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Designing the Computer UIs In Movies

xandroid points out an NPR interview with Mark Coleran, who "...designs the fancy-but-fake graphics that flash across computers in the movies. He has worked on a laundry list of blockbusters: The Bourne Identity, The Bourne Ultimatum, Children of Men, Mission Impossible III, and many more. He says a lot of the inspiration for computer screens comes from video games." The main point of these fake movie UIs is different than that of real UIs: to tell a story very quickly, not to reveal and enable function.

371 comments

  1. Clever girl by paiute · · Score: 4, Funny

    Does he also make those fancy monitors that project what is on the screen out into the room and onto any passing dinosaur?

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    If Slashdot were chemistry it would look like this:Cadaverine
    1. Re:Clever girl by paiute · · Score: 2, Funny

      And his brother is the guy who makes every moving car which rear ends a parked car go up in the air.

      --
      If Slashdot were chemistry it would look like this:Cadaverine
    2. Re:Clever girl by Anonymous Coward · · Score: 2, Funny

      Actually his brother is responsible for the 'override password' backdoor into every FBI/NSA computer system.

    3. Re:Clever girl by deadlygopher · · Score: 0, Offtopic

      This isn't reddit...

    4. Re:Clever girl by sopssa · · Score: 4, Insightful

      Well I rather see some fancy things in movies. Movies generally never show exact true life anyway in any area. Why should they in computer.

      Life isn't a soap opera. Life isn't a love story. Life isn't about looking like Brad Pitt. Life isn't an action movie. You aren't Vin Diesel.

      But movies are entertainment. I rather see some fancy looking computer interface in a movie than watch gentoo compiling nano for 50 mins and then crashing to an unresolvable state that requires complete reinstall of the system.

    5. Re:Clever girl by gyrogeerloose · · Score: 1

      And his brother is the guy who makes every moving car which rear ends a parked car go up in the air.

      No, that's his cousin. His brother is the guy who makes every car that goes over a cliff in a movie burst into a spectacular explosion.

      --
      This ain't rocket surgery.
    6. Re:Clever girl by Orange+Crush · · Score: 5, Funny

      I'm not sure I understand what you're referring to . . .enhance.

    7. Re:Clever girl by electrosoccertux · · Score: 2, Insightful

      Well I rather see some fancy things in movies. Movies generally never show exact true life anyway in any area. Why should they in computer.

      Life isn't a soap opera. Life isn't a love story. Life isn't about looking like Brad Pitt. Life isn't an action movie. You aren't Vin Diesel.

      But movies are entertainment. I rather see some fancy looking computer interface in a movie than watch gentoo compiling nano for 50 mins and then crashing to an unresolvable state that requires complete reinstall of the system.

      I've seen some pretty cool UIs in movies/shows/24 and wish someone would implement it.
      But we know the OSS guys can't ever agree on some fancy UI (superfluous) so we never get anything cool [compositing, Ribbon in Office->OpenOffice (yes I know some people find it annoying but a lot of people find it a lot faster at accomplishing most tasks)] till Microsoft does it first :/

    8. Re:Clever girl by Anonymous Coward · · Score: 0

      His sister used to help out with the effects until she broke her ankle tripping over a root while running through a forest one day.

    9. Re:Clever girl by DemonBeaver · · Score: 5, Funny

      You aren't Vin Diesel.

      Unless he's on slashdot. Are you reading this, Vin?

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    10. Re:Clever girl by Anonymous Coward · · Score: 0

      Hi whats up?

    11. Re:Clever girl by Yold · · Score: 2, Insightful

      Because designing a slick UI that actually does something better than a simple one is a very difficult task. Even worse, there will be an inevitable backlash from users, because most people don't want to learn anything new... sort of a "if it wasn't broke why the hell did you change it!?!?" mentality.

    12. Re:Clever girl by MobyDisk · · Score: 4, Insightful

      Well-written and well-directed fool the viewer into thinking the events are plausible. The less the viewer must suspend their disbelief, the more enjoyable the movie, play, book, etc. For example: A director could use a real car in a scene. Or they could make the car out of two giant pieces of cardboard with painted-on wheels. Or they could use a real car, but spray paint it with the word "CAR" on the side and replace the steering wheel with a wagon wheel. But generally they don't do that - they use a car that is appropriate to the scene. They should do the same thing for ovens, sandwiches, furniture, and computers. It is a bit odd to see a modern, relatively intelligent scene, where the login screen has dancing lightning beams and lasers firing, and a voice that yells "Access Denied" - no computer actually does that.

    13. Re:Clever girl by Nef · · Score: 1

      Ahh fer christ's sake! Just print the god-damned thing!

    14. Re:Clever girl by Anonymous Coward · · Score: 0

      Life isn't a soap opera. Life isn't a love story. Life isn't about looking like Brad Pitt. Life isn't an action movie. You aren't Vin Diesel.

      But at the same time life also is each and every one of those things. Just because art and life aren't identical doesn't mean that they are totally disconnected.

    15. Re:Clever girl by this+great+guy · · Score: 4, Informative

      Life isn't a soap opera. Life isn't a love story. Life isn't about looking like Brad Pitt. Life isn't an action movie. You aren't Vin Diesel.

      Hahaha... Yes I am.

      - Vin Diesel.

    16. Re:Clever girl by Anonymous Coward · · Score: 0

      the login screen has dancing lightning beams and lasers firing, and a voice that yells "Access Denied" - no computer actually does that.

      I have modded my login screen to do exactly that, you insensitive clod!

    17. Re:Clever girl by Thinboy00 · · Score: 3, Informative

      compositing

      IIRC compiz is older than Aero (i.e. Vista etc.).

      --
      $ make available
    18. Re:Clever girl by Thinboy00 · · Score: 2, Insightful

      It is a bit odd to see a modern, relatively intelligent scene, where the login screen has dancing lightning beams and lasers firing, and a voice that yells "Access Granted" - no computer actually does that.

      FTFY -- that's even more unreasonable.

      --
      $ make available
    19. Re:Clever girl by Anonymous Coward · · Score: 0

      Ribbon in Office-

      Just no, toolbars+sidebars over that designed-for-the-blind/-ADHD/-shiny lovers Ribbon nonsense any day.
      I'd rather get kicked in the balls at random points in the day than use Ribbon, and i am totally serious about that.

      Ribbon doesn't accomplish anything over toolbars, it is a step backwards. (this is a fact)
      1 Toolbars can contain significantly more items than 2 Ribbons could.
      Don't give me the "most commonly used functionality" crap either, Toolbars were designed exactly for that.
      Ribbon is literally the noobs interface for Office work, missing most of the functionality sitting right in front of you, and textual descriptions of near-enough every function.
      And supposedly large because everything is being designed for tablets and touchscreens. (awful awful reason to create a monster of an interface)

      I'm glad i have control over what version i use. I'll never use an Office version that has Ribbon forced on me.

      screenshot for those who haven't had the pleasure of using the awful thing.
      Nice huge useless borders there. I'm sure every single person who uses Office will benefit from that separation, because it is totally hard to tell the difference between Cut-Copy-Paste operations from font styling.
      And what's the deal with the huge Paste button? Do people seriously use the mouse to paste? If i saw that, the person would be fired for wasting time.
      The only nice part i can say about it is the integration of the Styles selector that used to be in the sidebar.
      But it is still wasting space when it isn't going to be used. It could easily be behind an icon that shows a click-popup that exits on clicking outside it.

      I like my screen space, i value my screen space, even with several monitors.
      I don't want a huge eyestrain stealing my space because Microsoft feels that we NEED huge borders separating all content

      </rant>

    20. Re:Clever girl by ThisIsForReal · · Score: 1

      Here you go. Click here to enhance.

      --
      -THE END-
    21. Re:Clever girl by BluBrick · · Score: 1

      You aren't Vin Diesel.

      I'm Vin Diesel - and so is my wife!

      --
      Ahh - My eye!
      The doctor said I'm not supposed to get Slashdot in it!
    22. Re:Clever girl by jisatsusha · · Score: 1

      No, I'm Spartacus!

    23. Re:Clever girl by Zero__Kelvin · · Score: 2, Funny

      Life isn't a soap opera. Life isn't a love story. Life isn't about looking like Brad Pitt. Life isn't an action movie. You aren't Vin Diesel.

      Unless he's on slashdot. Are you reading this, Vin?

      Reading Slashdot won't make that ugly bastard look like me! -- Brad

      --
      Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun
    24. Re:Clever girl by Viadd · · Score: 3, Funny
    25. Re:Clever girl by antek9 · · Score: 3, Funny

      No, not you, not the bin weasel, he said Vin Diesel.

      --
      A World in a Grain of Sand / Heaven in a Wild Flower,
      Infinity in the Palm of your Hand / And Eternity in an Hour.
    26. Re:Clever girl by Maltheus · · Score: 3, Interesting

      One of the reasons I like gentoo is that watching the compiler messages scroll up the screen makes it feel like a movie computer. They always have a window with messages scrolling quickly by. The true fancy computer interfaces reduce clutter and can look rather boring on (movie) screen.

    27. Re:Clever girl by HeadlessNotAHorseman · · Score: 2, Insightful

      Life isn't a soap opera. Life isn't a love story. Life isn't about looking like Brad Pitt. Life isn't an action movie. You aren't Vin Diesel.

      But at the same time life also is each and every one of those things. Just because art and life aren't identical doesn't mean that they are totally disconnected.

      As Hitchcock once said, "Drama is life with the boring bits cut out".

      --
      I like my coffee the way I like my women - roasted and ground up into little tiny pieces.
    28. Re:Clever girl by jacksonj04 · · Score: 3, Insightful

      But we know the OSS guys can't ever agree on some fancy UI (superfluous)...

      Lets be honest here, the OSS guys can barely agree on which letter should appear if you press the "A" key, never mind before you introduce shift, ctrl, alt, option, meta, super or chording.

      --
      How many people can read hex if only you and dead people can read hex?
    29. Re:Clever girl by electrosoccertux · · Score: 1

      I didn't see it before seeing flip3d and videos of Vista's desktop compositing/transparent window borders/etc showed up.

    30. Re:Clever girl by vikstar · · Score: 1

      The ridiculous UIs in tv and movies help to disconnect me as a viewer from the hard work that other areas of the program/film applied to immerse me in the story. Such ghastly and unrealistic UIs are similar to terrible acting and unrealistic dialog. These days I just laugh at such UIs as I laughed at the acting and dialog of Team America, that is, I consider it a deliberate attempt at comedy.

      --
      The question of whether a computer can think is no more interesting than the question of whether a submarine can swim.
    31. Re:Clever girl by Anonymous Coward · · Score: 0

      both animated login screens and voice replacing the silly windows sounds are doable with custom OS skins, at least in windows 98, haven't really bothered to find ones for my more recently assembled PCs, but I'd wager someone has a fancy login replacer for Vista (likely BSG for sci-fi types, Twilight for the gooey set, etc), possibly even some for Win7

    32. Re:Clever girl by Phantasmagoria · · Score: 1

      You are actually trying to support your claim that Vista had it first by saying YOU saw the Vista one first, that's why?

      --
      Loban Amaan Rahman ==> Anagram of ==> Aha! An Abnormal Man!
    33. Re:Clever girl by cgenman · · Score: 1

      And even if you could implement it, it would frequently take up more power than a home computer should devote to basic UI stuff. Avatar has a great bit where a lab technician drags a file from a main computer screen to a portable laptop, which he then walks off with. Doing something like that wouldn't be rocket science: it would take positional awareness, negotiated file transfer protocols, apps running in flexible virtual machines, and some other understood factors. But even if you invested the coding and hardware time to make it real, it would be agonizingly slow under current technology.

    34. Re:Clever girl by AKMask · · Score: 0, Funny

      there was a great bash quote along the lines of 'if i want to look like a "1337 haxx0r" in front of my friends I just compile KSolitaire or something and it looks like im breaking into the NSA for 40 minutes'

    35. Re:Clever girl by Anonymous Coward · · Score: 0

      Life isn't a soap opera. Life isn't a love story. Life isn't about looking like Brad Pitt. Life isn't an action movie. You aren't Vin Diesel.

      You are the all singing, all dancing crap of the world. You are the same degrading organic matter as everything else.

    36. Re:Clever girl by Anonymous Coward · · Score: 0

      Not many people ever used it until Vista came along.

    37. Re:Clever girl by Anonymous Coward · · Score: 2, Funny

      Yes.

      (I had to reply because I rolled a 2 on my anonymity check.)

    38. Re:Clever girl by Ihmhi · · Score: 4, Interesting

      I just re-watched all three Bourne movies recently. What I love in movie/TV UIs is that they're apparently still stuck in the command line era. Nearly every episode of ALIAS, James Bond movies, etc. etc. people are slamming away at the keyboard like they're cybering with a rock-hard pants tent, but when's the last time you can remember someone using a mouse?

    39. Re:Clever girl by drclaw007 · · Score: 1

      Jurassic Park?

      Who can forget the old "This is unix! I know this" where the girl proceeds to hack the dinosaurs by flying around the 3D First Person Shooter cube "GUI" with the mouse :)

    40. Re:Clever girl by TiberSeptm · · Score: 1

      A mouse? That's so 1995. Real hacking now is done with a pair of legs, a slightly annoyed look on your face that says "yes I belong here and I'm very busy so don't bother me," and a way of delivering a hardware or software key logger and or other vulnerabilities from the inside. Psh, a mouse.

    41. Re:Clever girl by Kral_Blbec · · Score: 1

      Or just a server where all monitors are just blind terminals and both terminals identify themselves via short range signals (RFID) and sends a signal to start piping output for user X off of display Y and onto display Z.

      Why wouldnt that work?

    42. Re:Clever girl by Kral_Blbec · · Score: 1

      At least now that geocities has been shut down they dont.

    43. Re:Clever girl by Kral_Blbec · · Score: 1

      My mother was watching a new show the other day and showed me a little bit of it. Long story short, a bodyguard was on a plane that had been damaged and was on fire. The pilots were both dead. He (having no flight experience, but thats another story) turns the plan (a commercial airliner) upside down so that the pressure differences will kill the fire that is billowing from the bottom of the plane. Whatever..
      The worst part was that turning the plane upside down supposedly froze the flight control computer. The person the bodyguard is protecting is a computer programer (who happened to discover the "skeleton key" to the internet that could bypass any security system/firewall/encryption). This l33t h4x0r has the idea to "download the flight control computer onto her laptop" because it is so much more uber powerful than the "old 800mhz celeron" used in the plane itself. The entire thing was ridiculous, but the screens of the laptop as they were doing all this were the hilarious. The scary part is my mom ate it all up and loved the show.

    44. Re:Clever girl by FatdogHaiku · · Score: 1

      Well I rather see some fancy things in movies. Movies generally never show exact true life anyway in any area. Why should they in computer.

      Life isn't a soap opera.

      I've been in relationships that would disprove that point.

      Life isn't a love story.

      SEE ABOVE

      Life isn't about looking like Brad Pitt.

      Unless you have looks comparable to Brad Pitt

      Life isn't an action movie.

      And that's OK. Those people do exist to some degree, but they end up in unmarked graves thanks to either there enemies or their employers... more quickly if the agent leaves a trail of flaming carnage in their wake.

      You aren't Vin Diesel.

      Proof that God is merciful

      But movies are entertainment. I rather see some fancy looking computer interface in a movie than watch gentoo compiling nano for 50 mins and then crashing to an unresolvable state that requires complete reinstall of the system.

      I'll go with that one OK. I don't expect movies or TV to be realistic unless the item is advertised as such. Long ago, reading SF taught me to suspend disbelief... and it cracks me up when people have nothing better to do than pick apart some directors interpretation of a screen writers version of a novel or short story. The idea is that the art amplifies a segment of experience to the point that it will resonate with most people and thus maximize the transfer of many small amounts of wealth from a large group to a small group.

      And for the most part it is done pretty well.

      --
      You have the right to remain sentient. If you give up the right to remain sentient, you will be elected to public office
    45. Re:Clever girl by fractoid · · Score: 1

      The GGGP or whatever never said anything about how many people used it. He just said "compiz came before Aero". Which, iirc, is true. If you want anecdotes, the first I saw of compositing window managers was some university project that used a spring-mesh simulation to make windows wobble when you dragged them around on the screen. This was back in 2003 or so.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    46. Re:Clever girl by fractoid · · Score: 1

      The scary part is my mom ate it all up and loved the show.

      The really scary part is that she's no different from 90% of people.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    47. Re:Clever girl by Anonymous Coward · · Score: 2, Informative

      That would be the File System Navigator, it does(or did perhaps) indeed exist for IRIX at the time, so that was indeed a UNIX system.

    48. Re:Clever girl by Anonymous Coward · · Score: 0

      and then you have csi which is so far in the fancy UI that the mass spectrography resulting spectrum is plotted on a 3d graph _rotating_ across the screen, obviously without labels on the axis. read that!

    49. Re:Clever girl by fractoid · · Score: 3, Funny

      I'm not sure I understand what you're referring to . . .enhance.

      Cordelia: Look! Right there, zoom in on that.
      Xander: It's a videotape.
      Cordelia: So? They do it on television all the time.
      Xander: Not with a regular VCR they don't.
      [...]
      Oz: What's that? Pause it.
      Xander: Guys! It's just a normal VCR. It doesn't... Oh wait, uh, it can do pause.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    50. Re:Clever girl by VortexCortex · · Score: 2, Informative

      I remember seeing that 3D file system on the screen in Jurassic Park: "It's a Unix System!, I know this!"
      I just shook my head thinking, "It's acutally IRIX."

    51. Re:Clever girl by Anonymous Coward · · Score: 0

      Are you trolling or just ignorant?

    52. Re:Clever girl by Anonymous Coward · · Score: 0

      No, as for the Ribbon, we agree on it. We agree that it sucks.

      (yes I know *almost all* people find it annoying but a lot...)
      There, I fixed it.

    53. Re:Clever girl by LordVader717 · · Score: 1

      People are resistant to change. Most people would happily keep using the same things over and over without having to change their trained habits. But sometimes you have to make bold moves to push forward. That's where you have to give Microsoft credit for abandoning their old office UI and trying something different which did originally alienate a lot of users.

    54. Re:Clever girl by zoney_ie · · Score: 1

      "HELLO computer, are ye in there?"

      --
      -- *~()____) This message will self-destruct in 5 seconds...
    55. Re:Clever girl by pjt33 · · Score: 1

      I just wish the OpenOffice.org guys would agree with themselves! According to the Edit menu Ctrl-E should select all text (possibly different if you're not running in es_ES locale), but when I press it it centres the text instead.

