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The Curse of Knowledge Bogs Down Innovation

Secret of Raising Smart Kids writes ""I have a DVD remote control with 52 buttons on it, and every one of them is there because some engineer along the line knew how to use that button and believed I would want to use it, too," says David Heath, co-author of "Made to Stick: Why Some Ideas Survive and Others Die." The "curse of knowledge," is the paradox that as our knowledge and expertise increase, our creativity and ability to innovate tend to taper off because the walls of the box we think inside of thicken along with our experience. An article in the NY Times proposes a solution to the curse: bring outsiders with no experience onto teams to keep creativity and innovation on track. When experts have to slow down and go back to basics to bring an outsider up to speed, "it forces them to look at their world differently and, as a result, they come up with new solutions to old problems." Another solution is to force yourself to become a beginner again like making yourself shoot basketball left-handed."

260 comments

  1. 52 buttons by niceone · · Score: 4, Funny

    No, his DVD remote has 52 buttons on it because people will really sit down and learn all of those ff/rew/2x/4x/slo-mo/repeat/A-B/loop functions in order to more efficiently find and view the naughty bits of movies.

    1. Re:52 buttons by Krupuk · · Score: 2, Insightful

      The worst part is that all these 52 buttons probably have a "shift" function, so there are in fact 104 buttons! And what's with the labels? Does anyone really understand (without looking in the guide) what "DTY", "AND" and "NOR" do mean?

    2. Re:52 buttons by MR.Mic · · Score: 3, Funny

      What if they made a special kind of movie, where all the parts are naughty?
      That would greatly reduce the strain on the viewer. ...
      HOLY CRAP, I am going to be so RICH!

    3. Re:52 buttons by NevermindPhreak · · Score: 2, Insightful

      In reality, those 52 buttons are there because some engineer thought someone might need a few of them, and someone else might need a few different ones, and so on.

      But I like your explanation better. :)

    4. Re:52 buttons by quizzicus · · Score: 3, Funny

      Binary boolean operators?

    5. Re:52 buttons by Anonymous Coward · · Score: 3, Funny
      "bring outsiders with no experience onto teams"


      Isn't that what management is for?

    6. Re:52 buttons by calebt3 · · Score: 2, Insightful

      One doesn't need to look at the manual. Use the button and see what happens.

    7. Re:52 buttons by mindwhip · · Score: 1

      I already patented that idea. I make a fortune suing all the companies that try this (and remove their product from the market in the process) which is why you get so many 'stories' in an otherwise totally naughty video to avoid violating my patent.

      --
      [The Universe] has gone offline.
    8. Re:52 buttons by Lumpy · · Score: 1, Interesting

      Of which makes my life better. I love DVD players with DISCREET IR functions. I HATE The crappy ones t hat have a single POWER button a single PLAY/PAUSE and other "multifunction" single buttons. Only the crappy products do that.

      you see I'm an integrator, I take all that high tech gear that makes an entertainment center/theater and make it brain dead easy for a person with an IQ of 80 use it without help.

      I love dvd players that have discreet ON and OFF IR commands. that way when you press the "TURN EVERYTHING OFF" button on your programmed remote, everything actually does turn off.

      I hate the new electronics that is coming out lately that is "dumbed down" for the average american consumer.

      --
      Do not look at laser with remaining good eye.
    9. Re:52 buttons by Anonymous Coward · · Score: 0

      That won't work at least with some of the buttons, since they can be context sensitive, and only work or change the way they work depending on the state of the player or depend on certain features/flags being present on the disc. E.g. nothing might happen if you press the "subtitle" button, and the disc has none. With my DVD player, the "Menu" button gets you into the player's setup if no disc is inserted and the drawer closed, but jumps to the Disc menu when playing a DVD, and does absolutely nothing when playing an audio CD.

    10. Re:52 buttons by Anonymous Coward · · Score: 0

      That is a good method, and one I commonly employ, but it does have its drawbacks. For one, that type of experimentation might change some function that you don't want changed, and it may be a long time before you figure out how to reverse it, provided you even know exactly what button you pushed in the first place. Second, some buttons don't do anything until other buttons are pressed, or until a menu is opened.

    11. Re:52 buttons by ConceptJunkie · · Score: 1

      But usually nothing apparent happens.

      --
      You are in a maze of twisty little passages, all alike.
    12. Re:52 buttons by ConceptJunkie · · Score: 1

      They are "dumbed down" for the average consumer and yet are harder to use. Consumer electronics have taken a huge usability downturn in the past 10 to 15 years, IMO. The biggest reason for that is marketing. It's more important to the manufacturers that the device do more things than the competition, regardless of the utility of those things, whether the consumer actually wants them, or how hard they are to use. It's all about having the most tick marks on some marketroid's checklist. But it's gotten worse with DRM, which is simply a means of making things _not_ work. So we are combining ever-increasing complexity with ever-increasing _non-functionality_ and wondering why things don't work and are hard to use.

      --
      You are in a maze of twisty little passages, all alike.
    13. Re:52 buttons by ConceptJunkie · · Score: 1

      No managers are brought in to destroy the few good ideas that actually survived the design process. Managers have plenty of experience, just no common sense, or in many cases, signs of intelligence. The higher up you go the worse it gets. In my experience, dealing with anyone at or above middle-management is like dealing with a spoiled 3-year-old that can fire you.

      --
      You are in a maze of twisty little passages, all alike.
    14. Re:52 buttons by pod · · Score: 1

      But even then some parts will be more naughty than others...

      --
      "Hot lesbian witches! It's fucking genius!"
    15. Re:52 buttons by Anonymous Coward · · Score: 0
      I love DVD players with DISCREET IR functions.

      WTF -- you get off on making the player do weird things in such a way that no other viewers know why they're happening?

    16. Re:52 buttons by Anonymous Coward · · Score: 0

      s/discreet/discrete/g

      or better yet

      s/discreet/separate/g

    17. Re:52 buttons by brianosaurus · · Score: 1

      xyzzy

      --
      blog
    18. Re:52 buttons by TapeCutter · · Score: 1

      "One doesn't need to look at the manual. Use the button and see what happens."

      Don't bother, I can tell you what happens. The picture dissapears.

      --
      And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
    19. Re:52 buttons by Nefarious+Wheel · · Score: 1
      xyzzy

      Plugh!!

      --
      Do not mock my vision of impractical footwear
    20. Re:52 buttons by ConceptJunkie · · Score: 1

      Argh! I've actually played ADVENT on a PDP-8 and I can't think of anything humorous to say!

      --
      You are in a maze of twisty little passages, all alike.
    21. Re:52 buttons by sm62704 · · Score: 1

      Yet my TV remote is retarded. It has buttons I never use and never will; there's a button to change color tone, with choices "standard, Sports, movie, and vivid". I never touch it and have no use to. There's a button for enhansed sound/ normal sound; but the "enhansed" function, which gives the illusion of an extra stereo width, greater than the actual speakers in the TV, only works with the TV's built in speakers and just sounds like distortion when hooked to external speakers.

      OTOH in order to get it into widescreen format (where it squishes the picture down if you tell the DVD player it's a widescreen TV) you have to go through the menu, with over a half dozen button pushes to reach, and if you change channels or turn the set of it reverts to standard format.

      It's frustrating; I'd like a button on the remote for that! But instead I get the color button and the sound button (and others) that I never use.

      I think (present company excluded of course) that today's engineers are all retarded. Certainly today's sound engineers are.

      --
      mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
    22. Re:52 buttons by sm62704 · · Score: 1

      No, then you would only have 10 buttoins. That's 10 in binary, of course.

      --
      mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
  2. Is there anything new here? by Hognoxious · · Score: 5, Interesting

    I thought it was fairly standard when doing usability trials to include a wide range of users, with a wide range of abilities. What's good for the n00b might not be right for a poweruser.

    As to self handicapping, we were encouraged do that at judo practice when we were kids - when practicing against a smaller or less experienced opponent, you don't use your best techniques. This cuts both ways, he gets a fair go and you improve your weak areas.

    Finally, the reason it has 52 buttons is probably because a competitor's had 51.

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    1. Re:Is there anything new here? by AaronLawrence · · Score: 1

      I think there is quite strong evidence that consumer electronics companies are terrible at this. They seem to let their engineers and graphic designers have their way, and actual usability is a distant third.

      This is one reason why Apple has taken it all by storm - they actually care about simplicity and usability (without being too patronising).

      --
      For every expert, there is an equal and opposite expert. - Arthur C. Clarke
    2. Re:Is there anything new here? by Znork · · Score: 1

      "What's good for the n00b might not be right for a poweruser."

      Absolutely. The poweruser would be very annoyed if functions were lacking. And remotes, such as shipped with most devices, are notoriously unconfigurable.

      So I'll propose a much simpler solution. Send a 'simple' remote with the devices in question, make the device itself capable of outputting its codes for programming (like, an OSD with send-code for each function, or even better, a _standard_ for rapidly programming remotes, or even better than that, a standard for remote codes), clearly write the function codes in the manual, and make sure the specs are widely published and available on the net.

      Todays power user will most likely throw the 52-button remote in a box in the closet anyway; they have a much nicer programmable one that actually handles all of their devices.

    3. Re:Is there anything new here? by peragrin · · Score: 1

      The single best DVD player remote I have ever used it

      My Apple remote with 6 buttons on it. add one for power, and possibly an eject and your done.

      In 10 years of owning dvd players I have never used any other buttons. but those 8.

      and can someone tell me why there is a number pad on every remote when not a single DVD allows input like that?

      --
      i thought once I was found, but it was only a dream.
    4. Re:Is there anything new here? by the+unbeliever · · Score: 1

      DVD's aren't the issue, it's the player. When you want to enter in a specific time to jump to in the movie, then the number pad is quite helpful.

      (or if you want to unlock the "ultimate" version of Terminator2)

    5. Re:Is there anything new here? by Palpitations · · Score: 4, Interesting

      I thought it was fairly standard when doing usability trials to include a wide range of users, with a wide range of abilities. What's good for the n00b might not be right for a poweruser. Agreed, 100%. At the risk of starting a flame war, the same could be said for almost any user interface - Gnome vs. KDE vs. OS X vs. Windows Vista vs. Windows XP being the most contentious of them here on Slashdot I imagine (listed in alphabetical order to avoid preferential treatment). Some are designed to be used for power users out of the box, some for beginners, but the true strength of an interface is flexibility. Design an interface that works for many people by all means, that's great. What is even better is to let people work out a system that works for them. Don't force the user to adapt to your interface, let the interface adapt to the user in a way that makes sense for them.

      Bringing it back to the concept of 52 button remotes, I simply don't think that's needed. Half the number of buttons, provide a more intelligent, context aware system, and I imagine many people would have an easier time using it. Watching many older and/or less tech savvy people using a remote, it seems to me like a large portion of their time is used up staring at the huge array of things sitting in front of them - at least 75% of which don't have anything to do with what they're doing. Programmable touchscreen remotes are a step in the right direction, but without the tactile input it's severely lacking (even if you know the layout, you still need to look down to verify what you're doing).

      I believe the largest remote I've had was 50 buttons, and I could use it to do anything I wanted to blindfolded (going as far as changing advanced settings on my receiver, I knew the settings it had and the way it cycled through options). Hell, I've got 40 buttons worth of joystick hooked up to my PC at the moment, and know all of them well. That's easy enough for me. I'm pretty far from the standard user though, and I would never expect someone who just wanted to sit down and watch some TV or a movie to deal with that.
    6. Re:Is there anything new here? by Jeppe+Salvesen · · Score: 1

      Oh yeah. I would love it if all my devices had a simple bluetooth interface that would pop up on my non-existent universal remote.

      Steve Jobs - you can do this using the iPhone (technolgy). You have all the components needed. Just make a really sexy unit with multitouch and an IR port, and then make it interface with all kinds of units. Make it work with Apple TV and frontrow too, while you're at it. And Windows Media watchacallit too, if possible.

      --

      Stop the brainwash

    7. Re:Is there anything new here? by WhatAmIDoingHere · · Score: 1

      The Apple Remote is a great example of easy to use, it has play/pause, menu, select, next, back, and volume up and down.

      --
      Not a Twitter sockpuppet... but I wish I was.
    8. Re:Is there anything new here? by el_coyotexdk · · Score: 1

      scratch the select button from that list too. the "select" function is on the play/pause button :)

    9. Re:Is there anything new here? by onemorechip · · Score: 2, Insightful

      Eject? It's the one button I don't want to see on a remote.

      I have a glass door in front of my components. I don't want to accidentally eject into the closed door, so I intentionally left the eject functons for the CD and DVD players off when I set up my Harmony remote.

      And think about it: When you eject a disc, you're going to want to be right there in front of the device to remove the disc and/or put in a new one. Why do you need the remote for this?

      --
      But, I wanted socialized health insurance!
    10. Re:Is there anything new here? by coolGuyZak · · Score: 1

      The eject button has always bugged me. You need to approach the player to retrieve or exchange the disk. Why, oh why, have that button on the remote?

    11. Re:Is there anything new here? by UncleTogie · · Score: 1

      Send a 'simple' remote with the devices in question, make the device itself capable of outputting its codes for programming (like, an OSD with send-code for each function, or even better, a _standard_ for rapidly programming remotes, or even better than that, a standard for remote codes), clearly write the function codes in the manual, and make sure the specs are widely published and available on the net.

      I'd be happy to find a trainable remote for under $30....

      --
      Don't tell me to get a life. I'm a gamer; I have LOTS of lives!
    12. Re:Is there anything new here? by pintpusher · · Score: 1

      It's an issue of how the interface is revealed. Putting the primary functions up front in a clear and obvious manner means *all* users can use the basic functions immediately. The more advanced functions should then be logically and methodically discoverable as needed. Those users who don't care can have the basic functions with little or no investment in learning while those desirous of more advanced features can learn them through the same methods they already use -- either trial and error or RTFM.

      So the perfect remote has some small number of standard function buttons and then one more button that *begins* to reveal the more advanced features in a progressive manner. Oh, and at the bottom of the stack should be the one button that controls all and sets the thing for uber-user mode persistently so the discovery process doesn't have to be repeated every time the user wants to make use of those advanced functions.

      --
      man, I feel like mold.
    13. Re:Is there anything new here? by kgskgs · · Score: 1

      The possibilities in an experts mind are few, but in a beginners mind, infinite. -A Zen saying

    14. Re:Is there anything new here? by Blakey+Rat · · Score: 1

      You're right; the big problem being pointed out here is that nobody *does* usability trials. Or, if they do, they ignore the results and sell the product anyway. Do you think Apple did any public usability trials before unveiling that terrible Spotlight search interface in Finder in 10.4? Or Microsoft's most idiotic "wizard": "how do you want to index your help files?"* Do you think GIMP developers have ever spent even a second thinking about how the end user might react to something?

      There are some products that have obviously gone through some usability trials. Game controllers, for instance, (not just the Wiimote, but all of them) have improved leaps and bounds in the last decade. Apple's iPod seems to have brought the practice to MP3 players, so that now even the Zune is leaps and bounds above what the best non-iPod player was three years ago.

      * You might remember the dialog I'm referring to here. In Windows 95, 98, ME, 2000, and XP when you opened a help file for the first time, you'd get this idiotic wizard:
      1) Step one would say you're going to index the help file for searching
      2) Step two asked you to choose an indexing method (with a default choice clearly marked)
      3) Step three said "you're done."

      The usability flaws are numerous. Firstly, if you're only making a single selection, why a three step process? A single dialog would do. Secondly, does anybody using a computer know or care what the indexing method is? Thirdly, if there's a clearly marked default, why not just index like that every time? Fourly, if there's a clearly marked default, why not just include the damned index on the install CD and save everybody the trouble? I could go on for ages about this single "wizard," ugh.

    15. Re:Is there anything new here? by Blakey+Rat · · Score: 1

      It's quicker. Most DVD/CD/whatever players take 5-10 seconds to actually eject the tray, possibly more if it's on a turntable. With the button on the remote, you can eject the disk and by the time I stand up and walk to the device, the disk is there waiting for me. I use this all the time on my Xbox 360, and I miss it on other devices in my house.

    16. Re:Is there anything new here? by Anonymous Coward · · Score: 0

      the remote had 52 buttons because some company had already patented a remote with 51 or less buttons.

    17. Re:Is there anything new here? by mpe · · Score: 1

      Watching many older and/or less tech savvy people using a remote, it seems to me like a large portion of their time is used up staring at the huge array of things sitting in front of them - at least 75% of which don't have anything to do with what they're doing.

      Or even working out which of the tiny buttons, labled in tiny writing, they actually need to press.

    18. Re:Is there anything new here? by internewt · · Score: 1

      The eject button has always bugged me. You need to approach the player to retrieve or exchange the disk. Why, oh why, have that button on the remote?

      Cos its a pain to change the DVD, sit down, and only then realise that like an idiot you're not pushed the tray in..... but the play button (or any function that needs to look at the DVD) could close the tray if it is open.

      Cos the missus can't find the eject button on the front of the player, and you don't want to get up ;)

      Cos the competion has an eject button.

      Cos the market research said that consumers want an eject button... ignoring the fact that the consumers were asked "Should there be an eject button on the remote?", and will just say yes to a leading question like that.

      --
      Car analogies break down.
    19. Re:Is there anything new here? by eugene+ts+wong · · Score: 2, Interesting

      I agree with you about discoverability. I noticed that a lot of buttons on RCA remotes become unusable during certain situations, which means that they go to waste.

      Another thing that I would suggest is using the stop button as a universal cancel button, and the play button as a universal submit/okay button. This would lower the learning curve, and save a lot of heart ache.

      Another idea is to just give 2 remotes. 1 would be for configuring the player, and 1 would be for using the player. The configuring remote would have most/all features laid out, while the other would ergonomic and only have enough buttons for basic usage, such as play back.

    20. Re:Is there anything new here? by onemorechip · · Score: 1

      My CD changer (Yamaha) ejects immediately. The DVD player (Panasonic) may take about a second, I think. But there's that glass door thing (not an issue for everybody, I admit), so even if it took 20 seconds, I'd still be there doing it manually.

      --
      But, I wanted socialized health insurance!
    21. Re:Is there anything new here? by dratsID · · Score: 1

      Better yet, let's just add that function TO the iPhone!

    22. Re:Is there anything new here? by Jeremy+Erwin · · Score: 1

      Funny thing about that. I was watching Il Postinolast night, and the menu system was buggy. I essentially rebooted the DVD player with two presses of the Eject button (Slide tray out, slide tray in).

