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Alternate Reality Games Grab Mindshare

An nonymous reader points to articles at the New York Times and on the BBC about online games that require a lot more audience participation and curiosity than conventional games do. "Known as ARGs or Alternate Reality Games, these immersive experiences mix real world clues, phone calls, voicemail, email chatter-bots, real people playing roles in real life and a bevy of bogus and legit websites, to create a fully rounded gaming experience that bleeds over into everyday life. With central sites like ARGN, Unfiction, and endless forums and Yahoo groups, the BBC claims that this is not only a quickly emerging gaming trend, but that it may also have real-world applications like group dynamics and problem solving. Chasing the Wish claims to already have a few thousand people worldwide playing since it opened for play on Feb. 28. One sure sign of having people's attention is the fact that it's already spawned a parody site, Chasing the Fish."

153 comments

  1. warning signs by GoatPigSheep · · Score: 3, Funny

    When games start bleeding into real life, it's time to see a psychologist.

    --
    GoatPigSheep, the 3 most important food groups
    1. Re:warning signs by Xsh-II · · Score: 0, Troll

      I agree here, if you want to play games, play games but don't let them take over your life, I can't imagine anything worse than having a game invade my life! One thing that should be established, is the clear seperation between "Real Life" and the domains of escapism that is the Internet and online gaming. If this does not happen then events such as killing related to the violence seen in Online games etc will increase because the kids and other players wont make a clear distinction between real life and their game. Not clearly recognising that if someone dies then they aren't going to respawn

      --
      Xsh-II
    2. Re:warning signs by JPriest · · Score: 0, Offtopic

      Yeah, I was early but couldn't think of anything to write either.

      --
      Saying Java is nice because it works on all OS's is like saying that anal sex is nice because it works on all genders.
    3. Re:warning signs by anon*127.0.0.1 · · Score: 3, Funny

      Real life keeps bleeding over into my games. Who do I see for that?

      --
      I am NOT a man!
      I am a free number!
    4. Re:warning signs by Flakeloaf · · Score: 1
      I kept waiting for the humourous part to the end of this message, but it never came. I'll give you the benefit of the doubt and say you probably weren't serious, and continue the message for you:


      "Now if you'll excuse me, I have some drugs to deliver and I have to get going before the cops notice my stolen car and the two library guards I had to shoot in the face to get in here in the first place."


      There. Much better.

      --

      Am I the only one who heard Roxette to sing "I'm gonna get blitzed for some sex"?

    5. Re:warning signs by Anonymous Coward · · Score: 0

      Ed Mcmahon?

    6. Re:warning signs by Chasuk · · Score: 1, Offtopic

      Your .sig, verbatim:

      befriend me if you support free speach [slashdot.org]

      I do support free speech, but I also support good communication skills, which includes good spelling.

    7. Re:warning signs by knobmaker · · Score: 3, Insightful

      What's the point of playing games that aren't interesting enough to "start bleeding into real life?" Any game worth playing is worth taking seriously.

      Do you think that chess players never think about their games when they're doing other stuff? Do football players never watch a game on TV?

      You want to know when you might need counseling? It's when you display excessive concern about the mental health of folks whose hobbies you don't understand. I personally don't play computer games much, but it's not my business to criticize the mental stability of those who do. We'd all be better off if we gave a lot more attention to our own business and a lot less to other people's.

    8. Re:warning signs by iceburn · · Score: 1

      I read 'library guards' as 'liberty guards'. Maybe I should see a psychiatrist, because that means gta3 is starting to bleed into my real life.

      --
      A sphincter says what?
    9. Re:warning signs by Anonymous Coward · · Score: 0

      I do support free speech, but I also support good communication skills, which includes good spelling.

      Well, you might start by using "include" for the plural noun "skills."

    10. Re:warning signs by Anonymous Coward · · Score: 0

      just let me fuck you in the ass. it's all part of the game. don't worry, we're in the virtual world. it's just part of getting to the end of the game to defeat the main boss. now take off your clothes!

    11. Re:warning signs by Xsh-II · · Score: 0

      Whoops yeah, the message was meant to be sarcastic, I must remember to put in more tone of voice notes.

      --
      Xsh-II
    12. Re:warning signs by Anonymous Coward · · Score: 0

      Not if that's the point of the game.

      The kind of crap the gets modded up these days. It's almost unbelievable.

    13. Re:warning signs by Anonymous Coward · · Score: 0
      You want to know when you might need counseling? It's when you display excessive concern about the mental health of folks whose hobbies you don't understand.
      Ah yes, excessive-concern-for-others disorder. Is that in the new DSM-V?

      You need to seriously chill out, and not take some person's off-the-cuff remark personally.
    14. Re:warning signs by Flakeloaf · · Score: 1

      I sit corrected =)

      --

      Am I the only one who heard Roxette to sing "I'm gonna get blitzed for some sex"?

    15. Re:warning signs by Caoch93 · · Score: 1
      Believe it or not, there are people out there who find a controlled amount of madness in their lives to be a very amusing diversion from the alternative. I am one of those people.

      I think it's worth noting that the concepts of "game" and "real life" have different boundaries to different people. To me, playing a game is part of my real life. It takes up my real time and requires my real mind to work. What separates it is context. Games are "safe". Games have certain components behind them so that they happen in a social context that is generally understood by participants (and, often, outsiders), that the actions taking place aren't to be taken seriously.

      In a game like Steve Jackson Games' "Killer", it's when someone pulls out a nerf dart gun. While the game does not necessarily have its own set-aside time and place in the traditional sense, the game actions themselves still happen "on game time".

      So, I'd say there's a difference. The problem isn't when "game time" isn't a specific, set aside block of time. The problem is when the emotions and reactions you have in a gaming context leech out of that context. I've heard before of "Killer" players developing some serious paranioa when they didn't manage their emotions well enough. That's where the problems begin.

    16. Re:warning signs by sacdelta · · Score: 1

      I agree.

      My life is so much more interesting since I allowed Grand Theft Auto to bleed into my real life.

      --

      Brought to you by: "Al"toids - the curiously weird mint.

  2. the game with michael douglas by Anonymous Coward · · Score: 2, Funny

    i thought 'the game' with michael douglas was decent. then again, i smoked a shitload of grass before i saw it.

    1. Re:the game with michael douglas by Anonymous Coward · · Score: 0

      You don't need to be a hippy to do drugs. For example, POTUS.

    2. Re:the game with michael douglas by El+Mulo · · Score: 1

      That must be one happy toilet! And BTW, being hippy is mostly about love, while the filth in your toilet is because you are a dirty MTF.

    3. Re:the game with michael douglas by Anonymous Coward · · Score: 0

      A hippie could spell disGusting at least, and probably keep his loo cleaner than your filthy house. Did your mother raise you that way ?

    4. Re:the game with michael douglas by Jiles · · Score: 0

      Except for the 'I woke up and it was all a dream' type ending.

    5. Re:the game with michael douglas by Anonymous Coward · · Score: 0

      i went to the game and it told me to post to slashdot. so i am. must do what the game tells us...

    6. Re:the game with michael douglas by Anonymous Coward · · Score: 0

      Oh yea! You mean the former POTUS. It pissed me off when he said he didn't inhale. Didn't you know someone who always wanted to hit the bong but didn't inhale and just wasted your dope?

  3. Majestic? by Robert1 · · Score: 5, Informative

    Wasn't Majestic, the game released by EA pretty much the same thing? Charged a monthly fee to get calls in the wee hours of the morning, e-mails, movies, what-not. It didn't do so well, I guess customers didn't like waking up at 3 am to hear a poorly delivered line about the imminent danger they were in.

