Domain: ign.com
Stories and comments across the archive that link to ign.com.
Comments · 2,859
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Re:hmmm . . .
Here is an example of some good upsampling: http://gear.ign.com/articles/701/701720p1.html
Really cool what they can get out of SD material. -
Uh... black wasn't even in their color set.
According to this article (and a few other places on the web) there aren't even supposed to be black DS Lites. Is there a different color set that hasn't been reported? Colors were supposed to be Crystal White, Ice Blue, and Enamel Navy.
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Re:Wii're Gonna Fail
Not to cause an argument, but I've read different.
http://www.hdbeat.com/2006/05/08/ps3-games-not-108 0p/
http://www.hdbeat.com/2006/05/11/e3-what-resolutio n-are-ps3-games-running/
http://ps3.ign.com/articles/707/707540p1.html
The IGN article reports Gran Turismo is the only game currently slated to run at 1080p, but the 2nd HD Beat article I linked claims Gran Turismo actually natively runs 720p, but was upscaled to 1080p at E3 and would also do so at the final release.
I'm not one to argue whether that can be considered REAL 1080p, but you do have to admit having every game announced save only ONE to only be running 720p after all of Sony's '1080p for EVERYONE!!' hooplah does seem to be alittle bit of a backtrack. Thats also not to say that the ps3 isn't CAPABLE of that resolution, or that later games will natively run at such res, it just looks like for now 1080p isn't as much of a barganing chip for Sony's camp as they make it out to be.
I dunno... I guess I'm sick of Sony's Hype/PR machine stirring the masses unjustly.
I dunno. Just my 2 cents. -
Re:Heck....That price range was for games newly developed for the virtual console, not classic titles.
http://wii.ign.com/articles/711/711629p1.html
There's no confirmation yet as to prices of classic titles.
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Re:I can think of some things....The game isn't going to rely on the Wii's remote - it's going to use either the retro controller and/or the GameCube controllers.
So, your idea is great and all, save for the fact you'd be sitting there staring at the screen while the intro movie plays over and over.
;) -
Mistake on $4250?
From the pc.ign.com article on this;
"In a section describing Commitments and Contigencies, Take-Two states it has renegotiated its obligation regarding the title. The company had originally promised to pay $6 million upon delivery of the PC version of Duke Nukem Forever. In March, Take-Two changed the deal: the company will pay $4.25 million for delivery -- but with a bonus promissory note of $500,000 if the game arrives by December 31, 2006."
http://pc.ign.com/articles/712/712012p1.html -
Re:Short answer...
I find Kefka far more evil than Sephiroth, who seemed more like a bad caricature of a villain. ANd except for the Aeris parts of the story, the FF7 story just seemed contrived. When you put everything together at the end, it still didn't really make sense.
You might want to take a look at the Final Fantasy VII Ultimania Omega, which was a book published in Japan that explains the story. After reading that, especially seeing exactly how Jenova, Sephiroth, Cloud, and Zack all are connected, it makes a whole lot more sense. -
Thats not an issue at all.
The PS3 is a "meta format," Kutaragi has stated in previous interviews. This means that the PlayStation 3 platform can exist in various hardware configurations, as long as its meets certain base specifications and can run the same basic games. The two configurations that will be available at launch provide a perfect example.
Source: http://ps3.ign.com/articles/711/711688p1.html
So it seems as though all consoles will have the same base stats for all games. I'll be the only upgradeable stuff will be superficial like a bit more ram for linux apps or more hard drive space. -
FALSE information...
Damnit, I don't know HOW many sites this has been on today, but the $5 and $10 is NOT for retro games. It is pricing for NEW games distributed VIA the Virtual Console. Do a google search and you'll likely find hundreds of sites, or go to IGN for the most official news.
http://wii.ign.com/articles/711/711629p1.html -
Only NEW Virtual Console games
According to IGN this only applies to newly created virtual console games, not necessarily classic NES, SNES, and N64 games. That's a pretty crucial detail.
