Slashdot Mirror


Animated Short - This Wonderful Life

dfluke2 writes "It's been around for awhile, but Lian Kemp's This Wonderful Life is a very impressive animated short. Over at rendernode there is an interview with Lian, where additional background information can be found about the flick, including other plans for more animated movies. The author also features a gallery with photo shoot style images of the female actress from the short."

254 comments

  1. Very Cool by edrams · · Score: 0

    I wish I could produce works like this...

  2. Something about that virtual actress... by Anonymous Coward · · Score: 3, Interesting
    Scares me... It's too perfect, it's creepy. And yet even though you can't find imperfection with your eye, somehow it still doesn't seem human.

    Where's the full length feature though?? Am I the only one that could only find short demos that were about 5 seconds long?

    1. Re:Something about that virtual actress... by edrams · · Score: 3, Informative

      There's a link at the top of the download page to cgchannel.com. I couldn't get that one to load though - just the previews on the homepage.

    2. Re:Something about that virtual actress... by justkarl · · Score: 1

      Where's the full length feature though??

      Easy peezy. Silly rabbit, follow the link on the download page.

    3. Re:Something about that virtual actress... by Profane+MuthaFucka · · Score: 5, Insightful

      1) She needs to have some pores in the skin. The closeups of the face and nose don't show any pores at all.
      2) Tiny jaw. Nobody has a jaw that small.
      3) Real tatties sag just a little.
      4) A nice touch was the subtle camel toe. Problem with that is the contours of the bathing suit fabric overlying the camel toe. Not enough wrinkles in the right places. I'm an expert.
      5) Hair - too perfect.
      6) Skin on chest - some effort went into that to make it look like a real chest, but the freckles just had the appearance of being placed on a chest in an effort to look natural.

      So it's a very nice attempt, but really too perfect. Lt. Commander Data would be able to pick her out of a crowd as artificial because her blinking pattern was exactly the same as the Fibbonachi sequence.

      --
      Fascism trolls keeping me up every night. When I starts a preachin', he HITS ME WITH HIS REICH!
    4. Re:Something about that virtual actress... by sTalking_Goat · · Score: 3, Interesting
      I was impressed with the little imperfections in her skin tone. Its the kind of thing magazines will touch up to erase but this guy puts in here, you don't even really notice it, but it makes it not plastic somehow, and subtle shadowing, Man I've spent hours trying to get that look with a film camera and natural light...and the tiny covering of body hair.

      I've never seen CG like this, it is a little creepy how real/unreal it feels. Its very surreal stuff.

      --

      My days of not taking you seriously are certainly coming to a middle...

    5. Re:Something about that virtual actress... by pchan- · · Score: 4, Interesting

      this is what is called the "zombie" effect. that is, when a cg character goes for total realism, you very often get a case where it does something small and usually not obvious, that makes in not quite human, and gives it a very creepy feeling. you won't get that feeling from an obviously non-human model. i definitely can't put my finger on it, but there is something in her face (when you see the motion, at least), that just seems wrong.

    6. Re:Something about that virtual actress... by Anonymous Coward · · Score: 2, Funny
      A nice touch was the subtle camel toe. Problem with that is the contours of the bathing suit fabric overlying the camel toe. Not enough wrinkles in the right places. I'm an expert.

      Slashdot. News for gyneacologists. Stuff that matters?

    7. Re:Something about that virtual actress... by Anonymous Coward · · Score: 0

      Where's the full length feature though??

      Well, the site admin must have certainly thought about uploading a 3GB two-hour free movie that would have taken a year to make and about $100,000 a week for bandwidth.

    8. Re:Something about that virtual actress... by arose · · Score: 3, Insightful

      It looks like a mask when in motion. I guess there is some small movement that we don't notice in human faces, but notice that this model lacks it.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    9. Re:Something about that virtual actress... by Anonymous Coward · · Score: 0

      " Scares me... It's too perfect, it's creepy. And yet even though you can't find imperfection with your eye, somehow it still doesn't seem human."

      Ears, musle movements, colors, shadows, hair, lack of visible vains, body hair, etc.

      You can find the "imperfections" with your eye. You can with most any CG rendered object, it's just that it is far easier to find it in humans because of your intimate visusal knowledge of them. And the fact that you know it is CG helps too...

      This one is pretty good as the textures do have an element of anomaly to them, you can see some skin imprefections/ iregularities like freckles and sweat glands, but still...

      when you download the whole thing, the best shot is in the forset after she has the baby and it's just a side profile of her face almost all in shadow. The only thing that really detaches is the momvemets (It's a good thing people pay more attention to the face than hands..) otherwise it's really quite good

    10. Re:Something about that virtual actress... by Anonymous Coward · · Score: 0

      it's actually a bit like what you would expect from an actress / waitress. "ok, normal expression" (whoops, expressionless), "that's my cue, look surprised"

      it might also be that they're missing something that's in the ekman schema (dont think the eyes matched the smile), or are very clumsy about the transitions (not even mentioning what stimuli caused her to smile)

    11. Re:Something about that virtual actress... by AJWM · · Score: 4, Interesting

      It's creepy because although the rendering and small scale motions are well done, there are enough motion (or lack thereof) clues to tell you it's not real -- the motion is reminiscent the characters in the Final Fantasy movie or of Princess Fiona in Shrek (in human form -- the ogre form and the other characters are sufficiently inhuman we don't expect real motion, so don't find it's lack "creepy"). (In the stills you can look at detail long enough to pick out that it's rendered, not real.)

      Take a look at Sample 1, where she raises her head. Well done: the blink, the hair movement, the way the eyes track. The giveaway: she manages to raise her head without moving her shoulders or (apparently) using any neck muscles. That's an unnatural motion.

      In Sample 2, the hair is a bit odd -- it sways a little with head movement and ambient breeze, but should swing through nearly 90 degrees as she bends over (styling gel, maybe?). More significantly, the skin on the hands is far too smooth (no wrinkles on the knuckles), and the motion of the hand to the mouth (as in surprise) seems to have the wrong speed profile -- it's too slow and smooth, it should be faster and just a little jerky.

      That latter tends to be the giveaway -- live creature motion is either fast and relatively smooth (a "preprogrammed" muscle sequence, as with eg. a gymnast or other athlete), or slow(er) with many minor "course corrections" through the feedback loop. It takes a lot of practise, coordination and concentration to move both slowly and smoothly -- people don't normally move like that, but androids and animations do.

      --
      -- Alastair
    12. Re:Something about that virtual actress... by 0racle · · Score: 1

      The lips are a dead giveaway that its a CG character. Once you notice that, you see everything else thats just not natural or 'right' about it. Very amazing work though.

      --
      "I use a Mac because I'm just better than you are."
    13. Re:Something about that virtual actress... by Anonymous Coward · · Score: 0

      You can smell my finger for $5.

    14. Re:Something about that virtual actress... by mblase · · Score: 1

      So it's a very nice attempt, but really too perfect.

      You don't ever watch network television, do you? Hollywood is all about making actresses and actors look as insanely perfect as possible. Just find some pictures of Tommy Lee Jones before he's had his makeup put on.

    15. Re:Something about that virtual actress... by Anonymous Coward · · Score: 0

      Perhaps it seems so realistic to many /.'ers because they don't have much experience with real women?

    16. Re:Something about that virtual actress... by Ctrl-Z · · Score: 1

      Whoa! You mean he looks worse *before* make-up?

      --
      www.timcoleman.com is a total waste of your time. Never go there.
    17. Re:Something about that virtual actress... by Anonymous Coward · · Score: 0

      yea, sample 1 and sample 2 definitely give it away, but look at test03divx.avi.

      that one is much better. i've got several of my clueless buddys argueing whether or not she's artificial...

    18. Re:Something about that virtual actress... by lukewarmfusion · · Score: 2, Funny

      A conversation about "looking too perfect" and you pick Tommy Lee Jones?!

    19. Re:Something about that virtual actress... by glwtta · · Score: 2, Funny
      people don't normally move like that, but androids and animations do

      Oh good, now I'll be able to pick out all those androids that are running around!

      --
      sic transit gloria mundi
    20. Re:Something about that virtual actress... by FauxPasIII · · Score: 1

      > Lt. Commander Data would be able to pick her out of a crowd as artificial because her blinking pattern was exactly
      > the same as the Fibbonachi sequence.

      Data is dead you insensitive clod !

      -sob-

      --
      25% Funny, 25% Insightful, 25% Informative, 25% Troll
    21. Re:Something about that virtual actress... by los+furtive · · Score: 0
      7) Knees are way too pointy for my tastes.

      Haha, I've waited so long to use that one.

      --

      I'm a writer, a poet, a genius, I know it. I don't buy software, I grow it.

    22. Re:Something about that virtual actress... by thamaht · · Score: 1

      For me it was the facial structure. The eyes and the lips seemed almost comically large compared to the rest of the face, but only when smiling.

      I think he forgot to take into account that lips curl slightly inwards when people smile. The non-smiling pics look fine.

    23. Re:Something about that virtual actress... by Lord+Kano · · Score: 1

      Scares me... It's too perfect, it's creepy. And yet even though you can't find imperfection with your eye, somehow it still doesn't seem human.

      It looks like she's made out of plastic.

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    24. Re:Something about that virtual actress... by Anonymous Coward · · Score: 1, Funny

      > A conversation about "looking too perfect" and you pick Tommy Lee Jones?!

      "BATMAN FOREVER" (1995)
      Jim Carrey hams it up as the Riddler, and Tommy Lee Jones plays "Two-Face," a villain with one half of his face horribly disfigured. The other half is purple.

    25. Re:Something about that virtual actress... by sahonen · · Score: 2, Insightful

      Looks to me like the skin doesn't reayll have depth... Real skin is slightly translucent and refracts light through it... The skin here is just a surface that reflects light.

      --
      Make me a friend and I'll mod you up
    26. Re:Something about that virtual actress... by jemecki · · Score: 2, Informative
      In robotics, its known as "the Uncanny Valley effect."

      http://en.wikipedia.org/wiki/Uncanny_Valley

    27. Re:Something about that virtual actress... by j1m+5n0w · · Score: 2, Informative

      They do have good algorithms for that sort of thing. Too bad they're not more widely used.

