Domain: moddb.com
Stories and comments across the archive that link to moddb.com.
Comments · 96
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Re:My all-time favourite
Over 60 new systems,over 150 new ships,more new weapons than I can count,the ability to buy and fly nearly every ship,including the destroyers and carriers,and improved AI,THAT is just a texture pack? But that does illustrate a good point about games with a healthy modding community. That even though some mods won't be everyone's cup of tea,that there will usually be something that breathes new life and adds value to your game,and all for free.
I mean look at this list of mods for Freelancer. You have ones like Discovery that give you completely new challenges while keeping the core of the gameplay intact,you have mods that are total conversions that give you a completely new game to play,like BSG, SG1,and Star Wars,and then you have the many mods that simply add new components to multiplayer,like fastlane,which took a single idea from one of the single player missions(race an NPC through a wild space course) and built upon it to make a whole new racing game out of Freelancer.
But I'm with you in that I don't understand why Freelancer doesn't get get more attention because of its modding community. It is VERY easy to mod,they have their own mod manager that makes switching between mods a single click away,and Freelancer can let you build just about any Sci Fi world you ever wanted to explore. So why it doesn't receive more attention I don't know. But considering that Freelancer can be picked up quite cheap at places like Amazon,and that Freelancer has hundreds of hours worth of great mods to play after you beaten the game,maybe this post will cause some of my fellow slashdotters to go check it out. For me it is one of the few games that I never uninstall,it's that good.
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Re:My all-time favourite
Over 60 new systems,over 150 new ships,more new weapons than I can count,the ability to buy and fly nearly every ship,including the destroyers and carriers,and improved AI,THAT is just a texture pack? But that does illustrate a good point about games with a healthy modding community. That even though some mods won't be everyone's cup of tea,that there will usually be something that breathes new life and adds value to your game,and all for free.
I mean look at this list of mods for Freelancer. You have ones like Discovery that give you completely new challenges while keeping the core of the gameplay intact,you have mods that are total conversions that give you a completely new game to play,like BSG, SG1,and Star Wars,and then you have the many mods that simply add new components to multiplayer,like fastlane,which took a single idea from one of the single player missions(race an NPC through a wild space course) and built upon it to make a whole new racing game out of Freelancer.
But I'm with you in that I don't understand why Freelancer doesn't get get more attention because of its modding community. It is VERY easy to mod,they have their own mod manager that makes switching between mods a single click away,and Freelancer can let you build just about any Sci Fi world you ever wanted to explore. So why it doesn't receive more attention I don't know. But considering that Freelancer can be picked up quite cheap at places like Amazon,and that Freelancer has hundreds of hours worth of great mods to play after you beaten the game,maybe this post will cause some of my fellow slashdotters to go check it out. For me it is one of the few games that I never uninstall,it's that good.
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Re:My all-time favourite
Over 60 new systems,over 150 new ships,more new weapons than I can count,the ability to buy and fly nearly every ship,including the destroyers and carriers,and improved AI,THAT is just a texture pack? But that does illustrate a good point about games with a healthy modding community. That even though some mods won't be everyone's cup of tea,that there will usually be something that breathes new life and adds value to your game,and all for free.
I mean look at this list of mods for Freelancer. You have ones like Discovery that give you completely new challenges while keeping the core of the gameplay intact,you have mods that are total conversions that give you a completely new game to play,like BSG, SG1,and Star Wars,and then you have the many mods that simply add new components to multiplayer,like fastlane,which took a single idea from one of the single player missions(race an NPC through a wild space course) and built upon it to make a whole new racing game out of Freelancer.
But I'm with you in that I don't understand why Freelancer doesn't get get more attention because of its modding community. It is VERY easy to mod,they have their own mod manager that makes switching between mods a single click away,and Freelancer can let you build just about any Sci Fi world you ever wanted to explore. So why it doesn't receive more attention I don't know. But considering that Freelancer can be picked up quite cheap at places like Amazon,and that Freelancer has hundreds of hours worth of great mods to play after you beaten the game,maybe this post will cause some of my fellow slashdotters to go check it out. For me it is one of the few games that I never uninstall,it's that good.
