New Super Mario Bros. Review
- Title: New Super Mario Bros.
- Developer/Publisher: Nintendo
- System: DS
What follows from the typical 'stealing the princess' scene is pure Mario flavour. You move your little red and blue plumber from left to right, avoiding Goombas, Koopa Troopas, and the occasional pit. What makes this game a worthy successor and not a cheap cash-in is the title's endless attention to detail and novelty. 1-1, for example, is an almost picture perfect mirror of the very first level of the original Super Mario Bros.. A mirror, that is, until you get over the second hill, pop the question block, and release the giant mushroom. The rest of the level rushes past in a blur as giant Mario slams through enemies, pipes, and scenery, before reaching the flag at the end of the level. This melding of the old and the new allows NSMB to mostly rise above expectations on the friction of greatness. The core of this greatness involves time-worn game concepts that have been freshened up with some new thread and a lot of care.
These game concepts come from across the many Mario titles. The map that allows you to navigate the Worlds and their sublevels is lifted from Super Mario Bros. 3. There are alternate routes through the maps, encouraging exploration and experimentation, as in Super Mario World. The butt-stomp and wall-jump from Mario 64 are here as well, and seeing them executed well in a 2D environment is well worth the price of admission. The only game element that somewhat disappointed was the powerup department. While the mega mushroom is a fun novelty the first time around, it has a fairly limited usefulness. There's also a mini mushroom, which makes you very small; Perfect for long floaty jumps and getting into tight spaces, but not that much fun. There's also the Troopa suit, a turtle shell that effectively turns Mario into a Koopa Troopa. You can run, get up some speed, and slide in the shell through enemies, knocking them akimbo. These are fun elements, but compared to genius like the flying Tanooki suit or the invincible Kuribo Boot they seem somehow a little thin.
Mario's transformative costumes aside, the quality of design here demands exploration and concerted effort. Levels ramp up in difficulty as you move through the Worlds. Requirements for completion go from 'a carefree leap or two' to 'carefully planned trial and error assaults'. Enemy placement is always designed to challenge and occasionally frustrate, but never to provoke calls of 'cheap!' Each world has a theme, of course, with World 2 being a sandy desert and World 5 covered in snow and ice. Within the overall theme of the World, each level provides thoughtful variation. Their overworld map appearance gives hints of what they'll be like; levels located in pits on the map are the familiar subterranean levels, while those on the edge of the ocean tend to have aquatic elements. Some levels are special cases, such as the towers and castles that dot each world. The tower is a mid-level challenge, a chance to face Bowser Jr. (Princess Peach's jailer) and drive him further along the map. The castle is the penultimate showdown for the current World, and defeating Jr. there drives him on to the next World. Generally unlockable, there are *-A levels that are entirely aquatic (and filled with swarming fish). There are also Ghost Houses, as in Super Mario World, which pit you against the surreal surroundings of the Boos and their crews.The World map, then, is informative; It can also be frustrating. Scattered across the map are paths that are unreachable, tantalizing areas that beg to be unlocked. Some, like the powerup mushroom houses, are simply blocked from the main path. These can be unlocked with the large coins you find hidden in every level. Entire levels, though, are secreted off branching parts of the World's path. These require you to exit a particular level via an alternate route in order to open up that part of the path. The flag at the end of each level may, indeed, not be the way out you want. These secret routes lead to hidden levels, warp pipes that allow you to skip around within a World, cannons that blast you across the sky to land in other Worlds, and in two cases even allow you access to Worlds that would be otherwise inaccessible. This exploration element is as entertaining as it is addicting; Wondering just how you get from point A to point B will have you puzzling over the World map for many minutes.