    Last I heard EA scrapped the idea since no one bothered to keep paying.

    1. Re:Majestic? by foniksonik · · Score: 4, Informative

      The full scale release was supposed to happen almost exactly when the Trade Center attack happened, 09/11/01... nobody wanted to play a game that included anonymous e-mail, fax, mail, phone calls with terrorism implications at that time...

      --
      A fool throws a stone into a well and a thousand sages can not remove it.
    2. Re:Majestic? by Len · · Score: 1

      Yes, Majestic was a very well-publicized example of what the article is talking about, except it was a dismal failure which kinda contradicts the slant of the article.

    3. Re:Majestic? by Cipster · · Score: 1

      The reason Majestic did poorly because it was a poorly conceived and implemened game. It was entirely linear and the player did not actually influence the gameplay.

    4. Re:Majestic? by k-0s · · Score: 1

      Yeah I was very interested in playing that game but it seemed that almost as soon as it came out it was pulled from the market. It's a shame because the idea is brilliant.

    5. Re:Majestic? by CapnRob · · Score: 1

      What? As best I can recall, it had been taken off the market before 9/11 - and it had been in full-scale release, including shrinkwrapped boxes on the store shelves, long before then. I was one of the beta testers during the live release, and the main problem with it was *not* that it was a terrorist-related plot, but that there was no frickin' *game* there. Sure, you could get cell phone messages and faxes, but there wasn't jack to *do*.

    6. Re:Majestic? by Snowspinner · · Score: 1

      The real problem people had with Majestic, I think, was that it wasn't a game, it was an AOL Instant Messager window and some websurfing. There was virtually no "game" aspect to it. And so EA dropped it.

    7. Re:Majestic? by foniksonik · · Score: 1

      Does anything 'beta' release with full-scale armegeddon? NO. The game was supposed to create itself from user supplied plots.. not GM imposed story lines... that was part of the mystique...

      no players, no plot...

      --
      A fool throws a stone into a well and a thousand sages can not remove it.
    8. Re:Majestic? by aborchers · · Score: 1

      Majestic was well underway, and was suspended after the 9/11 attacks because of concerns over its content. It was reactivated a little later, but never got up any steam and was cancelled shortly thereafter (after episode 4, I think?).

      I was one of the early access players, but it just wasn't fun and compelling enough to justify what I thought was an overpriced monthly fee for the amount of play / quality of content. Technically, it was a novel concept, but without a fun, compelling story that just wasn't enough...

      --
      Trouble making decisions? Just flip for it.
  4. So this is why THAT game didn't work? by foniksonik · · Score: 3, Insightful

    Does anyone else think it was the most unfortunate timing possible for THAT game? You know that one about being a 'terrorist' or 'anarchist' or anti-whatever with these types of communique experiences going on....

    It seemed like the 'killer-app', of the century, for gaming at least.

    Anyways, I'm giving up moderation for this post so be nice... ;-p

    --
    A fool throws a stone into a well and a thousand sages can not remove it.
    1. Re:So this is why THAT game didn't work? by Anonymous Coward · · Score: 0

      Why does it have to be a game, with such applications perhaps a second american revolution could take place.

    2. Re:So this is why THAT game didn't work? by Anonymous Coward · · Score: 0
      I think the reason these later games have not been as much a success with casual players like me has to do with how they misunderstood the reasons the AI game was successful.

      The AI game succeeded because it had good content. It succeeded because the writer for the Beast, Sean Stewart, was a great sci-fi novelist, and he took care to create the characters and the world they inhabited with words that suspended disbelief. Sure the graphics and everything else helped, but the writing was what really made it all work together.

      I can't really convey how good the writing for that game was -- but you can get a taste for it from his novels. Some of the writing in that game, such as a dialog in words-and-pictures between a man and his slave-AI who wanted to be free, was done with more care and more evocative than anything I saw in the AI movie itself. It was really art.

  5. How about by christurkel · · Score: 1

    "Chasing the UnSlashdotted site"? Flash + /. = death.

    --

    CDE open sourced! https://sourceforge.net/projects/cdesktopenv/
    1. Re:How about by JPriest · · Score: 1

      Depending how you use flash, it can actually use less bandwidth than jpeg + html, or gif. It's imbeding sound and adding complex animations that make it large.

      --
      Saying Java is nice because it works on all OS's is like saying that anal sex is nice because it works on all genders.
    2. Re:How about by christurkel · · Score: 1

      It was a poor attempt at humor. But you are correct :-)

      --

      CDE open sourced! https://sourceforge.net/projects/cdesktopenv/
  6. The Man Who Knew Too Little by JediTrainer · · Score: 4, Interesting

    He's on a mission so secret, even he doesn't know about it.

    One of my favourite movies. Stars Bill Murray, who's supposed to be taking part in a 'reality' spy play, but he accidentally ends up in the real thing. Hilarious!

    --

    You can accomplish anything you set your mind to. The impossible just takes a little longer.
    1. Re:The Man Who Knew Too Little by Anonymous Coward · · Score: 0

      Yeah that movie is really funny. /redundant

    2. Re:The Man Who Knew Too Little by foniksonik · · Score: 1

      Yep 'Spies Like Us' a freakin' classic' and a Chevy Chase classic as much as a Murray classic.. kinda like 'Stripes'....

      Beautiful though... good ref.

      --
      A fool throws a stone into a well and a thousand sages can not remove it.
  7. Disturbing trends in anti-individualism by AEton · · Score: 5, Interesting

    I've played MUDs and I've talked on BBSes and I've collaborated on all sorts of projects with AIM and cellphones (anyone catch the reference to "smart mobs" in the linked BBC article?). But I can't see how this could be fun, since the individual's efforts are always subjugated to solving someone else's computer-aided puzzle. The BBC article compares this online fake problem-solving effort to EverCrack, perhaps unfairly:

    Already multiplayer games such as EverQuest struggle to cope with the groups that play and the creative communal tactics used to tackle each challenge.

    But really, this isn't special. It's just people seeking an outlet for their otherwise desperate life-empty frustrations; they'd be far better off contributing talent somewhere worthwhile rather than playing with someone else's hacked-together Flash animation. It's nothing to write home about--just Internet puzzles that take away your individual exploration and innovation and replace it with someone else's idea of a good time.

    No offense, of course, intended to anyone who does in fact derive a good time from this kind of thing; but please remember if you're that desperate to express your smartness, there are much more productive and creative things you could be doing. Read... Write. Scram.

    --
    We recently had heard in the office over one of the Yellow Machine that's made by Anthology Solutions.
    1. Re:Disturbing trends in anti-individualism by Anonymous Coward · · Score: 0

      Hey, that last link is dead! Preview and check your links beofre you post, please.

    2. Re:Disturbing trends in anti-individualism by n3k5 · · Score: 1
      Read... Write. Scram.
      I kid you not, knowing about gutenberg.net and textz.com and being a (somewhat) productive member of everything2, and considering the nice weather in the big room, I just clicked on the 'go.outside' link.

      But I'm still here. Is it broken or just slashdotted?
      --
      but what do i know, i'm just a model.
  8. failed? by pummer · · Score: 1, Redundant

    Didn't Electronic Arts try this a couple years back, only to have it flop? I can't remember the name of the game...

    1. Re:failed? by TheKey · · Score: 1

      Majestic. Yes, it flopped. I heard it was pretty fun, though.

