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3D Modelling From a Sketch

hargettp writes "Happened to be skimming through the December BoingBoing and I noticed this link to research into 3D modelling by interpreting sketches. Basically, with a pen and tablet and a good Java applet, a user can start digitally modelling 3D structures about as easy as if they were molding clay with their bare hands. It was the demonstration video that made my jaw drop. Impressive!"

215 comments

  1. Great way to ruin a webserver by Anonymous Coward · · Score: 5, Insightful

    Post an avi file on slashdot...Great going! I hope you warned them this was happening!

    1. Re:Great way to ruin a webserver by cybermace5 · · Score: 2, Insightful

      It was a 48 megabyte AVI file! Nobody got a chance to see it.

      --
      ...
    2. Re:Great way to ruin a webserver by rbolkey · · Score: 1

      alas, por server, I knew it well .. well, not really, I couldn't even get a ping in

  2. Already? by Aliencow · · Score: 0

    Wow, that was taken down pretty fast...

    Anybody has had the time to snatch it and could make a torrent of it?

  3. Mirror ? by wongqc · · Score: 1

    Just posted, and it's already slashdot...anybody got a mirror up?

    1. Re:Mirror ? by Anonymous Coward · · Score: 2, Informative

      Here's a .torrent that was posted way down below, lost in the kerfuffle.

      http://alge.nlc.no/smoothteddy.avi.torrent

    2. Re:Mirror ? by mskfisher · · Score: 3, Informative

      Mod parent AC up, contains valid torrent link for the video (maxing out my T1 as we speak:

      http://alge.nlc.no/smoothteddy.avi.torrent

      --
      0x0D 0x0A
  4. Comment removed by account_deleted · · Score: 0, Troll

    Comment removed based on user account deletion

  5. old news by fireteller2 · · Score: 5, Informative

    Very old news. "Teddy" was developed by Takeo Igarashi at the University of Tokyo, and presented at SIGGRAPH 1999. 8-13-99 Schedule

    1. Re:old news by Michael+Crutcher · · Score: 5, Informative
      I think this a successor to "Teddy" called "SmoothTeddy".

      As the linked page doth say:
      SmoothTeddy is a successor to Teddy and Chameleon

      You know, like maybe he's been working on it for a while and stuff.

    2. Re:old news by Anonymous Coward · · Score: 0

      It was linked in with the Alice project
      from Carnegie Mellon. You can still download the completely rewritten Alice 3D interactive program for free from http://www.Alice.org
      I played virtual bumper cars with it at SigGraph 98.

    3. Re:old news by jeanicinq · · Score: 1

      Play Inc had a product called Amorphium. Play's products are now at Electric Image, www.amorphium.com. It has a 3D mold and sculpt ability.

    4. Re:old news by Anonymous Coward · · Score: 0

      Yes, SmoothTeddy is old too. I was playing around with it back in 2001. Can't say I got much results with it. I suggest you check out ZBrush for Clay-modeling in 3D...

      http://pixologic.com/index.cgi

      Cheers,
      Jds

  6. Slashdotted already by Anonymous Coward · · Score: 5, Funny

    And then people complain that we don't read the articles!

    1. Re:Slashdotted already by Anonymous Coward · · Score: 1, Funny

      RTFA numbnuts

  7. It has to be pr0n! by worst_name_ever · · Score: 4, Funny
    It was the demonstration video that made my jaw drop.

    Hmm, now why am I suspicious of a link to a video called "smoothteddy.avi"? Oh yeah, because this is Slashdot.

    --

    In Soviet Rush, today's Tom Sawyer gets high on you.
    1. Re:It has to be pr0n! by Anonymous Coward · · Score: 0

      You must still be using IE with that excaped string display error.

    2. Re:It has to be pr0n! by freeweed · · Score: 1

      Nah, if it was a typical Slashdot link it'd be a Yahoo or Amazon referrer. And the wonderful URL-de-obfuscation code would still fuck up Opera :)

      --
      Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  8. maybe a use for tablet pcs by anthony_philipp · · Score: 4, Interesting

    maybe this will give some purpose to tablet pcs. sounds pretty sweet, but it was already /.ed so i couldnt read it. kinda dissapointing. either that or the link was bad.

    1. Re:maybe a use for tablet pcs by Anonymous Coward · · Score: 0

      Thats why i want a tablet PC, I have a drawing tablet atm but being able to draw directly and see under the pan would be perfect.

    2. Re:maybe a use for tablet pcs by NanoGator · · Score: 4, Insightful

      "maybe this will give some purpose to tablet pcs."

      Us digital artists would already like to have Tablet PCs. We like drawing. I may end up with when when the right combination of price and power comes along. Tablets are good but having the feedback right under the stylus would be quite useful.

      --
      "Derp de derp."
    3. Re:maybe a use for tablet pcs by NanoGator · · Score: 1

      "So get a job and buy one. It's not like they're DARPA controlled."

      Heh. What part of "us digital artists" made you think I can just drop $1,000+ into a luxury?

      --
      "Derp de derp."
    4. Re:maybe a use for tablet pcs by edhall · · Score: 1

      You'd think someone would market a tablet with integrated LCD monitor for designers and graphic artists. In many cases you don't need to put those watt-sucking, heat-spewing CPU's and GPU's inside the damn tablet.

      -Ed
    5. Re:maybe a use for tablet pcs by visgoth · · Score: 1

      We're there already. Pricey little buggers, but if they're anywhere as good as the Intuos2 tablet I'd love one. Now if only I could convince my boss that it would in fact increase my productivity...

      --
      My patience is infinite, my time is not.
    6. Re:maybe a use for tablet pcs by NeXTer · · Score: 1

      You mean something like this? They've been around longer than tablet PCs...

    7. Re:maybe a use for tablet pcs by stonecypher · · Score: 1

      Oh, about the same part that says that a mechanic can drop $1200 into a wrench set, or that a glassblower can invest $1200 into a borner and venting setup.

      I like how I got flamebait moderated. (sigh)

      --
      StoneCypher is Full of BS
    8. Re:maybe a use for tablet pcs by NanoGator · · Score: 1

      Heh. Well I'm not totally surprised ya did get flamebait modded. A mechanic can spend $1,200 to get a wrench set, but he can't spend $1,000 for a 'Gator grip' when he's got other tools that'll more or less do the same job. I can spend $1,500'ish for a TabletPC, but I have to get $1,500 worth of value out of it. If all I do is a few doodles on it, then it isn't worth the money. That $1,500, however, could buy me another dual processor machine to throw scenes at for rendering. I've only got so much to work with.

      --
      "Derp de derp."
    9. Re:maybe a use for tablet pcs by stonecypher · · Score: 1

      Heh. Well I'm not totally surprised ya did get flamebait modded.

      I am. The person I aimed it at understood that it was a joke.

      --
      StoneCypher is Full of BS
  9. I almost thought of that by ciaran_o_riordan · · Score: 3, Insightful

    Hmmm, a markup language based on pen strokes rather than text tags. Pretty obvious really. (After someone else tells you about it :-)

    1. Re:I almost thought of that by Anonymous Coward · · Score: 0

      Nothing. The video still links to the orgional site. Did anybody get enough to put on Bittorrent?

    2. Re:I almost thought of that by Lord+Omlette · · Score: 1

      Fool! Hurry up and describe how you think a tiny subset of it might work over a networK and then go patent it!

      It's like a license to print money!

      --
      [o]_O
    3. Re:I almost thought of that by Short+Circuit · · Score: 1

      Fool! Hurry up and implement it!

    4. Re:I almost thought of that by mOdQuArK! · · Score: 1

      Why bother? It's easier to patent it, let someone else implement it, then sue them for all they're worth.

  10. Re:blending the line between modeling and sketchin by cybermace5 · · Score: 1

    A large number of games use cel shading these days. It's the current fad, didn't you know?

    I think the newest Zelda game has it.

    --
    ...
  11. Google Cache for Karma by hugesmile · · Score: 5, Informative

    Google Cache to the rescue. What do I win?