Those minutes will pass by quickly, though, with your eyes resting easy on the beauty that is New Super Mario Bros. The DS has come into its own in the last year, with titles like Metroid Hunters proving the surprising power of Nintendo's two-screened beast. NSMB doesn't push the console the way Metroid did, but the game's graphical presentation is just as rock solid. The 3D elements that are incorporated into the 2D maps make the game pop out at you, as Mario and the various enemies shuffle and run through the colorful environments. The big smiles, though, are likely to come from the little touches. As mini-Mario, you can run across the surface of water, with splashes kicked up by the tiny plumber's pumping feet. In World 5 packed snow hanging on background tree branches is shaken loose as you pass, trapping you for a moment under a mound of wintery goodness. The environments are interactive and imaginative, and scored in the same style as all of the classic Mario titles. In order to avoid burnout by including endlessly familiar tunes and sound effects, there's a good deal of differentiation from the older titles musically. Just the same, you'll recognize where they're coming from with the underground theme, the noise when Mario loses a powerup, the particular blip as a Goomba is flattened, and the frustratingly familiar musical sting when you fall into a pit. These variations put you in the right state of mind, but don't come out of the box already old or annoying.
This preoccupation with recreating the familiar in a fresh way is, ultimately, why New Super Mario Bros. succeeds. The tight control of a leap atop a wandering Goomba is a gaming moment that, while certainly not new, never fails to be somehow special. NSMB taps directly into this with level design, musical scoring and sound effects that harken back to the best days of the NES and SNES. Even while the game looks backwards, it keeps its feet firmly in the now. The game looks terrific, is a challenge for a gamer of any skill level, and offers plenty of exploration elements to keep your mind active. There are even some WiFi multiplayer elements borrowed from the DS port of Mario 64, to keep you and a friend company on long trips. Some may look on this title as falling short of greatness. I see New Super Mario Bros. as competently meeting the expectations of our gaming heritage. Some games last a few hours, and some last a lifetime; This game was already a classic by the time I'd slotted it into my DS. NSMB belongs on the shelf alongside God of War or Half-Life 2, part of a stack I'll be carrying with me for a good, long time.
It's too bad they aren't releasing it for a console system.
I prefer my gaming on screens larger than 4".
I just got this game on Monday and my 2 year old son has learned several new cuss words. I forgot how frustrating it can get having to time that first jump after the second one. I was never very good at Mario games, my little brother was the genius with them. I'm currently straggling up to 2-1 now after a good few hours of getting to play the game.
The graphics are great and the 2-screen goodness with the 'stacking' of power ups for later use is a very nice touch. I'm very happy with my DS and have bought quite a few titles I'd never thought I'd get with it.
As a rock-in-roll Physicist once said, No matter where you go, there you are.
This game is awesome, and lots of fun. GET IT. This is like what Super Mario World might have been if Nintendo waited until now to continue the Mario franchise.
Also, the Blue Shell powerup (it allows you to dash to curl into a shell and knock enemies while speeding through the level) will be featured in Super Smash Bros Brawl, and it fits so perfectly I can't help but think it was planned.
I've always been disappointed at the lack of modern 2D games; it seems ever since the PlaySation the only new games we see are 3D. There are tons of excellent 2 dimensional games that would look great on a modern system. In particular games like Raiden, Sonic, Megaman, Contra, Gunstar Heroes, Radiant Silvergun, etc. all come to mind. Certain genres do well in 3D, but at the same time platformers and shooters are often better left in the second dimension.
Sadly, PS/2 was yet another victim of USB, which doesn't care what you plug into it, the electrical slut.
Super Mario Retirement Home to come out.
'Loose' is when your pants are three sizes too big. 'Lose' is when you misuse 'loose'.
It was so much nicer to open up a mushroom house and grab an item that I could use whenever I wanted.
Speaking as a Goomba, I find this whole line of games extremely offensive.
I for one welcome our new turtle-jumping, pipe-warping, fireball-spitting, bowser-butt-kicking, princess-saving overlord(s)!
PS: If anyone hasn't seen the flash videos yet over at mario.nintendo.com, they are awesome!
640YB ought to be enough for anybody.
My thumbs had a nice case of Nintendo-itis the day after I got it.
"Slashdot, where telling the truth is overrated but lying is insightful."
