The Future of Star Wars Gaming
Reuters has an interview with LucasArts President Jim Ward up, and it goes into a good deal of depth about the present and future of Star Wars gaming. He suggests that Jump to Lightspeed is doing well commercially, mentions that there will be a Star Wars RTS in the next year or two, and again comfirms that there will be new Star Wars properties on TV. From the article: " We will have new live-action and animated TV shows over the next few years, and I think there's a bright future there for games based on these new properties as well as original Star Wars games like a new real-time strategy PC game that Petroglyph is developing for next year."
Starting with a new xmas special with full cg!
New and original ideas surrender, film at 11
With the exception of Jedi Academy, I think the Jedi Outcast series have been some of the most fun and engaging FPS games around.
If you don't know what AltaVista is (was), get off my lawn.
sw's is over rated and over exposed. drop the gimmics and the awful rehashes and release one good mmorpg and I'll be happy.
made me think twice about purchasing Star Wars games later on. _
2. ?????
3. profit!!!
I'm serious. SOE is a pox upon the star wars license.
I've played a good number of Star Wars games over the years, from X-Wing to Dark Forces to Jedi Knight. There have been some great ones and some not-so-great ones. The best are the ones where you're given a role within the Star Wars universe... Jedi Knight 2 is still one of my favorite games because it was the first time since I was a kid (make-believe... before I had a computer, you know?) that I felt immersed in a game. Instead of just playing a game, I was really feeling involved. That was the fun part. Not a lot of games can do that for me nowadays.
They get a good developer for the next SW Game. Battlefront was good . . . for the first ten minutes. Then it just got so repetitive it wasn't funny. Not to mention the fact of the numerous bugs in multiplayer.
Your hair look like poop, Bob! - Wanker.
In 20 years will Jim Ward have an interview with Reuters up?
liqbase
SW:KOTOR was the best adventure game I've played in a long time. Hope they keep it up instead of just pumping out more MMORPGs and FPSs.
Give me Classic Slashdot or give me death!
That round board game Chewie and C3P0 are playing in a new hope. To hell with the RTS, FPS, MMORPG, and whatever else I forgot.
there will be a Star Wars RTS in the next year or two
There already was a Star Wars RTS game, and it felt very clunky and unfinished.
Maybe the game they mentioned will actually be the finished version of the game released years ago?
Murphy was an optimist.
An Indian-American Hindu committed to non-violent thought/speech/action alarmed by the global explosion of radical Islam
That they're taking SWG away from Sony Online Entertainment and giving it to someone competent enough to create a playable game instead of a big 3D chat room where you have the ability to simulate killing ugly giraffe things if you want?
Is this Jim Ward from TSR (of AD&D fame), by chance?
if green yoda farts are good enough for the movie then they're good enough for the video game.
Stupid people make stupid things profitable.
Star Wars games are like Russian Roulette with 5 bullets; You may get a lucky and get a good game, say SW: Knights of the Old Republic or Rogue Squadron; but most of the time you will get the bullet, AKA Star Wars Battlefront or SW: Rebel Assault I and II
but I have high hopes for KOTOR 2 coming out..
-- Note: These Comments are Generated by ME! Not You! ME!
The george lucas saga of making money will never end. We all know it. The problem here is that over the last couple of years not only have their movies been 'average' at best, but the games are seriously getting worse (in my opinion obviously). SWG was cool when it first came out but after two months I was bored out of my mind and hopped back on JK2 (1.2). That game had to be one of the best ones yet... funny as hell. That is until you applied the 1.3 patch which most people uninstalled anyway. Then JK3 (academy) came out... it was basically JK2 1.3 but a lot worse.
I'll probably stick with WoW and HL2 for the next year or two before I even think about another lucasarts piece of crap.
Just sell me Tie Fighter (hell, even X-Wing) again, but with a graphics engine that takes advantage of modern graphics cards. Come on LucasArts, you've done it twice already. It's in the spirit of the multiple re-releases of the movies anyway.
That being said, Mercenaries could have potential, assuming it really is free-form like GTA. The Mechwarrior: Mercenaries games were almost exactly the same as the regular versions, except your inventory had prices listed in it. Did Mechwarrior 4:Mercs even have that much? I don't remember now.
Do it again, but do it right this time!
