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Star Wars Galaxies Reviewed

Tark writes "Want the inside scoop of what SWG is like? Well, Warthog has written a review for all of you, entitled 'Warrior, Brawler, Hairdresser' with his insights on the game. Sort of. Let's just say you won't find a review anything like this one anywhere else."

299 comments

  1. Already slashdotted. by Anonymous Coward · · Score: 0

    A copy/paste job of the body text would be appreciated.

  2. You are right, I've never read a review like that by Hell+O'World · · Score: 5, Funny

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  3. Review is unavailable by Rogerborg · · Score: 5, Funny

    Which sounds like a pretty fair summary of the SWG login process.

    --
    If you were blocking sigs, you wouldn't have to read this.
  4. Nice parallel by Hellbuny · · Score: 2, Insightful

    Now the warcry servers are just like the SWG ones during launch.... impossible to get on.

    --

    meep!
    1. Re:Nice parallel by Anonymous Coward · · Score: 0

      Yeah, thanks guys, as if our bandwidth costs weren't already high enough.

      Tamait
      Site Manager, Warcry.com

    2. Re:Nice parallel by Anonymous Coward · · Score: 0

      Maybe if you hadn't started using those annoying popup ads and drove so many viewers away you'd have more cash to pay for bandwidth.

  5. Complete text by semifamous · · Score: 4, Informative

    Warrior, Brawler, Hairdresser
    Written by: Warthog
    This isn't our site's official review. Heck, I don't qualify for official duties of any kind. No one here at Warcry really ever even knows what my column is about, most of the time. If you wonder why that is, feel free to read my prior articles. That will make everything very clear.

    Our own Kegyen did a fine review of SWG just a few short days ago. It was Warcry's official review, to be exact. He did a great job of describing the game, and had a number of very interesting insights regarding features, etc. If you haven't read it, go over to his "Wisdom of the Jedi" column, and check it out. It's really worth a read.

    Let's consider this an "alternative" review, shall we? Writing an organized essay, evaluating the most important features of the game? No way. I can't keep on topic for more than about 3 minutes.

    You are probably saying to yourself , "Enough of this drivel, pig-man! You've played every massive online game ever made. How does Star Wars Galaxies stack up?"

    Keep your pants on, fellow game geek! You read; I'll ramble.

    ***Character Design***

    Ok, this is a big feature of SWG. You can build a character that looks any way you want. And I mean it, too. Your avatar is highly customizable, much more so than in any other game in history. You have more hairstyle choices than a teenage girl, living in Los Angeles, with liberal parents. If you see yourself as a punker, a beauty queen, or a troll that lives under a bridge, you can pretty much come up with a look that suits you. There are so many variables that I'd bet no two characters will be exactly the same.

    Want to build a Mon Calamari with purple skin and yellow markings? No problem. Want to make the shortest, fattest, little Rodian in the game? Go ahead. Want to build a giant white Wookie, and name him Abominable? Knock yourself out. Do you just need to play some sort of goth chick? Fine. Eyes, facial features, tattoo patterns, hairstyles - every bit of it is customizable. And it's all pretty fun to do, too.

    Next you have to choose a profession. You get to choose from six starting career paths. These rapidly branch out, to give you dozens of more advanced professions down the road. But more on that later.

    After customizing your look and choosing your profession, you can modify your stats. There are nine stats, and they do affect the game quite a bit. However, they are all really unconventional. If you up your strength, you do not hit one bit harder. Improve your stamina, and it does not help you run for longer or swim further. Instead, strength affects how much energy you expend when you use strength-based maneuvers. Your stamina determines how quickly you recover from fatigue or damage to your "action" pool. I'll write more about this at another time, but most players will find the use of these stats pretty confusing. However, once they are understood, adjusting your stats can be a useful way to tweak your character and his performance.

    All you regular readers of my column know me pretty well by now. You know I have to play a big, ugly tank in every MMOG I play. He has to be nasty, and be able to suck up damage like Rasputin. And he has to be named after some sort of pig.

    I went completely crazy this time. I became totally imaginative. I got highly creative. I named him Pig.

    And SWG allowed me to design him the way Pig was meant to be. He's a big, strong, ugly, nasty, brawling lizard man. He's got purple eyes, and red skin. Scales. Whatever. He's got pole arm skills, and ugly bone armor.

    Perfect.

    Overall score for character design: 98%. It's good enough to satisfy hard core role-playing geeks. Heck, it's even good enough to satisfy young tormented artist types going to design school.

    ***Graphics***

    Holy Megapixels, the graphics are good. No, they're way beyond good. They're great. They're phenomenal.

    How good? Let me put it this way. I'm on Naboo, in the city of Theed to be exact.

    1. Re:Complete text by Anonymous Coward · · Score: 5, Interesting

      Theme Parks

      In beta I've been to several theme parks, and in the release I've been only to Jabbas Palace.

      They exist, but their location is not on the map. The reason for this is to make you talk to other players to get you to find them.

      I've met with Jabba. Boba Fett is also in the game. Olaa (Jabba's Dancer) is also there. All of Jabba's is very well laid out.

      The Emperor's retreat on the other hand is a bit more skectchy. It was cool to meet with a Captain Thrawn and with Darth Vader himself. But all in all, most of the content there was bugged when I went to them in beta.

      Jabba's was by far a lot more cooler.

      Izzot on Corbantis
      Fopack the Guppy in Beta.

    2. Re:Complete text by Ulic · · Score: 3, Insightful

      What's wrong with Kristen Dunst naked?

    3. Re:Complete text by Anonymous Coward · · Score: 2, Funny

      Seriously. This guy thinks that a 21 year old movie star is "mediocre," but gets a hard on over a dancing alien in an online version of the cantina scene? Dude, at least upgrade your fantasy life...

    4. Re:Complete text by djward · · Score: 1

      Well, I believe the highest honor in this ranking system would be the "Natalie Portman w/Hot Grits" award, so Kirsten gets bumped down a bit.

    5. Re:Complete text by Anonymous Coward · · Score: 0

      ...and so semifamous is added to the list of karma whores. A round of applause for our newest inductee!

    6. Re:Complete text by Oliver+Wendell+Jones · · Score: 1

      Yeah, I'd never use the word mediocre to describe Kirsten Dunst. She may not be the hottest chick in the world, but I'd pay good money to see her naked.

      --
      A computer once beat me at chess, but it was no match for me at kick boxing -- Emo Phillips
    7. Re:Complete text by IndependentVik · · Score: 1

      What's wrong with Kristen Dunst naked?

      At the risk of getting flamed, she's a little skinny for my taste. Don't get me wrong, she's a beautiful girl, but I'd suspect that she looks better clothed than not.

      --
      I'd suggest you don't use Slashdot as your only news source, or you will suffer permanent brain damage.
    8. Re:Complete text by Anonymous Coward · · Score: 0

      SWG is not EQ. Trying to compare the two isn't the best idea. They're both MMO's, sure, but SWG is leaps and bounds beyond SWG in so many areas. It really is a different game, up and down.

      I've found that EQ'ers tend to think SWG sucks.. the rest of us think it's great. :)

    9. Re:Complete text by KU_Fletch · · Score: 2, Funny

      "I found myself lusting after an in-game avatar" I sadly miss the days of game journalism written by adults.

      --
      It's not stupid. It's advanced.
    10. Re:Complete text by Cpt_Kirks · · Score: 1

      What's wrong with Kristen Dunst naked?

      The guy's a pig, what do you expect?

    11. Re:Complete text by RomSteady · · Score: 1

      You know, this must be the first time ever that I've heard someone say that a game is leaps and bounds beyond itself. [grin]

      --
      RomSteady - I came, I saw, I tested. GamerTag: RomSteady / http://www.romsteady.net
  6. Galaxies looks great. by MisterFancypants · · Score: 4, Informative
    Galaxies LOOKS great (speaking of the graphics here), but playing it is a snorefest.

    On the other hand Planetside (another SOE game) looks pretty average (at best) for an FPS game, but it is the most fun I've had gaming in a long while. If you like FPS games but you haven't tried Planetside, find a friend who has and see if they still have their 7 day "give to a friend" code so you can try it out.

    You do need a pretty beefy computer and network connection to play it, but some of the large scale 100+ person battles with troops and vehicles (both ground and flying) have to be experienced to be believed.

    1. Re:Galaxies looks great. by Anonymous Coward · · Score: 0

      why pay a monthly fee for a FPS when much better FPS's are available running on free servers? And yes, I've played planetside but didn't care for it.. too much like tribes 2 which wasn't much fun to begin with.

      I'm much happier playing bf1942 and looking forward to hl2. Why let people charge you a lot of extra money a month when you aren't getting anything out of it?

    2. Re:Galaxies looks great. by Anonymous Coward · · Score: 0

      because bf1942 doesnt have 100+ person battles, dum-dum.

    3. Re:Galaxies looks great. by Anonymous Coward · · Score: 0

      why pay a monthly fee for a FPS

      That was what I thought until I saw a friend playing and tried it myself. I've been playing PS for about a month now - I love it, it just keeps getting better and better the more I play and understand the game. And believe me, it takes a while to learn some of the intricacies.

      I loved Tribes 2, so I do understand that it's somewhat subjective. But I have a bunch of real life friends I've been playing with regularly, so that may be the critical difference.

      I think the $11 a month does well to cover the cost of maintaining the servers and adding new content. They've already added two new vehicles, with more in the pipeline.

      There's also something to be said about the quality of the players - there's very little to no abuse in Planetside, unlike some Battlefield servers where players would regularly mess around and destroy the game for other players. People play Planetside to enjoy themselves with their buddies, not to be a jerk.

    4. Re:Galaxies looks great. by YOU+LIKEWISE+FAIL+IT · · Score: 2, Funny
      unlike some Battlefield servers where players would regularly mess around and destroy the game for other players.

      The bots in coop do that too. You step out of your jeep for five seconds to take in the scenery, and the second you turn back, two bots have leapt out of the bushes and are motoring away in a cloud of dust, hollering and yahooing at the top of their lungs.

      *shakes his fist*

      --
      One god, one market, one truth, one consumer.
  7. Another MMORPG... boring by an+irish+spy · · Score: 2, Funny

    I wonder when this one becomes the next http://www.progressquest.com/ ?

    1. Re:Another MMORPG... boring by ggambett · · Score: 1

      Will I be able to import my 40th-level Bastard Lunatic Crested Dwarf? I already have Seasick Level XXIII...

      This game is brilliant... completely brilliant.

    2. Re:Another MMORPG... boring by Rogerborg · · Score: 1

      Well, quite. Early reports indicate that robot clients for SWG have been raising an EInsultToIntelligence error and executing sleep(10000) after half an hour of "play". Might be simpler just to port some of the names to Progress Quest and save having to buy a GeForce 4 Ti card to play SWG.

      --
      If you were blocking sigs, you wouldn't have to read this.
  8. Re:You are right, I've never read a review like th by Scooter · · Score: 1

    That's a quite a positive review actually. Sounds like he really enjoyed the game :P

  9. Want a shorter review ? by Gendhil · · Score: 5, Interesting

    This is the very same as Everquest, with the same disadvantages (repetitive actions, huge timesinks) it had at launch, the same kind of community handling (*we* decide what is in *our* game and how you should play it) -- only better graphics, and the swords are now laser enhanced. I lasted about 3 hours in the beta before uninstalling it. Those who coped with that in EQ will prolly love it though.

    1. Re:Want a shorter review ? by Anonymous Coward · · Score: 0

      Those who coped with that in EQ will prolly love it though.
      - No they won't. SWG is 99% random content, EQ is 100% static content. EQ players love static content.

    2. Re:Want a shorter review ? by ajs · · Score: 1
      Here's my reaction as an EQ player: I'll never play SWG.

      Why? Several reasons
      • My friends play EQ, why would I want to leave them?
      • If I leave EQ it will be because of Sony's (mis!)handling of the server-side content and general customer issues. If I do that, it won't be to play another Sony game... like duh ;)
      • SWG has better graphics. Yes, this is a minus. I and most other seasoned EQ players turn graphics quality WAY down in order to speed rendering during complex encounters between dozens of mobs (player and NPC alike). Better graphics means slower display, and I can't deal with that. If anything, I want a game with graphics like DAoC which are a bit more cartoonish and obviously sprite-based in some places, but MUCH more efficient on the card
      • WoW is coming out, and to quote the mantra: Blizzard games don't suck.
      • EQ2 is coming out, and it will have all of the above features/problems PLUS a lot of it is written with EQ players in mind, and to address many of the concerns that players (or at least developers) had with EQ.
      • GM involvement in EQ has been scaled back a LOT since SOE took over from Verant. I expect that to be a trend across Sony games, and I don't really feel like getting to know the folks that run SWG, just to see them get fired or moved to "premium servers".
      In sort, don't waste your money on SWG if you play EQ. You know you don't play EQ for the graphics. You know you don't play it for the story. You play it to hang out with friends, bash stuff gud and score phat lewtz! ;-)
    3. Re:Want a shorter review ? by Crockerboy · · Score: 1

      wow, you gave the Beta game a whole three hours and you've already informed an opinion of the game, and a "Interesting" opinion on top of that. Well doesn't that make you the definitive resource for this game.

    4. Re:Want a shorter review ? by NeMon'ess · · Score: 1

      So great graphics are a drawback, but EQ2 and WoW will be forgiven for making you buy a new computer to run them? You'll have to ditch your friends in EQ to play WoW unless you all move at once. You're just assuming WoW will be so amazing it'll be worth switching to, while SWG isn't good enough.

    5. Re:Want a shorter review ? by ajs · · Score: 1

      I won't play EQ2 for many of the same reasons as SWG, I was just making the point that EQ2 was coming, and made a much more logical transition for those that do (for some odd reason) play these games for the graphics; or who want to see some of the core flaws in EQ's 5-year old model of gameplay addressed.

      WoW is a special case. Blizzard has some things going for it that are very special. 1) they don't release on a schedule, they release when the game is done 2) they care about how good the game is 3) they have yet to produce a game that sucked... ever. That compares to Sony... rather favorably.

  10. Re:You are right, I've never read a review like th by Ace+Rimmer · · Score: 3, Funny

    Two birds with one stone! This is also a good review of Pear PHP framework.

    --

    :wq

  11. "You won't find..." by slyckshoes · · Score: 1, Funny

    How is this review so original? I've seen this before when viewing a link posted on Slashdot :)

    Text of article:

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    1. Re:"You won't find..." by milkman_matt · · Score: 1
      How is this review so original? I've seen this before when viewing a link posted on Slashdot :)

      Text of article:

      Warning: main(/include/header.php) [function.main]: failed to create stream: No such file or directory in /home/web/scripts/columns/view_section.phtml on line 8

      [...]

      So you're saying it's a dupe?

      -matt

  12. Not sure about the game by tarius8105 · · Score: 0

    It looks nice, but the key mappings are hard to learn, and you get a blaster in the tutorial but then its replaced with a sword (Not a lightsaber).

    I liked the part in the tutorial when you are using the blaster you can run away but shoot over your shoulder which looked cool.

    Maybe I just need to play it more.

    1. Re:Not sure about the game by Divide+By+Zero · · Score: 4, Informative

      I changed the keymap from the default to the FPS setup (WASD to move, single keystrokes, and hit enter to chat) and that worked out a LOT better for me. I don't know how people tolerate the default keymap (walk forward slaved to the right mouse button? C'mon.) but there are several built in and you can change any or all of the bindings.

      Your blaster's replaced by a sword if you're playing the Brawler (melee fighter) class. Everybody else gets a CDEF (apparently Star Wars for "newbie") blaster pistol. Lightsabers are going to be reserved for the (woefully rare) jedi.

      I use first-person almost exclusively and then miss out on half my own character's animations. It doesn't feel right playing third-person though. But some people dig it.

      Whenever anybody asks me about SWG, I tell them that it's not for everybody, but I really dig it. The combat is kinda weak, but the rest of the world makes up for it.

      --
      Dare to Hope. Prepare to be Disappointed.
    2. Re:Not sure about the game by tarius8105 · · Score: 0

      I might give it another shot. However, if I do not have a lightsaber then I want a blaster. Not some cheap imitation of a lightsaber :P

  13. EQ with SW Races by FortKnox · · Score: 4, Interesting

    Its just everyquest with star wars races. Seriously! You have an admiral ackbar race running around in bone armor with an axe.

    You want a quick idea of the game?

    No spaceships (no ties, no x-wings, nuttin), no stars (all planetside), no wars (no open PvP servers).

    So, the game doesn't have stars or wars. Its everquest with a star wars theme.

    I'd rather play an MMORPG version of X-Wing vs Tie-Fighter before playing this piece of garbage.

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    1. Re:EQ with SW Races by HaloZero · · Score: 2, Informative

      A space-combat sim addon will be released by LucasArts in the next 18 months.

      Source: CFR - I read it somewhere.

      --
      Informatus Technologicus
    2. Re:EQ with SW Races by FortKnox · · Score: 1

      I'll believe it when I see it, plus it'll be interesting to see how it will flow with the rest of the game (which will be virtually impossible, I think).

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    3. Re:EQ with SW Races by Sulihin · · Score: 4, Informative

      Saying SWG is EQ with star wars races is a gross overgeneralization. As reading the review hints at, gameplay in EQ and SWG are very different, largely due to SWG's lack of hard set classes and also its lack of specific content. In addition, the lack of anything resembling an NPC economy means that there is a different aspect involved there. EQ was run out, kill things, collect loot, sell to vendors. There's no such pattern in SWG. Half the careers don't even need or want to kill things to progress.

      I didn't pick it up after beta because what they did do wasn't interesting enough for me beyond a week of play to motivate me. Maybe when they add the space expansion I'll change my mind. But it definitely wasn't just EQ with a star wars theme. In some ways it'd have been better if it was...

    4. Re:EQ with SW Races by Rogerborg · · Score: 3, Insightful

      And we'll only have to pay another $50 to get it, then wait another six months for them to fix the bugs and add some content. I can't wait!

      --
      If you were blocking sigs, you wouldn't have to read this.
    5. Re:EQ with SW Races by Daetrin · · Score: 0, Flamebait
      Saying SWG is EQ with star wars races is a gross overgeneralization. As reading the review hints at, gameplay in EQ and SWG are very different, largely due to SWG's lack of hard set classes and also its lack of specific content. In addition, the lack of anything resembling an NPC economy means that there is a different aspect involved there. EQ was run out, kill things, collect loot, sell to vendors. There's no such pattern in SWG. Half the careers don't even need or want to kill things to progress.

      You dispute that it's EQ with a Star Wars theme because it's lacking a lot of the things EQ had? This just gets better and better!

      --
      This Space Intentionally Left Blank
    6. Re:EQ with SW Races by Tackhead · · Score: 5, Funny
      > Its just everyquest with star wars races. Seriously! You have an admiral ackbar race running around in bone armor with an axe. [ ... ] Its everquest with a star wars theme.

      So you're saying IT'S A TRAP? :)

    7. Re:EQ with SW Races by bugnuts · · Score: 4, Interesting

      Hey, that's the name of my character!

      SWG has a completely player-motivated economy. This early in the game, there are no Han Solo heavy blasters.... noone can make them yet. The droid crafters are struggling to make anything bigger than a mouse droid which does nothing but hold crap and help the doctors heal.

      But this is NOT bad, it allows socializers and crafters and doctors to play a very important part in the world. All other MMORPGs are dominated solely by the hack'n'slashers, and this is not the case in SWG. This game helps to foster relationships and community. Cities and other hives of scum and villainy can be built (eventually) which will be put on the map, and so on.

      The problem with crafting, though, is it's a snorefest as someone said above. I'm playing a crafter, and feel I've done enough to advance, but am not even halfway to getting the next skill. The in-game macro system won't allow me to crank out garbage to advance my skills, and 3rd-party macros are verboten. Since games are supposed to be FUN, I'm having second thoughts about crafting.... it's more like a boring job as a mailclerk.

      Combat is interesting, somewhat. Experienced characters have no more "hitpoints" than a n00b... but they have better skills to dodge and presumably better equipment (but not at this early stage of the game... wait until the crafters get cranking). A 1500 pt hit will kill anyone, no matter how experienced. Hopefully, the advanced character can wear armor to absorb most of that, though.