    1. Re:Google Cache for Karma by Gothmolly · · Score: 1

      Nothing, because Google doesn't cache the video.

      --
      I want to delete my account but Slashdot doesn't allow it.
    2. Re:Google Cache for Karma by Anonymous Coward · · Score: 0

      Right, a good little karma whore would have the .bittorrent!

    3. Re:Google Cache for Karma by Shriek · · Score: 0
      Google Cache to the rescue. What do I win?
      You win a picture of CowboyNeal in see-through Lingerie.
  12. Open source 3D modelling by Lord+Satri · · Score: 5, Informative


    Open source 3D for GIS : vterrain.org

    See also openscenegraph.org

    Both can use Remote Sensing data.

    1. Re:Open source 3D modelling by theMerovingian · · Score: 4, Informative


      Wow, another GISer on Slashdot (not too many).

      Terragen makes attractive 3D layouts. It is both free and easy to use.

      It is essentially useless for geospatial analysis (I haven't messed around with it in a couple of years, so who knows), but it is remarkably easy to make some cool terrain, add vegetation, and brew up some clouds on the horizon.

      --
      "If you think you have things under control, you're not going fast enough." --Mario Andretti
    2. Re:Open source 3D modelling by Anonymous Coward · · Score: 0

      OSG is also the basis for the Blue Marble Viewer, which is a really cool demonstration of what OSG can do.

      BMV uses NASA data, and on the OSG list somebody also mentioned Mars Orbiter Laser Altimeter (MOLA) data. I don't read the list anymore, this could be integrated into BMV or some other osg app by now.

    3. Re:Open source 3D modelling by T3kno · · Score: 1

      I fell in love with GIS over labor day when my family and I went fly fishing up at mount shasta. I found CASIL and got Global Mapper to run under wine (I had no idea of these other projects until now) on my laptop. The amount of information I was able to extract was incredible. My laptop with Global Mapper and a DVD worth of GIS data put any car navigation system I've ever seen to shame. All I was missing was a GPS receiver, but even without one I was able to pinpoint our location on logging roads. I'm really looking forward to playing around with vterrain, and seeing how it stacks up. Global mapper is nice, but it's not free and it run's on Windows only. There is a free version with source code out there that I was considering porting to Linux, but it looks like vterrain might do the trick and more. Thanks for the info.

      --
      (B) + (D) + (B) + (D) = (K) + (&)
    4. Re:Open source 3D modelling by syukton · · Score: 1

      I can vouch for this, as well. Terragen owns. Very easy to use, even for those that aren't familiar with modeling software. I've made some pretty nice landscapes with it; it comes highly recommended. I as well haven't used it in more than a year, so things may have changed, but from what I can recall, Terragen is worth your attention if you have any interest in landscape modeling on the Win32 platform.

      --
      Reinvent the wheel only at either a lower cost, greater effectiveness, or your own personal enrichment and satisfaction.
    5. Re:Open source 3D modelling by theMerovingian · · Score: 1

      I was an ecology student in college, when I started using GIS to track some research. Promptly switched from botany to geography, and I am now a GIS consultant.

      You might also be interested in the Online Oklahoma Hunting Atlas developed by our company. It is pretty cool, call your wildlife department and tell them you want one. :) Make sure to look at the topographic maps, aerial photos, and elevation shading.

      --
      "If you think you have things under control, you're not going fast enough." --Mario Andretti
    6. Re:Open source 3D modelling by Anonymous Coward · · Score: 0

      Is it bad that I'm working on a BS in GIS so that I can go on and work in IT?

      E.G., technically, I'm a GIS person, but in actuality, I'm a failed engineer who's GPA wasn't high enough to get into CIS, so I was directed to GIS "because computers are involved." GAH!

      Oh well, just getting the paper. I guess it is interesting sometimes.

    7. Re:Open source 3D modelling by Reziac · · Score: 1

      Terragen is only free for noncommercial, function-limited use (tho for dabblers, one can't complain too much about the limitations). Reg'd version is $79. See http://www.planetside.co.uk/terragen/register.shtm l (beware the /. space)

      I'm forever losing its blasted URL, so thanks for the link :)

      --
      ~REZ~ #43301. Who'd fake being me anyway?
  13. Sounds Like SketchUp 3D by N8F8 · · Score: 5, Informative
    I was researching 3D home design tools for my dad and came across a neat too called SketchUp 3D that sounds similar.
    SketchUp has a unique interface that allows 3D forms to be created, viewed and modified quickly and easily. The core of its simplicity is an interface that allows you simply to draw the edges of the desired model in 3D space, just as they would using a pencil and paper. Intelligent inferencing capabilities automatically determine the nature of the lines and "fill" shapes to create 3D geometry. SketchUp is used by all kinds of designers in many different industries. It is quick to learn, fast to use and hard to forget.
    --
    "God fights on the side with the best artillery." - Napoleon, Marshal of France - speaking truth to power
    1. Re:Sounds Like SketchUp 3D by argStyopa · · Score: 2, Insightful

      Actually SketchUp is very cool, plus they have a demo that lets you do everything you want for 6 hours of program-run time.

      Very simple to use, and they've thought of everything to make it simpler. Draw a line, and then click near the middle, it'll assume you want to find the center point (but you don't have to).
      It's really slick in realtime shading & rendering too.

      Wish I had the $$ to buy it, just 'cause it's fun.
      Now I've used my 6 hours on my computer at home, computer at work, laptop, and wife's computer. :(

      --
      -Styopa
    2. Re:Sounds Like SketchUp 3D by d00ber · · Score: 1

      There was a similar program called Rokkaku-Daioh that took two sketches and built a 3D model. There was an english version somewhere called HexaGreat3D.

  14. leave it alone by bash-2.02$ · · Score: 2, Funny

    now, nobody download that vid. let me do it and ill let everybody know about how it looks

    --
    tofu is made of little baby seals
  15. Pathological cases by 200_success · · Score: 5, Funny

    So, what happens if you feed it an M. C. Escher drawing? Or a drawing of a Klein bottle?

    1. Re:Pathological cases by hugesmile · · Score: 5, Funny

      It basically does this.

    2. Re:Pathological cases by miracle69 · · Score: 1

      Brilliant, my dear chap. Brilliant.

      --
      Linux - Because Mommy taught me to Share.
    3. Re:Pathological cases by whovian · · Score: 1, Redundant

      Or could this be topologically equivalent?

      --
      To-do List: Receive telemarketing call during a tornado warning. Check.
    4. Re:Pathological cases by Jerf · · Score: 1

      Well, I was going to trump you and link to that post through the !Sdrawkcab CGI that reverses webpages.

      Remember that going around a true Moebius strip once results in an inversion.

      Unfortunately, while I can find several links, they all go to "smeg.com" which appears to now belong to some Italian company, who probably acquired it via a trademark dispute.

      Pity, it would have been funny. Clicking on my link again would have re-reversed the web pages...

    5. Re:Pathological cases by Anonymous Coward · · Score: 1, Informative

      hey mods - the person used the anchor tag instead. The url is different.

    6. Re:Pathological cases by Anonymous Coward · · Score: 2, Funny

      Ah, you mean something like this vs. this?

  16. Re:blending the line between modeling and sketchin by Anonymous Coward · · Score: 2, Informative


    You're kidding, right? Cell Shading has been around for ages and has become a recent trend in video games, ala Nintendo's latest Zelda game.

    http://www.ubi.com/US/Games/xiii/

  17. Re:blending the line between modeling and sketchin by JohnLi · · Score: 2, Informative

    XIII is done totaly with cell shading. Looks and plays like a comic book. The demo at least.

    Mark.

    --
    The / in /. would be more accurate if it leaned to the left. http://www.metricnut.com
  18. Re:A Night At Sir Haxalots by anthony_philipp · · Score: 0, Offtopic

    for some reason in the past two weeks, i have seen a lot more random nasty ac postings. i was just wondering if anyone noticed the same thing, and if /. was thinking of doing anything about it.

