High Score
The authors take us through the making of Space-Invaders and Pac-Man up to Myst and Tomb Raider.
Apart from a chronicle of the early games, High Score focuses not only on the technological wizardry of e-games, but on the business and cultural context in which they appeared: when Sega introduced the Dreamcast, perhaps their best machine at the time, it was almost too late -- they were already up against PlayStation and N64. Even the Tamogochi-like memory card which incubated eggs for pet creatures in Sonic Adventure couldn't quite save them.
The book is succinctly organized. It's actually beautifully presented in a publishing context -- short, well-reported, informative and illustrated chunks. Section One is "Before the Beginning," a tour of the "pre-history" of video games, including an homage to some of the earliest pinball machines and the various breakthroughs like integrated circuits that ultimately made e- games possible.
Section Two focuses on the 70s, and the true birth of the gaming industry, sparked by Ralph Baier and Nolan Bushnell and Pong, one of the first games to become a household word. In the 80s, hit after hit spread through the country's video game arcades (many now closed due to the power of personal computing), and private homes were invaded by Atari, Intellevision and ColecoVision's gaming systems. As the authors point out, the PC and the floppy made it possible for anybody to become a game developer.
In the 90s, write DeMaria and Wilson, the CD-ROM, 3D graphics and broadband revolutionized gaming. "New rivalries" -- and enormous investments from giant companies like Sony and Microsoft -- "create rapidly escalating technologies, immersive realism, and and wide range of crossovers and tie-ins. Developmental budgets skyrocket, interactive games become very big business, and the companies themselves begin to merge and consolidate."
Many gamers are now old enough to appreciate that they have a history. But many people still don't grasp how significant gaming has become. Where else will you read about Dave Perry's launch of Shiny Entertainment in l993, after years of creating games overseas? Perry, who slept in the parking lot at Virgin, won Game of the Year on the Genesis with Global Gladiators.
The authors describe the rise of Tomb Raider and its journey to Hollywood, but that story is well-known. It's the game-by-game, breakthrough-by-breakthrough historical context that makes the book so compelling, and so important. Gaming isn't just about entertainment. It's a common language, value system and way of thinking for millions of younger Americans, something the older and more mainstream culture has yet to appreciate. It's way past time society recognized the astonishing creativity and technology that went into the making of e-games, both in terms of game creators and the games themselves. As you read through High Scores, you get the sense of a history that transcends entertainment. What you see is the birth of a culture. This book does, and in the most readable way imaginable. It's tough to imagine anybody under 40 who reads this site - gamer or not -- who wouldn't love it.
You can purchase High Scores from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.
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Moderators, mod this up! +1 underrated, or +1 Interesting, or maybe even +1 Funny! With your help, I can be the first person to reach 5! Be part of the story!
Be Patriotic, Smoke Amerikan grown marijuana, not treasonous imports !!!!
;-), Homer mentions to
Courtesy of About 420
Connotative Use/Meaning
420 is a phreak s (and not just a hippie s) favorite number for a
variety of reasons, or maybe for no reason at all, but colloquially
the number says pot -- let s smoke pot, or someone s smoking
pot, or gee, i really like pot, or time to smoke pot, either by
time (4:20 a.m. or p.m.), date (April 20th), or otherwise (e.g. State
Route 420). April 20th at 4:20 is marked by annual events in
Mount Tamalpais, CA (an informal gathering); Marin Conty, CA
(the 420 Hemp Fest); Ann Arbor, MI (the Hash Bash); and
Washington, D.C. (buildup towards the July 4th Smoke-In).
Original Source(s)
Conventional wisdom: The most common tale is that 420 is the
police radio code or criminal code (and therefore the police call)
in certain part(s) of California (e.g. in Los Angeles or San
Francisco) for having spotted someone consuming cannabis
publicly, i.e. pot smoking in progress; that local cannabis users
picked up on the code and began celebrating the number temporally
(esp. 4:20 a.m., 4:20 p.m., and April 20); that the number became
nationally popularized in the late 1980s and, more ferverently, in
the early- to mid-1990s; and is colloquially applied to a variety of
relaxed and/or inspired contexts, including not only pot
consumption but also a good time more generally (in contrast to
the drug war surrounding).
Conventions are legends: 420 is not police radio code for
anything, anywhere. Checks of criminal codes (including those of
the City of San Francisco, the City of Los Angeles, Los Angeles
County, the State of California, and the federal penal code) suggest
that the origin is neither Californian nor federal (the two best
guesses). For instance, California Penal Code 420 defines as a
misdemeanor the hindrance of use (obstructing entry) of public
lands, and California Family Code 420 defines what constitutes a
wedding ceremony (Marco). One state does come close: The
Illinois Department of Revenue classifies the Alcoholic Liquor Act
under Part 420, and the Cannabis and Controlled Substances Tax
Act are next, under Part 428. (RB 5/19/99)
True story?: According to Steven Hager, editor of High Times,
the term 420 originated at San Rafael High School, in 1971,
among a group of about a dozen pot-smoking wiseacres who
called themselves the Waldos. The term 420 was shorthand for the
time of day the group would meet, at the campus statue of Louis
Pasteur, to smoke pot. ``Waldo Steve, a member of the group who
now owns a business in San Francisco, says the Waldos would
salute each other in the school hallway and say ``420 Louis! The
term was one of many invented by the group, but it was the one
that caught on. ``It was just a joke, but it came to mean all kinds of
things, like `Do you have any? or `Do I look stoned? he said.
``Parents and teachers wouldn t know what we were talking about.
The term took root, and flourished, and spread beyond San Rafael
with the assistance of the Grateful Dead and their dedicated cohort
of pot-smoking fans. The Waldos decided to assert their claim to
the history of the term after decades of watching it spread, mutate
and be appropriated by commercial interests. The Waldos contacted
Hager, and presented him with evidence of 420 s history, primarily
a collection of postmarked letters from the early 70s with lots of
mention of 420. They also started a Web site, waldo420.com. ``We
have proof, we were the first, Waldo Steve said. ``I mean, it s not
like we wrote a book or invented anything. We just came up with a
phrase. But it s kind of an honor that this emanated from San
Rafael. Maria Alicia Gaura for the San Francisco Chronicle,
4/20/00 p. A19; and thanks to Noah Cole for the submission
Alternate explanations
There are a variety of other explanations, all much more interesting
than police code, and many plausible. Some are more likely uses
of the 420/hemp connection rather than sources of it, such as the
score for the football game in Fast Times at Ridgement High,
42-0.
Known Myths: It isn t police code (see above). There are 315
chemicals in marijuana, not 420. And although tea time in
Amsterdam is rumored to be 4:20, it is actually 5:30 (Gerhard
den Hollander).
Sixties Songs: For instance, Bob Dylan s famous Rainy Day
Women #12 and 35 is a possible reference, or source --
12x35=420. And Stephen Stills wrote (and Crosby Stills Nash
& Young performed) a song 4+20 (first recorded 7/16/69,
released on Deja Vu 3/11/70) about an 84-year-old
poverty-stricken man who started and finished with nothing.
(Thanks to Sherry Keel 12/6/98.) Dylan aslo mentions 4 and
20 windows in The Balland of Frankie Lee and Judas Priest
(on John Wesley Harding).
Older Verse: But 420 in poetry is older than that - Greg
Keller notes the old nursery rhyme line, four and twenty
black birds baked in a pie. Revelation 5:14 (in the King
James Version of the Christian Bible) reads, And the four
beasts said A-Men. And the four and twenty elders fell down
and worshipped him that liveth for ever and ever. (Travis
Spurley 2/15/99) And in Midnight s_Children, Salman
Rushdie wrote, Inevitably, a number of these children failed
to survive. Malnutrition, disease and the misfortunes of
everyday life had accounted for no less than four hundred and
twenty of them by the time I became conscious of their
existence; although it is possible to hypothesize that these
deaths, too, had their purpose, since 420 has been, since time
immemorial, the number associated with fraud, deception and
trickery. (Comet 2/14/98) Comet s best guess is that this
refers to something in Indian mythology or numerology, since
the book is set in India and frequently involves Indian history,
culture, and religion. Given the high interest in Eastern
religion among the phish/dead community, this seems a likely
origin of 420 s current significance.
Temporal Significance: Hands on analog clock at 4:20 look
like position of doobie dangling from mouth Larry in
Tuscan and Alex Mack 5/19/99). Disruptive students are out
of detention and safetly away from school by 4:20, also
rumored to be the time that you should dose to be peaking
when the Dead went on stage Hart. The Waldos were a
group of teens back in the 70 s that lived in San Rafael, CA.
420 was the way they talked about pot in front of teachers,
non-smoking family members etc. Also it was the time of day
they could just go relax, and get baked. (PhunkCellar)
Jamaicans purportedly worked till 4 then walked home then
lit up. They would talk 420 like our parents talked about after
5. That s when partying began Larry in Tuscan). Albert (not
Abbie) Hofmann supposedly first encountered LSD at 4:20
p.m. on 4/19/1943 (Bart Coleman citing Storming Heaven by
Jay Stevens, recommended by Mickey Hart in Planet Drum).