We are running out of things to be nostalgic about. Every year we are told to be nostalgic about things that were more and more recent. Pretty soon we are going to be nostalgic for things that haven't happened yet. The solution? Recycled nostalgia! We need to start being nostalgic about the nostalgia that we used to have for things. Instead of being nostalgic for, say, the eighties again, we can be nostalgic for the eighties nostalgia we felt in the ninties. Similarly, we no longer have to be nostalgic for the original Super Mario Brothers, now we can be nostalgic for the nostalgia we used to feel.
Shamelessly ripping off a nostalgic old "The Onion" article.
- None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
After some point, you really have to wonder if Princess Peach doesn't want to be kidnapped. Once or twice, ok, sure, Bowser is a real jerk. Eventually, you gotta figure that the Princess must not really mind it so much, if you get my drift.
there is no need to sign your posts. this isn't usenet. your username is right there above your post. stop it.
As usual, Nintendo makes games that are fun, this review looks like they're just continuing that tradition. This is why Wii is going to be good, cause the games will be fun. My only complaint; please put this out on the GameCube! With the GameBoy adapter you can play ALL GameBoy and GameBoy Advance on GameCube, but there's no such option for DS (and how could it with the 'touch' screen part...because of this they have to release this for GC, now!
Thank you Nintedo, you rock.
fak3r.com
I have to say Mega Mario very fun to play with. There is one secret area where there are nothing but pipes and a mega mushroom . Watching Mario destroy the entire area really is quite entertaining. Mini Mario is also fun with those secret little pipe areas that lead to midget goombas. Not to mention the fact that you actually have to use him to reach the two secret areas. This is very challenging because you have to butt stomp to do any damage. I have to say Nintendo took the best of all the Mario games including one stage that reminded me of the Doki Doki Mario Brothers where you could just keep on running right until you popped out on the left screen.
Ooo man the floppy drive is broken. No wait. The computer is just upside down.
I know it;s a minor detail that doesn't impact anything anywhere ever, but does Mario have a voice in this one? As much as I'm a total fanboy of Mario and his games, I must admit I never felt the squeaky voice they gave him beginning with SM64 fit all that well.
Slashdot Burying Stories About Slashdot Media Owned
How did humanity survive without your divine opinion? I don't know if I could have gone another day without know what you'd rather do than play a videogame.
Thanks for being a bitter person, we appreciate it. Really.
Check out the turtle coming down the steps at the end of World 2-4 in NSMB..
That having been said, the difficulty of this game is way too easy. If there's a game that needed wi-fi connectivity to download new levels, this was it.
Here's looking forward to New Super Mario Bros. 2.
I haven't played a true Mario style platformer in a while, and the return to a game where exact precise movements must be required, or death happens, was pretty jarring. Contrast this with most current games that feature leveling and increases in health that allow you more second chances before death.
Just as a note... the difficulty is in the levels themselves, introducing new elements I haven't seen yet in a Mario game. However, due to saving (and the unlockable save anywhere) and massive amounts of free lives, finishing the game is easy. In addition, having a secondary carried powerup definitely makes some levels much easier as it gives you additional hits you can soak.
Of course, no matter how many extra lives you get, it doesn't make some of the later levels any less challenging (especially the secret exit levels where you have to play the ENTIRE map as small Mario which is a one hit kill).
The castle is the penultimate showdown for the current World
Penultimate: next to last.
The castle is the not the next to last showdown for the current World. It's the last showdown in the current world.
slide in the shell through enemies, knocking them akimbo
Akimbo: In or into a position in which the hands are on the hips and the elbows are bowed outward:
They really get knocked akimbo? That doesn't make sense. If you don't know what words mean, don't use them.
Let's not stir that bag of worms...