  19. See Sketchup by G4from128k · · Score: 4, Informative

    Although geared toward architectural sketching, SketchUp might serve some of these needs. (Disclosure: I've not used the software, but I do walk past their office on a near-daily basis).

    --
    Two wrongs don't make a right, but three lefts do.
    1. Re:See Sketchup by stubear · · Score: 1

      Not really. Sketchup still relies on traditional polygonyl modelling techniques to create the models. SketchUps strength lies in its ability to render images that look like someone sketched the illustration but all the scale, shape and lighting are realistic. It's a very cool, though frustrating in some ways, program that does a good job of creating acrhitectural sketches, that can be updated easily and in real-time, from acrhitectural blueprints for client review.

    2. Re:See Sketchup by Anonymous Coward · · Score: 0

      Yeah, Sketchup does use modelling techniques that have been around for a while, but they streamlined the interface for doing so. That's what makes it unique.

      Unfortunately, because they've marketed it as a new way of working, people seem to get confused. They were also recently awarded a patent for this (see the news section on their site).

      I find it funny that just because this topic is about a program called Sketch, people automatically start comparing it to programs like Sketchup, Alias Sketch, and Alias Sketchbook Pro, just because they have similar names.

  20. Future Cityscape by Anonymous Coward · · Score: 1, Insightful

    "...from the helluva-lot-easier-than-autocad dept."

    With the latest spate of construction downtown, we see that these new buildings again look like something which was sketched rather than designed...

  21. What a tease! by 7x7 · · Score: 2, Funny

    ...and every nerd on earth collectively blows it up.

  22. Sounds like... by Anonymous Coward · · Score: 4, Informative

    This sounds like it might have a lot in common with the Priceton 3d model search engine covered on slashdot a while back.

  23. Ouch by BlurredWeasel · · Score: 1

    Their server must be pretty beefy... Normal web servers just die under a slashdotting of HTML. I am right now downloading a 50 meg video from them and it keeps going. (well...slowly). I'm guessing they aren't running IIS.

    1. Re:Ouch by bash-2.02$ · · Score: 0

      no doubt, im still getting about 10k. either most /.ers dont care or that is one hell of a server

      --
      tofu is made of little baby seals
    2. Re:Ouch by fenix+down · · Score: 1

      Well, it's the frikin University of Tokyo, I think it kinda has to be.

      Sorta cruel of us to be Slashdotting them during finals season for eye-candy though.

  24. Re:wiat a minute! by rembem · · Score: 2, Funny

    No, it's just that they're using BoingBoing to render better JarJars.

  25. Re:any other video links or a bt?? by bash-2.02$ · · Score: 2, Funny

    i should have a bt in another 2-3 weeks

    --
    tofu is made of little baby seals
  26. 3d sketch applications, formz and sketchup by bstil · · Score: 3, Interesting

    Old news to architects.

    FormZ (www.formz.com) has had simple 3d sketching capabilities for years. SketchUp (mentioned in previous posts) is one of the most user-friendly tools available today. However, most Sketchup functionality already exists in formZ. SketchUp just makes sketching (1) fun, (2) easy, and (3) look like pencil sketch lines or cartoon lines.

    1. Re:3d sketch applications, formz and sketchup by Dynedain · · Score: 1

      I come from an archviz firm that has used FormZ extensively for over 5 years now...please indicate wherein this wonderful program we can find a sketch-type interface.

      Note: simplicity of modeling simple objects is NOT the same as a sketch interface.

      --
      I'm out of my mind right now, but feel free to leave a message.....
    2. Re:3d sketch applications, formz and sketchup by Anonymous Coward · · Score: 0

      Not to mention FormZ is soo damn expensive compard to SketchUp.

  27. Another 3d creation system by Anonymous Coward · · Score: 5, Informative
    1. Re:Another 3d creation system by IronicCheese · · Score: 1

      Teddy's shapes can be imported into a 3D animation scripting system Alice (http://www.alice.org). There's a close relationship between Squeak and Alice (not a coincidence that they look so similar).

      And yeah, Teddy's several years old at this point. Still rocks the house though.

  28. well by zboy · · Score: 3, Interesting

    I'm not really sure about what was orignially posted, but in some ways it does sound an awful lot like ZBrush..I've seen it demo'd at the macworld expo on a few occasions and its a pretty cool looking piece of software

    1. Re:well by spitzak · · Score: 1

      No ZBrush is totally different. It is interested in filling in areas, this is interested in the boundaries of areas.

  29. If it's written properly, by Thud457 · · Score: 1
    no problem.

    You just need a 4-D monitor to properly display the results!

    Sheesh, kids these days... Don't they even teach you basic topology in grammar school anymore?!!!

    --

    the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

  30. Inexcusable, /. should use open cache or .torrents by FreeUser · · Score: 5, Insightful

    It was a 48 megabyte AVI file! Nobody got a chance to see it.

    That really is inexusable on slashdot's part. They should have at least posted a .torrent, or used open cache. Now none of us can see the video, and the poor guy has probably had his site shut down by his providor (at least temporarilly).

    --
    The Future of Human Evolution: Autonomy
  31. Re:A Night At Sir Haxalots by October_30th · · Score: 1, Insightful
    The moment /. eliminates anomymous posting, I'll quit.

    I've got excellent karma but I've always enjoyed reading Slashdot at -1. Why? I like the raw tastelessness and counterculture in the -1 or 0 rated posts. I prefer the creativity of the more refined trolls as opposed to the bland groupthink that tends to get more and more dominating in the typical high karma posts.

    --
    The owls are not what they seem
  32. Grumble by iamdrscience · · Score: 5, Insightful

    When will people learn that linking to a video from a Slashdot article is almost always a bad idea? Think about it, 40MB+ times 100,000+ people is easily into the area of multiple tens of Terabytes! That's abso-fucking-lutely nuts!

    If you really want to have people see a video, at least get a friend to setup a bit torrent tracker for it in advance or something, then the site will at least have a chance.

    1. Re:Grumble by Salamanders · · Score: 1

      How hard do you think it would be to use a slashdot account, and before anything gets posted to the masses, crawl the initial webpage and start a torrent for the files. Wouldn't be that hard. Slashdot likes bringing down sites, keeps this place infamous.

    2. Re:Grumble by Minna+Kirai · · Score: 1

      The Slashdot operators claim they cannot do this because it'd be copyright infringement.

      That's true, but it shouldn't stop them... they should just get the system ready to go, and email the webmaster of the victim page with a code he can use to authorized the shared distribution.

    3. Re:Grumble by betat · · Score: 1

      You know what, I think slashdot should come up with some easy way for story submitters(or maybe also for the average joe /.) to provide torrents for situations like this. I mean /.ers are basically the ones who can benefit most from something like this.

      Think about it, instantly having torrent files for interesting videos and stuff and no more bitching about not getting to WTFV.

      How hard could it be? Just have to come up with some bot or script to automatically create torrent files after given the link to the file. Well, I have no idea how bit torrent works though, so i'm not too sure how plausible this idea is. But it does sound like it's possible.

      Methinks a suggestion to slashdot overlords is warranted. Or has this already been suggested but no one has bothered/it's too hard/it's impossible to do something like this?

  33. reminds me of a neat sketched out physics sim by RevAaron · · Score: 3, Interesting

    Saw a video a few months back of new research (teddy is old) having to do with using sketches to draw out a physics simulation. written in Java. IIRC, done at MIT's Oxygen lab. Anyway, it was incredible- the guy draws a ramp. Draws a box at the top of the ramp, adds wheels. hit go and the whole thing is played out at 1 G in the way it would here on earth. I would knife someone to get a hold of that. Ok, maybe not that, but yeah, it'd be great.

    --

    Working toward a usable PDA environment in the spirit of Newton OS: Dynapad
    1. Re:reminds me of a neat sketched out physics sim by stienman · · Score: 1

      "I would knife someone to get a hold of that."