      Certain features of this player (region changing, switching between DVD-Audio and DVD-Video) only seem to work when the tray is extended. A remote eject is useful there.

      On the other hand, I use a Harmony, so many of the advanced features don't have hard buttons assigned to them.

    23. Re:Is there anything new here? by amrs · · Score: 1

      ...standard when doing usability trials... Uh, what? Usability trials? For a DVD player? I seriously doubt anything like that gets done. Consider my Pioneer DVD player (DV-575A) for example. Remote has 37 buttons, the buttons are lousy rubber ones, layout is poor and the remote is an ugly gray to boot. I don't think more than five minutes were spent on this crap, probably the "design" was just copy/pasted from somewhere.

      Same goes for the player. It's OK, but the menus are poorly laid out and some commonly used features like search are buried really deep in the menus. I seriously doubt much actual design work went into this, I'd assume whoever Pioneer bought this from just used a reference design from Mediatek (since the player is based on their chip) and Pioneer slapped their logo on it.

      I've often thought it's a shame that all those usability studies that were probably done in the 90's and 80's are now in the trash.

    24. Re:Is there anything new here? by syncrotic · · Score: 1

      On a Pentium 66 with 8MB of memory, building a full index file took quite a while. The three options control a tradeoff between the granularity of your search and the amount of time you have to spend waiting. As for the necessity of the index, it's a way to make win16-style help files (long since officially deprecated, but still used to this day) easily searchable.

      I completely agree, however, that a user looking for help probably shouldn't be hit with a decision they don't understand.

    25. Re:Is there anything new here? by Anonymous Coward · · Score: 0

      My new DVD player does not have an Eject button, and I do find that to be an annoyance. A minor one, to be fair, but consider: I have the player in a low cabinet, maybe 5" off the ground, so I have to bend down to insert or remove a disc. So now, I have to bend down to push the eject button, then typically wait for several seconds before the tray actually opens, then get the disc. This is uncomfortable. Sure, I could put my player some place higher, but an Eject button on the remote would also save me from having to wait while bent over (or having to bend down twice).

      Like I said, it's a minor issue, but for the non-glass-door folks like me, having an Eject button on the remote *can* be a good thing.

    26. Re:Is there anything new here? by erwanl · · Score: 1

      No - the Apple Remote is a good example of oversimplifying for the sake of saying: "hey! look how Apple products are simple!" OK, 52 buttons is too much, but 6 buttons is not enoug. Example: I'm listening to a song in Front Row, and now I want to go back to my desktop: menu; menu; menu; menu... PLUS it /looks/ like an iPod but doesn't /behave/ like an iPod (buttons are placed differently). So if you're an Apple fan and have both you can be sure you will make mistakes.

    27. Re:Is there anything new here? by Anonymous Coward · · Score: 0

      If this were the case Vista would have never been born.

    28. Re:Is there anything new here? by vision4bg · · Score: 1

      Sadly, it's *not* common practice. But it should be. Usability testing is cheap and the benefits of the better design easily outweigh the cost. I guess the biggest expense for a company is having a usability team, although they can hire consultants or contractors.

      I'm all for a return to "appliance" design (which thankfully Apple seem to support) - making the device as simple as possible, even if it means removing features that some users want.

      I would've thought Participatory Design was a long-standing (40 years now) 'solution' to this problem. While it's not perfect, with some focus on how to get engineers to talk (and listen!) to users PD is a really exciting method (or philosophy rather) of design which promotes innovation *and* usability.

    29. Re:Is there anything new here? by WhatAmIDoingHere · · Score: 1

      If you want to go back to your desktop, I'm assuming you're near your keyboard. I believe Open-Apple + Q will close front row and return you to the desktop. How does it not behave like an iPod? Previous/Next are in the same place. Select is, too. The only difference is that there's no wheel to scroll with.

      --
      Not a Twitter sockpuppet... but I wish I was.
    30. Re:Is there anything new here? by Inoshiro · · Score: 1

      "Half the number of buttons, provide a more intelligent, context aware system, and I imagine many people would have an easier time using it."

      Be careful with this line of thought. VI is a context-aware, modal editor. I don't think anyone would argue that vi is more usable to mere-mortals than MS Word is. Different contexts and modes should be avoided when possible.

      The issue here is that a lot of these remotes are design-by-committee monstrosities. Different people are in charge of different functionality, and they put in their own top-level buttons to support it. It's why you see remotes with OK, ENTER, RETURN, and CANCEL -- when these could all be folded into 2 buttons (and with enter and return being ambiguous, since usually return means back -- not enter!).

      I've seen it in a lot of other places, too. The Petro Canada stations in my city have pay-at-the-pump, as do the Co-op gas stations. The Petro-Can ones use an interface like an ATM -- a few general purpose buttons next to a display, a number pad, ok, cancel. The Co-op ones have these, and also have yes and no. Ok, cancel, yes, no. Is it necessary to have 4 buttons for these 2 basic ideas?

      --
      --
      Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    31. Re:Is there anything new here? by JaxWeb · · Score: 1

      Now I thought this for ages, but my new DVD player does not have an 'eject' button, and it is so annoying! I always forget and stare at the remote for a while, before deciding that it doesn't have an eject button (it only has about 8 buttons anyway). It's silly but I seem to always do it.

      It is actually quite useful because on some machines the tray comes out quite slowly.

      --
      - Jax
    32. Re:Is there anything new here? by version5 · · Score: 4, Insightful

      What is even better is to let people work out a system that works for them. Don't force the user to adapt to your interface, let the interface adapt to the user in a way that makes sense for them.

      Kind of, but not really. I might even go so far as to say that this kind of crypto-libertarian approach to user interface design is the opposite of good design. It sounds good in theory to say that you aren't going to impose on your users, but that in itself is an imposition, because it assumes that the users know what makes sense for them, and punishes those who don't. In most cases, that is a very large majority of your users, and you end up confusing and frustrating them by presenting them with choices that they don't know how to make. The general rule of thumb for usability is don't make the user think, although I will say that it is quite important for the interface to reflect (or at least acknowledge) the user's mental model.

      Particularly when it comes to software, most people use computers so that they have to do less, unlike a power user who wants to do more. Some of the best user interfaces are opinionated -- they are biased toward a particular way of doing things that the product designers think is most effective or useful, instead of being a swiss army knife that attempts to do everything. What users are buying is the designers' expertise and knowledge to make choices so they don't have to kind of like how you visit sites like Slashdot because the editors have opinions about what news is interesting.

      This raises the question of whether you could do UI/interaction/industrial design using a Digg-style wisdom of the crowds methodology. I would say that you can't, because although people are pretty good at self-reporting whether something is interesting/funny/news-worthy to them, they are notoriously bad at self-reporting how they use interfaces. This is pretty evident when you get customer emails suggesting features that also suggest a UI design ("Please put a dropdown here, a button to the left of that, and a red box underneath that says..."). These proposed designs often violate every usability heuristic in the book, and if we actually implemented the UI in that way, it would test very badly with almost all users, including the user that proposed. Other techniques like eye-tracking headsets could be used this way, but its difficult to do that on a widescale.

      --

      "It's Dot Com!"

    33. Re:Is there anything new here? by initialE · · Score: 1

      The Apple Remote uses contextual buttons - what screen you are on determines the function of the button. That's how the volume control becomes the up/down buttons.

      --
      Starbucks, Harbuckle of Breath.
    34. Re:Is there anything new here? by PitaBred · · Score: 1

      Wish granted. Do I get a cookie? ;)

    35. Re:Is there anything new here? by Anonymous Coward · · Score: 0

      and can someone tell me why there is a number pad on every remote when not a single DVD allows input like that?

      Does your DVD player not allow you to jump to different parts of the movie?

      Apple users: Give us simplicity because we're obviously too stupid to figure out extra features anyway!

    36. Re:Is there anything new here? by brianosaurus · · Score: 1

      Use your toe to press the eject button. Just be gentle.

      Then squat down to insert the disk instead of bending over. Its better for your back.

      --
      blog
    37. Re:Is there anything new here? by eison · · Score: 2, Insightful

      Many people, particularly older people, have tremendous problems with "context aware" buttons. They simply can't handle the thought of modes. Even for people quite comfortable with the concept, it can introduce additional errors and delays in the interface. Having one button do one thing is actually one of the easiest interfaces for people to learn and master.

      52 buttons sure does sound like a lot, probably even a bit much, but switching to multifunction buttons isn't automatically an improvement for either a novice or an expert. Humans are incredibly good at learning cause and effect based on observation. Our brains appear to be wired that way; we assume it makes good sense for survival, etc etc etc. Modes screw with the system by throwing in additional factors that we might not notice and take into account; I pushed this button and it did this thing last time, but this time it does something else, it's no longer a simple cause->effect relationship that is easily observed and learned. The observing must take into account that it's no longer just the button, but also the button before it, or else some other aspect of the system state like a display that I need to read. This requires either more instruction to teach or more practice (and time) to learn. Then, once learned, it needs to be executed right - and users can get confused if they end up pushing the right button while in the wrong mode without realizing it. And even in the best case, it makes me do more to get the same effect, leading to a slower interface. Take it to a logical extreme - you only _need_ two buttons, a 'switch to next function' and an 'execute', but you would go crazy if that is all your remote control had. Clearly less buttons + modes isn't automatically the answer.

      Sorry about the rant, just hate to see people automatically assume that buttons can be doubled or tripled up, it leads to stuff that my mom can't figure out and that I don't enjoy using. Ever watched a DVD with the PS2 controller? It sucks trying to figure out which button does what when.

      --
      is competition good, or is duplication of effort bad?
    38. Re:Is there anything new here? by Anonymous Coward · · Score: 0
      I think there is quite strong evidence that consumer electronics companies are terrible at this. They seem to let their engineers and graphic designers have their way, and actual usability is a distant third.

      This reminds me of the sig file of a technical writer whom I used to work with.

      It read, "If you tell a carpenter he's not an architect, he's OK with that. If you tell a programmer he's not a GUI designer, he goes nuts."

    39. Re:Is there anything new here? by Anonymous Coward · · Score: 0
      So I'll propose a much simpler solution. Send a 'simple' remote with the devices in question, make the device itself capable of outputting its codes for programming (like, an OSD with send-code for each function, or even better, a _standard_ for rapidly programming remotes, or even better than that, a standard for remote codes), clearly write the function codes in the manual, and make sure the specs are widely published and available on the net.

      Good plan. While you're at it, how about a standard layout for functional areas on the device itself. There's no good reason not to have volume and channel/track buttons as vertical, paired rockers, one on each side. Alternatively in a circle with a Select function in the middle. Numeric keypad at the top, just below the power button (always in the UPPER LEFT position), with device select keys to its right. And let's get rid of this bullshit where the 0 key is sometimes under the 8 and sometimes under the 9 key.

                No need to accept my pattern, but standardize on _some_ fucking thing. Have a look at the DirecTV remote for a pretty good example to start from.

                Same with 90% of bills and statements. There is absolutely no good reason why I have to look all over a Visa bill to find out where the due date, or 800 CS number (often on the BACK) are. Then have to play the same game with my water bill, power bill, porn bill, etc. There's even less reason for any given company to fucking "re-brand" -- i.e. rearrange (usually onto a different-sized paper) their statement every year or two.

                I worked for years in the transportation industry, where everyone had their own format for bills of lading, waybills, etc. When it finally became advantageous for thm to use Electronic Data Interchange, they were pretty snappy about standardizing because it meant they could bill and be paid faster.

    40. Re:Is there anything new here? by peragrin · · Score: 1

      Really what brand is it, that's is a possible selling point for me.

      --
      i thought once I was found, but it was only a dream.
    41. Re:Is there anything new here? by Anonymous Coward · · Score: 0

      What you run the risk of is design by scattergun.

      The local alternative paper asked a bunch of teenybopper kids their opinion on Guided by Voices, and what advice they'd give. Predictably, the kids thought GBV should play a bit more, you know, poppy? And dress younger. Like Britney Spears.

      Now you laugh, but imagine the problems. Grandma will prefer a different metaphor to like oh my God I am SO SURE this like so totally sucks okay? bratty little princess in the corner.

      At some point, you have someone with a clue design a workable interface around good use cases, and be done with it.

    42. Re:Is there anything new here? by jacksonj04 · · Score: 1

      My TV remote is terrible for the SELECT/OK/BACK nonsense - it has 4 directional keys with a SELECT button in the centre, which makes sense. It then also has an OK button above and to the right of the pad, which you need to bend your thumb at a funky angle to reach and a matching BACK on the opposite side. However, when in menus neither of these do anything and you press the RIGHT arrow to select an item and LEFT to go back. When in channel list mode you use UP/DOWN to pick the channel then SELECT. You only ever use OK if you're selecting a sub menu item (Eg the widescreen ratio, you press RIGHT to select the menu item, then UP/DOWN to pick the correct ratio, then OK to set it).

      Bloody pain in the ass is what it is.

      --
      How many people can read hex if only you and dead people can read hex?
  3. Slashdot for hire? by Anonymous Coward · · Score: 0

    "An article in the NY Times proposes a solution to the curse: bring outsiders with no experience onto teams to keep creativity and innovation on track."

    So someone's going to hire Slashdot?

  4. Ignorance is bliss by a_greer2005 · · Score: 1

    There, that is the summation of the summery, we all know most slashdotters gave up even "reading the fantastic summery" years ago.

    1. Re:Ignorance is bliss by k8to · · Score: 1

      I am anal, and I am petty. I admit that.

      But it is a *summary*, damnit. "Summery" might be the type of weather you get in the warmer part of the year.

      --
      -josh
    2. Re:Ignorance is bliss by Fred_A · · Score: 1

      A summery summary would brighten up my day !

      --

      May contain traces of nut.
      Made from the freshest electrons.
  5. Duh by markdavis · · Score: 3, Insightful

    It is a basic principle of ergonomics. It is also very true. I see users (and myself) frustrated all the time with stupid or confusing designs. Buttons that don't make sense, user interfaces with too many choices, missing features, badly categorized menus, poorly written or absent documentation, etc. A current trend in electronics is to "dumb down" the device to make it "friendly", by chopping out useful features. That is a mistake! You can have all the features, just organize them well! Resist the urge to make them all visible at once! If necessary, add "user level" modes like "basic" and "advanced".

    Every now and then I end up with something so well designed and thought-out it is amazing. At first one doesn't even notice the great- it just "works" and you get done what you need, effortlessly. All the features you need are there, easy to find, well documented. Makes you want to scream at some manufacturers "Hey, look at this product. THIS is how to do it." (I know, you want an example.... OK, the TiVo fits into that category for me.)

    It is difficult for people to pretend to be other people- to have different skill sets, capabilities, thought processes.

    1. Re:Duh by bondsbw · · Score: 1

      A good example that fits the category for me is the iPhone... it has two buttons and a switch that are context-free, and two volume buttons and a touch screen that are context-sensitive. Even if you don't care for Apple, it's hard to argue against the usability provided by such a simple interface.

      Apple's interface design team realized that most people aren't looking to learn a 30+ button computer in their hand. They decided on a drag-based interface that multitouch technology now allows. And it works... ask everyone who has picked up my iPhone. They have had absolutely no problem figuring out how to pull up and use YouTube videos, the iPod, and even maps and the web browser.

      --
      All my liberal friends think I'm a conservative, all my conservative friends think I'm a liberal.
    2. Re:Duh by markdavis · · Score: 1

      Even that can be taken too far. Sometimes soft buttons are annoying. Volume, for example. While on a call, I like to be able to control the volume with hard (real) buttons. Ones that I can feel and get to without interrupting the call by taking the phone away from my face. So there is a delicate balance between having too many or too few real buttons on devices. Usually there are too many, though.

    3. Re:Duh by runningduck · · Score: 1

      Funny that you mentioned TiVo. Over the holidays while visiting relatives they kept thanking us for introducing them to TiVo. All they could talk about was how great it was. Oddly, they were only using a fraction of its capabilities. My wife kept trying to show them short cuts and advanced feature, but they were content using it their way. It was perfectly logical and the advanced stuff didn't get in their way or complicate things at all. That is good design.

      --
      -rd
    4. Re:Duh by SolidPeace · · Score: 1

      No, its not difficult for professors to pretend to understand that students have different skill sets, learning patterns, etc. Its the common trend lately to revere the complex, venerate the ignorance of absolutes. The jock shocks who attack multiculturalism, right to the door of the Presidency, God. Time was when a Scientist was an inspiration in simple. Now many professionals treat outsiders with "its too complex for you to understand", I was taught that was a sign of laziness and/or bureaucracy, a road sign of what to expect ahead, that you have no rights power workers ahead. As governments have turned acts of citizens into a financial transaction for the good of globalization, while tenure has been dissolved for the bottom line, hell even charity has become 'work', everyone now is a worker. Who says USSR lost! Big government now invades our lives, news speak routinely makes out to be a good citizen you must be a tool for the rich elite. Design, like art, is about free expression, love. When you're paid for love then you become a prostitute to the customers whim. You want good design pay researchers for the love of their subject, measure them not on the number of papers but on their peers respect for the elegance and delivery of the underlying ideas. Segregate and separate the researchers from the experts by a well regarded teaching layer. The push for the almighty dollar and 'better' utilize academics is one on the many features of our big government socialist capitalist experiment. Why no Einsteins? No great cogs that quickly transition us from one global paradigm to the next. Simple, bureaucrats taking more power to the central archive (alla 1984).

    5. Re:Duh by Stamen · · Score: 1

      Yup, and thus why the iPhone has a very limited, but vital, set of hard buttons, such as volume.

  6. This can work by prisoner · · Score: 2, Interesting

    I've done it with my business (computer consulting) in the past and it can work. Of course, it can also go horribly wrong - it depends entirely on the person and the situation. You can't parachute someone with no skills at all into an intense consulting situation but I've hired people with some minimal IT experience and it has made my business better because of it. Even if they do not immediately contribute to the bottom line they can make the business stronger.

    In my case, hiring the best "generalist" IT consultants has consistently led me towards a company full of gifted but undisciplined (including me) staff. I have hired a couple of very disciplined but marginal IT people in the recent past as their adherence to ordering and overall work flow have made the company stronger. In such a situation you usually have to give them a lot of support and keep the other staff from grousing too loudly about it but it can work.

    I expect it is a pretty old trick really.

    1. Re:This can work by bushelpeck · · Score: 1

      I expect it is a pretty old trick really.

      I expect you're right that it's old, but in my experience it's not nearly common enough.

      I've spent the last few years battling against the bad proprietary software my company was developing and although I largely won in the end it was difficult, expensive and entirely avoidable. Our inhouse developers are super-experienced and extremely well-paid. They're also totally incapable of producing usable software on their own because they're so wrapped up in the trees they can't even conceive of the forest.