I liked the concept of the game, but when playing it there was no real strategy element to it. You could "command" your troops, but they wouldn't listen or do what you told them to.
Here's what to do LucasArts: Go get a copy of Battlezone II: combat commander. Replace humans/scions with rebels/imperials, and you've got a winner.
Oh, and you need much bigger maps if you're going to include vehicles like X-Wings or Tie fighters. Every two seconds you run into the imaginary wall at the end of the map. While you're at it, you might want to think of actually giving the player a reason to get into an X-Wing (ie; some sort of aerial battle)
Battlefront so could have been the game I've been waiting for since I realized Activision are too pinheaded to make another Battlezone title.
Oh yeah, more flight/shooter games. More Rogue Squadron (take out that run around on the ground crap), and more Starfighter titles. Make the quality of the Starfighter titles match the quality of the Rogue titles, too.
There's no reason to have made Jedi Starfighter suck just to match the suckiness of the prequel films.
Star Wars is such fertile grounds for really good video game ideas. So why don't you actually execute some of them, start to finish. Star Wars games are perpetually "almost" good, it seems.
I don't need no instructions to know how to rock!!!!
They are the remnants of Westwood Studios, of C&C fame.
I've played many star wars games, starting with X-wing on a 486 gateway 2000.
I've often tried to find one similiar to that, but they still can't create the thrill that the aforementioned one had.
On the other hand, Knights of the Old Republic was an amazing game. I loved the D&D style, and look forward to the sequal coming this december.
I thought battlefront was less than stellar, the single player mode only lasted about 6 hours and Live is only playable on servers with autoaim and bots disabled.
Clone Wars was a terrible, terrible game. It was by far the worst stars game. If you've noticed, gamestop sells these used for $5. The only good thing you get from that $5 is the tetris game that comes with it.
Jedi Academy (II?) was good, I enjoyed it. Fun pod racing, good xbox live, etc., but the game got old fast.
Does anyone know if KOTOR 2 will be D&D based?
LucasArts? Worst Game Maker? Huh?
LucasArts' recent offerings have been improving. Jedi Academy and Jedi Outcast were fine games (though Academy had a marvelously short single player game). Battlefront is an excellent game. Star Wars Episode 3: The Game looks incredible.
LA is certainly not the worst game maker. Not the best, definitely, but certainly nowhere near worst.
are three things:
1) A Star Wars TURN-BASED strategy game. Maybe something along the lines of Panzer General with SW units.
2) A Star Wars Civillization clone. They dd it before, it sucked, they need to do it for real.
3) Star Wars X-Com. Squad-level tactical turn-based game, where I manage a group of storm troopers/rebels and need to send the on missions. If someone performs poorly, looses control due to low morale, etc. I send them to Vader for "recodnitioning" while waitng for a replacement to arrive.
"We will have new live-action and animated TV shows over the next few years."
New Fan: How did the original trilogy die?
Oldi-Fan: An old director, who was a pupil of mine until he turned to evil, helped the Empire edit and destroy the original trilogy. He betrayed and murdered your trilogy.
People in Soviet Russia, however, appear to be afflicted with amusing juxtapositions of the aforementioned situation
Actually, I know a lot of people (my friends and myself included) that enjoy the Star Wars games and are not by any stretch Star Wars fans.
I've always enjoyed Jedi Knight 2 and Jedi Academy, based not only on the fact I get to chop shit up with a lightsabre but also that the game itself isn't too bad.
Recently my boss and I started to play SW:Battleground. It's basically Battlefield 1942 with SW skins, but we still had a good time with all the different armies you can play as.
On a personal note, I think EA games churns out the most shit and should be endowed with such a title of Worst Game Maker.
I'm not satisfied with a game that costs me around $300 [75 SWG, 30 JTL, 180 @ 15 a month] for the first year I play it. Especially if it's mundane grind bullshit. Even if it Is entertaining for awhile.
Is there anything they won't whore out the Star Wars name to?
Anyone want to take a bet as to how long it will be until we see anal sex pr0n called "Brown-star Wars"? "The Back-end Empire strikes back", "Rectum of the Jedi?"
Also, wasn't Force Commander already an RTS? Granted, it sucked major ass, but it exists...
I'd love to see some well thought out SW television shows as long as Lucas has no part in them. The rich universe is already there and there are multiple timelines that they could persue inside this universe. They need to keep Lucas out and focus on the story, not special effects.