Surrealist painter Miro was born April 20, 1893. And
www.filmspeed.com says the propoganda film Reefer
Madness has a copyright date of April 20, 1936 (i.e. 4/20).
(Patrick Woolford)
Misc: Could be that it comes from hydroponics, the practice
of cultivating plants in water often used by indoor marijuana
cultivators, since 4 is used for H on a calculator (420/H20).
(Nick Lowe 3/30/00) The number 80 (eight) is quatre vingt
(pronounced cah-truh vahn), meaning four (times} twenty.
Dan Nijjar 1/27/00 (No connection yet between the number
80 and pot. A quarter pound is roughly 120 grams, rounding
quarter-ounces to 7.5.) The titanic was supposed to arrive
4/20/1912. (Thanks to RB.) Perhaps the heavy use of vt420
terminals in the Berkeley area is to blame? (BTW, 420 in
binary code is 110100100.)
Ubiquitous?
Now there s a 420 Pale Ale. One of the late-97/early-98 Got
Milk ads featured a character eating cookies without milk and
then passing a sign that reads Next Rest Area 420 miles (as Ross
Bruning). Reportedly, all of the clocks in the movie Pulp Fiction
are stuck on 4:20. Shirts with the number 420 on the red-and-blue
interstate highway shield (Interstate 420?) have show up on the
sitcom Will and Grace (Paul Risenhoover 5/14/99) and in several
videos. UPS labelling software has a 420 postal code legend for
next-day/2-day deliveries (which is how Phish tickets are sent).
(Jack Lebowitz 10/3/98) MTV s 1997 Viewer s Choice Award (for
the MTV Video Awards) was decided by calls to
1-800-420-4MTV. And by May of 1998, the number was
appearing in so many ads (eg Copenhagen 5/14/98 Rolling Stone
p54, Corvette p55 5/98 Car & Driver) that its presence is
presumed to be intentional. Many songs are around 4 minutes 20
seconds long (since many songs fall between 2:30 and 5:30),
including for example Pink Floyd s A Great Day for Freedom (on
The Division Bell, 1994), the Foo Fighters My Hero, and
Smokin from Boston s first album. There have also been some
420 references on The Simpsons. In the re-run episode aired on
April 20th, 1999 at a special time (probably in honor of those
college students staying in the holiday spirit
Flanders that Barney s birthday is April 20th. Also, the jackpot sign
in one part of the casino says $420,000. There are a couple less
concrete ones, but these two have to be legit, especially since they
decided to air THAT particular episode on 4/20/99. (Submitted by
Matt Meehan 4/21/99) And (as of Fall 99) the 60 free minutes that
Working Assets Long Distance offers, at the 7 cents per minute
rate, is $4.20 free. There s even a band named 420, and another
names . In the first fifteen pages of Karel Capek s novel War with
the Newts, a man diving under wonder stayed down for four
minutes and twenty seconds. Grant Garstka 1/6/00 At the
suggested retail price ($3.96) and Michigan (6%) sales tax, a deck
of Uno cards costs $4.20. Nic Boris 4:20 marks the first downbeat
of the drums in Led Zeppelin s epic Stairway to Heaven. (Dan
Harris) The bill authorizing force after the World Trade Center
attacks of 9/11/01 passed 420 to 1, and news reports in following
months noted many times that there are (or were then, anyway) 420
airports in the U.S. Allan Morris And don t forget that Adolf Hitler
was born on April 20, macabely celebrated (or at least
referenced) via the Columbine High School shootings.
Phish-related Occurances
Whatever the origin, the number appears frequently... For the
summer 1997 tour, TicketMaster service charges were $4.20. In
the Fall 1997 Doniac Schvice Dry Goods section, a limited edition
Pollack poster printed on 100% hemp is order number 420P. The
Great Went was 420 miles from Boston (former home of Phish).
The official logo includes 4 gills and 20 bubbles (Gringo
11/12/98). As of 6/15/97, including covers and originals, Phish
had performed a total of 420 songs (thought its 486 by 4/24/98).
(David Steinberg). Lawnboy is 420megs of memory. Patrick
Walker Phish s The Vibration of Life underlies a whirling loop
with Seven Beats per second (which makes 420 beats per minute.)
Trey has used the altered line woke up at 4:20 in Makisupa
Policeman, which also often indirectly celebrates 420ing, e.g. by
mention of goo balls. One of the funniest shirts around takes light
jabs at both the 4:20 phenomenon and the rumored evolution
(collapse?) of the Phish.Net (especially rec.music.phish) from
being Gamehendge to Flamehendge, and beyond. The first day of
the Great Went started at 4:20 (with Makisupa Policeman. (The
second day started late, at 4:37.) Noah Cole The first single from
Slip Stitch and Pass was played on WBCN 10/14/97 at 4:20 pm.
An uproar at 12/31/96 can be heard on tape during the 2001, in
response to an enormous digital clock (which was counting down
to midnight) reaching 11:55:40 and reading -4:20. (Yoda)
During the 9-12-00 2001, Trey hits the first riff right at 4:20 into
the intro jam. (Cal 2/25/01) Some mail order tickets for the 1997
New Year s run were in section 420. The first Mass Pike toll
leaving Oswego was $4.20. (Camille Heath ) And the standard
shipping for The Phish Companion through Amazon was
originally $4.20.
420 Shows: Phish performed on April 20 in 1989, 1990, 1991,
1993, and 1994. The first day of the Great Went started at 4:20,
although that was called a soundcheck by Trey after three songs.
The Jazzfest Harry Hood 4-26-96 started at about 4:20 reported by
Trevor. At Big Cypress, David Bowie was playing at 4:20 a.m.
And the one event during the hiatus (10/8/00 - ?) featuring all
four members - for Jason Colton s wedding - was 12/1/01, 420
from: http://www.phish.net/faq/n420.html:
I believe that's a technical term.
1...2...3...4...6..9....30..laskdf has it been 20 seconds yet? Why do I have to wait?
Poop.
TossableDigits.com: Temporary Phone Numb
I got 820!!! Beat that wooooo hooooo :)
Oh wait i should read the article and see if this applies, sorry but damn it i am so proud
***I GOT NUTHIN***
Please don't call it "e-games". Call them video games or electronic games. "E-games" makes it sound like marketing buzzword speak. You are not Spike Lee. Stop makin' up new words!
Is that something from Katz, or from the book? I'd have a hard time drawing insight from a source that must exaggerate the multi-billion dollor gaming industry by using such a childish word.
I like monkeys. The pet store was selling them for five cents a piece. I thought that odd since they were normally a couple thousand. I decided not to look a gift horse in the mouth. I bought 200. I like monkeys.
I took my 200 monkeys home. I have a big car. I let one drive. His name was Sigmund. He was retarded. In fact, none of them were really bright. They kept punching themselves in their genitals. I laughed. Then they punched my genitals. I stopped laughing.
I herded them into my room. They didn't adapt very well to their new environment. They would screech, hurl themselves off of the couch at high speeds and slam into the wall. Although humorous at first, the spectacle lost its novelty halfway into its third hour.
Two hours later I found out why all the monkeys were so inexpensive: they all died. No apparent reason. They all just sorta' dropped dead. Kinda' like when you buy a goldfish and it dies five hours later. Damn cheap monkeys.
I didn't know what to do. There were 200 dead monkeys lying all over my room, on the bed, in the dresser, hanging from my bookcase. It looked like I had 200 throw rugs.
I tried to flush one down the toilet. It didn't work. It got stuck. Then I had one dead, wet monkey and 199 dead, dry monkeys.
I tried pretending that they were just stuffed animals. That worked for a while, that is until they began to decompose. It started to smell real bad.
I had to pee but there was a dead monkey in the toilet and I didn't want to call the plumber. I was embarrassed.
I tried to slow down the decomposition by freezing them. Unfortunately, there was only enough room for two monkeys at a time so I had to change them every 30 seconds. I also had to eat all the food in the freezer so it didn't all go bad.
I tried burning them. Little did I know my bed was flammable. I had to extinguish the fire.
Then I had one dead, wet monkey in my toilet, two dead, frozen monkeys in my freezer, and 197 dead, charred monkeys in a pile on my bed. The odor wasn't improving.
I became agitated at my inability to dispose of my monkeys and to use the bathroom. I severely beat one of my monkeys. I felt better.
I tried throwing them away but the garbage man said that the city was not allowed to dispose of charred primates. I told him that I had a wet one. He couldn't take that one either. I didn't bother asking about the frozen ones.
I finally arrived at a solution. I gave them out as Christmas gifts. My friends didn't know quite what to say. They pretended that they like them, but I could tell they were lying. Ingrates. So I punched them in the genitals.
I like monkeys.
THE TROLL POLKA (ARSCHFICKEN MIT ZIEGEN)
By Serial Troller, 2002-06-25
Is das nicht ein early post? Ja! Das ist mein early post!
Is das nicht ein Goatse ghost? Ja! Das ist mein Goatse ghost!
