Domain: lucasarts.com
Stories and comments across the archive that link to lucasarts.com.
Comments · 194
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Re:all I really want...
They redid the series in 2000.. here's the link:
http://www.lucasarts.com/products/trilogy/ -
star wars games are dated..
I've been playing these SW games since I had to upgrade my $100 1X MITSUMI cdrom drive for a 2x model that would play Rebel Assault.
Throughout all my game time, I'd have to say SWG is probably the worst out of all of them. I hear the new expansion allows you to fly around in your ship.. Wow, I've never heard of that before.. What a great idea!
The best Star Wars games to date? Next to X-Wing/TIE Fighter, would have to be Knights of the Old Republic. If you're a fan.. you should check out the sequel. I'm sure this will be kicking some ass once it is released. -
Here's a Job Description a Lucas Arts, mofos
Here's the position at Lucas Arts:
http://www.lucasarts.com/jobs/descriptions/?ID=dir ector
Why the fuck would they be hiring somebody so high up if they didn't plan on going through with this shit? Good riddance to SOE, maybe I'll reactivate my account. -
TV Series
I think a TV series *might* be good, as long as (like everyone else says) Lucas isn't involved too much. I mean, look at how many great things have happened to the series without Lucas around.
That said, I would love the series to be either a series of short stories (or short miniseries) focusing on the various time periods. 'Young Han Solo Plays it Safe' one week, another episode featuring Ulic Quel-Droma(sp?) the next, etc. etc.
There's *so much* material to go from, it would be hard to ruin a TV series (knock on wood). -
Explored fully, the Galaxy has not.
Honestly, there is a good bit of life in the Star Wars Galaxy. Take a notice of the Jedi and Sith Wars in the Knights of the Old Republic or the rumored Spielberg Star Wars Miniseries.
The "Rise of Vader" done in HDTV format would be impressive due to Speilberg getting his directing/producing chops in made for TV movies and a wealth of experiance.
With the animation studio ready and there is plenty of Star Wars lore to be explored. The difference between the Lucas Empire and Viacom is that LucasFilm/Arts/IML/Skywalker Sound/Lucasfilm Animation is all in house and focused on Star Wars while Star Trek is nothing more than a former Desilu Production under the Viacom Empire.
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Re:It's time for a new XvT game.
This seems to be as close as we're going to get for a while. Too bad you need a subscription to SW:G to play it.
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Is IGN's trailer the same as LucasArts'?
direct link. I assume it is the same.
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The Legacy of Kain and Soul Reaver series?The outstanding voice work of Simon Templeman as Kain, who also did some voices for Knights of the Old Republic. Micheal Bell as Raziel, who will always be remembered as the voice of just about every cartoon icon from the 80's and 90's. Tony Jay as The Elder God and that creepy evil guy from "Beauty and The Beast". Richard Doyle as Moebius. Paul Lukather as Vorador and he also did the voice of President Johnson from Metal Gear Solid 2. There are several others such as Anna Gunn and Rene Auberjonois but the links contain the relevant info for the curious.
Of course, Kevin Michael Richardson was memorable as Jolee Bindo in ST:KOTOR but I'll always remember him as Saverok from Baldur's Gate. The true gems of KOTOR were John Cygan who also voiced Solidus from MGS2 and Kristoffer Tabori who voiced HK-47, probably one of the best droid comedic relief roles.
Thank Jeebus for IMDB!
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ScummVM
The link on the website points to mmdsetup.exe--what's wrong with that? Please don't tell me it cannot run on ScummVM after unpacking... Just-- don't tell me!
If some of you don't already know, ScummVM (available at scummvm.sf.net) is "a 'virtual machine' for several classic graphical point-and-click adventure games. It is designed to run: Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system. SCUMM is used for many games, including Monkey Island, Day of the Tentacle, Sam and Max and more. Compatibility with supported games is continually improving, so check back often." -- from www.scummvm.sourceforge.net.
