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New Star Trek MMOG Announced

jabagi writes "Perpetual Entertainment and Viacom decided to produce a Star Trek MMOG. Not many details yet, but beta will be available in 2006, and the game will be launched in 2007. Here is the discussion on gamespy."

302 comments

  1. Better than the text adventure? by Anonymous Coward · · Score: 5, Funny

    You are on the bridge of the Enterprise. You can go North, South and DENNIS.

    1. Re:Better than the text adventure? by Darkon · · Score: 3, Interesting

      But is it better than these text adventures?

    2. Re:Better than the text adventure? by cyxxon · · Score: 0, Offtopic

      $> go dennis

      You are now in a dark Jeffries Tube with a blinking access panel. What will you do?

      $> open access panel

      You can't open ye panel!

    3. Re:Better than the text adventure? by Anonymous Coward · · Score: 0

      Well Darkon, in those adventures I really doubt I'd GO DENNIS. Just not my style.

    4. Re:Better than the text adventure? by cozziewozzie · · Score: 4, Informative

      If you're into text adventures, you should check some of many Star Trek based text online games (MUSH'es and MUSE's). They offer an amazing depth of roleplaying experience, often modelling even the smallest aspects of ST universe. Sadly, with the advent of graphical online games, they've fallen behind in popularity.

      A classic game based on TOS (which had Nimoy, Shatner and Kelley visit for chat sessions on several occasions) can be found on space.tos.net. To play, simply telnet to tos.tos.net, port 1701. Several empires to chose from, with fleets, a space system, economy, diplomacy, culture (especially important with Vulcans, Klingons and Romulans), language, etc. All based on roleplaying and some coded systems.

    5. Re:Better than the text adventure? by stormhair · · Score: 5, Funny

      You are on the bridge of the Enterprise. You can go North, South,

      ...or where no man has gone before?

    6. Re:Better than the text adventure? by GoofyBoy · · Score: 4, Funny

      >They offer an amazing depth of roleplaying experience, often modelling even the smallest aspects of ST universe.

      Welcome to Start Trek MUD!

      Please choose a character:
      1 - Captain
      2 - Science Officer
      3 - Red Shirt Ensign

      > 3

      You beam down to a strange rocky planet and die before the first commerical break.

      Do you want to play again? [y/n]

      --
      The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    7. Re:Better than the text adventure? by essreenim · · Score: 2, Funny

      Exactly.
      Khan[defiant][phaser][inflicts +10 dmg]on Kirk[Enterprise].
      Khaaaaaaaan

    8. Re:Better than the text adventure? by Mugros · · Score: 1

      > A classic game based on TOS (which had Nimoy,
      > Shatner and Kelley visit for chat sessions on
      > several occasions) can be found on space.tos.net.

      Seems to be well maintained.
      Or what should a "temperature guage" be?

    9. Re:Better than the text adventure? by CamMac · · Score: 1

      After reading the rests of the posts, and seeing what everyone is expecting from the MMORPG, I think that they should at least look at the MUSH'es and MUSE's. I used to be on tos.tos.net, a long time ago, and it was a blast. Some things needed to get worked on (orbiting StarBaseOne at warp 6 inna cloaked BOP during diplomatic talks). But the ships needed at least 3 people, (you could do it with one, but that was ALOT of running around between engineering, weapons, sensors, navigation, and the bathroom), battle happened on planets, in starbases, between ships, and in the bar.
      I don't see how a MMORPG could pull the same RPG experiance off. Every MMORPG I've seen is about getting into the fight now, while Trek has alot of, "Lets study this" or "Lets argue this" or "lets talk about the 20th centery socological/moral rammifications of this". And while everyone wants to work on thier own ship, its going to be diffrent when it takes 30 min to get between star systems. You going to enter the system at warp 9 only to find out your navigator ducked off to the corner store for some grub.

      --Cam

      --
      All jocks think about is sports. All nerds think about is sex.
    10. Re:Better than the text adventure? by ThousandStars · · Score: 2, Funny
      Please choose a character:

      1 - Captain

      2 - Science Officer

      3 - Red Shirt Ensign

      You forgot one:

      4 - Babe in tight, revealing uniform.

      > 4

      You are captured by Klingons and tied to a cold metallic table, until rescued by brave Captain.

    11. Re:Better than the text adventure? by Anonymous Coward · · Score: 0

      LOL, that's hilarious. Best thing I've read so far today.

    12. Re:Better than the text adventure? by Anonymous Coward · · Score: 0

      Hmm. Dennis. Where no man has gone before.

      I do not like the connotations of this...

    13. Re:Better than the text adventure? by Anonymous Coward · · Score: 1, Interesting
      Or what should a "temperature guage" be?

      The fact that it's there at all.

      I've been on TOS Trekmuse since 1992. Back in the day, you'd have 50-100 people at any given time, divided amongst empires, interacting in a variety of political, social, economic and of course, militaristic ways.

      The lack of bells and whistles and giant graphical clients meant players had to put more of their own imagination into the game. (And at this time, processor power was just reaching that threshhold where you could run a multi-user space simulation 'in the background'). That reflected in very entertaining game play for the most part.

      The advent of photorealistic FPS games with network play cut into the MUD/MUSH/MUSE scene hard. RTS games followed. For some reason, simulation games haven't quite caught the same momentum as the other genres yet, but there are examples out there, and I'm sure it's only a matter of time. Consequently, I've watched the player levels of TOS Trekmuse dwindle every year. And I can't count the number of MU* that have simply ceased to exist as players move on to other things.

      That being said, if you're willing to invest some time and creativity, TOS Trekmuse can be a very rewarding gameplay experience. I know every there is looking at this sudden influx of interest from this /. post as an opportunity to grow the playerbase. There's a critical mass of players that make games like this really take off, and they're not far off from that number.

      So I too would like to invite you all to check it out, ask around and see if it's a diversion you'd enjoy putting your time into.

      Also, for the Unix/Linux users, I highly recommend using the tinyfugue (tf) client vs. raw telnet. You can find tf in most distributions, or at http://tf.tcp.com/~hawkeye/tf/

    14. Re:Better than the text adventure? by ari_j · · Score: 1

      I am a long-time TOS Trek Romulan. The quality of RP is outstanding, but activity has dwindled in recent years as quality RPers abandon the text-based format for graphical games.

      That said, I'm also part of a new text-based game based around the time of the Enterprise NCC-1701C, of Yesterday's Enterprise fame.
      Yesterday's Voyage is set to open this fall - sometime in September or October we should be off the ground. Go ahead and telnet to startrekkin.net port 1701 and check us out!

    15. Re:Better than the text adventure? by endlessoul · · Score: 1

      I like http://whatsnewkhan.ytmnd.com/ a little better. :)

    16. Re:Better than the text adventure? by essreenim · · Score: 1

      Wow, that was one insane ride.

    17. Re:Better than the text adventure? by cephalien · · Score: 1

      I would also point out that there are many other such games, especially for those folks who may not much care for the TOS-era game type.

      Star Trek: Paradox (paradox.nashlink.net 1701) has a fairly large playerbase, and focuses on TNG/DS9 era gameplay.

      Graphical MMORPGs may be flashy, but there's nothing like text to make you think. And most importantly, this is free.

      --
      If firefighters fight fire, and crimefighters fight crime, what do freedom fighters fight? - George Carlin
    18. Re:Better than the text adventure? by slasher999 · · Score: 1

      And can I still use the "PHA" and "LRS" commands?

    19. Re:Better than the text adventure? by ajd1474 · · Score: 1
      Quote:
      Sadly, with the advent of graphical online games, they've fallen behind in popularity.
      Quote:
      To play, simply telnet to tos.tos.net, port 1701
      And you're surprised???
      --
      I refuse to have a sig... dammit!
    20. Re:Better than the text adventure? by cozziewozzie · · Score: 1

      That's the simplest way to get online, for a typical Slashdot reader. Once there, you'd be instructed to download a user-friendly interface such as MUSHclient, SimpleMU or zMUD, and enjoy the coloured, clicky GUI goodness.

    21. Re:Better than the text adventure? by Brad1138 · · Score: 1

      "You can go North, South"

      "N"

      "You are in a dark passage will likely be eaten by a Grue"

      "S"

      "You have been eaten by a Grue"

      Kirk: "Bones, ensign Mayweather has been eaten by a Grue, Can you save him?"

      Bones: "Dammit Jim, I'm a doctor not a Miracle worker, when your eaten by a Grue you are dead!!"

      --
      If you could reason with religious people, there would be no religious people
    22. Re:Better than the text adventure? by Anonymous Coward · · Score: 0

      You'd rather that men have gone Dennis?

    23. Re:Better than the text adventure? by Flyboy+Connor · · Score: 1
      ...or where no man has gone before?

      That would be the ladies' restroom.

  2. It's taken this long? by sgant · · Score: 5, Interesting

    This is almost a given.

    Also another given would be an all Star Trek cable channel.

    Not that I'm a huge fan, but I'm just pointing out "givens" where Paramount could squeeze yet another dollar out of the Trek world.

    --

    "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    1. Re:It's taken this long? by hellraiser943 · · Score: 0

      We call that Spike TV :)

    2. re: it's taken this long? by ed.han · · Score: 1

      i'm surprised it's taken this long too. but really, if this follows the trend of most MMOPRGs, doesn't that mean you start out as a [species] redshirt, going on away missions w/ command staff?

      ed

    3. Re: it's taken this long? by sgant · · Score: 1, Funny

      As long as you don't start out as "Crewman #3" which would mean certain death on those away missions.

      --

      "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    4. Re:It's taken this long? by Kozar_The_Malignant · · Score: 4, Funny

      >where Paramount could squeeze yet another dollar out of the Trek world.

      Lost your copy of The Rules of Acquisition did you?
      --
      Some mornings it's hardly worth chewing through the restraints to get out of bed.
    5. Re:It's taken this long? by mrchaotica · · Score: 1

      It doesn't matter; he's supposed to have them memorized!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  3. 2007? by tuxter · · Score: 5, Funny

    It's due in 2007... Does that mean it will be compatible with longhorn?

    1. Re:2007? by bob_avernus · · Score: 2, Funny

      probably untill a service pack comes out.

    2. Re:2007? by Anonymous Coward · · Score: 2, Funny

      Considering how often Star Trek ships are taken over by computer security problems, I think the game might be Longhorn...

    3. Re:2007? by essreenim · · Score: 1

      Its dues in 2007!!

      Wow, by then we'll all be beeming down to planets in real life...

    4. Re:2007? by NanoGator · · Score: 1

      "It's due in 2007... Does that mean it will be compatible with longhorn?"

      (2004 + (int(rnd)* 5)) + Longhorn == "(Score:5, Funny)"?

      --
      "Derp de derp."
    5. Re:2007? by ajd1474 · · Score: 1

      No... (2004 + (int(rnd)* 5)) + Longhorn + ?? = Profit!!

      --
      I refuse to have a sig... dammit!
    6. Re:2007? by Yenin · · Score: 1

      When 2007 arrives, the game will have been canceled and Longhorn will have been delayed till 2009 or so.

  4. antoher one? by Anonymous Coward · · Score: 0, Insightful

    As Viacom seeps their demon fangs into the market hoping to suck any of the blood left in the MMO market...

  5. hmmm by MikeHunt69 · · Score: 3, Insightful

    I'm sure it will be as 'good' as star wars galaxies... *sigh*

    1. Re:hmmm by sgant · · Score: 1

      Doesn't have the "stink" of Sony Online Entertainment mucking up the mix though.

      --

      "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    2. Re:hmmm by Lt+Cmdr+Tuvok · · Score: 2, Funny
      There is one crucial difference between the two games. Whereas Star Wars Galaxies is purely a fictional creation, this proposed game is firmly grounded in solid facts.

      'Star Trek' is a manifestation of a greater anomaly that has been called 'Retrograde Information Leakage' Its intricacies are somewhat complex, and are based on several scientific disciplines that have yet to be discovered in your time. Therefore, I will neither expound the cause of this anomaly, nor its details. A simple explanation of the specific effects of this anomaly will suffice.

      Retrograde Information Leakage involves individuals getting 'Insights' into future events. Usually, this happens on a greatly limited and narrow scale. For instance, one might see in one's mind's eye, for a brief instance, a specific, single future event. However, there are instances when the anomaly takes on a much broader form. This happened, to an albeit somewhat limited extent, to Nostradamus 16th century.

      The greatest manifestation of the anomaly, however, took place with Gene Roddenberry. His creation, 'Star Trek', which he based on the insights he received as a result of exposure to the anomaly, is amazingly accurate in most respects. Therefore, it is quite fortuitious that the human populace is unaware of the fact that 'Star Trek' is based on reality.

      Now, the observant and intelligent among the readers of this exposition might wander why I am revealing the existence of Retrograde Information Leakage to the inhabitants of 21st Century Earth. The reason is simple: We have no choice. The crew of Voyager, along with a substantial segment of the population of the Federation of Planets, is faced with an immediate, dire threat, the existence of which can be traced to the 'Star Trek' Information Leakage anomaly.

      In the interest of self-preservation, I have been ordered on behalf of Captain Janeway to utilize my newly established link to 21st century Earth to implore anyone who has the sufficient means to prevent the creation of this proposed 'Star Trek' 'MMOG' to utilize all resources at their disposal to do so.

      This matter was debated heavily among the crew of the Voyager, as there are always very serious risks involved in attempting to tamper with the timeline. In the end, it was decided that the immediacy of the current threat is great enough to warrant tampering in this particular instance.

      All we can do now is to wait and hope that our call has been heard.