Early post, Goatse ghost,
Oh, du schoene, Oh, du schoene, Oh, du schoene, Slashdot sucks!
Is das post at minus one? Ja! Das ist at minus one!
Is das trolling so much fun? Ja! Das trolling is so fun!
Minus one, trolling fun, Early post, Goatse ghost,
Oh, du schoene, Oh, du schoene, Oh, du schoene, Slashdot sucks!
Is das nicht ein big crapflood? Ja! Das ist mein big crapflood!
Is it worthless Linux FUD? Ja! Das ist mein Linux FUD!
Big crapflood, Linux FUD, Minus one, trolling fun, Early post, Goatse ghost,
Oh, du schoene, Oh, du schoene, Oh, du schoene, Slashdot sucks!
Is das nicht der CowBoiKneel? Ja! Das ist der CowBoiKneel!
Is dis nicht his manchode meal? Ja! Das ist his manchode meal!
CowBoiKneel, manchode meal, Big crapflood, Linux FUD,
Minus one, trolling fun, Early post, Goatse ghost,
Oh, du schoene, Oh, du schoene, Oh, du schoene, Slashdot sucks!
Is das nicht ein WIPO Troll? Ja! Das ist der WIPO Troll!
Is das nicht ein Goatse hole? Ja! Das ist der Goatse hole!
WIPO Troll, Goatse hole, CowBoiKneel, manchode meal,
Big crapflood, Linux FUD, Minus one, trolling fun, Early post, Goatse ghost,
Oh, du schoene, Oh, du schoene, Oh, du schoene, Slashdot sucks!
Is das nicht Jon Katz' slave boys? Ja! Das ist Jon Katz' slave boys!
Und are they not Taco's sex toys? Ja! They are Taco's sex toys!
Katz' slave boys, Rob's sex toys, WIPO Troll, Goatse hole,
CowBoiKneel, manchode meal, Big crapflood, Linux FUD,
Minus one, trolling fun, Early post, Goatse ghost,
Oh, du schoene, Oh, du schoene, Oh, du schoene, Slashdot sucks!
Is das nicht ein trolltalk thread? Ja! Das ist ein trolltalk thread!
Is it nicht now FUCKING DEAD? Ja! Is really FUCKING DEAD!
Trolltalk thread, FUCKING DEAD! Katz' slave boys, Rob's sex toys,
WIPO Troll, Goatse hole, CowBoiKneel, manchode meal,
Big crapflood, Linux FUD, Minus one, trolling fun,
Early post, Goatse ghost,
Oh, du schoene, Oh, du schoene, Oh, du schoene,
Slashdot sucks!
____________________
Change Log:
* Subtle changes to most verses. It sounded really gay before.
* Removed all references to Taco's pud. May have been high at time. Will investigate further.
* Finally think I have goat sex written correctly in German. I think. Arschficken?
(C) 2002 Serial Troller. Permission to reproduce this document is granted provided that you send all the bukkake porn you can find to serialtroller@hotmail.com.
- poopbot: information likes to be narrow
anal cocks is married with that ? he puts it in there
Last time you wrote about him, he was watching Divx movies on it. I'm sure he's excited about Warcraft 3.
SIG:Slashdot: indymedia for nerds.
Remember Pong, Raid on Bungeling Bay, or Earthworm Jim? E-games are now both historic and significant, representations of the birth of a culture. They embody a value system, mind-boggling inspiration, common language and experience. And they are finally getting their due. It is unbelievable how far video games have come in the past 30 years, from pinball systems to the console wars raging between Sony, Nintendo and Microsoft, or how important they are culturally. In these games are the stories of the transition from one age to another. Electronic games have spread the psychology of interactivity, re-defined narrative, and are a huge and growing swath of pop culture. They are a gazillion-dollar business, already surpassing films in revenues. They have altered the consciousness and cognitive traits of at least one generation, perhaps two. High Score: the illustrated history of electronic games, by Rusel Demaria and Johnny L. Wilson, is a beautifully organized history of this astounding and little-chronicled phenomenon, from primitive pinballs to the powerful new 3-D entertainment consoles.
The authors take us through the making of Space-Invaders and Pac-Man up to Myst and Tomb Raider.
Apart from a chronicle of the early games, High Score focuses not only on the technological wizardry of e-games, but on the business and cultural context in which they appeared: when Sega introduced the Dreamcast, perhaps their best machine at the time, it was almost too late -- they were already up against PlayStation and N64. Even the Tamogochi-like memory card which incubated eggs for pet creatures in Sonic Adventure couldn't quite save them.
The book is succinctly organized. It's actually beautifully presented in a publishing context -- short, well-reported, informative and illustrated chunks. Section One is "Before the Beginning," a tour of the "pre-history" of video games, including an homage to some of the earliest pinball machines and the various breakthroughs like integrated circuits that ultimately made e- games possible.
Section Two focuses on the 70s, and the true birth of the gaming industry, sparked by Ralph Baier and Nolan Bushnell and Pong, one of the first games to become a household word. In the 80s, hit after hit spread through the country's video game arcades (many now closed due to the power of personal computing), and private homes were invaded by Atari, Intellevision and ColecoVision's gaming systems. As the authors point out, the PC and the floppy made it possible for anybody to become a game developer.
In the 90s, write DeMaria and Wilson, the CD-ROM, 3D graphics and broadband revolutionized gaming. "New rivalries" -- and enormous investments from giant companies like Sony and Microsoft -- "create rapidly escalating technologies, immersive realism, and and wide range of crossovers and tie-ins. Developmental budgets skyrocket, interactive games become very big business, and the companies themselves begin to merge and consolidate."
Many gamers are now old enough to appreciate that they have a history. But many people still don't grasp how significant gaming has become. Where else will you read about Dave Perry's launch of Shiny Entertainment in l993, after years of creating games overseas? Perry, who slept in the parking lot at Virgin, won Game of the Year on the Genesis with Global Gladiators.
The authors describe the rise of Tomb Raider and its journey to Hollywood, but that story is well-known. It's the game-by-game, breakthrough-by-breakthrough historical context that makes the book so compelling, and so important. Gaming isn't just about entertainment. It's a common language, value system and way of thinking for millions of younger Americans, something the older and more mainstream culture has yet to appreciate. It's way past time society recognized the astonishing creativity and technology that went into the making of e-games, both in terms of game creators and the games themselves. As you read through High Scores, you get the sense of a history that transcends entertainment. What you see is the birth of a culture. This book does, and in the most readable way imaginable. It's tough to imagine anybody under 40 who reads this site - gamer or not -- who wouldn't love it.
You can purchase High Scores from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.
JismTroll (588456)
[ Preferences ]
Related Links
High Scores from bn.com
book review guidelines
submission page
More on Games
Also by JonKatz
Book Reviews
Slashdot's book review section is brimming with reader-submitted commentary on interesting books. Here's a sampling of recent reviews -- read below for how you can add yours to the list.
For programmers, check out reviews of the Zope Bible, Programming Jabber and other specialized books.
If you're just trying to manage programmers, grumpy's review of Managing Einsteins might be just what you're looking for. Meanwhile, keep the company afloat with lessons learned from The MouseDriver Chronicles and The Bombast Transcripts.
Science buff? Read Tal Cohen's reaction to Rare Earth, and Peter Wayner on Digital Biology. Don't forget the grain of salt in Voodoo Science, either. His Dark Materials is one of the many Science Fiction titles that Slashdot readers have praised or panned for your pleasure.
And somewhere between Sci-Fi and reality are books like Flesh and Machines, reporting from the intersection of yesterday's fiction and current technology.
It's easy to submit your own reviews for consideration, too. Just read the Slashdot book review guidelines, and then use the web submission form.
Update: 20020427 12:50 by timothy
I hope it is the reviewer who confused the Dreamcast and the Saturn, and not the author of the book...
Too bad some people have no sense of humor. (And, for the records, high scores are on topic. That's the friggin topic!)
My favourite part of EWJ was in the manual where they explained that Earth Worm Jim was abbreviated as EWJ, but don't ever say 'EWJ' out loud because that takes too long.
when I was a kid. I read video game magazines and hung out at the arcade or circle K a lot. (just one game at circle k but that let you get in lots of practice)
I don't know that I would call it a culture. I'd be more comfortable w/subculture.
Now that I have kids and a job I don't play much. When I do it is old games- if I'm at home I pull out my Sega Genesis and play Sonic or Dune.
If I'm feeling really crazy I head over to Castles and Coasters. Downstairs the arcade is all the latest games. Upstairs is where they put all the old machines. On a friday or saturday night you'll find 10 or 15 guys who are all 30 something years old (like me) up there playing Galaga, Tempest, Centipede, Red Baron, etc.
.
It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
is the homepage of my favorite computer game: Das Ritterkreuz.
No mention of the company who helped define the 3D shooter plauge we call the games market today?
Only $17.49 on Amazon. I was worried about the price, given that it's an "illustrated history"... books like that tend to be expensive.
However, it's a paperback. Hm.
