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BBC Argues Games Don't Cause Violence

RandBlade writes "BBC News has an article on the argued link between violent games and real violence. It examines both scientific evidence, different theories and the facts in order to conclude 'that it is trite and irresponsible of ill-informed commentators to claim that games like Grand Theft Auto are central to terrible crime.'" It's good to know that gamers are not all killing machines lying in wait, or that E3 is not the most potentially dangerous convention ever.

398 comments

  1. Nonsense. by grub · · Score: 4, Funny


    I can't agree with their conclusions. Three days after I bought Thief: The Dark Project I was out shopping for a blackjack, dark cloak and rope arrows.

    The rope arrows were a bit hard to find..

    --
    Trolling is a art,
    1. Re:Nonsense. by Xpilot · · Score: 4, Funny

      I can't agree with their conclusions. Three days after I bought Thief: The Dark Project I was out shopping for a blackjack, dark cloak and rope arrows.

      The rope arrows were a bit hard to find..


      Hey that's nothing. Three days after I bought Tetris, I started laying bricks in the garden like crazy.

      --
      "Backups are for wimps. Real men upload their data to an FTP site and have everyone else mirror it." -- Linus Torvalds
    2. Re:Nonsense. by AllUsernamesAreGone · · Score: 4, Funny

      But do they disappear when you complete a line?

    3. Re:Nonsense. by Xpilot · · Score: 4, Funny

      But do they disappear when you complete a line?

      After the first 12 hours of doing it nonstop, yeah, they do!

      --
      "Backups are for wimps. Real men upload their data to an FTP site and have everyone else mirror it." -- Linus Torvalds
    4. Re: Nonsense. by Black+Parrot · · Score: 2, Funny


      > Hey that's nothing. Three days after I bought Tetris, I started laying bricks in the garden like crazy.

      And three days after I got my first compiler, I was writing crappy code!

      --
      Sheesh, evil *and* a jerk. -- Jade
    5. Re:Nonsense. by GreatTeacherMusashi · · Score: 1

      I've always said, Kirby is responsible for obesity, cuz damn no matter how hard you try you can't get the powers of those double cheese fries.....

      --
      You win battles by knowing the enemy's timing, and using a timing which the enemy does not expect. Miyamoto Musashi
    6. Re:Nonsense. by bkhl · · Score: 1

      Yeah, they should make a toolmaking simulation game for assassins/thiefs. Especially those smoke bombs will be a hit with the kids. Now they can make them without bothering their neighbours etc.

    7. Re:Nonsense. by SUB7IME · · Score: 2, Funny

      Please... Instead of 'completing a line,' the preferred nomenclature is 'doing a line'. And yes, doing lines will make most anything disappear.

    8. Re:Nonsense. by Anonymous Coward · · Score: 0

      of course my history of playing "Risk" and "Monopoly" caused me to conqure the world, and keep everyone under my thumb of economic controll -Bill Gates

    9. Re:Nonsense. by iNetRunner · · Score: 1
      But do they disappear when you complete a line?
      After the first 12 hours of doing it nonstop, yeah, they do!
      You live on a swamp, don't you?-) *Or in Irak? I heard that that place was a big quagmire..* Eh.. kroh.. *Now where is that nethack. The latest poll got me craving for it..*
      --
      Store with salt
    10. Re:Nonsense. by Anonymous Coward · · Score: 0
      cuz damn no matter how hard you try you can't get the powers of those double cheese fries.....

      You need to eat more of them. The power of the double cheese fries is to sit there, coated in grease and smelling funny...

  2. Of Course by pagaman · · Score: 5, Funny

    Of course games dont cause violence. Man do I want to kill those people who think it does....

    1. Re:Of Course by Tony+B+Liar · · Score: 1

      HEADLINE: Mary Whitehouse has been found in her bathroom buggering her cat whilst surrounded by the butchered remains of her 4 dobermen. Her son was found dead in the next room, having sustained massive wounds to the abdomen from a shotgun. On the wall written in blood were the words "he didnt make noises like a pig"

    2. Re:Of Course by gaspacho_soup · · Score: 0

      "Guns don't kill people. Kids who play computer games kill people."

    3. Re:Of Course by aled · · Score: 1

      What!? I just bought every violent game hoping to convert from geeky game player into the incredible hulk. Now they tell me it doesn't work!

      --

      "I think this line is mostly filler"
    4. Re:Of Course by supersteve1440 · · Score: 1

      That's from a "Calvin and Hobbes" comic strip.

  3. really by mabhatter654 · · Score: 4, Insightful

    considering most people that live the "Grand Theft" lifestyle probably never even SAW a PS2! ...they are way too poor and screwed up. GTA:VC is mostly a hollywood-syle diversion for spoiled little middle class kids...who wouldn't have the guts to walk down the streets depicted in the game anyway!!!

    1. Re:really by Anonymous Coward · · Score: 5, Insightful

      Columbine anyone?

      Okay you named one tragedy in the last 20 years. Name a couple more. Name some till it rises to the level of crime on a daily basis in the inner city.

    2. Re:really by Canadian_Daemon · · Score: 1

      How many tragedies in the last 20 years does it take? Why can't one be enought to change our mindset? would you rather it repeat itself?

      --
      This sig is definitive. Reality is frequently inaccurate.
    3. Re:really by Anonymous Coward · · Score: 0

      oooh, one really big murder by middle class kids. I know there were other school shootings. But look at the other demographics. I'm sure if you look at the numbers that murders by kids is a drop in the bucket compared to murders by serial killers, nutbags, drunk drivers and sterotypical poor urban folk.

    4. Re:really by Abcd1234 · · Score: 1

      Because unless you can provide more concrete evidence, the statement that '"Spoiled little middle class kids" are the most dangerous demographic out there' is flat out ridiculous, and really nothing more than fear mongering. Hell, by your argument, it's also valid to claim that islamic fundamentalists are the most dangerous demographic out there.

    5. Re:really by Anonymous Coward · · Score: 0

      BS,

      I'm living in student houses where one of the persons is imprissoned for some crime that took 4 policemen in civilian clothes to arrest him for. Haven't seen him for 2 weeks.

      He owns the landlord (a housing company actually) and us hundreds of euro's. People knock on the door because he has debts with them. And he has debts that we only know exists which apperently quite large.

      But besides that, he's got a PS-2, canal+ and is smoking a lot of "wiet". The problem is that he doesn't care about his debts or that he cannot handle money. This is the problem with most of these criminals I guess. Owning or not owning a PS-2 has little to do with this.

      A PS-2 is not that expensive anyway, if you consider the other amounts. And they don't necesarily have to buy (in a legit way) the PS-2 either. Stealing both the PS-2 and GTA will suffice :)

    6. Re:really by Tongue+In+A+Box · · Score: 1

      Just like sysadmins build huge db servers, their normal job is just day to day administration. So while the big GTA king out there steals cars a lot, they occasionall steal a truck full of electronics too.

    7. Re:really by zaffir · · Score: 5, Insightful

      So... two kids, out of the millions in this country that play video games, shoot up their school. Tens of millions of kids play violent video games every day. Two have actually commited real violence. Sure seems like these video games cause problems! Let's just ignore the fact that these kids might have been really fucked in the head.

      Furthermore, my college campus - a place with lots of "spoiled middle class kids" - is the safest campus in the country. 90% of the kids here play video games at least three or four hours a day. Where's all of our crime? If the middle class kids are the most dangerous, why am i not running for my life from crazed GTA players?

      --
      "Upon attaching the waterblock to my penis, I began to notice that I know nothing about computers." -- JRockway
    8. Re:really by Anonymous Coward · · Score: 1, Funny

      Yeah, but if you stole both the PS2 and the GTA, does that make them responsible for your actions?

      Precious, anyone?

    9. Re:really by TheRealMindChild · · Score: 1

      Ignorance like yours is scary my friend. Just because a single vial of life saving syrum ends up being contaminated, doesnt mean one should eliminate the factory, or even "restrict" its obtainanility.

      Because you REALLY DONT know why these kids snapped. You just know that they got some good ideas from a video game... and believe me, had so called video game not thrown some ideas their way, they would have either come up with something equally creative on their own, or borrowed from another source.

      Video games dont kill people... they just give the psyco's more crative ways of doing it.

      --

      "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
    10. Re:really by u-235-sentinel · · Score: 1

      The idea that video games cause violence is sheer rubbish! It's amazing that this idea keeps popping up with nothing to substantiate it. Almost like saying fire causes people go run out and commit arson.

      If video games cause violence then I'm a prime candidate to start running around, stealing cars, firing at people with a gun/rocket launcher, and blow up buildings. Been playing since I was 12 so I must be ready to snap any second now ::grinz::

      Unreal. Where do these people come from anyway :-)

      --
      Has Comcast disconnected your Internet account? Same here. You can read about it at http://comcastissue.blogspot.com
    11. Re:really by dandelion_wine · · Score: 1

      As the man pointed out, the went bowling that morning. Why isn't the blame put there?

    12. Re:really by Kierthos · · Score: 2, Funny

      Tell me about it. I mean, if video games did cause violence, there should have been two Polynesian guys in my dorm enacting Mortal Kombat out on Humanities majors at least once a day. I can't recall a day in two whole semesters where I didn't see them playing that game.

      Kierthos

      --
      Mr. Hu is not a ninja.
    13. Re:really by yomegaman · · Score: 1

      90% play video games 3-4 hours a day? That is ridiculous. Don't you have any classes or homework?

      --
      ...wearing a skin-tight topless leather jumpsuit, with cutaway buttocks and transparent crotch panel.
    14. Re:really by Phroggy · · Score: 1
      --
      $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
      $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
    15. Re:really by bigbigbison · · Score: 1

      Yes exactly, that is why we should outlaw cars. How many people have to die EVERY DAY before these death wagons are outlawed? And that is with it even being illegal for people under a certain age to use them! AND everyone being required to take training!
      Outlaw death wagons now!

      --
      http://www.popularculturegaming.com -- my blog about the culture of videogame players
    16. Re:really by Doug+Neal · · Score: 1

      Two teenagers kill a bunch of their schoolmates with guns and home made bombs. They happened to play violent games and listen to industrial metal. How the hell can any sane person draw the conclusion that it was these things that made them do it? How about the way the awful American high school system rejects anyone who doesn't conform? The way they felt isolated and alienated from everyone else? Sorry but you don't turn into a bloodthirsty killer from just playing games. You have to have those tendencies to begin with. Playing violent games is just something someone like that is likely to do.

    17. Re:really by AdamTheBastard · · Score: 1

      The Chicken or the Egg? Did they play violent computer games cos they were phsyco's or did them playing violent video games make them phsyco's?

    18. Re:really by Doug+Neal · · Score: 1

      In my mind there's no question. It's obviously the former. Either that or completely unrelated, I play violent games and I'm not a violent person at all. I'm sure the same could be said for loads of other people here really.

      Here's an analogous questionn. Does owning a gun make you a killer or does wanting to kill someonee make you more likely to get a gun?

    19. Re:really by mabinogi · · Score: 1

      Why is that ridiculous? there's a lot more people in the world that waste more time than that on TV every day....

      Also living on campus eliminates travels times, and so allows for more free time anyway....

      --
      Advanced users are users too!
  4. Simpsons get it right, again: by another+misanthrope · · Score: 5, Insightful

    Itchy and Scratchy and Marge already covered this:

    Meyers: I did a little research and I discovered a startling thing...
    There was violence in the past, long before cartoons were invented.
    Kent: I see. Fascinating.
    Meyers: Yeah, and know something, Karl? The Crusades, for instance.
    Tremendous violence, many people killed, the darned thing went on for thirty years.
    Kent: And this was before cartoons were invented?
    Meyers: That's right, Kent.
    -- `Smartline', ``Itchy and Scratchy and Marge''

    1. Re:Simpsons get it right, again: by relrelrel · · Score: 2, Insightful

      the cool thing is that you got Score:5, Insightful

      --
      --- any post that takes longer than 20 seconds to write, isn't worth writing
    2. Re:Simpsons get it right, again: by dandelion_wine · · Score: 5, Insightful

      Man, the way those lines were delivered was clearly an indication that this was a parody of the way news interviews simplify complicated issues, scoring cheap, but not decisive, points.

      I'm on the same side here -- I'm from the generation that Dungeons and Dragons would turn into evil, raving, psycho-killers.

      But this whole -- there was __ before -- logic is crap. Maybe *I*, as an individual psycho, decide wholly on the basis of AC/DC lyrics to do some unspeakable act. Fact 1: I'd have to be pretty screwed up to begin with. Fact 2: "There were killers before AC/DC" doesn't really have anything to do with this particular killing, the fact that I strangled him with bells painted red in his own blood. Maybe my natural violent tendencies would have found different expression instead -- maybe I just would have beaten the silly bastard. Who's to say?

      Everybody wants to deny the influence of everything, because absolutely unencumbered free will is a God-given (heh) right. "X determines behaviour" is a straw man, because the real argument is "X influences behaviour". Video games? Not in any way we can measure yet, in terms of violence. Just cause the kids in my elementary school were doing "Street Fighter moves" a few years ago, doesn't mean they wouldn't have been doing Bruce Lee moves a decade or two back.

      But put the "there was violence before" argument in the specious reasoning bin, along with the "I played video games and am not a psycho" anecdote logic, which coincides nicely with "what about Columbine" anecdote logic. Anecdotes prove nothing but what happened in an individual case (if you have insight on it). Leave it to the stats, people. So far, they show no relationship.

    3. Re:Simpsons get it right, again: by Slashdot+Insider · · Score: 1

      Why does Meyer call Kent "Karl" in one line and "Kent" in the other?

    4. Re:Simpsons get it right, again: by Anonymous Coward · · Score: 0

      Actually the crusades lasted ten times longer.

      http://en.wikipedia.org/wiki/Crusade

  5. Quote by Anonymous Coward · · Score: 5, Funny

    "These media types make us out to be dangerous, violent, ready to snap and kill people on a daily basis; which is just a damned, nasty lie - I haven't killed anyone in weeks."

    1. Re:Quote by UserGoogol · · Score: 2, Informative

      For reference, this seems to be a quote from Rodney Caston, also known as "Largo" from Megatokyo, although he hasn't actually worked on the comic in ages. He said it in his rant for Episode 33.

      --
      "Never attribute to malice that which can be adequately explained by stupidity." -- Hanlon's Razor
  6. yet by WormholeFiend · · Score: 5, Insightful

    violent games and the statistically insignificant, high-profile gamer-related violent crime are very popular scapegoats.

    think of the children! especially the ones we don't want to take responsability of raising!

    1. Re:yet by Anonymous Coward · · Score: 0

      I know, heaven forbid that we actually look at the violence of our government and ask ourselves what kind of example THEY set for the children.

      WHY DOESN'T ANYONE THINK ABOUT THE CHILDREN!?

  7. Please think of the children by October_30th · · Score: 5, Insightful
    It examines both scientific evidence, different theories and the facts in order to conclude

    Scientific theories and evidence have never been any good in convincing the hysterical please-think-of-the-children crowd. These people have already made their minds and nothing will change their position.

    --
    The owls are not what they seem
    1. Re:Please think of the children by Trelane · · Score: 4, Insightful
      Scientific theories and evidence have never been any good in convincing the hysterical please-think-of-the-children crowd. These people have already made their minds and nothing will change their position.


      The same can be said of the other party in this debate, fwiw.
      --

      --
      Given enough personal experience, all stereotypes are shallow.
    2. Re:Please think of the children by Anonymous Coward · · Score: 0

      Scientific theories and evidence have never been any good in convincing the hysterical please-think-of-the-children crowd.

      Perhaps a comment from a real member of the "hysterical please-think-of-the-children crowd" is in order?

      I come from a large, homeschooled family, and I have seen the way media affects my younger siblings. The fact is that children are born with a 'blank-slate' view of the world, and feeding them negative values in any form is a bad idea.

      If you can prove otherwise, I'd be more than willing to change my opinon.

      That said, I disdain the idea of the government 'deciding' what games children can buy the same way I hate the fact that, when my dad sent me to buy a copy of matrix reloaded, I had to turn around and drive home because we both forgot that there are laws against 16 yr olds buying R rated movies.

      The fact is that it is the parent's responsibility to filter a child's input - and this generation of parents have (imho) failed fairly thouroughly.

    3. Re:Please think of the children by Anonymous Coward · · Score: 0

      I think part of the issue here is that people don't want to consider scientific theories and evidence compelling. This is a widespread problem in our society, how legitimate is the philosophy of science, and how legitimate is our scientific community? I think you can question the existing community, but it is clear that science as a philosophy beats all others on a practical level.

  8. Re:Wrong by pe1rxq · · Score: 4, Insightful

    Ever thought that the game wasn't the cause of your problems but just a way for them to come out?
    The problem is that some people can be easily influenced, that on itself is a problem, subjecting such kids to mushroom policy isn't going to help....

    Jeroen

    Mushroom policy: Keep them in the dark, Feed them shit and chop their heads off when they look up.

    --
    Secure messaging: http://quickmsg.vreeken.net/
  9. Minister Prime by cloudwilliam · · Score: 0, Redundant

    That seems like a pretty irresponsible conclusion from a widely respected news organization. Has the BBC recently uncovered evidence of Tony Blair's PlayStation 2?

  10. hah by Dogers · · Score: 0

    Games dont cause violence, blasphemous BBC news articles about linux spreading virii do!

    --
    I am a viral sig. Please copy me and help me spread. Thank you.
  11. The videogames are NOT at fault. by cy_a253 · · Score: 5, Insightful

    The people you kill in videogames are not real.

    The danger arises when something goes wrong in someone's mental development and that person comes to believe that people's lives *in reality* are worth nothing, just like in videogames.

    This "sliding" of definition (imaginary people = real people = ok to kill) is NOT caused by videogames. Someone who is mentally unstable enough to kill over a videogame would be triggered as well by violent movies, books or his own violent mental imagery.

    1. Re:The videogames are NOT at fault. by Henry+V+.009 · · Score: 3, Insightful

      But surely a person's "mental development" that you refer to is not entirely biological? Culture plays a large role in crime. Look at the crime boom in the 60s.

      There are a lot of factors that go into whether or not a person turns into a criminal. The media is not the biggest one, but it is not a small one either. And since low IQ is also a very big factor, video games and movies are generally far more dangerous than books will ever be.

    2. Re:The videogames are NOT at fault. by Ai_GuyX · · Score: 1

      I think the general media is a lot more responsible for the "desensitization" of children/people in general. I read somewhere(sadly I don't remember the source) That even though violent crime has gone DOWN in the last several years, reporting of it has gone up well over 1000% It's all they show on the news anymore, and a large majority of parents wouldn't stop their kids from watching the news. I know in my house where I wasn't allowed to watch a PG-13 movie until I was 15, we watched the murders on the news every night.

    3. Re:The videogames are NOT at fault. by owlstead · · Score: 1

      And since low IQ is also a very big factor, video games and movies are generally far more dangerous than books will ever be.

      Can you point to any evidence that IQ has a significant relation to the possibility for a person to be criminal?

      The high IQ crimes are probably white collar crimes mostly. Can't make any popular game or movie on that :).

    4. Re:The videogames are NOT at fault. by Cruciform · · Score: 1

      What crime boom? The amount of violent crime per capita has been dropping for decades in both Canada and the US. The media needs something to sensationalize though.

      Look at the number of people killed by sharks each year. It's such a small number compared to the amount of people who enter the water. Pigs kill more people every year than sharks do. But which looks more dramatic on the news? A huge shark swimming toward a camera, or a pig eating slop in a stall?

      From what we see in the news of Detroit each night, there's nothing but shootings and robberies. But I bet there's lots of residents there who haven't been shot at or robbed in their lifetime.

    5. Re:The videogames are NOT at fault. by Greventls · · Score: 1

      It was mentioned in Bowling For Columbine as well.

    6. Re:The videogames are NOT at fault. by drinkypoo · · Score: 1
      In the end it is the parent's responsibility to keep their children sane regardless of what type of media they're being bombarded with. As a parent it is one's responsibility to ensure that their children know that what they see on TV (etc) is not real, and that frequently it's not cool or a good idea either. (Did you ever see that public safety announcement with the kid who runs out in front of the steam roller to get his ball and turns into a piece of cardboard? That scared the piss out of me, probably literally.) I did however know that it wasn't a real kid because people are full of stuff that will squirt out the sides. Still, it was creepy.

      People have been trying to tie assorted media to bad behavior for a long time; Pornography to sex crimes, violent media to physical abuse, let's not forget music to violence, especially rap. In every case they get the cause and effect backwards. Rap was a music chosen by people living a life that forced them to be violent, rap doesn't make anyone stab or shoot others. It simply doesn't work that way. By the same token, people (myself included) play violent games because, on some level, they are violent. The game doesn't make them that way.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    7. Re:The videogames are NOT at fault. by Anonymous Coward · · Score: 0
      The high IQ crimes are probably white collar crimes mostly. Can't make any popular game or movie on that :).

      Yeah, the CEO won't like you doing that

    8. Re:The videogames are NOT at fault. by Artifakt · · Score: 1

      IQ definitely has a strong relationship to the chance the criminal gets convicted. The only other factor that has similar impact is economic status. There are even some theories about why this should be a meaningful, cause and effect type relationship for both cases. Problem is, that makes it very difficult to prove anything at all about the relationship of IQ and crime if we include criminals who haven't gotten caught. In the same way, its hard to find anything meaningful in our data on the relationships of social class and crime if we look at only the non-economic aspects of class.

      --
      Who is John Cabal?
    9. Re:The videogames are NOT at fault. by Anonymous Coward · · Score: 0

      The danger arises when something goes wrong in someone's mental development and that person comes to believe that people's lives *in reality* are worth nothing, just like in videogames.

      This is basically how it is. I hang out at a friends house occasionally, and his family has some friends who come over with their kid (9 years old), who doesn't seem to know wrong from right. First of all, his mom bought him GTA for the PS2 when he was 8 (?!!?), and doesn't seem to give a shit. I have also seen him do things like throwing a tennis ball at people when they aren't looking, as if he doesn't even know wrong from right. His mom tried to tell him to stop doing it, and she started laughing when scolding him. Of course he starts laughing too and thinks that theres nothing wrong with what he is doing. And of course this has nothing to do (directly atleast) with him playing GTA, but it all has to do with how he is raised. Frankly, his mom doesn't give a shit. Parents lack of concern is the root of the problem in almost every single case.

    10. Re:The videogames are NOT at fault. by Anonymous Coward · · Score: 0

      And since low IQ is also a very big factor, video games and movies are generally far more dangerous than books will ever be.

      How about the IQ of the parents? In most cases it is dipshit parents who let their kids play the games when they are too young, or don't let them know the difference between a game and real life. Games and Movies aren't going anywhere, so its about time that parents raise their kids to be more responsible for their actions.

  12. Motivations by johnhennessy · · Score: 5, Insightful

    You often hear people claiming that games/films influenced their actions but at the end of the day its a cop out for taking responsibility for their own actions.

    People have been taking inspiration from Art for years - whether film, books, or in more recent time you could claim video games. No one forces people to read these books, watch these films or play these games - they choose to. If someone decides to go nuts, its their own personal decision - a game doesn't make that decision for them. Now the manner in which they go nuts - thats a different story.