      --
      Without the darkness, how would we recognize the light?
    3. Re:hmmm by Ed_Moyse · · Score: 2, Funny

      You scare me.

    4. Re:hmmm by essreenim · · Score: 1

      Without the darkness, how would we recognize the light?
      if (no darkness) { no_need_to_recognize_dark; only_recognize_higher_magnitude_light; Greater_sight_in_very_bright_ambient_light; }

    5. Re:hmmm by Anonymous Coward · · Score: 0

      Don't worry. Star Wars and Star Trek games are like the Yin and Yang of gaming. While one series falters, the other prospers. Star Wars was the long time king, with a long series of hits like X-Wing and Dark Forces and their successors. The balance began to shift somewhere around X-Wing vs. Tie Fighter, and Star Trek games began to become better. They never reached the same peak, with the fun yet forgetable Elite Force perhaps being the best, but nonetheless, they improved. There was a brief shift back thanks to Jedi Knight 2, but if Star Wars Galaxies really is crappy, as you suggest, then it is inevitable that the Star Trek MMORPG will be at least marginally fun.

    6. Re:hmmm by Anonymous Coward · · Score: 0

      This is a more complicated version of the same fantasy my son has about sci-fi. He wants it to come true so badly, he looks on google every once in a while to check for Zephram Cochrane's birth announcement.

      The difference is that he's 8, and you're... well, sad. Even he knows that Voyager sucks. ;)

    7. Re:hmmm by Performer+Guy · · Score: 1

      The dufus who moded it informative scares me.

    8. Re:hmmm by ShortedOut · · Score: 1

      SWG should have been a cross between Knights of the Old Republic and Tie Fighter.

      MMORPG's rely so much on the "behavior/reward" factor that they quickly become repetitive and unfun. People will still play because they're either atticted or time committed.

    9. Re:hmmm by JimFromJersey · · Score: 1

      > People will still play because they're either atticted or time committed.

      or they may be basmented or even breakfast nooked

      --
      between the greater and lesser infinities sleep the dreams undreamt
    10. Re:hmmm by ShortedOut · · Score: 1

      haha

      attic, addict... same thing, they're both relatively high...

    11. Re:hmmm by Anonymous Coward · · Score: 0

      I'm sure it will be as 'good' as star wars galaxies... *sigh*

      As long as I get to play a big titted hottie in a unitard, who cares?

    12. Re:hmmm by AuMatar · · Score: 1

      So, if the game gets made Janeway and Voyager will be destroyed?

      THis will be the greatest game in history! Where do I deposit my 50 bucks?

      --
      I still have more fans than freaks. WTF is wrong with you people?
    13. Re:hmmm by Bradee-oh! · · Score: 1

      omfg...

      --
      "This is Zombo Com, and welcome to you who have come to Zombo Com" - www.zombo.com
    14. Re:hmmm by Disposable+Rob · · Score: 1

      You should tell your son that Zefram Cochran won't be born until he's 34 so he can stop looking.

    15. Re:hmmm by PaladinAlpha · · Score: 1

      Hello, I am Captain Rengis of the STARSHIP VOYAGER. This is a Matter of Utmost Urgency. We have an Opening on our ship and would like to invite you to Join. We Will pay a Sign On Bonus of FIFTY THOUSAND DOLLARS. Unfortunately Due to Laws in your Country we need Your Assistance in getting you Out of the Country and cannot cover all Legal Fees on our own. Please Reply very soon on this URGENT MATTER.

  6. Aagh. by NoMoreNicksLeft · · Score: 4, Insightful

    Paramount hates Star Trek, and is obsessed with ruining the franchise. An MMORPG where everyone insists on being a captain or admiral, where no story can take place, and they can make up more "iso" words.

    Aren't they being sued for a Star Trek related game contract gone awry already?

    1. Re:Aagh. by briareus · · Score: 3, Insightful

      There's a huge difference between "hates Star Trek" and "wants to suck as much profit out of the already worn-out Star Trek franchise".

    2. Re:Aagh. by NoMoreNicksLeft · · Score: 2, Interesting

      No, you have to hate it. There's not much lifeblood left to suck, the only reason you'd continue would be to kill it.

    3. Re:Aagh. by gilroy · · Score: 0
      Blockquoth the poster:

      There's not much lifeblood left to suck, the only reason you'd continue would be to kill it.

      But then, if you're lucky, it will rise again as your own personal nosferatu...
    4. Re:Aagh. by genner · · Score: 1

      Even a nosferatu needs blood to live and this franchise has had the last of it squesed out.

    5. Re:Aagh. by MagicDude · · Score: 1

      An MMORPG where everyone insists on being a captain or admiral, where no story can take place

      I don't think everyone would insist on being a captain. There are so many different classes that I think people would like to play in the star trek universe. For example, you could be a science officer with abilities in analyzing planets or stellar bodies or unknown signals. There's the engineer with abilities to repair battle damage on ships, or to upgrade equipment. Tactical officer with abilities in ship to ship battle and fleet deployment. Security officer with hand to hand combat capabilities. Doctor to heal your party members. Naviagtor to pilot ships efficiently, with sub-specialities in combat piloting or shuttlecraft piloting. A councilor who can keep up the morale of the 300 NPC characters you'll have on running you ship. And that's just if you want to be starfleet (which would likely be a special guild in this game). You could be a ferengi trader trying to make huge profits by running weapons to the maqui. Or even cooler, be a borg and run around assimilating other people forcibly changing their race to borg. (I guess that wouldn't be THAT cool, but still). In any case, I think there'll be more than a million captains running around in this game.

  7. Announced? by erroneous · · Score: 5, Insightful

    In the area if MMORPG development, where so many projects seem to get canned after months or even years of development, I really don't think "announced" is newsworthy any more.

    How about not publishing MMORPG stories until they're "finished" - at least finished enough to alpha test.

    As a side benefit, we'll not have to read any of the "cancelled" stories the following year...

    --
    erroneous: look me up in a dictionary
    1. Re:Announced? by Gondola · · Score: 1, Informative

      Unfortunately, even waiting until they were in Alpha wouldn't prevent the proliferation of MMO game cancellation notices. Horizons, Dragon Empires, Uru (the multiplayer Myst game), and quite a few others have all been very late in development before they were canned.

    2. Re:Announced? by Enucite · · Score: 1

      You better go tell eb games that Horizons was cancelled.

    3. Re:Announced? by Gondola · · Score: 1

      I mis-spoke about Horizons. They're not dead... yet. Give them a month or two to admit they're hemhorraging so much money that they've decided to cut out the middleman and just burn the checks from their investers directly.

    4. Re:Announced? by Anonymous Coward · · Score: 0

      Somebody probably should tell them considering that Horizons can be found in the $5 - $9 bargin bin at retail stores.

    5. Re:Announced? by Anonymous Coward · · Score: 0

      In the area if MMORPG development, where so many projects seem to get canned after months or even years of development, I really don't think "announced" is newsworthy any more.
      How about not publishing MMORPG stories until they're "finished" - at least finished enough to alpha test.
      As a side benefit, we'll not have to read any of the "cancelled" stories the following year...

      Well said! Roma Victor is in its later stages of development and testing, is being developed by an independent developer, relies largely on OSS (see their recent software patent protest), is community-driven and has shown no signs of going under at any point in the last few years.

      Yet we're more likely to hear a story about a bunch of venture capitalists and corporate drones deciding that an already tired franchise would make a great MMORPG license, before they've even hired the development team!

      Games like Warhammer Online and Dragon Empires get cancelled because of a lack of realism, expertise and experience on the behalf of the initial development team. Building a MMORPG is not the same as building an online computer game - and I expect these "Perpetual" suits will have to find that out the hard way too. But there's nothing to stop them from raising and burning millions of dollars in the process.

      (I'll admit I'm an ancient history buff and therefore a fan of RV but I think my point still stands >D)

  8. The FAQ... by zoeblade · · Score: 4, Informative

    ...is at startrek.com.

  9. Re:Who cares? by NoMoreNicksLeft · · Score: 1

    Star Trek for the TI99-4a. With the voice synth peripheral.

  10. OMFG by borgdows · · Score: 0, Funny

    there will be the same people there than on Slashdot

  11. Role playing by borgalicious · · Score: 4, Funny

    All I know is that when it does come out, I wanna be one of the nameless landing party guys in the red shirts.

    1. Re:Role playing by Tackhead · · Score: 1
      > All I know is that when it does come out, I wanna be one of the nameless landing party guys in the red shirts.

      "The prophecies are true! We have found him! The perfect MMORPG customer!"
      - Some dude in a suit.

    2. Re:Role playing by Ayaress · · Score: 1

      Good, because that's going to be what you are. It'll be very much like the original series, too. You can beam down to a planet, explore, get killed gruesomely and morned by a captain who doesn't know and probably can't pronounce your name, and then you'll respawn back in the ship in time for the next episode.

      Seriously, though, this is the complaint that SWG got. Players in MMO games aren't "main characters," they're lots of supporting characters. There were 1000 people on the Enterprize in TNG. About 20 of them were named in the series. The other 980 are the roles that would be filled by players in a Star Trek MMORPG.

  12. Oh God by bblazer · · Score: 2, Interesting

    Here's hoping that this game will be better than the las couple of movies.

    --
    My .bashrc can beat up your .bashrc!
    1. Re:Oh God by wetlettuce · · Score: 1, Insightful

      Here's hoping that this game will be better than the last couple of movies.

      Doubtful. All the spin offs from Star Trek always seem to be a disappointment, especially the games.

  13. Re:Who cares? by Anonymous Coward · · Score: 2, Insightful

    Both Elite Force I and II were good games. Not great, but good.

  14. FAQ ! by phreakv6 · · Score: 3, Informative

    FAQ on the game

    --
    fifteen jugglers, five believers
  15. That'll be boring... by Anonymous Coward · · Score: 0, Funny

    Then the "talk" command will be disabled for you until about 5 minutes before you get killed.

  16. Preview of game play by tod_miller · · Score: 5, Funny

    BigBoI: "hAhAhHhAaaa"
    DM0nz: "u r sposd 2b a vulcan u cnt laff"
    BigBoI: "/me does vlcn nekk pnch"

    Se7en_ov_n9ne: "hi I am female"
    chaptin_pick_hard: "zomgzzcripes can I boldly go where no man, err, boy, errr, cripes my mum is calling me"

    Yey, can you send me a copy please? Oopps, my mum is calling me, she said no /. 'til after my dinner.

    --
    #hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
    1. Re:Preview of game play by NoMoreNicksLeft · · Score: 4, Insightful

      Just wanted to draw more attention to this post, before ijits moderate it into oblivion. Not only is this post 90% serious in my opinion, it's accurate. I could not think of a better example of what MMO gameplay devolves to.

      Someone figures out how to get rid of this crap, andit would revitalize MMO games.

    2. Re:Preview of game play by DigitumDei · · Score: 2, Interesting

      Damnit and I had just spent my last mod point! Grandparent was funny and true, not a troll. *sigh*

      No MMOG will easily get rid of the idiots though, because if they pay, the company involved doesn't wan't to get rid of them. Maybe a MMOG with a /.esque karma system. Good roleplaying gets you good karma and players can filter out lesser players if they want.

      Suddenly all those players really do become rabble that you neither care about or even really hear. Of course it may get pretty lonely.

    3. Re:Preview of game play by TXP · · Score: 0

      don't you mean: S1x_of_n1n3: "Hey big Boi"

    4. Re:Preview of game play by Anonymous Coward · · Score: 0
      Maybe a MMOG with a /.esque karma system.

      Grin...like that works.

    5. Re:Preview of game play by Anonymous Coward · · Score: 0

      lol

      too true. I started reading slashdot with the threshold set to -1. There were many good replies and many bad replies, some short some long.

      Then I upped the threshold to 1 and now there are some good replies and many bad replies, all longwinded and time consuming to get through. :P

    6. Re:Preview of game play by Blakey+Rat · · Score: 2, Insightful

      I want an MMORPG try age-enforced servers. You can't join server "Enterprise" until you're 21 years old, period. Your ID has to be verified with some kind of government document or something.

      I admin a MUD, and 99% of the problem people like this are in middle school. If you get rid of the middle school people, you could have a much nicer game.

    7. Re:Preview of game play by NoMoreNicksLeft · · Score: 2, Interesting

      I agree. The right business plan, and you wouldn't have to accept every single subscriber.

      I've never been able to work out the numbers though. Say I hired you fulltime, to do dungeonmaster duty on such a game. Just what sort of salary/wages should you earn, if you do the job well?

      Also, assuming you had some kickass tools (multiple monitor setup, and custom apps that let you keep track of many players at once), just what do you think is possible?

    8. Re:Preview of game play by Metal_Demon · · Score: 1

      No matter what people throw out there, the ONLY way to get rid of l33t d00ds in MMORPGs is to drop the MMO. There is no way that any company is gonna have the manpower to track down all the losers and ban them.

      --
      Trust Your Technolust
    9. Re:Preview of game play by Anonymous Coward · · Score: 0

      It may be lame, but Disney has done with with ToonTown Online, their MMOG.

      You can only talk from a list of preset phrases. True, this is because it is geared towards small children, and you don't want someone cursing at kids or saying sexual things in the middle of a game for kids.

      But if this sort of idea could be extended to "grown up" MMOG's, it could make it better.

      What is far worse are Xbox Live games, or games that can use mics, you get a bunch of idiot 13 year olds proclaming, "I'm Rick James, Bitch!"