Not everything is analogous to cars. Car analogies rarely work.
staring jenna jammison. now that will sell, sell, sell. end joke.
XWing was original, but Tie Fighter was the absolute best. Then Knights of the Old Republic was really good too. Other than those they all suck.
I think they should stop making SW games for a few years. Work on making something truely great and let the fans take a break from crappy titles for awhile.
Will greedo still shoot first in the series?
Will Jar-jar present a "moral of the story" segment at the end of the show?
If a series airs but no one watches, does it still suck?
More importantly: If a series airs and no one watches it, does it still make money?
I have nothing witty to fill this space with yet.
No. Next question.
Even in its early days, it was pretty good. "Outlaws" was far and away the most fun solo shooter (with the best story behind it) I ever played prior to HALO.
Jedi Knight was also a blast, and X-Wing vs. Tie Fighter was brilliant.
I have not bothered with SWG, because it takes a lot to get me excited about a level-treadmil MMORPG these days, but I still regard LA as one of the best game makers out there.
Information wants to be anthropomorphized.
was the X-Wing and Tie Fighter series in the mid 90's. I'd love to see them revamped for newer machines or find a clone or something. Talk about hours of my life wasted.
"It'll destroy you if you try to make it mean anything to anyone but yourself." - Henry Rollins
Funny how you said "next question" then proceeded to answer the same question.
I think Georgy boy should take a hint from the Matrix and the LOTR if he ever chooses to make episodes 7-9 and release them at most 1 year apart, this suspense is killing me here...i wanna know when Anakin knocks up Padme, before or after he becomes Darth....(shit...did i spill the beans?)
wasn't there already a starwars RTS? But it sucked horribly?
I think it was called Force Commander.
Step 1. Take established succeful game idea(ie age of empires, battlefield, everquest, etc) Step 2. Apply Star Wars licence to make sub par clone Step 3. Profit!!!
I've been playing these SW games since I had to upgrade my $100 1X MITSUMI cdrom drive for a 2x model that would play Rebel Assault.
Throughout all my game time, I'd have to say SWG is probably the worst out of all of them. I hear the new expansion allows you to fly around in your ship.. Wow, I've never heard of that before.. What a great idea!
The best Star Wars games to date? Next to X-Wing/TIE Fighter, would have to be Knights of the Old Republic. If you're a fan.. you should check out the sequel. I'm sure this will be kicking some ass once it is released.
Just update it. Make it networked multiplayer and updated graphics. The entire series was great. There have been serious lacking for good games in the simulation/action genre for the last few years. The reason people got away from them was because multiplayer took off.
All the old simulator series should be looked at again, now that broadband networking and several years of networking programming in gamming have solved many of the multiplayer networking game problems, simulator's should be playable now (as that was mostly the reason why people didn't play them online, when you can stand there and shoot the enemy and him not take damage frustrated people to no end, which led to players leaving most of this genre). Its time to return...
We were all warned a long time ago that MS products sucked, remember the Magic 8 Ball said, "Outlook not so good"
I really loved that game. Too bad it doesn't play nice with XP.
Slashdot is proof that Sturgeon's Law applies to mankind.
Keep milking it George...
**insert favorite profound quotation here**
Actually they are the worst publisher since they no longer develop games themselves. They hire the worst developers to make that crap.
TIE Fighter was the first PC game that really pulled me in. I'd have no idea how much time I've spent flying in the Imperial Navy. The real high points were in college when I'd take it into a deserted classroom, plug in my joystick, and play it using the video projector sitting as close to the screen as I possible without blocking the projection.
X-Wing vs. TIE Fighter was pretty bad. Really had a "Let's see how we can cram in multi-player" feel to it. Followed by a, "Single-player? Who is going to do that?" feel.
X-Wing Alliance was a bit better, but I get the feeling that many times the designers were thinking, "This mission seems a bit light, not enough to it. I know! Six more waves of enemy fighters! That should do it."
Rogue Squadron was pretty good, but definitely a lightweight game. No power management, no limit on blaster ammo, no sim elements at all. Of course, it was originally a console game, so that's to be expected. I haven't played Jedi Starfighter, but I'm guessing it's more like Rogue Squadron than X-Wing.