      -jim

    28. Re:Something about that virtual actress... by nanojath · · Score: 1

      Yeah, the whole thing teeters on the edge of that ol' uncanny valley. The sample clips were almost intriguing enough to get me to sign up to another fricking content site. Almost.

      --

      It Is the Nature of Information to Transgress Artificial Boundaries

    29. Re:Something about that virtual actress... by Anonymous Coward · · Score: 0

      >> Lt. Commander Data would be able to pick her out of a crowd as artificial because her blinking pattern was exactly
      >> the same as the Fibbonachi sequence.

      > Data is dead you insensitive clod !

      How about a SPOILER warning, you insensitive clod!!! :)

    30. Re:Something about that virtual actress... by Anonymous Coward · · Score: 0

      Necrophilia or not...

      ...I'd still hit it....

      ...and then cry myself to sleep...

    31. Re:Something about that virtual actress... by Anonymous Coward · · Score: 0

      sort of reminds me of them. welcome to the 21st centry, where human labor can be replaced with vertual alternatives.

    32. Re:Something about that virtual actress... by FauxPasIII · · Score: 2, Funny

      Isn't their a statute of limitations on spoilers? For instance, if I were to say "ROSEBUD IS A SLED",
      surely you couldn't hold that against me at this late date. ;)

      --
      25% Funny, 25% Insightful, 25% Informative, 25% Troll
    33. Re:Something about that virtual actress... by Anonymous Coward · · Score: 0

      1) Agreed

      2) Some of the pictures make her jaw look extra small, but I know many girls with that oval-face and narrow-jaw look, plenty realistic.

      3) I like nice perky tats. I've stuck to girls with C or smaller, and from my experience those look just small enough that the perkyness is believable, if uncommon. Now if they were big 'ol D cups, that's another story.

      4) Realistic fabric rendering is a huge pita. Calculating the physics of the fabric and then the interactions with the skin, while it's moving is complex, to say the least. Give the guy a break, he threw us a bone with the scantilly clad pictures.

      5) Same as above

      6) I like fair skinned girls, especially readheads. Freckles are nothing to be ashamed of, a tan does not automatically improve appearances, and can worsen them - E.G. Linsey Lohan: Hot fair skinned girl with freckles -> Funky orange skinned girl with tan and darker makup. SPF 50 baby.

    34. Re:Something about that virtual actress... by MidnightBrewer · · Score: 5, Insightful

      1) She needs to have some pores in the skin. The closeups of the face and nose don't show any pores at all.

      Pores are usually not necessary for 95% of character animation work and would mean some major memory usage. The textures were damn good, but yeah, could use some work. (The goose bumps on the thighs were a bit overdone in the knee close-up, but that's just me.)

      2) Tiny jaw. Nobody has a jaw that small.

      Plenty of people do. With 6 billion people on the planet, can you really claim that with any sort of authority? For example, living in Japan, I see women with jaws like that every day.

      3) Real tatties sag just a little.

      Again, living in Japan, I have been blessed by the company of a woman whose "tatties" don't sag. Asian women tend to have perky breasts, and they're not as tiny as people would have you think.

      4) A nice touch was the subtle camel toe. Problem with that is the contours of the bathing suit fabric overlying the camel toe. Not enough wrinkles in the right places. I'm an expert.

      Depends on the material the bathing suit is made out of. I agree that the wrinkles aren't correct for your typical bathing suit spandex; this suit would appear to be made out of a thicker, velveteen fabric. A lot of the responsibility for this would be on the cloth-body dynamics software included in the animation package, not necessarily the animator himself. Fabric is hard to do. He did a good job in terms of getting it to flex believably over the model (note the strap over the collar bone.)

      5) Hair - too perfect.

      Hair is hard to do. Actually, my complaint would be that the hair is not perfect enough. :) However, it is masterful, considering how often most people botch it.

      6) Skin on chest - some effort went into that to make it look like a real chest, but the freckles just had the appearance of being placed on a chest in an effort to look natural.

      This comment is so subjective there's not much to say. Damn fine skin-texturing, attention to detail and believable bump-mapping and specularity. Also seems to have used some good environment maps to render the lighting (radiosity, perhaps), and possibly some sub-surface scattering (if not, then some very sophisticated light rigs.)

      As the saying goes, come back when you can do better. This is very high-end stuff.

      --
      "Give a man fire, and he'll be warm for a day; set a man on fire, and he'll be warm for the rest of his life
    35. Re:Something about that virtual actress... by CommanderData · · Score: 3, Funny

      Data is dead you insensitive clod !

      I am not dead. I may not have posted much recently, but I am very much alive.

      --
      Urge to post... fading... fading... RISING!... fading... fading... gone.
    36. Re:Something about that virtual actress... by Emrikol · · Score: 1

      well damn! Now I don't have to watch that movie.

      Thanks alot!

      --
      You're all bastards!
    37. Re:Something about that virtual actress... by bodrell · · Score: 1
      Got this address for the movie from the source, but it's not working quite right, either. I've downloaded 90k out of 26MB, so it's going to be awhile for me. Good luck.

      http://media01.cgchannel.com/images/news/2003_10_l iamkemp/TWL360x208.mov

      --
      Si la vida me da palo, yo la voy a soportar Si la vida me da palo, yo la voy a espabilar
    38. Re:Something about that virtual actress... by g0_p · · Score: 1

      Did anyone else think that the baby seemed to communicate a little too reasonably for a baby that small? (laughing when a leaf fell on its head, or when the lady blows his hair) There also seemed to be something wrong in the proportion of the head to the rest of the body.

      (As for the argument that among 6 billion people there is a baby that has those proportions and reactions.. Sure there maybe. But that baby would either be extraordinary or abnormal.. I doubt if the artist is trying to capture that in this film..)

    39. Re:Something about that virtual actress... by AJWM · · Score: 1

      Maybe so, but replicants are harder to figure out.

      --
      -- Alastair
    40. Re:Something about that virtual actress... by Anonymous Coward · · Score: 0

      Funny how greasy /. geeks chuckle at goatse, but get all creeped out over realistic CG. Dorks.

    41. Re:Something about that virtual actress... by Elminst · · Score: 1

      First think I thought was that her smile was too wide for her face.

      I mean, Julia roberts has a big mouth, but on this animation, something about seems out of proportion.

      --
      No unauthorized use. Trespassers will be shot. Survivors will be shot again.
    42. Re:Something about that virtual actress... by cfuse · · Score: 1
      this is what is called the "zombie" effect. that is, when a cg character goes for total realism, you very often get a case where it does something small and usually not obvious, that makes in not quite human, and gives it a very creepy feeling. you won't get that feeling from an obviously non-human model. i definitely can't put my finger on it, but there is something in her face (when you see the motion, at least), that just seems wrong.

      Our minds are hardwired from birth to recognise faces, which is why doing them well in CG is so difficult. Fake faces just seem to push all the wrong buttons - causing that creepy feeling. Cartoons / Monsters, etc. don't cause this response because they are *very* different and the response only seems to be present when the face is human, but not quite 'right'.

      The response experienced from viewing 'wrong' faces is probably an evolutionary adaptation as many genetic disorders result in distinctive facial changes.

      If you want to try an exercise, watch the film upside down - this should confuse your brain's face recognition and the 'creepy' effect should be absent (or at least less evident).

    43. Re:Something about that virtual actress... by jo42 · · Score: 1

      No, you ignorant clod, "rosebud" was the nickname that the real world mogul the movie was based on had for his mistress' genitals...

  3. Coralized Links by excaliber19 · · Score: 4, Informative
    1. Re:Coralized Links by Anonymous Coward · · Score: 0
      Who cares about the website?

      Us lazy slashdotters are just waiting for someone to post the bittorrent link to the actual video.

    2. Re:Coralized Links by Anonymous Coward · · Score: 0, Funny

      the bittorrent link

      Which is slowly becoming the latest version of "Beowulf cluster" in discussions.

    3. Re:Coralized Links by Anonymous Coward · · Score: 0, Informative

      http://media01.cgchannel.com.nyud.net:8090/images/ news/2003_10_liamkemp/TWL360x208.mov

    4. Re:Coralized Links by Stween · · Score: 1

      In fact, scratch that.

      The mirror seems to have part, but not all of, the file. I get 8 and a half megs through the download each time using wget, and then it stalls.

      It was going damned fast up until that point though :)

  4. Nothing particularly *advanced* by reality-bytes · · Score: 4, Interesting

    Okay, its fair to say that all CGI animation in this class is advanced but this doesn't really further the technology much beyond what we have seen before.

    Certainly, plenty of render-farm time has been devoted to this character's hair just as Aki Ross's hair was in Final Fantasy.

    The trouble is, the hair, while obeying *some* of the laws of physics, still doesn't 'feel' right because there are so many more factors involved. (like did she wash it this morning / static attraction etc).

    In fact, the whole motion of CGI characters is still too 'soft' to be believable, they sort of wave-around like marionettes whereas real human movement has a certain sharpness about it.

    It looks like they've done some good development work with the skin textures but thats about the height of it, nothing really that new or exciting to see.

    --
    Ripping an new rectum in the fabric of spacetime.
    1. Re:Nothing particularly *advanced* by Anonymous Coward · · Score: 1, Informative

      you moron, had you bothered to read the website you'd have found that it was made with a 1.4 gig athlon, not a renderfarm

    2. Re:Nothing particularly *advanced* by PolyDwarf · · Score: 3, Funny

      I don't know about you, but I'm plenty excited seeing the pictures.

    3. Re:Nothing particularly *advanced* by Anonymous Coward · · Score: 3, Informative

      What do you mean "they"?

      his is one guy, who spent most of his professional life doing models for Games where they do not have to ba accurate at all.

      Liam did all the work on his own with no "they" at all to help him.

      Cripes, he used photoshop to make his own textures for her!

    4. Re:Nothing particularly *advanced* by Anonymous Coward · · Score: 0

      Okay, its fair to say that all CGI animation in this class is advanced but this doesn't really further the technology much beyond what we have seen before.

      So, it sucks.

      Thanks everyone! Drive safely!

    5. Re:Nothing particularly *advanced* by Sir+Holo · · Score: 1
      Okay, its fair to say that all CGI animation in this class is advanced but this doesn't really further the technology much beyond what we have seen before.