      And there is really no way to stop that kind of behavior in a system built on voice communication. The best you can do is kick the people out that act that way, or only play with a few select friends. No one is going to cancel PAYING subscriptions for that kind of behavior. Not unless it is a very, very small percentage of the customers doing it. Which it is not.

    10. Re:Preview of game play by AuMatar · · Score: 1

      THe problem is that you don't really want age limits, you want maturity (immaturity) limits. This tends to be pretty uniform across ages- the most annoying griefers and lamers I knew in MMOs were all in their 30s. ANd unfortunately, there's no government document for that.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    11. Re:Preview of game play by ArsSineArtificio · · Score: 1
      I've never been able to work out the numbers though. Say I hired you fulltime, to do dungeonmaster duty on such a game. Just what sort of salary/wages should you earn, if you do the job well?

      At least minimum wage. In addition, you assume certain legal liability for your dungeon master's actions. If he harrasses players, you may be the one who gets sued for harrassment.

      NOTE: I am not a lawyer. This is not legal advice.

      --
      All employees must wash hands before seeking equitable relief.
    12. Re:Preview of game play by king-manic · · Score: 1

      I want an MMORPG try age-enforced servers. You can't join server "Enterprise" until you're 21 years old, period. Your ID has to be verified with some kind of government document or something.

      you can count the number of 21+ people who have time for mmorpg on a single abacus.

      Well that might be exageration but, why cut off at least half of your potential customers?

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    13. Re:Preview of game play by NoMoreNicksLeft · · Score: 1

      Good question, even if you're not expecting a serious answer.

      Cut them off, because I would never be able to compete with Everquest. Because I'm trying to cater to a niche of customers, rather than everyone.

      Those customers being people who would pay $40-75 a month for a premium experience. People who will play in character, and whose style of gameplay tends to be constructive plot-wise, rather then the destructive bullshit you have now.

      Everyone tells me it won't work, can't work. But even 1000 subscribers would mean a crapload of money, maybe just enough to support a few people dedicated to making it the best.

    14. Re:Preview of game play by Blakey+Rat · · Score: 1

      You wouldn't, don't be silly. Just *ONE SERVER* like I put in my first post. MMORPGS (all except EVE Online, which seems to only have 2 servers) run between 5-10 servers for players. Just because one of those is age limited doesn't mean they ALL should be, just as half of Horizon's are RP and the other half are not. (Not that anyone RPs, since there's no one to enforce it, but the thought is nice.)

    15. Re:Preview of game play by Anonymous Coward · · Score: 0

      Just a clarification, EVE Online has one live server, unsharded. The Chaos server is a test server only.

      And we broke 11k simultaneous players on Monday. New record for concurrent players on a single game server.

    16. Re:Preview of game play by Anonymous Coward · · Score: 0

      It may look and act like a single server, but it's more accurately a cluster - where one node serves a number of solarsystems.

    17. Re:Preview of game play by Anonymous Coward · · Score: 0

      Correct, it is a massive server cluster. However, it's still a crapload of players in a single game world. I honestly don't know of other MMO's shards are single servers, or also independant clusters.

  17. ... this isn't helping by enrico_suave · · Score: 5, Funny

    this isn't helping get my older brother out of my parent's basement anytime sooner... =(

    e.

    --
    Build Your Own PVR/HTPC news, reviews, &
    1. Re:... this isn't helping by kenstcyr · · Score: 1
      Guess you'll just have to wait longer to get the basement to yourself...
      </obvious>
      --
      "That machine has got to be destroyed...."
    2. Re:... this isn't helping by Anonymous Coward · · Score: 0

      Bunkbeds suck, don't they?

  18. check out the job requirements on perpetual's site by kesteloot · · Score: 5, Interesting

    These are the requirements for a Game Systems Programmer posted on their website.
    # BS in Computer Science or equivalent.
    # Must have extensive experience working in a senior programming role on a commercial game development team.
    # Strong familiarity with PC development using C++.
    # Familiarity with Linux programming.
    # Experience developing networked game applications, preferably client-server.
    # Has developed and documented technical designs.
    # Has a love of gaming.

  19. They make MMORPG's from anything... by Jugalator · · Score: 4, Interesting

    "It seems like the game is about taking command of a starship in the 24th century."

    Hmm, to me this doesn't sounds like a game well suited for being a MMORPG. A Lord of the Rings MMORPG does, but not one where you command a (note: a) ship in a vast galaxy. Galaxies are mostly empty. How much socialization will be going on then? How immersive will the atmosphere be?

    Will it consist of OMGLOLBBQ we met a Bird of Prey, kill them! OK, done, let's move on, then OMGLOL we must go look at the Borg Cubes? Possibly -- which makes me wonder why this is a MMORPG. Maybe it's just me, but I have a hard time seeing how a game like this will make you go "WOW, what a vast cool world" if you'd be mostly just playing in a starship.

    When even Star Wars Galaxies (which I think had better potential since SW is traditionally also a lot about the planets -- actual worlds) ended up pretty bad, I don't see how this game will not end up as just a cash cow attempt backed up by a powerful well-known label with no special spirit and immersiveness about it.

    --
    Beware: In C++, your friends can see your privates!
    1. Re:They make MMORPG's from anything... by cozziewozzie · · Score: 1

      Well, a starbase like DS9 would make a good premise for a MMORPG. Or a planet, but then you kind of lose the space aspect of it.

    2. Re:They make MMORPG's from anything... by yasth · · Score: 1

      I don't know, I think it could be done if you had "crews" so you could all get together to man a starship (though a lot more combat oriented crews, who in thier right mind would want to be sensors or science). If you made the gameplay fast it would be sort of like Tribes vehicle play. Though that would really really piss off the fanatics.

      Regardless since the only POV is the Federation, and PvP is probably going to be limited to holodeck arenas or some other sort of out, well space will just be like a leveling field. Though how will they deal with Disconnects and space ships? Or that the canon of ST has the federation ummm without money in many senses? Also just how combat oriented can it really be? I mean given that this will attract a lot more peaceniks who aren't going to be wanting to spend the first hours clubbing bunnies.

      --
      I'd do something interesting, but my server can't handle a slashdotting.
    3. Re:They make MMORPG's from anything... by randalx · · Score: 1

      I think you'll be given missions (quests) with flight plans and this will be how you'll normally encounter new life and civilizations or enemies!

      If you fly off on your own, then as you'd expect, you'd probably find a whole lot of empty space.

    4. Re:They make MMORPG's from anything... by Anonymous Coward · · Score: 0

      "We also discovered pictures from the Startrek.com server, they are not yet on the "normal" website and we now know the game is going to be called MMORPG, MMORPG means most likely Massive Multiplayer Online Role Playing Game."

      How cool is that? a MMORPG that's actually called MMORPG, just like the original MUD.

    5. Re:They make MMORPG's from anything... by gilroy · · Score: 1
      Blockquoth the poster:

      just a cash cow attempt backed up by a powerful well-known label with no special spirit and immersiveness about it.

      Well, then, mission accomplished!
    6. Re:They make MMORPG's from anything... by servognome · · Score: 1

      I hope it's not just taking command of a starship. I think ST would make a better MMORPG than SW just because of the bredth of the universe. SW was focused on war. Star Trek had war, exploration, engineering, and diplomacy.
      Just think, people could focus on engineering to make better ships, sensors, etc, which enable others to explore more distant planets and discover new technologies/resources, which enables new engineering research so you have an economic cycle.
      Throw in random aliens that you have to go to war with (brings in the wargammers) so you can explore new planets, and you've given a wide bredth of gameplay that would be appealing to many gamers. If you want PvP just make neutral zones PvP areas. Lots of possibilities.
      I didn't really like star trek, but as a universe it is more well rounded and I think could provide alot of very different and interesting role playing experiences.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    7. Re:They make MMORPG's from anything... by huchida · · Score: 1

      Just think, people could focus on engineering to make better ships, sensors, etc, which enable others to explore more distant planets and discover new technologies/resources, which enables new engineering research so you have an economic cycle.

      If it's anything like the shows, all of these problems can be easily solved with Dilithium Crystals.

    8. Re:They make MMORPG's from anything... by servognome · · Score: 1

      No no no! You have to phase shift the tachyon wave harmonics, and run them through a flux inverter.... dilithium crystals will just make the giant space creature angry.
      Don't worry its a typical first year red shirt mistake.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    9. Re:They make MMORPG's from anything... by Silverlancer · · Score: 1

      Now that is anything but true. IMO Planet-based MMORPGs are pointless and un-immersive. A truly great MMORPG will be set in space with the player in command of a starship. If you want good examples of these types of games, see Earth and Beyond. Too bad EA killed it, along with UO:X and Motor City Online. Good space games have limited sector size making it much easier to run into other people. Or go play EVE--its not exactly fun, but you can sit at a gate in Yulai watching thousands of people go in and out every hour.

  20. System requirements by Anonymous Coward · · Score: 5, Funny

    - Galaxy Class Federation Starship or better
    - Holodeck Mk 1
    - Social skills not required

  21. Re:Who cares? by julesh · · Score: 1

    Name me one decent Star Trek game.

    Just one.


    I kind of like /usr/games/bin/trek on my Linux box.

  22. Re:Who cares? by zackeller · · Score: 1

    These are Star Trek games we're talking about. In comparison to most of the others, they're pure latinum.

  23. Re:check out the job requirements on perpetual's s by halowolf · · Score: 4, Interesting
    # Strong familiarity with PC development using C++.
    # Familiarity with Linux programming.

    At a rough guess I would say that this translates into a Windows client front-end (perhaps linux as well but less likely) and a Linux server backend (more than likely) for its stability and reliability.

  24. Re:check out the job requirements on perpetual's s by lxt · · Score: 1

    That doesn't mean it will be released on Linux - maybe the server software will be Linux based, the graphics tools they used are Linux based etc. It's pretty meaningless, and I certainly wouldn't read anything into it.

  25. Re:Who cares? by AKAImBatman · · Score: 4, Interesting

    Name me one decent Star Trek game.

    Elite Force I & II and Star Trek Armada I & II

    There. You now have four.

  26. Re:check out the job requirements on perpetual's s by dontkillme · · Score: 1

    More than likely their server application will run in linux. I really doubt they would make a linux native client, but hey, it'd be cool!

  27. Re:Who cares? by Anonymous Coward · · Score: 0

    I can name one fantastic Star Trek game:
    Starfleet Command: Volume 2, created by Taldren.
    Of course, the first one, Star Trek Starfleet Command was fantastic as well and then there was the third one which was okay at best.

    I'll also mention the two Star Trek Armada games.

    So yes, there were some very excellent Star Trek games produced. And even Bridge Commander wasn't that bad.

  28. Activision by T-Kir · · Score: 1

    AFAIK they were sued by Activision, although I haven't followed up on it recently (i.e. if the suit is still active)... I think it was concerning the dilution of the franchise by The Powers That Be... a bit rich considering the amount of crap Star Trek games that Activision themselves put out.

    --
    Are you local? There's nothing for you here!
  29. Skill by Himring · · Score: 3, Funny

    [Thu Feb 10 01:08:09 2007] You have become better at never getting a date! (66)

    --
    "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
  30. I have two predictions: by evslin · · Score: 3, Interesting

    1) This game doesn't make it out of beta
    2) This game does make it out of beta and gets slaughtered by EQ and DAOC.

    I like Star Trek and all, but the MMORPG market isn't exactly the easiest one to work in.

    1. Re:I have two predictions: by UID500 · · Score: 1

      um, by 2007, DAOC and EQ will be long gone. EQ2 might be out sometime next year and WoW will be out in a few months. By 2007 we might be hearing about EQ3 and WoW2.

    2. Re:I have two predictions: by Anonymous Coward · · Score: 0

      Regulations require me to point out that there is an inherent logical contradiction in your predictions, sir. It is logically impossible for the game to both "make it out of beta" and not do so.

    3. Re:I have two predictions: by Kierthos · · Score: 1

      If your assumption is correct and EQ is gone, what makes you think that most of the players won't migrate over to EQ2?

      Sure, some people play more then one MMORPG, but a lot of people can't afford the time or money to play more then one. (Time being the larger concern, because if you're spending 8+ hours a day playing EQ/EQ2, then you're not spending that time playing other games.)

      Also figure in the other MMORPG games that are already out or still likely to be running strong, such as CoH, WoW, etc.

      Finally, given how badly SWG bombed in comparison to the hype that was generated around it, do you really think that a ST MMORPG stands much of a chance?

      Kierthos

      --
      Mr. Hu is not a ninja.
    4. Re:I have two predictions: by UID500 · · Score: 1

      i'm sure they will migrate over to eq2 or wow. all i'm saying is by 2007, eq and daoc will be long dead history so they will not need to worry with those two games.

  31. Star Trek MMORPG wish-list by Anonymous Coward · · Score: 5, Interesting

    The MMORPG market is pretty heavily populated at the moment, but a title like this will obviously be able to break in on the strength of its franchise, if the game is good enough. I'm not actually much of a Trek fan; I find the series fun for a couple of episodes and then incredibly repetative after that. However, here are a few of the concepts that I think would work with the license and which could convince me to buy the game and pay the monthly subs:

    1) Don't over-emphasise the combat on planet surfaces. Galaxies made this mistake big-time, to the extent that this was basically the only thing in the game on release. Traditional, Everquest-style MMORPG combat, be it PvE or PvP has been done to death by virtually every MMORPG around. I don't personally see anybody beating FFXI's system for this at any time in the immediate future; it's way ahead of the competition in terms of depth and polish. Better to play to the license's strengths and focus on other areas.

