Domain: kongregate.com
Stories and comments across the archive that link to kongregate.com.
Comments · 94
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Re:Bitcoin crashed below $5000 today
> There';s no more hype
... a fidget spinner mmo.I'll leave this here for you:
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Chrome is already breaking web games
They're in the process of disabling flash. In the version I'm running, Flash is technically supposed to ask to play, but Chrome doesn't actually display a prompt and treats it as if the plugin isn't present at all. You have to enable it for specific sites, which means you're doing an all-or-nothing approach.
In my case specifically, I disabled the option "Use hardware acceleration when available" because it was a troubleshooting step in the past (Youtube was somehow misbehaving under Chrome.) The result is some Flash/WebGL games are unplayable because they don't show critical images, such as the phasing bloons that don't show in Bloons Super Monkey 2.
Basically, those playing web games need to use Internet Explorer (version 8/9 that still supports plugins), Pale Moon, or Vivaldi. Sticking with Chrome/Firefox/Edge means those web games will die.
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Re:Flash must live on
For Flash games, I 100% agree.
i.e. Normally I hate Tower Defense games but these ones are gems (pardon the pun)
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Re:Flash must live on
For Flash games, I 100% agree.
i.e. Normally I hate Tower Defense games but these ones are gems (pardon the pun)
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Re:No one plays games any more
They've sold 20 million XBox One. Your getting the wrong conclusions from your evidence. From 1982-2012, sales went first away from mom&pop stores, and then towards online purchases.
Also, I think you've just gotten older. You get sentimental over games from when you were a kid...Kids don't play Quake anymore, of course they could. The game is dated, the model has been improved upon.
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Ignorant guy is ignorant?
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Spectromancer not FPS
ALl this talk of multiplayer sounds awfully FPS-centric. Try a card game (Spectromancer) based on Magic-the-Gathering, designed with Richard Garfield, and MTG art assets. No micro-transactions, no further purchases beyond the $20 up-front cost. And if $20 is too much, play single-player-only for free on Kongregate.
A game can last anywheres from 2 mins to 30, with the average of about 5-8mins. -
Re:Game industry alumni
It is really hard to do it all on your own without a studio. The analogy is trying to out compete Coca-Cola with your own brand of similar soda. Just because your formula is good doesn't mean you get success. There are other factors. First you need to get the overhead to even produce the soda. Then you need to marketing so people know your cola exists.
There's not a whole lot of money in it for amateurs compared to how much work goes into them. There's also a degree of luck involved. I think the people who made Angry Birds had made 40 some other games before getting success. Of course they just stole the idea from Crush the Castle with cutesy graphics. Candy Crush did about the same thing. They stole someone else's games directly, then sued the guy who made the game before them.
The only reason I'd suggest anyone get into video game making is that you love video games so much. I decided to be a video game programmer/designer back in 1987 when I played most of the NES/C64/Atari/Arcade games. I was bored because I played all the games that existed and wanted to make better games. I just felt the future was a MMORPG, multiplayer online and lots of action oriented RPG. Of course they didn't call them MMORPGS back then, they were just online RPGs games with a lot of players. People talked about these things because of what Quantum Link was doing.
I've been making games since 1992, and have very limited success mostly because I tended to get too ambitious when I first started. Here is a game I published just 2 weeks ago. Throne and Crown No one beat this game yet even though its only about 10 hours long. My next games I'm making with the idea that I'm making them out of a love for a game I'll enjoy over trying to script a game other people might. So I'm going to probably take the good engine from TAC and then make it similar to Angband except action oriented. Also I have some cell phone games I'm toying with making, but they're a long way off. -
Multitask game
http://www.kongregate.com/game...
How many points are you getting on that for being in that top 4% percent?
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Re:oblig
If that's the obligatory story, this is the obligatory game:
http://www.kongregate.com/games/pleasingfungus/manufactoria
If you complete it, you'll know how to stay relevant in the workforce longer, too!
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So what's their counterpart
It's pretty obvious flash specific sites will use flash. I mean, DUH.
