Domain: mobygames.com
Stories and comments across the archive that link to mobygames.com.
Comments · 863
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Re:I agree, might be time for a break
I can see where people would indeed be at risk of too much Burnout, given how many releases they have had.
The answer might be to take a step back for a while, and maybe not play the game that is Burnout.
Too much burnout and you end up playing Half Life.
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I agree, might be time for a break
I can see where people would indeed be at risk of too much Burnout, given how many releases they have had.
The answer might be to take a step back for a while, and maybe not play the game that is Burnout.
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Summary is a clusterfuck of omissions
Here is a interleaved timeline of developers/publishers as far as I can piece together. There are very little details of the history of BMG's (Bertelsman Music Group) sub-divisions such as BMG Music Group, BMG Entertainment, BMG Ineractive
1984 Acme Software founded
1984 Just Micro founded
1987 RCA/Ariola International founded (eventually becomes BMG Music Group)
1987 Acme renamed to DMA Design
1991 DMA released Lemmings
1993 Take-Two Interactive founded
1994 Just Micro renamed to Gremlin Interactive
1994 BMG Interactive Entertainment founded (division of BMG Entertainment)
1996 Sam House becomes head of development for BMG Interactive
1997 GTA released by DMA, published by BMG Interactive
1997 DMA bought by Gremlin Interactive
1998 Sam and Han Houser leave BMG Interactive, start Rockstar Games
1999 GTA 2 released
1999 DMA bought by Infogrames
1999 DMA bought by Take-Two Interactive
2001 GTA 3 released
2001 DMA renamed to Rockstar North
2004 BMG combines with Sony Music
2008 BMG Music Group sold to SonyThis whole thing probably needs a 2D timeline chart to show owners/mergers.
References:
* https://en.wikipedia.org/wiki/...
* https://en.wikipedia.org/wiki/...
* https://en.wikipedia.org/wiki/...
* https://www.mobygames.com/comp...
* https://en.wikipedia.org/wiki/... -
Re: Material Design Sucks
Oh yeah. It's a bit blurry but still readable since graphics mode text tends to be larger.
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Re:Best flying game ever
2D FPS games (original Wolfenstein) would be like driving a car in a simple grid of streets lined with buildings.
I think you mean ID's Wolfenstein 3D, not the original Castle Wolfenstein. (Kids today, I tell ya; no sense of history. <g>)
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Re:Controlled by bad actors
I'm sure somebody dared him to do it by asking "Are you a bad enough actor to manipulate the Bitcoin ecosystem?"
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Re:Please test my text adventure!
Well, when I think about running a program the first thing that springs to mind is "where did it come from?" Not seeing a name in the readme or here in your post does not inspire confidence in running your code. There is a "The New Castle" listed on Moby Games, so are you Dan Gahlinger? Or is that another game?
http://www.mobygames.com/developer/sheet/view/developerId,303284/ -
Re:Nintendo remembers fun
Double Switch? I remember that game! Hopefully they bring back Night Trap as well.
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May work with today's youth
As I grow older I keep on comparing the behaviors of those in their late teens and 20's to my own to best understand how the world, or at least the culture around me, might be changing. "Kids" today take for granted having a personal computer in their pockets at all times. They are not really forced to memorize as much, be quite as creative, or have as much face to face time. I've seen them sitting in the same room staring at their phone texting/instant messaging each other as a form of communication. WotC are latching on to this idea. Though I believe there is a lot lost in not seeing a friend stand up gleefully and make sword thrust motions after rolling a Nat 20 and confirming. I suspect this product will work. The biggest concern will be WotC's ability to be a software/service provider instead of just licensing to other developers as they have done in the past http://www.mobygames.com/compa.... Presumably WotC would use their Magic Online development group to do this.
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Re:So the news is that it still doesn't make good
The news here is that a minuscule percentage of the original supposed functionality is a "new" feature.
It sounded too good to be true. Guess what?
I kickstarted the game from the Space Quest guys and well, you know. Not even thinking about backing another game until that one actually exists.
Space Quest guys? FFS, you should find the Starflight guys: Rod McConnell, Alec Kercso, T. C. Lee, Bob Gonsalves, Greg Johnson. They used fractal seeds to fit 800 planets and 250 stars onto a pair of 5 1/4 floppies.
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UI chases fads
Part of the problem is that modern UI designers chase fads. (The previous fad was antiskeuomorphism.)
You can see this in the UI "devolution" of Photoshop and others tools:
* The background used to be black on white, aka "light" themes.
* Now "dark" themes are in vogue -- with white on black.Also, True Type / Postscript / Web fonts still don't support color gradients. The classic is the old vertical "Orange-Yellow-White" gradient font used in Raiders of the Lost Ark
Yet back in 1992 this was trivial with bitmap fonts:
* Ultima 7 Main Menu
* Ultima 7 NPC DialogMost UI designers are clueless about the difference print fonts (serif) and screen fonts (sans serif). I don't expect many of them to understand the pixel grid
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DVD / Blu-Ray Region Locking == Price Fixing. -
UI chases fads
Part of the problem is that modern UI designers chase fads. (The previous fad was antiskeuomorphism.)
You can see this in the UI "devolution" of Photoshop and others tools:
* The background used to be black on white, aka "light" themes.
* Now "dark" themes are in vogue -- with white on black.Also, True Type / Postscript / Web fonts still don't support color gradients. The classic is the old vertical "Orange-Yellow-White" gradient font used in Raiders of the Lost Ark
Yet back in 1992 this was trivial with bitmap fonts:
* Ultima 7 Main Menu
* Ultima 7 NPC DialogMost UI designers are clueless about the difference print fonts (serif) and screen fonts (sans serif). I don't expect many of them to understand the pixel grid
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DVD / Blu-Ray Region Locking == Price Fixing. -
TMS9918 != MC6847
The graphics chip in the TI-99/4A, ColecoVision, and SG-1000 was TI's TMS9918. The Tandy Color Computer (CoCo) had a different, less capable one: the Motorola MC6847. In high-resolution mode, the MC6847's graphics were conceptually similar to those of the Apple II: essentially bit-banging an NTSC signal through a frame buffer and relying on composite artifact colors. Compare CoCo graphics to the same game on the Apple II. You might have been thinking of the MSX computer, which also used a TMS9918.
The video chips in the Sega Master System and Sega Genesis are direct descendants of TMS9918, and the NES Picture Processing Unit (PPU) is a blend of TMS9918 concepts (especially searching for sprites in a larger display list that intersect the current scanline) and the background attribute method from the Radar Scope/Donkey Kong video hardware.
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Re:Our man Flint
So did Lucasarts.
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Re:Coding, or programming?
Started in high school on Commodore PETs
Bonus - here's the book we learned with: https://archive.org/details/Ha...
This was early on with micros in the classroom - so some of us got way past the teachers.Wasn't too long before I started picking my brothers brain for more answers and then got my mitts on a programmers reference guide ( https://archive.org/details/PE... ) and learned about pokes and peeks to change flags and registers. Poking at ML games looking to change something and and getting weird results.
Here are some games I wrote while in HS (or bashed from other code as in Journey to the MCP and m-maze) in high school:
http://www.mobygames.com/game/...
http://www.mobygames.com/game/...
http://www.mobygames.com/game/...
http://www.mobygames.com/game/...
http://www.mobygames.com/game/...After I got out of school and got a VIC-20 things got more exciting as I self taught doing ML and hand assembling 6502 code...
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Re:Coding, or programming?
Started in high school on Commodore PETs
Bonus - here's the book we learned with: https://archive.org/details/Ha...
This was early on with micros in the classroom - so some of us got way past the teachers.Wasn't too long before I started picking my brothers brain for more answers and then got my mitts on a programmers reference guide ( https://archive.org/details/PE... ) and learned about pokes and peeks to change flags and registers. Poking at ML games looking to change something and and getting weird results.
Here are some games I wrote while in HS (or bashed from other code as in Journey to the MCP and m-maze) in high school:
http://www.mobygames.com/game/...
http://www.mobygames.com/game/...
http://www.mobygames.com/game/...
http://www.mobygames.com/game/...
http://www.mobygames.com/game/...After I got out of school and got a VIC-20 things got more exciting as I self taught doing ML and hand assembling 6502 code...
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Re:Coding, or programming?
Started in high school on Commodore PETs
Bonus - here's the book we learned with: https://archive.org/details/Ha...
This was early on with micros in the classroom - so some of us got way past the teachers.Wasn't too long before I started picking my brothers brain for more answers and then got my mitts on a programmers reference guide ( https://archive.org/details/PE... ) and learned about pokes and peeks to change flags and registers. Poking at ML games looking to change something and and getting weird results.