    2) From what I've seen, the Universe lends itself pretty well towards a sensible PvP arrangement. The Trek universe always struck me as quite rigidly controlled and policed, albeit with darker fringes. Just make it so that the "core worlds" are non-PvP (or PvP harshly punished by NPCs) and the outer fringes are less restricted. I hear EVE Online already has a vaguely similar system.

    3) I want to be able to buy, crew and run a ship with my friends. I'm not saying "I want to be Captain of the Enterprise", but rather that I want to be able to be a crew-member on an independently operating ship, with "real people" as my crew-mates. Maybe they could let people progress through skill-trees in... say... navigation, gunnery, sensor use etc and make it so that you need a balance of skills to run a ship. Obviously, as you make more cash, you should be able to get better ships, as well as bigger ships, which might require a larger crew. There should be the option for very high level players of being able to develop your character and your crew towards running either a battlecruiser or a supertanker. I don't want the game to be dominated by people running around in 1-player fighters or, worse still, 1 player battlecruisers. Boarding operations during ship-to-ship combat could be a fun alternative to planet-side combat.

    4) Please, for the love of god, take a fairly distant approach to the license. Put the usual planets and races in there, by all means. Tie it generally to a point in the time-line. But don't get into a situation where you're saying "we can't do this because it doesn't fit wit this stage of the timeline". Galaxies has suffered because of the inevitable tensions created by making the Jedi the most desired class during a time-span where there are only supposed to be a couple of Jedi.

    1. Re:Star Trek MMORPG wish-list by NoMoreNicksLeft · · Score: 0, Offtopic

      Offtopic:

      You might like the game I'm working on, should I ever finish it. It's more of a multiplayer RTS than MMORPG, but the gist of the game is you get to design your own starship (for those that don't care to, will be quite a few pre-designed). And, most importantly, you and friends can cooperatively crew such a ship, you might pilot it while the other person mans the guns. Even hoping to add VoIP... email me if you'd like to beta test (assuming you use linux).

    2. Re:Star Trek MMORPG wish-list by grasshoppa · · Score: 1

      but a title like this will obviously be able to break in on the strength of its franchise

      I dunno about you, but I'm pretty well sick of the "Star Trek" name right about now. Too much crap in recent years, too stagnant.

      This game will simply be a rehash of the worn out plots used on the series.

      --
      Mod me down with all of your hatred and your journey towards the dark side will be complete!
    3. Re:Star Trek MMORPG wish-list by Stone316 · · Score: 1

      What you say is interesting but i'm curious how in reality some of this stuff would work given the attention spans of most players.

      Ie, say a group of people are operating a ship looking for other vessels to pray on. What is infantry grunt person going to do while waiting?

      In theory alot of things for MMORPGS are nice but in reality it simply isn't possible for a number of reasons. While it may be nice to require a couple of people to run a ship I know from playing other games with requirements like this is that its not as fun as it should/could be. Take WWIIOnline for example... Some tanks required multiple people to use to its full effectiveness. (You could operate them solo as well) But I couldn't count how many times the driver was on acid or something and we kept going the wrong way, or he'd rush right into a battle and we'd get creamed after a few seconds.

      --
      "Thanks to the remote control I have the attention span of a gerbil."
  32. Re:tech news live by BenjyD · · Score: 0, Troll

    Somebody modded that informative!? Here's a clue - the link doesn't go to a site related to this story and most definitely isn't work safe.

  33. Prediction by Rachael+Leigh+Cook · · Score: 0, Flamebait

    The most popular alien race will be Vulcan-Romulan hybrids a la Saavik, and the second most popular alien race will be that one with the bumpy foreheads.

    1. Re:Prediction by DNS-and-BIND · · Score: 1
      Vulcans *are* Romulans.

      *Sigh*

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    2. Re:Prediction by Anonymous Coward · · Score: 0

      I thought it was the other way around. Romulans left Vulcan after the Boxers-Briefs civil war and formed their own colonies.

      So saying Vulcan/Romulan hybrid would be like saying American/English hybrid. Or something.

    3. Re:Prediction by DNS-and-BIND · · Score: 1

      It's an equality. It would be like saying you're biracial if your dad is Chinese and your mom is ABC (american-born chinese).

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    4. Re:Prediction by Anonymous Coward · · Score: 0

      My prediction for the most popular race:

      The Orion slave girls.

  34. stab at this by Aggrazel · · Score: 5, Funny

    Ensign 1: Captain, there's another ship approaching. They are hailing us.
    Captain: Main screen turn on.
    Ship: This is Captain Duder of the spaceship Leet, we're taking this camp site, bugger off.
    Captain: WTF? We've been here all day!
    Ship: Too bad dude, we want the loot from this easy romulan spawn, and we got 3 photon torpedo banks saying its ours, move to another sector, or we'll KS you biatches.
    Captain: WTF!! What about the prime directive!
    Ship: LOLz. You RPers crack me up.

    1. Re:stab at this by Caraig · · Score: 3, Interesting

      Actually this isn't funny at all. This is exactly what's going to happen.

      The best thing for an MMORPG that you care about is to find some mechannic that makes the game interesting, but makes it very very difficult to powergame and bowl over other players. It's bad enough in a system where you don't have PvP. It's even worse when someone can waltz up and shellack you for no reason whatsoever. You spend hours and hours learning the ropes, getting reasonably good at the game, dying embarrassingly to a number of mobs, all for what? To be killed by some leet-speak-babbling, profanity-spewing, whiny little PGer who probably hasn't graduated from junior high yet? How long are you really going to want to spend on a game where some 1337 d00d can and will PK you?

      World of Warcraft had a good thing with the enforced rest. It's just a shame that the people who only wanted to level up and be the uber-PKinators raised such a huge stink about it that Blizzard had to remove it form the Beta.

      A Trek MMORPG would need something good to allow it to compete with the slew of MMORPGs out there. Unfortunately the Trek franchise lends itself to reasonably good role-playing for the most part; at it's very best it can be rousing sci-fi action with moral and ethical questions thrown in. But, I don't think it'll do too well as a MMORPG where the goal of most of the players is to level up, become "uber", beat all the named monsters and get the rare drops, and rub other peoples' faces in it.

      --
      "I am an Adept of Tantric VAX."
  35. set phasers to dumb by Anonymous Coward · · Score: 0

    as if the market isn't saturated enough.

    1. Re:set phasers to dumb by Anonymous Coward · · Score: 1, Interesting

      As if - because it's not. Everyone is still looking for the 'next big mmorpg'.

      Look at EQ2, featuring voice on almost all NPCs for the first time ever in a MMORPG.

      Voice... talking on npc's. That's where we are.

      MMORPGs have a LONG way to go. This is just the tip of the iceberg.

    2. Re:set phasers to dumb by Anonymous Coward · · Score: 0

      more like tip of the nerdberg, am i rite?

    3. Re:set phasers to dumb by sadler121 · · Score: 1

      I for one can't wait for true VR which place the participate in a virtual world much like the Matrix.

      What ever happened to VR Helmets and gloves?? I would think those would go well for MMORPG's online. Eventually they'll get better and better, hell, maybe we will invent a way to directly interface our brians with computers, (using our visual cortex directly, instead of through our eyes, to allow us to achieve a more in depth experience when it comes to gaming. Just *THINK* and you can do it. Though keepin mind that others can just *THINK* and do it, so it really amounts to who among us has the greater control over brain functions than others.

  36. If they don't screw up, it could be a good game. by Anonymous Coward · · Score: 5, Interesting

    They can make every player a mercenary taking missions from either major races (humans, klingons...). Land on this rebel planet, kill boatload of rebels or borg, gain xp, loot, fame, women, whatever ...

    Crafting would allow the construction of weapons, ship gear, maybe even androids. Lot of possibilites.

    There could be trading between different civilizations, exploration missions given to the public (that will turn bad of course with baddies to kill). Ownership could be in the form of space ships. One could trade legally or illegaly. Plenty of choices.

    Not to mention, the countless spying agencies could be used as an excuse for PvP. Or archeological dig races or whatnot.

    They have lot of good material from wich a good MMOG could be made. Let's hope they avoid the pitfalls of SWG: the total lack of Star Wars feel. They already have the templates for the classes, no need to re-invent the wheel:

    Tank - Security guys (Worf).
    Ranger - User of phasers (Picard).
    Cleric - Medics (Crusher).
    Wizard/Mage - Betazoids or other telepaths (Troy).
    Some other class - The techie people (Laforge)

    They got a very rich universe.

  37. Starship Crew by randalx · · Score: 5, Interesting

    One thing that stands out about this type of game would be the cooperative play needed to run a starship. This could be very interesting if most/all the crew were PCs as opposed to NPCs.

    Seems it would require much more cooperation than is normally required by the typical clan on other games.

    It would also be interesting aboard Klingon ships if one could advance in rank simply by beating one's superior officer. Hopefully they will allow this sort of flexibility.

    I think this one has potential.

    1. Re:Starship Crew by stratjakt · · Score: 5, Insightful

      Won't happen.

      It'll be Star Wars Galaxies with "star wars" races replaced with "star trek" races.

      They could have done what you suggested with Galaxies. Join the empire as a low level stormtrooper, rise through the ranks - kind of like an America's Army type of thing. Or be a crew member on a smugglers ship. Or become a bounty hunter, and get assignments from Jabba himself.

      Nah, just another boring ass RPG game where you sit around levelling up all day. They forgot the MMO part, it seems.

      Star Trek is all about exploitation and milking the last few bucks out of a dried out franchise. MMOGs are "hot", so there's a Star Trek MMOG.

      Most Star Trek games have sucked ass, they've all been clones of popular titles with Star Trek characters. Descent Freespace, except you're in a Federation vessel, or Unreal with Klingons. I doubt this'll be different.

      --
      I don't need no instructions to know how to rock!!!!
    2. Re:Starship Crew by cliffski · · Score: 1

      Agreed, there is excellent potential here. Eve online has shown how space based MMORPGS can work. SWG was ok, but sony treated the players like dirt, and if I have to tick twelve different boxes and skip 15 different patronising logos every time I log in to this I wont be playing this one either.
      I look forward to playing the part of a ferengi trader conning innocent starfleet ensigns out of thweir latinum, hahahahahahaha
      but having said that... 2007? jeez I might have kids by then. Who gives a toss till its in beta?

      --
      DRM-free indie games for the PC and Mac: Positech Games
    3. Re:Starship Crew by Speare · · Score: 1

      capn commlinks, "We need warp drive now! Chief Engineer?"

      sk0tt1e commlinks, "wtf! bbl, sis is having a spaz"
      * sk0tt1e has disconnected

      capn yells, "Damn!"

      --
      [ .sig file not found ]
    4. Re:Starship Crew by rpillala · · Score: 1
      Nah, just another boring ass RPG game where you sit around levelling up all day. They forgot the MMO part, it seems.

      RPGs aren't supposed to be about leveling up either. The roleplaying has been left out of these kinds of games for a while now too, because everyone is more into the numbers. Luckily, there are enough people who want to be elite and have the best numbers in the game to support a new MMOG. For a while.

      I don't think the business side would support a MMOG with a limited time frame, i.e. 3 months then it's done till the sequel. But for many people, a few months is all they can take. Grind grind grind.

      Ravi
      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    5. Re:Starship Crew by Maul · · Score: 1

      This wouldn't work on a massive level. The dependence on a whole crew (even if you just count the bridge officers and the chief engineer as the crew) to be online at the same time is difficult.

      Not to mention the griefers....

      Captain: Perhaps we can negotiate with the Klingons peacefully...

      Tactics Officer: Skr3w j00. 3y3 f1r3 w34p0nz n0wz0rz!!!!1111one.

      --

      "You spoony bard!" -Tellah

    6. Re:Starship Crew by Blakey+Rat · · Score: 1

      To be fair, though, Star Trek Voyager: Elite Force and the sequel are really good FPS games. I'm not saying they're original, but they were a fun play with just the right length and good polish.

    7. Re:Starship Crew by myowntrueself · · Score: 1

      "It would also be interesting aboard Klingon ships if one could advance in rank simply by beating one's superior officer. Hopefully they will allow this sort of flexibility."

      And griefers are forced to be Borg...

      --
      In the free world the media isn't government run; the government is media run.
    8. Re:Starship Crew by DerekLyons · · Score: 1
      One thing that stands out about this type of game would be the cooperative play needed to run a starship. This could be very interesting if most/all the crew were PCs as opposed to NPCs.
      A ship crewed by all PCs is a ship that will hardly ever sail. Almost all of the MMOGs to date have emphasised solo play because that's what most players want, it's damm hard to get enough people together at a given time to adventure.
  38. Re:Who cares? by Loadmaster · · Score: 2, Interesting

    I did like Judgement Rites. Of course, I love those old point and click adventure games. I miss the days of King's Quest (Six was awesome) and Quest for Glory (the remake of So You Want to be a Hero? was fantastic.)

    I think there was another point and click ST game, but I don't remember the name right now.

  39. Obligatory joke: by Anonymous+Cowpat · · Score: 1

    Kirk, Spock & Ensign Gomez beam down to the surface. Guess who isn't coming back?

    --
    FGD 135
    1. Re:Obligatory joke: by Loadmaster · · Score: 2, Funny

      And here's my vague memory of the Family Guy joke.

      Kirk: Ok, the landing party will be me, Spock, Bones and Ensign Ricky.

      Ensign Ricky: Oh, crap.

    2. Re:Obligatory joke: by isorox · · Score: 1

      But Ensign Ricky lives in the end

  40. my nerd theroy by steak · · Score: 1, Offtopic

    there are basicaly two types of nerds those who like star wars and those who like star trek. there are plenty of nerds who like both, but if you push them they will eventually chose one or the other. now the other half of the nerds will have a mmorpg to play.

    p.s. im a star wars nerd.