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Re:My all-time favourite
Over 60 new systems,over 150 new ships,more new weapons than I can count,the ability to buy and fly nearly every ship,including the destroyers and carriers,and improved AI,THAT is just a texture pack? But that does illustrate a good point about games with a healthy modding community. That even though some mods won't be everyone's cup of tea,that there will usually be something that breathes new life and adds value to your game,and all for free.
I mean look at this list of mods for Freelancer. You have ones like Discovery that give you completely new challenges while keeping the core of the gameplay intact,you have mods that are total conversions that give you a completely new game to play,like BSG, SG1,and Star Wars,and then you have the many mods that simply add new components to multiplayer,like fastlane,which took a single idea from one of the single player missions(race an NPC through a wild space course) and built upon it to make a whole new racing game out of Freelancer.
But I'm with you in that I don't understand why Freelancer doesn't get get more attention because of its modding community. It is VERY easy to mod,they have their own mod manager that makes switching between mods a single click away,and Freelancer can let you build just about any Sci Fi world you ever wanted to explore. So why it doesn't receive more attention I don't know. But considering that Freelancer can be picked up quite cheap at places like Amazon,and that Freelancer has hundreds of hours worth of great mods to play after you beaten the game,maybe this post will cause some of my fellow slashdotters to go check it out. For me it is one of the few games that I never uninstall,it's that good.
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Re:My all-time favourite
Over 60 new systems,over 150 new ships,more new weapons than I can count,the ability to buy and fly nearly every ship,including the destroyers and carriers,and improved AI,THAT is just a texture pack? But that does illustrate a good point about games with a healthy modding community. That even though some mods won't be everyone's cup of tea,that there will usually be something that breathes new life and adds value to your game,and all for free.
I mean look at this list of mods for Freelancer. You have ones like Discovery that give you completely new challenges while keeping the core of the gameplay intact,you have mods that are total conversions that give you a completely new game to play,like BSG, SG1,and Star Wars,and then you have the many mods that simply add new components to multiplayer,like fastlane,which took a single idea from one of the single player missions(race an NPC through a wild space course) and built upon it to make a whole new racing game out of Freelancer.
But I'm with you in that I don't understand why Freelancer doesn't get get more attention because of its modding community. It is VERY easy to mod,they have their own mod manager that makes switching between mods a single click away,and Freelancer can let you build just about any Sci Fi world you ever wanted to explore. So why it doesn't receive more attention I don't know. But considering that Freelancer can be picked up quite cheap at places like Amazon,and that Freelancer has hundreds of hours worth of great mods to play after you beaten the game,maybe this post will cause some of my fellow slashdotters to go check it out. For me it is one of the few games that I never uninstall,it's that good.
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Re:Gameplay vs. Graphics
I am surprised that you're thougths are much like my own. If you like teamplay and id's enginges I think a game I'm making will interest you. It attempts to bring teamplay deep into the split second choices of gameplay, which is very uncommon in at least first person shooters. The core idea is enemies you just can not kill if you're alone. Check it out at moddb
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Even the developers thought the title was stupid.
I am working on a UT3 modding project with one of the environment artists that worked on Legendary.
From what he tells me, pretty much everyone on team that wasn't in management thought the extra title was stupid. -
Re:Ugggggggggg WHY WILL NO ONE USE THE WII
There is a mod for Half-Life 2 where you use the Wii-Remote to control your character. I've never actually played the thing, so I can't speak for how well it works, but I understand that he uses motion controls to throw grenades and swing the crowbar.
The guy's home page seems to be down, though. It's normally found here: http://wii.hl2world.com/
Here is an alternate: http://www.moddb.com/mods/8775/half-life-2-wiimote-mod
Here is a YouTube video of the thing in action: http://www.youtube.com/watch?v=pFa-Dusew0U
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Re:Not a chanceDeus Ex is a truly great game with a great storyline,but how can you bring up the Half Life mods without mentioning They Hunger? Truly a game you shouldn't play with the lights off.