      Certainly, plenty of render-farm time has been devoted to this character's hair just as Aki Ross's hair was in Final Fantasy.
      You're missing the point. He did it at home, as a hobby. The guy had to go out and buy three extra computers to render it in a reasonable time. That's it for his "farm." Could you do this in your living room??
  5. Re:No its not by Anonymous Coward · · Score: 0

    Wrong Jimmy Stewart movie. It was Mr. Smith Goes to Washington. And, yes they should, that'd be cool.

  6. Victory! by daishin · · Score: 5, Funny

    Now everyone on slashdot can have a girlfriend!

    --
    (\_/)
    (O.o) This is Bunny. Add Bunny to your signature
    (> <) to help him achieve world domination.
    1. Re:Victory! by chris_eineke · · Score: 1, Funny
      --
      "All you have to do is be fragile and grateful. So stay the underdog." Chuck Palahniuk, Choke
    2. Re:Victory! by xstonedogx · · Score: 1

      Yep. Just don't tell my wife.

    3. Re:Victory! by mingrassia · · Score: 3, Funny

      Now everyone on slashdot can have a girlfriend!

      That's okay, I already have all I can afford.

      --
      OS X, Linux, Tivo, Amiga, my fascination with cult-like technologies would intrigue any psychiatrist.
    4. Re:Victory! by Anonymous Coward · · Score: 0

      Why pay full price? You can get these things for 85% less on ebay.

    5. Re:Victory! by Anonymous Coward · · Score: 0

      Ya know I was thinking that this kind of animation could be exploited in the p0rn industry. Perfect models that can have anything done to them without braking any laws. Interesting indeed.

  7. Yow, Slashdotted already by The+I+Shing · · Score: 3, Funny

    Putting the word "female" into a Slashdot post is like pointing a loaded gun at this poor guy's server and pulling the trigger.

    --
    You are in error. No-one is screaming. Thank you for your cooperation.
    1. Re:Yow, Slashdotted already by Zakabog · · Score: 0

      Umm actually I'm at the site, it's running fine. It's running pretty damn fast. Maybe it's your connection, or the person put their site on a mirror and it's being redirected.

    2. Re:Yow, Slashdotted already by gl4ss · · Score: 1

      it's running ok.. and really the guy was asking for it when putting up "stills" like that!

      --
      world was created 5 seconds before this post as it is.
  8. Sheesh by JoeShmoe · · Score: 3, Funny

    You'd think with all the time they spend putting little tiny hairs all over her body, they would have found some time to give her some "down there".

    Or am I the only one seeing "virtual camel toe"?

    http://www.this-wonderful-life.com/various01.htm

    - JoeShmoe
    .

    --
    -- I wonder which will go down in history as the bigger failure: the War on Drugs or the War on Filesharing
    1. Re:Sheesh by Anonymous Coward · · Score: 0

      better her than elvis.

      http://www.prosoundweb.com/fun/Photofun/Elvis.jp g

      >
      You'd think with all the time they spend putting little tiny hairs all over her body, they would have found some time to give her some "down there".

      Or am I the only one seeing "virtual camel toe"?

      http://www.this-wonderful-life.com/various01.htm

    2. Re:Sheesh by musicon · · Score: 5, Informative

      Um, given that I had to really screw around with the contrast and brightness to see what you're talking about, you've either got a seriously messed up monitor (I guess you never complained about DOOM3 being too dark?) or a really twisted need to look for those types of things.

      Of course, given that I felt compelled to verify doesn't say a lot about me either :) And besides, I thought you were really talking about this one.

    3. Re:Sheesh by mark0 · · Score: 1, Troll

      Please mod the parent Funny +5

    4. Re:Sheesh by Anonymous Coward · · Score: 1, Funny

      Or, he's got an LCD screen where you can increase brightness and partially invert the gamma curve by moving your head up.

  9. All I can say.... by Anonymous Coward · · Score: 0, Flamebait

    over 1/2 of you CG artists out there....

    Liam makes you look ALL like a bunch of no-talent hacks.

    Holy-fricking-crap.

    1. Re:All I can say.... by Chuqmystr · · Score: 2, Funny
      Yup, works for me....

      fap fap fap fap fap fap...

      Hey! shut the door damnit!

  10. Seven reference? by Prod_Deity · · Score: 1

    What's in the box?!

  11. Re:No its not by Anonymous Coward · · Score: 0

    Crazy Old Man: "I'll give you twenty bucks to bury this thing. This one, too." *Hands Lisa "It's A Wonderful Life--Killing Spree Ending"*

  12. Seriously :: Test 3 by ellem · · Score: 1

    That's a real human right?

    --
    This .sig is fake but accurate.
    1. Re:Seriously :: Test 3 by Lord+Bitman · · Score: 1

      shows you how much better CGI looks when out-of-focus. Why dont objects in videogames blur? (do they yet?)

      --
      -- 'The' Lord and Master Bitman On High, Master Of All
    2. Re:Seriously :: Test 3 by Anonymous Coward · · Score: 0

      The first half, yeah that's pretty believable. But the second? Hell no. People don't move that precisely and mechanically when they smile. Not to mention that the lips look like plastic, especially when "she" smiles.

  13. physics is still lacking by Doppler00 · · Score: 3, Interesting

    Everytime I see one of these CG rendered figures, the lack of accurate physics really stands out. While many advances have been made in the quality of the 3D graphics, the polygon count, and the texture detail; to me they still look like hollow shells (which they essentially are).

    In Sample1.avi for example, her eyes move much too mechanically and instantly. While individual hairs on her head move with the wind, it still doesn't look quite natural. I'm not complaining, it's just it will take quite some time before mathematical models are created that can accurately represent real world physics and not crude approximations thereof.

    1. Re:physics is still lacking by Lord+Bitman · · Score: 1

      You're not complaining? Well, I am. It will be a great day when motion capture is abolished forever.

      --
      -- 'The' Lord and Master Bitman On High, Master Of All
    2. Re:physics is still lacking by AJWM · · Score: 1

      Actually I thought the eye motion was well done -- that's pretty much how people's eyes track when they're looking at something -- a series of small jerks as different things briefly catch the attention. Someone whose eyes are moving slowly and smoothly isn't looking at anything.

      --
      -- Alastair
    3. Re:physics is still lacking by Monkey-Man2000 · · Score: 1

      Not just that but if the eye stays perfectly still everything will became washed out. Vision requires constant movement of the eyes even if they are frequently very small movements.

      I thought the animation was done very well.

      --
      This post was generated by a Cadre of Uber Monkeys for Monkey-Man2000 (603495).
    4. Re:physics is still lacking by Anonymous Coward · · Score: 0

      Don't confuse technology with skills, her movement isn't simulated, it's animated by an animator, who manually poses each limb of the character at different moments in the animation timeline, called keyframes.
      The software then interpolates between the keyframes.
      Just like with traditional pen and paper animation, except the software does some interpolation, wich traditionally required separate teams of animators, with one drawing the keyframes and the other drawing the frames in between.
      In some cases animators also does the in betweens, or adjust the interpolated frames.

      Same goes with the model itself, it's been digitally sculpted, and then the textures have been painted by hand.
      It has not been generated.

      In some cases lightning can be simulated very accurately using global illumination, aswell as different physics simulations such as the movement of cloth or hair, but other than that there's not so much automation in the process.

  14. Torrent of CG Channel file / Whole Movie by augustz · · Score: 2, Insightful

    Anyone have a torrent of the whole movie up. Happy to stick a few mbs behind it as well.

    1. Re:Torrent of CG Channel file / Whole Movie by Anonymous Coward · · Score: 0

      They're pretty small movies (largest ~ 1.5 megs).

    2. Re:Torrent of CG Channel file / Whole Movie by _Shorty-dammit · · Score: 1

      I'm pretty sure he meant of the ~25MB complete movie, not the samples or tests on the main page. I wish people would set this stuff up before they submit to slashdot, and make torrents/coralization part of their post so that we can actually all get to it.

  15. wow by TheSam · · Score: 1

    damn she's hot

  16. and no sub-surface scattering! by quakeslut · · Score: 1

    the skin was very well done and he didn't even use the latest skin shaders that give you slight light transmission through "shallow" objects (think the ET finger effect or light shining behind your ears)

    things are going to get NUTS in the next year or so... exciting :D

    1. Re:and no sub-surface scattering! by gl4ss · · Score: 1

      ***things are going to get NUTS in the next year or so... exciting :D***

      what 'things'? the artificial pron industry 'thing'?-)

      --
      world was created 5 seconds before this post as it is.
    2. Re:and no sub-surface scattering! by Anonymous Coward · · Score: 0

      > things are going to get NUTS in the next year or so... exciting :D

      Hmmm. If she got nuts in the next year, my level of excitement would go down, not up!

    3. Re:and no sub-surface scattering! by gaijin99 · · Score: 1
      Of course. Every new technology gets applied to porn. I imagine that there will be a couple of lawsuits because of this, actually. It should be possible to produce a computer model of a famous person which is virtually indistinguishable from the real thing, taking faked porn to the next level. The result could be a hardcore porn flick appearing to include anyone (Lucy Liu, Gwyneth Paltrow, etc). The real question is: what's the legal status here? As far as I know, it isn't illegal to fake a photograph, or movie of someone as long as you acknowledge that its a fake. Maybe they'll change that.

      --
      "Mission Accomplished" -- George W. Bush May 1, 2003
    4. Re:and no sub-surface scattering! by ConceptJunkie · · Score: 1

      Next thing you know we'll see commercials with dead celebrities dancing with vacuum cleaners or some nonsense...

      Oh, wait, that's already happened.

      --
      You are in a maze of twisty little passages, all alike.
    5. Re:and no sub-surface scattering! by Anonymous Coward · · Score: 0

      libel

  17. Torrent please? by mcknation · · Score: 1


    I want a torrent of the 23 meg file!

    Anyone? Anyone? is this thing on? /-McK

  18. CGI is improving, but not there yet by kbahey · · Score: 1, Informative

    Computer generated images and animations are improving all the time, however, they are not quite there yet.

    Look for example at this image : it is almost natural, like a real photo. No CGI hints there.

    However, look at that other image, and although the hair is done OK, the eyes and hands still look fake.