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Re:DS/Wii on the down-lowActually, the potential here is far greater than the GC/GBA link was. The DS is Wifi enabled, meaning the Wii will likely function as an access point for the DS. Also, the DS was designed to be able to handle downloaded demo content. And with big N putting out quotes like this: http://ds.ign.com/articles/711/711267p1.html
"Let's say your Wii is connected to the Internet in a mode that allows activation on a 24-hour basis," he said. "This would allow Nintendo to send monthly promotional demos for the DS, during the night, to the Wii consoles in each household. Users would wake up each morning, find the LED lamp on their Wii flashing, and know that Nintendo has sent them something."
The possibility for the DS/Wii combo becomes much more than wondering how many Wii games will utilize the DS. We have the potential for a DS SDK someday. Hell, the DS homebrew scene is already amazing and we don't even have the nod from Nintendo yet... imagine what will happen when we can use their own console as a delivery vehicle. Plus, the developers of the linked-system games can increase their userbase by allowing the DS or the GBA as a linkup device, since the Wii will still have the GC ports used by GBA link cables. Also, the six games for the GC that use it will carry over to the Wii directly since they are backwards compatible... pacman versus is super fun.
Of course, Nintendo hopes to offer more than just demos. Iwata also implied that in addition to offering a library of classic titles, the Wii will also let users download original casual games similar to what is offered by Microsoft's Xbox Live Arcade, opening up an industry which may be too focused on full-budget titles. "
You do have a point as far as game potential with this linkup. One of the issues becomes "What games can you play on the Wii that you can't do with just 4 DS's?" They've already go the double screens(which is why Crystal Chronicles is already announced for the DS) they don't really need the TV as a "general display." Most of the games I can think of would be party type games where one person uses the DS as the "clue card" and the TV for things like pictionary using the DS as input. I'm sure Nintendo has some plans in store though. The last generation the GBA link wound up as kind of a novelty idea... this generation with all the other innovation going on, we might see more developers take advantage of the option to make some interesting uses in games. (We've all seen the PSP-as-rear-view-mirrior demo by now ;)
Anyway, if Nintendo allows the DS to grab the classic titles from your home Wii library, the linking capabilities will be justified at launch. The DS has 32 megabits of RAM for downloaded content, that's enough for most classic titles. So you just DS-download the game you want to play from your Wii, put your DS into sleep mode, and pop it open to play some classic goodness anytime you want... when you get home, transfer the game back to the Wii and all your progress is saved into your home version of the game.
- Rooster -
Re:1080i vs. 540p
You and the other responder can fight it out between you between the post being a joke or in units that were mistakening not marked as Canadian dollars.
For the record, I was cracking a joke and being accurate about canadian pricing. I can go buy a PS2 right now for about $150 so I figure the actual hardware costs are probably well under $100 for Sony. So why not release a third PS3? For an extra $100, they actually do include a full PS2 on-board :-).
(also a joke).
I'm quite positive the PS3 will have a great launch and will have lots of fun games to play and that I'll want one desperately to enjoy on my HDTV ... and that I won't be able to afford one for at least a year or two after launch (much like the PS2 anyway).
For the sake of the pricing nazis though, here's IGN's PS3 announcement:Canadian Prices will be set at $549 ($493 U.S.) and $659 ($592 U.S.).
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MotorStorm
I'm sick of all the obsurd games they expect us to buy.
Except MotorStorm ofcourse! That game looks awesome, wipes the floor with all the other PS3 expected games.
Mmmm. The video looks amazing: http://uk.media.ps3.ign.com/media/748/748488/vids_ 1.htmlIGN Video -
But I thought
Sony said we didn't need a PC? The PS3 is supposed to be good enough for anything.
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Re:The Wii...
No Wireless.
What are you talking about? -
Re:Uh Huh
I hate to sound snide, but asking a bunch of computer geeks, notoriously out of touch with their feelings, to make a game about/with emotions is asking for trouble.
I guess you've never heard of the emotional romp that is Super Princess Peach.