So what sites offering HTML5 games and HTML5 vector animations should people visit instead of sites offering Flash games and Flash vector animations? Or are you talking about native applications that are platform-specific and censorable by Apple?
However none of those offer anything you can't get on an iPad
Where is, for example, Streemerz: Super Strength Emergency Squad Zeta for iPad? I don't see it on iTunes.
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Re:And replace it with what?
1. Flash is easily blocked, HTML 5 will not be
2. Flash can be allowed on a per-instance basis, HTML 5 will be hard or impossible to run on a per-instance basis
3. Flash is rarely used to construct entire sites, HTML 5 is aimed at being used for entire sites
4. Flash segregates a lot of multimedia away from other content, this is a very good ting, HTML 5 does the opposite.
5. Do you want Flash vulnerabilities or HTML 5 vulnerabilities? You can pick both of course but you can't pick none.n. I saw her standing there? Use the right arrow to walk to the right to the girl and start the game/story/artwork.
Flash games are easily the most creative and fun, just avoid anything related to Facebook or other social media. Sites like Newgrounds and Kongregate are hotbeds of small independent digital creativity where anyone can publish.
The games one can find there are the modern equivalent to the games of Nintendo, Commodore64, and SNES as well as rogue/NetHack, Colossal Cave, and any *nix games pack. They're not the same but they're the same spirit.
Have you played Red Rogue (open source btw)? Infectionator? Kingdom Rush? Cursed Treasure? Epic Battle Fantasy 3? Elements or Tyrant? Decision 2? Formula Racer 2012? New Star Soccer? Faultline? You might not like any of them but it's the main alternative to "3D FPS only" "big studio" games.
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Re:Please include flash!
Once I switched to a YouTube downloader for FF ( "Easy YouTube Video Downloader" https://addons.mozilla.org/en-us/firefox/addon/easy-youtube-video-downl-10137/ ) there is almost zero reason to even have flash installed anymore except for the odd Web Game. i.e. These 2 have excellent gameplay:
Gemcraft - Chapter 0
http://armorgames.com/play/3527/gemcraft-chapter-0Desktop Tower Defense
http://www.kongregate.com/games/preecep/desktop-tower-defense-1-5 -
Pandemic anyone...?
The only safe place is Madagascar. Trust me, I've tried...
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HTML5 on Kongregate
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Re:Too late!
There is a slightly more "flashy" version called gravitee wars. Polished and stuff.
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Re:How do I made Flash games without Flash?
http://www.kongregate.com/ runs these often as well. They are great fun. Newgrounds and Kongregate are two of the biggest flash sites.
I play games on Newgrounds sometimes. They often have game jams where games are created within so many hours.
What's the best way to compete in a Newgrounds game jam without buying a copy of multi-hundred-dollar Flash CS software?
Most of us use flash develop http://www.flashdevelop.org/ it is a free open source IDE for ActionScript/HaXe, that and the flex SDK (one comes bundled with flash develop) are all you need to develop for flash.
Then it would just be a matter of signing up on the site and getting involved.
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Other (free!) geeky games from the same developer
The guy who made SpaceChem released several other free games, mostly flash games. He calls the series "games for engineers". Very geeky cool.
The codex of alchemical engineering where you program robotic arms to assemble molecules.
The sequel: The codex of alchemical engineering magnum opus challenge
Bureau of steam engineering where you use steam valves and pipes to build control logic for steampunk battle robots.
A downloadable EXE game Ruckingenur II (requires Microsoft's DotNET 2.0 to be installed). The idea is that you use logic probes and stuff to hack electronic circuits. It's kinda cool and it's pretty realistic, but your options are fairly limited. It's more of a puzzle game than a simulator.
And then there's my favorite:
Kohctpyktop engineer of the people.
This one is definitely the geekiest and most intellectually sophisticated of them all. The idea of the game is that you have to build transistor circuits. You are given a blank playfield to draw circuitry, and the game does a full electric/logic simulation of your circuit. If the game board were arbitrarily large you could literally build an entire working CPU in there! If you manage complete the game you will have a very deep understanding of how computers work at the transistor level.Unfortunately Kohctpyktop has almost no instructions, the help tab is a link to a tutorial video that is only marginally helpful, and it has a seriously steep learning curve. If anyone wants to give it a try be sure to use pause during the help video, it goes by really fast. You also need to know that you need to hold shift to switch from red to yellow silicon, and in delete mode hold shift to delete metal. For further help look for me in the Echo Hall chatroom on Kongregate. If I'm not there you can try asking for Kohctpyktop help in general chat - there are several Echo Hall regulars who know the game.