      And I went into programming because it was such a safe job...

      -Adam

    2. Re:reminds me of a neat sketched out physics sim by Anonymous Coward · · Score: 0

      "I would knife someone to get a hold of that."

      So, uh, anyone? Like, if I get you the software...? Let's talk...

    3. Re:reminds me of a neat sketched out physics sim by Anonymous Coward · · Score: 0

      "RMS and FSF are seeking power, not freedom."

      That is somewhat of an misleading statement. Cause both are true, albeit one (freedom) more than the other (power). As phrased, it's either one or the other. But things like the GPL are based on a sort of collective freedom/equality. Maybe I am incorrectly relating the GPL with RMS and the FSF. But the GPL is part of their creative efforts.

  34. I found this by iminplaya · · Score: 0, Offtopic

    on BoingBoing to be much more fascinating http://www.gasbgon.com/

    --
    What?
  35. Re:A Night At Sir Haxalots by grub · · Score: 4, Funny


    Damn straight. Reading /. at -1 is like driving through Cracktown in a covertible that's stuck in first gear. There's a whole culture "down here" :)

    --
    Trolling is a art,
  36. Apt summary by cgenman · · Score: 3, Funny

    It was the demonstration video that made my jaw drop.

    It was also the demonstration video that made the server drop.

  37. GNAASTEE supports Sir Haxalot! by Anonymous Coward · · Score: 0

    GNAASTEE announced today their endorsement of Sir Haxalot 2004. More to come!

  38. Re:blending the line between modeling and sketchin by happy_place · · Score: 1

    Bah. Cell shading... That's been used since... since... King's Quest and Leisure Suit Larry... Sure they only had 16 colors... but that's really not much more than Poke'mon uses now... ;)

    I guess one must ask if this will give all those out of work 2D artists a job... Gotta think the skills are useful for something...

    --
    http://www.beanleafpress.com
  39. Re:A Night At Sir Haxalots by Anonymous Coward · · Score: 0

    Yep, and while I do my part in verbally (well, textually) assulting cloaked troll karmawhores, the place wouldn't be the same without CUM-CHOKING DICKWHORES like Sir Haxalot. It's the Circle Of Life, bitch.

  40. Why not use clay? by skazatmebaby · · Score: 5, Insightful

    I don't understand; if it's as easy as modeling in clay, why not use clay? The tactile feedback while using clay has to be much more than using a pen tablet. There is technology that can scan something in 3D.

    Perhaps I'm old fashioned...

    --

    Dada Mail - Program, Art Project or Absurdity?

    1. Re:Why not use clay? by Com2Kid · · Score: 1
      • I don't understand; if it's as easy as modeling in clay, why not use clay? The tactile feedback while using clay has to be much more than using a pen tablet.


      Because some of us have the dextarity of a retarted paraplegic baboon and we like having undo buttons.
    2. Re:Why not use clay? by HansF · · Score: 3, Informative

      Basicly you're right. Using clay would be the most 'natural' way to do it.
      Unforunately, if you want to do it in clay, you would have to find a way to digitse it.
      That means you need a 3d-scanner of some sort (here, here, here).
      Needless to say, these can be very expensive.
      Ofourse serious /. geeks would build it themselves.
      On the other hand if you want to stay with the clay option, go for stopmotion. It worked for Aardman!

      --
      --> Insert Funny Sig Here
    3. Re:Why not use clay? by KrispyKringle · · Score: 1
      Not necessarily. You assume the object being modelled is something that'd be possible to make in clay. This isn't often the case. For organic shapes and creatures, it may make sense; if you've worked in Maya or similar, you know that making the basic polygons for an object can take a while to get right, and doing that part in clay before adding details might be nice.

      But many things can't be made in clay. Either they don't support their own weight, or aren't structuers that are easy to make, or are machines or other structures that have to be more precise than what you can easily do by hand. I think being able to do that would be a very nice option, but it wouldn't supplant other means of input. It's just too limiting.

    4. Re:Why not use clay? by visgoth · · Score: 1
      One problem with 3d digitizing stuff is the output needs to be cleaned up a lot. Even then, a lot of the time that cleaned up mesh is just too damn dense to be used in anything more than a static object.

      For example, say I model a really nicely detailed gargoyle using clay/sculpy/whatever. I then dump that into a 3d file using a 3d digitizer. Lets say for arguement's sake that the output weighs in at a a million triangles. There's a number of issues that come up at this point:

      1, That's way too many triangles to deal with for stuff like unwrapping texture coordinates, weighting to bones, setting up morph targets for muscle/facial animation, etc.
      2, The topology that was vomited out by the 3d scanner's software is going to be garbage topology wise. The current method of building a polygon based character is to build a low(er) res cage that is later subdivided to give you your high res final rendered model. These cages typically are constructed to have "edge loops" in them, that tend to mimic the orientation of muscle fibers in a real creature. I won't go into further detail on edgeloops, but they are an important consideration. Now, as I said the 3d scan software doesn't know anything about this, so you don't get these loops, and your mesh tends to deform _very_ poorly.

      That being said, some people have found that you can use this high res mesh to generate a normal map which is used to drive a displacement on the subdivided mesh to achieve very, very nice results.

      --
      My patience is infinite, my time is not.
    5. Re:Why not use clay? by NickFitz · · Score: 1
      Perhaps I'm old fashioned...

      Well, call me old-fashioned, but why would I want a pile of mud in my house when I can use a computer instead?

      --
      Using HTML in email is like putting sound effects on your phone calls. Just say <strong>no</strong>.
    6. Re:Why not use clay? by Anonymous Coward · · Score: 0

      Damn, clay with an undo button. Why didn't anyone think of this before!?!

    7. Re:Why not use clay? by MacGod · · Score: 1
      I don't understand; if it's as easy as modeling in clay, why not use clay? The tactile feedback while using clay has to be much more than using a pen tablet. There is technology that can scan something in 3D.

      Well, it's a lot harder to email someone a lump of clay. Tends to clog up the ethernet port.

      --
      "Reality is merely an illusion, albeit a very persistent one " -Albert Einstein
    8. Re:Why not use clay? by Com2Kid · · Score: 1



      I do hope you aren't still using polygons.

      *G*

    9. Re:Why not use clay? by KrispyKringle · · Score: 1

      As opposed to nurbs? There's a reason Maya has both, you know.

  41. There is a PS2 game that uses something like this. by darkmayo · · Score: 3, Interesting

    Magic Pengel : The Quest for Color
    You draw a doodle and the game will turn it into a 3d sprite that you fight with.
    anyways here is a URL from Gamespot about this

    http://www.gamespot.com/ps2/strategy/colorquestt en tativetitle/

    --
    "I am a kernel in the linux army"
  42. posting an *.avi link on /. front page by argStyopa · · Score: 1

    Moderate, -2 D'oh!

    --
    -Styopa
  43. I saw this at Siggraph by spitzak · · Score: 4, Interesting

    He was also an excellent speaker, very entertaining. He had used his program to draw characters from the movies shown in the Electronic Theatre during the show.

    The program I thought was brilliant. It is what user interface should be, not a thousand menus and "toolbars" but an empty window that you click on and it "does what you want". Too bad there is no sign of such interfaces showing up in real-world applications, either open or closed...

    1. Re:I saw this at Siggraph by Cthefuture · · Score: 4, Interesting

      It is what user interface should be, not a thousand menus and "toolbars" but an empty window that you click on and it "does what you want". Too bad there is no sign of such interfaces showing up in real-world applications, either open or closed...

      Hmmm... There are several highly useful applications that sport exactly (well, close it it... they are more powerful than Teddy) that type of interface. They are the "secrets" of the 3D modelling world and once you use them you'll wish everything else worked like them.

      Mirai and Nendo are two commercial offerings and Wings 3D is a free modeling app that has a similar interface. Dispite all the Maya press, Mirai was used for some critical parts of LOTR.