      A request to all the hotshot developers out there reading this: The next time some colleague asks you what your software is, what it does, why we have to use this unwieldy default-dot-net interface of dull gray boxes size-optimized for your monitor, don't assume that these kinds of questions are only asked by stupid idiots who should be forced to use whatever you produce or be replaced by a quieter breed of stupid idiots.

      Sounds extreme? I wish it was. I'd have lunch money for life if I had ten bucks for every time I heard a developer say "I don't care about the users."

      Outside opinions can be very useful, if applied with the attitude of the parent poster. Don't let your own brilliance dismiss what could potentially be your biggest competitive advantage.

  7. Common sense? by nurb432 · · Score: 2, Informative

    I thought having 'non technical' people review products was common practice ( unless you are from china ). I have always done that. Including their input in the beginning and throughout the life of development is also standard.

    --
    ---- Booth was a patriot ----
    1. Re:Common sense? by JaredOfEuropa · · Score: 1

      You can get valuable feedback by having outsiders review your products, but this goes a bit further. They're talking about having outsiders in on actual design meetings and brainstorming sessions.

      Reviews after production (or design) tend to only scratch the surface; you'll get comments on your almost-finished work, maybe you'll make a few changes but rarely will you come up with something completely different because the tester thought your product sucked. In contrast, getting an outsider in on brainstorming sessions forces you to get back to the basics, and when you propose something from your arsenal of tried-and-true industry-standard solutions, you'll often hear "why like that?" or "how does that work then?", and you'll be surprised at how hard it is to come up with a good answer. The chance of striking out succesfully in a radically new direction is much larger if you stop taking the fundamental "thruths" in your industry for granted, and the outsider will force you to do that.

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    2. Re:Common sense? by nurb432 · · Score: 1

      "You can get valuable feedback by having outsiders review your products, but this goes a bit further. They're talking about having outsiders in on actual design meetings and brainstorming sessions"

      So was i.. And it seems so basic to me that everyone should have been doing it. ( but i realize often times that people 'develop' in a vacuum ) I always include the end users along the way, and readjust my thinking to suit them since they will be using it, not me. I also spend the time to at least understand their business before i do anything.

      --
      ---- Booth was a patriot ----
  8. go to your local rest home by ragtoplvr · · Score: 1

    I just tried again to teach my elderly parents to use the DVD I gave them for christmas Not only does the remote have tiny buttons with tiny text, each manufacturer of DVD's work differently, many of them will never play unless you press some buttons. Inexcuseable. Try to explain between screen formats to an 82 year old.

    1. Re:go to your local rest home by Anonymous Coward · · Score: 0

      Try to explain between screen formats to an 82 year old.
      "Square TV or rectangle TV?" *indicate with index fingers and thumbs acting as side of box*. 4:3 is close enough to a square for the elderly to understand what you mean; it worked with my gran.
    2. Re:go to your local rest home by Sparky+McGruff · · Score: 1

      It's not just for an 82 year old. It's also for a 4 year old. Or, for you.

      Here's a scenario. Imagine you have to give a presentation to a modest size group -- say, 25 people. Say, perhaps, that a few bigwigs are in attendance (just to boost the stress level). And, just as the presentation is about to start, someone hands you this "convenient presentation remote" to make your presentation "easier". It's got lots of features. Trying to decipher the tiny buttons, it looks like you can adjust the sound, it's got a mini-joystick to move the mouse, and mouse buttons. There's another two buttons at the bottom, one looks like it might be for blanking the screen, one says FS, though I don't know what that means. It's also got a little thumb-wheel, that does something... Maybe it's the scroll wheel for the mini-mouse?

      But, right now, you want to know how to flip to the next slide, maybe flip back to the last slide, and possibly have some kind of laser pointer. I'm guessing the forward and back buttons are the little arrows in the middle of the unit, and the little red dot button may be the laser pointer.

      With the stress of an actual presentation at hand, are you sure you can find the right button for those features? With all those people sitting there, and the stress of trying to sell your idea at the front of your mind, your fingers feel fat, and your palms feel pretty clammy. If you needed to do anything that those other tiny buttons required, you'd probably just walk the few steps back to your laptop to use the trackpad, rather than trying to navigate through menus with the microscopic joystick.

      For its actual purpose, a presentation, most of those buttons are pretty much useless. Not only useless, but distracting. The three or four features that are really essential aren't easy to find with your fingers without looking. This clearly was designed by people who don't give real presentations -- in front of 20 people, much less 2,000.

      It's like the "mouse" with dozens of buttons -- like this one. Sure, it's great for playing Missile Command, or for a first-person-shooter game. But for my actual work -- Photoshop, Illustrator, InDesign, Statistics, Number crunching, Excel, Word, Coding... (and all that other boring stuff) well... I just use a normal plain old mouse and that 101 key multi input device that's conveniently located right front and center. I don't need to go through the hassle to set it up and then remember which of the unlabeled buttons brings up the spell checker in Word, or the line thickness in Illo.

    3. Re:go to your local rest home by smenor · · Score: 1

      No need to go to a rest home - just go to a friend's home.

      If someone has a system with a DVD/Blu-Ray/HD-DVD player, a VCR, a DVR, a cable or satellite tuner and audio piped through their stereo, just figuring out how to turn the damned thing on for the first time can be a major pain in the ass (and I'm fairly young and reasonably and technologically savvy)

    4. Re:go to your local rest home by cp.tar · · Score: 1

      Well, if your grandparents are morons I suppose that's hard.

      My Grandmother was a teacher and principal for all her life, she knows a thing or two about thinking.

      My Grandfather was a nuclear physicist, and moved away from that to professing. He's so bright as to the point of a social handicap.

      Or maybe they're just old.

      My grandfather, who was an engineer, is showing some early signs of dementia. So no matter how bright he still may be, if an interface is too complicated, he will not be able to remember it.

      He was so happy when we got him a satellite dish and a DVD/VCR. But coping with three remotes, along with two universal ones left over from his old TV (he's a remote jockey, so he wears them out pretty quickly), makes it quite difficult for him.
      I spent quite a while until I explained him how it was all connected, how to program a recording, how to record a satellite programme, how to access some of the programmes, the proper sequence of the remotes...

      Hell, it took me a while to get it all, and not only do I know quite a bit about it, but have also translated quite a number of manuals for similar devices.

      So now I have to explain everything to my grandmother as well; she was never very technical, but she can be trusted to remember the magic sequence of the remotes and associated keys. My grandfather will try to understand it all, but can't hold it all in his mind any more, so it all gets mixed up.

      Apple's remote is amazing. The remote on my mother's TV, with even the numeric keypad ordered in a non-standard way (1 2 3 4\n5 6 7 8\n9 0 - --) is a disaster, as it is different from practically every single remote we'd used in the last... oh, 15 years at the very least.

      Certain parts of the existing interfaces are really the best possible (or at least the most feasible); most others were just added on in a mechanical way. Which kind of reminds me of my usual rant on school system design nearly everywhere in the world, so I guess this kind of design isn't limited to consumer electronics.

      --
      Ignore this signature. By order.
    5. Re:go to your local rest home by fbjon · · Score: 1

      In particular, a numeric pad and several other buttons on the remote could be replaced with one rotary encoder. I'd buy a TV set purely based on that.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    6. Re:go to your local rest home by cp.tar · · Score: 1

      In particular, a numeric pad and several other buttons on the remote could be replaced with one rotary encoder. I'd buy a TV set purely based on that.

      Ah, a kindred spirit, I see.

      Glad to see I'm not alone in that.

      --
      Ignore this signature. By order.
  9. This is all about context by Anonymous Coward · · Score: 0

    The lack of self-objectivity is a big problem here. Not only remotes, but for software as well.

    All you really need to do is to a) either care about the project personally, or b) take context changing tests by acting "dumb" in lack of a better term. That is, you trace a context from a direct feeling such as; "right now I want to change the channel". What do I do? How do I do that? Well, since changing channels is universal, that shouldn't be hard at all, so on to testing other features..

    As a GOOD designer, you really have to understand that the product shouldn't draw too much attention to itself or require too much from you. It's a tool! Nothing more! As a tool, it should be close to transparent how it handles. Thus it should be obvious in the normal contexts of use.

    Just do context tests for features, because the context more clearly shows what is missing.. You'll do that if you care anyway.

  10. Usability by Richard+W.M.+Jones · · Score: 4, Insightful

    I didn't read TFA but it seems naive to believe that there are such "teams of experts" designing remote controls and whatnot. Here's the thing: Consumers don't think about usability at all when they buy, and as a simple consequence of that no time or effort is spent on it.

    I was talking to a friend who has just spent thousands on a very nice looking oven/hobb. To my dismay (but not my surprise) it still has the hobb controls in a straight line, not in any way related to the layout of the hobb rings themselves, meaning that she will still make mistakes turning the wrong ring off or up, burning food and so on, and she'll constantly have to look at the tiny diagrams by each control to try to work out which hobb ring it corresponds to.

    Meanwhile the light switches in her new half-million-pound house are grouped together randomly so you have to experiment by switching lights on and off at random until you hit the right switch.

    Her fridge has a temperature control that goes from '-' to '+'. Is that "more heat" or "more refrigeration"?

    Oh, and all the power sockets in the house are at floor level, not convenient waist or hand height. Her DVD/TV remote probably has 50 unused buttons on it (I didn't look).

    These are #1 usability problem with hobbs, light switches, fridges, power points, etc.; there are books written about it, yet you can't buy an oven, light switch, or new house which doesn't have these problems.

    Rich.

    1. Re:Usability by JaredOfEuropa · · Score: 3, Informative

      Oh, and all the power sockets in the house are at floor level, not convenient waist or hand height.
      Most modern houses these days have power sockets at ground level, whereas it's the older ones that have them at hand height. Why? I suppose the universal truth in construction was that having them up high is convenient, just as you suggest. Then some "outsider" appeared, perhaps a housewife who sat down with a contractor to have her house redone, and asked "Can we move these unsightly power sockets to the floor, so that they'll be hidden from view behind the furniture?". Perhaps her friends came to visit and thought "That looks really tidy" and had it done in their homes as well.

      My own apartment still has them at hand height, and I'd move them all to the floor if I could... but these concrete walls are so hard, I think I can ride out a nuclear war in this place. Anyway, my point is that the article points out a way to avoid the trap into which you seem to have stepped: don't take your own knowledge and wisdom for universal truths.
      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    2. Re:Usability by Aladrin · · Score: 4, Insightful

      Maybe the problem is that you're spending too much money.

      Mobile Home - Light switches are all pretty damned obvious as there's only 1 light in each room.

      Cheap oven - There aren't many knobs to worry about, and it's pretty easy to remember which is which.

      Cheap TV - Only has 0-9 and volume controls on the remote.

      Cheap DVD - Only has play/stop/pause and fastforward/rewind, plus a couple of 'menu' buttons to access the menus on the dvd.

      Cheap Fridge - Has a dial from 0 to 9 with details on which is coldest.

      A lot of your problems don't even stem from lack of design. They come from having too many features.

      There are 50 buttons on that remote because the device does SO much stuff. You paid for it, and you'll need a way to control it. Personally, I -use- those buttons, so I don't find them to be annoying.

      There are too many light switches in the house because you have so much control over the lighting. Oddly enough, the fix for this probably can actually be -more- technology instead of less. I plan to one day hook up my lights to the computer and control them based on time, where people are in the house, and other factors.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    3. Re:Usability by smoker2 · · Score: 1, Insightful

      To my dismay (but not my surprise) it still has the hobb controls in a straight line, not in any way related to the layout of the hobb rings themselves, meaning that she will still make mistakes turning the wrong ring off or up, burning food and so on, and she'll constantly have to look at the tiny diagrams by each control to try to work out which hobb ring it corresponds to.
      Constantly, or once ? Do you need a degree in systems management to operate a cooker ?

      Meanwhile the light switches in her new half-million-pound house are grouped together randomly so you have to experiment by switching lights on and off at random until you hit the right switch.
      Forever, or just once ? Do you need specialist electrical training to learn which switch operates which light ?

      Her fridge has a temperature control that goes from '-' to '+'. Is that "more heat" or "more refrigeration"?
      Read The Fucking Manual !

      Oh, and all the power sockets in the house are at floor level, not convenient waist or hand height.
      You may be happy with exposed sockets and attendant hanging cables all over your walls, but personally I prefer them out of my line of sight. Try bending your back a bit more often, it's good for you.

      Her DVD/TV remote probably has 50 unused buttons on it
      So manufacturers must now issue a questionnaire for you to choose how many and which type of buttons you require on your remote ? That'll help prices, not to mention the 4 to 6 week wait for the remote to be delivered.

      Get a life !
      I'm heartily sick of this bone idle attitude to life. Why should anybody in their right mind expect to instantly understand a device the moment they're exposed to it. Learning is a lifelong experience, if you don't use it you lose it. I expect you're one of the people who complain about falling educational standards in schools too !
      I seriously hope you don't drive - you probably have to look at the gear change every time and use the wipers to indicate, not to mention fog lights on but with only sidelights instead of the headlights.
    4. Re:Usability by nilbud · · Score: 0

      Women are specially adapted to use cookers, and washing machines.

      --
      never let a man put his dirty how-do-you-do into your bajingo
    5. Re:Usability by hcdejong · · Score: 1

      Obviously, you need both: lots of sockets just above the floor for all those gadgets you plug in once and then forget about, plus a few easily-accessible sockets in each room for things that need plugging in temporarily.
      Problem is, even if you build your own house and have full control over the entire process, you're going to discover not all sockets are exactly where you're going to need them.

    6. Re:Usability by RealGrouchy · · Score: 1

      Well if you're going to make that argument, Jebediah, why don't you just live in a bloddy tent and not worry about any modern devices?

      Far less expensive and stressful than just buying cheap stuff that will break.

      - RG>

      --
      Hey pal, this isn't a pleasantforest, so don't waste my time with pleasantries!
    7. Re:Usability by avandesande · · Score: 3, Insightful

      Don't forget 'no-remote':
      I have invariably lost every remote that was paired with my gadgets. I have a dvd player that will play but no way to select menu options. AFAIC this is piss-poor engineering.

      --
      love is just extroverted narcissism
    8. Re:Usability by Anonymous Coward · · Score: 0

      Unfortunately, usability standards are going to mandate that new construction be suitable for the elderly and disabled, which means that there will be unsightly outlets half-way up the wall, low switches that can be easily reached from a wheelchair, extra-wide doorways and so on. Oh, and ramps to your front door, and the downstairs toilet will have to have space for grab rails etc.

    9. Re:Usability by mosch · · Score: 3, Insightful

      Read The Fucking Manual !

      You really should not have to read the manual on a fridge. Plug it in, food gets cold, water and ice come through the door. Game over.

      If the fridge is more complicated than that, nearly nobody will do it.

    10. Re:Usability by vtcodger · · Score: 3, Insightful
      ***Read The Fucking Manual !***

      It's a fairly safe bet that you do not read manuals either. If you did, you would know that they are generally produced either by an engineer with negligible communications skills or by a technical writer who has not been given adequate time to understand the device. There are exceptions, but most manuals for modern equipment are even worse than the controls.

      Put the blame for bad interface design and documentation where it belongs -- on the folks why produce them.

      --
      You can't see ANYTHING from a car, You've got to get out of the goddamned contraption and walk...Edward Abbey
    11. Re:Usability by drsquare · · Score: 1

      Oh, and all the power sockets in the house are at floor level, not convenient waist or hand height.
      They're supposed to be on the floor. What's convenient about having wires hanging all over your walls? I can understand them being at waist height in a kitchen, but anywhere else it's just asking for trouble.
    12. Re:Usability by 91degrees · · Score: 1

      I keep making mistakes with electric hobs, even the one I've been using for over a year. But this isn't all that easy to solve. If you have enough space then you can put them in a better arrangement but space isn't always available.

      No idea why they don't have fridge controls go from red to blue.

    13. Re:Usability by mpe · · Score: 1

      It's a fairly safe bet that you do not read manuals either. If you did, you would know that they are generally produced either by an engineer with negligible communications skills or by a technical writer who has not been given adequate time to understand the device. There are exceptions, but most manuals for modern equipment are even worse than the controls.

      You also need to factor in that the manual you are reading could well be a bad translation of the original.

    14. Re:Usability by Jeff+DeMaagd · · Score: 1

      A refrigerator shouldn't need a manual to explain which way a temperature dial goes colder. It only requires one or two words printed near the dial. Why suggest pulling out a manual for such a trivial task? I really can't think of any compelling reason that a kitchen appliance should require a manual, they're not that complex, they should just be properly labelled.

      With regards to DVD / TV remotes, they should stick to buttons that 95% of the owners would actually use, and tell the remaining 5% to sod off, because the remaining 5% are control freaks that ruin things for everyone else. Either that or put the functions on the screen display, there's little reason A-B repeat needs to be on the remote. My Panasonic is just like that, it has no functions on the remote that I would consider to be bullet point fodder.

    15. Re:Usability by Jeff+DeMaagd · · Score: 1

      DVD players with enough controls on the face to use the menu are often hard to use in that manner anyway.

    16. Re:Usability by Jeff+DeMaagd · · Score: 1

      The dials don't need to be so huge. Why the dial is so big but the diagram explaining the dials need to be so small, I don't know. My mom's old unit has slightly smaller dials but they're easier to use because they're arranged in the same pattern as the burners.

    17. Re:Usability by Jeppe+Salvesen · · Score: 1

      It's worse. The buyers encourage overengineering. They want that advanced TV - for bragging rights.

      Ya know, I think I might as well start my own business, creating user-friendly, gorgeous electronics products that interface through an open standard. Kinda like the squeezebox. Hands up everyone that would buy one!

      --

      Stop the brainwash

    18. Re:Usability by drspliff · · Score: 1

      Water and ice come through the door?

      I think that's called a "broken" fridge :)

    19. Re:Usability by drspliff · · Score: 1

      The flat I rent came furnished with appliances, most of them I figured out how to use as the manuals have long since been lost by previous tennants.

      However - the fridge has 0 - 5 for temperature control with no indication of what it means.

      For example, is that 0C to 5C? 0=off and 5=fullpower.

      There are slightly different shapes next to each indicator, but i have no idea what they mean and don't seem to have any indication of that effect turning it to "0" will do.

    20. Re:Usability by SpinyNorman · · Score: 1

      Consumers don't think about usability at all when they buy, and as a simple consequence of that no time or effort is spent on it.