    --
    [ Monday is a terrible way to spend one seventh of your life. ]
    1. Re:Motivations by yuud · · Score: 1

      I know what you're saying, but I think the main thing is that they _are_ nuts and so don't have full control over their decision making. However you coul d argue that such people should be supervised if they are mentalled challenged.

  13. Re:Sorta apology from BCC? by fafaforza · · Score: 5, Funny

    C'mon. If you're a gamer, Linux is the last platform you look to, right after Windows, consoles, handhelds, cards, dice, and watching paint dry.

  14. Metrics ... Foundation? by handy_vandal · · Score: 1

    "Social, cultural, ethical and neurobiological issues remain in ... a tangle ... Before such accusations [terrible crime] are explicitly made, more credible work has to be done in this area. Scientific conclusions may well remain elusive for decades."

    More credible work? Maybe ... Asimov's Foundation?

    How far can psycho/socio metrics go?

    -kgj

    --
    -kgj
  15. Re:Sorta apology from BCC? by PhoenixFlare · · Score: 4, Interesting

    Umm, i'm not really sure about that.

    I'll probably get blasted for stereotyping here, but many of the "hardcore" linux users and programmers i've observed don't seem to really see the point of/don't want to play video/computer games.

    I think that's one reason why some people can't fathom somebody staying with Windows - Linux may rox0r in almost every other way possible, but when it comes to just being able to grab any old game off the shelf and play it, it's just not there yet. Some people just aren't willing to give that up, no matter how bad Windows' other faults may be.

  16. Games just desensitize children to violence by MonkeysKickAss · · Score: 5, Insightful

    Games do not cause violence but they do desensitize children to violence and they don't take crimes of violence serious. When they play wrestling games they usually will imitate the wrestling moves and hurt someone without realizing it.

    --
    MonkeysKickAss
    1. Re:Games just desensitize children to violence by Anonymous Coward · · Score: 0

      This also applies to TV. There are plenty of "kids" shows which show very violent imagery, from power rangers blowing up monsters and having kung-fu fights, to the old school wile e. cyote trying to off the road runner.

      All very violent, but somehow I don't hear the "oh god think of the children" trying to ban these. Oh wait, they're on TV, violence is OK on TV, just no Nipples.

    2. Re:Games just desensitize children to violence by stocke2 · · Score: 1

      give me a break, when we were kids we did things much worse than some wrestling moves. Kids do not need video games or movies to do this stuff.

      --
      A Smith & Wesson beats four aces -- Murphy's Law of Poker
    3. Re:Games just desensitize children to violence by Scrameustache · · Score: 1

      When they play wrestling games they usually will imitate the wrestling moves and hurt someone without realizing it.

      As opposed to when they watch it on tv?

      These are the same kids that will push others down the stairs because they think it'll be funny. Just because the lil' psychos choose to imitate their violence from things they've seen does not in any way mean that they woulnd't have been violent if they hadn't seen it.

      --

      You can't take the sky from me...

    4. Re:Games just desensitize children to violence by Inv8r+Zim · · Score: 2, Insightful

      "but they do desensitize children to violence"

      I think video games might desensitize children to video game violence, but there's little chance a child's reaction to real-world violence would be greatly affected. The two experiences are fundamentally different. Imagine the difference between seeing a castle made of Legos in a toy store and going to Buckingham Palace. If a child acts out a video game and hurts someone, that child was already capable of violence.

    5. Re:Games just desensitize children to violence by drinkypoo · · Score: 1

      Kids used to fight and wrestle before wrestling was on TV or in video games. Most of those moves are so goofy that if you tried to use them on someone the only person you would hurt is yourself. Arguably, wrestling on TV and in video games actually prevents kids from hurting one another, and makes them injure themselves. (I've seen it happen.) Not that kids weren't hurting themselves BEFORE that stuff, either. They were just doing it by running and tripping, or falling of stuff, rather than trying to whip out a pile driver on some kid bigger than them because they think it's a cool sekrit move!

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:Games just desensitize children to violence by Doodleman3 · · Score: 1

      Maybe if they have been desensitized to violence and it doesn't effect them as much anymore then when somthing violent happens they will be able to look past the hystaria of what it was that happened and be able to calmly begin see why it happened.

      --
      Never Underestimate A Human Being
    7. Re:Games just desensitize children to violence by Anonymous Coward · · Score: 0

      That's exactly what I think !

    8. Re:Games just desensitize children to violence by NanoGator · · Score: 1

      "Games do not cause violence but they do desensitize children to violence and they don't take crimes of violence serious."

      This only goes to a certain extent. I've played every violent game and watched every violent video ever made, Rotten.com still sickens me.

      "When they play wrestling games they usually will imitate the wrestling moves and hurt someone without realizing it."

      I think wrestling that you see on TV is more likely to cause this, but that's a detail that doesn't interfere with your point. I would like to point out, though, that if you show a graph of imitated wrestling injuries and compare it to the popularity of wrestling games you're not going to find a similar curve.

      --
      "Derp de derp."
    9. Re:Games just desensitize children to violence by Anonymous Coward · · Score: 0

      When I first play wolfenstein 3d, I found it very disgusting, but I was curious and continued to play ... I continued by playing Doom, Quake, etc. etc. etc.
      Today, I could play every violent video games with no problem at all. Killing people in these games doesn't make me feel bad. I even enjoy it !
      So I think your opinion is correct ! When I showed one violent game to my wife, she's terrified because she never played (and viewed) such games before.

      I sincerely would like to have never played such games ...

      Matthieu

    10. Re:Games just desensitize children to violence by blaksaga · · Score: 0

      All kids wrestle and hurt each other at least once in their lives...whether they have played WWE Raw Slamtastic Kickboxing Nunchuck Edition or not. Kids should know what is right and wrong...what is real and what is not. If they fail to understand these things...it is the fault of their teachers(parents) for not teaching them proper behavior. Stop pointing the finger damn it! :P

  17. Weak article by Mostly+a+lurker · · Score: 4, Insightful

    I am emotionally in favour of the notion that games do not influence real life behaviour. The article, however, is mostly fluff. There is no concrete backup for any of the statements made. I remain unsure as to whether (and if so to what degree) games role playing can bring out violent behaviour.

    1. Re:Weak article by Patrik_AKA_RedX · · Score: 1

      I believe games can make it easier to use real life violence, but I strongly doubt games would be the sole cause of someone "going Postal".
      It's more easy to blame a violent game than to take responsibility for your actions, or to look for the real cause, because the real cause would probably be a complex mixture of numerouse influences and experiences throughout someone's life.

    2. Re:Weak article by queen+of+everything · · Score: 1

      When I was a kid, my brother and I fought constantly and visiously. For Christmas one year we got an atari. Then all the energy spent fighting went into getting that frog across the road.

      It never gave me the urge to steal my mom's car and go run over animals...

      --
      "Wisdom is not a product of schooling but of the life-long attempt to acquire it." -Albert Einstein
    3. Re:Weak article by 26199 · · Score: 1

      I agree... this is no more a respectable article than the one blaming MyDoom on the Linux community. It's just an opinion piece portrayed as fact.

      Come on BBC, you can do better than this...

  18. blame someone by stocke2 · · Score: 5, Insightful

    the big problem is no one wants to take responsibility for their actions, and some parents don't want to take responsibility for not teaching their kids well. The easiest thing for these people to do is blame someone else....and video games are just really convenient.

    --
    A Smith & Wesson beats four aces -- Murphy's Law of Poker
    1. Re:blame someone by p2sam · · Score: 1

      South Park got this covered already: Blame Canada!!

    2. Re:blame someone by Anonymous Coward · · Score: 0

      Its much more comfortable to believe that little Johnny has been lead astray by X, then to believe that its simply his nature to be evil/ an asshole.

      X = video games, movies, rock and roll, pot, comic books or whatever they feel like scapegoating

  19. Re:Paid by MS? Watch me now: *YAWN* by Anonymous Coward · · Score: 0

    odd thing is that I dont see a current MS os on there (and MS doesnt sell DOS anymore, so thats a moot point).

    eat it, lunix zealot

  20. Re:Offtopic as hell: Gay Penguins by Anonymous Coward · · Score: 0, Offtopic
    And that is supposed to be news?!

    Biologists and naturalists have known about this for ages.

    I've never quite understood why homophobes like Dr. Laura have been able to claim that homosexuality is not natural because animals do not engage in it.

    Now with this "new" evidence, they'll probably just spin it in another way: "it's filthy because animals do it!".

  21. BBC does NOT argue games don't cause violence by geeber · · Score: 5, Informative

    In fact if you read the article, the author only takes the controversial stance that more study is required, and no conclusion can be reached yet.

    Basicly the guy says that there is no clear winner in the evolution vs enviroment debate. Then he uses Canada and Japan, where violence in games is common but murder is much more rare than the US, as an example to counter the situation in the U.S. It's a much more reasoned article than the sentationalistic headline would lead one to believe.

    1. Re:BBC does NOT argue games don't cause violence by Anonymous Coward · · Score: 0

      The burden of proof is on the side that claims that VGs do cause violence. You can't prove they don't cause violence just like you can't prove someone didn't commit a crime. The BBC isn't saying "innocent" they are saying "not guilty".

    2. Re:BBC does NOT argue games don't cause violence by shepd · · Score: 1

      >You can't prove they don't cause violence just like you can't prove someone didn't commit a crime.

      While proving a negative is difficult, it isn't impossible like high school science would like you to believe. :-) [No, not accusing you of anything, don't worry!]

      For example, say you are charged with bombing a car. If, down the road, someone finds that car in perfect condition, then you have proof the crime wasn't comitted.

      Same thing with video evidence, etc. Sure, there's the argument it could be faked. But that doesn't hold water any more than evidence proving a positive being faked.

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
  22. Kids != Adults by Anonymous Coward · · Score: 2, Interesting

    The Beeb's argument is based on the assumption that kids don't play M-rated games just as they don't see R-rated movies. I think that's completely false. For one thing, any parent that shares the common Slashdot opinion that video games don't negatively affect youth should have no compunction against buying M-rated games for their kids. Add to that the large number of clueless parents that stampede on malls in the winter, buying games willy-nilly, and you have a problem.

    I think M-rated games don't influence adults negatively, but kids, with their growing, unwrinkled brains? I think there's a problem, or at least I suspect there could be one, and don't want to risk having to deal with the resultant society after the experiment's over in 15 years.

    1. Re:Kids != Adults by Anonymous Coward · · Score: 1, Interesting

      Remind me not to moderate in article like this one again...

      Anyway, I think that is a fair assumption to make. The video game industry is doing everything that anyone can expect to police themselves. They have a rating system that is compatible with the MPAA rating system, and retailers that refuese sales based on ratings. If a kid plays a M-rated game, the blame lies on the parent's shoulder. Ignorance isn't an excuse, as words like "Teen" and "Mature" are printed on the rating label. There comes a point where a parent has to stop being friend and start being a parent.

  23. Re:Sorta apology from BCC? by johnhennessy · · Score: 1

    I'd imagine you meant BBC.

    I'm sure BCC has something to do with email, but I could be wrong. :)

    --
    [ Monday is a terrible way to spend one seventh of your life. ]
  24. It's just a bunch of BS by Zordas · · Score: 4, Insightful

    I've herd these arguments all my life and I just have one question. What video game did Hitler or Stalin play ?

    1. Re: It's just a bunch of BS by Black+Parrot · · Score: 5, Funny


      > I've herd these arguments all my life and I just have one question. What video game did Hitler or Stalin play ?

      Panzer General.

      --
      Sheesh, evil *and* a jerk. -- Jade
    2. Re: It's just a bunch of BS by Zordas · · Score: 1

      LOL ... Good Comeback !!

    3. Re:It's just a bunch of BS by GarfBond · · Score: 1

      "In the 30s, Hitler, Czechoslovakia, Poland, France, World War II -- the Russian front, not a good idea! Hitler never played Risk when he was a kid! Cause you know, playing Risk, you could never hold on to Asia. That Asian-Eastern European area, you could never hold it, could you? Seven extra men at the beginning of every go, but you couldn't fucking hold it!" --Eddie Izzard

    4. Re: It's just a bunch of BS by OtakuHawk · · Score: 1

      And I bet you neither of them would have never gotten past the first level. Both were horrible military commanders.

    5. Re:It's just a bunch of BS by iNetRunner · · Score: 1
      I've herd these arguments all my life and I just have one question. What video game did Hitler or Stalin play ?
      They thought the whole World was a game? Those LARP players can be scary too..
      --
      Store with salt
  25. proper object of regulation? by ir0b0t · · Score: 5, Insightful

    There is a well-documented connection between actual guns and violence. Yet many would prefer to regulate simulated guns and simulated violence.

    Despite studies of this nature, I worry that there will continue to be resistance (in the Western US at least) to *any* type of regulatory initiative directed at actual guns, no matter how reasonable.

    Its also troubling because regulation of simulated violence presents a greater burden and risk to principles of free speech and expression --- without any corresponding social benefit except for those who object to the content of the games being regulated.

    --
    I'm laughing at clouds.
    1. Re:proper object of regulation? by Anonymous Coward · · Score: 0
      I worry that there will continue to be resistance (in the Western US at least) to *any* type of regulatory initiative directed at actual guns, no matter how reasonable.


      Which of the 20,000+ plus existing laws regulating firearms (At least in the US) aren't working?
    2. Re:proper object of regulation? by stocke2 · · Score: 1

      in case you missed somthing there is also a documented relation to real guns in the hands of citizens and a decrease in violent crime.

      --
      A Smith & Wesson beats four aces -- Murphy's Law of Poker
    3. Re:proper object of regulation? by deacon · · Score: 2, Insightful
      There is a well-documented connection between actual guns and violence

      Correct.

      It has been repeatedly shown that taking guns away from law-abiding citizens makes them easy targets for violent criminals, who, by definition, do not obey laws, including gun regulation laws.

      Just picking an example at random, the University of Arizona is a gun-free zone, which did nothing to preventthe shooting there.

    4. Re:proper object of regulation? by the+arbiter · · Score: 1, Informative

      News flash, ir0b0t...the connection is that in the states with the least gun regulation, the violent crime rates are lowest. I know that you don't want to accept this, and will write me off breezily as just another gun nut, but it's true. While I do buy the argument that a populace without any firearms whatsoever would be a less dangerous one, the sad fact of the matter is that world doesn't exist. Today, there are 400 million firearms in the US. When you ban law-abiding citizens from gun ownership, you really do create a society where only the criminals have guns. And I'm not willing to be a defenseless target, thank you. Why do you insist that I should be one?

      --
      Boycott everything - they're all trying to fuck you one way or another
    5. Re:proper object of regulation? by Trelane · · Score: 1
      Just picking an example at random, the University of Arizona is a gun-free zone, which did nothing to preventthe shooting there.


      There's one thing lacking in the evidence provided to back up your argument: while you cited evidence (and there's plenty) of cases where unarmed citizens failed to prevent violence, you do not cite cases where armed citizens succeeded in preventing violence.

      Said evidence would be much more informative, esp. if provided with a study comparing the death toll under the different scenaria.
      --

      --
      Given enough personal experience, all stereotypes are shallow.
    6. Re:proper object of regulation? by rblum · · Score: 2, Interesting

      It has been repeatedly shown that taking guns away from law-abiding citizens makes them easy targets for violent criminals, who, by definition, do not obey laws, including gun regulation laws.

      And yet, many countries do just well with gun regulation. Maybe it's time the good old US of A look past gun regulation and at culture.

      I'm an immigrant to the States, and one thing that really surprised me is the general level of agressiveness. And it's contagious - I find that I'm getting more agressive, too.

      So what about the USA makes people agressive, that's the main question. Not who can get guns how fast.

      (Just for the record, I'm pro-gun control: Use both hands when shooting).

    7. Re:proper object of regulation? by Anonymous Coward · · Score: 0

      show us this document

    8. Re:proper object of regulation? by Herkules · · Score: 0

      Maybe an anger problem and guns are not a good mix =)

      --
      CIA Factbook 2002 (US):"Since 1975, practically all the gains in household income have gone to the top 20% of households
    9. Re:proper object of regulation? by Anonymous Coward · · Score: 0

      Just picking an example at random

      Who are you trying to fool? "At random"? Get real.

    10. Re:proper object of regulation? by elainerd · · Score: 2, Insightful

      No sir. There is a well documented connection between actual violent people and violence. Guns are inanimate objects they don't make you do violence (ever read Terry Pratchett's Men at Arms). I have never seen actual violence (aside from documentaries) from a gun and only seen it simulated on Hollywood and videogames. I live in America and in the area I live in gun ownership is very high. If what you say is true why am I so comfortable when so many of my neighbors own guns. Maybe the media and "thinktank" groups you are listening to need to be a bit more honest about their propag^h^h^h^h^h Studies. Wouldn't it be real nice though if we could just blame inanimate objects for human failings.

      --
      Faith: Belief in Truth. Superstition: Belief in Falsehood.
    11. Re:proper object of regulation? by pi42 · · Score: 2, Informative

      Check out these links:

      A 1999 article from the Wall Street Journal with several examples. A quick excerpt:

      Similar precedents exist in the U.S. In 1997, 16-year-old Luke Woodham entered Pearl High School in Pearl, Miss., armed with his estranged father's hunting rifle and dozens of cartridges. When Woodham opened fire, vice principal Joel Myrick sprinted to the parking lot, grabbed a Colt .45 automatic pistol from his truck and forced the gunman to surrender by pointing the gun at his head. This limited the casualties to two students killed and seven wounded. In 1998, Andrew Wurst, 14, opened fire on an eighth-grade graduation dance in Edinboro, Pa. The owner of the banquet hall where the dance was being held grabbed a shotgun from his office and quickly confronted Wurst, who dropped his gun. The toll was thus limited to one slain teacher and two wounded students.


      Another from CNN in 2001.

      I think that there is some truth to the idea that the media doesn't cover cases when guns stop deaths as much as when they cause deaths. It's hard to call.

    12. Re:proper object of regulation? by tmortn · · Score: 1

      No they just generally gloss over how the event ended and focus ont the deaths involved. If it bleeds it leads. They don't want to talk about violent crime averted. They want to talk about what slipped through the wicket.

      --
      I don't ask you to be me. I only ask you not expect me to be you.
    13. Re:proper object of regulation? by Rallion · · Score: 1

      If somebody tries to shoot you but then you shoot them first, it doesn't count as a 'violent crime.' But still, maybe it would have been better if nothing had happened at all.

      Honestly, I couldn't care less about what people consider to be a crime. Decreasing 'crime' is not something I care about. Cutting back on real violence, though, that I would like.

    14. Re:proper object of regulation? by Anonymous Coward · · Score: 0

      From where I sit, it appears that there are two reasons that criminals in the US have guns:

      1. Guns are widely available, so a criminal can easily get one.

      2. Because so many of the people in the US carry guns, it is not safe to be a criminal unless you are armed.

      Believe it or not, there are a great many countries in the world where the criminals carry only pocket-knives!

      I have visited the US, and I find it a very frightening place to be. The good guys have guns, the bad guys have guns. Better to cancel the whole arms race, if you ask me.

    15. Re:proper object of regulation? by Trelane · · Score: 1

      Danke. Was exactly what I was asking for.

      --

      --
      Given enough personal experience, all stereotypes are shallow.
    16. Re:proper object of regulation? by Anonymous Coward · · Score: 0

      But in each of the stories cited there, people were killed and injured with guns, where they wouldn't have been killed in the absence of guns! If a gun had not been available to start with, there would have been no shooting at all.

    17. Re:proper object of regulation? by tmortn · · Score: 1

      Go rent bowling for columbine.

      Guns are not necesarrily the driver. The prime example shown in that documentary is Canada which has a higher gun per capita than the states and yet a small fraction of the gun crime.

      Disclaimer: I far from agree with Moore on everything he says. But his implied significance of the news media in engendering a society of violence is one continually swept under the rug by the '5th estate'. After all no one likes telling on themselves... no indeed, its better to whip up the violence in fiction and video games rather than talk about the display of the carnage of real life violence because its 'The News'.

      In the end I agree it plays a role. but in and of itself it is too simple. Somone else pointed out how the war on drugs crime stats resemebled the spike of crime during prohibition. Its like most anything, the more you dig into it the more complex it gets.

      --
      I don't ask you to be me. I only ask you not expect me to be you.
    18. Re:proper object of regulation? by stocke2 · · Score: 1

      check on the crime rates in states before they instituted concealed carry laws and then after...take florida for example, look at when they do interviews with convicted criminals and they ask would they have broken into a house or mugged someone that they knew had a gun, would they do it....far and away they say no. do some research of your own it has been on news time and again, but you have to look for it because some media outlets do not like to report it. http://www.ssaa.org.au/lott2.html http://news.bbc.co.uk/1/hi/uk/1440764.stm http://www.american-partisan.com/cols/blanks/08140 0.htm http://www.calvertinstitute.org/issue/9708/cib9708 c.htm there are pleanty more to look at...also the FBI tracks crime rates and I think they may track gun ownership or regulation...I know someone else does....check it out. maybe now you can start thinkint critically instead of reaclively

      --
      A Smith & Wesson beats four aces -- Murphy's Law of Poker
    19. Re:proper object of regulation? by Anonymous Coward · · Score: 0

      Guys.

      It doesn't matter.

      Remember: Correlation does not imply causation.

      In science we have these things we call "other factors." I think they may be important here. Let's not ignore them.

    20. Re:proper object of regulation? by Anonymous Coward · · Score: 0

      Of course the gun-free policy of the University of Arizona did not prevent a shooting. It is very easy to get a gun into the university of Arizona.

      Now, if there were only a very few guns - tightly controlled ones - in the United States of America, then I think you'll find considerably fewer guns at the university of Arazona, and that there are a lot less of those nasty shootings. Look overseas for statistical evidence. Less guns, less ammunition, less shooting.

    21. Re:proper object of regulation? by ir0b0t · · Score: 1

      More food for thought on this issue for fellow /.'ers: The Brady Campaign maintains factual information on gun violence issues. There are also some well researched issue briefs on child access to guns, sale of assault weapons, concealed weapon statutes and other aspects of state and federal gun policy.

      --
      I'm laughing at clouds.
    22. Re:proper object of regulation? by elainerd · · Score: 1

      The Brady Campaign? Looking to the Brady Campaign for objective views on any issue related to firearms is like asking NAMBLA for an unbiased viewpoint on child pornography.
      You might as well ask VPC, Sen. Chuck Schumer, or anyone else who makes their living by frightening people, about their views on firearms as all of these groups have the agenda to disarm Americans despite The Facts.
      Do people die in firearm related deaths? Yes.
      Many other inanimate objects are involved in mortality rates including 5 gallon buckets filled with water and operating room tables.
      We have statistics taken by the many Federal departments, try CDC.gov or the FBI's and DOJ's statistics.

      --
      Faith: Belief in Truth. Superstition: Belief in Falsehood.
    23. Re:proper object of regulation? by elainerd · · Score: 1

      If guns didn't exist people who want to kill people would still find a way. Human beings are fragile.
      Shooting != killing.
      Shooting is sending a projectile at a target. It happens billions of times per year here in the USA with no one getting hurt at all.

      --
      Faith: Belief in Truth. Superstition: Belief in Falsehood.
    24. Re:proper object of regulation? by ir0b0t · · Score: 1

      I agree that the doj, cdc and fbi are good spots for additional gun violence statistics. . . . Any law enforcement agency actually, esp. on topic of domestic homicide.