      The idea of playing a hairdresser definitely turns the hack'n'slash idea on its ear. I'm hoping this game will attract more women and more roleplayers than other games of its genre.

    8. Re:EQ with SW Races by grumpygrodyguy · · Score: 1

      Its just everyquest with star wars races. Seriously!

      Not according to the review:

      "But this isn't about EQ. How is the content of SWG? Considering that SWG is made by the same company, I'm very surprised to say that, so far, I cannot say a thing about content. I have yet to find anything similar to the great, classic, EQ zones and dungeons.

      In fact, I can't find much that you'd call "content" at all at this point. There are beautiful cities, and wide areas of wilderness where animals spawn randomly near their lairs, which also spawn randomly. (In other words, there is a lot of random hunting in the wilds.) I can''''t find any camps to hunt, baddies to wipe out, or places where cool loot drops. None.

      Now, it IS possible that I'm missing it. I'm a pole arm-using brawler, and I'm at "master" level. I'd say that I'm about the equivalent of a 15th or 20th level character in EQ, or a comparable game. My buddies are the same level as I am. No one -- not one person -- has yet do discover any cool hunting spots, sci-fi dungeons, or anything you'd call content in the classic sense. We are all doing the same thing we were doing on day one -- getting missions, finding the lair, killing the critters, and destroying their home. We are the most ruthless and efficient exterminators I know. But is there a little something lacking here, or is it me?

      Overall score for content: Zero. And this is from the company that brought us EQ, the game that had more content than any other three games in history. What the heck is going on?"

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    9. Re:EQ with SW Races by FortKnox · · Score: 4, Funny

      Think of it this way:

      I'm an average Joe. I am 31 years old and grew up enjoying Star Wars. I hear about the game, and decide to go get it. I load up the game, read the manual, and find out I can't get an X-Wing.
      I just lost 80% of my interest in the game.
      Now, when I go around and fight, I realize that the graphics are pretty, but there isn't much gameplay.
      I decide it isn't worth the monthly charge, and cancel my subscription.

      Now, take out the '30 year old growing up on star wars', and you have everquest.
      The game is about going around, enhancing your levels/skills, the end. Yeah, I can nitpick and find differences, too, but the game still only appeals to MMORPG types like everquest lovers.

      That (along with the lack of space) is why I said it is nothing more than EQ with a SW theme.

      I just want to play a SW MMOG that isn't a fp based, planet based, character interaction game. I wanted a space-sim, work on space based skills (like scounting, and lasers, engineering, and piloting, and mining, and capitalship systems), and join in massive wars, like the battle of endor. Not some, "I'm an ewok, would you like me to dance for you in exchange for a haircut and axe" game.

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    10. Re:EQ with SW Races by ericandgina · · Score: 1

      Have you played the game yet? It's not just everquest with a star wars theme. I'd call it more Ultima Online with a star wars theme. You don't have to run around with an axe, you can do whatever you please. If you don't like hitting baddies with your axe, then be an artisian, and craft some cool items. Be a dancer, and be a socialite. Be a doctor and heal people. There is a million things you can do. I will admit the combat is kind of lacking, but the game isn't about JUST combat. SWG has probably the most depth out of any RPG yet. You can do whatever you want. If you don't like any of these things, and just wanna bap monsters over the head, then please, stick with Counter-strike. I expect them to fix the combat, and content deficiencies shortly.

    11. Re:EQ with SW Races by jmoriarty · · Score: 1

      A space-combat sim addon will be released by LucasArts in the next 18 months.

      That the funniest thing I've read in this whole review and thread. Star Wars: Galaxies provides you no way to fly from star to star, or around the galaxy. I can only assume they are renting some Star Trek transporter technology to allow inter-planetary travel in the interim.

      They left out one of the most crucial aspects of the whole mythos! It sounds like it is built on a very detailed, powerful engine, but without space flight it seems like just another way to drain life from the established mythology and fanbase for SW.

    12. Re:EQ with SW Races by jazman_777 · · Score: 1
      There is a million things you can do. I will admit the combat is kind of lacking, but the game isn't about JUST combat.

      Sounds like reality. Hey, I want to _escape_ reality.

      --
      Slashdot: Failed Car Analogies. Amateur Lawyering. Anecdote Battles.
    13. Re:EQ with SW Races by HaloZero · · Score: 1

      Here ya go. http://starwarsgalaxies.station.sony.com/expansion s.jsp?page=Expansions The First Star Wars Galaxies(TM) Expansion: Space

      This much-anticipated first add-on for the Star Wars Galaxies series, scheduled for release in 2004, will introduce personal starships and starfighters, which can be used for interplanetary travel or space combat. The expansion also promises additional worlds, playable species, non-player characters, new creatures and more!

      "The staggered release schedule of the space component of the Star Wars Galaxies series will benefit players because they will have time to establish their characters and explore different elements of the core game before we add the space layer," says Rich Vogel, director of development at Sony Online Entertainment's Austin studio. "Once the space component becomes available, players who have been with us since the beginning will be ready to buy their own starships and launch into this new arena."

      --
      Informatus Technologicus
    14. Re:EQ with SW Races by JahToasted · · Score: 1
      And how much will that cost?

      I would like to play this game, but there is no way I'm going to pay $15 per month for it. I'm the guy that had characters deleted from Diablo II on 2 separate occassions because I didn't log on in 3 months. They really need to make a pay as you play type of system for the casual gamers like myself.

    15. Re:EQ with SW Races by Pengo · · Score: 2, Interesting


      Basically comes down to what your expectations are. I tried the game and rolled a brawler. Got sorta bored sorta quick, until I looked into making an droid technician. I have been in love with the game since.

      I guess I didn't buy lookin for an alternative to eve or earth and beyond. The space parts will come, but I am enjoying what I have found thus far. Combat is a bit stale, but that will improve. The Dev's have shown that they are making daily progress and things are getting fixed quick.

      I see SWG like a book, you might have to get through the first 100 pages before it starts to get interesting.. Sounds like you have given up on page 3.

      cheers

    16. Re:EQ with SW Races by Crockerboy · · Score: 1

      Deus Ex style combat. Player skill driven piloting and combat with stat modifiers and the such. In case you were interested.

    17. Re:EQ with SW Races by HaloZero · · Score: 1

      Through what sort of model? (I'm curious).

      Would you suggest minutes/hours-used? Days spent online? Transactions? Saves?

      --
      Informatus Technologicus
    18. Re:EQ with SW Races by Sulihin · · Score: 2, Insightful

      I entirely agree with the sentiment, I just disagreed with the characterization that it was just EQ with wookies. I don't think showing how the game design is in ways radically different from EQ is 'a nitpick.' What you're saying is not that its EQ with star wars races, but that it totally fails to be a good game set in the Star Wars universe and instead is simply another MMORPG dressed up with the Star Wars names.

      I think your point really highlights the problem (or at least my problem) with all the MMORPG's to date. Even the ones that were in space, such as Earth and Beyond, did not differ radically in game style, so you might say it was just EQ in space. For me really I didn't want it to be just space ships piloting and mining around. You can do that on Earth and Beyond. I wanted the whole package, being a smuggler interacting with people on a planet, sneaking the contraband to your ship, flying it from system to system without getting caught, selling it to the right people.

      One of the largest disappointments for me with SWG was the fact that when you pay to take a shuttle from one city to another on the planet you get a lame loading screen. Technically it should have been trivial for them to do a terrain flyby from the point of view of someone sitting in the shuttle, as you can run across the exact same terrain the shuttle would have to pass. But instead you get the same loading screen you get logging in.

    19. Re:EQ with SW Races by IIRCAFAIKIANAL · · Score: 1

      I'm an ewok, would you like me to dance for you in exchange for a haircut and axe?

      New sig, new sig! I called it, it's mine! That, sir, is some funny shit.

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
    20. Re:EQ with SW Races by FortKnox · · Score: 1

      Hey, throw a "-FortKnox" in there for some recognition ;-)

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    21. Re:EQ with SW Races by zbuffered · · Score: 1

      What's this "we" stuff? I'll keep playing BF:1942 until something decent comes out like that. Or Planetside. Mmm, Planetside...

      --
      Synergy is your friend
    22. Re:EQ with SW Races by tx_mgm · · Score: 1

      I'm the guy that had characters deleted from Diablo II on 2 separate occassions because I didn't log on in 3 months. They really need to make a pay as you play type of system for the casual gamers like myself

      look, if you're going to play a game once every three months, maybe you should look into some non-multiplayer ones....I can only laugh at your experience with diablo 2 as the single player experience is really no different than the multiplayer if you don't have any friends to play with regularly (and I'm assuming you didn't for how little you must have played)...just hire some mercs and start clicking away on those thousands of mobs!
      One of the major features of MMOGs is the social aspect. When you don't play on a regular basis (I'm not talking about 18 hours a day....but obviously more than once every three months), you're not going to meet anyone to play with...and without that, all you have is a single player game with really, really good AI. And why the hell would you want to pay monthly for that?
      maybe you should look into KOTOR or JKII? They are both excellent single player games...or if you must have multiplayer, why don't you find a nice game that doesn'r rely on social interaction....like UT2003 or Quake or something
      ::rolls eyes::

      --
      Gentlemen...BEHOLD!
      -Dr. Weird
    23. Re:EQ with SW Races by Anonymous Coward · · Score: 0

      Oh, I see now, joking around about Microsoft is +1 funny, but joking around about _Star_Wars_ is -1 Flamebait. Good to know that the moderators don't have an agenda.

    24. Re:EQ with SW Races by Anonymous Coward · · Score: 0

      ::rolls eyes::
      Exactly how do you make the jump from "I didn't log on in 3 months" to "if you're going to play a game once every three months"? Perhaps he played constantly but the little thing called life got in the way for a while. When he tried to go back, he couldn't.

    25. Re:EQ with SW Races by Rogerborg · · Score: 1

      Hint: "release [sometime] in 2004" is industry shorthand for "We have absolutely no idea how or when we're going to do this, and when we asked our lead developer if it was technically feasible to integrate it with the current engine, he coughed up wookie dropping and left to fill one of the vacant slots at Blizzard."

      On that last one, keep an eye open for wanted ads at SOE. There'll be a lot of guys there who'll just have stuck it out until launch, but instead of getting the buzz of releasing a stormer, they've launched a turkey that will require months of long, thankless hours to fix. Poor bastards.

      --
      If you were blocking sigs, you wouldn't have to read this.
    26. Re:EQ with SW Races by Rogerborg · · Score: 1

      > when you pay to take a shuttle from one city to another on the planet you get a lame loading screen. Technically it should have been trivial for them to do a terrain flyby from the point of view of someone sitting in the shuttle

      Uh oh. Those poor bastards at SOE. How they are going to shoehorn vehicles, let alone starcraft, into SWG within 6 and 18 months beats me. They'll be lucky to implement rollerblades in that time.

      If you think I'm joking, you just wait. After six months, when they've pulled a 72 hour straight shift and still can't figure out how to integrate landspeeders, and they need to produce something to move people around faster, then rollerblading wookies aren't going to sound quote so silly any more.

      --
      If you were blocking sigs, you wouldn't have to read this.
    27. Re:EQ with SW Races by Rogerborg · · Score: 1

      >Combat is a bit stale, but that will improve. The Dev's have shown that they are making daily progress and things are getting fixed quick.

      You do realize that this was in Beta for like a jillion years, right? Why are you paying them $15 a month to fix things that that should have worked out of the box?

      If you think space will come, be prepared for a disappointment. I'm betting that what you get is the latest version of the X-Wing engine (if Lucasarts think it's worth selling to SOE) with complete disjoints between planetside and space, played on different servers, with endless synchronization issues.

      Oh, and rollerblades and rocket skateboards that hover 1" off the ground. You mark my words.

      --
      If you were blocking sigs, you wouldn't have to read this.
    28. Re:EQ with SW Races by tx_mgm · · Score: 1

      Perhaps he played constantly but the little thing called life got in the way for a while. When he tried to go back, he couldn't.

      2 seperate occasions where more than 3 months has passed. Thats 2 times played in a total of 6 months....half of a year. thats beyond casual gaming.
      my point was that multiplayer gaming (aside from LAN parties) requires at least some form of dedication. Again, not 18 hours a day, but surely more than even one session a month. To have the lifestyle where sometimes you'll go a quarter of a year without playing, you won't enjoy a MMOG as much as a traditional single-player game or a more casual and impersonal type of multiplayer game, such as a FPS (hell, Planetside might even work if it has to be massively multiplayer)
      Let me be clear here: there is absolutely nothing wrong with not playing games every day...most people seem to think that it is actually a good thing. But, games like SWG, EQ, AO, etc are made to appeal to people who will play a few hours a week or more, not a few hours a month. You just won't get the enjoyment out of it. It is not possible, IMO.

      --
      Gentlemen...BEHOLD!
      -Dr. Weird
    29. Re:EQ with SW Races by user32.ExitWindowsEx · · Score: 1
      I'd rather play an MMORPG version of X-Wing vs Tie-Fighter before playing this piece of garbage.

      The closest you're gonna get is Vendetta. http://vendetta.guildsoftware.com

      OS X AND Linux clients fully supported! And it's free for now (now being the indefinite foreseeable future - the game is nowhere near done)

      Note: I am not a dev...just a Vendetta player.

      --
      "Evil will always triumph because good is dumb." -- Dark Helmet
    30. Re:EQ with SW Races by realdpk · · Score: 1

      Planetside ain't bad, but I'm hoping someone comes out with a well-functioning Planetside server program (even if it requires multiple machines), so some much-needed improvements could be made to the game. Such as the ability to actually create bases and then have them destroyed. Mmmm. That'd be sweet.

    31. Re:EQ with SW Races by Anonymous Coward · · Score: 0

      The game is about going around, enhancing your levels/skills, the end

      ^^^^^^^^^^^^^^^^^^^^

      Why would this be Everquest? This would be the description of a standard role playing game. Every single RPG is exactly like this. The only difference is the content. If you're looking for something fresh and new by golly design it yourself.

    32. Re:EQ with SW Races by Melchior_of_wg · · Score: 1

      Sounds to me like you might want to pick it up later down the road when the space expansion, with spaceships, and most likely a pilot profession, is put in. Expect to wait a while, though.

    33. Re:EQ with SW Races by Anonymous Coward · · Score: 0
      I'm hoping this game will attract more women and more roleplayers than other games of its genre.

      'Coz chicks are SO into Starwars. :)
    34. Re:EQ with SW Races by ChaosDiscord · · Score: 1
      I see SWG like a book, you might have to get through the first 100 pages before it starts to get interesting..

      Every once in a while, I'll read a book that fails to grab me in the first fifty or so pages. In general I'll give up on it, there are lots of books to read. If the book is highly recommended (say, Jordan's Wheel of Time series), I'll give it 100 pages. But if it still isn't grabbing me, it's gone. I haven't got the time.

      So why should I suffer through the not-fun parts of the game hoping (but not guaranteed) that it will get better? I play games to have fun. Within ten minutes of installing the game, I better be having fun. Otherwise, what's the point? There are lots of other games on shelves (and most of those games actually offer demos. Having been burned by a number of games, including EverQuest, I now demand a demo before I buy a game.)

    35. Re:EQ with SW Races by Mantrid · · Score: 1

      Yay! That's exactly right. Sometimes fanboys, especially with MMOG's it seems talk about how it's your fault for not enjoying a game and go on about how you need to work your way up to the top and then you can have fun...I want fun after the opening cut scene!

    36. Re:EQ with SW Races by Quixadhal · · Score: 1
      I just want to play a SW MMOG that isn't a fp based, planet based, character interaction game. I wanted a space-sim, work on space based skills (like scounting, and lasers, engineering, and piloting, and mining, and capitalship systems), and join in massive wars, like the battle of endor.
      Well, if you don't have your heart set on it being in the Star Wars universe, I'd suggest keeping your eyes open for XOL from egosoft. They're currently finishing X2, the single player version, and will probably use that as the core of the multi-player client for the MMORPG version in about two years.

      It's a long wait, but having played X-Tension, and seeing how ambitious both X2 and the plans for XOL are, it just might be worth it.

      Having said that, I do enjoy SWG (or I would if my GeForce 3 got more than 10FPS... grrrrr), but it is planet based and will never be a true space empire game. Which means, of course, that I have to kill the Rebel Scum one-at-a-time...

    37. Re:EQ with SW Races by Quince+alPillan · · Score: 1
      I just want to play a SW MMOG that isn't a fp based, planet based, character interaction game. I wanted a space-sim, work on space based skills (like scounting, and lasers, engineering, and piloting, and mining, and capitalship systems), and join in massive wars, like the battle of endor. Not some, "I'm an ewok, would you like me to dance for you in exchange for a haircut and axe" game.
      Hmm... Sounds like EVE to me.
    38. Re:EQ with SW Races by Pengo · · Score: 1

      i guess the difference is , i am having fun right now. It's a nice change from what I have been playing. I am definately getting 15 dollars worth of enjoyment a month from it.

      Is it perfect, no.

      Am I having fun ... Yes.

      I bought the game expecting the worst. I was more curious than anything. 44 dollars didn't kill me, thankfully.. but I bought it expecting that I very well may be dissapointed. thus far I have seen nothing but fun and adventure. maybe in 6 months, I will no longer have fun.. but at that point, I will try something else.

      I am not a star wars fanboi, just someone who is wanting to play a fun game.. right now SWG suites that, and it doesn't require 16 hours a day to do such.

    39. Re:EQ with SW Races by Pengo · · Score: 1


      All I meant by my comment.. I got through the first 100 pages and enjoyed it. At first I was a bit lost, but now I am having fun. If you don't enjoy it don't play it. that easy.

      And by all means, if you don't have the money to risk a bad game, don't spend it. I bought it prepared to not like it, but 44 dollars wasn't a big deal to me.

  14. yawn by DNS-and-BIND · · Score: 1, Troll

    I watched my little brother play SWG this weekend. I don't see what's so exciting about running around outside a city, killing womp rats and taking their 'treasure' (skin & bones). Run, fight, heal...***YAWN***. SWG is just Malibu Stacy's new hat. It has all the appeal of a slot machine.

    --
    Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    1. Re:yawn by Pxtl · · Score: 1

      Idunno - while I'm unsure about some of the design decisions, I do like what they've done with the loot. Why the fuck do giant spiders carry emerald rings? This makes much more sense - when you kill a womp rat - you get a dead womp rat. If that's worth anything, yippee.

      That, and people dumping on the classless nature of the game - I'm happy to see RPG's moving away from player classes - book RPG's abandoned player classes in the 1980's and only D&D (and its knock-offs) kept that limiting and boring concept.

    2. Re:yawn by Rogerborg · · Score: 1

      Who exactly is dumping on the classness nature? I've only seen it praised. The reported suckage comes in the form of the total lack of content, the PvP snafus (mass covert muggings), and the tedious nature of combat with blasters that are about as powerful as an LED keyring. Care to elucidate on those?

      --
      If you were blocking sigs, you wouldn't have to read this.
    3. Re:yawn by DNS-and-BIND · · Score: 1
      Wandering monsters have no treasure. Only monster lairs contain treasure, typically from earlier, less successful adventurers.

      The whole idea of killing animals to get ahead in a game lacks any semblance of political correctness. I'm surprise there hasn't been a lawsuit yet.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    4. Re:yawn by darylp · · Score: 1

      The whole idea of killing animals to get ahead in a game lacks any semblance of political correctness. I'm surprise there hasn't been a lawsuit yet.

      I'm just surprised Pokemon lasted as long as it did. Train animals to fight each other in arenas. That's one step away from illegal dog fighting.

      Good lessons to teach our young 'uns. Now to bring this back on topic, when is SWG coming out in the UK?

  15. Gawd daimn. by usotsuki · · Score: 4, Funny

    And here I thought this article was going to be about the theoretical plausibility of the layout of the Star Wars universe...how silly of me.

    -uso.

    --
    Dreams, dreams, don't doubt dreams, dreaming children's dreaming dreams. Sailor Moon SS
  16. ... Hairdresser ...? by TWX · · Score: 1

    Interesting character types they have these days. Almost as interesting as the Halfling Barbarian that the rules allow for in D&D 3...