      --
      My Journal - 1,337 fans and countin
  9. Majestic by darkitecture · · Score: 2, Informative


    As far as real world 'immersion', Electronic Art's "Majestic" game from a while back was a pretty damn good first attempt IMHO. Sure, the clues that were left predominantly lacked personalization (obvious pre-recorded messages being left on your voice-mail, generic fill-in-the-customer's-name emails etc), it still seemed good enough to be considered an admirable first attempt.

    Sure, we'll probably never see anything to the extent of The Game (at least not until someone builds a Holodek - my favorite fictitious invention EVER), but it was a much braver step in a new direction than most companies are willing to take.

    God knows how much money EA lost on Majestic though.

    1. Re:Majestic by foniksonik · · Score: 1

      I still think that if it were not for the 9/11 terrorism and such, Majestic would have become a much more influential game in our time.

      Can you imagine heading up such an enterprise during a time when the FBI and the CIA are investigating nearly any random 'peculiar' message or voicemail?

      I sincerely believe that EA seriously pulled the plug on all of their planned activities and simply provided the minimum support possible, to avoid lawsuits, to avoid federal investigation. Really, can you imagine terrorist cells using Majestic to communicate anonymously in guise of playing a 'game'? All the other players would assume it was just a part of the 'storyline'...

      p.s. anyone else watching DUNE?

      --
      A fool throws a stone into a well and a thousand sages can not remove it.
  10. EA already tried this... by Toasty16 · · Score: 5, Informative

    ...with a game called Majestic. Ron Dulin at Gamespot gave it a 6.7 and said "Majestic is a very passive experience, and as the novelty fades, so will your interest". The game faded after a couple of months because it just wasn't immersive enough, since you had to wait for phone calls or emails or faxes for the game to progress. It was also pretty linear and didn't take advantage of collaborative gaming. Maybe these new games can improve on that. I can imagine ARGs in which you join a government agency or revolutionary faction and work with other players on your side on different tasks set up by the game server, like collecting counterintelligence information on the internet and saboting the other team's networks and...umm, I think I let my imagination run wild there. Sorry.

    1. Re:EA already tried this... by robson · · Score: 1

      It was also pretty linear and didn't take advantage of collaborative gaming. Maybe these new games can improve on that.

      I have high hopes for these community-based projects -- Majestic had a really particular set of problems as a subscription-based service. This won't be an issue with these new games ("experiences"?) As long as the love is there (and it usually is with such grassroots/community-based endeavors) they're set.

      I see a bright road ahead for public fiction! :)

  11. The NSA by srn_test · · Score: 5, Funny

    Imagine how pissed off the NSA is going to be if this sort of thing takes off. All those intercepts of evil people planning which turn out to be a couple of bored 23-year-old guys somewhere...

  12. In my alternate reality� by Anonymous Coward · · Score: 2, Funny

    ...you never need the flash player.

    You are already playing the game, you just don't know it.

  13. Leisure suit Larry? by s4ltyd0g · · Score: 4, Funny

    But I don't know if If I'd like to have all those sleazy chicks calling me at work. (-;

    1. Re:Leisure suit Larry? by mdielmann · · Score: 1

      And how would the emails get past your spam filter...

      --
      Sure I'm paranoid, but am I paranoid enough?
  14. I wish I wish by evil_roy · · Score: 1

    I didn't kill that fish

  15. In unrelated news by BlueJay465 · · Score: 0, Offtopic

    The Canadians are going to help America with the war on terrorism.

    They have pledged 2 of their biggest battle ships, 6000 ground troops and 6 fighter jets.

    Unfortunately, after the exchange rate conversion, we ended up with 2 canoes, 1 Mountie, and some flying squirrels.

  16. LOL! by Anonymous Coward · · Score: 0

    That was way too funny!

  17. I have realized something.. by jaxle · · Score: 1

    All these reality games are extremely, utterly pointless. Don't get me wrong, I love playing them, but games like The Sims (which I loved playing) is such a waste of time its so crazy that they are a blast to play. When you think about it your spending your time making someone shower, eat, work, and socialize. Games like this and other online games are of course fun, and playing them is fun for a while. I am writing this not to bash these games, but to make people think twice before they commit all their time to silly games like this. Just really think about it, and why it is fun, and what other things you could be accomplishing.

    1. Re:I have realized something.. by akpcep · · Score: 2, Funny
      Yeah I played the Sims for about 5 hours, until I realized I was playing my life. Why on earth would I spend my free time working, eating, cleaning and sleeping?

      So I drowned the motherfucker in his swimming pool.

      --
      Hmmm.
    2. Re:I have realized something.. by Anonymous Coward · · Score: 0

      I dunno... Playing the Sims actually helped my with my life, in a way. You know how in the game you're trying to get the Sim's levels of all these different things up to maximum? Well, play enough of it and you start thinking of yourself in those simplistic terms: "I haven't showered today, I should increase my hygiene", "I haven't visited with anyone, I'll bet my social level is really low", and "If I practice my musical instrument, my skill level will improve."
      Yes, it's demented, but it does work... Not every game makes you think about your quality of life even on a personal level that the Sims does. (i.e. "Hmm, I haven't captured that red flag in a while, maybe I should swing by Accounting and get it"

    3. Re:I have realized something.. by geekoid · · Score: 1

      The sims had made me relize one thing, humkan beings need status bars.
      seriously, once you put a status bar, it immediatly becomes competive, and sef actual.

      so you say, naw It's sunday I'm not going to shower, look up and you see you hygene bar take a dip... on second thought, maybe I will shower.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  18. "The Game" by HeelToe · · Score: 4, Interesting

    This reminds me of The Game with Michael Douglas.

    It would be unnerving to have an experience as completely in the real world as his character did in that movie.

    1. Re:"The Game" by Anonymous Coward · · Score: 0

      gee, wonder how it reminded you, you must be special. no one else would ever think such a thing..

      oh wait:
      from the shades-of-a-bad-michael-douglas-flick dept.

    2. Re:"The Game" by Psx29 · · Score: 1

      That also reminds me of "Jumanji"

    3. Re:"The Game" by No+Such+Agency · · Score: 1

      It would be unnerving to have an experience as completely in the real world as his character did in that movie.

      Unnerving, and expensive. The character in "The Game" was a multimillionaire, remember. That's probably part of why "Majestic" sucked - for what the average joe was willing to pay, it couldn't be more than some well-timed e-mails and phone calls from a machine. It's once you start to jack up the price that the user can get such personalized service as sinister vans parked outside their house, being followed on the street by men in overcoats, and being shot at with blanks (hopefully).

      --
      Freedom: "I won't!"
  19. I already play an Alternate Reality Game by Anonymous Coward · · Score: 3, Funny

    It's called "real life".

    1. Re:I already play an Alternate Reality Game by OneArmedMan · · Score: 1

      I'm not crazy, I'm just selective about the reality that I choose to accept

  20. Uplink by suraklin · · Score: 1

    Kinda off topic, but I just ordered Uplink published by Strategy First. This has a RL slant since you play a "hacker" manipulating remote systems from your home PC through a gateway. It has fairly addictive gameplay. Played through the demo and wanted more. Cannot wait for the full game to get here.