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Other (free!) geeky games from the same developer
The guy who made SpaceChem released several other free games, mostly flash games. He calls the series "games for engineers". Very geeky cool.
The codex of alchemical engineering where you program robotic arms to assemble molecules.
The sequel: The codex of alchemical engineering magnum opus challenge
Bureau of steam engineering where you use steam valves and pipes to build control logic for steampunk battle robots.
A downloadable EXE game Ruckingenur II (requires Microsoft's DotNET 2.0 to be installed). The idea is that you use logic probes and stuff to hack electronic circuits. It's kinda cool and it's pretty realistic, but your options are fairly limited. It's more of a puzzle game than a simulator.
And then there's my favorite:
Kohctpyktop engineer of the people.
This one is definitely the geekiest and most intellectually sophisticated of them all. The idea of the game is that you have to build transistor circuits. You are given a blank playfield to draw circuitry, and the game does a full electric/logic simulation of your circuit. If the game board were arbitrarily large you could literally build an entire working CPU in there! If you manage complete the game you will have a very deep understanding of how computers work at the transistor level.Unfortunately Kohctpyktop has almost no instructions, the help tab is a link to a tutorial video that is only marginally helpful, and it has a seriously steep learning curve. If anyone wants to give it a try be sure to use pause during the help video, it goes by really fast. You also need to know that you need to hold shift to switch from red to yellow silicon, and in delete mode hold shift to delete metal. For further help look for me in the Echo Hall chatroom on Kongregate. If I'm not there you can try asking for Kohctpyktop help in general chat - there are several Echo Hall regulars who know the game.
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Other (free!) geeky games from the same developer
The guy who made SpaceChem released several other free games, mostly flash games. He calls the series "games for engineers". Very geeky cool.
The codex of alchemical engineering where you program robotic arms to assemble molecules.
The sequel: The codex of alchemical engineering magnum opus challenge
Bureau of steam engineering where you use steam valves and pipes to build control logic for steampunk battle robots.
A downloadable EXE game Ruckingenur II (requires Microsoft's DotNET 2.0 to be installed). The idea is that you use logic probes and stuff to hack electronic circuits. It's kinda cool and it's pretty realistic, but your options are fairly limited. It's more of a puzzle game than a simulator.
And then there's my favorite:
Kohctpyktop engineer of the people.
This one is definitely the geekiest and most intellectually sophisticated of them all. The idea of the game is that you have to build transistor circuits. You are given a blank playfield to draw circuitry, and the game does a full electric/logic simulation of your circuit. If the game board were arbitrarily large you could literally build an entire working CPU in there! If you manage complete the game you will have a very deep understanding of how computers work at the transistor level.Unfortunately Kohctpyktop has almost no instructions, the help tab is a link to a tutorial video that is only marginally helpful, and it has a seriously steep learning curve. If anyone wants to give it a try be sure to use pause during the help video, it goes by really fast. You also need to know that you need to hold shift to switch from red to yellow silicon, and in delete mode hold shift to delete metal. For further help look for me in the Echo Hall chatroom on Kongregate. If I'm not there you can try asking for Kohctpyktop help in general chat - there are several Echo Hall regulars who know the game.
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Other (free!) geeky games from the same developer
The guy who made SpaceChem released several other free games, mostly flash games. He calls the series "games for engineers". Very geeky cool.
The codex of alchemical engineering where you program robotic arms to assemble molecules.
The sequel: The codex of alchemical engineering magnum opus challenge
Bureau of steam engineering where you use steam valves and pipes to build control logic for steampunk battle robots.