      --
      I'm laughing at clouds.
    25. Re:proper object of regulation? by MechaStreisand · · Score: 1
      If somebody tries to shoot you but then you shoot them first, it doesn't count as a 'violent crime.' But still, maybe it would have been better if nothing had happened at all.
      What the hell do you mean by maybe? If it is indeed not a 'violent crime', then not only has no wrong been committed, but a violent criminal has been shot and hopefully killed! This is a good thing! Or would you rather that violent criminals remain alive?
      --
      Disclaimer: IANAL. This post is, however, legal advice, and creates an attorney-client relationship.
  26. Back in my day... by Anonymous Coward · · Score: 0

    ...I learned my violence from wholesome shows like Monty Python and Fawlty Towers. My poor brother Manuel might beg to differ though on the wholesome part.

  27. True! by Anonymous Coward · · Score: 3, Funny

    "If computer games had affected my generation as kids we'd be running around in dark rooms, munching pills and listening to repetitive music."

    1. Re:True! by Anonymous Coward · · Score: 0

      Hmmm, then again maybe games do have an impact afterall ;-)

    2. Re:True! by PakProtector · · Score: 4, Funny

      The Correct Quote is: "Videogames don't affect kids. If Pacman affected us as kids we'd spend all our time running around in darkened rooms muching magic pills and listening to repetative electronic music."

      I'm told its attributed to the VP of Capcom's Marketing Department circa 1989.

      --

      Edward@Tomato - /home/Edward/ man woman
      man: no entry for woman in the manual.
      "Qua!?"

    3. Re:True! by Jeff+DeMaagd · · Score: 1

      So true!

      Excuse me, I'm off to a rave!

    4. Re:True! by TheLoneDanger · · Score: 2, Informative

      I'm told its attributed to the VP of Capcom's Marketing Department circa 1989.

      I'm pretty sure this is BS. It's funny, but if you check through google, you'll see that this "quote" is attributed to several different people, for example Kristian Wilson, CEO of Nintendo (not sure if there ever was a Kristian Wilson) and Steven Poole. And not all of the quotes call them "magic pills" or refer to the music as electronic (some just say repetitive music).

      I seem to recall that this was debunked in one of the urban legend pages, and this was posted in a Slashdot discussion as well. I'd be grateful if someone could find that for us, please. Frankly, it's probably just a clever quote someone on the net came up with, because it is simply too perfect a quote, which also can not be found in any (dead tree) written source.

      --

      "But I trust in the people's capacity for reflection, rage and rebellion." -Oscar Olivera
    5. Re:True! by AmoebafromSweden · · Score: 1

      Quote:
      >The Correct Quote is: "Videogames don't affect kids. If Pacman affected us as kids we'd spend all our time running around in darkened rooms muching magic pills and listening to repetative electronic music."

      Have you ever heard of Raves?

  28. Re:Sorta apology from BCC? by Anonymous Coward · · Score: 0

    Grab any game off the shelf and play it.

    Stop spreading lies about Linux gaming support because it is just as good as Windows for games, in fact better because you can optimize your software for the hardware for more speed

  29. I've been playing..... by Pure+Diluted+Reality · · Score: 5, Funny

    Solitare for years. No violence to date.

    1. Re:I've been playing..... by Anonymous Coward · · Score: 0
      Solitare for years. No violence to date.

      But you're still a lonely man.

    2. Re:I've been playing..... by Anonymous Coward · · Score: 0

      Masturbate much?

    3. Re:I've been playing..... by Artifakt · · Score: 1

      Try minesweeper!

      --
      Who is John Cabal?
    4. Re:I've been playing..... by iNetRunner · · Score: 1
      Try minesweeper!
      Yeah. Now there is a great game, and the only one you can kill is yourself! *Malnurishment? Well, that or I suppose someone else might be on the line if you happen to work at the ER or the fire station..*
      --
      Store with salt
  30. Re: Wrong by Black+Parrot · · Score: 2, Funny


    > I was once a fervent KILLER in 3D on-line multiplayer blood&splash games. And let me tell you - it DOES influence you. Negatively.

    Yeah, now you're a Slashdot poster!

    --
    Sheesh, evil *and* a jerk. -- Jade
  31. What Did You Expect from the BBC ? by tealover · · Score: 0, Offtopic

    Their left-leaning social values tend to permeate their news and commentary coverage in most areas. Their conclusion is not surprising in the least.

    I used to respect the BBC when they were a serious news organization but they now appear to believe that they are an agent of populist social change.

    --
    -- You see, there would be these conclusions that you could jump to
    1. Re:What Did You Expect from the BBC ? by tealover · · Score: 1, Offtopic

      The person who modd'd me down is indicative of the BBC mentatlity that filters "news" through its left-leaning prism. Anything that contradicts that prism is attacked. Not even the PM of Britain is safe from those attacks, so I certainly don't expect any better.

      --
      -- You see, there would be these conclusions that you could jump to
    2. Re:What Did You Expect from the BBC ? by Anonymous Coward · · Score: 0

      I suppose the American headline would of read "Games make YOU KILL".

    3. Re:What Did You Expect from the BBC ? by tealover · · Score: 2, Informative

      I'm not familiar with the "American" news organization.

      In America, news organizations are private institutions that do not receive public funding.

      --
      -- You see, there would be these conclusions that you could jump to
    4. Re:What Did You Expect from the BBC ? by Trelane · · Score: 1
      the BBC mentatlity that filters "news" through its left-leaning prism.


      Very true, in my experience. The moment that brought it home to me was when I was listening to the BBC on the radio. First up was an interview with a VP of Napster (IIRC; some Napster bigwig anyway). The interviewer twisted the VP this way and that especially on DRM, never giving an inch.

      Second interview was with an AIDS activist/researcher about the Vatican's stance that condoms aren't safe for birth control nor for AIDS prevention (since they claim that the condoms have holes to let sperm and especially the HIV through). There was no other party to this, and they both were critical of the Vatican's claims. The interviewer seemed to be treating the activist/researcher (I for get what all he was) as a fellow in a pub chat, discussing their common thoughts.

      Nobody (in my experience) tells things without a slant. The best you can do is inform yourself from many varied sources, keeping track of their slant. Then you can balance them and figure out where they point.
      --

      --
      Given enough personal experience, all stereotypes are shallow.
    5. Re:What Did You Expect from the BBC ? by Rallion · · Score: 1

      Yeah, that's right. Here they barely even have to pretend to be fair and neutral.

      THe article didn't reach much of a 'conclusion' anyway, it just raised questions.

    6. Re:What Did You Expect from the BBC ? by Anonymous Coward · · Score: 0

      Think about it. If a public funded "news" arganization went around with anything other than a left slant then it would soon argue itself out of funding. Can you immagine Paxman asking Jowell "Why are the british people forced to pay for this junk?"

    7. Re:What Did You Expect from the BBC ? by WildBeast · · Score: 1

      So do many news organisations in the UK, except for BBC of course. Are you saying that one public funded news organisation is bad? I'd agree if they all where but they're not.

  32. Remember Timothy McVeigh? by Anonymous Coward · · Score: 1, Interesting

    People said the same thing about "The Turner Diaries" (a novel about a racist White resistance bombing a federal building with a truck full of manure-based explosives in order to provoke a race war).

  33. Sums it up nicely by dberton · · Score: 5, Funny

    "There's so much comedy on television.
    Does that cause comedy in the streets?" -- Dick Cavett

  34. It's the BBC *NEWS* service... by DrMindWarp · · Score: 4, Insightful
    ...so it doesn't argue anything!

    It's reporters might discuss the issues but the BBC itself is not putting forward any of it's own ideas.

    Can't Slashdot distinguish the message from the messengers ?

  35. Just violence? by Anonymous Coward · · Score: 1, Interesting

    It seems a bit narrow minded just to look at violence really. What about other skills that may be gleaned from games. Is spatial awareness genetic or the result of playing games? How about risk management, resource management and decision making?

    If someone is of a violent disposition, then games will satisfy their need for violence to a degree, although you cold argue that they won't be fully satisfied until they experience violence in real life. After all, computer games never give you a full experience - people who love football will much prefer to go out and play football than stay in an play FIFA Soccer 2004.

    Extrapolating it from games and violence a bit, the BBC also has a story about porn sites. In the same way maladjusted people view violent games as somehow approving of violence as a whole, immersing yourself in websites that promote strange fetishes is likely to have an affect on your wellbeing, maybe even taking you to a point where it's ok and perfectly acceptable to do things that don't fit in with the rest of society; murder, rape, violence, stealing cars etc...

    Ironically, for me, violent games are a way to let off steam. I'm sure if they were banned we wouldn't see a drop in violent crime, school shootings etc. But for me, I'd have to look for new ways of letting off aggression and anger after a bad day at work, or whatever...

  36. In the words of Eddie Izzard by luckyguesser · · Score: 2

    In the words of the very funny British "executive transvestite, thank'you" stand-up comedian: " They say that guns don't people, people kill people- but I think the gun helps, y'know?"

    --


    The power of Christ compiles you.
    A Random Blog
  37. OK, OK, they don't cause violence but... by Cthefuture · · Score: 2, Insightful

    Like so many things out there that people try to link to certain behaviours there is a certain amount of truth to it.

    Be it music, TV, games, whatever, they all have some effect on most people and more of an effect on others. So if someone has tendencies towards violence then violent games may help fuel that fire. Not that they wouldn't be violent without the game, but the game probably doesn't help.

    I remember my teenage years and I remember thinking that such-and-such doesn't effect me. However, looking back I can see that certain things helped justify unhealthy behavious and so I continued to do things that ended up hurting me in the end. Again, this is not to say that I would not have ever done anything like that anyway but having those fuels definately made it easier.

    It would be better if people could take notice of what effects them and not do those things (be it alcohol, violent games, whatever). But people are just too stupid to do that so maybe we do need rules. Isn't that why we have laws in the first place? Too many stupid people.

    --
    The ratio of people to cake is too big
  38. re by derago · · Score: 1

    in other news: BBC Argues Open Source Fanatics Cause DDOS & Virii :)

  39. Logical piece and totally missing the point by SmallFurryCreature · · Score: 0, Flamebait
    The people that claim that games cause violence are not saying that is makes americans more violent then say the japanese. They say it makes game playing americans more violent then non-game playing americans. Oh and game playing japanese more violent then non-game playing japanese.

    So this article is complete and utter shit. The only comparison that would work is a country before and after exposure to computer games. Or raising one set of kids with and one set of kids without. Comparing across cultures is pointless. There are to many other factors. Perhaps they should study who are commiting the crimes. Is their a shift to game playing teens? Or all the murders in NY mafia hits? Or commited by women tired of being beaten up by their husbands? If there is a shift from mafia hits to kids killing each other for copies of GTA then yeah I would say the link is clear. Until then don't confure the issue with statistics.

    However there has been a country that until quit recently had a ban on TV and therefore console games. Some kingdom in asia, to lazy to check its name. They allowed tv and have since seen a rise in crime. Of course it was discussed on slashdot and the same people that don't think games can cause violence didn't think the tv could have anything to do with it.

    I ask these people this. Have you listened to kids who play games like GTA? It is like hearing a bunch or miniature rappers talk. They are not talking about a game they are talking about a fantasy world of violence and bloodshed.

    And it is not just shooters. When I was young and saw StarWars I wanted to be Han Solo or Luke Skywalker. Why do so many people want to play an evil character in Star Wars games then? Last time I checked roleplaying is about acting out fantasies that are impossible in real life. Is it me or do I distrust someone whose fantasie is killing everything in sight let alone selling a young girl into slavery or setting her best friend to kill her?

    Perhaps I am just an old softie but if you play an RPG like Knights of the old republic and can make the evil choices and have fun then you are sick.

    So do I think violent games make normal people violent? No. I do not have desire to go killing people for money or fun in real life but then I do not have that desire in games either. I do not kill someone in an rpg just to get some extra credits or deny someone in need credits even if it doesn't give experience points. I hate the goodness rating as it is more accuratly not being a complete asshole rating. Unarmed girl begs for her life and you kill her for 300 credits wich in game is about 1 clip of ammo? Game should not give you points for not killing her, instead the door should burst open the moment you raise your gun and you are shotdown in a hail of fire by the real hero of the game. Then it should lock the controls and you can watch the real hero complete the quest.

    So if you play GTA and kill a minimum of people and do professianal job then perhaps you are unaffected by the game play. If you go putting holes in their body parts to make them die slowly or gain extra gore well then excuse me while I call the padded wagon to take you away.

    Oh and the good players in rpg if you think the evil is about choice? Then think about this there are more roles to play then good or evil. Why can't I let the young girl keep her money and instead ask for a kiss as a reward eh? I wanna play a dirty old knight in slightly rusty armor!

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Logical piece and totally missing the point by crabpeople · · Score: 1
      "So do I think violent games make normal people violent? No. I do not have desire to go killing people for money or fun in real life but then I do not have that desire in games either. I do not kill someone in an rpg just to get some extra credits or deny someone in need credits even if it doesn't give experience points. I hate the goodness rating as it is more accuratly not being a complete asshole rating. "

      sounds like someone got pk'd. :P


      "Unarmed girl begs for her life and you kill her for 300 credits wich in game is about 1 clip of ammo? Game should not give you points for not killing her, instead the door should burst open the moment you raise your gun and you are shotdown in a hail of fire by the real hero of the game. Then it should lock the controls and you can watch the real hero complete the quest. "

      Yeah you'd have people lineing up to play that game for sure! you could name it something like "the elitest world of unrealistic boring dreams". honestly whats more fun than masacaring someone when their reloading or lagged?



      "So if you play GTA and kill a minimum of people and do professianal job then perhaps you are unaffected by the game play. If you go putting holes in their body parts to make them die slowly or gain extra gore well then excuse me while I call the padded wagon to take you away."

      oh ok. so if your a professional killer, training to be a professional killer than thats fine. but if your just a gamer looking for a laugh or trying to test the game mechanics, your a psychopath. do you ever have any fun at all?

      its a game. if people waged pretend wars, i believe that would eliminate the bloodlust for real wars. its like those people who are treated for fears of heights in a simulator. they recieve their stimulation artificially.

      you my friend are the person in this thread who sounds like hes closer to snapping then any of the pro game people who are just trying to have a good time. its when you take it seriously, as you are doing, that it begins negatively affecting you. as it seems to be.


      "I wanna play a dirty old knight in slightly rusty armor!"

      surprisingly, thats exactly how i pictured you.

      --
      I'll just use my special getting high powers one more time...
    2. Re:Logical piece and totally missing the point by zokrath · · Score: 5, Insightful

      The most extreme defenders of the 'video games cause violence' theory are those that believe a perfectly normal and good natured young person can be corrupted simply by playing a violent video game. They see the kids that commited these crimes, from columbine to the recent highway shootings, as victims, and video games as the 'trigger' that set them off.

      A comparison to another nation is indeed a valid point in favor of videogames as a cause of violence. The videogames are a constant, as is the majority of the human mind. If a child in Tokyo plays violent video games and is not at all violent, while a child in Idaho plays those same violent video games and goes on a killing spree, then it would seem to me that the environment or personality of the child is a more likely cause than the game.

      As to your views on players being 'evil' in games; calling someone sick for choosing dialogue option 2 instead of 1 and then changing the "is_Alive" bit from 1 to 0 for a database entry represented by a humanoid coloud of polygons seems rather self-righteous.

      There were also very few 'innocents' in Knights of the old republic. The primary component of the Dark side is selfishness; killing others to lessen risk for yourself, or for a monetary reward, or for the thrill. Yes, these are all evil and twisted paths of thought, but they are my characters, not mine. Accusing me of personfying myself in an evil video game character is rather hypcritical when you admit to playing the game yourself. It would be rediculous to accuse you of being a crazy person that belive himself to be a Jedi out to save the galaxy.

      And what of the scripters that designed those numerous choices of light versus dark? Are they enablers for giving you access to those evil "is_Alive" bits? Perhaps they are the most evil of all, ensaring unqitting players into the folds of the dark side. Right...

      I am not an evil or sadistic person. Honestly I have trouble killing things larger than dimes, even painlessly. But I have no problem fragging you online, or setting my character loose on an unsuspecting crowd, because they are abstractions; graphical representations of game data. They do not live, they do not think, they do not care. When the game is reset they are reborn, when the game is turned off they cease to exist.

      The only thing that shows how people act in real life is life itself. Interactions between real people, not their respective visual abstractions. When you play chess with an englishman and take his queen, you are not making threats against the Crown of Britain. You are playing a game. Is the piece captured, imprisoned, killed? No, it is set on the side of the board, because it is a game, and there are rules, and removing pieces from the board is part of the game.

      If you don't want to, you can avoid taking pieces; you will lose, but then that is your perogative. You can play the game how you choose, and the only thing it says about how you act in real life is how you play chess. Because it is only a game; nothing more, nothing less.

    3. Re:Logical piece and totally missing the point by SmallFurryCreature · · Score: 1
      I am not talking about people who are just playing the game and making certain choices with the characters in the game. I am talking about people who are roleplaying it and getting off on it. There is a difference between an execution and a slaughter.

      Say we play chess and I sacrifice my pawn to take your rook. That is normal even though chess is a game representing elements of an army and I just sacrificed a unit. Since it was once used to train people on the tactics of real war in an abstract manner this just meaned I send several hundred people to their death. But that is the game we play.

      Now imagine me playing chess and cackling like maniac as I send my hordes of pawns to their deaths in endless waves. Would you be worried? Of course. It is how you play it.

      Now imagine you are psychiatrist examining a person. How do you judge the personality? Well roleplaying is one way. Asking questions and analyzing the answers is another. What would you do with a person who wishes to roleplay as darth vader and torture his daughter? Or who answers the question, "you see three people in a bar in a town you just arrived in do you: A, walk up to them and ask them what is happening in town. B, stroll around seeing if their pockets contain anything usefull. C, gut them like fish", with C?

      The problem is not how some people play the game. The problem for me is how they then talk about it outside of the game. It is not how they play the game. It is how they talk about it.

      In fact with chess it has been proven that your personality affects how you play. Aggresive risk takers tend to leave pieces open but dare to take advantage of openings even if it may cost them some lower pieces. Carefull planners make sure all their pieces is covered and are generally unwilling to sacrifice any piece unless the gain is clear. Wich one would you put in charge of the beach landing and who in charge of defending a long stretch of coast?

      Fragging someone in a shooting match is one thing. Fighting a wargame is one thing. Doing a bombing run on a city is one thing.

      Savoring in detail how you put a lightsaber through a young women begging for her life is quit another. If you can't see that then I fear those people claiming violent games are a trouble may be right.

      Claiming that it is just a number of polygons of wich you are resetting a bitch is valid. I wonder then why you ever went up from space invaders however. Some people would claim that with the increasing realism in games the characters might become more like characters in a novel or movie. Not real but we are supposed to believe they are real at least when playing. Note I AM NOT TALKING ABOUT QUAKE, I am talking about single player story telling games. The games people put fansites up for the characters.

      Some decades ago they did a test on people. They asked them to read a number of questions to a person they could not see and if that person got the question wrong they were to apply an electric shock to that person. Each time the current was increased. They heard the person scream in pain. Tell me. After how many shocks would you have stopped?

      If it was a game in wich you could put electric shocks through a few bits and hear very realistic screams, would you keep pushing until the death gurgle? I described this to someone and he got far to excited about such a game ever being made.

      Oh and I rather be a madman who thinks he is a jedi out to save the world then someone who gets his jollies killing defenceless polygons.

      Chess is only a game, but how you play it says a lot about you.

      --

      MMO Quests are like orgasms:

      You may solo them, I prefer them in a group.

    4. Re:Logical piece and totally missing the point by tgibbs · · Score: 1

      The only comparison that would work is a country before and after exposure to computer games.

      We have that, too. In the US, as video games have become more popular, more violent, and more realistic, violent crime among the age group that plays the most videogames has steadily dropped.

    5. Re:Logical piece and totally missing the point by Rallion · · Score: 2, Insightful

      First of all, you really started to piss me off when you said that kids who play GTA talk like little rappers. That's a wrong thing to say in more ways than one. And, also, means absolutely nothing, because as you say, they are not talking about the game they are talking about the fantasy world within it, and that has no bearing on what they think about the real world. Except maybe make them avoid the streets a bit more.

      As for playing evil in an RPG being sick...um..it's a game. You honestly believe humans are, at the deepest levels, pools radiating light and altruism and goodness? Hah, no such species would have made it this far. Your average person DOES have pretty sick fantasies. I thought this was pretty common knowledge. Games are outlets for those feelings, feelings that are NOT caused by the game itself, as you're playing.

      Bah, your self-righteousness sickens me.

    6. Re:Logical piece and totally missing the point by zokrath · · Score: 1

      Some excellent points.

      I can indeed see the difference between war and enjoying a murder. I do not see how that is relevant however, as your example was concerning credits. She was also armed, and had assaulted a man, though with some justification.

      I agree that how a person plays a game can tell much about their personality, however that still does not allow one to accurately gauge how they would react in an actual situation.

      The second time I played through Knights of the Old Republic, my character was evil. His goal was to cause misery and suffering, and cause people to fall to the dark side. My goal was to be consistent with this character, and to watch the story that the game designers had scripted for evil characters. I was a bit disappointed that the majority of being evil in that game consisted of mindless violence rather than causing mental anguish and pulling others to the dark path, but not because I wanted to watch them suffer, but rather because it would have been a more interesting story. The first time I played through with a somewhat selfish but overall good natured character.

      So what does that tell you about me? Do you think I would turn an orphaned girls best friend against her via mind control, given the chance? Or conquer a galaxy and bring about a dark era that would last for centuries? No, all it tells you is that I enjoy a good story, even if the main character is evil. Does that make me a sick and twisted person in your opinion? That isn't flamebait, I am genuinely curious. I laid out that story with my motives, because I wanted your take on how it reflects upon me.

      Personally I do not see much wrong in enjoying the deaths of imaginary people, regardless of motive. Using simulations in place of the real thing, wishing you were hurting actual people, would be cause for concern. And I suppose that a large percentage of those that enjoy being overly sadistic to innocent pretend victims would probably fall into that category. But reveling in one's ability to send rows of infantry to their certain doom, while certainly a bit pathetic, does not warrant my scorn.

      You ask why we moved on from space invaders; personally I do not put much stock in eye candy. But improved graphics do add one major change to gameplay; refined visual information output. Generally after a playing a game for a while, any graphics that do not tell me something are tuned out, and those that do are simplified down to their base components.

      Regarding the experiment you cited, I probably would have stopped when the person recieving the shocks asked me to. But I am sure that there are some that would enjoy the thought of inflicting pain on others, even though the other person was an actor and not actually recieving shocks.

      Unlike a game, the experiment takes place in real life, and the subject actually believed pain was being inflicted. But unlike most situations in real life, the subject was given permission and authority to inflict pain on a stranger, and goaded on by the tester if they expressed concern for the person answering the questions. So while someone that revels in their sadism would be a possible danger to society, not every that continued the punishment for wrong questions would be a sadist.

      The key factor of course, is motive. Does one kill that innocent cloud of polygons because you wish she were real and actually suffering, Or because you want yoru character to experience the consequences of such an action?

      As to your Electro Shock game; again it would come down to motive. Does one play all the way through imagining a real victim on the other end of that shock, or because one is curious as to the specifics? What if the voice were designed to simulate Hitler or Stalin? Would someone who enjoyed torturing one of them be evil and sadistic?