  21. Is there anything out there by Archfeld · · Score: 1

    that IS NOT BLAMING 9/11 for its' poor performance ?? Majestic was static and very boring. It is bad enough having to spend 30 minutes trying to QUIT EQ in a'safe' place. I'd just as soon NOT have the damn game calling me.
    EQ already does that via my admitedly abnormal phyche :)

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
    1. Re:Is there anything out there by foniksonik · · Score: 1

      Sure EA 'blamed' 9/11 and used it as a scapegoat for their problems.. that's not my point, my point is that if not for 9/11 EA would have had to expend the energy to make their game worthwhile and justify the expense.... ...thereby pushing the envelope... a 'good thing'... they would have been able and expected to provide a much more complete experience, ...whereas with 9/11 they really had no choice about what to do with the system, they had to tank it, and bite the losses.. instead of exploring what storytelling from several dimensions might lead them to.

      --
      A fool throws a stone into a well and a thousand sages can not remove it.
  22. Wtf is Mindshare? by CausticWindow · · Score: 2, Funny

    Americans say the darndest things.

    --
    How small a thought it takes to fill a whole life
  23. Not the other Alternate Reality game... :-( by Anonymous Coward · · Score: 0

    When I read the title, I was expecting my favorite Atari 8-bit game, the RPG Alternate Reality , to be mentioned.

  24. How much "Mindshare"? by Anonymous Coward · · Score: 0

    ARGN has news of TerraQuest failing due to a lack of userbase. In the BMW films game, ~200 players made it to the finale.

    Compare that with a sales figure of 400,000 for a modestly selling console title. I have to ask: how much mindshare are these Alternate Reality games managing to attract?

    It's pretty clear they're not going to become mainstream anytime soon. As the game is scaled up it becomes far more difficult (expensive & complicated) to provide a personalised touch to the gameplay - a factor that seems to be the key appeal to ARG's.

    And then there's the whole other problem of one person being able to "solve" a problem and pass it on to everyone else....

  25. Wait just a minute! by Gefiltefish · · Score: 2, Insightful


    Using web sites, email, voice mail, and mysterious in-person communications to piece together a puzzle in order to figure out what the hell is going on...

    This isn't a game, it's my real life!! Why would I want to play a game that made me feel like I was at work?

    1. Re:Wait just a minute! by Gareth+Williams · · Score: 1

      LOL!

      Moderators, put the crack away eh? That's not what I would call "insightful" - but it's gotta be the funniest thing I've read all evening! Thanks for the laugh dude :-)

      --

      --Gareth
    2. Re:Wait just a minute! by toppsoft · · Score: 2, Interesting

      That is exactly why I'm not playing TSO.

      I see lots of comparisons between MMORPGs and ARG and fail to see how spending hours mindlessly leveling up is compelling.

      One of the biggest attractions for me to the ARG genre is the group effort and community involvement. The community is certainly small, but don't equate size with the entertainment value.

      A well written ARG is like a good novel. You identify with the characters and can a little bit closer to the story than any passive medium offers. A great ARG truly blurs the lines between the fictional game world and your own reality. It certainly involves the suspension of disbelieve to accomplish this, but so does any other game.

      How much fun would GTA be without all the little things that pull you in? The radio, the interactions with NPCs and everything else lets you lose yourself for a while.

      Bill
      Admin
      http://deaddrop.us
      Dedicated to Alternate Reality Gaming

  26. Reminds me of a story by forkboy · · Score: 4, Interesting

    Funny story related to this:

    They held the Timothy McVeigh trial here in Denver in 1996. My friends and I all played Cyberpunk at a Denny's during the wee hours of the night just about every night of the week. One night we started kinda early, during the tail end of the dinner rush. In the game, we were planning this big bank heist complete with neurotoxins, automatic weapons, remote cameras, cars packed with explosives, distracting police attention by blowing up a wing of a hospital, and all sorts of other shenanigans. We were all so into it, even the waitress was tossing ideas back and forth with us.

    Well, apparently, some concerned citizen heard us plotting these things and called the police. The next night, a bunch of goons in FBI jackets stormed into the place and started interrogating us about what we were planning.

    I was like "Dude, come on...it's a game. Here are the books, here are the dice...wanna see my stats?" No legal trouble ended up coming of it, luckily, but I wouldn't be surprised if I am on some FBI database somewhere as a potential terrorist. Last year, I applied for an intership with the feds and was denied based on the background check. Considering I have no significant criminal history, I can only imagine that is what caused it. (They don't tell you why you fail, just that you fail)

    Think about my experiences, and those of Steve Jackson games, and tell me that there won't be many many misunderstandings as these things become more mainstream.

    --
    This message brought to you by the Council of People Who Are Sick of Seeing More People.
    1. Re:Reminds me of a story by Qzukk · · Score: 1

      They don't tell you why you fail, just that you fail

      <offtopic>
      This is one of the arguments against having government (or private) databases of personal information. You don't know why you failed. Could it be because according to the FBI's records, you've been arrested 32 times? An illegal alien? A murderer? It may be that you're none of those, but since they didn't tell you what their records say about you, you have no idea if its even right.
      </offtopic>

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    2. Re:Reminds me of a story by jeff67 · · Score: 3, Interesting

      Use the Freedom Of Information Act to request your file from the FBI.

  27. creepy by Anonymous Coward · · Score: 4, Interesting

    I dunno, I wonder how this would effect weak-minded people who would be unable to tell where the game ended and their life and responsibilities began. I guess that's true for any game, right? But having to mentally divide your day into reality/fantasy could be difficult for some folks.

    Would would worry me is just how much leeway these companies will have with your life. And you'll agree to it all in the terms of service! Can they scare you? Send people out to beat you up? Have a woman seduce you for the purposes of the game? The mind boggles.

    (putting on my tinfoil hat and thinking into the future) I wonder if someday, people will lead entire lives (earning a living and working, getting married, etc) under the auspices of these games. Imagine having a child according to the rules of the game, raising it for the purposes of improving your "score", etc.

    It would be exactly like real life! Except .. it would be under the control of a private company! Scary, isn't it? No more constitution, no more human rights. Just whatever the company decides to put in it's EULA.

    Man, that would make an awesome movie, wouldn't it .. about a society that was actually two societies intertwined, one that was "normal" and one that was under control of a game company... has it been done?? What would the difference between this game company, and a government be?

    Interesting ideas...........

    1. Re:creepy by Yakman · · Score: 1
      I dunno, I wonder how this would effect weak-minded people who would be unable to tell where the game ended and their life and responsibilities began. I guess that's true for any game, right? But having to mentally divide your day into reality/fantasy could be difficult for some folks.

      Sounds like religion.

    2. Re:creepy by sql*kitten · · Score: 1

      It would be exactly like real life! Except .. it would be under the control of a private company! Scary, isn't it? No more constitution, no more human rights. Just whatever the company decides to put in it's EULA.

      You usually can't sign away your Constitutional rights. In fact, there is only one way to do so, and that is to join the military. The worst the game could do to you would be to lower your score. If, however, you freely choose to behave as if your Constitutional rights did not exist, for the purpose of improving your score (and let's face it, this is not a life and death matter, there's no coercion involved) than as a private Citizen, it's your right to do so. However, you still won't (legally) be able to kill someone, even another game player, even if the rules of the game require it. The game would have to simulate dying by excluding someone from playing, but they could not actually be harmed.

    3. Re:creepy by brakk · · Score: 1

      Obviously, you wouldn't be allowed to kill someone, but also situations like locking someone in a room or tying them up or anything where one player would be intruding on the constitutional rights of another user would have to be taken into consideration. Like in sex role-playing (bondage, BDSM...) there would have to be some kind of "codeword" players could use for emergencies, but to keep it from being overused, they could get some kind of penalty for using it.

  28. Did you ever consider.. by xtal · · Score: 2, Insightful

    That people might do it.. just because it's -fun-? I'd be quite happy if I did nothing but play computer games, talk to my friends, golf, race cars, and play around with my other hobbies.