      Izware (aka Winged Edge Technologies; aka Nichimen; aka Symbolics; aka ...) is the company that makes Mirai and Nendo. They have always been a strange company with very poor marketing and management skills so not many people know how great their stuff is. The company is always in a bizarre state of flux. For instance right now their main page says "We'll be right back" with no other links at all (it's been like this for ages; more than a year).

      Wings 3D fits between Nendo and Mirai. It's better than Nendo but doesn't offer all that Mirai does. However, it's free and open-source.

      The key to the useful UI is the context sensitive menus. All complex applications should work this way because it narrows down the possible actions to what you're working on. Instead of having hundreds or thousands of menus and buttons to push (*cough* 3DSMAX *cough*), you just have simple context menus based on what you have selected. It's a superb interface for managing complexity.

      Plus the help system is built right into the interface.

      --
      The ratio of people to cake is too big
    2. Re:I saw this at Siggraph by symbolic · · Score: 4, Informative


      There's one catch - "doing what you want" is not always the easiest, nor the fastest way to do something. For example, what if, instead of just drawing a line, I want to draw a straight line. Suddenly, I need some kind of function that will constrain the movement along one axis. The alternative is to spend oodles of time trying to tweak a line until it's straight enough. What if I want to start out with a geographic primitive? Am I supposed to build one from scratch? Once I have that, what if I need to scale a part of it? Should that be done manually? Let's say I'd like to duplicate it and the flip it across an axis (often used for creating identical left/right portions of object)? Do I spend gobs of time doing this manually?

      Tools have their place- and often, if used correctly, they are there to help us produce superior results, and save significant amounts of time in the process. Just like an empty window, they aren't a substitute for talent and artistic skill, but they can sure provide ways to automate the purely tedious aspects of 3D modeling.

    3. Re:I saw this at Siggraph by spitzak · · Score: 1

      Oh yes, I am aware of the Nichimen products. I agree they have the style of interface I am talking about. Personally I have not used it, only seen it being used, but it just looks right to me, and the users have told me that it works and they love the larger visible area.

      Too bad they seem to be a niche market. Even Blender is better-known than their stuff.

    4. Re:I saw this at Siggraph by Reziac · · Score: 1

      Thanks for the Wings3D link (certainly priced right for the dabbler :) I watched a couple of the animated demos, and seems like it's one of those nice "do the obvious, and the expected happens" programs.

      --
      ~REZ~ #43301. Who'd fake being me anyway?
    5. Re:I saw this at Siggraph by famebait · · Score: 1

      Also check out sketchup. Not exactly the same interaction techniques (because it's more architecture-oriented), but similar step in the "right direction" in uasbility.

      --
      sudo ergo sum
  44. Re:A Night At Sir Haxalots by Anonymous Coward · · Score: 0

    anthony - sorry to hear about it. Hope you left the wife and kids well provided for.

  45. Re:blending the line between modeling and sketchin by Eu4ria · · Score: 1

    Zeldafor GC , XIII on multiplatform, Jet Set Radio for the DC and Jet Set Raido Future for Xbox to name but a few

  46. while the video is unavailable by butane_bob2003 · · Score: 3, Informative

    try the application itself. I was going to try it, but it requires windows for some of it's native rendering code (looks like direct x calls).

    --


    TallGreen CMS hosting
  47. Close, but different by hargettp · · Score: 1

    Good link though; I appreciated learning about SketchUp, as I was not familiar with it.

    I'm the one who posted this article this morning, and I'm really bummed that the links quit working well before the article actually made it onto Slashdot. Otherwise, I think you (and everyone else) might have seen what is so different about SmoothTeddy: whereas SketchUp looks great for architectural design, SmoothTeddy is better for arbitrary shapes.

    The video showed a user drawing an arbitrary closed 2-D curve, and the application would then intuit something about the 3-D surface being represented! Very interesting: suddenly a simple closed curve becomes a potato-shaped closed surface, complete with "pencil-shading" to remind the user of it's 3-D nature. The video continued to show how easy it is to grab and rotate the newly created surface, how drawing a circle on a the surface of the object and adding a new 2-D curve can be used to extrude that surface into a new shape. Cutting, creating indentations, etc., were all demonstrated very powerfully.

    Words don't do it (again, pity there's no video), but what distinguishes Takeo's work from SketchUp (and other such apps that i've seeen, in my limited experience) is it's ability to 1) reasonably intuit a 3-D surface based on a 2-D curve, and 2) the simple interface for manipulating that surface / volume.

    1. Re:Close, but different by Sanity · · Score: 0, Redundant
      I'm the one who posted this article this morning, and I'm really bummed that the links quit working well before the article actually made it onto Slashdot
      48MB file linked straight from the story - how could you not know that it would last about 0.1 seconds?
    2. Re:Close, but different by N8F8 · · Score: 1

      Here is a page that beats the topic of computer cartoon and 3D sketching to death:
      http://www.red3d.com/cwr/npr/

      --
      "God fights on the side with the best artillery." - Napoleon, Marshal of France - speaking truth to power
  48. Get on with it. by Anonymous Coward · · Score: 0

    What exactly would you DO with it?

    And don't bother telling me - send the answer, with an application, to the MIT Media Lab.

    If you have something interesting to say, they'll consider you.

    If you don't, why do you think that getting your hands on someone else's design will change that?

    1. Re:Get on with it. by Anonymous Coward · · Score: 0

      Haha, you think the Media Lab does useful or even vaguely practical things? Maybe you should pay a visit.

  49. Artform Curvy 3D by GeLeTo · · Score: 4, Informative

    Check out Atrform's curvy 3d . It is quite similar to teddy but much more advanced. You can create very complex shapes with just a few strokes. The gallery and tutorials are very impressive.

    1. Re:Artform Curvy 3D by Zerth · · Score: 1

      Yah, looks great, but do you know anyone willing to share the beta, since they stopped distributing it until feb.

    2. Re:Artform Curvy 3D by Anonymous Coward · · Score: 0

      Yeah, it is a great modelling tool. It lets you draw shapes like teddy then work into them like ZBrush.

      I hope the demo comes out early :D

  50. Minus the space.. by MichaelGCD · · Score: 2, Informative
    --
    hate titty pee colon slash slash
  51. Re:blending the line between modeling and sketchin by OptimoosePrime · · Score: 1

    YHBT!

    --
    796F75617265616E65726400
  52. Re:A Night At Sir Haxalots by Anonymous Coward · · Score: 0

    milk. out. nose. funny.

  53. It is still a toy by cabodine · · Score: 5, Insightful

    I have seen this demoed at CMU it was cool but for the most part it was useless, just a toy. I do have a back ground in 3D so I know something of the subject. Any one looking into 3D animation or modeling for a hobby would be bored with this in 10 minutes. You have no control over fine details, it is worse then trying to sculpting clay with boxing gloves on. If there is a program out there that looks like it can make it so easy to make a 3d model then it falls into one of two groups niche or toy.

    Niche; being that it works great on one thing, programs that can take a set of photo pictures into a 3D model.

    Toy; like smooth teddy. Microsoft had a 3D program back in the day it was so basic it was more a tool / demo of what Windows 3.1/95 could do , this was before they owned Softimage.

    That is my two cents.

    --
    Life is marked by pain.
    1. Re:It is still a toy by 0x0d0a · · Score: 1

      I have seen this demoed at CMU it was cool but for the most part it was useless, just a toy.

      If you were at the CMU demo, I'm surprised you forgot what Takeo was billing this as. He wanted to use this for rapid 3d visualization. The idea is that right now, the easiest method to describe many things to people is still with a pencil and a piece of paper and doing a sketch. It's hard to do this with 3d objects -- you end up doing things with your hands to try to form extremely rough models to get ideas across.

      This thing has such a rapid interface to use that you can make up 3d diagrams on the fly. It's the 3d equivalent of a 2d sketchpad.

      Takeo did a whole bunch of other rapid 3d prototyping systems.