As far as games being art,we are still in the mediums infancy.How many movies from 1900-1930 could truly be considered art? We are just NOW beginning to reach diminishing returns when it comes to throwing more effects on the screen.I believe when it settles down in the next two to three years we will be seeing amazing new games,but not from the game companies.It will come from the modding community.It simply costs too much to make a game today to risk making anything too far from the norm.But the modders have every reason to try something truly innovative,as it will set them apart.
They can talk about "ghettos" all they want,but I truly believe in a few years we will be entering a new "golden age" where all these kids that have grown up on pc will have the kind of high powered tools for making games that we could only dream of when I was a kid.I can't wait to see the kinds of games my boys kids will be playing.Of course,they will look at me with pity and horror just as my boys did when I showed them my Atari and VIC 20,LOL! -
Re:Ridiculous.
I'd be interested to know some details on how the titles were nominated and how the voting was done. Care to share?
Vague approximation from memory: first stage late last year, each ModDB mod and game profile had a vote button on it - each ModDB member was allowed to nominate an unlimited number of mods and games.
Second stage: the top hundred mods and games from the first stage were subjected to a second vote. I think that, once again, each site member could vote for as many as they liked. I think there may be limits on new user accounts, or something - I wasn't paying much attention.
Finals: the top five unreleased mods, then the top five independent games (apparently there weren't enough unreleased games to make it worthwhile, or something), and the top five released mods are posted. Winners!
Tomorrow: the editors' choice awards, which will almost certainly be more esoteric than today's populist results. -
Re:Ridiculous.
Player's choice - it's the players who voted for these. Mod DB had no say in who won, only the people who voted did. If you're interested in the Civ IV mods though, feel free to look and you can vote for your favourite next year.
Disclaimer: I am a site manager for Mod DB. -
More free FPS if you're interested:
There are more indie FPS games listed on Mod DB if anybody wants to give some different ones a whirl. There are also a few listed in the Mod of the Year Top 100 if you're looking for popular ones.
(Yes, I do admin there and this is a shameless plug which is why I've turned off my karma bonus for this post). -
More free FPS if you're interested:
There are more indie FPS games listed on Mod DB if anybody wants to give some different ones a whirl. There are also a few listed in the Mod of the Year Top 100 if you're looking for popular ones.
(Yes, I do admin there and this is a shameless plug which is why I've turned off my karma bonus for this post). -
Re:It's like the games of yesteryears...
Mod DB has info and downloads without the WoP site. Give it a go, you'll probably like the gameplay.
http://www.moddb.com/games/350/world-of-padman
(Yes, I do admin there. Yes, I have turned off karma bonus). -
Obligatory DX1 links
Project HDTP: better looking textures
enhanced OpenGL renderer: allows the game to take advantage of your newer card
Shifter mod: adds some gameplay tweaks
I'd like to add "conversation logs" to the DX3 xmas list. -
Re:Ok...
Many artists will make things for money ONLY. The altruistic spirit of OSS does not translate well to game art (with a few exceptions). Usually, the artists doing things for free are usually the bad ones, and the ones demanding lots of cash are the real deal. But without the latter, any game looks and sounds 1995ish, no matter how good the code is.
What about the eleventy billion people working on free modifications for commercial games? Yes, plenty of that is Bad Art, but there are some fantastic bits of work out there.
The motivations aren't purely financial, either - I've seen a lot of people get jobs as the result of mod work, but I've also seen people already employed in the games industry contribute stuff back to free mods. I think half of Natural Selection was built that way - it acquired fantastic voice acting, music, audio, animations, models and textures as a result. Altruism? Kinda. The whole place seems built on old boys' networks.
So if you want good game art? Stop mucking about in the world of open source and programming, and try looking at the game mods world! -
They HungerOne of the scariest games I've played is a mod for the original Half Life called "They Hunger".The graphics are of course dated today,but the author really knew how to make a scary game, and not just in that "something just jumped out at me" sense. The sounds,the creepy locales,all came together to make for a VERY scary game.If you haven't given it a try,you're in for a treat-
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Re:FOSS games
Aren't going to happen until artists in the medium, 'good' artists rather, decide to start working for free the same way coders do. Some artists will work for publicity alone, bu they seem to be by far in the minority.