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Devs opinions on Bluray and DVD
At IGN Boards http://boards.ign.com/ps3_lobby/b8269/118795924/p
1 /?6 got some developers opinion on Bluray and DVD. For example: The infamous Team Ninja (one of the few backers of both Xbox platform in Japan) front man has a thing or two to say about Microsoft's decision to assign standard DVD format to the Xbox 360. Limiting his development team to a measly 9GB does not sit well with Itagaki, especially when Team Ninja is looking to include any number of (MS-coveted) HD cut scenes. It's ironic that Microsoft has been the most outspoken about the "HD era", but is the least prepared for HD. -
Re:Something's missing
That's not the only one missing.. how about Guild Wars? It only won a few awards..
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Re:can someone explain the second sentence?No, it's ok, I follow games pretty closely and I find that sentence to be pretty meaningless myself. 3D platformers have mostly been intended to replace 2D platformers. Which is why you can't get a decent 2D Castlevania game on a TV based console anymore (tons of crummy and awful 3D Castlevanias, though).
Now, you could argue that there has been a 2D rennaissance, on portables. This is because portables have finally caught up to (or surpassed) the graphical abilities of the Atari Lynx. So, both the Nintendo portables and the PSP have some killer 2D games. ( Extreme Ghouls 'n Ghosts , Castlevania: Dawn of Sorrow , Sigma Star Saga ).
However, this has nothing to do with 3D platformers. In fact, I'm not sure how much longer 2D games are going to be available on portables. We're safe for the current generation, but as I look into my crystal ball, I see nothing but hard to control, ugly, dirty polygons as far as the eye can see. Of course, I suppose I'll be better off because I also see myself reading a lot more...
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Re:can someone explain the second sentence?No, it's ok, I follow games pretty closely and I find that sentence to be pretty meaningless myself. 3D platformers have mostly been intended to replace 2D platformers. Which is why you can't get a decent 2D Castlevania game on a TV based console anymore (tons of crummy and awful 3D Castlevanias, though).
Now, you could argue that there has been a 2D rennaissance, on portables. This is because portables have finally caught up to (or surpassed) the graphical abilities of the Atari Lynx. So, both the Nintendo portables and the PSP have some killer 2D games. ( Extreme Ghouls 'n Ghosts , Castlevania: Dawn of Sorrow , Sigma Star Saga ).
However, this has nothing to do with 3D platformers. In fact, I'm not sure how much longer 2D games are going to be available on portables. We're safe for the current generation, but as I look into my crystal ball, I see nothing but hard to control, ugly, dirty polygons as far as the eye can see. Of course, I suppose I'll be better off because I also see myself reading a lot more...
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Re:can someone explain the second sentence?No, it's ok, I follow games pretty closely and I find that sentence to be pretty meaningless myself. 3D platformers have mostly been intended to replace 2D platformers. Which is why you can't get a decent 2D Castlevania game on a TV based console anymore (tons of crummy and awful 3D Castlevanias, though).
Now, you could argue that there has been a 2D rennaissance, on portables. This is because portables have finally caught up to (or surpassed) the graphical abilities of the Atari Lynx. So, both the Nintendo portables and the PSP have some killer 2D games. ( Extreme Ghouls 'n Ghosts , Castlevania: Dawn of Sorrow , Sigma Star Saga ).
However, this has nothing to do with 3D platformers. In fact, I'm not sure how much longer 2D games are going to be available on portables. We're safe for the current generation, but as I look into my crystal ball, I see nothing but hard to control, ugly, dirty polygons as far as the eye can see. Of course, I suppose I'll be better off because I also see myself reading a lot more...
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Re:The question is, of course, when?
IGN article promises sometime next week
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Re:Xbox 2 is a "commodity"John Carmack is probably the most emasculated, infantile, spineless game developer out there. This is what his whining sounds like to me, "It's too hard! I don't want to work for my money. I just want to program in Python and hopefully interpret something, boo hoo."