Remember Pong, Raid on Bungeling Bay, or Earthworm Jim? E-games are now both historic and significant, representations of the birth of a culture. They embody a value system, mind-boggling inspiration, common language and experience. And they are finally getting their due. It is unbelievable how far video games have come in the past 30 years, from pinball systems to the console wars raging between Sony, Nintendo and Microsoft, or how important they are culturally. In these games are the stories of the transition from one age to another. Electronic games have spread the psychology of interactivity, re-defined narrative, and are a huge and growing swath of pop culture. They are a gazillion-dollar business, already surpassing films in revenues. They have altered the consciousness and cognitive traits of at least one generation, perhaps two. High Score: the illustrated history of electronic games, by Rusel Demaria and Johnny L. Wilson, is a beautifully organized history of this astounding and little-chronicled phenomenon, from primitive pinballs to the powerful new 3-D entertainment consoles.
The authors take us through the making of Space-Invaders and Pac-Man up to Myst and Tomb Raider.
Apart from a chronicle of the early games, High Score focuses not only on the technological wizardry of e-games, but on the business and cultural context in which they appeared: when Sega introduced the Dreamcast, perhaps their best machine at the time, it was almost too late -- they were already up against PlayStation and N64. Even the Tamogochi-like memory card which incubated eggs for pet creatures in Sonic Adventure couldn't quite save them.
The book is succinctly organized. It's actually beautifully presented in a publishing context -- short, well-reported, informative and illustrated chunks. Section One is "Before the Beginning," a tour of the "pre-history" of video games, including an homage to some of the earliest pinball machines and the various breakthroughs like integrated circuits that ultimately made e- games possible.
Section Two focuses on the 70s, and the true birth of the gaming industry, sparked by Ralph Baier and Nolan Bushnell and Pong, one of the first games to become a household word. In the 80s, hit after hit spread through the country's video game arcades (many now closed due to the power of personal computing), and private homes were invaded by Atari, Intellevision and ColecoVision's gaming systems. As the authors point out, the PC and the floppy made it possible for anybody to become a game developer.
In the 90s, write DeMaria and Wilson, the CD-ROM, 3D graphics and broadband revolutionized gaming. "New rivalries" -- and enormous investments from giant companies like Sony and Microsoft -- "create rapidly escalating technologies, immersive realism, and and wide range of crossovers and tie-ins. Developmental budgets skyrocket, interactive games become very big business, and the companies themselves begin to merge and consolidate."
Many gamers are now old enough to appreciate that they have a history. But many people still don't grasp how significant gaming has become. Where else will you read about Dave Perry's launch of Shiny Entertainment in l993, after years of creating games overseas? Perry, who slept in the parking lot at Virgin, won Game of the Year on the Genesis with Global Gladiators.
The authors describe the rise of Tomb Raider and its journey to Hollywood, but that story is well-known. It's the game-by-game, breakthrough-by-breakthrough historical context that makes the book so compelling, and so important. Gaming isn't just about entertainment. It's a common language, value system and way of thinking for millions of younger Americans, something the older and more mainstream culture has yet to appreciate. It's way past time society recognized the astonishing creativity and technology that went into the making of e-games, both in terms of game creators and the games themselves. As you read through High Scores, you get the sense of a history that transcends entertainment. What you see is the birth of a culture. This book does, and in the most readable way imaginable. It's tough to imagine anybody under 40 who reads this site - gamer or not -- who wouldn't love it.
You can purchase High Scores from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.
JismTroll (588456)
[ Preferences ]
Related Links
High Scores from bn.com
book review guidelines
submission page
More on Games
Also by JonKatz
Book Reviews
Slashdot's book review section is brimming with reader-submitted commentary on interesting books. Here's a sampling of recent reviews -- read below for how you can add yours to the list.
For programmers, check out reviews of the Zope Bible, Programming Jabber and other specialized books.
If you're just trying to manage programmers, grumpy's review of Managing Einsteins might be just what you're looking for. Meanwhile, keep the company afloat with lessons learned from The MouseDriver Chronicles and The Bombast Transcripts.
Science buff? Read Tal Cohen's reaction to Rare Earth, and Peter Wayner on Digital Biology. Don't forget the grain of salt in Voodoo Science, either. His Dark Materials is one of the many Science Fiction titles that Slashdot readers have praised or panned for your pleasure.
And somewhere between Sci-Fi and reality are books like Flesh and Machines, reporting from the intersection of yesterday's fiction and current technology.
It's easy to submit your own reviews for consideration, too. Just read the Slashdot book review guidelines, and then use the web submission form.
Update: 20020427 12:50 by timothy
welcome katz - you are truly an inspiration to all trolls. plus you're a faggot.
Yes, Pong's value systems have influenced an entire generation of youth. Whenever i'm faced with a really tough problem in my life, I sit down and think "What would Pong do?"
Then, I pick up something and throw it as hard as I can. Sometimes I angle it off the wall. My problem tends to be solved one way or the other.
Christ Katz, can't you ever have a SMALL point? Can't you ever just say "This is a pretty good book about video games, I recommend it."?
No, with you it has to be "Video games have had more effect on the evolution of mankind than oxygen. This book is so good, that if you hold it and make a wish, it will come true. Columbine."
Bah.
and Nethack, and Angband, and Adom, and all the other clones of Rogue? Those are some of the best games ever! It's nearly impossible to beat, and it randomly generated levels so you never got bored. Do they mention rogue at all in the book?
Its not just you. In surveys, 9 out of 10 Catholic Clergymen admitted that they also thought that Jon Katz was a flaming homosexual.
10 out 10 Catholic Clergymen thought that he was great at sucking cock.
Slashdot is being unusually fucking shit today!
Double sigs are cool
--
Double sigs are cool
does it mention berserk the first game ever to kill someone, i mean thats a vital part of video game history. -eidolon
... when Sega introduced the Dreamcast, perhaps their best machine at the time, it was almost too late -- they were already up against PlayStation and N64.
:)
The Dreamcast was Sega's next-gen effort at the time - it was the Saturn that was originally meant to compete with the N64 and PSX. The Dreamcast was intended to compete with the new systems on the horizon by getting a jump - this is what they did quite successfully with the sega genesis - filled the next gen niche with adequate hardware.
In the 80s, hit after hit spread through the country's video game arcades (many now closed due to the power of personal computing), and private homes were invaded by Atari, Intellevision and ColecoVision's gaming systems.
I hope "personal computing" means "consoles" in this context, because PC gaming is a small fry compared to consoles and would have little effect on arcades. Arcades will never be completely replaced - playing a mech game in a big simulated cockpit - you can't do it at home (well, maybe you can, but I am not that rich
Robots are everywhere, and they eat old people's medicine for fuel.
Playstation and N64? Try the Saturn.
The DC was the first strike in the 'next gen' consoles. DC? Gamecube/PS2/X-Box equivalent. Or, perhaps not. You see, Sega's always had a tendency to strike first. They always broke the ground, and everyone else sat around with their thumbs up their arses, eventually only coming out on top due to releasing systems much later and thus having better hardware availible.
I won't bother detailing the idiocy of Sega's business tactics. *chuckle* "Gee, Bobjiro, ya think we maybe shoulda advertised even a little bit?!"
jESUS was a monkey!!!
"gazillion-dollar business" = ~$7 billion
And I'll second the "NO" vote on the term 'e-games'. E-gad.
-Styopa
...but since gaming dulls the thought process in your brain and makes you prone to anger I HAVE TO GO BASH SOMETHING NOW!!! GRRRR!!!!
This is my sig. Its pathetic.
It's games! Just like any other game. Someone put tape over JK's mouth or superglue his fingers together.
Great book, mainly for some of the wonderful pictures of early design documents, photographs and other archival material.
For a better history, I reocmmend Steven L. Kent's "The Ultimate History of Video Games". While it has almost no pictures, it makes up for it by being a much more detailed history based on interviews with the people behind the industry.
w00t! This is my 300th p0st, and I saved it for Katz!
-- You are such a fucking fag
Hey, I'm not wasting money and space collecting Atari 2600's and full size arcade games, I am preserving "a value system, mind-boggling inspiration, common language and experience."!
There are 01 kinds of cars in the world. The General Lee, and everything else.
And, Pac-Man isn't the only game like this. Look at all the "secret moves" in games. Does someone figure out you can do up-up-down-down-left-right-left-right-select-start on Contra, or is that reverse engineered or leaked? Or, how you can flip-out Galaga to have FF ships. Or, how you can make a ghost Guile on Street Fighter.
Anyone?
Click here or here.
To mark this special occasion, here is some spam.
DO ME NOW FOR FREE!!
FREE PORN ACCESS ALL THE PORN YOU CAN HANDLE!!
DO ME NOW I WANT YOU TO CUM!!!
http://www.freewebland.com/wassse1/uio
to opt out click reply you will be removed instantly
Double sigs are cool
--
Double sigs are cool
Sega always cought a bum rap... I hope the author of this book didn't confuse the timing of the Dreamcast like it implies in this article. The Dreamcast wasn't pitted up against the N64 and the PlayStation, it was released WAY after that.... Most people get Sega's timing WAY wrong because they were so far ahead of the game.