      I'm sure that's largely true, and maybe even worse in that I'm sure there are some people who when faced with two products of same price, one with a 50 button remote and one with a 10 button remote, would choose the 50 button because it's "obviously more powerful - has more functions". I can see Marketing weenies asking for more buttons for the same reason.

      OTOH, even though many consumers may not be looking for (or capable of judging) usability, usable products do tend to succeed in the marketplace because they get good word of mouth reputations and reviews because people do find them to be usable and do like that. The iPod, or Apples designs in general, are a good example of this.

    21. Re:Usability by fredklein · · Score: 1

      I was talking to a friend who has just spent thousands on a very nice looking oven/hobb. To my dismay (but not my surprise) it still has the hobb controls in a straight line, not in any way related to the layout of the hobb rings themselves, meaning that she will still make mistakes turning the wrong ring off or up, burning food and so on, and she'll constantly have to look at the tiny diagrams by each control to try to work out which hobb ring it corresponds to.

      1) WTF is a hobb??
      2) Assuming you mean 'stove top burners' or something similar, there is a standard way of setting the controls up-

      Burners:
      23
      14
      Controls:
      1234

      Meanwhile the light switches in her new half-million-pound house are grouped together randomly so you have to experiment by switching lights on and off at random until you hit the right switch.


      Well, that's just dumb. But that's what you get when you hire cheap contractors.

      Her fridge has a temperature control that goes from '-' to '+'. Is that "more heat" or "more refrigeration"?

      The control controls the refrigeration unit, therefore, "+" means more refrigeration. I mean, duh.

      all the power sockets in the house are at floor level, not convenient waist or hand height.

      When you say 'floor level', do you mean all the way down in the baseboard? Or 18" from the floor, as is standard? Why in gods name would I want a lamp cord plugged into a 4 foot high outlet? The weight of the cord would pull the plug out of the outlet. There are certainly times when higher outlets are desirable (like for a desk), but that's why god created power strips- plug one of those in and put it up on the desk.

    22. Re:Usability by Tablizer · · Score: 1

      spent thousands on a very nice looking oven/hobb. To my dismay (but not my surprise) it still has the hobb controls in a straight line, not in any way related to the layout of the hobb rings themselves

      Probably because it would look ugly if not lined-up. People often buy on impulse, and beauty may override practicality at the time. A hobb with a diagram-like knob layout would simply not sell because it would look like a WW2 submarine turbine interface.

    23. Re:Usability by Lije+Baley · · Score: 1

      WTF is a hobb? From the context it seems to be a burner or element on a stove, but for some reason, I have never heard that term before. I feel like after 38 years I've suddenly waken up in a parallel universe.

      --
      Strange things are afoot at the Circle-K.
    24. Re:Usability by Anonymous Coward · · Score: 1, Informative
      It's a fairly safe bet that you do not read manuals either. If you did, you would know that they are generally produced either by an engineer with negligible communications skills or by a technical writer who has not been given adequate time to understand the device

      Sorry, I call Bullshit.

      "To change the temperature, press and release the
      WARMER or COLDER button. SET will illuminate in
      the display, as well as the set temperature. To
      change the temperature, tap either the WARMER or
      COLDER button (while SET is illuminated) until the
      desired temperature is displayed."

      --Instructions on setting the temperature on a "GE" brand fridge., from: http://products.geappliances.com/ApplProducts/images/t07/0000004/r04441v-1.pdf

      0 IS OFF
      9 IS COLDEST

      --Quote from another (cheaper) GE fridge instruction manual. http://products.geappliances.com/ApplProducts/images/t07/0000008/r08351v-1.pdf

      For colder temperatures, turn the knob towards Colder.
        For warmer temperatures, turn the knob towards Cold.

      --Fridgidaire fridge manual: ftp://ftp.electrolux-na.com/ProdInfo_PDF/Anderson/241661500en.pdf

      NONE of these seem to be produced by someone with "negligible communications skills". All are quite clear.

    25. Re:Usability by Anonymous Coward · · Score: 0

      I was talking to a friend who has just spent thousands on a very nice looking oven/hobb

      I've checked google and a few online dictionaries without success. What the heck is a hobb?

    26. Re:Usability by jbengt · · Score: 1

      Older houses that I've been in often have had the electric receptacles in the baseboard. Most modern houses have them at 6"to12" above the floor, presumably because putting them all the way down to the floor could be hazardous when mopping.
      I doubt most people would want to see cords dangling from recptacles mounted higher. The exceptions I've seen are where mounted above countertops, where you need them for access; in basements, which could be subject to flooding hazards; and in garages, which could be a fire hazard from heavier-than-air gas an oil fumes if mounted below the typical code-mandated minimum distance above the floor.

    27. Re:Usability by jesterzog · · Score: 1

      it seems naive to believe that there are such "teams of experts" designing remote controls and whatnot. Here's the thing: Consumers don't think about usability at all when they buy, and as a simple consequence of that no time or effort is spent on it.

      It was either Donald Norman or Jef Raskin (I forget who, and I can't currently check) who related a description in one of their books about designing a remote control for a new model of television. Whoever it was had been very enthusiastic to have finally been hired by a company, based on their qualifications, to design them a really good remote control that would actually incorporate lots of usability concepts and be easy and convenient to use. They were just settling into identifying the users during the first week, only to find that the manufacturer was already wanting a final design so it gould get to market on time. I think they went with the standard rectangular 52 button remote.

      These things have such short lifecycles that unless there's a good motivation for it, there's very little effort and money spent on designing the little things that won't get someone to buy it. The company wanted a good remote control, but if they couldn't get it immediately, it wasn't important enough. I fully agree with you that most people don't typically buy things because of good design, they buy them because of features, which is a real shame.

    28. Re:Usability by jbengt · · Score: 1

      Most of the things you complain about are due to the design, as in aesthetic concerns, taking precendence over design, as in utility. I work in the construction industry and I have to fight architects, who often are more like interior designers, all the time over such things (like putting a thermostat where it's less visible, rather than where it will sense the right temperature). However, some of the things you metion, like grouping light switches and putting receptacles more than 1 foot or so above the floor are reasonable, if reasonably done. (don't put receptacles below a counter, arrange the light switches in a rational manner and label them, etc.)

    29. Re:Usability by jesterzog · · Score: 1

      There are 50 buttons on that remote because the device does SO much stuff. You paid for it, and you'll need a way to control it. Personally, I -use- those buttons, so I don't find them to be annoying.

      Many remotes are still hideously designed, though. It's not necessarily bad to have 52 buttons, but it is generally bad to have 52 identical rectangular buttons on a standard template rectangular remote that has to have a light shone onto it and be carefully looked at before the user can figure out which button they're about to press. There are plenty of things that can make a remote control more useful, but it usually costs money and effort to move away from the cheap, template designs. This extra effort doesn't market well, because the remotes rarely get displayed with the TV in the store -- they're just thrown into the box once someone's already decided to buy it.

      As far as paying for a lot of features, there are a lot of features that really aren't necessary, even if you think you need them. VCRs used to be horrible to use, because setting the timers on them were often very difficult. It was only relatively recently that someone realised that setting the timer was pointless -- pressing buttons to set a time isn't even the user's primary goal when they're doing it. All they want is to record a program, and it's a hell of a lot easier if you can simply tell the device to record that program, and have it figure out all the necessary start and end time details.

      You can argue that there are basic users and there are expert users, but the only real difference is how much either is willing to trade off between complexity of the system, and ability to control it. Every user has a set of goals, which are likely to be very similar. You can bet that a basic user of a system would love to have the better-targeted audio and visual quality if they didn't need to learn about all of the details in the controls to get it. The difficult trick with usability is being able to identify what the goals are likely to be, and make it so that everyone can get what they want without having to complicate the system with unnecessary middle-steps to get it.

    30. Re:Usability by Richard+W.M.+Jones · · Score: 1

      I meant "hob" (kitchen stove in US parlance).

      Hobb is an old name for the devil. Pretty relevant considering how many times I manage to burn food on my "linear controls" stove top.

      Rich.

    31. Re:Usability by Dracos · · Score: 1

      I think about usability when I buy, but then I have some understanding of usability, unlike the average buyer.

      Example: when I switched mobile carriers a while ago (from Tard-Mobile to Sprint), I passed on the RAZR because the keys were smaller than I wanted and the keypad had no tactile feedback (completely flat, not even a raised dot on the 5 key, iirc).

      Form must follow function. When the process is reversed, the result is almost always less than intuitive, practical, comfortable, or any combination.

      Good interfaces are self documenting and closely resemble the control target, which wasn't done in the case of your friend's refrigerator and oven.

      I doubt most companies have dedicated usability teams, preferring to take a reactive approach of letting such issues surface in focus groups, then deciding if addressing them is feasible. Notable exceptions are Apple and probably Nintendo.

    32. Re:Usability by mpeg4codec · · Score: 1

      There are too many light switches in the house because you have so much control over the lighting. Oddly enough, the fix for this probably can actually be -more- technology instead of less. I plan to one day hook up my lights to the computer and control them based on time, where people are in the house, and other factors.
      Totally off-topic here, but I once did that. My father works for a major American electrical company (sells switches, outlets, and other commodity stuff), so we always got to play around with the latest gadgets in that field when I was a kid. Our house had X10 on a bunch of lights and appliances. For around ten bucks, I bought something that allowed me to control those appliances from the serial port of a computer. I hacked together some simple software to do scheduling, simple IR presence detection, and so forth.

      It wasn't exactly high-tech (only one command per second, for instance), but more than once my father used it to demonstrate what the future of the technology could provide. Unfortunately, the scene hasn't improved much in the past decade. They're starting to use new technologies (RF instead of over power lines), but it's only beginning to pick up speed. In the next few years, we may be seeing some very cool things in this area.
    33. Re:Usability by Chris+Pimlott · · Score: 1

      Most modern houses these days have power sockets at ground level, whereas it's the older ones that have them at hand height. Where do you live? I've never seen a home with power outlets at any level but hand level in a 'normal room' (kitchens and bathrooms are often exceptions) in the US.
    34. Re:Usability by zippthorne · · Score: 1

      There are 50 buttons on that remote because the device does SO much stuff. You paid for it, and you'll need a way to control it. Personally, I -use- those buttons, so I don't find them to be annoying.
      Yes, but that doesn't mean that the devices are well designed. For instance, which of the following graphing calculators would you suppose has more buttons, this one or it's predecessor?

      Now, which would you rather use? (assuming you didn't know that the newer one's buttons take a little longer to push, which isn't a big deal until you want to enter in a lot of information)

      Button layout is at least as important as total button count and button glyph design.
      --
      Can you be Even More Awesome?!
    35. Re:Usability by dangitman · · Score: 1

      Form must follow function. When the process is reversed, the result is almost always less than intuitive, practical, comfortable, or any combination.

      I dunno, the wheel seems very intuitive and practical.

      --
      ... and then they built the supercollider.
    36. Re:Usability by eison · · Score: 1

      Tell that to Apple. They're positively going broke on the idea that consumers don't buy usability at all.

      I think the actual problem is that nobody has been able to properly correlate design investment with sales, so it's too hard to explain to the bean counters, and when money or effort is spent on design, 'attractive' is more easily measured than 'improved functionality'.

      --
      is competition good, or is duplication of effort bad?
    37. Re:Usability by Anonymous Coward · · Score: 0
      > Her fridge has a temperature control that goes from '-' to '+'. Is that "more heat" or "more refrigeration"?

      That one's easy to explame: You can blame the i18n and l10n industry for that one. Ah, internationalization and localization...

      The fantasy: Everything should be designed with internationalization in mind. It's then easy to localize for each market into which you want to sell your product!

      The reality: Never use words. Words have to be translated, and that costs money. By using a "+ / -" on the dial, we've got something that's unusable in any language, meaning that it's internationally unusable, and best of all, we didn't have to spend a penny on localizing it!

      It's why, instead of words like "Copy", "Edit", "Paste", "Save to floppy", "Save to hard drive", "Format new floppy", "Format new hard drive", the modern UI features row after row of nearly-identical icons. (We saved some money on those last four by using the same picture of a floppy disk, a differently-colored floppy disc, a floppy disk with a checkmark on it, and a differently-colored floppy disk with a differently-colored checkmark on it. Hope you guess right when it's time to save your work, because documentation's hard to internationalize... which is why the only book that comes with your $800 CD is a pamphlet containing seven copies of the EULA: in English, Spanish, French, German, Japanese, Chinese, and Swahili!)

    38. Re:Usability by Anonymous Coward · · Score: 0

      Having owned an HP 48SX, seeing that the new one looks like its made from the cheapest plastic available, I'll take the HP 48.

    39. Re:Usability by Anonymous Coward · · Score: 0

      Not a parallel universe, just another country. Apparently "hob" is another one of those amusing Britishisms like "lorry" or "boot". It means "stovetop" or "range".

  11. The curse of knowledge ??? by foobsr · · Score: 2, Interesting

    More the lack of knowledge, or at least the application of it.

    Some causes:
    – unnecessary time pressure at 'lower levels' due to lack of planning capabilities at 'higher levels'
    – general focus on speed (seen as reduction of cost) rather than quality
    – expulsion of elderly above 35 from processes, thereby loosing on 'corporate knowledge'
    – focus on specialised training, view of general education as a burden and a waste of time

    CC.

    --
    TaijiQuan (Huang, 5 loosenings)
  12. Nice, except by mario_grgic · · Score: 1

    summery means something else and you probably wanted to use summary.

    --
    As the island of our knowledge grows, so does the shore of our ignorance.
  13. Got me to thinking. by edwardpickman · · Score: 0, Redundant

    This isn't meant to troll Microsoft but I've spent the night fighting with a Microsoft Firewall and various other XP related hassles. I really seriously wonder if it wouldn't do their engineers some good to force them to use DOS 6.2 and a Unix based system for a week a month. Windows has gotten so bloated and cumbersome I think it'd do them some good to see how a more straightforward OS functions. What they seem to have into their heads is we all can't wait to get the new version of Windows. The problem is most of us don't use an OS we use software and all the bloat is slowing down the software and creating nightmarish stability problems. My windows software crashes several times an hour on average where as the Mac it's several times a month. This isn't trying to troll Windows in favor of Mac but Mac went back to a Unix type OS and gained a lot of stability doing it, not to mention security. The more crap you pile ontop the more holes form. They need to strip it back to the bone and preferrably take a page from Apple and start over. They're kind of like a frieghter at this point so turning around will be slow and painful but they blew their chance with Vista so instead and following Mac they kept piling on the code and now it takes up drastically more drive space, ram and it's slower. Why is this a surprise? I still say NT 3.51 was the best OS I ever used. It was stable and for the time fairly easy to use. They were headed in the right direction but they strayed off the path. I was a devoted Windows user back then and laughed when my Mac friends tried to convince me it was superior. It wasn't back then but a lot has changed and Windows needs to get back to it's roots. DOS may not have been user friendly but it was lean and stable.

    1. Re:Got me to thinking. by kanweg · · Score: 1

      There is a good reason for the firewall being as it is. They thought about that but considered you irrelevant. It is there to make customers dependent on certified engineers, who then can further recommend Windows because that is all they know. Ad infinitum until more people switch to Macs and linux developers see the light and start paying more attention to user-friendliness (I use the term as it was meant to be, not its current watered-down meaning).

      Bert

    2. Re:Got me to thinking. by peragrin · · Score: 1

      Vista as originally told was supposed to do just that. MSFT even bought connectiva(?) a virtual machine company. Vista should have had it's shiny new APi's and then used a hidden version of XP to run the old code in a sand box.

      MSFT unfortunately will never be able to think out side of the box that way. someone should send them the orange box, and portal.

      --
      i thought once I was found, but it was only a dream.
  14. Or right-handed by Slithe · · Score: 0, Offtopic

    We are not all right-handed, you know.

    --
    ---- "XML is like violence. If it doesn't fix the problem, you aren't using enough."
    1. Re:Or right-handed by BotnetZombie · · Score: 1

      Offtopic? From the bloody summary: "become a beginner again like making yourself shoot basketball left-handed".

    2. Re:Or right-handed by coolGuyZak · · Score: 1

      Off topic? Handedness is particularly pertinent when it comes to usability. If you don't believe me, try using a left-handed door, fridge, ergonomic mouse, or faucet. (Luckily, I'm ambidextrous, or my left-handed apartment would be a royal PITA).

  15. There goes job security by InvisblePinkUnicorn · · Score: 0

    Great, if outsourcing wasn't enough, now we have to worry about the boss randomly firing you to hire someone with no experience whatsoever. Next in Ask Slashdot: Are You Hiring?

    1. Re:There goes job security by deniable · · Score: 1

      I thought the article was talking about managers "helping" with design.

    2. Re:There goes job security by CircularHowler · · Score: 1

      >>now we have to worry about the boss randomly firing you to hire someone with no experience whatsoever

      I can see it happening. But it might be ok if it happens to the right asberger-idiot. But maybe not, beware of omelets made with bad logic.

  16. Open mind by owlstead · · Score: 1

    This only works if you have enough people with an open mind on your team. Especially when you are doing innovation, this requirement should be on top. So the problem is: getting enough people with an open mind that are willing to let go of some - even basic - principles. If the team does not comply to that; well, forget it. It is very important that this free thinking is supported by the company you work for (at mine, I've got the feeling that it isn't anymore). On top of that you need a good control structure so that projects don't get out of hand, and beneath it you need people with less creativity, but strong work ethics. After you've set up the structure, then you can think about introducing "strangers" to the design team, not before. After that: think of use cases and work from there.

  17. Inexperience can be a valuable commodety by ATestR · · Score: 1

    I work in a software development environment, and a new tester is a godsend in evaluating software usability. As much as testers try to evaluate new features from the user's perspective, after a while we become too familiar with the program. A new viewpoint can sometimes point out an obvious flaw that would otherwise be overlooked.

    --
    âoeAny society that would give up a little liberty to gain a little security will deserve neither and lose both.
  18. A rhyme... by Entropius · · Score: 1

    Age is a fever chill every physicist must fear;
    He's better dead than living still,
    once he's past his thirtieth year.

    (on the tendency of physics people to be most productive in their youngest years)

    I'll graduate when I'm 29. One year of productivity! :)

  19. software + mass markets = bloatware by G4from128k · · Score: 1

    We can all agree that 52 buttons is too many for a remote control and that 95% of the features of Microsoft Word are wasted. But we can't agree on which buttons or Word features are critical.

