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Real Racing In the Virtual World

zebadee writes "The BBC has a story about a company aiming to pit gamers against the professionals. iOpener Media has a patented system that sucks in real-time GPS data from racing events and pumps it out to compatible games consoles and PCs. This means you can race in real-time against the like of Lewis Hamilton, Felipe Massa and Kimi Raikkonen. The company also claims to have an AI that solves the problem of overtaking and crashes." It would be great to see this applied to historical events and other game domains, too -- like trying to beat Amundsen to the South Pole, using best-known weather data.

170 comments

  1. I'm pretty sure... by BZWingZero · · Score: 5, Informative

    I'm pretty sure the Rocket Racing league is planning something similar.
    According to the Wikipedia, they are planning a game which will allow people to compete virtually along with actual racers.

    1. Re:I'm pretty sure... by Goldberg's+Pants · · Score: 1

      Wasn't this done years and years ago? There was some software in the late 90's that did just this. I remember it being advertised in PC Gamer and the like. I think it used CART racing data, or possibly Toyota Atlantic. Can't for the life of me remember the name though.

      And it's easy to beat Lewis Hamilton. Just make it out the pitlane in one piece.

    2. Re:I'm pretty sure... by Anonymous Coward · · Score: 0

      like trying to beat Amundsen to the South Pole, using best-known weather data.

      Or trying to shag his wife whilst he's away, using best-known titty data.

      (the CAPTCHA is 'bosoms', har har har)

    3. Re:I'm pretty sure... by Per+Wigren · · Score: 1

      Amundsen was unmarried.

      --
      My other account has a 3-digit UID.
    4. Re:I'm pretty sure... by Anonymous Coward · · Score: 0

      Amundsen was unmarried.

      Poofter, eh?

    5. Re:I'm pretty sure... by johnhydejr · · Score: 1

      iracing is doing something simular to this http://iracing.com/contact/faq.php?lc=4

  2. Comment removed by account_deleted · · Score: 5, Insightful

    Comment removed based on user account deletion

  3. I want to race by Monkey_Genius · · Score: 1, Flamebait

    Against Mario Andretti, Jackie Stewart, Niki Lauda, The Unser brothers, Dale Earnhardt, Cale Yarborough, Donnie Allison, Phil Hiil, Graham Hill, Tazio Nuvolari and all the other great names from racing's past. The current crop of drivers in motor racing are just so homogenized and boring.

    --
    I've got your sig, right here.
    1. Re:I want to race by Anonymous Coward · · Score: 2, Informative

      Danica isn't homogenized or boring. Va va voom!

    2. Re:I want to race by KGIII · · Score: 1

      I'm being pedantic tonight... This is hardly "informative" even amongst the slashdot crowd.

      --
      "So long and thanks for all the fish."
  4. What would *really* be cool by Anonymous Coward · · Score: 4, Funny

    Feed the GPS data from cars stuck on the 405 in LA into the on-car computers during the Indy 500.

    1. Re:What would *really* be cool by amRadioHed · · Score: 2, Funny

      What's the point of live GPS updates from a parked vehicle?

      --
      We hope your rules and wisdom choke you / Now we are one in everlasting peace
  5. Should be somewhat easier to beat them by the_humeister · · Score: 1

    Especially given that the real drivers have to worry about crashing and losing a car whereas the gamer can just restart. On the other hand, perhaps it can help the driver himself since he can't be on the track 24/7.

  6. All kinds of games!!! by phantomfive · · Score: 5, Funny

    This would make The Oregon Trail new again!!

    Or how about, Poll Chasing With the Best: On the Trail With Barak and Hillary.

    Or Across the Ocean With Thor Heyerdahl: The Rowing Game.

    Maybe from historical data we can recreate the spreading pattern of the black plague. Across Europe: A Flea's Tale.

    The potential is limitless.

    --
    Qxe4
  7. everyone has unique tastes by xzvf · · Score: 1

    Not to begrudge a person of their fantasy, but following a bunch of dogs in the Antarctic at 10 miles a day sounds like it might be a niche market for this device. Real question... Is this a unique enough idea to be patented?

    1. Re:everyone has unique tastes by maglor_83 · · Score: 1

      Is this a unique enough idea to be patented? I don't think its too bad. Certainly a hell of a lot better than a crapload of other stuff that gets patented, but that's not really saying anything.
  8. Revisit "historical events". by arthurpaliden · · Score: 5, Funny

    You could actually go to the cantina and see that Han Solo actually did shoot first.

    1. Re:Revisit "historical events". by Anonymous Coward · · Score: 0

      Pah, LSW2 had this "technology" years ago. ;)

    2. Re:Revisit "historical events". by Admiral+Ag · · Score: 4, Funny

      star wars is for fucking faggot dick smokers. shut the fuck up!!! shut up!!!! fuck star wars. it's a faggot movie. only faggots like it. get over your fucking youth and do something real. fuck that faggot shit. burn it and flush it down the shitter with all the faggots and their pr0n. fuck it. Wow, I had no idea. I've just thrown out my DVD box set and signed up for hetero restoration therapy.

      Thank you Anonymous Coward for saving me.
      --
      "by that I mean people who don't sit on slashdot all day wondering why everyone else isn't building robots" DECS
    3. Re:Revisit "historical events". by Anonymous Coward · · Score: 0

      get over your fucking youth and do something real. fuck that faggot shit.

      Like posting in the gaming section of Slashdot?

    4. Re:Revisit "historical events". by Jellybob · · Score: 2, Funny

      Wow... I've never seen anyone quite so upset by Star Wars.

      Were you raped by Jar Jar Binks as a child or something?

    5. Re:Revisit "historical events". by Hognoxious · · Score: 1

      I wonder if I could beat Han's time for the Kessel run.

      P.S. Anybody know the conversion factor from parsecs to hours?

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    6. Re:Revisit "historical events". by TomRK1089 · · Score: 1

      >P.S. Anybody know the conversion factor from parsecs to hours?

      Seeing as parsecs are distance units, not time....no. :P

    7. Re:Revisit "historical events". by masterzora · · Score: 1

      Well, with modern physics and the whole space and time being the same thing, there *is* a conversion, it's just not very useful for these purposes. Or make much sense in this situation, for that matter.

      --
      Remember, open source is free as in speech, not free as in bear.
  9. That's the worst idea I've ever heard in my life by iamdrscience · · Score: 5, Interesting

    It would be great to see this applied to historical events and other game domains, too -- like trying to beat Amundsen to the South Pole, using best-known weather data.
    This is horrible, this idea.

    The possibilities are interesting, but the most exciting idea you can think of is a game where you spend 3+ months riding behind sled dogs across the Antarctic tundra? Sounds like Penn & Teller's Desert Bus.

    I mean, don't get me wrong, Roald Amundsen was an interesting guy with a great story, but that doesn't mean it would make a good videogame.
  10. South Pole Position by tverbeek · · Score: 1

    Would this Race-To-The-Pole game also include simulated frostbite?

    --
    http://alternatives.rzero.com/
    1. Re:South Pole Position by edgr · · Score: 4, Funny

      Maybe. Just like force-feedback controllers, you could put a cooling unit in the controller so your hands get very cold.

    2. Re:South Pole Position by rts008 · · Score: 2, Funny
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      Down With Slashdot BETA!!! I've been around the corner and seen the oliphant; you can only abuse me from your perspecti
    3. Re:South Pole Position by JoshJ · · Score: 1

      The arcade version of Arctic Thunder has an A/C unit that blows cold air in your face, so it's been done before.