    56. Re:Clever girl by sakari · · Score: 1

      You insensitive clod! My life is an action movie, with the days filled with boring everyday life and on my free time I become a Ninja Warrior in IRL. The nights are filled with fantasy and adventure. Look outside! Life is an adventure! Movies are just analogies of the real life! Don't be put down by the fact that somebody tells you that life should be boring and generalized piece of shit! Don't listen to the mass media telling that YOU aren't the center of the Universe. We all make our own worlds, and decided what comes into our lifes. Not the mass media, not other people, not anybody else than you. Remember this and your life will be filled with fantastic things.

    57. Re:Clever girl by Anonymous Coward · · Score: 0

      That is because they are leet.
      Leet people use the command line.

    58. Re:Clever girl by Anonymous Coward · · Score: 0

      maybe vim diesel

    59. Re:Clever girl by Hurricane78 · · Score: 1

      I AM Vin Diesel, you insensitive clod! And I look BETTER than Frat Pitt!

      Vin Diesel

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    60. Re:Clever girl by Hurricane78 · · Score: 2, Insightful

      Stuck?? CLI is not the past. CLI is the future. I bet you still think of DOS when you think of CLIs.

      Have you ever seen the power of the shell inside Maya?
      A real CLI and GUI are and do the same thing at the same time. And this is done perfectly in Maya. You can even drag a selected piece of code from the history/cli to your tool bar, to get a button.
      Also BASH plus the UNIX concept are what you use when you really use your computer.
      As opposed to just clicking on colorful clickables and using it like an applicance, while completely missing the point of having a computer.

      Yes, every Windows, KDE, Gnome and OS X user, who does not also use the CLI, is completely missing the point of having a computer, and should get a appliance. Like a standalone DVD player.

      And the designers of those UIs also completely missed the point, by not designing the UIs an a way that empowers you to actually automate things, but limits to to basically having a standalone media player, file manager, etc.

      Maya has done it nearly right. They still ignore the 105 keys in front of every user too much, but at least they allow you to connect everything to everything and have everything to be a script or a UI at the same time.

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    61. Re:Clever girl by Anonymous Coward · · Score: 0

      Scotty used a mouse in the Star Trek with the nuclear wesels.

    62. Re:Clever girl by craagz · · Score: 1

      The girl from jurassic park uses I think. Not a mouse, maybe a tracking device? http://apcmag.com/images/jurassic-park-unix-1.jpg

    63. Re:Clever girl by GameboyRMH · · Score: 1

      Yes movie PCs these days are usually still command-line-centric but at least they have GUIs (and very flashy ones at that). If you watch older movies like Alien/Aliens and Robocop, clearly they had absolutely no idea that computers in the future might have GUIs. They just didn't see it coming.

      It's the equivalent of making a movie now, set 20 or more years in the future, with a computer that has a regular corded keyboard and mouse and a plain ol' 2D GUI. If you had any imagination or knowledge of emerging tech at all, your computer might be some kind of handheld tablet PC or a pair of glasses with gloves or bracelets, and it would be touch and AR-enabled dammit!

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    64. Re:Clever girl by GameboyRMH · · Score: 1

      Man you make LARPing sound awesome!

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    65. Re:Clever girl by stuntpope · · Score: 1

      Perhaps because a command line is the ultimate interface between human and computer that is only constrained by the number and availability of commands?

      Many times in the movies, our hero is desperately attempting to use a computer but is rebuffed by access restrictions or not knowing where the information is, so he or she starts trying alternatives (with the clock ticking down, or the bad guys knocking on the door/coming up the steps). With a command line you have freedom to try all the workarounds you can come up with.

      Counter that with using a GUI. Click "Secret Plans Accounting Application". Click menu item "Show most recent plan". Oops, there's a dialog window saying "Access Denied." Now what? Open File Explorer? IE? Computer Properties? Where's the GUI app on the host computer for "Break In"? Do you have to always carry your flash drive of hacker apps with you?

    66. Re:Clever girl by delt0r · · Score: 1

      I don't use a mouse you insensitive clod. If you can't do it on the command line, its not worth doing.

      --
      If information wants to be free, why does my internet connection cost so much?
    67. Re:Clever girl by Trinn · · Score: 1

      ...actually, yes.

      and amazingly, it took psychedelic experience to make me realize this. and facing down death. if you're ready to die, you're ready to live. as the klingons say, "today is a good day to die." -- if you're already ready to die, then anything else you do after this point, succeed or fail, pleasure or pain, is just gravy, another experience, so as long as you keep trying to make it whatever you want, what matters that you have to shove a few more quarters into the arcade machine? it'll be over when you say its over, not before, even if it hurts, and that's incredibly liberating. experience only has the value that we choose to attach to it. meaning lies entirely within our own heads. in the end, it applesauce pumpkin kumquat fiddlesticks lagoon double-loopback hockey quack. Or something like that. absurdity gives everyone a collective distraction to make the universe more interesting, less boring, and to give everyone who's ever had a bad day (or even a good day that could be better) an opportunity to go "was that just real? did that just happen?" and laugh about the impossible absurdity that is reality! If you look, reality will surprise you by just how god damned *weird* it can be, and if nothing else, you can make any experience interesting at the very least by this method. Therefore, life is actually pretty damn awesome. This is wisdom I've come to over the past few days in climbing out of 14 years of near-suicidal depression and shame after failing at my family's dream of being a supergenius kid in college, eventually getting my brain to calm down enough that whatever traumatic-stress-induced-injury happened at the microcellular/neural-net-wiring-pattern level to sort itself out, solder that last connection and flip the switch. Some physical therapy is ahead of me, and lots more psych meds and other drug-induced experiences, but I'm out of the woods and the rest of the recovery will just be more of the same with occasional backslides, but I'll always remember I can finally breathe again, metaphorically speaking, and I will never let that go again. Ever.

    68. Re:Clever girl by Tug3 · · Score: 1

      Talk for your self, son!

      My life is The action movie, I do have The Girl, and I do look better and am tougher than Bradd Pitt and Vin Diesle put together!

      You can have the soap though...

      ...and an other thing. My name is Chuck Norris!

      --
      If all else fails, pull the plug and get out...
      The Life is out there...
    69. Re:Clever girl by TheLink · · Score: 1

      But they have those in almost every system now.

      e.g.
      "What is your mother's maiden name?"
      "Where was your father born?"

      OK, you don't have to put the truth in, but I find it ridiculous when sites require their users to have >= 8 character mixed case password with alphanumerics, and then it lets them override that with "What was your first pet's name?".

      You're not helping the ignorant and stupid there, they'd actually be safer with their 6 character passwords. If their account gets hacked, it's usually because they got phished, keylogged or they used the same username and password on some forum that got hacked.

      --
    70. Re:Clever girl by billcopc · · Score: 1

      That's a different battle. Slick vs simple is a cosmetic upgrade, and it does require a bit more effort. What free software typically lacks is a good simple interface. Slickness is just a veneer on top of solid spatial organization, but if even the base UI is an infuriating mess of dysfunctional chrome, a million artists couldn't make it work.

      The GP mentioned the Office Ribbon. That's a fantastic example of a slick interface. People complained, because it's different; not all that different from many other visually-oriented apps from Adobe, Corel et al., but different from the previous release of Office. What they did is they took hundreds of commands, removed one click from them (the initial pull-down click), and made them far easier to identify at a glance. You can take a person who's never used Office before, sit them in front of Word or Excel, they will figure stuff out on their own in a matter of minutes, and more importantly they won't be scared of the UI, because everything on the screen is saying "Go ahead, click me!". That, by definition, is what a great interface should be, not the stone-wall of intimidation that most apps put forth.

      To say the old Office interface wasn't broke, that's an incredibly short-sighted view. It wasn't broke back then, because we didn't have any idea what "better" could possibly look like. Now we know, and in hindsight, the old way was pretty terrible. The same thing happened when everyone migrated from the DOS-based WordPerfect 5.1 to the GUI-based 6 or 7 (6.0 was a terrible bug-fest, much like Vista many waited for 7). People whined that their decade-old and memorized Ctrl-Alt-Shift-F11-A-5 command sequences didn't work in Windows. Yeah ok, you need to retrain, and that does suck, but the average human doesn't want to memorize a gazillion non-representative keyboard commands just to type a few words out into a file. Back when ever computer user was either technically competent or laboriously trained, cryptic interfaces were OK, but it is folly to assume the old UI is compatible with the modern user, because today's user is nothing like the old ones.

      --
      -Billco, Fnarg.com
    71. Re:Clever girl by billcopc · · Score: 1

      The problem is that the real geeks typically use a CLI for most tasks. Sure, I'm typing this into Firefox right now, but the prime reason my office PC runs Linux and KDE is to give me quick and easy access to any number of terminal screens running Bash. Even though I'm running in graphical mode, I'm still filling these displays with mostly text. Real programmers don't write software by drawing lines between glyphed boxes. Even visual development tools only provide a shortcut for putting the interface together, the actual functionality is still done by typing into a code box, and I don't see that changing, ever.

      --
      -Billco, Fnarg.com
    72. Re:Clever girl by plut4rch · · Score: 1

      'Hello computer.' -Scotty, Star Trek IV

      --
      An intriguing solution to a problem that should never have existed in the first place...
    73. Re:Clever girl by sznupi · · Score: 1

      I'm really excited about the possibilities with electric cars ;)

      Imagine - Zeus sparks, St. Elm fires, torture device from Star Wars, effect on propulsion pads from Matrix...

      --
      One that hath name thou can not otter
    74. Re:Clever girl by GameboyRMH · · Score: 1

      A code box (text editor) or IDE isn't a CLI. Apart from development, few tasks these days require (or could benefit from) the kind of sustained keyboard-pounding used for just about everything in movies. Do you actually do *most* tasks on a computer by running commands in a CLI?

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    75. Re:Clever girl by sznupi · · Score: 1

      I suspect this might fall into the category of so amazingly bad that it's just...bad, and nothing else, but - title?

      --
      One that hath name thou can not otter
    76. Re:Clever girl by LihTox · · Score: 1

      CLI is not the past. CLI is the future.

      I agree with you but for a different reason: voice recognition and semantic parsing both qualify as command-line. When Geordi says, "Computer, run a level-1 diagnostic", that's a command-line interface. If a user could type "Make all the JPG files in this folder 800x600" into a command-line, then I think that would be very popular. Not that GUI will ever go away, but CLI could become more a part of everyday computer use, provided it becomes more intuitive and/or people learn how to be more precise in their language (e.g. "Tea, Earl Grey, hot.")

    77. Re:Clever girl by riondluz · · Score: 1

      "Do you actually do *most* tasks on a computer by running commands in a CLI?"

      Yep, cuz my bin/ 's have so much utility goodness in them:)

      --
      resist propaganda
    78. Re:Clever girl by Anonymous Coward · · Score: 0

      Jurassic Park, and it looked shit.

    79. Re:Clever girl by H3g3m0n · · Score: 1

      What about the 3D hologram generator they somehow have in Bones. WTF is up with that?

      --
      cat /dev/urandom > .sig
    80. Re:Clever girl by HTH+NE1 · · Score: 1

      Actually his brother is responsible for the 'override password' backdoor into every FBI/NSA computer system.

      Which perfectly initializes the position the cursor so that the string of asterisks that will appear on the screen will be perfectly centered before the first key is even pressed, which you think would impossibly (since it compares hashes) disclose the length of the valid password if not for the fact it also pre-centers all the incorrect attempts of differing length, so it also reads the mind of the user (a.k.a. "the script").

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    81. Re:Clever girl by billcopc · · Score: 1

      Yes, as a matter of fact I do. At least when dealing with server/network support duties, there are very few cases where dragging a mouse pointer across the screen is faster than just typing what I want outright.

      If I were a movie protagonist "hacking into the pentagon", I'd almost certainly be using command-line tools to do the job. Nmap, John, SSH/SCP... not "Click here to hack" apps with ever-changing lava-lamp acid-trip color swaths and blinking red sat-cams.

      Hell, I even play the World of Warcraft with mostly keyboard input and macros, because then I don't have to aim tiny little arrow at stuff, I just mash the button that does the action I want. Using a mouse requires touch and sight, a keyboard only needs the former.

      --
      -Billco, Fnarg.com
    82. Re:Clever girl by jonadab · · Score: 1

      > when's the last time you can remember someone [in a movie] using a mouse?

      ISTR Montgomery Scott tries to use a mouse in STIV:TSFS. But he doesn't know how (too used to LCARS, apparently, and tries to use it like a microphone), so they tell him to just use the keyboard, which he thinks is "quaint". He then proceeds to already know all the keyboard shortcuts for and be an instant whiz at using some ancient proprietary chem-modeling software that practically nobody had heard of even when it was current.

      Which, in terms of realism in movies, is pretty much par for the course.

      But you know what Hollywood botches even worse than computers? History. And math. And science. And every other subject they touch. Don't even get me started on Hollywood theology.

      I think all of the most *realistic* movies I've ever seen were actually *about* film-making. It appears to be the only thing anyone in Hollywood knows anything about.

      --
      Cut that out, or I will ship you to Norilsk in a box.
  2. Story? by negRo_slim · · Score: 2, Interesting

    The main point of these fake movie UIs is different than that of real UIs: to tell a story very quickly, not to reveal and enable function.

    And what story is that? That computers in the future are shiny and pretty if not outright magical?

    --
    On the Oregon Cost born and raised, On the beach is where I spent most of my days
    1. Re:Story? by Ja'Achan · · Score: 3, Insightful

      The story of the movie of course. Most movies don't revolve around computers.

    2. Re:Story? by negRo_slim · · Score: 2, Insightful

      You're correct, in most movies Computers are just an effective crutch to keep the story going forward.

      --
      On the Oregon Cost born and raised, On the beach is where I spent most of my days
    3. Re:Story? by nedlohs · · Score: 5, Funny

      Everything in a movie is just a "crutch" to keep the story going forward.

      Well for those movies that have stories. In some everything is a "crutch" to enable them to show off pretty CGI, and in others everything is a "crutch" to enable to show off various body parts of the cast.

    4. Re:Story? by newdsfornerds · · Score: 1

      They damn well should seem magical. They are in the future, after all.

      --
      Damping absorbs vibrations. Dampening is caused by moisture.
    5. Re:Story? by newdsfornerds · · Score: 1

      Many movies featuring computers revolve around floppy disks being stolen or being used to transport stolen data.
      Well, not so much anymore.
      It's amazing that scripts are not vetted for technical plausibility. It shouldn't cost much to get a techie to read them, and many movies these days are made to appeal to geeks, or at least folks who fancy themselves computer literate.

      --
      Damping absorbs vibrations. Dampening is caused by moisture.
    6. Re:Story? by antek9 · · Score: 2, Interesting

      Please stop watching those hacker movies from the 80s, then. In today's movies, it's all about copying that precious two megabyte of data onto a USB stick. Which still takes around ten minutes, though, because it just has to, for suspension's sake.

      It would be much funnier if they showed the hacker trying to wait for that stick to properly unmount on a Windows system so as to not corrupt any of that data by just jerking it out, because that is what _really_ takes ages, nowadays.

      --
      A World in a Grain of Sand / Heaven in a Wild Flower,
      Infinity in the Palm of your Hand / And Eternity in an Hour.
    7. Re:Story? by Voyager529 · · Score: 1

      Well for those movies that have stories. In some everything is a "crutch" to enable them to show off pretty CGI, and in others everything is a "crutch" to enable to show off various body parts of the cast.

      And then you have Transformers 2, where it was unclear whether the CGI was the crutch for Megan Fox or vice versa.

    8. Re:Story? by ThatMegathronDude · · Score: 1

      The rest of us have moved from Windows 2000 and have write caching off by default.

    9. Re:Story? by nedlohs · · Score: 1

      Well on the positive side at least story was eliminated from the equation.

    10. Re:Story? by newdsfornerds · · Score: 1

      Most of us have moved on to Linux or OS X. I predict that Windows XP will be the Best Version of Windows EV4R!

      --
      Damping absorbs vibrations. Dampening is caused by moisture.
  3. This wouldn't be a problem except... by JoshuaZ · · Score: 5, Insightful

    This wouldn't be a problem but it is part of a general tendency in Hollywood to favor looks cool and quickly understandable over accurate. This is understandable. But, it does lead to serious problems. This has lead for example to the general problem(called the CSI effect http://en.wikipedia.org/wiki/CSI_effect after the television show) that juries now often have ideas about what forensic scientists can do that have little to do with reality. This also happens simply with less knowledgable people interacting with computers. And the subject of this interview is apparently to blame. I have had some experience helping older people with computers where they seem genuinely confused about what computers can do, or what you can use computers to do. And when they have major misconceptions the misconceptions inevitably are of a form that one would get from seeing a TV show or movie.

    1. Re:This wouldn't be a problem except... by WoRLoKKeD · · Score: 5, Insightful

      Personally, I'd say this is more of a problem with the inability of people to seperate reality from fantasy than any fault on the part of Mark Coleran and similar people. Aren't these people the same people who tell their children that they shouldn't believe everything they see on TV?

      Besides, this guy has done one major thing, if nothing else. Apparently he, or others in his line of work are the ones to thank for the brilliant game that is Uplink coming into existence.

      --
      Immolation is the sincerest form of flattery.
    2. Re:This wouldn't be a problem except... by Anonymous Coward · · Score: 0, Flamebait

      They may be, but they are also the ones telling their children that an invisible friend watches over them. So their opinions are suspect to say the least.

    3. Re:This wouldn't be a problem except... by nedlohs · · Score: 2, Insightful

      So because some people are stupid and can't distinguish fantasy from reality we should stop with the fantasy?

      You're all for banning violent video games too, right?

    4. Re:This wouldn't be a problem except... by Anonymous Coward · · Score: 4, Funny

      My sister took a photo of a bald eagle with her cellphone. She mailed it to me and asked if I could "enhance it" for her.
      If she hadn't told me what it was I'd have had no idea what I was even looking at. Damn you CSI. Damn you.

    5. Re:This wouldn't be a problem except... by electrosoccertux · · Score: 1

      Favor quickly understandable over accurate. This is understandable.

      I see what you did there.

      Personally I find the family situations the most...interesting.
      Gorgeous cut child, never misbehaves, always does what you tell him.

      We attribute positive character traits to attractive people more than we do non-attractive people.
      Personally I just find looking at fat/ugly people (especially women) to be unsettling. I get this uncanny, clammy feeling all over. Bleck.
      So I don't mind it.