    Software makes it cheap to add features (especially if design is outsourced to India/China) and mass marketing makes added features seem valuable. Each added feature/button adds another 1% to the market because it attracts people who think they need added feature X. Selling another 10,00, 100,00, or a million players because of some feature makes adding a button very profitable. The result is a race toward complexity. Meanwhile, a select few companies buck the trend and do succeed through simplicity (usually called elegance) such as the original Palm Pilot and Apple's iPod. Unfortunately, most companies seem to be riding the complexity merry-go-round.

    --
    Two wrongs don't make a right, but three lefts do.
    1. Re:software + mass markets = bloatware by Blakey+Rat · · Score: 1

      Word's a good example. And to help resolve the problem, Word totally changed around their UI for the latest version in an attempt to hide featuresets from the main UI but at the same time make them accessible to others who may want to use them. Surely Word 2007 isn't the end-all be-all to this problem, but it shows Microsoft's willing to make deep changes to their product to make it better.

    2. Re:software + mass markets = bloatware by Anonymous Coward · · Score: 0

      It would seem that fewer buttons would make things easier, but maybe it just makes the features without their own button harder to use. If I have to dig through a menu on a TV to access some feature, I'll never use it.

      Take, for example, the remote control for my fancy digital TV. It has 45 buttons, and controls only the TV. I like it because it provides one-touch access to lots of features I use. Eight of those buttons are dedicated to selecting a specific input. You may think that you could easily eliminate 8 buttons from the remote and make it that much simpler by just having an "Input" button that cycles through the various options. But then you'd be wrong, because that would require me to pound on the Input button over and over again. If I hit it once too many times, I have to hit it 7 more times just to go back one. There is also an automatic input selection mode, but it doesn't always do what I want.

      If I were designing this system, I might make an Input button that brings up a menu on-screen with a numbered list of items. Then you could hit 1-8 to select the input you want or use the arrow keys to navigate to it. If Apple were designing this system, they might have the menu be an array showing what's coming in on each input, or they might just make the menu come up with some annoying animation.

      Another button I like is the one that controls the aspect ratio. Other TVs have this buried in a menu, but it needs to be its own button because when I switch between channels I need to be able to quickly adjust to the aspect ratio of the show I just switched to.

      dom

  20. I don't know much about basketball by Adult+film+producer · · Score: 2, Funny

    so I'll try doing something else with my left hand instead.

    1. Re:I don't know much about basketball by Anonymous Coward · · Score: 0

      Me too - does it count if I am left handed?

  21. we have loads of outsiders by mgblst · · Score: 1

    bring outsiders with no experience onto teams to keep creativity and innovation on track.


    We have loads of outsiders with absolutely no experience or knowledge of the product at all... we call them managers. The fact that the DVD has so many buttons is more a reflection on the consumer..they want more buttons. Somehow buttons is associated with sophistication to the majority. If there are two DVD players, and one has more buttons on the remote, they will go for that one. Personally, I would be so happy if they had a DVD with no remote... you put in the DVD, and it started playing the movie. There could even be a button on the machine to pause it (since you are most probably getting up when you want to pause it anyway).
    1. Re:we have loads of outsiders by tsjaikdus · · Score: 1

      bring outsiders with no experience onto teams to keep creativity and innovation on track

      I agree with mgblst. If experts don't do the job, then that is because you're paying peanuts and the real experts have left. Knowledge builds on previous knowledge. Of course outsiders can think of new things, too. They'll invent things like the cucumber-saver.
  22. Following the lead of academia by Anonymous Coward · · Score: 0

    Such practices have been commonplace in academia for decades - collaboration with academics outside one's research area, who see things differently. The best academics are those who can pick up enough of a new area to be able to come up with useful ideas, either ab initio or through cross-fertilisation with work with which they are already familiar.

  23. Global unconfident self. by jellomizer · · Score: 1

    This is a problem well beyond just Engineering and computers. It is normally do the fact that most people think that everyone else is smarter then them. So if everyone else who they perceive as smarter then them does it that way so should they. Financial markets show this a lot. An investment which is doing good and has no signs of problems suddenly come crashing down after a big firm gets rid of the asset (sometimes for reasons that are not negative to the investment, such as needing cash, mitigating risk, etc...) but the other guys see this happening and go into a sell frenzy thinking this guy knows something then I should get rid of it too.... Things like this happen all the time and sometimes with huge disaster Such as the Asian Financial crisis in the 1990's.

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    1. Re:Global unconfident self. by Anonymous Coward · · Score: 0

      It is normally do the fact that most people think that everyone else is smarter then them.
      I am not so sure about that. The study Unskilled and Unaware of It concludes that ... most individuals will describe themselves as better-than-average in ... just about any flavor of savvy where the individual has an interest.
    2. Re:Global unconfident self. by jellomizer · · Score: 1

      In Macro that is correct. In Micro it is the oposite. I see this all the time. Person A says I am a great programmer better then average. When given a task to do they go well B is better then me on that particular topic.

      On Slashdot there are a bunch of people who proclame themselfs as programming Masters. But the Itolize Linus, or other programmers/leaders, of having extrordanary skills and knowlege but are just normal people too. On the Macro They think they are great but on the details they feel unconfident about thier skills.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
  24. got any proof for this claim? by Uzik2 · · Score: 1

    Creativity is the combination of two or more things that have never been put together before. It therefore follows that the more knowledge you have the more creative you can be. Your example of a poorly designed remote has nothing to do with creativity. It's an example of poor design. Your conclusion is wrong and you seem to just be fishing for headlines. Go do your homework before you post again.

    --
    -- Programming with boost is like building a house with lego. It's a cool but I wouldn't want to live in it
  25. Consultant fluff by mattso · · Score: 1

    Pretty much the whole article is a fluff piece, pushing the concept that hiring a consultant with no specific skills would be a good idea. Zero-gravity thinkers is just another way of promoting the consultant business. They aren't any more likely to contribute creativity and innovation than your employees. The only reason they might be successful is they aren't bogged down with all the extra headaches your employees have to deal with. It's very unlikely your employees have been tasked with being creative and innovating. Most likely they have been asked to perform jobs that have little to do with that. If you want your people to innovate, then you have to make that their job.

    The engineers that made the remote with 52 buttons on it were tasked with making a remote. The DVD player had 52 functions, so it's no surprise the remote ends up with that many buttons. If on the other hand the engineers were told to design a remote that was easier to use and was innovative, it's very likely they could. It's not necessary to bring in some random outsider to say the emperor has no clothes. You just have to give your existing employees the freedom to do that.

  26. dumb users? isn't that what managers are for? by petes_PoV · · Score: 1
    If you want your new product to pass the "dumb user" test, just give it to your boss. If he/she can understand it, there's a good chance that every other idiot can.

    If it has buttons (a la DVD remote) coat them with a substance that easily rubs off. Whatever buttons haven't been pressed (i.e. still have substance on them) after 5 minutes of boss-time, remove them as they will never be used by other people. If the "on" switch is one of these, toss the prototype as it's obvious no-one will ever use it.

    BTW, it goes without saying that they'll never read the instruction manual - except to pick up spelling mistooks, so better leave that out too.

    --
    politicians are like babies' nappies: they should both be changed regularly and for the same reasons
  27. Boxed in by conureman · · Score: 1

    A real analogy perhaps? In my misspent youth I roadied for rock bands. Back then, in the "Punk Rock" genre, it was fairly evident that pretty much any fool could play guitar (unlike, say, drums or horns). I used to make up nice melodies and could hum or whistle them and have a musician duplicate them on an instrument, writing actual tunes in collaboration. Any way, I decided to learn to play guitar. After several months of practice, I discovered that the melodies in my head would no longer come out. I was limited by my rudimentary skill as a guitarist, even if I didn't have a guitar in hand, my brain was stuck in the one or two keys I (sort of) knew. So my tunes became extremely clunky and boring. Interesting phenomena. BTW the shooting baskets ploy is sort of like what I did if I muffed a chord change in practice, I found it very helpful to run through the chord progression backwards, sort of de-constructing my mistakes. I still can't play very well, But my pro musician friends all say my chord changes are pretty clean.

    --
    The cost of that cleanup, of course, will be borne by taxpayers, not industry.
  28. ignorant or lazy house builders! by FatSean · · Score: 1

    I grew up in a cheap tract house from the 1970s, and even those builders got it right. The old (old!) rule for US electricians is that you wire the switches so that when you are looking at the switch plate, the left most switch controls the left-most fixture from your point of view. Draw a line out from your body thru the structure to each fixture and the work is done for you.

    It shouldn't be too hard or expensive to get someone to reconfigure those switches.

    --
    Blar.
  29. Pretty dumb all right by conureman · · Score: 1

    Retard.

    --
    The cost of that cleanup, of course, will be borne by taxpayers, not industry.
  30. What really happens by Zigurd · · Score: 2, Insightful

    Usability testing is something every well-intentioned planner puts on the schedule at the start of a project. But, unless the project manager knows to take opportunities as they come,and can tolerate some sidelong glances about spending money on frivolous things when the project has delays and resource shortages to make up in implementation, it is often cut down or eliminated.

    A problem with abbreviated usability testing is that bad test design creeps in because it is cheaper: Why ask if a focus group delivers meaningful results when it surely delivers the appearance of having made an effort. This kind of bad testing can even crowd out inexpensive "bench top" testing: Are the controls sized and spaced correctly? Are the colors and typography right for readability? Why care about that if the focus group testers don't.

    Mistakes in designing-in and implementing better usability don't come from lack of effort, but from lack of direction or lack of leadership that can weigh the value of getting it right. If the results of usability testing don't yield more than superficial issues with cheap fixes that don't challenge project priorities, odds are you have traveled the same road as most mediocre products.

    Something like the DVD remote's buttons are a pathology that is easy to trace: The product manager, who has no design inputs when he writes the competitive analysis, lists the union of all competitors' features - usually expressed by their surface manifestation in buttons. When did you ever read a bug report that says: "The market requirements, functional spec, and design spec, are all wrong because they never questioned the number of buttons."

    Unless you have a group of people determined to break out of that trap, good design can only be accidental. The system is rigged against it. Throwing in a consultant who questions assumptions is a way of adding more rolls of the dice that could, by chance, break out of that trap, but it is not a solution. The only path to a reliable solution is to change the process.

    1. Re:What really happens by UbuntuDupe · · Score: 1

      All I ask for is that ONE non-development person go through actual use before I buy it. How expensive or time-consuming is that? If the interface problem can be discovered on one use, then I consider it inexcusable.

      And believe it or not, many products I've used would fail even this.

    2. Re:What really happens by Stamen · · Score: 1

      It's very expensive (It's cheap to ask what is bad, but very expensive to make it good). Some companies do focus on usability, the most obvious one is Apple. Apple products cost more, for many reasons but a big one is all the attention they pay to such things (and hiring the best UI designers in the country; which don't come cheap). However, everyone on /. and in Wal*Mart complains about Apple's prices.

      The truth is people get the products they deserve, and at this time, in this society, people value price above all else. Companies know this and provide what the customer wants, cheap products with very little time or money refining them.

      I was in line at Carl's Junior. The guy in front of me was complaining about the horrible service. He then went up and paid for his $0.99 burger. People want everything for nothing, and are truly suprised when they don't get it. If he really cared about service, he would of went down the street to Joe's Hamburger, and got very good service from Joe, who's been serving hamburgers for 37 years; but he would have had to pay $3.99 for it; nope, he'd rather get his 99 cent burger and complain.

  31. consumer to blame ? by cinnamon+colbert · · Score: 1

    no one forced him to buy a remote with 52 buttons, altho it is true that for many items you can't buy simple things

    the example of an oven (what the hell is a hobb ?) - a very few people, like S Jobs, are willing to try and fail with new things; most manufactureres are scared to death to do anything different, cause it might lead to a downturn in sales
    I agree, the linear relation of knobs is bad, and every year probably leads to a few burns when the wrong burner gets turned on - so why no improvement
    maybe, the free market needs some guidance or nudge or push from govt (gasp !!)

    people who make stuff are stupid: Sturgeon's rule: the american sci fi writer T Sturgeon was asked why most sci fi writing is so bad, and he said, 99% of everything is BS - in this case, a lot of the people making this stuff are stupid

    Consumers put up with it - do you see people rebelling ? major rebellions are rare; i remember the 80s, when the fashion world tried to sell miniskirts for buisness clothing; the fashion industry righlty lost huge sums of money.

    Consumers don't like change (/.ers are not normal) - go into any store that sells standard sutff like appliances and anything new will languish, or be a special high priced niche item. there are of course a lot of exceptions, but this is a good general rule.

    It is not that easy to just say, try something different - unless you have tried, don't be glib and say something that sounds easy like bring in people who are not trained

    it is exspensive to it different; people constantly demand the lowest price, which means you need super high volume of manufacture and you can't spend money to do redesign

    you make money by margin (RATIO sales/cost) so there is tremendous pressure to get the consumer to buy higher priced feature laden stuff; I am sure that all /.ers are aware that GM and ford make a LOT more money from large SUVs and luxury cares, on both an absolute and percent basis, then from, say, a malibu or taurus.
    If you make 5 bucks on a 52 button control, and 1 buck on a 10 button control, what you gonna sell ?
    of course, you can come up with a million counter examples, but these are some good guides.

    sellers make more money by bundling wanted features with unwanted (packages on autos anyone ?)

    There is a very, very, very simple solution: just don't buy it
    It worked with beta/vhs - consumers got one format, and it will probably work with HD/blueray
    don't like complicated stuff, just don't buy it

  32. Conforms to my experience by Zukix · · Score: 1

    Its certainly valuable and applies to both working practices and design. It won't always happen however - here are some random notes from my experience.

    If managing:

    i) Timing : If a team is under a lot of pressure then expect resentment on both sides if an idea filled newcomer is introduced. The existing team will appear entrenched and the newcomer disruptive.
    ii) Skills and Personality : Many people will be defensive about their work, some will be quite aggressive if not approached in the appropriate way. Even if open however, its a tough balance between being encouraging yet ensuring the newcomer is taking on-board enough of the current way of working to become effective quickly.

    If an incumbent:

    i) Enact some easy suggestions immediately : Shows they are being listened to even if they only offer marginal technical improvement.
    ii) Avoid historical defences : If a feature or practice has a bloody history then don't continue it by passing it on. It will sound defensive to explain it and the newcomer will become inhibited. One exception is if its a live political issue but even then I have found the opinion of untainted newcomers useful in resolving conflicts.
    iii) Dramatic changes : These are when you most likely going to react badly but also offer the greatest potential. If it sounds like a terrible idea, be aware that your pride may be clouding your judgement. I use a mixture of explaining the reasoning for the current way of working and talking through the alternative. Important to avoid a conclusion and agree to pursue it at a later date.

    If the newcomer:

    i) Be charitable : If X seems terribly misguided to you then ask appropriate questions. Be aware that some questions will appear as a thinly veiled "X is terribly misguided" despite your efforts
    ii) Watch your ego : you may see simple obvious improvements everywhere - don't assume this is because you are smarter than the incumbents
    iii) Gauge your new team : take into account the reaction your suggestions will have. Don't try an prove anything with the quantity and quality of your suggestions. Identify when people will be at their most receptive.

  33. The Arrogance of Stupidity by the+eric+conspiracy · · Score: 1

    Great, with this proposal my remote control won't provide me with the access to advanced features that I use because some off-the-street idiot doesn't understand the difference between PCM and THX II?

    Procrustean feature limitation is NOT the answer. Maybe providing two remotes, one for Dummies and one for people who actually want to use their equipment - maybe.

    Most people learn to not mess with things they don't understand on a full-featured remote. And you know what? That is a good lesson in life. The universe does not provide a 'for dummies' interface.

    1. Re:The Arrogance of Stupidity by egomaniac · · Score: 1

      Great, with this proposal my remote control won't provide me with the access to advanced features that I use because some off-the-street idiot doesn't understand the difference between PCM and THX II?

      The suggestion isn't that you lose access to those features. It's merely that a remote control doesn't really need dedicated buttons to switch between these modes -- perhaps you should be doing it via a menu system.

      --
      ZFS: because love is never having to say fsck
    2. Re:The Arrogance of Stupidity by Anonymous Coward · · Score: 0

      Most people learn to not mess with things they don't understand on a full-featured remote. And you know what? That is a good lesson in life. The universe does not provide a 'for dummies' interface. Perhaps religion is just such an interface.
    3. Re:The Arrogance of Stupidity by autocracy · · Score: 1

      You know, I just HAD to comment on your signature. My user number is also probably lower than yours, assuming you're just another /.er.

      --
      SIG: HUP
    4. Re:The Arrogance of Stupidity by the+eric+conspiracy · · Score: 1

      perhaps you should be doing it via a menu system

      The problem I have with a menu system is that it is sometimes hard to find the option you are looking for. My cable box uses a menu system, and it is really atrocious.

    5. Re:The Arrogance of Stupidity by the+eric+conspiracy · · Score: 1

      Maybe I will have to modify my sig to something like "the probability of my signature being lower than your is 99.995%".

    6. Re:The Arrogance of Stupidity by Apu · · Score: 1

      A remote with the buttons needed for the common tasks and a menu for the less common tasks doesn't preclude an easy-to-use menu system as well.

    7. Re:The Arrogance of Stupidity by the+eric+conspiracy · · Score: 1

      How do you do this when you have:

      1. DVR remote
      2. AV Receiver Remote
      3. HDTV remote
      4. DVD Player remote

      Each with it's own on-screen menu system.

      When you have full-featured remotes with direct access buttons it is much easier to put together programming for a universal remote. Menus are very much a big problem when you are trying to do this sort of integration.

  34. Why not just shipping 2 remote controls? by dermoth666 · · Score: 3, Interesting

    With two remote controls, one could be made easy with most used features (power control, menu buttons, play/stop/pause/ff/fr and the setup button) and the other one with plenty of buttons for brainy people that use all the features made available to them.

    Wouldn't that be the best of the two worlds?

    1. Re:Why not just shipping 2 remote controls? by Have+Blue · · Score: 1

      How much more would you pay for a remote you're never going to use?

    2. Re:Why not just shipping 2 remote controls? by BinaryCodedDecimal · · Score: 1

      Sony kind of did this years ago, not sure if they still do:

      We had a new TV and VCR in 1996 or around then. The TV came with a reversible remote. One side was complex with small buttons that did everything. The other side was simple with large, easy to read buttons that performed the common tasks. If you wanted the easy controls, you just pulled the remote out of the 'caddy' and flipped it over.

      The VCR had a huge remote that had a flip-up lid on the upper half - this concealed the more advanced controls and made it look much cleaner.