With ScummVM you can play Maniac Mansion (original), Maniac Mansion (enhanced), Zak McKracken and the Alien Mindbenders (original), Zak McKracken and the Alien Mindbenders (enhanced), Zak McKracken and the Alien Mindbenders (256 - FmTowns), Indiana Jones and the Last Crusade, Indiana Jones and the Last Crusade (256), Indiana Jones and the Last Crusade (256 - FmTowns), Loom, Loom (256 - FmTowns), The Secret of Monkey Island (EGA), Passport to Adventure (Indy3, Monkey and Loom demos), Loom (256 color CD version), The Secret of Monkey Island (VGA Floppy), The Secret of Monkey Island (VGA CD), The Secret of Monkey Island (Alternative VGA CD), The Secret of Monkey Island (Sega CD), Monkey Island 2: LeChuck's revenge, Monkey Island 2: LeChuck's revenge (DOS Demo), Indiana Jones 4 and the Fate of Atlantis, Indiana Jones 4 and the Fate of Atlantis (Demo), Putt-Putt Joins The Parade (DOS Demo), Putt-Putt Joins The Parade (DOS), Putt-Putt Goes To The Moon (DOS Demo), Putt-Putt Goes To The Moon (DOS), Putt-Putts Fun Pack,
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not meat-sacks; meatbags, master.
"Qualification: It's just that, you are an organic meatbag, master. And all that water.. how the noise from your insides sloshing around doesn't drive you mad, I have no idea. "(HK-47)
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No subject.
This game is all my childhood, i played it for month, and if there's someone around here that knows the carribean sea better than me, he'll taste my sword for sure. But for
/. readers it's perhaps out of sight, i played it on the C=64 last century, then on the amiga, and got it on the PC for a birthday. Anyway, i hope the "remake" will keep the promises of the first game.
Other games i like: "Soul reaver", "Black & White", "Trick Style", Tibia, Nomad Soul, and of course all the Lucas Art Series.. -
Announcing Generic Star Wars Title #42483.4b
Sigh, just look through their press releases section and see how many times they mention Star Wars. While they have had some really good Star Wars games, there are lots of low quality ones that counted on the Star Wars name to sell. I have seen some of these that despite their low scores, they managed to end selling enough copies to be re-released at a cheaper price though programs like Sony's "Greatest Hits" series.
And it looks like their innovation and originality dying even more, they recently announced Mercenaries which is a generic 3rd person military unit behind enemy lines preventing North Korea from releasing nukes. Gee, I wonder where they got that *brilliant* plot, who would have ever thought about one involving North Korea and nuclear weapons in this day and age?
Even with their recently released original titles things haven't been going well. I wonder if those who canned Sam & Max 2 were also responsible for giving RTX Red Rock and Wrath Unleashed the ok. Plus games like Gladius and Armed and Dangerous probably could have done better if they were given more time. Now it looks like Lucasarts is going to take the safe and easy route by releasing cliches and Star Wars titles.
I can understand the canceling of Full Throttle 2, it was not living up to the original(I recall some game magazines who got to play some of it were disappointed ) and they didn't want to disappoint the fans. But I can't really deal with their canceling of Sam & Max 2 when things seemed to be top quality. Even Steve Purcell thought it was good, and I trust him more then Lucasarts with how Lucasarts has been doing for the last few years.
I think it was about two years ago the company head was going on about how they were going to restore things back to Lucasarts past history of releasing high quality and original titles, and look at how *well* they have accomplished that. While the games were original, they did not have the old Lucasarts quality and game play wise were quite poor. They have pretty much failed at producing high quality original titles, their releasing anymore adventure games seems unlikely, and are pretty much producing just Star Wars games. Thus for now I have given up with Lucasarts, unless they under go through some drastic changes I don't see anything worth my while being released by them. -
Announcing Generic Star Wars Title #42483.4b
Sigh, just look through their press releases section and see how many times they mention Star Wars. While they have had some really good Star Wars games, there are lots of low quality ones that counted on the Star Wars name to sell. I have seen some of these that despite their low scores, they managed to end selling enough copies to be re-released at a cheaper price though programs like Sony's "Greatest Hits" series.