    There's nothing wrong with doing things for no other reason than fun. If people like Everquest, and they have fun doing it - more power to them. The point of it is that it isn't productive at all.

    --
    ..don't panic
    1. Re:Did you ever consider.. by grumpygrodyguy · · Score: 1

      The point of it is that it isn't productive at all.

      I disagree with the philosophy behind your premise. There's no demonstrable proof that a form of recreation can't eventually result in the production of valuable services and resources.

      We're in the infancy of the information age, frontiers are being explored. Time will no doubt reveal any multitude of productive and pleasurable activities. Just because you hate your job doesn't mean you're doing something worth while.

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    2. Re:Did you ever consider.. by fusiongyro · · Score: 5, Insightful

      There's nothing wrong with doing things for no other reason than fun.

      This is true. But at the same time, the atmosphere in America (at least from where I'm sitting) is getting so passive that the thought of sitting down and actually doing something is really getting foreign to us. Why bother making a game, you can just wait for the next one to come out? Why bother writing? You can just wait for another novel to come out. Why bother learning an instrument? You'll never be as good as your heroes.

      The bar has been raised so far it's effectively beyond the reach of your average person, unless they dedicate their lives to it.

      Strangely enough, a lot of people like that wind up really good at games, because it's just something they find themselves in front of long enough to excel at. I think that's kind of the point of the parent poster. If instead of saying, "fuck it, I'll go play EQ" they said, "I'll spend an hour on my guitar tonight, and an hour writing, and an hour beating off" they are quite likely to eventually find themselves very good at guitar and writing. You can't help but improve if you do something enough.

      And there are two good reasons to have your fun doing something "productive" as you put it.

      1. You'll feel better about yourself. When you're laying in bed awake at night wondering what you're doing with yourself, it's easier to remember your skill with whatever you've been doing. It helps your memory ("remember when I was totally pathetic at Python? That was four years ago!"). You're not going to remember that you made it to level 30 in EQ after losing countless hours to the game.

      2. You improve the world for other people. Commercialism pervades television, radio and is a visual nuissance in basically every direction you can look. Originality is unheard of on TV and the radio. Bringing some originality to the world is something community doesn't forget. You make friends, you make fans, you grow in vision and perspective. None of these things happen on EQ, except perhaps for making friends, and you'll be lucky if you can retain an EQ friend outside of EQ.

      Also, to specifically knock EQ, I haven't met anyone yet who claims that EQ was a "pure joy." The players are confrontational, the company is disinterested, etc. At least with a pen-and-paper role playing game you're spending time with people you honestly enjoy and exercising your imagination.

      All that said, if you spend all day being "productive" I understand if you don't want to do it at night. But in my experience, we put a little too much faith in the power of money to make us happy. It shouldn't be about that.

      --
      Daniel

    3. Re:Did you ever consider.. by kisielk · · Score: 1

      If instead of saying, "fuck it, I'll go play EQ" they said, "I'll spend an hour on my guitar tonight, and an hour writing, and an hour beating off" they are quite likely to eventually find themselves very good at guitar and writing. You can't help but improve if you do something enough.

      Not entirely true, so far I've noticed I'm pretty damn good at the latter 2, but haven't quite mastered the former :D

    4. Re:Did you ever consider.. by xtal · · Score: 1

      This is true. But at the same time, the atmosphere in America (at least from where I'm sitting) is getting so passive that the thought of sitting down and actually doing something is really getting foreign to us.

      I'm not an American, so my experience would be different. Provided the resources are there, I have no problem doing things. I know many other people who have no problem doing things. Do I do things for free? Not unless they make me happy. Mmm, utility. Much of the apathy you notice in the USA seems to have more to do with questionable leadership and lack of a national objective than it does with individuals. Hell, the USA is about to decimate a rogue state in the middle east with a flotilla of firepower exceeding that of most nations on earth.

      Somehow, I doubt this society has any problem getting things done that geniunely need doing. Feh.

      All that said, if you spend all day being "productive" I understand if you don't want to do it at night. But in my experience, we put a little too much faith in the power of money to make us happy. It shouldn't be about that.

      Indeed, that's the point of the capitalistic society we live in. I play by the rules and have gotten reasonably adept at being "productive" to fund my hobbies and interests. If there was no scarcity, that's different.. but there is. I take the proceeds of my skilled labour and fund things I enjoy, and they don't have to be productive for diddly squat other than making me happy.

      If I didn't have to sell myself, or goods I produce to make a living, the world would indeed be different, but it ain't. So anyone who tries to chastise me for enjoying pointless hours in front of C&C Generals, or wasting my vacation time on a racetrack, or staying up - got forbid - researching engines for no point or objective other than it makes ME happy can bugger off.

      Why do you think the person who plays EQ in their spare time is any better than one who writes or plays guitar? If it makes them happy, and it doesn't harm anyone, all the power to them. Why would you assume that would make someone "feel better about themselves"? If I want to feel better, I fire up GTA3 and dispense some senseless carnage and destruction. It makes me feel a lot better than writing, especially here. Ha!

      In the long run, everything is pointless, and you're going to die. Enjoy yourself while you're here. Don't make it a worse place to live. Better it? What's better. Or worse, for that matter.

      Capitalism is nice that way. It makes me work towards the best interests of society - whatever that is. I'll enjoy the party while it lasts. I underestimate the power of a lot of things, but I do not underestimate the power of money to make me happy.

      --
      ..don't panic
    5. Re:Did you ever consider.. by jgkastra · · Score: 1
      Why bother writing? You can just wait for another novel to come out.

      True, but I believe there isn't a strong emphasis on writing in this country [US]. Everything is READ READ READ and absorb. I've never seen a post that said WRITE WRITE WRITE in a public library, and I'd be happy if someone has.

      Ralph Waldo Emerson basically said the same thing a little under 200 years ago in "The American Scholar". Amazing how things never change, eh?

    6. Re:Did you ever consider.. by Caoch93 · · Score: 1
      Strangely enough, a lot of people like that wind up really good at games, because it's just something they find themselves in front of long enough to excel at. I think that's kind of the point of the parent poster. If instead of saying, "fuck it, I'll go play EQ" they said, "I'll spend an hour on my guitar tonight, and an hour writing, and an hour beating off" they are quite likely to eventually find themselves very good at guitar and writing. You can't help but improve if you do something enough.

      I definitely understand where you're coming from with this, but I think you imply a bit of a dichotomy here where you're either playing games all of the time or you're "being productive" all of the time. Really, I think there's a better balance to be struck. I work an 8-hour day and have a 2-hour commute. At home, I'm either working on material for an album I'm writing with my guitarist (who lives in Boston...I live in Tampa) and/or trying to get together the resources needed so we can record and mix the thing or I'm working on one of a myriad of programming projects that I'm making myself do alone for the educational purposes. I'm also reading the textbooks for my first semester of graduate school now so that I'll know the material in advance. My girlfriend, with whom I live, is likewise quite active.

      I think that, after you reach a certain point of "doing stuff", some of that stuff ought to be of the kind that, rather than seeming like a mental task to do (like, say, learning about compiler design), is a bit of a mental vacation. At least, this is true for me. If I don't, then I get burned out, and all of my projects suffer. I have a copy of Ghost Recon I enjoy, but the amount of time it takes to complete missions is prohibitive for me to get a good mental vacation of it in my free time. On top of that, I spend so much time in front of a glowing screen already that getting away from the computer is refreshing to me.