    That same eery feeling

    1. Re:CGI is improving, but not there yet by arose · · Score: 1
      Look for example at this image : it is almost natural, like a real photo. No CGI hints there.
      Execpt that the skin looks like plastic and the eyes like glass balls.
      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    2. Re:CGI is improving, but not there yet by kayen_telva · · Score: 1

      can you correct your post, same link in both examples
      I would like to see what you were pointing out

    3. Re:CGI is improving, but not there yet by Trinition · · Score: 1

      I don't notice much difference in the pictures. In fact, they look almost the same. Hey, wait! They are the same image! What are you trying to pull here?

    4. Re:CGI is improving, but not there yet by kbahey · · Score: 3, Informative

      You are right. Here is the second image which looks fake.

    5. Re:CGI is improving, but not there yet by kbahey · · Score: 1

      The answer is here. Sorry about the error.

    6. Re:CGI is improving, but not there yet by big+tex · · Score: 1

      Fake, probably.

      F-ing hot, definitely.

      --
      I think I need a new sig here.
    7. Re:CGI is improving, but not there yet by Anonymous Coward · · Score: 0

      I don't know; that first image (presumably the one you say looks "real") kind of reminds me of this* just a little.

      *I hope the image works right; it seems they try to avoid direct linking (if not, look for "Snog" in the May 2004 gallery)

    8. Re:CGI is improving, but not there yet by gl4ss · · Score: 1

      it looks 'fake' sure.. but it looks like a _photo_ of a plastic model rather than cgi creation.

      which is fucking impressive, that you could pass it up as a photo of a realdoll.
      for example
      this here
      looks quite a bit like a plastic miniature doll that has been photographed.

      (both your links go to the same image)

      though, sometimes in fashion magazines they 'photoshop' the images so far that they could just as well be plastic people(not to mention how carefully they tidy up pics for playboy)..

      --
      world was created 5 seconds before this post as it is.
    9. Re:CGI is improving, but not there yet by whathappenedtomonday · · Score: 1
      --
      I hope I didn't brain my damage.
  19. UHF reference? by j1m+5n0w · · Score: 3, Funny
    What's in the box?!

    Kuni: Ahhh, a red snapper! Mmmmm, very tasty! Okay, Weaver, you can either hold onto you red snapper... or you can go for what's in the box that Hiro-San is bringing down the aisle right now!

    [Hiro-San emerges, carrying a table with a box]

    Kuni: What's it going to be, Weaver?

    Phyllis Weaver: I'll take the box! The box!

    [Applause]

    Kuni: You took the box! Let's see what in the box!

    [box is opened]

    Nothing! Absolutely nothing!! Stupid!! You're so stupid!!!

    -jim

    1. Re:UHF reference? by Deliveranc3 · · Score: 2, Funny

      "Turtles are also natures suction cup!"

      *Splat*

      "See look it sticks!!!!"

    2. Re:UHF reference? by Farrside · · Score: 2, Funny

      "Are you ready, Fifi? Are you psyched?"

      "ARF Arf arf THUD!"

  20. Bit torrent by VariableSanity · · Score: 1

    Bit torrent anyone? or is it copyrighted?

    1. Re:Bit torrent by nijk · · Score: 0

      Bit torrent anyone? or is it copyrighted?

      Hah, as if that's stopped people before...

  21. Uncanny Valley by Anonymous Coward · · Score: 0
  22. Imagine by Anonymous Coward · · Score: 0

    a Bittorrent of This Wonderful Life.

  23. Coral cache to vid by TheRealFreakish · · Score: 2, Informative

    Here's the vid..yay coral cache. http://media01.cgchannel.com.nyud.net:8090/images/ news/2003_10_liamkemp/TWL360x208.mov

    1. Re:Coral cache to vid by TheRealFreakish · · Score: 1

      ..and it never seems to get past about 3/4 the way through. Enough for me at least.

    2. Re:Coral cache to vid by Anonymous Coward · · Score: 0
    3. Re:Coral cache to vid by Anonymous Coward · · Score: 0

      Well, like the bastard I am, I started downloading from the real site -- and got ~3K/sec. So I cancelled that (still at 1%) and downloaded from the coral cache instead, and am getting 70K-90K/sec. I guess it really does work!

    4. Re:Coral cache to vid by _Shorty-dammit · · Score: 2, Informative

      up to a point. doesn't even respond here now.

  24. Approved! by Anonymous Coward · · Score: 0

    I hereby report that I have successfully wanked to the CG screenshot mentioned by parent.

    Slashdot "Lingerie CG" test --> APPROVED!

    Regards,
    A.C.

  25. it's still too perfect... by SuperBanana · · Score: 4, Interesting
    Still doesn't 'feel' right because there are so many more factors involved

    It's because it's still too perfect. Even if he did randomly texture/color it, he didn't randomly change the reflectivity and such.

    Several of the poses are also very unnatural, and the expressions just don't seem right.

    Special F/X people will tell you that the brain is astoundingly good at picking up when something's wrong. You may not always know what it is- like that the car leaping over the bus didn't have a shadow, or the sun was at the wrong angle for the story- but your brain is on a somewhat subconscious level saying, "What the heck?" and the scene 'bothers' you.

    It is a little similar to what I call Stump the Baby. Babies shown a box where two cars go in and two come out will loose interest quick. Show them two going in and only one coming out- or the opposite- and they'll stare at it for much longer...

    1. Re:it's still too perfect... by Rakishi · · Score: 1

      If they're old enough, very young babies will not notice.

    2. Re:it's still too perfect... by EricTheMad · · Score: 5, Funny

      It is a little similar to what I call Stump the Baby. Babies shown a box where two cars go in and two come out will loose interest quick. Show them two going in and only one coming out- or the opposite- and they'll stare at it for much longer...

      Actually, most babies will just pick up the box and use it as a hat.

      --
      -- Remember, we're not happy until you're not happy. -- Local FAA Inspector --
    3. Re:it's still too perfect... by Anonymous Coward · · Score: 0

      What about the fact that we know it's CG, therefore assume it's not 'right' from the start? Such knowledge would easily bias someone. It's like watching a movie with incredible special effects: since you know it's just a movie you try to pick out flaws in its effects to reaffirm your belief.

      Context also has a lot to do with it. Take the most realistic looking still on that site (presumeably the close up of the woman looking directly at the camera). Fix her chin (that's the only thing stands out as weird), scale it down a little, stick it somewhere in an article about, say, beauty and fashion (something that has nothing to do with computers or graphics), and throw a caption that says something like "Actress [insert some chick's name here] poses for the camera, showing off [insert name of makeup line] cosmetics." Would you still think something wasn't right about it?

    4. Re:it's still too perfect... by EngMedic · · Score: 1

      confuse a cat, ltd!
      stun a stoat!
      bewilderbeast!
      Stump the Baby!

      --
      filter: +3. Hey, look! all the trolls went away!
    5. Re:it's still too perfect... by __aailob1448 · · Score: 1

      mod parent up :)

    6. Re:it's still too perfect... by Anonymous Coward · · Score: 0

      What the hell is that sentence supposed to mean? Perhaps you should learn the use of semicolons and full stops.

  26. Clothing by izakage · · Score: 0

    One thing that I always notice is clothing. It never seems to hold onto the body like it does in reality. It's always floating right above the surface.

  27. What does a geek do if he wants a chick? by melted · · Score: 4, Funny

    That's right, he creates a virtual one. This guy REALLY needs to get laid.

    1. Re:What does a geek do if he wants a chick? by Anonymous Coward · · Score: 0

      o yeah, i certainly would like to check her file system

  28. Hair on chest? WT* by GQuon · · Score: 3, Funny

    5) Hair - too perfect.
    6) Skin on chest


    Dude! I read that as "Hair on chest".
    Read slashdot while drowsy, be creeped out.

    Seriously, though, tiny see-through hairs are natural, but not thick hair. If you're a seriously underweight girl, you risk getting more body hair growth to compensate for the loss of body heat.

    --
    Irene KHAAAAAAN!
    1. Re:Hair on chest? WT* by GQuon · · Score: 1

      This is what I'm talking 'bout: close-ups05 That kind of fine hair is fine.

      --
      Irene KHAAAAAAN!
  29. Real time ? by Mir322 · · Score: 1

    So, ... how far are we from real time rendering of this sort of quality? (Even with its faults as already pointed out in other posts) Years, decades? DX10 ? Seriously. I'm ignorant here, but the thought occurs, what happens when people can render their own...virtual "friends" easily?

    --
    "There is always some madness in love. But there is also always some reason in madness."- Friedrich Nietzsche
    1. Re:Real time ? by Mir322 · · Score: 1

      (please mod-down parent)

      So, ... how far are we from real time rendering of this sort of quality? (Even with its faults as already pointed out in other posts)

      Years, decades? DX10 ?

      Seriously. I'm ignorant here, but the thought occurs, what happens when people can render their own...virtual "friends" easily? And no, i'm not refering to "fap fap fap fap" type references...but more GitS type social notions.

      --
      "There is always some madness in love. But there is also always some reason in madness."- Friedrich Nietzsche
    2. Re:Real time ? by Anonymous Coward · · Score: 0

      Difficult to say. A good metric might be how long it takes state of the art animation to reach a stage where it runs on video game hardware in real time.
      When the PS2 released, Sony claimed it could render "Toy Story" in real time. This is really still kind of ridiculous: it might do a fair job running something that looked CLOSE TO Toy Story, but it couldn't push those polys with that lighting at that speed, not by a long shot.
      Microsoft made it a point to show off that their hardware (the Xbox) COULD run a Pixar film: the far-less technically impressive Luxo Jr., in real-time. The polygons here weren't the major talking point: The lighting (and real time shadowing) was.
      So: Luxo Jr. (1986) to Xbox (2001): 15 years. I'm an optimist, who suspects that NVidia and ATI are going to be clever enough to pick up ground in the race (especially since the market for video games is growing a whole lot faster than the market for SGI workstations).
      Barring someone working out a major quantum speedup of linear algebra (logarithmic algebra: hehehe...), expect to pick up your photoreal prostitutes in GTA: Montreal come 2016 or so.

    3. Re:Real time ? by Alwin+Henseler · · Score: 2, Informative
      I always wondered if tech like this could be used as a movie compression method. As in, not store rendered picture data, but store textures, maps of an environment, data about how characters move, what they say, that sort of thing. And then render the whole shebang on-the-fly when you view it.