    --
    Do not look into laser with remaining eye.
  17. Re:yawn-"Insert" enthusasm NOW! by Anonymous Coward · · Score: 0

    "It has all the appeal of a slot machine."

    And yet Las Vegas and Reno casino's florish.

  18. How can they review it already? by Erik+'Macint0sh'+J. · · Score: 0

    The game haven't even been out for a month? How can they properly review the game already? They can't possible have seen more than a glimpse of what the game has to offer. Reviewing MORPGs take time, and whatever you say about the game a few weeks after release probably aren't very valid when time has come to properly review the game.

    --

    /Erik Macint0sh Joergensen
    1. Re:How can they review it already? by ianjk · · Score: 1

      well, if you have been playing for a month and the game sucks, the game probably sucks as a whole. If it takes a harcore MORPG player more than a month to get anything worthwile out of a game, it is probably going to take me 6. Definatley not worth my time or subscription fees waiting for something to 'happen'.

    2. Re:How can they review it already? by Anonymous Coward · · Score: 0

      Probably because Sony hasn't finished writing any code for things people haven't already seen. I'm willing to bet that everything there is to see, has already been seen. They're going to have to get off their asses soon and add something to this game or people are going to drop it within a few months.

    3. Re:How can they review it already? by Crash+Culligan · · Score: 2, Informative
      well, if you have been playing for a month and the game sucks, the game probably sucks as a whole.
      But give it a little bit longer, just in case. Excerpt from Developing Online Games: An Insider's Guide" , p. 14:

      Historically, this is where the most churn develops, after the initial rush of early adopters, during the two- to three-month "honeymoon" period after a game's launch. New players often don't read documentation or do online research on how to get the most out of a game, so when they enter the game for the first time, there is an element of confusion about how the interface works and what actions to perform to advance their character's skills, weaponry, money, and so forth.
      There's more to it than that, even. In the first month or two, a game will not have a fully established culture, or a "way of doing things". Players may be easily confused because there isn't an established routine yet.

      As someone who spends more than a little time on MMORPGs myself, I've seen it: some players are thick as the proverbial brick, cannot be bothered to type RULES or NEWS, and want the system (and staff!) (and other players!! ) to serve entertainment up for them on a silver platter garnished with $50 bills. When they say "this game sucks," what they really mean is "You should tell me how to do everything" or "I can't be bothered to read the rules" or "You people aren't fun enough."

      And no, I'm not exaggerating. I heard a horror story not long ago about someone taking up about 12 man-hours of staff time (on an understaffed MUSH which is still in Alpha) in character generation, and then publicly declaring that the "staff aren't helpful." And the staff there are volunteers -- it's not a pay-to-play system. If people were paying for the privilege of playing there, I think the problem would be ten or more times worse.

      Depending on the system, and how well the documentation is organized, it may take a little more or less than a month to get into.

      If you're really impatient, or you've seen enough and finally decide that you could do a better job yourself, you should download yourself a driver, order DOG:AIG, and try it.

      And when you finally do fire up the finished project, lemme know and I'll log in there... for a month.

      --
      You cannot truly appreciate Dilbert until you read it in the original Klingon.
    4. Re:How can they review it already? by ianjk · · Score: 1

      If you're really impatient, or you've seen enough and finally decide that you could do a better job yourself, you should download yourself a driver, [pennmush.org] order DOG:AIG, and try it.

      And when you finally do fire up the finished project, lemme know and I'll log in there... for a month.


      I guess I am impatient, I work a lot and never have more than 45 minutes of consecutive free time during the week. MORPG's just aren't my thing, I was thinking about getting Star Wars Galaxies due to my love of the Star Wars Universe (ep. I and II def. do not count). I was looking for more than a "shoot some rodents, get some loot" game. Mabey it will change, but until it proves to me that it is worth the subscription fees and whatnot, I am going to stick with my good old fashoned 1 player games that don't require fees and most importantly, have an ending.

      As for making a MORPG, screw that, I have minimal programming experience. (red square vs. blue triangle type stuff right now, I don't see myself putting together something bigger than a extremely basic 2 player sailing game (hey, it's my goal) in the next year or two).

    5. Re:How can they review it already? by Crash+Culligan · · Score: 1
      MORPG's just aren't my thing, I was thinking about getting Star Wars Galaxies due to my love of the Star Wars Universe (ep. I and II def. do not count).
      That is the power of licensing (yet another point DOG:AIG brought up): Star Wars is a happy, familiar name which they can stick on the front of the box/program/server to bring people in. It's also good for developers because it provides them with a predesigned universe to work with.

      Sure, they have less creative freedom on a licensed product -- LucasArts will be watching over their shoulders like a flock of salivating hawks for any straying from canon -- but given Lucas' own liberties with the material, they probably won't have any trouble there.

      I was looking for more than a "shoot some rodents, get some loot" game. Mabey it will change,
      Oh, rest assured, it will, young Jedi, it will!!

      Think of an enormous brain. It starts out untextured and rather bland because it's had no experience. As it grows and learns, it develops its own complexity and those familiar crennelations that you're so familiar with in traditional pictures of brains. MMORPGs are no different (although perhaps less squishy). The designers can create every single texture, every single landscape, every single character mesh, but until the world they design has players interact with it, find emergent strategies, and develop the culture of the place, it's still going to seem rather bland.

      but until it proves to me that it is worth the subscription fees and whatnot, I am going to stick with my good old fashoned 1 player games that don't require fees and most importantly, have an ending.
      Now, now... it could be argued that the lack of a definitive all-encompassing ending is the MMORPG's greatest draw. When it gets rolling good, the "universe" will encompass dozens, maybe hundreds of individual plots, some of which start as (or because) others end, and very few of which run in their own vacuum. Plot-threads have a way themselves of ...interacting.

      Not that the one-player game has no appeal of its own...

      --
      You cannot truly appreciate Dilbert until you read it in the original Klingon.
  19. I feel a disturbance in the Force... by Hubert+Q.+Gruntley · · Score: 5, Funny

    ...as if a million incoming HTTP requests were suddently silenced.

    "That's no moon... it's a slashdotting!"

    --
    Laugh at my Lisp and I keeell you.
    1. Re:I feel a disturbance in the Force... by Anonymous Coward · · Score: 5, Funny

      That my friend is the Slashdot, the most feared website this side of the galaxy, ruled by the most infamous Darth Taco and his minions. With a mere press of a button, he can destroy a website almost instantly. The rebels have no chance.

    2. Re:I feel a disturbance in the Force... by Tumbleweed · · Score: 2, Funny

      Don't be too proud of this technological terror you've constructed. The power to Slashdot a site into oblivion is nothing next to the power of a good chick flick.

    3. Re:I feel a disturbance in the Force... by Anonymous Coward · · Score: 0

      You nerds are dead after school.

    4. Re:I feel a disturbance in the Force... by zbuffered · · Score: 1

      We are not the nerds you are looking for.

      --
      Synergy is your friend
    5. Re:I feel a disturbance in the Force... by schroedinbug · · Score: 1

      With respect to the Fark cliches.

      Its a Trap!

    6. Re:I feel a disturbance in the Force... by Mac+Degger · · Score: 1

      "Slashdot; you won't find a greater hive of scum and goatse.xc trolls in all the galaxy."

      --
      -- Waht? Tehr's a preveiw buottn?
  20. Whaaaaaa?? by Anonymous Coward · · Score: 2, Funny
    So far, I'd say the loot system in SWG is like seeing Kirsten Dunst naked: pretty mediocre

    This guy must be a Linux user...

  21. Reviews are useless by smcn · · Score: 4, Insightful

    Regardless of whether or not it's a positive or negative review, don't buy a game based on what other people think about it. Personally, I think SWG is the best thing since sliced bread, but there are plenty of people with the exact opposite opinion. As for facts... If you don't like bugs, wait a month or two before buying.

    1. Re:Reviews are useless by A+Cheese+Danish · · Score: 3, Insightful
      Regardless of whether or not it's a positive or negative review, don't buy a game based on what other people think about it.

      .....but I read reviews to find out if I want to shell out that $50 bucks, plus the online fee of $15 a month in SWG's case. I have bought several MMORPGs lately (EVE, E&B, Shadowbane, AC2) and I really wish I'd been able to read a review of them before losing over $200 to (in my opinion) piles of crap that will serve no purpose but to take up space in my computer game collection. (Hey! I paid $50 bucks for these disks. These ain't free AOL ones!)

      I've been reading up on SWG as it was originally looking to "take the MMORPG world by storm" or whatever other slogan is has, and frankly, these reviews have helped me. I don't think SWG is as bad as half the reviewers make it out to be, but I also think it's bad enough for them to be said, and bad enough for me not spend my $50 bucks until I hear some improvements are implimented.

      Sure, opinions are like assholes....everyone's got one and most smell funny except yours....but I'd rather form an opinion based off a collection of others' opinions than go charging blindly into the void (of my credit card statement, that is)
      --
      Slashdot - Come for the creative thought, stay for the lesbians!
    2. Re:Reviews are useless by Anonymous Coward · · Score: 2, Insightful

      If you don't like bugs, wait a month or two before buying.

      This is the #1 reason I won't be playing any time soon.

      If you have to buy the damn game, why do pay to play every month?

      I refuse to pay money for something twice.. if they're charging for access, then the client should be free (after all, it's useless without a subscription.)

      And don't give me that "cell phone is the same" - first every cell phone company I know of has a "free" phone offering - the basic phone is "free" if you subscribe for a fixed time... and secondly, the cell company doesn't make the damn phones

      As soon as they release the client for free, I'll subscribe..

    3. Re:Reviews are useless by Rogerborg · · Score: 5, Insightful

      So, you're saying that we should buy the game based on.... how good the cover art is? If we're drunk that day? What, exactly?

      --
      If you were blocking sigs, you wouldn't have to read this.
    4. Re:Reviews are useless by Almost_anonymous_cow · · Score: 1

      Most reviews are useless. Truthfully I like the game. I play it a lot. Problems: CSR are the worst. If you have a problem dont expect it to get fixed. Servers are known to vanish for hours then come back. There are many others like houses vanishing then coming back and other bugs. Check out the forums for more info.
      Otherwise as far as no content well it has only been out for two weeks and have yet to start the story line getting the game running comes first.
      There are theme parks for those that want dungeons, battle fields for those that want pvp or you can declare overt so others of the opposite faction can attack you whenever.
      The issue with loot and others is that the entire economy is all player based. Weaponsmiths are low and take time to level up so you get a bunch of combat players that could use better weapons but are stilll waiting for the crafters to catch up. Give it 2 months for the crafters to get in gear.
      Yes there are issues but hold off 2 -3 months before picking it up your life will be much easier and play on an established server not a newly formed one.

    5. Re:Reviews are useless by Anonymous Coward · · Score: 0

      I thought it sounded kind of interesting, until I read the "character naming rules" on the swg website.

      Now, I can see disallowing obscene names and profanity, but the other stuff they restrict? Sheesh! What if my real name IS "Bill Clinton", so now I can't use it? I can't use a knock-off name like Look Skywoker? Why not?

      It's this kind of Lucas-style control freakery that just turns me off. What next? They don't like the way I'm playing my character and tell me how to do it?

      Take a look at the swg message boards some time. There's always somebody whining and crying about "ooh, I saw somebody with a dumb name, how do I report it?!". You know what buddy? Fuck off and mind your own business.

    6. Re:Reviews are useless by Alidar · · Score: 1

      If you have to buy the damn game, why do pay to play every month?

      Ummm, you don't? Just don't play it. No one is making you play this game, and it is not your right to play this game either.

      --
      HTTP Status 418
    7. Re:Reviews are useless by Anonymous Coward · · Score: 0
      the cell company doesn't make the damn phones

      Verant didn't make EQ either.

      On the other hand, Sony bought them, so I guess now it's as if Nokia bought Verison and is still selling phones.

    8. Re:Reviews are useless by rasjani · · Score: 1

      Best game since sliced bread ? What ?! Does our bread run away and ask to get fragged ?! If my bread had legs, i would be the one to run away...

      --
      yush
    9. Re:Reviews are useless by Anonymous Coward · · Score: 0

      So, you're saying that we should buy the game based on...If we're drunk that day?

      Sadly, almost all of my purchases are made under the influence. Things just look so much more desirable when you've had a couple martinis.

    10. Re:Reviews are useless by jwilloug · · Score: 1

      He must mean the best game since Burger Time.

    11. Re:Reviews are useless by realdpk · · Score: 1

      E&B has, or at least had, a free 7-day trial offer. I didn't pay a dime to them until I wanted to. I wish more games had this (I know some do, but not all)

    12. Re:Reviews are useless by Anonymous Coward · · Score: 0

      Bad example. No cellular phone service company is making a profit.

    13. Re:Reviews are useless by Anonymous Coward · · Score: 0

      Ummm, you don't? Just don't play it. No one is making you play this game

      Well DUH.

      Nobody makes me eat either, but I still do it.

      You're kind of missing the point. If I want to play the game, they make me pay twice.

      Why not have an honest business model, instead of trying to rape the players?

    14. Re:Reviews are useless by Anonymous Coward · · Score: 0
      So, you're saying that we should buy the game based on.... how good the cover art is? If we're drunk that day? What, exactly?
      Hey, that was good enough to pick my wife. Great cover art. Bonus is that she's got great content, too :-)
    15. Re:Reviews are useless by cujo_1111 · · Score: 1

      Telstra in Australia does...

      --
      If I point out that you are incorrect, making me a foe does not make you any more correct.
    16. Re:Reviews are useless by jafuser · · Score: 1

      I'll agree that it's a fun game. I get very frustrated at the bugs and server problems, but when it's running and things are working as they should, it's one of the most fun games I've ever played, especially when I am online at the same time as my RL friends.

      There's a lot of work to be done for adding content and fixing some really stupid bugs, but the game can be enjoyed as it is now, becuase there's quite a bit of variety of things you can do in the game.

      I expect the variety aspect will keep the game interesting for a few months, so it *is* important that they get moving on the content. But for now, it's great =D

      --
      Please consider making an automatic monthly recurring donation to the EFF
    17. Re:Reviews are useless by ChaosDiscord · · Score: 1
      Regardless of whether or not it's a positive or negative review, don't buy a game based on what other people think about it.

      That's my attitude. I try out the demo first, if the demo is good, I'll buy the game.

      Oh, wait, none of the mainstream United States based massively multiplayer online games offer demos. My "demo" is $50 and one month of play.

      Of course, having played several such games (especially the leader, EverQuest), I think the obvious reason they don't offer demos is that the first twenty or so hours of play isn't fun. So lots of people would play the demo, then quit because the game looked like it sucked.

      To hell with that. I'm done with Massive Multiplayer Anything until the genre matures. We're all paying beta testers in their minds, logging in and walking away while our characters heal, or sell goods.

    18. Re:Reviews are useless by Mac+Degger · · Score: 1

      You know, you might have a point IF IT WEREN'T FOR THE FACT THAT THERE IS NO DEMO!

      And without a demo, the only way to find out aboutr the game is thru these kinds of reviews or by buying the game, game unseen.

      --
      -- Waht? Tehr's a preveiw buottn?
    19. Re:Reviews are useless by Anonymous Coward · · Score: 0

      Sounds exactly likethe naming rules for EQ. I doubt Lucas is behind it.

  22. Re:You are right, I've never read a review like th by IthnkImParanoid · · Score: 5, Funny

    Funny, I got "Could not connect to remote server." That is as accurate a review of SWG right now as one could write.

    --
    It's nothing but crumpled porno and Ayn Rand.
  23. Re:yawn-"Insert" enthusasm NOW! by DNS-and-BIND · · Score: 2, Interesting

    Because new casinos attract new gamers. The new gamers are intimidated by the table games, so they play the easy slots. Slot machines have an incredible amount in common with MMORPGs...it's the same "skinner box" mentality that's being stroked.

    --
    Shutting down free speech with violence isn't fighting fascism. It IS fascism!
  24. Re:hmmmm by Anonymous Coward · · Score: 0

    I've seen this done before you unoriginal fuck

  25. Re:MOD THIS WHORE DOWN! by Anonymous Coward · · Score: 0

    Why should he post anonymously? So what if he got some karma. No, really, what's wrong with it?

  26. Re:MOD THIS WHORE DOWN! by Anonymous Coward · · Score: 0

    So what's the big deal about karma whoring. It's not like it means anything.

  27. Another review by huhmz · · Score: 4, Informative

    I read this review over att guru3d before. The guy has a very honest take on SWG. Review here

    1. Re:Another review by Anonymous Coward · · Score: 0

      Another poorly written review by an amateur writer who does not know what a paragraph is.

      You may or may not agree with the content of the review, but I can guarantee your eyes won't forgive you by the time you are done reading it.

      This is simply a warning for those of you who are tempted to click this link. The author's points may or may not be valid, but it's so painful to read I couldn't get past the first page and a half. You can certainly find much better written reviews elsewhere.

    2. Re:Another review by C60 · · Score: 1
      Thank dog for this review, it really confirms my worst fears.

      It was the fear that they would hose a perfectly good universe that stopped me from going out and buying this game the day it was released. I had a sinking feeling that the egos of SOE and Lucas would clash, and push out yet another vapid piece of eye candy. Not that eye candy is a bad thing, but at least with the SW prequels I only had to shell out $9 bucks to get my fix.

      Fortunately I decided to go out and buy AC2. They at least already have a fair body of content, and are continuing to add more every month. Yeah, they tweak the skill trees every month, which has a habit of completely crippling certain classes, but at least there is something to do.

      These days, I rarely buy a non-MMO game. You see, I have to have my gaming fix, but being unemployed I have to stretch my crack as far as possible. I would much rather pay $50 bucks once, and $15/mo for 2 months, giving me 3 months of entertainment, than $50 for maybe 2 weeks of entertainment. There are some games which I exclude of course based upon their replay value, such as WC3, but I've managed to take a $1800/yr habit, and turn it into a $320/yr habit.

      Needless to say, I'm pretty carefull about the MMO's I pick. I just hope that when I'm finally bored with AC2 that SWG will be worth the money, because I *really* wanna play a Wookie named Stinky.

      --
      Karma: 0 (But I wield a mean +10 Vorpal Apathy)
  28. Re:MOD THIS WHORE DOWN! by Anonymous Coward · · Score: 0

    Mod Parent -1, Flamebait.

  29. Re:hmmmm by Anonymous Coward · · Score: 0

    never did i claim originality. and my karma took a hit yesterday, so if i'm gonna continue being the well known troll that posts at +2, then I need some quick karma whoring. Nothing like flaiming at +2, much more rewarding

  30. Abominable? by dethl · · Score: 4, Funny

    Want to build a giant white Wookie, and name him Abominable? Knock yourself out.

    Are we trying to compensate for something here?

    --
    "Some fight for law. Some fight for justice. What will you fight for? One day, you will see."
  31. Wrong Assumption From the Article by WC+as+Kato · · Score: 4, Funny

    "Keep your pants on, fellow game geek!"

    Hey, not all geeks get their jollies off on Star Wars Galaxy. I heard that some geeks use porn.

    --
    --- I'm Green Hornet's sidekick not Inspector Clouseau's!
    1. Re:Wrong Assumption From the Article by sharkey · · Score: 2, Informative
      Hey, not all geeks get their jollies off on Star Wars Galaxy. I heard that some geeks use porn.

      And enterprising geeks do both!

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
    2. Re:Wrong Assumption From the Article by Kintanon · · Score: 1

      Sure, Leia in that slavegirl outfit.... The Twilik dancer girls.... Oooh, slavegirl Leia AND the Twilik girls at the same time!
      Nothing says Geek like Star Wars Porn!

      Kintanon

      --
      Check out JoshJitsu.info for Brazilian Ji
  32. that""s an interesting review by vaylen · · Score: 2, Funny

    I can""t believe how accurate this review was of SOE""s new SWG game. I""ll be waiting for the content to improve before I""m going to buy it. If Kirsten Dunst naked is "mediocre". Then I would be satisfied with far less than I previously imagined...

    --

  33. Re:hmmmm by Tumbleweed · · Score: 4, Informative

    Hey thief, a little credit, wills ya? Sheesh. I go to all that trouble...