      The idea that all modelers require absolute precision is an artifact of existing systems. Right now, we have word processing/layout systems that span a huge gamut, from programs suitable from typing short notes to things capable of extremely advanced constrant-based layout. 3d modelers stick only the in heavy-user area. They are extremely precise, extremely powerful, and require a (relatively) long time to do anything useful. They are analogous to constraint-based 2d CAD programs in the 2d graphics field or TeX in the typesetting field.

      I can approximately envision approximately what I want in a very short period of time, but it takes a long time go from my vision to a computer-representable model. This is, frankly, an artifact of the interface. This is what Takeo is trying to deal with.

  54. ZBrush, Mesh Surgery etc? by Mantrid · · Score: 1
    Can't see the videos, but it sounds an awful lot like ZBrush. ZBrush is a 2D and 3D tool, looks really interesting (if only I had a larger 3D app budget).

    Also as a Cinema user, I purchased Mesh Surgery, which has some nice tablet or mouse free hand painting effects. It's a nice tool (a little buggy the odd time), great for adding muscles little ripples, painting landscapes. Good Stuff, and pretty cheap (if you have C4D 8.2)

  55. Maya by spooje · · Score: 1

    Maya has had the ability to "mold" objects, and paint things with a stylus for a few years now. It's very nice.

    --
    Tea and kung-fu. Life is good. Rising Phoenix
  56. A-VOLVE by mattr · · Score: 2, Interesting

    Also Christa Sommerer and Laurent Mignonneaux developed a while ago another Siggraph-shown art project called A-Volve. I think their server can take it.. Also here you can see the drawing screen. You make fish by drawing the schematic and they swim in a crt under real water.. and have kids who look and act a bit like the parents! Nice people too. See the interaction and a bigger picture. They also developed gesture recognition based projects and were at NTT's ATR lab in Kyoto. Now I think still at IAMAS in Gifu, Japan. This maybe precedes Igarashi's work though his is also great stuff.

  57. Re:Why not use clay? (slightly OT) by angst_ridden_hipster · · Score: 0

    Ah, but the beauty of clay is that it basically has infinite levels of "undo" until you perform a structure commit (e.g., bisque it). Then, of course, you can apply textures and shaders (glazes, oxides, lustres), which also have reasonable levels of undo, until you render (e.g., fire at Cone 10).

    For some examples, please see http://teapots.fogbound.net

    The other cool thing about clay is that the basics of the OS have been in use for, oh, say around 10,000 years, and the latest major upgrade was about 2,000 years ago when people compiled kaolin into the kernel*.

    (* You'll find people who will tell you that "paper clay" techniques were invented around 1970 -- these people are ignorant. Amazonian Indians along the Rio Napo have been mixing leaf fibres into their earthenware vessels (to give rigidity during pit firing) for thousands of years. It's the same basic principle. Other advances tend to be in the control space: kiln temperature and atmosphere, better refinement and greater availability of minerals and materials, etc. The basic technology, though, hasn't had much in the way of advancement).

    --
    Eloi, Eloi, lema sabachtani?
    www.fogbound.net
  58. Re: Interactive Physics by Anonymous Coward · · Score: 0

    You may be thinking of "Interactive Physics" (http://www.interactivephysics.com).

  59. Alias Sketch by simpl3x · · Score: 3, Insightful

    there is already a purpose! and in conjunction with Alias design tools there is some integration, and more I would expect in the future. As a Mac person primarily, i am often put off by Steve's blanket denunciation of platforms (Newton) and technology (interconnectedness--Appletalk vs TCP-IP). I use my tablet to design packaging conncepts, which i export to TIFFS, and incorporate them into documents for clients. I would love a high power Mac tablet pc like device, but i doubt that will happen soon. even on the Windows side, the tablet pc's are generally underpowered for tasks like 3d.

  60. GIS on /. by dollargonzo · · Score: 1

    it seems if there are any, they are hiding :). my biggest problem with most GIS system is the general lack of good open data in a format that doesn't take a month to understand. tiger and DCW (digital chart of the world) are the primary data sets, but both take a lot of processing, and people who (like myself) actually bother to figure out the formats end up being quite stingy with the results. nobody understands us!

    --
    BSD is for people who love UNIX. Linux is for those who hate Microsoft.
    1. Re:GIS on /. by theMerovingian · · Score: 1

      Not only are the formats arcane, but the (stupid) government seems to publish everything in some oddball map projection (UTM Zone *).

      You can make a decent living writing scripts to convert data and make it usable.

      --
      "If you think you have things under control, you're not going fast enough." --Mario Andretti
    2. Re:GIS on /. by mapmaker · · Score: 1

      oh, we're here....lurking.

      it's just not very often that a GIS-related topic comes up.

  61. This reminds me of Magic Pengel by ProppaT · · Score: 5, Informative
    Gamers out there might remember a game that game out about a year ago on the PS2 called Magic Pengel. It reminds me quite a bit of this project.

    In this game, you used a variety of different brushes to draw a monster. You had different options, such as picking a "head" brush to signify the object you were drawing was part of the monsters head, etc...but, for the most part, the game just saw the lines you were drawing. The AMAZING part of this game was that it would take your 2d sketch and, for the most part, flesh it out in 3d. Not only that, it would also fully animate the model through a built in algorithm.

    The impressive part was how well this worked. Not only did it do what it was supposed to do but, in most cases, it actually realistically animated the monster. It's a little cutesy, but you guys who are into this kind of thing should check it out!

    --
    Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
  62. Re:There is a PS2 game that uses something like th by twilightzero · · Score: 1

    Please mod this up, it's quite relevant. I happen to own the game and the 3d drawing capabilities from just a PS/2 controller and a 2d screen are extremely impressive. I've even managed to draw Trogdor! And this coming form someone who has zero art talent ;)

    --

    "Christ what a design! I could eat a handful of iron filings and PUKE a better emergency pump than that!"
  63. Another one.... by Bazzargh · · Score: 1

    This system is similarly aimed at architectural work. However it looks more like the Teddy stuff, as its based on generating points in 3d from 2d sketches (possibly scanned in) by looking at the perspective in the drawing.

    It's not true 3d though - they assume all the points drawn lie on a unit sphere, and project them onto that. However this is good enough to provide panoramic views from building sketches, for example.

  64. Re:Inexcusable, /. should use open cache or .torre by JPriest · · Score: 1

    They admins probably can't connect to the box to figure out what's causing the problem.

    --
    Saying Java is nice because it works on all OS's is like saying that anal sex is nice because it works on all genders.
  65. Using the program by MilenCent · · Score: 4, Informative

    I downloaded SmoothTeddy when I first saw it on boingboing and have been playing with it a little. It's nice being able to create 3D images so flexibly, but there are bugs in the system. The interface has many elements of gestures (delete a shape by drawing a line from it to a trashcan, cut it apart by drawing a line across it, mirror it by drawing a line from a shape off into the air). However it's written in Java and it shows. It's more of a technology demo than something that can be used for real work at the moment. The program's only export format is to Alice, a combination 3D modelling/programming system (well... that's technically true at least, heh). The guy's page said that there's a commercial product in Japan that uses the Teddy technology, but that it's Japanese-only.

    Ignoring the bugs (many of which cause the program to freeze if an incorrect stroke is drawn), there are some cool elements to this. Most things you can draw end up looking almost exactly like a big pillow. You can draw objects on the pillow that intersect it and then adjust their location on the pillow's surface. When it gets where you want it you can "merge" it with the pillow. The program tries to create smooth meshes wherever it can, and making sharp corners is almost impossible without creative use of the cutting tool.

    Verdict: fun to play with if you have a good tolerance for bugs and don't mind that you won't be able to easily get your work into another program.

  66. Only Because They Care by MisterMook · · Score: 1

    Maybe editors are just hoping that with enough Slashdot frustration someone will reinvent then internet and solve all of our bandwidth issues forever. So they're not kicking your server in the nuts because they're stupid, they're kicking your server in the nuts because they care .