      Who decides who is acceptable to enjoy inflicting pain upon? I find torture of the guilty distasteful, but others would jump at the opportunity to perform 'justice'. Of course, the killing of the guilty is, from a Christian standpoint, far worse than any earthly torture, if the guilty has not yet been redeemed. But let's not get into that.

    7. Re:Logical piece and totally missing the point by eraserewind · · Score: 1

      Actually crime in Japan has been increasing rapidly (though obviously still low relative to the US), and there have been any number of horific crimes committed by "children" in the last few years.

    8. Re:Logical piece and totally missing the point by quisph · · Score: 1

      The reason why this continues to be a controversial issue, IMHO, is that most people insist on seeing things in black-and-white terms. Either video games are responsible for turning kids into killers, or they have no effect whatsoever. It's easy for people on either side of the issue to knock down the appropriate strawman.

  40. Re: It's the BBC *NEWS* service... by DrMindWarp · · Score: 1

    ... *its* own ideas rather.

  41. Re:Make love not war by Anonymous Coward · · Score: 0

    Now that was just insane...

  42. Oh yes it does... by John+Seminal · · Score: 1, Interesting

    Our actions are based on two things. Genetics and experiance. So to those who say that violent games do not cause violence, then what does? Was that person born evil? I think the relationship between violent games and violence is like the relationship between carcinogens and cancer. Think of it another way.

    --

    Rosco: "If brains were gunpowder, Enos couldn't blow his nose."

    1. Re:Oh yes it does... by Patrik_AKA_RedX · · Score: 1

      True, but you've a lot more experience besides games. IMHO games give people some of the ability to perform violent actions. For example, FPS train you on gun fighting, even if they aren't that realistic, they tend to give some feeling of ability and experience.
      The impulses to performe violence action in reality come from other sources.

    2. Re:Oh yes it does... by Scrameustache · · Score: 5, Insightful

      So to those who say that violent games do not cause violence, then what does? Was that person born evil?

      Oh, I dunno, maybe being slapped around a lot? Maybe watching daddy punch and push mommy 'till she's on the floor?
      I was the nicest sweetest kid until I went to school, there I met kids who weren't the nicest and sweetest they could be. I learned violence at school: ban the schools.

      I think the relationship between violent games and violence is like the relationship between carcinogens and cancer.

      And I think the relationship betwee violent games and violence is like the relationship between made-for-tv movies about cancer and cancer.

      --

      You can't take the sky from me...

    3. Re:Oh yes it does... by Anonymous Coward · · Score: 0

      You are an uneducated idiot. Your post displays a complete lack of understanding. It is nice to know people can get a computer science degree and know nothing about the world they live in.

  43. Re:Sorta apology from BCC? by pirhana · · Score: 2, Insightful

    Actually when I read your post, I found myself in it. I have been using linux exclusively for more than 4 years(for both work and home). I am very happy with it also. I just can't stand windows. I used to wonder why people(even slashdotters) would stick with windows ? then I realised that there was something wchich I never go after and for these people its something without which they cannot live. Its GAMES. This is the single most important thing holding many people from migrating to linux IMHO. I have not played any game for more than a minute ever in my life. I am not underestimating games. I am just saying that there are people like me who love linux and spend their life with it without playing any game.

  44. violence in games by Sire+Enaique · · Score: 2, Interesting

    There's a powerful argument at the end of Grossman's On Killing that it's not the violence itself that's a problem, but how it is presented.

    The games that are actually dangerous are those in which are realistic enough that there is no doubt that it's human beings that you maim or kill, but at the same time depict those human beings as not really human, thereby introducing a conditionned psychological distance between the player and potential victims.

    95% of people have an ingrained resistance to killing other people. You have to artificially condition them to get them to shoot at people. Until this was acknowledged after WWII, only about 10% of soldiers actually shot their guns at the ennemy. Modern military (infantry) training is intended to counter that ingrained resistance, and is pretty successful at it - in VietNam, the "shooting rate" was over 90%.

    That's why Western-trained troops regularly trash opponents with similar equipment but different training: a Western-trained 30-man platoon will typically have 27 shooters, while its opponent will most likely have only 3 or 4, giving the Westerners an actual 9:1 fire superiority every other thing being equal.

    Some games (eg, Doom and its offsprings) operate in a similar fashion to military training/indoctrination, but without the control features inherent to military training, and are thereby dangerous.

    See www.killology.com

    1. Re:violence in games by StarTux · · Score: 1

      "95% of people have an ingrained resistance to killing other people. You have to artificially condition them to get them to shoot at people. Until this was acknowledged after WWII, only about 10% of soldiers actually shot their guns at the ennemy. Modern military (infantry) training is intended to counter that ingrained resistance, and is pretty successful at it - in VietNam, the "shooting rate" was over 90%."

      Killing another is an un-natural act for sure, but its more easily overcome in people younger than about 25 in general (yes generalising). Was not acknowledged after WW2? Disagree with that, just look at the Roman army, they did far worse things than any US army has ever done to the enemy. The source you're referring to only acknowledge WW2 onwards and from an entirely US perspective. Also, 90% shoot rate? The US changed from an army of sharp shooters to one of "spray in a general direction of the enemy". How many soldiers from Korea onwards actually saw the enemy they were firing at?

      "That's why Western-trained troops regularly trash opponents with similar equipment but different training: a Western-trained 30-man platoon will typically have 27 shooters, while its opponent will most likely have only 3 or 4, giving the Westerners an actual 9:1 fire superiority every other thing being equal."

      Logic is flawed here:

      1. Shooters: are they actually shooting an enemy they can see? Or shooting into an area where they think the enemy is? Or been told to fire at?

      2. Talking about different training, you're either conscripted into an army/war you don't care about, or trained to kill as part of a professional force. No western army has truly been tested against a professional army since at least WW2 (and to some extent Korea and Vietnam).

      3. To say its just trashing the enemy leaves out much of what makes a professional army what it is.

      "Some games (eg, Doom and its offsprings) operate in a similar fashion to military training/indoctrination, but without the control features inherent to military training, and are thereby dangerous."

      You really want to learn the difference that seemed glossed over? Join a real Infantry Battalion as a grunt, not as an officer and see first hand how they break you down first then re-model them into killing machines. Thats something no game can simulate.

      Killology is a nice site, but they do at times seem to skim over many points, such as what they mean exactly by shoot rate? Are you counted just by picking up a weapon and firing it? Or by actually seeing the enemy and shooting him? Snipers obviously have to, ever known a real sniper who has been to war? I did, knew him before joining army, during army and during conflict and directly after. Took him a number of years to be less "psycho".

    2. Re:violence in games by Anonymous Coward · · Score: 0

      Yeah, and a site called "killology.com" is a reliable source of information.

    3. Re:violence in games by Sire+Enaique · · Score: 1

      About the definition of "shooter" - according to Grossman:
      It's somebody who attempts to hit ennemies. People who "shoot high" don't count.

      You may be right about the Romans, but as far as the gunpowder era is concerned the problem was recognized as far back as the 1860's by Ardant du Picq - and I wouldn't be surprised if it were mentionned by Guibert...

      The "not seeing much of the ennemy" bit actually started with WWI.

      Most US soldiers in Viet Nam were conscripts, not professionals.

      That said, I'll readily agree that video games exist in a different universe from boot camp. Still, I find Grossman's argument that some of those games act as conditionning to increase psychological distance rather convincing. Not in the sense that they turn people into psychos, but rather that they lower the threshold.

  45. thank you, finally by dindi · · Score: 4, Insightful

    I just have to say, that I agree...

    Ratings on games are important imho, yes a 5 year old might think that grabbing someone out of a car and beating the person with a baseball bat is cool after playing GTA, but I do not think that a grown up is really inspired that way by violent games...

    I am a fan of Silent HILL, Fatal frame, and many Rainbowsix3, GTA, and many FPS shooters and fighting games, and I feel the gaming violence entertaining.... however I think it settles down my agression/violence, not improves it ...

    Yes after playing offroad fury, I ride my ATV/Bike aggressive in the woods ....
    Yes after playing Silent Hill 3 for 4 hours in the dark I have the tendency to scare my wife just for a laugh ..

    NO after playing Rainbowsix-3 I won't get a sniper rifle and start playing jungle fight in my neighborhood ... and after playing GTA I won't beat up grandpa for his pickup or beat up hookers for their money ...

    If someone is dangerous, they will get more violence influence from any Hollywood movie, from any local horror-video-rental place.

    1. Re:thank you, finally by Anonymous Coward · · Score: 0

      No, I beat up pimps for their money. They're generally pansys.

    2. Re:thank you, finally by Scrameustache · · Score: 1

      I feel the gaming violence entertaining.... however I think it settles down my agression/violence, not improves it ...

      That is called catharsis.

      The people who think games cause violence are the people who are in denial about heir own violent thoughts and impulses and who repress them continually. When exposed to art that brings these natural emotions to the surface they stay in denial but cannot continue to supress them, and so blame the game for generating these feelings.

      Then there's the moms that blame lil' Timmy's outbursts on the games, because he was so nice before, and now that he's 13 and playing these horrible games, he's just not the same!
      Forget about Timmy's testotesrone shooting way up on account of that puberty thing, it must be the games.

      --

      You can't take the sky from me...

  46. gamers are not.... by Cheeze · · Score: 2, Insightful

    ...all killing machines lying in wait

    but some are, so those pesky reporters better keep their mouthes shut.

    no really, people that think movies and video games spark violence act like there were no violence before tv and games. This isn't star trek. All animals have some sort of violence built in for survival. If anything, the violence from just watching the local or national news is the one doing the corrupting.

    --
    Why read the article when I can just make up a snap judgement?
  47. Re:Wrong by Anonymous Coward · · Score: 0

    no shit! I started chomping down on mushrooms after playing super mario... of course i didn't grow big or anything, but one of them did seem to make everything fancy colored.

  48. Well by SmallFurryCreature · · Score: 2, Interesting
    Cooking programs make people cook more. Each new DIY show increases the sales at DIY stores. When playbacking shows were first done I remember that all the street festivals also had a playback show.

    Comedy certainly causes people to repeat bits of it or to use it as a base for their jokes. Just watch slashdot discussions sometimes.

    So why not violence then eh?

    Of course if that would really be reliable then we would just show comedy and romance stories and some columbo to remind everyone that the police is always smarter then the criminal and we would have a perfect world. Some playboy to make sure the next generation is ensured. Mmmmm. playboy. Wonder if that one ever been accused of cause teenage boys to become more horny

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Well by Fulcrum+of+Evil · · Score: 1

      Cooking programs make people cook more. Each new DIY show increases the sales at DIY stores. When playbacking shows were first done I remember that all the street festivals also had a playback show.

      All those things are socially acceptable and ordinary.

      So why not violence then eh?

      Because it's not a normal state? When someone unloads with an AK47, it makes headlines. Not so with cooking a roast.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    2. Re:Well by Patrik_AKA_RedX · · Score: 1
      When someone unloads with an AK47, it makes headlines. Not so with cooking a roast.
      It would if you roast is as leathal as the AK-47.
    3. Re:Well by Patrik_AKA_RedX · · Score: 1

      So are you saying we need more shows on which geek boys get laid with the best looking girls? A show that makes glasses have more sex appeal than big mussles?

      Never mind. As I know the universe I'll probably morph into a big mussled guy with perfect eyesight when this starts to take effect.

    4. Re:Well by drinkypoo · · Score: 1
      Violence is very much a normal state. All animals seem to have this reflex. It's why we call it fight or flight right? To run away is normal, so is fighting. As such it might be provoked by any kind of violence; Violent thoughts, violent imagery. Video games won't make you more violent, but playing one for a while might put you in a violent mood.

      You still can't blame that on the video game though. You can blame it on poor parenting, at least until people get away from their parents and into the real world, at which point they're responsible for their own actions. (We're also trying a lot of children as adults, which I absolutely do not agree with, so even before you have any rights you might be responsible for your actions. This is pure idiocy.)`

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  49. Video games also cause faulty reasoning! by wirelessbuzzers · · Score: 4, Insightful

    Nobody claimed that video games cause all violence, just that they contribute to it, i.e. that people are more likely to be violent after playing video games. I don't have any evidence one way or another on this.

    Asbestos can cause lung cancer, but lots of people have died of lung cancer without being exposed to it (say, by cigarettes).

    --
    I hereby place the above post in the public domain.
    1. Re:Video games also cause faulty reasoning! by Adriax · · Score: 1

      Blah blah blah video games cause all violence, blah blah blah blah blah blah, blah blah people are more likely to be violent after playing video games. I blah have blah evidence blah blah blah blah on this.

      Blah can cause lung cancer, blah lots of people have died blah blah blah blah blah blah blah blah (blah, blah blah).


      So you're saying video games cause all violence AND lung cancer? And lots of people have died because of them? We must ban all video games to save humanity!!!
      And yes, I would like a steak, thank you for offering.

      --
      I don't suffer from insanity, I enjoy every minute of it!
    2. Re:Video games also cause faulty reasoning! by Rallion · · Score: 1

      Okay, so video games are the abestos, so what are the cigarettes? It's not like it's a great mystery to any thinking person, and it's been discussed to death in the comments here: biology, parents, etc. But you never see that, do you? You never see, "Teen goes on killing spree because of bad parenting!" on the top of the newspaper.

      Similarly, nobody comes out and says, "Video games cause all violence," that's right. But they say, "Video games cause violence," and leave it at that. They know they can't get away with saying it, but they DO imply it, as asinine as it is.

      There are, in fact, many people in America that think crime is on a huge upswing solely due to the consistent and widespread morphing of American youth into killing machines due to the games they play.

    3. Re:Video games also cause faulty reasoning! by tgibbs · · Score: 4, Insightful

      Nobody claimed that video games cause all violence, just that they contribute to it, i.e. that people are more likely to be violent after playing video games. I don't have any evidence one way or another on this.

      However, as video games have become more popular, more violent, and more realistic, the rate of violence by the age group that plays videogames has steadily dropped. Now that doesn't prove that videogames don't cause violence, but it does prove that any such effect would have to be negligible compared to other social factors.

    4. Re:Video games also cause faulty reasoning! by Anonymous Coward · · Score: 0

      My OCD (Obsessive Compulsive Disorder) medication makes me more likely to be pissy and violent, but it lets me live a normal life.

      Should the medication be banned because it could, in very rare occasions, cause violence?

      Games are one of the few things a stressed-out and busy teenager can come home to and have fun with.

      Who dosn't want to come home after 6 hours of tests and horrible lessions, to have some fun in GTA or LoK Defiance?

      Games help a lot of people relieve stress and have fun for once. It helps them live through life.

      Should violent games be banned because it could, in very rare occasions, cause violence?

    5. Re:Video games also cause faulty reasoning! by wirelessbuzzers · · Score: 1

      Link please? I want to be able to cite that study :-)

      --
      I hereby place the above post in the public domain.
    6. Re:Video games also cause faulty reasoning! by tgibbs · · Score: 1

      You'll find useful statistics in this article

  50. The most dangerous convention by hoggoth · · Score: 3, Insightful

    > E3 is not the most potentially dangerous convention ever.

    No, perhaps THIS is the most dangerous convention ever.

    Or, depending on your point of view one of these may be the most dangerous convention ever.

    --
    - For the complete works of Shakespeare: cat /dev/random (may take some time)
    1. Re:The most dangerous convention by Anonymous Coward · · Score: 0

      This is modded INSIGHTFUL? Fuck you, moderators...this is a goddamn troll.

    2. Re:The most dangerous convention by Scrameustache · · Score: 1

      Or, depending on your point of view one of these may be the most dangerous convention ever.

      Yikes! That republican page you linked has an animation that says "help president Bush keep america moving in the right direction"...that's scary!

      So, was it computer-Risk that pushed Bush to start invading foreign nations? Its clear that it wasn't from playing chess at least...

      --

      You can't take the sky from me...

    3. Re:The most dangerous convention by Gldm · · Score: 1

      Actually I believe these guys have the most dangerous convention. The fact that they seem to happen all over the country and even internationally every week or so just makes it even more disturbing.

      --

      Introducing the new Occam Fusion! Now with sqrt(-1) fewer blades!

    4. Re:The most dangerous convention by alan_dershowitz · · Score: 1

      Interestingly any research that dissociates a link between video games and violence is probably going to be applicable to firearms as well. One of the major premises of the gun control movement is that just the presence of guns make an individual more prone to general violent actions.

      In terms of sheer firepower though, you are probably right ;-) we do own a lot of guns. But that's good--it gives us a general appreciation of all our rights. You wouldn't believe how easy it is to convince gun owners that anti-video game arguments are baseless. "Video games don't kill people, people kill people."

  51. Bowling by Flyboy+Connor · · Score: 3, Interesting
    Michael Moore, of course, covered this in Bowling for Columbine. Since the teenagers that killed their classmates went bowling before going on a killing spree, obviously bowling must be the cause of their actions...

    Statistics actually show that people who play violent games are most unlikely to commit violent crimes. Take the two premises: (1) someone who plays violent games will commit violent crimes; and (2) someone who plays violent games will NOT commit violent crimes. I now pull a statistic out of my hat, which will probably be more or less correct, that out of 10,000 people who play violent games only 1 commits a violent crime. That means there is 99.99% confirmation for premise (2), and only 0.01% confirmation for premise (1). So the odds are that premise (2) is correct and premise (1) isn't. Conclusion: someone who plays violent games will very likely not commit violent crimes. Therefore, to avoid violent crimes more people should play violent games.

    Yes, I know, this is no way to do statistics. But it actually is the way statistics are often applied in the media to "prove" very simplistic stands.

    1. Re:Bowling by Anonymous Coward · · Score: 0

      >Since the teenagers that killed their classmates >went bowling before going on a killing spree...

      Except they didn't. And Michael Moore is nothing but a charlatan and a LIAR.

      I hope someone goes bowling for him - so to speak,.

    2. Re:Bowling by tornado2258 · · Score: 1
      That is a very interesting use of statistics (ignoring the fact they are made up - they are probably close).

      What you should actually be looking at is whether the people playin violent games are more likely to commit violent crimes than those that don't, all other things being equal.

      The all other things being equal is nigh on impossible to get so no conclusive conclusion can be reached.

  52. First Post by Anonymous Coward · · Score: 0

    This is the first post. There are no others posts like it. The first post is for fighting, the second post is for fun.

  53. Re:Sorta apology from BCC? by gweihir · · Score: 1

    C'mon. If you're a gamer, Linux is the last platform you look to,...

    Can't agree. Linux is very nice for surfing, managing Windows backup, pre[aring Windows installation, reading news,...

    The one thing it does not work well for is actually running games. I hope that will change in the future because keeping Windows alive is a pain.

    --
    Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
  54. they didn't play games... by Anonymous Coward · · Score: 0

    they read the bible.

  55. Re:Sorta apology from BCC? by Anonymous Coward · · Score: 0

    Thats an exaggeration. Macs are just as bad as GNU/linux gamewize, aren't they?

  56. Games Don't Cause Violence. by Jameth · · Score: 3, Funny

    I Do.

    1. Re:Games Don't Cause Violence. by Anonymous Coward · · Score: 0

      Games Don't Cause Violence, People Do!

      - People With ...Games? :P

  57. don't blame games, blame our violent country by kaan · · Score: 5, Insightful

    I admit I did not rtfa, but I already believe games are not to blame for violence in this country. Why? Well we hear it all the time in the mainstream news -heavy metal music is making kids kill each other, Grand Theft Auto is making kids kill each other, freely available handguns and high-power firearms is why kids kill each other, violence on TV and in movies is what makes kids kill each other, the broken marriages, high divorce rates and single-family homes are robbing kids of the stability at home and thus they grow up insecure and want to kill each other, ......

    The interesting thing is this:

    - the United States is not the only country with alienated youth, check out Japanese kids (in Japan) or countires throughout Europe. In fact, isn't it part of growing up to be alienated and not fit in? Most of us didn't fit in when we were growing up, but who cares?

    - the divorce rate in the U.S. is not the highest in the world, Brittain is higher. But we don't see the Brits killing each other left and right, or blaming everyone and their dog for why the other is so violent.

    - mainstream music and movies can't be blamed, because they are ALL available in other countries, and in some cases might even be "taken more seriously" by foreigners who idolize the American way of life, so how can we blame movies, TV and music?

    - the availability of guns in this country isn't totally to blame either - look at Canadians, they've got millions of guns throughout the country, but we don't see the Kanucks blowing each other's heads off.

    I never really had a cohesive perspective on this stuff until I watched Bowling for Columbine. This is exactly what the movie is about - investigating why this country is so obsessed with violence. The answer, according to Michael Moore (and I totally agree with him), is that we live in a society that thrives on fear.

    We're afraid of being robbed, insulted, embarassed... We're afraid we'll get too fat, or get too thin, or be unhealthy about our diet.... We're afraid we won't fit in, or won't get laid this weekend, or can't get a promotion at work, or might get fired, and what the hell am I gonna do when I retire? and how are my kids going to possibly afford college on their own?! and jesus what is up with social security?....

    It just goes on and on, and we finally get to fear over our kids, and that's where all the blame lands on TV, movies, music, and video games. If the average parent would spend real quality time with their kids instead of plopping them in front of the fucking television night after night, things in this country might start turning for the better.

    I wrote about this on my blog when I saw the movie a few months ago. For any interested parties, here's a link to The Charlie Rose Show where Michael Moore was interviewed.

    1. Re:don't blame games, blame our violent country by Anonymous Coward · · Score: 0

      I would caution against using Bowling for Columbine as a source of inspiration, or taking anything Michael Moore says as valid. He's not entirely honest. He's actually quite dishonest and he has no respect for his audience. You can be honest with yourself about it or not...all the same to me.

      http://www.hardylaw.net/Truth_About_Bowling.html

      http://www.gunowners.org/opmooretb.htm

    2. Re:don't blame games, blame our violent country by kaan · · Score: 1

      > I would caution against taking anything Michael Moore says as valid.

      So you think he made up everything in the movie? Did he fake all the news clippings? Are those even real people that appear on screen? It sounds like you've got a beef with him and his style (and I agree there are fair reasons to disagree with his style) and now you distrust everything he touches, just because he had something to do with it. Seems just as extreme as Mr. Moore himself.

      I've read those and other discussions of Michael Moore's "creative" use of facts, that he leaves out certain details to make his point sound more shocking. Or in the case of the NRA/Charlton Heston scenes, he seems to have done more than just leave out a few facts in order to paint the picture the way he wants it. Hey, it's a fricking movie, and yes, it's plays itself like a documentary, leading us to believe that everything is true. But you know what, I think that when anybody tries to make a point about something controversial, the single easiest thing for the listener to do is find one or more details that were left out (intentionally or not) and use them to trash everything else that the person was trying to say. But what the hell is that? Who tries to make a convincing point about something, say abortion, and then offers up every single little reason why their own point is questionable, or slightly weak? Who says "Goddammit I'm right about this! Except for that thing over there, and these things here, and the fact that some other things happned last week, and..." That's not the way people work. I'm not trying to defend Michael Moore at all, but I totally have issues with people who single him out and blame him like he's the only one who ever does this. EVERYBODY does this. The difference is, Moore did it on the big screen in front of the entire world, so somehow he's the asshole for doing the same thing that the rest of the world does on a daily basis.