  11. Re:Sports entertainment on slashdot by wagnerrp · · Score: 5, Funny

    Sadly... you fail.

  12. How would this work... by Anonymous Coward · · Score: 5, Insightful

    You can't really call it a race when the gamer sees and reacts to the real drivers, but the real drivers don't see or react to the gamers, can you?

    1. Re:How would this work... by CptPicard · · Score: 1, Interesting

      They claim to have some sort of adaptation AI there, but one would still have to keep the world in "sync" over longer periods of time... otherwise differences would just accumulate. So I suppose if some computer car needs to slow down because of you, it will just magically accelerate back to its current position or something... doesn't sound too realistic :)

      --
      I want to play Free Market with a drowning Libertarian.
    2. Re:How would this work... by rrohbeck · · Score: 1

      Easily fixed. All you need is a few RC cars.

    3. Re:How would this work... by Skippy_kangaroo · · Score: 1

      Sure you can. It's called Gran Turismo 1,2,3 and 4. The longest, loudest and most universal complaint about the AI is that it behaves like the gamer isn't there. If the Gran Turismo series can have such stellar sales despite this, I don't see that it would be much of a problem for this game.

    4. Re:How would this work... by mgblst · · Score: 1

      You could have normal AI take over when a played gets near, or does something to affect the live player, and then when the player goes away, it returns to the live position.

      Not really that hard when you think about it.

    5. Re:How would this work... by sBox · · Score: 1

      Forza 2 on the 360 will ghost your car on previous runs while you drive a new session. I imagine this could be implemented similarly. An F1 AI to react? If we are talking F1, then its pretty much moot after the start of a race. If you are lucky enough to keep up and try to dive bomb a corner under one of these guys, they'll wreck into you because you're trying something stupid. NASCAR on the other hand...

  13. Re:Sports entertainment on slashdot by Anonymous Coward · · Score: 0, Offtopic

    Awww, c'mon, how is this off topic? It is about interaction in a live racing event, and I won first post.

  14. Sounds pretty pointless by EmbeddedJanitor · · Score: 5, Insightful
    A major limiting factor for any RealWorld racing etc is self preservation. In other words, the risk analysis to determine how fast you are prepared to drive without killing yourself.

    The virtual world racers have no such risks.

    --
    Engineering is the art of compromise.
    1. Re:Sounds pretty pointless by Cairnarvon · · Score: 5, Insightful

      At least if you crash into something you're pretty much guaranteed to have all cameras on you, thereby giving the your advertisers more screen time. It balances out.

    2. Re:Sounds pretty pointless by p0tat03 · · Score: 1

      True, though this effect can be lessened by increasing the penalty for killing your virtual self.

    3. Re:Sounds pretty pointless by Psychotria · · Score: 1

      Not sure. Can't they paint a new one?

    4. Re:Sounds pretty pointless by dogdick · · Score: 2, Funny

      Like the disk breaks and you can't play anymore.
      Solved, I win. THats brain power in action. Now, to just retrofit all those Ps3s, xboxes and pcs with a mechanism to break the disk and trick people into buying it...

    5. Re:Sounds pretty pointless by Joebert · · Score: 3, Informative

      Only when there's hordes of people watching and nobody gets hurt.

      --
      Wanna fight ? Bend over, stick your head up your ass, and fight for air.
    6. Re:Sounds pretty pointless by smorken · · Score: 1

      Thats not enough penalty. What about wireless electrodes on the balls. They could set it up so they are surgically attached as part of the user agreement when you buy the console. Then when people say their PS3 has them by the balls it really wont just be a figure of speech.

    7. Re:Sounds pretty pointless by StarkRG · · Score: 1

      Yeah, isn't that something they often go out of their way to do? Granted it's usually done with CG, but the effect is the same...

    8. Re:Sounds pretty pointless by vux984 · · Score: 5, Funny

      Although imho you would replace "killing yourself" with "destroying your employer's vehicle which costs millions of dollars and forever to repair".

      One of my favorite quotes from a driving instructor/professional driver was "If the driver doesn't come back with just the steering wheel once in a while, the rest of the team thinks he's not trying hard enough."

    9. Re:Sounds pretty pointless by Samah · · Score: 1

      Solution: If you "die", the game deletes itself from your hard drive, forcing you to reinstall. That gives you a pretty decent reason for self preservation. ;)

      --
      Homonyms are fun!
      You're driving your car, but they're riding their bikes there.
    10. Re:Sounds pretty pointless by Anonymous Coward · · Score: 0

      Yes.

      You have to understand, the point of paying that much money is screen time and exposure, no matter what kind.

    11. Re:Sounds pretty pointless by vux984 · · Score: 4, Insightful

      In other words, the risk analysis to determine how fast you are prepared to drive without killing yourself.

      Unlike games, and street racing, in professional race conditions, drivers are usually going as fast as they can go without losing control. The question is more about control (holding the line, maintaining ideal friction during turns), and efficiency (drafting, tire wear, fuel). Its really not about going faster. They're pushing the car as hard as they can.

      In my limited race track experience the gas pedal is usually floored, except when the brakes are floored. And choosing when to switch from one to the other is part of holding the line. The only exception is through tight S-curves - where you are still going as fast as you can go while holding the line go without your wheels losing traction.

      There is rarely a situation where a driver could be going faster, and not be immediately involved in an accident.

      Risk analysis is a factor, to be sure, but good professional drivers are pretty good at getting right up against the edge of losing control without going over.

      Personally I think the vast majority of gamers will lose to the pros everytime if the simulation is any good. It is much harder to gauge where the control line is in a video game... you don't have the g-force feedback, nor the feel of the tires that you'd have in real life. A pro driver can tell the difference without even trying between wet track, dry track, tell his air pressure is off, how worn his tires are, how warm his tires are, and how tight a turn he can take at what speed without slipping more than 10-15% based on all that ... when was the last time you played a game where that was really relevant...or that you could really tell the difference?

      For the gamers to stand a chance the simulations will have to be markedly more forgiving than the real world... and that sort of defeats the point.

    12. Re:Sounds pretty pointless by Anonymous Coward · · Score: 0

      As long as it has eyes on it, yes.

    13. Re:Sounds pretty pointless by Slimee · · Score: 3, Funny

      Nah man, let's make it easier, at least for the xbox. When you crash, your xbox bricks and it's game over for you.

    14. Re:Sounds pretty pointless by Admiral+Ag · · Score: 1

      Stop giving Microsoft ideas!!!

      --
      "by that I mean people who don't sit on slashdot all day wondering why everyone else isn't building robots" DECS
    15. Re:Sounds pretty pointless by KGIII · · Score: 1

      With F1 cars the data transmitted is insane. This strikes me as one of the projects FAR MORE suited for F/OSS than proprietary. Yes, yes this is me saying this.

      --
      "So long and thanks for all the fish."
    16. Re:Sounds pretty pointless by KGIII · · Score: 1

      I'm not sure but that might be the best quote ever. Someone mod it up as "FRIGGEN HILLARIOUS AND SERIOUS ALL AT THE SAME TIME" or the likes.

      --
      "So long and thanks for all the fish."
    17. Re:Sounds pretty pointless by KGIII · · Score: 2

      How about crash metrics? If the crash is bad enough they're out for the season. If not so bad their out for the race our out for however long a "typical" pit crew would take to get that car back on the track? (I fully support a full body suit and VR with true impact at real G-Force level for this bugger just so I can watch them but I'm a crotchety old bastard.)

      --
      "So long and thanks for all the fish."
    18. Re:Sounds pretty pointless by Burning1 · · Score: 5, Interesting

      Have you ever raced? Because I have.