It's game developers like Naughty Dog who show the skill and fortitude of innovators. Instead of complacently licensing some hand me down game engine from Epic Games, they opted to hand optimize, custom code, and basically create their own sophisticated and Unix philosophy-adhering game engine.
For example, here's a quote from Naughty Dog game designer Evan Wells in a Q&A with IGN, "Like the PS2 the PS3 is a sophisticated and powerful piece of hardware. Our engineers are working very hard at making specific optimizations to take full advantage of the Cell and its SPU's. However, there is so much depth to this machine, that much like the PS2, you will continue to see developers squeeze more and more out of it over the course of what I am sure is going to be a lengthy life-cycle."
He continues, "The engine we are using is completely proprietary and is being developed here at Naughty Dog. We have some of the industry's top engine programming talent dedicated to getting the most out of the PlayStation 3 possible. With the introduction of the SCE Worldwide Studio there has been an increased sharing effort between the internal teams. It extends far beyond Naughty Dog and Insomniac this time and I think you'll see a lot of first party titles that reap these benefits."
When John Carmack can stop text messaging his Neopets buddies on cellphones while trying to develop a mobile MMOG (WTF?), I may actually think he matters anymore. -
Best graphics on N64??
WTF? Mario 64 had some of the worst graphics on the N64. Hey, it was the first game on it, it better not be the best!
Games like ExciteBike 64 look so good that you completely forget that you're playing on a system of that generation.
Even the Nintendo DS version of Super Mario 64 looks better!
AARGH! How dare they belittle the mighty N64's graphics!
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Re:Wow
okay, i will agree that you may have a point. good rebuttal.
the new virtual controller adopts the same layout as the dualshock too. if the GC layout and stick placement was superior, why did nintendo change it [back?] to match the dualshock layout?
http://gearmedia.ign.com/gear/image/article/707/70 7508/e3-2006-hands-on-with-the-wii-virtural-consol e-controller-20060510065246373.jpg -
Re:Wow
whoa.... im not saying anyone copied anyone by any means. im saying that controllers are slowly adopting the dualshock like layout.
the x360 controller now has buttons over the triggers. the diamond button layout [which started out with the snes]. the dual analog sticks as opposed to one. integrated rumble tech. dual curved handles. and removal of expansion slots on the controller itself.
i still can't believe how fast i got modded down for making a "bad" comment about nintendo... i was referring to their new "virtual controller", not the gamecube one. http://gearmedia.ign.com/gear/image/article/707/70 7508/e3-2006-hands-on-with-the-wii-virtural-consol e-controller-20060510065246373.jpg
note the button layout returns to the diamond formation, and the placement of the analog sticks as well.
the only point i was trying to make was that the dualshock must be doing something right if all of these controllers are slowly coming to the same form that the playstation adopted in 1996~1998. i didnt even touch on pc controller layouts.
i mean the wavebird is great, but using this form of controller for their virtual console sends the message that this form is the best for playing games of all types. the wavebird is perfect right? so why change it? its difficult to play most recent nintendo games using anything other than the original nintendo controller interfaces they were created on. if this is a good or bad thing, we shall see... -
Re:I never saw 27 games though.Complete list of playable Wii games from IGN.
As another poster mentioned, several "games" are demos and they counted each of the Wii Sports games as individual titles. But there you go. -
Forget Wii Sports Tennis, give me...
a port of Rockstar Games presents Table Tennis (http://xbox360.ign.com/articles/709/709654p1.htm
l ), the system is perfect for it. The gameplay and control is already fantastic on the 360, imagine how it would play with a Wiimote.
Give me that Rockstar and Nintendo, and I'll be in heaven. -
Re:Under $250 is unlikely
well, one thing IS sure, there IS going to be another duck hunt game for wii.
http://revolution.ign.com/articles/706/706955p1.ht ml
don't know if they bundle it..
but it would be great :D -
Re:Why not the game cube?
Tell me I am not the only one that sees an add for a game called Assy Mcgee at the top of that link you postedh.