      In a way, games with a less than standard notion of time are actually boons to people who try to stay as busy as possible. My girlfriend and I often comment on how we'd enjoy using a little free time to play an RPG, but that neither paper-and-dice nor LARP roleplaying offerings we've seen haven't seemed like much fun, nor do we have the kind of schedule to get with other people at the same time every week to play. A game that leaves room for us to play at times best fit for us and that's mentally engaging, and more immersive than your standard RPG is exactly what we want.

      Coincidentally, we both played "Killer" in our undergraduate years. Same reasons- we were busy, so a game that is played "at all times" fitted our schedules better; the game was challenging in ways far removed from our work; and there was a feeling of immersion that was pleasant.

      *shrug*

    7. Re:Did you ever consider.. by geekoid · · Score: 1

      "The bar has been raised so far it's effectively beyond the reach of your average person, unless they dedicate their lives to it."

      whose novel would you like to read, the everage guys you see every day, or someone who life is dedicated to writing?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  29. hmm alternate reality eh? by ciroknight · · Score: 1

    is this like everquest? i never did like that game, it wasnt that you had to pay to use it (which was a huge turnoff to begin with), but it just seemed like my life started to end, and my video game persona took over.. people even started calling me by my handle (ciro), and when it gets to the point in which u'de rather stay in and play video games than go out and date girls, well thats just sad.

    hey wait a second.... thats the perfect nerds life.. DUDE I CANT BELIEVE I SOLD MY COPY!!!!

    --
    "Victory means exit strategy, and it's important for the President to explain to us what the exit strategy is." G.W.Bush
  30. A.I. by RaboKrabekian · · Score: 3, Informative

    Lot's of people have mentioned EA's failed Majestic game, but no one seems to talking about the one ARG that was a huge success: The game based around the movie A.I. It was run by Microsoft, and had a very loyal and fanatical fanbase. The fans were so in to the game that they actually changed the dynamics of the game as it went along, even going so far as to create a distributed.net-style program to sovle a puzzle that was inadvertainly left unsolvable by the team.

    Read more at Cloudmakers.org.

    --
    "Moderate drinking can help prevent amputated limbs" -- Abigail Zuger, NYTimes, 12/31/02
    1. Re:A.I. by Anonymous Coward · · Score: 0

      Lot's of people

      Lot is of people? Why is lot of people?

      inadvertainly

      Why are illiterates allowed here?

    2. Re:A.I. by Anonymous Coward · · Score: 0

      Anyone else find it kind of ironic that microsoft was behind a game called "The Beast"?

    3. Re:A.I. by DoorFrame · · Score: 1

      The AI game was brilliant. A masterpiece of understated, yet completely original and untested creativity. Nobody had every tried a game on the scale of the AI game before, and just the fact that it was so untested made everybody (including the eventually titled "Puppet Masters") invent every aspect of how the game was supposed to work as they went along.

      It was an amazing experience and I wish everyone could have taken part in it. These new-fangled rip-offs can't compare.

  31. Collective Reality by Crossplatform · · Score: 1

    Some people work hard all day every day to get a nicer car. They claw and climb the corprate ladder. But the group doing this the most...White Males in America are also the group were most social pathic killers come from so what does that say about the game we're playing.

    --
    Sex is what happens when people think no one else will ever find out
    1. Re:Collective Reality by Anonymous Coward · · Score: 1, Funny

      That in order to sell more games to sociopathic white male killers, we should include more Ferraris and other assorted nice cars along with the heavy firepower? *scratches head*

  32. A few other argn sites. by SuperguyA1 · · Score: 3, Interesting

    I'm one of the people totally addicted to this. Here are a few other great sites to check out.

    collective detective
    unfiction both of which are great message boards and have IRC groups.

    Some other games include l3
    search4e
    Time Hunt
    Collective detective there are also resources (irc/message) for game books. Welcome to my addiction:) Check out collective detective for many other games/resources.

    --
    "as plurdled gabbleblotchits on a lurgid bee" - Prostetnic Vogon Jeltz. (One man's humorous is another mans flamebait)
    1. Re:A few other argn sites. by SuperguyA1 · · Score: 2, Interesting

      forgot another one of my favorites. jmx Check out the irc channel on this one.

      --
      "as plurdled gabbleblotchits on a lurgid bee" - Prostetnic Vogon Jeltz. (One man's humorous is another mans flamebait)
  33. Defineing an individual by Crossplatform · · Score: 1

    You go from saying that a player is mearly 'solving someone else's computer-aided puzzle' to saying that 'It's just people seeking an outlet for otherwise desperate life-empty frustrations' and some how that is anti-individualism. What makes a person an individual is the way in which the face a problem or a situation not what problem or situation they face. Saying this is as much saying that a computer Scientest is less of an individual than a farmer because a computer scientest doesn't deal with 'real' world problems. (real is deffined as physical. This also asumes some things about the CS persons field of research). We can not all have fulfilling jobs some one must pump gas. I live in Lawrence Ks a city filled with the highly educated I have a friend who has a masters in Computer Engineering...she is substitute teaching and glad for the games life has to offer.

    --
    Sex is what happens when people think no one else will ever find out
  34. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  35. What I like about these games by czarneki · · Score: 4, Interesting
    So far, the only game in this genre that could be called a "success" is "The Beast" -- the original secret promotion campaign for A.I. (I'm not even talking about making money. By "success" I just mean getting a large player base and keeping them interested till the end). I never succeeded in solving a single puzzle in the Beast ahead of other people, but I loved that game. Much more than the movie that it was meant to help. I've tried Majestic and the other games later on, but none of them compared with the Beast. I can't put my finger on why that is. So I'll just throw out some ideas.

    Some of the appeal of this genre is obviously the immersive aspect of gaming this way -- the way it blurs reality and the game work. Ironically, "The Beast" was also the game that had the least bit of "reality" in it -- it was more alternate than "real" I guess. The game's reality was set centuries in the future (even after the events in the movie it was supposed to promote) and so you had to make an effort to participate and put yourself into that world. Every web site in the game gave you warnings about "downgrading" itself to adjust to your primitive 21st century technology -- so there were constant reminders that this wasn't "real." There were some phone calls -- but not many at all.

    Now Majestic and the other games try much harder to be "real" -- they are set in the present, and they try to contact you in all sorts of ways. So if this immersion is the thing people are going for, then the Beast should have failed miserably...

    I think the reason these later games have not been as much a success with casual players like me has to do with how they misunderstood the reasons the AI game was successful. The AI game succeeded because it had good content. It succeeded because the writer for the Beast, Sean Stewart, was a great sci-fi novelist, and he took care to create the characters and the world they inhabited with words that suspended disbelief. Sure the graphics and everything else helped, but the writing was what really made it all work together. I can't really convey how good the writing for that game was -- but you can get a taste for it from his novels. Some of the writing in that game, such as a dialogue in words-and-pictures between a man and his slave-AI who wanted to be free, was done with more care and more evocative than anything I saw in the AI movie itself. It was really art.

    In contrast, Majestic and the new games so far have terrible content. It really looks as if the creators in these games thought flashy graphics could make up for poor writing. These games always play on a conspiracy/occult storyline that lends itself to cliches and trite tabloid-style writing. Of course, by focusing on these themes, the new games can link to a bunch of existing web sites devoted to conspiracy theories and the occult and save themselves a lot of effort (whereas the people for the AI game had to create everything for this future world of theirs).