  34. Must ask by Anonymous Coward · · Score: 1, Funny
    I'd say the loot system in SWG is like seeing Kirsten Dunst naked: pretty mediocre

    Where can I verify this? Ever since Spiderman...mmmmm, Kirsten Dunst....

    1. Re:Must ask by chef_raekwon · · Score: 4, Funny

      anyone have a link to said photo?

      i think i'll be the judge of a mediocre Kirsten Dunst, thank you very much.

      --
      We're like rats, in some experiment! -- George Costanza
    2. Re:Must ask by Anonymous Coward · · Score: 1, Funny

      Spiderman? Try Interview with a Vampire... no, wait. I didn't say that. No, I meant a later film. Yeah, that's it!

    3. Re:Must ask by Anonymous Coward · · Score: 0

      You got to see a bit (undies) of her in Crazy/Beautiful but she looked strung-out and horrible in that movie (that was her character though).

    4. Re:Must ask by Anonymous Coward · · Score: 0

      Hee hee

      For those too lazy to google:

      Kirsten Dunst Pics

    5. Re:Must ask by CausticWindow · · Score: 1

      I have no idea who Kirsten Dunst is, but she seems to be a tacky American whore, like so many other.

      --
      How small a thought it takes to fill a whole life
    6. Re:Must ask by JasonAsbahr · · Score: 1

      You say that like it's a bad thing...

    7. Re:Must ask by Mac+Degger · · Score: 1

      Aw, man! I wish I hadn't seen that....skinny and ugly (well, not entirely ugly, but beautifulll is something else).

      And you are so right in your stereotyping...but then again, I think that it applies to (m)any other 'modern' actress/singer of any nation.

      --
      -- Waht? Tehr's a preveiw buottn?
  35. the reviewer forgot to mention the Jedi by sprytel · · Score: 5, Funny
    This cracked me up...

    http://www.jeffjimmerson.com

  36. other swg reviews: by alitaa · · Score: 0

    http://www.fohguild.org/forums/showthread.php?thre adid=7769
    or
    http://content.guru3d.com/article.p hp?cat=gamerevi ews&id=49&pagenumber=1

    in other words, SWG sux

  37. vader and thrawn? just chillin? by duran.goodyear · · Score: 2, Interesting

    ooook.. this game has failed to inspire me AT ALL, I'm not a big MMORPG guy but I was excited for what this could have been.

    everything I've seen is like nerf-herding... can you do that in the game?

    I doubt it.

    having a great game with a wonderful character creation system, and an amazing crafting variety... is what I call boring.

    Pig is absoultly right, it needs content right now, but more then that, it needs to become star wars.

    you MET thrawn and vader? and had tea and biskets with them? you know, I'm all FOR chilling with the dark ones, but... I doubt you were an 80th level imperial soldier when they let you in to the heart of the imperial palace...

    did I mention that theres no space ships?
    did I hear this was a star wars game?

    thats right, NO space ships. no YT-3000 freighters, no XWINGS, no TIE fighters... nadda.

    and, pig... you are fighting with a pole arm?

    was this star wars, or jackie chans martial arts show?

    RP games are great, and I've heard from my RP buddies that SWG is great. but, its STAR WARS!, Sure, RPing IN a star wars world is fine, but how about having some of the STAR WARS parts of the game.

    I will admit I've never played SWG, but, I'm not going to either.

    one more comment.

    why hide the imperial palace? I mean... its on coruscant, and, its the seat of galactic power. you'd think you'd want to find it if you needed to pay a fine or something... not, that theres anything to screw up and get fined for, lacking any content.

    jabbas palace, I can understand that one being hard to find... but, I have to ask.

    did anyone at SOE ever see the movies ?

  38. Strange...for me it says: by MAXOMENOS · · Score: 1
    "Slashdotted!"

    Yes, word for word.

  39. well... by ed.han · · Score: 1

    i dunno how old you guys are, but i still think of kirsten dunst as the kid from interview with a vampire.

    ed

    1. Re:well... by Anonymous Coward · · Score: 0

      What's your point?

  40. WARTHOG?? by orius_khan · · Score: 4, Funny

    Warthog has written a review for all of you ...

    Warthog... don't you mean the 'puma'??

    --
    Sometimes the best solution to morale problems is just to fire all the unhappy people.
    1. Re:WARTHOG?? by Xerithane · · Score: 4, Funny

      Warthog... don't you mean the 'puma'??

      Dude, you know you are just making up animal names now.

      --
      Dacels Jewelers can't be trusted.
    2. Re:WARTHOG?? by Anonymous Coward · · Score: 0

      Maybe it could be called a walrus?

    3. Re:WARTHOG?? by Anonymous Coward · · Score: 0

      walrus is taken. goo goo g'joob.

    4. Re:WARTHOG?? by Carnivorous+Carrot · · Score: 1

      > Warthog... don't you mean the 'puma'??

      Neither. His in-game name, or nom de nehrde, is Bobafettt267.

      --
      "Has [being a kidnapped teenage girl, raped repeatedly for months] changed you?" - Katie Couric to Elizabeth Smart
  41. My thoughts on SW:G by DoomHaven · · Score: 5, Informative

    I play SW:G, played it for a week, and so far, I really like the game. I play a rifleman armourcrafter, and am part of a 20 person or so guild, so I get a good feel for a lot of the different aspects of the game.

    I started on Naboo, on the Chilestra (sp?) server. Hunting with a rifle on Naboo to me feels like African safari hunting in the Star Wars galaxy. With a crew of people, the blaster fire, and the animals - the animals! - it is just incredible. Seeing some massive creature stand from laying down and running at you is just incredible. The blaster fire sounds just so bloody cool - *exactly* the way it sounds in the movies. I like the lair aspect of hunting; animals spawn from a lair, if you shoot the lair, they rush you, if you kill the lair, they don't spawn. That makes sense.

    I like the crafting aspect, as well - it is more interactive than the crafting of DAoC and people actually use your items! This was a huge problem with DAoC before spellcrafting came out - loot was better than crafts. Mind you, this is one of the problems with SW:G - no loot. People *have* to use your equipment, because if they don't, they hunt in their clothes. Luckily, SW:G has a workable in-game free market that seems to be good enough for buyers and sellers to meet. And, I get usage experience if people actually use my armour!

    Mind you, I am slanted toward crafting, so I like the system that makes my skills in demand. But, for people that like loot, this game will hurt them. I would consider loot important - to me, the loot lottery known as Diablo 2 is still being played mainly because of this reason.

    The experience system is new to me, and I really like it. I use rifle, and get rifle experience for using it. When I get enough rifle experience, I can train my rifle to the next level. That makes sense. I like how you can train people, and have other people train you - it beats paying for training, and the experience you get from training you need.

    My biggest complaints currently are the number of bugs in the game, especially with the chat and trading. Chat is so buggy that when people join the guild channel, the greeting is "test?". Some things I could perceive as problems are the rarity of money and the lack of dungeons.

    About the rarity of money - I never see any. I either find or am given the materials to craft. I never pay for training - except for purchasing the base level skill so I can start a profession - because for the most skills I need, someone will train me for free. I rarely use money for upkeep for buildings (miners) because our guild architect needs the building experience for building new miners. Our guild makes everything we need for the most part - I haven't bought a single item since I started playing. The only service I have purchased is tipping dancers in cantinas.

    So far, it is a new game, and due to that, it is all bright and shiny. But, I really like the game, and hope to play it for some time.

    --
    "Don't mind me cutting myself on Occam's Razor"
    1. Re:My thoughts on SW:G by Slime-dogg · · Score: 2, Interesting

      The crafts aspect is what is seriously lacking in other games. It's nice that there's finally a game out there where you can "make a name for yourself." If you look at the stories in AD&D, Tolkien, Jordan, and others, you notice that very few things just spawn from thin air, those that do are usually created in super-ancient times (opposite of evolution, eh?) or created by some type of God figure.

      Since there is very little mention of God-headed religion in the SW movies, I wouldn't expect much in the game to have to do with God. This leaves that problem of ancientness, which is resolved by the fact that SW *is* that ancient technology.

      This leaves the good stuff to come from the characters themselves. What would be great is a set of quests that would allow a craftsman (women included) to create a super-item of some sort. What would also be cool would be to allow some in-game editing of item models, so that craftsmen can create things with their own distinctive style.

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
    2. Re:My thoughts on SW:G by ReverendJake · · Score: 1

      While you can't edit the models themselves, you CAN add all kinds of attributes to them. My roommate, for example, spent the better part of a week trying out different materials (each with different properties like conductivity, potential energy, overall quality, etc.) to see how to make the most blasty guns he could.

      SWG also gives you "experimentation points," which you can use to try and make a gun shoot farther, a scanner scan more accurately, or clothes last longer, for example.

      Though most of the in-game markets are glutted with identical items made by novice crafters, you can find a few with that something special extra, "distinctive style," if you will.

    3. Re:My thoughts on SW:G by dvdeug · · Score: 1

      If you look at the stories in AD&D, Tolkien, Jordan, and others, you notice that very few things just spawn from thin air,

      If you look at real life, you'll notice that very few things just spawn from thin air. That doesn't mean that I want to sit around making them. I can't remember anybody in a D&D ever spending the time to make a magic item; they'd rather go fight the next bad guy.

  42. Re:hmmmm by Anonymous Coward · · Score: 0

    You don't get Karma for +Funny posts any more.

    See this for more info

  43. Re:Stars and Wars? Get Eve by ChristopherLord · · Score: 2, Interesting

    You want Eve

  44. Re:hmmmm by Anonymous Coward · · Score: 0

    Yeah, all that trouble to rip off a tired comedy sketch from the '70s.

  45. I''''ll summarize: by mblase · · Score: 4, Funny

    I''''m of the opinion that Warthog''''s review is more imaginative than anyone else''''s. However, he''''s in need of a good editor, or maybe just needing a keyboard where it''''s possible to clean the sticky punctuation keys.

  46. Re:hmmmm by deadsaijinx* · · Score: 0, Troll

    right, and replacing a few words in an old sketch isn't stealing? you give credit where credit is due, hack

    --
    YOU SUCK BALLS!
  47. Re:hmmmm by Tumbleweed · · Score: 1

    Which is worse, writing a parody of the original, or directly copying said parody with no credit?

  48. Re:hmmmm by Tumbleweed · · Score: 1

    I may be a hack, but you're the one copying _me_. That's pretty sad.

  49. Re:review text by bigman2003 · · Score: 2, Funny

    Overall score for goodies: So far, I'd say the loot system in SWG is like seeing Kirsten Dunst naked: pretty mediocre. However, this is all pretty unconventional, and it may yet prove to be a decent system.

    I would really like to see Kirsten Dunst naked. If the game is as good as that, I would buy it today.

    --
    No reason to lie.
  50. Re:hmmmm by Anonymous Coward · · Score: 0

    crap, oh well, there are lots of ways to karma whore

  51. So, let me get this straight by Rogerborg · · Score: 3, Interesting

    You can play any character you like based on the movies (the proper ones), but you just can't do anything - anything - that you saw those characters do? Dark Tailor of the Sith doesn't have quite the same ring to it, does it?

    You know the Alliance grunts that got toasted at the start of Episode IV? Sounds to me like after paying this for a couple of weeks, you'll be wishing you could play one of them. Heck, you'll probably be wishing you could play the guy who maintains their blasters, rather than just making weapons for people to eradicate wildlife with.

    "Star Wars Galaxies: An Empire Divided" looks to me like it borders on deceptive advertising. It's not Star Wars, there are no Galaxies, and no Empire to be divided.

    I note with interest the very careful wording of this advertising: "The chance to unlock the mysterious Force Sensitive character slot and attempt to master the most exhilarating and dangerous role in the galaxy...the Jedi"

    I'll suggest that the "chance" here isn't the chance to become a Jedi, but the chance that they might get around to implementing it at some point. Don't hold your breath.

    --
    If you were blocking sigs, you wouldn't have to read this.
    1. Re:So, let me get this straight by Anonymous Coward · · Score: 0

      Actually AFAIK, the Jedi is implemented in the game, but nobody will discover how to obtain it for a while.

      During the final days of BETA, the Devs demonstrated the Jedi as they went around running a mini contest with Jedi characters

    2. Re:So, let me get this straight by BadmanX · · Score: 2, Insightful

      Dark Tailor of the Sith doesn't have quite the same ring to it, does it?

      Hey, even Luke Skywalker started as a farmer.

    3. Re:So, let me get this straight by Rogerborg · · Score: 1

      And if he'd stayed a farmer for the whole of Ep4, SWG might have an excuse for not having any content beyond hunting womp rats and sewing buttons. As I recall though, he started having, you know, adventures pretty quickly.

      I've seen the excuse that high level (or karma or experience or midichlorian or call it what you like) players will begin to create content for noobs soon. Well, spank my ass and call me a nerf herder, but don't they need tools to do that? I mean building powers, starcraft, the ability to assign ranks, to actually create content, rather than just sitting around in cantinas making "Whoosh, zap-zap-zap" sounds.

      --
      If you were blocking sigs, you wouldn't have to read this.
  52. Comparisons by desenz · · Score: 1

    I've played a couple of other MMORPGs, and for the most part, I wasn't too thrilled. Last I played was Eve: The Second Genesis. Sure, it was like crack for a few days, and I even joined a corporation (New Eden Merchants Woo!)...

    But it really turned out that after a while, it just felt like work to play. Go on, train a stat, mine, mine mine... log out. Repeat.

    So SWG sounds pretty much like that. which makes it sound pretty much like every other MMORPG. maybe future releases will fix it.

  53. Either that, or his character is... by phorm · · Score: 1

    "I still live in my parent's basement. Burrow. Whatever"

  54. Re:You are right, I've never read a review like th by JebusIsLord · · Score: 2, Funny

    There is some degree of irony in the fact that the review cannot be connected to over the internet.

    Neither can the game.

    --
    Jeremy
  55. Re:MOD THIS WHORE DOWN! by TedTschopp · · Score: 1

    mod parent as +1 funny

    --
    Fantasy remains a human right; we make in our measure and in our derivative mode... -- JRR Tolkien
  56. Clothing can be hot by drizzt_o_durden · · Score: 1

    Honestly, guys can be a lot more attracted to a fully dressed woman than a nearly nude one. The thrill of what might be under the clothing triggers the imagination, and that sets us going. With skimpy clothing, well sure, the girl's hot, but there's nothing to whet the 'ole imaginative appetite on.

    Oh well, I'm really off-topic anyhow, so g'night.

    1. Re:Clothing can be hot by waspleg · · Score: 1

      [I]With skimpy clothing, well sure, the girl's hot, but there's nothing to whet the 'ole imaginative appetite on.[/I]

      i'd rather have something wet to sate that appetite with than imagining what it would be like

      and you can still have sex with your clothes on so why complain? (so can she, personally i like going under clothes, my ex used to never wear panties which while it sounds sexy at first gets old so i understand what you mean)

  57. For a moment there.. by Snaller · · Score: 1

    ...i thought it said "Star Wars Galaxies Reviled"

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  58. Lack of Spaceships by Chambers81 · · Score: 0, Redundant

    That's because the game was released too early for the space content to be included. I've heard repeatedly that there will be future programming that adds the options for space based battles, owning your personal spacecraft and travelling between the planets. But that's awhile away yet, since they have to finish the normal ground based part of the game first. I wouldn't be suprised to see a space expansion for sale in the not so near future.

    1. Re:Lack of Spaceships by drizzt_o_durden · · Score: 1

      One could hope it would be a free patch from LA.

      Ha! 'LucasArts' and 'free' used in the same sentence! Ha!

    2. Re:Lack of Spaceships by visgoth · · Score: 1

      Mmm, yes I do belive I'll be paying money for the privelage of playing an incomplete game... or not.

      --
      My patience is infinite, my time is not.
    3. Re:Lack of Spaceships by Chambers81 · · Score: 1

      Well, that's basically the model that all MMORPGs are taking lately. I betatested Eve: The Second Genesis, and that game was certainly not finished, all the content was not available during the test, and there were tons of things to be worked out. But it seems like companies want to get cash flowing in after spending money on a product for 2 years of development. But then you have the problems of games like Anarchy Online, which had such a horrid launch that people ran away as fast as possible. But with time, that game has matured into one of the best available in the market. The input from players helps to create a better world as the game progresses too. Especially in games where the economy is player driven, time is needed before the best items are available at all, let alone in quantities that make the prices reasonable for the average (ie not completely without better things to do) player.

  59. Re:hmmmm by grumpygrodyguy · · Score: 0

    lol

    --
    The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
  60. Re:Stars and Wars? Get Eve by Oliver+Wendell+Jones · · Score: 2, Interesting

    I'm playing Eve-Online, and although I enjoy it, it's not exactly a content-fest, either. It's a good game with great graphics, but it needs more work.

    I mean seriously, what good is a spaceship vs. spaceship fighting game where you can't actually steer or maneuver your ship? You choices are 1) Point your ship in a direction by double clicking in space and adjusting your throttle, or 2) Right-click on a target and either select Approach or Orbit - although with Orbit you do get to control the distance at which you orbit...

    Tie-Fighter vs. X-Wing it is not.

    --
    A computer once beat me at chess, but it was no match for me at kick boxing -- Emo Phillips
  61. Re:... Hairdresser ...? by Golias · · Score: 1
    Funny you should say that. A halfling barbarian was the first d20 character I played when 3rd Ed. came out. He rode around on a dogsled and mostly used throwing-axes and a warhammer... Then retired to a life of agriculture after hitting about 6th level (which took no time at all under the über-munchkin rules of 3rd Edition.)

    MMORPGs have bleed into D&D a little too much. We old-school gamers found ourselves nerfing the hell out of the XP pay-offs, because we were finding that our characters were ascending to god-like high levels before we even managed to establish a story arc for them.

    --

    Information wants to be anthropomorphized.

  62. What is this site? by Anonymous Coward · · Score: 5, Funny

    I don't understand, where are the pictures? I was doing a goggle search for "Kirsten Dunst naked" and I get this?

  63. It's not everquest in space by rbanzai · · Score: 2, Insightful

    Anyone that says this is just Everquest in space has probably never played either of these games. Of course NO game will have universal appeal but as a long time player of EQ AND AO and now SWG I can tell you quite simply: this is not EQ. If you want to be a part of the Star Wars world you will love this game. If you want to craft you will love this game. If you want to explore you will love the graphics but hunger for deeper content.

    People who toss of those dismissals are just an annoyance.

  64. My (short) review of SWG by JavaLord · · Score: 5, Informative


    ***Character Design***
    Amazing, the amount of options you have is insane. You could walk around and never see the same looking person twice. Of course 90% of the people are either wookies or humans though.

    ***Graphics***
    Very good for a MMO. Not the best ever, but for having so many people running around at the same time they are damn good.

    ***Interface***
    It tooks me about 6 hours to get used to the interface. I still find new things every day, and yes I did read the manual. Think Ultima IV's interface only with holding down control and control shift sometimes, and the function keys sometimes, etc.

    ***Missions***
    They are really, REALLY boring. Basically you do delieveries which means run from NPC to NPC... You can also do destroy missions which are equally boring.

    ***Combat***
    Combat is aweful. NPC's can shoot you through mountains and trees. When you fight melee it doesn't even look like you are hitting each other sometimes. Melee fighters almost always lose duels to ranged weapons because melee was nerfed before beta was released. The ranged weapon character can just run circles around the melee'er and shoot him/her/it.

    ***Player Vs Player***
    Aweful, there is no point since faction points are so hard to get. You have no hope of taking over another factions town, let alone planet. You mean nothing in the galactic civil war, and you have to run 20 of those boring delievery missions just to get into it.

    ***Theme Parks***
    I've only seen one, Jabba's palace which was nice but I couldn't even come close to doing the missions with my brawler character.

    ***Crafting***
    Awesome, the crafting system is insanly deep. The economy is totally player driven so the crafters have some real power. Not to mention, with the built in macroing system, crafters can get their materials easily when they are at work, or sleeping

    ***Content***
    Doesn't seem like there is much. If you run into a criminal giving you a mission on Naboo in theed, you will run into a criminal giving you the same mission in Mos Eisley in tattoone. Go to watto's junkyard and you can laugh at how they blocked off anakin's old hut. God forbid you should have a cool chance at seeing what was left in there.