  67. OT: Re:reminds me of a neat sketched out physics s by jsebrech · · Score: 1

    Power IS freedom. The freedom to decide who can use your software is the power software creators have. The FSF wants that power to be in the hands of the users instead of large corporations.

    Software is just a bunch of bytes, believe me, it does not want to be free. It's the people that want it to be free, and when you want something you can't have, you're powerless.

  68. Does this mean that Java's made it? by Arthur+Dent · · Score: 1

    Over a hundred comments and not one complaint about the alleged slowness of java?
    Slashdotting rules! :)

  69. smoothteddy.avi.torrent (= by algeliten · · Score: 5, Informative

    From me, to you. But I don't except the server to survive a real slashdotting, so behave.

    the video
    1. Re:smoothteddy.avi.torrent (= by Anonymous Coward · · Score: 0

      Thanks Loads For The Torrent

    2. Re:smoothteddy.avi.torrent (= by samael · · Score: 1

      Fantastic. That's working perfectly.

    3. Re:smoothteddy.avi.torrent (= by euxneks · · Score: 1

      excellent. ~110 Kb down and only 10kb up! kick serious butt man!

      --
      in girum imus nocte et consumimur igni
    4. Re:smoothteddy.avi.torrent (= by Anonymous Coward · · Score: 0

      345 kB/s ... Bram Cohen is God.

      I now understand why people write poetry ...

  70. MOD PARENT UP by Anonymous Coward · · Score: 0

    That is just too cool!

    1. Re:MOD PARENT UP by hugesmile · · Score: 1
      This was featured on Slashdot: (Sept 8th, 2002 and Sept 12, 2002)

      Slashdot Japan (July 11, 2002 and Sept 9, 2002)

      Since Slashdot doesn't allow dupes, I submitted this as anonymous.

    2. Re:MOD PARENT UP by Short+Circuit · · Score: 1

      Uh, check your Slashdot Japan link. (free Babelfish translation)

    3. Re:MOD PARENT UP by hugesmile · · Score: 1

      ok, I checked it. Looked ok to me. elgoog was one of the first links in the article. what did you see what was wrong with it?

    4. Re:MOD PARENT UP by Short+Circuit · · Score: 1

      I must be in the wrong thread...I thought this was about 3D modelling. What's Elgoog have to do with it?

  71. MetaCreations Canoma by GoRK · · Score: 3, Insightful

    MetaCreations had a product called Canoma that you'd import a photo or two, describe the 3d scene in the photo with basic modelling, then it would create a 3d textured representation from the photos. It didn't make really really wonderful scenes or anything, but the stuff you could do with it in about an hour were incredible.

    Adobe purchased the product from MetaCreations and it's not being sold anymore. Perhaps it will come out again in the future to compliment their horrible Atmosphere product.

    Also, Java sucks.

    ~GoRK

    1. Re:MetaCreations Canoma by eyeball · · Score: 1

      God that was an amazing program with incredible potential. I was so sad when Adobe EOL'd it.

      --

      _______
      2B1ASK1
  72. Re:Inexcusable, /. should use open cache or .torre by p3d0 · · Score: 3, Insightful

    Maybe people who post 48MB files on their website should smarten up and use Bittorrent themselves. Even if they don't get slashdotted, it's a wise move if they expect more than a few people to want the file.

    --
    Patrick Doyle
    I mod down every jackass who puts his moderation policy in his sig. Oh, wait a sec....
  73. Mirror of the video by Kjellander · · Score: 2, Informative

    You can use this mirror to view the video.

    1. Re:Mirror of the video by HohlerMann · · Score: 1

      Very groovy!

  74. Re:Inexcusable, /. should use open cache or .torre by roninmagus · · Score: 1

    This is true, but Joe Schmoe response:

    .Torrent? What the heck is .torrent? Why can't I just click on the video? Oh, I have to download a program? !!!!

    Followed by a quick click on the proverbial X.

  75. Re:There is a PS2 game that uses something like th by visgoth · · Score: 1

    Did you start with an S, and then draw a more different S? Also, did you use consumate V's?! If not... well... Strongbad will not be pleased!

    --
    My patience is infinite, my time is not.
  76. Re:blending the line between modeling and sketchin by Anonymous Coward · · Score: 0

    Cel shading. There is no thing as cell shading.

  77. Re:There is a PS2 game that uses something like th by DotWarner · · Score: 1

    It's not just something like this! Magic Pengel uses Teddy, the precursor to Smooth Teddy.

  78. Please open source your reformatted data! by Doug+Merritt · · Score: 1
    dollargonzo wrote:
    ...are the primary data sets, but both take a lot of processing, and people who (like myself) actually bother to figure out the formats end up being quite stingy with the results.

    Please, pretty please, then, open-source your reformatted results!

    I've looked into GIS several times over the years, hoping to use data for highly nontraditional purposes, but the formats are indeed a major pain, so I've always gone away discouraged.

    So help the world out, publish your stuff!

    --
    Professional Wild-Eyed Visionary
  79. Re:OT: Re:reminds me of a neat sketched out physic by TooTallFourThinking · · Score: 1

    Yeah, when I first caught that .sig, I took it have a negative conation towards RMS and the FSF. Like they are poewr hungry monsters. And maybe that's how the author meant it. But control over freedom is power. As is not giving someone freedom is power. Given that, it seems more like a damned if you do and damned if you don't scenario.

    You can use your power to grant and maintain one particular idea of freedom. Or you can use your power not give people certain freedoms. In software that would be if you have access to code or if you don't. And then there's all the varying degrees of freedom between or beyond.

    I guess with that being said, can freedom have limitations and still be considered freedom? US citizens considers themselves free, and they might be freer then most, but there are still restriction upon it. Even software with the BSD license has certain restrictions about it.

  80. Re:Inexcusable, /. should use open cache or .torre by randomblast · · Score: 1

    slashdot news for nerds ringing a bell? response from average nerd: bittorrent, no problem

    --
    ...these aren't my real teeth.
  81. MOD PARENT AS FUNNY by Bodrius · · Score: 1

    Since Slashdot doesn't allow dupes...

    --
    Freedom is the freedom to say 2+2=4, everything else follows...
  82. Doesn't go without wine by Anonymous Coward · · Score: 0

    I downloaded this. It says it needs a windows os. My version of RedHat Linux *has* Xwindows, so things should work fine. Nope. It seems they want a Microsoft operating system (not necessarily just one with windows) because it does work with wine. They should change the requirements to mean some kind of microsoft system instead of just windows.

  83. Re:Inexcusable, /. should use open cache or .torre by jjc2222 · · Score: 3, Insightful

    You have to ask yourself what the intended audience and expected traffic of the website are. It's not RedHat posting .isos of its distribution. It's not a movie studio putting out a trailer that it wants to be seen by everyone. It's a university researcher who put up a website to give the curious someplace to go when they hear about his research. In fact, it's likely that he doesn't give a hoot about Slashdot. So why should anyone expect him to handle the Slashdot DDOS that comes his way? I expect that he's too busy working on his interesting research to deal with administering a bulletproof website.

  84. Re:blending the line between modeling and sketchin by AnthonyPaulO · · Score: 1

    thematrixhasy 011? *snif!* troll?

  85. The voiceover... by gseidman · · Score: 1

    ...was Professor John Hughes, currently on sabbatical from Brown University. In case anyone cares. Brown's graphics group, which includes Dr. Hughes, has been doing sketch-based 3D for around a decade. I worked in that group for a time.

  86. Re:There is a PS2 game that uses something like th by twilightzero · · Score: 1

    Well I tried, but due to the drawing constraings I was forced to start with an S and then continue back up the same S from the tail, just more differently. But I did indeed use consumate V's, drawn with a very thin brush and dark green color :D And I gave him two big strong armitties (the better to punch with in battle), wings (he flies), and he even breathes fire...sorta. He does much burninating of the other doodles though!