      The point that the movie makes, that point that I agree with, and that many of the "Michael Moore is lying" web pages also agree with - our society is shaped very heavily by mainstream media, and we live in a society of fear. I don't give a shit what the NRA thinks, or what Moore says about the NRA, I don't think it's relevant.

      From the first link you posted, see #9:

      9. Fear. Bowling probably has a good point when it suggests that the media feeds off fear in a search for the fast buck.

      So tying all of this back to the conversation about blaming video games for violence in this country... the media feeds off fear, and the people feed off the media, and soon (well, already happened) society is shaped and molded by the constant fears and concerns that everybody has, with everyone worrying about every goddamn thing under the sun.

    3. Re:don't blame games, blame our violent country by argStyopa · · Score: 1

      Dude, your ideas may have merit, but you lose credibility when you credit them to Mr. Moore:

      http://www.hardylaw.net/Truth_About_Bowling.html

      --
      -Styopa
    4. Re:don't blame games, blame our violent country by Anonymous Coward · · Score: 0

      We're afraid of being robbed, insulted, embarassed... We're afraid we'll get too fat, or get too thin, or be unhealthy about our diet....

      You might have some points there, but Americas are definitely not afraid to be Fat, as many studies have shown!

  58. I think James covered it... by gillbates · · Score: 1

    Where do the wars and where do the conflicts among you come from? Is it not from your passions that make war within your members? You covet, but do not possess. You kill and envy, but cannot obtain; you fight and wage war. You do not possess because you do not ask. You ask but do not receive, because you asked wrongly, to spend on your passions.
    James 4,1:3

    Violence has been around since Biblical times, and I don't think video games have, nor will they ever have, anything to do with it.

    Violence springs not from playing, but from unfulfilled desires or irrational fears. If anything, video games provide a healthy outlet for working out aggression in a non-destructive manner. Only someone already mentally ill would fail to see the difference between killing a mass of pixels in a video game and killing in real life.

    Video games, OTOH, provide a much needed escape from reality. Much like drugs and alcohol, except that they are not addicting (or only trivially so, compared to drugs such as heroin and alcohol). Furthermore, they don't have the negative effect on health that illegal drugs do. What I find interesting is that no one is mentioning the vast number of kids who chose video games over alcohol and drugs. Doesn't anyone else see video games as a tool in the "War On Drugs"? While it is easy to show a correlation between drug use and violence, no such correlation has been shown for video games.

    My suspicion is that the video-games-cause-violence theories come from selfish parents who would rather blame a video game than take responsibility for their children's development.

    --
    The society for a thought-free internet welcomes you.
  59. In other news by tommck · · Score: 4, Funny

    "Masturbation does NOT, in fact, cause blindness!"

    Story at 11!

    --
    ---- It puts the lotion on its skin or else it gets the hose again. It does this whenever it's told.
    1. Re:In other news by Anonymous Coward · · Score: 0

      True. The masturbation was fine - it was the low refresh rate on the monitor I was browsing porn on that made me blind...

  60. Hope no one covered this yet by DrLZRDMN · · Score: 1

    It does I too have been influenced negatively by the sensless violence rewards for stealing and objectifying women in video games. Just yesterday I stole 100 gold coins stomped on 30+ turtles and ran off with this princess chick...

  61. The Modern BBC News Article by Ciderx · · Score: 1

    'it is trite and irresponsible of ill-informed commentators to claim that games like Grand Theft Auto are central to terrible crime...but having said that, BBC reporter Andrew Gilligan has learnt that Tony Blair and George Bush are r0x0rs at Battlefield 1942, so the jury's still out'

  62. Re:Sorta apology from BCC? by Patrik_AKA_RedX · · Score: 1

    BCC: visability challenged Carbon Copy.

  63. BBC not reliable by Mozai · · Score: 0, Flamebait

    Considering the BBC's track record, I don't think the BBC's support of this opinion is very helpful.

    I think most of us can see the general public views violent video images and violent actions as being linked. One way to sell papers is to wave around a controvertial opinion, like disagreeing with "known facts."

  64. Re:Poor Linux Benchmarks. (Sc.ore:5, Insightful) by Anonymous Coward · · Score: 0

    Windows Longhorn Server Beta?
    LMAO ^^

    Isn't longhorn in early alpha with no server version planned/developed?

  65. The BBC... by lord_paladine · · Score: 1

    It's been my experience that the BBC knows all about these " ill-informed commentators"

  66. mod parent up by Anonymous Coward · · Score: 0

    for the love of god, somebody starts making some good points around here ...

  67. School by Abit667 · · Score: 0

    I wonder what my school would say if I showed them the HL/CS map I made of the school...That was pretty fun to play at LAN parties, nothing like shooting up the school in realtime 3d.

  68. Drop in Violence by xombo · · Score: 1

    For the last 6 years or so the rates of violence in the US has dropped drastically, especially with the 13-30 range, peak age for gamers. Seems like since gaming has really caught on, violence has gone down... veeeeerry interesting, and completely against those idiots who will blame the easiest, largest, and most profitable target.

  69. Why those arguements won't work by James+Lewis · · Score: 4, Insightful

    I don't think arguements such as the kind this article presents will ever convince those in the "please think of the children" crowd. The reason may partly be that they don't care about the facts, but I think the stronger, more important reason these arguements don't work is that the main objection this group has with these games isn't that they really think it will turn everyone into killers. That is just FUD. The real reason is that they have a moral objection to violence in games, and that's not something you can fight with facts. Their perspective is, "How horrible! Why would anyone want to pretend to kill people!!!???". They see these games as being EVIL, and their perception that it is a threat to society is based more on that than anything else. Even if somehow, no murderer had ever played a video game (which would seem statistically impossible), these people would still object to violence in games based on moral and religious grounds.

    1. Re:Why those arguements won't work by SpooterMM · · Score: 1

      The question is, of course, how do we get the "think of the children" crowd to abandon their crusade and understand?

    2. Re:Why those arguements won't work by Anonymous Coward · · Score: 0

      The same way you get all those "The End Is Near" fundamentalist Christians to abandon their crusade. Or all those Black Block anarchists. Or far right neo-Nazis. Or Islamic militants. Or Linux advocates, for that matter.

  70. Am I the Devils Advocate or a Voice of Reason? by craXORjack · · Score: 1

    What are games really? They are practice in a simulated environment. Some games help you practice counting or reading or typing. Other games might teach you strategy. Many of these lessons can be carried over to real life. The more realistic the simulation, more likely the lessons have a real-life analogue. The military plays war-games and they try to make them as realistic as they can. Are they wasting their money?

    Gamers generally improve through repetetive learning. But repetition has another consequence. It can accustomize a person to something which is why a patient with a phobia of dogs might be asked to hold and pet a stuffed animal then work up to a live toy breed and so on. Again the closer the stimulus is to the real thing, the more genuine the response is. "Space Invaders" violence is too abstract to worry me, but what about the next generation of kids playing "Natural Born Killer" in 3D on the Playstation9 with neural implants.

    And what exactly does practice do for you? It programs your body and mind to react in a certain way without needing to analyze the situation before acting. What will happen when reality and simulation are nearly indistinguishable? Have you ever been so into a movie that your body jumped involuntarily when something happened on the screen? Your unconcious mind was reacting to what it perceived as a real threat. And that is with old school technology that has been around for many decades.

    --
    Liberals call everyone Nazis yet they are the closest thing to it.
    1. Re:Am I the Devils Advocate or a Voice of Reason? by Basehart · · Score: 1

      Kids who pull people from cars at intersections and go on joy rides do not do it because they just finished a GTA marathon, they do it because their value judgements are all messed up, for any number of reasons.

      Sure, some people might get the urge to drop kick a cop once in while as a direct result of playing a game where that happens a lot, but anyone who actually goes and does it in REAl LIFE would, in all likelyhood, be out there doing that kind of thing anyway, regardless of whether they did it in a gaming environment or not.

      Read the article through again OK.

    2. Re:Am I the Devils Advocate or a Voice of Reason? by Anonymous Coward · · Score: 0

      ...but call me SAMAS for now.

      Problem is, there's difference between a kid and a soldier using America's Army or Full Spectrum Warrior.

      And that's intent.

      A kid or other gamer plays AA or FSW for fun. When they turn the game off, they go back to their normal lives. Sleep, eat, play ball, or whatever they like to do.

      A soldier using those same games, even in his or her off-time, is still going through real-life enforcement/enhancement outside the game. Sometime after playing a game of Full Spectrum Warrior, they'll eventually be called upon to make those same decisions and commands in real life. A soldier playing America's Army will eventually use the same choices and decisions in training exercises, and eventually real live combat.

      For a gamer, a violent video game is an escape. A Toy that may have some grounding in reality.

      For a soldier, that same game is a simulation. An electronic representation of their real-life training. It just happens to be entertaining.

  71. Re:Sorta apology from BCC? by PhoenixFlare · · Score: 1

    Fine. I really don't want to get in a flame war with an AC here, but the first two categories:

    5(Works perfectly): 7. One of those being Diablo 2, which has been out for almost 5 years, and 2 of the other being Warcraft 3+expansion. And another being a Hoyle Card Game collection.

    4(Playable with minor irritations): 278. Including such gems as "Blair Witch, Volume 2: The Legend of Coffin Rock", "Putt-Putt and Pep's Balloon-O-Rama", "Revenge of Marjorie the Chicken", or "Hello Kitty: Cutie World".

    Sure, there's "real" games on there as well, but the vast majority with this rating fall into the category of:

    1) FPS games.

    2) Games from at least 2-5 years ago.

    Which is all well and good, but doesn't really fit with "it is just as good as Windows for games, in fact better", does it? If that were true, it would work with any game designed for Windows, with no problems other than hardware incompatibilities or the occasional DOS/Win95 game not wanting to work under XP/2000.

    Also, I don't know about you, but many people have interests other than shoot-emups, and don't care that WineX can play Quake 3, Unreal or every version of Half-Life ever made perfectly.

    The rest of the list, ranging from "Playable with major irritations" to "May install but there is no gameplay", down to "Does not install and does not work" contains 591 titles, or more than twice the amount of working titles. Take from that what you will.

  72. aaaahhh by Anonymous Coward · · Score: 0

    the game is attacking me!!!!!!!!!!!!!!

  73. Games and WMD by JeffMagnus · · Score: 1

    I'm sure the BBC is just misleading the public on this one too.

  74. Relevant Cartoon by Zone-MR · · Score: 1

    http://randomfoo.net/junk/lag.jpg

  75. Then Show them Irrefutable Data by Anonymous Coward · · Score: 5, Informative

    I grew up in a pretty conservative family that tends to respond to this type of hysteria, so I understand what's necessary to make these people to reconsider their ironclad position.

    I've gotten a lot of milage out of the following teenage homicide graph (other violent crime trends are similar).

    DOJ Homicide Trends by Age

    I would like you to note the trend from 1993 to today. Please note that it wasn't until around 1993 that the most violent 1st person genre took off.

    In fact, if you continue to reseach the DOJ's site, you'll find that our crime rates are comparable to the more "innocent" times (50's, 60's) of the last century, where our war on drugs in the late 80's and early 90's reflect similar crime rates to that of the prohibition.

    1. Re:Then Show them Irrefutable Data by October_30th · · Score: 1
      No data is irrefutable.

      I had a discussion with my dad who's now in his 70s about whether the crime is out of control today.

      I backed up my claim that crime has not increased significantly (when related to the size of the population) by digging up official charts such as yours.

      He dismissed my argument simply by 1) citing anecdotal evidence given by a retired policeman he knew (statistics don't mean anything; a cop on the street knows better) and 2) how it's obvious to anyone watching the news that crime is spiraling out of control.

      This is what I meant when I said that you can't make them change their minds.

      --
      The owls are not what they seem
    2. Re:Then Show them Irrefutable Data by Anonymous Coward · · Score: 0

      For those of you who were intrigued by the idea that the homicide rate is comparable now to what it was in the 50's, here's a link.

    3. Re:Then Show them Irrefutable Data by Anonymous Coward · · Score: 0

      He dismissed my argument simply by 1) citing anecdotal evidence given by a retired policeman he knew (statistics don't mean anything; a cop on the street knows better) and 2) how it's obvious to anyone watching the news that crime is spiraling out of control.

      Yeah, I mean my uncle works for the police force in South Central LA. He says gang problems are at their worst in years, and I believe him! Just because he's a police officer, and knows better than statistics that were gathered from around the country.

    4. Re:Then Show them Irrefutable Data by datawar · · Score: 1

      Correlation is not cause.

      Gangster rap and violent heavy metal also become popular around the early 90s... Maybe that was it? I'm more inclined to think that teenage killers (esp. minorities) listen to music more often than they play video games.

      I don't believe that, of coure, but it makes a convincing argument to the uninformed, doesn't it?

    5. Re:Then Show them Irrefutable Data by Aardpig · · Score: 1

      I would like you to note the trend from 1993 to today. Please note that it wasn't until around 1993 that the most violent 1st person genre took off.

      For those who are interested, the decline from c. 1993 to 2000 was due to the change of administration from Bush Snr to Clinton. Clinton put into place very effective crime-cutting measures, whose success can be seen from the data presented on the DOJ page. The fact that 1st person games took off in 1993 is, obviously, a total coincidence.

      --
      Tubal-Cain smokes the white owl.
    6. Re:Then Show them Irrefutable Data by Anonymous Coward · · Score: 0

      so what? you make the mistake of assuming there is a correlation.

    7. Re:Then Show them Irrefutable Data by Anonymous Coward · · Score: 0

      interesting, i think your dad was trying to make an inductive argument through the use of an authority as supporting arguments.

    8. Re:Then Show them Irrefutable Data by Ben+Hutchings · · Score: 1

      My impression from watching the news is that sensationalism is spiralling out of control.

  76. The real causes of violence by heironymouscoward · · Score: 5, Insightful

    Surely wishy-washy attempts to trace cultural influences of violence ignore the basic evidence that the human male character and physique have been selected for violence amongst other traits, and this for at least millions of years.

    I've seen violent behaviour in children from the ages of 7 up, and it is not influenced by watching others any more than children who doodle patterns in the sand are influenced by watching art.

    From watching people, I would say violence is latent in most young men (and the occasional woman, but it's much rarer) especially between the ages of 16 and 25. You can definitely shift these limits - see child soldiers who kill at the age of 7 and up. But violence is almost never random and spontaneous, except in sick people. Violent behaviour is almost a predictable and (from the individual's point of view) a rational response to an environment where it's the best strategy for success.

    In other words: place a normal young male in a social setting where violence is the best route to success (which simply means reproductive success through whatever short or long-term route), and you will see a violent young male emerge. Place the same male in a setting where intellectual and commercial ambition are better strategies, and you will see a young man who puts his energies into those directions.

    There are extreme cases - people who are violent in most settings, and people who are not violent in most settings - but we're talking about mass influence here, right?

    Video games are in no possible way a factor in deciding how to proceed in life. They are fantasy, and even a six-year old child can maintain totally coherent fantasy worlds that do not affect their real life.

    So the debate about video games is on the wrong track entirely... we can solve problems of violence in youth only by changing economics of behaviour so that non-violence works better. It's quite possible that suppressing violent video games could even increase violent tendencies, since they provide an avenue for expression of violent nature, in the same way as porn provides an safe avenue for sexual fantasy.

    Luckily the formula for reducing violent behaviour seems clear: a stable system of government where long-term good behaviour is rewarded and short-term bad behaviour is suboptimal.

    Modern societies are incredibly pacifistic compared with historical ones. The USA may seem violent compared to Switzerland, but it's a haven of peace and calm compared to most places on earth.

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    Ceci n'est pas une signature
    1. Re:The real causes of violence by Anonymous Coward · · Score: 0

      I take it you've read The Moral Animal?

    2. Re:The real causes of violence by Phroggy · · Score: 1

      we can solve problems of violence in youth only by changing economics of behaviour so that non-violence works better.

      Now there's a topic you don't hear every day - the economics of behavior. Too bad more people don't realize how this works.

      Very insightful comment, thanks.

      --
      $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
      $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
  77. New York City's murder rate is back up to 2500? by Anonymous Coward · · Score: 0

    It's good to know the author was using only the most up to date and current information when writing his article. Of course, you can't be a European journalist without a backhanded slam against American. NYC had 595 murders last year.

  78. We'll probably never know. by sbaker · · Score: 2, Insightful

    Society has still not decided whether TV violence causes actual violence - let alone the lack of conclusive proof for Rap music lyrics-induced violence, Board-game-induced violence (remember Dungeons-and-Dragons?) Cinematically-induced violence, promiscuity after listening to Elvis records, Radio Play-induced violence, Book violence, Bayeux-tapestry-induced violence (have you *seen* that thing? It oughta have at least a 'PG-13' rating), Cave painting violence or racial-memory induced violence.

    Until we understand the impact of all of those other things, there is little hope that this issue will ever be conclusively resolved for Video games, Holodeck novellas or any other story-telling media we may come up with in the future.

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    www.sjbaker.org
  79. Slight Clarification by Anonymous Coward · · Score: 0

    The BBC is not in fact arguing that games don't cause violence. What they are arguing is that there's insufficient evidence; as they say, it is "trite and irresponsible" from a scientific standpoint. Please keep in mind, though, that it is similarly intellectually irresponsible to assume that they cause no problems - the jury is still out, and super-violent media may yet be shown to cause (or contribute to) problems. Who knows? Scientific responsibility demands that we keep an open mind and keep testing.

    On the topic of the current research, though, having myself read a lot of the literature on the topic, I can tell you that much of it is lousy. Many of them confuse correlation with causation, provide unclear metrics of increases or decreases in "aggressive behavior", and make ridiculous assumptions, such as that Pac-Man is a "violent" video game. More research is needed before we can even begin to decide what's true.

  80. ARG! by jw53z · · Score: 0, Troll

    I argue that BCC has found the way to find its way into the media. How hypocrite the last sentence may seem.

  81. hmmm by future+assassin · · Score: 4, Interesting
    So if someone watches CNN with all the glorious anti terrorism violance and then goes out and kills a middle eastern person cause CNN made it look like they are all terrorists can we then blame CNN for it? Man wouldnt that turn the tide on the media machine. Watching US news can cause your kids to kill!!

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  82. This is nothing new... by stubear · · Score: 2, Insightful

    When I was growing up it was Ozzy Osbourne,KISS and D&D that caused kids to kill and commit suicide. Ozzy is still wailing away to this date, KISS is still jumping round on stage with make-up on and D&D has grown way beyond the pamphlets I sarted with. I'm sure my copy of Grand Theft Auto: Double Pack (XBOX) will seem tame by comparison to the level of reality obtained in video games 10 years from now. The only thing to do is just ride the wave and let the "grown-ups" fight it out.

  83. Re:Sorta apology from BCC? by YoJ · · Score: 1
    It is interesting that some heavy computer users do lots of programming, and some do lots of gaming. I think the issue is what types of reinforcement the person is more sensitive to. The programmer type person wants to get the satisfaction of solving problems and being creative. The gamer type person wants the problem solving, and has more of a visual/audio aesthetic.

    I think games are moving more and more towards allowing creativity. I think programming languages should move towards having an audio/visual aesthetic. Maybe not drag-n-drop icons, but think about diagrams on a whiteboard that animate as data structures change during program execution. That would be cool.

  84. Start with this by Anonymous Coward · · Score: 0

    DOJ's Homicide Trends

    Explore the site, lots of data.

  85. BBC not credible source of information by bstadil · · Score: 1, Insightful
    Look at this article how BBC covered the latest MyDoom outbreak.

    Basically they just spouted the SCO byline with no effort to avail themselves of any information concerning the origin and purpose of the virus.

    Now why would you want to concern yourselves with anything else they write.

    --
    Help fight continental drift.
  86. Do you mean: by WhatAmIDoingHere · · Score: 0

    Games do not cause violence but they do desensitize everybody who plays them to violence and, I'll assume (because I've got no evidence to back this up), they don't take crimes of violence serious. When they play Wrestling games they usually will imitate the wrestling moves and hurt someone without realizing it.

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    Not a Twitter sockpuppet... but I wish I was.
  87. But that's sort of covered in the article. by khasim · · Score: 1

    Canada and Japan have violent media, but fewer instances of actual violence (even adjusted for population).

    Given that IQ would be consistent across all nations, then IQ might be a component, but not a big one. It would be nice to see someone run an IQ test of people convicted of violent crimes.

    I think the issue is a LOT more complex. It involves (in my opinion):
    #1. Biology (as mentioned in the article)
    #2. Early social development (it's amazing how many violent people had violent parents)
    #3. IQ (the dumber you are the more problems you'll have in a tech world)
    #4. The predominant culture's attitude towards violence in real life (which can be very different than its attitude towards violent entertainment).
    #5. Drug/alcohol consumption.
    And others, but those are the main factors.

    You might be a violent person because of biology, but your intellect and socialization can give you socially acceptable means of channeling that agression.

    1. Re:But that's sort of covered in the article. by Henry+V+.009 · · Score: 2, Interesting

      "Given that IQ would be consistent across all nations"

      Japan has a average IQ 5-10 points above the U.S. In fact, within the U.S., group crime rates vary by group average IQ as well -- showing a spectrum from black to Asian populations with whites in between (though closer to Asians).

      For data on how nations differ, you may wish to check out "IQ and the Wealth of Nations" by Lynn. IQ ranges a great deal by country. My weblog actually has a table with Lynn's data on the subject here: http://thrasymachus.typepad.com/thras/2003/10/the_ iraq_war.html Scroll down to the bottom. You will see that average IQ ranges from a low of 59 in Equatorial Guinea, to a high of 107 in Hong Kong. The numbers should not be taken as exact quantities however.

    2. Re:But that's sort of covered in the article. by squeegee_boy · · Score: 1

      Canada and Japan have violent media

      Not only does Canada have violent media, we have the same violent media that the US does. Prime time, for example, is almost exclusively filled with US programming. The lions share of the vid game market comes from, you guessed it, the USA.

  88. Many parents terrify me... by lazypenguingirl · · Score: 5, Insightful

    I've seen many parents in articles and on TV talking about violent video games and saying such things as "I never knew that game was violent" and then complain that stricter labeling or even removing them from some stores is needed (thus barring legitimate adults from easily purchasing them). While ironically Sam Goody now has a large DVD porn section with only cute opaque plastic slips with playboy bunnies on them in front of the first DVD to hide them.

    The other day I was at a Gamestop (getting Gothic II), and there was a mother there with her two little boys. Her little boys kept looking at games and saying, "Mommy, get me that one, and that one." To which she was very acquiescent. She was there purchasing a few new memory cards for the Game Cube. When the clerk said, "Okay, here are two Game Cube memory cards," she said, "Game Cube? I need memory cards for the Nintendo." Meanwhile in the background, the two little kids were in fact discussing GTA... and acting it out against each other. It was.... disturbing. But more than anything, it made me rather angry. If this woman wasn't even too clear about what console she was buying memory cards for, you can be sure as hell she has no idea about the content of the games she buys for them, and didn't really seem to care either. I've seen similar sights before too. It seems people like her are using games as a proxy for parenting, keeping the kids quiet and out of their way. I admit, I was playing Doom with my dad as a middle schooler, but it wasn't a substitution for parenting. I may have played games like that with their knowledge, but I had the parents who demanded to know who I was with, where and why 24/7 and any applicable contact info. My parents called the shots.... nowadays it seems the kids themselves are.

