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Grand Theft Auto Retrospective

Sadkey writes "In light of the release of Grand Theft Auto: Liberty City Stories for the PSP, UGO has posted a retrospective around the GTA games. "Come take a trip through time, and see how a franchise went from a cult hit to a cultural phenomenon, set the tone for an entire generation, and made open-ended gameplay a buzzword of the early 21st century. It's a long, bumpy ride, but at the end, Grand Theft Auto stands tall as the game that changed everything.' ." I remember playing the top down GTAs and just loving it. Great games.

292 comments

  1. I miss... by nmb3000 · · Score: 4, Funny

    Two words: Kill Frenzy!

    --
    "What do you despise? By this are you truly known." --Princess Irulan, Manual of Muad'Dib
    /)
    1. Re:I miss... by planetoid · · Score: 3, Funny

      The franchise hasn't been the same since the games stopped awarding you bonus points for running over an entire line of Elvises (Elvii?).

      --
      Slashdot requires you to wait longer between hitting 'reply' and submitting a comment.
    2. Re:I miss... by Anonymous Coward · · Score: 0

      Is this a localised thing, or something from GTA2? I never ran over Elvis's's, but I did run over a bunch of dancing Hari Krishnas or something... GOURANGA!

    3. Re:I miss... by Anonymous Coward · · Score: 0

      GOURANGA!

    4. Re:I miss... by nmb3000 · · Score: 3, Interesting

      Is this a localised thing, or something from GTA2? I never ran over Elvis's's...

      In GTA2 (the last top-down view in the series) you could run over a line of Elvis impersonators for points, something missing from newer versions. I was referring to the also missing (since GTA2) "Kill Frenzy" mini-game where you're given a fancy weapon like a flamethrower and told to kill X people in Y seconds. If you complete the "mission" you get points.

      They've removed Kill Frenzies from newer versions of GTA replacing it with with "Kill X Gang Members." I suppose it's supposed to be more sensitive since killing 40 gang members isn't as bad as killing 40 random people on the street (I guess).

      If anyone's interested, you can actually get the full version of GTA2 for free from Rockstar's website (or bypass stupid soul-sucking registration for a direct download). Either way it's 345MB but worth it to see some of the game's roots and get a quick stress-reliever :)

      --
      "What do you despise? By this are you truly known." --Princess Irulan, Manual of Muad'Dib
      /)
    5. Re:I miss... by Voice+of+Meson · · Score: 2, Informative

      I thought it was a line of Hari Krishnas. They would dance along chanting and run at the first sign of trouble so you had to get some speed up and plow through the whole lot of 'em. Classic. I really really really love that series.

      --
      Dammit! I had a good one.
    6. Re:I miss... by GoodbyeBlueSky1 · · Score: 2, Informative

      So, clearly, you've never played any of the 3D iterations of GTA. There are numerous "rampage" (that's what they're called now) missions where you kill random pedestrians with a varied assortment of weapons. Sometimes you need to go after a specific group, but more often then not it's just anybody walking around.

      --
      why? forty-two.
    7. Re:I miss... by Anonymous Coward · · Score: 0

      guranga!

    8. Re:I miss... by Tuross · · Score: 2, Informative

      It was a line of Hari Krishnas. Gouranga!

      But also in that version of GTA, you'd hear the voice of Elvis Presley going "uh-huh uh-huh"
      and so on. I could never work out if it was simply random or if there was something you did that triggered the king.

      --
      Matt
      1. Read Slashdot
      2. ???
      3. Profit
    9. Re:I miss... by NitsujTPU · · Score: 1

      What is the ThinkGeek No-Prize?

    10. Re:I miss... by john83 · · Score: 1

      Cheers for that. It actually looks legit?! Anyway, much fun is aniticipated. :)

      --
      Strange women lying in ponds distributing swords is no basis for a system of government.
    11. Re:I miss... by G-funk · · Score: 1

      If there's any rampage missions in vice city and san andreas, i haven't seen them. They're one of the bits i miss most from gta3

      --
      Send lawyers, guns, and money!
    12. Re:I miss... by Anonymous Coward · · Score: 0

      I don't know about SA, but VC definitely includes rampages.

    13. Re:I miss... by wheany · · Score: 1

      In SA the rampages are two-player. You walk to an icon that has two skulls in it an then press a button on the second controller. Then you go on a rampage together.

    14. Re:I miss... by Anonymous Coward · · Score: 0

      Pleural of Elvis must surely be Elves...

    15. Re:I miss... by Philmeeh · · Score: 1

      They are in the PS2 version but not the PC one

  2. Top down was ok.... by austinpoet · · Score: 5, Funny

    But i've learned to prefer the 'from behind' view

    1. Re:Top down was ok.... by Cerdic · · Score: 2, Funny

      Agreed... Missionary position can get dull all the time.

      --
      Advice for my fellow geeks: before seeking out that threesome you dream of, you might see what a TWOsome is like first.
    2. Re:Top down was ok.... by ne0n · · Score: 0

      i thought we were talking about GTA games here?

      --
      $ :(){ :|:& };:
    3. Re:Top down was ok.... by shutdown+-p+now · · Score: 2, Interesting

      Top-down view was a part of GTA being GTA. When they replaced it with "real 3D" in GTA3, it was one of those things which ruined the game for me (and I absolutely loved the original GTA). The others were non-linearity (you didn't have to repeat the same mission over and over again till you get it done) and actually humorous rather than idiotic missions.

    4. Re:Top down was ok.... by mrchaotica · · Score: 4, Insightful

      For some of us, it's the other way around: I never really liked the top-down GTAs, but I thought GTA3 was the greatest thing ever (or perhaps second only to Half-Life). I guess it just depends on the kind of game you want -- the older GTAs were much more "arcade-like," while the newer ones are more immersive.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    5. Re:Top down was ok.... by C0llegeSTUDent · · Score: 0

      WHOOOOOOOOSH

    6. Re:Top down was ok.... by Anonymous Coward · · Score: 0

      I really liked GTA when it first came out i played the demo for hours (it was one large city) the view was kinda odd but i got used to it.
      But when GTA3 came out i was really pleased with the 3d look and the way it felt while driving.
      They did alot of good with that game and the newer versions are getting even better,with more weapons differnt cars and now you can even ride a bike :D

    7. Re:Top down was ok.... by shutdown+-p+now · · Score: 1
      Oh, it is still a good game, no doubt. Much better than many other titles on the market. It just doesn't have that... "atmosphere"? "gameplay"? I wish I knew. It's always hard to define a difference between a game and a Game. One thing for sure: it is a totally different game. Save for the overall theme, there's little if anything in common between GTA1&2 and GTA3.

      Makes me wonder, actually. Are there many who enjoyed both the old games and the new ones equally? Or is there an obvious division?

    8. Re:Top down was ok.... by dswensen · · Score: 1

      Thanks, Ted, that was the joke.

    9. Re:Top down was ok.... by DeafByBeheading · · Score: 5, Interesting

      *raises hand*

      I like the freedom and simplicity of the original; the unadulterated sleaze in the story and missions (III & VC seem so polished by comparison--haven't played SA yet); the announcer--including the total mayhem bonuses of GTA2 (I fondly remember being recognized as a "Cop Killer!" and causing a "Medical Emergency!"); GTA2's awesome fire truck--you know the one I'm talking about; the train station and frying the passengers; the car bombs (III & VC are nerfed); the multiplayer; the subtlety of the humor (III was pretty good still, but VC got really old after a while--its humor wouldn't look out of place next to the word "ham-fisted" in the dictionary).

      On the other hand, the third game was an incredible leap to 3D; introduced free saves (God how I hated the total inability to save in the first GTA and the very very expensive saving in GTA2); gave us choppers, planes, and useable boats; introduced a more sensible health system (single-bullet-death sucks--never mind that you could dodge them); a real story (okay, so it's not epic writing, but the original games had about as much story as DOOM); the kick-ass jumps the 3D engine allows (the 2D "Insane Stunt Bonus!"es were nifty, but had no real substance); and the way the 3D aspect really opens up the world--I figured out how to get to the third island in Vice City before doing a single mission by jumping off a bridge onto a boat. I did this by myself by observing the game world, and not trying to "hack" anything. This wasn't cheating--it was a genuine trick that let you move bypass some of the roadblocks present and move to new sections of the city early. The thing is, I doubt the designers envisioned this. I think that this is possible because the engine represents the game world in such impressive detail that things like this just arise by themselves.

      In short, the original has classic moments that the 3D games can't replicate (and some that they sadly just seem unwilling to bring back). The 3D games have addressed a lot of the problems of the originals and added incredible depth. I love both. I probably won't even *start* SA for a few months, but I got to 100% in Vice City and enjoyed every minute of it (well, almost every minute).

      --
      Telltale Games: Bone, Sam and Max
    10. Re:Top down was ok.... by springbox · · Score: 1
      I figured out how to get to the third island in Vice City before doing a single mission by jumping off a bridge onto a boat. I did this by myself by observing the game world, and not trying to "hack" anything. This wasn't cheating--it was a genuine trick that let you move bypass some of the roadblocks present and move to new sections of the city early. The thing is, I doubt the designers envisioned this. I think that this is possible because the engine represents the game world in such impressive detail that things like this just arise by themselves.

      In SA, if you happen to figure out a way to get to other areas that aren't unlocked yet, which isn't so hard because now you can swim at least, you get a near maxed out wanted level. The large world does leave some room for exploration, though.

    11. Re:Top down was ok.... by Anonymous Coward · · Score: 1, Interesting

      Top down was the worst thing about GTA. In the faster cars and especially with the motorbikes, there simply wasn't enough screen available to let you see where you were going. If you came anywhere near to top speed, you were essentially gambling that you weren't going to hit anything instead of using skill to drive fast. The 3D change was good because you could now drive quickly and see where you were going.

    12. Re:Top down was ok.... by Anonymous Coward · · Score: 0

      Notably, GTA3 is the last of the series to include a top-down view. It seems that Rockstar wasn't entirely sure that its loyal fans would be willing to make the switch to the chase-cam idea, so it left the option in there to revert to top-down.

      (Top-down is impossible in VC, and only marginally possible in SA by holding the right-analog stick fully forward all of the time. In GTA3, you can get a permanent top-down view by pressing Select to change views.)

      By the way, is anyone else horrified that these games have been retroactively pushed to the nc17 pile? Is that a sign of the changing times we live in, where publicly accepted censorship is growing?

    13. Re:Top down was ok.... by BJH · · Score: 1

      Yeah, four wanted stars and a helicopter on your ass instantaneously. Sorta ruins the point of it...

    14. Re:Top down was ok.... by Anonymous Coward · · Score: 0

      Just wanted to point out that helicopters (nay, any flying vehicle) were not introduced until Vice City, and planes, other than the unflyable Dodo from Vice City, were not introduced until San Andreas. If you liked Vice City so much, pick up San Andreas, really dude. It's been collecting dust on my shelf for about a year now, but I still get excited thinking about that huge-ass game world. The flying vehicles in that game, if you've avoided spoiling it for yourself so far, will make you shit your pants in a dirty way when you come across them.

    15. Re:Top down was ok.... by VendettaMF · · Score: 1

      I have to disagree there. There's world of laughing to be had doing "Johnson's Run" style survival time challenges across the Los Venturas deserts. Plus with just a moderate level of luck it's perfectly possible to hijack a jet from LV airport and spend some time barrel rolling around the heat seeking missiles. Personal best for surviving illegal entry to the 3rd Island is a mere 7 minutes 28 seconds, but I'm not particularly good at the GTA games.

      Good for group playing of GTA:SA.

      --
      kartune85 : Incapable of reason, observation or learning. A kind of dim, drab, flightless parrot.
    16. Re:Top down was ok.... by DeafByBeheading · · Score: 1

      Um, the Dodo was in III (not in VC) and my brother got quite good at flying it. And there is a seaplane in VC that is much more flyable than III's Dodo (although choppers are much more versatile so there's not much of a point in using it). You're right about the choppers, though...

      --
      Telltale Games: Bone, Sam and Max
    17. Re:Top down was ok.... by DeafByBeheading · · Score: 1

      Hmm, that's a shame. One of my favorite parts of VC after figuring out this trick was doing it before completing a single mission, and then heading into the Army Base to steal the Hunter (contrary to what most people will tell you, you don't *need* the cop uniform to do this--you just need another chopper, careful observation of the troop locations, and a bit of luck) and using it on pretty much every mission I could. The phone assassination missions especially benefited from this approach--that's right chump, run away on your moped, see how far you get when I come after you in an attack helicopter...

      --
      Telltale Games: Bone, Sam and Max
  3. The real question is... by rob_squared · · Score: 3, Funny

    ...when will they release Grand Theft Auto: Model T Ford edition when you travel the early 20th century speeding around at 15 miles an hour and running illegal moonshine.

    --
    I don't get it.
    1. Re:The real question is... by Anonymous Coward · · Score: 5, Informative

      Someone already did that, it was called Mafia.

    2. Re:The real question is... by Cerdic · · Score: 1
      --
      Advice for my fellow geeks: before seeking out that threesome you dream of, you might see what a TWOsome is like first.
    3. Re:The real question is... by zxnos · · Score: 3, Funny

      the model t could hit 45 mph. the problem was getting impaled by the steering column. but with the moonshine flowing, you should feel fine.

      --
      always mosh clockwise
    4. Re:The real question is... by Kevin108 · · Score: 1

      There was a similar game called Mafia. They went to great lengths to make the cars handle realistically for their time which made them practically undrivable at fun speeds.

      --

      It's a perfect time for being wasted.
      A perfect time to watch the stars.
      - Burden Brothers, "Beautiful Night"
    5. Re:The real question is... by Frogbert · · Score: 1

      Am I the only one who honestly finds that idea appealing.

    6. Re:The real question is... by Severious · · Score: 1

      Yah Mafia basically did that, and the game was horrible. I love GTA so i gave Mafia a try, but those cars are just agony to drive. I did not get past the first driving mission before I decided the game was just not fun and uninstalled it.

      --
      Tinfoil hat? Naa, I long since replaced it with a reinforced titanium alloy.
    7. Re:The real question is... by beetlefeet · · Score: 2, Interesting

      I loved Mafia, and I'm not too hot on GTA3+.

      Mafia had a neat storyline and interesting thing going on with the stealing of cars. You had to learn how to steal each model of car, and you steal it by breaking into a parked car without anyone seeing, not just walking in front of it while it's moving and then pulling the driver out.

      You have a garage at your hideout (well it's an italian restaurant) where you can keep very many cars that you've previously stolen, and you can drive whichever one you wanted for any mission.

      Also you often had to drive very sensibly in the game, you'd get police on you by speeding and things.

      And there was alot of FPS action in it. The missions were pretty cool, I'm just remembering them and there was alot to them. Stopping the bad guy from leaving at the airport and stuff. (And the whole morality thing going on - you start as just a driver but end up doing some very bad things that you really don't want to do, so you decide you have to get out somehow...)

      Yeah that game was very cool... Pretty much a ripoff of the gta's but really well done and better IMO.

    8. Re:The real question is... by Anonymous Coward · · Score: 0

      Mafia was nice, I actually enjoyed the realistic handling of cars. It had a learning curve, but this is much better than Vice City which felt someting like playing with toy cars on a carpet - zero realism; i still wonder why they did that. It ruined the game. San Andreas is better in that respect, the realistic handling from original GTA3 is back, but now it looks like shit. The storyline has always been enjoyable, though. Likewise, spending the first couple of weeks after getting the new GTA just wreaking havoc around town.

      Not to sound like a pathetic nerd, but I really had an emotional connection with the first GTA. I was actually sad and depressed after playing through San Andreas of GTA1, it was just too great for 1997(?). Haven't played GTA2, but of the 3D ones, my favorite is definitely the original GTA3. Cars had realistic handling, it looked great graphics-wise, and the soundtrack was excellent. For GTA1 and GTA3 - 10 out of 10. Fabulous games.

    9. Re:The real question is... by supersocialist · · Score: 1

      That game was fun, but it was full of Serious Control Issues. Besides the fun speeds problem you mention, it paid attention to minor traffic violations. The speed limits really got in the way. You'd have to drive across the map and spend half of it tapping the throttle every couple seconds to keep under a 15mph limit.

      Might be worth noting that I played it all the way through, too, though. I liked it a lot, overall.

    10. Re:The real question is... by shobadobs · · Score: 1

      Christ!

      Please never make a 'Simple English' Wikipedia link again!

    11. Re:The real question is... by pclminion · · Score: 1

      Wow, I never knew about this simple.wikipedia.org. I feel utterly insulted having just read that. It reminds me of my "Learning Encyclopedia For Children" I used to read when I was 5.

  4. Stop it! by Com2Kid · · Score: 4, Funny

    Stop it stop it stop it! You are making me feel old! I am only 21, it was NOT that long ago damnit!

    Ok so I did spend two entire days downloading GTA from a Warez site over dialup 2MB zip file by 2MB zip file.....

    Ouch that was awhile back wasn't it...

    1. Re:Stop it! by Assassin+bug · · Score: 1

      Don't worry your not that old. I'm sure that there are people reading this that can best me in old age but the 2400 baud modem I had back in the day only allowed me to interact with bulletin boards. And from there maybe I could download an ASCI version of hangman!

    2. Re:Stop it! by Don+Negro · · Score: 1

      Just wait til you're 30, chief. It get's much, much worse.

      You'll tell kids nine years younger than you about what it used to be like, and they'll think you're lying to them. And after a while, you won't even bother anymore.

      Just for the record, I shined shoes to earn the money to buy a 300/1200 baud modem for my Apple ][e. Ah, The Source.

      Good times.

      --

      Don Negro
      Perl 6 will give you the big knob. -- Larry Wall

    3. Re:Stop it! by guardiangod · · Score: 1

      21? Old?! What does that make me?! The game is sure nostalgic. I remember when the first game came out, I downloaded it (again with the ever-so-popular 2mb zip files from sites), played it for 2 days straight, then told all the people I know how great the game is and how its gameplay would revolutionalize the gaming world. Sadly I was the few that saw the potential of the series... I should had invested in the damn company.

    4. Re:Stop it! by Com2Kid · · Score: 1
      Sayeth the AC Troll:


      You must have lived in a hick town. I'd had a cable modem for at least a year by the time that game came out.


      Yah, Seattle, Hick Town! ...

      I had a cable modem nearly the month it was available in my area. Blame TCI.
    5. Re:Stop it! by russellh · · Score: 1

      heh. yeah.

      I think I would have really enjoyed GTA back when I played games regularly.. say, 1985-89 :-)

      --
      must... stay... awake...
    6. Re:Stop it! by Com2Kid · · Score: 2, Funny

      They already don't believe me about the command line!