      A racer interested in self preservation usually only reduces his speed by about 5%-10% of what is theoretically possible. Most motorcycle racers use lines that provide space to recover if they exceed traction limits, usually at the cost of position or lap times. Most racers use a delayed apex line that allows the driver to get on the throttle hard and early. If the vehicle does start to go out of control, there is usually plenty of room to recover.

      Because exceeding the limits can be recovered, and because it usually reduces lap times, I highly doubt that being able to run near maximum speed would provide a significant advantage. After all, a casual gamer is just as likely as a racer to botch a corner and go off-line. If doing so hurts lap times badly enough, there is not a real advantage in getting so close to the edge.

      The biggest advantage a simulated racer will have is that simulations tend to be a little watered down from reality, and are usually more predictable. Top gear had an excellent video on the matter, where Jeremy Clarkson attempted to beat his GT4 time in reality using the same car (Acura NSX) and course (Laguna Seca.) I'm sure you can find the video on YouTube.

    19. Re:Sounds pretty pointless by SoupIsGoodFood_42 · · Score: 1

      Doesn't that apply to pretty much all computer games?

    20. Re:Sounds pretty pointless by Racemaniac · · Score: 1

      GT4, a simulation? seriously?
      yeah, it's a bit more realistic than your average racer, but i really find it too bad that top gear didn't go for some decent driving sim... those half sim, half arcade games on consoles aren't even close to being a sim...

    21. Re:Sounds pretty pointless by somersault · · Score: 1

      They'll include a digital 'manners' system so that if you don't put the seat back down after you pee then you get crippling shocks to the nads..

      --
      which is totally what she said
    22. Re:Sounds pretty pointless by somersault · · Score: 1

      RROD was a feature all along!

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      which is totally what she said
    23. Re:Sounds pretty pointless by aproposofwhat · · Score: 1
      Or "driving up the arse of a Ferrari in the pit lane for a giggle"

      :o)

      --
      One swallow does not a fellatrix make
    24. Re:Sounds pretty pointless by somersault · · Score: 1

      top gear didn't go for some decent driving sim What else would you suggest? Have you even played GT4 with a steering wheel setup, driving aids off, physics set to professional/simulation/whatever? I've not really played 4 but I played 1, 2, 3 and 5 and they all seem pretty good. The lap time on the game was about 4 seconds faster than he managed on the track IIRC. And even then it was because he was too scared to go quickly at that really bad chicane on Laguna Seca (which obviously is a lot easier to take quickly in a computer game like Gran Turismo because you don't care if you go airborne, and car damage is switched off by default :P
      --
      which is totally what she said
    25. Re:Sounds pretty pointless by DKlineburg · · Score: 1

      Yes but does a company really like its logo been smashed into thousand of pieces of scrap metal? I would say no, how long have racing games not been alowed to use real cars when they crash them all up? I don't think it was till recently that real cars are being used more.
      --
      Memory is deceptive because it is colored by today's events. - Albert Einstein
    26. Re:Sounds pretty pointless by ozbird · · Score: 1

      I would say yes, otherwise they would have stuck their logo on a billboard for considerably less money and risk.

    27. Re:Sounds pretty pointless by jimbob666 · · Score: 1
      The closest games I have played are the seminal Grand Prix Legends and GTR2. GPL was the most unforgiving simulation ever - but that was half the fun.

      This guy drivers (or used to) in the FIA GT 3 championship and plays driving sims. It is awesome to see his real life racing videos and videos from a racing simulation (rFactor in this case).

      Personally, this fascinates me.

    28. Re:Sounds pretty pointless by mobby_6kl · · Score: 2, Interesting

      > What else would you suggest?

      Any of the several PC racing sims: rFactor, Live for Speed, or anything by SimBin, such as GT Legends or one of the GTR or WTCC Race games.

    29. Re:Sounds pretty pointless by KDR_11k · · Score: 1

      Don't racers have at least one spare car?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    30. Re:Sounds pretty pointless by Splab · · Score: 2, Insightful

      No, having someone die means even more airtime.

      When the Linux sponsored car crashed it got quite a lot time on web based media, if they had managed to kill the driver in the process they would have gained additional airtime - but this time on TV broad casted around the world for all major channels.

      Yes this is a sick thing, but thats how the world works.

    31. Re:Sounds pretty pointless by somersault · · Score: 1

      I don't think rFactor and Live for Speed were out back then, at least I hadn't heard of them anyway. I did stop following PC racing games so much around Gran Turismo 2 though, as there weren't really any decent ones that I remember apart from TOCA, and I wasn't really into touring cars back then (I enjoy watching them on TV now).

      BTW before you slag GT4 any more, go read http://driving.timesonline.co.uk/tol/life_and_style/driving/jeremy_clarkson/article552096.ece , I just found it. For someone who really has driven probably every road going sports car in the world around tracks, he seems to think that it is quite an accurate simulation, so I don't know why you think that these other games are any better.

      --
      which is totally what she said
    32. Re:Sounds pretty pointless by stewbacca · · Score: 1

      Solution: If you "die", the game deletes itself from your hard drive, forcing you to reinstall. When cylons die, they just download again. Same concept?
    33. Re:Sounds pretty pointless by stewbacca · · Score: 1
      I was downloading and installing rFactor the day I saw that episode of Top Gear. Granted, it may have been a re-run, since when I lived in the UK, they'd play Top Gear 24-hours a day on 14 different channels.

      GT4, TOCA, Gran Turismo 2 are not racing sims. They are arcade games. There are two ways to tell if a game is a real sim or not. If ANY music at all plays while you are on the track, it isn't a sim. If you have to "unlock" cars or tracks, it isn't a sim. I'll throw in a third and fourth. If you can run a legendary track in "backwards" mode, it isn't a sim, and if you can change the view to ANYTHING other than cockpit, it isn't a sim. One last one (and this is the one that most consoles fail at), if you can mash the gas or brake pedal all the way down and it doesn't affect your lateral integrity, then it definitely isn't a sim.

      The last good MAINSTREAM sim I played was the Papyrus NASCAR racing series. Regardless of one's opinion about NASCAR style racing, that game nailed it.

    34. Re:Sounds pretty pointless by somersault · · Score: 1

      I think of the word simulation referring more to the physics than things like being fixed to first person view. You can do simulations of a molecule without having to have it invisible to the naked eye, and fatigue/fluid dynamic simulations that put fake colours in there so that you can see what's going on. As far as the lateral integrity thing, well some cars have this thing called traction control :p Gran Turismo definitely handles acceleration and braking physics realistically, so I don't know what you're complaining about there. Since you're probably american and used to very torquey large engines, perhaps it would shock you to find out that a lot of european cars don't automatically fly off the road with torque steer or loss of traction every time you put your foot down? :p

      The only game that I can think of that is altogether unrealistic in those regards is Ridge Racer, where you seem to be able to drift round a corner backwards and do 360 spins etc without diverting from your driving line.

      Just because something has game-like elements does not mean that the physics are not realistic, which is what I thought was being debated when the word 'simulation' is being used.

      --
      which is totally what she said
    35. Re:Sounds pretty pointless by KGIII · · Score: 1

      Yup, though I'm pretty sure that they can only use one car per race. If the crash is bad enough they're too injured or too dead to finish the season. At least that's what I was going for.