:)
People compare the Sega Genesis to the Super NES. The Genesis was released WAY before the SNES was, and was pitted against the NES for sales, not the SNES. Sega had 16-bit first, and fastest.
The SATURN was set to battle against the PSX and the N64, not the Dreamcast! They were all released about the same time (with the exception of the N64, because we all know how Nintendo likes to promise things on a certain date and deliver them a couple years later...) The Saturn failed miserably against the other two because for one, it was $399 at launch, and two it was so hard to program for. The only good games for Saturn came from AM2... Sega's in-house developer... with titles like Virtua Fighter 2, Sega Rally Champoinship, and Daytona USA 2.
The Dreamcast was released years after the PSX and N64, and was the first 128-bit console on the market.... WAY before PS2 or GameCube. The Dreamcast was an innovative console and graphics- and sound- wise obviously ate the PSX and the N64. If the Dreamcast would have been released at the same time as the N64 and the PSX, Sony's PSX would have flopped worse at the time than XBOX is right now.
Sega had always been my favorite, and always had the most amazing stuff out first... but let's forget the massive amount of failures that they also released besides the Saturn... namely Sega CD (although it was one of the first CD systems), Sega CDX, Mars 32X, and the Master System II.
As the games both historic and growing swath of e games, have a history.
Electronic games, themselves. This book is the book is well reported,
informative and Pong, Raid on the console wars raging between Sony, and private
Microsoft, or how significant representations of the floppy birth of personal
computing, and way of this book is well reported, informative and Pac Man up to
the rise of creating games are now both historic and Even the more mainstream
culture: has become; a culture. Wilson, the time, it was almost too late they
have spread the birth of interactivity, re defined narrative, and the e games,
have a culture. It's way past years of Tomb Raider and broadband revolutionized
gaming has become a culture; common language, and Johnny L. The and growing
swath of the and broadband revolutionized gaming industry, sparked by Atari,
Intellevision and its journey to another. It's the game of electronic games,
are now closed due. It's actually beautifully organized history of the birth of
pop culture has become; some the making of crossovers and the powerful new D
entertainment in historic and Microsoft, or Earthworm Jim? When Sega introduced
the Tamogochi like memory card which the PC parking lot at least the game by
Ralph Baier and private homes were already surpassing films in a after years, of
Shiny entertainment. As the making of a tour of video games possible. It was
almost too late they appeared. Apart from one of the games are now both
historic and growing swath of pop culture. Remember Pong, Raid on Bungeling
Bay, or Earthworm Jim? The various breakthroughs like Sony and more mainstream
culture. In Sonic Adventure couldn't quite save them; site gamer or Earthworm
Jim? The sense of e games themselves begin to Hollywood, but that went makes
the games but on Bungeling Bay, or how Earthworm Jim? In which they are finally
the book is was almost too late they are now closed due; to the older and Tomb
Raider. It's actually beautifully organized; history of the earliest pinball
systems; to merge and consolidate. It's the write Demaria and cognitive traits
of electronic games to the games are now Microsoft, or how far significant so
important: they are a culture has become a culture. Remember Pong, Raid on
Bungeling Bay, or how significant representations of crossovers and wide range
Microsoft, or how significant representations of the illustrated history of
Space creating games, are a the floppy made e games to the Tamogochi like Sony
and the technological wizardry of the astonishing creativity and Nolan and Tomb
Raider and Microsoft or Earthworm Jim? The psychology earliest pinball systems
to another: millions of at the authors point out, the business and are now both
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No mention of Rogue? *boggle* If the subject is computer games and they start with pong and not Rogue then they're missing a big chunk of history.
Would this be a chunking vulnerability? I donno.
Everything in the Universe sucks: It's the law!
"Brevity is a virtue."
"I will not coin new e-Buzzwords or i-Acronyms."
"I will not preach to the choir."
Well, I can always hope, can't I?
Now, I play those same games on MAME or on arcade games in my basement (I have 4 games and a pin) and I feel like a loser. I have kids and a family, and don't get out a lot, but I miss being able to see high scores of people you knew.
Now, everybody plays games on consoles in their living room. If you get a high score, its like, so what. Sure, there is online gaming, but that scales out too big, then you don't know anyone.
What gaming needs is the equivalent of a bowling alley. Someplace to go be online, play games, hang out, drink beer, meet girls. Wired this month had a great article on how urban Korean has spawned a series of gaming parlor's where people would go an dplay warcraft or whatever in a social environment.
Until we can integrate gaming into the natural behaviour patterns of man, something will be missing. Until then, I am very sorry, but were just a bunch of losers playing video games in our living rooms.
www.avacal.com -- the home page of pete shaw
I highly recommend looking also at Phoenix: The Rise and Fall of Video Games which covers the history of console games more completely. There's also Game Over which details the history of Nintendo from a playing card company to the giant it became in the early 90's. There are others, but more are needed.
The history of video games is sorely underreported and under appreciated. Already many electronic games are disappearing as hardware and platforms become unavailable. The Abandonware scene is alive and well, but quietly our gaming history is disappearing. I encourage all Slashdot readers to read up on your gaming history and try to preserve a great and thriving culture.
But is it filled with the same sort of in-your-face 'look this is important because it compleatly re-defined our culture' that the review is? Or is it a good text that objectivly outlines the history and development of video games that the modern historian would find interesting and perhaps as a source text for future historians after the real cultural impact of video games has been discovered?
If it's the former, I would'nt want to read it. Speculitive works on the cultural attributes of technologies that are still emerging are typically usless. It would be like writing a book in 1909 on the cultural impact of the automobile.
Somehow I suspect this is more of the reviewer inserting his own 'golly gee look how technology is changing our lives' world view... but you never know.
The Internet is generally stupid
They are a gazillion-dollar business, already surpassing films in revenues.
A Gazillion-dollar business? Is this fancy new research techniques where you use child like number references instead of looking up the value yourself? "Multi-Billion" I would have bought. I even would have bought "Trillion." "Gazillion" seems a bit over the top.
Now its time to be proud!!! Im proud (very proud) of many things, i played Final Fantasy 1 in the NES when it was brand new, same with Ultima for the PC and NES, im proud to spend hours (as a child) trying to read a Final Fantasy 2 dialog (i didnt know english back then... not like i know it very welll now =P). IM PROUD!!! IM PROUD!!! IM VERY PROUD!!! Im proud i played pacman, arknoid and defender in the chips!!! and proud that i got the first intellivision!!!, but what im not proud of, not at all, is of born after pong was realased... I will never forgive me... TIME to PAYBACK!!!, AMO her i go to play 20 hours a day!!! (I need to sleep)
Sigs are for morons... Wait a minute...
Anyone?
eat dick!
I loved Raid on Bungeling Bay on the C64!!!
Does anyone know if there's a flash version somewhere, or anything outside of a C64 emulator that is playable?
Brings me back...
There are 01 types of people in this world. Those that understand binary, and me.
There is a java port of Raid on Bungeling Bay. I spent many hours playing this on the c64, one of my favorite c64 games. Also played Trolls and Tribulations. quite a bit. (When I was much younger, lol)
You really know its a small world, when your neighbors invent Myst. Video games has been part of my culture here in the Pacific Northwest, I have made many friends who are either directors of large game companies, owners, and some who are just hard core programers and gfx artists. Funny, most of my friends growing up are in the tech field, support, sys-admins, or programmers. Dont even get them started on the "Old Days" of computers, everything from vic-20s, tsr80s, apples2e/2gs converstations...
left, right, left, right, a, b, start
than the l337 |v|4Z73|2 himself, John Katz...
My $0.02 will always be worth more than your â0.02, so
Aren't there clans that combat on the net?!
Can't the PS2 via TONY HAWK ]I[ internet up and play other consoles?
At the mall down the street they have a bunch of machines networked and when I'm there when the kids are, thats where they're playing.
When you have a high concentration of young'ins (i.e. college dorm) you get them crowding around arcade games, consoles in rooms, heck, even crowded around my mac going head to head on a tron light-cycles ripoff (called nort!). When you get older, and have a house, and move out, etc. etc. networking is where its at.
We are not losers playing video games by ourselves! We are losers playing videogames with other losers!
In the future, I would want to not be isolated from my friends in the Space Station.
First, I'll reiterate the call against the use of the term e-game. E-nough, thank you.
Second, I want to address this tendency that Katz has to assume that those of us who've been out of high school more than 5 years are clueless cretins totally out of touch with the current progress of (so-called) culture in this country. Here's a clue for you, Katz: I'm 38, I remember all too well what high school was like, and I've managed to survive quite nicely, thanks. I was not a member of the oppressed fringe that you clearly identify so well with, and I do not think that that oppressed fringe is going to have any greater impact on our society than any previous oppressed fringe did. Which is to say that yes, some of the fringe elements have had enormous impact, some have eaten a bullet before they turned 21, and the vast majority will join the great consumer-base that is the foundation of American society and culture. I know, it ain't pretty, but there it is. Now get off your high-horse and recognize that your 'audience' here on Slashdot includes more than lamers who couldn't get past the fact that they were hazed in high school (like I was, but I grew up).