      That's mostly like the sort of tech used in today's 3D games. It would be real easy to make such a 'movie' interactive. Walk around in a scene, or choose a character to follow in the story, and tag along with another character when you view the movie next time.

      The first time I ran it, I was very impressed with the intro of the game Half-Life. You sit in a rail vehicle, can't get out, so the story is very linear, but you can move, look around, all sorts of things happening around you. If you know the game, you'll know what I mean.

      If you see that some skilled coders can cram incredible demo's, or even a FPS in a 100 KB., it's clear that the amount of data to process is do-able. It's really just computing power that's needed. Today's home PC's aren't yet powerful enough to pull this off, but we're getting there real quick.

    4. Re:Real time ? by hunterx11 · · Score: 1

      In other words, the in-game graphics in Warcraft will look like the cutscenes :)

      --
      English is easier said than done.
    5. Re:Real time ? by DashEvil · · Score: 1

      I watched the Ruby demo render in real time on my friends ATi Radeon x800. I'd have to say we're a lot closer than you would think.

      --
      -If God wanted people to be better than me, he would have made them that way.
    6. Re:Real time ? by glesga_kiss · · Score: 1
      What I've thought of in the past is a system where the compression is done by software that interprets the image as a three-dimensional scene. Each object in the image is tracked, and the non-key frames are simply notations on how the objects moved. Lighting would be a bitch to handle though. It could work with existing footage instead of being limited to new renderings.

      I think it's unlikely that we'll see a system where the whole rendering process is done on the player purely because of the size of the textures. It might work for some applications, but to cover all of the imagary in a convential movie you'd need a lot of space. Take the likes of Toy Story...the source data for that must have been huge. On the other hand, you can compress down to 700 MB using xvid and the like and still have a very high quality image.

  30. it's a total waste of render-time, really by n3k5 · · Score: 4, Informative
    This Wonderful Life is a very impressive animated short
    No, it isn't. It was schown at the Ars Electronica Festival, along with other animations nominated for the Prix Ars Electronica, and totally paled in comparison. Some of the shorts were full of artistic originality, showing off ideas and techniques most hadn't seen before, some were very funny, some were decent executions of some 'high concept', some were ambitious student films showing a fair share of talent; this one was just annoying. So they made two models (a woman and a baby) and scripted a couple of facial expressions for them. Decent craftsmanship, but standard 3DS Max fare, nothing you wouldn't also see in a high-budget Hollywood production with CGI actors.

    What made this annoying was the way they showed off their achivement (two models with facial expressions): They artificially constructed a 'storyline' in which the woman got to show as many emotions as possible, and due to the lack of a talented writer they ended up with nonsense and kitsch galore. The animation process doesn't use motion capturing or a physics engine or anything else that would further realism; it's old-school keyframe animation, which looks (in scenes like the one in which she jumps from one stone in the water to another) artificial and very out of place with these partly near-photorealistic images (she looks like a marionette draged along on wires). They're stuck deep in the uncanny valley (if you haven't heard that term before, google it; /. has also reported on this); most characters in Finding Nemo looked more human than this woman.

    This short looks like one painfully long commercial for the product they made; it's just a demo of the 3D models, and not a very impressive one. Also shown were the very humorous New Balls Please and the hilarious Pfffirate, which made the giggling audience gasp for air, but This Wonderful Life definitely got the most laughs -- they just weren't intended.

    But don't take my word for it; if you want to see a recent animated short that's very impressive, check out the documentary Ryan: "The audience hears the voices of real people who accompanied Ryan as he made his way through life. In the world of computer-animated film, these people speak through strange, distorted, broken, disembodied beings, humans whose exterior appearance comes across as bizarre, humorous or irritating." The author calls this style psycholrealism.
    --
    but what do i know, i'm just a model.
    1. Re:it's a total waste of render-time, really by Leikhim · · Score: 4, Insightful

      um, They = 1 guy, so perfection isn't garunteed...

    2. Re:it's a total waste of render-time, really by eric2hill · · Score: 1

      but what do i know, i'm just a model [ftv.com].

      Will you marry me? :)

      --
      LOAD "SIG",8,1
      LOADING...
      READY.
      RUN
    3. Re:it's a total waste of render-time, really by Anonymous Coward · · Score: 0

      Decent craftsmanship, but standard 3DS Max fare, nothing you wouldn't also see in a high-budget Hollywood production with CGI actors.

      Which would have the advantage of a team of 50 people working on it with several buildings full of equipment.

      Never quite understood the "squat and take a GIANT SHIT ON IT" reflex to just about anything creative.

    4. Re:it's a total waste of render-time, really by Jerf · · Score: 1

      They artificially constructed a 'storyline' in which the woman got to show as many emotions as possible, and due to the lack of a talented writer they ended up with nonsense and kitsch galore.

      Ah. That explains it. Thank goodness I'm not the only one who thought the entire scenario was so contrived as to be pointless. In fact I was kind of hoping the main char would hurry up and off herself by the middle; if I had known how much longer the movie would take I would have simply deleted it then.

      Normally when faced with stuff like that I try to analyse it as art, but the piece just defied me. I couldn't find any lesson, any moral, any philosophy, hell, any logic. "An excuse to show as many emotions as possible" does seem the best fit I've seen to date.

      With all the people lauding it I was thought it likely I was missing something; guess not.

    5. Re:it's a total waste of render-time, really by alphaseven · · Score: 1
      The animation process doesn't use motion capturing or a physics engine or anything else that would further realism; it's old-school keyframe animation,

      The animation you mentioned, Ryan , exclusively used old-school keyframe animation, even though it looks like it might be motion captured. Like I guess animators should go with whatever works.

    6. Re:it's a total waste of render-time, really by QuantumG · · Score: 2, Funny

      Your reference to uncanny valley combined with his "photoshoot gallery" totally suggests what this guy should be doing: making porn. Sure, it's cheaper to get a DV cam and some chicks who wanna make a few bucks together than it is to make a CGI short but uncanny valley suggests to us that the experience of watching porn vs the experience of watching rendered porn would be two very different things. Different reaction == different market, and as there's no-one in the business of making rendered porn (at least that I know of) that's a market that this guy could own. Of course, that assumes there someone out there who wants to watch rendered porn, but I think it's a given that the range of human perversen is infinite.

      --
      How we know is more important than what we know.
    7. Re:it's a total waste of render-time, really by Anonymous Coward · · Score: 0
      Of course, that assumes there someone out there who wants to watch rendered porn, but I think it's a given that the range of human perversen is infinite.

      The big question is, would it be politically correct to watch virtual porn? Is it still degrading to women?

      Does it make you regard women as sex objects, or just web objects?

    8. Re:it's a total waste of render-time, really by Anonymous Coward · · Score: 0

      Yeah this movie the public gets to see is utter crap compared to the amazing stuff you elite CG connoisseurs get to watch. Well, excuse us for enjoying what we can get.

    9. Re:it's a total waste of render-time, really by mehu · · Score: 1

      Exactly. The one thing I hear over & over from my animation teachers regarding 3d is that you can spend all your time making great-looking models, textures & lighting, but if the movement isn't right, the whole thing is ruined. That rock-jump was especially horrid, no weight to it. Not to mention a general lack of secondary motion (except for the babies hair when she was spinning it around, which went too far & stuck straight out sideways).

    10. Re:it's a total waste of render-time, really by Jeff+DeMaagd · · Score: 1

      The efforts of just one person to make this seems to be one of the interesting things.

      You do mention the uncanny valley, but there are people trying to beat it or prove that the theory is missing something. That's right, it is a theory to explain observations, yet some people have taken it as if it is a natural, unyeilding law.

      Oddly enough, if quotes from a Popular Science article is true, some pretty intelligent people seem to cite this uncanny valley as a reason to not try to beat it, test it or explore it. It's as if research on it was at a standstill since the mid 70's as a result.

      To me, the motion looked more natural than the humans in the Final Fantasy movie. That one person can do in spare time to beat what a division of Sony couldn't do with $50M is impressive.

    11. Re:it's a total waste of render-time, really by QuantumG · · Score: 2, Insightful

      If you believe watching porn is immoral because it makes you regard women as sex objects then clearly creating virtual models of women and creating virtual porn is even more likely to do so.

      --
      How we know is more important than what we know.
    12. Re:it's a total waste of render-time, really by glesga_kiss · · Score: 1

      Am I the only one who had a big "eh???" for the storyline in this one? What exactly did I just watch? Girl upset, finds baby, loses ring, throws baby to ground (!), falls in river, stays there for a few days, then finds ring. What exactly happened? Did I miss something?

  31. Slashdot did it again.... by lesterchakyn · · Score: 1

    Can't connect to the original link or the coral cached ones.

    Bittorrent anyone?

  32. chest-waist-hips by _Shorty-dammit · · Score: 1

    what ever happened to women with waists that are 2/3 of their chest/hips measurements being considered attractive? Nowadays most of the generally accepted as attractive "women" have bodies like rules. Straight up, straight down. 36-24-36 baby! Not 32-28-32. Yech.

    1. Re:chest-waist-hips by _Shorty-dammit · · Score: 1

      rules -> rulers

    2. Re:chest-waist-hips by pyrrhonist · · Score: 1
      36-24-36 baby!

      Yeah, only if she's five-three!

      - Sir Mixalot

      --
      Show me on the doll where his noodly appendage touched you.
    3. Re:chest-waist-hips by Kiryat+Malachi · · Score: 1

      Good lord... back when was 1/0.66/1 (normalized) we got bitched at for expecting unrealistic numbers from the girls in our lives....

      Now its 1/.9/1 and we're still getting bitched at!

      Make up your minds, would you?

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    4. Re:chest-waist-hips by An+Onerous+Coward · · Score: 1

      Stop that. Everyone has their own preferences, and that's fine. But if you're going to be a sexist pig, the least you can do is have the decency to be apologetic about it. Women come in a wide variety of shapes and sizes, and then our mass media goes in, selects whatever shape/size is de rigueur, and tells every other woman on the planet to work their asses off to look like that.

      Apparently, if you ran the media, all that would change is that our SO's would start feeling bad about not looking like Shape B rather than Shape A.

      Do half the population a favor, and stop bitching about how women just aren't living up to your expectations. It's tough enough for women to be happy with themselves, without you throwing in your two cents.