And it looks like their innovation and originality dying even more, they recently announced Mercenaries which is a generic 3rd person military unit behind enemy lines preventing North Korea from releasing nukes. Gee, I wonder where they got that *brilliant* plot, who would have ever thought about one involving North Korea and nuclear weapons in this day and age?
Even with their recently released original titles things haven't been going well. I wonder if those who canned Sam & Max 2 were also responsible for giving RTX Red Rock and Wrath Unleashed the ok. Plus games like Gladius and Armed and Dangerous probably could have done better if they were given more time. Now it looks like Lucasarts is going to take the safe and easy route by releasing cliches and Star Wars titles.
I can understand the canceling of Full Throttle 2, it was not living up to the original(I recall some game magazines who got to play some of it were disappointed ) and they didn't want to disappoint the fans. But I can't really deal with their canceling of Sam & Max 2 when things seemed to be top quality. Even Steve Purcell thought it was good, and I trust him more then Lucasarts with how Lucasarts has been doing for the last few years.
I think it was about two years ago the company head was going on about how they were going to restore things back to Lucasarts past history of releasing high quality and original titles, and look at how *well* they have accomplished that. While the games were original, they did not have the old Lucasarts quality and game play wise were quite poor. They have pretty much failed at producing high quality original titles, their releasing anymore adventure games seems unlikely, and are pretty much producing just Star Wars games. Thus for now I have given up with Lucasarts, unless they under go through some drastic changes I don't see anything worth my while being released by them. -
Independent Xbox Games a No-Show
"If Microsoft can woo more developers to Xbox, the balance of power in the next round could change."
I'm blatantly biased here, but I'd be thrilled if Microsoft were to make overtures to the independent game developer community. Some noises were made along those lines in November, 2000, but they didn't follow up tangibly. As an independent developer, I don't feel drawn towards Xbox development the way I did, Pocket PC development. In that arena, MS gave the development tools away for free, (something I always felt Palm should have done to keep Pocket PC from gaining market share from 2001 onward).
Xbox development is said to be technically similar to Windows desktop development, so from a development standpoint, I imagine that authors of 95/2K/XP software would feel comfortable developing for the console. Further, 3d engines such as Torque and Conitec's 3DGS make it possible for modest-sized groups to develop popular titles. But both the developers of such engines, and the developers of games, face restrictions imposed by the console manufacturer(s). Conitec's Doug Poston states his case -- the manufacturers make the cost-of-entry too high for smaller studios.
Does the manufacturer-imposed barrier-to-entry for console development raise the quality of games, or does it mean fewer interesting titles and less experimentation? (I suppose the businessman-side of me would be thrilled if larger studios abandoned the desktop PC, leaving the market open. But somehow, I think that'd be a phyrric victory for all of us.) -
Independent Xbox Games a No-Show
"If Microsoft can woo more developers to Xbox, the balance of power in the next round could change."
I'm blatantly biased here, but I'd be thrilled if Microsoft were to make overtures to the independent game developer community. Some noises were made along those lines in November, 2000, but they didn't follow up tangibly. As an independent developer, I don't feel drawn towards Xbox development the way I did, Pocket PC development. In that arena, MS gave the development tools away for free, (something I always felt Palm should have done to keep Pocket PC from gaining market share from 2001 onward).
Xbox development is said to be technically similar to Windows desktop development, so from a development standpoint, I imagine that authors of 95/2K/XP software would feel comfortable developing for the console. Further, 3d engines such as Torque and Conitec's 3DGS make it possible for modest-sized groups to develop popular titles. But both the developers of such engines, and the developers of games, face restrictions imposed by the console manufacturer(s). Conitec's Doug Poston states his case -- the manufacturers make the cost-of-entry too high for smaller studios.