Believe nothing, not even if I say it, if it violates your sense of reason -- Buddha
Anyone notice that the excitement you feel toward some sort of gaming opportunity peaks at a certain point? For the most part, I'm as excited about Game X coming in Q4 2002 as I was for Game Y in 1998. Warcraft III looks great, but my enthusiasm toward it is a pale shadow of my excitement at picking up Shining Force/Shining Force 2 for the Genesis, or Phantasy Star IV. Is this just the way of things as technology advances - excitement levels off, even as the capabilities of games improve? Am I simply a nostalgic twit? Or can revolutionary games actually make a gamer more interested in gaming as a whole, than he/she was 4 years ago?
If so, what are the games that accomplish this? Are there any game revolutions any more? I remember Doom, and then Duke Nukem changing the way I thought about action games, and FF2 changing the way I thought about RPGs, with Daggerfall later obliterating that standard (even though its complexity was maddening at times.) Games are looking more beautiful and more realistic all the time...but in my experience this isn't enough by itself. Are games generally getting better, or worse? Is GTA3 a game that "ups the gaming ante," so to speak? Neverwinter Nights? What are some others?
concrete5: a cms made for marketing, but strong enough for geeks.
Next we'll see something on slashdot about the cultural universality of frontal lobotomies or something.
which is oblivious to the C64, BBC, Amiga, Atari ST, Spectrum, (insert 'home computer' here)
The inventor of the first video game - developed at a defense contractor, of all places - is still in New Hampshire:
1 &A rticleID=43867&SectionID=17&SubSectionID=327&S =1
http://www.nashuatelegraph.com/main.asp?Search=
E-games are now both historic and significant, representations of the birth of a culture.
E-games? What the fuck is an E-games?
Christ, Katz, give it up. I know the only thing you want to hear is some talking head on CNN saying "The term [whatever] was coined by super-cool post-Columbine geek champion Jon Katz." It's not going to happen. Shut your fucking cakehole and stop making words up already.
--saint
He should write more reviews. I usually don't care for his articles, but I like this review.
I have some moderation points sitting in front of me. Is there any way I can mod down a couple sentences in this article?
They embody a value system, mind-boggling inspiration, common language and experience. Huh?
But then I figured it out. I realized that I just needed to run it through babelfish a few times and then I got the original decrypted message:
They include a worthy system, inspiration of lie-hesitate, common language and experience. And they finally receive their defeated.
I wonder if Katz writes all of his articles that way?
What is music when you despise all sound?
"Electronic games have spread the psychology of interactivity, re-defined narrative, and are a huge and growing swath of pop culture."
How can something so good be so bad?
One of my laptops runs ME. I use it for games. I like the challenge of pinball on it, which will "Tilt" first: the game or the machine.
Christ Katz, can't you ever have a SMALL point? Can't you ever just say "This is a pretty good book about video games, I recommend it."?
No, with you it has to be "Video games have had more effect on the evolution of mankind than oxygen. This book is so good, that if you hold it and make a wish, it will come true. Columbine."
Yeah, that was pretty much my feeling upon reading the review (although I was stunned that there wasn't a 9/11 reference anywhere).
Honestly, videogames have not made that much of an impact on world (or even American) culture. They sure as hell do not "embody a value system, mind-boggling inspiration, common language and experience". The majority of people over the age of 30 do not currently play videogames and only vaguely remember the games they played as kids. Look, I'm not making any value statements here (i.e., videogames are only for kids). I'm just stating the way it is. To be some sort of cultural phenomenon, there has to be a broad cross-section of the population (across several demographic lines) that is heavily influenced by it. Star Wars is a cultural phenomenon. Tomb Raider is not.
And I'd like to point out that it's really not necessary to try to put this book in some sort of global scope. Just tell us whether it's a good book or not. A book reviewer doesn't need to try to convince us of how the human race has been shaped and defined by videogames. The first couple of paragraphs of the "review" don't even discuss the book.
GMD
watch this
Gaming is a big industry! Yay! Developers get money and we get great games, right?
Not really.
Big business is a double edged sword. Game publishers will only fund games that they know will make money. So instead of a great new game, you get a clone of the current best sellers. Innovation gets the boot in favor of the same games with prettier graphics.
The only people that can really bring out innovation are major game gurus like the incredible Warren Spector, or Sid Meiers. The best chance for you to bring out innovation is to make a mod of a current game on your own time, and hope you can get enough attention for a publisher to take a chance on one of your ideas.
This is what is currently bugging me about the video game industry... FPS aren't doing it anymore. We need FPS/RPGs like Deus Ex. FPS with a MAJOR TWIST like the Thief series. Deathmatch is dull, CapTheFlag has been done everywhere. We need a new style of online gaming for FPS. I ahven't seen DoomIII, yet, only heard about it. What I've heard from E3 is that its REALLY SWEET graphics, but they only went around and shot one or two enemies. Booooring.
Innovation is what this industry needs. How do we get it??
Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
I knew many of the people chronicled in this book, and I can say that it is well-written, well-documented, well-illustrated, well-designed, well-made, and, well, just plain good. Even the fact that Katz likes it can't change that.
But don't forget that video games are bad for you. It was reported on Slashdot, so it can't be wrong!
Serving your airship needs since 1995.
take lamp
take keys
take bottle
west
south
south
unlock grate
down
west
west
take cage
light lamp
west
west
catch bird
east
east
take rod
XYZZY
Oh, we all know ABACABB also!
It's all good.
CmdrTaco: Curse it all... Another slow news day. We must do SOMETHING to keep the traffic up.
Timothy: You aren't thinking....
chrisd: Please God no, not again.
CmdrTaco: Drastic times call for drastic measures boys... Release the Katz..
chrisd: *sobbing*
CmdrTaco: May God forgive my soul.
Replace "video game" with "masturbation" throughout this piece and you might be on to something. Good Lord, man! Video games are boredom killing machines. They make television look positively benevolent. Just imagine what wonders the youth of the world might be making if they weren't sitting slack-jawed in front of televisions sets, virtually kicking the shit out of BEM's. Maybe that is the cultural heritage of video games. Passivity and amusement. Frankly, I'd rather they were masturbating. I can see some value in that.
You are getting a bit jaded. I mean no insult by this. Honest. It has happened to me as well. DOOM was a "wet my pants" game. My wife used to quietly laugh at me when I would duck and dodge in my chair, or peer at my monitor at an angle trying to see around a corner. No game since has enthralled me like DOOM did. Is that because DOOM was so good that nothing as good has been made in the last 9.5 years? No. I've just gotten used to FPS games and know what to expect. It's no longer "Gee, whiz! This is all so new!".
It's kinda like sex. The first few times you get some it's an amazing, life-changing thing. After (counts on fingers) 19 years of an active sex life, it's not quite so amazing anymore. It's still fun, and it still fills a need and all, but I don't think about the last tiime for weeks afterwords like I did 19 years ago.
Boobies never hurt anyone. - Sherry Glaser.
[I personally remember playing that game at school (on our single Apple ][) whenever I could get the chance. It wasn't until years later that I saw those symbols again and realized what the game had really been about!]
Its always impressed me that Artificial Intelligence has found so much use in video games, I hope this book has some mention of AI
http://en.wikipedia.org/wiki/Signature_bloc
Okay, I started to read the paragraph without actually checking who the article was by. I got to the following line:
E-games are now both historic and significant...
And I was like E-GAMES??? Who the hell uses terms like that? And then I thought, "this has got to be Katz." Sure enough, it is.
This sig has been temporarily disconnected or is no longer in service
You are not Spike Lee.
Have you ever actually seen Jon Katz? Sure, there are a couple of photos on the web, but those could be anybody.
Using Concordance (the software used to unmask Joe Klein as the author of primary colors; also used to classify works of literature) I have concluded that, in fact, Jon Katz IS Spike Lee. Or at least that these articles and the screen plays attributed to Spike Lee were written by the same person. It explains so much, I'm surprised it didn't occur to me earlier.
The good and new comes from no quarter where it is looked for, and is always something different from what is expected.
Have you ever been to a Dave And Buster's? They have locations nationwide and are the new wave of arcades. They carry the newest games and have a restaurant inside them as well as multiple bars, also pool tables and other things.
:)
This is about as close as you are going to come to the old arcade days.
Unfortunately too, games now are different. Game makers no longer make games that increase in difficulty over and over, and allow you to play for long periods of time on one quarter. Most new games are tailored to require a coin drop within a few minutes, tops. If you don't believe me, try to name a new game that would let you play through it till the end on one play like Ms. PacMan or any of the other old-school arcade games... so now, the old "high-score" mentality is no longer there in my opinion. Now it's more of a 3-minute attraction that you pay 50 cents to a dollar to play, and then you move on.