    6. Re:This wouldn't be a problem except... by pommiekiwifruit · · Score: 2, Insightful
      Don't forget, thanks to Hollywood people might be:
      • Thinking American students must be terrible at passing exams, since they are still in high school at the age of 27 (Glee) or more (90210, Buffy etc.)
      • Not buying American cars, because if you so much as scratch them at 10 miles per hour, they will explode in a huge fireball. Or is that just Ford?
      • Security cameras - "enhance, enhance, rotate" (in 3d to get the view from behind the obstruction!)
      • Every single computer is made by Sony or Apple.
      • Microsoft Windows does not exist (hey!)
      • Think that it takes 30 seconds to delete a single tiny text file, with a countdown dialog... but then Microsoft implemented that in their operating systems, in a case of life imitating art.
      • Think that the speed of light == the speed of sound.
      • On a serious note, think that "911" is the emergency phone number, instead of "999" or "111" or "112" as appropriate for your country (I think in the UK these are now all routed to the same place for that reason).
    7. Re:This wouldn't be a problem except... by andre_pl · · Score: 1

      ummm.... it *is* 911 here in Canada, and I believe the US too.. I dont understand the point you're trying to make there.

    8. Re:This wouldn't be a problem except... by elmartinos · · Score: 2, Funny
    9. Re:This wouldn't be a problem except... by Anonymous Coward · · Score: 0

      I tell kids not to believe what they see on tv all the time. But these are the movies we're talking about. Much more believable.

    10. Re:This wouldn't be a problem except... by CaptainDefragged · · Score: 1

      I nearly feel off my chair when I saw Microsoft Vista on a tv show the other day. I think it was Cougar Town. I'll have to go back and get a screen grab.

      --
      Don't tailgate - the end is near!
    11. Re:This wouldn't be a problem except... by need4mospd · · Score: 1, Flamebait

      ...and that some guy that died 2000 years ago is going to COME BACK TO LIFE!

    12. Re:This wouldn't be a problem except... by capnkr · · Score: 4, Funny

      You boned that one, pal. Any decent brother would have known what to do...

      You should have found a similar perspective eagle picture online, 'enhanced' it with GIMP/PS to make it as close as possible to what she shot, and send it back at a minimum 1024 res and high color, thereby perpetuating the myth that you are indeed a Computer God.

      Kids these days, can't see opportunity even when it's smacking 'em in the face...

      ;)

      --
      "...there are some things that can beat smartness and foresight. Awkwardness and stupidity can." ~ Mark Twain
    13. Re:This wouldn't be a problem except... by mdwh2 · · Score: 2, Insightful

      Can you point me to the bit where he called for CSI to be criminalised?

      He didn't. Asking for accuracy doesn't mean you're calling for censorship. FWIW, I'm all for more accuracy in violent video games, too...

    14. Re:This wouldn't be a problem except... by mdwh2 · · Score: 2, Insightful

      You should have mailed it back all blown up, with a picture of an alien pasted onto it, revealed in the reflection of its eyeball. That's what always happened in The X Files, at least.

    15. Re:This wouldn't be a problem except... by Toonol · · Score: 1

      And now she thinks that you aren't really that good with computers, because you couldn't even do a simple task like that.

    16. Re:This wouldn't be a problem except... by mdwh2 · · Score: 1

      Every single computer is made by Sony or Apple.

      Some people here on Slashdot think that every phone is made by Apple or maybe Google...

      I think in the UK these are now all routed to the same place for that reason

      I don't think there's any evidence that people in the UK think it's 911 from watching US TV. The more likely reason is that it simply makes good sense, for anyone who happens to be travelling to the UK.

    17. Re:This wouldn't be a problem except... by JDeane · · Score: 1

      No no no he was only frozen for 500 years... wait your not talking about Buck Rogers are you.... lol

    18. Re:This wouldn't be a problem except... by Anonymous Coward · · Score: 0

      GIS it, fool. Use something like http://www.theeagle.lowrychallenge.com/wp-content/uploads/2009/11/bald_eagle_head_frontal.jpg and she'll think you're a genius!

    19. Re:This wouldn't be a problem except... by ajlisows · · Score: 1

      This is probably the thing I hate most about those CSI type shows. Everyone seems to think that any still/moving picture that they have created with their digital camera/webcam/camcorder/security camera can just be zoomed in on by 20x while losing absolutely no quality. I've had dozens of people ask me if I could do something like that for them. About 20 seconds into the explanation about pixels/resolution they go into blank stare mode, zoning out thinking about who else they know is good with computer because they KNOW it can be done.

      If people were able to understand that, I'd be fine with Movies and TV shows enhancing the picture. If it serves the plot, fine. It is fiction. If technology is crazy advanced beyond what they should have available...that is fine. It serves a purpose in their story.

      It is pretty funny watching movies with my wife. I'm a Chemist/Tech geek and she is a history geek. She rolls her eyes when I point out things that are technically impossible. "It is just a movie" she says. When someone in a movie makes a statement that isn't historically accurate, she flips out and hates the movie. Alexander, 10,000 BC, various others....I thought she was going to smash the DVD's to bits.

    20. Re:This wouldn't be a problem except... by Anonymous Coward · · Score: 0

      ...and that some guy that died 2000 years ago is going to COME BACK TO LIFE!

      Did come back to life. If you're going to mock our belief system, please at least get the story straight.

    21. Re:This wouldn't be a problem except... by gullevek · · Score: 1

      Canada + US != rest of the world.

      --
      "Freiheit ist immer auch die Freiheit des Andersdenkenden" - Rosa Luxemburg, 1871 - 1919
    22. Re:This wouldn't be a problem except... by pinkushun · · Score: 1

      MY screens looks like those in the movies, folding proteins and analyzing DNA is pleasurable daily fun... I run Linux by the way.

    23. Re:This wouldn't be a problem except... by zmollusc · · Score: 1

      Heh, seconded. It is chiefly Medicine, Aerospace and Computers that cause the eye-rolling in this house.
      Is there _any_ field that hollywood and tv writers get right? Maybe there is just one guy who was brought up in a cave by lichen and he writes all the film and tv scripts, designs cars and modern buildings, does urban planning etc, all from the same cave which he has never left.

      Hmmm, where does that leave cave/lichen references in film? Damn!

      --
      They whose government reduces their essential liberties for temporary security, receive neither liberty nor security.
    24. Re:This wouldn't be a problem except... by craagz · · Score: 1

      When someone is about to smack me in the face, I close my eyes! :(

    25. Re:This wouldn't be a problem except... by GameboyRMH · · Score: 1

      More like people can't distinguish reality from hyperreality (which is sort of the point).

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    26. Re:This wouldn't be a problem except... by GameboyRMH · · Score: 1

      Mod parent Insightful.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    27. Re:This wouldn't be a problem except... by Trinn · · Score: 1

      Yeah, all he said was, essentially, "I would be far more intrigued by the proposition of paying to see that story if it were portrayed in this manner rather than that one..." and what's so wrong with that? as long as you're not trying to use force to make one story rise above another, then isn't it simply the freedom of expression we've all come to? the freedom of the much-loved slashdot capitalistic marketplace? or even the marketplace of ideas, where if your concept can get enough approval from others, it can float up toward the top?

    28. Re:This wouldn't be a problem except... by molecular · · Score: 1

      My sister took a photo of a bald eagle with her cellphone. She mailed it to me and asked if I could "enhance it" for her.
      If she hadn't told me what it was I'd have had no idea what I was even looking at. Damn you CSI. Damn you.

      Just send her some other photo of an eagle. She wont notice, right?

    29. Re:This wouldn't be a problem except... by maxume · · Score: 2, Funny

      Indeed. Canada + US == entire world.

      --
      Nerd rage is the funniest rage.
    30. Re:This wouldn't be a problem except... by Anonymous Coward · · Score: 0

      Obligatory :) Anyway...
       
      ...thereby perpetuating the myth that you are indeed a Computer God.

      Except that people think that doing the impossible is no big deal. If you sent back an amazing image of an eagle in flight, she'd respond with "Kthx. Can you fix the printer btw?"

    31. Re:This wouldn't be a problem except... by euxneks · · Score: 1

      You boned that one, pal. Any decent brother would have known what to do... You should have found a similar perspective eagle picture online, 'enhanced' it with GIMP/PS to make it as close as possible to what she shot, and send it back at a minimum 1024 res and high color, thereby perpetuating the myth that you are indeed a Computer God. Kids these days, can't see opportunity even when it's smacking 'em in the face... ;)

      Or, better yet, insert a polar bear and ask her if she really saw what she thought she did. Practical jokes are just as fun to illustrate absurdities.

      --
      in girum imus nocte et consumimur igni
    32. Re:This wouldn't be a problem except... by sznupi · · Score: 1

      Did come back to life...

      Or so the story goes. Only one of huge number of myths about resurrection deities.

      --
      One that hath name thou can not otter
    33. Re:This wouldn't be a problem except... by sznupi · · Score: 1

      See, there's a very, very easy way around that. Not "call nine one one" but "call an ambulance/police/emergency number/whatever". Used reasonably often in movies of course.

      Which makes me suspect writers of productions with "911" either don't realize it's not universal (BTW, if anything is, that's 112, integral part of GSM/3GPP standards) or they don't expect their shit to go very far...

      --
      One that hath name thou can not otter
    34. Re:This wouldn't be a problem except... by dylan_- · · Score: 1

      When someone is about to smack me in the face, I close my eyes! :(

      Learn to duck.

      --
      Igor Presnyakov stole my hat
    35. Re:This wouldn't be a problem except... by Anonymous Coward · · Score: 0

      Never thought of that.. :)

      Nobody has tried to smack me for the past 5 years or so, thankfully. :P

  4. so hes the guy to blame by LiquidCoooled · · Score: 1

    so hes the guy to blame for everyone thinking computer ui work is easy.

    i would actually like to have some of the uis from movies to play around with and get a feel for.

    downloading his mockups from the dvd and getting to play may even bring about an advancement of further ideas and maybe even improve computing for all of us :)

    maybe i'm just the eternal optimist :)

    --
    liqbase :: faster than paper
    1. Re:so hes the guy to blame by negRo_slim · · Score: 4, Informative

      Last I heard (back when TechTV was still going) the majority of the UIs are done with Stardock.

      --
      On the Oregon Cost born and raised, On the beach is where I spent most of my days
    2. Re:so hes the guy to blame by peragrin · · Score: 2, Insightful

      depends on the show. a lot of scifi is done with flash based overlay's. Or more common when using "video phone" stuff is a green screen to be filled in later.

      --
      i thought once I was found, but it was only a dream.
    3. Re:so hes the guy to blame by MightyMartian · · Score: 1

      Is he the guy to blame for all the incredible annoying sounds movie and TV computers make. All those blips and blops may have been cool forty years ago when they released the Andromeda Strain, but just seem incredibly moronic today. I'd go fucking mental if every time I hit the Page Down button or refreshed a page my computer went "Blizzop-wik!"

      --
      The world's burning. Moped Jesus spotted on I50. Details at 11.
    4. Re:so hes the guy to blame by Anonymous Coward · · Score: 0

      Interestingly the 1982 BBC TV series Hitchhikers Guide to the Galaxy had the screens done as animations

    5. Re:so hes the guy to blame by idontusenumbers · · Score: 0

      The whole company of Stardock? Are you running Microsoft?

    6. Re:so hes the guy to blame by drinkypoo · · Score: 1

      Virtually every screen in a movie is filled in later because you have to use special video hardware AND special camera equipment to sync a video display and a film camera. Not literally of course, but damned close. Before greenscreen they would shoot or otherwise come up with some film of what they wanted behind the actors, then project it on a screen behind them, with some sort of sync between the two film cameras. Or in classic Star Trek, just design screens with colored overlays which were backlit by lamps, controlled by union employees throwing switches :)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    7. Re:so hes the guy to blame by drinkypoo · · Score: 1

      The blips are bleeps are overwhelmingly added later and separately, for the twin reasons that practical sound is avoided when it is wholly unnecessary because it is a PITA, and that it permits the director maximum creative control. That's the guy you have to blame, because he's the one who decides which of the sounds the lead audio engineer has come up with will be used.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    8. Re:so hes the guy to blame by Anonymous Coward · · Score: 0

      Nah, I'm running Torvalds on one machine and de Raadt on another.

    9. Re:so hes the guy to blame by GameboyRMH · · Score: 1

      I think it's funny that every handheld game, from the original Game Boy to the PSP, still makes 80s video game beep-boop noises. It was the same with consoles until recently, maybe handhelds will come around soon?

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
  5. LCARS by Malicious · · Score: 4, Insightful

    Movie/TV interface design peaked with LCARS.

    --
    01101001001000000110000101101101001000000110001001 10000101110100011011010110000101101110
    1. Re:LCARS by Ethanol-fueled · · Score: 3, Interesting

      True.

      The newfangled action UI's like the ones in TFA look like toy packaging.

    2. Re:LCARS by hitmark · · Score: 1

      tho, the description of lcars can basically be atm's with touch screens, or maybe a touchscreen variation on a MFD...

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    3. Re:LCARS by Anonymous Coward · · Score: 0

      True.

    4. Re:LCARS by hey! · · Score: 2, Insightful

      I have to agree. The LCARS mockups are an outstanding sci-fi user interface.

      Although they doesn't really stand up to close scrutiny, they look like something that has been designed for a recognizable task according to design and user interface principles that are familiar, although extrapolated to an astonishing degree. LCARS seems to *guide* its users to information they are seeking, using negative space and alignment to cluster information into logical groupings which the users evidently find easy to navigate.

      Like all interesting sci-fi, it has something of a contrarian spirit to it. It's a very *text heavy* interface, although perhaps we should understand this in context. It is an information display for a system that has perfect natural language input and output, and in some cases understands gestural input.

      Still, the facility with which the users navigate this very text-centric interface is remarkable, suggesting that there is more going on here than meets the eye. Perhaps the data is arranged in some subtle way into larger semantic chunks that users parse by some kind of visual pattern recognition. This (and the facility with which users adapt to even alien systems) probably means that users are highly systems literate; that they've been rigorously trained in the use of information technology and the theories behind it...

      Nah, I just convinced myself that LCARS is fantasy.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    5. Re:LCARS by MobileTatsu-NJG · · Score: 1

      Oh I dunno.. LCARS didn't support overlapping windows and abbreviated the heck out of everything. Posting on Slashdot with LCARS would have been a bit of a learning curve. "To reply, press the R132 button!"

      Still, though, the auto-scrolling feature is nice.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  6. It's as simple as Ninnle! by Anonymous Coward · · Score: 2, Funny

    All these fake OS in various movies, from Wargames to Jurassic Park to Star Trek, and beyond, are all powered by Ninnle Linux. It's so flexible, it can be made to look like any other OS, not to mention something completely different. Ninnle is the way of the future!

    1. Re:It's as simple as Ninnle! by Anonymous Coward · · Score: 0

      I heard that the version of Ninnle that was used for Wargames was ported retroactively to run on a Commodore 64. It looked kinda like GEOS, but with a KDE feel to it.

    2. Re:It's as simple as Ninnle! by Soul-Burn666 · · Score: 3, Informative

      Actually, the 3D GUI in Jurassic Park did exist.
      Although the official page is already down, you can check the internet archive version here. (Also seems down at the moment, quite sad though).
      It was an experimental file system navigator called FSN, written by Silicon Graphics. Who else would try to push 3D even where it's not that useful?

      --
      ^_^
    3. Re:It's as simple as Ninnle! by Sperbels · · Score: 1

      I think I remember reading somewhere that all the video screens in Star Trek TNG were written with Visual Basic.

    4. Re:It's as simple as Ninnle! by innocent_white_lamb · · Score: 1
      --
      If you're a zombie and you know it, bite your friend!
    5. Re:It's as simple as Ninnle! by Anonymous Coward · · Score: 0

      which was released after the movie came out

    6. Re:It's as simple as Ninnle! by mdwh2 · · Score: 1

      Did they create a GUI interface to track some IP addresses?

    7. Re:It's as simple as Ninnle! by JDeane · · Score: 1

      Its not 3D and its for windows but I always liked this program.

      http://w3.win.tue.nl/nl/onderzoek/onderzoek_informatica/visualization/sequoiaview//

      I wonder if it will run under Windows 7...

    8. Re:It's as simple as Ninnle! by Anonymous Coward · · Score: 0

      HA! HA! YOU MENTIONED NINNLE! HOW CLEVERLY CLEVER OF YOU!

      Fuck off back to your cave of Jokes That Were Never Funny, assbasket.

    9. Re:It's as simple as Ninnle! by Anonymous Coward · · Score: 0

      Why? Do you have some sort of a problem with Ninnle? Come on...spit it out!

      Ninnle Linux...the choice of a Ninnle generation, courtesy of Ninnle Labs.

  7. Matrix averted this trope by argent · · Score: 4, Interesting

    The Viewer Friendly Interface trope was (surprisingly) largely averted in the Matrix where only a little Hollywood was wrapped around an almost unmodified nmap and sshnuke.

    1. Re:Matrix averted this trope by hitmark · · Score: 1

      do note that those where used inside the matrix, while the outside interfaces where multiple screens of scrolling screensavers (not unlike swordfish), a minidisc player, and some gui elements that was clearly hollywoodian. All hooked up to some stainless steel dentist chairs...

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    2. Re:Matrix averted this trope by argent · · Score: 3, Insightful

      The Matrix outside view wasn't Viewer Friendly, it was supposed to be the 24th century equivalent of a command line. The only guy who could really understand it was the geek.

    3. Re:Matrix averted this trope by AikonMGB · · Score: 1

      Thanks a lot; I just spent an hour and a half clicking through tropes. I should know better than to visit that site..

      Aikon-

    4. Re:Matrix averted this trope by hitmark · · Score: 1

      more like a live packet sniff of the matrix, iirc, and something of a excuse in the conversation that even the render engine was dependent on the matrix so no 2D screen showing a in-matrix view of things.

      but even then, there are glimpses of a interface when neo is being "programmed" in martial arts, or when trinity gets a upload of "huey".

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    5. Re:Matrix averted this trope by argent · · Score: 1

      OK, fair enough, but they're just glimpses... and were they really any worse than Bryce 3d? I don't recall, it's been too long since I saw it and my google-fu has failed me.

      What I'm getting at is that, even as much as the Matrix sucked in so many ways, they were surprisingly immune to the "viewer friendly user interface" problem.

    6. Re:Matrix averted this trope by Anonymous Coward · · Score: 0

      do note that those where used inside the matrix, while the outside interfaces where multiple screens of scrolling screensavers (not unlike swordfish), a minidisc player, and some gui elements that was clearly hollywoodian. All hooked up to some stainless steel dentist chairs...