I'd love to see a decent game in the X-Wing series made. Done right, it would be really good. (Last time I looked, TIE Fighter was still in PCGamer's top 5 all-time greatest.) They could even pull the storyline from the X-Wing book series, which was inspired by the original game. (Some of the only really good Star Wars novels, IMO)
Redundancy is good And also good.
...then again, telescoping action, 30 KHz, and, or course, ribbed for her pleasure....perhaps it's after becomming Darth after all...
I guess we'll have to wait and see.
A goal is a dream with a deadline
Jedi Knight 2 and Jedi Academy were awesome. I dont think that they get the credit that they deserve. Nothing beats having pure saber duels online, and the CTF element side of it was kick ass as well. For those who never played it, imagine TFC with Jedi thrown in. I wish they would continue the series set in the new jedi order period.
The XWing/Tie Fighter series was fun too. My only regret with this series is that I did not get a chance to have online dogfights.
Yes, that is a problem, but it's not a show stopper.
Seriously, there were much better ways of handling it. Like mainly increase the NPC to PC ratio. What would the ratio of those with force powers to those without to make the game proper to the material? let's say 5 thousand to one. Your talking about a game that spans galaxies is a population of 5 billion really all that out of place? That's assuming that all one million players wer on the same server. Besides it be cool if it wasn't every time you threw a stick it hit a PC in a MMORPG. I'm sick of these fake playgrounds. Yes, I realize there is a lot more issues, but they can be resolved.
I CALL FOR EQUAL RIGHTS FOR NPCS.
THR: "Star Wars Galaxies" has become one of the fastest-growing and most popular massively multiplayer online games in North America since it debuted in June 2003. What titles are your next priorities?
HAHAHAHAHAHAHAHA
Someobody needs to give this jokester a clue.. SWG is the laughing stock of MMORPGS cause of SONY! LOL
I tried out Jump To Light Speed, and you know what, it's no longer a MMORPG, it's a SORPG now..
SMALL online role playing game... the cities are empty. heck, space was empty at that..
The excellent star wars miniatures game should be included.
c le/whatare
From wiz's site: http://www.wizards.com/default.asp?x=swminis/arti
What Are Star Wars Minis
By Rob Watkins
The Star Wars Miniatures line features hundreds of ready-to-play miniatures from the Star Wars universe. You'll find heroes, villains, droids, creatures, and aliens of all descriptions. Now you can play out your favorite movie scenes, add the miniatures to your roleplaying sessions, or trade and collect the miniatures set by set.
They used to be an amazing game maker. They should invest $500 million in a new Sam & Max game, and Lucas should have to cry at least one tear on each box... as penance.
The US Army: promoting democracy through unquestioned obedience
Since lucasarts abandoned their best genre, adventure games, I see no reason to buy their crap anymore. Most of it is simply rehashed experiences that Ive already played, but now with BETTAR GRAPHIX WOO.
:(
Give me a break.
Release Sam and Max 2, or a new Monkey Island, or tie fighter 2 (the first was just so damn good) and maybe MAYBE I'll give you another look.
Im still bitter about the whole sam and max thing. I was so looking forward to that
no
Lucasarts lost me when they canned Sam and Max Freelance Police. The multitude of emphasis on Star Wars games mentioned here confirms it.
"Early days?"
Outlaws? X-Wing vs Tie Fighter? Those are two blatantly throway games, and both are from no earlier than 1996 (I can't remember exactly when they came out). Now, I'm not saying Outlaws was bad, but X-Wing vs Tie Fighter is an insult to the X-Wing series. Tie Fighter is one of my favorite games of all time, but it is definitely not "early lucasarts"
Early LucasArts = Ballblazer and Labrynth, though early GOOD lucasarts = Maniac Mansion, Zak McKracken, and Loom. Later on, they had the Monkey Island and Indiana Jones games which were probably the best stuff to ever come out of the company, not to mention Sam & Max, Full Throttle, and a bunch of other games. I just find it amusing that Outlaws and X-Wing vs Tie Fighter are the two games you think of when you think of "early LucasArts." Its kind of a discredit to all the early games that were absolutely amazing.
Wasn't the first RTS style Star Wars game, SW:Supremecy? (Though it may have been called something different in the US). I remember this from about 5-5 years ago and was a little Homeworld in style.