Here are some games I wrote while in HS (or bashed from other code as in Journey to the MCP and m-maze) in high school:
http://www.mobygames.com/game/...
http://www.mobygames.com/game/...
http://www.mobygames.com/game/...
http://www.mobygames.com/game/...
http://www.mobygames.com/game/...After I got out of school and got a VIC-20 things got more exciting as I self taught doing ML and hand assembling 6502 code...
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Re:Coding, or programming?
Started in high school on Commodore PETs
Bonus - here's the book we learned with: https://archive.org/details/Ha...
This was early on with micros in the classroom - so some of us got way past the teachers.Wasn't too long before I started picking my brothers brain for more answers and then got my mitts on a programmers reference guide ( https://archive.org/details/PE... ) and learned about pokes and peeks to change flags and registers. Poking at ML games looking to change something and and getting weird results.
Here are some games I wrote while in HS (or bashed from other code as in Journey to the MCP and m-maze) in high school:
http://www.mobygames.com/game/...
http://www.mobygames.com/game/...
http://www.mobygames.com/game/...
http://www.mobygames.com/game/...
http://www.mobygames.com/game/...After I got out of school and got a VIC-20 things got more exciting as I self taught doing ML and hand assembling 6502 code...
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Re:Coding, or programming?
Started in high school on Commodore PETs
Bonus - here's the book we learned with: https://archive.org/details/Ha...
This was early on with micros in the classroom - so some of us got way past the teachers.Wasn't too long before I started picking my brothers brain for more answers and then got my mitts on a programmers reference guide ( https://archive.org/details/PE... ) and learned about pokes and peeks to change flags and registers. Poking at ML games looking to change something and and getting weird results.
Here are some games I wrote while in HS (or bashed from other code as in Journey to the MCP and m-maze) in high school:
http://www.mobygames.com/game/...
http://www.mobygames.com/game/...
http://www.mobygames.com/game/...
http://www.mobygames.com/game/...
http://www.mobygames.com/game/...After I got out of school and got a VIC-20 things got more exciting as I self taught doing ML and hand assembling 6502 code...
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Spent a summer learning BASIC
Got my Apple ][+ in June and spent the summer learning to code in Applesoft BASIC. Learned most of it using the tutorial book that came with the computer. Checked out a couple of "101 BASIC Programs" type books from the library too. Also, fixed bugs in a game I bought which was written in BASIC, The Tarturian http://www.mobygames.com/game/...
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Re:It's pretty simple, really.
A couple of things, first Nathan Grayson did admit to sleeping with the dev, but he claimed it was days after he'd written his last article about her. Sorry if I find that a little to coincidental. In any case, Nathan did write about her, he was also thanked in the game he shilled for her, he didn't disclose any of that.
https://archive.today/5IBg1
http://archive.is/WtK25
https://archive.today/0KhZv
But the, "Sex for good reviews" is still just a distraction that's thrown in. "Sex", rather than "relationship", because it lets people push the argument toward being about a women and her sex life while ignoring Grayson is the one in the wrong who had the breach of ethics. "Reviews" is used to intentionally obfuscate the issue because he did write about her and her game, but he didn't review it. To a lot of people "write about" and "review" are pretty much the same thing so most don't catch the use of the term "review" until the start getting hammered over the semantics.
This is done to keep people from discussing all the stuff that came out AFTER that incident. The GameJournoPro list, the black listing of journos and devs that didn't toe the line, financial ties between journalists, judges and indi devs, the "Gamers are dead" articles and other journos that covered friends and roommates without disclosures to name a few.
If you do get past the depression quest incident, then they'll likely just start dismissing everything else as unrelated and/or trivial and will claim it's not what gamers are concerned about or they'll use the old, "If you cared about ethics, you'd be going after publishers instead of women" (because some journalists happen to be women and therefore cannot be talked about), which is Kafkatrapping you into defending yourself against accusations of misogyny instead of talking about the blatant ethical violations. -
Re:No chance of winning
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Re:RTS...
I prefer Battlezone II. That was an awesome RTS.
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Game Boy Color here
I don't know if this counts as technology, but I have a turquoise Game Boy Color. I've had it since 1999 or 2000 (Can't remember). It replaced my original Game Boy. I play Super Mario Bros., Pac-Man, Tetris and a pinball game on it. I have Wisdom Tree's Bible search as well (I got this at a Christian bookstore in the early 90s). Besides reading the text, I enjoy getting the sheep back in the pen (this is one of two games on the cartridge). I was going to get the Game Boy Advance, but never did. Why tamper with something that works?
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Re:Unless you've spent $300 on a GPU...
Citation needed...oh wait, I have a citation for you that proves you wrong:
You just proved yourself wrong. The NES version looks low res with about three colours, that is if you count black as a colour. How about a real comparison with more than just a single screenshot.
They're not tiny, they're split in pieces, the port house didn't know the trick of streaming levels. But take a look at the screenshots...
Split in pieces = tiny levels. And yes, the PC version still looks miles better than that blurry, low res mess with crap lighting on PS2.
Do you know why I'm laughing. The graphical upgrade Blue Shift brought to the PC version was provided by the never released Dreamcast version. the High Definition pack are the textures the Dreamcast version used. The PS2 version has enhancements beyond that:
Yeah, I wonder why it never released for Dreamcast. Oh, that's right, it was too weak to handle it. The PS2 version is still so low resolution that any "enhancements" that they made are effectively hidden behind huge, pixelated blocks.
Really, you have copies? Played them? Citation needed, because I have both within 10 feet of me and know how they support effective dual shock controls, and also support keyboard and/or mouse. I personally recommend a hybrid control scheme, using the left half of a dual shock for movement...but mouse for aiming.
I have the PS2 version of Deus Ex and it sucks hard. Want to have a guess at why game companies segregate PC and console players in FPS games? It's because all FPS game are unplayable on gamepad. Watching someone try to do it is hilarious and sad at the same time. Even the very worst PC FPS player can spank the best console FPS player because it's such a horrible means of control.
What? A game that runs at true 1080p with no upscaling tricks? Even digital foundry, notoriously partisan for the PC, said that.
They sure sacrificed a lot to do it then. No wonder it looks like shit.
That's not what Sacred 2's developers say. That's not even what people on the PC version say either. Some of them actually wanted gamepad support as well.
It doesn't matter what they say. They could say the sky is plaid, it wouldn't make it true. As someone who played both games on PC, it is definitely a mouse oriented game. Have fun navigating every single menu option, inventory item and on-screen buttons with a gamepad.
Troll. It's one of the PSone games that runs at 240p. Yes it's low but you can easily make everything out. You can easily find video or screenshots.
Basically you cannot refute the true statement that I made, so you cry troll.
That's not what notoriously PC partisan Digital Foundry said:
Again, don't care what they say because it's all a marketing ploy. You put the two side by side and ask anyone and they will pick the PC version. The console version has blurry textures, low screen resolution, horrendous load times and crap gamepad controls.
That's not what all the PC version players wanting gamepad support on the PC version are saying. That's also not what Jay Wilson said:
Again, don't care, They are trying to sell their PC to console port, so of course they are going to try to spin it as though gamepads aren't crap for this style of game.
That's not what Gaijin entertainment says
You get suckered into a lot of shit, right? I'm just sayin' you believe a lot of the sales pitches being thrown out there. Seriously, what were they going to say "The console version looks like shit compared to the PC version"? Of course they would never admit that about their own game.
That's not even what the screenshots and video say.
Lossy compression and notice how the guy doesn't even have the PC version's settings anywhere near maxed. Nice cherry pick though.
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Re:Awesome!
And if you want citations:
http://en.wikipedia.org/wiki/C...
It was originally created for the Apple II, and later ported to the PC
http://abandoneddosgames.blogs...
John Carmack, the amazing programmer and lead in games such as Wolfenstein 3D, Quake, and many others, released this for the Apple II in 1989. Later on, it was ported to MS-DOS
http://www.mobygames.com/game/...
Apple II
Published by Softdisk Publishing
Country
United States
Release Date
1989
Comments
Softdisk compilation #114DOS
Published by Softdisk Publishing
Developed byPC Arcade
Ported byGamer's Edge
Country
United States
Release Date
1990
Big Blue Disk #50
Published by Verbatim PC disk
Developed byPC Arcade
Ported byGamer's Edge
Country
Australia
Release Date
1990Sorry, junior but you're a fucktard.
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Re:Lol...
Or state very clearly (not in the fine print) that said device or software will likely cease to work past some date, but is guaranteed to work until that date.
They have done exactly that for many many years.
Look at the back of the Battlefield 1942 box - the game was released in September 2002 and it states that they only guarantee it can be played online until September 2003. This isn't in the fine print, it's on the back of the package like you said it should be, so that you can read it before you buy the game.