      Sometimes people find graphical ways to display information that is very useful. A few stories down we have a guy with a 3d view of firewall activity that tells you a story. Without watching the youtube video where he explains it to you, it's just a pretty picture that, if animated, you might confuse with a scrolling screensaver.

    7. Re:Matrix averted this trope by uvajed_ekil · · Score: 1

      The Viewer Friendly Interface trope was (surprisingly) largely averted in the Matrix where only a little Hollywood was wrapped around an almost unmodified nmap and sshnuke.

      Yes, very true, except for two tiny exceptions: the crazy, green characters flying all over their screens (which does not look like a very easy to use ui, to me), and the small fact that the majority of interfacing with the matrix is done in people's minds after physically sticking something into the backs of their necks.

      --
      This is a hacked account, for which the owner can not be held responsible.
    8. Re:Matrix averted this trope by Anonymous Coward · · Score: 0

      You got off lucky. Most souls that enter that black pit of endless reading never come back out.

  8. I know the story said it was in a Flash but by Quantumstate · · Score: 1

    Putting a slideshow into a flash movie is unnecessary and irritating. To get larger images I need to use the full screen option when the images take up less than half my screen area.

    1. Re:I know the story said it was in a Flash but by Anonymous Coward · · Score: 0

      i don't want to make you look stupid but its rather funny that you bleat on against flash, probably not realising that the ui movie stuff this guy does is put together in flash. inconvenient but true.

  9. So does he make the "Enhance" Button? by Gabe0463 · · Score: 1

    Just curious...that pseudo-tech is not only amazing from an image-manipulation standpoint, but also a plot-substitution one as well!

  10. Press to hack by Anonymous Coward · · Score: 1, Funny

    Hacking 0%
    Hacking 25%
    Hacking 50%
    Hacking 75%

    Hack complete!

  11. UI Clip From War Games (1983) by theodp · · Score: 1
  12. Re:Not to blame by lyinhart · · Score: 4, Interesting

    He's not the guy to blame for people's misconceptions regarding computers. He's just doing his job and making stuff look pretty. Blaming him would be like blaming some make up guy for making Hollywood starlets set an impossibly high bar for beauty. Or script writers for giving people misconceptions about how life works. Rather, it's the failing of the educational system for not adequately educating people regarding technology, which still remains a set of magic boxes for the lay man.

    --
    Freedom is drinking a beer in the park when you're supposed to be at work.
  13. People who think fake UIs are real. by w0mprat · · Score: 3, Insightful

    As a IT guy I hate being asked by a lay person "Do you understand what he's doing on that screen?" when we're watching some movie or TV show with a completely fake UI on some computer.

    --
    After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.
    1. Re:People who think fake UIs are real. by Shadow+of+Eternity · · Score: 3, Funny

      "Yep, It's actually an in-joke for nerds like me"
      "What does it say?!"
      "It tells me when someone can't tell the difference between fantasy and reality."

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    2. Re:People who think fake UIs are real. by mindstrm · · Score: 1

      I find it funny, and say "Just hollywood"

      And the truth is, the truth would scare them.

    3. Re:People who think fake UIs are real. by Xanlexian · · Score: 1

      Or on a similar note -- after seeing the IP address of 385.442.13.724 flash across the screen, being asked by a fellow watcher, "Hey! Do you know where that address goes?"

      --
      "Congratulations, Boots. Your robot has become self-aware. You're a daddy now." -- Dr. Rho Bowman
    4. Re:People who think fake UIs are real. by psithurism · · Score: 1

      As a IT guy I hate being asked by a lay person "Do you understand what he's doing on that screen?" when we're watching some movie or TV show with a completely fake UI on some computer.

      I love that question.

      Especially after watching swordfish, I like to start every answer with "She's using a multi-headed hydra to...bs...bs...I have to do it all the time."

      Which they follow with, "Wow, your so smart" if they ever want their computer fixed again.

  14. Stardock Systems in the 90s had stuff used for thi by Locutus · · Score: 3, Informative

    In the 90s, with the OO( Object Oriented ) Workplace Shell on OS/2, a company called Stardock Systems came up with a great desktop enhancing package( Object Desktop ) which I'd heard was also being used to build screens for the film industry. It really made an OS/2 desktop pop and back then, only the NextStep UI can close to the default WPS. I don't think anything came close to what Stardock did with the WPS using their desktop extension Object Desktop.

    The article could have went into what they use and what they've used. It was pretty shallow without that info IMO.

    LoB

    --
    "Anyone who stands out in the middle of a road looks like roadkill to me." --Linus
  15. Hackers vs. Sneakers by CranberryKing · · Score: 3, Funny

    I imagine how tough if would be to make a scene interesting if they showed Kevin Mitnik typing into a korn shell.

    1. Re:Hackers vs. Sneakers by Anonymous Coward · · Score: 0

      I imagine how tough if would be to make a scene interesting if they showed Kevin Mitnik typing into a korn shell.

      If they wanted realism, they would have Kevin Mitnik call someone else, and convince them to type into bash shell.

  16. Just keep him away from any real UI! by Opportunist · · Score: 5, Interesting

    This for the ones who think Movie-OS interfaces are cool and slick looking: They're not efficient, they're not sensible, they are not intuitive and most of all, they're not useable.

    I often run into people who ask me "Why isn't this or that program designed like that one in this or that movie". Because it would not be usable. A few examples how Movie-OS interfaces are very, very poorly designed, from a usability point of view.

    1) They're slow. Cue CSI fingerprint patching program. The program displays every single failed compare in quick flash forward display. Pulling the whole dataset from the database and rendering it takes time. This time is wasted. You would not want your program to do that.

    2) Hard to reach buttons. Unfortunately, Knight Rider is the only example that comes to my mind right now, but it's true for far too many movies. Buttons located overhead, out of reach, sometimes requiring the user/pilot to stop doing whatever he is doing right now, move his hands and punch a minuscle button somewhere awkward. Yes, it looks cool, but it's about as sensible as putting the gear stick behind the driver's seat.

    3) 100" see through displays. Again CSI (but it's made its way into various other movies by now). Yes, we all want bigger displays. Bigger is better. But there's a limit to better. Especially if, as in CSI, the additional space is not used to present more information but just to display the information in larger font or to fill it with more pointless gimmicky pictures. The angle your eye can see sharp in and can easily catch is very tiny. The diameter of the screen has to be viewable by moving your eyes alone and without strain, or it can just as well be accessible by scrolling.

    4) Lifted-hands interface. Lacking a better term I dubbed it that: An interface that does not allow your hand to rest but requires you to lift them and reach. First of all, it's inaccurate. You are moving your hand from your shoulder instead of your wrist, which does limit your accuracy quite a bit. It's straining and tiring. Especially when you're supposed to hit tiny icons, this is magnitudes worse than traditional input.

    5) Touch input. While we're at it. Touch input becomes so popular in cellphones that EVERYTHING has to be touch input now. In case you didn't notice: It's popular because you have the input device in your palm. Now put it upright like a computer screen and tell me how convenient, comfortable or accurate it is. Not to mention that you're covering the info you try to access with your fingers, which means that you will have to lift your hand to see what you're doing. It's comfortable for quick input, but not for constant use.

    Basically, Movie-OS interfaces look cool and dramatic, and that's what they're good for. They are not good for use.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Just keep him away from any real UI! by Aladrin · · Score: 2, Interesting

      "5) Touch input. While we're at it. Touch input becomes so popular in cellphones that EVERYTHING has to be touch input now. In case you didn't notice: It's popular because you have the input device in your palm. Now put it upright like a computer screen and tell me how convenient, comfortable or accurate it is. Not to mention that you're covering the info you try to access with your fingers, which means that you will have to lift your hand to see what you're doing. It's comfortable for quick input, but not for constant use."

      You make a good point with most of it, but this one is wrong. When I bought my tablet, I didn't expect to use the touchscreen in laptop-form at all. Instead, what I find now is that I have a tendency to try to push 'Okay' buttons and close windows on normal LCDs by touching the screen. Obviously I've found it to be a lot easier and more intuitive to touch it than use the mouse, despite have worked with mice for so many years. I can hear you saying 'Okay, I said "for quick input". The thing is, interfaces have to be designed for how they get their input. Most of ours are designed with kb/mouse input in mind, but they could easily be designed with touch-input in mind and avoid the idiotic 'fingers are blocking data' problems.

      We've a long way to go, but that's the direction we're headed.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    2. Re:Just keep him away from any real UI! by eddy_crim · · Score: 1
      --
      hmmm.
    3. Re:Just keep him away from any real UI! by Anonymous Coward · · Score: 0

      Now put it upright like a computer screen and tell me how convenient, comfortable or accurate it is.

      Here's a solution. Don't put it upright! Lay the screen down on the desktop, and you've avoided gorilla arm. Movies need displays to be upright so they can have both the display and the characters faces in frame at the same time. real life doesn't need that.

      I don't know why it is, that over 90% of the arguments against touchscreen input for the desktop are all about the difficulty of an upright input method. From your own post, you already know the problem is with the upright part alone and is not touch input in general. Yet you still complain as if the problem was inherent to all touch based input.

    4. Re:Just keep him away from any real UI! by spire3661 · · Score: 1

      One thing id like to add, especially to your first point is the accompanying sound they add to each fingerprint miss and pretty much any time there is motion in the UI. Your computer UI would be intolerable if it made sounds with the frequency (no pun intended) that movie UIs do.

      --
      Good-bye
    5. Re:Just keep him away from any real UI! by Anonymous Coward · · Score: 0

      The thing is, interfaces have to be designed for how they get their input. Most of ours are designed with kb/mouse input in mind, but they could easily be designed with touch-input in mind and avoid the idiotic 'fingers are blocking data' problems.

      And the solution to that is what?
      Mandatory replacement of everyone's hands with robotic ones made of transparent plastic?

      If you're going to add hand tracking so that the computer rearranges the UI around your hand as you wave it in front of the screen then we may as well just go with signing/gesture controls and be done with it. [See people who use their Wiimotes as mice]

    6. Re:Just keep him away from any real UI! by Anonymous Coward · · Score: 0

      4) Lifted-hands interface. Lacking a better term I dubbed it that: An interface that does not allow your hand to rest but requires you to lift them and reach. First of all, it's inaccurate. You are moving your hand from your shoulder instead of your wrist, which does limit your accuracy quite a bit. It's straining and tiring. Especially when you're supposed to hit tiny icons, this is magnitudes worse than traditional input.

      Your wrists shouldn't rest on the keyboard when you touch type. Your arms should not rest on anything when you touch type. And what you said about wrists over shoulders is wrong. Musicians are trained to use their fingers and shoulder to play many instruments, including the double viol, and piano (from what I have seen and heard second hand). Flexing your wrists to manipulate a tool is stupid.

    7. Re:Just keep him away from any real UI! by Jeremy+Erwin · · Score: 1

      When I push any of the front panel buttons on my Samsung Bluray player, it chimes. Or, at least it did, until I turned it off. Bluray menus also have sounds. For example, if a "panel" is opened. it slides out with a "whoosh."

      Perhaps more obscurely, the Atari 400 used a membrane keyboard, and even the Atari 800 had a bit of a mushy feel. To substitute for the lack of tactile feedback, each keypress was accompanied by a lo-fi "click" sound from the television/monitor's speaker.

    8. Re:Just keep him away from any real UI! by MartinSchou · · Score: 1

      2) Hard to reach buttons. Unfortunately, Knight Rider is the only example that comes to my mind right now, but it's true for far too many movies. Buttons located overhead, out of reach, sometimes requiring the user/pilot to stop doing whatever he is doing right now, move his hands and punch a minuscle button somewhere awkward. Yes, it looks cool, but it's about as sensible as putting the gear stick behind the driver's seat.

      You should go into airplane cockpit design:

      http://www.aviationsystemsdivision.arc.nasa.gov/multimedia/cvsrf/images/747_cockpit_hi.jpg

      I count 6 rows of 26 dials and buttons above the heads of the pilots in just one bank. I'm sure you have a better idea for how to handle it? How about a modern air-liner instead?

      http://upload.wikimedia.org/wikipedia/commons/8/8a/787-flight-deck.jpg

      The 787 Dreamliner has certainly moved/removed a LOT of the dials and switches compared to the 747, but there's still an awful lot of dials and switches that require you to move your focus and reach. But again, I'm sure those are completely crappy interface examples.

    9. Re:Just keep him away from any real UI! by mikael_j · · Score: 1

      How about a 10" multitouch + stylus-enabled LCD for use as an input device, it shows what's on-screen but at a lower resolution, meanwhile you've got your primary display in front of you running in full res, couple this with some form of visual feedback on the main monitor and it might be pretty interesting (it would basically be like a Wacom cintiq with multitouch support and the primary display separate from the Cintiq).

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
    10. Re:Just keep him away from any real UI! by mindstrm · · Score: 1

      One note on larger displays - studies have shown that using a larger display to display the same information (same resolution) definitively improved employee productivity - the theory being that, even though everyone had good vision, the larger display was easier on the mind to read. I believe they were contrasting 17" monitors over 36" monitors or something similar.

      This is tangenital to what us nerds want - which is large displays with super high res so we can display more stuff without switching windows.

    11. Re:Just keep him away from any real UI! by Trepidity · · Score: 1

      I actually think #1 could be done somewhat more in real interfaces. Computers too often portray their workings as a magical black box, leading to increased trouble diagnosing what's going on and figuring out how to fix or improve it. UNIX programs' traditional progress and status indicators are a nice example of opening that black box. It's harder with very complex programs, but there's increasing interest in AI in exactly what you criticize--- having things like computer-vision algorithms, classification algorithms, etc., give more real-time visualization of their operation, not just their results.

    12. Re:Just keep him away from any real UI! by AmberBlackCat · · Score: 1

      I totally agree with 4 and 5. But,

      1) They're slow. Cue CSI fingerprint patching program. The program displays every single failed compare in quick flash forward display. Pulling the whole dataset from the database and rendering it takes time. This time is wasted. You would not want your program to do that.

      I'm thinking if it were real, it wouldn't be showing every fingerprint, and might not even show real fingerprints. It would be a fingerprint-themed progress bar, and would be no less efficient than the ones Windows uses now.

      2) Hard to reach buttons. Unfortunately, Knight Rider is the only example that comes to my mind right now, but it's true for far too many movies. Buttons located overhead, out of reach, sometimes requiring the user/pilot to stop doing whatever he is doing right now, move his hands and punch a minuscle button somewhere awkward. Yes, it looks cool, but it's about as sensible as putting the gear stick behind the driver's seat.

      I'm thinking the Knight Rider setup is actually fairly similar to the way real cars are set up. In my aunt's Toyota and friend's Lexus, you have the radio and climate control on the steering wheel, garage door openers on the ceiling, and other controls in the center dashboard, while still more controls are down below. It could be good or bad, but this actually is a counterexample to movie interfaces being nothing like real interfaces.

      3) 100" see through displays. Again CSI (but it's made its way into various other movies by now). Yes, we all want bigger displays. Bigger is better. But there's a limit to better. Especially if, as in CSI, the additional space is not used to present more information but just to display the information in larger font or to fill it with more pointless gimmicky pictures. The angle your eye can see sharp in and can easily catch is very tiny. The diameter of the screen has to be viewable by moving your eyes alone and without strain, or it can just as well be accessible by scrolling.

      I totally agree, this would suck for the things I do, but you know if it were real and reasonably priced, every Slashdotter would buy one. And it wouldn't be used for solving crime. It would be used to watch movies. And if I had one, it would only be a matter of time before I put it in front of a football game on a standard television, set it to show a telephone coverage map, and asked, "is my map in your way?"

    13. Re:Just keep him away from any real UI! by Anonymous Coward · · Score: 0

      How do you feel about that Star Trek "pool table" interface? I think it has merit.

    14. Re:Just keep him away from any real UI! by TrekkieGod · · Score: 1

      This for the ones who think Movie-OS interfaces are cool and slick looking: They're not efficient, they're not sensible, they are not intuitive and most of all, they're not useable.

      I sometimes fall on this camp. Not always, (if I had to use a program that beeped every time the cursor blinked, I would go insane), but often.

      1) They're slow. Cue CSI fingerprint patching program. The program displays every single failed compare in quick flash forward display. Pulling the whole dataset from the database and rendering it takes time. This time is wasted. You would not want your program to do that.

      Who says it's displaying every single failed compare? Displaying some is a cool way of letting you know that it's working, and not stuck. It's the equivalent of a progress bar. More often than not you come into a situation where you could accurately update the progress bar thousands of times a second. However, doing that slows down the program, so you don't report it that often, even if you have enough information to.

      2) Hard to reach buttons. Unfortunately, Knight Rider is the only example that comes to my mind right now, but it's true for far too many movies. Buttons located overhead, out of reach, sometimes requiring the user/pilot to stop doing whatever he is doing right now, move his hands and punch a minuscle button somewhere awkward. Yes, it looks cool, but it's about as sensible as putting the gear stick behind the driver's seat.

      I don't know about your knight rider example in particular, but if it's a button that's not intended to be used every 2 minutes, it should be hard to reach. You don't want to accidentally hit KITT's jet booster (I assume it has one)

      3) 100" see through displays. Again CSI (but it's made its way into various other movies by now). Yes, we all want bigger displays. Bigger is better. But there's a limit to better. Especially if, as in CSI, the additional space is not used to present more information but just to display the information in larger font or to fill it with more pointless gimmicky pictures. The angle your eye can see sharp in and can easily catch is very tiny. The diameter of the screen has to be viewable by moving your eyes alone and without strain, or it can just as well be accessible by scrolling.

      I don't watch CSI, but unless it's the computer monitor, if whole frigging wall can be a screen, it should be. The computer monitor is something you need to have awareness of the entire screen the entire time, so I agree with you that too big can be awkward. Display monitors meant for presentations to multiple people are a different story. You're only going to be staring at it for two hours max while someone is giving you a presentation. Turning your head isn't really that bad for a short period of time. You do it naturally when you walk down the street to get a view of your surroundings, and I doubt you even notice it. That said, proper use of the real estate is important, so I half-agree with you.

      4) Lifted-hands interface. Lacking a better term I dubbed it that: An interface that does not allow your hand to rest but requires you to lift them and reach. First of all, it's inaccurate. You are moving your hand from your shoulder instead of your wrist, which does limit your accuracy quite a bit. It's straining and tiring. Especially when you're supposed to hit tiny icons, this is magnitudes worse than traditional input.