    ***Goodies/Loot***
    There are none, you get everything from the crafters who have formed guilds and gouge prices. They charge insane prices for high level items.

    ***Classes***
    The Classes are ok, but unbalanced. A marksmen has a big advantage over a Melee fighter, and a Artisan (crafter) has a big advantage over a scout. Basically the Artisans and Entertainers have very big advantages since their professions are easly macro-able allowing 24 hr play. Well, 20 hour play since the servers are down 4 hours a day (no, I'm not kidding)

    ***Immersion***
    Other than being in Jabba's Palace and the Cantina in Mos Eisley, SWG is really lacking here. Most of the guys look like they fell out of a midevil game with swords, axes, stone knives and bone armor.

    ***Downtime***
    Your character purposly walks slow, and you have three bars to recover, which makes it take longer to do anything, which means you sick around longer. Thanks Luca$.

    ***Jedi***
    The biggest money making scheme in the game is to make Jedi an Unlockable slot that you can get randomly. They say it's because they wanted to make Jedi "rare" and they didn't want a bunch of them running around because of the time frame they didn't want to break story line. Give me a break, like there were guys running around in bone armor with stone knives everywhere in the star wars galaxy. Yeah, I'm sure you always saw wookies named "50 cent", "Smokebacca", and "Tu-Pac". The Jedi scam is just a money making machine for this game to keep fanboi's interested. Ooh, there is a secret way to unlock them that is different for everyone! Maybe just maybe if you keep playing for that extra month you will unlock that force sensative slot! Imagine the money you will make on EBAY!

    1. Re:My (short) review of SWG by Anonymous Coward · · Score: 2, Informative

      ***Missions*** They are really, REALLY boring. Basically you do delieveries which means run from NPC to NPC... You can also do destroy missions which are equally boring.

      There's static missions at the Theme Parks which you can do. The ones you're doing are ones the devs labelled as "for newbies" and to make easy money to start off with... and yeah, the Theme parks were meant to be a little challenging. You said you have a brawler... not even a master brawler or anything, which means that right now you're the combat equivalent of a Care Bear.

      ***Player Vs Player*** Aweful, there is no point since faction points are so hard to get. You have no hope of taking over another factions town, let alone planet. You mean nothing in the galactic civil war, and you have to run 20 of those boring delievery missions just to get into it.

      Faction points are easy to get if you kill the right stuff. Do you think the Empire will like you better if you kill Rebels, or if you deliver a paper for them?

      Anyway, those are the obvious parts you haven't picked up on yet. The rest comes as you actually play :P I mean come on... whining about recovering from three bars when they all regen at the same time, how is that any longer than having one bar? Geez...

    2. Re:My (short) review of SWG by JavaLord · · Score: 0, Troll

      There's static missions at the Theme Parks which you can do. The ones you're doing are ones the devs labelled as "for newbies" and to make easy money to start off with... and yeah, the Theme parks were meant to be a little challenging. You said you have a brawler... not even a master brawler or anything, which means that right now you're the combat equivalent of a Care Bear.

      Yes, I haven't put in my 100 hours yet to get to Master Brawler. I am at Expert 2H though, and I still don't kill things on the destroy missions unless I use the "unequip my weapons to get an easier mission" Bug..Or is that a feature FanBoi?

      Faction points are easy to get if you kill the right stuff. Do you think the Empire will like you better if you kill Rebels, or if you deliver a paper for them?

      Sure, you can kill stuff if you exploit bugs, or put in 100 hours. The Destroy missions don't net many more faction points than the delievery missions on most levels. Maybe you got all your faction points before the nerf of the exploit for them? You sound like one of those beta testers from SWGPVP.com so it wouldn't suprise me.

      Anyway, those are the obvious parts you haven't picked up on yet. The rest comes as you actually play :P

      Yeah, I guess about 60 hours isn't playing. Give it a rest fanboi and work on your sarcasm skills. Throw away the game and buy an english book.

      I mean come on... whining about recovering from three bars when they all regen at the same time, how is that any longer than having one bar? Geez...

      Simple, you don't lose them all at the same rate. Not to mention you lose different bars for different things. Maybe if you played the game you would pick that up. :x

    3. Re:My (short) review of SWG by Kintanon · · Score: 3, Insightful

      ***Combat***
      Combat is aweful. NPC's can shoot you through mountains and trees. When you fight melee it doesn't even look like you are hitting each other sometimes. Melee fighters almost always lose duels to ranged weapons because melee was nerfed before beta was released. The ranged weapon character can just run circles around the melee'er and shoot him/her/it.


      Hence the old addage, "Never bring a knife to a gunfight".

      Kintanon

      --
      Check out JoshJitsu.info for Brazilian Ji
  65. Re:hmmmm by krazo · · Score: 1

    I have to say, this was MUCH funnier when it was in response to the innocent question "Well, who expects a slashdotting?" Then it was brilliant.

  66. PS is pretty cool by sterno · · Score: 2, Offtopic

    I've been playing Planetside since release and it's definitely more fun that the MMORPG type games. Those games basically consist of clicking the mouse to gain exp doing some repetitive task, and socializing. With PS, being an FPS, you actually do stuff, and then occasionally you socialize.

    A couple things to really like about it:

    * MASSIVE battles - Literally hundreds of people all fighting in one place.

    * Little stratification - Unlike in a MMORPG, where the noobs can't hang with the hardcore addict elite, anybody can play a part. If you can't shoot straight, be an engineer, a medic, or a hacker. Better yet, be a galaxy pilot and ferry people around to the battles, you will be loved by all.

    If you want to try it, just one word of warning. If you decide to play as the Vanu Sovereignty, expect some frustration. They are the most complex to play, and they have some key weaknesses that make it very difficult for them to win when faced with equal opposition. If that doesn't sound like your bad, play the New Congolmerate or Terran Republic.

    --
    This sig has been temporarily disconnected or is no longer in service
    1. Re:PS is pretty cool by Space_Nerd · · Score: 1

      This is totally offtopic, but somehow related. I live in Argentina, those MMRPGS really intrigue me, if were to buy a copy and a subscription, would those games work ok for me? is the BW consumption really high? i have cablemodem at my house, but the international bw is not that good.

      Thanks a lot anyone.

      --
      Everybody has a purpose in life, maybe mine is to lurk in slashdot.
  67. Re:Stars and Wars? Get Eve by FortKnox · · Score: 1

    I beta-ed eve.

    Eve is a GORGEOUS game graphic wise, but a boring game, playability wise.

    The game is so open, that you get lost with what to do next. The tutorial gets your feet wet, and you travel through space and go to space stations, and mine, but what else is there to do?

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
  68. Tribes 2 by sterno · · Score: 1

    I played Tribes 2, and the thing that PS manages, which Tribes failed at, is encouraging strong team play. I got frustrated playing Tribes 2 because I was never able to find a group that actually used coordinated tactics. In PS, because of the XP system, it encourages you to work in groups and to specialize (because you can't do anything and everything due to cert limitations).

    That's why I pay a monthly fee.

    --
    This sig has been temporarily disconnected or is no longer in service
  69. Re:hmmmm by Anonymous Coward · · Score: 0

    oOOoOoOOOOoOOOOOOOOOO He DISSED you!!!

    Grow the fuck up, pale people. You're both unimaginative punks.

  70. SOE.. by Anonymous Coward · · Score: 0

    gives Secret of Evermore a bad name.

    1. Re:SOE.. by AvengerXP · · Score: 1

      Actually Secret of Evermore is as bad as Sony Online Entertainment.

      --
      Trolls dont like to be Flamebait, because they burn so well. Protect our Troll heritage!
  71. He missed alot with the missions by LordSkippy · · Score: 5, Informative

    There are more mission types, *MUCH* more. Even at the mission terminals you can do delivery mission. Which are basic pick this up here and drop it off there. But they are a good way for non-combat classes to get money. NPC also give out lots of missions with different goals. Some require you to look for certain materials, or craft different items.

    Also, must of the economy is player driven, so when the characters start to get up in level and explore more of the world, the economy will get better and more impressive 'loot' will be had.

    --
    My karma is in a nose dive
    1. Re:He missed alot with the missions by Rogerborg · · Score: 2, Informative

      >There are more mission types, *MUCH* more. Even at the mission terminals you can do delivery mission. Which are basic pick this up here and drop it off there

      Wow, you're saying that there are two mission types! That reviewer was an asshat, for not mentioning them!

      Of course, the reviewers that have mentioned them say they are interminably boring, pointless, and buggy. Like, you hit autorun, go and eat lunch, come back 45 minutes later, and find contact you were supposed to meet stuck in a wall and unable to interact.

      Whoop. De. Doo. All this, and you only have to pay $15 a month for them to fix it.

      --
      If you were blocking sigs, you wouldn't have to read this.
    2. Re:He missed alot with the missions by LordSkippy · · Score: 1

      Maybe you should reread my message. Yes there are only two mission types you can get from the mission terminals. But, there a *MORE* from NPCs. There are surveying missions, crafting mission, escort mission, and bounty missions. I had an arrest mission yesterday. Which was a mix of an escort and destroy mission. You had to take out the target's bodyguards, but if you killed the main target, you failed the mission.

      So, let's do some math. That's 7 different mission types, so he only found 14% of the missions types I've found. I think that does fall under "*MUCH* more", especially since I don't claim to have found every type of mission.

      --
      My karma is in a nose dive
  72. Re:... Hairdresser ...? by Anonymous Coward · · Score: 0

    I beleive you're comment deserves a Belt of Dexterity +4...uhmm..uhmm

  73. Re:MOD THIS WHORE DOWN! by bigjocker · · Score: 0

    mod parent as -1 redundant

    --
    Life isn't like a box of chocolates. It's more like a jar of jalapenos. What you do today, might burn your ass tomorrow.
  74. Re:vader and thrawn? just chillin? by Tink2000 · · Score: 1

    I've heard the ships are coming in a future expansion pack.

  75. Galaxies warning signs by CrazyJim0 · · Score: 4, Funny

    I'm one of the biggest fans of MMORPGS...

    But the funnest thing I did in galaxies was create a:
    Fat man with a mullet
    Strip him to his wife beater and skivvies
    Teach him dancing
    Take him to the cantina
    And give everyone who came in lapdances and grinds

    "Its my fueltank for love."
    "I'm dead sexy."
    "Buisness in the front, party in the back"
    And random in your face comebacks.

  76. don't hold your breath for updates... by The+Lynxpro · · Score: 1

    ...I'm still waiting for my chance to win the golden challace from the "Swordquest" RPG series on the Atari 2600... Atari promised that back in, what, 1983? Maybe there'll be an update in the next edition of Atari Age Magazine...

    --
    "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
  77. If you played the game... by cnelzie · · Score: 5, Informative

    ... You would know that on Theed, Queen Amidala's AND Palpatine's homeworld, you would know that Emperor Palpatine keeps a retreat on that planet where he meets with the highest of Imperial advisors. Soooo... It makes sense that Vader and Thrawn would be located at this retreat, being that they are both known as advisors and confidents to the Emperor.

    You would also know that there are no levels perse. That a very poorly outfitted long played character could be potentially defeated by a VERY well equipped nearly beginning character in combat. (Which is more realistic and much like real life then any other MMORPG I have played beside Ultima Online.)

    Your statement condemning the game as boring paints you as a power leveling kind of person that is disinterested in personal interaction and more interested in just running around slaughtering who and what you can... Which is a valid gameplay style, just not one that SWG was really designed for...

    As for Starships. First, those are VERY expensive, which means not a single player will be able to afford one for quite some time. So, why exactly are they needed from the launch? Even with power "leveling" and working together with others to buy a ship could still take more then 6 months of time to gather up enough credits for a ship large enough for the group to all crew.

    Plus, they are still working on that aspect of the game, to make sure that it works right. I am all for having access to what works today and then access to ships, when I can afford them... Traveling the starlanes on freighters is no big deal at all, when you are unable to even hope to afford a ship for at least several months.

    Find a friend with the game, "Force" yourself to play it for an hour or so, with some assistance from your friend and then reformulate your opinion. Until then, making false negative claims about something you barely even know anything about lays little credence to your claims.

    --
    If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
    1. Re:If you played the game... by bludstone · · Score: 1

      "Force" yourself to play it for an hour or so.

      No. I refuse. If the game isnt fun from the get-go, I see no reason to force myself to play it.

      Games are supposed to be fun; forcing myself to play it does not sound like my idea of fun.

      --

      no .sig
    2. Re:If you played the game... by dvdeug · · Score: 1

      That a very poorly outfitted long played character could be potentially defeated by a VERY well equipped nearly beginning character in combat. (Which is more realistic and much like real life then any other MMORPG I have played beside Ultima Online.)

      So a character in full body armor with distance weapons (a stormtrooper) could kill someone with no body armor and no distance weapons (Luke)? It may be like real life, but it's nothing like Star Wars.

    3. Re:If you played the game... by kindbud · · Score: 1

      Your statement condemning the game as boring paints you as a power leveling kind of person that is disinterested in personal interaction and more interested in just running around slaughtering who and what you can...

      Look, for the last time and for the love of GOD will you please STOP TALKING?!?! Or I will have to shoot you.

      --
      Edith Keeler Must Die
  78. I'll add some to this.. by beldraen · · Score: 1

    I think a major aspect is the strong communities it forms. For all the people who just want to go out and kill, they often get killed. There *are* battle tactics and not using them generally results in death. This leads to groups forming and if you cause problems, people no longer want to group with you. This is why I enjoy the game so much. I've got a group of friends whom I've been on numerous hunts and can trust them to fight to the end, if need be. Also, I *LIKE* the fact that there isn't any loot on creatures because then when I manufacture stuff people have a reason to buy it. The trade system economics are a little up/down, at the moment. But, that's understandable until people find a good value to place things. Finally, as far as credits not being available, here is the trick: Get two non-faction, search-n-destroy missions each that pay well (i.e. 1000+ credits), all are in the same direction (i.e. N), and get three friends (NOT twenty) and run the missions. You can make some EASY money. Trust me, I don't have money issues.

    --
    Bel, the mostly sane.. "Of course I can't see anything! I'm standing on the shoulders of idiots." -- Me
  79. It's not that original... by jerkychew · · Score: 1

    You want original reviews? Go check out some of the articles Jade has written on Ars Technica. Now those are uniqe. This is just a mildly humorous review of a video game.

  80. Re:review text by Sean+Riordan · · Score: 2, Insightful

    As my first real forray into the MMORPG arena I was rather disappointed. My only other similar experience has been There which while never intended to be much more than a 3D chatroom still has far more in the way of content than SWG. Which is very sad.

    The graphics are beautiful but for the most part wasted on randomly generated and meaningless world features. Character customization is excellent and impressive as is the skill tree. The potential seems to be there for this to be an absolutely amazing game, if they had finnished it before offering it to the public. Player generated content is a good concept, but some content needs to be seeded into the world. Otherwise you just have a lot of people paying a monthly fee to finnish Sony's job. That makes very little sense to anyone except Sony as far as I can tell.

    I cancelled my subscription and passed the game on to someone else who thought they were interested. I may take a look again in 18 months or so to see if things are better.

    Or to see if Kirsten Dunst the Naked Jedi shows up.

    --
    Sig? What if I prefer Glock?
  81. my SWG rant by rsilvergun · · Score: 1

    Seems to be the finiest online multiplayer Womprat hunting simulator in history. Seriously folks, after all the jokes I'd cracked about rat hunting in EQ I laughted my ass off when I found out the first dozen hours is spent hunting the Star Wars equivalent.

    This game was obviously thrown on the market to make money from fan boys. I saw a story on CNN the other night that said as much (thier wording was the launch was "low key" for the "hard-core fans", and what's a story about SWG doing on CNN anyways?).

    This game may look like Star Wars, but does it feel like it? I want to defend Hoth, or run weapons for the Rebels, or hunt those same Rebels, or maybe hunt Jedi. i.e. do things that are unique to the Star Wars universe. If you took all the Star Wars out, would you still have a game? Yes, yes you would. It'd be Everquest. But without any content to speak of.

    The lack of content is probably because they're hoping the player's will generate content. This sound great on paper. In practice I think the company's just using it as an excuse to be cheap. In the long run I think this'll fail. Hardcore Star Wars fans who aren't also massive multiplayer game fans will lose interest with what is at best a half hearted dungeon crawl. Oh well, KOTOR's on the way :)

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  82. Don't forget about how horrible launch was! by Anonymous Coward · · Score: 0

    I know this is a "review" of the game. But let us not forget how horrible the launch was! We should let SONY know about this and make an example so other games don't make the same mistake. I mean when will enough be enough with crappy launches??? You pay for a game you should be able to play the game...

    This guy summed up some of my thoughts during launch. Check out what he has to say launch was just HORRIBLE:

    http://www.omgthissucks.com/modules.php?op=modload &name=News&file=article&sid=4&mode=thread&order=0& thold=-1

  83. The reason why people don't like it. by Dr+Reducto · · Score: 1

    Im surprised that Sony didn't expect everyone to want to be a jedi. That's the only reason most people want to play.

  84. Never see a healer in the field? by Lord_Dweomer · · Score: 3, Interesting
    "One other wierd thing though. I never, and I mean never, see any healer player characters in the field. They all stay at the hospitals, and tend to the wounded who come inside. I have yet to see a healer that went hunting with anyone. I have no idea what to make of this, exactly. As a tank, this is pretty scary to me."

    Thats not that strange a concept to me. You see, I played this great game by Simutronics for years, it was called Dragonrealms. They also made Gemstone III btw. Anyways, there was an empath guild in town, which was the hospital. People would go out, fight, and come back to get patched up unless they could find an empath somewhere else in town. The empaths could not fight, they'd lose their abilities if they hurt a creature. Only rarely did you see an empath in the wilderness, and only then they were in a very high level party, and VERY well guarded. Think about it.....if all you had was a bag of bandages and a needle, would YOU want to be out fighting monsters?

    This system works fine in practice, and it just means that instead of staying out till you level, you need to come back to town every now and then. It gives a much more normal flow to the game.

    --
    Buy Steampunk Clothing Online!
    1. Re:Never see a healer in the field? by Sulihin · · Score: 1

      There's actually no reason why you can't play a field medic in SWG and I saw quite a few and played one myself in the beta. The character I'd likely play right now if I actually bought the game would be a medic/artisan/entertainer cross who basically followed around combat types and healed them, then entertained them in camp to deal with battle fatigue. I managed to play that briefly (but my main character was a wannabe bounty hunter) and it was amusing. People kept telling me to shoot the thing we were fighting and I was like 'ugh, violence!' Some people enjoyed it, some got pissed because in a party of 12 I, the only medic, couldn't keep them all alive when they decided to take on majorly nasty swarms of creatures.

    2. Re:Never see a healer in the field? by Lightwarrior · · Score: 1

      "The empaths could not fight, they'd lose their abilities if they hurt a creature."
      Uh... what? Maybe they changed it from GS3 to DR, but in GS3 when I got bored falling down from transfering severed legs (ha! I actually really enjoyed that) or misc. wounds from Treehouse jump-ers, I'd grab my custom broadsword and attack kobolds and rabid squirrels (because they were funny, and I could sever their heads).

      I could always come back and keep on transferring wounds.

      Cool system, though - I miss location damage.

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
    3. Re:Never see a healer in the field? by Lord_Dweomer · · Score: 1
      "Uh... what? Maybe they changed it from GS3 to DR"

      They did. I used to be a long time GS3er, but you should check out DR. Its simply incredible.....especially if you hated seeing numbers for everything. Its a much more thought out game. And much better implementation. You should really read up on it, simply fascinating game.

      --
      Buy Steampunk Clothing Online!
    4. Re:Never see a healer in the field? by Lightwarrior · · Score: 1

      Cool, I will - thanks for the tip!

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
  85. What I would pay for... by Anonymous Coward · · Score: 0

    ...is some good ol' fashioned "Ewok Bowling". We could have 10 storm trooper players stand about 100 feet away and let the fuzzy ones roll...