A downloadable EXE game Ruckingenur II (requires Microsoft's DotNET 2.0 to be installed). The idea is that you use logic probes and stuff to hack electronic circuits. It's kinda cool and it's pretty realistic, but your options are fairly limited. It's more of a puzzle game than a simulator.
And then there's my favorite:
Kohctpyktop engineer of the people.
This one is definitely the geekiest and most intellectually sophisticated of them all. The idea of the game is that you have to build transistor circuits. You are given a blank playfield to draw circuitry, and the game does a full electric/logic simulation of your circuit. If the game board were arbitrarily large you could literally build an entire working CPU in there! If you manage complete the game you will have a very deep understanding of how computers work at the transistor level.Unfortunately Kohctpyktop has almost no instructions, the help tab is a link to a tutorial video that is only marginally helpful, and it has a seriously steep learning curve. If anyone wants to give it a try be sure to use pause during the help video, it goes by really fast. You also need to know that you need to hold shift to switch from red to yellow silicon, and in delete mode hold shift to delete metal. For further help look for me in the Echo Hall chatroom on Kongregate. If I'm not there you can try asking for Kohctpyktop help in general chat - there are several Echo Hall regulars who know the game.
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had to be said:
Creeper World... one of my casual favorites.
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Many Solutions
It all depends on what you really want to get into.
DOSBox - For all your old DOS based games, this emulator works wonders. The only part you need to worry about is getting them off those old 3.5" and 5.25" floppies. If the floppies don't work anymore or you just don't have a floppy drive, you can always hop over to the various Abandonware sites and try to get a full copy of the game from them. My favorite site is Home of the Underdogs.
Emulators - For your old console systems, you can easily pick up any number of emulators. There are plenty of places like The Emulator Zone that let you grab both an emulator and various game roms for any number of console systems. Most of them let you install a USB Gamepad of some sort that gives you an even more old game style feel. Many of them are pretty good these days and a lot of computers are more powerful than some of the even more recent consoles. I use a PS emulator to run all my old PS1 games and they look better than on my PS2.
Online - An absolutely amazing number of games and other things have been ported to an online version of the game. A quick Google search for "DOOM online" returns a Flash based Doom Conversion. My experience has shown that most of the online versions of games don't play as smooth as on emulators, but they are usually free and no installation is needed.
There are plenty of other solutions out there as well. You could probably track down an older computer on ebay if you looked hard enough and what does it hurt to let it sit in a closet or your attic when you want to pull it out. If you need to ask these questions, you haven't been looking hard enough. Many others have forged this road long before you came to it and they have freely provided their solutions to all. -
Most game developers...
... suck. It must be said that developing games is exceedingly time consuming and cost prohibitive exercise. There's too much work that has to go into a game before you'll even get noticed. Not to mention all the great free games on sites like kongregate.
Can your indie game compare to a free game like villainous?
http://www.kongregate.com/games/Rete/villainousYou'd have to be out of your mind or very skilled to develop games, and all of your team members have to be firing on all cylinders over the long haul of the games development. There's just too many people in game development with too few high quality skills.
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Re:They'll be back...
You, my friend, have clearly never played that game.
BASIC Gorilla tactics 101
The tactics are to look at the wind-speed meter, consider elevation, and then try an angle and velocity that will strike the opponent with your explodo-banana. Refine your velocity and angle per the rules of "playing the odds" guess too much one way, and too little the other, then extrapolate the correct angle and velocity by interpolation.
A quick search turns up this website that has a flash implementation of the game (covered with a skippable ad) that you may use to refine your "BASIC Gorilla" skills.
No, that's QBASIC Gorilla tactics 101.
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Re:They'll be back...You, my friend, have clearly never played that game.
BASIC Gorilla tactics 101
The tactics are to look at the wind-speed meter, consider elevation, and then try an angle and velocity that will strike the opponent with your explodo-banana. Refine your velocity and angle per the rules of "playing the odds" guess too much one way, and too little the other, then extrapolate the correct angle and velocity by interpolation.
A quick search turns up this website that has a flash implementation of the game (covered with a skippable ad) that you may use to refine your "BASIC Gorilla" skills.
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Re:Are we positive...
In no particular order and for no particular reason, I'm just going to disagree with everything you say.