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Re:Why not the game cube?
Tell me I am not the only one that sees an add for a game called Assy Mcgee at the top of that link you postedh.
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Halo 2 for Xbox has an Aimbot
To our knowledge, you cannot turn off auto-aim in Halo 2.
In the PC gaming world, we call this cheating. In the Xbox world, it's a feature. Go figure. -
There are 2D games
There are a few 2D PS2 games, or at least 2D-style games, that are worth checking out. Of course, you will not see these getting 9.0+ reviews for the most part, and you will see people whining about how hard they are. Because they're oldschool, 2D games, and they are hard.
- Alien Hominid
- Atelier Iris
- Contra: Shattered Soldier
- Disgaea
- Gradius V
- Guilty Gear X (and XX)
- UNLIMITED Saga
- Viewtiful Joe
- Ys VI
Some of these may push the limits slightly of a 2D game... Disgaea lets you spin the battlefield, Viewtiful Joe is really rendered in 3D, etc. But they're essentially 2D playing fields. And there are probably a few more I've forgotten. (I'm also not including things like DDR which don't really matter in the conventinal sense of 2D.)
Super Paper Mario has me excited in this regard. Damn nifty.
Finally, I have to mention God of War just because while it's entirely not a 2D game, it is one of the very few 3D games that has that "spark" present in 2D games. If you haven't played it, do so.
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There are 2D games
There are a few 2D PS2 games, or at least 2D-style games, that are worth checking out. Of course, you will not see these getting 9.0+ reviews for the most part, and you will see people whining about how hard they are. Because they're oldschool, 2D games, and they are hard.
- Alien Hominid
- Atelier Iris
- Contra: Shattered Soldier
- Disgaea
- Gradius V
- Guilty Gear X (and XX)
- UNLIMITED Saga
- Viewtiful Joe
- Ys VI
Some of these may push the limits slightly of a 2D game... Disgaea lets you spin the battlefield, Viewtiful Joe is really rendered in 3D, etc. But they're essentially 2D playing fields. And there are probably a few more I've forgotten. (I'm also not including things like DDR which don't really matter in the conventinal sense of 2D.)
Super Paper Mario has me excited in this regard. Damn nifty.
Finally, I have to mention God of War just because while it's entirely not a 2D game, it is one of the very few 3D games that has that "spark" present in 2D games. If you haven't played it, do so.
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There are 2D games
There are a few 2D PS2 games, or at least 2D-style games, that are worth checking out. Of course, you will not see these getting 9.0+ reviews for the most part, and you will see people whining about how hard they are. Because they're oldschool, 2D games, and they are hard.
- Alien Hominid
- Atelier Iris
- Contra: Shattered Soldier
- Disgaea
- Gradius V
- Guilty Gear X (and XX)
- UNLIMITED Saga
- Viewtiful Joe
- Ys VI
Some of these may push the limits slightly of a 2D game... Disgaea lets you spin the battlefield, Viewtiful Joe is really rendered in 3D, etc. But they're essentially 2D playing fields. And there are probably a few more I've forgotten. (I'm also not including things like DDR which don't really matter in the conventinal sense of 2D.)
Super Paper Mario has me excited in this regard. Damn nifty.
Finally, I have to mention God of War just because while it's entirely not a 2D game, it is one of the very few 3D games that has that "spark" present in 2D games. If you haven't played it, do so.
-
There are 2D games
There are a few 2D PS2 games, or at least 2D-style games, that are worth checking out. Of course, you will not see these getting 9.0+ reviews for the most part, and you will see people whining about how hard they are. Because they're oldschool, 2D games, and they are hard.
- Alien Hominid
- Atelier Iris
- Contra: Shattered Soldier
- Disgaea
- Gradius V
- Guilty Gear X (and XX)
- UNLIMITED Saga
- Viewtiful Joe
- Ys VI
Some of these may push the limits slightly of a 2D game... Disgaea lets you spin the battlefield, Viewtiful Joe is really rendered in 3D, etc. But they're essentially 2D playing fields. And there are probably a few more I've forgotten. (I'm also not including things like DDR which don't really matter in the conventinal sense of 2D.)
