A Pistol Mouse for Your Fragging Pleasure
ErgoSeating writes "In my search for an ergonomic mouse I stumbled upon something called the PistolMouse. This mouse is shaped like a pistol and uses a trigger as the left button but tracks with an optical sensor on the bottom, not the sight or barrel. In a twist of irony, the mouse is ergonomically shaped because the pistol grip alleviates stress on your carpal tunnel-ridden wrist. Its Linux compatible and looks like it could be just the thing to brighten up my desk. Here is a review of the item with some good pictures." Not sure how it's ironic -- the modern handgun reflects hundreds of years of user testing -- but it looks fun, and a hoot to travel with by air.
Not sure how it's ironic -- the modern handgun reflects hundreds of years of user testing
And it's one button. Apple must be onto something...
[Shudders]
Been on Think Geek for ages... http://www.thinkgeek.com/computing/input/6e04/
not this new mouse... the slashdot effect. I was really wanting to see those images also.
Looks like the XYZ server got shot. That's what you get for playing with guns kids. :P
Firearms: the original point and click interface.
Apparently that's all I have to say, but amazingly it's on topic in this story.
Looking for freelance Actionscript (Flash/Flex) or ColdFusion work and/or freelance developers. Email me, put Slashdot
i myself purchased one of these pistolmouses around christmas for 40 bucks, it is a very neat design, but i caution those with little desk space, as its about 2 inches longer than the standard mouse
it is also a very sensitive mouse, you'll find yourself turning down mouse sensitivity in some games (max payne, most noticibly)
my game performance hasnt increased at all, but there are a few games i just cannot play with it, games that rely on alot of scroll wheel usage
which brings me to the final point, the scroll wheel, if you use firefox (of course you do) chances are you are constantly middle clicking, well doing it horizontally lets you mess up and scroll/click instead at the same time, it gets annoying, but its not a big turn off
9/10
Got Walmart? Both server's /.'d already.
Foxed Design
here
"I'd rather be a lightning rod than a seismometer." -Ken Kesey
Posted anonymously - I'm no Karma whore :-)
Monster Gecko PistolMouse FPS
Every so often you get a chance to play with something that just brings out the inner Geek. This is that product. Designed for the hard core FPS player, the PistolMouse replicates the look and feel of a real pistol in a high resolution 800 DPI optical mouse. The PistolMouse FPS uses a high performance optical sensor that tracks surfaces by sampling an image up to 3400 times every second with a high accuracy of 800 dpi (dots per inch). The PistolMouse FPS responds to any movement in 10.9 milliseconds (1/100 of a second) and can sustain the full 800 dpi capture rate at speeds of 12.75 inches per second over a surface. It all sounds good on paper, but let's test this thing in the real world...
The First thing I noticed about the PistolMouse FPS is the high quality packaging. This box jumps out at you. Monster Gecko has really put together an attractive product in a stunning box.
The Pistol itself looks a lot like a replica Air Soft pistol. The design is ergometric with your hand naturally gripping the trigger and resting on the secondary button. The scroll wheel is always in easy reach of your thumb. The design allows the PistolMouse to be used with equal precision both left and right handed.
Pictures don't do this product justice. The PistolMouse is sturdy without feeling heavy or unresponsive at all. The triggers are crafted from color matched aluminum. Even after several days of twitch gaming it still feels as solid as day one.
All that aside, the real thrill is gripping the pistol and dishing out frags with a vengeance. The feel of a real pistol in your hand brings a new level of immersion to your favorite FPS. It's also a great attention getter; I can only begin to describe the constant stream of friends that want to try it out, even my wife had to try it! And who hasn't taken liberties with those crazy arcade pistols?
I put the PistolMouse through its paces using the latest Microsoft Drivers and my favorite twitch games, PainKiller and Battlefield: 1942. For prolonged testing I ran it through a marathon PlanetSide session. My mouse pad of choice was the EverGlide Giganta and the new XTrac Ripper XL. No driver is needed; the USB plug and play was painless.