      --

      You want the truthiness? You can't handle the truthiness!

  33. I have two already! by Anonymous Coward · · Score: 1, Funny

    I already have two girlfriends already.

  34. god. by Anonymous Coward · · Score: 0, Flamebait

    That is supposed to be the ideal female form? Man I feel nauseous just looking at it. What is up with her lips?

    With vapid digital sluts like this being postered around as the ideal geek fantasy woman, it is hardly any wonder that real women find it laughably demeaning, and ensures that about all the action you computer nerds are going to be getting is with a bottle of jergen's and your left hand.

    1. Re:god. by Anonymous Coward · · Score: 0

      What's wrong with beauty?

    2. Re:god. by Anonymous Coward · · Score: 0

      I wouldn't exactly call that beauty. It's incredibly unappealing, more like it.

  35. Silent Hill by Anonymous Coward · · Score: 0

    The pictures are beautiful... but some of the facial expressions and poses remind me of Silent Hill... ::shudder::

  36. here's the .torrent by wattersa · · Score: 0
    1. Re:here's the .torrent by fishdan · · Score: 1
      you sir are a saint. I prmoise to leave my download up for the next 12 houts, other please do the same.

      Oh yeah, coral BLOWS! Completely inadequate to the task.

      --
      Nothing great was ever achieved without enthusiasm
    2. Re:here's the .torrent by VariableSanity · · Score: 1

      Why is the size only 16.87 MB? I thought it was 23MB

    3. Re:here's the .torrent by yotto · · Score: 1

      Torrent is invalid, it says that the Torrent is Banned.

      I've never seen this before, is everybody getting this or just me?

    4. Re:here's the .torrent by Anonymous Coward · · Score: 0

      No joy - says the torrent is banned.

    5. Re:here's the .torrent by fishdan · · Score: 1
      I take it all back, bittorrent blows too, I'm getting "rejected by tracker -- torrent is banned"

      *sigh*

      --
      Nothing great was ever achieved without enthusiasm
    6. Re:here's the .torrent by Anonymous Coward · · Score: 0



      Here's a tracker that has the movie... and it actually works.

      http://147.126.53.117:6969/

  37. if you just save a dollar every day ... by n3k5 · · Score: 2, Funny
    [...] they would have found some time to give her some [hair] "down there". Or am I the only one seeing "virtual camel toe"?
    There is a dark line in the crotch that makes it look like a camel toe, but this would be caused by too tight a panty; no normal amount of pubic hair would counteract this. But don't wore Joe, one day you too will get to check out the anatomy of a vulva. Just follow these simple rules: Be nice and respectful, shower and brush your teeth, and bring cash; that slot is not for credit cards.
    --
    but what do i know, i'm just a model.
  38. Victory-The big "L" by Anonymous Coward · · Score: 0

    "Yep. Just don't tell my wife."

    She can have one too.

  39. Flaws don't make the model by nhavar · · Score: 3, Insightful

    I've seen this I think a little over done lately where the artists insert what might be considered natural human flaws like freckles and other blemishes into the skin, etc. The problem is that it's seems stretched. Sometimes there are too many freckles, too large, too frequent, or the translucency is just off.

    Then there's hair. It's not all the same thickness or texture. Real hair even on a persons scalp has a variety of shades, textures, lengths, colors, etc. The hair put on all the models I've seen so far are generated to the same exacting specification (i.e. equal to the average human hair). When faced with things like arm hair or eyebrow hair it's all the same. To create an eyebrow it seems they just pile more hair into the same amount of space instead of starting out at the edges with really fine hair and then as you go down the brow it becomes more course.

    It's the same with skin. Skin comes in a variety of options but for the most part these models always have the same skin from head to toe. Pores are missing, veins, scars, wrinkles are more like smooth ridges than real wrinkles (i.e. there's an indentation there but the indendation is smooth).

    I think what I really miss with a lot of the character renders is sublety. Too many things are done to say "HEY LOOK I'M A REAL BOY!" and they look forced. Like some of the character renders in games where the character fidgets a little too much or breaths really really deep as they stand waiting for you to get out of their way. Or when the characters blinking is such a major focus of the action of their face. I like to be romanced a little - give me a pulse and some soft breathing and a little sublety and it will take me a long way.

    --
    "Do not be swept up in the momentum of mediocrity." - anon
  40. ed2k link by Anonymous Coward · · Score: 0
    1. Re:ed2k link by _Shorty-dammit · · Score: 1

      magnet would be nice, with ed2k I'm liable to get it by next month, heh.

  41. Banned torrent??? by lesterchakyn · · Score: 1

    ERROR (10:50 PM) - rejected by tracker - torrent is banned

  42. click! by Anonymous Coward · · Score: 0

    He rendered those... with the clothing rendered over the body later...meaning he has them in his "Personal" collection

  43. doh! by wattersa · · Score: 3, Informative

    sorry folks, they deleted the torrent from the public tracker (theppn.com) for whatever reason and I'm sorry to say my home webserver isn't up for a slashdotting ;-)

    1. Re:doh! by xigxag · · Score: 1

      The "whatever reason" is that theppn.com is an Asian Music-related tracker so your torrent was simply not on topic.

      --
      There are two kinds of people: 1) those who start arrays with one and 1) those who start them with zero.
  44. Ridiculous by Deliveranc3 · · Score: 1

    Someone slap this friggin thing on suprnova! Really the fact that this has no bittorrent link is a ridiculous oversight!

    1. Re:Ridiculous by Abjifyicious · · Score: 1

      Looks like someone has.

  45. To all the people complaining by Rui+del-Negro · · Score: 0, Troll

    To all the people complaining that the models don't look 100% real:

    THEY'RE NOT SUPPOSED TO.

    If he wanted to make a real movie, using real people, he would have managed to do so in much less time, with much less effort by using... (surprise) real people.

    The movie is about (artistically) capturing the most important elements of facial expression. RTFI(nterview).

    Hopper's paintings look "realistic" without looking quite like photographs; if all you can think of when you look at them is "ah, I can see it's not a photograph, that shadow there should be slightly different", then you're missing the point.

    RMN
    ~~~

    1. Re:To all the people complaining by Anonymous Coward · · Score: 0
      To all the people complaining that the models don't look 100% real
      I am not complaining about 100% real. I am complaining it looks horrible

      THEY'RE NOT SUPPOSED TO
      then he should use wireframe, that's a lot less distracting.

      The movie is about (artistically) capturing the most important elements of facial expression. RTFI(nterview).
      Well then i guess those lips are NOT part of the most important elements of facial expression. The rest of the body looks nice enough but the face is just freaking horrible

    2. Re:To all the people complaining by Anonymous Coward · · Score: 0

      So do most faces in paintings by Van Gogh, Picasso, Rodin, and so on. If you don't like them, don't look at them. Go watch some soap operas, that's probably more your kind of thing.

  46. Not so much physics as a truly detailed model by Anonymous Coward · · Score: 0

    The main issue is that the muscles are still essentially lobes wrapped around straight lines. The antebrachial muscles don't wrap around the lower arm correctly.

    It might be that the bicipital aponeurosis isn't modeled as a constraint on the movement of those muscles, or it might be ignoring that the brachioradialis normally causes a lump in what is here a smooth curve from the radial styloid process to the lateral epicondyle of the humerus. The deltoids show a similar issue.... they should pull in more as the arm lowers. She, like most poser models, ends up with the shoulders of a linebacker.

    Most CGI models remain essentially surface formed... the muscles are given extra bulk that makes up for what the deep fascia and tendonous restraints normally do to the surface.

  47. No sub-surface scattering by Anonymous Coward · · Score: 0

    So THAT'S what's wrong with her teeth. Denture city.

  48. even more than that... by poptones · · Score: 1

    this ain't "real" -- not even close, actually, because it's so overdone. But it IS close enough to make for great special effects if they would make use of it. Why doesn't someone make one of these ala a "sky captain" type feature? Throw in plenty of "analog noise" and it would all look much more convincing.

  49. Good Animation by architimmy · · Score: 1

    Keep in mind that good animation is not really much of a technical problem.

    Realistic image synthesis is simply a matter of balancing computer power with available time. Images generated today often lack a certain "randomness" that we associate with reality. But don't forget that you aren't random... you're coded in your DNA, which simply happens to be complex enough that the compute time vs. available time equation doesn't work out well.

    We'll get there with image synthesis... What's interesting is whether or not the problems with animation will be solved with a human or artificial touch.

  50. Let's get this out of the way. by Anonymous Coward · · Score: 3, Funny

    Yup, those are definitely fake.

    -ShadeOfBlue

  51. Thats The End by Sark666 · · Score: 1

    I've been dying to see that but could never find anywhere to rent it.

    Is it online anywhere?

    Another one I've always wanted to see is the boxer.

  52. Ehh... by TLSPRWR · · Score: 1

    It's a nice try, but it's really not all there. I love the eyes, and hair, but her lips... I mean, they're like rubber (her skin is rubbery, too, but not as bad. Perhaps if he would've used the light diffusion effect on it..). I'd run if I saw a girl with lips that stretched like that. And is it just me or do her teeth jump around in her mouth?

  53. her smile... o_O by bani · · Score: 1

    kinda weirds me out... something wrong about the proportions of her face that give her a creepy cheshire cat quality.

  54. Back in public domain? by wildzeke · · Score: 0, Redundant

    Wasn't this movie is public domain a few years ago, and then became copyrighted? Oh wait, I'm thinking of It's a wonderful life.

  55. TWL vs Rustboy by jshriverWVU · · Score: 1

    I would recommed checking out http://www.rustboy.com/ It's another guy at home using an old Mac and basic software, but creating some beauiful video. I'm curious how they compare in quality.

  56. CGI is improving, but not there yet-WPD. by Anonymous Coward · · Score: 0

    Hmmm...plastic women. Now we have another reason to invade an oil-rich country.

  57. Working Mirror! by MichaelMarch · · Score: 2, Informative

    Here we go laides! A working download link.

  58. BitTorrent by placatedmayhem · · Score: 4, Informative

    Alright, kiddies... you asked for it, so it's been done.
    http://torrent.youceff.com/torrents/TWL360x208.mov .torrent

    Ya'll enjoy now, ya hear?