      --
      "So long and thanks for all the fish."
    36. Re:Sounds pretty pointless by stewbacca · · Score: 1
      I disagree 1,000,000 per cent. Gran Turismo has "OK" physics, which is good enough to make the masses happy. I just gave the new one a spin (the Prelude GT5 or whatever it's called) and they still have fake physics, complete with the inability to break traction with too much throttle or too hard on the brakes. Granted, it's beta software, but still, I can see the emphasis is on shiny 3d graphics and not the underlying physics model. However, the most important aspect of capturing racing simulation (i.e., cranking off fast lap times) is how realistic the braking points are and the throttle response. If a bump in the road doesn't cause the car to get light and force the driver to change his throttle input accordingly, then it just isn't realistic, just like all the GT series I've tried (all of them, I think?). Mash the gas (don't worry if your wheels are straight, or if your suspension has settled) go fast to the next corner...mash the brakes (don't worry about fade/modulation/trail braking), turn the wheel (don't worry about counter-steering to catch the back end) then mash the gas again. Rinse, repeat, unlock new car, track and song....booooooooooring.

      I drive a small car with a small engine (2.3 turbo) with HUGE torque (280 ft. lb.) and pretty big horsepower for a small engine (260-ish).

      When I speak of simulation, I speak of simulating the act of racing a car, not the ability to drive it around from a God-perspective. Driving from the roof-cam or the behind-car cam doesn't simulate anything in reality, because nobody drives this way. It also renders the driving physics as useless, as the physics of the car are strongly perceived from a set view point (the drivers seat). Even if the physics model is perfect, an improper perspective will make the physics feel wrong.

      With that said, however, the GT series is still pretty fun, just not the same calibre as the old Papyrus stuff.

    37. Re:Sounds pretty pointless by Cornflake917 · · Score: 1

      GT4, a simulation? seriously?
      yeah, it's a bit more realistic than your average racer, but i really find it too bad that top gear didn't go for some decent driving sim... those half sim, half arcade games on consoles aren't even close to being a sim... He means Grand Turismo 4 not Grand Theft Auto 4. I think the developers really focus on simulation for the GT series. GTA definately has the mix arcade/sim feel.
    38. Re:Sounds pretty pointless by somersault · · Score: 1

      complete with the inability to break traction with too much throttle or too hard on the brakes I was playing with my G25 a few weeks ago (I've since loaned it to a friend and been playing other games on my PS3 so I only played it for about half a day..), and it seemed fine. Did you switch the settings to 'simulation', and turn down the traction control, etc? The default settings are obviously set up just for people having fun, but I found it more difficult to control the traction and not lock the wheels in braking etc when I turned the ABS off, it all seemed quite realistic to me. I had a race against a novice when we were both using control pads and it took a lot of restraint to get anything decent out of the car, I was off at almost every corner at first. My opponent had all the assists and stuff on and so was beating me for the first lap and a half until I'd got used to having to be gentle with the controls :P
      --
      which is totally what she said
    39. Re:Sounds pretty pointless by stewbacca · · Score: 1
      Is G25 the same thing as the GT5? Actually, now that I think about it, I just got my PS3 and don't have a wheel and pedals for it, so I retract everything I said about that (I think we can agree that control pads have NO place in racing simulators). I'm hoping that the lack of wheel and pedals is what left a bad taste in my mouth. I had to remind myself that the horrible braking going into some of those chicanes (especially that mountain course) was due solely to the fact that the brake pedal on a controller is either full on or full off...no ability to modulate. (The Xbox controller, if I remember, has a trigger that has a bit of play in it to allow for a little more realism).

    40. Re:Sounds pretty pointless by TurboTas · · Score: 1

      Well, scrap carbon fibre mainly these days, actually, but your point is good. Maybe the manufacturers should make the logos tougher, like out of the same stuff that black boxes are made of.

    41. Re:Sounds pretty pointless by spaceyhackerlady · · Score: 1

      I was always amazed at how well Jeremy Clarkson did on GT4 with the joystick controller. I find most cars uncontrollable on it. The steering wheel controller, on the other hand...

      The limits of GT4's car physics models are clear. But they're modeled a lot. This is, after all, a game. Not a NASA simulator.

      ...laura who has yet to do a clean lap of Laguna Seca

    42. Re:Sounds pretty pointless by mobby_6kl · · Score: 1

      I think those were just a few rules of thumb that can be used to tell apart sim/non-sim games, and are mostly accurate with the exception of the camera rule. Every single serious sim game I've played allows the player to choose an external view. This includes Live for Speed and all of SimBin games, although I'm not sure about rFactor. Even flight sims such as Flanker, Lock On and Falcon 4.0 allow external views, although those might be disabled for competitive online play IIRC. Now, if the game doesn't have a cockpit view, then we have a problem!

      The other rules are pretty much spot-on: none of the listed games have in-game music (including the flight sims), "backwards" tracks, or unlockable cars (well GT Legends does, and you can unlock some useless crap in GTR2), and cars with any significant amount of power require very gentle throttle application.

    43. Re:Sounds pretty pointless by somersault · · Score: 1

      Well the PS3 controller actually has analog shoulder buttons for finer control in acceleration/braking, but it's obviously still not as good as a steering wheel! When it comes to things like rally driving that basically rely on losing traction and quick opposite lock application then I find the control pad a bit easier to work with, so I had been using than in CM: Dirt. I set up the wheel for messing about with my friends and found it far more awkward trying to control the cars (of course the fact that I don't have anywhere to mount it in my living room was probably what made it awkward) :p

      I don't know what the GT5 wheel is like unless you're referring to Gran Turismo 5 :p The G25 is a great Logitech wheel with clutch pedal and gearshift (though I don't think the gated gears mode worked in Gran Turismo, only the up/down shifter mode). If I had somewhere decent to mount it then I wouldn't have loaned Gran Turismo 5 to my mate so readily! I've already spent a lot of money on my HDTV and steering wheel for a better driving experience, I should probably build (well, get the guys out in the workshop to build it!) a little steel frame for the wheel/gearshift, then place it over my soundrocker chair for that final "home driving cockpit" touch - no matter how sad any girl is going to consider it :p I used to use the wheel attached to the edge of a chair with my laptop resting on the seat part, but that won't really work with a 42" TV!

      BTW the most fun driving 'game' I have found so far is Test Drive Unlimited. It doesn't have any actual race tracks in it, but it lets you drive around a whole island, buying exotic cars, modifying them and entering road races or car delivery missions. The driving physics in it is pretty realistic, though you can crash at 200mph and your car will be fine, which isn't so realistic. I can't wait til TDU2 comes out as it will be avaiable for the PS3 - my laptop isn't very powerful so it looks pretty rubbish when I hook it up to the HDTV, and then after a while it just overheats and dies ;) I could resurrect my desktop PC but I'm not too happy with the whole PC gaming scene at the moment and don't consider it worth the money to keep your machine current.

      --
      which is totally what she said
    44. Re:Sounds pretty pointless by sBox · · Score: 2, Interesting

      "If everything seems under control, you're just not going fast enough."
      -Mario Andretti Having tracked a car through HPDE Club circuits, I've been taught by racers to learn about the car's feedback via the steering wheel, grip, and general butt sensors. You just cannot substitute for this. Just like everyone has mentioned, there is no feedback from a video game. You cannot feel the lateral movement, the wheel spin, etc. With Forza 2 and other games you can tweak your suspension, but your only impression is extremely limited: a skidpad number or a simple visual cue that your car is pushing, loose, problems with toe/camber, etc.

    45. Re:Sounds pretty pointless by somersault · · Score: 1

      I have gotten used to the joypad after years of using it for driving games on the PSX and PS2 when I was younger - while steering wheels are good when you need neatness, you can do some pretty impressive stuff with a joypad too, considering it takes very little effort to quickly apply opposite lock to correct oversteer or do a scandinavian flick for example. Using a proper steering wheel setup is more enjoyable for a more realistic experience, though only if the game supports it properly. GT5 is pretty good apart from you can't redefine the buttons for a wheel, and it didn't support the gated gearshifting either.