Erm... Have you seen the world of game mods? Vast numbers of artists (and programmers), ranging from mediocre to utterly fantastic, working for free - often for fun, often for publicity (making a successful mod is a great way of 'breaking into' the games industry), almost all outside the world of open source games.
I made a simple, single-player mod for Half-Life 2 - called MINERVA, it's been downloaded something like 400,000 times or something ridiculous like that. I've paid a bit of attention to first-person open source games, but beyond a couple of interesting exceptions like Sauerbraten, I haven't seen anything that makes me think "ooh, I'd really like to make a map for that." (Sauerbraten's of interest because it's a fundamentally different way of building maps, and could be a fun artistic challenge - the game is the editor, but admittedly the actual gameplay is rather generic.)
Maybe on a technical level, things work fine with Linux - but far too much open source stuff seems to rely on building a very basic, generic framework and simply assuming that other people will come and turn it into a full game. Sorry, but the technical approach isn't necessarily going to work - think of a brilliant gameplay idea, and then work on the technical aspects necessary to make that playable. And please, please stop cloning existing games - if you're programming a game from scratch, do something new - something which will attract free artists and gameplay implementers like myself! -
Natural Selection
I think the mod you're referring to is Natural Selection. If I'm not mistaken, the mod has been updated for HL2 as well.
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Re:Thats funny......
Close. It's actually Starkiller, a mod for C&C Generals.
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Re:Thats funny......
i'm pretty sure that was actually an early trailer for project revolution, a total conversion mod for warcraft three whose goal was to recreate starcraft 1 as a mod for wc3.
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Re:Some suggestions
I think that the Natural Selection mod for half life, might be what you're looking for. But having never played it, I can't say for sure.
ZzzzSleep. -
Oops
I ran across this looking for something completely unrelated, apparently DDay still has a community and lots of updates: http://ddc.planetquake.gamespy.com/site/ http://mods.moddb.com/8832/dday-normandy-/ So the last link I gave was the wrong one, sorry!
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Re:I had an idea for this type of game
So... this?
http://mods.moddb.com/4064/brainbread/ -
Tremulous!!
Easily the best free (oss) game in existence is Tremulous! http://www.tremulous.net/ Check the demo if you don't believe me http://mods.moddb.com/3449/tremulous/ Windows and Linux clients, as well as an independent Mac client, 100+ servers, all free. And the wallwalking ROX!
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anyone find it interesting...Cynics vote.
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anyone find it interesting...Cynics vote.
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Re:Remakes in General would do well
What I would love to see is StarCraft 3D- They could use the WarCraft III engine and sell it as an expansion to WarCraft III.
Aye, Google and ye shall recieve. -
Re:No indie hits...?!
I was thinking "Darwinia". Take a look at the Steam (Gasp shock horror proprietary lock-in yadda yadda) games list and it's definately got a fair few which are close to being hits in their own sphere. Rag Doll Kung Fu, for example.
The reason there are no hit indie games in a wider scope is because they don't have anything to draw people's attention. People just don't buy games unless they:
a. Have a good history of games with that same name, for example the UT series, The Sims, Half-Life, Halo.
b. Come from a studio with a reputation who can market the "From the makers of ..." line, for example Bullfrog with Theme Park/Theme Hospital/Dungeon Keeper
c. Are associated with a film, and are hence buoyed by its marketing budget.
This rule becomes more true as you move towards consoles, since there is no way to grab an indie game demo on a quick download for your 360, and hence there is no development for consoles. In a similar vein, this influences buying decisions on PCs, leading to a lack of people willing to try other things because their console gaming buddies have never heard of it.
(Shameless plug) Encourage people to look at mods to bring them back into the 'give it a go' way of thinking. http://www.moddb.com/ is a good starting place, or just Google for "Mods [game]". -
Had to-Mad Money.
But not everyone feels that mods should involve money.
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Make your own money tree.
"I've been thinking about this issue lately, and I'm stuck with a conundrum: Why are people so interested in modding commercial games, when they could use a Free game engine instead and have their work more widely available?"
How about because they're thinking of making money with their mods. As for commercial being better? You be the judge (wmv) -
Deja Vu?