  41. then again they may have just done some market res by wud · · Score: 2, Funny


    Linux = Geeks
    StarTrek = Geeks as well

    if only there was some way to combine the two.

    --
    wud
  42. Our world as a MMOG by Anonymous Coward · · Score: 0
  43. A Kirk NPC... by CrackedButter · · Score: 1, Funny

    would hours of fun to the game just by making us read the
    text for longer. Companies like to brag about how many hours are inside a game, this is the perfect chance to go where none have gone before.
    You...must ...travel to ....Ceti ... Alpha ....6, you and your... elite group of nerds ...must... kill ...a man named ...KHANNNNNNNNNNNNNNNNNNNNNNN!!!
    Or better yet YOU could be Kirk and type very slowly to your group of friends! To go one further you could make the game last longer by getting your crew to admit there are infact 5 lights! No experience points until said otherwise!

  44. Written by Star Wars Galaxies team? by DrXym · · Score: 1, Funny

    You'll be dumped on the Planet Vulcan and spend your first month skinning small animals, surveying for minerals and dancing for other players on a continuous macro loop. The space expansion will follow a year and a half later.

  45. And now... by Tuxedo+Jack · · Score: 0, Redundant

    We all get the chance to be Ensign Redshirt!

    --

    Striking fear in the authors of godawful fanfiction, I am here, appearing in darkness, Tuxedo Jack!
  46. Re:YHBT YHL HAND by Mant · · Score: 0, Offtopic

    I think warning people about these sort of links may be offtopic, but is a service to fellow slashdotters.

    You are probably just annoyed because it stops people clicking on the link you posted. As if that link was on topic.

  47. Not Fair! by w3weasel · · Score: 4, Funny

    This is not fair!!
    I just got a girlfriend!!!

    --

    Just as irrigation is the lifeblood of the Southwest, lifeblood is the soup of cannibals. -- Jack Handy

    1. Re:Not Fair! by jwriney · · Score: 5, Funny

      got a girlfriend

      You mispelled "downloaded some porn".

      --riney

    2. Re:Not Fair! by JudgeFurious · · Score: 1

      I bow to your most awesome comment. If I had mod points you sir would get one.

      --
      Appended to the end of comments you post. 120 chars.
    3. Re:Not Fair! by Gondola · · Score: 1

      Did you happen to catch the beta and estimated release dates?

      You have enough time to court, engage, wed, knock-up, and divorce this so-called woman before the game will be released. If it is ever released.

    4. Re:Not Fair! by n00dles · · Score: 1

      You misspelled "misspelled."

  48. Feeling left out by the_Bionic_lemming · · Score: 2, Interesting

    I would buy a new star trek game. However, I won't be buying any MMOG since I don't have the time to play it to get any "community" game play sustainable.

    I think that these MMOG do more harm than good for gaming - they cause the acceptance of subscription based software (can't play off-line - Can't play unless you play). And they spell the death of many genres of games that really can't be made into MMOG.

    Me? I shut off Doom 3 for a bit and have playing X-Com for the past week - To tell you the truth - I'm having a hell of a lot more fun playing X-Com.

    --
    _ _ _ Go for the eyes Boo! GO FOR THE EYES!
    1. Re:Feeling left out by Oddly_Drac · · Score: 1

      "I'm having a hell of a lot more fun playing X-Com."

      You should check out Silent Storm.

      --
      Oddly Draconis
      Too cynical to live, too stubborn to die.
  49. Great potential - most likely wasted by Malfourmed · · Score: 5, Interesting

    It's clear from the press release and FAQ that it's not going to happen, but I always thought that Star Trek, with its multi-century future history, was perfectly placed to create a MMORPG gaming experience like no other.

    Imagine a game where everyone started out as characters in the ENT (or even ST:FC) era. Imagine them having adventures that took them into the 23rd, then 24th centuries (changing characters as necessary ... yes, aging could play a part in this game unlike most MMORPGs, or by playing long-lived races like Vulcans).

    Imagine players having the opportunity to shape history by partaking in or deciding the outcomes of, key events like the Federation/Klingon wars, Wolf 359, first contact with Cardassians, discovery of the transporter or deflector etc.

    Imagine playing the character responsible for introducing TOS-style uniforms into the game, or the character who discovered transwarp, or the character who introduced the Akira-class ship into the fleet, or the character who was responsible for holding AR-558 before Sisko's arrival or ... the possibilities are virtually endless.

    Eventually, sure, the future history would outstrip the "documented" canon but that wouldn't happen for a few years and the servers could either be re-set or the history extended. (Server launches could be staggered so that there would be a choice of eras for people to play in, for those who were determined to stick to one timeline.)

    But given that MMORPG game design is based on the principle of maintaining the status quo while only giving the illusion of advancement and change, this isn't going to happen.

    1. Re:Great potential - most likely wasted by NoMoreNicksLeft · · Score: 1

      Yes, the potential is great. If I hinted that it was otherwise, then that was a mistake. Certainly, it's greater than someone else creating a space saga from scratch, because everyone can identify with this immediately. But think of the potential of the TNG movies, before the first one came out, and how that was just ruined. It couldn't have been worse if Berman had just aimed his ass at the screen, and painted it with explosive diarrhea.

      Playing a Harry Muddesque character does seem appealing, btw.

    2. Re:Great potential - most likely wasted by Tackhead · · Score: 1, Flamebait
      > Imagine... [ lots of cool stuff ]
      >
      >But given that MMORPG game design is based on the principle of maintaining the status quo while only giving the illusion of advancement and change, this isn't going to happen.

      Yep. Imagine - 30+ years of storylines and characters. Imagine - hordes of slavering geeks aching to live the world of their dreams.

      Imagine... imagine shooting the same asteroid for four hours a day, seven days a week, $15 a month, to become a Master Asteroid Miner (the first level of 20 that you need to command a starship) - only to lose three of those four hours' work when you get ganked by a Klingon (who leveled his Master Asteroid Miner three weeks faster than you did because he put a brick on the "SHOOT" key) who blows you away in one shot, and graces you with the fact that "u suck ur a fed looser bet u fuk ur momma 2 hahaha!1!1!!!one!1!"

      Why, it'd be almost like that other Deep Space Franchise MMORPG!

      It's weird - for all the tens of millions of development cash that gets sucked down the MMORPG swirlyhole, why couldn't someone say "Hey! Star [Trek|Wars] is about storylines, not about foozle-whacking! If we don't put content into the game, we're only going to make a galaxy of suck! And since players can eat content faster than we can develop it, why the fuck are we wasting a license like this on a fucking MMORPG?"

    3. Re:Great potential - most likely wasted by sadler121 · · Score: 2, Interesting

      This could be great for the francise, in that it would give Berman and the rest of his crew new ideas on how to further milk the geeks of their money. Clearly with the advent of ST: Enterprise, everyone has seen Bermens inability to come up with a single unique idea come full circle. Perhaps he should just give in, great of MMORPG, and let the geeks develop a new story, rip that story off from the MMORPG and BAM, a, yet-another Star Trek series.

      Personally I would actually like to be apart of a MMORPG that develops its own plot, (kinda of like Matrix Online), and I would think that this could help out other series that where not popular (at least in the eyes of TV Executives) who could garner more cash to become profitable agian so they can be brought back to TV (Firefly comes to mind, who wouldn't jump at the oppertunity to put together there own rag tag bunch of Sernitiy-ique crew, and fly around the galaxy??? Though I think there would be way too much compition for Kaylee among the geeks in such a MMORPG ;-) )

      Its probably way to idealistic to hope that an MMORPG could be used to help fund a series that otherwise would not be able to air on TV. I know a lot of people, with semi recent cancling of Farscape and Firefly, have expressed interest in some for of alternate funding for a series that may have a strong following, but not as strong as TV executives would like.

    4. Re:Great potential - most likely wasted by Anonymous Coward · · Score: 0

      Imagine players having the opportunity to shape history by partaking in or deciding the outcomes of, key events like the Federation/Klingon wars, Wolf 359, first contact with Cardassians, discovery of the transporter or deflector etc.

      I'd love to be a part of that:

      You are an ensign on the main deck of the USS Firebrand. You see the Borg cube on the main screen.

      > look screen

      The Borg cube fires, you die. ...

      You are an ensign on the main deck of the USS Chekov. You see the Borg cube on the main screen.

      > north

      The Borg cube fires, you die. ...

      You are an ensign on the main deck of the USS Buran. You see the Borg cube on the main screen.

      > flee!!!

      Unknown command.

      The Borg cube fires, you die. ... etc ...

    5. Re:Great potential - most likely wasted by ThrasherTT · · Score: 1

      Now imagine being one of the other 99,992 players that were unable to affect any portion of the storyline.

      --

      All Your Memory Are Belong To Java
    6. Re:Great potential - most likely wasted by Highlander · · Score: 1

      "Though I think there would be way too much compition for Kaylee among the geeks in such a MMORPG"

      Ah, but would it be competition for Kaylee, or competition to BE Kaylee?

      H

    7. Re:Great potential - most likely wasted by Rallion · · Score: 1

      Well, in a sense that's no different than other MMO's. There are the greats, the power gamers, and then there are the casual players, the grunts. Not many improvements in MMO's would apply to both groups equally, or even at all, so that shouldn't be expected.

      Even for the grunts, though, they get to experience a universe that changes in fundamental ways.

      Of course, none of this will be in the game and it will suck. Probably.

    8. Re:Great potential - most likely wasted by NanoGator · · Score: 2, Funny

      "Yep. Imagine - 30+ years of storylines and characters. Imagine - hordes of slavering geeks aching to live the world of their dreams."

      Imagine bitching on Slashdot about it.

      --
      "Derp de derp."
    9. Re:Great potential - most likely wasted by tukkayoot · · Score: 1, Insightful

      Yeah, but really, what's the point in devoting massive resources to content that essentially can only be played through once, by only one person/group/guild, per server?

      That may work in a more intimately sized game, like a MUD, but when you're designing a game to be massively multiplayer, you can't afford to squander significant resources on one-shot quests/events that are only going to be enjoyed by a handful of players.

      In current MMOs, you have powergamers, uber guilds, as well as more casual players, sure, but one powergamer accomplishing a certain task does not prevent others from enjoying the challenge of accomplishing that same task. Same goes for casual gamers. Though being just one of thousands of players who has slain a certain dragon or saved a specific damsel in distress for the thousandth time doesn't quite match the feeling of satisfaction you would get from being the first and only person to do so, being able to play through that experience is worth something. Maybe hearing about some other player having done those heroic deeds isn't worth a damn... if I wanted to be a spectator, I'd read a book or watch a movie.

      Really, I'm not sure having a player-influenced storyline is possible/practical in a MMORPG, as nice as that would be. The best you can really do is make the content as accessible as possible and making a world flexible enough that a player or group of players can entertain themselves and make their own story.

      Give players the tools to create missions/tasks/quests/events for other players. Allow players to compete over finite resources (doesn't have to involve direct PvP, but it can) in ways that may alter the "landscape" of the game world. Maybe occasionally run events or put in quests that are of a "one shot" variety that give a player or group of players a way to dramatically change the game world at least temporarily, but only to add a bit more spice and variety... the lion's share of development resources would have to be invested in expanding the avenues players have available to amuse themselves/each other. That's really the only way I can see a storyline that is meaningful to individual players in a massively multiplayer game happening, and it wouldn't be easy.

      Some would argue that it simply isn't possible, because it counts on players having the initiative to "role-play" a persona in the first place, and it's well known that the quality/quantity of roleplaying is inversely proportionate to the number of players in the community. The game designers would have to find some way of encouraging smaller, discrete subcommunities to form, while at the same time allowing/encouraging those subcommunities to interact with other subcommunities. Compelling/fun gameplay would be a necessity, as well as a constant balancing act to ensure that the rewards for participating in a community are worth it. The game world would have to be immersive... the graphics, music/sound and game lore would have to be of high quality, and mesh believably with the gameplay.

      I can think of a few ways this could be effectively done in a Star Trek game, without having players design uniforms or make first contact with the Cardassians, but it would still be pretty to balance it all, and to keep it from becoming too stale.

    10. Re:Great potential - most likely wasted by king-manic · · Score: 1

      What you describe would make a great fps/rpg/strategy game. as you said MMORPG is about static enviroments and leveling. A modern MMORPg patch ussually breaks the game in some small way, imagine having to do that 5 times a month to do a story arch. Imagine the smell of trekies who also play a MMORPG. Whole cities would be rendered to their knees by the stench.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    11. Re:Great potential - most likely wasted by C0rinthian · · Score: 1

      I think it's safe to assume it would be BOTH.

    12. Re:Great potential - most likely wasted by Anonymous Coward · · Score: 0

      Imagine a game where everyone started out as characters in the ENT (or even ST:FC) era. Imagine them having adventures that took them into the 23rd, then 24th centuries (changing characters as necessary ... yes, aging could play a part in this game unlike most MMORPGs, or by playing long-lived races like Vulcans).

      Imagine players having the opportunity to shape history by partaking in or deciding the outcomes of, key events like the Federation/Klingon wars, Wolf 359, first contact with Cardassians, discovery of the transporter or deflector etc.

      Imagine playing the character responsible for introducing TOS-style uniforms into the game, or the character who discovered transwarp, or the character who introduced the Akira-class ship into the fleet, or the character who was responsible for holding AR-558 before Sisko's arrival or ... the possibilities are virtually endless.