There is a bit of a learning curve to the PistolMouse FPS. The most immediate change is the trigger function. Your Trigger acts as the primary fire and will both single and double click. This allows you to hold down the fire button for some nice automatic action. The secondary trigger is tucked under the trigger guard and after a few misfires was pretty easy to use. The scroll wheel is easy to find without looking down and very responsive. Once you get the feel down you notice the natural ergometric design makes your left to right motions much faster than with a traditional mouse. Even after nearly 4 hours of play I felt no wrist strain.
The larger size foot print over whelmed my Giganta at 6 ½" by 3" but worked nicely on the Ripper XL. Motion was fluid and responsive even during high speed play. The only drawback over my regular mouse is the PistolMouse only supports the functions of a traditional 3 button Scroll mouse. This 3 button limitation means my trusty old mouse won't be replaced yet. $69.95 may be a bit pricy for a FPS specialty mouse but with the level of quality Monster Gecko has put into the PistolMouse FPS, this might just put that smile on your face.
Right now Monster Gecko is offering a 30 Day money back Guarantee on the Pistol Mouse FPS through www.monstergecko.com. What have you got to loose?
Club Overclocker Rating
Innovation:
10 out of 10
Performance:
9.0 out of 10
Quality:
9.0 out of 10
Stability:
N/A
Compatibility:
7.5 out of 10
Overclocking:
N/A
Software Pack:
N/A
As a "fast twitch" player who's been playing first person shooters for longer than I care to admit, I highly doubt I would ever use this product. It forces you to use the much less precise muscles of the shoulder and upper arm as opposed to the muscles of the forearm. I'll take my carpal tunnel syndrome thank you.
So, because you post all the time and you always get modded down, are you going to get banned soon?
Four roommates. No microwave. You do the math.
Since (situational) irony is the opposite of what's expected, I would say that the submitter was probably correct in his or her use of "ironic." If I were to encounter something like this, I would immediately assume that it was a lame gimmick built to cheesily cash in on the novelty market, which would probably make me doubt the mouse's ergonomics.
Just remember: If your company, for some reason, gets raided keep your hand away from the mouse or carpal tunnel syndrome may be the least of your medical problems. Slashdot can safely wait until the cops have gone home.
Free Software: Like love, it grows best when given away.
It surprises me that light guns haven't been brought back due to the popularity of First Person Shooters. How difficult could it be to add motion sensors to one... so you could tilt the gun to strafe/move, rotate to turn and lift/drop for jump and crouch?
8==8 Bones 8==8
Didn't PC Gamer have a review of this thing several months ago?
Back in the day (1983), I used a CAD system that had a light pen pointer and a true vector display. The CAD software drew the picture by plotting the electron beam on a circular CRT screen (i.e., it did not use a raster scan). The base of the desk-sized console had a massive rack of boards that converted the line list into vector scan deflections. The pen (you touched the pen directly to the screen) had a small hole and photodiode that monitored the timing of the trace to determine what you were pointing at.
Two wrongs don't make a right, but three lefts do.
Especially with the advent of Bluetooth. Cuts the need for a cord or IR sensor, so you can wave the light gun around more freely.
the modern handgun reflects hundreds of years of user testing
Obviously more than the Federation did when they came up with the "dust buster" phasers.
Age cannot wither her, nor custom stale
Her infinite variety; other women cloy
The appetite they feed, but she makes hungry
Where most she satisfies.
Oh, and remember what I said about them being nice to look at, that is only the first time you see it, after about a minute the novelty wears off and you realize how dumb looking it really is.
GENERATION 25: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social exper
You are being MICROattacked, from various angles, in a SOFT manner.
My guess would be political corectness. Considering that you can't bring a nail clipper onto planes in this era of "there's no such thing as too much security", trying to sell a controller that's shaped and functions like a gun would get the manufacturer a lot of bad PR.
One man's selflessness is another man's annoyance.
Like everything in life, it has to do with the muscle composition of your average geek.
Holding a 1.5 lbs light gun up for 20 minute intervals makes girly arms tired.
I hear that's when they implement the sideways "gangsta grip" feature.
The "right" button is just under the trigger guard, where your middle finger rests. Not sure from reading the review whether you press in or up to click that button... hopefully in... up would be a PITA...
Whoever stated that signature sizes should be limited to one hundred and twenty characters can just go ahead and kiss my
Because it's not simple. The same movement you would need to steer around is the movement needed to aim at certain parts of the screen - which is what you'd use the gun for, otherwise it becomes a fancy mouse, letting you only shoot at the center of the screen. A lot of the "immersiveness" of FPSs comes from the fact you're pretty much free to move and look/aim arround.
