Active Video Games Don't Make Kids Exercise More
redletterdave writes "Researchers from Baylor College of Medicine in Houston, Texas, designed every kid's dream study: they passed out Wii consoles to 78 kids who didn't already have one, and gave half the kids their choice of active game — such as Wii Sports or Dance Dance Revolution-Hottest Party 3 — and the other half their choice of inactive game, such as Disney Sing-It Pop Hits or Super Mario Galaxy. The research team tracked the youngsters for 13 weeks, testing their physical activity levels with a motion-measuring accelerometer. Participants wore the devices on a belt during four different week-long periods throughout the study, which allowed the research team to determine when they were sedentary or lightly exercising and when they were engaged in moderate-to-vigorous exercise. Accelerometer logs showed that throughout the study period, kids with the active games didn't get any more exercise than those given inactive video games. There was also no difference in minutes spent doing light physical activity or being sedentary during any week the researchers monitored."
Study after study has shown the same thing with exercise at school.
I wonder if the problem isn't so much that the average kid is being less active, as much as the current average diet is making those kids who *aren't* inclined to be active/have a high metabolism obese instead of just out of shape.
i had a wii and even with the balance board the exercise quality was so so. and its easy to cheat with the controller
kinect is a lot better in making you actually move and there is no way to cheap since the software is looking for specific body positions not just movement of the controller
Kids left to themselves won't change their behavior. Parenting means more than buying your kid a toy and hoping for the best. News at 11.
But that's the million-dollar question. Guess we'll have to wait until Part II.
Table-ized A.I.
I remember, once upon a time, when there was a thing called "outside". Kids didn't need videogames to exercise, as they did actual exercise. Seriously, thinking videogames=exercise is so dumb it should be illegal.
"Hello, IT... Have you tried turning it off and on again? Yeah... No problem."
A couple things not directly related to video games caused the decline of outside. One is the decline of pedestrian-friendly urban design. Suburban sprawl makes it difficult for children to find playmates in a like age group and for them to find a place in which to play. Another is public hysteria about child molesters who lurk in public play areas.
If your goal is to beat the next level in the game, then you don't expect much exercise. My kids play the Wii because their bored, and they just want to play a game. My wife uses the Wii to exercise and gets a good workout from it. It all depends on your mind set and what you expect to get from these games.
-- By all means let's be open-minded, but not so open-minded that our brains drop out.
Slightly off topic, but very closely related, does anyone have stats on what results in more activity, structured scheduled programmed events or free time?
My gut level guess is free time results in much higher activity levels than structured events. Building a snow fort is exhausting compared to warming a bench at a sport. Etc.
It Might be that enforced structured scheduled wii play (OK governor katy pery song on just dance 3 will commence from precisely 1012 to 1015, after which the next scheduled song, like it or not, will be ...) is just boring and less energetic than kids just going crazy doing whatever they want.
Thinking back to my youth, when I wasn't chasing dinosaurs, hunting for woolly mammoth, or going fishing for trilobites, if I built a snow fort however I wanted I went crazy building it until I'd practically collapse, but given an "assembly line job" of repeatedly replicating a standardized boring data analysis driven snow fort I'd probably have all joy crushed out of the experience.
Short version is butchering wood in the basement workshop = big fun = high energy but middle school shop class making a birdhouse = no fun, I Fing hate birds = just do the minimum until next class. Wii might be the same way.
"Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
How about putting the accelerometers at the end of the kids' limbs instead ?
Thinking that "active" video games will increase exercise among children, is like expecting that a news aggregate website will increase the amount of reading people do.
...And to clarify, there's a reason why the acronym RTFA exists.
But they sure do excel at transforming them into cold-blooded murderers.
Filthy, filthy copyrapists!
Did they figure out it is actually a whole lot easier to minimize your moments
If you want to 100% Dance Dance Revolution, even minimizing your movements won't keep you from exerting yourself when you get to "Max 300" on heavy. The uploader mentions "playing on the inside of the pad", and I see heel-toe technique used, but that still doesn't make 573 steps in 90 seconds not a workout. But perhaps quitting DDR before finishing the Maxes might count as "not playing their (boring) games". Though I've beaten 9 footers such as "Rhythm and Police" and easy 10s such as "Sakura" and "bag", I never progressed far enough to do the Maxes on heavy either.
Will the PlayStation Move Sharpshooter make me a better shot?
Taking guns away from the 99% gives the 1% 100% of the power.
DDR is the only thing among these that give an actual workout, and that's only if you play the game for long enough to get good on the hardest difficulties.