Oh, please, stop milking that 30 year old cow. Yes, yes, Star Wars was a nice trilogy and all, but can we pretty please have LucasArts adventures back? With the incredible humor and spirit (and volume!) of those classics. It was like a brand new form of art and that was totally cool.
I want to:
- Jack X-wings.
- Go tagging around Mos Isley.
- Pimp out droid hos.
- Sell midichlori-crack to children.
- Pop caps into ewok ass.
- Collect a bevy of Sith Dominas who will rape Jar Jar repeatedly in the ass with strap-on light sabers.
- Two words: Yoda tossing.
- Have non-consensual sex with the space princess or reasonably priced sex slave of my choice.
- Roll everything I see up into a big Katamari ball, and bounce it off young Anakin's head.
- Four words: My fist, Jedi face.
- And, oh, I dunno... sex and stuff.
--- Ban humanity.
I'll be different from a large part of the Slashdot crowd and actually look forward to a Star Wars RTS. I think they've made two others for the PC (well, I sure hope it's going to be released for the PC!) before. One based on the Age of Empires engine which showed a bit of the potential but the engine was piss poor and I didn't like the balance and little polish to the game either. The other was that 3D RTS that also was a bit strange for my tastes.
I don't believe a Star Wars RTS is doomed though, just that the previous ones have been so damn poorly made. Innovative missions, a great engine, a lot of content without deviating too much from how things were in the universe and inventing too many new units... things like that would be great to see.
Beware: In C++, your friends can see your privates!
...treat for the whole family:
The Jar-Jar Binks Holiday Extravaganza!!!
Hosted by Jar-Jar and Ewan McGregor
Featuring:
Wookies, Ewoks, Droids and all your favorite Star-Wars Characters including:
Greedo, Boba Fett, Jabba the Hutt, Yoda and more!
Enjoy a special moment on Tatooine as everyone celebrates the holidays...
(cut to segment from show)
C3-PO: My Anakin, I do believe you've had one too many power converters!
R2-D2: beep-bop-boop (no kidding!)
Anakin (drunk): I can stop any time I want to.
From the episode where the station was in outer space: "Rebel fanatics destroyed the death star today. The anti empire radicals have claimed responsibility. Fortunately the Emperor was not on board, and Lord Vader escaped with out harm. Our thoughts go out to those who lost family."
copy/pasted from jedinet.com
psmylie's dictionary: Godzillion (noun) Any number large enough to destroy Tokyo
If you find graphical MMORPGs severely lacking in the immersion factor, I'd recommend trying out some of the excellent SW themed MUSHes out there. MUSHing can be time consuming, and quite heavygoing (everybody has to put a great deal of effort into writing on the spot in order for scenes to work), but ultimately, they can give a feeling of involvement unrivalled by any other sort of game. Unfortunately, they begin to fall apart if the number of people involved falls drastically, which it has done in the past few years. I used to play on SW: Age of Alliances a while back, and it was my favourite SW themed MUSH.
What I'd really like to see, for those MU* aficionados, is a heavily coded MUSH (but still with the emphasis on RP), set in a scifi universe: kinda like Firan MUX, but with a futuristic setting.
\begin{rant}
I think the goal was to make a battlefield clone, but they seem to have "learned" from battlefield's mistakes by incorporating ONLY those mistakes into the game and none of the good points...
The multiplayer is still very buggy and the overriding philosophy of going back to the first menu screen when you finish with something just makes it worse.... Why do I have to log in again just because the server i tried to log into has too many people?
The graphics are pretty good and the game play is not bad although the characters could use some work differentiating them.. the different factions are almost exactly the same and the only chars worth using are the jet-trooper/droideka and the pilot.
vehicles are about on parity with battlefield, the takeoff/land button was a good addition, how many times did i hop into the fighters only to realize my throttle was set to full backwards and nearly roll off the deck of the carrier. The maps are too small for vehicles however, if you go full throttle you can make it across the map in less than two seconds, then you get shot down for "deserting" what's the point of vehicles if you don't need them to get across the map quickly?
but the big big flaw is tickets.. They tried to incorporate a battlefield style tickets system but failed to make it user selectable, so once you beat all the enemies on hard, there's no way to make it harder by giving them more men, slower loss etc. There is also no way to reverse the tide of battle once it has gone in/against your favor.. unlike battlefield where people respawn at set times to give defenders a fighting chance, everyone respawns based on their own respawn clock, It's like they said, "hey waiting for respawn was a good thing for battlefield, but lets take out that 'everyone respawns at once' thing, they should wait the same amount of time, that would be more fair" I mean what's the point of delayed respawn if you're not going to engineer good defense?