I remember the Time Crisis series at the arcades used a lightgun and a pedal to take cover / reload the gun. I think that's pretty much as far as you can go without having to actually physically move.
Nobody is glad to see Clippy!
Yeah, but then by the time you've turned you're not even aiming at the screen anymore.
I'm probably asking the same question as the lefties, but for a different reason: is it left-hand-friendly?
I'm ambidexterous and want to use two of them. Also a transformer company just bought me a bunch of free beer and I couldn't care less about the fucking article.
I enjoyed that comment and also want to point out that the "3M Renaissance mouse" is ergonomic for the same reason and lacks the irony of being a violent yet gentle device.
Disclaimer: My wrists are very happy beneficiaries of using this mouse, but I have no affiliation with anyone selling the thing.Having said that, one does see obviously illegal-import gaming 'guns' for sale at markets and stuff from time to time, and at least one online store in Australia claims to have stock of this PistolMouse, so some folks are sneaking under the radar.
Vertical mice aren't anything new though. I've been using the 3M 'Renaissance Mouse' for years now - I've got four of them in various places at home and work. A couple of random images courtesy google image search here.
A key point I've found with the 3M mice is that they're pretty hard to control for a few days, and you never really regain the fine control that you have with a regular horizontal mouse. I can't help but wonder if the relative lack of control will be a problem for gamers. Remember, this 'gun' must slide around on the surface of a table, so it's going to operate like a vertical mouse, not a free-moving gun. I often keep two mice plugged into my computers - one of these for long-term comfort, and a regular mouse for when I need fine control, say with photoshop or the Gimp.
I find your ideas intriguing and I wish to subscribe to your newsletter.
because i think that for actual movement on the screen (something that's not just point and click like duck hunter) a motion sensing gun would suck.
did you seriously think this would work? how do you rotate the gun to turn 180 degrees and shoot something? if you raise and lower the gun for jumping and crouching, how do you maintain aim? this is going to be impossible to use. if you turn the gun to the left to turn left, you're either now facing left yourself or your wrist is cocked to the left in a horribly unhealthy position. and you're going to have to stay that way in order to go straight in that direction. this is silly. even sillier if it's a light gun and needs to be pointing at the screen to work.
dumbest thing i've read today. mark me flamebait.
I use a mouse shaped like a steering wheel, with two foot pedals attached - well, that's what I tell my boss it's for, anyway.
Anyone want mine? I wouldn't even think of using such a thing. I won it at a lan party cs torney.
God awful thing.
One button?
You obviously don't have a mac, do you?
Honestly why do they keep trying to re-invent the wheel here, what's wrong with the mouse? Give me a way of controlling my PC just by thinking about it, until then I'm not interested.
It doesn't function like a gun, and it doesn't have to look like one, either. There are lots of other artefacts with a pistol grip that don't look like guns at all - from old 8mm film cameras to hairdriers.
Heck, there are even guns that don't look like guns.
Besides, the classical light pen/gun design relies on the scanning of the electron beam in the CRT display to detect where the thing is pointed, so it won't work with LCD displays. And bluetooth has too much latency for the type of sync required to detect the exact moment when the electron beam crosses the spot on the screen where the pen/gun is pointed - you'd neen some means of feeding the video sync pulses to the gun electronics in real time. Or, an alternative design based on a different principle, possibly with some gizmo installed at the edge of your monitor.
One button?
You obviously don't have a mac, do you?
nor read anything, its got two buttons and a selectable scroll wheel.
SUPRCZR
got one as a gift; its comfy but counterintuitive. not recommended.
most/all MAME emulated games that support a light gun also support a mouse but not visa versa. So this means that games like Terminator 2 will work great.
Oh yeah, those TSA guys are well known for their sense of humor. Why not really laugh it up with:
1) batteries wrapped together with duct tape
2) biohazard stickers on your carry-on
3) a fuse taped to the heel of your shoe
4) a snazzy tinfoil hat
5) fond rememberances of the time you met Osama
If you post it, they will read.
Pair a light gun with foot pedals and it might work.