  59. for all the whiners... by maxpublic · · Score: 4, Insightful

    ...who're bitching about the flaws in the movie, please provide a link to a short that you think is more impressively realistic. That is, instead of just moaning about the flaws in the piece, do us all a favor and give us a link to something better.

    I swear to god, Slashdot is home to more nasty, jealous pricks than any other open forum on the net. Even Spaceship One had a horde of vile little losers trying to cut down Rutan and Melville's achievement seconds after the craft put down in the desert after an historic first.

    No doubt y'all think you're cool in some pseudo-intellectual fashion when you rave on as some self-appointed not-so-expert critic, but here's a newsflash: You aren't! Blasting the achievements of others doesn't make you look cool or chicly rebellious, it just shows you up as a pathetic, common, unaccomplished little man green with envy and burning with vitriol.

    And in case you haven't figured it out, I thought the stuff was very nicely done. It's certainly better than anything I could ever do, even if I spent my entire life working at it. The artist deserves kudos, and he's getting them, at least from me.

    Max

    --
    My god carries a hammer. Your god died nailed to a tree. Any questions?
    1. Re:for all the whiners... by mattgreen · · Score: 1

      Nice post. Usually the whiners are the people who lack the motivation to do anything themselves. There is a difference between whining and constructive criticism -- you just see a lot more whining at this site. Especially if it can be construed towards the Slashbot mentality and earn the oh-so-great +5 Insightful mark.

      I'm just surprised no one has invented some absurd theory involving the RIAA, DMCA, and Microsoft while talking about their favorite operating system yet.

  60. BT is up (thank me later) by IDarkISwordI · · Score: 1

    http://www.demonoid.com/torrents/download/22698/Th e_Wonderful_Life.torrent

    All I can say is simply amazing! Not only is that better quality than FFTM in my opinion but it is also even more amazing at how much this person has accomplished after working with CGI for only 4 years! Not only that but he said he is self-taught! Simply astounding. Good work, good work. (If Lia Kemp is reading this, please don't kill me for putting this on the BT netowrk, it is only free mass advertising for you :) )

    1. Re:BT is up (thank me later) by placatedmayhem · · Score: 1

      *poke poke* doesn't work unless you have a demonoid account. youceff link is posted above

    2. Re:BT is up (thank me later) by IDarkISwordI · · Score: 1

      Lol, well hell, i didn't even think of posting to youceff. Kept trying to sift through the lsit of trackers I had and the onyl one I could think of that i could upload to quickly was demonoid. My bad. Demonoid BT link closed!

  61. Here Is Your Torrent by ephemeraleuphoria · · Score: 3, Informative

    I have a torrent of both this and the animated short pfffirate up at http://147.126.53.117:6969/ Enjoy :)

  62. be my guest by ChipMonk · · Score: 1

    We have enough computing power on the desktop now, so I'm sure you can do better. Have at it.

    Yeah, I'm being snarky. Everyone's a critic, but they watch it anyway.

    1. Re:be my guest by Neon+Spiral+Injector · · Score: 1

      This was done on the desktop. One guy with his 1.4 GHz Athlon and a copy of 3DMax.

    2. Re:be my guest by ChipMonk · · Score: 1

      All the more reason for some critic to prove he can do better.

  63. A HAT!?! by Farrside · · Score: 1

    Tell that to my kids... or my spit-covered house. Top of the head is NOT where anything ends up.

  64. A .torrent THAT ACTUALLY WORKS by Anonymous Coward · · Score: 5, Informative



    Here's a tracker with the complete 26 mb movie that actually seems to work:

    http://147.126.53.117:6969

    Plus the "Pffirate" animated feature is there too.

    1. Re:A .torrent THAT ACTUALLY WORKS by Anonymous Coward · · Score: 0

      Mod this fucker up already, i'm only getting 2k down.

  65. Dig those backgrounds! by jkmartin · · Score: 2, Funny

    I liked this better the first time I saw it and it was called "The Sims 3".

  66. In defense of criticizing cute little babies by Zhe+Mappel · · Score: 4, Insightful
    Criticism may or may not indicate envy, Max, but that's all beside the point. The film has its flaws. It's not necessary to make one's own film to see them; in fact, someone with a good eye who points them out may help other filmmakers avoid the same or simply do better. That's one of the benefits of constructive criticism, as opposed to mere ranting.

    My problem with the film, which actually struck me as quite technically accomplished, was its trite sentimentality. It's just unwatchable as a narrative: the syrupy music, all the goo-goo mother-baby stuff, all those lingering gazes and heart-tugging smiles and the itsy-bitsy eyelash-batting. Good bloody lord!!! I had to fast forward, in order not to suffer a whopping violation of Zhe's Rule of Chick Flick Endurance: one minute of wistful gazing at babies is all a man should be required to sit through in a film of any length. I'm glad you were transported to your special place. Me, I needed a shot of whiskey.

    And this is a problem that can't be ignored. Art demands to be seen, understood, even judged, first and foremost, as art--not as mere technical accomplishment. If you, for instance, code AI that can autonomously produce Barry Manilow music, that will be a rather serious, er, accomplishment. But as much as you might want it to write the songs that make the whole world sing, don't get bent out of shape if we'd rather not.

  67. HTTP Download.... by PhaxMohdem · · Score: 1

    Here's an HTTP link to my personal webserver at home. See how long it holds up. If not oh well, I tried. Not like anyone visits my site anyway :P http://69.242.156.34/misc/TWL360x208.mov

    --

    The Property of One's : "The Oneitude is directly proportional to the Colditude of the one." - S.B.

    1. Re:HTTP Download.... by clockpenalty · · Score: 1

      Thanks!

      --
      Shinsengumi de gozaru
  68. better than NASA by pdamoc · · Score: 1

    The site is holding up better that the NASA site of World Viewer.
    This might be a good thing... "Look at how many people are interested in my CGI" or... a bad thing.... "Note from your host: this month bill is: $obscene_amount_of_money"

  69. I don't get the plot. by JessLeah · · Score: 2, Interesting

    I am confused as to the plot of "This Wonderful Life".

    This woman's obviously lost her husband; hence the crying and the kissing of the ring. Then she sees the baby, which seems to bring a new hope into her life. But she abandons the baby (placing its fragile head far too close to the stone walls of the bridge where a single jerk could damage it-- she seems intelligent enough, and any intelligent woman wouldn't do that) to jump off the bridge when she loses her ring... and then what? She doesn't die immediately, but what happens? While she's down there lying on the rock (wounded?), someone else comes and takes the baby away-- because she was too afraid to 'let go' of her deceased husband and open a new life with the baby?

    How about an essay on the plot? A review? A synopsis? Anything? Bueller?

    1. Re:I don't get the plot. by Tibe · · Score: 1

      I don't think the production was strong on content.

      From the interview. "The idea was triggered from seeing a young mother and her baby sitting across from me on a train I was to be travelling on. ... The story then fell together quite naturally." When I'm riding on the subway I don't imagine people I see killing themselves and throwing helpless children away. Maybe that's just me.

      On the plot. I felt somekind of circle of life thing going on. Fade up Lion King soundtrack. Something has happened to someone she loves hence the ring, that indeed is obvious. The baby is a distraction letting her forget her grief/longing/whatever. However she is sharply reminded of this when her focus is again bought back to the ring. As to why she would now throw away a baby and jump off a bridge is beyond me. However she now lies where the baby was found curls up in the fetal position and presumably dies. She dies where the baby would have. "This wonderfull life" Hers? The babys? Life in general? The viewer is left undecided and the story feels rather incomplete.

      On the story telling. "This Wonderful Life" is far too much to do about nothing. I ran the film through at double speed and still found myself getting bored. Many sections felt better with some pace. The somber score also responded well in places to some speed. With no dialoge I thought the character development, or lack there of, was very well done. To convey emotion action, and reaction is hard, especially given the static feel of CG.

      On the production as a whole. I don't believe this is anything special. I mavel at it yet, it's not a technical achievement, it's not a first there is nothing new here. The story seems to be lacking a message or emotional involvement for the viewer. What was the point? What was this trying to prove? My only answer is nothing.

      "...'reading' each other's facial expressions. I wanted to recreate this unique bond and understanding they had but within the framework of a movie..." I had a glimps of this in the scene with the leaf falling from the tree. It was the high point of the movie but wasn't the kind of moment that really makes people connect. CG has a ways to go.

    2. Re:I don't get the plot. by Blackheart2 · · Score: 1
      How about an essay on the plot? A review? A synopsis? Anything? Bueller?

      "He's sick. My best friend's sister's boyfriend's brother's girlfriend heard from this guy who knows this kid who's going with a girl who saw Ferris pass out at 31 Flavors last night. I guess it's pretty serious."

      --

      BH
      Fools! They laughed at me at the Sorbonne...!

  70. It's tough to make virtual porn by muntumbomoklik · · Score: 1, Funny

    Since most animators need to act out their parts to figure out how to capture the motion best, and any uber-obsessed render geek just ain't gonna get laid enough to make the motions look realistic. And if you're going to do mocap, then, you might as well just film the mocap and skip the rendering, eh?

    1. Re:It's tough to make virtual porn by QuantumG · · Score: 1

      I think I just answered that argument, any idiot can film porn - meaning there's already a flooded market of the stuff - but very few people can render it - meaning there's an empty market, and opportunity there.

      --
      How we know is more important than what we know.
    2. Re:It's tough to make virtual porn by protonman · · Score: 1

      That's like saying there are loads of people baking bread but nobody's baking bread using only their feet so there's a market for feet-made bread.

      --
      The man of knowledge must be able not only to love his enemies but also to hate his friends.
    3. Re:It's tough to make virtual porn by glesga_kiss · · Score: 1
      any idiot can film porn -snip- but very few people can render it - meaning there's an empty market, and opportunity there.
      That's like saying there are loads of people baking bread but nobody's baking bread using only their feet so there's a market for feet-made bread.

      Hey, if it's naked girls doing the baking, it's probably already been done!

