Domain: mr.net
Stories and comments across the archive that link to mr.net.
Comments · 70
-
Re:Slow and doesn't work on my mobile browser
And it is a really cool hack. I think it is as cool as TEXTMODE QUAKE!!!.
-
Re:One can only ask...
Linky?
Here you go: http://webpages.mr.net/bobz/ttyquake/ -
Re:libaa
complete and playable:
textmode quake -
WHAT THE HELL DO YOU MEAN, "TEXTMODE QUAKE"?
-
Re:Let the race to port this begin...
as long as they port it to text mode I'll be happy.
ttyquake
some screens for the lazy
screen shot -
The title of this story is misleading...I checked, and my OpenGL cards, drivers, and the programs that depend on them are still on MY computer, safe and sound. Microsoft hasn't touched them. Microsoft, in fact, cannot degrade OpenGL. OpenGL will be fine. Microsoft will only degrade itself - doing what it does best! - like with ActiveX.
On a side note: OpenGL, I predict, will become less important - new technologies premeire every year at those computer conventions we
/ers attend. I have thought of doing simple 3D animations in an SDL/C++ game by rendering frames in POVray, saving them as flat images, then having plain old SDL Blit functions draw the frames onscreen. Just to point out, not EVERY 3D animation absolutely requires run-time ray-tracing. Also, all OpenGL is is a set of functions to simplify drawing the same pixels on the screen you'd be doing by hand, only you don't have to sit there punching co-ordinates into a calculator to figure out what angle and what shading.In short, it's math. OOOOO, scary, scary math, bugga bugga! If you've seen AA-Lib http://webpages.mr.net/bobz/ttyquake/ you know we can even do 3D in text-mode, for cryin out loud. I, for one, do *not* predict the imminent death of 3D graphics.
-
Re:so how do you play them
-
Re:so how do you play them
-
Re:so how do you play them
-
Re:I've got a workaround!
I googled it, and indeed someone has created Quake: Text Mode. There's also Unreal Tournament.
-
Hot diggity...
You mean to say we won't have to play ASCII TTYQuake anymore?
-
If you have to ask...I ask myself why?
If you have to ask why, you're not a member of the intended audience.
-
Re:Minimum Specs
Already done with Quake 1 - it was an april fools-joke, but it has been done
:)
http://games.slashdot.org/games/04/04/01/067237.sh tml
Another interesting Quake 1 Textmode-conversion:
http://webpages.mr.net/bobz/ttyquake/ -
Re:still a 2D Desktop for me..
Yes, but have you seen the *gasp* 3d command line?
Well, here are some starting points in that direction:
3D alphabet
XMLTerm is both a command line "terminal", like an Xterm, and also a web page. XMLterm adds powerful hypertext and graphical capabilities to the Xterm-like terminal interface through its use of XML.
Textmode Quake (ttyquake) uses plain text characters for its 3D rendering. -
Re:Mirror (already Slashdotted)
Been done with aalib. I've personally played Text Mode Quake (screenshots), however not aaquake2 (yet) or the Text Mode UT. The Text Mode UT (aaut) page has some useful information one how aaut and ttyquake work.
-
Re:Mirror (already Slashdotted)
Been done with aalib. I've personally played Text Mode Quake (screenshots), however not aaquake2 (yet) or the Text Mode UT. The Text Mode UT (aaut) page has some useful information one how aaut and ttyquake work.
-
ACTUAL Textmode Quake
This hoax immediately reminded me of the considerably more real Textmode Quake. Useless geek ingenuity never ceases to amaze me. =)
-A. Coward -
Re:FPS games are just not playable with text
Check out TTYQuake.
:) -
Re:Not too good?
-
Glad it's not ASCII art...
A quick glance at the article revealed that it was not ASCII art as I first imagined. When I read the headline, I immediately had a vision of a billboard looking a bit like TextMode Quake. I was most relieved to discover that I was wrong.
-
Re:Different Symbols
-
Re:Falcon 4.0's Leaked Source Code
HTML ahoy: Quake II
.NET, QuakeForge, The Transfusion Project, Mac GLQuake, Tenebrae and the related industri. While you could argue about what meets your personal definition of "great", these look pretty good to me. Especially text mode Quake. -
Improvements?
Is TTyQuake considered an improvement?