- - web apps are easy to deploy.
Be that as it may, the difference in various browsers means the results are not always what you were hoping.
- - web apps can't match efficiency of native apps (it doesn't matter when you have a multicore desktop, it matters when your smartphone has way less autonomy than it could.
http://www.readwriteweb.com/hack/2011/05/doom-ported-to-javascript-and.php
Ignore moore's law at your own risk. It isn't so much that computers are getting faster, now - they're getting smaller and drawing less power. Today's "mobile device" is as powerful as yesteryear's computer, and that trend won't slow down for some time.- - web apps everywhere means they will have to be secured (compared with web 1.0 with standard ports for every protocol and a multitude of client/server software vs. port 80 and a handful of browsers)
I'm afraid I don't understand what you mean, here.
- - web apps can be seamlessly upgraded (even when user doesn't want to, though)
And that's good and bad.
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- native apps are hard to deploy (a free OS with package management, look at debian or experiments like nixos, solves this problem)
No current OS worth talking about is hard to deploy to.
- - FOSS native apps can be owned by the user.
Why not a web app?
- Anyway, this is just a trend. Games will still be native, and people will hold onto their office suites, and some html5 features reduce the dependency from the network (local storage) which is good.
http://docs.google.com/
http://www.readwriteweb.com/hack/2011/05/doom-ported-to-javascript-and.php
http://www.kongregate.com/
http://facebook.com/
Javascript
Flash
Java Applets (har har)
HTML5
etc.HTML5 and friends are only recently/beginning to be implemented and already they are shaking things up. Javascript is one of the most optimized languages in existence. There may be a bright future of desktop-like apps that are deployed via the web.
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Re:Overpriced for casual gamers...
Even better, you can go to Kongregate and play the game Rovio stole.
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Re:What's wrong with this?
I was initially puzzled by the move, but as pointed out it is clearly in violation of the Terms of Service. I remembered reading this rule when I signed up as a developer. I think the real problem is the lack of an official explanation from Google. Kongregate is a pretty large site and gaming on Android is still in it's infancy. It just seems weird that not only did they not totally embrace this new, pretty solid little gaming app, but that they didn't provide the reasoning for taking it down. They didn't even explain it to Kongregate from what I can see as they have also not officially explained why it was pulled. It seems clear that the above reason is why, but we're only left with this third party guess. It's that silence that makes the pull seem especially heavy-handed, leaving news sites to make the Apple comparison, even if you can easily get the app elsewhere just fine.
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Re:Not critical
You can actually grab it from Kongregate's site itself.
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Almost as gratifying as Gorillas.bas
http://www.kongregate.com/games/Moly/gorillas-bas
My first exposure to source code was BASIC on the Apple II in elementary school -- computer lab.
However, it wasn't until a year later when I got an IBM with MSDOS + QBasic, that I was able spend enough time with source code to discover how to program. The books were all gibberish to me, but learning via modifying GORILLAS.BAS was a satisfying / rewarding experience.
I've seen lots of today's young programmers enlightened by open sourced games (like Doom, Quake, etc.), Perhaps Angry Birds source will be available in time as well.
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Consequences?
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CellCraft
If you don't the difference between a lysosome and the endoplasmic reticulum, this is a great way to learn that I encountered the other day.
:)
CellCraft -
Re:Flash game
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Re:Flash game
There was a really nice edutainment game based around exactly this. Well, partially at least.
It was called Cellcraft.
Cellcraft on Kongregate
Don't blame me if the link doesn't work, blame the inability to paste on here now because SOME people are too lazy to make a filter entry for spam sites. -
Re:There are no new games?
Are there wrestling simulators? I'm only familiar with wrestling-themed fighting games. And even if there are, wrestling isn't MMA, MMA isn't wrestling.
I looked up some videos of Glider PRO, and it's not really the same... I mean, the very basic gameplay mechanic, "fly around collecting shit" is the same I guess, but that mechanic isn't really the defining feature of Flower. It's all about the atmosphere it creates. Have a look at this video http://www.youtube.com/watch?v=RUC2tpY5gb4
Btw, if indie games count, have tried http://www.ludomancy.com/games/today.php?lang=en or http://www.kongregate.com/games/GregoryWeir/the-majesty-of-colors
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Re:Can we stake our own assumptions?