    3. Re:Why not just shipping 2 remote controls? by Sketch · · Score: 1

      Sony kind of did this years ago, not sure if they still do I don't think so. Every Sony remote I've ever used mostly consists of a large number of tiny, identically shaped buttons.
      --
      -- OpenVerse Visual Chat: http://openverse.com
  35. Standard executive bias by GaryOlson · · Score: 0, Troll

    ...and more NY Times craptastic reporting. The article language specifics negatively target technical types

    • peppered with catch phrases and jargon
    • experts set out to share their ideas in the business world
    • engineers design products ultimately useful only to other engineers
    • managers have trouble convincing the rank and file to adopt new processes
    • some engineer along the line knew how to use that button
    • innovation gets bogged down in the abstract language of specialization and expertise

    Yet, the article fails to detail how managers/executives marginalize innovative engineering:

    • failure to understand the implications of the technology thus removing the truly innovative aspect
    • failure of marketing to understand the implications of subtle innovation and focusing on flashy, shallow FEATURES (aka buttons)
    • failure of management to break the focus groups from their bias during product testing
    • failure by management to assemble internal review groups without succumbing to the political minions
    I give the non-technical people in this world a choice: a DVD remote with 52 buttons; or subsistence farming where sticks and rocks are their daily tools. Now quit your complaining.
    --
    Every mans' island needs an ocean; choose your ocean carefully.
  36. Fat chance by hcdejong · · Score: 1

    IMO consumer electronics are a market that's firmly in the grip of the 'race to the bottom' where new versions of the same gadget are shoveled out the door with minimal effort in an attempt to make money when the margins are razor-thin.

  37. Lots of luck by smchris · · Score: 1

    bring outsiders with no experience onto teams

    Various groups of people within the one-in-a-1000 to one-in-a-million IQ societies have been making this argument for years. "I may not know your business but hire me as a consultant because I'm smart." I think the success of the argument has been stunningly underwhelming.

  38. There is a reason why.. by Shohat · · Score: 1

    There is a reason why we are stuck in one place for 40 years. Same energy sources, same engines, same everything, just improvement but no innovation. Brightest minds busy improving mobile phones and thinking of cute ways to abuse AJAX instead of brining real solutions to the world. You had TV ? No you get it Flat ! You had audio recording ? Now get it digital ! It used to be - "Now we can fly !" "We have entered space !" "Nuclear Power is here" . We are living in the most boring times in the last 200 years.

    1. Re:There is a reason why.. by wimmi · · Score: 1

      There is a reason why we are stuck in one place for 40 years. We are waging a war here! A War on drugs, war on poverty, war on unsafety and a war on terrorism.
      So Most government resources now are being spent on Big Brother things like ID-databases and automated speed-monitoring.

      Corporate resources are wasted on Baby-boomers' pet projects like.. uhm.. perfecting things that was here all along, but now nobody wants it anymore.

      And the rest of the money gets sucked up by lawyers on patents, copyright and international law.

      My guess anyway..

  39. Thinking outside the box by HandsOnFire · · Score: 1

    If you can't think outside the box, you aren't a skilled thinker. And if you aren't a skilled thinker, you aren't a skilled problem solver. And if you aren't a skilled problem solver, you aren't a good solution provider.

    So in order to be a good IT solution provider, you have to be able to think outside the box to begin with. You had to learn things and think in new and strange ways to get there, why can't that continue in your job/career?

  40. Understanding things helps by vtcodger · · Score: 1
    Really understanding the product and the user is a prerequisite for designing an effective user interface. Unfortunately, it's not sufficient. If you understand the product, but not the user's needs, you end up with 52 buttons with weird labels. If you understand the user's needs, but not the product, you end up with a gadget that won't do half the things the one with 52 buttons will do. If you understand neither, you end up with a typical consumer product.

    You also need to have some talent for interface design. And some luck doesn't hurt either.

    I'm 99% sure that designing simple, effective interfaces is harder than designing complex interfaces or bad interfaces, not easier. I have my doubts that adding one more incompetent to the design effort based solely on their not knowing much is likely to help as much as the article suggests.

    --
    You can't see ANYTHING from a car, You've got to get out of the goddamned contraption and walk...Edward Abbey
  41. The veil of forgetting by Fantastic+Lad · · Score: 1
    There is something to be said for the passion of youth. --You skyrocket through possibilities because to you, the thing/s you are interested in hold the same kind of fire and magic as young love, and you'll bust your butt trying to bring your vision into reality.

    And then it's there. So what next?

    That's the real trick. --Re-tooling your awareness so that you can continue. Some manage it very well, but there are lots (and lots) of burn-outs. Changing fields entirely is one way to re-kindle one's passion because it re-starts the process. But I think the real trick is to stay true to that which excites you without letting the accumulation of worldly experience prevent you from exploring new areas.

    Eventually, though, the best way, (if you believe in such things), is to reach the natural end of your life and re-boot, so-to-speak. The veil of forgetting is pulled down tight at birth for a reason.


    -FL

  42. What an amazing rediscovery by tbriggs6 · · Score: 1

    From the article: ... bring outsiders with no experience onto teams to keep creativity and innovation on track. When experts have to slow down and go back to basics to bring an outsider up to speed, "it forces them to look at their world differently and, as a result, they come up with new solutions to old problems." Wow. Isn't this what Universities have been doing for hundreds of years? Its almost like academics understand this concept or something.

  43. Engineering Credo by anorlunda · · Score: 5, Insightful

    The point in the NYT article was much more profound that just user interfaces. I spent my entire career in engineering software battling the tendency of engineers to build ever thicker walls around their thinking boxes as their careers advanced.

    Most difficult were engineers who learned clever tricks to conserving memory in their programming. As Moore's progressed, those skills devalued, then became worthless, and finally became negative in value. I had one engineer at late as 1987 who would spend two days effort to save three bytes of memory in his program. Engineers are trained to build on experience, and they expect their experiences to add to their value synergistically as the years pass. The idea that past experience could have negative value was a threat to their personal credos and their career strategy.

    It got so bad in my company that I once advocated hiring programmers at age 13, taking them out of school and exploiting them until age 23. At 23 we would force them to retire and finance them to finish high school and college, then move on to some other career. Needless to say, I didn't get very far with that policy.

    What should we expect? The whole profession of engineering is based on the concept of incrementally adding to and improving on past experience, from the Romans up to today. Every time a bridge collapses or some other engineering disaster occurs, the public demands that we learn lessons and never ever commit that error again. After 2,000 years of that, how much innovation can you expect?

    Contrast that with what is happening at Google. According to reports, Google employees dink around with their own ideas. Sometimes they show up for work on Monday with a bit of prototype code, then they circulate it around the company looking for reactions. The winners survive and the losers disappear without any bridges collapsing or innocent people being killed. That's what so great about software -- it is so easy to prototype. To fully exploit it, you need people who don't know what they can't do.

    There was a great book called Computer Wars made the same point about innovation and corporations rather than individuals. The book's point was that if and when the time comes to change the base business model and technology upon which the company was founded, that the founders feel threatened and the company fails. The battle fields re littered with the corpses of countless companies that fell victim to that trap. Now think of Google again. If and when the day comes that the Internet is no longer the big thing, will Google be flexible enough to reinvent itself or will it just die?

    How about yourself? if someday the sun came up and the Internet was no longer important, could you reinvent yourself? Can you even imagine that possibility? Probably not -- your thinking box won't allow for such possibilities.

    1. Re:Engineering Credo by Anonymous Coward · · Score: 0

      yeah -- and it seems everything at google is in perpetual beta -- gmail, groups, orkut, it goes on...

      that's at best a unique business strategy -- get your fingers involved a little bit in everything, but never call it finished. sounds exactly like microsoft to me

      I really don't think google is the magical workplace you believe in.

    2. Re:Engineering Credo by jweller · · Score: 1

      Most difficult were engineers who learned clever tricks to conserving memory in their programming. As Moore's progressed, those skills devalued, then became worthless, and finally became negative in value. I had one engineer at late as 1987 who would spend two days effort to save three bytes of memory in his program. Engineers are trained to build on experience, and they expect their experiences to add to their value synergistically as the years pass. The idea that past experience could have negative value was a threat to their personal credos and their career strategy.

      Thats not a negative, they are just in the wrong segment of the industry. Saving 3 bytes is a worthless pursuit in a windows gui, but still has value in embedded systems.
    3. Re:Engineering Credo by Anonymous Coward · · Score: 0

      I see you are leveraging your past experience instead of reading the article.

    4. Re:Engineering Credo by gillbates · · Score: 1

      How about yourself? if someday the sun came up and the Internet was no longer important, could you reinvent yourself? Can you even imagine that possibility?

      Yes, because I got a degree in computer science, not programming.

      Were I to be suddenly transplanted to an Amish community tomorrow, I would have no problem finding ways of improving the efficiency of otherwise manual processes through critical analysis of their process*. The same techniques used to optimize algorithms and model complex phenomena can be applied to real world processes, even absent a computer; the computer's speed just makes the "brute force" approach slightly more practical.

      But I think your observation is an important one; the number of people who constantly seek out new challenges in their career field is a very small minority. I work in a facility with a few thousand other engineers, and have yet to meet anyone who does side projects in their spare time. If it's not part of their career - that is, directly related to the business at hand - they don't know it. And this regardless of whether "it" is a technical standard, algorithm, college course, etc... And this is truly sad.

      * - perhaps the Amish, after 200 years, already know the most efficient ways of getting things done. But the point still applies: I can bring to bear the skills learned in college on a wide variety of problems, even those far removed from the classroom context. It just requires that one actually think about what they're doing. Suprisingly, I've encountered all too many people who act as if thinking is some kind of taboo to be avoided at all costs; apparently, they believe it better to use brute force than to actually think for themselves.

      --
      The society for a thought-free internet welcomes you.
    5. Re:Engineering Credo by CoughDropAddict · · Score: 1

      Most difficult were engineers who learned clever tricks to conserving memory in their programming. As Moore's progressed, those skills devalued, then became worthless, and finally became negative in value.

      They're not worthless and never will be. There are segments of the industry (say Google) who are constantly pushing the boundaries: they want to process more and more data, and do it faster. Every incremental improvement in efficiency translates into real cost savings. To process and serve more data, you need to be more efficient with your memory. To be faster, you need to be cache-friendly.

      Sure, a lot of Google's ingenuity comes from thinking about problems in new ways. But those solutions are always built on the same fundamentals: algorithms and data structures. This stuff just doesn't go out of style. Your best engineers aren't going to be 13 years olds who are untainted by the knowledge of the field, they are going to be experienced people who can understand new ideas in the context of the field. Those people who you've heard about circulating prototype code at Google have stellar academic credentials -- Google is very particular about that in their hiring.

    6. Re:Engineering Credo by Vellmont · · Score: 1


      Engineers are trained to build on experience, and they expect their experiences to add to their value synergistically as the years pass. The idea that past experience could have negative value was a threat to their personal credos and their career strategy.

      In general I agree. I just think too many people aren't trained to think of the environment constantly changing, and having to adapt to a new environment. The thing to get really good at is adaption, rather than getting really good at one particular belief that "memory is expensive", or "the network is unreliable" etc. I do tend to think there's still SOME credo's that change in the environment doesn't affect. Like say "complexity is to be avoided". I just think one needs to take a few steps back from the problem and not assume knowledge is bad, just that knowledge and experience are based upon assumptions, and to constantly challenge those assumptions.


      Every time a bridge collapses or some other engineering disaster occurs, the public demands that we learn lessons and never ever commit that error again. After 2,000 years of that, how much innovation can you expect?

      People have differing (and often times opposing) goals. People want bridges safer, but they also want them cheaper. The 35W bridge in Minneapolis is a good example of this. It was built during a time when engineers thought they could build bridges with less steel, lower costs, etc and still have the bridge be safe. Obviously that didn't work out so well.

      Anyway, to address your second assertion "how much innovation can you expect" follows from an incorrect premise. That there's some finite quantity of "innovation" that's depleted by the iterative process. That's just not true. As we learn more, we accomplish more. We may not get EVERYTHING we want, but innovation and abilities do increase.

      --
      AccountKiller
    7. Re:Engineering Credo by Tablizer · · Score: 1

      How about yourself? if someday the sun came up and the Internet was no longer important, could you reinvent yourself? Can you even imagine that possibility? Probably not -- your thinking box won't allow for such possibilities.

      I was in the industry before the 'net hit big, and often my experience with desktop GUI's makes me frustrated about the limits of web interfaces and the screwy tricks one has to pull to work around them. Companies still want desktop-GUI-like activity in web interfaces, and its frustrating that I cannot deliver it without nasty trade-offs (browser version ties, etc.)

      The next revolution will probably be web GUI's done right, and they'll be more like desktop GUI's (unless some new UI paradigm comes along). Thus, my desktop experience should last a while.

      But again, the future is hard to predict.

    8. Re:Engineering Credo by anorlunda · · Score: 1

      Adding more to the point. Here is what I have seen happen over and over again.

      Young people come in and they contribute to a wave of innovation. Then, they build their career on the enhancement, support and promotion of their innovation. When the time comes for a new wave of innovation, they tend not to contribute to it but rather oppose it. New innovations that would obsolete their prior innovations are seen as a personal threat.

      It actually takes quite a bit of courage to be a leader of wave after wave of innovation in the same field. One must be prepared to abandon one's own creation to clear the mind to conceive new ones. Anyhow, one has to be be emotionally prepared to let go with one hand before establishing a firm grip with the other hand. If the new innovation fails, then one is left with nothing, not the old nor the new. At least that's how it feels. Those fears are mostly emotional, not rational. In real life, the old innovation tends to fade away a lot slower than one fears.

      This very human hang up is what I believe gives rise to the point in the book the NYT article discussed. Cynthia Barton Rabe cleverly catches the point in the very title of her book, namely "Innovation Killer: How What We Know Limits What We Can Imagine..."

      t

  44. Sensible job for ISO? by GerryHattrick · · Score: 2, Insightful

    Top-level 'human interfaces'. Groups of buttons/symbols/layouts that do ubiquitous things (play/record/cancel media, fix environmental settings/heating/aircon, setup timeswitches, make a call, extract money from the wall... what else? It does already happen in some sectors, but there's too much incentive to 'do it in a (patentable) original way' or 'do it with a minimum number of mysteriously multifunction buttons'. We want a uniform (extensible) physical 'user layer'. If there were voluntary 'Standards' which mfgrs could cite to reassure consumers that their kit would be easy to use, people might pay attention. (I won't get into onscreen PC issues, but software folk could also note). When I had things to do with this area, the dictum was - you don't have to design for disability: that's part of the definition of good design.

  45. The curse of knowledge sure sounds stupid by jovius · · Score: 2, Interesting

    Creativity and knowledge go hand in hand. Expanding knowledge provides new tools to be creative. Creativity may be restricted by the properties of the outside reality, but not by knowledge. Even intelligence doesn't matter, unless something coherent needs to be created :)

  46. Not such a good idea by Junior+J.+Junior+III · · Score: 1

    My development team has a few know-nothing outsiders on every project, and it really slows things down and we end up wasting a lot of time AND doing things wrong because we have to placate someone who has no clue when they insist that the project must be re-worked to incorporate some idea they had in the 9th hour.

    What you really need on projects is clear vision and leadership so you can have good decision making. Someone who has the ability to say "no", someone who can defer a good idea to a future version when it makes sense and won't derail the release date for the current version, someone who understands that less can be more, someone who is capable of putting ego aside and listening to (and heeding) good ideas when they are brought up.

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
  47. Knowledge by ward.deb · · Score: 1

    The bottom line is that you can't disable your knowledge. So forcing yourself to be a beginner again isn't so easy.

  48. Modality is the Key by monopole · · Score: 1

    The problem in remote design is that a large percentage of the buttons are unused but different ones are unused for different people/times.

    If you only watch Hollywood movies all you need is play, pause etc. But if you are hard of hearing, watch foreign films or watch a lot of anime the subtitle and language buttons are critical. If you are trying to catch details, a-b and slow motion/frame by frame is very handy.

    The key is to allow people to abstract the complexity and make the keys needed available when needed. Think LCARS displays.

    The best solution would be a polymorphic remote like the Kameleon remotes by Universal. EL displays shift based on the mode of the remote displaying only the keys needed. Using an extension of this or a wiimote/based OSD one could implement a range of modes ranging from total noob to otaku to cinephile.

  49. Buttons and Experts by tjstork · · Score: 1

    You know, its funny in that, everywhere you turn, engineers are under fire, yet, when you peel back the covers, and really look at most organizations, you will find that:

    a) most teams have engineers that want to do things differently.
    b) most products are the way they are for a reason.
    c) the proliferation of features is driven by a need to differentiate products, and the real understanding that most people believe more is better. Every time you decide to make a DVD remote with only 20 buttons, someone's DVD remote who has 50 buttons is considered to be better. Just do this - take two gidgets, of any sort, and put them in front of a consumer, and ask which one is more expensive. 99% of the time, the one with the more buttons is the one that people will pick.

    Now, as for experts, I think we've been hearing for 20 years about how all of the engineers at NASA suck and how those big fat companies like Boeing are just milking NASA for money, and how some newer and simpler startup is going to win the space race ultimately, as if, all of those Phds at NASA and Boeing just simply skated by in correspondence school. It's an easy enough myth to buy into, especially since so many vultures in Washington DC are more than happy to support that myth simply as an excuse to kill NASA.

    Yet, it is a myth. Guys making paypal, doom and records are not somehow better than aerospace engineers because they are good programmers. The best we've got now is a few suborbital vehicles - big deal. NASA had that capability in the 1950s and with about the same budget (and they only had sliderules and pilots with big balls). I'm through waiting for a private Saturn V or a private Space Shuttle, because, the experiment has been done and the truth is out - flying in space is hard.

    And I think you could say the same for these so-called experts. Really, when a company is bringing in these people, its really to cover up their own bad management. Do you seriously think GM engineers weren't aware that they needed to put better quality parts in their cars? I mean, really, within a few years of Bob Lutz saying "yes", and actually investing in a real product, the long moribund American Car is suddenly back. The new Cadillac CTS, is, once again, the Standard of the World.

    In short, really, its not bad engineering that is the problem in America - its stupid management.

    --
    This is my sig.
  50. It's not the remote... by SanityInAnarchy · · Score: 1

    Many people still accept that technology is hard, even that it has to be hard, that there's something intrinsically difficult about it.

    So, if you're in front of a group of 20 people, or even 2,000 people, I'd consider these two things:

    First, Powerpoint makes you stupid. You don't have to give exactly the same kind of presentation as everyone else, and even the concept of "slides" may not fit. So, yes, you do want to use your laptop, and not that remote. The laptop has more "buttons" (keys and key combinations), but you know where they are and what they do before you go in.