      Heck a lot of people don't even believe me when I tell them that Windows used to crash every 10 minutes, rather regularly.

      Arg! It is like people are starting to expect their computers to work or something!

    7. Re:Stop it! by Anonymous Coward · · Score: 0

      Imagine if you could remember the first time you played "Adventure". I can and I still don't feel old (31 actually).

    8. Re:Stop it! by RollingThunder · · Score: 1

      I remember having to put my 2400/4800 modem on layaway because I couldn't afford it entirely at the time. Paid it off $25 a week until it was finally in my hot little hands.

    9. Re:Stop it! by Anonymous Coward · · Score: 0

      Seattle's full of the stupidest and laziest people on Earth.

    10. Re:Stop it! by mcsestretch · · Score: 0

      I still remember when I bought the "new" modem for the Commodore 64. It had a nifty switch that you could toggle between 300 baud and "ultra fast" 1200 baud.

      I'll never forget the first time I dialed into a bulletin board and read posts.

      This nostalgic look back brought to you by Slashdot: The Early Years.

  5. Multiplayer by rm999 · · Score: 4, Interesting

    Ironically, with the huge surge in multiplayer games in the last few years, GTA is one of the few examples of the death of multiplayer in a series. The first two GTAs (the top down ones) had wonderful multiplayer. It easily is in my top 5 list of the best multiplayer games of all time. The shift to 3D, for some reason, meant no multiplayer. Yeah, there is a mod for GTA (MTA I think) which adds multiplayer, and it's good but its still in its infancy last I checked. I really would like to see Rockstar add multiplayer to the game.

    1. Re:Multiplayer by rm999 · · Score: 0, Offtopic

      I just realized I used the word "multiplayer" like 10 times in that post

      multiplayer
      multiplayer
      multiplayer
      multiplayer
      multiplayer
      multiplayer
      there, got it off my chest

    2. Re:Multiplayer by Dunarie · · Score: 1

      Agreed, a true, officially supported, online mode would be great. MTA is interesting, but it doesn't have any peds or AI cars driving around, it's more like your average FPS deathmatch in a REALLY big level. Of course having a patch for GTA:SA that actually fixed stuff rather than make things worse would be nice too. (I've found the PC version of GTA:SA extremely buggy, the only virtue is I don't have any problems with crashes)

    3. Re:Multiplayer by Anonymous Coward · · Score: 0

      Liberty City Stories has ad hoc multiplayer out of the box. It supports up to six players via WiFi, three on each team, and has a variety of match modes.

    4. Re:Multiplayer by Forum+Joe · · Score: 5, Interesting

      When asked about Multiplayer in Vice City (and then San Andreas) Rockstar always said that it would have been a nice idea, but their engine doesn't support it, and it's too much work to rewrite the entire engine to a multiplayer-compatible one, or something. I thought it sounded like a load of crap (because of Multi Theft Auto) but they stuck to their guns.
      However, for the first time in a 3D GTA game, Liberty City Stories has multiplayer. Rockstar haven't stated why they included multiplayer in this version. Perhaps it's because multiplayer was a major selling point of the PSP, and they wanted to take advantage of that. Perhaps it's because this time the first platfrom is a multiplayer native one (lets face it, all the other GTAs are PS2 ports. LCS isn't). If their earlier reasoning is to be believed, I think it's because they had to build their engine for a new platform from the ground up, so they decided to design it from a multiplayer perspective.
      I'm predictin g the next GTA on a home console will be for XBOX 360 and PS3 and will include Multiplayer... Liberty City Stories is just practice. :)

      --
      Call Forum Joe, That's my name, That name again is Forum Joe.
    5. Re:Multiplayer by superpulpsicle · · Score: 1

      This is actually quite on topic as multiplayer feature finally makes GTA on PSP. I finally might have a reason to consider a PSP if capture the flag really makes it in. That's like playing tag in the entire city while running away from 40,000 cops.... something I used to do when I was 10.

    6. Re:Multiplayer by affliction · · Score: 1
      The first two GTAs (the top down ones) had wonderful multiplayer.


      Wonderful multiplayer? I beg to differ. When GTA2 first came it out my friends and I gave it a whirl. 4 players on a LAN with top of line machines (P2 350, if I recall) was hardly playable. You knew when someone had found the rocket launcher because the game slowed to a slideshow for 5 minutes while the explosions played out. Yeah, you could drive around on the same map at the same time, but it sucked if you happened to find one of the other players.

      Nobody played GTA for the multiplayer. That's what Starcraft and Diablo were for.
    7. Re:Multiplayer by kahrytan · · Score: 2, Interesting

      They really should do an online multiplayer edition of GTA3. It would dominate the market for both pcs and consoles.

          Imagine taking on players from around the world in attempt to control the city or cities. Instead of doing odd jobs for ai bosses, you do odd jobs for actual player bosses. OR you jack into a virtual environment looking like an average citizen. And other players can't tell if you are real or ai character. It would make you think twice of hijacking a car in the game.

      They could call it Grand Theft Auto 3: LIVE for PC, Xbox 360 and PS3. Just picture a game like that.

      --
      \
    8. Re:Multiplayer by Anonymous Coward · · Score: 0

      "I really would like to see Rockstar add multiplayer to the game."

      Liberty City Stories has different multiplayer modes.

    9. Re:Multiplayer by keyrat+rafa · · Score: 1

      add to that the buying of real estate and slew of other things the single playe has.

    10. Re:Multiplayer by sysrpl · · Score: 1
      Rockstar has added multiplayer to GTA. In Liberty City Stories (the latest installment) you can now play over a network with friends in seven different modes that include:
      Deathmatch
      Street Racing
      Steal Cars Competition
      Steal the Opposing Players Car
      Kill the Marked Pedestrians
      Everyone vs The Player in the Tank
      ... and more
    11. Re:Multiplayer by Orgazmus · · Score: 1

      wierd. i used to play gta2 mp all the time on my p2 450.
      and a lot of the people i was playing with, had k6 300's and things like that. no problem at all
      and we often were 6-8 people

      --
      The system had the verbosity of HTML combined with all the readability of compiled assembly viewed as bitmap images
    12. Re:Multiplayer by DeafByBeheading · · Score: 1

      lets face it, all the other GTAs are PS2 ports.

      They are most certainly *not* PS2 ports. The original GTA was on the PC first. III, VC, and SA came out on the PS as prototypes. I'm happy to wait for the real versions to hit the PC.

      --
      Telltale Games: Bone, Sam and Max
    13. Re:Multiplayer by glennpegden · · Score: 1

      There was certainly SOME support for Multiplayer intended for GTA3 at some stage. Three of four years ago I attended a gaming exhibition at a museum in Edinburgh and one of the exhibits was a chunk of the GTA3 source code !

      That baby had #IFDEF Network_Enabled all over it.

      I seem to remember reading an interview a while ago that stated that DMA wouldn't introduce multiplayer until they could find a way to get some structure into it, otherwise it'd just turn into 8 man carmageddon.

    14. Re:Multiplayer by asdfghjklqwertyuiop · · Score: 1

      and we often were 6-8 people


      6-8 people how? GTA1 and 2 both only supported 4 max.

    15. Re:Multiplayer by nine-times · · Score: 1
      Some time ago (and please don't ask me to find the source) someone at rockstar made an obscure comment in the press that implied that they were building up to an MMORPG. It was couched in statements that it would be hard, so it'd take a while, but that they were building to it. Said something about, maybe GTA4.

      The implication here was that if you look at the ability to own property added in Vice City and the ability build a character which appears in SA, they're working on some of the gameplay elements for a MMORPG in their single player games. They're already allowing you to take on other roles, even. You can play as a taxi driver, or a police officer, fireman, pimp, getaway driver, mugger, mob boss, etc. A lot of the elements they want area already there.

      What they (apparently) are trying to get to is a whole city filled with players. Maybe a lot of the people would be NPCs, but then one would turn around and shoot you and try to steal your money. Oops, you just ran across another player. Maybe you'd spend lots of time, building a character, emassing property, becomming the boss. You'd hire other players to be your bodygaurd and hitman. Suddenly your employees, being other players, get bored and decide they don't want to work for you. They kill you, take over your empire, and you go back to the bottom of the heap to work your way back up.

      From what I read in this interview, it sounds like that's the sort of level they hope to reach with this stuff. I don't know if they hope to meld the MMORPG with their single-player game in some inventive way (because the stories/missions are really helpful) or if they mean to build a separate online game. Or, for all I know, that might not quite be what they're working towards anymore. This statement came out just before VC, IIRC.

    16. Re:Multiplayer by PygmySurfer · · Score: 1

      CTF did make it in (GTA: Liberty City Stories is out now).

    17. Re:Multiplayer by rebelcan · · Score: 2, Insightful

      Ah yes..... Carmageddon. The one time I wish GTA was more like Carmageddon was when you were driving the bus. In Carmageddon, if you got up to a good speed, you could split the bus in two. I'd always nearly die laughing every time that happened.

      Yes, I know the bus in GTA is more realistic... but that doesn't make it any funner to drive, does it?

      --
      God is dead -- Nietzsche
      Nietzsche is dead -- God
      Zombie Nietzsche lives! -- Zombie Nietzsche
    18. Re:Multiplayer by Forum+Joe · · Score: 1

      Sorry, I meant that all the latest incarnations of the game (the single player ones) are PS2 ports.
      III, VC and SA were all developed for the PS2 where multiplayer is not standard. They were then ported to the Windows environment, but including Muliplayer would have been too much work for a simple port. I'm sure that they'll have to rewrite the engine for the next gen consoles, and when they do that they'll do it with multiplayer in mind.

      I'm with you, though. I always wait for the PC version to come out, and sometimes it's agonising (the 8 month wait for San Andreas? Ouch)

      --
      Call Forum Joe, That's my name, That name again is Forum Joe.
  6. Better yet by Cerdic · · Score: 1
    --
    Advice for my fellow geeks: before seeking out that threesome you dream of, you might see what a TWOsome is like first.
  7. It's a long, bumpy ride by Anonymous Coward · · Score: 0

    It's a long, bumpy ride...spent looking out the sideways view if you catch my drift

  8. Was GTA 3 the pinnacle? by Anonymous Coward · · Score: 0

    I loved GTA 3. Played a little Vice City. Have they really added value as they have continued the franchise or are they beating a dead horse (until stacks of stacks of bills appear).

    1. Re:Was GTA 3 the pinnacle? by mrchaotica · · Score: 4, Insightful

      In my opinion, some things that they've added in Vice City and San Andreas do have value, but some others do not.

      For example, I like how Vice City added planes and motorcycles and whatnot, as well as the extra mission types (pizza delivery, "property" missions). I also like how San Andreas was just so big -- unlike Vice City and GTA3, it actually feels like a world.

      The thing I don't like about Vice City and San Andreas, though, is how the character has his own personality. With GTA3's "generic thug" character, it felt more like it was you in the game. It's considerably harder to suspend disbelief in San Andreas, since the character has such a strong personality of his own.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    2. Re:Was GTA 3 the pinnacle? by bypedd · · Score: 3, Insightful
      "Have they really added value as they have continued the franchise"

      No. They've expanded, and they've introduced things like new vehicles, different scenery, etc, but it's the same game, just with new content. Hence the "franchise" aspect. As long as franchises are popular, then each successive game is just an expansion pack that doesn't require the original. Which is great - there are some games I'm dying for sequels because I just want more. But I know that I don't want them to change the things I like - so we expect a degree of permanence in the features and the feel of the game.

    3. Re:Was GTA 3 the pinnacle? by Trillan · · Score: 1

      There's been some steps value added with each release, but not as much as there probably should be.

    4. Re:Was GTA 3 the pinnacle? by Lord+Kano · · Score: 1

      It's considerably harder to suspend disbelief in San Andreas, since the character has such a strong personality of his own.

      In other words "I can't pretent to be the character because he's black and I'm not."

      Good! Now you know how I felt in EVERY OTHER GTA game before.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    5. Re:Was GTA 3 the pinnacle? by Nuskrad · · Score: 2, Insightful
      I don't think it's a race thing atall. GTA 1-3 had none speaking player characters, so you could play however you wanted to play the character. GTA:VC had Tommy Vercetti, who was a cold blooded killer, allowed the player to cause random deaths and murders without feeling it was out of character. CJ of San Andreas however was thrust into the situation against his will (framed by cops when he returned to San Andreas for his mum's funeral). During dialouge he is shown to have remorse and hesitation about murder and other criminal acts - meaning that it's harder to accept random senseless violence as the actions of the character. Incidentally, the early (top down) GTAs had characters of various races and sexes you could choose from.

      IHBT?

    6. Re:Was GTA 3 the pinnacle? by big+ben+bullet · · Score: 1

      In other words "I can't pretent to be the character because he's black and I'm not."

      Ouch... though i've got some restecp for your early five digit slashdot account number, i think you crossed a dangerous line here...

      You presume the grandparent poster is white. totally ungrounded!
      AND You presume the fact that the grandparent poster dislikes the gta character having a spoken (naieve) personality is because it's black. totally ungrounded! (think about it)

      It's because the character has _a personality_; it 'speaks' while in GTA3 and GTA: VC the character didn't really say that much -> NOT because the character happens to be black...

      It's statements like yours that pave the way to racism.

    7. Re:Was GTA 3 the pinnacle? by nine-times · · Score: 1
      The only thing I thought went too far was how you had to maintain your character in SA. I mean, he has to eat? You have to keep working out to keep your muscular build?

      I guess that makes sense, but why not force him to take bathroom breaks in the middle of car chases? "Uh oh, CJ has a zit. You didn't wash his face often enough." Maybe you have to make him go to college and pass his exams to get a real job. "Keep pressing X to make him study harder!"

      Sometimes more realism isn't so good.

    8. Re:Was GTA 3 the pinnacle? by mrchaotica · · Score: 1

      Yeah, I agree. I was trying to figure out how to convey that in my post, and gave up. The trouble is that, one one hand, I like the idea of RPG-like character development, but on the other hand, I don't like the way it was done in San Andreas.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    9. Re:Was GTA 3 the pinnacle? by nine-times · · Score: 1
      I kind of liked the fact that you built up skills. Like, as you progressed in the game, you could take sharper turns on your motorcycle without falling off. It made sense, and it worked out ok. The better skills came in right about the time when the missions got hard enough that you needed the better skills.

      But the eating really annoyed me. As a way to replenish your health, I thought it was fine. Hearing your stomach growl while cruising through the countryside, or, worse yet, while running from the police, just seemed stupid.

    10. Re:Was GTA 3 the pinnacle? by SPY_jmr1 · · Score: 1

      Ahh, time for some Chris Rock...

      "Who's more racist, black people or white people?

      Black people!

      Know why?

      Cause we hate black people too!!"

  9. So far as open-ended goes... by el-spectre · · Score: 4, Insightful

    I seem to recall a few obscure games from a company called Maxis! Sheesh, GTA3 is great, but they hardly invented or popularized the open-ended game.

    --
    "Faith: Belief without evidence in what is told by one who speaks without knowledge, of things without parallel." - A.B.
    1. Re:So far as open-ended goes... by davidphogan74 · · Score: 2, Insightful

      It's a total re-invention of the open-ended game though. In the Maxis games you never were just one person, making one city Hell On Earth.

    2. Re:So far as open-ended goes... by bypedd · · Score: 4, Insightful

      That's true, but for all the Sim games, it is macroscopic, whereas this is microscopic. The Sims was similar, but that was on a level of finer detail than GTA - you don't have to worry about whether you slept or ate in GTA. So in this sense, GTA is unique in that it was a day-to-day kind of open-ended game play that also happened to be a crime spree.

      But even with GTA, the "open ended" aspect wasn't really all that great. The frustration of not being able to leave the island, even if you figured out how to get around the barriers set up, was one example. And it's not like the "life of crime sim" was new, Rockstar just happened to be in the right place at the right time. Same for Maxis, actually.

    3. Re:So far as open-ended goes... by ejito · · Score: 3, Insightful
      but for all the Sim games, it is macroscopic

      Wrong... Check out Streets of Sim City and Sim Copter. Both were 3d worlds and played from the perspective of one character.

        Check out some sim copter screens... Remind you of something else?
    4. Re:So far as open-ended goes... by mrchaotica · · Score: 1
      you don't have to worry about whether you slept or ate in GTA
      That's becoming less true as the series progresses. ; )
      But even with GTA, the "open ended" aspect wasn't really all that great. The frustration of not being able to leave the island, even if you figured out how to get around the barriers set up, was one example.
      This is also becoming less true as the series progresses -- in fact, I'd say it's the most important improvement in San Andreas. Of course, to completely eliminate this problem we'd need to build the Matrix (a real one, not the video game).
      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    5. Re:So far as open-ended goes... by bypedd · · Score: 1

      You got me there. But a) there was no Sim Copter 2 or Streets 2, which suggests my next point that b) the games sucked really bad. A better counterpoint would have been sim island, sim farm, and sim ant. In retrospect, I should have said the "Sim City" games, becase, being in its 5th(?) iteration, it is the game with the longest track record of all of Maxis' games.

      Furthermore, Sim City, etc. were macroscopic and that was the difference from GTA. Sim Copter and Streets were both nearer to the physical point of view, but nowhere near the complexity level or level of detail.

    6. Re:So far as open-ended goes... by ejito · · Score: 1

      Sim Copter and Streets of Sim City weren't great games, but they were still good (entertaining). Both were open ended, and you could either ride around in your city, or actually do missions.

      Eitherway, those 3d sim games came out ~6 years before GTA3, and a year before GTA1.

    7. Re:So far as open-ended goes... by ejito · · Score: 1

      Check out my other post:

      http://games.slashdot.org/comments.pl?sid=166617&c id=13894438

      Both Sim Copter and Streets of Sim City were 3d games in the perspective of one character.

    8. Re:So far as open-ended goes... by sp0rk173 · · Score: 3, Interesting

      Dude, I loved Sim Copter. I would play it for hours when I was age 12 - 14. I'd make cities specifically to fly through, pick up injured people and hear them gurgle endlessly. The real problem with those games is that they came out far before 3D graphics could truly bring out their full potential. Most of the buildings were blocks, the copters were literally flying polygons visually...the trees were odd...your character didn't have a fact. It was still fun and had all the little silly aspects of most Maxis games, though. And they really need to bring back sim ant. I was addicted to that game, too. And sim tower...and...sim farm. Good stuff.

    9. Re:So far as open-ended goes... by chriskenrick · · Score: 1

      And of course, there's the other 3rd person view city based semi open ended game that everyone always forgets about, that being Syndicate.

    10. Re:So far as open-ended goes... by Nailer · · Score: 1

      In the SimCity games there wasn't a world to explore. Just one to build, with a very limited set of structures. It's a different kind of realism.