I just beat the game last night after having it since Friday. (I could have beaten it faster, but I made it a point to get all 3 coins in each world as well)
It is a LOT of fun, I'm really happy with the jump back to 2d... however, I thought the powerups could have worked a little better. It's annoying being mini Mario, really the only time you'd use it is when you HAVE to to get to a special exit or to get a coin. And it's annoying running by those mini pipes and thinking "damn, I'm gonna have to come back in here once I find a mini mushroom..."
I've only looked at a few of the mini games, which there are a bunch of... I'll be looking into those next.
Oh, and one part of the summary is somewhat misleading: It mentions WiFi features. You can't play over the internet, you can only play via WiFi against other people nearby that have a DS. I wish they incorporated internet play into the game as well.
My favorite GameCube games are essentially 2D - things like Animal Crossing, Zelda four swords, and Paper Mario. 3D games with ever-changing cameras confuse the hell out of me at best, and make me dizzy and nauseous at worst. Give me a fixed camera any day. I want a GBA player for my GC so I can play more of these - too bad DS games need the stylus!
Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
Ooo man the floppy drive is broken. No wait. The computer is just upside down.
Six Flags opened in what, 1961? I was about negative fourteen then. Now I'm 31 and stopped going to most amusement parks years ago.
Come on, give it a rest. Can't anyone think of anything better to do after 45 years?
So don't bother clicking the link if you use Linux.
Okay, first of all, Super Mario Brothers came out in 1985.
Second, we're not all quite so old.
Third, we're not all quite so bitter.
It's fine that you don't play games anymore. I personally think you're missing out, but your sunny disposition really woulnd't be a boon for the gaming community anyway, but the rest of us are having a grand old time. Why rain on our parade?
--
M
Maybe I've been out of the Mario loop for too long, but isn't her name supposed to be Princess Toadstool? Soon I'll be back in the loop. /me eagerly awaits the DS Lite, and will probably get NSMB too.
sudo eat my shorts
Now that I'm in my 30's, married with kids, I have to be a bit more "cultured" or so my wife says.
If you *must* go to "the theater" to watch a live performance, I'd recommend Mario Live!
Lots and lots more Mario fun at MilkAndCookies. Mario on two guitars is not to be missed.
Congratulations on becoming a crotchety, cynical fuck. Sounds like it's working out well for you.
Don't you have kids to chase off your lawn, or something?
Someone needs to swap that "Troll" out with a "Bowser".
Wanna fight ? Bend over, stick your head up your ass, and fight for air.
I'm 28 years old. So at what point in the next 10 years do I become a bitter old fart? I want to be ready.
The perfect sig is a lot like silence, only louder
pudgy plumber... great name for an ubuntu based gaming distro.
I've yet to play this yet; i'm waiting for the DS lite and then i'll purchase both at the same time.
BUT
from what I've read about this game, it sounds like a sure-fire winner... and it's a 2-D side-scroller... in 2006. I've always felt that there was plenty of life left in side scrollers considering so few got the chance to make use of next-gen technology. Stuff like getting the Mega Mushroom and blasting through the level as a giant... that's something that'd be nearly impossible to do well with sprites, but pretty effortless with 3-d and zippy hardware. The Castlevania side scrollers since Symphony of the Night have taken the other route and made impressive use of newer consoles to push the boundries of sprite detail in a 2-d game. Both soultions are beautiful, and I hope more developers take note of this.
Video games are now an industry that has the man & machine power to do anything... the problem is that they try to do everything... in every game. As the boys over at 37signals explain in Getting Real (excellent read for any techie... esp. the code monkeys), constraints can be breading grounds for creativity.
As NSMB Demonstrates, this is SO true.
eric http://www.ericdfields.com/
Having a grand old time huh? Is that why most of the children growing up today have to get remedial teaching in math, especially geometry and spacial processing? I have a friend who is working with kids, who because they spend too much time playing with 2 dimisional video games and not enough time playing outside and with real toys, are unable to understand the relationships of geometric objects.
Sounds like a great time to me...