      I was a bit annoyed at Colin McRae because it didn't even support a clutch pedal, and it could only use 200 degree steering mode rather than the full 900 that you get on the G25 :/ So I ended up just using the controller and treating it more as just another arcade game, and it's fun enough, with some beautiful graphics even if the frame rate isn't always perfectly smooth :p

      --
      which is totally what she said
    46. Re:Sounds pretty pointless by mollymoo · · Score: 1

      Never heard of force feedback? With a good force feedback wheel you can get a decent amount of information about what the car's doing. You can easily feel under/oversteer, for example. Well, you can if you don't grip the wheel with white knuckles, but the same is true of real driving. It doesn't give you all the information you get in a real car but it is pretty good if implemented properly.

      --
      Chernobyl 'not a wildlife haven' - BBC News
    47. Re:Sounds pretty pointless by mollymoo · · Score: 1

      I disagree 1,000,000 per cent. Gran Turismo has "OK" physics, which is good enough to make the masses happy. I just gave the new one a spin (the Prelude GT5 or whatever it's called) and they still have fake physics, complete with the inability to break traction with too much throttle or too hard on the brakes.

      You obviously didn't switch the physics to "professional" and turn the traction control, stability control and ABS off. It's hard not to break traction in some cars with "real man" settings. You can play GT5 as an arcade game, but you can play it as a decent simulation too if you prefer.

      --
      Chernobyl 'not a wildlife haven' - BBC News
    48. Re:Sounds pretty pointless by bar-agent · · Score: 1

      Will it blend?

      --
      i'd hit it so hard, if you pulled me out you'd be the king of britain [bash.org]
    49. Re:Sounds pretty pointless by stewbacca · · Score: 1

      No, I mean even with all the aids turned off, there were too many times where the car is far too forgiving, like mashing the brake as hard as possible or stomping the gas too early in the middle of the turn. I then negated my entire comment by realizing I hadn't played GT5 with wheel/pedal combo, making my points moot, because I don't know what it does with more realistic input devices ;-)

  15. Comment removed by account_deleted · · Score: 4, Funny

    Comment removed based on user account deletion

  16. Re:In real time? Sounds awfully complicated... by wagnerrp · · Score: 4, Insightful

    let the programmers watch the replays and all reliable information to create an accurate "Ghost" representation of the professional racer I think doing time trials against a professional ghost would be interesting, but actually racing against them is worthless. Once you reach them (or they reach you), and the AI kicks in, you're no longer racing the professional, but against the AI.
  17. Comment removed by account_deleted · · Score: 5, Funny

    Comment removed based on user account deletion

  18. Worthless by chanrobi · · Score: 4, Insightful

    As a fairly new but hardcore motor racing simulation fanatic (F1 challenge, rFactor, GTR2, GPL) this article is just a load of hogwash. First, simply pumping the GPS data from real racecars into an online track is useless. Why?

    Because you cannot replicate exactly

    1) the track itself, the bumps, kerbs, asphalt, track layout
    2) track conditions at the time the gps data for the "real" racers cars, ambient temp, track temp, rubber laid down by previous sessions, debris etc.
    3) car setup (good luck getting real time telemtry of all the parameters of the car from the real F1 teams), this would reveal too much information to competitors

    These 3 factors combine to change grip and ultimately laptimes.

    As anyone who has raced competitively online will tell you - lap times in the virtual world is incomparable to real world runs with the same cars, same track. As a small example, some of the best line sim race drivers in the world are doing = 1.17 laptimes on the '02 version of silverstone in F1C. While the fastest lap in the real world was a 1:18.9.

    Almost 2s difference. Which is huge. This is one example of many. The only way this situation can be rectified is by making a hyper realisitc simulation that has never been seen before or, start fudging grip, engine power and other statistics. Which by the way the article says it won't do because "it defeats the point". Yeah right.

    1. Re:Worthless by Psychotria · · Score: 4, Funny

      You are right. A better idea would be to get Mythbusters to hack up a remote-controlled car or two that we can put on the real race track. And when we lose horribly, blow it up.

    2. Re:Worthless by Anonymous Coward · · Score: 0

      No way of replicating the pulling of +2Gs going around corners either.

    3. Re:Worthless by gethoht · · Score: 1

      I agree... Also, the real life racers are not aware or responding to your car and what it is doing on the track. They don't know your presence on the track and are therefore at a severe disadvantage.

      All in all it is just a game, and does sound like alot of fun to me!

      --
      All things are subject to interpretation, whichever interpretation prevails at a given time is a function of power and n
    4. Re:Worthless by Anonymous Coward · · Score: 0

      I'm also an hardcore simracer, having organised major national simracing championships in France.

      I find also this idea stupid, and I must add we don't really need it : a lot of professionnal drivers are now also racing online with us just for the fun.

      I now some nascar drivers (like Dale Earnard JR) even organise their own online nascar league and in our championship, we had the chance to race against Robert Kubica in the Richard Burns Rally sim before he entered F1. Most racing drivers we see today used to play racing games and they join us naturally.

      So the best is still to race with them online :)

    5. Re:Worthless by Anonymous Coward · · Score: 0

      psst...
      LiveForSpeed.
      thank me later ;)

    6. Re:Worthless by fprintf · · Score: 1

      +1 to the AC comment. Live For Speed, even the free version, is fantastic car dynamics. Not being a hardcore online racer, but having spent some time behind the wheel of a real race car, it seems as close as you can get except for the crashers on the first turn.

      --
      This post brought to you by your friendly neighborhood MBA.
  19. WarioWare by tepples · · Score: 1

    Just like Mario Cooking; Mario teethbrushing; Mario Ironing; Mario Masturbating... No, those are more Wario games, three seconds at a time.
  20. Comment removed by account_deleted · · Score: 5, Insightful

    Comment removed based on user account deletion

  21. Games just aren't reality. by elynnia · · Score: 5, Interesting
    Jeremy Clarkson did an interesting segment on Top Gear a while when he drove around a racetrack in the very same car but once in Gran Turismo 4, and then in real life.

    http://youtube.com/watch?v=rkdWkAs9qmo

    He points out that no matter how realistic a game is, it is just not a real-life experience:
    "The one thing I've learned today... is that you can have the skill to get this car around here in 1:40, and it could do 1:40... [but] it's that part of your brain that makes you frightened."

    Of course, games are essentially there to entertain, and I'm sure that a lot of people will enjoy racing against the professionals from the comfort of their own couch. But just because you can play Guitar Hero and have a blast of a time doing so, it doesn't necessarily mean you can play the guitar.

    Aly =]

    1. Re:Games just aren't reality. by Psychotria · · Score: 1

      Excellent link. And I bet he's a better driver than me.

    2. Re:Games just aren't reality. by trawg · · Score: 1

      But just because you can play Guitar Hero and have a blast of a time doing so, it doesn't necessarily mean you can play the guitar. What if you can fly a plane in a flight simulator?!
    3. Re:Games just aren't reality. by Racemaniac · · Score: 1

      yeah, gran turismo a sim -_-

      i found it such a shame that they went for gran turismo. couldn't he have gone for something that's actually a sim... like the games of simbin, or things like live for speed and rfactor (haven't played those yet, but heard they are also good sims).

      yeah, gran turismo may be a bit more realistic than your average racer. but it's still very unrealistic and simple. as if they'd ever make a true sim for a playstation or xbox, console gamers are obviously not the audience for such things.