      You have a good imagination. Sounds feasible for a MUD project. In a MMOG where bad behavior has extreme boundaries thanks to the parent company's unwillingness to divorce itself from bad-behaving coppertops, where the majority of the high level player base will be grade and high school students (since they have all the free time) and where events and content are stretched out as long as possible in order to maximize profits by retaining the highest possible number of players while doing the minimum amount of content creation... doubtful.

      Seriously. Just take a look at current MMOG implementations -- especially the ones funded by large corporate backers. Especially the ones based on profitable licenses. Creative fun for the gamers isn't the goal of the developers; making as much money as possible is. It won't really matter if you don't have fun playing TrekMMO - the license is so huge, it will survive without you. The real attraction of MMOGs are setting, and other players. The devs can skimp on game features til the cows come home under a Star Trek license.

  50. Boring? by Kokuyo · · Score: 2, Insightful

    The idea sounds quite good but the problem I have with MMORPGs is that they get boring fast. The last game I played was City of Heroes... didn't take one single month before I got bored. Before that it was Final Fantasy XI. Am I really the only one who can't stick to such games for very long? I always ask myself what exactely I had been expecting when playing gets frustrating. Is there any concept of a MMORPG at all which does not involve killing enemies to get stronger which you'd want to do in order be able to kill stronger enemies, which you'd want to do in order to get a higher level thus more power which you'd want to have in order to kill more enemies.... and so on. Isn't it time for a completely innovative new concept in MMORPGing? Because trying to make a living is what I do on a daily basis... no need to pay 15 bucks a month to do it some more with a 3D character...

    1. Re:Boring? by Anonymous Coward · · Score: 2, Informative

      Yeah, there is one which involves something other than killing more and more enemies in an endless loops. Plus, it's got a Linux client. It's called "A Tale in the Desert".

      http://www.atitd.com/

    2. Re:Boring? by leftie · · Score: 1

      Agreed. I have yet to play a the whole free first month of a MMORPG. I like grinding levels as much as I like diagraming sentence grammer in English class. All these MMORPGs have completely forgotten the RP part of the MMORPG. Without role-playing, these game are nothing but bad playstation games with cussing.

    3. Re:Boring? by AuMatar · · Score: 1

      A Tale in the Desert and Seond Life both qualify

      --
      I still have more fans than freaks. WTF is wrong with you people?
  51. Re:Who cares? by Cyclopedian · · Score: 1

    NetTrek.

    Go ahead, google for it.

    -Cyc

  52. impossible job spec by chegosaurus · · Score: 1

    > Familiarity with Linux programming.
    > Has developed and documented technical designs.

    So they want someone who codes for linux and writes documentation? Good luck!

    "teh src iz all teh doco j00 need luser!!!!!!"

  53. Re:Who cares? by WormholeFiend · · Score: 2, Interesting

    Name me one decent Star Trek game

    I have no clue what it's called, but when I was a kid, there was a local tv channel that hosted "video games" that you could play by touchtone phone after dialing the game number.

    Only one person could play at a time, BUT all the games were crappy except a Star Trek game, and it was pretty easy to play late at night or very early in the morning.

    It was turn-based, and the ships, stars, starbases, etc, were represented by a letter on a square grid, ie E for the Enterprise, K for a klingon ship, * for a star...

    It was a very fun and decent game for the times.

  54. Nameless? by philbert26 · · Score: 1
    All I know is that when it does come out, I wanna be one of the nameless landing party guys in the red shirts.

    I thought they were called Kenny.

    1. Re:Nameless? by nmx · · Score: 1

      I thought they were called Kenny.

      So that's why his hoodie is red!

      --
      "Well kids, you tried your best, and you failed. The lesson is, never try."
    2. Re:Nameless? by Anonymous Coward · · Score: 0

      So that's why his hoodie is red!

      Time to replace your plasma TV; it appears to be burnt out. His parka is orange, of course.

  55. Re:tech news live by irc.goatse.cx+troll · · Score: 0, Redundant

    I doubt the machine is hosted IN SOVIET RUSSIA where freedom of speech violates YOU.

    --
    Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
  56. Re:Who cares? by Cat_Byte · · Score: 1

    Starfleet command...isn't that the one where it all takes places in 2 dimensional space? And if you read the forums they did that because it would be too difficult for players otherwise? ugh. I have that sitting on a shelf somewhere. If it had been 3D I would have loved it.

    --
    Two roads diverged in a wood, and I - I took the one the bus load of girls just went down.
  57. Re:YHBT YHL HAND by Anonymous Coward · · Score: 0

    No it does not! Did you even read my reply I posted in the previous thread?

    Whenever someone starts posting warnings about my links being NSFW, my hits go up drastically. Why? I'm not quite sure, but I would venture to say that it has to do with curiosity. When there are 4-5 replies to my posts about there being NSFW content in a harmless looking link, people want to know what it is all about!

    I always post with the hope that it gets tons of replies and people like you who don't understand trolling.

    If you want me to "go away", then ignore me. When I become the only voice in my trolling efforts, I can no longer accomplish my goal of sending thousnads of Slashdot readers to gay porno and wasting time of people like you who think they are one step ahead of me. In reality, you are two steps behind - I've pointed out this fact for years, yet trolling continues to be successful to this day.

  58. Re:tech news live by Anonymous Coward · · Score: 0

    It's "sod off" not "sod of".

  59. Please stop! :( by Anonymous Coward · · Score: 0

    Noooooooooooo!!!

    It's going to be so sad... probably sadder than Star Wars Galaxies :(

  60. Q ! by Odonian · · Score: 3, Funny

    I called it first! nyah nyah. see you in Borg-space, mortals!

    1. Re:Q ! by geekoid · · Score: 1

      Q!

      There are more then one, you know.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Q ! by Gondola · · Score: 1

      But Q is one of those wierd things that can be both singular and plural at the same time.

      Anyway, the programmers, developers, and GMs are going to be Q.

      You'll have your Apprentice Q, which are only barely demigods, and then your full Q, which is preferred.

  61. Re:Who cares? by Micro$will · · Score: 1

    There was also DS9: The Fallen based on the Unreal engine. Three characters and 3 different endings depending on who you played as: Sisko, Kira, or Worf. Too bad it came out after the series ended.

  62. Re:check out the job requirements on perpetual's s by NetNifty · · Score: 1

    I think the Linux programming would be for the server side part - a fair number of MMORPGs use Linux to run the servers, DAoC does at least. Would be nice if they made a linux client tho.

  63. Re:tech news live by Anonymous Coward · · Score: 0

    Only on Slashdot do you see the hypocrisy of people decrying the loss of civil liberties online and then crying for censorship when it suits them.

  64. Re:check out the job requirements on perpetual's s by suso · · Score: 1

    Huh? If they are a forward looking company (not sure), I would say that this more likely translates into a Linux client as well. We're talking about almost 3 years from now. Given that many companies have already released Linux clients over the past 3 years, I would say that its only going to increase. Especially given Linux's growth on the desktop.

  65. Re:tech news live by Anonymous Coward · · Score: 0

    Censorship? Only governments can censor--your free webhost is a private company, as is your registrar, as is the company hosting your DNS. You can cry censorship all you want, but for violating their TOS, they can kick you at will.

  66. Yhis is going to be a REVOLUTION in game play. by Anonymous Coward · · Score: 0

    I hear that you are going to be able to use your phaser and your flashlight at the SAME time.

  67. Re:tech news live by Anonymous Coward · · Score: 0

    YHBT YHL HAND, doofus.

  68. MM... by Metal_Demon · · Score: 0

    Ok I admit I'm not a fan of Star Trek and haven't seen much, but how the flock do you have a Massive Multiplayer game on a fricken space ship? Would they just have a fleet and people can get beamed from one ship to another? Would an entire fleet land on one planet to find it inhabbited by a bunch of typical MMO creatures for slaughtering? Should I post this anonymously because I'm a stupid head?...nah

    --
    Trust Your Technolust
  69. Ob. Family Guy Quote by Zorilla · · Score: 5, Funny

    Kirk: Alright men, this is a dangerous mission. And its likely one us will be killed. The landing party will consist of myself, Mr Spock, Doctor McCoy, and Ensign Ricky.

    Ensign Ricky: Ahh crap

    --

    It would be cool if it didn't suck.
    1. Re:Ob. Family Guy Quote by Anonymous Coward · · Score: 0

      Ensign Ricky: I did not see that one coming.

      How apropos.

  70. Re:your head a splode ! by Anonymous Coward · · Score: 0

    DELETED!!!!!

    (or at least modded down)

  71. Re:Who cares? by CountBrass · · Score: 1
    No, just one.

    EF 1 was great, but far too short. EF 2 was a great game smothered by story telling drivel. STA was awful so I never played STA2 but my nephew loved it.

    --
    Bad analogies are like waxing a monkey with a rainbow.
  72. Re:Who cares? by Zorilla · · Score: 1

    That sounds a lot like Super Stellar Trek for the Apple //. Perhaps there was a port for whatever system that service ran?

    --

    It would be cool if it didn't suck.
  73. Heard muttering around developer's cubes by Anonymous Coward · · Score: 0

    "Get a life, this will show Shatner!"

  74. Re:Who cares? by Halo1 · · Score: 1

    "Star Trek: 25th Anniversary", the precursor to Judgement Rites. It was very nice as well, except for the quite difficult and unavoidable battle against 3 Bird of Prays near the end.

    --
    Donate free food here
  75. Re:If they don't screw up, it could be a good game by sadler121 · · Score: 1

    Screw that, I would much rather a mercenary / smuggler MMORPG set in Firefly's 'verse than Star Treks.

    Star Trek is all about the federation and the SHIPS. At least the Star Trek I remember. sure let someone start out as a lowly red shirt ensign, and make their way up to Captian, and Admiral.

    I personally would love it if Universal (who now owns the rights to Firefly, errr, or do they just own the rights to Serenity?? ), would out out a MMORPG of Firefly, and what would be even cooler is if that did well, they could use that as a basis for bringing the show back to TV! Ok Ok Ok I know that is wishful thinking, but it could happen! :-)

  76. read a dictionary by Anonymous Coward · · Score: 0

    Not only governments can censor, ANYONE can censor.

    You are correct that those companies can revoke his service if he is violating their TOS, but that still falls under the definition of censorship.

  77. Re:Who cares? by RyuuzakiTetsuya · · Score: 1

    I'll admit EF1 was too short, but EF1 and 2 did make for some really great Deathmatches. =)

    --
    Non impediti ratione cogitationus.
  78. It's based around the Khitomer disaster by FauxPasIII · · Score: 4, Funny

    You play as Worf. Son of MMOG.

    --
    25% Funny, 25% Insightful, 25% Informative, 25% Troll
  79. Re:Who cares? by PhoenixFlare · · Score: 1

    Starfleet Command 3 was 3D, at least partialy.

    Actually a halfway decent game, except for the fact that the online code was horrible, they took/are taking aeons to get an official patch out for all the bugs, and Activision's official online play servers seemed to be running on old TI calculators :P

  80. Re:If they don't screw up, it could be a good game by WankersRevenge · · Score: 2, Interesting



    For me, the problem with swg wasn't the lack of ambiance, rather, it was the lack of any meaningful content in a static world. All NPC missions boiled down to kill this, or escort that. The civil war mean't nothing. You could literally kill 10,000 rebels but it would make no difference. Everything felt generic. Worlds were huge with nothing in them. The profession based character system sucked cause you capped out after a short amount of time. So you mingled with different classes which turned out to be "grind 100 components" or "kill 50 worts". My personal favorite aspect of the game was group hunting but that died with solo groups (aka - people grouping for higher mission payouts, but doing it by themselves) At the end of the day, all that SWG boiled down to was PvP clusterfuck with Jedi being the trump card. Everyone wants Jedi so they can kick everyone else's ass. Sony knows this. It's all they ever advertise.

    </rant>

  81. Re:tech news live by Anonymous Coward · · Score: 0

    Please. Now if you got me to burn some karma, you might have something. But you didn't.

  82. Re:Who cares? by AKAImBatman · · Score: 1

    Ooo! I'd forgotten all about those. Don't forget "Star Trek TNG: The Final Unity". Now that was the height of entertainment!

  83. Re:Who cares? by Anonymous Coward · · Score: 0

    I had BASIC code for this game as well... it was common and ported to many platforms/languages. Google "trek game" with "do you need instructions"

    And watch out, there's a K in sector A,1

  84. No Room Left On the MMORPG Planet by blueZhift · · Score: 2, Insightful

    I'm a big Star Trek fan, but I just don't see how there is any room left in the MMORPG market for this game. After all of the disappointment of Star Wars Galaxies and the cancellations of numerous online games, I think the market is saturated. The only thing left is to cannibalize current MMORPG players.

    As far as business goes, if they plan ahead for a high level of member churn and keep the game fun for newcomers, then maybe there is a chance. But if they think that in today's market they'll get and keep say 500000 players, they're crazy! The people who would play this game are probably already playing an MMORPG. After EQ and SWG, I've settled on FFXI as my MMORPG home and have no plans to leave. I also have no plans to add another fee based game to the budget.

    Even as a fan, at least three things would have to happen for me to look at a Star Trek MMORPG.

    1. Fee must be very low, or some entirely new and palatable fee model. No fee would be great, but not likely.

    2. It'd better have content and be a generally kick a*s game. In other words, I won't be there on day one and will wait for player reviews. So they'd better have learned for the SWG fiasco.

    3. The system requirements must be reasonable. I won't spend $100 or more to upgrade my rig. I know my 1GHz PIII is pokey by todays standards, even with a fast video card and 512MB of RAM, but it runs most things just fine. No I wouldn't even think of Doom 3 on this box!