Is this the same Red Orchestra you could get for free as a mod for UT2K4?
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Morrowind - Ashes of the Apocalypse
I bought Morrowind for my PC solely so I could try out the mod Ashes of Apocalyps (http://mods.moddb.com/4379/Ashes-of-Apocalypse/)
. I was really excited because the mod description made it out to be like an updated Fallout. In many respects, it was and I was pleased with it. Eventually though, I tired of it and played just regular ol' Morrowind. Since that glorious day I have bought all expansion packs for it and eagerly anticipate Oblivion. In my case, the mod scene truly drove sales on multiple levels for Bethesda. p.s. I heard Bethesda is working on the next installment of Fallout. If it's anything like Morrowind (except in post-nuclear setting), I expect great things. -
Re:Single player Mods?
Most of the mods are still being worked on.
Here is a list I have found
http://games.moddb.com/61/ -
April Fools Day Sites
Isn't April Fools Day just the best? =] For a 'full' list of sites pulling pranks today check out this list here
Here is a sample:
kellyosbourne.org - Sanctuary records group shut us down
nukefreezone.net - Making fun of atrios.blogspot.com
weebl.jolt.co.uk - Replaced with Cats-By-Mail
telecom.co.nz - Click 2 Brick
ytmnd.com - (NSFW) hacked by teens for christ
wingus.ampedhost.com - Site converted into Mingus' Gently-Used Furniture store. Oh dear. Why won't he be kind?
homestarrunner.com - Now a pay service.
whirlpool.net.au - Australia's biggest Luddite to head Australia's largest telco
thinkgeek.com - Fake product listings.
theregister.co.uk - Bush twins to join Air Force tech unit in Iraq
creativebits.org - Site purchased by Microsoft
ocremix.org - Now partnered with EA (or something like that). Called EA ReMix.
spacedaily.com - Bush Cancels Space Shuttle Program
planet.gnome.org - Switched sites with planet.kde.org
planet.kde.org - Switched sites with planet.gnome.org
ietf.org - RFC: Efficient Transformation Formats of Unicode
beejaysworld.de - Gentoo dropping livecds for x86
nature.com - Apollo bacteria spur lunar erosion
antwrp.gsfc.nasa.gov - Water On Mars
smh.com.au - (Free Reg Req) SMEGmail offers 1 terabyte storage
smh.com.au - (Free Reg Req) Linux looks to Hilton for exposure
thetoque.com - Canada Builds Own Missile Defense Shield
onion.com - U.S. Dog Owners Fear Arrival of Africanized Fleas
chron.com - Bush Twins in Maxim
ask.com - Jeeves has been replaced by a robot
animenewsnetwork.com - Viz Unlicenses Naruto
uninventthewheel.co.uk - New BMW technology to get around the EU ban on right hand drive cars in Europe.
newgrounds.com - changing to numagrounds.com
neopets.com - neopets adds 50 new pets
www.firstloox.org - The Loox is being recalled
packages.gentoo.org - Adobe doesn't sell products for Linux
pc.ign.com - Microsoft World of Wordcraft (Extremely Obvious)
spamusement.com - Page full of spoof banner ads
gentooexperimental.org - Gentoo using the NT kernel
moddb.com -
Re:Before replying...
The smart customer goes for Half-Life 2, then looks for independant mods to get different gameplay. Somewhere like http://www.moddb.com/ (sorry for the shameless plug) will find a vast swathe of changes to popular games.
Half-Life isn't the most modded game for no reason. -
Re:this does suck
As for your second point, I cant actually think of one single opensource project that has taken the Doom, Quake, Quake2 source code and done something memorable with it.
You're missing the point here. Quake 1 & 2 doesn't have a very virile mod community. It all went to HL. Quake 3 does. Imagine what the mod developers could do with the source code. -
HL2 Mods
There are currently more than 300 HL2 mods listed on moddb.com. Probably half of them won't make it to Beta release, but 150 mods still sound good enough
;).
Looking at the package offer details, Valve is also going to release DOD:S, which is now a more popular multiplayer game than TFT. -
Not what I hear...
modDB is saying that DoD will also be included on Steam. Yay/nays?