Have the primary set be four pedals. Front, back, turn left, turn right. This is the basic movement that you need to be able to do even during other maneuvers, and wouldn't be terribly complicated. Throw in pressure sensitivity, the harder you press the faster you move. That takes care of walking vs running in a very intuitive manner.
The second foot would control another 4 pedals. This is where it would start causing problems. The easy pedals would be strafe left, strafe right, and jump. Those are rarely used in conjunction with each other, but often are used with the other foots pedals.
Crouching is the difficult part. It would be best added to the second foot controller, but sometimes you need to strafe when crouched. That would be easiest to do if the crouch was a switch, but then you might get stuck crouched for a moment longer than ideal. It could also be designed so you can press the crouch and strafe pedals at the same time, but that would be difficult to control. You could put a crouch button on the the gun, but then you mix controllers together, and as convenient as that may be, it locks you into one controller model.
Except for crouching, light guns could work really well in conjunction with a decently designed foot pedal system. Throw in some position adjustment for the pedals, to take care of different sized feet, and it could work. Crouching might be less than ideal, but I'm sure someone could make it functional.
You're probably thinking of the venerable .44 magnum which is the gold standard "hand cannon" round. It was also Dirty Harry's cartridge of choice (fired from a S&W model 29).
Also, the common ".45" is the .45 ACP cartridge, which while hugely popular in the shooting community, is significantly less powerful than the .44 magnum (roughly 50% the muzzle energy).
products.shtml is 404, and pistolmouse.com gives the default cPanel information.
A google check shows a monstergecko.com address with similiar content.
Any ideas?
Are you suggesting you need to rotate a mouse 180 degrees to turn around in current first person shooters?
The gun only needs to know what orientation and position represents it's center through calibration. It can then measure the offset from this center position, along with acceleration and rotation speed to respond with the proper on-screen motion.
It would not be that difficult to account for the user focusing on a target. The mouse based system does most of this already.
8==8 Bones 8==8
You raise a good safety issue: its a very bad idea getting people used to holding gun-shaped objects in Clippy's presence.
Blank until
According to the review, the mouse is "shaped very much like a Glock 9mm handgun". I'm sorry, but that is most definitely not shaped like a Glock. The mouse's grip is way too long, and the barrel is too short.
Worth noting is that with minimal proper marksman training, even the most girly arms can hold a decent sized rifle for a decent amount of time.
Years ago, playing those Arcade-shooters would tire my arms endlessly. After getting proper marksman training and getting my hands on a NES with a zapper, Round 30 on Duck Hunt Clay Shooting barely tires me.
Frink: Nice try floyd, but you were designed for scrubbing, and scrubbing is what you shall do.
It conforms to the natural way your arm and wrist wants to lay while resting on a flat surface. There's a lot less stress placed on the joint and associated muscles which helps reduce any risk of RSI.
I was surprised myself, but these upright mice are relatively comfortable to use. I couldn't ever game with one, but we have several here in the office and they make a refreshing change, despite the very minor added weight of the device.
This thing has been out for a while now. The reviews, which were posted years ago, basically say its garbage and awkward to use.
Sigs are for Terrorists.
Please... It surprise me even more to not see TouchScreens available. Why have a mouse, a gun? When you can just do the touch-of-death in a FPS game. Anyone would dominate.
The new and improved Super Intel Pentium VII Xtra Xtreme blah blah blah..
Trees everywhere, and not a forest in sight.
You have a constitutionally protected right to be wrong, and I the right to ignore you.
made a gun that looked like a mouse. Or a joystick.
Why not?
The real question is: How good is it for fragging the shit outta everyone?
Not as good as my Razer Diamondback.
- IP
the trouble with lightguns is they need to lock to the video signal
whilst i guess you could make one that locked to svga i imagine it would be a lot tricker than doing it for composite video (much faster sync rates)
note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
No, you use the mouse to aim and the keyboard to move. Also, you can't properly use a gun with one hand. And gun motion is going to change your aim, not your position.
When badly simulating the real world on a monitor it shouldn't be surprising that you can't adapt real world interactions well.
People have the advantage of being able to move many body parts independantly. Right now, we can't track all of those things for the purposes of a video game. You would need to track head position, body position, eyes, arms, hands, and wrist angles. Then you would need a way of translating motion that didn't suck.