    1. Re:Many parents terrify me... by Anonymous Coward · · Score: 0

      This is nonsense. You had a brief glimpse into the lives of that family and now you make sweeping judgements of it. Let me guess, you're a fundamentalist christian? If you're not, you're not too far from their ideology.

      There were times when I was a child that you would have seen me acting out violent scenes from movies with my brother. Guess what, it's called AGE APPROPRIATE BEHAVIOR for little boys. Don't believe me? Check with a shrink, my mom did. The fact that you're a girl means you might not be clued into that.

      You look in from the outside and you judge. Piss off. My mom was single, because my dad abandoned us, and between working and watching both of us, she did not have the energy or the means to monitor what we watched. No, she did not know every movie we watched, didn't know every game we played on the computer, or even what music we listened to. No, she wasn't able to be a cop, like you've made your parents sound.

      But you know what? I don't have a history of violence and I've never killed anyone. Neither has my brother. You're little rant is meaningless, as meaningless as the big mouths who scapegoat video games.

      So maybe you were raised by some policeman mentality and now you think you know what's best for others, or what constitutes poor parenting. In my opinion, you know 2 things until you've been a parent yourself, jack and shit, and jack just left town. Keep your stupid, ignorant judgements to yourself and try putting yourself in the shoes of others, if that's even something you're capable of. Recognize that your 5 minute glimpse into someone elses life doesn't give you the whole story, or even most of the story, or even a good deal of the story. You could well have caught that women when she was exhausted having a bad day.

      It's easy for you little shits who had candy land up bringings to sit back and judge others. Shut the fuck up. You don't know what the fuck other people have been through or what the fuck they're going through now. Go vote republican and continue living in your fake little worlds where you have everyone elses problems figured out but your own.

      My mom wasn't perfect, and obviously wouldn't live up to your standards. But I doubt you could have handled what the fuck she had to any better. For all my moms faults, she loved us and taught us to love others. She sacrificed for us and taught us to sacrifice for others. No, she wasn't a nazi fascist asshole who called the shots, but then, she didn't have to be. Her example was all that was required.

      My brother is a lawyer and I'm a Network Administrator. So fuck your little theory about what makes a good parent. You don't know shit. If you're offended by my language and strong tone, then consider this something your policeman daddy didn't teach you about: When you open your big mouth and make ignorant judgements of others, people not only don't have to respect you, but probably won't.

      Now you know.

    2. Re:Many parents terrify me... by Anonymous Coward · · Score: 0
      FYI, I'm not the poster you replied to but I felt I had to make this comment about the "age appropriate behavior".

      I'm a dad of two boys and I know they like to play war and imitate WWF wrestlers.

      You might call that appropriate behaviour but I try to discourage it to the best of my abilities.

      These pseudo-violent games might have been a "natural and beneficial" part of growth process of a male human child in the past, but it doesn't serve any purpose in today's society. Given the excessive violence in modern world, I find it immoral to encourage such behaviour in kids either by active or passive ("boys will be boys") means.

      Violence is never OK.

    3. Re:Many parents terrify me... by Anonymous Coward · · Score: 0

      I just love assholes who think they can have a 5 minute glimpse of someone elses life and judge them.

      Put yourself in that womans shoes bitch, if you're even mentally capable of that.

      My mom was abandoned by my dad and had to work 2 jobs and take care of us. There was no fucking money for daycare. Me and my brother acted out scenes from violent movies and you know what genius bitch? That's called age appropriate behavior for little boys. Don't blieve me, ask a fucking shrink. My mom did.

      My mom was not a nazi, had no idea what we watched or what games we played most of the time. How could she? You try working 60+ hours a week and taking care of two boys and see how much energy or mental awareness you'll have most of the time. But you know what, it didn't matter that she wasn't a nazi. We learned by her example. Neither me, nor my brother has a history of violence. He grew up to be a lawyer and I grew up to be a network admin.

      You may well have caught that woman having a bad day, or simply exhausted from having to be mommy and daddy. And what do you do? You're little "I was raised in candyland" ass passes judgement. Go fuck yourself, seriously. You're as full of shit as the jackasses who blame the games.

      This is reality, and the sooner you recognize that you don't know what the fuck others have been through, or what the fuck they're going through, the sooner you'll stop being a judgemental little bitch. I mean shit, my first reaction was to say you're a fundamentalist christian who votes republican. Your retarded judgement of others fits perfectly with their "ideals". You know the type, they know what's wrong with the world and everyone else, but just can't seem to figure out what the fuck is wrong with themselves, or even that anything is wrong.

      I used hard language in this and I'm sure you're offended. I don't give a fuck at all, that was my fucking intent. You are an offensive person if you go around snobbily judging others based on a 5 minute glimpse into their lives. What kind of a fucking retard thinks that they can pass judgement on someones life based upon even an hour long glimpse of someones life? That you're not a parent should tip you off to just how much you really know about being a parent: JACK SHIT.

      Get your head out of your ass and live in the real world. You don't even know yourself and you talk like you know others whom you seen for 5 minutes. Whatever, keep hitting that crackpipe you dumb bitch. You might as well for all the sense you make.

    4. Re:Many parents terrify me... by Hatta · · Score: 1

      It is, maybe not appropriate, but expected behaviour. What becomes of it really depends on where they channel their energy, and the contex you provide. You might consider a reputable martial arts program as a healthy way to burn off excess energy and competative urges. Any good martial arts school teaches discipline first.

      --
      Give me Classic Slashdot or give me death!
    5. Re:Many parents terrify me... by Anonymous Coward · · Score: 0

      You are a girl...thats why your parents demanded to know who you were with 24/7! Guys arn't the same way and parents usually don't worry about them as much as they do about girls...its because you can get pregnant etc. guys dont have that problem...

    6. Re:Many parents terrify me... by Anonymous Coward · · Score: 0
      • This is nonsense. You had a brief glimpse into the lives of that family and now you make sweeping judgements of it. Let me guess, you're a fundamentalist christian?
      Now, who's making sweeping judgements?
    7. Re:Many parents terrify me... by Anonymous Coward · · Score: 0

      If your mother did not know that your father might abandon her and their children, your mother did not know your father well enough to have children with him, and should not have.

    8. Re:Many parents terrify me... by Anonymous Coward · · Score: 0
      I like reading:

      Neither me, nor my brother has a history of violence.

      In a post full of abuse and uncontrolled rage. Even more delicious is the irony in this statement:

      You know the type, they know what's wrong with the world and everyone else, but just can't seem to figure out what the fuck is wrong with themselves, or even that anything is wrong.

      The icing on the cake, however, is when you say:

      What kind of a fucking retard thinks that they can pass judgement on someones life based upon even an hour long glimpse of someones life?

      Yet apparently you feel qualified to pass judgement after a mere two-paragraph glimpse into someone else's life. You're not just a retard, you're an angry retard. You're the angriest retard around, in fact. You're the King of the Short Bus. Congratulations.

    9. Re:Many parents terrify me... by Derkec · · Score: 1

      While I agree with others that you made some broad judgement about this family from only a few fews of it, I think you touch on an important point. I also see a trend in parents be subservient to their children and that frightens me as well. A nurse friend of mine in pediatrics has noted a steady increase in the number of children who badly misbehave. Coupled with this are parents who describe exceptionally soft discipline approaches - Mostly the "try to reason with a 3 year old" types. They go so far as to argue that not treating children like you would an adult hurts the child's self esteem. Remembering my bad experiences in elementary and middle school, I tend to think kids start out with too much self estemm :).
      Anyway, I've got off point. While the family she saw might have been at an off-moment, I think it's fair to assume that there are many families with the characteristics the observation led her to conclude. Parents are a critical link in a child's upbrining. As someone without a stay-at-home mom, I definately respect the role of baby-sitters, day-care facilities and school. Somewhere in that chain, kids need to be taught to respect eachother and that people dieing is not funny / entertaining it's sad. There needs to be a teaching of values. Part of that is being aware of what your kids do for entertainment and providing counter-balance. If the awareness isn't there, we are in trouble.
      For those of you with single mothers who have attacked the poster, I appreciate some of your insight. Clearly, the are overwhelmed women who work their asses off to put food on the table and raise good kids. Part of their teaching values is by example. They show a strong work ethic and an example of sacrifice for the children they pour their love onto. Where they are unable to be good "police" they rely on having taught strong values early on. If the your mother was tough enough to raise some kids while working a full time job or two, I suspect she also didn't get pushed around by her kids too often - as in the example. That's merely speculation. That said, I think when you look into the parts of the US with the highest rates of single mothers - ie where you are raised by a single mom and so are your friends, you often find a nasty breakdown of society. It's a really hard thing to pull off and not everyone's mom can do it as well as yours might have.
      To the respondants who attacked her for being a girl who false expectations of policing, I've seen plenty of male friends (myself included) whose parents wanted to know what they were upto, who they were with etc. Those restrictions probably tend to be tougher on girls, but they exist for the boys too.
      Finally, I think we should be aware that the part of our youth we remember best is probably when we were teenages - most able to make our own choices and most allowed to do so. Meanwhile, it was while we were younger when our values were even more maleable when our parents were probably policing harder and filtering more things from us - without us neccassarily being able to remember that today. That's when we learned that there were limits we needed to live within.

  89. real science by Doc+Ruby · · Score: 4, Interesting

    I never believed that videogames enhanced the possibilites for violence, until it happened to me. I'm not violent, having learned martial arts while a volatile teen, mastering my violent impulses to let them pass and remain rational. In NYC and elsewhere, my risktaking activities and confrontational attitude have occasionally landed me in physical confrontations, but I haven't taken the bait for a fight for decades.

    I don't play videogames much, as I'm always too distracted by the programming behind their simulations. But I got a PS2 to play DVDs, and picked up the new _Grand Theft Auto: Vice City_ as long as I had the console. After a few days of playing that tour de force of human failings, I was in a dive bar in NYC's Hell's Kitchen. I've frequented that bar for about 10 years, and have seen several fights. I've even been "invited" to join over a half dozen, but always "laughed" them off before. But that night, when challenged by a guy actually grabbing my drink out of my hand to impress the girl who favored me over him, I had the unusual feeling that I should take the drunk up on his offer, and beat him senseless out back.

    It was actually a different feeling of my own identity. I would otherwise have rejected the image of myself actually settling things with this animal with my fists. Getting up and going out to fight, or even throwing a preemptive punch with a fist full of shotglass into his face, would have conflicted with my self image enough to stall in my subconsious, let alone emerge for serious consideration. But that night, I found myself visualizing those strategies, and more, and thinking "I can do that", "I should do that", "I will do that"; "that's me kicking that guy's ass". I remarked to my friend that I was going to go destroy this clown, when he quoted a prior, more sensible me, saying "clowns are to be laughed at". Reminded of my actual personality, I snapped out of the hypnotic testosterone downwards spiral, and just laughed at the clown until he disappeared, over by his buddies at the other end of the bar. The girl fled before this display of masculine idiocy.

    I realized immediately that what was different about me was playing GTA dozens of times in the previous few days. I could feel the difference in my ego, that I now accepted some violent, antisocial behavior, that I had previously rejected. I stopped playing the game, and the feeling left. I have since had more opportunities to fight, and passed them all by, as usual.

    I would like some real behavior research on the effects of different kinds of games on violence inhibitions. I want to separate the basic effects of antisocial dissociation and immersion in fantasy worlds, to the exclusion of socialized real world play, from the imitation of violence. The dissociation/agression relationship was demonstrated so clearly in 1990s research that it was finally accepted even by the AMA, in recommending that even childhood TV watching be rationed and mediated by parents, through supervision and even discussion. I want to know how much the further roleplaying of violence, especially in emulable characters, with narratives, and realistic immersive visualizations, enhances the development of violent tendencies. I'm a pretty peaceful guy, whose behavior was influenced well into my adult life. I want to see some quantified research into how this way of life influences kids, for good and for ill.

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    1. Re:real science by the+arbiter · · Score: 0, Troll

      Nice troll, my man! ROFLMAO!!!!

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    2. Re:real science by Doc+Ruby · · Score: 1

      What's your problem? True story, real concern, constructive solution, insight into the inadequate current state of affairs, far from foregone conclusion. What do you think a troll actually *is*, anyway? Just something you don't agree with? Especially something with which you disagree, without understanding, or even fully parsing? You've got it backwards.

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    3. Re:real science by Mod+Me+God · · Score: 1

      You seem to have no problem letting out aggression on /. Maybe the electronic and physical worlds are co-dependent for you, maybe the seperation will further break down unless you're careful.

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      FreeNET user? Comfortable with the adverse selection?
    4. Re:real science by Doc+Ruby · · Score: 1

      You're silly. Verbal agression is not violence, especially when it's a post on a website, without any trace of violent threat. Worlds are not codependent; people with bad habits can be - and I'm working to avoid dependency on the glee with which I debunk your irrational posts, a bad habit of mine. The separation breakdown you warn is pure nonsense - be thankful for that.

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      make install -not war

    5. Re:real science by Uber+Banker · · Score: 1

      Verbal agression is not violence... you're the one mentioning violence. Verbal aggression is, however, abusive, on a website, in a letter, on the street, in a bar. If you are as abusive in real life as you are on this website you would probably have had a few injuries over time. You abuse with the keyboard, others abuse with fists. Abuse is abuse.

    6. Re:real science by Doc+Ruby · · Score: 1

      Meanwhile, your .sig reads I ate some of their brains.

      There's no real use for these flames against me, so I suppose any response is abuse. But what's "verbal aggression"? Abuse with fists is impossible to ignore, while "abuse" with words is possible. Unless your ego is so illformed that you're completely controlled by the speech of others. If so, you're better off staying away from controversy, as we're not responsible for your feelings - you are. Especially when people offer little but inflammatory disrespect, they should expect to get what they give. Your weakness is no inducement to my patience for disrespect and nonsense. If you read my posts in response to reasonable posts, you will see the compassion deserved by fellow people who respect it, not just the back of my proverbial hand that I am uninhibited in distributing to the verbally slappable posts.

      As a matter of fact, I haven't actually been injured over time. I confine even verbal interaction to venues where actual violence isn't possible. That doesn't mean that I don't confront, and engage, opposition. But I'm skilled enough in communications that it stays in the worthwhile arena of words, or at worst furious hand gestures. If you don't know the difference between physical and verbal abuse, I'd suggest you get out more, but that might be more exposure than you can handle all at once.

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    7. Re:real science by zokrath · · Score: 1

      No one can claim that media has no influence on mood or attitude. Action and violence in media have been proven to have short term effects that cause some of the subjects to become more violent. However the 'rush' wears off after fifteen or twenty minutes, and there is actually a long term drop in violent tendancies in many subjects, possibly from the venting permitted by the media.

      However this is not the violence that games are accused of. Games are accused of desensitizing youth and making them believe that violence is not only acceptable, but preferable to other means of resolution. Of making them think that the consequences of their actions will be small, beccause their game characters got away with it.

      I do not know you, but in general I think that it may have been the combination of alcohol and Grand Theft Auto. You seem like a resonable and level headed guy, but being a bit inebriated might have allowed the 'instincts' you had developed from playing the game to surface.

      Were your completely sober, you may have thought that in Grand Theft Auto, you could resolve this by knocking the guy out and stealing his car, and laughed to yourself at the absurdity. Some drinking might make you overlook the fact that that may work in the game, but would be a bad idea in real life.

      While media can not affect most people's perceptions of reality, drugs can. And the latter can allow the former to blend with reality more readily.

      However, I do not know you. You may not have even been drinking alcohol, thought form your description of events that seems unlikely. Some peopel are simply more impressionable than others, when it comes to that much gaming in a short period of time after little or no experience with modern games of that nature.

      But my money is on the booze.

    8. Re:real science by Doc+Ruby · · Score: 1

      I think the alcohol, even in moderation, combined with the GTA abuse, and even the primal scene of the brute scaring the girls in my company combined to allow my civilized inhibitions to relax, and get on the testosterone train to brains-bashing. But I've got a lot of experience with all those factors except GTA, and the girls usually don't get away ;), as I don't succumb to the thuggish loser dragging us both down. The GTA was the tipping factor, and I could feel its influence, as I reflected on my internal environment.

      That's why I want more science, specifically separating the demonstrated dissociative effects of video/games on agression from the roleplaying enabling of mimetic violent behavior. The science I learned about drinking claimed that it attenuated one's reactions to eliminate the most recently acquired skills, especially motor, first (like the threat to drunk teenage novice drivers). Real science wouldn't be influenced by the hysteria about "desensitization" or other misdirection of our collective media trauma. It would produce a predictive theoretical model of behavior in environments, which we could use to protect ourselves from mistraining, while enjoying the deviant pleasures of harmless roleplay.

      --

      --
      make install -not war

  90. Re:Sorta apology from BCC? by PhoenixFlare · · Score: 1

    Sounds kinda neat...Reminds me of some sci-fi books i've read, where a character will do programming/design work by playing musical notes, drawing connections on a screen, etc.

  91. Video games, violence and golf by Killswitch1968 · · Score: 3, Funny

    Video games cause violence as much as golf video games cause me to shoot a 60 over 18 holes.

    --

    Corporations: your universal scapegoat for all society's ills.
  92. BBC Article Viciously Torches Strawman, Film at 11 by OnanTheBarbarian · · Score: 1

    Whew, now we know. It looks like in-game violence is in fact not the prime and only cause of all variations in levels of violence across cultures after all. So I guess that wraps the debate up.

    Although personally, I think a heavy diet of computer gaming makes people pasty, fat, slow, house-bound and unenterprising and thus unlikely to be able to commit spectacular atrocities. I'd love to see the the statistical comparison for crime rates between gamers vs. pro and college athletes, for example...

  93. MOD PARENT UP. by Anonymous Coward · · Score: 0

    That is all.

  94. Articles like this make me furious! by Anonymous Coward · · Score: 0

    How dare they say GTA doesn't cause violence. If they don't ban it immediately, I'm going to poke someone in the eye!

  95. Ok... by TechnologyX · · Score: 0, Offtopic

    Let's hope this story actually has some thought put into it, unlike "Linux users unleashed MyDoom"

    I wouldn't be surprised to see them blame violence on Linux users :P

    --
    Slashdot sucks
  96. I've had to debate this over and over and over. by OwP_Fabricated · · Score: 2, Informative

    First it was the national debate topic when I was in High School, and then I was forced to debate it yet again in a philosophy class, a logic class, and now just recently in a sociology class. It's not really important what study says what, because most violence studies are inherently flawed by their over-correlation and over simplification. The only significant evidence I've found in relation to this issue is that toddlers very often directly imitate what they see since they aren't to the point they can separate fantasy from reality. Strangely enough this demographic isn't the one that's targeted by the media and government.

    1. Re:I've had to debate this over and over and over. by Anonymous Coward · · Score: 0

      I'm with you. it pisses me off to see people who do these studies, or worse still, people who go by "common sense"(which only works within the confines of their little fantasy land) telling everyone what causes violence.

      People need to face facts: EACH INDIVIDUAL CASE OF VIOLENCE, HAS IT'S OWN CAUSE BEHIND IT, with a myriad of factors that led up to it.

      As long as we as a society condone violence for problem solving(which we do indeed when we back wars), then society itself is the one teaching people that violence is the way to solve problems.

  97. Responsibility of Parents by Anonymous Coward · · Score: 1, Interesting

    The MPAA ratings system is a completely different animal just because of the relative newness of video game technology. Until relatively recently a parent could buy a video game console and games and not have to worry at all about the content.

    The real problem, IMO, is that this is a transitional period and even with the ratings, everyone isn't yet used to the fact that increasingly larger numbers of adults are playing video games only with themselves or other adults. Blaming parents for this doesn't solve anything, because the existence of one clueless parent in a neighborhood makes the good parenting of the others worthless. Instead of focusing on blame, if we want a solution, we should focus on raising awareness of video games as legitimate art and entertainment suitable for mature tastes. This is the effect the controversy over GTA3 is having, IMO - it's kicking the clueless in the ass and showing them exactly what's out there, and what point video games have evolved to.

    The argument that "video games don't cause violence" just encourages parental laziness IMO. Video games, like any other form of art, do have the power to inspire both emotion and action, and it's time people realized that they aren't just harmless kiddie toys.

  98. Mod parent "insightfull" by Scrameustache · · Score: 1

    "Masturbation does NOT, in fact, cause blindness!"

    I didn't find it funny, but I hadn't thought of that...people did once belive that, and I'm pretty sure everyone on /. has been a good empiricist and tested that false claim plenty often.

    I wonder how long the videogame culture will need to endure before the "its evil and makes people evil" myth dies down. Perhaps when the hysterical elders die from old age and everyone left has played videogames since early childhood?

    --

    You can't take the sky from me...

  99. but by 88NoSoup4U88 · · Score: 1
    The danger arises when something goes wrong in someone's mental development and that person comes to believe that people's lives *in reality* are worth nothing, just like in videogames.

    Er, when I kill off a whole block of gangmembers in GTA3, it will defenitely earn me some points : so they aren't exactly worth nothing ;)

  100. BBC Bias by Anonymous Coward · · Score: 0

    Hit the feedback button. Here is mine:

    earlier this week I provided feedback on a story you ran about Linux and the Mydoom virus. I said that I would have expected more from an established news source, such as BBC. In the wake of the David Kelly affair, which has profoundly stained BBC's reputation, here is a perfect example of a story based on pure speculation and hear-say.

    I also asked everyone who read slashdot to write similar response. Now that you have written this balanced article, may I be the first to say how grateful I am as a gamer that you have reported this fairly, and I am glad to see that post the Hutton enquiry the BBC is back to it's objective best.

  101. Geeks Aren't Violent! by blinkylights · · Score: 1

    Violent geeks? Ridiculous. I'm going to stop wasting my time on this discussion and go check out the new Slashdot poll.

  102. PK'ed in a single player game? by SmallFurryCreature · · Score: 1
    I think you are talking different games here sonny. I am talking single player games with storyline. You are talking quake and mmorpg's. Bit different. And yes I do think you are sick. Killing people for a laugh is EXACTLY what the people who claim games cause violence are talking about. You are their posterboy.

    whats more fun than masacaring someone when their reloading or lagged?

    Reloading? Nothing that is part of the game in say american army or vietcong. Killing someone who said he had to answer the phone is just poor. I bet when you play chess against a kid you don't allow do-overs or when playing monopoly insist that a player about to loose pays up completly?

    Grow up.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  103. The new hot thing by Anonymous Coward · · Score: 0

    The accusations aimed towards video games are just the easiest thing medias could find.
    In the early 90s, it was all about Black Metal and teens turning evil. I mention this because I just finished reading "Lords of Chaos" (btw it's a must if you are interrested in the history of black metal). Many European countries wanted to ban bands or the music itself (it was not so big in the US since death metal was popular and black wasnt). When everything calmed down they started to look at the new thing, first person shooter games...

  104. Guns-per-capita, Canada and USA by wk633 · · Score: 1

    The articule quotes Michael Moore thusly: "As Michael Moore so eloquently discussed in Bowling For Columbine, Canada has violence in movies and games, plus more guns per capita than the US, but proportionately a fraction of the killings."

    Which is crap. Micheal Moore never said Canada had more guns per capita than the US, Canada doesn't have more guns per capita than the US, and only an idiot would think Canada had more guns per capita than the US.

    Canada's guns are concentrated in rural areas with very very few people, with very very few guns in the big cities. The US, on the other hand, has lots and lots of guns in the big cities, as well as in rural areas.

  105. Its all so obvious by t0ny · · Score: 2, Funny

    Now it should be abundantly clear to everyone that Video Games do not cause violence: rap music does.

    --

    Manipulate the moderator system! Mod someone as "overrated" today.

    1. Re:Its all so obvious by Anonymous Coward · · Score: 0

      Maybe, but its not abundantly clear whether or not you were making a joke.

    2. Re:Its all so obvious by Anonymous Coward · · Score: 0

      let your underdeveloped sense of humor decide.

  106. Follow up to a previous article by Frogg · · Score: 1

    Daniel Etherington, the author of that article, was an old school friend of mine. We used to play C64 video games together back in the good old days. I've not been in contact with him for years, but I still read quite a few of his articles on BBCi.

    But, getting back to the point of my post: this particular article is a follow up to his last piece, entitled 'Are video games breeding killers?'

  107. Choice? by Gldm · · Score: 5, Insightful

    But you forget that children aren't people so they can't choose anything. They're just some weird cross between pets and property until they turn 18 and then they magically become human beings with the capability of sentient thought and equal rights... unless they're gay. Oh and they can't drink... or get a credit card... or rent a car... and have to pay outrageous insurance rates. But other than that they've got the same rights as everyone else under the constitution once they've passed the arbitrary temporal threshold without regard for physical, mental, or emotional maturity or capability.

    --

    Introducing the new Occam Fusion! Now with sqrt(-1) fewer blades!

    1. Re:Choice? by Anonymous Coward · · Score: 0

      They're still people--you can't kill or abuse them, etc.

      The smart ones should know how to emancipate themselves, if they're as mature as they claim. Emancipated minors can do more things for themselves, e.g. contract for essentials (other contracts with minors are voidable, but not void; the idea being to protect them from being exploited).

      Other than that, your rant sounds almost trollish. That, or you're mad at your parents right now because they found out that you're gay.

    2. Re:Choice? by Gldm · · Score: 1

      Actually I'm bi, and I told my parents outright almost 10 years ago. I'm really annoyed at the concept of second class citizenship in general. It's extremely irritating when the government decides that because the person you like happens to be one gender instead of another you're denied rights like say, immigration or visitation rights. Also I'm not sure it's exactly wise to just declare everyone's an adult or not by some arbitrary age number. I'm more in favor of merit based systems like licensing myself.

      --

      Introducing the new Occam Fusion! Now with sqrt(-1) fewer blades!

  108. No Kidding by DoctorHibbert · · Score: 1

    The article quotes the statistic of New York City's murder rate at 2500 per eight million residents per year. I don't know how old those "stats" are, but they must be way damn outdated, because current stats are about a quarter of that.

    --
    Arbitrary sig
  109. Controversial games by aynrandfan · · Score: 1

    Which is more controversial: a game like GTA, where a thug goes around blowing people away (nothing new here . . .), or a game like Final Fantasy X, where the characters end up questioning their belief in god, and finding that belief and the institutions built up around it have been all wrong?

    --

    ----

    "Ours was a free culture. It is becoming much less so."-Lawrence Lessig

    1. Re:Controversial games by zpok · · Score: 1

      Obviously GTA. Who in the western world feels secure with belief, institutions and gods that are to be beyond questioning.

      --
      I think, therefore I am...I think.
  110. When Mario and Luigi by 88NoSoup4U88 · · Score: 1

    were subjected to mushroom policies, they grew quite big though ;)

  111. I don't think games are the CORE cause... by argStyopa · · Score: 3, Insightful

    ...but please: if you are seriously saying that playing violent video games and seeing a constant barrage of simulated violence DOESN'T have a behavioral effect on people, then someone should tell companies that every penny they are spending on advertising doesn't work.

    If they are spending million$ on showing you a lifestyle or a fashion or a behavior that will lead you to buy their product, they must have some justification?

    So is it inconceivable that a similar series of totally negative images and behaviors would have a negative effect on kids?

    --
    -Styopa
    1. Re:I don't think games are the CORE cause... by tgibbs · · Score: 1

      So is it inconceivable that a similar series of totally negative images and behaviors would have a negative effect on kids?

      It's not inconceivable. Neither is it inconceivable that it could have a positive effect--catharsis, learning to deal with aggressive feelings without real-world violence, etc.

      So let's look at the data: what has happened to the violent crime rate among the videogame playing deomographic as games have become more popular, more realistic, and more violent?

      Answer: it has steadily dropped

  112. Occam's Razor prevails by mabu · · Score: 1

    I don't understand why any slashdotters would even be arguing this issue. Shouldn't it be obvious?

    If the images we see DON'T have an influence on the way we think, there would be no billboards, or no commercials!

    You don't think movies like "2 Fast 2 Furious" influence people? You don't think "Urban Cowboy" motivated a bunch of dweebs to wear cowboy hats, or "Saturday Night Fever" didn't help pump the disco dancing craze? You think those kids in columbine didn't imagine in their minds some video game scenario they'd been playing?

    I remember the first time I played "Crusin' USA" on N64. It was a lot of fun. However, the next time I got in my own car, I found myself driving much faster and more reckless. All these images do have an influence. That doesn't mean we're all going to go out and bump somebody off the road or car jack an old lady, but to deny that video games and other imagery desensitize us to many things is foolish.

    1. Re:Occam's Razor prevails by zokrath · · Score: 1

      So you found yourself speeding. Millions speed every day without playing racing games. The question now would be: Did playing the game make you think that you could simply get out of a ticket or avoid a collision by hitting reset? Were the consequences of your actions not readily apparent once you realized what you were doing?

      The problem with the movies you cited is that they are realistic, though only vaugely, since it would be impossible for Trovolta to be that popular based purely on personality and dancing ability. People drive fast, people wear cowboy hats, and people wear bellbottoms and dance to the hit soundtrack by the legendary Beegees, available now for three easy payments of $19.99 on two 8-Tracks or LPs, all without human injury.

      The only consequence of wearing a cowboy hat is, at worst, a punch in the face from a Texan that thinks you are mocking him. Making a fool of yourself on the dance floor is marginally less dangerous. Even speeding, when not under the influence or during dangerous conditions, is relatively free of danger if you are at all a competent driver.

      These things are non-violent, and apply directly to many people's lives.

      Stealing cars to 80's new wave while wearing a bad suit, and subsequently getting gunned down by police, only to awaken in a hospital with no losses aside from your personal arsenal that you carry around in your back pocket is not realistic, does not apply directly to most people's lives, and doing so in real life has readily concievable consequences when you stop for two seconds to think about the situation.

      I agree that media can influence or mood and opinions, however it cannot affect a normal person's perception of reality. An advertisement can make you think you want an expensive new car, and it can decieve you about the financing, but it can not make a rational person believe they can afford a fifty thousand dollar car when they are making less than a third of that annually.

      In the same way, a game cannot make a rational person think that shooting at cars on a highway is a wise course of action. Games do not have flashing messages that say "Try this in real life kids, and you will not only get away with it, but become rich and famous!"

      Furthermore, from what I can recall the shooters at Columbine went into the school that day knowing that they were going to die. They were not delusional about respawning with extra lives. They were obviously disturbed young men, but video games, at the most, kept them sequestered away during their free time, away from those that might observe their violent trends. And that is more a failing of the family than a fault of the fragging.

  113. BBC Reporting... by Belsical · · Score: 1

    "Recent investigations uncovered that it was actually the spiteful Linux community that wrote and deployed violent video games, hoping small children would then take their violence out on IP rival SCO."

    --Ben

    --

    "There are no such things as mutual fantasies. Yours bore us and ours offend you."
    - Bill Maher
  114. NRA slogan (nat'l rpg-er assoc. that is) by Anonymous Coward · · Score: 0

    They can have my controller when they pry it out of my cold, dead hands. (provided they get a natural 20.)

  115. You, sir, are a nitwit. by scot4875 · · Score: 1

    its a game. if people waged pretend wars, i believe that would eliminate the bloodlust for real wars. its like those people who are treated for fears of heights in a simulator. they recieve their stimulation artificially.

    Let's follow your analogy to its logical conclusion:

    Person X is afraid of heights (Y). X is treated for an aversion to Y by simulating Y. After treatment, person X no longer has an aversion to Y, and thus may be more inclined to do Y.

    Replace Y with 'doing violent acts' and you'll see what your analogy is actually saying.

    I'm not providing an argument either way -- I'm just pointing out that you have a record for one of the _worst_ _analogies_ _ever_.

    --Jeremy

    --
    Jesus was a liberal
    1. Re:You, sir, are a nitwit. by Rallion · · Score: 1

      Actually, I don't think you can twist it that way. Height, vertigo is a sensation that some people can't deal with. Simulating that does nothing more than acclimate you to it.

      Now, if you do as you say and 'replace Y with doing violent acts,' then the person must start out with having a problem--specifically, fear--of comitting violent acts anyway. Which, in the modern world, I'm inclined to think might even be a good thing to fix, since it's a crazy crazy place and who knows what you'll have to do at some point in the future?

      But that's still irrelevant. The real difference is the moral component. Height is so simple! It's a stimulus. Doing violent acts is not just a stimulus. It is actually a choice that you make. It affects other people. There's no comparison.

      Of course, violent games do acclimate people to violence, I think. But, as I said before, this world is a crazy place and plenty of people have more trouble than they need dealing with everything that goes on -- by people who have never seen a video game, so let's not go down that circular path, anybody.

  116. Credibility? by null-sRc · · Score: 1

    The BBC in my books has no more capability of creating links between phenomenon..

    they say video games don't cause violence,

    yet they say linux users caused the MyDoom virus?

    --
    -judging another only defines yourself
  117. BBC and reliable news source? by Anonymous Coward · · Score: 0

    BBC was recently found to be pulling stuff out of their arse and broadcasting it, wrt WMD.

    I would take any "against the trend" articles from bbc with a pinch of salt.

  118. Contrasting opinions in the UK by base_chakra · · Score: 1

    This positive press is well-timed, since Britain is currently orchestrating a witch hunt against extreme adult web sites since some guy murdered his girlfriend:

    "Coutts reportedly began searching the web for the same violent content that had driven him to murder in the first place."

    "A complaint waged by the victim's mother was reportedly the catalyst behind the British government's clampdown on violent porn."

    Awwww, mom!

  119. hell...videogames DO NOT CAUSE VIOLENCE by ShadowRage · · Score: 1

    and I'm glad they mentioned this.
    because if you read goldfinger, (james bond novel.. back in the 60's, sure you all knew that, but making a point) he makes a mention about goldfinger prolly being demented, because of the way he looks and being picked on during his childhood..

    notice that most of the violence related deaths because of "videogames"
    have all been by kids who have been picked on a lot, or ones with a violent background or are just violent themselves?
    some kids who get picked on cant handle it and snap. some kids are just already fucked up due to chemical imbalances.. and some are screwed up because of a bad family life.

    but, people started blaming videogames becausei t was a much simpler scapegoat than all the real reasons. and the fact that the kid who shot up columbine had some FPS games.. but they leave out the fact that he prolly got the fps because he was already fucked up, not to mention the videos of him and his friend shooting targets in the woods and cheering and going "DIE!! DIEE!!! YEAAAAH!!! DIEE!!"

    the columbine kids were violent, and they were picked on.. it's like provoking a sleeping tiger with meat strapped on you.

  120. What we need is some academic interest... by zpok · · Score: 1

    IMO blowing people away in realistic everyday settings is horrible and tasteless. If that in itself makes people prone to acts of violence? I doubt it, although I wouldn't mind if some games were analyzed and academically studied for its content.

    Would make for a far more interesting debate, I'm sure.

    However, what is undeniably dangerous in violence (screen, games, books) is stereotyping. Making it OK and even funny to do acts of violence against some people in particular.

    There are numerous studies on enforcement of prejudice. Once again, it would be interesting to see how they apply in the gaming world, where you are allowed and encouraged to act out.

    So while I appreciate the BBC's vote of confidence, I'd rather see some human sciences opinions.

    Side note: being currently deeply into Need for Speed Underground (illegal downtown racing) I must say I'm much more prudent in traffic, looking twice in every direction...

    Which instantly makes me wonder: do games change our appreciation of reality? e.g. does playing violent games make you secure/insecure etc... does roleplaying make you inventive, trusting or distrusting in social exchanges?

    --
    I think, therefore I am...I think.
  121. The real reason by TR0GD0RtheBURNiNAT0R · · Score: 2, Insightful
    As a member of the age group commonly targeted as violent, drug-addicted, and just generally evil, I think I can provide some insight.

    First, many of us are extreemly upset with how stupid the world seems today. I know this is probably charistic of teenagers throughout time, but it seems to me that my generation is very extreme in these viewpoints. Example: many of us hate Geroge W. Bush. Not because of his politics, but because he is a dumbass.

    Now, this hatred of society generally gets channeled into one of three forms:

    Attempts at change. Some teenagers decide to try to fix things. Unfortunatly, we are rarely taken seriously, and thus, most would-be reformers eventually fall into the second response:

    Rebellion. This includes: somking, drinking, doing drugs, sleeping around, occasional shoplifting, listining to "offensive" music, and, of coures, playing violent video games. These things aren't done for the sake of doing them, but rather because "mainstream" society shuns them.

    The third response generally includes events such as Columbine. I think this is pretty self-explainitory.

    Now, how would teenagers playing GTA3 affect younger children? I'll tell you: pop culture generally stresses that, somehow, teenagers are "cool". This is why you see 7 year old girls dressing like sluts. And it is why young children feel the need to play violent video games.

    Now, as to whether these games cause violent behavior, my humble oppinion is that most of the "violent" children that the talking heads say were bred by "media violence", are actually just violent people, who happen to prefer violent video games to other entertainment. (btw, I find it ironic that after the news people are done blaming the latest violent act on violent media, a 5-hour COPS marathon starts)

    Fianlly, the "blame the media" response is leveled by the parents of antisocial children, because the parents are too damn lazy to raise their own children, and just park them in front of the TV all day. Well, what did you expect?

    So, next time you see one of those "special reports" on TV violence, or whatever, remember this post.

    --
    This is my sig. There are many like it, but this one is mine.
  122. Tetris. by fred87 · · Score: 1

    At least for Stalin.

  123. profound stupidity by tgibbs · · Score: 4, Insightful

    How many tragedies in the last 20 years does it take? Why can't one be enought to change our mindset? would you rather it repeat itself?

    Because it is profound stupidity to seek general explanations of singular events. Singular events generally have singular explanations--a rare confluence of circumstances that is unlikely to repeat.

    Of course, that sort of violence will repeat itself, not because the particular confluence of personalities and events that caused the first one repeats, but because we can't seem to stop talking about it. Huge numbers of disaffected young people saw a handful of kids just like them receive concentrated and ongoing media attention as a result of one violent action. That is an influence far more profound than a million copies of Grand Theft Auto.

  124. Very True! by Anonymous Coward · · Score: 0

    We should all stop playing video games and play Cowboy and Indians NOW!!! I want to be a cowboy!!! Kill the rotten Indians!!! They won't let us graze our cattle! Shoot them all!

  125. I don't care if this sounds silly. by Rallion · · Score: 1

    Yeah, okay. Video games probably do make an extremely small number of people edge over the line and go psycho killer. But isn't it possible that they prevent just as many? I'm not saying that in a world where I didn't have a nice, harmless way to release my violent tendancies that I definitely would kill anybody....but you know, I really can't say I wouldn't either.

  126. Bruce Lee by Anonymous Coward · · Score: 0

    Sure he advocated something that seemed violent, but was mainly for self-defense.

    Before he became big, the martial arts movies were in a downward spiral of gore.

    Bruce Lee took it from its state of corruption, and brought it up to something to strive for.

    Same goes for video games, people may fall prey to Grand Theft Auto, and start behaving like a "bad ass". It all catches up to you sooner or later. For me personally, I like games where you fight evil monsters. But there are games where its one person against another.

    I think video games are fun because you don't take any physical pain to play... But at the same time, you gotta be careful the video games don't make you think you're "more powerful than others" or get your head riled up into hate and anger.

  127. Games Dont Cause Violence... by Anonymous Coward · · Score: 0

    Hmmm, The amount of joysticks I have knackered in the past through chucking them at the wall (when I was younger).
    Games can make you angry when you cant get past that irritating level. When you get angry you lose your temper, more often than not, that temper is expressed in a violent way, such as chucking the joypad at the wall etc ...

  128. Lacks choice variable by thehomeland · · Score: 1

    The results of "games cause violence" idea (also known as "Magic Bullet Theory" in mass media classes, would only be true if humans did not have a bit of programming called "choice". Choice is a little errorlevel clause in the mindOS that poses the option of whether to do something or not, and games cannot bypass that clause. Games can inspire crime, but not cause crime -- just as much as the Tolkein books caused me to try and think of nifty fantasy fiction novel ideas so I could become rich and famous after I'm dead or blacksmith some "one bling bling" to rule them all.

    Perhaps those with less will to resist temptation should examine their poor choices in imitation.

    Also, it is not the responsibility of the product manufacturer if the consumer misinterprets what is fantasy or realistic. Shall we also sue Warner Brothers for failing to warn me that you can't swing an anvil from a narrow rope tied to a narrow stick that I am standing on crossing two cliffs?

  129. credible evidence by Anonymous Coward · · Score: 0

    "The potential negative consequences to society are simply too great a danger. We cannot risk those consequences. Waiting around till we have more evidence is irresponsible."

    Can someone explain why this logic is okay as justification for invading Iraq but not as justification for controls on encouraging participating in violence in a fictional setting?

  130. I'm willing to bet by ad0gg · · Score: 1

    that video games reduce juvenile violence because it keeps them at home instead of out causing mischief.

    --

    Have you ever been to a turkish prison?

  131. parents and... by my+sig+is+bigger+tha · · Score: 1
    i think the parents argument is fine as far as it goes. yes, parents are a significant part of raising children (duh).

    but there are two things that people who are making this argument don't address:

    a) parents aren't exactly supported in this culture. most of the two parent families i know have both parents working, and the kids in daycare for a significant part of the time (cause the kids are young); and when the kids get older?

    b) related to the above point - kids have LOTS of influences, not just parents, and it seems overly simple to just replace "games" with "parents" as the bad guys.

    1. Re:parents and... by canadian_right · · Score: 1
      Sorry, but "parents aren't exactly supported in this culture" is just a cop out. I'm a SINGLE parent with three kids, and I DO know what games and music my kids are listening to. It isn't that hard to spend time doing stuff with your kids that they like. There are some games I won't let my kids play (GTA for one) - they can play games like that when they are older if they want to. Parents don't even have to actually play the games, just watch to see what they are like. As for labels, they help but it is still important to watch what yourk kids are up to so you can watch out for stuff that might need a little parental guidance or explanation.

      It is a parents job to teach their children right from wrong, and reinforce those lesson by example.

      --
      Anarchists never rule
    2. Re:parents and... by Anonymous Coward · · Score: 0

      you're a single parent of 3 kids and you're reading /.? how neglectful. i mean you should stop reading right now and spend time with your kids!

      i'm kidding of course, but this goes to the heart of your argument. how do you define what is the right thing/wrong thing for parents to do. parents decide what's best for their kids. what you think is good for your kid may not be what other parents think is good for their children. for one reason, not all kids are alike. some have a better temperment than others. some are better naturally better behaved than others. some are naturally more violent than others. etc.

      furthermore, though you don't explicitly mention it, i feel it is implied that you do feel games are a considerable factor in encouraging violence in kids. and to that ideal, i simply state that anytime you can attribute something as complicated as emotion to a single cause, something is probbly wrong.

      just some thoughts i had rolling around in my head. feel free to rebut.

    3. Re:parents and... by sonamchauhan · · Score: 1

      "furthermore, though you don't explicitly mention it,
      i feel it is implied that you do feel games are a considerable factor in encouraging violence in kids. and to that ideal,
      i simply state that anytime you can attribute something as complicated as emotion to a single cause, something is probbly wrong."


      See flaw in logic in modified statement below:
      "I simply state that anytime you can attribute something as complicated as lung cancer to a single cause like cigarette smoking, something is probably wrong."

      OP is not saying GTA is the sole cause of bad behavior.

      OP is doing the right thing.

    4. Re:parents and... by Anonymous Coward · · Score: 0

      hmmm, good catch in logic, but the substitution doesn't really work i think. i can't see a way in which you can interchange "emotion" and "lung cancer." i used emotion as a specific term, not as some general "bad thing."

      can video games be the sole reason for making you happy? sad? angry? a killer? i would think there has to be other factors involved.

      good counterexample though, even though i don't think it works. i will admit that i could have worded my statement better.

    5. Re:parents and... by sonamchauhan · · Score: 1

      . i can't see a way in which you can interchange "emotion" and "lung cancer." i used emotion as a specific term, not as some general "bad thing."

      Well, emotion/lung cancer don't have to be perfectly interchangeable - that's how analogies work.
      But see also your earlier statement, where you clearly spoke about emotions in the context of violence.

      I won't argue more though - you should understand what I said by yourself.

      can video games be the sole reason for making you happy? sad? angry? a killer? i would think there has to be other factors involved.

      Yes, there are other factors.

      It is not required for GTA to be the *only* cause for a kid to turn into a criminal. It is a significant factor (I have played it for some time) in causing kids to treat crime and evil lightly. I think OP realized this and hence banned that game from his kids.

    6. Re:parents and... by Anonymous Coward · · Score: 0

      yeah, like i said: i admit i could have worded my argument better, but i still believe your analogy doesn't fit what i was trying to say...anyway, let's put that to a rest...

      [Playing GTA] is a significant factor (I have played it for some time) in causing kids to treat crime and evil lightly.

      Can you actually support this? Not a troll, just kind of curious. Obviously, I've heard of correlations between violence and video games, but that doesn't always imply causation, etc.

      Anyway, thanks for taking the time to reply.

  132. Amazing... by Thedalek · · Score: 1

    I'm just surprised that we can actually unite as a community and agree that real world violence is a bad thing.

    --
    Happiness is relative, Based upon the way we live.
    1. Re:Amazing... by Anonymous Coward · · Score: 0

      Speak for yourself!!! As a level 9 True Neutral Druid/Fighter, I believe in the neverending balance of Nature.

      (insert random -2 charisma; -5 reputation modifier insult here)

  133. Re:Sorta apology from BCC? by Rallion · · Score: 1

    Yeah, and I, in turn, find myself in your post. Games are how I live. I play games so often that I actually replaced my Linux partition with a little extra storage. I never booted to Linux, there was no point. I don't get 20 minutes without starting a game. Hell, right now I have Silent Storm actually running...

    But I hate it when people say I'm a stupid Windows user, just because they don't understand my needs.

  134. Can we please quit with the "sir" thing? by Anonymous Coward · · Score: 0


    It isn't big or clever, you know.

  135. Laugh all you like... by ackthpt · · Score: 3, Interesting

    Years ago I was playing several hours a day, seven days a week, some games, like Ultima and such. Funny thing, when I went to stores I had to remind myself that things had to be paid for, you don't just pick up stuff and its in your inventory. I think there's some training of the mind that happens when you do play a lot of games and you may be unaware until you catch yourself thinking twice about some course of action.

    --

    A feeling of having made the same mistake before: Deja Foobar
  136. Exactly. by Rallion · · Score: 1

    Quite often, people on /. say I should switch to Linux and use Wine to run all my games! Yeah, okay. Sure. Write me a Wine that's good enough and I will. In a given DAY, I will play probably five to eight different games! And they vary from day to day! Call me crazy if you want to state the obvious, but it's what I do, and I need to be able to support this ridiculous addiction!