Yeah, handing kids a Wii is not the answer, duh. You still have to WORK OUT. o_O
We all knew this, our parents have been telling us this since we were kids.
Be seeing you...
What kind of person Cheats at Wii Fit?
But we want them to work out their muscles, not their vocabulary of racial slurs.
My 6yro is a wildman when it comes to most of the Wii "active games" he gets pretty excited and jogs in place and is constantly moving - he gets fairly sweaty doing it, tho he is probably an exception to the rule.
When I was in school we had a lot of phys ed - everyday in grade school, 3 days a week in middle school, and high school. Now I think my kid gets 2 days of gym a week. Sure there is recess, but its in 15 minute spurts, or a 30 minute lunch where half the time is spent eating his lunch.
It is better to be the hammer than the anvil.
I remember when I was 20 and I subscribe to do kick-boxing, 3 times a week for 1h30 each session. I got out of there like I was walking on clouds. it was good. Now I got a kid and I play sports, play ball..whatever, I'm just outside with him playing with him doing something with him. My ass ain't stuck in a sofa. That attitude, behavior will help my kid understand that getting his ass outside the house helps and if your in a chair...well you'll get fat. plain and simpl.e
It's still possible that kids playing active Wii games burned a few extra calories during their gaming sessions that the movement device didn't pick up on -- for instance, if they were moving their arms a lot in a boxing game, Barkley said.
I cannot think of the Wii game that I have played that I could not do sitting down (with obvious exclusion to Wii Board games), including various dance games. Seeing as you are holding the controller in your hand and it is not attached your waist I'm inclined to think that invalidates this test to some degree as the data capture accelerometer for the testing was on the waist.
I have to especially agree with the idea that chess - and other non-digital games - are going to be a lot more beneficial than digital games. Because when you play a videogame, you're just responding to the game and creating a loose model of the system, but when you play chess (or Warhammer, or Settlers of Catan, or MtG, or cribbage) you have to know the rules completely in order to play. I'm all for my kid becoming a big gamer, but mostly in the non-digital realm.
About a month ago I finally got me a Wii and, being the impulse buyer I am, I got the Wii Fit Plus bundle that comes in black with a balance board. It was a great deal, but the more I use it the more I realize I should have just got the vanilla Wii and saved some money and a lot of frustration. I did not have any particular expectations from this excercise tool and instead I just kind of relied on Nintendo to not f*ck this up. Well maybe I should have watched a few videos to realize how stupid this whole concept is for somebody like me who does get some normal excercise in his life, as opposed the intended demographic of this failure. I mean is this thing intended for retards who never got off their ass until they bought a Wii? Am I really supposed to spend 5 minutes navigating thru the stupid menus just to get a minute of any excercise, then rinse and repeat? The only real excercise seems to be the jogging but then why not just put on my shoes and go take a jog outside, IRL? What am I missing here? And am I supposed to take the whole 10 minutes of the excruciating body test again just to get my current body weight taken? And am I really supposed to click A every single fricking time a sentence appears on the screen, interrupting any semblance of flow that's left in this game? And how long should I overlook the inaccuracy of the board accessory? And they are using BMI score, really? Seriously, are the Japanese this retarted or are they just too genious because they actually sell this crap to Americans? Is this some WWII revenge in disguise or wh
Can someone with access to the full article tell us whether or not the researchers assessed that the consoles were actually installed, and that the parents allowed the children to use them? I know if I showed up at home with some random game console my mother would have said, your father will have to install it, and when Dad got home he would have wanted to have dinner and watch TV all evening. If there's only one TV, the kids are going to lose out on using it.
Yes, I know that these are elementary schoolers which means that their parents were involved in signing the consent for them for the study. I also know just how good people are at following through on things they've signed up for for themselves, nevermind their kids.
Uh, "if it looks roughly mouse-shaped according to my infra-red sensitive pit, eat it"? --Chris Burke 09-08-10
In order to balance out self-selection bias, they should have switched what type of game the kids had halfway through.
This is actually something that happens to all people, not just kids -- if you increase your activity level by adding exercise, your system will attempt to maintain equilibrium by either unconsciously wanting to eat more, or by reducing your percieved energy level the rest of the day.
Tell them if they don't exercise, they'll get type 2 diabetes, possibly while they are still children and will not have a single DAY of a healthy adulthood, and they'll have to eat boring foods on a schedule, never go barefoot at the beach (diabetics are told to NEVER go barefoot because they have nerve and blood vessel damage), still go blind and have their legs cut off, or they can exercise and not get it!