    Don't gag, but I'd be more likely to try this game if there were an XBox version, or PS2 with HD. So I hope they're at least least thinking about tapping the console market.

    1. Re:No Room Left On the MMORPG Planet by Winterblink · · Score: 1

      In my opinion, the market was saturated a long time before Galaxies came out. It was saturated around the time the 10th D&D-style MMOG came out, I think. There's very few of these things that are doing something unique with the genre. Neocron comes to mind, as does EVE Online and City of Heroes. I think Galaxies will serve as an excellent warning to others on how not to do a license-based MMOG. Hopefully the Trek Online guys learn from the mistakes that have been made...

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
  85. here's a challenge for the designers... by SethJohnson · · Score: 2, Interesting



    Granted you aren't very familiar with Star Trek, nor am I. But, your post reminded me of something that will pose a unique challenge to this game---

    Obviously, as you make more cash, you should be able to get better ships

    In ST:Next Generation, there are a few episodes where they talk about how human society has developed in tandem with technology to the point that resources are no longer a problem. As a result, there isn't a place for money or wealth as a motivation for human characters in the series. I wonder if the game could be similarly inspired such that players aren't trying to simply horde dubloons or whatever.

  86. Foghorn Longhorn by Anonymous Coward · · Score: 0

    I say, I say, I say he's dead, Son.

  87. Re:Who cares? by Ayaress · · Score: 1

    I liked Shattered Universe (I think that was the title). It wasn't very Trek-ish, but it was interesting in that it was based in the alternate universe where the Federation is the big bad guy going around kicking everybody's ass (featured in one episode of the original series, and several of DS9). Since it's a much less explored aspect of the Star Trek universe, it leaves more room for new (and fun) things that don't fit in the main universe.

  88. Re:Who cares? by Anonymous Coward · · Score: 0

    Actually, it's Netrek. And it's not necessary to google for it as that's pretty much the domain (www.netrek.org), last time I checked.

    Of course, all the assholes that play Netrek or the hockey variant may have succeeded in killing off the last populated, played server by now. Sad, really, because Netrek was an absolute blast to play.

  89. Re:tech news live by Anonymous Coward · · Score: 0

    Since when does karma have to be burned? I made a troll reply that baited you into replying with something inaccurate.

    YHBT! YHL! HAND!

  90. Wanna know how to beat them? by StarKruzr · · Score: 1

    Turn the saturation, brightness and contrast all the way up on your monitor. You can see them against the starfield then. :D

    --

    +++ATH0
  91. This has the potential... by Reapman · · Score: 2, Interesting

    for great good or great evil... Depending on how they make it the game could be quite good, but the license can be a double edged sword. Look at Galaxies. Half the time what they do doesn't make sense from the fiction point of view (The whole Holocron grinding bit), and the other half the fiction "gets in the way" like Battledroids. Lots of ppl wanted them when I stopped playing, but last I heard it was a "sorry the fiction doesn't allow that, so your not getting what would make the game fun for you" line. Had they made the game say take place in the KOTOR timeline they could have had a lot more freedom (aka more Jedi's) instead of this very short and highly scripted timeline they chose. Just my two cents though. I HOPE they can make the game both fit the fiction and an enjoyable experience, but some MMO's have a way of leaving a bad taste in my mouth.

  92. Re:Who cares? by rythos · · Score: 2, Insightful

    Star Trek: The Next Generation "A Final Unity" kicked ass. Old school point and click adventure game with the original actors voices. Damn good game.

  93. Freedom and censorship by Anonymous Coward · · Score: 0

    can revoke his service if he is violating their TOS, but that still falls under the definition of censorship.

    So? If media can be forced by government to propagate information they don't choose to propagate, that may not be "censorship", but it's a massive violation of individual rights. Individual rights are out of fashion on Slashdot these days (remember during the boom years, when the stupid teenage libertarians around here outnumbered the stupid teenage leftists?), having been replaced by group rights (which are inevitably unjust), but fashions on Slashdot ain't exactly an indicator of anything much.

    Bottom line, if the government tells you what you can must say and/or what you must not say, that's a problem -- unless, of course, the government is forcing people to say things you happen to agree with. That's Different (TM). Heh.

    1. Re:Freedom and censorship by Anonymous Coward · · Score: 0

      Way to totally miss the point and not admit you were wrong.

    2. Re:Freedom and censorship by Anonymous Coward · · Score: 0

      Is it that you think I'm the other guy? Or are you just an idiot? Yeah, well, whatever. You're an idiot either way.

    3. Re:Freedom and censorship by Anonymous Coward · · Score: 0

      You're the idiot becuase you can't even save face once you realize you have been trolled.

  94. Free Star Trek games that are similar by istewart · · Score: 1

    There are a couple of free (as in open-source) ST-based games that could be taken in a similar MMOG direction:

    Vega Strike has a mod called Vega Trek which is basically porting Star Trek models and thematic elements to this open space simulator engine. It's also got a bit of Trek-specific gameplay tweaks (such as ships stretching out as they go to warp). I think once it's more polished it could be a reasonable alternative controlled by the community (barring lawsuits of course).

    Star Voyager has been rather stagnant in development for a while, but it's basically a 2D top down space shooter with an expansive universe. I always saw this as having great potential, since one could start out commanding a small fighter or freighter, but eventually upgrade to the point where they control a bigger starship like Galaxy or Vor'cha, a starbase, or even a whole fleet. It would be similar to Escape Velocity or Elite, but with multiplayer. Sadly my programming skills are anemic.

  95. Star Trek Simming by TomHandy · · Score: 1
    Someone already brought up Star Trek MUDs and MUSEs and the like.

    Has anyone ever done Star Trek Simming on IRC? I used to be pretty into this a number of years ago (looking back on it, it seemed incredibly goofy, but damn if it wasn't fun). From doing a Google search on the topic, it looks like there are still a number of groups doing this kind of thing.

    It was basically just pure role-playing, with people taking on the roles of different members of a crew on a starship (creating new characters though..... I don't know if there are any sim groups that acted out the roles of existing star trek characters).

    I haven't done it in years, but it was an awful lot of fun at the time just role-playing being a character on a starship and all of that. If this Star Trek MMOG could somehow capture some of that fun, I could definitely be into it.

    -Tom

    1. Re:Star Trek Simming by Anonymous Coward · · Score: 0

      that's the gayest thing I've ever heard of

  96. finally... by MORTAR_COMBAT! · · Score: 2, Funny

    all those people who learned Klingon will have somethind to do.

    WorfSonOfMog: Hey guys, can I join your group?
    Ghertlak: Ark Moog, Nak Flag, Khi-Tohk!!!

    (roughly translated: we only speak Klingon you n00b)

    --
    MORTAR COMBAT!
  97. take the MMORPG lesson by geekoid · · Score: 3, Funny

    wait for brother to step away from the basement, then move in and camp it.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  98. HAHA by kcb93x · · Score: 1

    Well, if SWG is any indication, your name won't work! So I've got Quu Continuum!

    Nyah nyah on you!

    --
    There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
  99. Re:Who cares? by Oddly_Drac · · Score: 1

    "Star Trek Armada I & II"

    Preferred Starfleet Command I & II for the 'Starfleet Battles' appeal, then they went and titsed it up for SFC3. Tactically your game goes out of the window when they reduce six shields to four.

    Armada was RTS without the fun.

    --
    Oddly Draconis
    Too cynical to live, too stubborn to die.
  100. Dammit, I'm doctor, not a copyright lawyer by Rogerborg · · Score: 2, Informative

    I used to work for a company that did CGI. We heard by word of mouth that Paramount were looking for tenders for the CGI for a licensed Star Trek game, including a short demo movie. But the catch was, there would be no contract, and nothing could be done in writing.

    When we eventually got someone on the phone (really, they wouldn't talk about this in email) and asked why, they reluctantly explained that it was because when Paramount's legal team gets a whiff of something like this going on, it becomes their job to kill it. They tend to refuse anything that gives even a suggestion that $NON_PARARMOUNT_EMPLOYEE is licensed to create Star Trek content. In practice, this makes anything but a full, final contract for the winning bidder simply impractical. The best that our contact could promise was that he would try and ensure that we weren't sued for putting in a tender.

    And so we did the demo movie (quite nice, actually), and delivered it, by hand, in a face to face meeting that never happened. We didn't win the bid, but it certainly opened our eyes.

    What's the relevance to this? It's that MMORPGs necessarily involve ordinary $NON_PARAMOUNT_EMPLOYEE people creating content. Paramount were killing this stuff while it was still in its infancy. Even if they do manage to license the whole kit and kaboodle, can you picture the tortous EULA and T&C's for a Star Trek MMORPG? Try and imagine the limitations that will be placed on players, and the atmosphere of fear and mistrust that will spring up. If you think Sony Online have poor customer relations, just wait until you meet a Paramount Intellectual Property Protectorate lawyer in game. The Borg are a pale shadow of these guys.

    Sure, it could go differently, but years of history says otherwise. Best not to get your hopes up over this one.

    --
    If you were blocking sigs, you wouldn't have to read this.
  101. MMOG? by Anonymous Coward · · Score: 2, Funny

    Isn't that WWorf's father???

  102. Bikini waxing was as fun as SWG by leftie · · Score: 1

    As long as this ST mmorpg is more fun that getting hair ripped out of the skin of your genitals, it should do okay.

  103. lllloook belllow!!!! by Anonymous Coward · · Score: 0

    What we need is a SciFi MMOG it can blend elements of various scifi shows, books, and movies. You should have free reign in the world to develope your charecter anyway you see fit. Rather than just going out and doing batlle, you could build skills and become a weapons maker, or a trader, or work your way up to having a small ship that you charter out (obatined either by saving credits, performing tasks, discovering abandoned, or taking over). NPC's, at least some in positions of power should be partly controlled by staff from the maker so it becomes possible to make deals to advance yourself, for example space and manufacturing cartel A is trying to crush an uprising at a minining/manufacturing site on some asteroid- you offer to go in as negotiator in exchange for a small, well shielded shuttle with a basic navigation chart of the system. On the asteroid you realize that MegaCartel didn't tell you the full story and negotiations won't be succesfull, so you zip off to a main port on a nearby planet where charecters who don't currently have a ship or mission of their own wait, and you do some recruitment. You head back to the the asteroid with crew in tow and quash the uprsising, your crew carriers off the loot as payment and you get to keep the shuttle. Or perhaps, you show up on asteroid and in exchange for goods and shuttle modifications you smuggle miniers off the surface and become a target for megacorp....so many different options.

  104. To make a MMOG interesting... by rubberbando · · Score: 1

    There would have to be 24hour GM's (or automated ones, I suppose) making new events happening all the time. Or perhaps, one time events that are triggered by entering certain areas or doing certain things. Random events would be nice as well (temporal anomalies, unstable wormholes, mysterious aliens popping in from other dimensions, perhaps encountering a duplicate of yourself from another timeline, possibilities are endless)

    None of this preset adventures that anyone can go through at anytime stuff(aside from maybe training for noobs).

    Also, giving a player complete control of a starship seems ridiculious. They should make them have to have an entire (bridge) crew to run a big ship. Shuttles could get away with a one or two person crew.

    Then there's the concept of logging in/out. How will that work? You can't have your Captain or some other vital crewman suddenly falls asleep. Would you have command automatically goto the next ranking officer? What happens if the ship you're on gets destroyed while you are logged off? Do you die or do you automatically end up in an escape pod?

    If your character does get killed, what happens to your character? This isn't a D&D type world, there isn't resurection in this environment. I could understand the concept of having auto-escape pods for destroyed ships, but what happens if you are vaporized by a phaser or decapitated by a klingon's blade? Do they just have you wake up in some infirmiry or do they make you start from scratch?

    Anyways, I'm done rambling. There's something to think about.

    --
    DEAD DEAD DEAD DELETE ME
    1. Re:To make a MMOG interesting... by duncanfoo · · Score: 1

      That's we're trying to do with our MMO Wish. See http://www.mutablerealms.com. Incidently we use a cluster of Linux servers for our server backend systems.

      Matthew

  105. "Guilds" could run capital ships by leftie · · Score: 1

    The bigger the guild crew for a ship, the bigger the ship the guild gets to fly. Guild leaders would command the ship. Solo players can warp from place to place in shuttles and runabouts.

  106. slap a new gui on tradewars and call 'er done by evilmousse · · Score: 2, Interesting


    #1 bbs door (boy, that's a word i ain't
    used in a while) of all time in my book. ^_- ..i don't think efforts to port it to run in
    a webpage ever made it past beta. not sure.

    http://www.classic-games.com/tradewars/

    -g

  107. First step, remove PVP. by Shivetya · · Score: 1, Interesting

    Second step, don't allow people to have stupid names and ban the ones who do it more than once. Let them buy another box if they want to try again.

    However I don't believe the haxor speech is prevalent in MMOGs but I do see it a lot on MMOG message boards, especially those that are PVP.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  108. finally a place to trade nude trek celeb fakes! by Anonymous Coward · · Score: 0

    finally a place to trade nude trek celeb fakes!
    a place to discuss warp drive theory!
    a place to tell people about my fan fiction!
    a place to pick up hot trek fan chicks!
    a place to pay $30 a month!
    a place to talk about Klingons on Uranus!
    thank Kroog the god of the Andorians!

  109. Re:Who cares? by tiocsti · · Score: 1

    I sorta liked klingon academy

  110. I'm reminded of Futurama by AndyChrist · · Score: 1

    Nichols: He did give us eternal youth.