    Therein lies the heart of the problem for me. I think the Beast worked because Sean Stewart and the team at Microsoft treated the players with respect. They did not take the lazy way out, and they backed up the flashy presentation with good, publishable, professional quality sci-fi writing, and they designed puzzles that required the knowledge of a diverse group of people with specific talents to solve (there were puzzles that drew on genetics -- and the sort of genetics that only graduate students would be comfortable with -- and puzzles that drew on the artistic ability of players to mold clay). In a word, they thought their players were interesting people with diverse backgrounds, who were very smart and had an appreciation for literary writing. This kind of respect came across in their work, and this is what it takes to keep most players interested.

    In contrast, the writers for Majestic and subsequent games were condescending to the players, and treated them as either socially inept geeks or as conspiracy-obs

    1. Re:What I like about these games by MalachiConstant · · Score: 2, Interesting

      This is the most intelligent comment on this thread so far. I also played The Beast, I came into it a couple weeks after it started and was obsessed with it for most of it's life.

      The main reason the game was fun was that you wanted to see what happened next, and you wanted to understand who these people were. Without a good plot and interesting characters it becomes a boring pattern of "we found a new puzzle, now solve it so we can find the next one". Solving the puzzles became something we did because we just had to know what happened next.

      As far as I know this was the first game of its kind ever, and Sean Stewert learned very quickly how it worked and what was fun. That's why it was such a good game. I remember a post game interview with him were he said that once people had formed a giant group to solve the puzzles (Cloudmakers and to a lesser extent SphereWatch), he could make puzzles about ANYTHING and they would get solved. So he could make a puzzle about the mating habits of the blowfish and somewhere in the group would be a marine biologist who could say "I know this one!". There were puzzles involving Photoshop manipultion, the Fobbonacci Sequence, Base64, etc. And just ask someone who played about the time our buddy Dwayne was abducted and taken to the Statue of Liberty where we had to call and convince a security guard there named Mike Royal (who later turned out to be Sean Stewart), to take action and free him. From the Guide: "It's hard to describe exactly the excitement of all of this while it was happening, but while I was in the Cloudmakers IRC channel things were literally boiling over as people were comparing notes over what he'd said and what they should attempt later. It was a real triumph of the game, I think."

      There were two things that occured to me while I was playing this game:

      1) It could never be truely commercial. It takes a LOT of work done quickly to keep up with the gamers, who solve puzzles at unpredictable rates, and who is going to pay for a game where 99% of the time they are not solving anything, because someone else has already solved it? This was the problem with Majestic, it tried to parcel out the puzzles and make you pay for watching other people solve them.

      2) There is a limit to how many people can play before it stops being fun. The Beast had zero promotion. The only way people even found out about the game was a credit in the trailer that said "Sentient Machine Therapist: Jeanine Salla". If you searched for Jeanine Salla on Google you found the first site of the game. If 500,000 people were playing there would be so many posts and things would get solved so quickly it would be a complete mess. Even Cloudmakers was geting a little unweildy toward the end.

      I think the only games like this that will be succesful are games made by people for fun, or promotions similar to this where making money is not the goal. Fans of the beast made a game (the solvers called themselves Jawbreakers) that was a success for the same reasons mentioned above.

    2. Re:What I like about these games by TheMatt · · Score: 1

      There were others as well. My favorite was the puzzle based on lute notation. I think someone in the Cloudmakers ran a lutherie, or something, so even that was solved. And, of course, there is the famous Fuzzymelon incident where about one week into the game, he hypothesized the entire plot. Man, Tuesday's were pretty much no-work days for me then...that's why I came in every Saturday.

      --

      Fortran programmer...oh yeah. Array math for life!

  36. Please Read This Guys Log Hournal by Anonymous Coward · · Score: 0

    No I just cut and peste because it easier:
    Plese excuse my poor writign. I am nto good at typsing and hate to yuse backspace when i am thinking fast and engliehs is my other langage. This guy [slashdot.org] make soem good points abotu the flwaed modretation system on the Slashdort. if we don't so somethign about this now, w'ell lose the site we all love and cherich. So go read this guys log journal and make discussing with yourself. I am positng this anonymousyl because I kow it will hurt my kamra to post with my regula accnotu/ Teh modretation sytem is definitley broken here. That's why this commnet will probalyl get moded down. If anyone her' has the balls like this guy do, then you wil l poste this stuff logged in. My kamra is to lo so afford that right now. If anyeon else with mod points is concerned about this problems please mod this up as well as teh other guys potsts. I putp one comment is his log hournal. Its the one wher e I say I am going to postt a linik to his thing. Rmember that this is the Slashdotg that we dont' want to see. Plese brign back the old Sladhost with no modretation so we can be more real. Or at leest fix teh moedretation sothat it works in more fair way6. Peoeple shoudl be abe l to be heared and noticed by everyone. There are too many unfiar thingks happeningn on the Slashdote. The wrong peoolp are geting allteh kamra and the peolep who say cool sutffs is gettnig moded down to fast so they are no never heard.d I am sick and tird of hearing some stupid peolpe talking aabotu thnigs tat dont matter at all. Thins like when peopel say that Ameirica ois a good country. and thar linux is not god for the peolep. Linux is th good opertating sytem that makes peopl work better than their micro$oft windoes pc. a lot of peopel talk bad botu the X windoe sytem. It suprerior to winshit becaus e ti can be newtworked withot no one knowing it. Users use programt htat is far a wawy but it s like on the same machine but its noet. Wincrap not haet his pheeature untli temrinal serve and X have it sinse begining in 1980s! Thta proves its suprerior. They aws thinkin abotu the future. Those peopel new then that the inertnet waws the awy to the future. Micor$oft just peepee inthe pants then. Now they are running scare becuase the penguin is the - epower from them for no moeny. If the Slashodt would realize this is why we come here then they would make the modretation fixed. But they don;t. It makes me sad. dont forget to linik tothis man and make yout voice count!!! POER TO THE PEOEPL!!!

  37. Alternative..to what? by dimmerLight · · Score: 1

    The website is a showstopper. Confused, overwhelmed I certainly was by the overwhelmingly Scientological typeface. in short they are really afraid to tell me what the rules of this game are, and, here I am seriosly considering secretly regestering my mother-in-law - with the option "Full Contact" checked on. -Just kidding.

  38. MOD PARENT UP by levl289 · · Score: 1

    but then again, /. is kind of a departure from reality in and of itself.

    --

    Q: What do you think about American Culture?
    A: I think it's a good idea.
    (adapted from Gandhi)

    1. Re:MOD PARENT UP by fusiongyro · · Score: 1

      at least it's a community. :)

      --
      Daniel

  39. Reality Games? Get with reality first. by DaemonGem · · Score: 0

    My question is: What's the point? Why play alternate reality games when you have the reality right around you. Many people know movie characters better than they know other people around them. Everyone is expected to know who some movie character is, and if they don't, then they are labeled as "weird". I think people have enough trouble with reality, and dealing with things that happen in real life. Over 50% of the American populace think Saddam Hussein ordered the 9/11 attack. Shouldn't the people get to know our reality properly, before they start in on alternate reality? -Dae

    --
    "Alle reden vom wetter. Wir nicht." - SDS Sozialistischer Deutscher Studentenbund.
    j00 4r3 3n73r1ng l337 w0r1d.
  40. NokiaGame the biggest ARG? by Harald+Paulsen · · Score: 1

    NokiaGame, an annual game run by Nokia has proven wildly successful in entertaining people across europe. They've combined printed media, phonecalls, email and SMS to give out clues and assignments. Hint-sites have popped up all over, and people are in fact doing as their slogan says, connecting. The previous game sported 1 million players in total.