  86. Revew is a newbie to SWG, forgets EQ's first days by rufusdufus · · Score: 3, Insightful

    Even as the reviewer points out, he is still a complete newbie. He hasnt see anything in the game. I think he forgest what the first month of EQ was like. You killed the same stupid snake over and over and over. The graphics were bad even for those days. A mage would spend 75% of his time watching his mana bar on a blank screen.

    The first couple of days of SWG is a better experence than any other MMPORG ever made. Fewer bugs. Less confusion. No gimping. You get into the game and are doing interesting stuff with interesting graphics right away.

    As for more varied interesting stuff, it is there, he just hasnt seen it yet. The Tusken lair for example is quite a thrill to conquer.

  87. you're not missing much by DrSkwid · · Score: 1

    game was dull

    Ooh i think I'll be a droid engineer, oh driods carry stuff great, 3 months of driod building to get a big backpack

    I WANT MY COMBAT DROIDS

    --
    There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
  88. But they are workin on it. by xyleen · · Score: 5, Informative

    There are theme parks...Jabbas palace is -6000, -6000. Emperors retreat on Naboo, and dozens of other random NPC's who give out these type of missions ranging from criminal to heroic.
    There are plenty of static spawns to be found.
    Again on tatooine, there is the jawa-city, tusken raider outpost, krayt dragon graveyard...all of which have those types of creatures spawning there for you to hunt. Heck, you can even get faction points for tuskens and jawas and do missions for them!

    The developers are working on the issues of no vehicles, creature mounts, and player cities, which will be released in a decent amount of time. True this game might have benefitted from waiting to get some of these features in first, but investment doesnt last forever and Lucas is the emperor himself. Space expansion is also in the works so you can be that scoundrel.
    There is a smuggler profession, though it is severly lacking, you can get the ability to pick locks, and hack terminals to give you more money per mission, as well has hack your weapons and armor to boost its features.

    The missions from the terminals do get a bit blase as the article said. Go here kill this, or go here and deliver this. But there are some decent missions in game you get from NPC's(Non player characters) that are a bit more complicated. Some missions require you to escort an NPC and hope they dont get killed. I have also seen multi-part quests back in beta where finishing a mission would spawn part2 of that mission...for instance kill some bandits for a mission and he might drop a disc with the location of some hidden loot. You get to the spot and it spawns some guardians you need to kill before you can claim your finders keepers.

    True there are no mages per se...but there are for some lucky people who figure it out, jedis. And who would not want to be a jedi, although their live expectancy is short in this game. Basically you unlock another character slot, and that character is a jedi. But unlike your normal character, they can be permanently killed after 4-5 deaths, meaning you have to start them all over again.

    The review also didnt touch on the PVP aspect of the game which is important. You can chose to be Rebel or Imperial. If you are openly factioned, you are fair game to be killed by anyone of the opposite faction. Likewise you are free to blast anyone on the other side as well. In addition, the game also supports PA's(Guilds/clans) who can declare war on each other as well. There are battle fields where you can build and fortify a base, and there are no innocent bystanders. You have to chose a side before entering a battlefield. You can place mines, throw grenades, place gun turrents,and wipe out the other side.
    You can also chose to be a covert rebel or imperial, meaning you are kind of like a sympathiser. Normal overt imperials or rebels do not know you are on the opposite side unless you do something to give your self away, in which case you are temporarily attackable by the other side. Add on the fact that you can command squads of stormtroopers, and wear the armor, and its pretty darn cool.

    --
    This is not my sig
  89. C'mon, I'm serious by Anonymous Coward · · Score: 0

    Y'all keep modding funny instead of posting links. That's not helping. The google results for this sort of query are, shall we say, somewhat unreliable.

    There's what, half a million of you horny bastards out there? I just know somebody's got what we're looking for. Paparazzi photo, youthful indescretion...share the love, dudes! Power to the people!

  90. Battlefields by Anonymous Coward · · Score: 2, Interesting

    I keep seeing that people forget to mention these. These are areas designated on certain planets where anyone, I mean ANYONE can walk in, choose a side (imperial or rebel) and just go at it. Of course, if you've already joined the Rebel/Imperial faction, you'd be assigned to it. You can even place things like turrets and such. I guess they're not in the retail now? (I played all through beta).

    Also, nobody ever mentions that they have a team put together who's sole responsibility is to write up content for the game. As long as the game exists, they will go in to their jobs and just write out content.

    I just don't see much credibility in his review, since he's only a Master Polearm, yet considers himself "hardcore". If he were say a Master Bounty Hunter/Droid Engineer, then I would listen more. (You would have to master 4 entire skill trees to get that, whereas he only has 1)... hence his experience is limited at best.

  91. Similaritied between SWG and PS? by PseudoThink · · Score: 2, Interesting

    I was in the Planetside beta...I haven't played SWG, but from what I've seen of it (I've read the manual and a few reviews), it looks very similar (not coincidentally, since they are both Sony Station MMORPG games). For example, it seems based on the same type of infrastructure (many servers, each a seperate "universe" such that one character can only be used on one server), and the same (or a very similar) game engine (localized battle zones, "certifications" that can be acquired or released, similar graphics and terrain). I haven't seen any official (or unofficial) statements saying that they use the same technology...does anyone know if they do?

  92. Now we can reenact the famous missing scene! by Rogerborg · · Score: 5, Funny

    Imperial Star Destroyers are closing in on the Millenium Falcon. We join our heroes as the hyperdrive has once again failed.

    Leia: Well, flyboy?
    Han: It's not my fault!
    Chewie: Neuuurgl
    C-3PO: Sirs! R2 says that there is a malfunction in the alluvial dampers and... oh dear...
    Han: Spit it out, goldenrod.
    C-3PO: And... the telephone is... unsanitary.
    Chewie: Rrroaaargh!
    C-3PO: We're doomed!
    f4t_c0k69: I SATNIZE FHONE! I MASTR PHONE SANTISER!!!!!!!!
    Leia: Uh... hello. OK. Can you, uh, sanitize our phone?
    f4t_c0k69: 2 WOMPRAT SKINZ!!! TR4DE 4 2 WOMRAT SKINZ!!!!
    Han: What the...? Chewie, do we have any womp rat skins?
    Chewie: Nuhhhrr!
    f4t_c0k69: U GAYS = TEH LAMERZ!!!! N E 1 WANTTRADE 4 WAMPRAT SKINZ??!!!
    Han: Chewie? What's that pus in your ear? Did you use an unsanitized phone? Chewie, old buddy, what's wrong? Speak to me!
    Chewie: ASL? ASL? ASL? ASL?
    f4t_c0k69: 15/m/NY!!
    Chewie: NO WAY, I = 15/m/NY 2!!!
    f4t_c0k69: NO WAY!!!!
    Chewie: NO WAY!!!!
    Han: Right, that's it, I'm aiming for that Star Destroyer.
    C-3PO: Sir, the odds of surviving a frontal assault on an Imperial Star Destroyer are...
    Han: I'm not planning to survive.
    Leia: Um, you do realize we're just sitting in a bar and pretending to be in a spaceship? They haven't been implemented yet.
    Han: Who wants to play UT2003?
    C-3PO: Yeah, this place blows.

    My childhood dreams are about to come true! Oh, how I have waited.

    --
    If you were blocking sigs, you wouldn't have to read this.
    1. Re:Now we can reenact the famous missing scene! by Dread_ed · · Score: 1

      DEAR GOD!!! Where are my mod points when I need them! That was freakin' hilarious!

      Oh, by the way, as I am now wearing a full mouthfull of coke I think you owe me a new shirt.

      --
      When the only tool you have is a claw hammer every problem starts to look like the back of someone's skull.
  93. Jibes with other reports - wheres the good MMOPRG? by Snake_Plisken · · Score: 3, Interesting

    I read another review over on UO Stratics (http://boards.stratics.com/php-bin/uo/showflat.ph p?Cat=3&Board=uochesapeake&Number=4094063&page=0&v iew=collapsed&sb=5&o=0&what2=postlist&fpar t=) (Warning, Stratics ain't stable on the best days, let alone a slashdot barrage). Basically it said that the game was lacking depth, like many of the other MMORPGS out there. In terms of visual appeal, most other games of this genre beats the pants off of UO, but UO is the oldest one, and most people who quit UO eventually come back to it for the depth. I quit myself recently after three years of suffering many changes that older players were not happy with. Many reports from older players say that they try other MMORPGS and then come back to UO. Problem is that UO is losing its older fan base due to its changes. I keep looking around looking for the next great game, but haven't found it yet. It's sure to come due to advances in technology and lots of information on what players want in a persistent world. Part of the problem seems to be that companies rush to bring out the next big thing and suffer a devestating cash (Sims Online comes to mind). For my money, the best hope that online role players have is the D&D online game coming out in 2005. They are taking their time to develop it (http://www.rpg.net/news+reviews/press/press.5593. html) has some info on it - its an Atari/Turbine production. I don't care if I am swinging an axe, a lightsaber, or a chicken at enemies. What I want to see is a game that will hold my interest for years (like UO did) and listen to its player base (which UO didn't). One of these days that game will come, and that will be the next great online game.

    --

    Eat recycled food - it's good for the environment, and OK for you.
  94. Here's My Reaction as an old UO Player... by cnelzie · · Score: 3, Interesting

    I loooved UO for it's simplicity and the fact that it didn't 'lock' you into any single profession. My first, main and more or less only character started out as a plain ole swordsman.

    In time, he morphed into what I dubbed a "Battle Bard", he would travel the dangerous regions where the undead dwelled and aggro Liches and other vile undead to attack him, in order to help others that weren't doing so well. He also knew enough magic and was skilled enough to pull a few quick spells off, if something terrible happened and he was suddenly attacked by a force of evil doing PK'ers. It was a serious blast.

    I had more fun in that game then any other game ever. I left it for one reason... One long weekend out of town and my house went poof. I spent two weeks attempting to place another one and could NEVER find a single place and I walked all over the friggin' map. So, I cancelled my account and advised them why...

    I missed the Great Lakes server immensely, but I had to take and keep my stand. If I had been able to place a new house, then I would likely still be playing that today and probably wouldn't have given other MMORPG's a go.

    I played a little Anarcy Online, but found the constant hunt for leveling up more then trying on the patience, the difference in power between a "Newb" and a guy that simply put in the time, since there was NOTHING to lose by dying, was absolutely the most silly of all things I have ever witnessed.

    The crafting system was TERRIBLE, the vehicle system, while cool was so unforgiving in terms of stat requirements, just to be able to drive and then the early vehicles were no better then walking slightly faster...

    The personal dungeons, while a nice touch became SOOOO Boring overtime. The "official" Static group dungeons were no better either. Everything cost to many credits to buy or had such of the wall requirements that the only way to buy something slightly better was to buy it and then level two or three times and adjust your stats to be able to make use of this or that weapon. (You had to buy it if you could afford it, because if you came back twenty to thirty minutes later, you might never see that weapon, armor or other equipment ever again. It was a randomly generated and regenerated shop system...)

    Sure, the graphics were great, sure there were some very interesting story elements, but something big was lost in the translation and casual gamers as well as RP'ers were left in the dust of the Power levelers that just walked around chatting about American Idol and how '733t' their character was now that there were cresting level 150... Talk about boring...

    SWG brings to life a greatness that could have existed in UO, if they evolved the engine enough, had a science fiction bend and opened up enough servers to make it possible for everyone to be able to place at least one house, no matter the sice, SOMEWHERE...

    The RP'ing aspect of SWG is also far greater, especially with the prominent nudging to make people interact with one another. I can honestly say that the very basic role-playing I have been able to do in SWG far outsteps the RP'ing opportunities that existed in Anarchy Online and at least equals the RP opportunities that existed in UO. (When not near the bank chatting next to "naked" characters screaming about all the 733t and p4at 700t they had for sale...)

    SWG has brought me back to the fold of MMORPGs and will likely keep me for SEVERAL years, depending upon how it all unfolds.

    --
    If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
    1. Re:Here's My Reaction as an old UO Player... by Lightwarrior · · Score: 1

      ...you went from playing UO to SWG and don't feel the incredible sucking of no PvP?

      Wait... don't tell me you've drawn all your experiences from Trammel (Felucia? I can never remember which is no PvP).

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
  95. Doesn't know what a paragraph is? by Anonymous Coward · · Score: 0

    so what the hell are those sentence groups with additional lines separating them? Oh no, he didn't indent, but considering he hit "enter" an extra time, it doesn't really matter, since it's pretty damn easy to see where the paragraphs are separated.

  96. You don't get puns very well do you? by cnelzie · · Score: 1

    Just sit down in front of it and give it a go. If you refuse, based on the rather flimsy premises that you provided, that's fine.

    Personally, I have played several FPS games and see no reason to pay a monthly charge in order to play one, which leaves Planetscape out of the picture. I have also played a level based MMORPG based upon the amazing graphics that I had seen as well as a few of the promises that weren't kept. In the end, the level based system turned out to be diametrically opposed to what I consider fun in a MMORPG.

    I see neither of those problems in SWG and thus really enjoy the game. I suspect that if you gave it a chance, instead of brushing it to the side because there aren't any starships in it right now, then you might find yourself enjoying it a little.

    --
    If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
    1. Re:You don't get puns very well do you? by TedTschopp · · Score: 1

      I have a theory about this game. Sony designed it with the following in mind:

      Make sure no EQ/Diablo II players like it.
      Make sure no Planetside players like it.

      Ted

      --
      Fantasy remains a human right; we make in our measure and in our derivative mode... -- JRR Tolkien
    2. Re:You don't get puns very well do you? by Ironica · · Score: 2

      Make sure no EQ/Diablo II players like it.

      - I played EverQuest for 2 1/2 years. I loved it. (I finally got tired of it when they upped the level cap to 65.)

      - I love SWG. I'm having a ball. In EQ, though, I was a bard, and liked tailoring... though it just wasn't that interesting, so I never got much past backpacks. In SWG, I can actually be the character I really wanted to play in EQ... though I'm not an entertainer, I'm a "bard" in the sense that as a Scout and a Pistol Specialist I can do pretty much anything I need to do. And once I get Novice Creature Handler, I'll be able to charm animals too.

      People who go into SWG looking for a game they've seen before will not find anything, much like this reviewer who didn't find any "content" or "loot" in SWG and therefore gave it bad marks. There's a ton of "content"... but it's not NPCs-trying-to-kill-you content. There's a ton of "loot"... but it's not kill-badass-mob-who-spawns-every-39-minutes-over-a nd-over-until-he-drops-it loot. Instead, the game has very little in the way of NPCs, and relies on players to create their world. The "content" is when 20 players decide they're going to drag a Rogue Fambaa into town and kill it, or when you and your party say, "Hm, I wonder what's between here and Keren" and start a safari. The "loot" is that awesome blaster you found, because a friend tipped you off to a guy who actually did the Experiment tree *first* in Weaponsmith, and is now making kickass Scout Blasters when others are struggling with D-18s. (And if you looked on the Bazaar all day, you wouldn't have found this one, because this guy doesn't sell there... he makes personal contacts, and that's plenty.)

      I love the fact that in order to get my character well-equipped, I don't have to spend days camping a mob. Heck, I can't even spend days camping a mob, because only high-level mobs are static spawns. There's no fighting over mobs to kill, because (a) they're randomly spawned at different places all the time, and (b) you can spawn your own by picking up missions. You want to go hunting, but not really have to "hunt?" Sure, everyone in your group can pick up a couple missions, then you go out and slaughter several lairs, get a bunch of resources and exp, and then head back to town for more.

      What this also means is, if you want to get somewhere (like to your harvester, or house, or you're just wandering to a different town instead of taking the shuttle for a change), you don't look up the "safe path" on a map somewhere and then go on autopilot. No... you have to constantly be on the lookout for scary stuff, because it's *everywhere*, even pretty close to town, even near the beach or near player buildings or whatever. You have to decide whether to go around, hope you can slip between that rogue falumpaset and those Maulers (though given a choice, you'd rather aggro the falumpaset), or decide to fight your way through.

      Other games can be judged by their "content" and "loot", because that's what drives them. SWG doesn't need as much driving, because it gives the players control over interacting with the world. Me, I like it that way... but if you want to be able to go to your favorite spoiler site to find out exactly what to camp so you can get the next uberloot in the line for your class, don't even bother with SWG. Since that's exactly what people have been bitching about for years in EQ, though, I don't see why it's a problem.

      --
      Don't you wish your girlfriend was a geek like me?
    3. Re:You don't get puns very well do you? by Lightwarrior · · Score: 1

      "SWG doesn't need as much driving, because it gives the players control over interacting with the world."
      So it's full PvP? ...no. But I thought players had control? ...no, they have control under a limited ruleset that's a bastardization of Star Wars.

      Wait, let me say that again: BASTARDIZATION. That's right - because the Empire takes any funny-looking alien (when they're supposed to be xenophobic), Wookies roam the streets (when Kashyyyk is supposed to be under Imperial Control and *any* rogue Wookie is highly suspect), criminal activities are virtually impossible (nothing to hack, steal, smuggle, or swindle), you can't defend yourself or attack anyone unles they're a declared enemy of your affiliation (...as Aunt Beru / Uncle Owen were "overt" enemies of the Empire, hmm?), and you can't so much as take a landspeed for a spin - forget about anything that flies, hovers, or is capable of hyperspace (oh, wait, EXPANSION PACK).

      The Jedi are extinct (are they even in the game? won't know until they're up for sale on e-bay), and Dark Jedi are slated for that ethereal Space Expansion. Except, of course, that Dark Jedi WANDER THE SANDS OF TATOOINE. Yeah... their light has gone out in the galaxy, but there are small pockets of them wandering out in the desert.

      Right.

      I'm sorry, what makes this game Star Wars? The fancy graphics? The brand name? Having Darth Vader sit around so you can pet him?

      "People who go into SWG looking for a game they've seen before will not find anything"
      I'm looking for a derivitive game that takes a genre I know and love and turns it into a carebear, sugar-coated fantasy world where no one loses a hand, gets frozen in carbonite, finds out his first big crush/love is his sister, watches his mentor die, or finds out that the big nasty bad guy is his father.
      I haven't been this disappointed since the Star Wars Christmas Special. Watch, Bea Arthur will be the central point of the next Theme Park.

      There is no "loot", because MOBs rarely drop anything. That's a fair assessment - saying the "loot" is the stuff you buy from other people isn't just wrong, it's not even close to the meaning of the word.

      There is no "content", because players have to take the resouces at their disposal to make any sort of an interesting experience. Crushbone Factor: Zero means that the developers/designers didn't care to incorporate any sort of Quest-related system where you (even superficially) impact the world around you.

      Oh, wait, we're playing Star Wars:Pest Control, I forgot.

      At least Dathomir is still a little-known world under interdiction by the Emperor, preventing anyone on or off. Oh... wait.

      Some of these things are little. Some of these things are huge. What they add up to is a game that isn't Star Wars - it's a passing affiliation. It's not canon, it's never going to be canon, and it won't ever satisfy the Hardcore Star Wars folks out there. I guess that's what the "Infinite Universes" logo represents.

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
    4. Re:You don't get puns very well do you? by Ironica · · Score: 1

      That's right - because the Empire takes any funny-looking alien (when they're supposed to be xenophobic),

      And you'd be happy with the game if you had to play a human to join the Empire? Well, you're in a tiny minority then. One thing people have complained bitterly about in EQ is the class/race restrictions. "But I want to be a Troll bard! Is that so wrong?"

      Wookies roam the streets (when Kashyyyk is supposed to be under Imperial Control and *any* rogue Wookie is highly suspect),

      And Wookiees were practically the most requested playable race when they were planning the game. I'm sorry it's not cannon, but see above about restrictions. It's still a *game* that people want to have fun playing.

      criminal activities are virtually impossible (nothing to hack, steal, smuggle, or swindle),

      Actually, hacking is one of the basic skills for the Smuggler class. It's called Slicing. You can hack weapons, mission terminals, locked containers, and some other stuff too. Haven't actually played the Smuggler class yet so I'm not sure about the other stuff... you can make and deal in drugs, though.

      you can't defend yourself or attack anyone unles they're a declared enemy of your affiliation (...as Aunt Beru / Uncle Owen were "overt" enemies of the Empire, hmm?),

      You can always defend yourself. You can't always attack someone. But, if you're covert, you can be attacked if you attack first... maybe Aunt Beru slapped one of those snooping storm troopers across the face. I sure hope she did, anyway; they deserved it.