It's like they spent all the money on the name and thought they could get away with a game that was mediocre at best. It's annoying because it could be a slightly better than average game if they'd just solve those gameplay issues like tickets, the AI's aren't that hard and until multiplayer works I just wish they would have given us more options to set like battlefield. In fact, I wish they'd just taken the battlefield engine and tweaked it a little to give it a more starwars-y feel
\end{rant}
Still the best SW game.
Make AT-AT's change color!
We need more space fighter SIMs.
Not this arcade bull.
I loved playing X-Wing, TIE Fighter. Yeah.
X-Wing vs. TIE Fighter was alright.
X-Wing Alliance....ehhh no.
I WANT a good clone wars space sim.
/b
|f(x)dx = F(b) - F(a)
Notice how they use the word "property" as a substitute for "program". Interesting choice of words.
Mathematics is not a crime.
Battlefront was OK. mediocre but not to bad for a SW game. But Pandemic doing another game for Lucas, and it's weird because it seems like such a not Lucasarts game. Its like GTA in North Korea, or something? I haven't really heard much about but it was on gamespot. Screenshots looked amazing! Really cool explosions. Dunno about multiplayer tho. Here
http://www.lucasarts.com/games/mercenaries/
~telly~
IIRC, Full Throttle came out about the same time as Outlaws.
And 1996 was 8 years ago. At the rate games evolve, you gotta treat that like dog years. Besides, anything pre-Special Editions are "the early years" as far as anything Lucas-related is concerned.
I know it's always a shock to somebody in their 30s to be told that the stuff they listened to in college is already considered "classic rock", but that's the way it goes.
By the way, X-Wing didn't do much for me. It struck me as a slightly less-impressive alternative to the Wing Commander series. "X-Wing vs. Tie Fighter" offered team PVP dogfights with Star Wars ships, just when LAN parties were at their peak of popularity, and was therefore the bizz-omb.
Information wants to be anthropomorphized.
Star Wars games are like Russian Roulette with 5 bullets
So, if you lucky, you blow your brains out, and don't have to see the new movies and play the new games?
Sounds good, but Remember Jar-Jar? Lets use six bullets to play...
HA! I just wasted some of your bandwidth with a frivolous sig!
When they start using words like "properties" there is no longer any creativity left in the pipeline. The dream is gone. It's all about exploitation now.
There is nothing so silly as other peoples traditions, and nothing so sacred as our own.
And how many of those were made by LucasArts? ZERO.
or the too-often forgotten but positively brilliant grim fandango...
ed
They will never be able to top Yoda Stories for ultimate badness.
A long time ago in a galaxie far, far, away...
/.
There lived a solitary being named Choda. He was quite old and wizzened in his ages. Choda was a Won-i Master who was quite skilled with the light phallus. In his relative youth, he once had a legendary skirmish with Count Dickoo in which he flew around defying the laws of physics (Tewnon's First Law: Any CGI creation of Lucas' older than 900 years cannot move faster than lightning no matter how much the CGI geeks may want to prove that puppets are old skool). But all of that is unimportant at the moment. All that is necessary to know is that Choda was able to strike Count Dickoo with a devastating blow which disarmed the Count and brought about his downfall.
On another day much farther in the future Choda sits alone and greased up on his mushroomhead seat. He was contemplating battles in the old days of the Won-i knights. He was remembering the masterful way in which a young Won-i by the name of Greko Asswanderer plundered the back entrance of an Imperial Space Schooner by taking things into his own hands. Young Asswandered was well on his way to becoming a Won-i Master and Choda was pleased at the time. But little did Choda know that young Asswanderer would fall to the Dork side and loose all of his back entry skills.
Choda felt a disturbance in the Fark on the day that young master Asswanderer joined the Dork side. The dork side was an insidious bunch who did everything they could to try and destroy the forces of all that is good and back entry centric. Those who joined the dork side became preoccupied with posting stupid messages on a website called Slashdot and believing their every word to be more important than the other dorks. Choda was angered by this website and decided that he had to do something. He was going to use his powerful command of back entry talent to teach the dorks a lesson once and for all...