      Agreed that it shouldn't be the main form of interface with the computer, like in Minority Report. That would tire the hell out of me. However, in Avatar, they had a cool UI, where a dude just dragged his hand from the screen his working on, to his PADD like tablet computer. It was a very intuitive way of saying, "I want the data on this screen right now transferred to my portable computer here." It's not something you'd do often enough to tire you, and it's

      --

      Warning: Opinions known to be heavily biased.

    15. Re:Just keep him away from any real UI! by bar-agent · · Score: 1

      Agreed that it shouldn't be the main form of interface with the computer, like in Minority Report. That would tire the hell out of me. However, in Avatar, they had a cool UI, where a dude just dragged his hand from the screen his working on, to his PADD like tablet computer. It was a very intuitive way of saying, "I want the data on this screen right now transferred to my portable computer here." It's not something you'd do often enough to tire you, and it's fast and intuitive.

      I haven't seen Avatar, but that strikes me as pretty good interface. Sort of a "on the shelf" vs "in front of me" arrangement. Very intuitive. You use big gestures to get set up and occasionally thereafter, and detailed gestures more often in a more comfortable position. As applied to Minority Report, if he's waving his arms every which way, he's doing it wrong. Grab your stuff, slide it to the flat or inclined working area in front of you, one or two feet square, and do your business there.

      --
      i'd hit it so hard, if you pulled me out you'd be the king of britain [bash.org]
    16. Re:Just keep him away from any real UI! by hankwang · · Score: 1

      5) Touch input. (...) Now put it upright like a computer screen and tell me how convenient, comfortable or accurate it is.

      The cash registers in our company restaurant all use upright(-ish) touch screens. One of the cashiers told me that she tends to stick her fingers into her computer screen at home while web surfing. Here in Netherlands, most pubs and restaurants use computers with touch screens as well for keeping track of orders, although that is not continuous use.

    17. Re:Just keep him away from any real UI! by joe_frisch · · Score: 1

      There are good and bad things of all types in movies, I don't see why the UIs should be any different. Most are pretty poor, but there may be clever ideas here and there that could find their way into a real UI.

      Personally I like large monitors for some types of control. The SLAC accelerator control room contains a large number of large monitors (covering most of the available space now. That way the operators can glance around the room and quickly get status on a large number of systems. This seems to be more efficient than selecting through display windows or having automatic alarms raise windows (both of which we've tried as well). For special purpose systems large monitors are cheaper (only a few thousand $), than custom software (which could run millions of $).

    18. Re:Just keep him away from any real UI! by MrNemesis · · Score: 1

      Lifted-hands interface.

      Life imitating art imitating stupid-ass design decisions from a bunch of amazingly primitive simians descended from telephone sanitisers and marketing executives.

      For years radios had been operated by means of pressing buttons and turning dials; then as the technology became more sophisticated the controls were made touch-sensitive - you merely had to brush the panels with your fingers; now all you had to do was wave your hand in the general direction of the components and hope. It saved a lot of muscular expenditure of course, but meant that you had to sit infuriatingly still if you wanted to keep listening to the same programme.

      --
      Moderation Total: -1 Troll, +3 Goat
    19. Re:Just keep him away from any real UI! by Zerth · · Score: 1

      4) Lifted-hands interface. Lacking a better term I dubbed it that: An interface that does not allow your hand to rest but requires you to lift them and reach.

      Also known as a "gorilla arm" interface, because that's what you'll feel like after 4 hours of "ook, point, ook"

    20. Re:Just keep him away from any real UI! by Opportunist · · Score: 1

      How many of these dials and buttons are for everyday, in-flight use, and how many are meant to be used to adjust pre-sets according to weight and conditions?

      I happen to have a bit of a background with a similar interface. It's intimidating at first until you learn that you simply don't need a lot of those knobs and dials. Or, rather, that they are not to be used in a normal situation. You pretty much put then into a certain state depending on your mission (or even your tastes) and leave it at that, never to be touched again.

      Take your average development tool. Let's take MS Visual Studio. Ever checked how many things you can adjust in there? It's stunning! You can basically turn it inside out and make it look and feel how YOU like. Other parameters depend on your project, you can after all create not only executables with it but DLLs, static libraries, ATL projects or even non-standard applications like Apps for Mobile devices. Still, you adjust those things once per project and never ever change them thoroughout the project ever again.

      Now, I'm no expert for the 747 UI but I'd wager it's similar here. You probably need these dials, knobs and switches to create a pre-set for the flight at hand and don't touch them again until the bird touches the ground again.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    21. Re:Just keep him away from any real UI! by Opportunist · · Score: 1

      All nice and fine, but it should be sensible, informative output. And giving every failed match is either the former nor the latter. If you need a "progress bar", make it display the number of files so far processed and the total number, or if there is some sort of progress (fingerprint matching is maybe a poor example for that because you don't get "closer", either you hit or you miss), display that progress. But simply flashing about every miss is braindead.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    22. Re:Just keep him away from any real UI! by Opportunist · · Score: 1

      Sorry, but the setup in Knight Rider was absolutely braindead. You had nondescript buttons with identical size next to the steering wheel that could execute such potentially dangerous operations as the famous Turbo Boost, ejector seat or laser beams while an everyday operation like a phone call required the consecutive pressing of equally nondescript buttons overhead. While a garage door opener makes sense if placed on the roof (after all, you don't operate it while you're driving normally, usually you're standing still in front of your garage), buttons that open a phone call do not. And the icing on the cake is an emergency breaking button behind a sliding door, not to mention that you have a fully voice controlled computer but still have to punch buttons.

      Can you tell I'm a child of the 80s?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    23. Re:Just keep him away from any real UI! by Opportunist · · Score: 1

      Touch screens have their use, no question there. And I even wrote a program for a cashier tool and all the people using it loved it because it's so intuitive. Still, it's (as you have correctly identified) not a continuous use interface. It's ok if all you have to do is push 5 buttons to get back to your "real" work, but it's no suitable interface for permanent use.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    24. Re:Just keep him away from any real UI! by Anonymous Coward · · Score: 0

      Don't lay it down, etiher. Set it at about 30deg above horizontal, liek an old darfting table.

    25. Re:Just keep him away from any real UI! by beowulfcluster · · Score: 1

      I really like the movies where they hack into banks and display the progress made with a bar that counts the ammount of dollars that have been transferred to the target account so far.

    26. Re:Just keep him away from any real UI! by Zebra_X · · Score: 1

      In all seriousness, do you know where to get one of these? I was looking for one a couple days ago...

    27. Re:Just keep him away from any real UI! by Mindcontrolled · · Score: 1

      The overhead panel usually contains the systems control - electrics, hydraulics, air, engine startups and external lights. During normal flight, those controls are rarely used. So, this is not an example of bad design. All the controls essential in flight usually directly in front of the pilot (autopilot controls for example) or on the center console - flaps, slats, spoilers, radios, FMC etc.

      So, the controls used mostly during startup and shutdown are kept in a still reachable place where they don't clutter up the essential stuff in the direct field of view of the pilots. Modern panels use an all dark logic, too. Basically, if nothing on the overhead is lit up, everything is working as intended. So the overhead can be checked with a quick glance during flight. Even if something goes wrong in flight and the overhead has to be worked, this is the job of the pilot not flying, while the pilot flying can still focus on the instruments and safely control and navigate the plane.

      Airliners are complex systems and the controls have to be put somewhere. A lot of thought went into the interface design and crew resource management, which is very similar among all current airliners.

      (IANAP, just an aviation geek, so any pilots around here feel free to correct me where I am wrong.)

      --
      Ubi solitudinem faciunt, pacem appellant.
    28. Re:Just keep him away from any real UI! by meta-monkey · · Score: 1

      The thing is, interfaces have to be designed for how they get their input. Most of ours are designed with kb/mouse input in mind, but they could easily be designed with touch-input in mind and avoid the idiotic 'fingers are blocking data' problems.

      Indeed. Just about every program on a kb/mouse interface computer has the options, buttons, and toolbars at the top of the application window, but I would imagine that when designing a touch-based interface, you would want the controls at the bottom of the window so your hand wouldn't block the display while you're making choices.

      --
      We don't have a state-run media we have a media-run state.
    29. Re:Just keep him away from any real UI! by spire3661 · · Score: 1

      Thats fine for a consumer level, single-purpose device (that can handle many formats, physical and for lack of a better term 'digital') A computer UI is a much different beast used for FAR more intricate uses.

      --
      Good-bye
  17. 80's version of this was lacking by bobdotorg · · Score: 2, Interesting

    I remember being slightly irked by computer scenes in 80's movies: while showing a person typing command line text, the displayed text was revealed at a constant rate, probably about that of a 150 baud modem. The appearance is vastly different than that of someone actually typing.

    Same with early attempts at showing GUI use - constant, linear movements of the cursor.

    I suspect that the problem came from lack of the computer / tech equivalent of a 'sound guy'. No way would a sound engineer allow an otherwise well-made movie to be released with out of sync, or unnatural spoken word.

    --
    __ Someday, but not this morning, I'll finally learn to use the preview button.
  18. Movie OS @ userfriendly.org by tangent3 · · Score: 2, Interesting

    Read the Movie OS arc at userfriendly.org, starting here: http://ars.userfriendly.org/cartoons/?id=20010111

    1. Re:Movie OS @ userfriendly.org by Hamsterdan · · Score: 1

      Darn you, Beat me to it... :)

      --
      I've got better things to do tonight than die.
    2. Re:Movie OS @ userfriendly.org by bencoder · · Score: 1

      And a rather similar single strip from Casey and Andy

  19. AWESOME! by MyFirstNameIsPaul · · Score: 1

    I've been wanting a Hollywood Windows Theme forever! Does this guy make one??

    --

    I once took an excursion to Reddit, and later HN. Unlimited up/down voting sucks when dealing with a hive-mind.

  20. DMV System in The Net (1995) by theodp · · Score: 1

    Love how Sandra Bullock's Driver's License fades out of existence.

  21. Avatar was cool... by __aaclcg7560 · · Score: 1

    I liked the one scene in Avatar where a scientist slides a finger across a 3D display to a mobile device to transfer over the viewable data. Now that's mobile computing. I can see that technology being developed. If any company can develop that technology, it'll probably be Apple.

    1. Re:Avatar was cool... by Scutter · · Score: 1

      I liked the one scene in Avatar where a scientist slides a finger across a 3D display to a mobile device to transfer over the viewable data. Now that's mobile computing. I can see that technology being developed. If any company can develop that technology, it'll probably be Apple.

      Microsoft Surface does this. Here's a demo video from 2007. It's kind of long, but there's a section where the user sets a camera and a phone on the table and passes information between the two just by swiping.

      http://www.youtube.com/watch?v=FlZxuqjJDgk

      --

      "Tell me doctor, with all of your defenses, are there any provisions for an attack by killer bees?"
    2. Re:Avatar was cool... by Idarubicin · · Score: 1

      I liked the one scene in Avatar where a scientist slides a finger across a 3D display to a mobile device to transfer over the viewable data.

      Amen. That's exactly how a touch interface ought to work. Indeed, it's such a good idea that variations have already appeared in other films, including Quantum of Solace (2008) and even Minority Report (2002).

      --
      ~Idarubicin
    3. Re:Avatar was cool... by hitmark · · Score: 1

      nokia and others have been showing mockups of such interfaces for file transfer between mobile devices.

      http://vimeo.com/2364830

      note about 1 min into the video, where two devices are overlapped and the king kong photo is pushed from one to the other.

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    4. Re:Avatar was cool... by MichaelSmith · · Score: 1

      I liked the one scene in Avatar where a scientist slides a finger across a 3D display to a mobile device to transfer over the viewable data. Now that's mobile computing. I can see that technology being developed. If any company can develop that technology, it'll probably be Apple.

      Heavily influenced by Minority Report. I liked those interfaces too. I did wonder why they needed human air traffic controllers in 2154 and why the switchgear inside their aircraft was almost exactly the same as ours. I expect that movie to be hilarious 2154. Very old fashioned.

      I think it is an example of how our desktop environments are failing us though. My eeepc and my hp laptop both run ubuntu 8.10 with gnome. When both are connected to my wifi I should be able to slide my mouse off the left side of the HP screen onto the eeepc, and drag files as I go.

      Seriously, why not?

    5. Re:Avatar was cool... by s0litaire · · Score: 1

      The UI in "minority Report" is a REAL user interface developed by a company called "Oblong". The UI is called "G-Speak"

      They did the initial design and animations in "Minority Report" for the UI in the movie (And trained the cast to mime the required gestures). After the movie they created a working version of the Gesture UI which you can buy...

      http://oblong.com/

      If you have a few tens of thousand of $'s handy that is...

      Also with the new AMOLED transparent screens being developed, it's not too far off...

      --
      Laters Sol "Have you found the secrets of the universe? Asked Zebade "I'm sure I left them here somewhere"
    6. Re:Avatar was cool... by __aaclcg7560 · · Score: 2, Informative

      I think it is an example of how our desktop environments are failing us though. My eeepc and my hp laptop both run ubuntu 8.10 with gnome. When both are connected to my wifi I should be able to slide my mouse off the left side of the HP screen onto the eeepc, and drag files as I go.

      Try Synergy to share keyboard and mouse via software and network between computers that have their own display. You might be able to copy and paste files with the unified clipboard.

  22. they look absurd by DaveGod · · Score: 2, Insightful

    Usually when I see one of these computer screens the absurdity is quite distracting - often because it looks like a computer game and not software being used by highly skilled professionals at work. Actually that's a bit unfair, most games' UI is and looks much more usable. It doesn't help when the script calls for software that apparently comes with a button simply labelled "magically solve your problem".

    1. Re:they look absurd by Nightspirit · · Score: 1

      Like in the latest episodes of dollhouse, they were "hacking" using a screen with 90% special effects, and a 3 inch window to view the code, of course flying away at 100 lines a second. You would think since their biggest demographic is geeks and 14 year old boys that they would have something flashy but actually reasonable.

  23. But but but... by Tiger4 · · Score: 1

    I *WANT* a display that works like the ones in the movies. Fast updates, screen wipes, keyboard and mouse functionality fully integrated, projection capability, contextually and dramatically appropriate sound effects. And of course, spark effects as appropriate.

    --
    Behold, this dreamer cometh. Come now, and let us slay him... and we shall see what will become of his dreams.
    1. Re:But but but... by Anonymous Coward · · Score: 0

      Yeah, but the high-pitched bleepy, morse-codey noises that are made for every line of text drawn on the screen would drive me nuts after a few hours.

  24. I love NCIS... by The+Master+Control+P · · Score: 1

    Half the time they need to get into someone's computer and you get a glimpse of it running, it's Linux.

    "Hey, I recognize that directory structure..."

    1. Re:I love NCIS... by orkysoft · · Score: 1

      I thought it was pretty funny that the K Directorate from the Alias series used KDE. I kn

      --

      I suffer from attention surplus disorder.
  25. Re:Not to blame by Gerafix · · Score: 1

    Sounds like a failure of proper parenting to me.

  26. Re:Not to blame by Anonymous Coward · · Score: 0

    Guilty or not, he's on on my hit-list, right below the pope.

  27. An example of realistic UI by zebslash · · Score: 3, Interesting

    The movie Antitrust was pretty realistic and accurate. The computer interface that was shown was Gnome. Even the lines of code that were displayed had been borrowed from Open source projects. Maybe that is because the producers listen to professional consultant (among which there was de Icaza). I am sure there are other examples of good UI, but indeed they are a minority.

    1. Re:An example of realistic UI by Anonymous Coward · · Score: 0

      Too bad the plot was completely unrealistic. What a piece of crap that movie was. But, hey, realistic computer screens. Yippee!

    2. Re:An example of realistic UI by Anonymous Coward · · Score: 0

      I distinctly remember in Antitrust, some guy opening scrolling quickly past by pages and pages of code he's seeing for the first time, and exclaiming "wow, great compression algorithm"

    3. Re:An example of realistic UI by Anonymous Coward · · Score: 0

      I agree, Antitrust was a very good example of computer UI and code which looked real. A pleasant surprise and it didn't hurt the film. Though I think advertising the trailers in a proprietary format was a bad idea.

    4. Re:An example of realistic UI by Anonymous Coward · · Score: 0

      "The movie Antitrust was pretty realistic and accurate"

      Words I never expected to be uttered.

    5. Re:An example of realistic UI by Amarantine · · Score: 1

      Yeah i remember that too... Scrolling past lines showing only things like "Dim a as Integer", and Tim Robbins going like "Brilliant!".

      In the same movie, i also remember "top secret IP adresses", in the 10.0.0.0-range. While this is cause for laughter amongst people in the know, this might very well be the equivalent of telephone numbers beginning with 555, to avoid legal problems when using real public ip's. (Altough i like the game Uplink's approach to this, using octets above 255.)

    6. Re:An example of realistic UI by drinkypoo · · Score: 1

      I am sure there are other examples of good UI, but indeed they are a minority.

      One of the Tom Cruise-infested Mission: Impossible movies featured a mixture of real and false; they had wanky apps, but they were floating on top of something that looked like Motif (which could have been fvwm or whatever.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  28. "Narrative Causality"... by fuzzyfuzzyfungus · · Score: 4, Insightful

    The difference between movie UIs and real UIs is actually, in many respects, pretty similar to the difference between movie plots and real life (lack of) plots.

    Real UIs always have a strongly generic character, because they are usually rather multipurpose(and even the fairly strongly single-purpose ones, industrial inventory systems and such, are often just special cases of horribly general enterprise stacks, hacked together by hacks for economic reasons). They have to expose a great many of the system's features because they have no way of knowing which ones the user is going to want. Movie UIs can be highly specific, without any visible provision for doing anything other than what is happening at that very moment; because they exist only for the purposes of the story. A particularly driven production team might want to make them look more generic, just to enhance the verisimilitude of the world by making it seem less wrapped around the story; but that is very much optional.

    This is analogous to how movie plots work. In a movie, everything that happens, every character who exists, all accidents of fate, and so forth, is there by design, in order to advance the plot. There might be red herrrings, specifically to throw the audience off, or generic extras, to make things look realistic; but everything that matters exists and acts because it serves the plot. In real life, things just exist, probabilities are settled by chance. Only teleologists and the mentally ill are aware of a grand design being served.

    1. Re:"Narrative Causality"... by Jarik+C-Bol · · Score: 2, Funny

      you make some good points, but occasionally, they go to far into the realm of weird and outrageous computer interfaces. *cough*swordfish*cough*
      a friend of mine tried typing the way they did in swordfish. Jammed all his fingers in about 10 seconds.