    4. Re:Games just aren't reality. by DMUTPeregrine · · Score: 1

      That's what Guitar Rising looks to be for: Guitar hero with a real guitar.

      --
      Not a sentence!
    5. Re:Games just aren't reality. by Rary · · Score: 1

      What if you can fly a plane in a flight simulator?!

      Then you'll do better in a real plane than someone without the flight simulator experience, but you'll still be a long way away from being a real pilot.

      Flight Simulator was fun to play before I got my pilot's license, but became really boring after I got my license, as it's just not realistic enough. It looks good, but just doesn't feel the same.

      Oddly enough, I almost always miss the runway when landing in Flight Simulator, and sometimes even crash. I think that's mainly because I keep expecting the simulated plane to respond the way the real one would, and it just doesn't.

      --

      "You cannot simultaneously prevent and prepare for war." -- Albert Einstein

    6. Re:Games just aren't reality. by Hawke666 · · Score: 1

      Try a real flight sim, instead of a game.

    7. Re:Games just aren't reality. by Rary · · Score: 1

      Try a real flight sim, instead of a game.

      I've been interested in giving that a try, but I still don't expect much from it. It would need a full force feedback cockpit and wrap around displays to really pull off the realism. It's not just about the physics model.

      Someday, when I've got a bit of time, I'll check it out.

      --

      "You cannot simultaneously prevent and prepare for war." -- Albert Einstein

    8. Re:Games just aren't reality. by Hawke666 · · Score: 1

      I agree from the "feel" standpoint, but the plane should at least behave much like the real one. There's a nice fully-functional time-limited demo available even (it stops accepting control inputs after 5 minutes, but the sim continues working. You can even keep on flying by using an autopilot at that point, if you want...)

  22. I see a big hole by jollyreaper · · Score: 3, Interesting

    The real-world racers will not be reacting to the presence of the gamers. Hitting Speed Racist's car in a video game won't cause him to spin out in real life, though that would be a great WTF moment if it did. At best this will be like singing along with a pre-recorded tape, it'll look good but it won't be the same as actually performing with a real band who can improvise and react to your own performance.

    Actually, this is making me think of the old Captain Power toys where you could wave the fighter at the screen while the show was on and your ship would "explode" (pop apart due to springs) if it got "hit" by an enemy robot. The funny thing is, those Captain Power toys would be entirely kick-ass today with our gaming systems and 3D controllers. The fighters were held by pistol grips with the part. For a modern version, make the pistol grip a detachable mount containing the electronics for a wireless controller for a system like Wii or the 360. The fighter part can be a stand-alone toy that can also be mounted atop the controller when playing the video game. From there, the fighter's attitude would control the action on the screen. The toy would respond to what's going on with appropriate vibration, lights, and sound effects. When sufficiently damaged, the whole thing can sproing apart just like Captain Planet's fighters did. And to really merchandise the situation, the game itself would have full storylines to go with each fighter and presumably the character that goes along with it. So you beat the game once with the blue fighter, that's nice, but the red fighter has a full story arc to play through as well. The game is included in the box with the fighter, essentially the same game each time but with different cinematics to go with the new character.

    Something like this would be very successful.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
  23. May I be the first to make a Snow Crash reference? by Anonymous Coward · · Score: 0

    Can I race against Hiro Protagonist?

  24. Sucks in realtime by mefcon1 · · Score: 1

    Must be a Windows-based solution.

  25. Re:In real time? Sounds awfully complicated... by maglor_83 · · Score: 1

    I knew it started at 3AM Melbourne time. If you are into that sort of thing, you know it. Because its not as if its hard to find out. Formula1.com even converts it to your local time for you!

  26. Re:In real time? Sounds awfully complicated... by dogdick · · Score: 2, Insightful

    The ghost person also doesn't know you are next to them, so they won't try tactics that slow other racers down in real life. Of course the AI could do it, but then its not real, and it would also affect where the ghost racer is . . . then the GPS would be off. Wee.

  27. Race to the South Pole by GMThomas · · Score: 3, Funny

    "like trying to beat Amundsen to the South Pole, using best-known weather data." I've always wanted to play a game where after twelve hours of doing the exact same thing in a region that looks exactly the same no matter where you are, you still haven't gotten very far! The left arrow key will make you step with your left foot, and the right arrow key will make you step with your right. Careful not to hit one twice in a row - you will trip! Don't trip too much, or you might lose! Also, don't forget to rest and eat. Repeat this a few dozen times!

    --
    You are now manually breathing.
    1. Re:Race to the South Pole by hefa · · Score: 0

      I've always wanted to play a game where after twelve hours of doing the exact same thing ... you still haven't gotten very far! ... Also, don't forget to rest and eat. Repeat this a few dozen times! You should try WoW!
    2. Re:Race to the South Pole by rubies · · Score: 1

      You might think that's funny, but the original version of Indy 500 for the PC was essentially that - especially if you tried racing the 500 in real time. Think 2+ hours sitting in front of the computer pressing left and right arrow, while blocky, pixelated tunnel vision burns into the back of your retinas. Ahh, those were the days.

    3. Re:Race to the South Pole by jamesh · · Score: 1

      That one was available on the Amiga too. You could use the mouse which made cornering much easier, but if you moved it too far you got a visit from the guru.

      The thing I loved about that game was that it took a few seconds of loading, a few clicks, and then you were racing (s/racing/crashing into other cars/). A bit longer if you wanted to tinker with your car settings but you probably already had those saved anyway.

      Console games these days take ages to load up, ages to flip between screens, and ages to restart once you crash. PC games are a bit better but not much. I miss the old days :(

    4. Re:Race to the South Pole by zippthorne · · Score: 1

      If you stop eating, you're not racing Amundsen. You're racing Scott.

      --
      Can you be Even More Awesome?!
    5. Re:Race to the South Pole by Jellybob · · Score: 1

      Well, 2+ hours if you're lucky. Personally I never made it past the 5th lap without writing off my car.

    6. Re:Race to the South Pole by TurboTas · · Score: 1

      Luxury! Indy 500 for the PC was great. Loads of pixels and in different colours too! You think that was boring, you should have tried the AcornSoft flight simulator on the Atom. 256x192 resolution and in 2 colours. Bleeding marvellous.

    7. Re:Race to the South Pole by One+Childish+N00b · · Score: 1

      256x192 resolution and in 2 colours. Bleeding marvellous. I'm thinking more bleeding retinas.
      --
      Dealing with lawyers would be a lot less tedious if they all looked like Casey Novak.
  28. Yay generalizations! by GameboyRMH · · Score: 1

    You watch a few stupid movies (Talladega Nights was comedy, BTW) and now all racers are stupid. If only you had a clue...

    On the other hand, fearing death and intelligence are pretty much completely unrelated IMO.

    --
    "When information is power, privacy is freedom" - Jah-Wren Ryel
    1. Re:Yay generalizations! by lnjasdpppun · · Score: 1

      While they aren't stupid, I don't think they have much fear of crashing. Most racing cars are incredibly safe and the drivers themselves have learned over years of practice to not be scared of plowing into a wall because the fear itself will slow them down.

  29. Go Speed Racist Go! by GameboyRMH · · Score: 5, Funny

    Hitting Speed Racist's car Here he comes! Here comes Speed Racist!
    He's a bigot on wheels, he's a bigot
    and he's gonna be hatin' on someone.