    --
    Harald
    1. Re:NokiaGame the biggest ARG? by Neelix21 · · Score: 1

      Yes, the last game had 1 million players.
      What's even more is that this was the third time it was organised (once each year).

      What's best is that it's totally free and you can win the newest phone from Nokia!

      --
      Don't worry, it's all just 1's and 0's anyway...
  41. Warning... by torpor · · Score: 2, Informative

    Doing so will *create* a file for you with the FBI if you don't have one.

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  42. For the love of god... by blamblamblam · · Score: 1

    mod this parent up!

  43. On immersion and teddybears.... by Ndr_Amigo · · Score: 3, Informative

    One of the first proper ARGs was The Beast, an AI marketing kinda game run out of Microsoft (although we had no idea until the very end, it was all very secretive).

    I remember getting a really disturbing phonecall at 2am in the morning (the dialling software didn't take timezones into account :) near the end of the game, from an insane Teddy Bear. It was supposed to be a prompt to recognise the sound and revisit one of the earlier game sites as new information was posted there, but it just creeped the hell out of me.

    But then again, that's one of the biggest lures of this genre - getting faxs, phonecalls, e-mails... without breaking 'the illusion of the reality'. Eg, a game which - like The Beast - is set in the future has a hard time of keeping the players immersed without accidently breaking the 'immersion' by slipping up regarding methods of communication. That's why the Internet is great for this, as it can be considered a medium that will exist for quite some time - thus providing a base for all kinds of fanciful immersion storylines.

    Majestic ran into two problems - one was that is failed miserably at keeping the player immersed. Contact from the game was simply too obvious, there -was- no chance to get spooked. Also it was badly paced.

    I'm on the team that build and runs Collective Detective, mentioned in the BBC article (I havn't read the nytimes article). We beat TerraQuest for one of the same reasons Majestic sucked - nobody took into account the Collective factor, that people will play together for fun as opposed to playing alone to win a set goal or prize.

    This particually threw Majestic off because they were not adapting to the play of the users. The Beast adapted it's pace, and threw in new elements just to keep players busy and distracted. Majestic just kind of idled, and TerraQuest threw in the towel. It's a new Genre so the main problem is, I think, the lack of previous work to help base something on.

    Of course, it also shows that commercialised games are going to run into problems in this regard. The Beast was a small "black ops" group kept under tight secrery at Microsoft. People ran into it just on word of mouth, and because the team was small (two to four people most of the time) there was a lot of freedom to quickly adapt. Majestic, and to an extent TerraQuest, did not have the ability to adapt quickly enough to stay alive. Because, I believe, partly of "Developer Bloat" and partly because the strict commercial structures governed by marketing stiffle this kind of behavior in a conventional environment.

    - Ender
    Developer Dude, Collective Detective

  44. Addicting? by Anonymous Coward · · Score: 0

    Addicting? Uplink is so boring I almost fell asleep when I played it. Finished the demo in the first try, deleted it, and never missed it.

    BORING.

  45. RTFA!!! by Anonymous Coward · · Score: 0

    Any of them. They all discuss Majestic.

    -1, redundant.

  46. Aw heck by Anonymous Coward · · Score: 0

    No one else has done it, and as I was thinking about it last night...

    The slogan for "Majestic" used to be "the game that plays you". This was before the Soviet Russia craze, but since it's currently ontopic...

    IN SOVIET RUSSIA, THE GAME PLAYS YOU!

    Thank you very much. I feel like I have achieved something.

  47. As a player of Majestic for 7 Episodes... by MarvinMouse · · Score: 2, Interesting

    I can tell you my biggest problem, and the reason I stopped playing was the linear gameplay.

    The game was fun and exciting for the first episode, but then after that it was like paying for a really slow television show. Everything was predetermined to fit a very specific timeline, and there wasn't that much you could do to get out of it.

    I just had to stop after playing for a few months because I just got sick and tired of being led by the hand through the episodes, and not really being able to change the direction of the storyline myself.

    Now, if someone were to make a game like Majestic, but with a nonlinear storyline. I would pay big bucks for that. I loved majestic (I am a bit of an x-files fan), I just quit because I got tired of being led by the hand through it. I want a game, not a "reality storybook."

    --
    ~ kjrose
    1. Re:As a player of Majestic for 7 Episodes... by Anonymous Coward · · Score: 0

      Now if only the game's contract disallowed you to drop out of the game..

      That would've been amusing.

  48. Hide under your desk by Anonymous Coward · · Score: 0

    ...

    This message finally got to you. . .
    Don't turn around, don't do anything suspecious...

    They are watching.

    1. Re:Hide under your desk by Anonymous Coward · · Score: 0

      are yuo teh matrix???/

  49. Alternate Reality Games by Njoyda+Sauce · · Score: 1

    Yeah those were awesome.. Alternate Reality the City, Alternate Reality the dungeon. What a badass series of games. Oh.. you didn't mean those?

    --

    You can only be young once, but you can be immature forever.
  50. de ja vu by Anonymous Coward · · Score: 0

    hmm, let's see... reading *way* too much in to human behavior that's technology related... coming up with a bizzare theory from out of left field... this seems familiar. Now I've got it!

    Who let Jon Katz back in here!? :-P

  51. You can't win..... by VinniTheGeek · · Score: 1

    First everyone says "It's just a game, don't let it interfere with your real life" then they start saying "It's a great game that interacts with your real life". Psycologists are going to be filthy rich very soon.

  52. Grand Theft Auto by t0ny · · Score: 1
    Rockstar Games created a whole lot of web sites of things that were in their game. I even went to some of them, they were rather amusing.

    Love Media- http://www.rockstargames.com/grandtheftauto3/flash /loveMedia/

    for example. I just want to know where I can get a Bitch 'N' Dog Food t-shirt.

    --

    Manipulate the moderator system! Mod someone as "overrated" today.

    1. Re:Grand Theft Auto by Fig,+formerly+A.C. · · Score: 1
      Better yet:

      http://www.petsovernight.com/

      --
      Murphy was an optimist.
  53. Many games are an "alternate reality," in a way. by Maul · · Score: 1

    Any type of game where you play a role is an "alternate reality," in a way. Some people prefer to play in a game world that is very similar to ours. Others prefer to play in one that is drastically different. The medium the game is presented on alters the level of involvement.

    Many people draw the line at the point where they feel that the game will interfere with the real world. For example, I am fine playing D&D... but I'm not too keen on Live Action Roleplaying (LARP) because some of the games I've heard of can meld into the player's life. That, and I think the foam swords and fake elf ears just look stupid. Heh.

    And we all know that there are some people who play far too much EverQuest for their own good...

    This type of "Alternate Reality" game takes it to the level where the game world can become hard to distinguish from the real world because of the level of involvement, and because the setting of the game tends to be one that is close to our own.

    Of course, it seems that there are plenty of people who enjoy it and play it without much problem.

    --

    "You spoony bard!" -Tellah

  54. Been there myself in fact by intermodal · · Score: 1

    I recall checking out in line at a supermarket, buying red beverages for a Vampire: The Masquerade game I was hosting at my house that night, discussing with my cohorts our plan to "kill Armstrong" that night, in full detail. I don't really think going into detail on what the results are are necessary, but it is safe to say that after our conference with the local police who were waiting outside, the government very likely has a file on me, and that I would have trouble getting a job in law enforcement were I to try as a result.

    --
    In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
  55. aahhh! by geekoid · · Score: 1

    its got my mindshare, get it!

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect