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Brain Controlled Tightrope Video Game Shown

Bob Sherpowski writes "According to CBBC News, they have come up with a 'game' that you control directly with your brain waves. University College Dublin researchers have designed a game where you are trying to get a monster to walk across a tightrope - if he leans one way or the other you have to concentrate on a box on either side of the tightrope to make him tip the other way. It's still in research and it's not for sale yet but it's the first step. "

248 comments

  1. The beginning of the end? by ChaoticChaos · · Score: 4, Funny

    I just can't wait for the first virus to be unleashed on something like this. Instead of the device sending OUT information, it would start sending information IN.

    In all seriousness, I'm overwhelmed with Doubleclick ads now, I don't need them being inputted directly.

    God help us if Microsoft gets ahold of this. Instead of, "Where do you want to go tomorrow", it's "What do we want you to think about today". ;-)

    Btw, what happens if you're using that device and you happen to catch a glimpse of Janet Jackson's Half Time show? Is it suddenly blown straight off your forehead? LOL!

    1. Re:The beginning of the end? by Ayaress · · Score: 1

      I know you meant it as a joke, but I'm in an anal-retentive mood today, so I have to pick at it.

      The game is controlled by brainwaves, but the input is still "old fashioned" screen and speakers. The brainwaves are only output, and are read by one of those caps that psychology majors like to stick on your head and plug into a suitcase to make you think they're doing something important when in fact, it's the student inteviewing you who is the subject of some ingeniously designed experiment.

      The doubleclick ads would still inundate you, but they'd be on screen. You'd just have to tune your brainwaves properly to click the X and close them. Maybe the ad companies could rig up a way to deliver a mild electric shock to your nipples every time you closed an ad, though, so eventually we'd be conditioned not to close them.

  2. This is what the government wants!!!! by the_2nd_coming · · Score: 5, Funny

    this will train out brain waves to all be the same so they can control us with better accuracy and reliability!!!!

    DON'T BUY IT!!!!!!

    --



    I am the Alpha and the Omega-3
    1. Re:This is what the government wants!!!! by Anonymous Coward · · Score: 2, Funny

      Don't worry!

      Wil Wheaton is a /.er! So he can help fix Cmdr Data, while that girl distracts everyone, and then Data will use the blinky light thing that Wil figured out with the help of the medical computer's brain simulator to save everyone, after transporting himself around the ship a few times...

    2. Re:This is what the government wants!!!! by jeffmeden · · Score: 1

      Since when was Ashley Judd known as 'that girl'... oh wait this is /. and ive just taken the king dork crown for remembering that. back to the a/v club for me.

    3. Re:This is what the government wants!!!! by Short+Circuit · · Score: 1

      That was Ashley Judd? I'm going to have to go back and look at that article again.

      You know, if I were Dr. Crusher, I wouldn't be happy to have my son laying on a bed with a girl...even with the mind-control device.

      But as a viewer, I'll say what my step-dad said when I got caught viewing pr0n in 4th grade: "Way to go!"

    4. Re:This is what the government wants!!!! by Anonymous Coward · · Score: 0

      *doh*

      s/article/episode/

      stupid!
      *bang!*
      Stupid!
      *bang!*
      Stupid!
      *ba ng!*

      -- Short Circuit

    5. Re:This is what the government wants!!!! by the_2nd_coming · · Score: 1

      she was in a couple episodes actually. but as a much smaller part...La Forge would say "Lefler, can you take care of such and such" and Ashley Judd would turn around and do the Star Trek nod given by non speaking characters and walk off.

      ahh...that was before she was spoiled by life and was so much more innocent...now she is a late 30's hotty that would want to Fuck, but not get in any serious relationship with.

      --



      I am the Alpha and the Omega-3
    6. Re:This is what the government wants!!!! by BrainStain · · Score: 1

      if I could only do my taxes that way. "I don't think I owe" "We don't have a record of you not thinking that" "But you do have one of me paying that already" "No, we have a record of you thinking that was enough" "Was it?" "You don't think so?" "No, I mean yes I don't think that wasn't enough" "OK we need you to pay first then you can think what you want" "I did pay first, now I don't think I owe, can I think that?" "Please think to this brain wave, ( ooommm oooommmm ooooommmm ) and think to them you thought this already, give us a think back by next week to let us know what they think. "ooommm oooommmm oooooommm, ooommm oooommmm ooooommm" hellooooo? "government seer can I help you?" "I just thought this already a minute ago, and don't think that still" "ah yes, please think again" shudder. "ok, I'll pay what you think, do you think you can pay back the difference if it turns out what I think is more than what you think" "You can't think more than the government" "No, I think you think I think more than I think you thought." "Hmmm. I don't think so, but, do you want a job in the government?"

    7. Re:This is what the government wants!!!! by Iblis · · Score: 1

      All your brain are belong to us!

      --
      "Free" as in "free 'undred quid".
  3. Whoo! by debrain · · Score: 5, Funny

    The Matrix, v0.1.

    1. Re:Whoo! by bahwi · · Score: 0

      Dibs on the first ASIST implants! Hook me up with a datajack and a bio-feedback filter and I could own the world!

      (Shadowrun reference for those who don't know).

    2. Re:Whoo! by kin_korn_karn · · Score: 1

      I prefer the Mr. Studd implant from Cyberpunk 2020

  4. I can think of a prototype game. by blcamp · · Score: 2, Funny


    "Strip Poker"!

    --
    The problem with socialism is that they always run out of other people's money. - Margaret Thatcher
    1. Re:I can think of a prototype game. by Anonymous Coward · · Score: 1, Funny

      Finally, no more one handed gaming.

      Now players can keep *both* hands on the action...

    2. Re:I can think of a prototype game. by irving47 · · Score: 2, Funny

      Yeah right, and the control set shorts out as soon as a pasty-faced geek actually sees a woman half-naked.

      --
      I had a sucky sig.
  5. Bah! by nother_nix_hacker · · Score: 4, Funny

    I don't have a brain you insensitive clod!

    1. Re:Bah! by LGagnon · · Score: 1

      You should have started that with "I'm a scarecrow."

  6. Remember by LooseChanj · · Score: 3, Funny

    You must think *in russian*

    --
    Mix the failings of Usenet with the shortcomings of the World Wide Web and the result is slashdot.
    1. Re:Remember by Anonymous Coward · · Score: 0, Offtopic

      Nice FoxFire reference!

    2. Re:Remember by 74nova · · Score: 4, Funny
      You must think *in russian*
      why, does the game play me?
      --
      use your turn signal! you people act like it's divulging information to the enemy
    3. Re:Remember by surprise_audit · · Score: 4, Informative
      No, probably he said that because of this book:
      Firefox
      and, of course, the movie starring Clint Eastwood:
      Firefox DVD
      which are about a Russian warplane codenamed Firefox that has a thought-controlled weapons system.
    4. Re:Remember by Anonymous Coward · · Score: 1, Interesting

      LooseChanj's Law: Just because something is possible, doesn't mean it can happen.

      Sorry to burst your bubble, but by its very definition, possibility means "can happen". The likelihood, however, is a different issue.

    5. Re:Remember by AndroidCat · · Score: 1

      And the extremely bad Laserdisc coin-op video game.

      --
      One line blog. I hear that they're called Twitters now.
    6. Re:Remember by appleprophet · · Score: 3, Funny

      Ah, that explains why my web browser launches missiles from time to time.

    7. Re:Remember by vec+sibarra · · Score: 2, Informative

      Or alternatively from Neon Genesis Evangelion, where Asuka tells Shinji that he must "think in German" to control the Evangelion.

      --
      They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety - Benjami
  7. If the monster dies by g0bshiTe · · Score: 2, Funny

    Does that mean teh player also dies, cause of the whole "what the brain thinks" issue?

    --
    I am Bennett Haselton! I am Bennett Haselton!
  8. Prior Art by Anonymous Coward · · Score: 1, Insightful

    There's already a game in existence that is controlled by one's brain--it's called life...

  9. This really is repeated research isnt it? by Xiph · · Score: 1, Insightful

    i mean we also have the Mind juggling monkeys.
    what i'd really like is a tv that turned down the volume slowly, and then turned off after i fall asleep.

    --
    Blah blah sig blah blah blah irony blah blah
  10. oh yeah by Anonymous Coward · · Score: 0

    binary discrimination? soooo state of the art...

  11. Google cache by marderj · · Score: 0, Redundant
  12. It's a start but... by JosKarith · · Score: 4, Funny

    ...just wait for the first Force Feedback models

    --
    'Don't worry' said the trees when they saw the axe coming, 'The handle is one of us.'
    1. Re:It's a start but... by Mad_Chocobo · · Score: 0

      and for once we'll have more female gamers than male gamers.

  13. Of course by xaoslaad · · Score: 2, Interesting

    Of course, playing the game seems to leave a lot of people looking and acting like this: guy, so most people are hesitant to try it out.

  14. But who... by lurwas · · Score: 0

    But who will own the brain patterns that you omitt and the game gathers, the gaming company?

  15. Wow! This will be great for all those games... by Anonymous Coward · · Score: 2, Funny

    ...where the action is confined to leaning slightly left or slightly right.