    11. Re:So far as open-ended goes... by Methuseus · · Score: 1

      Except you still can't get around the barriers they set up between the islands. If you go there you have every cop et al after you, even if you immediately go back to the main island where you're allowed to be. I can see making it so you can't buy anything, or meet anyone in the new area til you've earned it, but I don't see the problem with letting people explore.

      --
      Two things are infinite: the universe and human stupidity, though I'm not yet sure about the universe. - A Einstein
    12. Re:So far as open-ended goes... by QuantumG · · Score: 1

      Not to mention every space game ever made. Remember Elite? Privateer? "Find a Job" has always been the battlecry of the space sim.

      --
      How we know is more important than what we know.
    13. Re:So far as open-ended goes... by Anonymous Coward · · Score: 0

      They need to seriously rework the limitations in SimTower if they're going to bring it back ... I mean, seriously. 24 elevator towers? 64 stairs or escalators? Please. Limitations like that just frustrated me: I could see the problems with my tower, I just couldn't do anything about them ...

    14. Re:So far as open-ended goes... by Lord+Kano · · Score: 1

      In the Maxis games you never were just one person, making one city Hell On Earth.

      In The Sims, I had a Dahmer kind of character who had three hostages locked up in a little room. They had a fridge and nothing else. No shower. No toilet. No chair. No bed. So they ate, cried and pissed on themselves. For those people that city WAS hell on earth. Well, at least until child services took the kid away.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    15. Re:So far as open-ended goes... by NuGeo · · Score: 1
      In the Maxis games you never were just one person, making one city Hell On Earth.

      I dunno about that... thanks to Sim City I've been the mayor of several "Hell On Earth" cities. Now if you would excuse me, I have to raise the taxes to 15% and set some more buildings on fire.

    16. Re:So far as open-ended goes... by julesh · · Score: 1

      That's true, but for all the Sim games, it is macroscopic, whereas this is microscopic.

      How about Elite? Back in '85 or whenever it was, and just as open and first-person-perspective as GTA.

    17. Re:So far as open-ended goes... by mr_snarf · · Score: 1

      You are a sick, sick man :)

      --
      printf("Goodbye cruel world!\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b\b");
    18. Re:So far as open-ended goes... by Cal+Paterson · · Score: 1
      15 PERCENT?!?!?!?!?!?!

      Here in the United Kingdom, we pay 40%.

    19. Re:So far as open-ended goes... by Gulthek · · Score: 1

      Meh, the Ultimate (ha ha) open ended game is still Ultima VII. You could, if you so desired, stop adventuring and get a job delivering farm goods, or baking bread, etc.

    20. Re:So far as open-ended goes... by bcmm · · Score: 1

      You missing out a major attraction of both those games: you can load your saved games from Simcity 2000 as maps.

      --
      # cat /dev/mem | strings | grep -i llama
      Damn, my RAM is full of llamas.
    21. Re:So far as open-ended goes... by Anonymous Coward · · Score: 0

      If you want to be sadistic, you can choose not to worry about whether your Sims eat or sleep either.

    22. Re:So far as open-ended goes... by el-spectre · · Score: 1

      Heh, I did much the same thing, except I added an out-of-reach TV that kept the sim awake. Eventually he went nuts (the thought bubble cycled wildly) and he died.

      Also fun is sending an inept sim to use a BBQ, pausing the game and adding a wall of bushes around them both. It's just a matter of time before it's a Simferno!

      --
      "Faith: Belief without evidence in what is told by one who speaks without knowledge, of things without parallel." - A.B.
    23. Re:So far as open-ended goes... by el-spectre · · Score: 1

      Gurgling was fun... dropping wounded sims out of the copter was also interesting.

      Not to mention buzzing crowds: "Get moving you lazy Sims!"

      --
      "Faith: Belief without evidence in what is told by one who speaks without knowledge, of things without parallel." - A.B.
    24. Re:So far as open-ended goes... by usrusr · · Score: 1

      then most people will drive around, get lost much more than with the incremental unlocking and then wonder why there is nothing exciting to do. eventually they will get bored (much earlier) and decide to never ever buy a gta game again. rockstar games know that.

      it's the same simple "constantly increase the dosage" dosage rule that forces cheap action movies to show the smallest explosion first and the biggest at the end, otherwise it would not stay exciting.

      --
      [i have an opinion and i am not afraid to use it]
    25. Re:So far as open-ended goes... by usrusr · · Score: 1

      what's so open-ended in the 3 gta3s anyways? sure, you can poke around between missions, play some minigames and can vary the order of the missions a bit where it does not hurt the missions' interdependencies, but to me it's still a heavily mission based gameplay just with more glue-gameplay than in other titles. that is certainly not a bad thing, but calling it "the invention of open-endedness" is so full of hype it hurts. would half-life be open-ended if it allowed you to walk around on xen after defeating the end boss?

      the current gta is a very good game and it invites the player to stay a while after the end boss is defeated but imho that is still the moment the game ends. the only real advantage i can see in that is that it could prove to be a quite effictive way to keep you from starting the whole game again the moment you feel a bit like you could want have driving through a gta world now, which is a good thing because otherwise you would likely loose all those hours spent on playing through the game again ;)

      --
      [i have an opinion and i am not afraid to use it]
    26. Re:So far as open-ended goes... by Anonymous Coward · · Score: 0

      40% taxes to your city? I'd hate to know how much your national government takes on top of that....

  10. top down view owns by Anonymous Coward · · Score: 0, Redundant

    GTA was only fun with the topdown view. GTA3 seems like it just lost the spirirt of the games.

  11. GTA was fun by Turn-X+Alphonse · · Score: 4, Insightful

    GTA 1/London/2 and GTA 3/VC/SA shouldn't be called the same game series. They're vastly different (in playing style and looks) to the point where they're almost polar opposits. It's like comparing the 3D sonics to Sonic on the mega drive. One was great and the other is good but it's just not the same.

    --
    I like muppets.
    1. Re:GTA was fun by bypedd · · Score: 1

      Well, yeah, in graphics & in style maybe they were different. But zelda is still zelda when it's in 3D. If you mean that one game is better than the other, give a substantive reason - the elements of the game were totally different, the difficulty level was more reasonable - something other than "it looked different."

    2. Re:GTA was fun by Anonymous Coward · · Score: 0

      really? they seemed pretty much the same to me. especially 1 and london. the only big difference was the side of the street you drove on. I haven't played 2 extensively, but the only difference there was that the separate gangs were more important to the "story" those games claimed to have

    3. Re:GTA was fun by TrancePhreak · · Score: 1

      In the PC version of Vice City I believe there was an overhead view.

      --

      -]Phreak Out[-
    4. Re:GTA was fun by Anonymous Coward · · Score: 0

      Right, this is starting to annoy me now.
      I'm fed up of people pointing out how GTA III was some "amazing revolution in gaming".

      It was EXACTLY THE SAME as GTA 1 but in 3D!

      The only difference was that they changed from a score-based progression system with finite lives, to a mission-based system with infinite lives. But everything you could do in the game was exactly the same.

      Bah.

    5. Re:GTA was fun by Jarlsberg · · Score: 1

      There's an overhead view in GTA: San Andreas too, but if it's the same as in Vice City, it's more like a cinematic view. It's awesome for driving around in the country side, but not so good for riding around in the cities. (You can enable it when walking.)

    6. Re:GTA was fun by shutdown+-p+now · · Score: 3, Interesting

      Actually, no. GTA1 was fully open-ended within the boundaries of one given city. You could not even bother with the missions at all, just run around, kill cops, sell cars and earn your cash that way. When it came to missions, again there were many to choose from - one or two main lines, but countless hidden phones, cars etc. The main difference was that when you failed a mission, that was it: you failed; try something else. It actually allowed you to fail the tougher (or less interesting) missions and still move on in the storyline. What I hated about GTA3 in particular is a situation where you have 2 or 3 open missions at hand, but each one of them is hard enough that you can't do any, and the game forces you to keep trying till you succeed. In that aspect, I'd say GTA3 is actually more "arcade" then two previous games in the series were.

  12. What I'd Like To See by miyako · · Score: 3, Insightful

    I've never really liked the GTA games personally. I've thought that they had alot of potential, but for myself- and I'm sure a lot of other people, the story and the missions never really held much appeal for me. It's not that I'm against the violence in the games, I enjoy violent games quite a bit- but I've never been able to empathise with the characters of the series at all.
    What I would like to see is some of the "influence" that the GTA series has supposely had in gaming put into something other than making clones with crappier gameplay and crappier stories. Instead I would like to see developers take the massive non-linear 3D world concept and create more games like Shenmue, or given the emphasis on driving in the games, something like Fast and the Furious where the player starts down at the bottom, maybe jacking cars or working as a delivery boy, and rises on the street racing circut (OK, I would hate that game too, but it's just an idea). What about an RPG that takes place inside of a single living city? Something like Blood Omen where you play a vampire who stalks the streets of a huge vibrant faux-new york city feeding on the innocent and battling for territory against rival vampire gangs?
    Of course, GTA wasn't the first game to take place in a large, non-linear city. Shenmue had a much deeper world and IIRC was out a few years before GTAIII. Crazy Taxi had a huge non-linear city, fast dangerous driving and missions as well.
    I guess what I'm trying to say is that GTA may have been well executed in a lot of ways, but it wasn't necessarily THAT innovative, and that if it was as influential as the article states, then why are the only games I can find now that are vaguely based off the GTA formula horribly inferior ripoffs with the same criminal motif?

    --
    Famous Last Words: "hmm...wikipedia says it's edible"
    1. Re:What I'd Like To See by bypedd · · Score: 1

      Oooh! You mentioned Shenmue. I admit it - I love that game like I love Fable, and I love Fable like I love a secret drug addiction. And Deus Ex. *sigh* The games are flawed, no doubt, but there's so much power in them. I wish more than anything that Shenmue would have given a bit more to do in the world - like more side stories that you could follow - but the grandeur of it and the feeling of being in a city looking for a person that you have only a clue as to where they are, that was really brought across in the game.

      GTA is like a #1 pop song - it's never the best one, either by the artist, or certainly that the industry has to offer. For some reason, it was there at the right time, and it blows up into a phenomenon. All we can try to do is take the parts of it that worked the best and add them to what we already know to be valuable - good gameplay, solid story, and now, open-ended worlds. GTA doesn't offer non-linear play, which I can't ever pass up in a game, and that's why it never really held me. But find me a game with GTA-like open-ended play *and* non-linear stories and I'm in love. So maybe it wasn't the greatest game, but I can't complain if that means I can now go take a break from shooting everything in site and explore some barracks or something in the next big FPS.

    2. Re:What I'd Like To See by Rydia · · Score: 2, Funny

      More games like Shenmue? So what you'd really like to see is more Sailors?

    3. Re:What I'd Like To See by nicky_d · · Score: 4, Informative

      if it was as influential as the article states, then why are the only games I can find now that are vaguely based off the GTA formula horribly inferior ripoffs with the same criminal motif?

      Because very few developers are as good as Rockstar - it's hardly Rockstar's fault that their imitators lack the necessary vision and inspiration...

      The Fast & Furious game idea you mentioned could actually be played out within GTA: San Andreas, which features many street racing events and car modding - all you'd have to do is ignore the rest of the game. Admittedly it's only a sidegame, so the depth isn't that great, but it's there, and it's a great example of why the GTA games are to be celebrated. There are two separate rhythm action games in San Andreas (one based around dancing, one around car hydraulics). There are casinos. Paperboy-style delivery missions. Shooting galleries. BMX stunt courses. Articulated truck simulations... the list does go on. This is what the imitators can't match, and it's why GTA's cities are a lot deeper than Shenmue's, if you give them a chance - and I love Shenmue (thanks to Shenmue, I can't walk past a forklift in GTA without going for a spin).

      You're absolutely right that the copycats are by and large atrocious, or at least dull, because they're copying what's on the surface of GTA and missing the depths completely. But that's no reason to criticise GTA itself; if fifty percent of developers/publishers cared as much about making a decent game as Rockstar clearly do, we'd be in a true golden age.

    4. Re:What I'd Like To See by F_Scentura · · Score: 1

      "Admittedly it's only a sidegame, so the depth isn't that great, but it's there"

      I can't imagine a 2F2F licensed game having the depth of a GTA *mini*game, so no loss there.

    5. Re:What I'd Like To See by drew · · Score: 1

      Instead I would like to see developers take the massive non-linear 3D world concept and create more games like Shenmue, or given the emphasis on driving in the games, something like Fast and the Furious where the player starts down at the bottom, maybe jacking cars or working as a delivery boy, and rises on the street racing circut (OK, I would hate that game too, but it's just an idea).

      Already been done. "Midnight Club" and sequels, also by Rockstar, are whole games based on the driving engine in the GTA3 games (with some improvements). (I've only played Midnight Club 2, but I believe the others are similar, with different cities and various engine improvements over time.) You start out with one really crappy car, and as you win races over the course of the game, you get more and better vehicles to choose from.

      --
      If I don't put anything here, will anyone recognize me anymore?
    6. Re:What I'd Like To See by nb+caffeine · · Score: 1

      Actually, I view mercenaries as a GTA clone, but it is a good one. It had its own plot devices ripped from the headlines. Then again, its lucas arts, who are sometimes known for good games :)

      --

      "Something's wrong with you...and I hope we never do meet again." - Deftones When Girls Telephone Boys
  13. open gameplay - waste of time by dindi · · Score: 1, Interesting

    I enjoy so called "open ended games" for a few minutes to a few hours, after that I feel that it is a waste of time.

    All respect to Rockstar, the game is kickass, I just cannot help it but it leaves me all the time with the game unfinished and me bored to hell of it.

    I can't help it. I KNOW that it is not more of a waste of time, that playing far-cry hours long online and stealing the sample and shooting the same buddies in the same time for hours, or running thru a doom 3 map and killing monsters from hell, but somehow it just gets boring to be so open-ended.

    Kill all humans took me 1 hour to showe it in the "never see it again pile", while GTA kept entertaining me for many hours.

    I have the same problem with racing games. I progress, and progress, and progress .... then I am just bored of it suddenly.

    In GTA, the missions give some linearity, but it is too "open" to restart a mission without driving for 10 minutes, but to linear to skip a mission that just annoys you.

    You might say that I need directions, but I don't in real life - I am working alone without a boss, and were in management a few times here and there and can plan a day or a project on my own.

    So what is the problem? Could not figure it out.

    Online play can entertain me for hours: I can play CTF or TS on xlink or xbc for a day straight, but DM makes me bored in 30 mins tops.

    I've read that Japanese players cannot take open ended games in general as they need a score or a mission to chase/finish all the time.

    Dunno, I guess I will skip the next installment of GTA and choose something with a good multiplayer mode as story modes are just getting the same old crap over and over to mee to.

    Hmm, actually just got a bunch of games to try, and realized, that all I am interested in gaming is shooting or racing people online untill I fall asleep in front of my projector...

    Am I missing the point of GTA ? Maybe I need an online version of GTA-style open endedness?

    I was actually looking at reviews of matrix massive online multiplayer, but so many people complained that I decided not to buy it at the end... So what ?

    1. Re:open gameplay - waste of time by mcrbids · · Score: 4, Insightful

      I enjoy so called "open ended games" for a few minutes to a few hours, after that I feel that it is a waste of time.

      All respect to Rockstar, the game is kickass, I just cannot help it but it leaves me all the time with the game unfinished and me bored to hell of it.


      What I find interesting is that the type of games you mention above strike me as incredibly boring! I don't feel like I'm getting anything done, more like just trying to run a race fast enough.

      It gets boring very quickly. But, with the "open ended" games, I get the feeling like I can do whatever I want. If I want to break into an airport and steal a plane and fly around, I can. Or, drive a car, or swim across the ocean, or go look for shellfish, or whatever.

      Typical gameplay might go something like this:

      I do missions for a while, and get bored. Then, I grab a bike, and try to see how much money I can get for an "insane stunt bonus". After a while of that, I drive the bike into a lake, and start mowing down cops just to see what kind of gun I can get. Then, I buy a house and save game to shed the wanted level. (wouldn't it be neat to be able to mix/match Sims2 with GTA?) Do a mission or two. Grab a boat and do some jumps. Then, be a cab driver and try to get 5 people delivered before having to bail the cab. Etc.

      If I could do this multi-player, it would just so rock. Also, it'd be way cool if the map could be edited. Can you imagine how lost you'd get if you could make buildings with arbitrary graphics, sorta like the WAD or PUD files of old?

      But, whatever you do, don't give me a boring, linear, mono-topic game where I just run around and shoot people. Ayugh!

      --
      I have no problem with your religion until you decide it's reason to deprive others of the truth.
    2. Re:open gameplay - waste of time by Jarlsberg · · Score: 1

      I do missions for a while, and get bored. Then, I grab a bike, and try to see how much money I can get for an "insane stunt bonus".

      Me too, but it's a shame how little reward you get for insanse stunts in GTA: SA!

      What I'd really like to see is for a way to save a replay - for those hilarious moments you occasionally experience :)

    3. Re:open gameplay - waste of time by Anonymous Coward · · Score: 0

      That doesn't sound that open ended to me when the majority of what you are doing is reduced only to kill some things, steal a thing, jump some things.

      That is the "open ended" nature of this game, those three things?

      Wow... I'm glad I didn't waste my money on the sequels to GTA3. I'm guessing I couldn't have handled the open endedness that those games brought to he table. Like, kill stuff in an 80's suit.

  14. Net play by lampiaio · · Score: 5, Funny

    One of the best bugs^H^H^H^H features of the first two GTAs was the fun-packed, sync-less net play! I remember playing it in my school's computer lab (which had a very laggy network) with other "students":

    Player 1: HA! Burn, mother fucker!
    Player 2: What do you mean? I just ran over you!
    Player 3: Hey guys, will you stop walking towards the building's walls?

    the good side was that everybody always won.

    --
    My other account has mod points.
    1. Re:Net play by Mephij · · Score: 1

      Yes, I know what you're talking about. When the other players appear to be running around in circles. Where I'm from this was called "Steve's World" (Long story)

      And it was always a race to hit alt-tab when the teacher walked back in. Once the first person got out, the other three would be stuck with the game frozen on their screen. Then the only choice was to power-off the machine completely or get caught goofing off.

  15. Biased Media? by MBCook · · Score: 4, Interesting
    I was looking forward to GTA: LCS because I thought they would finally fix the series problems (in my eyes). I've seen from the reviews that they haven't. But everyone is giving it great reviews (not 100%, but high up, 90s at least). But have you read the reviews? Read this Joystiq post to see what I'm talking about.