For a FPS, you could cheat the a bit and you would only need body position, gun position and angle, and direction to face. That last one is the difficult one! You could make it happen ok if you had a VR headset type display, but would still need movement translation.
Not a bad idea, but it becomes completely unnatural. How do you use them? Sitting? Standing? Remember that you'd be aiming at the time. Close to the screen? Pedals under your desk?
So now you have to aim with a hand or both, and shuffle you feet between pedals. Unless you're walking, it's not comfortable, nor natural. Pointing a gun, as unsettling as it might sound, it's quite natural with a little getting used to; so is using a mouse and WASD. Not to mention much more comfortable. Your aiming reaction would improve a lot even if you're a lousy shot, but moving your feet like you move your fingers would make for a nice workout aswell.
Time Crisis got this right; to crouch you just leave your foot there and press when needed. Having one pedal per foot could work, but i don't know how much options that gives you to move arround (strafe left - strafe right - forward perhaps?)
I'm sure Clark Kent's tailor would disagree...
I'm Petie the pistol. If you squeeze me I make bad people go away!
I don't get it.
Actually, I have seven Macs, two Lombard G3 laptops, and a couple of old G3 servcers that the school system ditched... sitting in my garage, unused, for good reason. Apple forces people to upgrade (which, if I recall, they did face a lawsuit over, about.. what.. two, three years ago?)
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
I did RTFA. But, for one, where the right mouse button is placed is about halfway unnatural for my over-sized hand.
Now what I'd REALLY like to see is a version of this that incorporates the technology that those mice that work in mid-air have. Couple that with a projection screen, and let the blood fly.
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
just play paintball or lasertag! ;)
-- My Sig is a P228.
The early Z-80 based Bally Arcade console gaming system (circa 1977) came with joystick hand controls that had a pistol grip. The grips looked like the handles on a Colt revolver with the joystick sticking out of the top. You would hold the joystick by the gun-handle with one hand, work the joystick with the other, and fire the trigger with the 'holding hand'. There was also a potentiometer so you could twist the knob on top of the joystick back and forth.
The design was very good ergonometrically. Unfortunately, it was made by an outfit in Taiwan that had poor quality control, in particular the pots became noisy very quickly.
1. Light guns aren't very accurate
2. They don't work at all with LCD screens
3. They need accurate synchronization with the vertical blank signal, and a low-latency interrupt, which are hard to arrange with modern graphics cards and operating systems.
-Mark
Is it just me, or is this not really new news? I heard about the pistol mouse awhile ago, and the article linked is from October of last year. Not that I want to be a little bitch about this, but I'm just surprised something like this got accepted. It's neat, yeah, and relatively new, but you'd think NEWS items should be a bit newer than over 6 months.
LegendMUD
That's for kids! I glued my 9mm glock to my logitech mouse! People get a lot more scared than with that girly toy gun!
Any technology distinguishable from magic, is insufficiently advanced.
no that's not what i'm suggesting, and it's seems pretty obvious that the difference between a gun and the mouse as input device is so different as to make such a comparison moot.
but if you must, you can try things like 1 degree of rotation is 6 degrees of in game rotation. then you can get 180 degrees by rotating only 30. but don't try to turn around too much. you'll also lose fine grained control of your aim. in addition, i think you're going to be needing rather spendy motion sensors. you can maybe get clever by having a non-linear relationship such that 1 degree is 1 degree but 30 degrees is actually 360. if you can get that to work smoothly, i commend you, but you'll hit another big problem with the second thing...
second, a mouse you slide to the side to turn. the distance you move determines how far you turn. once you stop moving it though, you are once again considered at the center position. i think it's obvious that this doesn't work in rotating a pistol in your hand.
this is only for a single direction (left/right) of movement. add the others (up/down, forward/back, and aiming) and you've got even more problems.
but i think the fact that flight simulation games have mock cockpit controls, racing games have steering wheels/pedals, and so on the fact that no FPS games have even attempted a gimicky gun for movement make it pretty obvious that the problem is nowhere near simple to solve.
looking at the design of that, it looks like it would be COMPLETELY unusable for a left handed person since the scroll wheel would be right under the crease between my thumb and trigger-finger. AUGH!! I know i'm a minority here, but come on! when will they make things for us lefties??