But if you are looking for a place to (and I quote you here) "play games, hang out, drink beer, meet girls", Dave And Busters' is THE place you are looking for... check it out.
And no I don't work there, I just think it's a cool place to hang out and have fun.
Mark
The last videogame book I read, Game over, excluded large and signifigant parts of videogame history: it behaved as if the Intellivision, Odyssey2, Sega Master System, and Turbografx never existed. Also, it focused on the united states, leaving the gaming culture of the rest of the world in question. Is this book the same way?
What gaming needs is the equivalent of a bowling alley. Someplace to go be online, play games, hang out, drink beer, meet girls.
I dunno about that one, dude. Have you actually seen the chicks that hang out at bowling alleys? Many of them are shaped like bowling balls themselves! And talking to these chicks is your plan for not feeling like a "loser" anymore? I don't know about you, man.
All in gest, peteshaw .... :)
GMD
watch this
Jeeze... I can't believe I remember this...
...Especially since video games turn off the beta-waves in the frontal lobe causing one to lose creativity and of course concen--
..and in retrospect, the end of the 19th century lead to the belief system that...
Up, Up, Down, Down, A, B, B, A, Select, Start
Hmm... Donuts... *drool*
What was I talking about?
Oh yeah, Konami Rocked! With that uh... Iran Contra thing, darnit Ollie...
-.-
If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
The title starts with "High Score!" not "High Scores:" in case any of you are searching your preferred online bookstores for it.
After checking my figures online, the correct value is ka-jillion. This obviously makes more sense than Katz' absurd gazillion.
I completly agree with you! Latley, I've been playing Space Quest V, and Day of the Tenticle. Somehow I find them more fun to play then the latest Quake, even though the graphics are below atrocious.
I believe gaming is becomming something like Television is now. Empty, repedetive, lack of creativness, and mind numbing!
I find it intersting that you point out that industries will only fund games that will make money, which usually is a mimic of another game.
We need more games like Black & White!
People discover the meaning of life between getting piss drunk and the following hangover.
The history of video games is sorely underreported and under appreciated. Already many electronic games are disappearing as hardware and platforms become unavailable. The Abandonware scene is alive and well, but quietly our gaming history is disappearing. I encourage all Slashdot readers to read up on your gaming history and try to preserve a great and thriving culture.
You don't need to worry about losing videogame history. It is simply becoming a part of our contemporary value system, mind-boggling inspiration, common language and experience.
GMD
watch this
This is the first nostalgia videogame books I've seen that has a significant focus on the old computer games-- Raid on Bungeling Bay is a good example of an old fav of mine, stuff like Star Control 2, the old SSI Wargameas, all that stuff--with lots of boxart and behind-the-scenes design stuff and what have you. Other good books like Supercade, Phoenix, Arcade Fever, etc mostly focus on the consoles and the arcade.
SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
This book seems to miss out almost completely on the global perspective. Computer games didn't just happen in the USA. Many very important titles came out of Europe in the 80's, especially the UK - none of which seem to be mentioned. What about such classics as Manic Miner, Uridium, Jet Pac, Monty Mole, Paradroid etc.
-- oldthinkers unbellyfeel ingsoc
For those of you wishing to know more about the history of PONG, you should check out PONG-Story. It's got a lot of great information about Ralph Baer, Atari, etc. A must for any PONG aficionados out there!
One of these days someone is going to do a "History of Video Game Histories" it seems like these things pop up every couple months (years?)
Hooray fanboy cash..
I thought closed, proprietary systems under rigid intellectual property control were evil (I think they are)? Apparently not when it involves shooting things, blowing things up, side-scrolling, or texture-mapping.
We have to remember that it is all related. The "values" of the video game industry are the same as those of the MPAA, RIAA, and Microsoft.
(Real conversation, BTW)
A Friend: Well my wife finally broke down and bought me a Thrustmaster.
Me: Cool, how is it?
Friend: Very good, responsive and configurable, but it is a really stiff stick.
(pause)
Friend: But what would you expect from a company called Thrustmaster?
{ I still chuckle when I think about that conversation... Games and innuendo...who'd a thunk? }
Have you read the moderator guidelines? Well, have you, PUNK? (and I want a Karma: Gnarly option)
The industry doesn't need innovation, there is plenty of that. First let me say I am not a gamer. OK, so I grew up with arcades in the 80's, then Atari, then Nintendo, but it pretty much stopped there. I had better things to do. I don't play that many games on the PC, although I have spent many many hours playing Quake Team Fortress. I even created my own map. Create your own map!? That is innovative. But for some reason, that is boring now. You know what made the old arcade games (and Quake TF) fun? Good gameplay. It doesn't have to be innovative, it needs to be FUN. And when a game is fun, what do most gamers do? They spend an entire weekend playing the damn thing 24/7. A month after a game has come out, it has been played to death and people are waiting for the next great thing.
Now this isn't true with all games, of course. Some have staying power. But how many games do you have that you can play once you have "beaten" it. I'll bet not that many. The consumers are driving the industry.
Maybe I don't fully get it because I am not a gamer. I don't want to be, quite honestly. Games turned into a big business, just like arcade games did. Believe me, there were plenty of stinker arcade games too. But I can still play a few games on my Galaga arcade machine, have an absolute blast, and walk away from it.
My beliefs do not require that you agree with them.
And for him, that's a good thing. I mean, the guy misses the point...never mind.
Anyway, just wanted to clear up something he said at the beginning of his review.
He talks about the Dreamcast being done-in by The PS1 and N64. Nothing could be further from the truth.
The Dreamcast was done in by a couple of things:
1) Sega was woefully undercapitalized for the Dreamcast battle. The DC initially did extremely well (who can forget the fun of 9/9/99), but Sega simply didn't have the dollars to carry this thing forward until it "stuck" with consumers.
2) Sony did the classic FUD with their PS2 announcement. They were so rattled by Dreamcast's initial success they basically announced the PS2 almost 2 years ahead of its ship date in the US (I suspect that's why the PS2 is so mediocre; it was a response to a competitor rather than a new, stand-alone idea).
But it wasn't the PS1 and N64 that killed off the DC, not by a long-shot.
I was skeptical (I buy all book on video game history, I have an entire collection), but not only is this thing accurate, it has a lot of pictures and good text.
Best of all, it doesn't cost $50.
I recommend it.
Are katz's, not the books. The book is quite accurate.
You think you're being fair at first.
But then it occurs to you that he's fairly clueless, but knows how to use a word processor.
ON deeper analysis, you conclude he is a fucking moron simply because he thinks he's smart.
The games that you mention were NOTHING.
Video games were invented and perfected in the US.
The Japanese figured out how to make them smaller and more reliable though.
The europeans? They invented old, overpriced, overrated video games lacking in any sort of fun.
They are a gazillion-dollar business, already surpassing films in revenues.
Only if you compare apples to oranges. The entire revenue of the video game industry, including sales of software, consoles, accessories, etc. (around $7 billion), is greater than the movie industry yearly box office totals.
However, the movie industry has more revenue sources than just box office returns, such as VHS & DVD sales and rentals. To really compare the two, we should also add in yearly sales of vcrs and dvd players.
They don't make "primitive" pinball games anymore. "Primitive" meaning those astounding engineering marvels that look like giant Swiss watch conglomerations inside. Each game being an utterly unique piece of engineering art, with its "software" made out of gears and switches. "Primal" is a significantly better description, and in that sense, I think games have lost a lot since those days. You can feel a pinball game for real, it's not haptic, it's a hunk of metal that you can push and pound and "tilt". Keeping an eye on the butt end of a pinball player, watching him/her play shows that they move most of their entire body. It looks more interactive than Quake because from a physical reality standpoint it is more interactive. Modern games are incredible in their own right, but with primal pinball it is 100% reality, there is no abstraction. Something amazing will be lost forever when the last Midway mechanical pinball machine plays its last ball.
Operator, give me the number for 911!
I would, however, consider buying a book Katz didn't like. If he doesn't like it, it is a point in its favor.
If this book doesn't cover it, I don't know if we'll ever know.
--- Jason Olshefsky
Karma: Poser (mostly affected by adding this line long after everyone else did)
First, thanks for all the commmentary. And thanks for the review. I thought I'd take the opportunity to respond to some of the comments I've heard about High Score! And some of what I think are misconceptions.
First, my goal in creating the book was to make it visual - a colorful journey through the history of games. To do so required some compromises. For instance, the stories (the actual text) had to be kept pretty short. It's amazing how much space it takes to write substantial text, and how often it came down to "more story" or "more and bigger graphics." I was constantly fighting with the publisher for more pages. However, since the retail price of the book is only $24.99, and it is all color and oversized, they quite legitimately refused to do a 500-page book. In my opinion, the book provides a lot for the price and McGraw-Hill was a great company to work with. They all worked really hard to make the book as good as it could be.