Does the manufacturer-imposed barrier-to-entry for console development raise the quality of games, or does it mean fewer interesting titles and less experimentation? (I suppose the businessman-side of me would be thrilled if larger studios abandoned the desktop PC, leaving the market open. But somehow, I think that'd be a phyrric victory for all of us.) -
Grim Fandango
That game provided me more dramatic entertainment than two thirds of the movies I've seen. It convinced me beyond any doubt that games are a form of art.
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Re:This is what I dislike about MMORPGs
I believe the "no additional cost" referred to the monthly fee not going up and/or you not needing to pay a second subscription to use the expansion.
From what the FAQ on the galaxies sight hear
The last question is:
How much will Jump to Lightspeed cost?
A:We haven't finalized the retail cost of Jump to Lightspeed, but we expect it will be competitive with other expansions.
So it will be 20-30 where I come from. :(
Seeing as I have paid nearly 100 in server fees and 40 for the boxed game, I am not impressed that I am expected to pay a premium for this update. :( -
Yes...
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Yes...
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Re:Mature and robust
Yeah, all those modern d20 games suck.
"The fact" indeed.
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Some more "where to buy" links:
An addendum to my previous post:
Buy Simon the Sorcerer 1, 2, and 3D
Found out that Harlan Ellison's site has I Have No Mouth, and I Must Scream the computer game for $32.
Lucasarts has a few of their classics still for sale, buried deeply on their site: Grim Fandango, Full Throttle, a 3.5-pack with Day of the Tentacle, Indiana Jones and the Fate of Atlantis, and Sam & Max hit the Road (the full Maniac Mansion game is included in Day of the Tentacle, hence the .5), Escape From Monkey Island, Curse of Monkey Island, and a Mega Monkey Bundle with Monkey Island 1-4 (look for promo link under Escape from Monkey Island).
Broken Sword III
Broken Sword I and II are still for sale here and there-- I couldn't find a good link. I did, however, find that Revolution (who makes these games) has released Lure of the Temptress along with Beneath a Steel Sky.
Beneath a Steel Sky and Flight of the Amazon Queen for download from ScummVM. Also, re-coded cutscenes for Broken Sword I and II to get the video working in ScumMVM. -
Who you should e-mailHere's a list of e-mail addresses you should email (right this instant) to let know what you think of the cancellation:
Randy Breen, VP of Development
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Who you should e-mailHere's a list of e-mail addresses you should email (right this instant) to let know what you think of the cancellation:
Randy Breen, VP of Development
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Who you should e-mailHere's a list of e-mail addresses you should email (right this instant) to let know what you think of the cancellation:
Randy Breen, VP of Development
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Who you should e-mailHere's a list of e-mail addresses you should email (right this instant) to let know what you think of the cancellation:
Randy Breen, VP of Development
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Re:Don't blame LucasArts too much.
Now they seem to think they can only make money by rehashing yet another tired Star Wars game.
The problem with this complaint is that they are probably right! Who is in a better position to know how they can make money? If they can make more money from a Sam & Max than making Star Wars: Cantina Racer, don't you think they'd do it? They've been down both roads before, they know what the issues are a heck of a lot better than the peanut gallery on /. does!!
As much as I hate this, the fact probably is that a Star Wars title will automatically sell a huge number of copies, while a Sam & Max title will have to be both awesome and be agressively marketed to even come close to the number that the Star Wars title will automatically pre-sell.
Don't get me wrong - I have already sent my email to pr@lucasarts.com promising to buy an S&M title for the Mac, PS2, or XBox... it's just that I can hardly blame Lucasarts for choosing projects on the basis of how much money they will assuredly make. They, after all, are the ones whose pockets the losses would come out of.
That's the problem with mixing art and business - art will always suffer in the face of business realities. Success breeds mediocrity because the quest for excellence is risky.