I'm picturing something like this
Not to mention the fact that you'd need some sort of 360-degree treadmill so you didn't run off somewhere.
Personally, I'm suprised no one's come up with a VR-headset type of sensory system using virtual maps that are analogous to a real space. Hell, you could even do some interesting things with laser-tag guns, no visual overlay, but headphones with overlaid gun/laser/environmental sounds.
Or has it been done?
Information wants to be free.
Entertainment wants to be paid.
You just want to be cheap.
...you will now be able to shoot at your computer harmlessly when angry. Sorta sounds like fun.
Sometimes I comment just to hear myself typing.
or even better: Laser Skirmish!
Tempus fugit sub anesthesia.
The Perific Dual Mouse already does this, except it can also be used as a regular mouse, two-handed, pistol-grip, you name it. It's probably even better ergonimically speaking, since it allows for more varied usage. And, it has more buttons and a trackball. Win-win!
Money for nothing, pix for free
Not to intrude on your love fest, but that exact message was given to me at one point.
Richard Steven Hack - This sig is TOO GODDAMN SHORT TO DO ANYTHING USEFUL WITH! MORONS!
My guess is that it simply wouldn't work. If raising and lowering the gun is jump/crouch, how do you aim up and down? Not to mention the sheer physicality of holding it up and waggling it about for extended periods - maybe it would be ok for a few minutes at a time, but an hour or two? That's before we get on to the technical problems, of course, like that it simply won't work with an LCD.
Quite often, if you're sat wondering "how come no-one has done $foo?", it's becuse someone tried $foo and it just didn't work out. (That shouldn't necessarily stop you from trying yourself, of course)
It's official. Most of you are morons.
"Oh, if you want it to be possessive it's just eye tee ess, ... scalawag."
but if it's supposed to be a contraction, it's eye tee apostrophe ess,
http://www.homestarrunner.com/sbemail89.html
Click on the beefy arm!
Just a shot in the dark, but I guess there server isn't bullet proof...
I don't know, but it works for me.
Proper marksman training, me arse.
I played Duck Hunt, got to level 30ish, lost. Then I bought To The Earth...
Ouch.
That game was ferocious. The speed of the missiles that get fired at you is incredible, and towards the end you need to be shooting nearly all of them down or you just lose.
I completed it, and then played Duck Hunt again. It was suddenly just trivial. I played through until I got bored with it, there being no end in sight...
Real Daleks don't climb stairs - they level the building.
http://www.fishandhunttexas.com/454casull.htm
"Physics is to math as sex is to masturbation." -R. Feynman
Welcome to October 4th, 2004!
Google for "pistol cat".
Freedom: "I won't!"
Heck, there are even guns that don't look like guns.
Gun disguised as key ring
Disguised as mobile phones
Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
...you'll shoot your eye out, Kid.
I thought there was something similar (pistol grip with a tiny mini-joystick on top) for the Amstrad CPC range, oh, um about 10-15yrs ago?! ;)
~Tim
--
Rushing on down to the circle of the turn
Oh.. it's been done. I've read a few stories on the net about it after my own experience with it. There was one guy in our gaming group who played remote.. hadn't been to one of our LAN parties yet. The guy got endless headshots. We swore he was cheating. At one point we told him he was wasn't allowed to play till he came to the next LAN party so we could see WTF was going on.
:P
;) Oh, and the guy who uses a trackball has some amazing accuracy as well.
Well, we never expeted him to show up, but he did. We paired him up vs. me (I'm resident champion) for some 1 on 1 action. Boom, headshot on me. WTF? The people watching him are laughing. I turn around to see him tapping the screen to shoot my dead body
Ends up the guy worked IT at a bank. When they replaced their old touchscreen display for some information kiosk to get a bigger one, he swiped the old one. Told us that they unfortunatly run a few grand for one, even the 15" CRT he had. That was a few years ago tho, and I'm sure the LCD models that exist now are cheaper.
End result? We outlawed them. We still allow a few hardware mods tho, like the center dot on a screen for an un-scoped sniper rifle
--Demonspawn
Uuh.. Have you ever shot extensive time with a gun? Really after about 1-5mins, depending on the weight of the gun, you get strain and your accuracy plummets. And with a controller like that you just can't rest your hands like you can with a light-gun.