      But, no, as I said above, it's a *game*, and a game that they want to have wide appeal. And guess what? Most people don't like PvP. This is a hard concept for avid PvP fans to swallow, but the majority of the potential audience doesn't want to shoot at other players or be shot at by some 13-year-old who has just had a fight with his mom and needs to take it out on someone. Star Wars may be the first game to really effectively implement opt-in PvP. It was possible in Everquest, but almost no one did it.

      Perhaps in a while, they'll open up a PvP-only server, where everyone picks an allegiance at character creation. But for now, yes, the game is primarily PvE, because it makes for a more popular game.

      and you can't so much as take a landspeed for a spin - forget about anything that flies, hovers, or is capable of hyperspace (oh, wait, EXPANSION PACK).

      Actually, no. Space expansion yes, for flying... but personal vehicles are slated to be implemented in about six months. No expansion required.

      The Jedi are extinct (are they even in the game? won't know until they're up for sale on e-bay),

      The devs have said they expect it to be at least six months before anyone even gets a force-sensitive character. After that, becoming a Jedi is *extremely* difficult... as it should be. We all know the Jedi are not, in fact, extinct, much as the Empire would like to believe they are. They've been decimated, and they're very hard to come by. That makes sense. What, you want to be able to create a character right off the bat who is already a Jedi? What would be "Star Wars" about that?

      and Dark Jedi are slated for that ethereal Space Expansion. Except, of course, that Dark Jedi WANDER THE SANDS OF TATOOINE.

      Spent nearl all of beta 3 on Tatooine. Never saw a Dark Jedi. Again, they must be hella rare. (And, yes, I did a lot of wandering in the wilderness.)

      It seems really blindingly obvious to me that if you adapt a piece of fictional entertainment to a new medium, you are usually not going to do it successfully by not changing a blessed thing. When books are made into movies, the story usually has to be somewhat condensed, and sometimes certain elements are changed because of the differences in the medium. Dorothy's Silver Slippers turned Ruby because that way, they could show off Technicolor and highlight the difference between Kansas a

      --
      Don't you wish your girlfriend was a geek like me?
    5. Re:You don't get puns very well do you? by Lightwarrior · · Score: 1

      And you'd be happy with the game if you had to play a human to join the Empire? Well, you're in a tiny minority then.
      Would you like to be a Jedi? I'm sure the vast majority of players would rather have had the option of creating a Jedi character at startup, but V.I. elected to make it a "hidden" class.

      It would have made the majority happy had they allowed it. But they didn't. Why? Supposedly, because it didn't fit in with the Star Wars mythos. Compare that with the decision to nerf the Empire into an equal-opportunity dictatorship, and tell me what that says to you.

      It says to me, "well, we want as many people playing as possible, so lets F* the canon wherever we want. But, we also need a hook to keep playing playing - ah, Jedi, perfect!"

      One thing people have complained bitterly about in EQ is the class/race restrictions. "But I want to be a Troll bard! Is that so wrong?"
      That's because, at first, EQ stuck to Brad's "Vision". You'll note that the longer EQ has gone on, the more "restrictions" similar to that they've dropped. "Hybrids" no longer have an experience penalty. "Hell levels" went away. Casters don't have to stare at their spellbook to meditate. Why? They've needed some way to keep people around. They sacrificed integrity to keep players around (hello? Legends? "Upper-class EQ" should be the server's name).

      Preventing non-humans from joining the Empire is *not* at all similar to preventing Wookiees from being Brawlers. And since the game is not centered around Player Conflict (/rude), it really doesn't matter what the masses want - it's still breaking the "laws" of the Star Wars universe, and makes this game a pale immitation of what it could have been.

      And Wookiees were practically the most requested playable race when they were planning the game. I'm sorry it's not cannon, but see above about restrictions. It's still a *game* that people want to have fun playing.
      So V.I., again, bent to the pressures of the player community and ignored Star Wars canon? This doesn't surprise me. I wanted to play a Wookiee, too. Your entire argument, so far, has been "screw whatever Star Wars says is right, and make it so you sell as many copies as possible".

      While we're at it, let's give everyone "cheat codes" so they can become invulnerable! I bet that would be a highly requested feature! Or maybe infinite gold! Or XP at the touch of a button! People would *LOVE* that? I'm sorry, but the "it's a game" argument doesn't cut it when we're talking about something based around an already well-developed world with PRE-DEFINED rules.

      Oh, in case you want to brush up on your wookiee info, "Despite their proven intelligence, Wookiees were enslaved by the Empire and exploited for their brute strength. Their homeworld was blockaded, and a free Wookiee was a rare sight in the galaxy."

      OH, I'm sorry, it's just part of the Star Wars galaxy! V.I. doesn't have to follow it, because SWG is just a *game*. If you haven't guessed, that's sarcasm. But, hey, as long as V.I. doesn't claim that it takes place in the STAR WARS UNIVERSE, I guess it's not false advertisement.

      Actually, hacking is one of the basic skills for the Smuggler class. It's called Slicing.
      Yup, it was tacked on in the middle of Beta 3 and was never really explored. You'd know this if you tried testing it, because their trainers were broken right up until near the end - so it's largely untested, and not useful at all. The only current "practical" application of slicing is "opening locked doors" - feel free to tell me if you ever come across one.

      V.I. stated that Smugglers "will not be more fully developed until the Space Expansion" - in a nutshell, it's pretty useless and untested.

      You can always defend yourself. You can't always attack someone.
      So if some loser comes up and attacks my camp of falumpasets, I can shoot

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
    6. Re:You don't get puns very well do you? by Ironica · · Score: 1

      Oops, sorry. I tried to approach you as someone who was prepared to comprehend and offer a reasonable argument. Instead, you're a zealot who has not the vaguest concept of how your image of the world compares to the actual world.

      Let's start with this: Star Wars is entertainment. The movies, novelizations, action figures, single-player games... the whole thing. It exists to entertain people. There are things that Lucas has tried to say about politics and so forth through the story, but primarily he wanted to make a movie that people would enjoy watching.

      SWG is no different in this regard. It's totally consistent with the aim of presenting an entertaining piece of media. It is a different format, and therefore has some changes. Let's see you next rail on about action figures, novels, and so forth that are inconsistent with Lucas's movies.

      As for PvP: Counterstrike has nearly half a million regular players? Maybe, I dunno. EQ does, and a very small percentage of those engage in PvP. So next you say "That's because PvP in EQ sucks!" and you may be right. But being the first real PvE multiplayer game out there has a lot to do with its enormous playerbase.

      Besides, when comparing numbers between CS and EQ, keep in mind that people playing EQ are paying a monthly subscription, and CS players are not. Picture the demand curve from your last economics class. As price goes down, demand goes up. How would the numbers compare if they were the same price? The demand for EQ is a lot higher, so they can charge more for it.

      Saying that "most people don't like PvP" is an incredibly vague way of (I assume) saying "those that have tried PvP in the past, haven't liked it".

      No, it's a very direct way of saying, "MMOGs which are primarily PvE are far more popular than games which rely on PvP interaction, because there is a large segment of the playerbase who has been turned off by PvP in the past or has never tried it because it doesn't sound appealing." Ever wonder why there are more women playing EQ than there are playing CS? Keep in mind that's a huge untapped market, and if an MMOG can become as popular with women as with men, they can up their market share by 40% or so.

      So if some loser comes up and attacks my camp of falumpasets, I can shoot him in the head in defense of my territory? No, I can't. You encourage griefing by disallowing PvP.

      BS. Griefing is way, way more common on the red servers in EQ. Griefing is far more satisfying if you can attack and kill another player.

      Besides, your falumpaset camp will probably only last a couple hours at most, then you'll have to move on anyway. There aren't "camps" in quite the same way in SWG as in every other MMOG. Spawns are a lot more randomized, which makes "camping" and "camp stealing" a lot less common.

      The same guy who did this review of SWG reviewed Shadowbane - and said something to the nature of "PvP in SB is fun and enjoyable - refreshing, actually". PvP doesn't have to be painful. It doesn't have to be about griefing. Hell, it's not about either of these things - it's about letting the players decide their fate in the world.

      More BS. It's aobut letting players decide other players' fates in the world. It's not about me getting to do what I want, it's about you getting to prevent me from doing it if you don't like it. And I haven't yet seen a system where there's a compelling interest for you to not abuse that power. Having lawful sections of cities that are "safe" says that "if you don't like PvP, here's a tiny little corner of the game you can enjoy." The rest of the game is wide open to people being bullies, thugs, and general jerks just because they can. PvP seems to bring out the worst in people.

      You're right that PvP is not about griefing, but it makes griefing possible on a very personal, annoying level. Griefing is much less satisfying in a PvE environment, so it's a lot less common.

      We can *ALL* be a her

      --
      Don't you wish your girlfriend was a geek like me?
  97. Ironic by AvengerXP · · Score: 1

    In the FAQ it says, no you cannot become a stormtrooper because these guys are just fodder and are boring to play.

    Hahahaha! I have news for you SOE, i FEEL like a stormtrooper, not a hero. My character gets beaten 10m away by melee attacks, skills are mostly useless, i can't be a Dark Marauder like in the D20 DND version (Now THAT was cool).

    Melee combat is buggy, characters position themselves all wrong, and sometimes i hit stuff without seeing the animations. I pay 20$ CAN per month for a game that crashes with my ATI card if i do not

    1) Play without shadows

    2) Play at the default graphical options.

    This is like the SW universe but without anything that makes it heroic and interesting. No epicness. Boring. At least if your character could develop the Force Slot on himself... You know, i play games because i want to feel greater, more heroic, than myself in reality.

    Now, if i compare myself to my char, i don't really think she could take me in hand on hand combat, and i'm not even close to being powerful IRL.

    In general, i'm disapointed.

    --
    Trolls dont like to be Flamebait, because they burn so well. Protect our Troll heritage!
    1. Re:Ironic by Anonymous Coward · · Score: 0

      Dump that ATI card while you can. Their shitty drivers are your problem, not SWG. Their card may be faster than Nvidia's but look what you have to deal with...

  98. Re:vader and thrawn? just chillin? by Cromac · · Score: 2, Insightful
    I've heard the ships are coming in a future expansion pack.

    Unfortunately MMORPG devs are infamous for promising all kinds of things "in the future" that either never arrive or take literally years to get in game. If you want SWG with ships I'd suggest waiting until they're in rather than getting the game now on some empty dev promise that they will be in...someday.

  99. Ahem... by cnelzie · · Score: 2, Interesting

    Repeat after me...

    Luke is a Jedi... A lightsaber is an awesome weapon in the hands of a Jedi that can be used to deflect blaster shots... Few Jedi are struck with blaster bolts, unless there are overwhelming numbers of blaster bolts aimed at them...

    Storm Troopers are exceptional shots trained in an accelerated fashion to utilize their Storm Trooper Armor and Blasters at the utmost efficiency...

    (Stop repeating... Just read from this point on...)

    In the movies, the main characters kinda had to survive, otherwise the whole point of moving the story forward, having the audience fall in love with the characters and character continuity would kind of be lost, right? (Yes)

    Remember that first scene in Episode IV? You remember... When the Rebel Troops were lining up in the corridor and the Imperial troops blasted a whole in the Tantive IV Blockade Runner? Remember what happened? The Storm Troopers came out a blasting and more Rebel Troops fell then Storm Troopers. Why is that? The Storm Troopers were better trained and equipped. (Plus it kinda moved the story forward.)

    Role-Playing games are always meant to capture the essence of a genre or franchise like Star Wars and add some realism to it. That has most always been the case in all RPGs, from the classic Pencile, Paper and Dice games to the modern computer based systems. Without that 'realistic' chance that your character could bite the dust, then the whole challenge of the game is taken away and fun is then had by none... It just becomes a boring excersise in futility...

    (Okay, so the bad guy cleaved me in two and I reform? Okay, I blast him into atoms with my atom blaster... Okay so he reforms instantly... Okay, so he cleaves me in two and I reform? Okay, so I blast... You get the picture...)

    --
    If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
    1. Re:Ahem... by dvdeug · · Score: 1

      Storm Troopers are exceptional shots trained in an accelerated fashion

      Yeah, watch how they dealt with the ewoks.

      Role-Playing games are always meant to capture the essence of a genre or franchise like Star Wars and add some realism to it.

      Not realism, playability. Your character is mortal because it makes the game more fun, not because it makes the game more realistic.

      My complaint was not that you can die though, it was about who was vulnerable. In an RPG version of Indian Jones, a lightly armed character with no body armor can take on a tank brigade singlehandly, and if he fails, he'll probably be captured, not killed. In an RPG version of Saving Private Ryan, the same character will die if he tries the same tactics. In Star Wars, Greedo's battle armor gave him no real advantage over Han Solo.

      (Okay, so the bad guy cleaved me in two and I reform? Okay, I blast him into atoms with my atom blaster... Okay so he reforms instantly... Okay, so he cleaves me in two and I reform? Okay, so I blast... You get the picture...)

      This sounds just like Quake or Halo deathmatch, or some of the D&D games where there was an unlimited supply of Raise Dead spells around.

    2. Re:Ahem... by Anonymous Coward · · Score: 0

      "In Star Wars, Greedo's battle armor gave him no real advantage over Han Solo."

      Wasnt he just wearing a shirt and vest much like han was?
      Not much of what I would call "Battle Armor"

  100. Dang!!! They must have messed up bigtime then! by cnelzie · · Score: 1

    Because I loved playing Diablo II and I looove First Person shooters and often got 'most accurate' and 'best soldier' when playing RtCW:ET...

    I just see no friggin' reason to spend 13 a month to play a FPS when I can, you know, like play one for free?

    Besides, they charge like beyond a friggin' arm and a leg for what you get in Planetside. I played the beta, while it is fun, it simply doesn't justify that monthly price they want. If they were to drop that price in half... Then MAYBE I would be more interested...

    However, they won't...

    I must have fallen through the cracks of their Anti-Diablio II, Anti-Charging-to-damn-much-for-a-FPS field... They must have seriously failed in their plot...

    --
    If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
  101. However... MMORPGs are different... by cnelzie · · Score: 1

    It doesn't matter how 'ready' they are... Even the most ready of teams are simply unable to anticipate every possible issue that can and will crop up in a MMORPG, even Blizzard.

    If Blizzard honestly never released a game until it was ready, then why would they have patches to fix game issues, problems and bugs? Those things makes games, not ready for release, yet even Blizzard has had them.

    Look, Blizzard has made some great games in the past and will make great games in the future. However, nobody is perfect, especially with MMORPGs.

    One thing that I can state for a fact is that SWG has so far proven to be superior to UO and AO and likely many other MMORPGs in terms of client stability at release and quite frankly the ramping up of server stability.

    Day one, they had some problems, it happens to the best...

    Day Two, MOST of those problems were resolved and they did some testing with two or three of the servers...

    They then had a little scheduled downtime and badaboom-badabing, there have been no noticeable issues that I have seen. Which is a helluva lot better then I could say about AO.

    I waited two months before buying my retail copy of that game and I tell you what... It was terrible the number of client crashes, server crashes and bugs that I witnessed. The game felt so dang beta it was silly!

    I understand that EQ was quite like that at the beginning as was UO and even DAoC and others...

    SOE has done a bang-up job with SWG and I applaud them for releasing such a stable product. Hopefully, Blizzard will do the same without being to trying on their fan's patience...

    --
    If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
    1. Re:However... MMORPGs are different... by ajs · · Score: 1
      If Blizzard honestly never released a game until it was ready, then why would they have patches to fix game issues, problems and bugs? Those things makes games, not ready for release, yet even Blizzard has had them.
      Look, Blizzard has made some great games in the past and will make great games in the future. However, nobody is perfect, especially with MMORPGs.

      Blizzard has released many games, and every one of them has had followup updates. I'm not saying that their games are the pinical of code, I'm saying that when Blizzard releases a game it's "ready", and by that I mean that it's up to an internal standard of playability that they set and I agree with from observation. I played a few of their games at release before any patches were released, and I have to say, they were some of the most playable games I've seen.

      I'm not a fan of Warcraft because I don't like the Civ-style gather-and-build model, but I did play it early on, and I was impressed.

      I think if anyone is going to release an MMOG that will hit the ground running, it will be an independant game publisher with a track-record of worrying about the details that make other games really lose.

      Now, I'm not all roses. I think they will do what most game houses do: they will focus on the UI and the combat/spell/skill system to the exclusion of things that *I* care about like the network protocol, the server-side management, the intellegence of the AI-combat, etc. But the simple fact is that when you put Sony and Blizzard up to comparison... Sony has released many, many games that suck. Ultimately Sony is really just now getting the hang of MMOGs (they took over EQ in total starting about a year ago, and fumbled for quite a while).

      Blizzard on the other hand has been doing a number of the most popular MOGs, and I think they're well-placed to release WoW with a wow.
  102. Re:vader and thrawn? just chillin? by Moofie · · Score: 3, Funny

    But come on! You get to pay more money for those features! It's fun! See! Spending money is fun! Especially if you get to go to work to get money to get a game where you have to go to work in the gameto get money in the game to buy stuff in the game!

    Can you tell that mmorpg's don't capture my attention too much?

    --
    Why yes, I AM a rocket scientist!
  103. The real test is yet to come.. by ashelton · · Score: 1

    The real point of SWG is that it's another one of these "game purist" attempts to have a "living" online world that you can be a small part of. With the advantage in this case being the star wars name to lure the crowds and give a reason why you'd want to be a part of that world.

    At the moment everyone seems to be excited by checking out the game system, the options and the paths to advancement, but what happens when the thrill of discovery fades?

    A character has only 250 skill points and you only have one character per server. If you become a master architect (a tedious task) you've invested a huge number of points that you'll use very rarely. You can build the largest house in the game, but so can lots of others, probably enough to glut the market demand. Especially since the dominant architect is likely to be one with a guild supporting him. Such a person, who knows how to powergame and has a guild full of surveyors feeding him resources, profits by being first to master and being able to undercut most sellers.

    How many architects does the game need? What do you do if you're a master architect and no one needs your skills? Is it fun being a new architect when there are bored masters around?

    Sure even a master architect still has the points to be something else. But all of the craft, support and entertainer skills have the same problem.

    Combat has similar problems. An expert at the top of the tree isn't all that much tougher, although superior weapons give them great offensive power. This combines with bad grouping XP and risk reward to mean the pinnacle of the combat character is decimating trivial space-vermin. Sure you can go hunt uber mobs, but there's little strategy, poor risk vs. return and no particular reason to do so. Same with PvP to a large extent.

    SWG is a really exciting experiment in game design. I'll be extremely interested to see how "interesting" the endgame and mature economy prove to be. Because with no content they are surely hoping that being a small cog in the world machine is thrilling enough in itself.

  104. PA Review by sbszine · · Score: 2, Informative

    There's a scathing review at Penny Arcade (scroll down to the middle of the page).

    Tycho had talked me into playing my first MMORPG and I told him that if he ever did that again I'd kick him right in his cream and crackers. After an hour or so of hitting spiders with a bat I was ready to write off the entire genre. He said "What about Star Wars Galaxies?" At the time I told him that Galaxies would be different because it was Star Wars. "It's not like they're gonna make you spend hours hitting Wamprats with a stick." Oh irony, thou art a harsh mistress.

    --

    Vino, gyno, and techno -Bruce Sterling

  105. No, it's plagiarism. by Anonymous Coward · · Score: 0

    Anyway, anyone knows the Spanish Inquisition sketch is from Monty Python.

  106. I see your point by Gendhil · · Score: 1

    But believe me, some things were so bad that I really wanted to throw the game away and never touch it again after only 3 hours. That tells you how extreme it is ! Once again, some people (hardcore gamers and SW fans mostly) may like it.

  107. Re:You are right, I've never read a review like th by ccarson · · Score: 1

    Yea, I beta tested the game and can contest. It's a fun RPG game.