    4. Re:It's tough to make virtual porn by QuantumG · · Score: 1

      God, I explained that too, don't you read? Porn is about perversion and as long as their is sex involved there will always be a market for any kind of porn. Why? Because the depths of human perversion are unbounded. Let me give you an example. In many sex shops in germany (and many more on the internet) you can buy shit-in-a-can. Why would someone want this stuff? Because, believe it or not, a lot of gay men enjoy the smell of shit when they're having sex. It's disgusting, but it is true. Now when someone sat down and took that first dump in a can do you think he thought he was going to make profit? What do you think was going through his mind. Probably some stupid analogy like the one your just made: gee, lots of people are putting good smells in a can but no-one is putting bad smells in a can, there's probably a market for that. Everyone he mentioned this to said "don't be an idiot" or the appropriate german translation and he got on with his life, until one day he happened to be talking to one of his many gay friends who happened to mention this little fetish club they went to recently.... never underestimate the depths of human perversion.

      --
      How we know is more important than what we know.
    5. Re:It's tough to make virtual porn by protonman · · Score: 1

      Don't you understand?

      Shit-in-a-can is a new product but realistic-looking CGI porn is, when it's done correctly, indistinguishable from _real_ porn which makes it totally irrelevant if it was filmed or rendered in the first place...

      Unless ofcourse, CGI-porn is something different and does _not_ look completely realistic. And that 's what you said in this post of course, I know that.

      But whatever you say here is something else and, well, economic nonsense, because it seems to imply a novel way of producing the same stuff opens up a new market, quod non.

      --
      The man of knowledge must be able not only to love his enemies but also to hate his friends.
  71. Copyright by RPoet · · Score: 1

    It is of course copyrighted. Anything you create which is at least vaguely novel or demanded a wee bit of effort, is automatically copyrighted by you. It is up to the copyright owner to decide how that peace of work can be distributed. So what you're really asking is "is redistribution allowed", which I don't know.

    --
    "Oppression and harassment is a small price to pay to live in the land of the free." -- Montgomery Burns.
  72. Got Barbie? by zonix · · Score: 1

    That's right, he creates a virtual one.

    Yeah, virtual is lame! You would have a thought he would just hook up Barbie to his computer, and wear a bra on top of his head? Can it really be that difficult to create a real chick? :-)

    z
    --
    What would an EWOULDBLOCK block, if an EWOULDBLOCK could block would? -- me
  73. Blinkrate by Anonymous Coward · · Score: 0

    What shot it for me was the blinking of "her" eyes. Women blink more rapidly than that. Hell, I blinked more viewing.

  74. Star Wars, this guy should work for Lucas by DucatiBoy · · Score: 1

    Maybe with his help, Greedo shooting first might actually look real.

  75. the innovation is EMOTION by Anonymous Coward · · Score: 0


    did you notice the emotion in the eyes ? top job thats hard shit to do (for 3d, look at shrek and see how they tried), to get the eyes to "communicate" to portray human emotion, the body and the rest of ani was a bit weak but facial expression and eyes was badass,

  76. Why we find her so inhuman by TwoPumpChump · · Score: 2, Interesting

    To quote the website which discusses Doctor Masahiro Mori's famous theory on why we reject the "nearly human" vs. the "obviously inhuman" - The Uncanny Valley, " This chasm -- the uncanny valley of Doctor Mori's thesis -- represents the point at which a person observing the creature or object in question sees something that is nearly human, but just enough off-kilter to seem eerie or disquieting." - Basically, we tend to "humanize" and accept as human objects which do not appear human at all (Shrek) but outright reject and even feel uncomfortable with objects which try to appear fully human (Final Fantasy Movie and this Wonderful Life animation.) It's actually a facinating read!

  77. Female actress? by Colonel+Cholling · · Score: 2, Funny

    The author also features a gallery with photo shoot style images of the female actress from the short.

    Somebody mod this phrase -1 Redundant.

    --

    I am Sartre of the Borg. Existence is futile.
  78. creepy by Refrag · · Score: 1

    It's creepy when she smiles.

    --
    I have a website. It's about Macs.
  79. It's Liam, not Lian by Ankh · · Score: 1

    The slashdot pragraph referres to him as Lian Kemp, but it's actually Liam Kemp.

    As someone whose name is Liam, I find this is a frequent error in Norh America.

    Liam

    --
    Live barefoot!
    free engravings/woodcuts
    1. Re:It's Liam, not Lian by Anonymous Coward · · Score: 0

      It's actually spelt Norh Anerica! :)

    2. Re:It's Liam, not Lian by Anonymous Coward · · Score: 0

      I've never, ever heard somebody mistake Liam for Lian. Your claim must be hyperbole. Liam is a common name in North America; Lian is a rare name here.

      Also, when complaining about a mistake that is most likey a mere typo, you should try typing/spelling more carefully.

      Not words:
      pragraph
      referres
      Norh


      You have a good name. It's humorous how the Ankh is mistaken for a Christian cross, when it actually predates Christ by at least 1000 years.

      Peace.

  80. Re:free gmail curtosey of xstonedogx by Anonymous Coward · · Score: 0

    Thanks! I needed one of those for my sister!

  81. I know its offtopic by Anonymous Coward · · Score: 0

    does anyone remember the claymation short of those grey guys who make 'happy goggles' ?

    sorry for being offtopic but its for someones b-day present and thought someone might remember the name of it..?

    thanks

  82. Arrogance by speedbump · · Score: 2, Insightful

    I had a bet with myself that there would be a majority of self-important smarmy 'this is why the work is inferior' posts. Gosh, I win.

    Let's see the stuff you've done that makes this project worthless. Oh, you haven't done any.

    I am astounded people. This is what Final Fantasy *wanted* to be, but done by one guy and four computers. Wow.

  83. quite simple, she's not ACP'ed by clsc · · Score: 1

    The character is simply not Anatomacally Correct Proportioned - a drawing class would be able to fix this problem, but unfortunately it seems that the guy making this stuff has way better technical skills than the required portrait skills.

    Study more women, bring a pencil and paper, then come back. Do study real women though :)

    1. Re:quite simple, she's not ACP'ed by clsc · · Score: 1

      >> Anatomacally Correct Proportioned

      Anatomically, even. Still, study lots of real women, i can only emphasize this advice.

  84. A few points beyond "this looks cool" by jone_stone · · Score: 2, Insightful

    Warning: there will be spoilers below.

    Okay, I know a lot of people have been complaining about it being "too perfect" or something like that, but I'd like to go into it on a slightly different tack.

    When you make a film, there needs to be a point. You have to make a decision about why you're making it and why the audience would want to watch it. Is it as a demo, to show off your technical prowess at modeling and backgrounds and so on? Okay, then the only people who'll watch it are people who want to see pretty pictures.

    A much more common goal for a film is to be entertaining to a wide audience, and this almost always involves a story that fulfils a basic human understanding of what a story should be. Look at any sucessful feature or short and it has this.

    Part of creating a successful whole is to keep focused. It's a disaster if the audience is distracted by anything. If you're deeply involved in the story and then you see a character with a face that doesn't look quite real, you're going to think about that and stop being involved in the story.

    The film progresses as a "look how pretty this all is" demo. Sure, pretty. Very idyllic. Now, why am I watching this again? I want to be fulfilled, not just see pretty pictures.

    Now on to some specific things.

    • The editing is weird. It's all about the closeups. Now, as a technical demo this is understandible -- the most important aspect in something like this is the face. That's what a viewer is most critical of (witness all the complaints in reply to this story). But from a filmmaking standpoint, it needs to be mixed up a bit. Lots of only one kind of shgot is fatiguing, particularly lots of closeups.
    • The baby seems to be on valium. What the hell's up with a baby who never cries? It's only neutral or smiling. In reality a baby's face contorts and expresses like crazy. Not to mention...
    • The baby never freakin' cries! What's up with a baby that's abandoned (twice!) and never cries, over a seemingly long period of time? In all that wandering and viewing of wonderful "life is beautiful" sunsets, did the baby never get tired, hungry, poopy, or pissed at the world? This is extremely distracting because the baby's behavior isn't consistent with its intended nature. The naturalistic rendition should be consistent with naturalistic behavior.
    • Gravity and mass seem to be on hiatus in this world. The woman never has any believable weight in her movement, and that little leap she makes from rock to rock is just ridiculous.
    • Her hair seemed to be under the control of some sort of super-hold gel. It didn't look like the hair of someone who's been crying, sitting in a moderately windy location. The answer to that is probably that it would have been too hard to model hair that behaved realistically. The gelled quality is an okay solution, I suppose, but it doesn't really go along with other aspects of the character's appearance. For instance:
    • She seems to be generally un-made-up, but she has crazy fake eyelashes that really jump out as unnatural, especially in the shots from above. Either that, or they've had mascara applied liberally and sculpted so they have an unnatural shape. Either way, the eyelashes, combined with the lack of other makeup, are kind of incongruent, because if she had taken the time to apply non-subtle mascara, why not any other makeup? For instance, her lips could have used some color for sure. It might have even helped visually, since there were times when I wanted to see more definition on the lips.
    • The whole thing would have been better in live action. Perhaps easier to implement, too....
    • Both characters had really limited expressiveness. I've mentioned the baby already, but also on the woman. She seemed to be able to look morose, look happy, or smile, and nothing else. Very little variation. And one of the most important aspects, the muscles around the eyes, seem to have been completely ignor
  85. Approaching "The Uncanny Valley" by sleepcountry · · Score: 1

    There's been some research on this topic - welcome to the uncanny valley!

  86. TROLL ALERT by Anonymous Coward · · Score: 0

    Not the parent, which is one of the few that actually gets it - I mean the asshole that modded it down.

    This thread is full of idiots saying "oh, the hairs of the eyebrow don't look quite like real eyebrow hair", when that's simply not the point. Why waste time creating something that looks 100% like a photograph when photography has been around for over 100 years? CGI is not mean to replace or compete with photography; it's an art form, just like painting or sculpture. What kind of sense does it make to complain that the shadows in the Mona Lisa or the pubic hairs in David are "not quite realistic"? Bunch of morons.

    If you like the movie, say so. And if you don't, say so too. But complaining that irrelevant details don't look like something else (that they were never supposed to look like) just shows you can't see the forest for the trees.

  87. She doesn't seem human in the feature either. by Anonymous Coward · · Score: 0

    The short demos are way better in qaulity and detail than the movie itself.

    Oh, and what a horrible fucking story! Jebus, I'm not going to spoil it for you, but it's weak. I can't see anyone acting like this in real life.