Super Paper Mario has me excited in this regard. Damn nifty.
Finally, I have to mention God of War just because while it's entirely not a 2D game, it is one of the very few 3D games that has that "spark" present in 2D games. If you haven't played it, do so.
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There are 2D games
There are a few 2D PS2 games, or at least 2D-style games, that are worth checking out. Of course, you will not see these getting 9.0+ reviews for the most part, and you will see people whining about how hard they are. Because they're oldschool, 2D games, and they are hard.
- Alien Hominid
- Atelier Iris
- Contra: Shattered Soldier
- Disgaea
- Gradius V
- Guilty Gear X (and XX)
- UNLIMITED Saga
- Viewtiful Joe
- Ys VI
Some of these may push the limits slightly of a 2D game... Disgaea lets you spin the battlefield, Viewtiful Joe is really rendered in 3D, etc. But they're essentially 2D playing fields. And there are probably a few more I've forgotten. (I'm also not including things like DDR which don't really matter in the conventinal sense of 2D.)
Super Paper Mario has me excited in this regard. Damn nifty.
Finally, I have to mention God of War just because while it's entirely not a 2D game, it is one of the very few 3D games that has that "spark" present in 2D games. If you haven't played it, do so.
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There are 2D games
There are a few 2D PS2 games, or at least 2D-style games, that are worth checking out. Of course, you will not see these getting 9.0+ reviews for the most part, and you will see people whining about how hard they are. Because they're oldschool, 2D games, and they are hard.
- Alien Hominid
- Atelier Iris
- Contra: Shattered Soldier
- Disgaea
- Gradius V
- Guilty Gear X (and XX)
- UNLIMITED Saga
- Viewtiful Joe
- Ys VI
Some of these may push the limits slightly of a 2D game... Disgaea lets you spin the battlefield, Viewtiful Joe is really rendered in 3D, etc. But they're essentially 2D playing fields. And there are probably a few more I've forgotten. (I'm also not including things like DDR which don't really matter in the conventinal sense of 2D.)
Super Paper Mario has me excited in this regard. Damn nifty.
Finally, I have to mention God of War just because while it's entirely not a 2D game, it is one of the very few 3D games that has that "spark" present in 2D games. If you haven't played it, do so.
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There are 2D games
There are a few 2D PS2 games, or at least 2D-style games, that are worth checking out. Of course, you will not see these getting 9.0+ reviews for the most part, and you will see people whining about how hard they are. Because they're oldschool, 2D games, and they are hard.
- Alien Hominid
- Atelier Iris
- Contra: Shattered Soldier
- Disgaea
- Gradius V
- Guilty Gear X (and XX)
- UNLIMITED Saga
- Viewtiful Joe
- Ys VI
Some of these may push the limits slightly of a 2D game... Disgaea lets you spin the battlefield, Viewtiful Joe is really rendered in 3D, etc. But they're essentially 2D playing fields. And there are probably a few more I've forgotten. (I'm also not including things like DDR which don't really matter in the conventinal sense of 2D.)
Super Paper Mario has me excited in this regard. Damn nifty.
Finally, I have to mention God of War just because while it's entirely not a 2D game, it is one of the very few 3D games that has that "spark" present in 2D games. If you haven't played it, do so.
-
There are 2D games
There are a few 2D PS2 games, or at least 2D-style games, that are worth checking out. Of course, you will not see these getting 9.0+ reviews for the most part, and you will see people whining about how hard they are. Because they're oldschool, 2D games, and they are hard.
- Alien Hominid
- Atelier Iris
- Contra: Shattered Soldier
- Disgaea
- Gradius V
- Guilty Gear X (and XX)
- UNLIMITED Saga
- Viewtiful Joe
- Ys VI
Some of these may push the limits slightly of a 2D game... Disgaea lets you spin the battlefield, Viewtiful Joe is really rendered in 3D, etc. But they're essentially 2D playing fields. And there are probably a few more I've forgotten. (I'm also not including things like DDR which don't really matter in the conventinal sense of 2D.)