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Re:Quit frankly that is a blatant lie.
"Only rarely do mods become entire games. The fast majority just add or tweak a tiny portion of the content."
I think it is important to understand that most people do not know what a 'mod' is, or means.
A mod, by most accepted definition, is any user created content that modifies or adds to the original game. That encompasses 'Total Conversions' which are actually quite the commonplace, despite what SmallFurryCreature believes. Check ModDB.com for instance.
There are actually a lot of single player 'Mods' that replace the entire game with something completely new... a full length game with a new storyline, voice acting, models, textures, levels, code, etc. My team is currently working on 2 such mods at once, one for HL2 and the other for Far Cry.
To answer the original question:
"I still can't figure out for me why users create mods instead of free games. There are many brilliant engines out there and teams which support development practically at the level of modding but allow the team more freedom and if successful can be distributed to the user base for free!... Why put in all that work to make someone else money?"
We do it for fun, to put it blatently, for experience, and for practice. We do it, because we do not have to answer to any corporate idea of what will sell Q4 of [insert year here]. We have control over what we want to make, and as far as the teams I have been on, we all vote on any big changes to any aspect of our product.
As far as these free wonder-engines go, show me one. I have yet to find a free engine, with Valve-like support, Far Cry like technology, and and no-hang-ups licensing. All of the cross-platform freeware engines I've seen suck, with a capital S. We get free engine coding, that has been play-tested, debugged, and has support, not just from the company itself, but the swelling community of modders out there. Game modding is practically a collective hive mind, we pool our info together as if our projects were completely open source... help each other out. -
Re:One of the reasons I got an X-Box...
I prefer just being able to get a game, slap it in my console and know it'll run at a decent rate.
Let's hope that the increasing sophistication/availability/popularity of console games doesn't decrease what's available for the PC. I don't use my machine for gaming very often, but when I do, it's fun to install, run and modify some of the mods that are out there (TA, C&C, for example). With console gaming, that wouldn't be possible anymore.
==
PS: Know of any good sites for newbies to Slashcode? -
Re:IT COMPILES
Some early results from the picking apart of the source are here and here.
I tried compiling the code, it won't work in Microsoft Visual Studio.NET 2003 (apparently it was developed in Visual Studio 6.0 and the version inconsistencies break the code. It's not exactly standard C++ :). According to unverified rumours, Visual Studio 6.0 with SP5 will compile the source. -
Doom for ColumbineWe're doing a Doom 3 total conversion because of things like this. They blamed doom for columbine, so that's what we've titled our mod: Doom for Columbine .
I hope you all love it when we release this sucker, but only time will tell what the dumbasses around the globe think about it. I'm guessing lynch mob...
:)More info about Doom for Columbine: http://bowling.moddb.com
http://executebusiness.com -
moddb
MODdb a site with all the mods for various games.
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4D Shooter
Try 4D Shooter. (also here) A test version has been released. I'll just copy and paste the info:
4D Shooter is a 3D virtual reality game created in 2003, to look, sound, and feel like a retro 1991-esque 3D game, however, no one caught the idea of first-person-shooter then, and not much titles used the mouse creatively, so if Distinctive Software Incorporated (DSI) would take the FPS idea, this is what you'd get! (This project does not involve the actual DSI and 4D Rulers company, nor is related.)
How many polys are we talking about? A range from 2 to 78, playable on almost any computer.
This game is not yet released, no release date has been announced. The system requirements will hopefully, be a 486dx2 33MHz w/ Math-coprocessor. a 16MHz would be supported if the screen size was set to a minimum. We recommend a 486 66MHz for playing this game. It runs about 89FPS on my Pentium 166MHz in almost every place (320x200x8bit) with 5 bots, so I guess your excuses of not running it will be over. ;) (486 66MHz fps estimate = ~24fps)
This game is based on id's Quake technology, and the game will be released free, the engine will be under the GNU GPL, while all else is public domain, making this a 100% legal product.
The sites have a bunch of screenshots, and the download fits on a floppy. -
Re:Best DOOM WAD
Indeed, try the Doom II Goldeneye mod. It's nearly playable.