    He's a racist so don't let him meet your friends,
    If you do they might not talk to you again,

    And when people are the wrong color
    Or come from the wrong place,
    You bet your life Speed Racist
    will get all red-faced,

    Go Speed Racist
    Go Speed Racist
    Go Speed Racist, Go!

    --
    "When information is power, privacy is freedom" - Jah-Wren Ryel
    1. Re:Go Speed Racist Go! by blueZ3 · · Score: 1

      I wish I had mod points...

      I haven't laughed 'til I cried in quite a while.

      Thanks :-)

      --
      Interested in a Flash-based MAME front end? Visit mame.danzbb.com
    2. Re:Go Speed Racist Go! by ggvaidya · · Score: 1
  30. How good is that AI? by Cathoderoytube · · Score: 1

    What if you're dealing with a Road Rash type game where you can get out of your car and run around on the track? Would the AI simulate the driver running around on the track swinging a chain at the other drivers as they speed by him or what? I think this is an issue that needs to be addressed.

    --
    I have nothing compelling to say
  31. Re:In real time? Sounds awfully complicated... by drsquare · · Score: 4, Interesting

    Although I agree that live would probably be more exciting... but does even 1% of racing gamers actually KNOW precicely the days and times of each race start around the world?
    I'd suggest the opposite problem: the people who would be most interested in this, would be actually watching the race rather than playing games.

    P.S. Lewis Hamilton, please stop crashing.
  32. Maybe something other than Formula One ... by Hektor_Troy · · Score: 1

    As has been mentioned, in game you can do much faster times than real life drivers, and getting live telemetry from the cars during races might be tricky.

    So why not use delayed telemetry? And maybe use endurance racing instead of formula racing? Most endurance races have different classes of vehicles, so you're constantly "fighting" traffic (especially if you're in the fastest classes), gamewise you could have to earn your way up from GT2 to GT1 to LMP2 to LMP1 (to use Le Mans standards).

    Le Mans alone would qualify as at least 24 hours of gaming ;)

    --
    We do not live in the 21st century. We live in the 20 second century.
  33. chessgames.com has been doing this for a while by JTMoon · · Score: 3, Interesting

    www.chessgames.com has been hosting matches against the opening moves of real historical chess matches.
    You can play against chess champions of centuries past or the modern day. (you have to pay to play against historical players, you can replay historical chess matches for free).

    I think this is an awesome idea for games.
    Of course, the constraint is a limited number of games where this is applicable (for example, it wouldn't make any sense to play against the replayed opening moves of a Halo 3 match...)

    -J_Tom_Moon_79

    1. Re:chessgames.com has been doing this for a while by east+coast · · Score: 1

      Pretty much every computerized chess at this point does that. I think it stems from playing Sargon chess on my GameBoy and having it take hours and hours to make moves in an opening. If I'm following a traditional opening why not let the machine just go with the tried and true methods instead of having to reinvent the wheel? So regardless if the opening is traditional or something that is a bit off-beat but historical really doesn't matter.

      It's not unlike bots in CS:S... If you play the same bots on the same map they always seem to run the same routes on the first round of a map.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
  34. Re:Yay generalizations! No kidding by Toll_Free · · Score: 1, Interesting

    Being a racer myself, my uncle having held three world records, was one of the founders of ASRA, etc (as well as sitting here with a double compound fracture in my rt leg, broken hip and broken shoulder, all rt side), I can tell you this. It isn't fear, it's respect. My cousin was killed by his dad's car. In the garage, of all places. A malfunction on an electric switch activated the trans-brake and when they switched from alcohol to nitromethane, the car leaped forward and the wing of the dragster hit him in the head. He (my cousin)"acted" fearless, but at the same time, he rarely, if ever, had the throttle wide open on his quads, trucks or anything else he had. Before I learned the restraint that came with respect, I wrecked one of his quads, breaking my nose (simple wreck). Incidentally, my current accident was a mechanical failure.. Lucky to be alive, life-flight said. I won't be touching a bike again for a few years, I can tell you that much. Also, hope the paragraphs work this time. Last two posts where horrible with no line breaks. --Toll_Free

  35. some dots missing from a and o by Anonymous Coward · · Score: 0

    The name is not Raikkonen.

  36. Realism sucks. by Nullav · · Score: 1

    There's no risk, so why would I want to go around an oval hundreds of times with people who can't see me (and probably won't even 'hit' me because of that). Unlike the people I'd be going against, I have no reason to worry about snapping my neck or being in a burning aluminum cage if I screw up, so I'm going as fast as I can, perhaps saying 'oops' if I hit a wall. Besides that, real tracks are boring as hell.

    --
    I just read Slashdot for the articles.
    1. Re:Realism sucks. by Hawke666 · · Score: 1

      Sounds like they're talking about Formula 1 here, not NASCAR or Indy racing. So no oval tracks.

      You fail, please try again

  37. RL is unbeatable by Anonymous Coward · · Score: 0

    In a real race car you have much more sensory input to tell you what the cars doing and many more queues to respond to. Most racing games compenstate for this by artificially tweaking the physics engine to cope with the inputs, something akin to stability control in a real car in fact. In a real car you cannot mash the accelerator or brake and wrench the wheel while cornering at the limit the same way you can in even the most realistic console and PC driving sims. If you do this in a real car - DO try this at home kids to prove a point - you will spin like a top and end up going backwards into the scenery at a high speed.

    Add to that, brakes seem to be infintely fade resistant, tyres indestructable, and surfaces uncharceristly smooth. A typical road car has no brakes or grip after 1-2 laps of a real race track at full whack.

    Even the most stable cars are senstive to subtle inputs and weight shifts at the tiller when on the limit.

    In the most realistic of driving sim engines you'll find cars uncontrollable with a keyboard, mouse or joystick. Even with a linear wheel and analog pedals you still have no sense of g-forces and will end up off the track in no time.

    If this comes to pass, I won't really be suprised if gamers get within .1 of a second lap times or even do better. Simply because of this effect. If the physic sim was real enough then the real life drives would have a huge advantage.

    Still... this would be seriously fun though,can't wait to see it done ... but the real-life pros would seriously pwn game fanboi n00bs

  38. Re:Yay generalizations! No kidding by Andrew+Kismet · · Score: 1

    Next to the Preview and Submit options, there's the option for "Plain Old Text" or "HTML Formatted". Change it back to Plain old text and it'll be correctly formatted as you've done it within the textarea.

    If you do it using HTML formatted, you're expected to insert your own <br / tags to create line breaks.

  39. Re:Sports entertainment on slashdot by KGIII · · Score: 1

    I'm reminded of those folks who "try to commit suicide..." I mean, what the hell? If they tried, and failed, how the hell CAN they go on with their lives?

    --
    "So long and thanks for all the fish."
  40. Re:That's the worst idea I've ever heard in my lif by Dun+Malg · · Score: 0, Redundant

    I'm sure we'll have Mario Antartica soon enough.. AntARCtica! It's fucking antarctica! AGH!
    --
    If a job's not worth doing, it's not worth doing right.
  41. Re:Yay generalizations! No kidding by KGIII · · Score: 1

    +1 Helping a Guy on Narcotic. (Sorry but had to say it. Been there myself.)

    --
    "So long and thanks for all the fish."
  42. Re:In real time? Sounds awfully complicated... by thatnerdguy · · Score: 2, Funny

    P.S. Lewis Hamilton, please stop crashing.


    More like Red light means stop, mmmkay???
    --
    I saw the Sign, and it opened up my eyes
  43. it should work well on the Wii by Moraelin · · Score: 1

    Mario Masturbating


    Well, that sounds like it would work perfectly with a wiimote.