    I realize that GTA has fans, and that this game is unlike ANYTHING that has ever been on a portable platform (self-made portable PS2 hacks notwithstanding). But how can a game with such terrible flaws (read the reviews) as no difficulty difference between early and ending missions (except for the fact your weapons are terrible at the start), a bad camera and terrible targeting system, and mind-numbingly boring/anoying missions get 90+% grades?

    Simple: no one wants to risk pissing off GTA lovers and losing them as readers/viewers/subscribers.

    Don't get me wrong. I loved GTA 1 and 2. I played GTA 3 and found it fun to drive around but I didn't get far due to the terrible targeting. I loved Vice City even more (great soundtrack) and got farther, but I eventually dumped the game for the same reasons. The game was better, but it still wasn't there. I haven't played San An, and I don't intend to play LCS now.

    Bugs and problems were OK for GTA 3, it was a first of it's kind (being a 3D world). Vice City was buggy and they should have done better. I don't know if the targeting was fixed for San An (I heard it was better) but I didn't care by that point. Then they release this game shortly after with all these problems. I realize it's the first on the platform for the series, and that the second analog stick is missing, but come one. You've made THREE OF THESE GAMES BY NOW, can't you fix some of this stuff?

    They were rushing it, or they didn't care. Those are the only two reasons I can think of for having the same problems that put me off of GTA 3 four years ago this week.

    The sandbox they created is fantastic. The stories and great, and the games have tons of replay value. But playing occaisionally makes me feel like I'm running towards $1,000,000 in a foot and a half of water. There is something great there, I can see it, but getting there is just so hard .

    These days I'm getting less and less time to play games. My backlog is piling up. I just finished Pyschonauts (Great game, but the framerate on the PS2 version was a JOKE), and I'm in the middle of Sly 3 now (better than Sly 2!). If I was a freshman in highschool and had the time to commit, I may be able to play it. But at this point I don't need to fight a game to play it. There are a couple of games I've got RIGHT NOW that I know will be good that I won't have to do that for.

    Sorry Rockstar. Try harder, huh?

    -- A guy who wants to love GTA

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:Biased Media? by springbox · · Score: 1
      I played GTA 3 and found it fun to drive around but I didn't get far due to the terrible targeting.

      Exactly why I always say the mouse and keyboard are currently the best 3D controllers. I thought the game was much more fun on the computer.

    2. Re:Biased Media? by damiam · · Score: 1

      You should try San Andreas. On PC. The targeting is fine (mouse + keyboard, just like any other FPS) and the missions are much more interesting than Vice City / GTAIII (once you get past the first few introductory missions). And you get to fly a fighter jet - what else can you ask for?

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    3. Re:Biased Media? by tedrlord · · Score: 2, Interesting

      It's one of those games where your expectations coming it do a long way toward how much you take from it. Since it has such a broad presentation, people see it as different things, so they judge it differently.

      Me, I see it as an update to the old school adventure games, with the action bits tacked on. So while the targeting issues and such can be a little bothersome sometimes, it just makes me work harder to figure out creative ways to solve the problem. Then again, I hate FPSes and such and would get bored pretty quickly if all I was expected to do was run around and shoot rival gangs, so it works out for me.

      Anyway, as the other repliers (replicants?) are saying, the PC controls are apparently a lot better for targeting than the console, obviously, so that might be worth a try.

      --
      [insert witty quote here]
    4. Re:Biased Media? by sick_uf_u · · Score: 1

      You're giving a game you've never played a bad review, based on only the reviews you read which rated it highly. To boot, the you also hold the fact that the reviews were consistently high as further evidence that it couldn't be good. I think you just defined "anti-fanboy" for me.

    5. Re:Biased Media? by drew · · Score: 1

      Which stuff are you asking them to fix? You talk about the game as though it's packed full of bugs and poor implementation, but the only thing you ever mentioned specifically is the poor targetting. What other issues did you have?

      I agree that the targetting isn't very good if you are playing on the playstation, but then, FPS style targetting/shooting never work well on consoles (in my experience, at least). I think Rockstar did well by using the 'autotarget' system they went with on the playstation, with all of it's limitations, as I think the alternative would have been awful.

      If you want to play Grand Theft Auto primarily as an FPS game, you should play in on the PC, where it behaves like a typical FPS. I own GTA3 for PC and I also borrowed the PS2 version from my fried for some time. There is a vast difference in how I played the game on PC compared to the PlayStation. On the PC, I treated it very much like a typical FPS, using the cars mainly as a quick way to get from place to place (And when required to by various missions). On the PS2, it became much more of a driving game, where the focus was mainly on the cars, and the extravehicular activity was much more limited in scope. The two are almost completely different games that use the same storyline. Some people may complain about this, but I think they made a great move by focusing on each platforms strengths rather than try to produce the same sub-optimal experience across each platform.

      --
      If I don't put anything here, will anyone recognize me anymore?
  16. Eh? by AKAImBatman · · Score: 1, Flamebait

    Let's see, the game(s) glorify pimping hookers, killing cops, stealing cars, and just about every other lawless act imaginable.

    It's a long, bumpy ride, but at the end, Grand Theft Auto stands tall as the game that changed everything.

    This is a good thing? Sorry, but I'd rather see a fresh new installment of Mario 64 (where art thou?) than another GTA. I realize a lot of people disagree with me, and that's fine. But I don't see anything so great about pushing games that promote ugly and disgusting behavior, regardless of whether or not the players can tell the difference.

    Or to put it another way, if it's not okay in the real world, why waste your time immersing yourself in it? Go read a book or something. (Argh! Must... resist... temptation... to... complain... about... crappy... commercialization... of... books...)

    1. Re:Eh? by RLiegh · · Score: 5, Interesting

      Jeez, pull the stick out. Wether it's GTA3, Doom or Custer's Revenge the appeal of anti-social games is simple: Catharsis. The whole idea isn't that you're doing things which you wish you could do; the idea is that you're getting an oppertunity to do things which you'd never do. It's closer to primal scream than anything else. But if you take gaming that seriously, maybe you should stick to mario 64. ;)

    2. Re:Eh? by colmore · · Score: 3, Insightful

      Hate to tell you this dude, my dad has a whole shelf full of his grandparents books from the 1890s and thenabouts. Most of them: crappy, commercial, and pretty trashy. Most of the classics you read in school were commercial failures, frequently published with university or patron's aid (much like the high-brow fiction of today), then, as now, commercial and artistic successes like Dickens were the exception.

      And as far as immersing yourself in things not OK in the real world, I'd hardly hold up written fiction (or cinema, or opera, or mythology or...) as a good example of the "right" way of doing things.

      --
      In Capitalist America, bank robs you!
    3. Re:Eh? by AKAImBatman · · Score: 1

      the appeal of anti-social games is simple: Catharsis.

      The problem is that most players don't realize how it affects their day to day outlook on life. i.e. If you get a lot of negativity out of your environment, you can expect to become a very negative person. Real life offers more than enough difficulties in this area. Why would you want to add more of it?

      The unfortunate answer is that most people have a streak of masochistic curiousity. Unchecked, this curiousity can get you into all kinds of trouble. A common example of this is how people will often watch a television show or movie that they don't want watch and are not entertained by, but "nothing else is on". The idea that playing a board game with others, going out somewhere, or even curling up with a book would be a more productive use of that time simply isn't enough to outweigh the desire to stay glued to the television. It takes a rather large helping of self-determination to turn the TV off, pull your butt off the couch, and go do something better.

      The part that is frightening about something like GTA is that people are actually parting with hard cash rather than exerting sufficient self-control to say, "No, I'll go do something better with my time." As I said in my original post, that's their choice. I may disagree with it, but I can't force others to agree with my viewpoint. Personal responsibility and all that. But when it comes to changing the very way the industry works, why oh why must the entire world be subjected to the whims of the Lowest Common Denominator?

      It's just like Reality Television. It's crap, and everyone knows it's crap. But enough people watch it that TV Stations would rather make a quick buck off of the LCD than a hard earned mint off of engaging shows for the much larger and more intelligent populace. :-(

    4. Re:Eh? by UberHoser · · Score: 0, Flamebait

      I think he is pointing out that playing GTA3 desensitizes you to violence,etc.

      Also I firmly believe that no one under the age of 18 should get thir hands on any of the GTA games. Kids are just too impressionable these days.

      TV/Games/Movies shape what people think and do. Remember when smoking was 'cool'? Look at the Marboro man :(

      'Insert flamebait'

      --
      Guns are for wimps... Use a crossbow.. this way you can pin them to their chair when you go postal.
    5. Re:Eh? by AKAImBatman · · Score: 1

      Hate to tell you this dude, my dad has a whole shelf full of his grandparents books from the 1890s and thenabouts. Most of them: crappy, commercial, and pretty trashy.

      See? There you go. You had to get me started. ;-)

      Seriously, there's always been a lot of trashy literature throughout history. The "pulp fiction" of the early 20th century is a perfect example of this. (So named because it was considered so bad that no one would bother printing it on anything but the cheapest pulp paper.) The tradition of such pulp fiction lives on today in googleplexes of trashy romance novels and lousy sci-fi. But that's not actually my complaint.

      My complaint is about publishers who once held a high standard, but have slowly let such standards slip over the years. A perfect example of this is the PocketBook franchises. Hardy Boys, for example, used to be 300 or so page long books that were printed in regular type. The newer books that were introduced later were 150 page, oversized softcover books, printed in huge type and plenty of whitespace. The result was that thorough mysteries became slightly lengthened short stories. Now move onto the Star Trek franchise. The same sort of watering down with filler has become commonplace. Whereas I once enjoyed such novels as "Strangers in the Sky", "Enterprise: The First Mission", "The Final Reflection", "Q-in-Law", and "Imzadi", I now am forced to chose between purchasing 10 books to read a complete serial (which could have far better fit in one novel, with the filling removed for better pacing) or single "episode" books like the latest in the StarGazer series. Allow me to ruin the entire book for you in 4 short sentences:

      Okay, bad guys attack. No one knows why. Ule acts strange. Turns out bad guys actually want their spy who's disguised as Ule back. The End.

      WTF? Where's the depth, the plot twists, the cliffhangers, the character development, the parallel events, THE ATTEMPT AT REALISM? My 10 year old brother (if I had a ten year old brother) could do better than that! I mean, would it kill Simon and Schuster to reimplement a few quality standards, like they used to have? Apparently so.

      Unfortunately, such lousy books have become the bread and butter of mainstream publishers. So much so, that the *only* books I can find worth reading are by a small time publisher like Baen. And if I'm being perfectly honest, Baen's books aren't exactly the highest quality, soon to be studied by the next generation, prose ever written. In fact, a lot of it is very much "pulp" Sci-Fi. (Sorry, Weber! Still a fan, but I gotta be honest, here.) Which says a lot about the mainstream publishers when pulp is being rated higher than the supposed "quality" stuff. :-/

    6. Re:Eh? by Voice+of+Meson · · Score: 1

      Jeez, name me a book not prefixed with "The BabySitters Club" that does not contain violence, drugs, sex, profanity, greed, lust... etc. Thats what makes life interesting.

      --
      Dammit! I had a good one.
    7. Re:Eh? by drsquare · · Score: 1

      I suppose then in a hundred years the trash like Harry Potter and Dan Brown will be forgotten. I hope.

    8. Re:Eh? by AKAImBatman · · Score: 1

      Contain != Condone or even Revel. What makes much literature interesting is taking the time to analyze the human condition, and see how people handle complex situations, often with no clearly defined "right" or "wrong". Inperfection is what makes us human, and it is of great interest to unravel it.

      To compare GTA to a book, I think you'd be hard pressed to find a book that glorifies lawlessness in the same fashion as GTA. Nearly any book worth reading on the topic would not only look at the attraction to the lifestyle, but the shear cost of it as well. How many friends will you lose in gang wars? How many young women's lives will you destroy in pimping? How much does that drug dealing cost you personally in comparison to the monetary gains? If you shut it all out, are you even human any more? What continues to drive you after you shut out your emotions? Is there a way out? Can you see it?

      Books make an ideal vehicle for looking at these situations. Video Games, on the other hand, cannot be expected to show the same amount of depth. (At least not until VR becomes a reality.) When you go around killing people, stealing cars, selling drugs, and pimping women in the game, the only things worth concerning yourself with are the scoreboard and a game over sign. There are no lives destroyed, no personal costs, nothing. Therein lies its appeal, but does that really build you up as a person? What 'fun' exactly are you deriving from role playing such a destructive character? Or are you playing it because it's "cool" and "everyone else is doing it"? (Insert mother's scolding about everyone jumping over a cliff |here|.)

      Personally, I can find far better reasons for playing a game. For example, the battle of wits and piloting skills in Wing Commander, the precision and speed of SF: Rush, the engaging humor of Space Quest, the friendly duels of Quake III, the chance to be a hero of the future in Elite Force, the fast-strategy of C&C, the hand-eye puzzles of Mario 64, and the on your feet thinking of Tetris.

    9. Re:Eh? by heeeraldo · · Score: 1

      I dunno what the hell cookbooks you've been reading, but I'd love to find out...

    10. Re:Eh? by russ_allegro · · Score: 1

      >The idea that playing a board game with others, going out somewhere, or even curling up with a book would be a more productive use of that time simply isn't enough to outweigh the desire to stay glued to the television.

      I don't know why curling up with a book is deemed more productive? Whenever I read books I feel like I'm wasting my time. Unless you are reading some technical manual or a textbook, it is a read for entertainment. This entertainment from reading a book is usualy the same "escape" one gets when playing a video game or watching a movie. In all cases you arn't really doing anything so how is this more productive? Don't get me wrong, I think reading a novel is more productive than just sitting there looking at a wall. Be honest, its the same, it's just people complain about change that there are new forms(video games, movies) of entertainment and the old ones(books) are being less used. (I remember back in the day when we had movies and video games for entertainment now you kids got holodecks so there is nothing left to imagine yourselves "What is the world coming to".)

    11. Re:Eh? by Concerned+Onlooker · · Score: 1
      Wow, what a tiny universe you live in. I guess your point of view does drive home the point with me, however, that geeks are no better than anyone else.

      I used to have this fantasy that since geeks were probably more often than not the loners or quiet ones in school that they would have developed some sensitivity in their outlook on the world. Reading Slashdot has pretty much put that idea to rest.

      --
      http://www.rootstrikers.org/
    12. Re:Eh? by Anonymous Coward · · Score: 0

      WHOA, kids are too impressionable these days??!?!?!?! where the hell did you pull that out of? With the crime rate going down, etc........... it looks quite the opposite. Now I was 14 when i played gta 3, and i'm 18 now and i've only been in one fight (self defense). Every other child in my high school who played gta3 was fine, and so will the vast majority of others. Ironically enough, the only kid who dropped out at 15 after getting into numerous fights was the one whos parents didn't allow him to watch tv or play video games, besides the occasional hocky game. I realize this is only anecdotal evidence, however the point still stands. Count all the cases of a kid blaming a video game for them killing somebody, and you will have counted ALL times that has happend. How many kids went on to be fine? I'll answer that for you, the vast majority of them. BTW, their was a shitload more violence before gta came out, history itself is full of violence, drug use, and beating the shit outta your whore. If kids (and i mean this of kids 13+) shouldn't be allowed to play gta, should they not be allowed to read in detail the bible, the qu'ran, or any textbook on history that shows how previous generations abused substances such as opium, cannibis, and alcohol? Keep em away from the middle ages then. On a final note, GTA was a wonderfully punishment free way for me to let out my violent urges. Anytime you're sooooo stressed you jsut can't handle it, go into gta, pick up gun, and start shooting.

    13. Re:Eh? by Anonymous Coward · · Score: 0

      Hey, Dan Brown managed ONE decent book. That's a start.

    14. Re:Eh? by FidelCatsro · · Score: 4, Funny

      "But if you take gaming that seriously, maybe you should stick to mario 64. ;)"

      That is all well and good , till someone jumps on your head , flattens your family and steals all your gold coins .

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
    15. Re:Eh? by Nuskrad · · Score: 2, Funny
      Jeez, name me a book not prefixed with "The BabySitters Club" that does not contain violence, drugs, sex, profanity, greed, lust... etc. Thats what makes life interesting.

      The Holy Bib... oh wait

    16. Re:Eh? by Anonymous Coward · · Score: 0

      Jeez, name me a book not prefixed with "The BabySitters Club" that does not contain violence, drugs, sex, profanity, greed, lust... etc.

        Isaac Asimov's Foundation.

        You have just been pwned.

    17. Re:Eh? by Anonymous Coward · · Score: 0

      A non-vegetarian one?

    18. Re:Eh? by F_Scentura · · Score: 1

      "The problem is that most players don't realize how it affects their day to day outlook on life."

      That's because it does *not* affect their day-to-day outlook in the negative manner you're suggesting.

      "i.e. If you get a lot of negativity out of your environment, you can expect to become a very negative person."

      But they're not. There's no statistically significant amount of depression found in gamers versus the regular populace. There's no causal linkage between teenage depression and videogames. Higher rates were there long before videogames.

      "Real life offers more than enough difficulties in this area. Why would you want to add more of it?"

      Because fantasy of all kinds, movies, books, roleplaying and videogames allow for the harnessing and channelling of "negative" experiences into a positive end-result.

      The ability to vent off some steam leaves gamers much better off in the end, regardless of the games they choose.

  17. If you really miss top down that much... by wo1verin3 · · Score: 5, Informative

    GTA 1 and 2 are free downloads now from RockStar...

    Grand Theft Auto - Free Download

    Grand Theft Auto 2 - Free Download

    1. Re:If you really miss top down that much... by peruvianllama · · Score: 2, Informative
      Direct links to both, to save the effort of filling in bogus info on the pre-download registration forms. Note that there's a EULA you're supposed to be agreeing to before downloading these:

      GTA

      GTA2

      Whois info for the above IP, since I didn't recognize it myself. I'm not sure why they're hosted 'offsite'.

    2. Re:If you really miss top down that much... by timothykaine · · Score: 4, Funny

      ... then change the camera angle to top-down. I know it exists on the Xbox in GTA3. I use it from time to time when the 3d cpu-controlled camera shows its main weakness, off-angle views.

      Or I suppose you could keep complaining. That might work.

    3. Re:If you really miss top down that much... by wo1verin3 · · Score: 2, Informative

      Nice try but no dice, you can't go directly to those links. I tried to post those originally with the links above but you wind up at the same place I linked to. :)

    4. Re:If you really miss top down that much... by Anonymous Coward · · Score: 0

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      Not only does their load balancer not work, they're also not handling errors, and show them publically? Yay!

      So, does anyone have a working download link? (Magnet will be fine too.)