As Joss Whedon summarized it,"Two roads diverged in a wood, and I took the road less traveled by and they CANCELLED MY FRIKKIN' SHOW. I totally shoulda took the road that had all those people on it. Damn."
IOW, you don't find the piles of cash on the road less travelled by. -
Don't blame LucasArts too much.
They are a company whose job it is to make money. At least they haven't stooped to suing people randomly, like the makers of ScummVM or
... God, whatever else.
The email address to email to is pr@lucasarts.com. Send them a polite, well worded, well thought out email. If your intent is to help get Sam and Max 2 published then you'll be polite. Any other actions will simply irritate LucasArts.
As well, another poster mentioned a console port. I would most certainly purchase a console port of an adventure game - of all the PC games out there the generally simple interface of the adventure game would work wonderfully well! -
Dammit, two cancellations
LucasArts also recently cancelled Full Throttle 2 . (Although good luck confirming it through official channels thanks to an incompetant web site at LucasArts.)
LucasArts has consistently shipped some of the best adventure games ever. The worst adventure games from LucasArts are still fun. They sell at least tolerably well. The most recent Monkey Island game did, I understand, quite well when ported to the PS2, even though it had been available on PC for a year or two at that point. Full Throttle and Sam & Max Hit the Road are two of the most creative adventure games ever; I know I wasn't the only person eagerly anticipating the sequels. (Sequels suck in general, yes, but LucasArts has proven that it's possible to buck the trend by releasing 4 great Monkey Island games.) Adventure gamers have gone from being able to look forward to two great games to zero. Feh. At least we can look forward to Dreamfall and Syberia 2 .
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Dammit, two cancellations
LucasArts also recently cancelled Full Throttle 2 . (Although good luck confirming it through official channels thanks to an incompetant web site at LucasArts.)
LucasArts has consistently shipped some of the best adventure games ever. The worst adventure games from LucasArts are still fun. They sell at least tolerably well. The most recent Monkey Island game did, I understand, quite well when ported to the PS2, even though it had been available on PC for a year or two at that point. Full Throttle and Sam & Max Hit the Road are two of the most creative adventure games ever; I know I wasn't the only person eagerly anticipating the sequels. (Sequels suck in general, yes, but LucasArts has proven that it's possible to buck the trend by releasing 4 great Monkey Island games.) Adventure gamers have gone from being able to look forward to two great games to zero. Feh. At least we can look forward to Dreamfall and Syberia 2 .
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Sam & Max, Homeless Police
This is a huge disappointment, my favorite games have always been adventure games and the Lucasarts ones have always been the cream of the crop. To see this genre fail and falter wounds me. Doubly so, to see the razor sharp barbed wit of Steve Purcell swept under the carpet yet again. Sam & Max is the funniest comic/cartoon/game I've ever read/watched/played and I was waiting, wallet all a-quiver, to buy this one when it hit. Based on the latest stream of crap pouring from the Lucas media group's outlets, I can only presume George has fallen to the Dark Side, and is even now hatching a plan to slip Ewoks into Ep3.
I don't like this heavy trend Lucasarts has made towards console-based game design and development only. Some games were meant to be PC-only - the goofy controls in the latest Monkey Island installment should prove that. Mouse/kb > gamepad for these kind of games. And don't even get me started on FPS and RTS, both are tailor-made for mice. But going for the largest market is the corporately correct thing to do, so I guess us PC gamers will shiver in the cold winter of sterile gaming, brewing up our own indie adventure games like peasants boiling shoes for soup.
At least Syberia seems to have survived to breed another, even if it had to sell it's soul to the art world to do so. I personally found the game beautiful, aesthetically pleasing, and mind-numbingly boring. A sequel I think of with much the same enthusiasm I would have for a new coffee-table book of log-cabin paintings.
Bring back adventure games! Interactive Storytelling is not dead, it's just been forgotten in the back of the Entertainment Media toy chest, along with Reading Books and Playing Board Games. Email Lucasarts(webjedi@lucasarts.com) and rage against the dying of this light with me. Or just flame them. Or whatever, just make a stir to help make this country safe for domesticated animal crimefighters to thrive in once again.