-
Games to Play in X11 ASCII
Somebody should take a screenshot of X11 ASCII running TTYQuake in a window.
:P -
Re:completeness
you mean like this ?
ok it's quake 1 but I doubt you're gonna see the difference :] -
TTY Quake & UT
TTYQuake
TTY UT
and the TTY UT movies
Movies!
Which work in Cygwin, very cool watch.
Plus the method used by TTY UT will work for ANY SDL-based Linux app, so matrix in ASCII
xterm -fn micro -geometry 240x150 -e aaxine -driver slang -width 240 \
-height 150 dvd://01.1 dvd://02.0 dvd://02.1 dvd://02.2 dvd://02.3 \
dvd://02.4 dvd://02.5 dvd://02.6 dvd://03.0 dvd://03.1 dvd://03.2
(so the pages says, never tried, must fix my linux install at some point :) -
Re:Consoles
-
Re:what about development time?
However, nobody would be 'better served' by using text only in a game like Quake
I don't know about that. Sombody thought it was a good idea. -
Re:I know something that isnt quite complete....
It's called ttyquake or Textmode-Quake, depending on who you ask. Anyway, it's located here, and is sick, sick, sick. Quite cool.
-
Re:That's crazy! - here you go...
text version of quake
all you had to do was ask.. -
That's crazy!
What next, a text version of Quake?
Oh ... wait. -
Re:Nethack fans rejoice!
Oh, and, since Nethackers don't care much about fancy graphics cards, they might not be able to run Quake 3.
Well, there's a savior for that too (screenshots)! All hail to Quake programmers with too much free time! -
Re:Nethack fans rejoice!
Oh, and, since Nethackers don't care much about fancy graphics cards, they might not be able to run Quake 3.
Well, there's a savior for that too (screenshots)! All hail to Quake programmers with too much free time! -
Reminds me of...
-
Simple
I would have liked to include first person shooters (for the gameplay), but I'm limited by parental concerns, and perceptions in the community.
Simple just use Textmode Quake! I'm not sure if it's multiplayer but I don't think the parents will complain about it being too graphic!! (sadly enough that pun was intended) -
ascii quake is more fun
-
Re:Text is nice
"I wouldn't want to play Return to Castle Wolfenstein in text mode."
You mean you don't play TTYquake??? -
I can't imagine
if someone installed Quake on it. This will make the queue longer than ever...
Hey mam what you are typing all I need is to get some change... -
AMEN - Because you can...
"If you have to ask why, you're not a member of the intended audience. Please go on about your business and accept my apologies for this distraction."
---Bob Zinbinski, author of TTYQuake -
It could have been real
After all, there is a textmode quake, always one of my favorites.
-
Been there, done that...
-
Been there, done that...
-
Re:My comment..
You can hardly have a text based FPS though can you?
Check out ttyquake for all your text based FPS needs =) -
Re:Textmode Quake....According to the web site:
Why not? You can watch TV in text mode, you can play DVDs in text mode,
you can play Quake 1 in text mode. Quake II is the logical next step.
Or, as the author of ttyquake put it, "If you have to ask why, you're not a member of the intended audience."
-
Re:Textmode Quake....According to the web site:
Why not? You can watch TV in text mode, you can play DVDs in text mode,
you can play Quake 1 in text mode. Quake II is the logical next step.
Or, as the author of ttyquake put it, "If you have to ask why, you're not a member of the intended audience."
-
In case you couldn't use the link above
The link above seems to be slashdotted, try this one.
-
ASCII Quake II
So we can expect a sequel to ttyquake?
-
Bah Textmode Quake rules
Text Mode Quake is where it is at!
-
best version of Quake to try
I would love to see Quake running on a 4.4GHz computer.
Me too. By the way, we are talking about Textmode Quake, right? (Quoting that web page: "You're a sick sonofabitch. But um, how can I try it?") -
Re:Hey, that's great!
Kinda reminds me of that ASCII filter I heard about a while back.
You can find it here. I've tried it and it worked pretty well, but even on a dual PIII-500 it crawled on any resolution I tried to set it to that gave me enough detail to play. I'm not sure why. It probably has something to do with the fact that it doesn't write directly to the hardware, but it uses a terminal device.
I tried it first, to see how it looked (not like real ASCII art, since it converts colors to characters using aalib), and second, because I thought it would be extremely cool to play Quake through a telnet session...