    5. Re:If you really miss top down that much... by peruvianllama · · Score: 1

      How very sad! You are indeed correct. Should have cleared out my cookies before posting! :)

  18. WAIT NO MORE by Anonymous Coward · · Score: 0

    wait no more, the psp's GTA:LCS has over half a dozen multiplayer modes. I believe it may support only as little as 6 players, but don't quote me on that.

  19. Interesting by thepotoo · · Score: 1
    Most people I know (and those on the gtaforums.com site) aggree with me that, while Fido was good, he was one of the aspects of gta3 that could have been improved on. The gameplay and exploring the city, not the story or suspension of disbelief, is was keeps most of us replaying the game years after its release.

    I actually enjoyed Tommy Vercetti the most of the GTA protagonists, simply because he had an aditude. Fido's inability to speak kind of hurt the storyline and suspension of disbelief, if you ask me. But I don't really care.

    CJ is probably my least favorite protagonist; he's just too naieve. It's as if rockstar is trying to dumb the game down so that people understand the storyline on the first play through. Oh, well.

    Great series, regardless.

    --
    Obligatory Soundbite Catchphrase
    1. Re:Interesting by mrchaotica · · Score: 2, Insightful
      Oh, I never meant to say that the GTA3 character was perfect; in fact I agree that the fact that he couldn't talk was a flaw in the game. However, to improve upon that requires that the character talk with the player's words, not ones that are scripted into the game.
      The gameplay and exploring the city, not the story or suspension of disbelief, is was keeps most of us replaying the game years after its release.
      This serves to illustrate my point -- the reason I don't like CJ as much is that there's too much story. Sure, you have the illusion of choice, but the main storyline plays out more like a movie than a game. At least it's not as linear as Half-Life, but if they made it really open-ended, like an urban Morrowind or something, it would be even better.

      I do like the Tommy Vercetti character, for the same reasons you do. Additionally, they managed to not load it down so much as to become obnoxious (unlike San Andreas).
      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    2. Re:Interesting by pandaba · · Score: 4, Insightful

      Have to disagree. Fido (Claude?) was perfect as is. By being silent, he allowed GTA3 to be a true RPG. You never had his backstory, his personality, or any sort of character development intrude into your imagination of what sort of character he would be.

      And the missions were perfect. If you avoided the rampages, you never had to kill innocents. So you could easily be a 'noble' mobster who doesn't endanger the lives of bystanders. You save the gun, baseball bat, grenades, rockets, etc., for the people who are soldiers: other gangsters or the police.

      That was what was perfect about GTA3: you could make your own moral choices. Even though the game let you play sniper, run over pedestrians, or kill prostitutes for their money, you didn't have to. You could even be especially moral and only steal parked cars or police cars, thus endangering innocents even less.

      I liked Vice City and San Andreas, but the games lost something when the main guy started to talk. San Andreas lost extra points by having missions where you had to kill innocents in order to advance.

    3. Re:Interesting by Jedi+Alec · · Score: 1

      Fido (Claude?) was perfect as is.

      Well, he did lose the race in SA, but then again he was satisfying Catalina....fully.

      --

      People replying to my sig annoy me. That's why I change it all the time.
    4. Re:Interesting by shutdown+-p+now · · Score: 1

      "Killing innocents in order to advance" has been there from the very beginning of the series. Among some of the missions in the first GTA was one where you had to suicide-bomb a subway train, for example.

    5. Re:Interesting by Nuskrad · · Score: 1

      Among some of the missions in the first GTA was one where you had to suicide-bomb a subway train, for example. Suicide bomb? Man, you can run off the train before it explodes you know? Also, that was a side mission (activated by getting in the Counthash under the tracks in east Fort Law). Why do I still remember all this? Bit worrying.

    6. Re:Interesting by pandaba · · Score: 1

      I started the GTA series with 3 so don't know much about the previous games. 3 and Vice City (as far as I remember) allow you to make your own moral choices without being forced to by the main storyline missions.

  20. what we _really_ remember by Anonymous Coward · · Score: 0

    "It's a long, bumpy ride..."

    oh yeah, bumpy ride, all right... *cough* coffee scene *cough*

    "Grand Theft Auto stands tall..."

    not the only thing standing tall ;)

  21. Yeah, I thought of a few myself. by hackwrench · · Score: 4, Insightful

    Final fantasy once you get the airship, the "Secret of..." games from the same company, the Legend of Zelda games (moreso than the Squaresoft games). Mario 64?

  22. Overrated by vonPoonBurGer · · Score: 3, Insightful

    For my money, the GTA series has to be one of the most overrated franchises currently being milked. While it certainly enjoys lots of free press by virtue of its once-shocking but now-old-news violence and depravity, it really doesn't seem to have grown much since it first went 3D. Rockstar found a working formula in GTA3 (after the the original games failed commercially), and have been suckling at that same teat ever since. I played the original GTA3 for a short while, and saw a little of Vice City, and I have to say, it does nothing for me. Once you get past the shock value of being able to beat a granny to death with a baseball bat, there's really not much in the way of compelling gameplay. The missions are fairly uninspired, the story is utterly generic, and there's nothing in it that really grabs me. I think "open-ended" in and of itself doesn't necessarily make for a good game, and leads to the pacing of the game being very haphazard, depending. I'm sure fans of the series would disagree, but perhaps they're better able to overlook the games' flaws than I am.

    1. Re:Overrated by Anonymous Coward · · Score: 2, Insightful

      At a default score of 1, your comment, for my money, has to be the most overrated nonsense currently being milked.

      Aside from weapons, cars, etc., VC improved on GTA 3 by giving the main character lines, making the map a loop as opposed to a line allowing for more fluid movement between sections, had better side characters, such as the coked up lawyer no doubt inspired by Kleinfeld from Carlito's Way, and of course a more satisfying ending. SA further evolved the main character idea away from the simple brute of VC, had a rich cultural environment of cityscape, clothing style, hair cuts, tattoos, eating, working out, of course a fucking great soundtrack, was way larger than GTA 3 or VC, had planes and parachutes, and perhaps the best advancement, you could finally swim.

      But, I guess your right, no change, no fun game play... I guess all of us who love the series are just smoking crack.

    2. Re:Overrated by SetupWeasel · · Score: 1

      I agree.

      Grand Theft Auto is a game that provides a lot of game styles, but excels at none of them. Every facet of the game is done better in another.

      For instance here are the games I'd rather play for each exciting gameplay option:

      Crashing cars and running over pedestrians: Carmageddon
      Killing people on foot in a mall: State of Emergency
      Killing people in general: Unreal Tournament
      Flying a helicopter: Pilotwings 64
      Taxi Sim: Who the hell would want a taxi sim?
      Mafia Storyline: Watch a movie or the Sopranos. Maybe read the Godfather.
      80's Music: Best of Falco

      The point is, whenever I play GTA I always wish I were doing something else. It isn't inherently bad, but I don't think it is as great as most people think.

      I also wonder when the hell anyone is going to give Rockstar any flak for their highly derivative sequels.

    3. Re:Overrated by Smurfeur · · Score: 1

      I agree with the parent. I never played GTA I nor II, but bought GTA III for PS2 to see what as that hype was about. I was expecting something like "The Elder Scrolls" series but with cars, guns and whores, and all I had was a watered-down version of what I dreamed of. I was still fun, but not the revolution that some critics promised me, and even imho a little repetitive and bland (I'm going to get killed for this one).

    4. Re:Overrated by tedrlord · · Score: 4, Insightful

      I don't really get it when people say the game hasn't grown. I mean, sure, they didn't add yet another dimension to make the first 4d game or anything, and they didn't break new ground by turning it into an underwater high-crime baking sim, but they took the stuff that worked and expanded upon it, and fixed the stuff that didn't. Hell, in San Andreas I could break into the airport, steal a 747, and fly twenty minutes in any direction. There's a frigging Harrier jet.

      Personally, when I first got that game, I spent the entire day riding a mountain bike through the countryside north of Los Santos, finding paths and doing jumps. I kept getting lost, though. I think San Andreas' map was six times the size of Vice City, at least. Los Santos proper is probably bigger than the entire area in the last game.

      Personally, while I agree GTA3 was pretty generic, Vice City and San Andreas really had decent stories. They're not oscar contenders or anything, but compared to most insane video game plots, they're quite well-written and keep my attention. I liked the characters I was supposed to like, hated the characters I was supposed to hate, and was appropriately outraged whenever I was betrayed. A popcorn flick at best, but that's still high praise in the game industry.

      Of course, it depends on what you're looking for in a game. As another reply states, there are a lot of games that do specific things GTA does and does them better, but that's obvious. I like it because I have this large area, the open-ended feeling, and all these possible choices. Sure I could grab a game where I'm Bike Man and do crazy bike tricks, or Nameless Racing Person in a car with better graphics and courses, or Heavily Armed Guy In Space Armor that specializes in running around and shooting stuff, but it loses the experience that GTA has. I like being Tommy or CJ, with the silly little catchphrases and the outfits, going through my town and wreaking havoc or playing relatively harmless games as I choose.

      That's the one other thing. The violence was hardly the focus for me. I mean, sure, I'd run down gang members when I had the chance, and I hated drug dealers, but I'd swerve to avoid the elderly and some of the more likeable citizenry. In San Andreas, when you were given the option to chat with passers-by, I was very polite to people that complimented me. It just made the game more interactive. That was why I played. It's a city sim from the little guy's perspective. And you can do whatever the hell you want with it.

      --
      [insert witty quote here]
    5. Re:Overrated by oh_bugger · · Score: 1
      Yes all those points are done better in other places. Although your "watch a movie" excuse is total bullshit.

      The point which you have missed is that you can do all of those in one game. Grand Theft Auto is a game where if you want to drive people around in a taxi (which is pretty fun considering HOW you do it) you can. if you want to fly a plane or boat you can. What other games let you do so much? Even if it's not the most perfect way of doing it.

      When I was young games were rated on "lastability" or how long you'll be playing them after you buy it (I dont know if they still do that, they don't sell Mean Machines Sega anymore and that's the only one I'll buy!). GTA, with all it's game styles, options and freedom would get a 10 for lastability because there's so much to do.

      --
      Go home and shave your giant head of smell with your bad self
    6. Re:Overrated by Anonymous Coward · · Score: 0

      Where can I get that baking sim you mentioned? I really want to play that one!

    7. Re:Overrated by SetupWeasel · · Score: 1

      See, your point on "lastability" doesn't apply. Here's why. I get bored playing any of the many I'll call them alternate goals or minigames, because They are clunky, stripped versions of other games. In my opinion, games like this are only as good as the sum of their parts, and all the parts are mediocre in my opinion.

      If I only want to play the game for a couple of hours, the fact that I can play for 200 hours means nothing to me.

      And the watch a movie or read a book for a better story is completely valid.

  23. Massively Multiplayer by QuantumG · · Score: 1

    Anytime you're ready Rockstar. I mean San Andreas is by anyone's definition an RPG.. get on with it.

    --
    How we know is more important than what we know.
  24. GTA is pretty fun by DoctaWatson · · Score: 0, Troll

    But it makes me want to kill people. :(

  25. I know this is real offtopic by Deekin_Scalesinger · · Score: 0, Offtopic

    and I'll cheerfully take the mod hit if someone can answer this for me. Is this true of UK cops?

    *If police fear there might be serious violence in a particular area they can stop and search anyone in that area for up to 24 hours. In these circumstances the police do not need co have a reasonable suspicion that you are carrying a weapon or committing a crime. This very wide power can be used at raves, demonstrations etc.*

    Seen at the good Dr. Bong

    I realize the source might be questionable, but maybe it's right. I remember a heck of a lot of street cameras last time I was in Jolly Olde.

    --
    "As the intrepid kobold companion continues his journey, he begins to wonder... if priests raises dead, why anybody die?
    1. Re:I know this is real offtopic by tenjah · · Score: 0
      Police across the globe abuse their powers but no, your assumption is incorrect.

      A police officer can stop and question you in the street or a park or other outside place if s/he suspects you of committing an offence or believes that you have witnessed a possible offence. If you are stopped and questioned, you are expected to be co-operative. You must give your name and address to the officer if asked for it. If you don't, this is an offence and you could be arrested. If the police suspect you of committing an offence they may ask you for an explanation of your behaviour. You have the right to refuse to give an explanation. The police may then detain you for questioning for up to 6 hours; or arrest you for allegedly committing an offence.

      They have additional powers of detention under new anti-terrorism legislation, but nothing as draconian as what has appeared in the US recently.

      Yes there are loads of CCTV cams. Everywhere. They were introduced gradually over the past 20 years and have become such a part of the public concioussness and don't tend to cause general alarm even when displayed as such: http://www.art-for-a-change.com/News/eyes.htm/

      Perhaps partly because they are also moderately effective in catching perpetrators of violent crime.

      If you think that you're more free in the US, take another look around you my friend. Dig your secret police.

    2. Re:I know this is real offtopic by Anonymous Coward · · Score: 0

      Your URL is broken there. Remove the trailing /.

      1.5 million *working* cameras? I find that hard to believe. There is no plausible way to monitor that many feeds, not to mention the space required to store footage. What good do these cameras do if you don't store the video for at the very least a month? Even recording at a really crappy 200Kbps you're looking at almost 62GB/month per camera. That's 88Petabytes for a month of video off of 1.5 million cameras. Add in the staff required to manage, maintain, and monitor this and it's off the feasibility charts.

      I don't live in the UK, but that number seems completely impossible.

    3. Re:I know this is real offtopic by Ulven · · Score: 1

      Many of them record only one frame every few seconds.

      If a shop has its own CCTV, then they look after the recording and storage. It's not all collected at one central location.

    4. Re:I know this is real offtopic by LordFnord · · Score: 1
      Is this true of UK cops?

      *If police fear there might be serious violence in a particular area they can stop and search anyone in that area for up to 24 hours. In these circumstances the police do not need co have a reasonable suspicion that you are carrying a weapon or committing a crime. This very wide power can be used at raves, demonstrations etc.*

      UK police have extensive stop-and-search powers, and don't even need a reasonable suspicion that an offence has been or is being committed. They have to fill out a dozen forms afterwards, but that's the only thing holding them back.

      BBC news ran a couple of stories on this topic last weekend that may be of interest: here and here

      The Home Office's stop-and-search guidance notes are here (PDF)

  26. Grand Theft Lemmings by cdtoad · · Score: 0

    Please!!! They didn't even mention Lemmings... if it wasn't for this classic GTA wouldn't have gotten anywhere! Come one seriously look at the first GTA & Lemmings! Whats the difference? There was tons of BLOOD in LEMMINGS TOO!!!

    --
    when they ban enctryption only criminals wi$21*J *#JF$%!@#$':
  27. Still waiting... by Jace+of+Fuse! · · Score: 1, Offtopic

    I'm Still Waiting for Grand Theftendo

    8 Bit NES Grand Theft Auto.

    --

    "Everything you know is wrong. (And stupid.)"

    Moderation Totals: Wrong=2, Stupid=3, Total=5.
  28. Apparently retrospect is 20/200 by MMaestro · · Score: 0
    With the next generation on the way, one could expect bigger cities, better graphics, more realistic AI, pedestrians who live unique lives, and the same irreverent style that made GTA what it is. Who knows, perhaps when we next see Grand Theft Auto on a console it will not be merely a city or a state...but instead an entire country or world!

    Uh, bigger cities? Better graphics? Isn't that all they've been adding since GTA3? So far all they've added since GTA3 is a bigger world, subpar improvements to graphics, new vehicles, new missions and new side-missions. That reads expansion pack to me. Theres no new physics engine, no new real major additions (still no aircraft), and the graphics are bland considering how long and how many games Rockstar has developed for the PS2 (and Xbox).

    I'm sorry, 'realistic AI'? Apparently no one remembers the failure known as State of Emergency. The AI in that game was supposed to be Rockstar's shining example of how well they could AI to add to gameplay. Instead it turned out to be unusable, annoying and pointless.

    How the hell would 'pedestrians who live unique lives' make a game more fun let alone make a GTA game more fun? Last time I checked GTA was all about being able to do whatever you want, whenever you want, however you want and if you wanted to depopulate the city single-handedly, you could do that. Killing off NPCs who live 'unique lives' sounds like a great way at messing up the gameplay when you accidently shoot the mission NPC on his way to the grocery store.

    Gee, wow. A GTA on a state or nationwide scale. How is that different from simply adding more areas? Oh wait, they already do that. The whole article is fanboyish considering how many of Rockstar's failures and flaws they look over.

    1. Re:Apparently retrospect is 20/200 by sysrpl · · Score: 3, Informative

      So far all they've added since GTA3 is a bigger world, subpar improvements to graphics, new vehicles, new missions and new side-missions. Theres no new physics engine, no new real major additions (still no aircraft) ...

      What? Aircraft have been in the game since Vice City.

      No physics impovements? Did you forget that Rockstar added motorcycles and playable pool tables in VC? How about the bicycles, base jumping, and the ability to swim added in SA?

      Other additions since the original GTA3 include tons of new weapons, the ability to enter stores to either buy stuff or rob them. You can now eat food, buy clothes, get tattoos, workout, get a haircut, and customize your cars with paint/suspension/nitro kits. You can then take your tricked out rides into bounce competitions. They even added schools you can attend in game for various types of vehicles (cars, motorocycles, boats, aircraft) to improve ingame control of said vehicles.

      They added stats like respect, strength, body fat, and dating progress with girlfriends (yes, you can get girlfriends in the game now). Also added are mini games like gyruss, flying bee game, a DDR game, pool, and a few forms of gambling.

      SA added gang wars with the ability to take over turf, getting a posse and doing drive bys, and home invasions.

      Have you even played latter these games?

    2. Re:Apparently retrospect is 20/200 by kyrre · · Score: 3, Informative

      Theres no new physics engine, no new real major additions (still no aircraft), and the graphics are bland

      Why do you bother to comment? You obviously have not player Vice City let alone San Andreas. Those things are in both games.

    3. Re:Apparently retrospect is 20/200 by Anonymous Coward · · Score: 0

      What? Aircraft have been in the game since Vice City.

      Aircraft have been in the game since GTA3, if you count the Dodo. :)

    4. Re:Apparently retrospect is 20/200 by freeweed · · Score: 1

      Both games have bland graphics? :)

      --
      Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  29. Exactly! I mean, go read the Bible or something! by Anonymous Coward · · Score: 0

    If we're reading books, why don't we read THE book, eh?

    No lawless acts in there, besides having sex with your daughter because God said, killing all the women and children because God said, making women leave the city when they have their period because God said, stoning to death fags because God said, etc. etc. etc.

    What was your point again? That games promote ugly and disgusting behaviour?

    Have you even READ a book besides "See Dick Run?" Go to a bookshop sometime -- it's wall to wall ugly and disgusting behaviours in there!

    That's what fiction is, an exploration of the stuff we don't generally do.

    I mean, really. Criticise games if you like, but please MAKE SENSE.

  30. Re:Exactly! I mean, go read the Bible or something by AKAImBatman · · Score: 5, Interesting

    Because the Bible glorifies "sinful" acts? Ok, whatever.

    I already addressed your "point" here. I have to say that it's rather disturbing that so many people can equate containing certain themes to glorifying those same themes.

    Taking the Bible as an example, what happened when David slept with Bathsheba, then bumped off her husband? The profits certainly didn't show up and start yelling, "You da' MAN! Those moves are the shizzle!" Try opening the Old Testiment sometime. It shouldn't take you long to find something along the lines of, "Yet XYZ did not turn from their sinful ways, and God's wrath poured out upon them." (The New Testament is a heck of a lot more lenient due to the coming "grace" talked about in Galatians, but it still didn't glorify ugly behavior.)

    Or moving onto more complex literature. Was the point of "Gone with the Wind" that Rhett Butler was such a great lady's man? He was manuvering Scarlett O'Hara toward the bed the entire book, but when she finally consented he merely said, "Frankly my dear, I don't give a damn." Why do you think that was, hmmm?

    Is there any part in GTA where your character suddenly realizes the toll his lifestyle is taking and wants out? No? Why not? After all, isn't GTA like fine literature, chock full of lessons to be learned and humanities to analyze? Or perhaps it's just one big, antisocial, utterly meaningless, and depraved wankfest? "Look! I slept with the chick and bumped off her boyfriend! I'm the shizzle!" Great.

  31. GTA is pure evil by onlyjoking · · Score: 0, Flamebait

    Anyone who thinks role-playing drive-by shootings and glorifying criminal culuture is kewel needs their head examining, in my book. Get a life. Go out and find a girlfriend. Learn to dance. Support a charity. Fill your life with anything but this evil rubbish.

    1. Re:GTA is pure evil by Cackmobile · · Score: 2, Insightful

      and learn to enjoy games for what they are. a bit of fun to play sometimes.

      --
      -- Karma Karma Karma Karma, Karma Chameleon - Boy George
    2. Re:GTA is pure evil by kilfarsnar · · Score: 1
      Aw, C'mon! I think these games are a blast. Yet, my friends still think I'm a nice person. I have a girlfriend. I can hold my own on the dancefloor (I think...). I donate to charity. I also ski, ride a motorcycle, rock climb and play in a rock band. There is time for all of these things.

      I can certainly understand why some would find these games distasteful. Parts of them are in poor taste! But they are a fun, escapist fantasy in my opinion. Playing them does not lead me to condone violence. I consider the use of force to be a very unsophisticated way of resolving problems (especially because it often does not solve problems at all). But this is a game, not a philosophical statement. Lighten up a bit and let us get our kicks.

      --
      "What the American public doesn't know is what makes them the American public." -Ray Zalinsky (Tommy Boy)
  32. Re:Exactly! I mean, go read the Bible or something by AKAImBatman · · Score: 1

    s/profits/prophets/g

    It's late, so there's probably more typos. That one just stuck out at me, though. Good night.

  33. Whilst we are on the subject by toddhunter · · Score: 1

    Can anyone point me towards a good open-ended rpg game? And I don't mean morrowind. I want a game similar in spirit to the old ultima 6/7 where you could just bake bread if you wanted to, get married etc etc and basically completely ignore what you were supposed to be doing wihout it feeling completely forced?
    Even GTA is extremely limited in it's interactions with the surrounding worlds.
    Oh and the game should have individual NPC schedules too :D

    1. Re:Whilst we are on the subject by Anonymous Coward · · Score: 0

      I think one game that comes close to what you're talking about is Puzzle Pirates. It has a number of open-ended paths in the game. You can become a pirate and pillage, or be a shopkeeper, or just play games or hang out. It's not the most elaborate MMORPG, and it's written in Java which makes it available on a variety of platforms, but it can be a bit slow in performance.

    2. Re:Whilst we are on the subject by LazyEmc2 · · Score: 1

      WoW? Maybe a little more action oriented but still "pretty" open-ended. Harvest Moon, although I haven't played it, I understand sounds like what you are looking for. Also coming soon is Dragon Quest 8. I don't know about open ended, but it is supposed to be a killer RPG series debuting for the first time in the states. Hope it help...if not feel free to ignore. =)

      --
      "I'm in it to win it, and no limit is my home." - Snoop Dog c/o PvP Online (July 12th, 2006)
    3. Re:Whilst we are on the subject by (trb001) · · Score: 1

      FYI, the Dragon Quest series was called "Dragon Warrior" in the states...Dragon Warrior I, II and III were all out for the original NES. It's not exactly "debuting" in the states, but admittedly DQ8 looks awesome.

      --trb

    4. Re:Whilst we are on the subject by Anonymous Coward · · Score: 0

      How about a recommendation of Fable? Supposedly that game is good, it has NPC schedules, and you really don't have to do anything but sit and age if you don't want to.

    5. Re:Whilst we are on the subject by Anonymous Coward · · Score: 0

      There was also a Dragon Warrior IV for NES, then a Dragon Quest VII for PSX (I think)

    6. Re:Whilst we are on the subject by Reapy · · Score: 1

      Sheesh what do you want? Morrowind should have that for you, except for getting married. I guess the top down perspective is what you want. You really ought to just play the ultimas again if thats what you are craving.

      I'd stay on the look out for oblivion, but if elder scrolls games aren't your style, I guess steer clear.

      You could try fable, but I hated it. The game world was just a series of interconnected zones, it really made me feel like I was just playing in little arenas.

      I didn't like any of the characters, and the world was pretty boring, with not much to interact with at all.

      But yeah as others said you could get online and just do tradeskills if thats something you are looking for. I'm not sure exactly what the best one for that is though.

      Good luck!

    7. Re:Whilst we are on the subject by Thyme3333 · · Score: 1

      Additionally, Dragon Warrior I/II & Dragon Warrior III remakes for the Game Boy Color.

  34. Re:Exactly! I mean, go read the Bible or something by Anonymous Coward · · Score: 0

    Bullshit. Utter, complete bullshit. If you want to get biblical, then let's go: Saul, coming back from sacking some city. A priest comes up to him and says "So, did you kill everything that lived, like God said?" Saul says "What are you crazy? No! We saved the women and children and the animals." And the priest says "Cursed are you by God blah blah blah." So, don't just get revenge on the unbelievers, kill their pets. Look it up. Elijah, walking in the woods, and some kids (like kids do) tease him and call him "old baldy head". Note that they don't shout out "hey chrome-dome" or "you old cunt" or anything _really_ offensive. God sends some she-bears out of the woods and tears a couple of kids to shreds. Yeah! That's an appropriate response to teasing. If you get teased at school, kids, go get a gun and start blasting. I mean, that's what God does. Look it up. And those are just two of _hundreds_ of examples of attractive behaviour encouraged by the "good book". What was your point again?

  35. God does this article suck. by ZombieRoboNinja · · Score: 1

    It's poorly written, repetitive, and half the time the guy doesn't seem to know what he's talking about. He calls GTA3 the first "sandbox" game? Really? How about SimCity? Bah. I hope Rockstar didn't pay too much for this fluff piece.

    1. Re:God does this article suck. by Anonymous Coward · · Score: 0

      That's what happens when websites desperate for hot content (and a "GTA" headline is sure to get attention) meets up with writers willing to come up with puff pieces.

    2. Re:God does this article suck. by Anonymous Coward · · Score: 0

      He calls GTA3 the first "sandbox" game? Really? How about SimCity?

      I quite agree. Dun Darach gave you a living city to play in back in '85 and I'm sure it wasn't the first.

      As I recall theiving and gambling were options, but whoring not sadly ;)

  36. Re:Exactly! I mean, go read the Bible or something by Anonymous Coward · · Score: 0

    It's always easy to tell the people who've read the damn book for themselves and have taken the time to understand it from the people who got their theology from that thoroughly debunked, foaming at the mouth, anti-christian questionnaire that was going around. Ah, just more evidence of how few people can think for themselves and make their own decisions in life.

    "Quick! Tell me what to think!"

    At least Asimov read the book before ranting on it.

  37. It's a franchise by phorm · · Score: 1

    It involves to some extent the same character, and the same basic archetype and plotline. There are a lot of games in a 'series' that are very different, hell anythin g that still is around from the old days has pretty much gone 3d. Look at the mario games for GameCube vs NES. I've been playing Metroid Prime lately and while the gameplay is vastly different, there are identifyable elements particular to the series.

  38. Two words.. by Anonymous Coward · · Score: 2, Funny

    Mario Crimespree.

  39. Grand Theft Auto Liberty Cities Review by Anonymous Coward · · Score: 0

    Havent seen much word of reviews for the new GTA game on any major Gaming site, ill start the ball rolling with an amateur review by a young american with his own point of view.( http://www.dcemu.co.uk/vbulletin/showthread.php?t= 12929 )At least for the moment the pirates cant play the game and they have to have a v2.0 firmware PSP.

  40. Re:Exactly! I mean, go read the Bible or something by Anonymous Coward · · Score: 0

    Debunked? Unfortunately something isn't "debunked" just because you say so, cocksucker. Here it is, chapter and verse:

    2 Kings 2:24
    And he turned back, and looked on them, and cursed them in the name of the LORD. And there came forth two she bears out of the wood, and tare forty and two children of them.

    1 Samuel 15

    2 Thus saith the LORD of hosts, I remember that which Amalek did to Israel, how he laid wait for him in the way, when he came up from Egypt.

    3 Now go and smite Amalek, and utterly destroy all that they have, and spare them not; but slay both man and woman, infant and suckling, ox and sheep, camel and ass. ...

    9 But Saul and the people spared Agag, and the best of the sheep, and of the oxen, and of the fatlings, and the lambs, and all that was good, and would not utterly destroy them: but every thing that was vile and refuse, that they destroyed utterly. ...

    19 Wherefore then didst thou not obey the voice of the LORD, but didst fly upon the spoil, and didst evil in the sight of the LORD?

    It might have been easy to get away with your lying Christian shit before the internet - but you're fair game now.

  41. Here's what I read on the first couple of pages by mwvdlee · · Score: 1

    2D = bad, 3D = good.

    --
    Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
  42. Re:Exactly! I mean, go read the Bible or something by Anonymous Coward · · Score: 0

    Well the bible does glorify pretty nasty stuff , if they are in the name of god that is.

    1: The destruction of cities that don't do what they are told (Sodom and Gomorra )
    2: Torturing someone to prove their faith (Jobe )
    3: Murdering children ( Egypt)
    4: Sending your son down to be executed , just to prove a point (Jebus)
    5: Threatening anyone who doesn't follow the belief

    And what comeuppance does god get for all this slaughter and abuse of peoples freedoms :fuck all

    That is perhaps just one way to look at the Bible . Hopefully you see my point

  43. Where is GTA London? by Anonymous Coward · · Score: 0

    I love Rockstar for making these classics available for download, but I'd also like to see GTA London (expansion) available as well. They link to sites that sell used copies for the PS1, but they don't even have the PC version on their own webstore.

    http://www.rockstargames.com/gtalondon/public/intr o/index.html

    1. Re:Where is GTA London? by iainl · · Score: 1

      It's worse than that. GTA London is an expansion, rather than a full game, but the proper boxed copy of London I have doesn't work with the downloadable GTA, and the proper boxed GTA doesn't run on Windows XP, which is why I run the download.

      Good job I have both on the PS1 as well.

      --
      "I Know You Are But What Am I?"
    2. Re:Where is GTA London? by julesh · · Score: 1

      I love Rockstar for making these classics available for download, but I'd also like to see GTA London (expansion) available as well.

      There's a link in TFA.

  44. DMA and Body Harvest by payndz · · Score: 1
    The article wasn't exactly in-depth - I was hoping for something more like the retrospectives found in Edge or GamesTM or whatever where they actually talk to the people involved.

    Had it even mentioned Body Harvest (N64, 1998), which was also made by DMA Design, as a direct ancestor of the modern GTA games I would have been more impressed. Body Harvest might have been a different genre (sci-fi shooter), but it had a lot in common with GTA (large landscapes, loads of vehicles, wacky characters giving you missions, twisted humour) - and even a lot of the same flaws (clumsy main character, crappy targeting, instant death if you land in water)!

    --
    You must think in Russian.
  45. Re:Exactly! I mean, go read the Bible or something by Anonymous Coward · · Score: 0

    Ha! He called that dude a cocksucker! But yeah, on many surfaces, the Bible doesn't encourage violent acts. However, if you look into it, there are so many terrible things that the Bible advocates.

    Number one, if you're unconvinced that there is a God, or convinced that a religion contrary to Christianity is true, you're condemned to hell. The Bible tells you that the guy sending you there is good, merciful, loving, and all that. But the fact is, you cannot justify an infinite punishment for a finite crime. It's INFINITELY cruel and unjust (infinite because hell is for an eternity). You're supposed to disregard that, though, and believe that he's doing the right thing. That's some bullshit if I've ever smelled some.

    And what about Canaan? "Yes, we shall vanquish them, for they believe it is true what we believe isn't true. Death to them all! The promised land is ours!" That's pretty damn glorified.

    I think Job was already mentioned, but that's pretty fucked up through and through. The fact that God is essentially betting the devil that he won't crack is a pretty scary thought. The question arises, "Could God be not such a merciful and loving God after all?" It makes Constantine not seem entirely unrealistic (that is, if you believe the Bible is telling the truth).

    I wonder if God will righteously smite San Fransisco since it's so gay. That'd be rad, wouldn't it? I mean, the Sodomites were wrong and terrible, not to mention faggity.

    I guess God was a lot more demonstrative back when he flamboyantly parted the sea.

  46. MMORPG by todd10k · · Score: 4, Funny

    Only a matter of time till someone takes this and runs with it. I mean, christ, think how amazing it would be to play online against 5000+ other people trying to steal your car. Driving along, heading to do a mission, and BAM, your radio, pants, wristwatch, and anal virginity get stolen.

    1. Re:MMORPG by harryk · · Score: 1

      Remember Interstate-76 ... fucking great game. While you couldn't steal anyone else's car, you could defiantely destroy it, race against it, team up with it, ... think FPS for cars ... good stuff really. And playing it was a load of fun.

      Matter of fact, I'll probably re-install tonight!

      harryk

      --
      think before you write, it'll save me moderator points.
    2. Re:MMORPG by Anonymous Coward · · Score: 0

      How about a LARP?

  47. Priceless by deep_zeus · · Score: 3, Interesting

    My first experience with the GTA series was renting the top-down version and thinking "this game sux", I promptly took it back to the blockbuster. When GTA III hit with the third person perspective I was willing to bive it a try and from the first meeting with the Leone family sluming for work I was hooked, even though the system of opening up the islands sux. Vice City was craaazy and added to the excitement of the franchise with Tommy doing his own thing was nothing like chasing them fools on that motorcycle or running from the cops with 5 stars trying to get to the ocean view then hard braking and sliding up onto the steps popping out onto the hood with police slamming into you trapped taking incoming til you could wiggle a space between the car to enter the door and feeling like whoah I made it. I still wished I was able to buy lots of clothes from Rafaels, pimp that club I brought more, and make really good porn flics. But hey, I was just a game right. Then Uber-Hyped SanAndreas hit the pipes and I gotta have it, the whole switching from Tommy/mafia to CJ/gangbanger thing some getting used to, and what was with that orange blurr heat wave effect. It looked for a few minutes like I was headed for gamers hell trying to take a g back I didn't want. Once I got pass the culture shock I was sucked into the modding cars (nitrous... how cool is that), rapid fire missions... come on who didnt just love the mission with smoke shooting from the back of the motorcycle being chased into the aqua ducts. Wow. The schools system was a blast and the selection of cars, boats, and bikes was awesome, not to mention my favorite talk radio station... nothing like going berzerk listening to talk radio. But for me, loading up on molotovs and rocket laucher shells, securing 5 stars baiting them back to CJs moms house, climbing atop the alleyway rooftop letting them have it til the tanks came was priceless. Though I did get a bit annoyed with the relentless dating, just for a few suits.

    --
    To quote Walter Neff, the evil hero in "Double Indemnity", "Do I laugh now, or wait 'til it gets funny?"
    1. Re:Priceless by geeber · · Score: 1

      Paragraph breaks are your friend. Try them out sometime.

    2. Re:Priceless by deep_zeus · · Score: 1

      Actually they are my friend, unfortunately the editor I originally scribed the piece in evidently got smitten with evil and in a sinister act of fowl play striped my post of line breaks and as it seems, mangled some text. Thank you for your helpful observations and insights.

      --
      To quote Walter Neff, the evil hero in "Double Indemnity", "Do I laugh now, or wait 'til it gets funny?"
    3. Re:Priceless by geeber · · Score: 2, Funny

      Actually they are my friend, unfortunately the editor I originally scribed the piece in evidently got smitten with evil and in a sinister act of fowl play striped my post of line breaks and as it seems, mangled some text. Thank you for your helpful observations and insights.

      Hey, just trying to help a little. I can sympathize, though. I too hate it when barnyard animals screw up a perfectly good post!

    4. Re:Priceless by deep_zeus · · Score: 1

      That's what you get in rural America. We must learn to live with it.

      --
      To quote Walter Neff, the evil hero in "Double Indemnity", "Do I laugh now, or wait 'til it gets funny?"
  48. Nostalgy by dolmen.fr · · Score: 1

    I won't tell you my age, but I agree, 1998 was a long time ago.

    Just after playing the demo I was so amazed that I then searched it immediately on the net. I had Internet at home since 1 month at that time and 100 MB was huge at 4.5 kb/s. It was also costly, but GTA was not yet available in shops in France.
    This is the last game I played on DOS, and I still launch it with nostalgy.

    Microsoft Midtown Madness was a hit at that time and I was eargerly waiting for a 3D GTA. Midtown Madness was interesting, but not fun.
    I had to wait for a long time, but DMA made my dreams become reality with GTA3.

    I also bought Driv3r but, besides the technical problems (it is full of bugs), it doesn't have the same feeling. You're not so free as in GTA as the game is purely linear. And out of the main missions, you have nothing. Driving an ambulance or a taxi in San Andreas is the better way to discover the city and draw the map in your brain, and the Driv3r authors missed that.

  49. set the tone for an entire generation? by Mugros · · Score: 2, Interesting

    "Come take a trip through time, and see how a franchise went from a cult hit to a cultural phenomenon, set the tone for an entire generation,..."

    Are you kidding? Looks like the editor has lost the ground.
    After all the GTA series is just a bunch of games. Very good ones, at least the 3D games. But there is no way these games a "cultural phenomenon, set the tone for an entire generation". Not for a generation of people, maybe for a generation of games. Depens on how you read it.
    If you look at the culture portrayed in the games... Vice City is clearly 80s Miami Vice style and San Andreas uses all the gangsta stuff.