    Okay, also want to make clear that I'm not joking. This is how I live.

  137. Hey thats great news no more advertising by Anonymous Coward · · Score: 0

    Now finally all advertising on TV, billboards, magazines will dissapear from the planet because
    hey no-one is influenced / affected by it

  138. Pot, Kettle, Black by Guppy06 · · Score: 1

    "It is trite and irresponsible of ill-informed commentators to claim that games like Grand Theft Auto are central to terrible crime."

    It's nice to know that when it comes to ill-informed BBC commentators making trite and irresponsible claims they at least draw the line somewhere...

  139. Re:Make love not war by Anonymous Coward · · Score: 0

    Insanely erotic!

  140. Easy way by Jesus+IS+the+Devil · · Score: 2, Funny

    The best way to rid ourselves of violence? Castrate little boys before they reach puberty. What has the world come to?

    --

    eTrade SUCKS
  141. Not the fault of the gamer by TurnerK12 · · Score: 1

    It's the fault of the parents for letting they're kids play the violent video games in the first place. Most kids can't tell the different between right and wrong. That's up to the parents to teach them.
    ---
    http://spaceruckus.web1000.com
    These guys are putting together a free 3D action/adventure game.

  142. Games *do* cause violence by Anonymous Coward · · Score: 0

    I was playing Tetris the other day and after a while, I had to go shoot people like all git out.

    It must have been Tetris.

  143. Violence on TV Does Not Cause Violence by severoon · · Score: 1

    It's like Dick Cavett said:

    There's so much comedy on television. Does that cause comedy on the streets?
    I think that it boils down to parents. I grew up watching violence on TV all the time, and in my case I barely ever torture animals for fun...like once a month tops.

    Seriously, though, it really is the parents' influence over the kids. Kids without good guidance might never see a TV in their lives, but they'll end up doing drugs, or being violent, or joining the Jehovah's Witnesses. That why I roll my eyes when I hear O'Reilly on TV going after rappers and other people who he says are damaging kids who don't have good supervision at home. Rappers or not, those kids aren't going to turn out any different if they don't have responsible parents, man! Wise up!

    sev

    --
    but have you considered the following argument: shut up.
  144. "ill-informed commentators" by Andy+Smith · · Score: 1
    it is trite and irresponsible of ill-informed commentators to claim that games like Grand Theft Auto are central to terrible crime
    Isn't it equally trite and irresponsible for ill-informed commentators to claim that violent games do NOT provoke violence in the people that play them obsessively? So where's that article?
  145. Re:Sorta apology from BCC? by Phroggy · · Score: 1

    C'mon. If you're a gamer, Linux is the last platform you look to, right after Windows, consoles, handhelds, cards, dice, and watching paint dry.

    But right before Mac OS. See? Linux isn't last after all!

    (posted from my new iBook G4, which I absolutely love)

    --
    $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
    $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
  146. Not really by Sycraft-fu · · Score: 1

    I believe that violent video games do not cause violent behaviour because there is plenty of evidence of this fact on every level.

    There is plenty of personal, observational evidence, the least valid but what many people trust the most. I and almost all my friends play lots of video games, many violent. Most of us have never even been in a fight, and none of us have ever been arrested for a violent crime.

    Then we have historical evidence. A quick look at history shows that humans have ALWAYS been violent, all the way back to the dawn of civilization. It is nothing new that people kill each other.

    Then there is biological evidence. Violence is a part of just about every animal. It is necessary for survival in many cases, used to establish dominance in others, and even just for play (personal example: my cats beat each other up for fun all the time). Thus it's reasonable to infer that we also have a genetic predispositon to some violence.

    Finally there's the most compelling, stastical evidence. The USDOJ has tons of statsics on crime which, when you look at, make it pretty clear that the biggest cause of youth violence is gangs, not videogames.

    So I feel quite confident in saying my position is based on evidence, not on hysterics. If someone can produce good evidence to the contrary, I'll be happy to listen. However it needs to be more than a simple correlation that violent kids like violent games.

  147. Well since you cite Britan by Sycraft-fu · · Score: 1

    You might want to go look up the violent crime stastics there. Turns out, they are higher per captia than in the US. Perhaps the largest difference is simply what and how the US news media chooses to report on things. Also there is the fact that most Americans see little to no foriegn news, whereas most of the rest of the world sees a fair bit of American news, as well as local.

    So perhaps your outlook on things is what is skewed. Look in to it, and make up your own mind, not what a book or movie or talking head tells you.

  148. The Link by JonLatane · · Score: 1

    I've found the link between videogames and violence: Violence

  149. Re:Well... by Anonymous Coward · · Score: 0

    Offtopic maybe, but overrated?

  150. Pfft read the rest of the DOJ's statistics by Anonymous Coward · · Score: 0

    Scroll down and read the circumstances for the homicides.

    Years 1976 - 2000
    Age of offender 18-34 63.8% of all homicides.
    Number 1 reason/circumstance? Drugs.

    Age of offender under 18 10.6% of all homicides:
    Number reason/circumstance? Gangs

    This isn't a videogame problem. This is a parenting/schooling problem. Why are they in gangs and doing drugs? Cuz the parents don't give a fuck that's why. Hell.. their parents probably got them started in the gangs and drugs. I've interracted with lots of people in gangs and that do drugs and their attitude is that human life pretty much means nothing to them unless it's someone they know. Sometimes even those people don't matter to them.

    Videogames? Yeah right. They're too busy drivin around lookin for an easy mark. Gangs have changed a hell of a lot in the past 10 - 20 years and media has played a huge role in affecting people and how they see the life gang bangers lead.

    I could go off on several tangents and rant all day long at the stupidy of government, parents, media etc.. but I'll stop here.

  151. Well, given the stellar reputation of the BBC... by StressGuy · · Score: 1

    as of late, you can imagine how it makes me feel that they and I agree on this one...

    --
    A goal is a dream with a deadline
  152. Nothing -causes- violence. by snarkasaurus · · Score: 1

    There's nothing in the world that CAUSES violence. Violent action is a choice made by a single human being every time it happens. Even in a group, each individual chooses to do violence upon their target independent of the other group members.

    To assume that some environmental factor such as a video game causes violence is to assume that human beings are stimulus/response automatons. The BBC article grants the possibility without even thinking about it, but goes on to say the data do not support such a conclusion about video games specifically. Wonderful.

    This assumption is common among the Left, they seem to think all manner of things will take an ordinary human being and turn him/her into an insane killer. If it isn't guns its video games, or lead poisoning, or not enough sex, or too much, or some such.

    The reason why collectivist social experiments consistently fail is that humans are not automatons. They think. They do not behave in predictable ways even when herded like cattle by oppressive regimes.

    Violence is a tool humans sometimes use to get things they want. Period. If society is arranged such that it is the only tool available to a section of the populace, perforce more of them will use it that would otherwise be the case. However even in such evil circumstances some will and some still won't, and there is no way to tell ahead of the event which a given individual will choose.

  153. Numbers by op51n · · Score: 1

    "From the release of Doom (94), to the release of The Matrix (99) the number of victims of violent crimes fell from 51.2 per thousand to 32.1, droping steadily each year, for a decrease of 37 percent. The total number of killers under 18 [...] dropped by 46 percent."

    And maybe it's risen slightly since, I don't know off hand, but not by a huge amount, and not thanks to one game.

  154. Re:D&D and violence by Bastian · · Score: 2, Interesting

    I actually read a case study on the whole D&D scare.

    Apparently, it all stems from a news article about how such-and-such percent of kids who play D&D commit suicide. The case study talks about the hysteria about D&D a bit. It then proceeds to mention that the reporter who wrote the article did bad research, and that she got the suicide factor completely wrong - it was actually TWICE what she reported. On top of that, this doubled suicide rate was still signifigantly lower than the national average suicide rate among kids of the same age group. (I don't remember the exact numbers, but we're not talking just statistically signifigant, we're talking there should have been news stories encouraging parents to buy their children copies of D&D to keep them from killing themselves.)

    This seems to be the case with kids and violence. The violent crime and murder rates among kids has been steadily dropping for most of the past century. Granted, back in the '40s kids used knives rather than guns, but I gather that there was a greater cultural stigma against guns back then. The fact still remains that despite what the news says, kids are getting less violent overall, not more violent.

  155. Re:I know what you mean by Bastian · · Score: 1

    The day after an all-night Quake marathon, I tend to have problems with constantly running, going around corners sideways, and jumping incessantly whenever other people are in the room.

  156. Re:D&D and violence by dandelion_wine · · Score: 1

    Hmm. Personal note -- friend from school committed suicide many years back. I knew something was wrong when he dropped role-playing. Can't say for sure what was going on in his head, but facing reality head on, 24/7, was clearly not for the best.

  157. Media and Parenting by Carnivore24 · · Score: 1

    Do you think MTV is really there to help the youth of America?

    No, its all about the ratings, thats their #1 bottom line priority.

    Do you think people make games to entertain the youth of America?

    No its about the sales, making the quarterly earnings is their #1 bottom line priority.

    The entertainment industy isnt going to be looking out for everyones best interest. Everyone(with main emphasis on the parents) needs to pay attention to whats going on and being shown around us. Exposing yourself or your children adds to their lifetime experiences and is a small part in what molds their/your persona. Plopping an 8 year old in front of the TV and leaving the PS2 to interact with them 90% of the time is not going to help them interact with real people in the real world.

    A parents job is a 24 hour, 7 day a week, 365 day a year full-time responsibility. If you cannot accept this then do not have children until you are ready to be involved. Its common sense.

    The media and entertainment industy are there as a part-time outlet for fun. They are not there to raise our children.

  158. You and a lot of others seem to be missing somethi by SmallFurryCreature · · Score: 1
    I am not talking about the "normal" people playing a game. I am talking about a group of people that don't seem to realise that their is a difference between something in a movie/book/song lyric/game and the real world.

    They are not playing a role in a game. They are living out a fantasy. Problem with this is, what is stopping them from acting out that fantasy in real life? You killing someone for few bucks in a game is of course not the same to YOU as killing a person in real life for a few dollars.

    However to those kids who killed for a pair of sneakers or the latest console it is exactly the same. Did games cause this? No. But I think it is a symptom.

    You played the game twice and the second time you went the evil path so I take it this means the first time you were on the rightous do-gooder path? There are those who went the evil path straight away and complain they can't be evil enough. Think of the person who cracks the joke "my father died in a concentration camp, he fell of the guard tower" is that person a nazi? No perhaps not. But I doubt he gives money to amnesty international either.

    No I don't think games make people violent.

    The key factor of course, is motive. Does one kill that innocent cloud of polygons because you wish she were real and actually suffering, Or because you want yoru character to experience the consequences of such an action?

    Precisly my point. The electro shock experiment was an experiment as to who would follow orders and who would decide for themselves that it was enough. The people in the experiment ALL showed unease with inflicting pain but some went on because that was what they were ordered to do while only a few disobeyed.

    My question was would say the kids who murder for a few dollars have shown any empathy with the victim (remember the test subjects did not now the victim was not real they did not even know they were being tested they thought the victim was the test subject and they the researcher).

    Have you seen the movie "the green mile"? All of the guards are murderers if you think about it. However I think almost every person can pick out the evil one. He is the one that takes pleasure out of it.

    Guards are not supposed to take pleasure out of punishing. They are doing a job that needs to be done. I think you will find that in the real world they screen guys out who take pleasure out of torturing inmates in civilized countries.

    No someone who takes pleasure out of killing in real life is not the same as someone who does it in a fake game. Are you however convinced that every gamer out there is treating the game as fake?

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  159. Check out jMax. by autechre · · Score: 1

    Aphex Twin uses a software called Max for Mac OS, and the Linux/IRIX OSS version (developed by the same company as a successor to Max) is called jMax (the GUI is Swing and the backend is C, IIRC.)

    It's basically a musical programming language. You can type it in textually, or arrange and connect elements graphically. It's a completely different way of making music than most people are used to.

    As for games, I've run Linux on all of my desktops for years, and I can easily fire up Liquidwar, xscorch, or pretty much any NES/SNES/Genesis game worth playing (I owned all the ones that were sold in the US, so you can stick any self-righteous ROM-bashing right back where it originated). I could also wander one room over and turn on the Gamecube, or downstairs for the PS2, Dreamcast, or Saturn. I sure don't have a shortage of games to play.

    Sometimes it would be nice to be able to run a certain Windows game, but it's not worth the hassle of running Windows as my desktop. Yes, I'm much more productive under Linux, but then I don't run a "desktop environment" that's trying to mimic Windows. If I wanted Windows, I could get it for $10 from the university.

    --
    WMBC freeform/independent online radio.
    1. Re:Check out jMax. by Hatta · · Score: 1
      hatta@iblis emu $ ls genesis/roms/USA nes/roms/USA snes/roms/USA |sed 's/(.*).*zip$//'|sort|uniq|wc -l
      1776

      Wow, you sure had a lot of cartridges. Looking to unload any?
      --
      Give me Classic Slashdot or give me death!
    2. Re:Check out jMax. by autechre · · Score: 1

      I said I had all of the games that were released in the US and worth playing. For the Sega Genesis, IMHO, that amounts to exactly three: Shining Force 1, Shining Force 2, and Landstalker. We had more than that, but it was really unnecessary :)

      If you have any suggestions based on those, of course, I'd love to hear them. We gave away our originals, so I probably wouldn't feel too bad checking out 1 or 2 "new" classics. I'm still mad at "the man" for only translating 1/3 of Shining Force 3 anyway.

      --
      WMBC freeform/independent online radio.
  160. Re:I know what you mean by drinkypoo · · Score: 3, Funny

    I had a similar experience after playing descent for 36 hours straight once. I kept finding myself hovering upside down in the corner right above the doorway.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  161. Re:D&D and violence by drinkypoo · · Score: 1
    Actually, at least in the US, but in most of the world, guns are far less accepted today than they were seventy years ago. Did you know that you used to be able to order, from catalogs like sears & roebuck, a silencer for a rifle so you could do target shooting in your backyard in semi-populated areas without bothering your neighbors with undue noise of firing a weapon? Today, in California, it's illegal to even own a non-grandfathered gun which has the threading at the end of the barrel to accept a screw-on silencer. (It is not Federally illegal.) This is especially silly since it is possible to attach a silencer to a weapon without those threads.

    Anyway from what I understand the stereotypes pretty much are true. Kids in the city had a hard time getting guns, and kids in the boonies mostly just had it out with their fists. That kids are shooting one another in the street says a lot about the kind of pressure they're under today.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  162. Re:Sorta apology from BCC? by Hatta · · Score: 1

    For the real hacker, programming is the game.

    --
    Give me Classic Slashdot or give me death!
  163. Re:It IS impossible to prove a negative by Anonymous Coward · · Score: 0

    Ok, how do you prove you didn't bomb the car, then use a time jump device to jump back before it exploded and just didn't blow up the car in the second timeline? Or how do you prove that you didn't use advanced nanotechnology and matter replicators to create a new car and restore everything to the way it would be if you hadn't bombed the car. Since you can not disprove the use of either time travel or replicator technology, it is impossible for you to prove that you did not commit that crime. The best you could do is prove it beyond a REASONABLE doubt, which is much different that absolutely proving a negative.

  164. Re:It IS impossible to prove a negative by shepd · · Score: 1

    >Ok, how do you prove you didn't bomb the car, then use a time jump device to jump back before it exploded and just didn't blow up the car in the second timeline?

    Oh, that's easy. I just explain the general theory of relativity. Not that difficult, really. Wrote a short report on it in high school.

    >Or how do you prove that you didn't use advanced nanotechnology and matter replicators to create a new car and restore everything to the way it would be if you hadn't bombed the car.

    Another easy one. They're figments of the late Gene Roddenberry's imagination. The fact there's hundreds of episodes produced by him proves this. Unless, of course, you want to pretend those weren't sets. In that case perhaps you'd enjoy a short trip to Paramount Studios, followed by a long trip to the rubber room? :-)

    >Since you can not disprove the use of either time travel or replicator technology

    Sure I can disprove it. If time travel were real then the car causing me trouble would simply cease to exist (ie: I'd go back in time and pay the salesman to kill the deal, the butterfly effect takes care of the rest).

    Replicator technology, well, for that one I'd just subpeona Gene's show notes. I'm sure his wife would be happy to send me copies, after having fits of hysterical laughter.

    >The best you could do is prove it beyond a REASONABLE doubt, which is much different that absolutely proving a negative.

    ??? No, sorry man. "Reasonable doubt" has nothing to do with people understanding that certain things can't, and others just don't exist.

    Reasonable doubt is OJ not being able to squeeze into size small gloves. It isn't pretending that Star Trek is real... :)

    As an example, I can prove a negative. I can prove I don't own the Royal Family's jewels by taking you on a tour of Buckingham Palace, and providing you with a physics textbook, for example. You might say I replaced them with fakes. Perhaps they'd let me prove to you they aren't through demonstration (probably not). The last refuge would be to suggest I managed to create a new diamond-like material that isn't diamond. Then the world would be laughing at you (or perhaps just think you're nuts for not making money on it?)

    Hey, I'll prove one more thing! That you don't have my lottery ticket! How can I prove it? Well, if it weren't the internet, I'd just give you my address and you could take a look...

    I'm not saying all negatives are possible to prove, just that there are obvious ones that are.

    --
    If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
  165. !doom! by Anonymous Coward · · Score: 0

    the first game i played what i think
    "summer games" on a ol' 286 ...

    after that the whole "x" quest series from
    sierra. then on to wing commander from origin, etc.

    i was about 17teen when i first played doom and i
    most nearly crapped myself when another IMP
    in a dark alley crept up to me. first thing
    i was looking out for was the cheat to
    turn on the light to max in the whole map :P

    now i play unreal tournament 2003 when i hear
    voices or see imaginary insects flying around
    and after 15 min of fragging (and laughing)
    the world is at peace again.

    i think virtual violance is a nice way to
    keep up and not go under (or for that matter give
    up) with the real-world violance that happens
    everyday without the acctual damage.
    it's a great way for kids to get rid of their
    aggresion build-up which they get uploaded into
    their subconcience from mass media daily.

  166. Shenanigans by Anonymous Coward · · Score: 0

    IQ tests only rate one's ability to think within the constructs of the test creator.

    1. Re:Shenanigans by Anonymous Coward · · Score: 0

      Is that all they test? Funny how they are a great predictor of future educational attainment and income potential. But I am sure that you have studied a lot about IQ, and are not just mouthing off about something you barely understand. An AC wouldn't do that on Slashdot.

  167. Re:Poor Linux Benchmarks. (Sc.ore:5, Insightful) by lord_nightrose · · Score: 0

    Windows Longhorn Server beta : 7.5 Seconds. Mac OS X Server 2004 : 9.5 Seconds Linux 2.7 Server : 16 Seconds. Funny that none of these exist.

    --
    This is not part of my post. It's my signature. I bet you're disappointed.
  168. and how would you feel if.. by Anonymous Coward · · Score: 0

    A FPS is published and the objective for the player is to:

    - to kill your children?
    - to kill everyone in your town?
    - to kill all persons with your skin tone
    - to kill all persons of your religion
    - to kill all persons with your political beliefs

    Would you really care about studies, statistics or debates then?

  169. It's the Slashdot *WEBSITE*... by danila · · Score: 1

    ... so it can't distinguish anything!

    Its editors might accept the stories, but the Slashdot itself is not creating any titles of its own.

    Can't you, DrMindWarp, distinguish the message from the medium?

    --
    Future Wiki -- If you don't think about the future, you cannot have one.
    1. Re:It's the Slashdot *WEBSITE*... by DrMindWarp · · Score: 1
      Slashdot is an edited medium - therefore the editors that permit the stories to be posted can exercise control.

      Editors are people that edit. The clue is in their name. They can edit titles and content which may be incorrect, mispelt, misleading, duplicated etc. etc. The fact that they don't always do this does not relieve them of that responsibility.

  170. Collumbine, yeah rigth. by AzraelKans · · Score: 1

    Think about it for a second, you are the lawyer of the parents of two kids who just plain murdered dozens of innocents in a public school. The whole country wants a culprit and they are pointing the finger at your clients, the kids (like most teenagers) happened to like rock bands and videogames. What would you do?

    Seriously has anyone considered that doom (the game this guys were "based" on) was almost a ten year old game when this happened? wasnt it more statiscally possible they played a quake2 mod, or any other more recent and easier to find game? has anyone considered how convenient is that they had a webpage were they posted "Doom will become a reality" or some similar nonsense which is practically a "I DID IT" letter?

    Isnt a bit suspicious they never investigated where the guns (2 fully loaded automatic machine guns and several hand grenades) came from? or where they got trained to use them. (anyone can fire a gun but not a recoiling machine gun or a frag grenade) are we supossed to believe they learned that a 2d simulated 3d game? using a mouse and a keyboard?

    did they investigated if they were related to a extreme racist organization (most of the victims were minorities and they were known racists in the school.)

    too many "ifs" dont you think? and curiously they dont point to marilyn manson and videogames.

    --
    Go ahead MOD my day!
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  171. collumbine yeah right that was caused by games by AzraelKans · · Score: 1

    Think about it for a second, you are the lawyer of the parents of two kids who just plain murdered dozens of innocents in a public school. The whole country wants a culprit and they are pointing the finger at your clients, the kids (like most teenagers) happened to like rock bands and videogames. What would you do?

    Has anyone considered that doom (the game this guys were "based" on) was almost ten years old when this happened? wasnt it more statiscally possible they played a quake2 mod, or any other more recent and easier to find game? isnt too convenient that they had a webpage were they posted "Doom will become a reality" or some similar nonsense which is practically a "I DID IT" letter?

    Did they ever investigated where the guns (2 fully loaded automatic machine guns and several hand grenades) came from? or where they got trained to use them? (anyone can fire a gun but not a recoiling machine gun or a frag grenade) are we supossed to believe they learned that from a 2d simulated 3d game? using a mouse and a keyboard?

    Did they investigated if they were related to any xtreme racist/gun organization? (most of the victims were minorities and the kids were known racists in the school)

    Too many "ifs" dont you think? and curiously enough they dont point to marilyn manson cds and videogames.

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    Go ahead MOD my day!
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  172. Re:D&D and violence by Deflagro · · Score: 1

    I heard some story that kids were crawling into sewers to pretend like they were starting adventures or whatever and ended up dying. I remember that clearly as it got me interested in D&D, haha. I tried it and just don't understand how some people have so little control. One should know if they cannot handle certain things.
    D&D was blamed for so many things, sillyness.

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    Der Tod ist der einzige Weg hier raus!
  173. It's not the games or TV violence by Anonymous Coward · · Score: 0

    The problem is real but the solution is lacking.

    Think about this. The games involved were different. The players are certainly different, the computers and platforms different.

    What is the common link? Each of the effected players created a defective workstation. In addition the player had detectable movement in peripheral vision to create repeating peripheral vision reflexes. That combination maintaind for several days/weeks can produce a sudden bizarre or psychotic episode. Discovered over fifty years ago only the business office is designed to protect the worker from this psychiatric injury.

    Read VisionAndPsychosis.Net for the explanation in psychology on the Everquest Connection page.

    That's right. This was the cause the Everquest Addiction problem a few years ago.

    http://www.VisionAndPsychosis.Net