I recently got the nostalgic urge to play Super Mario Bros again, but of course my Nintendo is long dead so I grabbed the emulator for playing it on my XBox. Not having followed or played any of the 3,000 Super Mario Bros sequels, can anyone recommend which one(s) are the best (where best = the platform goodness of the original, not into super mario kart and that kind of stuff)?
Recursive: Adj. See Recursive.
The classic Mario experience for many of us was side-scrolling on our parent's 19" television. Portability is great and I wouldn't mind having a DS, but plugging in and playing with your friends and not squinting because of the small screen/glare rocks.
Somebody mod this back up, please.
NEWSFLASH!!! People have always been stupid. It's just now that the media reports the hell out of it.
Crazy how all these stupid people keep making leaps in science.
Loved the game but finished it in no time...thank god there is replay value...but i'm not going to complain I miss the 2D platformers and that's a reason i dont buy games like i used to...to me the 3D games are mostly the same crap over and over again
Just yesterday I was reading everything I could about this game. I had been waiting for it since I first heard of it and the reviews all sounded excellent. After work my wife and I headed to the store and picked up a DS, New Super Mario Brothers, Mario Kart DS, and Nintendogs (for her).
:-) Long story short - I'm quite happy with my purchase and it's all because of the release of this game. Way to go Nintendo!
The DS is only the 3rd Nintendo system I've owned. I had an original NES when I was a kid and loved SMB 3 in particular. Most of the rest of the games just didn't do it for me at the time (of course I was broke and didn't have much access to game stores, either). Years later, I got a Game Cube with the idea that it was about time I satisfied my Mario cravings. Unfortunately, Super Mario Sunshine sucked balls. Mario is just not meant to be 3D. Sorry. (Although I enjoyed Viewtiful Joe quite a lot - but that's basically a 2D game.) I sold the GC not long after buying it out of disappointment. Now I have the DS and already the games I've played on them have been excellent. Mario Kart is pretty damn fun - and made even better by the Internet play. New Super Mario Brothers is everything I've wished for in a Mario game since SMB 3. Nintendogs is just silly, but the wife loves it.
Hexy - a strategy game for iPhone/iPod Touch
Seriously your "reviews" make me cringe at least 3-4 times each. Your mastery of the English language mixed with your wanna-be reviewer prose == hurt. "Penultimate" eh? Maybe check the real meaning of that word.
It is a disgrace to real reviewers, and insults my intelligence. I know people will mod me down and claim Zonk does a great job, but I always hope that someone, somewhere, will realize that Zonk's "reviews" are pure garbage not fit for even the most basic fansites.
http://teasphere.wordpress.com - A little spot of tea
Bowser has kidnapped Princess Peach and Mario has to save her.
Actually, it's "Bowser Jr." who has kidnapped the Princess this time around.
I'm not sure when relationship, if any, Junior has to the Koopa Kids introduced in SMB3. Continuity in the Super Mario Universe is not something worth losing sleep over.
I would suggest doing this instead of blatantly pirating these classics. Developers being screwed out of money only hurts the industry you seem to love.
why did you capitali(s|z)e the words 'Akimbo' and 'Penultimate'?
Why didn't you capitalize the first word in your sentence?
If you want, I can find a few other mistakes in my comment or your comment. Neither of us automatically write perfect English. Nor do either of us bother to edit our own comments, understanding where they fit in the continuum of importance. Nor have either of us made errors that detract from reader's understanding of our intent. However, when I write an article that thousands of people will read I try to stick to words I know the meaning of. I don't think I'm being too much of a Nazi to expect that much.
I think Slashdot could use "editorial" comments that can be acted upon then hidden - or just not visible by default to normal readers. As much as you apparently see me as hypocritical, I think there's value in trying to improve articles - but I'm sometimes tempted to respond as you have done when I see an editorial comment mixed in with more interesting content.
Let's not stir that bag of worms...
With the GameBoy adapter you can play ALL GameBoy and GameBoy Advance on GameCube
Almost. This excludes tilt sensor games (which don't work well as one would need to tilt the GameCube and jar its moving parts), Game Boy Camera (which displays diagonal lines when the GameCube's RF interferes with the camera circuitry), and a few FMV-driven titles (which crash on purpose on the Game Boy Player because their publishers are private parts about people videotaping the FMVs).