This caused quite a stink back in 2002 because people thought it meant that they absolutely would cause the games to stop working at that time but really EA was just covering their ass because they had been sued already by people who didn't get that Ultima Online required a subscription fee because it wasn't spelled out on the box well enough
Instead, EA has supported online for BF1942 through GameSpy for close to 12 years now. And you think they're assholes for going way beyond what they promised and don't release source code. And your other suggested fix is exactly what they did over a decade ago when they fucking released the game but you're too goddamn stupid to know what you're talking about. -
Re:This stuff is so stupid (and so is Forbes)
Except that it is a common word for computer games: http://www.mobygames.com/searc...
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Re:Found picture
Actually, I think this is their inspiration:
http://www.mobygames.com/images/shots/l/438558-zak-mckracken-and-the-alien-mindbenders-atari-st-screenshot.png -
Re:Enough sequels
Nintendo has always had a slow trickle of fresh blood. Emphasis on the slow. They still do new IP, but increasingly those new IPs don't go anywhere.
So far, this year they've got no new IP at all. Ditto last year. Though they did publish Xenoblade Saga (developed by Monolith, but Nintendo owns controlling interest in them).
In 2011:
- Fortune Street (looks like a more they took Mario Party and tried to make it more like Monopoly, I wouldn't really call this original, even if it's an original title.)
- Steel Diver - Doesn't look like the most creative idea ever, but I haven't played it and it is new.
- Pushmo - Developed by Intelligent Systems, also a Nintendo subsidiary. Uninspiring looking puzzle game...
2010:
- Spotto! Hardly a runaway hit
- Photo Dojo I'm not sure I'd call this IP at all. it's all avatar based, though I suppose it does have it's own style and look and feel...
- Grill-Off with Ultra Hand! is a thing that exists, apparently.
- Fluidity I've played this briefly. It's fun, but not something you're going to build a franchise out of.
- FlingSmash - Another waggle demo pack-in.
- Aura-Aura Climber - I had never heard of this one. It looks neat, but again, I'm not sure you can build a franchise around it...
2009:
- Rhythm Heaven Another rhythm game. Yawn.
2008: No new IP. I thought Endless Ocean was, but upon closer inspection, it is neither a Nintendo IP, nor is it original, it's a sequel. Maybe you could count Wii Fit?
2007:
Hotel Dusk: Room 215 - I'm not sure who owns the IP for this one. But Nintendo has the publishing rights and I really enjoyed it. They did a follow-up too. Reminds me of the old games like Shadowgate and Deja Vu.
2006:
- Electroplankton - Kind of a art concept thing more than a game.
- Excite Truck I own this. It's fun. But I likely wouldn't have picked it up if it wasn't the "spiritual successor to Excite Bike". It's hard to see any similarities though.
- Odama Quirky medieval Japanese warfare pinball thing.
2005:
- Geist - Not sure if Nintendo owns this or not. They co-developed it with n-Space and Miyamoto himself was involved. I own it and the concept is great, but the execution is often silly. This is the kind of title they could revisit, polish more and turn into something special.
- Nintendogs
- Custom Robo - Older series, but 2004 marks the year Nintendo finally released it outside of Japan.
2003:
- Fire Emblem - Again, not new, but new outside Japan.
I skipped a lot of fun games that are spinoff IPs. For instance, Super Princess Peach, Warioware, Luigi's Mansion, and Mario Kart can all be considered spinoffs of the Mario series. Even if the game p
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Re:Enough sequels
Nintendo has always had a slow trickle of fresh blood. Emphasis on the slow. They still do new IP, but increasingly those new IPs don't go anywhere.
So far, this year they've got no new IP at all. Ditto last year. Though they did publish Xenoblade Saga (developed by Monolith, but Nintendo owns controlling interest in them).
In 2011:
- Fortune Street (looks like a more they took Mario Party and tried to make it more like Monopoly, I wouldn't really call this original, even if it's an original title.)
- Steel Diver - Doesn't look like the most creative idea ever, but I haven't played it and it is new.
- Pushmo - Developed by Intelligent Systems, also a Nintendo subsidiary. Uninspiring looking puzzle game...
2010:
- Spotto! Hardly a runaway hit
- Photo Dojo I'm not sure I'd call this IP at all. it's all avatar based, though I suppose it does have it's own style and look and feel...
- Grill-Off with Ultra Hand! is a thing that exists, apparently.
- Fluidity I've played this briefly. It's fun, but not something you're going to build a franchise out of.
- FlingSmash - Another waggle demo pack-in.
- Aura-Aura Climber - I had never heard of this one. It looks neat, but again, I'm not sure you can build a franchise around it...
2009:
- Rhythm Heaven Another rhythm game. Yawn.
2008: No new IP. I thought Endless Ocean was, but upon closer inspection, it is neither a Nintendo IP, nor is it original, it's a sequel. Maybe you could count Wii Fit?
2007:
Hotel Dusk: Room 215 - I'm not sure who owns the IP for this one. But Nintendo has the publishing rights and I really enjoyed it. They did a follow-up too. Reminds me of the old games like Shadowgate and Deja Vu.
2006:
- Electroplankton - Kind of a art concept thing more than a game.
- Excite Truck I own this. It's fun. But I likely wouldn't have picked it up if it wasn't the "spiritual successor to Excite Bike". It's hard to see any similarities though.
- Odama Quirky medieval Japanese warfare pinball thing.
2005:
- Geist - Not sure if Nintendo owns this or not. They co-developed it with n-Space and Miyamoto himself was involved. I own it and the concept is great, but the execution is often silly. This is the kind of title they could revisit, polish more and turn into something special.
- Nintendogs
- Custom Robo - Older series, but 2004 marks the year Nintendo finally released it outside of Japan.
2003:
- Fire Emblem - Again, not new, but new outside Japan.
I skipped a lot of fun games that are spinoff IPs. For instance, Super Princess Peach, Warioware, Luigi's Mansion, and Mario Kart can all be considered spinoffs of the Mario series. Even if the game p
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Re:Enough sequels
Nintendo has always had a slow trickle of fresh blood. Emphasis on the slow. They still do new IP, but increasingly those new IPs don't go anywhere.
So far, this year they've got no new IP at all. Ditto last year. Though they did publish Xenoblade Saga (developed by Monolith, but Nintendo owns controlling interest in them).
In 2011:
- Fortune Street (looks like a more they took Mario Party and tried to make it more like Monopoly, I wouldn't really call this original, even if it's an original title.)
- Steel Diver - Doesn't look like the most creative idea ever, but I haven't played it and it is new.
- Pushmo - Developed by Intelligent Systems, also a Nintendo subsidiary. Uninspiring looking puzzle game...
2010:
- Spotto! Hardly a runaway hit
- Photo Dojo I'm not sure I'd call this IP at all. it's all avatar based, though I suppose it does have it's own style and look and feel...
- Grill-Off with Ultra Hand! is a thing that exists, apparently.
- Fluidity I've played this briefly. It's fun, but not something you're going to build a franchise out of.
- FlingSmash - Another waggle demo pack-in.
- Aura-Aura Climber - I had never heard of this one. It looks neat, but again, I'm not sure you can build a franchise around it...
2009:
- Rhythm Heaven Another rhythm game. Yawn.
2008: No new IP. I thought Endless Ocean was, but upon closer inspection, it is neither a Nintendo IP, nor is it original, it's a sequel. Maybe you could count Wii Fit?
2007:
Hotel Dusk: Room 215 - I'm not sure who owns the IP for this one. But Nintendo has the publishing rights and I really enjoyed it. They did a follow-up too. Reminds me of the old games like Shadowgate and Deja Vu.
2006:
- Electroplankton - Kind of a art concept thing more than a game.
- Excite Truck I own this. It's fun. But I likely wouldn't have picked it up if it wasn't the "spiritual successor to Excite Bike". It's hard to see any similarities though.
- Odama Quirky medieval Japanese warfare pinball thing.
2005:
- Geist - Not sure if Nintendo owns this or not. They co-developed it with n-Space and Miyamoto himself was involved. I own it and the concept is great, but the execution is often silly. This is the kind of title they could revisit, polish more and turn into something special.
- Nintendogs
- Custom Robo - Older series, but 2004 marks the year Nintendo finally released it outside of Japan.
2003:
- Fire Emblem - Again, not new, but new outside Japan.
I skipped a lot of fun games that are spinoff IPs. For instance, Super Princess Peach, Warioware, Luigi's Mansion, and Mario Kart can all be considered spinoffs of the Mario series. Even if the game p
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Re:Enough sequels
Nintendo has always had a slow trickle of fresh blood. Emphasis on the slow. They still do new IP, but increasingly those new IPs don't go anywhere.