  16. silver top hat by misterpies · · Score: 1, Funny


    damn...looks like I'll have to throw out that tinfoil hat.

    --
    The author of this post asserts his moral rights.
    1. Re:silver top hat by Anonymous Coward · · Score: 0

      Don't wear the tinfoil hat ... it makes you drop out of the system, and then they come looking for you. Instead, wear a whole lot of little pieces of tinfoil in your hair. This scrambles the returning signals, and makes them think there is something wrong in the software ... misdirection, misdirection, you must constantly be on your guard and divert the efforts of them to use 7 control you.

    2. Re:silver top hat by Gleng · · Score: 1

      Nah, you just have to attach a Pringles can to the front of it.

      --
      "Proudly Posting Without Reading The Article"
  17. Cool by mystery_bowler · · Score: 1, Funny

    I can't wait for the force-feedback version.

    --

    My sigs always suck.
  18. "The Game" by SWroclawski · · Score: 2, Funny

    I've seen Star Trek Next Generation- I know what happens now... we all have oh so much fun with the game, as it starts to control our minds and we become enslaved.

    Luckily Wil Wheaton read Slashdot and hopefully will remember the blinking light sequence that saves us all.

    1. Re:"The Game" by Anonymous Coward · · Score: 0

      But where's Bret Spiner!?

      He makes and uses the blinky light thing; Wesly just teleports around the ship until they take over his mind...

    2. Re:"The Game" by Anonymous Coward · · Score: 1, Funny

      There are four blinky lights!

    3. Re:"The Game" by Anonymous Coward · · Score: 0

      episode always rang false to me: if they can resist the siren's call of the holodeck, surely that can put down a hoop game.

    4. Re:"The Game" by Anonymous Coward · · Score: 0

      Youd don't need Wil to keep control of your mind. Just Remember:

      "There are only three lights!"

      Or was it four?

      Crap.

      Wil, where are you???

    5. Re:"The Game" by Ayaress · · Score: 4, Interesting

      That's what they thought, and why it was so easy for people to try the game. But the game was more than just an audiovisual game, it directly effected their brains, releasing a powerful surge of pleasure (complete with suddenly relaxing muscles, dialating pupils, and a heavy sigh - sort of an electronic orgasm, the way the actors portrayed it) when you got the disk things into the wierd conical wormlike things.

      If you've read Richter 10, or The Terminal Man, or even read about the experiments with hooking the pleasure centers of a rat's brain up to a button, you'd know the addictive power that that can have.

      A rat hooked up to the aforementioned device will eventuall stop eating, drinking, and will ignore receptive female rats to push the button repeatedly, because the electrical jolt to the brain's pleasure centers produces a far stronger pleasure than any normal stimulus ever can.

      In The Terminal Man, the guy's brain eventually learned to manufacture false seizures to trigger the same sort of electrical impulses from his implant.

      In Richter 10, many people became endophin addicts when their bodies learned to produce headaches on demand to trigger endorphin rushes from their anti-migraine implants.

      The Game was the same sort of thing, while holodecks were just glorified video games - they certainly produced pleasure, and anything that produces pleasure can prove addictive, and the people in Star Trek clearly have to have a level of self control to prevent that; but The Game operated directly on the brain, and could produce far greater feelings of pleasure than is possible normally, and thus far harder to resist.

    6. Re:"The Game" by IllogicalStudent · · Score: 1

      That episode, more than any other reason, is why I envy you, Wil. "Mr. First-I-get-to-be-on-Star-Trek-then-I-get-to-make- out-with-Ashley-Judd"

      Ya lucky bastard.

      --
      But Maaa! Everyone else has a .sig !
    7. Re:"The Game" by Thing+1 · · Score: 1

      Also see Larry Niven's "The Ringworld Engineers"; at the beginning the protagonist was a "wire-head" who basically drooled while hooked to a wire stimulating his pleasure centers. He was also fairly ninja-adept, so when those guys busted into his apartment, he (very jovially) kicked their asses.

      --
      I feel fantastic, and I'm still alive.
    8. Re:"The Game" by Anonymous Coward · · Score: 0

      Great book, love Larry Niven's work. Some of his other books from the same world go into this subject more. I can't seem to recall the name of it at the moment, but it was the one about the policeman who was missing an arm physicall, but could pick things up with it mentally.

  19. Concentrating on images inside the brain by kjba · · Score: 4, Interesting
    Although this seems to be a promising field, I don't see yet how it can help people that are completely paralysed. The user has to concentrate on certain external images. This means that the user must still be able to move his eyes. For those people that can still move their eyes, better alternatives involving very precise eye-movement sensors exist.

    I would be much more impressed if they could tell from my brainwaves wether I am thinking of a car or a dog.

    1. Re:Concentrating on images inside the brain by deman1985 · · Score: 3, Interesting

      Very true. In its current phase, it is not directly applicable for pari/quadriplegics, but again, it is still only in very early stages of development. With hope, it will eventually progress far enough such that people will be able to walk again just as if they'd never become paralyzed or lost their legs. If they're able to monitor for the proper brainwaves, they should be able to pick up on the impulses that would normally trigger muscle contractions in the legs. The main problem when monitoring for these types of brainwaves, however, is that a person doesn't actually "concentrate" on individual muscle groups; it's mostly involuntary. As a result, it must be more difficult for them to pick these impulses out.

      There are many applications for this type of technology even beyond restoring body movement, though. It might become a totally new way of accepting user input for desktop machines. Think of the application you want to run, and it runs it, or write documents by merely thinking words. For gaming, it could mean having the ultimate life-like simulation for first person shooters. Such technology would probably require people to concentrate better on the tasks at hand, however-- no wondering thoughts...

    2. Re:Concentrating on images inside the brain by imkonen · · Score: 3, Interesting
      I would assume that's the long-term goal...it's not there yet, but eventually they would not want to be limited to helping just those people who can still move their eyes. New technologies typically start out unable to beat (in terms of speed, reliability or ease of use) the older more entrenched technologies they will eventually replace.

      The interesting thing to me was that the boxes are flashing at different frequencies. I suspect their machine is not picking up anything that could be positively identified as "thinking about a particular box" but simply picking up a frequency (or a harmonic) in the brain-wave that matches the frequency of the box you're looking at. It might not even be reacting to conscious thoughts per-se but neural signals in the visual pathway. Does this machine work if you close your eyes and try to picture one the flashing boxes in your head? You might have to train yourself to think of a box flashing at a particular frequency, but if you could, it's a start. No answer on the news site of course.

      Even if it never gets to the point where it can tell you're thinking of a dog or a car, it could be useful. Even if paraplegics have to train themselves to think at a few different frequencies to communicate by "20 questions" (since this is /., think Capt. Pike here), if that's all they've got, it beats the hell out of having nothing at all.

    3. Re:Concentrating on images inside the brain by Rallion · · Score: 1

      Well, there's other research, as has been mentioned on /., on interpreting motor impulses. Those impulses can be used to manipulate prosthetics, even if the natural nerve paths are damaged. I think that's the direction to look at for a solution to problems of that nature.

    4. Re:Concentrating on images inside the brain by Tackhead · · Score: 1
      > I would be much more impressed if they could tell from my brainwaves wether I am thinking of a car or a dog.

      Or a bomb.

      Would sure make Homesec checkpoints a lot more interesting. The harder you try not to think about bombs, the more likely you are to trigger a false positive.

  20. Applications? by Killjoy_NL · · Score: 5, Interesting

    I think this is great research, it could give paraplegics (sp?) etc the possibility to walk again with mechanical limbs.

    Or am I wrong ??

    --
    This is the sig that says NI (again)
    1. Re:Applications? by deman1985 · · Score: 1

      It certainly could, even for quadriplegics. It's possible that the technology could be adapted such that muscle groups could be artificially stimulated for people who haven't actually lost their legs but just suffered a spinal cord injury. For those who have, mechanical limbs could be constructed. It opens up so many new possibilities.

    2. Re:Applications? by Ayaress · · Score: 2, Insightful

      Mechanical limbs would certainly be an eventual goal, but even in the meantime, it could be used to control electric wheelchairs. I imagine my uncle Danny would have a much less painful life if he didn't have to drag himself around in his wheelchair like he does (he only has full control of his right leg, none of his left, and limited control of his right shoulder, so he can't control an electric wheelchair, but he can maneuver one with his good leg).

    3. Re:Applications? by vinnieg · · Score: 0

      http://www.neuralsignals.com/

    4. Re:Applications? by Eimi+Metamorphoumai · · Score: 1

      Couldn't an electric wheelchair be reconfigured with a larger joystick/control thing positioned to be moved with his right leg?

      --

      Visit me on #weirdness on the Galaxynet.

    5. Re:Applications? by centauri · · Score: 1

      Yeah, but they'd only be able to walk tightropes. How useful is that?

      --
      Don't blame me, I voted for Durga.
    6. Re:Applications? by Ayaress · · Score: 1

      It's been tried. He's had three of them specially built, but he's been unable to control any of them.

    7. Re:Applications? by ziggy_zero · · Score: 1

      Yeah, I mean we'd have a glut of circus performers on our hands.

      --
      I belong to the ______ generation.
    8. Re:Applications? by Anonymous Coward · · Score: 0

      As long as they want to walk a tightrope, sure.

    9. Re:Applications? by Rathumos · · Score: 1

      This is part of ongoing BCI research. The method involved is called Functional Electrical Stimulation, and FES control via a BCI is just one of the latest developments in this field. Take a look at this and this for more info on current developments.

  21. Oh no by millahtime · · Score: 3, Funny

    I can see it now...... I am eating ice cream cause my hands are free and i blow the game cause of brain freeze.

    1. Re:Oh no by Boing · · Score: 1
      blow the game cause of brain freeze

      No, that's just how you pause.

  22. You may be opposed to bundled media players... by Anonymous Coward · · Score: 0

    ... but what have you got against embedded punctuation? How the hell is anyone supposed to read your post?

    Sean

  23. hmmm.... by Shirov · · Score: 1

    Sounds like a great reason to start playing Tomb Raider again... ;-)

    --Ryan

  24. hey look....it's Gollum! by GillBates0 · · Score: 1

    or "Mawg"...whatever.

    --
    An Indian-American Hindu committed to non-violent thought/speech/action alarmed by the global explosion of radical Islam
    1. Re:hey look....it's Gollum! by Anonymous Coward · · Score: 0

      n
      i
      g
      g
      e
      r
      s

      s
      u
      c
      k

  25. Think of the possibilities by BReflection · · Score: 1

    Steven Hawking could soon be 'back on his feet' again with this technology.

    --
    python -c "x='python -c %sx=%s; print x%%(chr(34),repr(x),chr(34))%s'; print x%(chr(34),repr(x),chr(34))"
    1. Re:Think of the possibilities by Anonymous Coward · · Score: 0

      Especially combined with these robotic exoskeleton legs.

    2. Re:Think of the possibilities by Anonymous Coward · · Score: 0

      Already happened

    3. Re:Think of the possibilities by |/|/||| · · Score: 1
      Don't you read the news? He already is.

      --
      [javac] 100 errors
  26. Who made it? by Anonymous Coward · · Score: 0
    They have come up with a "game"
    "They"? I know who "they" are. This is all a plot! A plot to make me remove my tinfoil hat to play "their" "game"!!

    NAHAHAHAHAHAHAHAHAAH!!!!
  27. Change for the better or for worse? by amigoro · · Score: 1
    By looking at the boxes in turn a frog-like virtual character in the game, called Mawg, balances and walks across a tight-rope.

    This is indeed remarkable technology. I can see many great uses for this. Using the method quoted above could be used to create a kind of a communication or control device for disabled people.

    However, the serious threat lies in the sheer ability of computer games to make people addicted to them. I once saw a television program about full-time gamers, who spend almost 16 hours a day gaming. They sleep on bunkbeds in the same building as where they play games. Even now, some 3D games are so realistic, that it is only the control devices that give the game away (no pun intended).

    However, once even that reality is broken, people might start confusing real world with the virtual game world. The next logical step would be to do away with displays and attach the output units directly to nerve endings. Then you can have a person who's completely hooked to the game world. This reminds me of a film I once watched...

    Moderate this comment
    Negative: Offtopic Flamebait Troll Redundant
    Positive: Insightful Interesting Informative Funny

    --


    Nothing to see here
    1. Re:Change for the better or for worse? by Anonymous Coward · · Score: 0

      I once saw a show about women addicted to Soap Operas. They would come home every day and only watch these shows. And that's all they talked about or thought about. Crazy stuff man.
      Then there was this other show about women addicted to sex...

    2. Re:Change for the better or for worse? by Ayaress · · Score: 1

      The highpoint of that is that those people would eventually all die of starvation, or be forced back into the real world to eat and shattering their illusions.

      Even when the virtual world becomes able to feed you, it'll still cost money (electricity, and whatever nourishment it pumps into you), and it'll work just like a drug addiction. It'll give you pleasure, but it'll drain you financially until you can no longer afford it, but need it to function.

      It's probably a good thing, if you look at it from an unethical, amoral, and sadistic point of view. Modern medicine has removed most of the selective pressure from our species. Look at the number of people wearing corrective eyewear now, compared to 50 to 100 years ago. Probably 2/3 of my classmates wear glasses or contacts. Five hundred years ago, we would have stepped on a snake, fallen down a well, or wandered into a bear's den by this age; but modern science keeps us alive and breeding up more blind people.

  28. spock? by Anonymous Coward · · Score: 0

    brain and brain. what is brain?

  29. Virtual Valerie by superpulpsicle · · Score: 2, Interesting

    Virtual Valerie will never be the same.

  30. Internet law, International law? 3 for one... by Anonymous Coward · · Score: 0

    How far do you think that the internet will be responsible for creating a de-facto international legal system? Property rights, shared criminal databases, shared economic systems,... it seems that the influence of TCP/IP packets has no limits on our society. Will we one day see a world government to enforce international law? And lastly, will this be the US?

  31. Feedback brainwave loop by DigiShaman · · Score: 1

    I would like to see visual feedback (along with audio) of my brain activity. From there, the software could help me train me to be either more left or right brain in activity though mental exercises that alow me to be more "in tune" with my own mind.

    I know is sounds a bit odd. But having real-time feedback of your mind at work could be helpfull rather then using drugs as an alternative.

    Note: Sometimes drugs are necessary. But it's of my opinion that they get prescribed for the wrong reasons at times.

    --
    Life is not for the lazy.
    1. Re:Feedback brainwave loop by Anonymous Coward · · Score: 0

      To train your brain via a "feedback loop", use the ancient device known as an "EEG".
      They never let you see the output during a test sothat you don't corrupt the output by seeing the result.

  32. What this isn't new! by mcddjj · · Score: 0

    I have a game "system" in my closet called the Mind Drive where you could control games with your mind. It was a Nolan Bushnell company from 7-8 years ago. This is hardly new.

  33. Oh great by unassimilatible · · Score: 2, Funny
    Instead of my ass growing huge from sitting and playing video games, now my body will atrophy and my head will grow like one of those Talosians.

    --
    Slashdot "libertarians": Small government for me, big government for those I disagree with. -1, I disagree with you
  34. brain waves by chunkwhite86 · · Score: 1

    Wow... the pr0n industry would just *love* this.

    --
    I'd rather be a conservative nutjob than a liberal with no nuts and no job.
  35. Stating the obvious by The+Dobber · · Score: 1


    but isn't any games, or infact any action essential brain-controlled (exception made for political). Sure there might be additional items included in the path, like arms, hands, fingers.

    1. Re:Stating the obvious by ArseneLuppin · · Score: 1
      exception made for political

      ... and another one for pro-Microsoft advocacy.

  36. typing reply with my brain... by mr_resident · · Score: 5, Funny

    This is cool, but [needsex] not news. I [william shatner's birthday today - how many more?] saw a [excellent cleavage] report on this several years ago. When [is lunch?] do they expect [what kind of underwear is she wearing?] to have a working prototype for [I need a hug] a really cool game [is there coffee?] like Doom3? [needsex]

    1. Re:typing reply with my brain... by elhaf · · Score: 3, Interesting

      Brainmaster has been doing this for years. I just sold mine on e-bay. The games are all silly, because there is no way to have a Doom-like experience with a single bit of input, which is currently what these amount to (I'm on the target wavelength or I'm not). While on target, the game advances, otherwise it doesn't. Kind of like the original rebel assault, but without a fire button. Whee.

      --
      Six score characters.
      Brevity being wit's soul
      I have enough space.
    2. Re:typing reply with my brain... by dthree · · Score: 1

      Almost 7 years ago I tried a product that does allow left/right control of a videogame:

      http://www.other90.com/

      --
      "I forgot my mantra."
  37. I remember this! by Anonymous Coward · · Score: 0

    When I graduated back in '96 one of the MsC's I saw advertised involved research into this.

    It looked pretty interesting, except that I had spent my second year drunk and only got third class honours (I think they wanted a minimum of 2:1) :-/

    Basically the research involved signal processing to pick a flicker frequency out of all the noise in the visual cortex. I guess that from an interface pov you would want a "confirm" button to make sure you don't select stuff by accident, but that is just a guess.

    At the time they thought they could pick up the light people were concentrating on, rather than nececarrily needing them to move their eyes*. Don't know if that is still the case.

    The implication was that they wanted to create a hands free interface for wheelchairs, or weapons, depending on who seemed more likely to part with cash ;-)

    Dave

    *Try concentrating on an icon without moving your eyes. Um.

  38. We had those in the 1970s... by Punk+Walrus · · Score: 4, Interesting
    When I was growing up, there were a lot of "ESP Kits" that had crude monitors that supposedly measured brain waves for a new-age fad called "Biofeedback." Mostly they were for helping you get into a medictate trance, but one of them claimed to run a race car slot track based on Alpha Waves (state of relaxed brain activity in mediation), so the the excitiment of winning made you go slower, and not giving a crap whether you won or not made you win. Seemed like a pretty odd balance. That might have been good to learn "the ultimate poker face."

    Having never owned one of those biofeedback devices, I can't say if they ever worked, but I saw lots of ads for them in the mid-late 1970s in magazines like Omni and Popular Mechanics.

    1. Re:We had those in the 1970s... by Ayaress · · Score: 1

      I know somebody who had one of those in the 80's. Expensive as hell, too. Also hard to work, although we found that spinning ourselves around on rotating bar stools for a few minutes would put us into a half-unconcious state that worked quite well for the system. They called it an ESP kit, but now that I know more about electronics, it was really a stripped down EEG rigged up to the potentiometer speed control of a standard off-the-shelf slotcar racetrack. The lower your EEG readings, the faster it went. The higher they went, the slower the car went.

  39. Re:This is not, in itself, new by strictnein · · Score: 1, Informative

    Troll... don't click link..
    blah blah blah

  40. Hell, I did this 20 years ago... by TheVidiot · · Score: 4, Interesting


    I simply interfaced to my VCS.

  41. It's about time. by CGP314 · · Score: 1

    It's about damn time. This carpal tunnel syndrome is really affecting my WarCraft III games.


    -Colin

  42. something similar years ago? by happyfrogcow · · Score: 1

    While at a CompUSA or some other national computer store about 4 years ago(at least), while my sister was looking at computers I wandered into the game section. there was a demo of a skiing game. you put your finger in a little device like a pulse reader. it was rigidly attached, so it wouldn't move left or right. though you controlled the character in the game, through "willing" it somehow. Maybe the interface was pressure sensitive a bit, or maybe it reacted to small changes in your pulse, like "uh oh, i'm about to fall off the cliff (increase pulse)" and the character moved away from the cliff.

    It was pretty interesting for about 5 minutes though. I forgot about it until now.

    1. Re:something similar years ago? by Anonymous Coward · · Score: 0

      I think it was called "Mind Reader"
      And it was more like 14 years ago, If I remember better than you.

      Not seen or googled it since, despite effort.

      It had Skiing, bowling and a darwing(?) proggy when I saw it.

    2. Re:something similar years ago? by Anonymous Coward · · Score: 0

      I think it worked by detecting the changes in skin resistance.

    3. Re:something similar years ago? by blastedtokyo · · Score: 2, Informative

      It was called MindDrive from a company called Other 90% Technologies. It was released about 10 years ago but apparently you can still buy it from the company in Italy for about $300.

  43. not the only one... by Polo · · Score: 3, Informative

    There's already a game out there that does this.

    the journey to wild divine

    It uses biofeedback to control the game, which is a little different than the technique used in this game.

    1. Re:not the only one... by gobbo · · Score: 1

      Yeah, has anyone here played that game? Probably not, it seems to be designed to prey on those subject to a particular brand of newage. My mom sent me a link to this game this morning, and I checked out the setup: three skin resistance and heartrate monitors that slip over fingers.

      Not that these don't work, can't say either way, it's probably pretty cool. It just figures that it's aimed at the snake oil market.

      Biofeedback based on skin resistance and heartrate variability aren't brainwave monitors, however, they may be more reliable indicators of what's really going on in a head, due to interface.

    2. Re:not the only one... by dsyu · · Score: 1

      I've played this (well, ok, watched someone play it). It is indeed very "new-agey", and mostly consists of Shockwave-driven screens of nice 3DS MAX renders that reminded me of Myst.

      The finger monitors do work -- usually involve controlling your heartrate and breathing to do things like make on-screen objects move (lighting a fire, juggling balls, etc). It's actually somewhat neat, when you see it. As pointed out, this isn't monitoring brainwave patterns, but is another form of biofeedback.

      I can't honestly say much about the actual game-aspect of the game itself. It seemed Myst-like, with some video-filmed actors composited into the rendered scenes. There was a certain amount of cheese-factor, but if you forgave that, it was clear a fair amount of work went into it.

      As a game developer, I can't say that this'll take off. But it's not really intended for gamers anyway -- it's more for those who want to experiment with biofeedback in an interesting setting, and at this, it seems to succeed.

  44. Wouldn't like non-oss read my mind by Anonymous Coward · · Score: 0

    Ok - it's not so far yet as too "read" minds - just some brainwave analysis. But once that analysis gets more advanced you can bet i wanna know even more than today what the programm does with my data (yep - that data would be me than).

  45. I think by g0bshiTe · · Score: 1

    These game developers should buddy up with those guy who make the exoskeleton legs (Previous Slashdot article). Could you imagine the possiblities?

    --
    I am Bennett Haselton! I am Bennett Haselton!
  46. This is similar to the Mind Drive 10 Years ago. by eBayDoug · · Score: 3, Informative

    A friend of mine thought he was gonna get rich when he was the manufacturer's rep for a product called The Mind Drive. You could use your thoughts to "think right or left" and these thoughts would register in your finget and be transmitted to the screen as you slalom down a ski slope. It was actually pretty cool Here is a CNET article from 1995. The Mind Drive

    --
    Learn About Outsourcing. http://www.pioutsource.com
    1. Re:This is similar to the Mind Drive 10 Years ago. by CreatureComfort · · Score: 1


      I was really excited when I first saw the ads for The Mind Drive, and then when it came into the store where I was working I spent a lot of time playing with it, trying to "tune my mind" to make it work better. Then a coworker put a piece of wet paper over the finger sensor and got basically identical results to what I was getting after playing several hours...

      Once again I felt like a geek/nerd/fool...

      --
      "Unheard of means only it's undreamed of yet,
      Impossible means not yet done." ~~ Julia Ecklar
  47. Skimpy.. by Quixote · · Score: 1
    The article's a bit skimpy on the details (and not to mention, 3 weeks old). But the headset looks interesting. Where could one get a headset like this, and how much would it cost?

  48. Here come the BLUE PILL!!! by Progman3K · · Score: 0, Redundant

    And after hundreds of years, someone will come along and offer humans the RED pill, to leave the Matrix...

    Just goes to show, people are never happy.

    --
    I don't know the meaning of the word 'don't' - J
  49. glad to see that I made a difference! by Trigun · · Score: 1

    you could just link to my comment, instead of cutting and pasting it...

    Thanks for the props tho.

  50. Not that new? by Anonymous Coward · · Score: 1

    I played a game like this at Disney World about 10 years ago.

    It was a skiing slalom game and you had to make the skier move left and right by thinking about it. I guess the only difference is that this game didn't use a helmet. Instead you had to place your hand on a sensor.

  51. Umm by LordPhantom · · Score: 1

    -However, the serious threat lies in the sheer -ability of computer games to make people addicted -to them. I once saw a television program about -full-time gamers, who spend almost 16 hours a day -gaming. They sleep on bunkbeds in the same -building as where they play games. Even now, some -3D games are so realistic, that it is only the -control devices that give the game away (no pun -intended). Umm... you mean...like... university dorm halls? ;-)

  52. No the other left by manganese4 · · Score: 1

    Would be interesting to see what would happen if someone with severe dyslexia tried the game

    --
    I make my face look like this and concerned words come out.
  53. Re:This is not, in itself, new by Anonymous Coward · · Score: 1, Funny

    Kevin Warwick [bearload.com]

    Looks bizarre. Could almost be a worthy successor to the goatse man.

  54. Ahh.. Quote comes to mind. by Fbelch · · Score: 1

    Back to the future Part 2

    Marty McFly tries to impress the kids in the year 2015 by playing the videogame from 1985:

    "You mean you have to use your HANDS? That's like a BABY'S GAME!"

    1. Re:Ahh.. Quote comes to mind. by tiled_rainbows · · Score: 1

      Did you know that the kid who delivered that line was none other than Elijah Wood, who played Frodo?

      You did? Oh. Sorry.

    2. Re:Ahh.. Quote comes to mind. by Fbelch · · Score: 1

      I noticed that.. Small world. It was actually Elijah Wood's first movie gig.

  55. It's a typo! by spungo · · Score: 0, Funny

    The article meant to say that Brian was controlling a video game - and so was his wife!

  56. Train for Tic Tac Toe on Cartoon Nework by coyotejoe76 · · Score: 1

    Cool, when that comes out I'll be able to refine my training for that tic tac toe game on the Cartoon Network where you have to use your mind to place the O's.

    Its been slow going so far.

  57. This is already possible... by bobej1977 · · Score: 1

    The only tough part in making this technology work is getting high resolution brain states. If one of us would be willing to get, say, 1000 electrodes implanted in our domes we would all be able to play much more sophisticated games with only our brains. Of course, the holy grail will be to be able to do this without thousands of unsightly wires sticking from our heads, but this is a long way off. Consider the similar (but easier) problem of tracking the state of a computer based solely on it's EM emissions, compounded by the fact that every computer will have its different components in slightly different places and orientations.

    --
    The meek shall inherit the earth, in 3 by 6 plots. - Lazerus Long
  58. Brain controlled game? by metamatic · · Score: 1

    I'm an AOL user, you insensitive clod!

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  59. Inaccuries in post, and more info. by Aluminum+Tuesday · · Score: 1

    The original article states that this game has been developed AS PART of research into the technology. There are no plans to make it available for sale. Quoting the article: "The game is not for sale, but it is a way for the researchers to learn how to develop the technology."

    The article is from CBBC (Children's BBC), which naturally will be quite dumbed-down and lacking in information.

    For more information, pictures and tech specs from one of the developers, check out Robert Burke's web page.

  60. Lots of cool brainwave computer interface going on by spellicer · · Score: 2, Interesting

    I recently went to a thesis defense studying some brainwave computer interface. There seems to be a lot of interesting study going on here. This particular thesis was studying a particular type of interface that focuses on what one of the commitee members called the "ah ha!" reaction. The implemented system used a scull cap with probes like an EEG on it that targeted a particular set of waves. The user would watch a screen interface and icons representing choices would flash randomly. Whenever the icon the user wanted flashed, they were instructed to count that as a flash in their head. After enough samples were taken, that selection was made. The experiment they did involved a user having a rebotic arm make a cup of coffee. This study measured the change in brainwave at a particular period of time. Also mentioned were other studies where immediate measurement of a 'focused'/'relaxed' change in another set of brainwaves to control a cursor on the screen. Both types were also non-invasive using EEG type technolgoy. Also mentioned were current experiments in invasive brain/computer interaction where direct measurement of neurons in monkeys allowed them to control a robotic arm of some sort.

  61. Priority by millwall · · Score: 1

    The research has some serious uses too.

    It's kind of interesting though that the first priority of use for this technology would be video games.

    I guess one could claim that it is because it is still in research but the obvious priority must hopefully be to help paralysed people.

    1. Re:Priority by thepr0fess0r · · Score: 1

      I suspect the first priority of the technology *is* for paralyzed people... EEG systems have been helping injured patients redevelop their muscular abilities since the sixties, but games are perhaps the best form of biofeedback to be used in training a patient to manipulate his or her own brainwaves. I'm developing a similar system that is scalable and flexible, as to handle everything from video games to the treatment of ADHD, autism, paralysis, etc...

  62. Similar game.. by Conspiracy_Of_Doves · · Score: 1

    There is an adventure game called The Journey to Wild Divine.

    Instead of reading brain waves, it reads heart rate fluctuations and skin conductance level (sweat), both of which you learn to control over the course of the game.

  63. slashdot effect on the bbc? by Anonymous Coward · · Score: 0

    If you want to try and see if slashdot has any noticeable impact on the bbc's traffic, take a look at their MRTG graphs here: http://support.bbc.co.uk/support/mrtg/internet/

  64. Does the human brain have limited output potential by 0x0d0a · · Score: 4, Insightful

    I'm curious as to whether the human brain has a limit as to number of outputs. We know that with a feedback device so that a person can see what they're doing, it's possible to teach someone to be able to control characteristics of their brain waves. This could, presumably, be used as an output to control some device. What happens if we just take this higher resolution, add more types of devices Babies don't grow up knowing how to operate their hands and feet -- they have to see them moving and form links to understand what output signals correspond to "leg moved". Why couldn't we do the same with the brain? We wait for particular parts of the brain to be activated at a particular level, and treat that as a signal. I've no idea what kind of bandwidth we're talking about, but if you consider the complexity of talking and that we can deal with going from zero knowledge about talking to learning how to talk properly, that we could manage the same with a brain output device.

    It would be nice to be able to type into my computer, to be able to interface in a more efficient manner than putting myself in a particular position, putting my fleshy extensions on a bunch of blocks on a keyboard, and then having the keyboard record how they wiggle and tell the computer.

    OTOH, a brain-controlled computer would deprive my fingers of their precious exercise.

    Oh, yes...a hands-free headset with goggles, one controlled by the brain, would be terribly cool.

  65. This isn't really new. by Halthar · · Score: 2, Interesting

    This really isn't all that new. IBVA has been working with this for a while, and also does many other things. There are kits to use brainwave patterns to fastforward or rewind your VCR/DVD Player/CD Player, create midi compositions from your brainwaves while you sleep, and a game control system for consoles. You can also record brainwave patterns while you jog or do whatever else and aren't within range of the receiver.

    Oh, and they also claim to have some Linux stuff in the pipe as well. Though, admittedly, I don't know how long it's been "coming soon"

    1. Re:This isn't really new. by Zareste · · Score: 1

      True. In fact they already had a video game five or so years ago that could be somewhat controlled by your brain waves. The one where you put your finger into a slot and it reads your patters from there.

      --
      I am NOT a number! I am a - oh wait, I'm number 761710. Look! 761710!
  66. Can't... resist... by Anonymous Coward · · Score: 0

    It has to be said (anonymously):

    In Soviet Russia, video game controls brain!

  67. Is this some kind of Hoax? by The+Lord+of+Chaos · · Score: 1

    I mean it is awfully close to April 1st.

    They don't mention who the researchers are, that's a bit odd. Most university reasearchers/companies like to get some recognition in any news release.

    And besides, all I see in the article is some CG animation which was probably cobbled together in Photoshop (where are the flashing boxes?) and a not very detailed photo of the headset contraption.

  68. Tech Demo? by screwballicus · · Score: 2, Insightful

    I'd certainly consider this interesting material for a tech demo, but can it function within a real game?

    A game presumably has to be fun, and its controls conducive to that, and while the controls for a game including this functionality might be a remarkable technical feat, they could also be absolutely infuriating. We'll have to see.

  69. This must be a frustrating game.. by Anonymous Coward · · Score: 0

    ... for all of us can't even think staight :)

  70. When these are commonplace; by polyp2000 · · Score: 1

    So what happens when these kinds of things become commonplace? The human brain is a highly complex thing, its self-organising properties allow it to adapt, improve and learn new things.

    What will happen if/when these things become commonplace and people are "Used" to controling everyday things with the mind? Could this change the human psyche or affect our communication in some way? Who knows what hitherto unknown behaviours will emerge from training the parts of the brain that might be used in technology like this?

    nick ...

    --
    Electronic Music Made Using Linux http://soundcloud.com/polyp
  71. Re:One thing missing for this to take off in the U by flewp · · Score: 1

    AC's posting stupid anti-american (as in US) sterotypical BS lack the basic requirements as well.

    --
    WWJD.... for a Klondike bar?
  72. finally! by yulek · · Score: 3, Funny

    we finally return to a time where you have to use your brain to play a computer game...

    --
    in this age of communication i'm just not getting through
  73. I remember by goatan · · Score: 1

    Something similar to this on tomorrows world (science programme for Non UK /.ers) about 5 years ago, in that "game" you had to get a square that was moving around the screen to stay inside another square. It wasn't for entertainment but for people who epileptic fits. The theory was if they can learn to control the square it would help them learn to control the effect and severity of there fit's

    --
    Saying Apple is better than MS is like saying Botulism is better than rabies.

  74. Parent is "Funny" ??? by Anonymous Coward · · Score: 0

    How on earth was the above troll modded up to "4: Funny" ? There are no brains in America? Americans are all stupid? Whatever, buddy.

    Btw props to Israel for taking out the head of Hamas. Other than the US, Israel is the only country with the balls to actually do anything about terrorism other than appease. (i.e. Spain)

  75. pr0n by emtboy9 · · Score: 1

    Ok... how long before this is embraced and extended by the makers of find interactive pr0n?

    --
    "Our funds have never taken part in toxic or death spiral convertible financings of any sort" -BayStar's managing partne
  76. does anyone else find it creepy by WormholeFiend · · Score: 1

    why did they draw a beard and eyebrows on the styrofoam head?

    it's just a styrofoam head... after all...

    if they wanted to make it look better on the photo, why didnt they just put a real person under the headset?

  77. Funny, but... by Anonymous Coward · · Score: 0

    I bet this device could be made to work with Doom. Unlike Quake's +mlook mode, Doom only has a few controls to worry about, and despite that it's a fucking kickass game. One of the all-time best, in fact -- and the sales, and the amount of user-created levels/expansions, and the number of people who still play it *to this day* (10 years later) reflects that.
    So I don't think this technology is nearly as useless as some might think.

  78. The new pong by FunkyELF · · Score: 2, Interesting

    I couldn't agree more. This is a revolutionary step while at the same time, it is a pretty lame game. If games of this type advance the same way we have gone from a square dot bouncing back and forth the result in about 10 years or so will blow us away. this signature is protected under GPL

    1. Re:The new pong by kin_korn_karn · · Score: 4, Funny

      pong was lame?

  79. Luddites by MrWim · · Score: 1

    You're not still using keyb/mouse combo are you? Get out of the past

  80. News for Children. Stuff that matters. by perly-king-69 · · Score: 0
    News from a childrens channel?

    What next, Slashdot comes to you from the letters 'S' and 'L'?

    --

    --
    This sig is inoffensive.

  81. I have no Brain!!!! by Anonymous Coward · · Score: 0

    Well... I fell for it... the oldest trick in the book.

    Been playing this game since release, made a lot of friends. Eventually met this one girl who I really got along with. Eventually, we became levelling partners. It got to the point where we would coordinate each other`s schedules so we could level together. Eventually she started /emoting lovey-dovey stuff, and I reciprocated. Got to the point that I was even posting fan-fiction of our adventures on our LS message board. One day, one of her friends took over her character for a bit while she had do to something. Not knowing, I sent a tell to her character. The response read: "sorry, (so-and-so) isn't here right now, I'm playing for him". ...

    So, anyways, I'm feeling like a total 'tard. I fell for it, hook line and sinker.

    I confronted "her" and "she" spilled the beans, confessing the truth to me and the entire LS. Needless to say, we don't talk much anymore. He was super-apologetic and wanted to know if he could make up for it, but I just can't shake the sick feeling in my stomach. Nor can I bring myself to forgive him. Am I over-reacting? Or was I just stupid for falling for it in the first place? I've lost a levelling partner, and that sucks, but I feel like I've been messed with, and I just can't stand that.

    So, post away, call me a n00b, whatever, just felt I needed to share this.

    -Ben
    www.macslash.org

  82. potential to force results? by symf · · Score: 1

    After playing a few of these mind games that rely on 'concentrate harder to move forward, move backward if you lose concentration' interfaces is that I can't help but think how easy it would be to fix the games.

    Think about it, if the movement of the on screen character was following a fixed path that had nothing to do with your brain waves, you would be lulled into a false sense of confidence early on, believing that your brain waves moved the character. Then, as the fixed path brought it back, you would instantly question whether or not you had lost concentration, which in itself would be losing concentration!

    hmmmmm

  83. reminds me of Brainball. by linhux · · Score: 1

    Interactive Institute of Sweden developed something similar in 1999: a game called Brainball in which you won by relaxing rather than concentrating.

  84. It's only a matter time.. by WaterTroll · · Score: 2, Interesting

    ..theoretically before the experience of playing a game or even watching a movie is completely "neural" without extermal stimuli. If you've taken any psychology class you might have studied the research involving converting analogue sound to digital sound then to chemical neural impulses for the brain. The same thing goes for vision. Originally the patient had to carry around a cart that had housed the eleoctronic device that did this. Now it's a small belt sort of device, essentially smaller and more accurate. Imagine sometime in the future (and who knows when) that we have perfected the conversion of sound we hear to action potentials in the brain. We could even have devices that pick up signals unrecognizable by the human ear (radio waves) and convert them into action potentials. Think of this for somatosensory mechanisms in the brain, vision, smell, everything. If you've read the science fiction series Otherland you may understand what I am talking about. I also think it opens a lot of doors in discovering what really creates the "conscious" experience of sense. That is, how action potentials in our brain create the reality of the outside world that see, feel, hear, etc.

  85. Not so hard by jbeaupre · · Score: 1

    Ok, not quite the same, but years ago my brother and I bought a TV (Zenith?) with built in Pong video game but no controlers. Rather than buy some or buy some variable resisters, we just poked wires into the ports, held one wire in each hand, and played. No kidding! The system is so sensitive to changes in resistance that micro motions would move the paddle. We actually got pretty good at controlling the game. So there we'd be, as still as possible, holding wires, playing Pong. Good thing the TV broke after a week or our eyes would have permanently dried out.

    --
    The world is made by those who show up for the job.
  86. No kidding!?! by freeze128 · · Score: 1

    I saw the same thing FOR SALE at a Computer city nearly 10 years ago. It was a bio-feedback monitor that let you control the direction of a downhill skier. There were a couple other simplistic games too, but the control method was the same, and it seemed a little unpredictable.

  87. You can build your own EEG kit by Slinky+Saves+the+Wor · · Score: 4, Informative

    The OpenEEG people aim to create an affordable EEG kit. There's already some schematics for home tinkerers.

    Now I feel bad because I didn't pay attention to learning electronics when I was younger...

    --
    I do not moderate.
    1. Re:You can build your own EEG kit by ziggy_zero · · Score: 1

      Wow. That is officially awesome. An idea I just came up with - imagine brain-controlled music. You somehow use the output of an OpenEEG program to control a synthesizer...or to the extreme some sort of robotic device controlling a real instrument...oh man....

      --
      I belong to the ______ generation.
  88. Re:Does the human brain have limited output potent by awol · · Score: 1

    OTOH, a brain-controlled computer would deprive my fingers of their precious exercise.

    I doubt it :-)

    Sorry, couldn't resist. No offence intended, just a laugh.

    --
    "The first thing to do when you find yourself in a hole is stop digging."
  89. Re:Does the human brain have limited output potent by polyp2000 · · Score: 1


    It would be nice to be able to type into my computer, to be able to interface in a more efficient manner than putting myself in a particular position, putting my fleshy extensions on a bunch of blocks on a keyboard, and then having the keyboard record how they wiggle and tell the computer.

    Now theres an extremely good idea, and by god Im sure its possible with a similar technology. Consider what happens when you type stuff into the computer? Well, you basically thinking of a word and your hands automatically convert that word into keypresses (at least for someone who does a lot of typing eg, a geeky programmer or slashdot addict!).

    To implement a system like this would probably be pretty simple. Although a nueral net / brainwave guru might need to fill in the gaps here. All you would really need to is wear that head attachment / brain wave detector thing, say for a couple of hours at the computer while typing into a word processor or slashdot. It wouldnt take long for a neural network (with a feedback loop to the computer keyboard and the brainwave detector) to learn what brainwaves mean what keys were pressed. Once a sufficient level of stability has occured one could just remove the keyboard and operate on mind alone, just by looking at the word processor and "seeing" the text on screen!

    Far fetched and fanciful maybe, but is something like this possible?

    nick

    --
    Electronic Music Made Using Linux http://soundcloud.com/polyp
  90. Russian? by Anonymous Coward · · Score: 0

    Actually, you must think... *in Irish*

  91. The Brits were at it since 20 years ago by sombragris · · Score: 1

    I remember reading in a computing mag from 1984 that some UK research group was doing this. They developed a Defender-like game in which you couldn't shoot, only move the ship along the y-axis of the screen.

    For the controls, they used some kind of bio-feedback in which the player put two fingers in sensors and the device would measure the difference in electrical conductivity and then translate it into movement instructions. The whole effort was justified on the basis of accessibility research and the game ran, IIRC, on a BBC Micro or an Atari 800.

    --
    -- Look to the Rose that blows about us--"Lo, Laughing," she says, "into the World I blow..."
  92. I tested something like this by HarryCaul · · Score: 1


    Way back like 20+ years ago. I was part of a regular market test group for video games, and one day they brought us in to test this thing that wrapped around your head and would "read" simple left/right thoughts. I never knew how it worked, if it was really reading brainwaves or muscles, or what, but it worked.

    I played River Raid with it, on the 2600. That's how old it was.

  93. This isn't new at all. by Amiasian · · Score: 1

    Back in the mid-1990's, I was the subject of a research experiment that sounds a lot like this. It was being conducted by Brigham Young University. They were testing to see if certain kinds of music could enhance concentration. Using electrodes that were hooked up to my head, I'd look at a monitor and, depending on the frequency of my brainwaves, a puzzle would solve itself more or less rapidly (or some other similar premise).

  94. Bike games? by SmallFurryCreature · · Score: 1
    Have to put something here so slashdot doesn't whine but headline says it all.

    Bike games.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Bike games? by hesiod · · Score: 1

      > Bike games.

      Most decent bike games will require shifting. Not to mention brakes...

      No Brakes??? ***AAAAYEEEEEEEEEE!!!!!***

  95. Re: Your Pants by Trigun · · Score: 0, Offtopic

    Thanks! I will no longer be pantless! My co-workers thank you!

  96. Atari did this in the early 80s with MindLink by multicom · · Score: 1


    Check this out in the Atari Museum...

    http://www.atarimuseum.com/videogames/consoles/2 60 0/mindlink.html

    1. Re:Atari did this in the early 80s with MindLink by mikk · · Score: 1

      Here's correct link

  97. Not to ruin your idea by SmallFurryCreature · · Score: 3, Insightful
    but people who are paralyzed usually are from the head down. It is damage to the spine and last time I check your eyes are not attached to your spine.

    These people can in fact move their eyes. That is how current systems work, by tracking the movement off the eyes they can manipulate a pointer over a keyboard.

    Also this is just one way of doing it. I seen earlier experiments that worked simply by making the user think of two widely different things. Using that as calibration and then controlling something by thinking of those two things.

    So in fact what you suggest was what they used in one experiment and it worked, tv presentator was capable of doing it with only a few minutes of training.

    Flashing lights is just easier to make a working model I guess but in practice this could work for anyone with a working brain and who is capable of receiving input sufficient to learn about this.

    Pretty amazing stuff really.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  98. Hee by kabdib · · Score: 2, Interesting

    Right before everything fell apart at Atari (in 1984) there was this headband controller. The designer thought he was a genius. Atari was losing millions of bucks a day, but he was wandering the halls with this thing strapped to his head, certain that he was going to make millions on royalties.

    You wrapped the band around your noggin and a couple of electrodes picked up changes in resistance caused by tensing your muscles. So you could furrow your brow (and move a paddle to the left...) or unfurrow (and move the paddle to the right...) and thus play pong, hands-free. (After five or ten minutes, users generally had a headache). Of course, the sweat of exertion changed the skin resistance as you played, and you had to recalibrate the thing every couple of minutes.

    You can clean joysticks. But a sweaty headband, just used by someone else? Ick!

    Seriously: A controller with fewer than "a few nines" of reliability isn't much of a controller, unless you're handicapped or something and can do nothing else.

    --
    Any sufficiently advanced technology is insufficiently documented.
  99. Re:Does the human brain have limited output potent by venicebeach · · Score: 1

    The practical limitation with this kind of thing is that electrical activity recorded at the scalp is noisy and diffuse. If you could implant an electrode, or a chip with wireless transmitter then you can use the actual neural signals themselves to control something external. This has been done in monkeys.

    But at this point I bet most people are not going to want one of these implanted in their parietal lobe just to play a video game.

    On the other hand, you can do a lot better with EEG than these guys have done. It's not all that impressive, considering moderate success with this thing has been acheived with neurofeedback without having people look at a visual stimulus. For example, you can train people to move a cursor around a screen by controlling the relative amount of alpha activity over each hemisphere (or something like that, I can't remember the details.) It seems to me like these guys are just eliciting visual cortex activity at a particular frequency with these checkerboards and then reading it off with their electrodes.

  100. More BCI information by Rathumos · · Score: 4, Informative
    Some further links for more information on Brain-Computer Interfaces:


    Upcoming talk and demonstration on the development of Brain-Computer Interfaces: http://www.notacon.org/speakers.html#lowne (shameless plug)


    Invasive, motor-cortical BCI development at Utah: http://www.bioen.utah.edu/cni/Projects/Motor.htm


    Mike Gibbs' work with BCIs at Oxford University's Robotics Group: http://www.robots.ox.ac.uk/~mgibbs/research.html


    The Neural Prostheses program at the National Institutes of Health includes calls for proposals in BCI development: http://www.ninds.nih.gov/npp/


    The University of British Columbia's BCI research group: http://www.ece.ubc.ca/~garyb/BCI.htm


    Results of the 2003 Brain Computer interface competition (focuses on signal processing techniques): http://ida.first.fraunhofer.de/projects/bci/compet ition/results/index.html


    BCI development at the Cognitive Science and Technology group at the Helsinki University of Technology: http://www.lce.hut.fi/research/bci/

    Dr. Jessica Bayliss's BCI work and extensive bibliography (very important, seminal work on BCI development): http://www.cs.rit.edu/~jdb/research/ and http://www.cs.rit.edu/~jdb/research/baylissThesis. pdf


    Dr. Charles Anderson's work at Colorado State University with EEG pattern classification in BCI systems: http://www.cs.colostate.edu/eeg/index.html

    Manchester University's Toby Howard has written some good articles on BCIs, mostly for Popular Science: http://www.cs.man.ac.uk/aig/staff/toby/research/bc i/


    Dr. Michael Black at Brown University teaches a course in BCI development: http://www.cs.brown.edu/courses/cs295-7/home.html


    Cyberkinetics, Inc. makes medical-use BCIs: http://www.cyberkineticsinc.com/

  101. Re:This is not, in itself, new by strictnein · · Score: 2, Insightful

    Interesting mods... it is now "flamebait" to warn someone not to click on a link that shows naked a male wrestler holding another man's ass near his face with a fork in his hand. F'en idiots.

    Offtopic, yes, but flamebait?

    Follow the link and see what I'm talking about.

  102. IBVA has been around for years by ikoleverhate · · Score: 1
    IBVA has been around for ages, apparently works well, has a playstation attachment, and has been available for sale for years.

    And has some kind of linux support.

    No, I've no idea why we don't all have one either...

  103. It's been done by Peteroo · · Score: 1
    It's been done at least once. Twenty years ago, a forward-thinking 8-bit game company called Synapse Software (Fort Apocalypse, Blue Max, Alley Cat and many others) released a hardware/software bundle called Relax. It included a game, called simply Balloon, I think, by the late game designer Bill Williams (author of Necromancer, Mind Walker, Sinbad and the Throne of the Falcon and others)in which you controlled a balloon via brainwaves. The whole point of the game was to stay calm at the moment when action on the screen was encouraging you to get excited. :)

    Peter

  104. At last, a game not available in Windows. by Anonymous Coward · · Score: 0

    Teheh. ;-)

  105. Maybe not! by whittrash · · Score: 1

    IANAN (I am not a neurologist) but from what I know of the brain, it is a very adaptable organ and does the same thing in a number of different ways. These kinds of devices are not that much different from TV when you think about it. The only difference being you have a chance to interact and use your brainpower to move a virtual appendage, you can make a choice and you can act, unlike TV where it is pre-programmed. This will be like Pong for the brave new world we are all about to enter.

    The downside of all of this...siezures. I've seen Johhny Mnemonic, I know what happens when people get too much digital stimulation.

    1. Re:Maybe not! by CaptMonkeyDLuffy · · Score: 1

      > The downside of all of this...siezures. I've seen Johhny Mnemonic, I know what happens when people get too much digital stimulation.

      Funny, I thought the old wives tale was that it would make you go blind, not have seizures...

    2. Re:Maybe not! by Anonymous Coward · · Score: 0

      from what I know of the brain, it is a very adaptable organ and does the same thing in a number of different ways.

      Proof at last - God is a perl hacker!

  106. ADHD victims can benefit. by qualico · · Score: 1, Interesting

    If you have ADD or ADHD or just can't pay attention long enough, video games that feedback your brain waves have a value.

    http://www.canoe.ca/Health9912/22_adhd.html

    Wavepoint, here in Edmonton, AB Canada has gone beyond research and clinically uses the technology to help people with ADD, (Attention Deficit Disorder).

    I was going to try it, but when I saw the $8000 price to play their video game, my ADD kicked in and I lost interest.

    1. Re:ADHD victims can benefit. by sublimespot · · Score: 1

      I have been through this program to deal with ADD. My grandpa paid $50 per session. In my opinion, attempting to focus on some game has no relevancy to focusing in real life. Its a rip off

  107. Been done before...old technology...blah blah blah by rwrife · · Score: 1

    MindDrive had a product that did the exact same thing about 10 years ago as this and you can get it on ebay for $15 now. It works, but it's very stupid and pointless.

  108. Cowboy Bebop fans! One word... by ndogg · · Score: 1

    Scratch

    --
    // file: mice.h
    #include "frickin_lasers.h"
  109. Ouch! by Ikoma+Andy · · Score: 1

    I have Carpal Brain syndrome.

  110. Re:Does the human brain have limited output potent by spellraiser · · Score: 1

    Oh, yes...a hands-free headset with goggles, one controlled by the brain, would be terribly cool. No it wouldn't be cool at all! It would be way cooler to project images directly into the brain's visual center. Who needs eyes anyway? This is excellent stuff; maybe it means that I will someday finally be able to say: "To humans it is like staring at the sun; a blinding brightness that conceals a source of great power". Uh, while meaning it, of course. I've said it plenty of times before, with no effect ...

    --
    I hear there's rumors on the Slashdots
  111. Re:SUBLIMINAL MESSAGING by Anonymous Coward · · Score: 0

    EAT MORE MEAT

  112. Scientific American Frontiers - The Bionic Body by slagheap · · Score: 1

    The PBS show "Scientific American Frontiers" did an episode in 2001 showing examples of this.

    You can see info about the segment here.

    They showed a man who was unable to use his hands, who was outfitted with brain-wave controlled electrical stimulation of his muscles. He was able to open and close his hand by thinking about it.

    Slagheap
    --
    First against the wall when the revolution comes
  113. Requires too much thinking by Stone316 · · Score: 1

    Dunno about you guys, but I play games so I don't have to think, its an escape. Playing FPS games are almost like reflex action... Not sure if thought powered games will ever get to that point.

    --
    "Thanks to the remote control I have the attention span of a gerbil."
  114. My brain already controls everything i do by fredrated · · Score: 2, Interesting

    through these interesting appendages called 'hands' and 'feet'. These are actually directly wired to centers in my brain, and they can be used directly to control games, etc.

    Seriously folks, with all due respect, why are we spending lots of money to develop what amounts to an inherently low bandwidth control? Trying to control something by modifying brain waves, to make it go 'left' or 'right', will never compete with a directly wired hand, the nerves of which will always have a much higher bandwidth and will always provide faster response with a greater range of control.

    This is like trying to fall back on a 300 baud modem in the age of fiber!

  115. Re: Predicted in 1917 by johnrpenner · · Score: 4, Informative


    this was predicted in 1917:

    Man will, in time, manage to implant the death-forces in man,
    related to electrical and magnetic forces, with external machines.
    He will then be able to direct his intentions, his thoughts into the machine.

    (Rudolf Steiner, Individuelle Geistwesen und einheitlicher
    Weltengrund, November 25, 1917, Dornach Switzerland)

  116. MOD UP +SEVENTY TRILLION!!! by Anonymous Coward · · Score: 0

    Israel rocks my socks now. Why do people feel bad about killing a terrorist leader bound to a wheelchair? I wish ALL terrorists were bound to wheelchairs. Then it would be so fucking easy to kill them before they kill us. Hopefully, they are not motorized, or else they might strap explosives to themselves and drive into a building at 5 MPH and totally fucking kill everyone!

    Also, Spain is a pussy. Now, anything that a terrorist group wants, they will go to Spain for it. I hope you like getting assraped, Spain! Really, they're almost worse than the French! Which makes you think: why don't terrorists go after France? It's not like they would try to stop you. Maybe the terrorists just like a good fight. It's not like France has anything decent to offer anyway.

  117. Imagine kids improving concentration and focus! by ninejaguar · · Score: 1
    I, for one, welcome our new Mentat overlords!

    = 9J =

  118. Cool, but will this help me... by Anonymous Coward · · Score: 0

    ... getting those hot animated characters naked?

  119. newsflash.... by The+Lynxpro · · Score: 1


    Let's file this in the "already been done" category. That would be under Atari MindLink System controller, circa 1984.

    --
    "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
  120. Re:Does the human brain have limited output potent by The+Queen · · Score: 1

    It would be way cooler to project images directly into the brain's visual center. Who needs eyes anyway?

    You mean kinda like the devices in "Strange Days" where you can tape your brain while you're having sex and then go back later and "do it" again? Sign me up!

    --

    The House Between - Original Sci-Fi Series
  121. Old news by Brad1138 · · Score: 1

    In the early 90's (probably 90/91) I saw an episode of "Beyond 2000". It was about controlling a computer program with your mind. It was a full CG 3D environment with a CG person that you could have walk forward/left/right/back/etc. Just by your thoughts.

    I have often thought about this episode through the years. When Doom came out I thought how cool it would be to play the game with your mind. Same when Duke3D, Quake, Unreal etc.

    I wonder why, 10-15 years later there really hasn't been much advancement in this. With as far as everything else has come since 1990 this should be common place technology.

    In 1998 I had a conversation with my dad about were I though computers would be going. They had already shown a computer w/Internet access the size a pee (some college experiment). I had seen the wearable glasses that projects the picture onto your retina and where, I felt, "thought recognition" should be the answer was obvious and awesome.

    A computer you could keep in a shirt pocket or wear on your wrist (or maybe be implanted under skin if small enough) controlled by thought, and using the PC glasses.

    If it also had Internet access, send an email or instant message by though. That would nearly be telepathy.

    Anyway I saw the potential that was right there and have been surprised that it hasn't materialized yet.

    --
    If you could reason with religious people, there would be no religious people
  122. Finally! by Ogive17 · · Score: 1

    In a short time, I will no longer have to move my right thumb to change the channel on the television! Thumb cramps suck!

    --
    "Action without philosophy is a lethal weapon; philosophy without action is worthless."
  123. Not exactly new by p00kiethebear · · Score: 1

    This isn't really especially new technology. They've been using since the early 1990's, particularly for individuals with ADHD. More information here http://www.biofeedback.net/

    --
    The Blade Itself
  124. How about... by Orne · · Score: 2, Insightful

    Brain powered exoskeleton legs...

    I can think of nothing more pertinent to "balance" than the act of walking. :)

  125. Is it just me... by Inuchance · · Score: 1

    Or does that headset look like the one that Doc sticks on Marty in Back to the Future? I just hope it'll work better...

    "You want me to... make a contribution to the coast guard!"

  126. Save your money. by Cruciform · · Score: 2, Funny

    Here's a much cheaper solution.

    1) Rent a copy of your favorite game.

    2) Invite your most passive friend over for the day.

    3) Set him up in front of the console.

    4) Now spent the whole afternoon telling him how to play, what he's doing wrong, and generally hurling abuse at him. "Left you fuck! Turn left! Oh look, now you're DEAD!"

    Eventually you'll either have complete control over his actions or he'll crack and shove the controller up your ass.

    Just pray it's not the original XBox controller.

  127. All your... by DustinB · · Score: 1

    brainwaves are belong to us.

  128. MindSkier by meehawl · · Score: 1

    But how does it compare to the crappy biofeedback controls in MindSkier?

    --

    Da Blog
  129. Slightly off topic but... by moltar77 · · Score: 1

    So how long until the author of this book complains to the Mozilla foundation for trademark violation?

    Let's see...
    Firefox the book: 1990
    Firefox the browser: 2004

    Looks like it's time for another regularly scheduled name change!

  130. Then use the spinal nerve. by Thinkit4 · · Score: 1

    The hand is operated completely through spinal nerves. If you tap into the nerve itself going to the hand, you can bypass the hand. This gives greater bandwidth because the axons are concentrated in one place. But everything starts in the brain, so that's the place to look.

    --
    -I am an elective eunuch.
  131. I've done this at "The Focus Center" by sublimespot · · Score: 1

    My grandpa paid 50 dollars per session for me to have electrodes hooked up to my head and control a ship with my mind. It was designed to help people with ADD focus better. The more brain activity it sensed, the higher the thing on the screen went.

    After a few sessions I was able to control the little thing on the screen, but I think it was pointless. As a game it may be more useful than a tool to solve ADD.

  132. One of the coolest aquisitions ever... by Anonymous Coward · · Score: 0

    I have had a dual-channel IBVA system for upwards of 7 years... It may be the single most awe-inspiring party gag in existence.

    whether you are making midi music with your brain or controlling quicktime movies, people never cease to be amazed by the thing...

  133. Wouldn't this get pretty boring? by Anonymous Coward · · Score: 0

    I think that a lot of the fun/challenge in most video games comes from the difficult process of developing the successful hand/eye coordination necessary to control your on-screen character. You work at it to overcome your limitations, and the payoff is when you beat the level boss, or whatever.

    But if you take away this physical aspect of playing a game, you lose that challenge, and that gratification.

    Imagine: your on-screen character instantly responds to your brain waves, and you never have to worry about which button to push, or getting the timing wrong.

    Once the novelty of controlling the game by your brain waves wore off, wouldn't it be pretty boring?

  134. How do you know it's working? by Anonymous Coward · · Score: 0

    I assume that a game like this is possible, but how do you know that this device actually works? Couldn't it just pretend that it is working? How do you know?

  135. You can actually play "Brain Pong" at CeBIT 2004 by rpp3po · · Score: 1
    The German Fraunhofer FIRST is actually demonstrating (open to try for anybody) their next generation BCI at CeBIT in Hannover this year.

    You can play "Brain Pong", where the pads get controlled by your brain.

    A revolutionary aspect is that you don't need to condition your state of mental conciousness to adopt to the interface (meditation, etc.) as many of the "old" systems mentioned here, but the computer algorithms actually adopt to YOU by intelligently analyzing your brainwaves.
    You get 'recorded' when you imagine the pad going up and down and the algorithms do the rest.

  136. Re: Predicted in 1917 by mibus · · Score: 1

    He will then be able to direct his intentions, his thoughts into the machine.

    Umm... I already can. Infact, I am doing so right now... Sure it's thought->fingers->keyboard->machine, but it's still my thoughts being directed into the machine...

  137. Get me my my protoculture by AP31R0N · · Score: 1

    @ Soon i'll be able to strap into a veritech and waste some zentradi. @ i can't wait for psionics to be used in more tech. Ages ago i dreampt of video games that respond to emotion.

    --
    Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
  138. Signal to Noise (Yes I've read Cryptonomicon) by Anonymous Coward · · Score: 0

    Basically all they're doing is van Eck phreaking on 100 billion neurons in the human brain, then reverse engineering the storage and retrieval system, and trying to distill all that data (noise) down to a yes/no (right/left) command (signal).

    Shades of early voice recognition where the first thing you had to train it for was to start/stop the voice processing. I was sitting cross-legged in the dark in a new empty apartment with a new computer saying, in increasingly firm tones because the red light / green light refused to indicate that it registered:

    10
    listen to me.
    stop listening.
    listen to me.
    stop listening.
    Listen To Me.
    Stop Listening.
    LISTEN TO ME!
    STOP LISTENING!
    goto 10

    I have to laugh. Who is training who?

  139. Re:You Never Know... by qualico · · Score: 0

    LOL!

    Thats what I was thinking when I looked at the Pac Man type game.
    If I'm going to pay that much for a video game, it better have a naked Lara Croft or something.

    I thought, why not just bank my money and wait until they come out with a consumer version of the head gear I can hookup to any box.

    They would *not* guarantee any results.
    A sure bet that gives them a license to steal my money.
    no Thanks.

  140. Is Wil Wheaton really a /.er ? by camcloud1 · · Score: 1

    Well is he?

  141. I wonder... by burbilog · · Score: 1
    This really isn't all that new. IBVA has been working with this for a while, and also does many other things. There are kits to use brainwave patterns to fastforward or rewind your VCR/DVD Player/CD Player, create midi compositions from your brainwaves while you sleep, and a game control system for consoles. You can also record brainwave patterns while you jog or do whatever else and aren't within range of the receiver. Oh, and they also claim to have some Linux stuff in the pipe as well. Though, admittedly, I don't know how long it's been "coming soon"

    There are a lot of working prototypes that allow you to control at least two analog signals and play STUPID GAMES (instead of doing something useful). Also there is a program called Dasher which is very useful to enter text. Now why there is still no mix of these two technologies? My RSI hurts and I tried a lot of alternatives, but nothing involving voice or feet works, at least nothing is enough to perform my usual sysadmin duties :(

  142. Whoa, WTF?!!! by Scroatzilla · · Score: 1

    Wasn't anyone else impressed with the _real_ breakthrough: Styrofoam that generates brain waves!!! Think of all the effort those guys must have gone through to create that styrofoam head just to _begin_ developing that kind of video game controller!