Seriously, as long as they keep making new levels, I'd keep buying these games. I don't think I could get enough. I hope this is only the first in a long series of DS Mario platformers.
where is the torrent?
Maybe not as cool as this new version, but hardware accelerated anti-aliased Super Mario Allstars(1-3 & lost levels in 16-bit) looks pretty good. All the tricks like 100 guys on world 3 work the same as the 8-bit version too.
"If they have both, tell them we use Linux. And if they have that, tell them the computers are down." -Dave Chapelle
Where did you get your information? Awfully little other than that trailer and a couple of other things on the Smash Bros Dojo site has been released on the game, and to my recollection none of it features a turtle shell powerup. I am forced to call shenanigans.
You seem awfully quick to blame video games for the lack of spatial understanding in these children. How do you know video games are the cause? While developing children probably should do something other than playing video games occasionally, I have trouble making the connection here. 2D video games contain many geometric objects... seems like something else mgiht be involved.
Please tell me that they are not releasing a sequel to the movie! Oh, the horror!
Wanted: witty unique signature. Must be willing to relocate.
You have stated previously that you haven't played a videogame in ten-or-so years, so your belief that kids play "2D games" is mostly forgiveable. These days, however, kids (and adults) play 3D games, like Halo (a first-person shooter. An analogue you may be familiar with would be "Wolfenstein 3D", which is more from your era), not 2D games, like the ones you might remember from your darker days as a gamer.
I hope that this post has been informative and that we can now continue our discussion from a level of shared understanding of the current videogame landscape.
--
M
Check out the screenshot..he is in world 1 stage 1: W1-1...seems as if the new consoles name was in the works since as early as the mario bros.
Great new book on Evolution: The Greatest Show on Earth by Richard Dawkins
I beat this game the same day I bought it within a few hours. Lots of fun, way too easy. And most of the mini-games are from Mario 64 DS which I already own.
No, it belongs alongside the other DS games. Seriously, does anybody arrange their game collection according to rating instead of by platform?
I had one of those Castlevania games ("Harmony of Dissonance", I think?), and while it was kinda fun to play through once, it didn't have any lasting appeal. I think it was too easy, really. In addition, the subscreen interfaces, while adequate, were a little rough. It could have used a tad more polish.
For me, beating it was mostly a question of time, not skill. I put in my time, beat it, then put it away. After a few months I sold it, knowing that I'd never want to go back to it.
My stupid web site
I think there are some interesting facets to this game besides it being a nod to the original, incorporating this piece of this game or that piece of that game, having this, lacking that, and so on.
Basically, I think their design choices are interesting. Compared to games like SMB3 or Super Mario World it's like a "less is more" philosophy. I think the variety of suits and their secret locations was great in SMB3, and Yoshi was great in Super Mario World, but I feel like in New SMB they've boiled the strengths of the series into the most important elements, along with a few common setpieces like the red coins, special coins, switch blocks, etc. I don't know if you can use New SMB as an example of the strength of the original SMB, because of the differences and (more importantly) the greater depth and variety of New SMB - I think it's more about how a relatively simple game can shine, not "despite" its simplicity, but because of it.
For people looking for modern side-scrollers, however, the DS has been delivering pretty much from day one. There's touchscreen gimmick games like Kirby's canvas and Yoshi touch, and more recently titles like Super Princess Peach and the upcoming Yoshi's Island 2. Although the system has 3-D hardware it's almost better to look at the system as a pumped-up GBA - another platform which has been a haven for SNES-era games and similar or derivative titles. (Rockman Zero, anyone?)
The koopa shell simply rocks. I think as powerups go it's way better than the Tanooki suit or even the Hammer Brothers suit. More limited than those SMB3 powerups for sure, but the basic capability afforded by the powerup, the shell dash, is more fun and more challenging to use effectively.