    Koenig: 24 hour laundromat.

    Takei: A full assortment of rum both spiced and regular.

    Nimoy: Truly, it was a paradise.

    Fry: And all you had to put up with was one really annoying Star Trek fan.

    [The heads look worried.]

    Shatner: Let's get the hell outta here!


    Except here it will be THOUSANDS of them.

  111. I'm surprised noone has... by Anonymous Coward · · Score: 0

    "CEO! I can see millions of geeks wanting a Star Trek fix!"

    "Beam them up MMOGstyle!"

  112. Gee I wonder who everyone would play by Cyn · · Score: 1

    What character would be best at soloing and power leveling. Hmmmm tough one.

    Guess we'll have a million Data's around.

    --
    cyn, free software and *nix operating systems enthusiast.
    1. Re:Gee I wonder who everyone would play by CommanderData · · Score: 1

      Hey, I had dibs on Data! :)

      --
      Urge to post... fading... fading... RISING!... fading... fading... gone.
  113. Wasn't there something like ... by Akimotos · · Score: 1

    a simple Star Trek game on internet (or how it was called then), in the end of the 80's, early 90's? I remember playing such a game in the computerrooms at uni, with quite a group of people worldwide. Wasn't it called something like Net Trek or so??

    I mean, I'm absolutely no fan of Star Trek (I prefer war over logic, you know the type... America has one similar in the Whitehouse), but that game, no matter how simple, absolutely beat everything I had on my Atari ST (well, maybe except for Midi Maze, with 16 players). It offered enough to ruin my first and second semester, maybe even my third.

    After that I discovered the rest of Infocom (I had already played Zork I and II) and that basically got me out of uni, ahum.

    Oh, is that you mom? Eh ... just kidding, it were those papers and essays ... and the tests, certainly the tests and of course those two ... ju ju ... eh ... jobs...

  114. A few ideas... by way2slo · · Score: 2, Interesting
    Agreed. Star Trek was all about the ship. (point 1 & 3) A Star Trek MMO game should be all about YOUR ship. The real combat in the game should be ship vs. ship. The missions (see quests) should involve your ship. (eg. have to find more dilithium. have to deliver the smuggled supplies. Have to deliver the diplomats. have to carry out a set of Starfleet orders like explore, defend, patrol. etc.) In addition to increasing your character stats and abilities, you can upgrade your ship and its numerous components.

    Now, what does that mean? "Your" ship could be one you own or one you work on as part of it's crew. Though, I do not believe there should be an absolute requirement for all stations to be manned by real players. The crew could be a mix of NPCs and players. You're home point would be your personal quarters. When you log in you could "relieve" the NPC that was running your station and when you log out the NPC relieves you. That way, you ship can still function when only a few of your buddies are available. Or better yet, let the captain do some grunt work and get the ship to a certain point before you log on. :) You could run the ship with just one person, but not well. Through abilities your character can eventually do the job better than the NPCs.

    What about captain? Do we just let anybody be a captain? On civilian ships, sure....why not?? However, if you want to be a Captain in Starfleet.....that's another matter. It definately needs a ranking system of some sort, at least for the military ships. Obviously, it would be different between the empires. I think any Klingon can gain command of a ship simply defeating the current captain in one-on-one hand-to-hand combat.

    However, there are some serious things to decide. What do you do when your ship is destoryed? Oh, you just respawn the ship at the last starbase? Are you and your crewmantes cloned? And in point 4, what part of the timeline is the game set in? Here is where you run into problems if you allow ships to explore the galaxy. Eventually, it will all be explored. Or one empire will be destroyed or something like that. If the system is inflexable, the players actions do not matter, then why bother making a MMO game when a single player game will suffice? Like Starfleet Academy. (BTW, Starfleet Academy was a great game. I'd like to see a new version of that with updated graphics, more multiplayer support, more interactive environments in space. Nebula, solar flares, asteroids. Maybe some kind of "away mission" support.) Anyway, there are a bunch of dangers that could easily make a StarTrek MMO game stink. I wish them Good Luck.

  115. One thing's for sure... by praedor · · Score: 1

    if this actually reaches the PCs (or what passes for PCs in distant future when this might be released) is that you'll be able to spot the losers right off the bat. They're the poor fools who took up a Security Officer character.


    They're destined to die within their first hour of play.

    --
    In Bushworld, they struggle to keep church and state separate in Iraq as they increasingly merge the two in America.
  116. massive multiplayer... this is misleading by TheLittleJetson · · Score: 1

    they're not talking about a game like galaxies or everquest.... "massive" merely referrs to the girth of the trekkie gamers.

  117. Re:check out the job requirements on perpetual's s by Anonymous Coward · · Score: 1, Insightful

    Huh? If they are a forward looking company (not sure), I would say that this more likely translates into a Linux client as well. We're talking about almost 3 years from now. Given that many companies have already released Linux clients over the past 3 years, I would say that its only going to increase. Especially given Linux's growth on the desktop.

    I find it difficult to believe that Paramount is interested in supporting a Linux client, due to other companies' past failures to make it in that arena, (e.g., the late, lamented Loki). While there's no technical reason why they couldn't, it seems that it's simply better for a company to spend its resources elsewhere. Comments were made in a recent Slashdot thread that even id Software considers their Linux conversions a labor of love, more than a way to directly* generate revenue.

    (* Of course, a Linux conversion of Doom III means more buzz.)

  118. I'd rather be Wesley Crusher. by Rimbo · · Score: 1

    I mean, that's kind of like being a Jedi in the Star Wars MMORPG -- the one who gets to do all the cool stuff that saves the ship.

    Although I think the role will probably be taken by another Slashdotter. Dammit.

  119. When choosing your uniform... by jayveekay · · Score: 1

    ...in the character creation screen, I recommend against the "red shirt" option, as it will gimp your character.

  120. I agree, stay away from SWG concept by LiquidHAL · · Score: 1

    It needs to be a space-based game above all else. IMO each player should play as an entire ship. You start out as a tiny ship, work your way up the chain of command by doing missions and shit so you can get upgrades, and every milestone you can get a bigger and better class ship. I'd like to see at least some micromanagment aboard the ship, not just point-and-click battles. I think it has a lot of potential. You can include all the familiar races in their respective roles. With any MMPORPG, you can imagine a lot of cool features. Instead of resting you'd have to give the crew shore-leave, get damaged too much and you have to go to space-dock to get repairs. Meeting places can be space stations or planets. You can get items from aliens you defeat (or save if you're federation) to upgrade your ship. I wasn't able to read all the posts, but this is the best concept they can take advantage of.

  121. What is the point of view? by jayveekay · · Score: 1
    We're considering both first and third person, and potentially both.

    Is considering both, and potentially considering both, kinda like having tea and no tea?

    Are they hiring any editors?

  122. Yes! Mindlessly leveling has never been more fun! by Sabu+mark · · Score: 1

    I can't wait to begin the endlessly repetitive sludge of killing and resting and repeating... in the Star Trek universe! It'll be like nothing you've ever seen!

    Like how a Hello Kitty toothbrush is a hundred times more exciting than a regular one, or how a hamburger at the Hard Rock Cafe blows themeless burgers out of the water, I'm sure the Star Trek MMORPG will be far and away the best ever! I'll NEVER get tired of playing!

    --

    What Would Jesus Do
    (for a Klondike bar)?
  123. umm....when?!?! by Comrade64 · · Score: 1

    I guess we're stuck in the Delta Quadrant with SWG until this game comes out.

    --
    If you are reading this, then you are one of those people whom I just can't take seriously.
  124. Re:Who cares? by WarlockD · · Score: 1

    Missed the Turn basied game "Birth of the Federation". God I loved that game. I just wish it wasn't so buggy.

  125. Well now. by antigrimace · · Score: 1

    Q, make Wesley love me!

  126. Re:Who cares? by -kertrats- · · Score: 1

    both the Elite Force and Armada series' are excellent. What are you talking about?

    --
    The Braying and Neighing of Barnyard Animals Follows.
  127. oblig. penny-arcade by -kertrats- · · Score: 1
    --
    The Braying and Neighing of Barnyard Animals Follows.
  128. Another Role Playing Game... Yay by Dr.+Shim · · Score: 1

    So, let me guess. You spend the first ten hours gaining "experience points," by having your ass kicked by a space-rat. After you've finished with that, you can start kicking around the large-space-rats...

    Before you know it, your monthly bill arrives!

    --
    People discover the meaning of life between getting piss drunk and the following hangover.
  129. Re:If they don't screw up, it could be a good game by Sajma · · Score: 1

    I agree -- I'm more of a Star Wars fan than a trekkie, but I think Star Trek has more well-understood races than Star Wars, thanks to all the shows. It would be pretty cool to be able to play as RPG in 3 environments: on planets, on space stations, and on large ships -- all 3 are large enough to have full economies of their own. And compared to Star Wars, Star Trek offers many more factions: instead of just Empire and Rebel, there are each of the separate races, as well as the Federation and everyone else. Plus there's more content to draw on than Star Wars (SWG didn't do much of anything interesting content-wise). All-in-all, the idea has potential, and I hope they do a good job with it!

    (Ferengi would make the perfect merchant class, btw)

  130. The new Late Night! by rhettoric · · Score: 1

    This reminds me of the "Late Night" wars about a decade or so ago (maybe more). Letterman had one. Leno had one. Arsinio had one (whoo whoo whoo). Dennis Miller had one. Chevy Chase had one. There just wasn't enough interest to sustain them all.

    Despite the bizarre belief of executives to the contrary, I don't see more than three (probably only one or two) becoming truly long-term. I don't know which since I have never actually shelled out the dough for any of them.

    I think the real name of the game is content. A rich world is a good starting line, but to keep your players interested in logging in over and over again, you need an immersive world and an engaging plot, something the ST world has always lacked (oh no a horrible disease/energy field/creature has immobilized all of the crew except for one member who managed to resuce them all. Whew! It's a good thing there was a vulcan/borg/telepath/android on board. Vary situation and rescuer at will).

  131. Ob. Family Guy Quote #2 by Luigi30 · · Score: 1

    [Meg just hit William Shatner with a car]
    Shatner: Beam me up! God! [Dies]
    [Ensign Ricky is standing there]
    Ensign Ricky: Whoo, I did NOT see that one coming.

    --
    503 Sig Unavailable

    The Signature could not be accessed. Please try again later or contact the administrator
  132. MOD PARENT UP!!! by Anonymous Coward · · Score: 0

    do it. mod him bitches.

  133. Re:Who cares? by Ronny+Cook · · Score: 1
    Can't speak for EF. Armada was a fairly generic RTS, with many superior titles on the market.

    Star Trek: TNG - A Final Unity was supposed to be quite good. The 25th Anniversary adventure game I've heard was above-average as a graphic adventures go.

    The first two Starfleet Command games were interesting (if too blinkin' hard). What I played of Bridge Commander was very good (but I was distracted by some other game - story of my life).

    Klingon Academy (or whatever they called it, the Klingon version of Starfleet Academy) was also said to be OK. What I played of it was pretty good, if a little too heavy on the cut scenes.

    Then there are a very large number of Star Trek games which varied from atrocious (ST: Klingon) to merely mediocre (into which category I would place Armada). However, there is a small set of Star Trek games that are actually worth playing.

  134. Re:If they don't screw up, it could be a good game by C0rinthian · · Score: 1
    Everyone wants Jedi so they can kick everyone else's ass. Sony knows this. It's all they ever advertise.
    Umm, yeah. What the hell else would anyone want to do in the Star Wars universe? They should have set the game in the same era as KOTOR. That way everyone could be Jedi/Sith and it would make sense.
  135. Re:Who cares? by alaric97 · · Score: 1

    Here is another one -
    Star Trek: The Next Generation's A Final Unity

    This game really captures what star trek is all about.

  136. Re:Who cares? by Anonymous Coward · · Score: 0

    Thick-framed glasses and eternal virginity?

  137. play tradewars now! by evilmousse · · Score: 1



    holy crap this site has majorbbs thru telnet especially to serve up tradewars!

    telnet://thestardock.com

    this is possibly the only text-based game
    that could have me seriously considering
    replaying like i am right now... ^^

    -g

  138. Quick review of ST games I played by MBraynard · · Score: 1
    Voyager Arcade Shooter - This one is lots of fun.I with they would release it for the consoles.


    Elite Force (and it's expansion) - Hella fun single player, best multiplayer ever using the Q3 engine. A lot of innovative gamestyles, superb multi-player maps.


    ConQuest Online - run of the mill online collectable card games. Not bad.


    Dominion Wars - AWESOME DESIGN ruined by INCREDIBLY BAD BUGS.


    Birth of the Federation - ST game most in need of a sequel that fixes all the problems. This is my favorite 4x game - SO MUCH FUN. Especially online with real people.


    Armada - Stank. Buggy, boring RTS, but it had some novel concepts for an RTS which I forget. MAybe Armada II fixed them.


    The Fallen - Incredible implementation of the Unreal engine. I mean, shockingly good. Great story line. Only downside - sub voice acting for Cisco (but we did get the real Kira and Worf).


    Klingon Acadamy - Worth it just for the movie-grade cut scenes. I mean, they really went all out. Combat wise, very complex so if you are a fan of detail and really want to control every aspect of a Bird of Prey, this is your game.


    Star Fleet Command - Like Klingon Acadamy, great tactical captaining of ships and fleets. The metaverse was something I hoped they worked on in the next few editions that I didn't get to play.


    Bridge Commander. Too slow. Game was on rails, so not so fun. Had high hopes for this one.