Just because it CAN be done, doesn't mean it should!
But if the child then goes and plays virtual chess against someone, that would be little different than playing physical chess - except for the fact that his opponents are not limited by physical proximity.
With a controller/keyboard? I never saw the point, myself, but I use to know a guy that would spend hours doing that. Or maybe on the easiest setting; with some of them that is less of a workout than walking to the kitchen and back.
"kids with the active games didn't get any more exercise than those given inactive video games"
Or, to spin it the other way, "kids with the so-called 'inactive' video games got as much excercise as those given more 'active' games".
Having seen the kind of swearing, drinking, controller-throwing and fist-fighting that usually accompany games of Mario Kart, SMB-Wii or Mario Galaxy, I can easily see how they would beat more passive games like Wii Sports for physical activity.
In another study, scientists put the accelerometer on kid's right hands. There was a dramatically increase in exercise activity, specially between 11:00pm and 2:00am. Researches are still puzzled why this has been only observed on boys.
I have two problems with this study. First off, it was done with a Wii, not an Xbox with Kinect. The problem with the Wii is that it's easy to cheat the sensor, instead of moving around you can get away with slight gestures with your wrists, no real physical exertion needed. My second problem with this is that the sensor is located on the belt. If you are jogging in place, you don't exactly move very much when measured at your hips.
I'd much rather see a heart rate monitor with a Kinect setup. To (in)validate this study's findings.
My kids play Kinect often, it's one of the activities they are allowed "unlimited" time for. Sit down games and passive entertainment are restricted to 1 hour per day max, unless we're doing a family movie night. With the Kinect games, the kids come up breathing hard and sweating.
This article should be making a much more precise point, that "Wii exercise" isn't.
parents are terrified of letting their kids out of their sight
So how can this be fixed?
Dance Dance Revolution on maximum difficulty burns 32-40 calories PER SONG, which are all around 1:40. That's around 1200 calories per hour (if you were to play it in nonstop mode). My longest DDR workout while making a custom rating guide for a mobile DJ was 4 hours and trust me, some kids play for 1+ hours all the time. Of course, if you had an accelerometer attached to your belt it would look like you're practically standing still that entire time. If you took off jogging, it would register a huge change in acceleration but your hips barely move playing DDR. It's all thigh and calf muscle activity with very little vertical change either.
Unfortunately, if fear this is a trend that will get much worse before it gets better.
That DDR game from about 10 years ago. At the that time i was in high school, I wasn't a marathon runner but was in average shape. That game would wear me out. The reigning champ of DDR: a morbidly obese kid weighing in at 300 pounds.
Chewbacon
The Bible is like Wikipedia: written by a bunch of people and verifiable by questionable sources.
Children get put on psyche meds because instead of sitting at a desk for hours reading and studying, they want to run around screaming outside. Then, after getting into the habit of sitting around a lot they somehow grow obese and are encouraged to exercise more. There is no end to this.
Maybe there is a pill that will make them lose weight? Oh shit there is.
Is it a conspiracy of the drug companies, or are we all just idiots?
“Common sense is not so common.” — Voltaire
I've been reading a lot about food and stuff, and you all forget the real issue: the exercise. Of course playing this games have nothing to do with the amount of exercise outside the game, BUT IS MORE if they do. The thing is that is "some" exercise, not a lot, some. It's still better than doing nothing.
Kids != kids of a like age group. Children aged 6 and 17 are both "kids", but their playing together would be considered odd unless they're related by blood or by their parents' marriage.
I'd argue the wii is a poor choice of system for this study. Even at its most active you can sit calmly in a chair and simply wiggle your wrist to get it to work. If we really wanted to test this something that requires a broader range of motion would have been better. In this case both the Move and the Kinect would have been better.
The problem is that good dance pads are expensive. Example: http://www.ebay.com/itm/M04133-Dance-Revolution-ION-Master-Arcade-Metal-Dance-Pad-raised-buttons-/230548163725?pt=Video_Games_Accessories&hash=item35adbdcc8d Also they used Hottest Party rather than Stepmania with an endless supply of Stepmania packages from Zenius-I-Vanisher.
I'm not sure I understand the mentality of the game developers. They design a "game" to encourage kids to be active and fit, yet the premises on which the game works involves staying inside and playing videogames.... hmmmm that's probably it right there? I never had this issue when I grew up, my parents kicked my ass out of the house if I stay inside too long, so maybe the parents are to blame for fat kids? Either way staying inside and playing videogames is not the solution for making kids more active.