  50. pwn3d by supersocialist · · Score: 1

    I had a 1200 baud modem. I'm more old-school. ;)

    1. Re:pwn3d by CreatureComfort · · Score: 1


      I actually wish I still had my 300 baud acoustic... now that was classic technology.

      Compaq luggable computer, Cap'n Crunch whistle, and a pay phone with a shelf. Ha! Who needs these new fangled "hot spots"?

      --
      "Unheard of means only it's undreamed of yet,
      Impossible means not yet done." ~~ Julia Ecklar
    2. Re:pwn3d by Assassin+bug · · Score: 1

      I knew I could be bested easily in the old-school modem catagory. Good to know you guys still have your eyesight! ;-p

    3. Re:pwn3d by CreatureComfort · · Score: 1

      Good to know you guys still have your eyesight! ;-p
      Once again, only thanks to modern technology...

      --
      "Unheard of means only it's undreamed of yet,
      Impossible means not yet done." ~~ Julia Ecklar
  51. Saint's Row is going to blow GTA away by Anonymous Coward · · Score: 0

    GTA will have nothing on Saint's Row.

  52. Mod parent up by PsychoBrat · · Score: 1

    Reference to Jack Thompson and friends; that qualifies for a "5 Funny" around here, right? Maybe too subtle... :P

    --
    Invisible to moderators.
  53. Does San Andreas suck? by Anonymous Coward · · Score: 0

    Maybe I'm showing my age but I'm curious if anyone else feels the same way as I do. Always loved open games, bought the first 2D GTA and London pack, great stuff. Was late getting into PS2 - real life, dammit - but spent a hugely enjoyable couple of months playing through Vice City. I think a big part of the appeal is the cartoonish self-parody, the garish colours, the seaside locale, the consumerist excess (and yes, the music of *cough* my era).

    Got San Andreas as a gift last year... hate it. Hate the constant smog/murk, hate the endless profane mumbling, hate the bloody gym, all that customisation crap, hate my homiez... the tedious done-to-death sub-Boyz'N'The Hood ghetto narrative is tiresome and predictable and I can't identify with CJ at all (is it cos I is white?) I find the missions less imaginative and somehow demeaning - pimping cars, spraying tags. There seems to be less graphical clarity somehow, and a hell of lot less humour... plenty of jokes, I grant you, but they're meaner, less exuberant.

    Maybe it boils down to the fact that I prefer Goodfellas stereotypes to being a pool-playing gangbanger in a singlet. Am I alone?

    1. Re:Does San Andreas suck? by theblueprint · · Score: 1
      Personally, I prefer SA to VC. I found Vice City to be immensely disappointing, since the whole 80's vibe made it (IMHO) corny.

      I prefer GTA3 and SA, mostly because it's more realistic. I grew up in the 80's, and frankly, once was enough. I despised every radio station except the talk radio (LT was hysterical with the "Fit for Football")...

      My only beef with SA was the dating aspect. I'm playing video games to ignore women's wishes...the last thing I want to to is jump through hoops for some chick, only to be "gimped"

      I loved the re-enactment of the riots, loved the profanity, and taking over gang turf was a great addition. I grew up listening to hip-hop, and really enjoyed the whole "early 90's NWA" vibe.

      yes, I'm white, and aware of it too...:)

      --
      "from the bricks to the booth...I predict the future like Cleo the psychic..."
  54. they stioll have top-view, right? by llamaxing · · Score: 2, Informative

    I don't know about the last two games, but I know GTA3 has the helicopter (top-down) view. all ya gotta do is press Select and BAM! Helicopter view.

  55. Another viewpoint by polyp2000 · · Score: 1

    The GTA series of games, while undoubtly breaking the mold and being a stunning example of how games should be. Lets not forget that open ended games have come and gone before. What is GTA if not Elite with cars? ... Speaking of which - when is Braben going to make an announcement ( i hear they are recruiting again)

    Nick ...

    --
    Electronic Music Made Using Linux http://soundcloud.com/polyp
  56. "open-ended gameplay"? by Bohnanza · · Score: 1
    GTA is anything but "open ended".

    Sure, you're allowed to waste time goofing around between scripted missions. But "Look ma, I'm killin' cops!!" quickly becomes tiresome, and the game then becomes reload-and-replay just like every other mission-based game.

    --

    -----

    Sorry, I'm only a 1336 h4x0r.

  57. gta modding by mrselfdestrukt · · Score: 0

    The thing that I enjoy most about GTA is modding the crap out of it to make my own customized playing experience. I've been changing/ downloading / creating my own cars since the first GTA and it's always fun to see your own favourite cars while driving around. That's what I didn't like about playing Vice City on my PS2 when it just came out. Well, the game was still brilliant and adding bikes was just the best thing since sliced bread. But the ability to mod/ replace cars and change stats and other tweakable settings is what made me a life-long fan of the series. I am glad that Rockstar never took that away from us. I've played and enjoyed every single version , but GTA2 didn't really do it for me. The latest GTA's are just absolutely amazing. And if I can drive around in a Gallardo or Ferrari 360 while killing people, then why not?
    It's not reality, it's an escape. And a wonderful way to relax.
    Oh, yes. That brings me back to my second point:
    I am 30 years old. I live a stressfull life with a very demanding career. For me, playing GTA is one of the best ways to relax and get rid of frustration. I know some people complain about the violence and camera views and aiming etc... But you get to immerse yourself in a completely different world away from your reality and environment. I must say that there's been the odd occasion where I was driving in my neighborhood and almost knocked a delivery guy from his faggio just because I'm so used to doing it for fun in GTA. BTW: it's 10x better when you play it on a big projected screen!!! Try it.

    --
    "I used to have that really cool,funny sig ,but it got stolen."
  58. Whats all the fuss? by lordperditor · · Score: 1

    Lets face it GTA is:

    - A mediocre shooter/beatem up
    - A mediocre car/bike game
    - A mediocre story
    - Ok it has a massive world to explore

    But at the end of the day it is no more than mediocre at everything it tries to do. Every aspect of GTA is done soo much better in other games.

    And I couldn't help thinking while playing San Andreas that the graphics engine is looking very playstation and that is with a 6800GT with all vid settings maxed out.

    For a game that excels at being mediocre, why so popular??? *shrugs shoulders*

    1. Re:Whats all the fuss? by tempfile · · Score: 1

      Because it's fun.

  59. Re:Exactly! I mean, go read the Bible or something by AKAImBatman · · Score: 1

    Let me ask you this: Do you actually want to know the answers to your rantings, or are you just looking to fight? The difference does matter. If it's the former, then we're it's a discussion, albeit offtopic. If it's the latter, then you're just trolling and should be ignored.

    By the fact that you can do no better than insult others, I have a feeling that it's the latter rather than the former. Which would prove the AC correct, your theology is based on some foaming at the mouth, anti-christian questionnaire. I was there when people here first starting using that nonsense as an argument here on Slashdot, and I did help debunk it. Thoroughly. So if you're *really* curious, I can explain. Otherwise, expect to be ignored.

  60. characters by wpiman · · Score: 1

    Carl Johnson is without question the most charismatic and entertaining character of the PS2 trilogy, which makes the story even better.
    This line took me a little bit by suprise. I liked CJ, but it is hard to beat Ray Liotta doing a voice. I didn't realize that one could make CJ so fat. My character is pretty damn buff- maybe I will fatten him up a bit.

    1. Re:characters by phillymjs · · Score: 1

      I didn't realize one could make CJ so fat

      Yeah, you can. Once you get CJ to a certain level of fatness he can't even exercise in the gym. I kept trying to slim him down, but when I'd try to get on the treadmill or stationary bike it would say, "You've already exercised enough for today, come back tomorrow"-- all CJ can do is run, bike and swim until eventually he can exercise in the gym again to slim down the rest of the way.

      They missed an opportunity for humor, there, I think-- they should have let CJ exercise while obese and have him keel over from a heart attack if he overdoes it.

      My character is pretty damn buff- maybe I will fatten him up a bit.

      Actually, you need to get fat at least once. One of the women you can date in the game, Michelle, won't talk to you unless your fat level is at 50%-- apparently she likes her men meaty. And if you slim down while dating her, she rejects you when you go to pick her up for a date. I think there's also a woman who doesn't like you to be too muscular.

      ~Philly

  61. Re:Exactly! I mean, go read the Bible or something by AKAImBatman · · Score: 1

    1: The destruction of cities that don't do what they are told (Sodom and Gomorra )

    Never mind that you just sugarcoated a bunch of rapists and murderers. 10 good people was all that Abram had to find to spare the cities. He didn't even find one.

    2: Torturing someone to prove their faith (Jobe)

    You think poverty is torture? Warp things much?

    3: Murdering children (Egypt)

    As opposed to those friendly Egyptians who couldn't have possibly murdered every newborn Jewish boy in cold blood as a method of population control. (The Egyptians and the Jews had been *friends* up to that point. Talk about betrayal) Not to mention the variety of plauges and warnings sent prior to the infant deaths as a warning to release the Jewish people from this slaughter.

    4: Sending your son down to be executed , just to prove a point (Je[s]us)

    Oh, well excuse him for voluntarily accepting punishment for your sins. Hello? McFly?! Under the law you're supposed to go to hell for your sins. Now if you believe that God did such a thing as send his Son to the chopping block, then you should also believe that he did it so that all people who wish to do so can go to heaven. i.e. Note that the New Testament states, "Whosoever believeth in me shall have eternal life." It doesn't say you have to be perfect, nor does it say that you have to balance your life with good to offet the bad you've done. It just says that you have to believe in Jesus and thus by extension, want to go to heaven.

    Besides, HE AROSE FROM THE DEAD! (Break into song and dance here.)

    5: Threatening anyone who doesn't follow the belief

    Um, yeah. That's the most vague statement you've made yet. What is it with you trolls? Don't connect with reality much, do you?

    Let me throw something else back at you. "The Allied Powers killed millions of Germans in WWII." Those EVIL people! What kind of asshole would ever support such thugs and murders! </sarcasm>

  62. el-spectre != logic by Anonymous Coward · · Score: 0

    I seem to recall a few obscure games from a company called Maxis! Sheesh, GTA3 is great, but they hardly invented or popularized the open-ended game.

    Hmmm... Maxis created obscure games... therefore GTA3 could not have popularized the genre.

    Seems like a big flaw in your logic to me.

  63. Respect is everything by Andy+Gardner · · Score: 4, Informative
    If I remember correctly in GTA2 the Hari Krishnas were replaced with Elvis impersonators. But I also remember hearing it in the first one?

    Incidently for those that may have missed the 'original' series. Rockstar released updated versions (support for recent hardware) of 1&2 some time ago as free downloads. Enjoy!

  64. Re:Exactly! I mean, go read the Bible or something by Anonymous Coward · · Score: 0
    Justifying Gods Crimes , Two rights don't make a wrong .
    God should be held accountable for these acts .

    3: Murdering children (Egypt)

    As opposed to those friendly Egyptians who couldn't have possibly murdered every newborn Jewish boy in cold blood as a method of population control. (The Egyptians and the Jews had been *friends* up to that point. Talk about betrayal) Not to mention the variety of plauges and warnings sent prior to the infant deaths as a warning to release the Jewish people from this slaughter.


    So what you are saying is that this makes it OK to murder innocent children . premeditated slaughter of countless children , who under gods laws at the time would be destined to spend eternity in Sheol .
  65. The Almighty Book by just+fiddling+around · · Score: 1

    Come on!

    Books are not the pinnacle of intellectual achievement some people say. In fact, they are just like TV: some PBS (well, Shakespeare is on PBS), some "reality" TV (any star autobiography), and even some Shopping TV (Montignac weight-loss).

    The only difference between the two is that you get to enjoy a book on your terms: it's open when you open it, and you don't get reruns if you did not like it.

    Conclusion: books are not more productive than TV.

    But I think you have a point with the board games. (Axis and Allies!!!)

    --
    You're not old until regret takes the place of your dreams.
  66. Re:Exactly! I mean, go read the Bible or something by AKAImBatman · · Score: 1
    God's "crimes"? According to whom? Are you so all-powerful that you think that you can judge the almighty? Just a little big headed there, aren't we?

    There are really only two interpretations here: Either you don't believe in God - in which case the deaths were most likey caused by disease and merely attributed to a mythical figure - or, you do believe in God in which case you should be looking to understand his actions, not judging them. After all, you didn't create the entire Universe, nor did you send your Son to die a painful death so that others may reach heaven.

    Two rights don't make a wrong.

    Well, that's good to know. I'd hate to think that spreading good deads would lead to crime.

    who under gods laws at the time would be destined to spend eternity in Sheol .

    I'm sorry, were these children guilty of something that would warrant their banishment to Sheol? The sins of the fathers (talked about extensively in the Old Testament) may have been the cause for their worldly death, but they hardly reached an age to make their own decisions. Even if we assume that they were still deserving of eternal condemnation, I would like to point you to the following part of Peter:

    1 Pet 3:18 For Christ also hath once suffered for sins, the just for the unjust, that he might bring us to God, being put to death in the flesh, but quickened by the Spirit:
    1 Pet 3:19 By which also he went and preached unto the spirits in prison;
    1 Pet 3:20 Which sometime were disobedient, when once the longsuffering of God waited in the days of Noah, while the ark was a preparing, wherein few, that is, eight souls were saved by water.


    What that means (if you'll forgive the KJV translation, it's a bit confusing in modern English) is that Jesus spent time preaching to all those who deserved hell under the law, but were now given the opportunity for grace.

    So what you are saying is that this makes it OK to murder innocent children . premeditated slaughter of countless children

    You really don't understand how the law worked in those times, do you? Well, I won't bore you with a 10,000 word theological lesson that I doubt you'd read anyway. Suffice it to say, that the concepts of innocence we think of today came through the grace of Jesus Christ. (Or Emmanuel if you prefer.) The law was extremely strict in passing shame until atonement could be produced. (I'd invite you to read the part of Genesis where God nearly killed Moses. His wife circumcised their son and in throwing the foreskin at Moses feet yelled, "What a bloody husband have I!") Under grace, however, no one deserves to die. Especially not children. And if you can't see the love in changing the law to grace, well, I'm afraid that there's nothing I can do to change your mind.
  67. Re:Exactly! I mean, go read the Bible or something by AKAImBatman · · Score: 1

    But the fact is, you cannot justify an infinite punishment for a finite crime. It's INFINITELY cruel and unjust (infinite because hell is for an eternity).

    You're right. And the Bible agrees with you. Under the Old Testament, the law stated you should received eternal damnation. However, the New Testament said, "Whosoever believeth in Me (Jesus) shall have ever lasting life." Then Jesus went and preached to those who had died before he came and gave them a chance. Now the only question is, when Judgement Day comes do you chose Jesus or not? That's the only critera for getting to heaven. Or as the Brother Jesse Duplantis likes to say, "You'd be amazed at the people you'll meet in heaven!" :-)

  68. In celebration, I'm going to beat up a hooker! by elrous0 · · Score: 1
    What a great seven years it's been!

    -Eric

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  69. hrmmm by khallow · · Score: 1

    So what makes this game revolutionary? I read through the story and there's something about open-ended play and the usual stuff about graphics, customizable avatars, game activities can change the appearance and capabilities of your avatar, and of course, the sex and violence thing. This author either is pretty limited in experience or just ignoring the past, but there's decades of history of cool games with open-ended play, and you can find games with some mix of the other features which predate GTA's introduction of said feature.

  70. GOURANGA? by Anonymous Coward · · Score: 0

    WTF ever happened to gouranga? You know where you ran over a line of hari krishna's and if you got all of them you got a gouranga?

  71. Re:Fallout 1 and 2 by vertinox · · Score: 1

    Can anyone point me towards a good open-ended rpg game?

    They may be a bit dated, but Fallout 1 and 2 still beat most other games in open endedness. Heck... You can be good, bad, or even ugly (mutant!)

    Fallout 2 can sink 100 hours of your time and you may have not done anything... And technically you can beat the game in 10 minutes if you by pass all of that.

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
  72. Re:Exactly! I mean, go read the Bible or something by k98sven · · Score: 1
    Because the Bible glorifies "sinful" acts? Ok, whatever.

    I already addressed your "point" here. I have to say that it's rather disturbing that so many people can equate containing certain themes to glorifying those same themes.


    Bullshit. There are plenty of examples of outright glorification of violence in the old testament. For example Psalms 137:8-9:


    O daughter of Babylon, who art to be destroyed; happy shall he be, that rewardeth thee as thou hast served us.
    Happy shall he be, that taketh and dasheth thy little ones against the stones.


    The person who kills the children(!) of Babylon shall be happy. If that isn't glorification of violence, I don't know what is.
  73. Cool by SandMonkey · · Score: 1

    I loved the origional GTA game... I remeber getting it on the pc when it first came out, then GTA2 came out and I was hooked to it... Problem is I don't really like the new games... maybe it's because I'm a retro fiend and liked the cool "top down" view.

    --
    Schrodinger's cat- A cat is put in a sealed box. Attached to which is a radioactive nucleus and a canister of poison gas
  74. Re:Exactly! I mean, go read the Bible or something by AKAImBatman · · Score: 1

    What a perfect example of taking things out of context!

    *taps pointer on desk*

    Pay attention class, because you are about to learn the importance of understanding context.

    The verse that k98sven has chosen certainly sounds horrible. Why would God wish such a thing for the very people he created? The answer is that he doesn't, and the verse is not intended to be interpreted that way. The song (and it is a song) is the Jewish captives lamenting their imprisionment by their Babylonian captives. They are extremely angry over their treatment, and are wishing for the complete destruction of the Babylonians, which means their entire lineage. They want the Babylonians wiped off the face of the Earth for what they had done.

    This page goes into some detail about songs such as this, explaining that the Bible makes us privy to many private conversations and feelings that the anscestors of Jesus felt. (Make no mistake, the primary purpose of the Bible is to document the lineage of Jesus Christ.) But just because these people felt this way doesn't make it the word of God when taken out of context.

    For example, 2nd Samuel Chapter 13 describes Amnon's act of raping his half-sister. Does that make it God's word to rape your half-sister? HELL NO! In context one would understand that David was very angry about his son's deeds, because it was wrong. This spurned his other son to kill Amnon. But then he had to flee because he also had done something horrible, even if it was for the right reasons. (I'll stop here because the analysis would get extremely long and end up going all the way back to the events with Bathsheba.)

    This comes back to my point about literature being extremely complex and allowing for an analysis of humanity. Video games in their current incarnation don't do that. They simply glorify one thing or another.