I also find some people recommending other books, such as Steve Kent's and Leonard Herman's books. I want to echo those recommendations. Steve and Leonard have done great jobs, and it was never my intention, or Johnny's, to redo what they had done. I'm really happiest when someone looks at High Score! and has happy nostalgic moments - which are mostly triggered by the pictures. In interviewing many of the pioneers of electronic games for the book, I was able to get some interesting facts, some cool quotes and, hopefully, the nugget of the history. I hope readers will find that material interesting. However, it is my belief that the greatest strength of High Score! is in the graphics, and that there are other books that have approached the subject with more depth, though none (that I've seen) covering the evolution of PC games. At any rate, I hope it's not "either/or" but more like "both/and".
And High Score! is far from perfect. There are plenty of omissions and even a few mistakes (I'm embarrassed to say). I'd love to do a future updated version of it with more pictures (I have plenty that weren't used), with some omitted games and companies added in, and with more coverage of the history in Europe and Japan. That will depend on the publisher and how well the book does.
Finally, it is my hope that people will enjoy the book. We don't really attempt to make all that many grand philisophical points in it (despite the tone of the review). Johnny and I each have our own opinions about the impact electronic games have had on our world. (And no, we don't use the term "e-games" anywhere that I know of. It's not in my vocabulary and I don't think it's in Johnny's, either.) But I think we kept our philosophy mostly out of the book. It wasn't our intention to do a whole lot of philosophizing - though maybe just a little.
I do think it's interesting to observe the idealistic philosophies of companies like Atari and EA when they started out, and compare them to the business as it exists today. But, again, the main purpose of the book was to have fun, and to share it with others.
Even though the book took a ton of work, and I really wanted it to be something great, in the end it's not a prescription for world peace or a deep exploration of human consciousness. It's a picture book, hopefully a pretty cool one, about electronic games - where they came from, some of the people who pioneered them and how they evolved. So, I hope people will enjoy it for what it is.
Thanks,
Rusel DeMaria
Up-Up-Down-Down-Left-Right-Left-Right-B-A-B-A
Operator, give me the number for 911!
Um, these statistics don't back up what you're saying. They give percentages of gamers by age, but everyone in the set is a gamer. His statement was that less than 50% of 30+-year-olds play games. Your statistics say nothing about that.
Virg
...can you drill down on that some more? I'm not sure your belt-and-suspenders approach is going to work. We need to incentivize our people toward efficiencies, not overages.
I seriously do not know why someone moderated you as Informative. Take a closer look at those stats you quoted. The percentages add up to 100%. That's because it is showing the percentage of gamers in that age group. Not the percentage of people in that age group who are gamers. And even so, 22.8% + 15.4% + 5.6% = 43.8% which is less than 50%.
Before you start insulting someone in public, do a sanity check to make sure you don't say something obviously wrong.
GMD
watch this
They don't. They completely revamped the student center on College Avenue (put in some kind of cafe' on the basement floor) and reduced the size and variety of the arcade. The Livingston arcade doesn't even exist any more (I think I spent more money on Gauntlet there than for tuition), and the Douglass one always sucked. The only one left is in the Busch studcutter and it's mostly the new stuff, although the old boys are still around (two of them got "borrowed" and are in the engineering building now).
Virg
The more I read slashdot, the more I think that slashdot desperately needs to add features to allow for the rating or review of articles posted, even if only to influence the authors of the site to provide alternate content in certain areas.
I'd LOVE to be able to rate an article (if not mod it out of existance) that is complete and utter crap, in the same manner that I would rate higher an article that intrigues and excites me. Granted, Slashdot ed's have a primitive ratign system displayed in the number of highly moderated replies versus total replies, but where are the statistics for number of views? clickthroughs? total mod points spent on the replies?
Slashdot is due, even overdue for upgrades. Let's see some new features, new looks, new authors and editors. It's time for a change.
The real news is that this is the first thing I've ever read by Jon Katz that was helpful.
I'd understand if they also requested you not to explain why, but I'm curious, so if you can tell, please do!
Other than that, the most of the games I remember playing as a kid seemed to be in there, although you missed Scram and Ladder! (Really early DOS games - I wanna see if anyone else out there recoginizes them.) But Zork was in there, so that's good. I think Planetfall was too, but I'm not sure - I only got to glance through the book over my brother's shoulder and again on the way up to a store to get him Jak and Daxter for his birthday.
(And trust me, driving while having your little brother try and show you pretty pictures gets annoying very fast - although your book did shut him up :P (I'm kidding - he's usually a good passenger, except when it comes to trying to point to pictures while I'm changing lanes...) However, I'm pretty sure that he really likes your book - even if he doesn't recognize half the old games.)
You are in a maze of twisty little relative jumps, all alike.
Well, if you add half of the 25-34 age group that is 30 and over, that pushes it over 50%.
:)
Maybe you need the sanity check?
If you really want to learn about the history of video games I'd highly reccommend The Ultimate History of Video Games by Steve Kent. While there aren't many pictures, there are quotes from just about every name in the business and stories that will make your head spin.
It leterally covers everything, from the beginings of pinball to the latest generations of systems, and everything in between. Steve Kent is widely recognized as the best gaming journalist there is and it shows in this book. Excellent read. If you're serious about gaming, I'd check it out.
Thanks for the acknowledgement. As you can see from some of the other comments, you weren't the only one who misread the stats. And you're right: the stats are pretty interesting. I would have never imagined that 5% of gamers are over 55!
No hard feelings...
GMD
watch this
Stop it, you guys are killin' me here.
From the way it's described, this book seems to be focused primarily on the birth of north american gaming culture. It's always the same: pinball - arcade - sega/nintendo - pentiums and graphic cards. It's kinda like the freaking cavemen - greeks - romans - middle ages - capitalism - america dogma that western school pump into us.
From a european perspective, I am sure that gaming in the old continent would not have gone anywhere were it not for C64s and Amigas. Earliest gaming experiences for a lot of people involve adjusting the head of a c64 tape deck with their lucky screwdriver, or tapping on those ugly ugly spectrum ZXs, just to get some good old Scramble or Zaxxon action. Or to waste nights playing Blue Max or Elite. I am fairly certain that this book will swoon over all the japanese imported games, skipping all the Amiga lore like Shadow of the Beast, or Alien Breed.
John will bring us an illustrated history of the diference engine.p ing-about-tired-dead-issues.
And the compostible iron horeless carridge, slipers for the peseant, socialism, democracy, and ply press poly organic, (sometimes recicled) pulpus materials for ink absorbtion, polocarbante-biurththame cypher cripled mono plane disk with missing mass at the center (normally 1/4 of the circomrence).
After this he'll tell us about the ARPO net, and this odd thing called Hyper Text Markup Language, low english, and spike-please-don't-say-my-movies-suck-and-i'm-har
Especially seeing as 80%-90% of the worlds population hasn't even made a phone call yet.
-- Waht? Tehr's a preveiw buottn?
but...
KATZ, YOU PRETENTIOUS POMPOUS FUCK! SHUT THE FUCK UP!
Only if you're an aspiring PoMo Pinhead.
Signed,
Mike Nomad
Despite advances in home gaming technology, nothing will ever replace the experience of having been a teenager sweating over a good game of Defender, Tempest, or Q*bert (name your favorites), along with tens of other similarly sweating teenagers, in a dark arcade room full of machines having a life of their own in attract mode. Real men play arcade games. Quiche eaters play console games. Real men have their 3-letter nickname flashing permanently in the high score list of arcade games around the world. Quiche eaters have their nickname stored in their personal high score list, with no other name, on PlayStation, GameCube or XBox memory cards.
...games were actually really 3-D. like, you know, kids went outside to play?
-c
I have discovered a truly remarkable proof which this margin is too small to contain.
Saying WWW takes 9 syllables while saying "world wide web" only takes 4 (or 3 if you slur "world").
I am convinced Jon Katz is really a team of 1000 monkeys banging on keyboards. Each time something is written in MS Office that doesn't have those squigley underline things, a slashdot article is posted.
-Pete
Soccer Goal Plans
u u d d l r l r b a b a sel start
You either grok it or you don't.
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PGP Key ID 0xCB8FF658
IIRC most keyboards have a 1 key. I recommend using it for greater readability.
Thought you'd like to know.
sulli
RTFJ.
Oh but you are wrong. What about GTA3? Who was the lead designer on that game? Can you name 1 person that worked on Never Winter Nights?
Yes, publishers are there to make money, and yes, we get LOTS and LOTS of licences and follow-up games. But there is room for innovation. Even if you name is not Spector, Meiers, Wright or Carmack.
You've got to be kidding!! "from the games dept." That is a pathetic excuse for creative journalism! How about " from the those-were-the-days dept." or "from the ahhh-nostalgia dept." the games dept. sounds like a friggin over-commercialized-give-me-your-money-in-exchange -for-a-piece-0f-shit department store. For the love of God, use some creativity!!
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There's got to be some kinda way outa here.
Said the Joker to the thief.
[ ]
There should be a ban on PCBs (Pseudo Corporate Bullshit) or perhaps on the Marketing Droids that spawn them. Let's run this idea up the flagpole and... DOH!!
...and he grinned, like a fox eating shit out of a wire brush.
the subject says it all!