That's why professional shooters tend to use extraordinary amount of time in preparation and shoot fairly quickly after lifting the barrel.
I don't dispute that it wouldn't be fun to shoot FPS games with a controller like that, but after about 30min gaming your arms are probably hurting too much for you to continue gaming.
I believe that there is the same inherit problem with that mid-air mouse...
Happened to me just last week. I posted "first post" on an article making some crack about how it is a Slashvertisement. That started people modding it down as "Troll" and "Offtopic", countered by others modding it up "Funny" and "Insightful". In less than a day, I could no longer post AC "due to excessive bad posting". It was one freakin post. I dunno, maybe people who make "Slashvertisement" jokes are automatically put into timeout ...
It's not a lie. It's the truth with lossy compression.
the review was slashdotted by the time i got here. however, the pictures of the actual product on the site show the wheel as being on the left hand side of the gun. that does not equal ambidexterous, at least not if you want to remain ergonamic.
This was covered on /. before. The review I read of it the last time stated that "it does relieve carpal tunnel, but increases stress on the shoulder and elbow from the need to move the entire arm as opposed to a slight wrist movement" I also think that the design is lacking, while the mouse "looks great" and would be a novel addition to any desk, it just isn't practical for any serious gaming.
I'd be interested in seeing what actual gaming owners of this device have to say about it.
I am Bennett Haselton! I am Bennett Haselton!
EB games link from page one of the article is selling the gunmouse for 14.99 + shipping. http://www.ebgames.com/ebx/product/255244.asp?site ID=neQRQBqOKtQ-BZN0obLWZNVeG7HQQK%2FUMg
Yeah! You could make a pad and have the controls on it! And call it.... wait for it.....
Dance Shoot Revolution!
Disclaimer: MINAA (Mummy! I'm Not An Animal!)
I play Time Crisis almost religiously every day in the arcades, at least for two to three hours. After time, you build up a tolerance (anyone remember wrestling class when you had to hold those weights out to the side, level with your shoulders, for 15-20 minutes at a time?)
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
I stopped reading the review after the reviewer said "It's usually a good sign when a manufacturer pays close attention to its packaging."
I guess it's Apple compatible too. Haha.
errr, it's a light gun, it's tethered to the fact that it HAS to point to the screen to read which pixel it's pointed at, and you're limited in distance based on how well it's optics can determine which point on the screen it's pointed at.
I suspect this will be more of an issue than tilt and bluetooth won't help that much.
This is kinda like fixing battery life in electric cars by using extension cords.
Mycroft
https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
hmm Or dance dance revolver.
Mycroft
https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
I bought a trackball a few years ago because I didn't really have any flat area to use a mouse.
At first it was a pain to get used to, my thumb muscle was actually sore for a couple days from it.
But once I got used to it, it was so much more natural and intuitive that only programs that went out of thier way to fit a mouses peculiarities (actually just Black And White sofar) have given me any troubles. Whereas on most things the trackball is much easier and faster.
I still use the SAME trackball. An original trackman marble from Logitec that cost $75 or so at the time. Over three years ago IIRC. The thing has outlasted most any other pointing device I've ever owned by a factor of at least 4 if not 5 or 6.
I'm not suprised your trackball player has high accuracy. Think about how a trackball is moved vs a mouse. The mouse requires the slopier and more tireing motions of at least the lower arm/wrist muscles (and lots of people use the whole arm) and the whole pick up and move back to continue sequence that results in wasted time and a need for tiny correction as picking up and setting down a mouse usually move the ball a bit.
Mycroft
https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
http://tinyurl.com/bj8tl
I had the oppurtunity to try one of these out from a 4" S&W a couple weeks ago. Yowza. I have a touch of recoil junky in me, but that thing is just a little too overwhelming to be a "fun" shooter.
Magnum Research (makers of the Desert Eagle) also make a revolver called the "BFR" which is even more ridiculous - it's basically chambered for various large rifle rounds, like .45-70 govt, .480 ruger and .444 Marlin (it blows my mind that anyone would even consider touching one of those off :) ).
http://www.magnumresearch.com/