    Alternatively, bring your own "universal remote". Have someone make a Web interface for your iPhone or something.

    Second, if something goes wrong, it's not the end of the world. Depending on how good you are, it doesn't matter how bad the UI is -- if you screw something up, you can make your audience laugh with you (at you) as you try to fix it.

    --
    Don't thank God, thank a doctor!
  51. Or.. by cvd6262 · · Score: 2, Insightful

    I have a keyboard with 101 buttons on it, and every one of them is there because some engineer along the line knew how to use that button and believed I would want to use it, too...

    I have a MacBook, with the Apple remote. How do I jump to chapter 13 of a track? I hit "forward" 12 times. Why? Because some usability guru thought simplicity was more important than functions I use daily.

    Personally, I would rather have the power to perform complex task simply (and let the non-power user ignore the 48+ buttons they never use) than not have the ability to perform the tasks easily because someone took out the button.

    --

    I'd rather have someone respond than be modded up.

    1. Re:Or.. by Apu · · Score: 1

      Didn't your MacBook come with a keyboard AND remote? One for the simple, commonly needed functions and one for the more complex tasks?

    2. Re:Or.. by oaklybonn · · Score: 1

      >> I have a MacBook, with the Apple remote. How do I jump to chapter 13 of a track? I hit "forward" 12 times. Why? Because some usability guru thought simplicity was more important than functions I use daily.

      You would prefer a remote with a "Jump to track 13" button?

    3. Re:Or.. by cvd6262 · · Score: 1

      No, I would settle for a compromise of a 0-9 key pad. Rather than: "right - right - right - right - right - right - right - right - right - right - right - right - right", I would push: "1 - 3 - play".

      Add ten buttons, remove ten actions from the command.

      --

      I'd rather have someone respond than be modded up.

  52. Why pick on engineers? by jwiegley · · Score: 4, Insightful

    I'm tired of hearing engineers blamed as being uncreative, uncooperative, stubborn, "need to think out of the box" people. It's a generalization based upon limited knowledge and fear of those people.

    The axiom is true of every other field or profession I can think of. Do you think politicians are thinking outside the box these days? Or are they sticking with what worked in the 1920s? How about natural scientists? Einstein went to his grave refusing to believe in quantum entanglement calling it "spooky action at a distance". Marketing people? Have you seen a really different car ad in the past three decades? Accountants? Bound by limitations of math. Their numbers just have to add up and like bridges falling down if you do something shaky you get Enron type accounting.

    Oh! you meant children and artists are creative. First, children. They draw on paper and come up with crazy new ideas. Well except that the things they draw can't be built due to physics of materials and usually they're crazy ideas can't be built because they aren't practical enough to be profitable or affordable. They don't have an understanding of constraints and constraints must be factored into any product. Second, artists. Come now... really look at the works of Jackson Pollock. Are his later pieces really that much more outside of his box than his first splatters of paint? I went to a gallery exhibit once and one artist painted nothing but cloud scenes over country sides and the other made nothing but abstract, headless sculptures of narrow shouldered big assed women. No artists do not think outside of their boxes any more than engineers do.

    The reality is that the world, people and the universe impose constraints on any projects. As any person gets older they learn what works to keep them alive and what does not and it is very effective. It has been very effective for ten of thousands of years. Do not eat the pretty frogs no matter how hungry you are. "Out side of the box" dictates: "consider that this frog is different." NO! do NOT eat the pretty frogs... period. You are much better off thinking inside of the box.

    Engineers are some of the most creative people I have ever met. They are given a goal, often with no direction of how to get there and they must reach that goal while always satisfying very tight constraints. This type of creativity is very hard. It's easy on canvas with paint but a canvas picture of an engine doesn't have to be manufacturable, it doesn't have to be profitable, it doesn't have to produce a certain minimum horsepower, it doesn't have to spin at a certain maximum revolution without seizing the bearings, it doesn't have to be made out of a certain material yet be strong enough and weigh less than a certain amount, it doesn't have to fit in a limited size cavity or connect to other components in a functional way. Yet engineered products have to have enough creativity in them to accomplish all of that and more.

    Software engineering is no different. If lines of code are considered like bolts, screws and components; all of which provide some functionality. Then there are as many individual pieces in any application you use today, be it games, Word, Mozilla, than there are in a space shuttle or strokes of a brush by Monet.

    The real disappointment is that the art and creativity that engineers produce is rarely recognized or appreciated. And it should be. It is so creative, in fact, that most people don't even know it's there or could understand it even if it was explained to them.

    Engineers have their own wu and it is very, very strong.

    --
    I will never live for sake of another man, nor ask another man to live for mine.
    1. Re:Why pick on engineers? by Tablizer · · Score: 1

      I went to a gallery exhibit once and one artist painted nothing but cloud scenes over country sides and the other made nothing but abstract, headless sculptures of narrow shouldered big assed women. No artists do not think outside of their boxes any more than engineers do.

      This is partly because artists get pigeonholed by the industry. If you "like clouds", you know who to turn to get a cloud pic. One becomes the "cloud guru". For example, an art dealer on the east coast may get a customer looking for a certain style. The art dealer then says, "I know just the guy on the west coast, his/her style is perfect for you." If you flip your style all the time, this can't happen because past memories by dealers and collectors will be irrelevant.

    2. Re:Why pick on engineers? by grammaticus · · Score: 1

      They are given a goal, often with no direction of how to get there and they must reach that goal while always satisfying very tight constraints. This type of creativity is very hard.
      I think that's the point, or part of it anyway. Engineering creativity and innovating creativity* are two different things, and they're suited for different tasks. And you are absolutely right, it's not fair to raise children and artists above engineers in terms of creativity, without qualification. With regard to children, you are correct, much of what they create is completely unaffordable, impractical and otherwise impossible. Even after they are told that something is utterly impossible, most children--or at least I--still continue to create in that same vein, inventing solutions for the impracticality and impossibility of their ideas. This often continues into adulthood, although with a different focus... rather than dreaming of flying cars and humanoid robots, they dream of racial and social equality, of free and open government, of peace and tolerance. These things have all been called unaffordable, impractical and impossible, but they are important nonetheless, and so are the intellectual contributions of those who work for them.

      On some level, these ideas of social justice are all innovative creativity, simply because they flatly ignore the constraints imposed on them. When the discussion moves from "what needs to happen" to "how to make this happen," then it becomes engineering creativity, and the problem becomes one that must be solved "often with no direction of how to get there [...] while always satisfying very tight constraints." I think without that first innovative, non-engineering intellectual push, though, the issues of practicality and possibility would keep the discussion from ever materializing. So while you are completely right that engineering creativity is valuable, and often under-appreciated, I think you are incorrect in implying that engineering creativity is more valuable than other kinds of creativity. And if I'm misinterpreting what you said, I apologize.

      *When I talk about "innovative" and "engineering" creativity, I don't mean to say that engineers aren't innovative. Rather, by "engineering" I mean creativity with a pragmatic, problem-solving orientation, and by "innovative" I mean idealized, non-problem-solving creativity. Think right brain vs. left brain kind of thing.
    3. Re:Why pick on engineers? by Begs · · Score: 1

      Well said! Thinking is an activity susceptible to this malady/protection wherever humans keep track of history. Mod points in abundance to you if I had them.

  53. Try a VCR. by SanityInAnarchy · · Score: 1

    Many VCRs, at least the ones sold today, will come with remotes with tiny buttons with tiny text, each one different, and many tapes will not play unless you press the "play" button.

    The only significant difference with 99% of DVDs is, you have to wait for the menu to come up, then you press "select" or "ok". This is not difficult -- it's a big round button in between all the arrow buttons.

    Why are you teaching your elderly parents to do more than just play the movie? And if you are, why are you so disappointed that DVD players are more difficult to use -- considering that they let you do more? That's a necessary part of letting you do more, by the way.

    --
    Don't thank God, thank a doctor!
    1. Re:Try a VCR. by Anonymous Coward · · Score: 0

      Most VCRs sold today will automatically detect prerecorded tapes (they're write-protected), play them, stop, rewind, and eject. The tapes are big enough that operating a VCR just to watch a movie requires almost no dexterity at all.

      With a DVD, you have to get the right side up, wait for the menu to come up, and then figure out which button to push to make it go. Is it the Play button? Which one is Play? The one with the right-arrow? There are 2 buttons with a right-arrow. Push the wrong one and good luck getting your movie to play.

      God forbid somebody should want to stop a movie and start watching it again later. With a tape, you can just hit stop or even eject the tape and it will start up right where it left off when you put it back in. If somebody turns off the DVD player or takes out the disc, not only do you have to remember where you were in the movie, you have to figure out how to get back there. Good luck getting your subtitles turned back on!

      dom

    2. Re:Try a VCR. by SanityInAnarchy · · Score: 1

      With a DVD, you have to get the right side up, wait for the menu to come up, and then figure out which button to push to make it go.

      In almost every instance, that's going to be "select" or "OK", as the Play menu item will already be selected.

      Not all HD-DVDs do this yet, but at least a few are to the point where they will simply play once the disc is in, because the menu can be brought up at any point during the movie. (A few DVDs did this also, but not nearly as many, as bringing up the menu involved completely stopping the movie, even if it was possible to resume where you were.)

      God forbid somebody should want to stop a movie and start watching it again later.

      Pause. Or, depending on the DVD player, Stop, then leave the player on.

      With a tape, you can just hit stop or even eject the tape and it will start up right where it left off when you put it back in.

      There's also scene selection, and on HD-DVDs, even scene bookmarking. Not as intuitive as a tape for the case where you're the only one using that particular tape, but suppose you start watching it, and have to do something else. Then someone else wants to watch it, so they rewind it and start watching. Good luck finding where you were.

      Good luck getting your subtitles turned back on!

      There's one button called "subtitles". Most DVD remotes have it, somewhere, in case the menu is too complex to navigate.

      --
      Don't thank God, thank a doctor!
  54. March 1991 Exploration and Exploitation? by jameshowison · · Score: 2, Insightful

    If you like this stuff then you'll like this academic article:

    March, J. G. 1991, 'Exploration, and exploitation of organizational learning', Organization Science 2(1), 71-87.

    As I understand it March argues that new participants are required to learn new ways of doing things (just as the FTA does). March goes further though and argues that some kinds of organizations (often unconsciously) force 'rapid socialization' on new participants, bringing them in line with the groupthink quickly. He argues for a balanced socialization period, in which the organization can actually learn from the novel perspective (although not so long that the organization doesn't get back to exploiting its knowledge).

    There's lots of good literature citing this article too.

  55. I'm left handed, you insensitive clod! by Larry+Lightbulb · · Score: 1

    No, wait, I'm not - let's all play backetball left handed, and for money.

  56. Broken during design by Belial6 · · Score: 1

    Any movie playing device that does not just start playing the movie when it is inserted is broken from design. Yes that includes DVD players. It makes absolutely no sense to bring up a feature (the menu) that will be needed .01% of the time, instead of the feature that will be used 99.99% of the time. This is particularly a poor design choice when the process of going from the 99.99% used feature to the .01% feature is the same as the other way around. The design of the DVD belongs in a UI hall of shame.

  57. A few laws we actually need by transporter_ii · · Score: 1

    I'm against stupid laws, but as long as some asshat is going to churn out a new one every five minutes, we need a couple of good ones:

    1) Any DVD with multiple episodes on one disk should default to PLAY ALL, so when you can't find the damn remote, you can at least watch more than the first episode.

    2) Any sound that plays after a DVD ends, should, by law, only be allowed to play for five minutes or less, and then it should go silent.

    With just these two laws, people might want to start visiting the US again.

    Transporter_ii

    --
    Doctors destroy health, lawyers destroy justice, universities destroy knowledge, religion destroys spirituality
  58. You don't, but you do.. by zippthorne · · Score: 1

    Because invariably, they've chosen a poor switch/button on the device (or tried for a minimalist face* and omitted it entirely) that's not in a convenient location, or doesn't have much travel so combined with the delay you're not ever quite sure you've really pressed it.

    *which is silly on the face of it (grin). Offloading complication onto the remote just clutters up the remote, and has other downsides as well. I have a VCR that can't access the menu system except through the remote. (made by sony. One of many visually appealing disappointments from that company.) Which is especially unfortunate as I have somehow damaged the menu button on the remote, and a replacement remote costs more than the entire VCR at this point so I have to use a freakin' screwdriver to close the contacts every time I want to program it.

    --
    Can you be Even More Awesome?!
  59. Confirmed time and time again... by Bones3D_mac · · Score: 1

    For years I've seen this exact scenario repeat itself. The supposed "professional" becoming so fixated on doing something one way that he no longer sees the potential of the tools beyond his own everyday use of them. While at the same time, the seemingly "ignorant" guy manages to upstage the professional simply because they don't yet know the "limitations" of the tools.

    The problem is how does one prevent themselves from becoming too complacent with the tools after they're convinced that their own methods are the best way to do something, simply because they work reliably every time?

    Even stuff that seems like it should only have one definitive answer, such as math, can often have more than just the obvious answer. For example... resolve for Y:

    Y * Y = 25

    Most people would say Y can only equal 5.

    Most people would also be wrong.

    Y can also be -5 and yield the same result.

    It's all a matter of how you look at it... and whatever episode of the Simpsons you plagerize to make a point. (Yeah... I went there.)

    --


    8==8 Bones 8==8
  60. Always bring printouts by T1girl · · Score: 1

    I can't tell you how many presentations I've sat through by otherwise intelligent software vendors who couldn't get their electronic presentations to work (batteries in their laptop quit, couldn't get through their firewall, couldn't get through our firewall, system incompatabilities, etc.) Usually they get the presentation up and running eventually, but it doesn't get them off to a good start with the customer. You should always bring something for your audience to stare at other than the back of your head while you are fiddling with your equipment and mumbling about how it was working just fine back at the home office.

  61. Lots of buttons is NOT a bad thing by Tablizer · · Score: 1

    Without lots of buttons, you often need "modes" and deep menus, and modes are hardly a UI design dream either. I'm not sure what the ideal TV remote control UI would be. It would be interesting to have a design contest. Maybe a Wii-like control that allows one to mouse-around in TV menus? However, that's expensive (at least now). Before one complains about lots of buttons, let's see the alternative.

  62. Their key mistake by mdarksbane · · Score: 1

    Was assuming that the remote control was actually "designed" and not just "thrown together at the end of the day by someone who figured out the circuit board for it and happens to know how to use the layout tool the company owns."

  63. Stop taking this so literally, think 'big picture' by theshowmecanuck · · Score: 2, Insightful

    What bothers me is the way everyone here takes the article so literally and so narrowly. They use a remote as an example, but it doesn't just apply to user interfaces. For example code re-use which is generally a good thing, as far a productivity goes, but is actually a double edged sword.

    Frameworks a good example of what I mean. While a framework helps us to get things done, most will no longer think of their own solution to the problem, relying on someone else's solution. This mean a new novel solution to the same problem (that may be useful in other ways) is never found because we all use the same solution. In business, using a framework is often imperative since time is money (and it uses the 'if it ain't broke, don't fix it' principle). However, we need to remember sometimes about the trade off. Not writing new code for a similar problem means that there is absolutely no chance of discovering something new.

    Now... think about where this applies in other situations... including outside of programming. :)

    --
    -- I ignore anonymous replies to my comments and postings.
  64. Ultimately its a matter of ... by 3seas · · Score: 1

    .... getting a focus and keeping it on core knowledge.

    Core knowledge is that when is honest and open and can be considered the foundation or core of all other knowledge that can be extracted and/or extrapolated from it.

    Such example are the primary colors of light and paint. With them you can create all the colors of the rainbow, but as soon as you lose touch with these and put some colors that are not primary as the starting point of creation, you will discover increasing limitations in what you can color.

    The computer industry has long lost touch with the core knowledge of computing and as such has lost the ability to innovate as well as it could,
    Such sore knowledge may not seem very exciting or important anymore than how exciting we find the primary colors to be as themselves, but it is what they enable the building of that is of importance.

    Computers, from their fundamental transistor switching to the high level of abstraction we use to program them today, does contain core knowledge, inherently, but its human focus and recognition and intentional use of the core knowledge that enables innovation.

    Abstraction Physics presents such core knowledge and system user interface needs.

  65. Interview Tip by Anonymous Coward · · Score: 0

    On your next interview, claim that you will benefit the company since you are a "Zero Gravity Thinker".

  66. Not just engineers by bigdavex · · Score: 1

    I've been involved in this process a couple of times. Engineers participated, but the UI people and ultimately the product manager made the final call. It's not even necessarily about making the device function well for the consumer; some buttons exist for the purpose of demonstrating to a potential buyer that the device has a particular feature.

    --
    -Dave
  67. one dump or two by epine · · Score: 1

    Cheap rocks. No matter how cheap the device, it always comes equipped with the handy "landfill" option once you discover, for example, that lack of a humidity control or the ability to regulate the ice box temperature independently from the main compartment is costing you more than the simplicity is worth.

    Nothing beats having the simplest and cheapest that exactly suits your needs. It'll take you, on average, three to five purchase cycles to achieve this. And when your golden cheapee finally bites it, you'll have to start your search all over again as everything you learned from the initial purchase cycle has been replaced by cheaper or bellier or an incompatible standard. For example, my road bike has a seven speed hub. No matter how perfect the frame or how comfortable I feel, it likely won't outlive the current rings and chain.

    OTOH, if you go top of the line, it will still take you an average of 2 or 3 purchase iterations before you find exactly what you wanted. Unless you're the type of person who can easily convince yourself that an outrageous annoyance (one button mouse) constitutes a feature. Apple has achieved a monopoly among the well-heeled who fit this psychological profile, which is why they are the one company that succeeds in doing simple right (even when they don't, which is their crucial advantage).

    The problem with DVD player design is that the player is too tightly coupled to its remote. I believe the anti-landfill lobby should convince the government regulators to mandate that all such devices have a facility to export their IR interface definition to any remote the user desires. Intelligent appliances are also becoming a target of the overburdened electrical grid. The manufacturers can no longer claim that adding a 100K of metadata or a few kilobytes of macro memory (so that a universal remote can achieve complex functions quickly) adds anything much to the cost that a reduced landfill rate wouldn't recover ten times over.

    I remember the golden era when the interface to the local landfill was dead simple: drop (the tailgate) and fling. Those monuments to simplicity are with us still.

    1. Re:one dump or two by Aladrin · · Score: 1

      Good points, and I'm surprised you weren't modded up.