    Plus, they've already done something like that to Conker. A cutesy, kids' games squirrel turned into a serial-cussing, heavy-drinking, shit-dodging maniac. (And I mean, really, dodging dollops of feces.) Apparently just to make a point that Nintendo isn't a kiddies-only company any more, and now publishes that kind of stuff too. And as a bonus, why wait for deviant fanfic to rape your childhood memories and favourite characters, when you can get it done professionally by its creators?

    So I'm kinda still waiting for when they get such ideas like, say, Mario or Link finally fucks the princess. I mean, seriously, after how often those guys save the princess, you'd think she'd put out by now. Hold the wiimote at your crotch and thrust. It's got sensors for that kind of thing, doesn't it? Maybe they'll even figure out how to use the balance board in it too ;)

    Or for the all-important casual-gaming female demographic, something like Zelda's Vibrator Training. You know, while Link is busy with his crossbow ;)

    Or how about playing the kidnapper and having some BDSM sessions with the princess? If the wiimote can be used as a tennis racket, why not as, say, a whip or paddle handle? ;)

    And for the really deviant market segment, Mario Goatse. I'll let you figure that out on your own ;)
    --
    A polar bear is a cartesian bear after a coordinate transform.
  44. 1978 by supertsaar · · Score: 1

    " It would be great to see this applied to historical events and other game domains, too -- like trying to beat Amundsen to the South Pole, using best-known weather data. "
    I want to be Rensenbrink in the 1978 World Cup final.....
    --
    The Bigger The Headache The Bigger the Pill
  45. Re:That's the worst idea I've ever heard in my lif by dredwerker · · Score: 1

    but if you make it lego Amundsen then it would be a hit ....

    --
    On a long enough timeline. The survival rate for everyone drops to zero. Chuck Palahniuk, Fight Club, 1996
  46. Re:In real time? Sounds awfully complicated... by Anonymous Coward · · Score: 0

    Although I agree that live would probably be more exciting... but does even 1% of racing gamers actually KNOW precicely the days and times of each race start around the world?

    Like last weekend was the Montreal F1 Grand Prix, and I believe that the official race was on Sunday, but I have no clue at what time it started, and the city is barely a 1h30 drive from mine, for hell's sake...


    Yeah, it's so difficult to use google to find the F1 calendar on the F1 website, select the race you're interested in and then click on the 'convert to my local times' button to see a detailed schedule adjusted for your local time zone. I think you'd have to be a rocket scientist *and* a brain surgeon to figure that out.

  47. game? by Stooshie · · Score: 1

    ... like trying to beat Amundsen to the South Pole ...

    That may take some time.

    --
    America, Home of the Brave. ... .and the Squaw.
  48. Crashes by Krommenaas · · Score: 1

    "The company also claims to have an AI that solves the problem of overtaking and crashes" - that must be some amazing piece of AI if it can let Kimi Raikonen's car spin off the track when I virtually crash into him. Or, less dramatically, can prevent him from crashing into the virtual me when I'm overtaking/being overtaken by him. This whole idea is bogus.

  49. *I* want to race Max Mosley by Eternal+Vigilance · · Score: 2, Funny

    Though with one slight change to the rules - first one to finish loses. :-)

    "This fantastic result was a complete team effort. We really spanked the competition today."

  50. Virtual Racing by Stooshie · · Score: 2, Interesting

    I remember a company here in Dundee ran a website that had virtual horse racing. You could buy a virtual horse, train it, buy virtual food, race against other horses and get monery back for winning. They even had a full time employee whose role was purely to commentate on the races.

    It was so successful that a totally separate company set up in the US just to buy virtual horses and race them and they made a profit.

    That was at least 4 years ago.

    In danger of being a little off topic, but kind of thought it was interesting.

    --
    America, Home of the Brave. ... .and the Squaw.
    1. Re:Virtual Racing by 095 · · Score: 1

      I remember a company here in Dundee ran a website that had virtual horse racing. You could buy a virtual horse, train it, buy virtual food, race against other horses and get monery back for winning. They even had a full time employee whose role was purely to commentate on the races.

      Do people make money from owning horses?
    2. Re:Virtual Racing by Stooshie · · Score: 1

      Actually, with real horses, probably not, no. Unless you happen to find another "Red Rum" of course.

      Like any other gambling site it would be run in favour of the owner but if people could get good enough they could make a bit of a profit. Of course so few people would get good enough at it that the site owner would make money.

      --
      America, Home of the Brave. ... .and the Squaw.
  51. Jeremy Clarkson video... by Doctor+O · · Score: 4, Informative
    --
    Who is General Failure and why is he reading my hard disk?
  52. Re:Yay generalizations! No kidding by Hognoxious · · Score: 0, Troll

    Did he get a Darwin Award?

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  53. Laughable Quote by Anonymous Coward · · Score: 0

    From TFA:

    "In the next three to five years, we believe that games will not be 'triple A' games unless they have our feature in," he said.

    The man clearly does not understand games at all.

  54. Re:Sports entertainment on slashdot by Anonymous Coward · · Score: 0

    Fuck you Anonymous Coward!

  55. Re:Yay generalizations! No kidding by Toll_Free · · Score: 0

    Thanks. Appreciate the help.

    --Toll_Free

  56. Re:That's the worst idea I've ever heard in my lif by Anonymous Coward · · Score: 0

    I predict a huge market for Mario Masturbating...

  57. Re:In real time? Sounds awfully complicated... by KDR_11k · · Score: 1

    A ghost is usually just a projection of the other racer as he's driving with no way to interact with it, you can just see where the other guy gains speed on you or loses it. Of course that's pointless if you ghost drivers out of a multi-car race where the ghosts interact with cars that aren't there for you while you interact with cars that aren't there for him...

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  58. Virtual Racing by Anonymous Coward · · Score: 0

    Who the heck is Lewis Hamilton, Felipe Massa and Kimi Raikkonen. They ain't no racers I never heard of. What about Jr., Kasey Kane, Mark Martin, you know....real race car drivers!

  59. Re:That's the worst idea I've ever heard in my lif by halcyon1234 · · Score: 1

    Don't forget Mario Mario: The Recursive Door.

  60. Crash Test Dummies by seraphimpunk · · Score: 1

    What happens when one of the real world drivers crashes? will the gamers bear witness to the virtual accident?

  61. These guys have completely missed the point... by TurboTas · · Score: 1

    The clear goal should be to project virtual racers laps onto real tracks and see how the pros cope with trying to drive the real cars and keep up with the ghosts - that would be sport that I'd pay to watch ;-)

  62. A sports racing game.. by Anonymous Coward · · Score: 0
    and the first thing you think of is

    It would be great to see this applied to historical events and other game domains, too -- like trying to beat Amundsen to the South Pole, using best-known weather data.
    ...nerd
  63. Re:Yay generalizations! No kidding by mollymoo · · Score: 1

    Use /> if line breaks are what you want, but mostly you probably want <p>paragraph</p> tags. Remember to close them.

    --
    Chernobyl 'not a wildlife haven' - BBC News
  64. Wonderful! by machrider · · Score: 1

    Now all the grievers that love crashing into people in racing games can do the same to people in real life.

  65. Part of most most likely to be accurate by Proteus · · Score: 1

    iOpener Media has a patented system that sucks in real-time


    I'd wager that's the most accurate projection you'll see on this matter.
    --
    We may not imagine how our lives could be more frustrating and complex—but Congress can. – Cullen Hightower
  66. something similar by johnhydejr · · Score: 1

    iracing is doing something similar to this http://iracing.com/contact/faq.php?lc=4 [iracing.com]