So far, this year they've got no new IP at all. Ditto last year. Though they did publish Xenoblade Saga (developed by Monolith, but Nintendo owns controlling interest in them).
In 2011:
- Fortune Street (looks like a more they took Mario Party and tried to make it more like Monopoly, I wouldn't really call this original, even if it's an original title.)
- Steel Diver - Doesn't look like the most creative idea ever, but I haven't played it and it is new.
- Pushmo - Developed by Intelligent Systems, also a Nintendo subsidiary. Uninspiring looking puzzle game...
2010:
- Spotto! Hardly a runaway hit
- Photo Dojo I'm not sure I'd call this IP at all. it's all avatar based, though I suppose it does have it's own style and look and feel...
- Grill-Off with Ultra Hand! is a thing that exists, apparently.
- Fluidity I've played this briefly. It's fun, but not something you're going to build a franchise out of.
- FlingSmash - Another waggle demo pack-in.
- Aura-Aura Climber - I had never heard of this one. It looks neat, but again, I'm not sure you can build a franchise around it...
2009:
- Rhythm Heaven Another rhythm game. Yawn.
2008: No new IP. I thought Endless Ocean was, but upon closer inspection, it is neither a Nintendo IP, nor is it original, it's a sequel. Maybe you could count Wii Fit?
2007:
Hotel Dusk: Room 215 - I'm not sure who owns the IP for this one. But Nintendo has the publishing rights and I really enjoyed it. They did a follow-up too. Reminds me of the old games like Shadowgate and Deja Vu.
2006:
- Electroplankton - Kind of a art concept thing more than a game.
- Excite Truck I own this. It's fun. But I likely wouldn't have picked it up if it wasn't the "spiritual successor to Excite Bike". It's hard to see any similarities though.
- Odama Quirky medieval Japanese warfare pinball thing.
2005:
- Geist - Not sure if Nintendo owns this or not. They co-developed it with n-Space and Miyamoto himself was involved. I own it and the concept is great, but the execution is often silly. This is the kind of title they could revisit, polish more and turn into something special.
- Nintendogs
- Custom Robo - Older series, but 2004 marks the year Nintendo finally released it outside of Japan.
2003:
- Fire Emblem - Again, not new, but new outside Japan.
I skipped a lot of fun games that are spinoff IPs. For instance, Super Princess Peach, Warioware, Luigi's Mansion, and Mario Kart can all be considered spinoffs of the Mario series. Even if the game p
-
Re:Enough sequels
Nintendo has always had a slow trickle of fresh blood. Emphasis on the slow. They still do new IP, but increasingly those new IPs don't go anywhere.
So far, this year they've got no new IP at all. Ditto last year. Though they did publish Xenoblade Saga (developed by Monolith, but Nintendo owns controlling interest in them).
In 2011:
- Fortune Street (looks like a more they took Mario Party and tried to make it more like Monopoly, I wouldn't really call this original, even if it's an original title.)
- Steel Diver - Doesn't look like the most creative idea ever, but I haven't played it and it is new.
- Pushmo - Developed by Intelligent Systems, also a Nintendo subsidiary. Uninspiring looking puzzle game...
2010:
- Spotto! Hardly a runaway hit
- Photo Dojo I'm not sure I'd call this IP at all. it's all avatar based, though I suppose it does have it's own style and look and feel...
- Grill-Off with Ultra Hand! is a thing that exists, apparently.
- Fluidity I've played this briefly. It's fun, but not something you're going to build a franchise out of.
- FlingSmash - Another waggle demo pack-in.
- Aura-Aura Climber - I had never heard of this one. It looks neat, but again, I'm not sure you can build a franchise around it...
2009:
- Rhythm Heaven Another rhythm game. Yawn.
2008: No new IP. I thought Endless Ocean was, but upon closer inspection, it is neither a Nintendo IP, nor is it original, it's a sequel. Maybe you could count Wii Fit?
2007:
Hotel Dusk: Room 215 - I'm not sure who owns the IP for this one. But Nintendo has the publishing rights and I really enjoyed it. They did a follow-up too. Reminds me of the old games like Shadowgate and Deja Vu.
2006:
- Electroplankton - Kind of a art concept thing more than a game.
- Excite Truck I own this. It's fun. But I likely wouldn't have picked it up if it wasn't the "spiritual successor to Excite Bike". It's hard to see any similarities though.
- Odama Quirky medieval Japanese warfare pinball thing.
2005:
- Geist - Not sure if Nintendo owns this or not. They co-developed it with n-Space and Miyamoto himself was involved. I own it and the concept is great, but the execution is often silly. This is the kind of title they could revisit, polish more and turn into something special.
- Nintendogs
- Custom Robo - Older series, but 2004 marks the year Nintendo finally released it outside of Japan.
2003:
- Fire Emblem - Again, not new, but new outside Japan.
I skipped a lot of fun games that are spinoff IPs. For instance, Super Princess Peach, Warioware, Luigi's Mansion, and Mario Kart can all be considered spinoffs of the Mario series. Even if the game p
-
Re:Enough sequels
Nintendo has always had a slow trickle of fresh blood. Emphasis on the slow. They still do new IP, but increasingly those new IPs don't go anywhere.
So far, this year they've got no new IP at all. Ditto last year. Though they did publish Xenoblade Saga (developed by Monolith, but Nintendo owns controlling interest in them).
In 2011:
- Fortune Street (looks like a more they took Mario Party and tried to make it more like Monopoly, I wouldn't really call this original, even if it's an original title.)
- Steel Diver - Doesn't look like the most creative idea ever, but I haven't played it and it is new.
- Pushmo - Developed by Intelligent Systems, also a Nintendo subsidiary. Uninspiring looking puzzle game...
2010:
- Spotto! Hardly a runaway hit
- Photo Dojo I'm not sure I'd call this IP at all. it's all avatar based, though I suppose it does have it's own style and look and feel...
- Grill-Off with Ultra Hand! is a thing that exists, apparently.
- Fluidity I've played this briefly. It's fun, but not something you're going to build a franchise out of.
- FlingSmash - Another waggle demo pack-in.
- Aura-Aura Climber - I had never heard of this one. It looks neat, but again, I'm not sure you can build a franchise around it...
2009:
- Rhythm Heaven Another rhythm game. Yawn.
2008: No new IP. I thought Endless Ocean was, but upon closer inspection, it is neither a Nintendo IP, nor is it original, it's a sequel. Maybe you could count Wii Fit?
2007:
Hotel Dusk: Room 215 - I'm not sure who owns the IP for this one. But Nintendo has the publishing rights and I really enjoyed it. They did a follow-up too. Reminds me of the old games like Shadowgate and Deja Vu.
2006:
- Electroplankton - Kind of a art concept thing more than a game.
- Excite Truck I own this. It's fun. But I likely wouldn't have picked it up if it wasn't the "spiritual successor to Excite Bike". It's hard to see any similarities though.
- Odama Quirky medieval Japanese warfare pinball thing.
2005:
- Geist - Not sure if Nintendo owns this or not. They co-developed it with n-Space and Miyamoto himself was involved. I own it and the concept is great, but the execution is often silly. This is the kind of title they could revisit, polish more and turn into something special.
- Nintendogs
- Custom Robo - Older series, but 2004 marks the year Nintendo finally released it outside of Japan.
2003:
- Fire Emblem - Again, not new, but new outside Japan.
I skipped a lot of fun games that are spinoff IPs. For instance, Super Princess Peach, Warioware, Luigi's Mansion, and Mario Kart can all be considered spinoffs of the Mario series. Even if the game p
-
Re:Enough sequels
Nintendo has always had a slow trickle of fresh blood. Emphasis on the slow. They still do new IP, but increasingly those new IPs don't go anywhere.
So far, this year they've got no new IP at all. Ditto last year. Though they did publish Xenoblade Saga (developed by Monolith, but Nintendo owns controlling interest in them).
In 2011:
- Fortune Street (looks like a more they took Mario Party and tried to make it more like Monopoly, I wouldn't really call this original, even if it's an original title.)
- Steel Diver - Doesn't look like the most creative idea ever, but I haven't played it and it is new.
- Pushmo - Developed by Intelligent Systems, also a Nintendo subsidiary. Uninspiring looking puzzle game...
2010:
- Spotto! Hardly a runaway hit
- Photo Dojo I'm not sure I'd call this IP at all. it's all avatar based, though I suppose it does have it's own style and look and feel...
- Grill-Off with Ultra Hand! is a thing that exists, apparently.
- Fluidity I've played this briefly. It's fun, but not something you're going to build a franchise out of.
- FlingSmash - Another waggle demo pack-in.
- Aura-Aura Climber - I had never heard of this one. It looks neat, but again, I'm not sure you can build a franchise around it...