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Here is the e-mail that I wrote:
Mailtos (from the article):
Randy Breen - Vice President of Development
Mary Bihr - Vice President of Global Publishing
Michael Nelson - Acting President -
Here is the e-mail that I wrote:
Mailtos (from the article):
Randy Breen - Vice President of Development
Mary Bihr - Vice President of Global Publishing
Michael Nelson - Acting President -
Here is the e-mail that I wrote:
Mailtos (from the article):
Randy Breen - Vice President of Development
Mary Bihr - Vice President of Global Publishing
Michael Nelson - Acting President -
Re:What about Full Throttle?
Hmm... I found a link to the Full Throttle page off google, here but I also found a link to a press release ( that I can't seem to get to) which seems to imply that it's cancelled as well. The Google cache doesn't seem to work here.
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Re:What about Full Throttle?
Hmm... I found a link to the Full Throttle page off google, here but I also found a link to a press release ( that I can't seem to get to) which seems to imply that it's cancelled as well. The Google cache doesn't seem to work here.
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Mirror of the International House of Mojo editoria
Our server is far too weak to be linked twice from a Slashdot post, but thanks
:) Here's what the update said which is now unreadable due to you guys owning our server:
LucasArts Cancels Sam & Max Freelance Police, Resigns Self to Mediocrity
Yep, they've done it. LucasArts has just announced that they've stopped work on Sam & Max 2, saying "After careful evaluation of current market place realities and underlying economic considerations, we've decided that this was not the appropriate time to launch a graphic adventure on the PC."
Don't believe that its possible? Here's the official announcement from LucasArts.com. Our best wishes go out to everyone on the Sam & Max 2 team, who are apprently all still going to be kept on at LucasArts.
To us, the decision seems completely absurd, and not just because "we love adventure games," or something. Surely Sam & Max's production was plagued with troubles, but from the sounds of it so is every game project. Everything that came out about Sam & Max seemed golden. The press was drooling over the game. It looked like they had a sequel going on that, unlike some other recent sequels, was actually going ot get it right. But now, out of the blue, its gone. Which really really makes all of us wonder...
"What the Hell is Wrong With LucasArts?"
an editorial by the staff of Mixnmojo
LucasArts has made a gigantic mistake.
There, we've said it. Everyone else is already thinking it, and other people have probably already said it, but now we've said it too. The official Mixnmojo stance on Sam & Max 2 being cancelled is that LucasArts has seriously screwed up, just about as much as possible.
Production has stopped on the last original game --and the only game really-- anyone around here was genuinely interested in seeing. Cancelled. Why? From the sounds of it, the people in the Sales department spent the last three months winding themselves up about how impossible it would be for them to sell a quirky adventure game, eventually just snapped, and cancelled the title. Is that screwed up? Yes, that is screwed up.
LucasArts has made a lot of really bad moves in the last year. RTX Red Rock was allowed to ship. It tanked hard. Who really thought RTX would be marketable, would sell well, would really catch the attention of gamers? Full Throttle 2, despite a constant stream of negative to lukewarm receptions from magazines and fans, was allowed to live on in production far longer than anyone really wanted.
Armed & Dangerous, one of the few truly original gems LucasArts has dealt with in the last five or six years, was rushed out early by the suits, in hopes of grabbing some Christmas shoppers. This was decided despite Christmas being notorious for huge A-list titles like Lord of the Rings hogging the coverage and hype, and for mothers who know nothing about games being the ones doing the shopping. Not surprisingly, Armed & Dangerous had a poor holiday season. Who knows what might have happened if they'd let Planet Moon refine the game for a few months, and released A&D it in the nearly empty February, after everyone had exhausted their Christmas games and was looking for something new?