Oh, and the review doesn't mention the fact that, if you're fast enough in 1-1 of New SMB, you get to knock down the flagpole, too! And plowing through the stairs on the way pretty much guarantees you 5-up.
To those who said this game should have been on Gamecube - bah, I say! I think it's great to be able to play this thing mobile.
---GEC
I'm but the humble pupil, seeking to snatch the scratchbuilt pebble from the master's fully articulated hand
There are a few 2D PS2 games, or at least 2D-style games, that are worth checking out. Of course, you will not see these getting 9.0+ reviews for the most part, and you will see people whining about how hard they are. Because they're oldschool, 2D games, and they are hard.
Some of these may push the limits slightly of a 2D game... Disgaea lets you spin the battlefield, Viewtiful Joe is really rendered in 3D, etc. But they're essentially 2D playing fields. And there are probably a few more I've forgotten. (I'm also not including things like DDR which don't really matter in the conventinal sense of 2D.)
Super Paper Mario has me excited in this regard. Damn nifty.
Finally, I have to mention God of War just because while it's entirely not a 2D game, it is one of the very few 3D games that has that "spark" present in 2D games. If you haven't played it, do so.
Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
Well, that's what the Wii is for...
I beat it in 2 days. I'm sure hardcore gamers probably beat it in less than 1 day.
It's too easy.
The new powers aren't used very often. (blue shell, super huge mario)
I would have liked to see a game that at least met the scale of the world of super mario world, which was what more than 10 years ago?
I feel kinda jipped by how short the game is. It is fun and nice to see classic platforming mario, but there is just not enough.
*jumping up and down excitedly*
There are MATH SYMBOLS in the CLOUDS!!!
*gleeeee*
THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
I can understand people that to demean stuff they don't or no longer like but that other people still find enjoyable. It supports a perception that you're better than them, and that your leisure pursuits are more fulfilling. You can even come up with reasons why those other hobbies might have a negative outcome if one over does it.
It's depressing, but not surprising, that someone your age views the world this way. It reminds me of adolescents who become too cool to go down a slide or go to Chuck E. Cheese.
You know, most people would probably rather go to an amusement park or the beach than play video games. Most people can't do that on a daily, weekly or even monthly basis. They need cheaper and shorter forms of amusement and video games meet that criteria for millions of people. Movies and books fit the bill as well. So does sitting in a coffee shop and pontificating about Spinoza and Aristotle. Getting inebriated and having sex with people is another option. Sports are healthy diversion. LEGO also qualifies.
As long as someone can do any of those things in moderation and still be a postive influence in society, I see no reason to degrade their choices on how they spend their own time giving their bodies and/or minds a break. Sure, some will be less useful, some can even harm an individual if they over-indulge and sacrifice other needs. Some, like reading a challenging or technical text, are more useful than others. In any case, a good mix is probably best and telling other people what should constitute that mix might make one a cynic, but it certainly makes one an asshole.
Goombas type the same way StrongBad does :-) It's easy once you know the trick...
the new powerups are less inspired than suits of old, but i think the mini-mario is a great addition for the floaty long jumps. i would have really, really liked to see it be more world-style with a cape and yoshis, though. it feels closer to smb1 than 2 or 3 though, and i do appreciate that. the level design is very good and nothing has felt too long so far. i'm currently on world 5.
the lack of saves is a drag though. perhaps i'm missing something, but it seems that you have to win a castle or pay to unlock a path in order to save. when i play, i actually avoid unlocking because the option to save is more valuable than the house items.
So do we expect speed run videos from this game soon ?
Every geek has some sort of website, programming or computer project. Here's mine: www.youtasteit.com . What's yours?
...a DS lite, New SMB, and BrainAge will make me a very happy boy for the summer. Man I feel like I'm 12 again. Woot! :D
No joke! I never would have guessed until I played that little Mario vs. Luigi game for myself. It is hands down one of the most fun multiplayer experiences I've had since Super Smash Bros. I wish it had a few more levels and options, and it'd be great if it were 4 players, but even as it stands it's the most surprisingly wonderful part of the game.