2009:
- Rhythm Heaven Another rhythm game. Yawn.
2008: No new IP. I thought Endless Ocean was, but upon closer inspection, it is neither a Nintendo IP, nor is it original, it's a sequel. Maybe you could count Wii Fit?
2007:
Hotel Dusk: Room 215 - I'm not sure who owns the IP for this one. But Nintendo has the publishing rights and I really enjoyed it. They did a follow-up too. Reminds me of the old games like Shadowgate and Deja Vu.
2006:
- Electroplankton - Kind of a art concept thing more than a game.
- Excite Truck I own this. It's fun. But I likely wouldn't have picked it up if it wasn't the "spiritual successor to Excite Bike". It's hard to see any similarities though.
- Odama Quirky medieval Japanese warfare pinball thing.
2005:
- Geist - Not sure if Nintendo owns this or not. They co-developed it with n-Space and Miyamoto himself was involved. I own it and the concept is great, but the execution is often silly. This is the kind of title they could revisit, polish more and turn into something special.
- Nintendogs
- Custom Robo - Older series, but 2004 marks the year Nintendo finally released it outside of Japan.
2003:
- Fire Emblem - Again, not new, but new outside Japan.
I skipped a lot of fun games that are spinoff IPs. For instance, Super Princess Peach, Warioware, Luigi's Mansion, and Mario Kart can all be considered spinoffs of the Mario series. Even if the game p
-
Re:Enough sequels
Nintendo has always had a slow trickle of fresh blood. Emphasis on the slow. They still do new IP, but increasingly those new IPs don't go anywhere.
So far, this year they've got no new IP at all. Ditto last year. Though they did publish Xenoblade Saga (developed by Monolith, but Nintendo owns controlling interest in them).
In 2011:
- Fortune Street (looks like a more they took Mario Party and tried to make it more like Monopoly, I wouldn't really call this original, even if it's an original title.)
- Steel Diver - Doesn't look like the most creative idea ever, but I haven't played it and it is new.
- Pushmo - Developed by Intelligent Systems, also a Nintendo subsidiary. Uninspiring looking puzzle game...
2010:
- Spotto! Hardly a runaway hit
- Photo Dojo I'm not sure I'd call this IP at all. it's all avatar based, though I suppose it does have it's own style and look and feel...
- Grill-Off with Ultra Hand! is a thing that exists, apparently.
- Fluidity I've played this briefly. It's fun, but not something you're going to build a franchise out of.
- FlingSmash - Another waggle demo pack-in.
- Aura-Aura Climber - I had never heard of this one. It looks neat, but again, I'm not sure you can build a franchise around it...
2009:
- Rhythm Heaven Another rhythm game. Yawn.
2008: No new IP. I thought Endless Ocean was, but upon closer inspection, it is neither a Nintendo IP, nor is it original, it's a sequel. Maybe you could count Wii Fit?
2007:
Hotel Dusk: Room 215 - I'm not sure who owns the IP for this one. But Nintendo has the publishing rights and I really enjoyed it. They did a follow-up too. Reminds me of the old games like Shadowgate and Deja Vu.
2006:
- Electroplankton - Kind of a art concept thing more than a game.
- Excite Truck I own this. It's fun. But I likely wouldn't have picked it up if it wasn't the "spiritual successor to Excite Bike". It's hard to see any similarities though.
- Odama Quirky medieval Japanese warfare pinball thing.
2005:
- Geist - Not sure if Nintendo owns this or not. They co-developed it with n-Space and Miyamoto himself was involved. I own it and the concept is great, but the execution is often silly. This is the kind of title they could revisit, polish more and turn into something special.
- Nintendogs
- Custom Robo - Older series, but 2004 marks the year Nintendo finally released it outside of Japan.
2003:
- Fire Emblem - Again, not new, but new outside Japan.
I skipped a lot of fun games that are spinoff IPs. For instance, Super Princess Peach, Warioware, Luigi's Mansion, and Mario Kart can all be considered spinoffs of the Mario series. Even if the game p
-
Re:Enough sequels
Nintendo has always had a slow trickle of fresh blood. Emphasis on the slow. They still do new IP, but increasingly those new IPs don't go anywhere.
So far, this year they've got no new IP at all. Ditto last year. Though they did publish Xenoblade Saga (developed by Monolith, but Nintendo owns controlling interest in them).
In 2011:
- Fortune Street (looks like a more they took Mario Party and tried to make it more like Monopoly, I wouldn't really call this original, even if it's an original title.)
- Steel Diver - Doesn't look like the most creative idea ever, but I haven't played it and it is new.
- Pushmo - Developed by Intelligent Systems, also a Nintendo subsidiary. Uninspiring looking puzzle game...
2010:
- Spotto! Hardly a runaway hit
- Photo Dojo I'm not sure I'd call this IP at all. it's all avatar based, though I suppose it does have it's own style and look and feel...
- Grill-Off with Ultra Hand! is a thing that exists, apparently.
- Fluidity I've played this briefly. It's fun, but not something you're going to build a franchise out of.
- FlingSmash - Another waggle demo pack-in.
- Aura-Aura Climber - I had never heard of this one. It looks neat, but again, I'm not sure you can build a franchise around it...
2009:
- Rhythm Heaven Another rhythm game. Yawn.
2008: No new IP. I thought Endless Ocean was, but upon closer inspection, it is neither a Nintendo IP, nor is it original, it's a sequel. Maybe you could count Wii Fit?
2007:
Hotel Dusk: Room 215 - I'm not sure who owns the IP for this one. But Nintendo has the publishing rights and I really enjoyed it. They did a follow-up too. Reminds me of the old games like Shadowgate and Deja Vu.
2006:
- Electroplankton - Kind of a art concept thing more than a game.
- Excite Truck I own this. It's fun. But I likely wouldn't have picked it up if it wasn't the "spiritual successor to Excite Bike". It's hard to see any similarities though.
- Odama Quirky medieval Japanese warfare pinball thing.
2005:
- Geist - Not sure if Nintendo owns this or not. They co-developed it with n-Space and Miyamoto himself was involved. I own it and the concept is great, but the execution is often silly. This is the kind of title they could revisit, polish more and turn into something special.
- Nintendogs
- Custom Robo - Older series, but 2004 marks the year Nintendo finally released it outside of Japan.
2003:
- Fire Emblem - Again, not new, but new outside Japan.
I skipped a lot of fun games that are spinoff IPs. For instance, Super Princess Peach, Warioware, Luigi's Mansion, and Mario Kart can all be considered spinoffs of the Mario series. Even if the game p
-
Re:Enough sequels
Nintendo has always had a slow trickle of fresh blood. Emphasis on the slow. They still do new IP, but increasingly those new IPs don't go anywhere.
So far, this year they've got no new IP at all. Ditto last year. Though they did publish Xenoblade Saga (developed by Monolith, but Nintendo owns controlling interest in them).
In 2011:
- Fortune Street (looks like a more they took Mario Party and tried to make it more like Monopoly, I wouldn't really call this original, even if it's an original title.)
- Steel Diver - Doesn't look like the most creative idea ever, but I haven't played it and it is new.
- Pushmo - Developed by Intelligent Systems, also a Nintendo subsidiary. Uninspiring looking puzzle game...
2010:
- Spotto! Hardly a runaway hit
- Photo Dojo I'm not sure I'd call this IP at all. it's all avatar based, though I suppose it does have it's own style and look and feel...
- Grill-Off with Ultra Hand! is a thing that exists, apparently.
- Fluidity I've played this briefly. It's fun, but not something you're going to build a franchise out of.
- FlingSmash - Another waggle demo pack-in.
- Aura-Aura Climber - I had never heard of this one. It looks neat, but again, I'm not sure you can build a franchise around it...
2009:
- Rhythm Heaven Another rhythm game. Yawn.
2008: No new IP. I thought Endless Ocean was, but upon closer inspection, it is neither a Nintendo IP, nor is it original, it's a sequel. Maybe you could count Wii Fit?
2007:
Hotel Dusk: Room 215 - I'm not sure who owns the IP for this one. But Nintendo has the publishing rights and I really enjoyed it. They did a follow-up too. Reminds me of the old games like Shadowgate and Deja Vu.
2006:
- Electroplankton - Kind of a art concept thing more than a game.
- Excite Truck I own this. It's fun. But I likely wouldn't have picked it up if it wasn't the "spiritual successor to Excite Bike". It's hard to see any similarities though.
- Odama Quirky medieval Japanese warfare pinball thing.
2005:
- Geist - Not sure if Nintendo owns this or not. They co-developed it with n-Space and Miyamoto himself was involved. I own it and the concept is great, but the execution is often silly. This is the kind of title they could revisit, polish more and turn into something special.