That's what the motherships are for, assuming you upgrade your THELs:
http://www.kongregate.com/games/CasualCollective/the-space-game -
Re:Comparisons like this don't mean squat...
The only way I can get Flash to max out one of my cores is by playing a game with a lot of graphic effects. And frankly, when someone builds a game as epic as one of the early FF's, I'm not going to complain about 1 core...there's more where that cpu time came from.
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Re:in fact I wish I could find a way to
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Re:Next up...
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Re:Geometry Wars 2 did it best
A small game that neatly showcases what is wrong about achievements...
http://www.kongregate.com/games/ArmorGames/achievement-unlocked
It's all about achievements. You get them for moving left, for moving right, for clicking the mouse, for viewing the credits screen, for dying in the game... you get the clue. Play and see. -
Cellcraft
Let me just mention this:
http://www.kongregate.com/games/CellCraft/cellcraft
Someone needs to make this into an MMORPG and there's Biology 101 done. Next, quantum mechanics.
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Re:New tech?
Or if you prefer to shoot your oil mutants:
http://www.kongregate.com/games/larsiusprime/super-energy-apocalypse-recycled
Go ahead, use the konami code.
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Circuit simulator
There's a relevant game people may be interested in. It is a fairly realistic digital transistor circuit simulator. Each level assigns you a real-world microchip to implement. You draw wires and silicon transistors creating a circuit, then the game runs a simulation to test it. The low levels start with a simple inverter circuit and then AND and OR logic gates, then works up through logic latches and oscillators and memory units and multi-function math units. If the game board were large enough you could literally implement a slow but fully working CPU.
It is called kohctpyktop-engineer-of-the-people
Be sure to click the help tab and view the introductory video. One point that is not clear when starting is that you need to hold the SHIFT key in order to draw yellow silicon. To remove metal hold the shift key while deleting.
Oh, and by the way..... I currently happen to have the high score for every level
:)-
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Re:2 Minutes of My Life I'll Never Get Back
Kongregate says hi.
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Re:Advantages of 3D games in the first place?
Huh? What does that even mean?
"Draw distance" is the distance of the farthest object from the camera before it disappears, in game world units. For example, a platformer might put the leading edge of the scrolling view 384 pixels in front of the character, where 32 pixels represent 1 m. The draw distance in this case is 384 pixels or 12 m. First-person shooters need a long draw distance, but there are stylized FPS games with 2D graphics, such as Nintendo's Duck Hunt and I-Mockery's Kill the Dog from Duck Hunt. But the only way to get long draw distances with a free-roaming camera is a 3D engine.
They look more realistic
Possibly, but prerendered sprites as seen in Donkey Kong Country do a decent job of showing depth on what is ultimately a 2D plane. And stylized graphics still have their uses; for example, the character models in the movie Up are anything but realistic.
and they allow you to simulate physics more realistically.
Not all video game designs need a realistic physics simulation. Play 99 Bricks to see what would happen if, say, Tetris had more realistic physics. Besides, a physical simulation can be done in 2D: see Crayon Physics and all its clones.
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Re:You better be careful with my Flash cookies
That's where I store my saves for sites like Kongregate.
Please, think of the Flash games.
Isn't this patented?
http://www.freepatentsonline.com/6714926.html
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You better be careful with my Flash cookies
That's where I store my saves for sites like Kongregate.
Please, think of the Flash games. -
Re:FireFox is great, but...
Try to just wait it out. It usually does not crash, but hangs for a time. The first time, look for
(firefox:13640): Gdk-WARNING **: XID collision, trouble ahead
in your ~/.xsession-errors log file.
After a minute or so, it works normally.
It always happens to me on Kongregate, with games that integrate their API. -
Re:He is correct.
I studied this area of game design during a unit at university. During it, i found this game, which is extremely relevant to this topic! Check it out! It's short... i think? http://www.kongregate.com/games/raitendo/you-only-live-once