  108. Re:Stars and Wars? Get Eve by jafuser · · Score: 1

    Content always seems to be the problem in MMO games. It doesn't come often enough, and when it does it's too little too late. It's expensive for the company running the game to keep adding it.

    Some company needs to create an MMO game which can let the players directly create content for the game (with some accountability, of course).

    Figure out how to do that without the griefers having a field day, and you could make an MMO out of any genre and it would be overwhelmingly successful.

    --
    Please consider making an automatic monthly recurring donation to the EFF
  109. Re:You are right, I've never read a review like th by Ozymandias_KoK · · Score: 1

    Surely you mean attest. To contest would be to dispute what he said. :)

  110. No Way! It's USA only!!! by browman · · Score: 1

    So I won't be playing it... just on principle...

    --
    You fool! You've given cheese to a lactose intolerant volcano god! Do you know what that means?
  111. Re:You are right, I've never read a review like th by sentanta · · Score: 1

    I think that he means to concur.

    --
    The Big Yuan - tracking mainland China
  112. That remains to be seen... by cnelzie · · Score: 1

    ...I predict that they will have significant issues the first day, a handful of problems the next day and possibly have little to no issues by the end of the first week of release...

    Sony did an excellent job with SWG because they brought in big name talent that had several years of MMORPG experience. Perhaps Blizzard will do the same, if they don't then they are definately looking to walk on thin ice.

    It doesn't matter that they released games with a multiplayer content previously. My understanding of their system was that most of the 'server' processing was actually done on each client system and they only had to worry about up to what maybe 6 players at a time?

    That is EXTREMELY different then have ALL of the 'server' processing actually happen on the servers. It has to be that way, otherwise it would be next to impossible to track the thousands of people that could be logged into any one cluster of servers at any given time.

    They will have tremendous hurdles to leap in network coding, tremendous work to ensure stability and gameplay balance and they will need to create more random and compelling content then they ever have had to before.

    For instance, a great number of people complain that all the Star Wars missions are nothing more then Go Hunt, Kill Bad Guy/Mob, Get paid; Rinse and repeat...

    If oversimplified and boiled down to the basics, yeah that is what it is all about...

    However, there is much more to it then that.

    Just last night, I approached an NPC; Captain Stryke (I believe). He told me a story about how they were attempting to stop some Smugglers from taking animal carcasses off of Theed and that it appeared that the animal carcasses they recovered had been killed in some kind of illegal ritual. He sent me off after a Gungan Smuggler that I made short work of.

    Upon returning, he paid me and said that he had some more information about the smuggling operation. It appeared that the creatures were killed to locate some virus that causes them to go mad and that the Smugglers were likely attempting to get them off world in order to create some kind of Bio-weapon. He asked me to hunt down and kill a few of the creatures that appeared to be suffering from this virus before the Smugglers could get to them, he wanted a sample brought back for comparison and testing.

    He also said that there was reason to believe that the Smugglers were likely working for someone more inteligent then themselves, since there was little reason for the Smugglers to find such a virus for their own reasons and advised me to keep on my toes since there would likely be trouble...

    The story being developed through this one chance encounter is quite compeling, more so then the real basic, but higher paying, missions that can be retrieved from the mission terminals.

    Coming up with such stories takes some serious talent, not only in imaginative writing but also in putting together all the events, tying those events together and tracking what was already completed in the series of events.

    I could leave that mission alone for a few weeks and come back to pick it back up and take it to its completion...

    If Sony didn't have the right team, then they simply wouldn't be able to put together such 'side' stories to follow.

    --
    If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
    1. Re:That remains to be seen... by ajs · · Score: 1

      Good points. SWG sounds like a neat game, and if it were being run by anyone other than SOE (the same SOE who pillaged the EQ dynamic of GM/player relations for profit margins), then I'd probably try it out. As it is, I've been burned by the "you're just players, you have no rights." attitude. If I'm going to immerse myself in a world, then I have to have some kind of respect for the caretakers of that world, and care is not the word I would you use to describe what SOE takes....

  113. It's not usa only, I know Koreans and Aussies play by Bruha · · Score: 1

    Check your facts!

  114. Crafting Possibilities by The+Ligand · · Score: 1

    If the developers really go all-out with the crafting, it could be a great way to attract more of the DIY crowd from places like head-fi.org I'll could be wookie and call myself Tyll or Xin or Cmoy and work my way up to Master-class Audiophile DIY Amp-Builder. Once I figured out how to build a soldering-iron and where to get/make some breadboards and capacitors and the like, I'd refine my skills and build amps to rival the Blockhead to use with some of my HD600, specially modified to fit the shape and number of your avatar's heads and ears! I'm sure there will be a market for it eventually since it is a player-driven economy and different characters will have different interests.

  115. Star Wars is still owned by Lucasarts... by cnelzie · · Score: 1

    There is one thing about Lucas, he does his best to be the only one to taint or tarnish his franchise. He simply wouldn't allow SOE to damage the reputation of Star Wars, which is why there has, so far, been a very strong developer community relationship developed that will continue to exist for the forseeable future...

    While it is possible that in the future SOE will take a different view to Star Wars, I don't believe that will happen anytime soon and it may likely never happen. Star Wars isn't a franchise to be tossed around lightly. If they are seen as tarnishing or otherwise putting the hurt on people's perspectives of Lucas's Baby, then heads will roll...

    Much more severe penalties would be levied on SOE then when Sony Pictures attempted to completely co-opt Stan Lee's creations of the 60's. (Spider-Man and The X-Men.) Lucas is no slouch when it comes to controlling his franchise.

    --
    If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
  116. Re:Stars and Wars? Get Eve by Quince+alPillan · · Score: 1

    What else is there to do? Well there's...

    Pirates - Either kill some to make cash or kill other people to make cash.

    Playing the market - Either sell to NPCs the stuff that they want or buy it from the NPCs and sell it to PCs when they can't get it (or are just too lazy)

    Join a Corp, meet new people - Internal corp politics easily fill the boring spots. :) I'm not talking about the corps that force you to go mine, either. I'm talking about the ones that are actually interesting.

    Among other things such as factories and research (when you can find a station, of course). The biggest problem EVE has is it can be too open ended for some people :)

  117. My Experience with Star Wars Galaxies So Far by Str8Dog · · Score: 1

    Intro:

    Ok, I have never played a MMORPG. I have no idea what the game play entails or even how these games work. But I have a few friends at work who do and I enjoy the Star Wars Mythos, so I thought I would take a chance and pick this one up.

    Now unlike others, I got the game the day AFTER it hit the shelves, so I had no problems logging in and creating an account. I was able to quickly create a human scout character, name him Knynetic Flyingsky (or some thing like that) and get in the game. Oh yeah, I was able to do this after about a 20 minute wait downloading patches.

    Once in the game, I opted to do the training mission. The mission laid out the basics of the game fairly easily and understandably and soon I was on the face of a planet in some city. I was then introduced to the "Lost Connection with Star Wars Galaxies" message. Now this message and I have become good friends over the last week or so. You see the fun thing about the LCSWG message is that there is no obvious way to reconnect other than quitting out of the game and relaunching. If someone is aware of a command such as /reconnect for Quake, please let me know.

    Hooking Up:

    After logging in, the first thing I did was bring up the email system and message a friend from work telling him to come get me. I then moved around the starting city looking at various things until he got there. Once he arrived, he gave me $1000 credits and a carbine rifle. And then LCSWG showed up to make the game more difficult.

    After logging in again, my friend and I went back to the city he was in originally and we hooked up with a couple other guys and LCSWG.

    After logging in again, we went hunting for moths and butterflies as anything larger quickly smacked all 4 of us down. At this point I discovered that I could harvest resources from the fallen bugs and create traps that seem to do nothing at this point. So, I began trap making and bug killing with my friends. Until LCSWG.

    That was enough for that night. I walked away and finished up reading Harry Potter and the Order of the Phoenix. I must admit that Harry never once LCSWG'd me.

    So a few days later I though I would give it a shot again and I logged in to my account. After downloading more patches, I was in. Now this time my friends were not online, although LCSWG seems to never leave really. I decided to do some exploring as the prospect of killing moths and butterflies sounded just boring as hell.

    During my exploration, I ran across a NPC who needed a task completed and was offering a handsome reward, so I accepted. The mission seemed simple enough. Go find this person and escort them back to me. No problem. I loaded up the way point and headed out. I walked and walked and walked and walked and walked. The creatures around me grew and grew and grew and became ever more aggressive. Once I was a great distance into the wilderness LCSWG showed up and said hi.

    After I logged back in, I walked some more and had 6-7 very aggressive hedge hogs attack me out of the blue and quickly incapacitate my character. So I'm sitting there waiting to regain my footing, when, you guessed it, LCSWG. So, I walked away from the PC.

    Mission 1:

    After a few days I decided to give it a shot again. After downloading more patches, I was logged back in and standing out in the middle of no where. I brought up the world map to get my bearings and noticed that my mission objective was actually in another city. What a dumb ass I am! I didn't have to walk there, I could take a shuttle. So I turned around and began walking back to the city I had come from. LCSWG'd.

    Logged back in and trekked all the way back to the city. Quickly bought a ticket to the other city at a shuttle port and waited the 6 minutes for a shuttle to show up. Once I arrived in the new city I quickly made my way to the giant beam of light god had decided to shine on my objective, and began a conversation with the NPC I was supposed to escort.

    The NPC inf

    --


    Str8Dog
    using System.Darkside; public
  118. I actually left UO just after the whole... by cnelzie · · Score: 1

    Trammel and Felucca(?) thing came to pass... That is when I lost my house and couldn't find a friggin spot to place a new one.

    SWG has a great PVP system in place, if you wish to partake in it. The whole duel thing is a nice touch, the faction idea with covert and overt declarations being an excellent plus...

    While it isn't my thing right now, it is something that I intend on partaking in down the road. So, it will be much like UO was before the whole Red, Blue and Grey thing... (Which was also quite nice as well...)

    There is PLENTY of PvP in SWG. There just isn't any wild ganking like in the heyday of UO. If you want PvP, join the Rebellion or join the Empire... Then you have all the PvP you can handle. (I have seen plenty Overt members of both groups running all over the place...)

    --
    If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
    1. Re:I actually left UO just after the whole... by Lightwarrior · · Score: 1

      So you were playing UO back when the whole place was PvP, right?

      After playing so many full PvP games, going to one that's not seems so... pointless. Back when I played EQ, I used to have all this trouble with people stealing kills, taking camps, etc... they had this whole "play nice policy" so you could report people who did that.

      Well, in games like UO and SB... you just deal with them. You can kill them for being jerks. When this isn't possible... it's frustrating and pointless, and I actually think that disallowing PvP encourages grief-centered behavior. People are a lot more polite when they know their arse might be on the line.

      One of the problems with the whole "declared" PvP system in SWG is that it keeps the neutral folk safe. Not only are they left alone by the Empire (which is stupid, since the entire conflict is centered around the Empire oppressing the people), but there's the potential for a lot of abuse with the "Overt/Covert" thing / faction jumping.

      If my Rebellion character gets shot by Jimmy Empirelover, I'm going to remember him - and if, one day later, I see him hunting falumpasets, I'm going to want revenge... but if he's "Covert" / neutral again, I can't do jack. Where's the justice?

      Not to mention that, AFAIK, there's no point to PvP in SWG. You can't claim Imperial/Rebel bases, you can't change anything by your actions... there are no orders, no structure... so it's just a bunch of pistol-wielding people shooting at each other.

      Seems to me like they just should have left PvP out entirely. Or am I uninformed?

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
  119. PvP was a live and well when I was in UO... by cnelzie · · Score: 1

    Most of the time I had no interest in it and became quite skilled at evading such conflicts, even with Back-up. The group of people I hung with simply wasn't all that interested in PvP. That doesn't mean we never partook of PvP, it just wasn't our main thing.

    Overtime UO evolved their PvP into something very similar to what is in SWG.

    Personally, I don't know if there is any benefit to taking part in Faction battles on battle fields, other then the special bonuses one would get when he/she has enough faction points. (Like command Scout walkers and such...)

    As for someone dropping their affiliation with this or that faction. It will happen, but it will also take some time. (Likely more then one day.) I have to admit I haven't joined or left a faction yet...

    So, if you decide to hold a grudge against Jimmy Empirelover for several weeks or months and inbetween that time he dropped out of the Empire... Well, that's your problem.

    You could have run into him several times before that, most people will likely stick to one planet and even then one area of one planet, forming a neighborhood, which is what I have experienced in several MMORPGs, from UO to AO and others...

    Sure, they might adventure off to Planet-X or something, but when they want to return "home" they go back to their familiar surroundings... I have seen the same people hanging out in Theed for as long as I have been playing SWG. They do that because it's all about noteriety.

    All of the reasons you are stating for disliking SWG and the rules that SOE have put into place have been argued for months and months... They came out with a wonderful system. It works very well and I haven't seen any major issues with it at all...

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    1. Re:PvP was a live and well when I was in UO... by Lightwarrior · · Score: 1

      All of the reasons you are stating for disliking SWG and the rules that SOE have put into place have been argued for months and months... They came out with a wonderful system.
      Heh, yeah, I've been an opponent of this systems since it was first mentioned on the message boards a looong time ago. And here's the thing: why do you think it's a wonderful system? I don't see any benefit to it, and I see more than a few flaws. And that's why I'm here - I'm looking to understand the point of view of someone who thinks it's okay/good/perfect/etc. ie, what makes it a wonderful system?

      It works very well and I haven't seen any major issues with it at all...
      Hrm... do you believe the alternatives (full pvp / no pvp) are a less optimal solution? Why or why not?

      You don't see any issues with a "Star Wars" game taking place (essentially) without any conflict between the Rebellion / Empire?

      -lw

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      World without hate or war, invaded. Tragic?
  120. If you are in a faction... by cnelzie · · Score: 1

    Then you are taking part in the conflict...

    If you noticed in the movies (IV, V and VI), they really only the two militaries and very little of life outside of the galactic civil war. For the most part, the war didn't affect every single person and many never took a side. Most of this is elaborated in the Expanded Universe.

    However, you do get some glimpses of life behind the curtain of war, such as the early scenes with Uncle Owen and Aunt Beru. They weren't busy fighting any war, were they? For the most part they were pretty safe where they lived, it wasn't until the Empire decided to kill anyone involved with those two droids that their safety became an issue...

    So, NO, I don't see issues with people existing in Star Wars and not taking part in the conflict, nor should you.

    Now, if EVERY scene of EVERY planet showed nothing but constant war, death and destruction, then yeah I would have SERIOUS problems with that. None of that was shown though... I don't recall seeing bodies everywhere in Mos Eisley, I don't seem to recall endless Rebel and Imperial battles raging at all times in all scenes of the movie...

    Do you? Wait a second... Were you watching the Extra-Super-Special-Deluxe-Endless-Battle Edition of Star Wars? I heard all about that one... In Mos Eisley there was hundreds of Jawas battling it out with Storm Troopers on Dewbacks while Luke drove Obi-Wan through the streets of Mos Eisley...

    Then there was the CRAZY Bar brawl that was happening when they entered the cantina... They even changed the bartender's line to say "More Blasters! More Blasters!!!" instead of "NO Blasters!!!"

    Quit being so unrealistic... Sure, the Empire was Evil and the Rebellion was Good... Both were also Lawful, which meant they couldn't run about willy-nilly killing everyone and everthing all the time.

    You seem to be advocating a madness of constant war and death. While you may find that fun and all, I prefer the whole Role-Playing thing and will join the conflict on my own accord. Which is exactly what SOE has provided with its current PvP system...

    Full PvP would lead to a bizarre chaotic reasonless series of attacks, much like what happened in UO. There would be no rhyme or reason, nothing to fight for or against, just mindless attacks for the simple reason that it can be done... SWG is not some bizarre murderworld where every step could be your last...

    No PvP would creat a sterilized world that would have no purpose or meaning. There might as well not even be blasters... SWG is not The Sims: Online.

    The system that has been created allows a rhyme and reason. Rebels versus Imperials and not Rebels versus Rebels and Imperials versus Imperials, which is what would happen with Full PvP. Nobody would be safe then. There would be no reason for Factions...

    If you are an Over Rebel, be prepared to be attacked by Covert and Overt Imperials and vice versa...

    If you wish to be a neutral non-combatant, then you are fully able to do that too, just like in real life... ..and don't go saying how the Imperials showed that they were Chaotic Evil because they killed Owen and Beru... They were under orders to kill anyone that had those droids, in order to keep the "State Secret" a secret. That is VERY Evil, but not Chaotic... Chaotic would have been if the Storm Troopers were slaughtering EVERYONE on Tantooine because the droids landed somewhere on that planet... Did you see that happen? (Maybe it was in the Edition you saw...)

    --
    If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
    1. Re:If you are in a faction... by Lightwarrior · · Score: 1

      Then you are taking part in the conflict...
      Only in the most superficial of ways. As you've said yourself, the Rebellion against the Empire is limited to "Overt Rebels being attacked by Covert and Overt Imperials and vice versa".

      AFAIK, there's no reason to be taking part in the conflict. The Rebels can't liberate worlds from the Empire, and (in return) the Imperials can't wipe the Rebellion off of a planet.
      Without achievable objectives, the conflict is pointless. It's like getting experience even though you'll never be able to level/get better, or mining something you can't use or sell, or crafting equipment that doesn't even serve a decorative purpose. Or like dancing/playing music in a cantina on a server where no one but you can log in.

      For the most part, the war didn't affect every single person and many never took a side. Most of this is elaborated in the Expanded Universe.
      I guess we've been reading different E.U. books. The Empire affected the vast majority of the galaxy, all the way to the Outer Rim. The SoroSub company of Sullust overthrew their government to forge a corporate agreement with the Empire - which proceeded to oppress the Sullustians into obscurity. Due to the animosity between the Quarren and Mon Calamri (who live together on the same ocean planet), a Quarren lowers the shield generator allowing the Empire to enslave both races.
      Kashyyyk (the wookiee homeworld) is blockaded and most of the wookiees are enslaved.

      The list goes on and on... it's not just one race, it's not just one sector of the galaxy. The Empire subjugated the vast majority of people, and nearly everyone lived under the iron thumb of the Emperor.

      In the movies, we find out that Stormtroopers are willing to attack and kill Jawas - and then cover it up to make it look like Sand People - not to mention humans like Owen and Beru Lars. The figurehead of the Empire shows that he is willing to kill his own officers for the slightest infraction. It is heavily implied that Leia is tortured by Vader to learn the location of the Rebel base. Grand Moff Tarkin ordered the destruction of Alderaan, a planet full of pacifists. The leader of Cloud City (Lando) is threatened, and finally Cloud City is sized in the attempt to get four people and two droids. C3-P0 is destroyed for learning that there are Stormtroopers on Cloud City. Han Solo is tortured without being told why. He is then frozen in carbonite as a test to see if it will harm Luke, and finally he is given to a bounty hunter to deliver to a crime lord!

      I think the people of Alderaan (for one) would disagree that life behind the curtain of war was pretty safe.

      I don't see issues with people existing in Star Wars and not taking part in the conflict, nor should you.
      Please refrain from telling me what to think. Thank you.

      Your sarcasm is unneeded, and is misplaced. The vast majority of the films are centered around the conflict between the Empire and Rebellion... that is to say, battle scenes - evading the Stormtroopers while trying to get R2-D2 to Leia, fleeing the Death Star, the defense of Yavin IV, the defense of Hoth Base, Han & crew fleeing an ISD in an astroid field, Han & crew being double-crossed at Cloud City, Luke facing Vader, Lando double-crossing the Imperials, the Rebel attack on the second Death Star / the bunker housing the shield generator on Endor / Luke facing Vader for the second time.

      It's a story about conflict. Here, I find the lack of conflict to be disturbing.

      Quit being so unrealistic... Sure, the Empire was Evil and the Rebellion was Good... Both were also Lawful, which meant they couldn't run about willy-nilly killing everyone and everthing all the time.
      I'm pretty sure my examples provide a good argument on how the Empire (as a whole) was NOT Lawful. Unless, that is, it's lawful to slaughter jawas, moistu

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      World without hate or war, invaded. Tragic?