- Nintendogs
- Custom Robo - Older series, but 2004 marks the year Nintendo finally released it outside of Japan.
2003:
- Fire Emblem - Again, not new, but new outside Japan.
I skipped a lot of fun games that are spinoff IPs. For instance, Super Princess Peach, Warioware, Luigi's Mansion, and Mario Kart can all be considered spinoffs of the Mario series. Even if the game p
-
Re:Enough sequels
Nintendo has always had a slow trickle of fresh blood. Emphasis on the slow. They still do new IP, but increasingly those new IPs don't go anywhere.
So far, this year they've got no new IP at all. Ditto last year. Though they did publish Xenoblade Saga (developed by Monolith, but Nintendo owns controlling interest in them).
In 2011:
- Fortune Street (looks like a more they took Mario Party and tried to make it more like Monopoly, I wouldn't really call this original, even if it's an original title.)
- Steel Diver - Doesn't look like the most creative idea ever, but I haven't played it and it is new.
- Pushmo - Developed by Intelligent Systems, also a Nintendo subsidiary. Uninspiring looking puzzle game...
2010:
- Spotto! Hardly a runaway hit
- Photo Dojo I'm not sure I'd call this IP at all. it's all avatar based, though I suppose it does have it's own style and look and feel...
- Grill-Off with Ultra Hand! is a thing that exists, apparently.
- Fluidity I've played this briefly. It's fun, but not something you're going to build a franchise out of.
- FlingSmash - Another waggle demo pack-in.
- Aura-Aura Climber - I had never heard of this one. It looks neat, but again, I'm not sure you can build a franchise around it...
2009:
- Rhythm Heaven Another rhythm game. Yawn.
2008: No new IP. I thought Endless Ocean was, but upon closer inspection, it is neither a Nintendo IP, nor is it original, it's a sequel. Maybe you could count Wii Fit?
2007:
Hotel Dusk: Room 215 - I'm not sure who owns the IP for this one. But Nintendo has the publishing rights and I really enjoyed it. They did a follow-up too. Reminds me of the old games like Shadowgate and Deja Vu.
2006:
- Electroplankton - Kind of a art concept thing more than a game.
- Excite Truck I own this. It's fun. But I likely wouldn't have picked it up if it wasn't the "spiritual successor to Excite Bike". It's hard to see any similarities though.
- Odama Quirky medieval Japanese warfare pinball thing.
2005:
- Geist - Not sure if Nintendo owns this or not. They co-developed it with n-Space and Miyamoto himself was involved. I own it and the concept is great, but the execution is often silly. This is the kind of title they could revisit, polish more and turn into something special.
- Nintendogs
- Custom Robo - Older series, but 2004 marks the year Nintendo finally released it outside of Japan.
2003:
- Fire Emblem - Again, not new, but new outside Japan.
I skipped a lot of fun games that are spinoff IPs. For instance, Super Princess Peach, Warioware, Luigi's Mansion, and Mario Kart can all be considered spinoffs of the Mario series. Even if the game p
-
Re:Enough sequels
Nintendo has always had a slow trickle of fresh blood. Emphasis on the slow. They still do new IP, but increasingly those new IPs don't go anywhere.
So far, this year they've got no new IP at all. Ditto last year. Though they did publish Xenoblade Saga (developed by Monolith, but Nintendo owns controlling interest in them).
In 2011:
- Fortune Street (looks like a more they took Mario Party and tried to make it more like Monopoly, I wouldn't really call this original, even if it's an original title.)
- Steel Diver - Doesn't look like the most creative idea ever, but I haven't played it and it is new.
- Pushmo - Developed by Intelligent Systems, also a Nintendo subsidiary. Uninspiring looking puzzle game...
2010:
- Spotto! Hardly a runaway hit
- Photo Dojo I'm not sure I'd call this IP at all. it's all avatar based, though I suppose it does have it's own style and look and feel...
- Grill-Off with Ultra Hand! is a thing that exists, apparently.
- Fluidity I've played this briefly. It's fun, but not something you're going to build a franchise out of.
- FlingSmash - Another waggle demo pack-in.
- Aura-Aura Climber - I had never heard of this one. It looks neat, but again, I'm not sure you can build a franchise around it...
2009:
- Rhythm Heaven Another rhythm game. Yawn.
2008: No new IP. I thought Endless Ocean was, but upon closer inspection, it is neither a Nintendo IP, nor is it original, it's a sequel. Maybe you could count Wii Fit?
2007:
Hotel Dusk: Room 215 - I'm not sure who owns the IP for this one. But Nintendo has the publishing rights and I really enjoyed it. They did a follow-up too. Reminds me of the old games like Shadowgate and Deja Vu.
2006:
- Electroplankton - Kind of a art concept thing more than a game.
- Excite Truck I own this. It's fun. But I likely wouldn't have picked it up if it wasn't the "spiritual successor to Excite Bike". It's hard to see any similarities though.
- Odama Quirky medieval Japanese warfare pinball thing.
2005:
- Geist - Not sure if Nintendo owns this or not. They co-developed it with n-Space and Miyamoto himself was involved. I own it and the concept is great, but the execution is often silly. This is the kind of title they could revisit, polish more and turn into something special.
- Nintendogs
- Custom Robo - Older series, but 2004 marks the year Nintendo finally released it outside of Japan.
2003:
- Fire Emblem - Again, not new, but new outside Japan.
I skipped a lot of fun games that are spinoff IPs. For instance, Super Princess Peach, Warioware, Luigi's Mansion, and Mario Kart can all be considered spinoffs of the Mario series. Even if the game p
-
Re:Enough sequels
Nintendo has always had a slow trickle of fresh blood. Emphasis on the slow. They still do new IP, but increasingly those new IPs don't go anywhere.
So far, this year they've got no new IP at all. Ditto last year. Though they did publish Xenoblade Saga (developed by Monolith, but Nintendo owns controlling interest in them).
In 2011:
- Fortune Street (looks like a more they took Mario Party and tried to make it more like Monopoly, I wouldn't really call this original, even if it's an original title.)
- Steel Diver - Doesn't look like the most creative idea ever, but I haven't played it and it is new.
- Pushmo - Developed by Intelligent Systems, also a Nintendo subsidiary. Uninspiring looking puzzle game...
2010:
- Spotto! Hardly a runaway hit
- Photo Dojo I'm not sure I'd call this IP at all. it's all avatar based, though I suppose it does have it's own style and look and feel...
- Grill-Off with Ultra Hand! is a thing that exists, apparently.
- Fluidity I've played this briefly. It's fun, but not something you're going to build a franchise out of.
- FlingSmash - Another waggle demo pack-in.
- Aura-Aura Climber - I had never heard of this one. It looks neat, but again, I'm not sure you can build a franchise around it...
2009:
- Rhythm Heaven Another rhythm game. Yawn.
2008: No new IP. I thought Endless Ocean was, but upon closer inspection, it is neither a Nintendo IP, nor is it original, it's a sequel. Maybe you could count Wii Fit?
2007:
Hotel Dusk: Room 215 - I'm not sure who owns the IP for this one. But Nintendo has the publishing rights and I really enjoyed it. They did a follow-up too. Reminds me of the old games like Shadowgate and Deja Vu.
2006:
- Electroplankton - Kind of a art concept thing more than a game.
- Excite Truck I own this. It's fun. But I likely wouldn't have picked it up if it wasn't the "spiritual successor to Excite Bike". It's hard to see any similarities though.
- Odama Quirky medieval Japanese warfare pinball thing.
2005:
- Geist - Not sure if Nintendo owns this or not. They co-developed it with n-Space and Miyamoto himself was involved. I own it and the concept is great, but the execution is often silly. This is the kind of title they could revisit, polish more and turn into something special.
- Nintendogs
- Custom Robo - Older series, but 2004 marks the year Nintendo finally released it outside of Japan.
2003:
- Fire Emblem - Again, not new, but new outside Japan.
I skipped a lot of fun games that are spinoff IPs. For instance, Super Princess Peach, Warioware, Luigi's Mansion, and Mario Kart can all be considered spinoffs of the Mario series. Even if the game p
-
Re:Enough sequels
Nintendo has always had a slow trickle of fresh blood. Emphasis on the slow. They still do new IP, but increasingly those new IPs don't go anywhere.
So far, this year they've got no new IP at all. Ditto last year. Though they did publish Xenoblade Saga (developed by Monolith, but Nintendo owns controlling interest in them).
In 2011:
- Fortune Street (looks like a more they took Mario Party and tried to make it more like Monopoly, I wouldn't really call this original, even if it's an original title.)
- Steel Diver - Doesn't look like the most creative idea ever, but I haven't played it and it is new.
- Pushmo - Developed by Intelligent Systems, also a Nintendo subsidiary. Uninspiring looking puzzle game...
2010:
- Spotto! Hardly a runaway hit
- Photo Dojo I'm not sure I'd call this IP at all. it's all avatar based, though I suppose it does have it's own style and look and feel...
- Grill-Off with Ultra Hand! is a thing that exists, apparently.
- Fluidity I've played this briefly. It's fun, but not something you're going to build a franchise out of.
- FlingSmash - Another waggle demo pack-in.
- Aura-Aura Climber - I had never heard of this one. It looks neat, but again, I'm not sure you can build a franchise around it...
2009:
- Rhythm Heaven Another rhythm game. Yawn.
2008: No new IP. I thought Endless Ocean was, but upon closer inspection, it is neither a Nintendo IP, nor is it original, it's a sequel. Maybe you could count Wii Fit?
2007:
Hotel Dusk: Room 215 - I'm not sure who owns the IP for this one. But Nintendo has the publishing rights and I really enjoyed it. They did a follow-up too. Reminds me of the old games like Shadowgate and Deja Vu.
2006:
- Electroplankton - Kind of a art concept thing more than a game.
- Excite Truck I own this. It's fun. But I likely wouldn't have picked it up if it wasn't the "spiritual successor to Excite Bike". It's hard to see any similarities though.
- Odama Quirky medieval Japanese warfare pinball thing.
2005:
- Geist - Not sure if Nintendo owns this or not. They co-developed it with n-Space and Miyamoto himself was involved. I own it and the concept is great, but the execution is often silly. This is the kind of title they could revisit, polish more and turn into something special.
- Nintendogs
- Custom Robo - Older series, but 2004 marks the year Nintendo finally released it outside of Japan.
2003:
- Fire Emblem - Again, not new, but new outside Japan.
I skipped a lot of fun games that are spinoff IPs. For instance, Super Princess Peach, Warioware, Luigi's Mansion, and Mario Kart can all be considered spinoffs of the Mario series. Even if the game p
-
Re:Enough sequels
Nintendo has always had a slow trickle of fresh blood. Emphasis on the slow. They still do new IP, but increasingly those new IPs don't go anywhere.
So far, this year they've got no new IP at all. Ditto last year. Though they did publish Xenoblade Saga (developed by Monolith, but Nintendo owns controlling interest in them).
In 2011:
- Fortune Street (looks like a more they took Mario Party and tried to make it more like Monopoly, I wouldn't really call this original, even if it's an original title.)
- Steel Diver - Doesn't look like the most creative idea ever, but I haven't played it and it is new.
- Pushmo - Developed by Intelligent Systems, also a Nintendo subsidiary. Uninspiring looking puzzle game...
2010:
- Spotto! Hardly a runaway hit
- Photo Dojo I'm not sure I'd call this IP at all. it's all avatar based, though I suppose it does have it's own style and look and feel...
- Grill-Off with Ultra Hand! is a thing that exists, apparently.
- Fluidity I've played this briefly. It's fun, but not something you're going to build a franchise out of.
- FlingSmash - Another waggle demo pack-in.
- Aura-Aura Climber - I had never heard of this one. It looks neat, but again, I'm not sure you can build a franchise around it...
2009:
- Rhythm Heaven Another rhythm game. Yawn.
2008: No new IP. I thought Endless Ocean was, but upon closer inspection, it is neither a Nintendo IP, nor is it original, it's a sequel. Maybe you could count Wii Fit?
2007:
Hotel Dusk: Room 215 - I'm not sure who owns the IP for this one. But Nintendo has the publishing rights and I really enjoyed it. They did a follow-up too. Reminds me of the old games like Shadowgate and Deja Vu.
2006:
- Electroplankton - Kind of a art concept thing more than a game.
- Excite Truck I own this. It's fun. But I likely wouldn't have picked it up if it wasn't the "spiritual successor to Excite Bike". It's hard to see any similarities though.
- Odama Quirky medieval Japanese warfare pinball thing.
2005:
- Geist - Not sure if Nintendo owns this or not. They co-developed it with n-Space and Miyamoto himself was involved. I own it and the concept is great, but the execution is often silly. This is the kind of title they could revisit, polish more and turn into something special.
- Nintendogs
- Custom Robo - Older series, but 2004 marks the year Nintendo finally released it outside of Japan.
2003:
- Fire Emblem - Again, not new, but new outside Japan.
I skipped a lot of fun games that are spinoff IPs. For instance, Super Princess Peach, Warioware, Luigi's Mansion, and Mario Kart can all be considered spinoffs of the Mario series. Even if the game p
-
Re:Enough sequels
Nintendo has always had a slow trickle of fresh blood. Emphasis on the slow. They still do new IP, but increasingly those new IPs don't go anywhere.
So far, this year they've got no new IP at all. Ditto last year. Though they did publish Xenoblade Saga (developed by Monolith, but Nintendo owns controlling interest in them).
In 2011:
- Fortune Street (looks like a more they took Mario Party and tried to make it more like Monopoly, I wouldn't really call this original, even if it's an original title.)
- Steel Diver - Doesn't look like the most creative idea ever, but I haven't played it and it is new.
- Pushmo - Developed by Intelligent Systems, also a Nintendo subsidiary. Uninspiring looking puzzle game...
2010:
- Spotto! Hardly a runaway hit
- Photo Dojo I'm not sure I'd call this IP at all. it's all avatar based, though I suppose it does have it's own style and look and feel...
- Grill-Off with Ultra Hand! is a thing that exists, apparently.
- Fluidity I've played this briefly. It's fun, but not something you're going to build a franchise out of.
- FlingSmash - Another waggle demo pack-in.
- Aura-Aura Climber - I had never heard of this one. It looks neat, but again, I'm not sure you can build a franchise around it...
2009:
- Rhythm Heaven Another rhythm game. Yawn.
2008: No new IP. I thought Endless Ocean was, but upon closer inspection, it is neither a Nintendo IP, nor is it original, it's a sequel. Maybe you could count Wii Fit?
2007:
Hotel Dusk: Room 215 - I'm not sure who owns the IP for this one. But Nintendo has the publishing rights and I really enjoyed it. They did a follow-up too. Reminds me of the old games like Shadowgate and Deja Vu.
2006:
- Electroplankton - Kind of a art concept thing more than a game.
- Excite Truck I own this. It's fun. But I likely wouldn't have picked it up if it wasn't the "spiritual successor to Excite Bike". It's hard to see any similarities though.
- Odama Quirky medieval Japanese warfare pinball thing.
2005:
- Geist - Not sure if Nintendo owns this or not. They co-developed it with n-Space and Miyamoto himself was involved. I own it and the concept is great, but the execution is often silly. This is the kind of title they could revisit, polish more and turn into something special.
- Nintendogs
- Custom Robo - Older series, but 2004 marks the year Nintendo finally released it outside of Japan.
2003:
- Fire Emblem - Again, not new, but new outside Japan.
I skipped a lot of fun games that are spinoff IPs. For instance, Super Princess Peach, Warioware, Luigi's Mansion, and Mario Kart can all be considered spinoffs of the Mario series. Even if the game p
-
Re:Enough sequels
Nintendo has always had a slow trickle of fresh blood. Emphasis on the slow. They still do new IP, but increasingly those new IPs don't go anywhere.
So far, this year they've got no new IP at all. Ditto last year. Though they did publish Xenoblade Saga (developed by Monolith, but Nintendo owns controlling interest in them).
In 2011:
- Fortune Street (looks like a more they took Mario Party and tried to make it more like Monopoly, I wouldn't really call this original, even if it's an original title.)
- Steel Diver - Doesn't look like the most creative idea ever, but I haven't played it and it is new.
- Pushmo - Developed by Intelligent Systems, also a Nintendo subsidiary. Uninspiring looking puzzle game...
2010:
- Spotto! Hardly a runaway hit
- Photo Dojo I'm not sure I'd call this IP at all. it's all avatar based, though I suppose it does have it's own style and look and feel...
- Grill-Off with Ultra Hand! is a thing that exists, apparently.
- Fluidity I've played this briefly. It's fun, but not something you're going to build a franchise out of.
- FlingSmash - Another waggle demo pack-in.
- Aura-Aura Climber - I had never heard of this one. It looks neat, but again, I'm not sure you can build a franchise around it...
2009:
- Rhythm Heaven Another rhythm game. Yawn.
2008: No new IP. I thought Endless Ocean was, but upon closer inspection, it is neither a Nintendo IP, nor is it original, it's a sequel. Maybe you could count Wii Fit?
2007:
Hotel Dusk: Room 215 - I'm not sure who owns the IP for this one. But Nintendo has the publishing rights and I really enjoyed it. They did a follow-up too. Reminds me of the old games like Shadowgate and Deja Vu.