I'm working on an official review for Nwizard.com/Touchds.com now, but if I had to ballpark a rating for it now, I'd say...hmmm...well...to be safe I'll just say >= 9.5 out of 10. Definitly one of the best video games on the market today, and probably the best DS game out, which in my opinion is saying something...
With the DS Lite out next month (as a bonus it works with the Supercard) and this game Nintendo has just added a sale from me. Can't wait. DS Lite with NSMB and another 5-6 months for the Wii my gaming money is all going to Nintendo this year.
I was glad when oddworld and it's sequel came out in 96/97. 3d was really taking off at the time and I was glad to see a 2d game could still be a hit.
I love mario platformers, but I also really loved stuff like out of this world, flashback, heart of darkness, and the oddworld series. It would be great to see some more games in this style, it wouldn't take as big a budget as their 3d brethern, and I think the publishers would be surprised that this style of game could still sell really well.
Tomba!
Sure, from our limited POV, it looks like a shallow pantomime of the same thing over and over.
But imagine a Mario game down the road where it is revealed that Bowser has a limited amount of time travel technology at his disposal. He can't do much, but he can make minor tweaks to history.
Thus, we are not witnessing Peach get kidnapped on multiple different occasions: We are witnessing Peach get kidnapped the same time, on different timelines.
Or not. I tend to overthink some things.
Happiness is relative, Based upon the way we live.
It's a great game, but it certainly isn't everybody's cup of tea.
If you're into pen & paper RPGs, chanses are high that you will love it tho.
So is there a emu anyone could recommend?
TOO MANY EXTRA LIVES.
Nintendo thinks that we, as a generation of gamers, are soft.
People should have to play through old games before being permitted to play new ones....yes, I'm saying have gaming permits.
09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 SU CK IT MP AA
I found you, Miss New Super Mario Bros..
Oddworld: Abe's Oddysee
Oddworld: Abe's Exxodus
Klonoa 2
Viewtiful Joe
Alien Hominid
All available for PS2. (The first two are PS1 games, but run fine on PS2 and are well worth getting, my favorite platform games ever.)
GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
Is your name a reference to DaiRanger?
For how long do we have to put up with replays of past games? no matter how "enhanced" the game is, it is still a platform game with the same game elements as the previous one. Does it matter that Mario now has more animation and better graphics than before? not really. It is the same game.
t ever of yesteryear? what happened to inspiration?
The world needs rejuvenation. For how long will we have to deal with the same heros/games/actors/movies/faces/singers/songs/wha
The game is very easy. The first time I completed the game I had 82 lives, and didn't spend time on collecting them. Also, the blue shell and huge Mario powerups are useless. You didn't need them to advance in the levels, they were just silly bonuses. And the levels mostly scrolled from left to right. In Mario 3 and 4 they went also up... The end of level bosses very really easy. And the minigames are mostly bad.
I'm a Nintendo fanboy to the bone, and love Mario games, but this was just too easy and lacked emotion. Had its moments (like Mario 1 tunes and flagpole jumping), but still, could have been a way better with good level design.
i think that when you're having one of those days when ya wanna play some Mario 1+2+3, then why not play the most updated version with all the cool new things? it merely exists because it means to replace the older versions.. In a way, to keep the game "alive" they almost need to do things like this to keep it appealing for young gamers.. a good portion of the younger generations don't appreciate the old school pixelated games.. much like certain new wave music fags don't like the sound of an old studio jazz recording with one mic..
basically, although I'm not a fan of remakes, I can understand why they would do this.. and i'll most certainly download it for my DS emulator..
*plays the Apogee theme song music*
Perhaps the reviewer hasn't played the original SMB in a while, but NSMB's level has a completely different layout. Compare:
SMB 1-1 (Image)
NSMB 1-1 (Video)