      --
      I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
    2. Re:"Narrative Causality"... by SanityInAnarchy · · Score: 2, Interesting

      everything that matters exists and acts because it serves the plot.

      Everything that matters, right.

      So what would be the problem with showing an actual ssh "access denied" or "someone is doing something nasty" message? Or with using real security-related tools like netcat and iptables? I mean, sure, most of the screen is going to be irrelevant, but I'm sure the actors are going to be able to tell you what's going on, and it's still throwing in a bunch of "red herrings" or "generic extras" in the UI, still everything that matters serves the plot.

      --
      Don't thank God, thank a doctor!
    3. Re:"Narrative Causality"... by Albanach · · Score: 1

      Or with using real security-related tools like netcat and iptables?

      You mean like in The Matrix?

      http://nmap.org/images/matrix/matrix-hack-screen2.png

    4. Re:"Narrative Causality"... by Smallpond · · Score: 1

      In a movie, everything that happens, every character who exists, all accidents of fate, and so forth, is there by design, in order to advance the plot.

      Then why are there all those characters who smoke cigarettes and drink Coca Cola?

    5. Re:"Narrative Causality"... by MichaelSmith · · Score: 1

      Or with using real security-related tools like netcat and iptables?

      You mean like in The Matrix?

      http://nmap.org/images/matrix/matrix-hack-screen2.png

      The Matrix is a rare good example. I loved the Key Maker metaphor in the second matrix movie as well as the occasional low level hack they showed.

    6. Re:"Narrative Causality"... by lennier · · Score: 1

      "Only teleologists and the mentally ill" /me pulls out his teleoscope and stares at you through it. Yes, I predict you will fall wildly in love on the nearest possible Thursday. And then be hit by a meteorite.

      Okay, what's good on teleovision? Aw man, just reruns of Star Wars VII-IX again?

      --
      You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
    7. Re:"Narrative Causality"... by SanityInAnarchy · · Score: 1

      Or like Firewall, yes. At least, I think I saw iptables being used in Firewall, but I can't find a screenshot of it...

      --
      Don't thank God, thank a doctor!
    8. Re:"Narrative Causality"... by MobileTatsu-NJG · · Score: 1

      The problem is you end up spending 10 seconds explaining to the audience what 2 seconds of fictional computer display does. Then you end up with something like Sigourney Weaver's character on Galaxy Quest. It doesn't make the movie any more entertaining just like turning the sound off in space scenes doesn't automatically make it better. All it buys you is one less nitpick.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    9. Re:"Narrative Causality"... by Fred_A · · Score: 1

      Then why are there all those characters who smoke cigarettes and drink Coca Cola?

      Without those accidents, they couldn't afford to advance the plot.

      --

      May contain traces of nut.
      Made from the freshest electrons.
    10. Re:"Narrative Causality"... by Thinboy00 · · Score: 3, Informative

      Then why are there all those characters who smoke cigarettes and drink Coca Cola?

      Actually, that helps to fund the movie. Coke probably pays good money to keep the characters from drinking Pepsi instead.

      --
      $ make available
    11. Re:"Narrative Causality"... by Provocateur · · Score: 2, Insightful

      Well, your friend was missing the fun part of the UI, the babe, going down on our protagonist in order to crack the DOD login security in 60 seconds.

      --
      WARNING: Smartphones have side effects--most of them undocumented.
    12. Re:"Narrative Causality"... by SanityInAnarchy · · Score: 3, Insightful

      The problem is you end up spending 10 seconds explaining to the audience what 2 seconds of fictional computer display does.

      Except that's happening already anyway. If something is only onscreen for two seconds, with no other confirmation, you're going to lose the audience.

      Think about that "access denied" message. Now imagine, instead, simply zooming in on something like:

      $ ssh root@cia.gov
      Permission denied (publickey).
      $

      Then, whether or not the actor actually explains what's going on, they probably do something like mutter "shit" under their breath...

      I mean, think about it. Even with the bright red ACCESS DENIED, you're still usually going to need some sort of exposition to explain why their access is denied, or what they're trying to access anyway.

      It doesn't make the movie any more entertaining just like turning the sound off in space scenes doesn't automatically make it better.

      Sound in space is similar -- it allows for much easier suspension of disbelief. I think Firefly showed it can also work very well. Granted, it's not automatic -- it can be difficult to write something realistic -- but that's not really an excuse, especially when you consider how much budget there is for effects on a Hollywood blockbuster, they couldn't hire one decent writer?

      All it buys you is one less nitpick.

      When anyone who is half-awake can nitpick you ("Wait, why is their sound in space? And why are 'lasers' more like little glowing darts -- and how can you have a laser sword that's only a few feet long, yet cuts through steel?"), you kind of fucked up. When the nitpick is something more along the lines of, "But I've done the math, and the Ringworld is unstable!" and all you need to do is throw in a few as-yet undiscovered elements, or handwave it as super-advanced construction, you're doing pretty well.

      That's the difference between hard science fiction and fantasy. Frankly, it's much easier for me to get into something like Stardust, which doesn't even pretend to have anything to do with the real world, where you'd actually need a Rules Lawyer to even begin poking holes in it.

      I could put it another way -- if computers are playing a major role, geeks are a big potential audience for you. Things like Swordfish, or The Matrix, or even as far back as Hackers -- you've got to realize that the people who would love a movie like that are people who know their way around technology. And then you piss off your fanbase by making Unix some sort of flying-through-a-city-with-lightning-bolts interface, and a virus is some sort of 3D acid-trippy visual, and some random dude can crack 128-bit encryption in under a minute by slamming on a keyboard...

      I mean, come on. It's like making a movie about the life of Jesus and filling it with random sex and nudity. It's like if Slumdog Millionaire filmed the slums in a Chicago suburb. It's like if Disney bought Devo and replaced them with some 12-year-olds... oh wait, that happened.

      Even in an action movie, it's annoying. Unfortunately, since I'll still watch a good movie with bad computers, it's likely to continue...

      --
      Don't thank God, thank a doctor!
    13. Re:"Narrative Causality"... by westlake · · Score: 1

      So what would be the problem with showing an actual ssh "access denied" or "someone is doing something nasty" message? I'm sure the actors are going to be able to tell you what's going on,

      It takes too long and your dialogue is reduced to unintelligible techno-babble. It's fan service for the geek and there is not much money to made in that.

    14. Re:"Narrative Causality"... by zippthorne · · Score: 1

      I don't know about coca cola, or the specific brand of cigarette, but cigarettes in general are a crutch for body puppets who can't think of something to do with their hands.

      --
      Can you be Even More Awesome?!
    15. Re:"Narrative Causality"... by Jeremy+Erwin · · Score: 1

      I mean, come on. It's like making a movie about the life of Jesus and filling it with random sex and nudity

      Last Temptation of Christ? Though Scorsese's works are never random.

    16. Re:"Narrative Causality"... by Kral_Blbec · · Score: 1

      You are assuming that people can read "access denied" in under 2 seconds. From my experience, if it is on a computer screen (real or in a movie) people read and understand at half their normal levels. "Any key" anybody?

    17. Re:"Narrative Causality"... by u38cg · · Score: 4, Funny

      I got Mrs u38cg to try that. Turns out it doesn't help you crack passwords much.

      --
      [FUCK BETA]
    18. Re:"Narrative Causality"... by craagz · · Score: 1

      I guess Hugh Jackman is the awesome for not jamming his fingers!! LOL

    19. Re:"Narrative Causality"... by Trinn · · Score: 1

      Take a look for a moment at game UIs, where part of the point of the product in question is to stand as a piece of art. These UIs also often stand (or fail miserably) at being a piece of art as well, because that's part of the function of the overall thing. They may even sacrifice function for form now and then, and if they get the tradeoff right, they sell more copies not less b/c it looks and *feels* cooler.

    20. Re:"Narrative Causality"... by Anonymous Coward · · Score: 0

      $ ssh root@cia.gov
      Permission denied (publickey).
      $

      We have traced your hacking attempt. Re-education officers will be at your door shortly. Please do not leave your domicile.

      - The CIA

    21. Re:"Narrative Causality"... by Anonymous Coward · · Score: 0

      Actually, that helps to fund the movie. Coke probably pays good money to keep the characters from drinking Pepsi instead.

      Reminds me of "Twister". Every computer was supposed to be an SGI. In one case there even was a laptop with a sticky note stuck to it saying "SGI".

    22. Re:"Narrative Causality"... by SanityInAnarchy · · Score: 1

      It takes too long

      Takes exactly as long to show a real "access denied" message as a fake one. Less time, since it doesn't have to be animated and flashing.

      and your dialogue is reduced to unintelligible techno-babble.

      Well again, no moreso than before. Here, read my followup comment.

      --
      Don't thank God, thank a doctor!
  29. My favorite crutch! by gbutler69 · · Score: 3, Insightful

    Evil Guy: You will now wire 1 gazillion dollars to my account in Switzerland or the Cayman Islands.
    Noob: Ok, whatever you say, >
    Evil Guy: I have won! I am a Gazillionaire! There is nothing you can do to stop me now
    Noob: Oh, Nooooooooo! Release my daughter/wife/boyfriend!
    Evil Guy: I have the money already, I'll just shoot them instead
    Noob: No, I'll come crashing through the wall in a hail of bullets and stop you

    *** Meanwhile, back in the real world! ***
    Evil Guy: Send me the money...blah blah blah.
    Actual Real Person: OK, here you go ... >
    Evil Guy: I have the money now, you get nothing
    Actual Real Person (with FBI/Interpol agent): No, you have nothing but an entry on a computer screen. Gov't just froze those Assets and you don't even know it. Now, where is my daughter/wife/boyfriend whatever.

    Negotiation begins...

    --
    Over-the-top Response Guy! Giving "Over-the-Top Responses" since 1970.
    1. Re:My favorite crutch! by Anonymous Coward · · Score: 0

      Egads, we have a professional Hollywood-blockbuster screenwriter in our midst!

      I'm kidding, of course. That writing was far too good to be in a Hollywood-blockbuster..

  30. Wrong UI on computer of use by ctmurray · · Score: 1

    It annoys me when they sit down to a PC and the close up is clearly a Mac OS. (Sometimes the opposite happens, but not as often). I recall this in "The Net" and in the American version of "La Femme Nakita" called "Point of No Return" with Bridget Fonda. I would prefer a "made up UI".

    1. Re:Wrong UI on computer of use by Tiger4 · · Score: 1

      It just proves that more Mac users are terrorists / spies / hackers / stock swindlers / generic-euroaccented-bad-guys than Windows users. They even disguise the computer case to make it look like just another PC. You can't trust them!

      --
      Behold, this dreamer cometh. Come now, and let us slay him... and we shall see what will become of his dreams.
  31. Been there by Thelasko · · Score: 1

    We had a thread on Ubuntuforums dedicated to this topic. I think we concluded that tdfsb is awesome.

    --
    One of our competitors trademarked the term "hypothesis". From now on, we will call them "boneheaded ideas".
  32. Jurassic xterms by nudicle · · Score: 3, Funny

    It's a UNIX system! I know this!

    1. Re:Jurassic xterms by Thelasko · · Score: 3, Informative

      It's a UNIX system! I know this!

      That system used in Jurassic Park actually exists. It's called fsn and it has an open source alternative called tdfsb.

      --
      One of our competitors trademarked the term "hypothesis". From now on, we will call them "boneheaded ideas".
    2. Re:Jurassic xterms by nudicle · · Score: 1

      hey now, I didn't say it didn't exist. I just quoted the movie.

    3. Re:Jurassic xterms by Thelasko · · Score: 1

      I know, but a lot of people think that scene was faked.

      --
      One of our competitors trademarked the term "hypothesis". From now on, we will call them "boneheaded ideas".
    4. Re:Jurassic xterms by ari_j · · Score: 1

      The real problem is that the vast majority of people familiar with Unix would (a) not have recognized fsn as being the front-end of a Unix system and (b) immediately have closed it and found their way to a shell, where they could spend less time navigating through an unknown directory structure and more time using the tools that they located with find. But that makes for a boring movie. What they should have done is left out that one line. Oh, and made the kids the ages they were in the novel so that their cutesy lines didn't come off as evidence of developmental challenge.

    5. Re:Jurassic xterms by 0racle · · Score: 1

      fsn is incredibly handy to visualize your filesystem with a quick glance. Height indicated the size of a file or directory and colour indicated the age of that node. For what they did with it in the movie it was slower, but for many things it could be handy.

      I also would like to say that I giggled at the phrase 'Jurassic xterms.'

      --
      "I use a Mac because I'm just better than you are."
    6. Re:Jurassic xterms by LanMan04 · · Score: 1

      Yeah, but I thought that fsn and tdfsb were created AFTER the movie to mimic the look. Not sure where I heard that...

      --
      With the first link, the chain is forged.
    7. Re:Jurassic xterms by SuiteSisterMary · · Score: 1

      Nah, they were on an extra disc in the IRIX distro of 'cool shit that nobody will ever actually use.' Demos and weird little utilities and visualizers and stuff.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    8. Re:Jurassic xterms by ari_j · · Score: 1

      Fair enough. I hadn't used fsn enough to know that it told you size and age. That's actually pretty cool. Is there a Mac port? ;)

  33. UI doesn't matter by dvh.tosomja · · Score: 3, Insightful

    UI doesn't matter, but unlimited zoom must be there!

    1. Re:UI doesn't matter by GeckoAddict · · Score: 1

      Don't forget Enhance! Zoom in.... rotate 90,... and enhance... wow a perfect picture of the guy's license plate!

  34. Dear sir, by Anonymous Coward · · Score: 0

    Please do not use "professional" and "de Icaza" in the same sentence. Thank you.

  35. To tell a story quickly..... by UseCase · · Score: 1

    "The main point of these fake movie UIs is different than that of real UIs: to tell a story very quickly, not to reveal and enable function."

    This sentence is quite telling and ultimately the main reason behind the flash of (or lack of flash) in comupter UI's in motion pictures. They are used to drive the plot. Everyone here has surely noticed the cool looking way people "hack" computers in the movies. How about the slowing ticking progress bar and flashing data presented when people are illegally downloading files to a usb drive. In some movies the UI is so 3d and gesture advance as to make the user "dance" to interact with it. This is to present the virtuosity of the user at his craft. In other movies retro monochrome looking console UI's are used to give things an analog grittiness. I find the whole thing quite fascinating. Its a dream job if there ever was one.

    The coolness of fictional media UI's does make it hard to design regular UI's for real products. The user expectation is pretty high. I always chuckle a little when I start up my PS3. The main nav is just a menu tree. The eye candy floating in the back has no function use whatsoever but most of the processing during the navigation phase is consumed by presenting the cool liquid effect in the background.

    I've been watching "The 1st 48" (US reality show about solving murder cases) for a while. I love how all of the UIs are basically just MS Windows and maybe a web based perp search application because is what cops actually use. I compare this show to CSI all the time and "CSI fan" friends hate me for it.

    1. Re:To tell a story quickly..... by Doug52392 · · Score: 1

      In the film "Out of Time" (a film about a cop, played by Denzel Washington, whose secret girlfriend shows up dead, and the cop keeps his affair with her a secret until he can figure out who "killed" her), there is a scene where Denzel's character has to alter his "dead" lover's phone records to keep his affair with her a secret, so he snatches the records from the fax machine before anyone notices, scans them into his Windows 2000 PC, and uses some low-tech imaging program to delete each of his phone numbers from the list, then sends the altered phone records to the fax machine, all while his partner is on the phone with the phone company getting them to re-fax the records.

      His PC ran Windows 2000 with no fancy graphics, and even had a slowly moving progress bar.

    2. Re:To tell a story quickly..... by Pentium100 · · Score: 1

      I've been watching "The 1st 48" (US reality show about solving murder cases) for a while.

      Thanks. I'm looking for a torrent of this now, will give it a try.

  36. Re:Not to blame by Anonymous Coward · · Score: 2, Interesting

    Guilty or not, he's on on my hit-list, right below the pope.

    Smoke a spliff, maybe throw some Bob Marley on the stereo and chill out, man.

  37. Re:Not to blame by Lost+Race · · Score: 1

    How are parenting and education supposed to defeat the misconceptions older people get from bad TV?

  38. "Science" in movies not built for realism by Kjella · · Score: 1

    For example, I recently say "Pandorum". And they're suddenly getting data on Earth from a probe in another star system that landed 6 days ago, but that'd take at least 4+ years at lightspeed. The plot's pacing just doesn't have time for realism. You can either sit back and enjoy or irritate yourself over such things, I prefer to enjoy the movie. I'm sure doctors are shaking their heads at all the "medicine" happening in movies too. Or to go back to the classics, take Star Trek and the computer that's absurdly context- and plotsensitive, you can ask questions like "Computer, were there any anomalies detected?" and it'll point out a vital plot clue in less than 5 seconds. Same with computers now, you always and only get exactly what it is the plot needs.

    --
    Live today, because you never know what tomorrow brings
    1. Re:"Science" in movies not built for realism by MightyMartian · · Score: 1

      I just watched it a couple of nights ago. I thought that the broadcast from Earth had happened years before. Maybe I wasn't watching it too closely, because on otherwise interesting movie was filled with pointless zombies who seemed to serve no useful purpose other than to be scary at the appropriate moments.

      --
      The world's burning. Moped Jesus spotted on I50. Details at 11.
    2. Re:"Science" in movies not built for realism by rantingkitten · · Score: 1

      take Star Trek and the computer that's absurdly context- and plotsensitive, you can ask questions like "Computer, were there any anomalies detected?" and it'll point out a vital plot clue in less than 5 seconds.

      I don't think that's far-fetched, though, and I don't think it's that far down the road. Assuming computers reach a point where they can more or less understand spoken words, why wouldn't a computer tied into various sensors and ship's systems be able to answer that question? And you'll notice that even the computers on Star Trek aren't perfect -- if you say something the computer doesn't understand, it'll ask you to rephrase it.

      In ten or twenty years it'll probably be possible. You'll be able to call your computer at home, using the phone, and say "Computer, did I turn the oven off?" or "Computer, did I remember to lock the door?" and it'll give you the answer.

      Personally, I find talking to be a terrible way to interact with a computer, but there are certain niche cases where it would make a lot of sense.

      --
      mirrorshades radio -- darkwave, industrial, futurepop, ebm.
    3. Re:"Science" in movies not built for realism by maxume · · Score: 1

      If the computer can tell that the oven is on, it should be able to notice that it has been left on unnecessarily and just turn it off.

      --
      Nerd rage is the funniest rage.
    4. Re:"Science" in movies not built for realism by rantingkitten · · Score: 1

      It was just an example. And I'm not sure how the computer would know whether the oven was on unnecessarily, either. Maybe you turned it on to pre-heat it and then stepped out for a minute to smoke / get something from the car / take a phone call / talk to the neighbor / whatever. How would the computer know the difference between that, and you actually leaving, unless it was just using a timer?

      Anyway, as I said, it was just an example. My point was that we're not far off from a computer being able to monitor and report on the condition of most things in the house, and probably our being able to address the computer verbally.

      As another example, recently I went to Miami for a few days, and realised I'd left the thermostat on unnecessarily. It would have been nice to call "the computer" and say "Computer, at what temperature is the thermostat right now?" "Current setting is 75 degrees." "Computer, lower the thermostat to 60 degrees until further notice." "Acknowledged."

      --
      mirrorshades radio -- darkwave, industrial, futurepop, ebm.
    5. Re:"Science" in movies not built for realism by maxume · · Score: 1

      I understood it was just an example, but in a discussion about UI, it seemed reasonable to point out that it is often the case that eliminating the need for the UI may be the best option.

      Using your thermostat example, the computer could note that the house was not occupied and adjust the thermostat (it could monitor door use and electric consumption to determine occupancy, no need for anything fancy). Being able to adjust it remotely is still a nice feature, but not having to give it as much thought when leaving is also a nice feature.

      --
      Nerd rage is the funniest rage.
  39. Coolest Movie UI by 140Mandak262Jamuna · · Score: 1

    The hero's position look remarkably like that of a belly gunner of a B-17. The UI should consist of two grids of 4 squares by 4 squares projected and rotated about. And the enemy imperial fighters should appear in a jerky 2D cartoons seen in space invader. The gun barrels firing laser should recoil like 15inch naval guns firing one ton projectiles. That is the coolest UI evar!

    --
    sed -e 's/Chuck Norris/Rajnikant/g' joke > fact
    1. Re:Coolest Movie UI by ashitaka · · Score: 1

      One amusing thing I found about the Family Guy Star Wars spoof was that the graphics weren't a cheap animated copy of the original, they *were* the original graphics and matched the quality of the rest of the animation perfectly. I lovely little comment that what was amazingly cool in a major blockbuster 30 years ago is now typical in a regular animated TV show.

      --
      If you don't want to repeat the past, stop living in it.
  40. Blame Hollywood (well the Directors, at least) by Anonymous Coward · · Score: 1, Insightful

    Yeah, I do this $hit for Hollywood, too. Just did a couple of fake websites this past week. It really is the directors who want this stuff, and despite wanting everything else to be realistic: the acting, the sets, the costumes, somehow the computers on screen are as fake as we can make them.

  41. Unnecessary and annoying by Anonymous Coward · · Score: 0

    Someone fire the guy. Really. Just show KDE or Gnome and be done with it.

  42. Korea does not do this by BlueFiberOptics · · Score: 1

    All Korean dramas and movies pretty much use Windows XP/Vista. (Ok, some movies have used Macbooks) I get so annoyed when I see a vanilla XP install/computer in the dramas with the default rolling hill background. At least change the background to make it look like people actually use the computer. :(

  43. Not as bad a directed security camera's by SmallFurryCreature · · Score: 2, Informative

    I am sure you have seen it, when the characters watch a security video of something you saw earlier and apparently security camera's are on dolly's, move about and cut automatic to new shots for the most exciting action...

    Although my worsed still is Jurassic Park, a time line underneath a live conversation...

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Not as bad a directed security camera's by jacksonj04 · · Score: 1

      Hey now, some media players are hooked on their timelines. I recall RealPlayer back in the day insisted on a timeline and scrubber for live playback (it may still do, but I haven't used it for many, many years) and IIRC Windows Media Player still does.

      --
      How many people can read hex if only you and dead people can read hex?
    2. Re:Not as bad a directed security camera's by Anonymous Coward · · Score: 0

      Please stop putting apostrophes in plurals. It's cameras, not camera's; dollies, not dolly's.

  44. Re:Not to blame by k.a.f. · · Score: 1

    He's not the guy to blame for people's misconceptions regarding computers. He's just doing his job and making stuff look pretty. Blaming him would be like blaming some make up guy for making Hollywood starlets set an impossibly high bar for beauty. Or script writers for giving people misconceptions about how life works.

    In other words, it would be quite appropriate.

  45. Point 5 by SmallFurryCreature · · Score: 1

    Reach to your screen to close this window: Oops, data obscured.

    Solution? Put the controls BELOW the data.

    Different inputs require different UI designs.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  46. Never push the big red button by westlake · · Score: 1

    2) Hard to reach buttons.

    Yes, it looks cool, but it's about as sensible as putting the gear stick behind the driver's seat.

    Not entirely true.

    Sometimes you want to prevent mistakes.

    You want to force the user to think about what he is about to do. Because all sales are final.

    So you introduce arbitrary barriers and complications.

    Star Trek:TOS Court-Martial, 1967 is a textbook example of what can go wrong.

    To jettison the forward sensor pod the Captain flicks an unmarked switch that looks and feels exactly like the others built into the arm of his chair.

    The odds that he'll fire the damn thing off by accident sometime in his career are probably no worse than 1 in 4.

     

    1. Re:Never push the big red button by MichaelSmith · · Score: 1

      To jettison the forward sensor pod the Captain flicks an unmarked switch that looks and feels exactly like the others built into the arm of his chair.

      The odds that he'll fire the damn thing off by accident sometime in his career are probably no worse than 1 in 4.

      Maybe thats just a soft key enabling some other action, ie, a different console commands the forward sensor pod to eject but the captain has to confirm the action with a generic yes/no action from his position.

    2. Re:Never push the big red button by Opportunist · · Score: 1

      Yes, you make a valid point here. But you have to admit that in most cases it makes pretty little sense which controls are easy and which ones are hard to reach.

      My favorite of all times would, again, be Knight Rider (my university prof even cited it as a really crappy way to implement a user interface). Remember? Turbo Boost being right next to the steering wheel, while a phone call with Devon required him to punch some buttons above his head?

      Things like the one you cite from ST:TOS should actually implement a safety switch with a cover. Simple protection and hard to press accidently. The one who should be court martialled for this is the guy responsible for the design, not Kirk.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  47. Matrix, SSH, nmap, etc. by Anonymous Coward · · Score: 4, Interesting

    Well I rather see some fancy things in movies. Movies generally never show exact true life anyway in any area. Why should they in computer.

    Personally I liked how the character of Trinity used nmap to find a host with a vulnerable version of SSH (along with the SSHv1 CRC32 vulnerability). Nmap has actually been in a few movies:

    http://nmap.org/movies.html

    1. Re:Matrix, SSH, nmap, etc. by fugue · · Score: 4, Interesting

      We all like to be part of an exclusive club. I thought it was great that Trinity used something I knew a little about and that most of the audience probably didn't. It made me feel like the movie was speaking to me personally (well, it was about the only thing in the movie that did; I recall walking out of that one). Neal Stephenson does the same thing all the time, and it's fun.

      I wonder if the way to make a movie appeal to a wide audience is to insert in-jokes and such for as many different demographics as possible. They don't have to be big, but I suspect it's better to make references that are lost on 95% of the audience and make the other 5% feel special than to blandify the movie, at least if you can keep the other 95% unaware that they missed something. Do that 20 times and you could make everyone feel special, singled out for a wink, valued.

      Or would it get old too fast?

      --
      "The biggest problem with communication is the illusion that it has taken place."
    2. Re:Matrix, SSH, nmap, etc. by antek9 · · Score: 2, Interesting

      The dorama 'Bloody Monday' depicted a hacker that used nothing but the command line to enter real life hacker stuff, yet with a larger-than-life speed. As in, like, You've got ten seconds to hack into that remote computer, or this bomb around that person's neck will go off! Interestingly enough, instead of slapping a fancy UI on top of it all, they visualized the hacking effort for the unwashed masses by overlaying the fast-scrolling text with a falcon flying through empty corridors, and every gateway blocking his way by doors and locks shutting down before him.

      That was very much allright with me, showing The Real Thing [TM] while still looking slick.

      --
      A World in a Grain of Sand / Heaven in a Wild Flower,
      Infinity in the Palm of your Hand / And Eternity in an Hour.
    3. Re:Matrix, SSH, nmap, etc. by Anonymous Coward · · Score: 0

      Ha ha, I was going to comment on that :)
      However as I remember it it was more like:

      # ping www.slashdot.com
      PING www.slashdot.com (216.34.181.48): 56 data bytes
      64 bytes from 216.34.181.48: icmp_seq=0 ttl=239 time=180.591 ms
      64 bytes from 216.34.181.48: icmp_seq=1 ttl=239 time=178.433 ms
      64 bytes from 216.34.181.48: icmp_seq=2 ttl=239 time=180.846 ms
      64 bytes from 216.34.181.48: icmp_seq=3 ttl=239 time=178.842 ms
      --- www.slashdot.com ping statistics ---
      4 packets transmitted, 4 packets received, 0.0% packet loss
      round-trip min/avg/max/std-dev = 178.433/179.678/180.846/1.054 ms
      # ping www.planegoingtoasplode.com
      ping: unknown host: www.planegoingtoasplode.com
      *Dammit I cannot get in!*

      Only that done from Windows in a Mac.

      It's true that it is a lot more realistic than most hacker portrayals, though.

    4. Re:Matrix, SSH, nmap, etc. by darthflo · · Score: 1

      It works and it's a common practice, used extensively e.g. in Futurama. I've read an interview with David X. Cohen (IIRC) not too long ago and he basically said they were quite fond of using jokes that only 5% of the audience would get as long as they wouldn't throw off the rest of the viewers. Ideally, it works on two levels. The 5% you're actually trying to reach will feel special and love the show from there on out, the rest of the audience just sees it as another possibly absurd joke.

      Your example, from The Matrix, does that quite excellently. 95% of the audience sees black background, glowing green text, a blinking cursor and some numbers and stuff blazing past, instantly recognizing it as Very Advanced Hackery, and 5% bump their iMDB rating up two points cause nmap and an actual RFC1918 IP address and sshnuke, ohmygod!

    5. Re:Matrix, SSH, nmap, etc. by Hurricane78 · · Score: 1

      Well, it is well-know, how to appeal to a wide audience.

      The more generic you make something, the more people can fit it into their reality.
      The more specific you make it, the more can it resonate with people, but the more people will you lose.
      But real artists, as opposed to money monkeys, don’t care for a wide appeal. They follow their own lead. The goal of a wide audience has no place in the head of an artist.

      One way to get both, is to allow people to customize e.g. the characters. And/or the world. Think of RPGs.
      But you can’t customize a story. Because a story and freedom (e.g. in a game) are natural opposites.
      This is why you rather follow your own lead, than that of a potential wide audience that you might not understand at all.

      What you see as a good piece of art, is what resonated with you. Meaning the artist did hit something that gave you some insight into yourself and make you feel good. Just as you described it.
      What society sees as a good piece of art, is something that hit that resonating spot with a big part of society.
      This happens, when the artist and those people have a common thing, and the artist achieves to express it in a way that they couldn't.
      It can even be just a feeling. The atmosphere on their streets and in their homes. Something that you rankled with for a long time.
      But if you explicitly try to find such a common point, you are pretty much guaranteed to not hit it in that proper way that allows it to resonate. And it will feel as fake and lame, as a old white politician trying to rap in front of a young black audience. ^^
      They will know that you are not yourself. Which is very unattractive.

      So in short: Do whatever resonates with you, lead people to your new insights. And your audience/fans will find you!
      You will get a whole community of people who feel that same weird quirk that you thought would be so rare. Which makes it more worth being an artist in the first place, than any load of money ever can. :)

      (Warning: For everything that is here said, Electronic Arts and most of the Hollywood industry does not count as “artists”, is not included in what is here said, and follows what is said to be the opposite of those ideals. Which explains why their stuff is so generic, plastic fantastic, and without inspiration.)

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    6. Re:Matrix, SSH, nmap, etc. by Viperpete · · Score: 1

      It's called "The Simpsons"

      --
      loose: not fitting closely or tightly != lose: to suffer the deprivation of
  48. Why? by khasim · · Score: 2, Insightful

    Not "why is everything a crutch to the story" but "why does the story NEED to rely upon fantasy crutches".

    Why did the writer write the story so that it NEEDED a fantasy UI for a computer? Why not some other crutch? One that is more realistic?

    The answer is, of course, simple. The writers don't know anything except how to get a job writing for Hollywood. Therefore, ANYTHING that they put in the story will be their personal interpretation of systems that they probably only know through other Hollywood movies written by writers just like them.

    Which is one of the reasons why we get so much crap out of Hollywood.

    1. Re:Why? by Draek · · Score: 1

      There's also the issue of merely having two hours to introduce a story with all those involved in it, and then bring it to conclusion.

      But yeah, for the most part it is Hollywood writers just being ignorant. As the saying goes, "never watch movies about your own profession", it's just a pity that computers are so fucking prevalent in today's age :(

      --
      No problem is insoluble in all conceivable circumstances.
    2. Re:Why? by nedlohs · · Score: 1

      Because it is easier, and it is what has been shown to work.

      Realism is overrated.

  49. Re:Not to blame by Gerafix · · Score: 1
    If they had proper parenting and education they wouldn't get misconceptions from a TV...

    It is suffice to say proper education or parenting for that matter isn't done, it's a process. Just because they are old is no excuse to be so easily mislead.

  50. Re:Stardock Systems in the 90s had stuff used for by Ogi_UnixNut · · Score: 1

    I remember using Stardock Systems Object Desktop back in the late 90's while I still had the odd windows machine. You had some amazing interfaces for win2k, one I had blew my mind, but it consumed over a 700MB of RAM with nothing else running but the OS. On a 512MB PIII machine it creaked and it was useless, but damn the way it looked and was animated was something, Closest I've seen to it on Linux is Enlightenment, but that still has a long way to go, not so much due to lack of technical features as much as getting designers to make amazing themes for it.

  51. Zealous for credit by Anonymous Coward · · Score: 0

    I heard his NPR interview and the guy is overly eager to take credit for microsoft's "surface" when in fact microsoft bought the 1996(!) patent for the technology.

  52. Re:Not to blame by Anonymous Coward · · Score: 0

    Is it inconceivable that we all share responsibility of not dumbing down society?

  53. Re:Stardock Systems in the 90s had stuff used for by hitmark · · Score: 1

    i wonder if KDE4 could be pushed in that direction...

    --
    comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
  54. Re:Not to blame by aflag · · Score: 1

    Rather, it's the failing of the educational system for not adequately educating people regarding technology, which still remains a set of magic boxes for the lay man.

    I don't agree. I think having misconceptions is perfectly normal. You can't possible want that everyone is knowledgeble about everything. Have you ever tried to do something entirely new that you never did before? It will feel like when you started with computers, you're a complete newbie who thinks things are different than they really are. Try sailing, I bet you'll find out that it's actually harder than you thought it was and you'll see that you have a lot of misconceptions about it. Some of them will come from movies, some of them because of other experiences. But the thing is that your knowledge in the field is superficial. That's no reason for requiring students to take sailing lessons at school.

    Another example (it ain't slashdot if we don't use a car analogy), my car is a magic box for me. I think that I understand some of the basics, but I probably have several misconceptions. It's even possible that I use it in some suboptimal way because of those misconceptions. I just don't feel like searching any deeper, though. If it runs and takes me places, I'm fine. If it breaks I call the guy and he will make it work again. Just because I'm the guy when it comes to computers, it doesn't mean that I feel that everyone must know as well.

  55. 1980s computer screens in early Star trek movie by peter303 · · Score: 1

    I always thought that was so silly and hopelessly dated those movies. Perhaps they looked "modern" for about five years at the time of the movies.

    The original Star Trek TV show was smarter: either the computer conversed in voice or displayed output on the bridge screen. This anticipated the computer of three centuries hence.

    1. Re:1980s computer screens in early Star trek movie by Anonymous Coward · · Score: 0

      Except of course, they showed plenty of scenes with the computers being used, and it is quite dated.

      Even given that so much of it is just nonsensical.

  56. you just don't know the right tools by AlgorithMan · · Score: 2, Insightful

    So you obviously never hacked using the ultimate hacker tool uplink. You should try! there you see how realistic most movies are, unlike most of the hacking tools YOU lamers use...

    --
    The MAFIAA is a bunch of mindless jerks who will be the first up against the wall when the revolution comes
    1. Re:you just don't know the right tools by Evil+Shabazz · · Score: 1

      Uplink was a lot of fun. :)

      --
      Down with the career politician! SUPPORT TERM LIMITS
  57. Alien by timeaisis · · Score: 1

    Most realistic UI I've seen in a movie is the computer navigation system from Alien. Nothing fancy. That's how it would really be and everyone knows it.

    1. Re:Alien by Anonymous Coward · · Score: 0

      But wasn't there a dot-matrix / daisywheel printer sound effect when the distress message was 'printed' onto a monitor in Alien ?

  58. Age/timing gap? by jonaskoelker · · Score: 1

    Rather, it's the failing of the educational system for not adequately educating people regarding technology

    How much technology has come out since your ~80-yo family members left school? How could school have prepared them better? What would be reasonable to ask of the schooling system? What would be possible to get? Now ask yourself the same question for ages ~70, ~60, ..., ~30.

    Education is a marvellous thing. A schooling can at best be a useful part of a good education. Some things you only learn "on the street".

  59. Re:Stardock Systems in the 90s had stuff used for by Locutus · · Score: 1

    I wonder how much of SOM technology had to be replicated on top of Windows to get there products on Windows. I also remember how Microsoft built a multi-threaded Windows Explorer version in the Chicago betas but the Windows OS did threading so poorly that they ended up ripping out most of the threading. The OS/2 kernel and the OO SOM system enabled amazing stuff on little resources. I remember seeing someone say that the kernel and PM took 8MB and the WPS took another 8MB on an OS/2 Warp system. I don't recall what Object Desktop took above that but I do remember people talking about caching issues and therefore some memory problems. But these were the days of 16MB and 32MB of memory in the early to mid 90s. I never saw what Stardocks stuff did on Windows after I tried developing some NT apps and kept having issues with memory and poor threading. I stuck with OS/2 for longer than most and Linux provided enough power and control that the immature desktops were worth dealing with. And all the reboots in Windows still drives me to laughter at the ridiculousness of that.

    Enlightenment did and still does have an appealing look to it. It was the consistency and features of the WPS which made it so much of a pleasure to use and work with and Stardock added extra pizzaz which took it well above anything on the market even today.