Super Paper Mario has me excited in this regard. Damn nifty.
Finally, I have to mention God of War just because while it's entirely not a 2D game, it is one of the very few 3D games that has that "spark" present in 2D games. If you haven't played it, do so.
-
There are 2D games
There are a few 2D PS2 games, or at least 2D-style games, that are worth checking out. Of course, you will not see these getting 9.0+ reviews for the most part, and you will see people whining about how hard they are. Because they're oldschool, 2D games, and they are hard.
- Alien Hominid
- Atelier Iris
- Contra: Shattered Soldier
- Disgaea
- Gradius V
- Guilty Gear X (and XX)
- UNLIMITED Saga
- Viewtiful Joe
- Ys VI
Some of these may push the limits slightly of a 2D game... Disgaea lets you spin the battlefield, Viewtiful Joe is really rendered in 3D, etc. But they're essentially 2D playing fields. And there are probably a few more I've forgotten. (I'm also not including things like DDR which don't really matter in the conventinal sense of 2D.)
Super Paper Mario has me excited in this regard. Damn nifty.
Finally, I have to mention God of War just because while it's entirely not a 2D game, it is one of the very few 3D games that has that "spark" present in 2D games. If you haven't played it, do so.
-
There are 2D games
There are a few 2D PS2 games, or at least 2D-style games, that are worth checking out. Of course, you will not see these getting 9.0+ reviews for the most part, and you will see people whining about how hard they are. Because they're oldschool, 2D games, and they are hard.
- Alien Hominid
- Atelier Iris
- Contra: Shattered Soldier
- Disgaea
- Gradius V
- Guilty Gear X (and XX)
- UNLIMITED Saga
- Viewtiful Joe
- Ys VI
Some of these may push the limits slightly of a 2D game... Disgaea lets you spin the battlefield, Viewtiful Joe is really rendered in 3D, etc. But they're essentially 2D playing fields. And there are probably a few more I've forgotten. (I'm also not including things like DDR which don't really matter in the conventinal sense of 2D.)
Super Paper Mario has me excited in this regard. Damn nifty.
Finally, I have to mention God of War just because while it's entirely not a 2D game, it is one of the very few 3D games that has that "spark" present in 2D games. If you haven't played it, do so.
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Re:Wii is in a "different space"?but to date no GameCube game has ever impressed me with its graphics compared to the shiniest PS2 and Xbox games
Resident Evil 4 for the Gamecube beat out all XBox and PS2 games for Best Graphics.
http://bestof.ign.com/2005/overall/13.html
So obviously coders who know what they are doing can make Cube games look great, so why not the Wii?
The problem with what Sony and Microsoft are doing is that they are pushing console technology to be upgraded too quickly. Like the computer industry, rapidly improving hardware is leading to lazy coding and not improvement via optimizing and pushing the limits of a machine. The coders don't even have the time to let their skills mature, before they have to start working on another new generation of machines. Look at the last squirmings of the SNES, sure they used some tricks, but they made Donkey Kong Country look amazing compared to PSX games.
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Re:So when do we get more on the consoles?
They're making a new Paper Mario platformer on the GC:
http://cube.ign.com/articles/706/706414p1.html -
Re:Why not the game cube?
Nintendo has something else up its sleave for the cube.
check it: http://cube.ign.com/articles/708/708018p1.html -
Vista for gaming
Extracted from Ve3d:
So wtf exactly does Vista do for you as a gamer? Well, we met with Microsoft's Chris Donahue at E3 to learn more about it. The first and most important reason to upgrade would be to get access to Direct X 10. Will you be able to run DX10 now on XP? Nope. It's not backwards compatable with older operating systems. We also chatted a bit with Epic's Mark Rein who said that you would get upwards of a 30% performance increase playing games with Vista since the OS better manages resources. Other cool Vista features include a true 3D desktop, a more streamlined UI (i.e. - user friendly towards non-gamers), and as we learned last week, you can play on Live! against Xbox gamers.
http://ve3d.ign.com/articles/709/709432p1.html -
The Wii Controller was meant for the Gamecube
Back in 2004, there were many rumours that Nintendo was going to announce a new peripheral add-on for the Gamecube that would add new functionality and possibly extend the life of the Gamecube. Let's assume that this peripheral was the "Wii-mote".