Next Episode: Choda 0wnz
http://www.gamespot.com/news/2004/10/01/news_6109
And here's where it gets exicting, from the unofficial sam and max homepage:
...unfortunately no one can be told what The Mat^H^H^HGoatse is...they must experience it for themselves...
Startlement of startlements, I didn't see the Star Wars movies until I had already played X-Wing and TIE fighter. I didn't even really know what Star Wars was at that point.
There was a certain age you could be that just neatly slid a childhood past the lingering hype over Return of the Jedi and short of the hype over the Special Edition.
As long as a friend didn't show you Star Wars, you could go years without seeing it.
Anyway, I *loved* those two games. Tie Fighter I played all the way through, getting all the special Emperor's Circle awards, or what have you. I knew the specifications for all the ships inside out...
And I was still not aware of the movies. They weren't that much stocked. The Star Wars logo around the title is odd so I actually thought it was X-Wing Wars and TIE Fighter Wars. The "Star" is tiny and dark in the upper left.
When I did eventually see them they were great, but I came at enjoying Star Wars from a whole different side. When I saw the death Star Run, I'd already piloted an X-Wing.
All that to say that the gameplay of those two titles really was above and beyond the norm. They earned a place among my all time favorites without the license.
An aside... Spaceballs wasn't very funny without having seen Star Wars. It had moments.
Wow! Where can i preorder? I should maybe pick up the millions of other star wars games out there collecting dust due to their amazing quality.
SWG wasn't a level treadmill. Customizing your character's profession template was actually quite entertaining and left a lot of room for different types of gamers. A friend of mine *loved* to do tailoring, I tried it and absolutely detested it but she couldn't play my template either. The problems with SWG were on the Management side. They lied about Jedi. They lied about the development priorities. They told the players not to worry, the Combat Rebalance would be here in a month or 2 last November and last I heard it'll be another 6 or 7 months for *the* most important fix they've ever considered. They told the players that *no* Live development resources would be shifted to JTL so everything in the Live game should stay on schedule and then 6 months later admitted the schedule had slipped because they had transferred resources to JTL. The creature AI was relatively good but the humanoid NPC AI was typically very bad. Their solution was to simply give more health and damage output to high level NPCs to make them take longer to kill without any significant increase in difficulty for the actual tactics. You just stand and shoot longer is all. I really enjoyed my time as a Ranger/Creature Handler and made Endor my second home. I had some very good hunts and enjoyed them a lot but end-game was really PvP. The setting of the Galactic Civil War was absolutely perfect and gave the Developers *everything* they could have ever wanted in terms of backstory. However, humanoid PvP and PvE combat was utterly unchallenging because of the extreme class imbalances. Based on your profession template you either win or lose, no skill necessary. When Jedi came out that only got worse as they are an *intentionally* unbalanced combat profession. (That's right, Jedi is a *combat* profession. No diplomacy or intelligence needed here, just lightsaber smackdown.) If you're going to be down on SWG, the level treadmill isn't the reason. If you mastered the right profession you could be happy doing it. If not, you could sell back your skills and pick one to your liking. If however you wanted interesting tactical combat or meaningful GCW based interactions with the world or other players then you would be sorely disappointed.
I just found out there's no such thing as the real world. It's just a lie you've got to rise above. - John Mayer
SWG wasn't a level treadmill. Customizing your character's profession template was actually quite entertaining and left a lot of room for different types of gamers. A friend of mine *loved* to do tailoring, I tried it and absolutely detested it but she couldn't play my template either.
The problems with SWG were on the Management side.
They lied about Jedi. They lied about the development priorities. They told the players not to worry, the Combat Rebalance would be here in a month or 2 last November and last I heard it'll be another 6 or 7 months for *the* most important fix they've ever considered. They told the players that *no* Live development resources would be shifted to JTL so everything in the Live game should stay on schedule and then 6 months later admitted the schedule had slipped because they had transferred resources to JTL.
The creature AI was relatively good but the humanoid NPC AI was typically very bad. Their solution was to simply give more health and damage output to high level NPCs to make them take longer to kill without any significant increase in difficulty for the actual tactics. You just stand and shoot longer is all.