Recently, they shipped Wrath Unleashed. For more on Wrath, see RTX a few paragraphs up. And finally, today we receive word that Sam & Max Freelance Police has been axed.
Notice a trend here? Correct. Not one of the recent LucasArts bungles mentioned above contained the two magic words, Star Wars. If you give the suits at LucasArts a Star Wars game, they can sell it. Why? Because they don't have to try! No cleverness is needed. That's not to say it doesn't take any work, but for the most part you just need to get the screenshots out, buy a few ads on Gamespot, and tell the press "yep, it's -
Re:still.. the gold age of game music seems..
Granted, star control 2 had some of the best mod's to ever grace my ears. more recently, however, the baldur's gate series, planescape torment, system shock 2, the fallouts, and the "newer" lucasarts adventures like grim fandango or curse of monkey island all have tunes permanently lodged in my brain. if you think all video game music has to be dull, lifeless, or uninspired, please do yourself a favour and buy these games or leech their soundtracks.
inertplay had, up until a short while ago, an online mp3 collection of the soundtracks to a good chunk of the games they put out. not sure why the page was taken down.. used to be here .. anyone know what happened to it? -
Re:still.. the gold age of game music seems..
Granted, star control 2 had some of the best mod's to ever grace my ears. more recently, however, the baldur's gate series, planescape torment, system shock 2, the fallouts, and the "newer" lucasarts adventures like grim fandango or curse of monkey island all have tunes permanently lodged in my brain. if you think all video game music has to be dull, lifeless, or uninspired, please do yourself a favour and buy these games or leech their soundtracks.
inertplay had, up until a short while ago, an online mp3 collection of the soundtracks to a good chunk of the games they put out. not sure why the page was taken down.. used to be here .. anyone know what happened to it? -
Re:And do not forget LucasArts...So does this mean I'll be able to run Grim Fandango under Wine?
[Surely GF is one of the best adventure games of all time. I think it will actually run under ScummVM, but haven't tried that yet.]
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Ben, we hardly knew ye
Too bad the world will never see Full Throttle 2. Lucasarts axed it because it did not meet their high quality standards. Also, the actor who voiced the protagonist Ben passed away a year or two ago. Shame. The original was a cool, cool game.
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Gaming and conversation...
Get some boom/headset mics for you and your SO and fire up one of the free voice engines, like TeamSpeak or Roger Wilco for voice chat (in or out of games). I've used TeamSpeak with excellent results while playing Unreal Tournament and other games, as well as just for conversing with distant family members on a semi-regular basis. (Free is good!)
For gaming, you have a chuckwagon full of choices. Unreal Tournament, Star Wars: Jedi Knight - Jedi Academy and Need for Speed: Underground top my recent list of multi-player games for raw fun and enjoyment with minimal commitment level (and I sense a commitment issue from the OP anyway!). Then of course, there's the obligatory mentions of The Sims, Everquest, Age of Mythology and Civilization III (find your own URLs for those), if you're into that kind of gaming (these require a higher commitment level).
If you two are more cerebral in your gaming, go hunt down a board game called Settlers of Catan and its offspring (Seafarers of Catan, et. al.) and play that with some friends next time you two are together. Once you get hooked on the board game -- and you will -- start playing it online. There's a nefarious, somewhat-underground (not after
/. gets wind of it!) online client called Sea3D that works pretty darn well (Win32 only, sorry -- but if this is a problem, use the Java client instead), and is terribly enjoyable for raw strategy and board game fun, although it can sometimes be difficult to get players to join hosted games (there doesn't seem to be a LARGE community of Sea3D users yet). If you host your own games and have people you know join in, this is a non-issue.If you're side-stepping the guy-girl conversation thing, your best bet is probably one of the action games, like Unreal and its similar-engine spawn (anything based off the Quake2 or Quake3 engines). There's usually so much going on in a DeathMatch or Team DeathMatch, there isn't much time for deep chit-chat, but you can both probably come out feeling like you had a onversation.