2006:
- Electroplankton - Kind of a art concept thing more than a game.
- Excite Truck I own this. It's fun. But I likely wouldn't have picked it up if it wasn't the "spiritual successor to Excite Bike". It's hard to see any similarities though.
- Odama Quirky medieval Japanese warfare pinball thing.
2005:
- Geist - Not sure if Nintendo owns this or not. They co-developed it with n-Space and Miyamoto himself was involved. I own it and the concept is great, but the execution is often silly. This is the kind of title they could revisit, polish more and turn into something special.
- Nintendogs
- Custom Robo - Older series, but 2004 marks the year Nintendo finally released it outside of Japan.
2003:
- Fire Emblem - Again, not new, but new outside Japan.
I skipped a lot of fun games that are spinoff IPs. For instance, Super Princess Peach, Warioware, Luigi's Mansion, and Mario Kart can all be considered spinoffs of the Mario series. Even if the game p
-
Re:Enough sequels
Nintendo has always had a slow trickle of fresh blood. Emphasis on the slow. They still do new IP, but increasingly those new IPs don't go anywhere.
So far, this year they've got no new IP at all. Ditto last year. Though they did publish Xenoblade Saga (developed by Monolith, but Nintendo owns controlling interest in them).
In 2011:
- Fortune Street (looks like a more they took Mario Party and tried to make it more like Monopoly, I wouldn't really call this original, even if it's an original title.)
- Steel Diver - Doesn't look like the most creative idea ever, but I haven't played it and it is new.
- Pushmo - Developed by Intelligent Systems, also a Nintendo subsidiary. Uninspiring looking puzzle game...
2010:
- Spotto! Hardly a runaway hit
- Photo Dojo I'm not sure I'd call this IP at all. it's all avatar based, though I suppose it does have it's own style and look and feel...
- Grill-Off with Ultra Hand! is a thing that exists, apparently.
- Fluidity I've played this briefly. It's fun, but not something you're going to build a franchise out of.
- FlingSmash - Another waggle demo pack-in.
- Aura-Aura Climber - I had never heard of this one. It looks neat, but again, I'm not sure you can build a franchise around it...
2009:
- Rhythm Heaven Another rhythm game. Yawn.
2008: No new IP. I thought Endless Ocean was, but upon closer inspection, it is neither a Nintendo IP, nor is it original, it's a sequel. Maybe you could count Wii Fit?
2007:
Hotel Dusk: Room 215 - I'm not sure who owns the IP for this one. But Nintendo has the publishing rights and I really enjoyed it. They did a follow-up too. Reminds me of the old games like Shadowgate and Deja Vu.
2006:
- Electroplankton - Kind of a art concept thing more than a game.
- Excite Truck I own this. It's fun. But I likely wouldn't have picked it up if it wasn't the "spiritual successor to Excite Bike". It's hard to see any similarities though.
- Odama Quirky medieval Japanese warfare pinball thing.
2005:
- Geist - Not sure if Nintendo owns this or not. They co-developed it with n-Space and Miyamoto himself was involved. I own it and the concept is great, but the execution is often silly. This is the kind of title they could revisit, polish more and turn into something special.
- Nintendogs
- Custom Robo - Older series, but 2004 marks the year Nintendo finally released it outside of Japan.
2003:
- Fire Emblem - Again, not new, but new outside Japan.
I skipped a lot of fun games that are spinoff IPs. For instance, Super Princess Peach, Warioware, Luigi's Mansion, and Mario Kart can all be considered spinoffs of the Mario series. Even if the game p
-
Re:Enough sequels
Nintendo has always had a slow trickle of fresh blood. Emphasis on the slow. They still do new IP, but increasingly those new IPs don't go anywhere.
So far, this year they've got no new IP at all. Ditto last year. Though they did publish Xenoblade Saga (developed by Monolith, but Nintendo owns controlling interest in them).
In 2011:
- Fortune Street (looks like a more they took Mario Party and tried to make it more like Monopoly, I wouldn't really call this original, even if it's an original title.)
- Steel Diver - Doesn't look like the most creative idea ever, but I haven't played it and it is new.
- Pushmo - Developed by Intelligent Systems, also a Nintendo subsidiary. Uninspiring looking puzzle game...
2010:
- Spotto! Hardly a runaway hit
- Photo Dojo I'm not sure I'd call this IP at all. it's all avatar based, though I suppose it does have it's own style and look and feel...
- Grill-Off with Ultra Hand! is a thing that exists, apparently.
- Fluidity I've played this briefly. It's fun, but not something you're going to build a franchise out of.
- FlingSmash - Another waggle demo pack-in.
- Aura-Aura Climber - I had never heard of this one. It looks neat, but again, I'm not sure you can build a franchise around it...
2009:
- Rhythm Heaven Another rhythm game. Yawn.
2008: No new IP. I thought Endless Ocean was, but upon closer inspection, it is neither a Nintendo IP, nor is it original, it's a sequel. Maybe you could count Wii Fit?
2007:
Hotel Dusk: Room 215 - I'm not sure who owns the IP for this one. But Nintendo has the publishing rights and I really enjoyed it. They did a follow-up too. Reminds me of the old games like Shadowgate and Deja Vu.
2006:
- Electroplankton - Kind of a art concept thing more than a game.
- Excite Truck I own this. It's fun. But I likely wouldn't have picked it up if it wasn't the "spiritual successor to Excite Bike". It's hard to see any similarities though.
- Odama Quirky medieval Japanese warfare pinball thing.
2005:
- Geist - Not sure if Nintendo owns this or not. They co-developed it with n-Space and Miyamoto himself was involved. I own it and the concept is great, but the execution is often silly. This is the kind of title they could revisit, polish more and turn into something special.
- Nintendogs
- Custom Robo - Older series, but 2004 marks the year Nintendo finally released it outside of Japan.
2003:
- Fire Emblem - Again, not new, but new outside Japan.
I skipped a lot of fun games that are spinoff IPs. For instance, Super Princess Peach, Warioware, Luigi's Mansion, and Mario Kart can all be considered spinoffs of the Mario series. Even if the game p
-
Re:Enough sequels
Nintendo has always had a slow trickle of fresh blood. Emphasis on the slow. They still do new IP, but increasingly those new IPs don't go anywhere.
So far, this year they've got no new IP at all. Ditto last year. Though they did publish Xenoblade Saga (developed by Monolith, but Nintendo owns controlling interest in them).
In 2011:
- Fortune Street (looks like a more they took Mario Party and tried to make it more like Monopoly, I wouldn't really call this original, even if it's an original title.)
- Steel Diver - Doesn't look like the most creative idea ever, but I haven't played it and it is new.
- Pushmo - Developed by Intelligent Systems, also a Nintendo subsidiary. Uninspiring looking puzzle game...
2010:
- Spotto! Hardly a runaway hit
- Photo Dojo I'm not sure I'd call this IP at all. it's all avatar based, though I suppose it does have it's own style and look and feel...
- Grill-Off with Ultra Hand! is a thing that exists, apparently.
- Fluidity I've played this briefly. It's fun, but not something you're going to build a franchise out of.
- FlingSmash - Another waggle demo pack-in.
- Aura-Aura Climber - I had never heard of this one. It looks neat, but again, I'm not sure you can build a franchise around it...
2009:
- Rhythm Heaven Another rhythm game. Yawn.
2008: No new IP. I thought Endless Ocean was, but upon closer inspection, it is neither a Nintendo IP, nor is it original, it's a sequel. Maybe you could count Wii Fit?
2007:
Hotel Dusk: Room 215 - I'm not sure who owns the IP for this one. But Nintendo has the publishing rights and I really enjoyed it. They did a follow-up too. Reminds me of the old games like Shadowgate and Deja Vu.
2006:
- Electroplankton - Kind of a art concept thing more than a game.
- Excite Truck I own this. It's fun. But I likely wouldn't have picked it up if it wasn't the "spiritual successor to Excite Bike". It's hard to see any similarities though.
- Odama Quirky medieval Japanese warfare pinball thing.
2005:
- Geist - Not sure if Nintendo owns this or not. They co-developed it with n-Space and Miyamoto himself was involved. I own it and the concept is great, but the execution is often silly. This is the kind of title they could revisit, polish more and turn into something special.
- Nintendogs
- Custom Robo - Older series, but 2004 marks the year Nintendo finally released it outside of Japan.
2003:
- Fire Emblem - Again, not new, but new outside Japan.
I skipped a lot of fun games that are spinoff IPs. For instance, Super Princess Peach, Warioware, Luigi's Mansion, and Mario Kart can all be considered spinoffs of the Mario series. Even if the game p
-
Neuromancer: you are sent to the justice booths