      I have definitely been through the purchase cycles to find out what I want. I have exactly 1 item in my house (that isn't unique, like an Wii) that I got right on the first try. My toaster oven. And if you count my time, I spent the worth of it on the internet doing research before I bought it.

      And I definitely agree about the remotes, though I think it should go a step further. I remember a technology a while back that was supposed to let your devices all talk to your TV and just use the 1 remote to control it all. Somehow, that just disappeared. (Patents?) We've now got $400 remotes that -still- can't control all devices. (The PS3's remote is bluetooth, instead of IR, so no universal remotes work.)

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  68. It's not about the buttons by GuyfromTrinidad · · Score: 1

    As someone who read the book Made to Stick maybe a little clarification of the contex of the 52 buttons is in order. The curse of knowledge simply put is that when we know something, we find it hard to imagine what was like not to know it. Our knowledge has cursed us. And it becomes difficult for us to share knowledge with others, thus the situation occurs where we either give too much information (the 52 buttons) or too little (a windows vista error message.. just kidding...sort of). So bringing in a non-expert can address the principles that the brothers describe in the book, the first being simplicity to quote - "a designer knows he has achieved perfection not when there is nothing left to add but when there is nothing left to take away". As designer's we should know that a million buttons does not mean innovation and sometimes it takes a n00b to show us the way.

    --
    End of line
  69. Re-learning by Denor · · Score: 1

    As the basketball article mentioned, the easiest way to teach something is to re-learn it yourself. I've personally written tutorials for people on various libraries that I was myself learning the week before. I commented the heck out of the code I was writing at the time so I'd know what it meant next time I looked at it (for reference), and thought "If I added some exposition here, it'd be a great tutorial for other people".

        I only have that unfiltered view of a new system that once, so now whenever I'm learning something that someone else is going to want to know, I take copious notes so I can write it up later. Usually the stumbling blocks that I hit are the ones that other new people to the topic will hit. The only downside is that I might do something wrong in the tutorial due to lack of knowledge on the topic, but once I release it I get corrected pretty quickly :)

    --
    -Denor
  70. Sony did in 1999 - people hated it; use 2 remotes by Anonymous Coward · · Score: 0

    Nearly a decade ago Sony released a receiver (starting with the STR-DA90ESG) which utilized a Wii-like control you used to mouse-around the GUI/menus; here's a pic of the remote http://www.dvdremotecontrols.com/Mfrs/Sony/SonyAudio/RM-VP1.jpg/.

    Some people loved it, but most people (especially reviewers) *hated* this "Vision Touch" approach to the user interface. It was so long ago that commercial reviews aren't available online, but there are references to those criticisms in the owner reviews posted at http://www.audioreview.com/mfr/sony/a-v-receivers/PRD_118802_2718crx.aspx/.

    After just a few years of that they wised up and switched to the better approach of shipping two remotes -- one with all the buttons that you put away and only dig out when you're doing something complicated and one with only the most-used buttons for daily use. "But my DVD player only came with one super-sized remote" you say? Not exactly -- the one that came in your DVD player's box is supposed to be the uber-remote that you put away for infrequent use and the one that came in your TV's box (the play, pause, rew/ff, menu, power buttons) is the one for your daily use.

  71. Problem with the solution by Anonymous Coward · · Score: 0

    "bring outsiders with no experience onto teams to keep creativity and innovation on track."

    So I found a job last December after months of applying into two different cities. The job involved working with a 3D software suite written in C++ (Microsoft Visual C++ 2003, OpenSceneGraph based).

    I had no previous 3D/OpenGL experience though my C++ was sound since I had learned it on my own from a Que book and completed a 2nd year course at a local University with an 'A' final grade.

    As an example of this solution holding water, I was asked to fix the orbit code which used the cross product to calculate the orbit of the camera position relative to the first object found in a projection in the direction of the camera's viewing angle. The problem was that the programmer who coded it did not seem to be aware of the exceptions with the cross product and since I am not a 3D geometry wizard I decided to tackle the problem differently.

    Instead of calculating the arc with the cross product I decided to take an approach where I inverted the camera's Quaternion, rotated it along the orbital plain accordingly and projected a vector from the orbit point to the camera's new location. I then rotated the camera's Quaternion in the inverse direction on the plain to the orbit point's Quaternion. So instead of plotting the course along the outside of the circle I plotted the course through the center of the circle.

    Other things I did included adding mutexes to threads which were not being used properly. If you clicked on the move forward HUD button twice quickly the camera would jump from one position to another. No one in the small company had a clue what was causing this, but I quickly identified it as two threads running at the same time since the original programmer had launched a new thread every time one pressed a HUD button.

    I suggested that we should go into a maintenance cycle before we attempted to proceed with development to address these and other design issues. The original programmer had no concept of the Model, View, Controller design paradigm and continuing to program a 3D visualization suite in a RAD manner was flaky at best.

    The director, still wholly unaware (or uncaring) of my technical contributions including what I've mentioned so far stated that it would not be "pragmatic" to change the plan to enter maintenance now. From a technical perspective I disagreed with that call, trying to warn them of the long term development impacts of coupled modules when our plan specifically called from a suite of products to be developed, as well as the increasing complexity of not properly encapsulating data (most data members were public and being altered from several classes).

    I dropped the issue at the request of the president who put his trust in the director. Some time later I was terminated and the official reason given to me was that the president felt it would be better for the company.

    I guess I was causing friction by raising technical points in a technical field.

    You see, the director didn't know what he was talking about, not being a true-blue C++ programmer (for example he did not know what a C++ reference was, thinking Classname& fieldname was a programming error) and ruled against me because he did not trust my judgement calls.

    So hiring unexperienced people may lead to a more complete development process however it will cause inter-personal friction because seniority can be misused and abused frequently when a competant enters at the bottom of the ladder.

    By the way, I have not found another job since April despite applying to an average of 1 IT related job (including tech support, just about anything) every 2 days between April and November.

    I'm being told to go take that McDonalds job now 'cause no one wants to hire me and social assistance is the one insisting on it. Problem with that is that I worked those jobs from 1994-2000 and I'm not accepting that my career is coming to an end not because I'm not competant, but

  72. great idea by modmans2ndcoming · · Score: 1

    maybe some developer jobs will open up that do not require 5 years of experience in every tech the job might us.

  73. Engineers never put buttons anywhere. by Archeopteryx · · Score: 1

    It is the MARKETING and MANAGEMENT teams that take a simple device and make it uselessly complex. You see those pointy-haired goons can't stomach the idea of losing even one sale because their easy-to-use and appropriate device looks less capable than the one with the zillion buttons.

    Doesn't always happen though; I helped design NT's "Delegate" Digital Announcer back in the late 80s and it had ONE button on it, and I designed that one button to never, ever fail. It was just a paddle -backed button captured in the front panel with tines and a spring. When you pushed the button, it interrupted a light beam (we used one of those cheap LED/CdS devices commonly used to count shaft rotations) and turned the device on or off.

    The rest of the functionality was all audio menus and very simple.

    Of course, as soon as we had pallets of the things in hand, NT decided that they didn't know how to market a consumer product and ordered them all destroyed, which was done by driving a skiploader over them all and then sending them off to a landfill. :-(

    And that is why you do not see simple and appropriate products anywhere...

    --
    Dog is my co-pilot.
  74. Vanishing technology... by erikjan · · Score: 1

    An issue that is completely ignored in the discussion of the 50-button remote control is the fact that a lot of those buttons are really an answer to the horrible complexities of modern technology. I own a DVR (a pioneer) it supports something like 15 different (video) file formats (not counting the numerous varieties of these formats) the manual is full of exceptions and warning of things that work (or not) for a particular file format. the question from an ignorant consumer would no doubt be why we need so many file formats just to play some video at home. next is the programming functionality,which comes with an huge numberer of options. included is an electronic programming guide, which looks very nice and actually works, apart from the fact that the guide only knows about the published program times,not the actual times,This makes the thing completely useless. then there is the fact that the machine supports about 10 different recording media, all possible varieties of CD-R and DVD-R. Same story of warnings and exceptions. then there is support for a number of picture aspect ratios, which may,or may not be automatically recognized based on the transmitted signal. And then there is a complex guide about how to copy a file from one medium to another. Same warnings and exceptions. And copy protection. And you think it will just recognize a DVD formatted on a PC? No of course it will not. So what is the conclusion? What we see is a lot of useful things implemented by the engineers that designed this particular PVR. The problem is that many of the features that they try to get working depend on other infrastructure being there, like a reliable electronic program guide that also works as aprogram is late, like a simple video file format standard, good standardized media etc. And the simple fact is that these things are not there. And as long as these standards are not set and widely implemented, the mess will stay, and people will get confused. Compare for a moment with the situation round the time that electricity was new, and voltages, connectors and system (AC/DC) changed from one city block to the next. i bet people were confused then,like we are now with allthis new technology that surrounds us. And the it makes no sense to perster the engineers with this problem because setting standards is most of the time more of a political than a technical process.

  75. A Natural Cure by Anonymous Coward · · Score: 0

    "as our knowledge and expertise increase, our creativity and ability to innovate tend to taper off because the walls of the box we think inside of thicken along with our experience."

    There is already a fix for this. It's called death.

  76. Re:Sony did in 1999 - people hated it; use 2 remot by Tablizer · · Score: 1

    one with all the buttons that you put away and only dig out when you're doing something complicated and one with only the most-used buttons for daily use.

    Two--That's a good idea. And, still have an on-screen menu that one can use the simple control with to get at features in case the button-heavy one is lost. I can dig it!

  77. I'm available to do that by plorqk · · Score: 1

    Sign me up. I want a job like that.

    --
    When travelling, it's ok if the airlines lose your emotional baggage.
  78. Re:Stop taking this so literally, think 'big pictu by rmerry72 · · Score: 1

    Now... think about where this applies in other situations... including outside of programming. :)

    Are you suggesting I think about building my own hooker instead of just re-using the same one? Or perhaps I should at least go to a different brothel and try others? Perhaps, by I am kind of happy with the current solution to the problem.

    Still, I see you're point. Now if somebody would actually admit that just because Struts is free and supposedly "standard" doesn't mean we should continue to build new apps with it, I'd be a little more pleasant this morning. "If it is free, then it ain't broke" seems to be the thinking around here.

    --
    We do not inherit the Earth from our parents. We borrow it from our children.
  79. Intellectual property bullcrap by Anonymous Coward · · Score: 0

    "Look and feel" lawsuits bog down innovation. Patents bog down innovation. Knowledge doesn't.

  80. Notes for remote control fugue-itives: by smittyoneeach · · Score: 1
    --
    Get thee glass eyes, and, like a scurvy politician, seem to see things thou dost not.--King Lear
  81. User Interface Elegance by PhotoGuy · · Score: 1

    There's one example of user interface elegance that has stuck with me for decades, and I use it to remind myself of what's possible, and avoiding making things more complicated than necessary:

    I've had telephone answering machines before; they typically had many buttons on them (rewind, stop, play, fast forward, erase, record) and tapes for incoming and outgoing, etc.. Quite complex, for the simple task of playing and recording a message.

    But I bought one, which wasn't terribly inexpensive, that was clean and elegant looking, with *one* big visible button on the outside and one LED. On the side was a volume knob. And the amazing thing is that it was as functional as my prior more complicated machines.

    When there was a message, the link blinked. Intuitive. You'd press the big button to hear the messages. Simple. To back up while playing a message, you simply held the big button down (not completely intuitive, but easy to learn/figure out or read in the manual). After playing the messages, the LED would blink quickly for a few seconds; you could then tap the big button to keep your messages, or do nothing to have it turf the messages. (Again, not necessarily intuitive, but trivial to learn/understand and use.) You could also record memos of your own by pressing and holding the button at any time. A lot of functionality built into one button, and not hard to use at all. Very clever.

    You could stop it from answering by turning the volume knob all the way down until it clicks; fairly intuitive.

    It had one microcassette; the answering message was recorded at the start, and it would record messages after that (fast forwarding as necessary for additional messages before recording). This microcassette was under an opague door on the top of the unit. Opening the door also revealed another smaller button. The single button inside paralleled the use of the outside button to a large degree, but for handling your answering message. Press and hold it to record your message (similar to the memo record of the outside big button). Tap it once to play/check your answering message, pressing/holding it to rewind during the message. Very elegant, yet quite functional.

    The thing was a masterpiece of simplicity, elegance, understatement, functionality, and design.

    Yes, answering machines are ancient technology now, but the thought that went into that "user interface" design continues to inspire me when I create web interfaces.

    --
    Love many, trust a few, do harm to none.
    1. Re:User Interface Elegance by PhotoGuy · · Score: 1

      And another neat aspect to it: I'm sure the manufacturing cost of the unit was lower than others, due to fewer buttons and simpler design. (It likely had a bit more logic inside to handle the functionality, but overall it was likely cheaper to produce than other models.) Initial design can make such a difference to all aspects of a product's delivery.

      --
      Love many, trust a few, do harm to none.
  82. at last by museumpeace · · Score: 1

    a use for my Alzheimers

    --
    SLASHDOT: news for people who can't concentrate on work or have no life at all and got tired of yelling back at the TV.
  83. Curse of knowledge by Miow · · Score: 1

    Knowledge does not in any way limit innovation. If you have the knowledge to solve a problem then you don't need to innovate. The real problem is that innovation is destructive and replaces something that someone has an interest in, and there is a resistance to it. When computers were shown to be able to do creative work as in computer graphics, it was the computer people who backed it because it was seen as a way of selling computers. Very few artists backed it because it threatened them. I know because in the 1960s I ran conferences on it, and they were full of computer salesmen who couldn't tell a work of art from a roll of toilet paper, but they could see the applications. On the other hand those working in the arts (with a few exceptions)made arguments against computers. Another aspect that has been studied is how 'success' leads to failure. Someone gets a good idea and forms a company. They then employ and administrator to run the company. The company grows. The admin department grows, but employs other admin people who know about running companies but not about the customers needs. At some point the admin people see their job as being essential but the customers needs as secondary. The companies income goes towards the admin needs, and the company loses its innovative skills. This leaves the market open to a new innovator, and the sequence starts again. A third aspect is that innovators invent because they like inventing. Most of them do not have a need for their own inventions. In fact, once they have an idea the biggest problem is convincing others that the idea is needed at all. Anyone who has seen TV programmes on budding entrepreneurs will know what stupid ideas are presented for funding. Also anyone working in advertising knows that selling totally useless things is an industry and well established in the fashion, medical, and eletrical gizmo worlds. A visit to your local charity show will show how many people spend their lives designing/producing/selling/ articles that serve no purpose other than filling cupboards and drawers. Useless Christmas presents are a tradition (is there a recorded instance of anyone getting a really useful present at this time?). True innovators who see a 'real' need (not a percieved one) are few and far between. And the need they see is usually obvious and not actually noticed by others. If your children watch too much TV there will be some brilliant person who will make a TV that checks on the children and regulates their watching time. A not so brilliant person will simply give the children something more interesting to do that watching TV. An innovation that suffers from the perception that not watching TV is a deprivation.

  84. Don't blame the engineers... by bokmann · · Score: 1

    Chances are most of those buttons are there because some Marketing/Sales wonk decided it had to be there, not some engineer. Chances are, the engineers had some other way to do it, but everyone thought it was too "complicated for normal people... give them a button to do it instead".

    I'm quite certain that is how "email" and "web" buttons appeared on keyboards... some marketer said "I want the box to say this is an INTERNET keyboard!"

  85. Outsiders as solution by The+Fun+Guy · · Score: 1

    An article in the NY Times proposes a solution to the curse: bring outsiders with no experience onto teams to keep creativity and innovation on track.

    Great, they've managed to re-invent the Pointy Headed Boss, along with his favorite justification for existence.

    --
    The man who does not read good books has no advantage over the man who cannot read them. - Mark Twain
  86. Better can be Worse by Chris+Tyler · · Score: 1

    This weekend I used a DVD player at my brother's house (a fairly inexpensive unit). The remote had no PLAY, PAUSE, or STOP button. You could access those functions, but only using "rethought" controls. It was absolutely maddening.

  87. Need more people who don't know what they're doing by scanlanj · · Score: 1

    I've developed lots of products, and any shortcomings the products had were the result of a lack of knowledge, not a surplus of it.

    Either we failed to think through a certain use case, or there was a different demographic than we expected, or (most commonly) we failed to push a reviewer's hot buttons through lack of some feature or another.

    Neophytes will tell you they want it simple, but they don't know how to design a product that will do what they want. That's why they're neophytes and not product designers.

    I find these type of 'we need people who don't know what's impossible' comments to be a form of anti-intellectualism.

  88. Maybe not the FIRST time by Spittoon · · Score: 1

    But if a consumer finds a product to be particularly usable, I'll warrant he's a lot more likely to buy the product, or something from that company, the second time.

  89. What is costs: peanuts. by jotaeleemeese · · Score: 1

    All those electronics are produced at very low cost nowadays, what we are talking here is about service and companies willing to please their costumers (what a thought).

    --
    IANAL but write like a drunk one.
  90. Oh please, tone down the snobbism. by jotaeleemeese · · Score: 1

    Some geeks (engineers, programmers, whatever), no matter how brilliant, seem to think that sliced bread was invented yesterday.

    People have always adapted, and very often do so against their will and in disadvantageous situations.

    To idly ask "could you reinvent yourself?" is lazy thinking, since the answer is yes, so what is the point asking?

    --
    IANAL but write like a drunk one.
  91. Practice makes perfect. by jotaeleemeese · · Score: 1

    It is not that they are specializing necessarily.

    If you are going to do something properly you try it. Many times.

    This is true for Leonardo, Monet or Picasso. Picasso went literally bananas painting things like horses, minotaurs adn many other animals. All this coalesced in the Guernica (for which he made countless of drafts).

    --
    IANAL but write like a drunk one.
  92. The answer is obvious.... by jotaeleemeese · · Score: 1

    .... because your question is leading.

    If you would ask for the value of Y for:

    Y=sqrt(25)

    you would probably get more correct answers .

    --
    IANAL but write like a drunk one.
  93. DRM and porn by Anonymous Coward · · Score: 0

    DRM helped me quit buying porn. I was one of those early adopters who bought the fancy $500+ DVD player w/ a-b, a-b-a, frame by frame, etc. and a stack of porn vids. I soon found out they can use the same control disabling they use to make you watch the interpol statement to prevent one from using the advanced functions or sometimes even rewind/FF. I haven't bought a DVD since.

  94. knowledge by jesse285 · · Score: 1

    You are so right,sometime I get lost up here. The toys that they make for us,will just might ground my spaceship.