So let's put all this logic together about 6 months after this announcement:
1) The Gamecube never really got it's established fanbase.
2) Around the same time, Nintendo launches the DS. The "Wii-mote" would have distracted Nintendo from the DS launch.
3) Let's say that had trouble making the "Wii-mote" work... say... the Gamecube lacked the CPU horsepower, or they needed to "refine" the controller more.
4) Sony and MSFT both announces their next-gen consoles at this same time.
So, you have this potentially revolutionary controller. Why try and compete against Sony and MSFT with the dying Gamecube? Add some horsepower to the Gamecube. Add a new GPU, and voila... you have a new console.
Therefore, it doesn't surpise me that they COULD have a "pushed" Gamecube at E3 to demonstrate Wii's capabilities.
1) It explains the un-exceptional graphics... or at least graphics the Gamecube could do.
2) It explains the huge amount of games demoed at E3.
3) It explains the "Gamecube" housings.
4) It explains how "polished" the demos were, and how refined the Wii-mote works.
5) It explains why the Wii development kits are so cheap... they are probably very much similar to the Gamecube.
So it doesn't surprise me that the Wii was disguised in the Gamecube housing. In the end, does it really matter? I'm still buying one at launch.
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The Wii Controller was meant for the Gamecube
Back in 2004, there were many rumours that Nintendo was going to announce a new peripheral add-on for the Gamecube that would add new functionality and possibly extend the life of the Gamecube. Let's assume that this peripheral was the "Wii-mote".
So let's put all this logic together about 6 months after this announcement:
1) The Gamecube never really got it's established fanbase.
2) Around the same time, Nintendo launches the DS. The "Wii-mote" would have distracted Nintendo from the DS launch.
3) Let's say that had trouble making the "Wii-mote" work... say... the Gamecube lacked the CPU horsepower, or they needed to "refine" the controller more.
4) Sony and MSFT both announces their next-gen consoles at this same time.
So, you have this potentially revolutionary controller. Why try and compete against Sony and MSFT with the dying Gamecube? Add some horsepower to the Gamecube. Add a new GPU, and voila... you have a new console.
Therefore, it doesn't surpise me that they COULD have a "pushed" Gamecube at E3 to demonstrate Wii's capabilities.
1) It explains the un-exceptional graphics... or at least graphics the Gamecube could do.
2) It explains the huge amount of games demoed at E3.
3) It explains the "Gamecube" housings.
4) It explains how "polished" the demos were, and how refined the Wii-mote works.
5) It explains why the Wii development kits are so cheap... they are probably very much similar to the Gamecube.
So it doesn't surprise me that the Wii was disguised in the Gamecube housing. In the end, does it really matter? I'm still buying one at launch.
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Re:I think a $300 retail price at launch is likely
I remember reading at some point a while ago that there would be some way to hook it up that way, but I haven't seen anything mentioned about it lately. IGN's FAQ has a quote from someone from Nintendo about it, but nothing definite.
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Re:Grumbling or grassroots?
According to this article (referenced by BluRaySucks.com), 3m people have non-digital capable HDTVs. That means the other 12m people will have digital compatible HDTVs. Given that almost all HDTVs sold recently do have digital inputs, the concern about non-digital HDTVs is marginal at best.
On top of that, 4 of 5 movie studios have said they will not use ICT for their initial release. Yes, this leaves those 3m people at the whim of the studios, but let's face reality. The realities of the market will not allow Hollywood to put ICT back in if they leave it out at first.