    --

    "Christ what a design! I could eat a handful of iron filings and PUKE a better emergency pump than that!"
  87. IQ by glitch23 · · Score: 1

    Okay, so who wants to vote on Taco's IQ level ,given the direct AVI link as evidence?

    --
    this nation, under God, shall have a new birth of freedom. -- Lincoln, Gettysburg Address
  88. Who Says? by Quirk · · Score: 1

    who says..."as easy as if they were molding clay with their bare hands" it's easy?

    --
    "Academicians are more likely to share each other's toothbrush than each other's nomenclature."
    Cohen
  89. assumptions by jafac · · Score: 1

    From what I can see - this software has a lot of great tools for increasing productivity of a 3d modeller, but in a lot of cases, I saw it making some huge assumptions. Like in the extrusions. How does the software know how to do the rotation, how thick you want the shape, what kind of cross section, how much to curve it. Such assumptions won't make every modeller happy in every case, so they've got to enter this data somehow. So they're only showing half the story here.
    I assume that the 3rd dimension is just as simple to add in as the other two - but they aren't showing it.

    --

    These are my friends, See how they glisten. See this one shine, how he smiles in the light.
  90. Why not use clay?-Mould me, shape me. by Anonymous Coward · · Score: 0

    Well when nanotechnology comes of age, we can have smart clay. But in the meantime we can borrow the "metaforical" natural ease of clay manipulation for our 3D programs. i.e what's natural about clay vs computer?

  91. Another Historical Sketch System by Preston+Pfarner · · Score: 1

    In the mid-'90s, researchers at Brown developed Sketch:

    http://www.cs.brown.edu/research/graphics/resear ch /sketch/

    This concentrated more on scene construction than single-object modeling. It had some very nice aspects. One thing I liked was the use of shadows to specify depth of one object relative to others.

    For instance, when an arrow object is placed in the arrow/target scene on that page, it could be at any depth along the camera's line of sight. That's an underconstrained situation, and the system would guess at a reasonable distance for the object. By jotting in a shadow on the ground, it would move the arrow to the position that would match that shadow position.

    1. Re:Another Historical Sketch System by Preston+Pfarner · · Score: 1

      Sorry, I somehow managed to get a space in that URL.

      http://www.cs.brown.edu/research/graphics/resear ch /sketch/

  92. Re:blending the line between modeling and sketchin by OptimoosePrime · · Score: 1

    Oops! I mean, yea, haha you fell for it. *changes sig*

    --
    796F75617265616E65726400
  93. Re:Why not use clay? (slightly OT) by knobmaker · · Score: 1

    I'd disagree slightly. Clay once dried out has to be slaked before you can modify it by any plastic process, and once slaked, it's been "undone" all the way back to the empty file level.

    Also, I'd have to disagree that the last major upgrade was 2000 years ago. Certain useful techniques have evolved more recently. Die extrusion, for example. Electroformed metal. Or hydraulic pressing using damp powder. Thixotropic clay. Or even such admittedly trivial techniques as upside-down wheels. Certain colors are available now that weren't even 50 years ago, such as encapsulated cadmium reds for high-temp work. And what about fiberfrax armatures and other products of recent ceramic advances?

    But basically, you're right. The basic technology hasn't changed in a long time. It's the headspace that's really changed.

    I wonder if we're the only potters who visit slashdot.

  94. Re:Why not use clay? (slightly OT) by 0x0d0a · · Score: 1

    Ah, but the beauty of clay is that it basically has infinite levels of "undo" until you perform a structure commit (e.g., bisque it).

    I disagree. The "undo" you have with clay is roughly equivalent to the eraser in a paint program, not the undo feature. You can poke at it until it approximates what you had a few minutes ago -- mutability remains, but you cannot instantaneously snap back to *exactly* what you just had.

    Clay has a really good interface. However:

    * No undo equivalent.

    * Cannot be duplicated easily.

    * Cannot be transferred to others easily.

    * Computers allow a number of useful transforms to be applied easily -- squashing, resizing, etc. This is not trivial with clay.

    * Computers allow version history to be used.

    * Computers allow a rapid move from prototypes to models used to produce production output.

    * Computers allow physically difficult-to-produce structures to be created.

    * Computers allow color to be manipulated many times, easily.

    * Computers allow side-by-side comparison of variants.

  95. Re:Inexcusable, /. should use open cache or .torre by 0x0d0a · · Score: 1

    Lots of companies provide web hosting services. Not many provide BitTorrent hosting services on their UNIX box.

    (And this is a university, so you can't even argue free market economics :-( )

  96. PS2 game "RAKUGAKI OH-KOKU" uses Teddy by DB_researcher · · Score: 1

    Japanese PS2 game, RAKUGAKI OH-KOKU (Japanese), uses modeling technique of Teddy. It have been sold 100 thousands in Japan. Released at 2003. In Japan, many comic artists(i.e. HIJIRI, Yuki) presents their RAKUGAKI(graffiti) arts in WWW.

  97. Re:Inexcusable, /. should use open cache or .torre by p3d0 · · Score: 1

    He's not talking about slashdot. Take another look.

    --
    Patrick Doyle
    I mod down every jackass who puts his moderation policy in his sig. Oh, wait a sec....
  98. Re:wiat a minute! by Anonymous Coward · · Score: 0

    redundant?!?! I know, the -1 was correct, but fucking redundant? Fuck you mods.

  99. Re:Why not use clay? (slightly OT) by angst_ridden_hipster · · Score: 1

    I'll keep posting on this thread, and damn' be the mods :)

    OK, I'll admit to some exaggeration here. Of course, I'm approaching this from a dilletante perspective, whereas you appear to do serious production work, so I hope I can be forgiven for my presumption.

    I acknowledge the advances you mention. I hadn't even thought about hydraulic presses. I'll even admit to having used some of the Mayco One Stroke encapsulated metal glazes (and I've been amazed to get nice buttercup yellow in Cone 10 reduction). But haven't extrusion techniques have been around for a long time? Didn't the Romans extrude ceramic pipes?

    But anyway, I digress even farther. Maybe my argument is nonsensical -- I suppose one could similarly claim that metalwork is the same today as it was two thousand years ago, but that we just have better equipment and purer ores... Still, it feels like clay is closer to where it was 10,000 years ago in Jiangxi than, say, agriculture or transportation.

    Do you think we'd have an audience to create Slashpot?

    --
    Eloi, Eloi, lema sabachtani?
    www.fogbound.net
  100. Re:Why not use clay? (slightly OT) by knobmaker · · Score: 1
    Still, it feels like clay is closer to where it was 10,000 years ago in Jiangxi than, say, agriculture or transportation.

    Yeah, you're right. I'm just quibbling. I don't know about the Roman pipe deal, but it sounds plausible. I used to extrude with nothing but a tube, a die, and a lever.

    Slashpot? I like it. And you know, there are all sorts of correspondences between the industry based on making useful things out of formless mud and the industry based on making useful information out of formless bits. Both Protean endeavors, and I suppose there was a time when having clay pots (or not) made as big a difference in daily life as having computers does now. Or bigger-- but we haven't seen the end of the computer's effects on daily life. Or even the end of the beginning.

  101. Re: Aartform Curvy 3D by SimonCurvy3D · · Score: 1

    Curvy 3D lets you draw the basic shape of a model with your tablet, two or three lines is usually enough to define the bulk of a shape.

    Then you can add more primitives and smoothly merge them together - much like metaballs but using hand drawn primitives.

    Next you can work into the surfaces, you can paint displacement, colour, bumpmaps directly onto the 3D model. Like ZBrush - but all your shapes stay in full 3D, no 'baking' involved.

    The rendering is excellent, in realtime it handles beautiful lighting, displacement maps and bump maps. You can have effects like strong backlighting or metallic reflections easily, all in realtime.

    And finally you can export the hige res detailed models to 3ds to animate or render in other 3D programs. All the UV's export fine - no need for UV unwrapping - they are already uniform.

    Curvy 3D will ship for $450 in Feb 2004, but watch out for the budget version that will be sub $100!

    www.curvy3d.com