    LoB

    --
    "Anyone who stands out in the middle of a road looks like roadkill to me." --Linus
  60. Movie interfaces should be taught... by GuerreroDelInterfaz · · Score: 1

    ...as examples of what to avoid...

    --
    El Guerrero del Interfaz

  61. Re:Not to blame by Thinboy00 · · Score: 1

    Are you seriously suggesting we "parent" the old?

    --
    $ make available
  62. This would be interesting... by Evil+Shabazz · · Score: 1

    This story would be interesting on a site not built for computer people. It might be interesting to people who don't have any understanding of computers how and why computers work the way they do in movies, and why the computers at their office or home are so different. But here? I doubt very many folks on reading this site are even remotely surprised, or find this at all interesting. Anyone with even basic knowledge of a computer would understand that the things being displayed on computers in movies and televisions shows is not actual software, but displays and animations meant to mimic it.

    The content of this article is so obvious that SCO should file a patent request for it.

    --
    Down with the career politician! SUPPORT TERM LIMITS
  63. It's not just computers, it's everything by gabebillings · · Score: 4, Insightful

    If you watch TV or movies, you see this with virtually any subject you could imagine. What it boils down to is that generally the people making the content need to dumb down everything to what Joe Average expects to see. If you've got greater-than-average knowledge of any field, chances are when you see people doing it on TV they're fucking something up.

    We've already heard countless examples of computer GUIs. How about medicine? I was a paramedic, and my wife is an ER doc, and both of us cringe every time we see someone onscreen get a giant needle stabbed into their chest. Ever since Uma got the treatment in Pulp Fiction (maybe there were earlier ones, but that's the first time I remember seeing it) this is a great little dramatic moment that they love to stick into films and TV shows. In real life drugs go into a vein and even if the heart isn't going you can circulate with a little CPR. Jamming giant needles into the heart is just silly.

    And while we're on the subject, all the CPR I see onscreen is shit. The last time I was certified was 2005 so I might be out of date, but last I checked we were at 30:2 compression/breath ratio at a rate of about 100 compressions per minute. Our memory aid was that we could compress to the tune of Queen's 'Another One Bites the Dust' (funny, I know) and that would get us pretty close. On TV it's way too slow, not to mention pretty rare that 30 seconds of CPR will magically revive someone without the addition of a defibrillator and lots of drugs.

    I don't know dick about car repair, but I know what to do if I'm in a movie. I ask the hot chick on the side of the road to pop the hood, I stick my head in there, jiggle a few wires, then say, "Try it now." Then it'll start right up. Or possibly blow up, depending on the movie. Oh, and if you need to hotwire a car, you just yank that bundle of wires out from under the dash and tap a couple of them together until it sparks.

    How about firearms? Again, I'm no expert, but I'm pretty sure when you shoot someone with a 9mm it won't knock them off their feet and throw their body 10 feet backwards through a plate glass window. But it sure looks nifty.

    General electronics? It doesn't really matter what you're doing here; defusing a bomb, fixing a broken radio, breaking into a vault, etc. You just open up whatever device you're dealing with, connect a few jumpers with alligator clips on the end, clip another wire with a set of cutters and poof, you're golden. Just don't cut the green wire. Or was it the blue wire?

    I'm sure most people could come up with similar things they see all the time, these are just a few of the ones that I notice. I probably gloss over lots more simply because for those subjects, I am the Joe Average and whatever they're doing looks totally plausible to me even though someone somewhere is gnashing their teeth over it.

  64. Re:Stardock Systems in the 90s had stuff used for by Locutus · · Score: 1

    it's always looked like we're going to be stuck in the 90s based mentality of the computer interface for decades to come. NextStep and OpenDoc had chances to change things but failed market choices and anti-competitive attacks from Microsoft doomed those to history. Games changers like the Bento filesystem and component based applications are now only starting to show up in vague ways as web pages in browsers using AJAX and advanced HTML features. The URL and rich widget enabled desktops have replace Bento but for the most part, we're unable to build this ourselves or exchange this information with others except for pointing them to places where this stuff has been integrated.

    But seeing how completely nonexistent computer education is, most people are taxed beyond their abilities to use an addressbook to create a new email to send to a friend. Reply-to is what they know and clicking a certain sequence is how they do things. But a dumb userbase is great for maintaining the status quo.

    LoB

    --
    "Anyone who stands out in the middle of a road looks like roadkill to me." --Linus
  65. Re:Not to blame by Tablizer · · Score: 2, Funny

    Blaming him would be like blaming some make up guy for making Hollywood starlets set an impossibly high bar for beauty.

    I still wanna sue movies for giving me unremovable fantasies about 3-breasted green babes.
       

  66. Re:Not to blame by jhoegl · · Score: 1

    Are you seriously suggesting we "parent" the old?

    I agree with this statement.

    Old means anything >age than me right?

  67. HOS baby by Monoman · · Score: 1

    That's the HOS ... Hollywood Operating System. I can't take credit for the term. A friend told me about it many years ago.

    --
    Keep the Classic Slashdot.
  68. 24's Pine Appearance by antdude · · Score: 1

    I saw old Pine v4.44 on 24 a few seasons ago. I took a few HD screen captures to share in my newsgroup/usenet thread.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  69. Sure! by denzacar · · Score: 1

    it would basically be like a Wacom cintiq with multitouch support and the primary display separate from the Cintiq

    Here's a dollar. Give me two of those and a small and shiny one for the kids.

    Oh... Did you mean that the price would also be like a Cintiq with multitouch and an additional Cintiq on top of that Cintiq?

    --
    Mit der Dummheit kämpfen Götter selbst vergebens
    1. Re:Sure! by mikael_j · · Score: 1

      No, the reason the Cintiq is expensive is because currently it's for the "early adopter"/"high end"/"specialist" market, if someone decides to start marketing a device like this to attach to your computer (perhaps even usable as a separate computing device, check out some of the apps for the iPhone like Logitech Touchmouse or various VNC clients) targeted at every Tom, Dick and Harry you can be sure the price will drop...

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
  70. Troperolled! by argent · · Score: 1

    YHBT, HAND. :)

  71. Soo... by denzacar · · Score: 1

    Wikipedia would need to have all the text on top, and an alphabetic list of ALL of the links that are now just a part of the text - at the bottom of the page with about an inch of spacing between two links so anyone will be able to press them with their fingers?

    You know... like "controls" below the "data".

    --
    Mit der Dummheit kämpfen Götter selbst vergebens
  72. Re:Not to blame by Trepidity · · Score: 1

    Blaming him would be like blaming some make up guy for making Hollywood starlets set an impossibly high bar for beauty.

    Presumably you'd disagree with it as well, but people do frequently blame the movie industry as a whole for such things, if not necessarily the makeup guy in particular.

  73. Or maybe even elm? by argent · · Score: 1

    Bah, if they'd shown something REALLY oldschool like mailx or rn... :)

    (allegedly, Barry Schein started reading Usenet because he made a typo when he was trying to delete a file one day...)

  74. YES! by denzacar · · Score: 1

    The 787 Dreamliner has certainly moved/removed a LOT of the dials and switches compared to the 747, but there's still an awful lot of dials and switches that require you to move your focus and reach. But again, I'm sure those are completely crappy interface examples.

    I too believe that there should be mandatory years of training, testing and experience before someone is allowed to operate a computer or a car.
    Just like with 747.

    --
    Mit der Dummheit kämpfen Götter selbst vergebens
  75. Aliens by Mike610544 · · Score: 1

    The sentry gun control in Aliens was pretty good: picture. It looks like you'd control it like a BIOS setup. It's possible to convey relevant information to the viewer while keeping it plausible. I'd imagine most filmmakers just aren't concerned with that level of detail (maybe they should be; it seems to be working for James Cameron.)

    --
    ... also, I can kill you with my brain.
  76. APPLE ][ by russotto · · Score: 2, Interesting

    Quite a number of movies and TV shows use Apple ][ assembler dumps for various computer-related activities; I imagine the intent in those cases is to present something which looks both cryptic and meaningful.

    1. Re:APPLE ][ by Jon_Hanson · · Score: 1

      I think the Terminator's point-of-view vision in the first Terminator movie did have Apple assembly code scrolling through as an example to what you said.

    2. Re:APPLE ][ by Jedi+Alec · · Score: 0

      Ah yes, the good old "robot that feeds information from his brain, to a display, to his optical system, back into his brain" loop.

      Kinda like one of us talking to ourselves I guess ;-)

      --

      People replying to my sig annoy me. That's why I change it all the time.
  77. Death Note by charlieman · · Score: 1

    The made it interesting showing a guy writing on a notebook.

  78. Re:Not to blame by Toonol · · Score: 1

    You know what I blame this on the failure of? Society!

  79. It's all about the story. by westlake · · Score: 1

    They use a car that is appropriate to the scene. They should do the same thing for ovens, sandwiches, furniture, and computers.

    In Wall-E, the Autopilot has to work the controls manually. He can't communicate with Go-4 by a secure wireless link.

    Why?

    Because the audience needs to know that he is breaking the rules. They need to know that he was never wholly trusted.

    But they can't read his mind.

    Eve and Wall-E in turn are trusted because they can't disguise what they feel.

    Exposition is dull.

    If you can drive the story forward with simple visual and audio clues and do it in seconds you are ahead of the game.

  80. Re:FIRST FUMBLE !! by Anonymous Coward · · Score: 0

    no shit sherlock

  81. I wonder where they get the dialog myself... by mysidia · · Score: 1

    "For weeks i've been investigating the cabby killer murders with a certain morbid fascination....

    This is in real time!
    ........'I'll create a GUI interface using Visual Basic, see if I can track an IP address'"

    Harry Kim: Computer, install a recursive algorithm!

    Swordfish: I dropped a logic bomb through the trapdoor.

  82. Story vs. function by Anonymous Coward · · Score: 0

    The main point of these fake movie UIs is different than that of real UIs: to tell a story very quickly, not to reveal and enable function.

    My favorite example of this is in Star Trek V. Kirk is dictating a captain's log into a handheld pad and the pad is malfunctioning (like everything else on the ship). The single biggest feature on the front of the pad is a great big honking "Error" light that takes up something like 25% of the front of the pad (mind you- this isn't a computer graphic, this is a plastic bezel with a light inside it and the word "Error" printed on it).

    Whoever designed this pad clearly doesn't have much confidence that it will function properly.

  83. Visual Basic by grimw · · Score: 1

    I'll create a GUI interface in Visual Basic to track his IP address!

  84. Bourne Identity by Chris+Brewer · · Score: 1

    So this person is responsible for the Windows NT Start Menu plastered up over Marie's fancy rap sheet

    --
    Consultancy: If you're not part of the solution, there's money to be made in prolonging the problem
  85. Brush the sand off your head. by VortexCortex · · Score: 1

    I remember seeing Sun's 3D desktop, Project Looking Glass, back in 2003.

    Compiz "was released as free software by Novell (SUSE) in January 2006"

    Vista went retail in January 2007...

    Compiz Fusion, is "the default window manager" in Ubuntu since 7.10 (October 18, 2007).

    Hundreds of videos suggest that exponentially more people have been using compositing. Some since WAY before Vista ever released...

    Band wagons don't just spontaneously appear just because Microsoft finally decides to hop on board.

  86. ACCESS GRANTED by dugeen · · Score: 1

    Sorry, I just wanted to say that. Why can't Windows tell me that when I log on?

  87. Yeah... by denzacar · · Score: 1

    I've been saying that same thing about Porsches for years.

    --
    Mit der Dummheit kämpfen Götter selbst vergebens
    1. Re:Yeah... by mikael_j · · Score: 1

      So what technology is in a Porsche that's not in other cars? And no "slighly better $FOO, superior $BAR.." don't count, do they use a joystick instead of a steering wheel? do they use some kind of hover technology instead of wheels? are they fusion-powered? Because what we're comparing here are the Cintiq (monitor + digitizer, fairly rare) to "common" solutions (touchpad or mouse), even when comparing a plain vanilla digitizer (which is still a bit of a "luxury" item) and the Cintiq the latter clearly has something the first doesn't (combination of monitor and digitizer).

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
  88. Concentrate on their lines rather than typing eh? by mrjb · · Score: 1

    "They're not doing anything at all other than acting," Coleran says. The actors need to concentrate on their lines, not on typing

    thatmightbebutsomeoneshouldtellthemtostartusingthespacebar.

    --
    Visit http://ringbreak.dnd.utwente.nl/~mrjb/growingbettersoftware to download your free copy of the book
  89. Indeed! The technology. by denzacar · · Score: 1

    Particularly since Porsches have been around for about 80 years and computer mice are around for only ~50. Joystick on the other hand... that one has been on the planes for a century or so.

    HEY! Maybe it IS all about the joystick?
    Maybe... once Porsche reaches 100+ years of age - they will start producing consumer models that will set you back about 30$ for a decent Porsche.

    Technology will definitely be "ripe" by then and there will be absolutely no reason to keep the prices for something so basic as a personal motorized transportation vehicle so inflated.
    Cause that is the only reason today's pointing and typing devices are so cheap. The technology. It has become so common. Like pencils.
    That is why there are no 200$ mice or keyboards anymore and they are all sold by a kilo.
    You go in a computer shop and they put this bunch of keyboards (or mice...) on the scale and they sell it to you by a kilo (or a pound... if you want a keyboard with a US/English layout).

    --
    Mit der Dummheit kämpfen Götter selbst vergebens
    1. Re:Indeed! The technology. by mikael_j · · Score: 1

      Somehow your .sig seems very appropriate, IHBT IHL I'll HAND.

      /Mikael

      --
      Greylisting is to SMTP as NAT is to IPv4
  90. Re:Not to blame by elrous0 · · Score: 1

    Do you mean that in real life Kate Hudson will end up with the vacuous, handsome, rich guy instead of the scruffy, honest, smart, kind guy? I'm so disillusioned.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  91. Same for any profession. by Xoltri · · Score: 1

    My wife is a nurse and she sees similar things in all of the medical dramas on TV. I'm sure it's the same for any profession that they portray on television or in the movies; definately not true to life.

    --
    -Xoltri
  92. Here, have this one for free: by Anonymous Coward · · Score: 0

    #!/bin/bash
    clear
    # Show some wowee message
    echo -e "\x1b[31;01mIncoming message - Priority 5 - Code list AX-332"
    echo
    # Create meaningless message and dump to a text file
    echo "Attack at dawn! Arm phasers! Raise the shields! Set warp speed to 9!" > xxd.txt
    # Now create a hexadecimal dump from the text
    xxd -p xxd.txt > xxd_h.txt
    # Print hex file to screen, one char at a time and use beep to make sci-fi sounds
    cat xxd_h.txt | beep -c -f 400 -D 50 -l 10
    # Now waste some time to look busy
    echo
    echo -e "\x1b[32;01mTransmission complete."
    sleep 2
    echo
    echo -e "\x1b[33;01mDecoding....23.45% complete"
    # and make cheesy sound
    beep -f 1000 -r 2 -n -r 5 -l 10 --new
    sleep 2
    echo "Decoding....47.22% complete"
    beep -f 1000 -r 2 -n -r 5 -l 10 --new
    sleep 2
    echo "Decoding....76.19% complete"
    beep -f 1000 -r 2 -n -r 5 -l 10 --new
    sleep 2
    # Show important looking gibberish
    echo
    echo -e "\x1b[36;01mDecoding complete. Message from Star Command following:"
    echo
    cat xxd.txt | beep -c -f 400 -D 50 -l 10
    beep -f 261.6 -n -f 293.7 -n -f 329.6 -n -f 349.2 -n -f 392.0 -n -f 440.0 -n -f 493.9 -n -f 523.2
    echo
    echo
    rm xxd.txt
    rm xxd_h.txt

  93. Wells crutchgo! by Anonymous Coward · · Score: 0

    And if it's Wells-Fuckme ... excuse me, Wells-Fargo ... then it's:

    Innocent Guy: Could you please wire transfer $200 to my son's account?
                                He's up at college and needs some money.
    WF*Me Teller: You'll have to talk to one of our bankers.
    Innocent Guy: What banker? There's only a bunch of phones where the bankers used to sit.
    WF*Me Teller: Exactly.
    Innocent Guy: (picks up phone) (bad music) "Thank you for banking at Wells-F****me. (etc. etc. etc.)"
     
    Banker: Wells-F***Me, howMayIHelpYou.
    Innocent Tree: I need to transfer some money into my son's account.
    Banker: We would need to see identification for you and your son to do that.
    Innocent Tree: But he's up at college!
    Banker: Those are our rules.
    Innocent Tree: Look, what if I go to the ATM, pull $200 cash, and deposit it into my son's account?
    Banker: You can't deposit cash into an account without identification.
    Innocent Tree: This is beyond silly and into the black.
    Banker: I'm sorry. (He is not sorry.)
    On the way out, I notice the ATM machine is Out of Service anyway.

    I was going to change to US Bank, but then they did things even sillier.

  94. favor "understandable" over "accurate"? by KWTm · · Score: 1

    tendency to favor "understandable" over "accurate". This is understandable.

    Yes, but not accurate.

    --
    404555974007725459910684486621289147856453481154 in hex is "You sank my Battleship?"
    [GPG key in journal]
  95. Re:Not to blame by Gerafix · · Score: 1

    Had != have.

  96. Re:Not to blame by sznupi · · Score: 1

    See, your first example reminded me of one interesting experience.

    In primary school there was one buddy of mine who tried sailing one summer. With nice results ultimately, I might add; but the first week was miserable, from what he said. Essentially he...didn't move at all, "couldn't catch the wind" (his words). Me...I jumped into a boat and managed to do it on the first try (essentially I saw the sail for what it was - a wing positioned in a "weird" way). It was clumsy, sure, but it was proper sailing. (and I was...surprised when he tried diving and haven't heard about pressure / nitrogen sickness)

    Yeah, me being a bit of a geek/nerd back then, too; whatever. Not having the basic ideas about things, not being able (or not wanting) to apply them, having closed mind is not "normal". It's "old". Which doesn't have that much to do with age.

    You can save quite a bit of fuel then, too (though I've heard that doesn't make much difference in standard issue US car with automatic transmission...)

    --
    One that hath name thou can not otter
  97. Re:Stardock Systems in the 90s had stuff used for by sznupi · · Score: 1

    NextStep lives on in the form of OS X; I would argue that the new wave of touchscreen "phones" is also something noteworthy. And useful voice operated UIs seem to be right around the corner. So it's not so bad...

    --
    One that hath name thou can not otter