[Note to Guys: this probably isn't going to lead to a long-term, deep relationship, mind you, but will suffice for temporary distance relationships. Chicks don't generally like games, and especially don't like the KINDS of games we guys like, so YMMV. Board games and strategy type stuff, though, are generally universally enjoyable, which is why I mentioned Catan (this is the original German site).]
Good luck!!
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Re:Guybrush
If you can get your hands on the Monkey Island Madness disk, it actually contains the soundtrack to the game in CD audio format, which can be listened to on any CD player (as long as you skip the first data track).
I discovered this while sitting at my computer one day, when the Monkey Island theme music started playing out of nowhere. Took me ages to work out what'd happened - I had the Monkey Island Madness CD in my CD-ROM, and had bumped the play button on the front of it, putting it into CD player mode. I probably would've noticed it straight away except the music didn't start playing for about 15 minutes, as the CD player worked its way silently through the first (data) track on the disc... -
Hey!
Wait......this...is a joke....right? *snicker*, *guffaw!*.
"Laugh all you want, Monkey Boy." - John Whorfin
I, for one, still play X-Wing and TIE Fighter (and a few other games unplayable/unsupported in NT/2000/XP). Why, what do you use your Microsoft OSes for? -
Re:money island.
Doesn't sound like any Monkey Island(TM) game I ever played.
Ah, wait, are you by any chance referring to the worthless follow ups to Ron Gilbert's classic games? -
Re:money island.
Doesn't sound like any Monkey Island(TM) game I ever played.
Ah, wait, are you by any chance referring to the worthless follow ups to Ron Gilbert's classic games? -
Re:You are talking out your ass.
If I'm not mistaken, I think/thought that JFS is/was really the Jedi's Final Stand
;O -
Re:Another Canon Game
I'm ready and willing to shell out some cash to play a well-done version of the same basic game, set in the origonal and new trilogies. I think for this type of game, where there can't really be a plot, setting it in the same time-line as the films makes it BETTER.
Although I would tend to agree with that statement, it has been done before. Pretty much the exact same game as MS's Age of Empires, set in the SW universe, with Darth Vader and stuff. For some reason, I just didn't find it as fun as AoE, though. -
Re:Yup, it's made by Verant.
Maybe I'm all alone, but IMO, the appeal of the Star Wars Universe is the Jedi mythos. This is why every other Star Wars licensed game to date has allowed you to "Use the Force" in some way shape or form
Is that true? I don't think the original Dark Forces did, and certainly games like Tie Fighter didn't ... -
You don't have to finish a game.
We all swear we'll go back and complete [games] but the sad reality is most of us will - most likely - never get around to resuming our valiant quest to conquer these epics...For the majority of gamers, squeezing in the time to play games means - pretty much - not spending much time doing anything else in our leisure time...
Yeesh, what a spoiled, whiny brat! So, you don't finish a game? Don't do anything else with your free time, but play a game because it's long? Who's fault is that? Because you have a short attention span and can't manage your time effectively you want the game designers to change the way they make the games that I'm playing? Why stop there? You could just as easily say "You see, I really liked Snow Crash, but lately that crazy Neil Stephenson's books are so darn long! He should write shorter ones!" Please.
Here's a word for you: moderation! (and not the /. kind!) Don't break open the piggy bank for a new game just because the graphics are flashy and the advertising has brainwashed you into believing this is a game that you "can't live without!"
Personally speaking, I play a game...ONE game and that's it, until I'm through with it. Right now, I am really enjoying KOTOR and it's precisely because of it's length, depth and complexity that I am! I've never finished playing a number of games, but at least I'm not blaming other people for my lack of follow through! When every thing else in our culture is being dumbed down for shorter and shorter attention spans, it's a huge relief to see a segment of the electronic entertainment industry that's *NOT* trying to do this! And if games are long or short whatever they end up being will be because that's the way consumers are voting with their dollars! -
Re:Why is this even mentioned here?