    But if such private moments and complexities are too difficult for you to deal with, you may want to avoid the book of the Bible entitled "Solomon's Song". Such sexual innuendo as comparing his lover's breasts to a pair of fawns or her husband to a stag on a mountain is not for the faint of heart! ;-)

  75. Re:Exactly! I mean, go read the Bible or something by AKAImBatman · · Score: 1

    s/spurned/spurred/g

  76. Re:Exactly! I mean, go read the Bible or something by AKAImBatman · · Score: 1

    $%@#$! :-/
    s/Babylonian captives/Babylonian captors/g

  77. Re:Exactly! I mean, go read the Bible or something by k98sven · · Score: 1

    That's still a load of nonsense.

    You're just saying "The Bible isn't condoning violence, it's the people in the Bible who are condoning violence".

    That argument is worthless, because you can used for video games, movies, books and anything else. It's not the movie that condones violence. It's the characters in it!

    By that rationale, nothing condones violence.

  78. Re:Exactly! I mean, go read the Bible or something by Fujisawa+Sensei · · Score: 1

    Kind and loving god my arse.

    Christianaty and most other religions say its okay for god to sentence people who don't agree with him or blindly accept him to burn for eternity.

    That's exactly the mentallity that causes people to fly plains into buildings.

    Murder and torture are not okay. Ever. Even you are a supreme being, and created the universe.

    You christians keep B.S.ing about how your religion is about love, and loving your neighbor. Those liberal teachings of Jesus are great. But the conservative B.S. especially Paul's teachings, are just plain wrong. The entire context is either, god's way, or an eternity of torture. That second part kind of invalidate the first part.

    Once again Murder and Torture are not okay. Ever.

    --
    If someone is passing you on the right, you are an asshole for driving in the wrong lane.
  79. Re:Exactly! I mean, go read the Bible or something by AKAImBatman · · Score: 1

    You're just saying "The Bible isn't condoning violence, it's the people in the Bible who are condoning violence".

    Actually, I'm saying nothing of the sort. I'm saying that the example you gave is an example of someone venting their frustrations. Have you ever gotten angry at a sibling or friend and yelled, "If I catch you, I'm gonna kill you?" Were you really going to kill them? Perhaps you felt like smashing a few kneecaps, but did you do so?

    That argument is worthless, because you can used for video games, movies, books and anything else. It's not the movie that condones violence. It's the characters in it!

    Really? So let's interpret classic literature, shall we? According to your logic, the "Scarlet Letter" promotes both wedlock and cruel and unusual punishments, Robin Hood promtes oppression of the people and extreme taxation, the House of Seven Gables promotes cheating old men out of their lifetime homes, Hamlet promotes sucide, and To Kill a Mockingbird promotes domestic violence and rape. Is that the point you're attempting to make? Because that is where your logic leads.

    The problem is that you're confusing literary devices with the real world. Protagonism and Antagonism (the so-called good-guys and bad-guys) are devices used by an author to help the reader understand the situation without going into long histories that explain how everyone ended up in their current position. You have the good guy on one side (who usually can do no wrong) and the bad guy on the other (who usually does nothing *but* wrong). They duke it out, and you root for the good guy the whole time.

    Unfortunately, life doesn't always work that way. We're talking about a book that documents 3000-4000 years of very real history. Just because a few jews in captivity wanted to see the Babylonians burn doesn't mean that all their decendents do. I'm sure quite a few Americans wanted to see Russia nuked at one point, but wouldn't dream of it in this day in age. The point is that the events happened, and denying them does nothing but harm everyone. For example, Peter could have helpfully ommitted his cowardice in the face of Jesus' death (i.e. You shall deny me three times) when he wrote his book of the Bible. He didn't. Why do you think that is?

    But if you really can't handle the complexities of real life as presented in book form, then may I suggest that you either improve yourself by attending a few Literary classes? Otherwise you might want to stick to the pre-chewed versions.

  80. Re:Exactly! I mean, go read the Bible or something by AKAImBatman · · Score: 1

    The entire context is either, god's way, or an eternity of torture.

    So your opinion is that God should take away people's free will, and force them to live with him forever in heaven? Any person who wants to get to heaven can do so just by accepting Christ. You can't buy your way there, nor can you ever be good enough to get there. But you can get there by just wanting to be there. Every person has that choice. But every person has another option. If they really don't want to be with God for eternity, they can choose the pit. Now you'll be sharing it with a few ex-Angels who got kicked out of heaven and hate your guts because you're more important than they are, but hey? What's a little hatred in a place of exile?

    Or is your point that God should create a place where those who don't want to live in heaven can stay for eternity performing whatever acts they feel like? A place that isn't hell that is. And God should protect this place against those same ex-angels from getting there to torment you. Despite the fact that you just told him you want nothing to do with him?

    I'm sorry, what was your point again?

    But the conservative B.S. especially Paul's teachings, are just plain wrong.

    You're going to have to be more concrete than that. What exactly is your problem with Paul? Perhaps it was the whole celibacy thing? "But if they cannot contain, let them marry: for it is better to marry than to burn" --1 Corinthians 7:9

    Once again Murder and Torture are not okay. Ever.

    Interesting. So war is not okay? Ever? Should you accept death rather than take up arms against an attacker? It's okay for someone else to kill you, but if you kill them to prevent your own death, you are in the wrong? Should David had not killed Goliath? Perhaps the United States shouldn't have defended itself against Japan? The world would be a much better place now, right?

    You think it's not okay that God (who I will remind you was the very one who gave the commandment, "Thou shalt not kill" to the Jews) to be the Judge of what is right and just? I would remind you that God states "Revenge is mine." Or in other words, it is not the place of Christians to decide who lives and who dies, regardless of your problems with actions taken by a power higher than us.

    I also would remind you that no man lifted a single hand against the Egyptian children. So in saying that Christianity is about promoting murder and torture, you are in effect saying that you believe that it was perfectly okay that the Egyptians took the lives of Jewish children, but it was not okay when Egyptian children died from no fault of ANY Jew present at the event?

    You must be very wise to accuse innocent people of murder and torture.

  81. Re:Exactly! I mean, go read the Bible or something by k98sven · · Score: 1

    Actually, I'm saying nothing of the sort. I'm saying that the example you gave is an example of someone venting their frustrations. Have you ever gotten angry at a sibling or friend and yelled, "If I catch you, I'm gonna kill you?" Were you really going to kill them? Perhaps you felt like smashing a few kneecaps, but did you do so?

    Talk about context. You're completely ignoring the fact that the israelites did kill Babylonians. There is no reason to believe what they were saying was not meant literally.

    The rest of your post is a straw-man. You're bashing arguments that I did not make, and then you (for the second time) imply that I'm stupid or illiterate because I disagree with you.

    That says a lot more about your character than about my intelligence.

  82. Re:Exactly! I mean, go read the Bible or something by porcupine8 · · Score: 1

    How does that change anything? Doesn't it just change the finite crime from "sinning" to "not believing in Jesus"? And if you do it, you still get the infinite punishment. How does changing the definition of the crime make the punishment any more just?

    --
    Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
  83. Nope. by Tired_Blood · · Score: 1

    Here's a site with some info on all the rampages for GTA3: targets are either random cars or specific gangs. Note that no rampage mission will credit a non-gang pedestrian kill.

    Initially there may be other pedestrians in the vicinity when starting a rampage, but all newly spawned pedestrian NPCs are always of the target group - this makes it appear that any pedestrian can be targetted. The exceptions to this are law enforcement (try with a Wanted rating above 2 before accepting the mission) and medical, but you'll see that wasting these personnel will not assist in the mission.

    I haven't played VC or SA, but the rules appear to be the same there too.

    Either way, no rampage mission in GTA3 will credit a non-gang pedestrian kill.
    nmb3000 (741169) was correct.

    --
    This is not my sig.
    1. Re:Nope. by GoodbyeBlueSky1 · · Score: 1

      Wow. Looks like I'm mistaken. I just played a rampage on GTA: LCS (PSP) yesterday where the mission was to run over 20 or 30 pedestrians (any kind) so I guess that skewed my memory. You appear to be right, it's usually all about killing gang members, though the innocent bystanders are half the fun (especially with a flamethrower!).

      I claim a mulligan, I missed my usual cup of coffee before I posted :)

      --
      why? forty-two.
  84. Re:Exactly! I mean, go read the Bible or something by AKAImBatman · · Score: 1

    You're completely ignoring the fact that the israelites did kill Babylonians.

    That's usually what happens in a war. (Remember, these are *captives*. They're not just visiting to say, "Hello, I want to bash the skull of your kid in.") That hardly means that the Iraelites went around smashing babies against rocks. (Your original complaint.) As I said, I'm sure quite a few people would have liked to nuke Russia during the Cold War. Didn't mean that they did.

    And for the record, the Iraelites did not manage to resist the onslaught of the Babylonians conquerors. Nebuchadnezzar destroyed the temple, enslaved the Jewish people, and generally conquered and pillaged. Their reign over the land of Israel lead to the eventual rule by the Greeks, then the Romans, and eventually the final dissolution of Israel under the Arabs.

    But you know what? The Jewish people eventually stopped trying to kill the Babylonians out of spite, and started trying to work with them. A lot of them were killed because they wouldn't bow to Babylonian gods, but their God eventually proved his superiority to their golden idols. (e.g. Shadrak, Meshak and Abednego, not to mention Daniel in the Lion's Den.) According to the Bible, Nebuchadnezzar himself became a believer in the power of the God of Israel.

    You're bashing arguments that I did not make

    You didn't make the argument that a single line about killing entire lines of people means that the Bible is promoting senseless violence? You certainly didn't offer any other evidence for your statement: "There are plenty of examples of outright glorification of violence in the old testament." When I debunked it, all you had to say was, "By that rationale, nothing condones violence." So we followed through on your logic, and found that all the classics are about glorifying horrible deads.

    No, wait. They're about how people handle unfortunate situations, aren't they? It isn't always pretty, but it's not the same thing as glorifying violence.

    imply that I'm stupid or illiterate because I disagree with you.

    Your argument is certainly either stupid or based on a poor understanding of literature. What did you expect the Iraelites to think of a foreign invader? "Oh, hello. Glad you dropped by to rape, pillage, and subjugate?" Yet because the Iraeli people were hopping mad over getting conquered, you think that the Bible is about glorifying violence? That's an extremely poor excuse for logic.

  85. Re:Exactly! I mean, go read the Bible or something by AKAImBatman · · Score: 1

    You still get the infinite punishment. How does changing the definition of the crime make the punishment any more just?

    Whoa. Time out here. You seem to be of the opinion that not reaching heaven is a punishment for all the horrible deads you committed while you were alive. While that was certainly true under the law (and I'm afraid has been presented that way by many preachers), it's not the case any more. Now you can freely enter heaven. You don't have to do anything other than say, "Yes, I believe that Jesus died for my sins so that I might enter heaven."

    Or to put it another way, if you're stuck out in the cold and a guy invites you into to his warm house (make no mistake, heaven is God's home) wouldn't you come in? I would hope that most people would. But let's say for a moment that you hate the guy's guts. Now you have to make a decision between coming into the home of someone you hate or staying out in the cold. To make things even worse, there are gangs of thugs running around outside, beating up anyone who's out after dark. But you REALLY hate the guy's guts. What do you do?

    That's the choice you're faced with. Think of being out in the cold as a punishment if you wish, but the truth is that you just hate the guy's guts and can't see past that for long enough to realize that the guy actually cares about you and wants to share his home to keep you safe and comfortable.

  86. Re:Exactly! I mean, go read the Bible or something by Fujisawa+Sensei · · Score: 1

    I'm sorry, what was your point again?
    ...
    Or is your point that God should create a place where those who don't want to live in heaven can stay for eternity performing whatever acts they feel like? A place that isn't hell that is. And God should protect this place against those same ex-angels from getting there to torment you. Despite the fact that you just told him you want nothing to do with him?

    The contradictions you have made issustrate the point. The whole concept is pointless and idotic. You say every person has that choice. The very act of creating a path where its either my way or burn is evil. It doesn't matter how what lables you create or attach to the being who creates it. The whole concept is B.S. there's doesn't have to be a pit. There don't have to be angels that hate us because we're more important. Its a sham. the diety can put the dead anyplace appropriate. That's why the Catholics invented Purgatory. They realized that the entire hevan/hell issue was a sham.

    Christians speak of God as being all powerful, all knowing. According to this belief God can do anything beyond our human imagination. There is no reason for there to be only hevan and hell.

    war is not okay? Ever? Should you accept death rather than take up arms against an attacker? It's okay for someone else to kill you, but if you kill them to prevent your own death, you are in the wrong? Should David had not killed Goliath? Perhaps the United States shouldn't have defended itself against Japan? The world would be a much better place now, right?

    War is wrong. Sometimes whe have to defend ourselves. That still does not make War good.

    Many practicioners of Islam see themselves at war against the infidels. Islamic Jyhad? War is wrong. Sometimes people have to take up arms to defend themselves. But that's still not a good thing. Somebody else who doesn't share those same ideals may take up arms for exactly the same reasons.

    You think it's not okay that God (who I will remind you was the very one who gave the commandment, "Thou shalt not kill" to the Jews) to be the Judge of what is right and just?

    You've hit the nail on the head.

    You're going to have to be more concrete than that. What exactly is your problem with Paul? Perhaps it was the whole celibacy thing? "But if they cannot contain, let them marry: for it is better to marry than to burn" --1 Corinthians 7:9

    How about Corinthians 1 11:3-9 ?

    11:3 But I would have you know, that the head of every man is Christ; and the head of the woman is the man; and the head of Christ is God.
    11:4 Every man praying or prophesying, having his head covered, dishonoureth his head.
    11:5 But every woman that prayeth or prophesieth with her head uncovered dishonoureth her head: for that is even all one as if she were shaven.
    11:6 For if the woman be not covered, let her also be shorn: but if it be a shame for a woman to be shorn or shaven, let her be covered.
    11:7 For a man indeed ought not to cover his head, forasmuch as he is the image and glory of God: but the woman is the glory of the man.
    11:8 For the man is not of the woman: but the woman of the man.
    11:9 Neither was the man created for the woman; but the woman for the man.

    You christinas are stuck with garbage like that.

    I also would remind you that no man lifted a single hand against the Egyptian children. So in saying that Christianity is about promoting murder and torture, you are in effect saying that you believe that it was perfectly okay that the Egyptians took the lives of Jewish children, but it was not okay when Egyptian children died from no fault of ANY Jew present at the event?

    I never said what the Egyptians did was okay. I say the Egyptians was wrong, I also say the murder of children is wrong.

    --
    If someone is passing you on the right, you are an asshole for driving in the wrong lane.
  87. Re:Exactly! I mean, go read the Bible or something by Anonymous Coward · · Score: 0

    My rantings??

    I just posted two bible verses.... lol.

    I'm a little surprised that qualifies as "ranting" for you -- but then I guess we all knew you were kidding yourself with your "bible doesn't glorify evil acts" bullshit.

  88. Re:Exactly! I mean, go read the Bible or something by AKAImBatman · · Score: 1

    Sorry for taking so long to respond. I often don't get a chance to check Slashdot on the weekend.

    You say every person has that choice. The very act of creating a path where its either my way or burn is evil. It doesn't matter how what lables you create or attach to the being who creates it.

    You do realize that a Paradise that wasn't God's home did exist at one time, right? The Garden of Eden that the Bible speaks of was supposed to be an eternal home for Adam and Eve. His only requirement in giving this home was, "But of the tree of the knowledge of good and evil, thou shalt not eat of it: for in the day that thou eatest thereof thou shalt surely die." Well, we all know how that ended, don't we?

    So, now we die. When we die, our soul is loosed from this Earth. I don't entirely understand the difference between Sheol and Hell, but the two places do seem to be different. Sheol seems to be an "eternal slumber", or a ceasation of existence. This would be as per the convenent given to Adam and Eve. As the sons and daughters of Adam and Eve, we could theoretically chose this. But we instead tend to sell ourselves to the devil's temptations and thus must be sentenced to the same punishment as him. As an alternative, God opened the doors of His home for us. He sent his Son to pay the price of our sins so that we may join him.

    In other words, there is the possibility of a death without God or the devil, but this is pretty much impossible for humans to achieve. Given the choice, we always give in to sinful temptations.

    How about Corinthians 1 11:3-9 ?

    This is a really difficult verse, as the full context has been long been lost to us. Literally it would seem that Paul is suggesting that women should cover their heads in service so that they may revel in their womanhood. i.e. Long hair is a glory to a woman, so should be her head covering. One way or another, it referred to only the mode of worship, and not of day to day life.

    We obviously don't use head coverings as the chosen form of symbology in today's culture. Rather, women usually wear an attractive dress and men try to wear an attractive suit and tie. You could reverse the two, but they'd seem kind of disrespectful to the church proceedings. (As was Paul's point.)

    As for the woman "being of the man", here is what I personally read from that. His point is that woman was created to be a companion to man and was given the gift of bearing children. That is her glory and honor to do so. It is not a requirement for her (the whole "subjegation" idea is simply wrong; women have a free will as well), but simply a matter of being true to one's self. He is certainly not saying, "women are second class citizens of the world." He is saying that women do honor to themselves by using symbology to represent the fact that they are women. Or in other words, it's a pure and wonderful thing if women act feminine.

    So from that, is it "wrong" if a woman wants to act manly? Well, no. There's no, "thou shalt never act masculine" anywhere in the Bible. Woman are free to make their own choices.

    There's a rather pleasent right up on the entire thing here. It's written by a woman, so you may find the interpretation to be of interest.

    In my own life, I have always treated my wife with full respect, and I see her as an equal in our relationship. I have never pushed the idea of "being the head of the family" despite the fact that it often works that way. (We recently ribbed our lawyer about all of the legal documents having my name before hers. I think his heart skipped a beat before he realized we were kidding him, and that the issue really didn't matter to us.) My wife and I are "of one flesh" and are equals in our relationship. And I'm sure my wife would be along to kick your butt if you suggest otherwise. ;-)

    God could have easily struck the Pharoh dead with a bolt of lignten

  89. Re:Exactly! I mean, go read the Bible or something by AKAImBatman · · Score: 1

    So that would be a "no" then? Just want to be clear here.

  90. Re:Exactly! I mean, go read the Bible or something by porcupine8 · · Score: 1
    You don't have to do anything other than say, "Yes, I believe that Jesus died for my sins so that I might enter heaven."

    My point was, the crime becomes not believing in Jesus, rather than your sins. It's still finite, and the punishment is still infinite. You could certainly argue that it's become much, much easier to not commit the crime (I heard a sermon this Sunday that was basically all about how much easier Lutherans have it than Catholics and Jews), but finite crime = infinite punishment still stands, and still seems unfair.

    --
    Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.