I really enjoyed my time as a Ranger/Creature Handler and made Endor my second home. I had some very good hunts and enjoyed them a lot but end-game was really PvP. The setting of the Galactic Civil War was absolutely perfect and gave the Developers *everything* they could have ever wanted in terms of backstory. However, humanoid PvP and PvE combat was utterly unchallenging because of the extreme class imbalances.
Based on your profession template you either win or lose, no skill necessary. When Jedi came out that only got worse as they are an *intentionally* unbalanced combat profession. (That's right, Jedi is a *combat* profession. No diplomacy or intelligence needed here, just lightsaber smackdown.)
If you're going to be down on SWG, the level treadmill isn't the reason. If you mastered the right profession you could be happy doing it forever with no "levelling" necessary. If not, you could sell back your skills and pick one to your liking. If however you wanted interesting tactical combat or meaningful GCW based interactions with the world or other players then you would be sorely disappointed.
I just found out there's no such thing as the real world. It's just a lie you've got to rise above. - John Mayer
I'm really sick of flying snow speeders.
ESB for the 2600 : Snow Speeder versus ATATs.
ESB for SNES : Snow Speeder versus ATATs.
Shadows of the Empire for N64 : Snow Speeder versus ATATs. And ATSTs.
Rogue Squadron : Snow Speeder versus ATATs. And ATSTs.
Amusing how the movies can't seem to get off of Tattooine and the games can't seem to get rid of the snow speeder without changing format completely (the fighting game, for example, or the MMORPG)
"the cities are empty. heck, space was empty at that.."
Space is big. You just won't believe how vastly, hugely, mind- bogglingly big it is. I mean, you may think it's a long way down the road to the drug store, but that's just peanuts to space.
For once, there's a logical reason for troops being created at a factory :).
Hmm... Maybe you could make lightsabers a natural resource ? To train a jedi requires a lightsaber, and you can get lightsabers by harvesting a very rare mineral - or by killing enemy jedi and taking their lightsabers.
The Confederate could only train new jedi if they had less than two at a time, but they could seduce Republic jedi to their cause. The Republic, on the other hand, could train as many jedis as needed, within lightsaber limits, of course.
Forget magic. Any technology distinguishable from divine power is insufficiently advanced.
Interface. . ? Well maybe 8 out of 10, but that game had my girlfriend tearing up when the final credits rolled.
I wonder if Lucas still has the power to inspire great artists to do their best work?
As for the shudder. .
How's this for a nightmare scenario? --I heard two rumors. One is that Lucas wants to remake the first three Star Wars films (4,5,6, I guess), because he was never fully happy with them. We've also had it confirmed that there are going to be television productions of Star Wars.
What if both those projects are one and the same?
Shudder.
-FL
Now that was a good Lucas Arts game.
It was right around the time those games were made when things began to go terribly wrong. Just plain bad games started filtering through and getting released.
Then, with Phantom Menace came a shift in focus to almost exclusively franchise games -- most of which seemed ill-thought-out, and not especially fun.
The most recent change has been towards outsourcing most of the development of their games and focusing on their role as a publisher. This has had mixed but better results.
It's my understanding that most of the people involved in LucasArts' classics are either long-gone, or have left following the most recent wave of cancellations of non-Star Wars games.
I'd get that....
isa we gonna diiie?
*BONK*
*thud*
According to the mods, green yoda farts are apparently flamebait. That's probably true, although showing it empirically would be quite dangerous for all involved, especially yoda.
I'd rather be lucky than good.
"there will be new Star Wars properties on TV"
The folks running this thing don't give one shit about the universe, it's not "shows", it's "properties" - that which may be bought and sold, rather than created, nurtured, or designed to inspire.
Big gaping pit of money-grubbing marketers.
They can keep it. Just stow it away in a vault. We don't want it.
No more horrible 3D clunkers with camera problems.
No more Age of Empires with Star Wars skins (what an atrocity that was).
I'm with another poster, lets have a GTA 3 style game. One where I can choose to be good or evil. One where I can use my Jedi powers to beat down anybody who gets in my way, or fight for truth, justice, and the new republic way.
Just give me an open ended environment and let me do whatever I want. Maybe I'll use Jedi mind tricks to cheat at Pazaak.
Whatever.
// harborpirate
// Slashbots off the starboard bow!