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Has 3D Film-Making Had Its Day?

dryriver sends this hopeful note from the BBC: "'It's three years since audiences around the world swarmed into cinemas to see James Cameron's Avatar. It rapidly became the biggest grossing film of all time, in part because of its ground-breaking digital 3D technology. But, in retrospect, Avatar now seems the high-point of 3D movie-making, with little since 2009 to challenge its achievement. Three years on, has the appeal of 3D gone flat? Nic Knowland has been a respected director of photography in Britain for 30 years. He's seen cinema trends and fads come and go, but never one for which he's had so little enthusiasm as 3D. 'From the cinematographer's perspective it may offer production value and scale to certain kinds of film. But for many movies it offers only distraction and some fairly uncomfortable viewing experiences for the audience. I haven't yet encountered a director of photography who's genuinely enthusiastic about it.'"

436 comments

  1. It's not true 3D by Anonymous Coward · · Score: 5, Interesting

    It's not popular because it's false advertising. Holograms or bust.

    1. Re:It's not true 3D by Sussurros · · Score: 5, Informative

      Now that's the grain of truth at the heart of every comment about 3D. If it's not a hologram it's not good enough. Since the 1950s there has been 3D after 3D after 3D but all anyone wants is the hologram of Princess Leia from the movie.

      --
      I said - don't look Ethel!..., but it was too late..., she'd already looked.
    2. Re:It's not true 3D by Anonymous Coward · · Score: 0

      True. I hope it will come with better recording tech than R2D2 had though :^>

    3. Re:It's not true 3D by bn-7bc · · Score: 1

      Well I can't comment on Leie, but may i nominate a certain borg and a certain linguist (Star trek ent) for holographic representation :)

    4. Re:It's not true 3D by hairyfeet · · Score: 5, Informative

      You kinda had it then missed the mark. Its not popular because not only does it not look good it rarely enhances the story and instead what you get is "Dr Tongue's 3D House Of Pancakes". Man I wish Candy were alive, he'd have had a field day with this.

      But the dirty little secret that they are ignoring or downplaying, which is also why the 3D TVs aren't selling worth a shit, is a LARGE section of the population gets blinding headaches from the crap! I have 4 customers that have bought 3D TVs so far, how many actually use the 3D? NONE, none of them show 3D content on their 3D TV, why? Because at least one person in their family gets a blinding headache from watching 3D which ruins the entire point of having a home theater, the family gathering around and enjoying it together.

      In my little shop I get people from all walks of life and all ages and when Avatar and all the 3D hype started i start asking folks about what they thought of it and I found the headaches are a BIG problem, in fact I hadn't met anybody yet who didn't complain about it giving at least one person in their family a sick headache. In my own family while I can watch it okay, although I do feel kinda fatigued afterward, both of my parents and my oldest simply can't watch anything 3D, more than an hour and they are walking out the theater with a blinding skull thumper.

      So you have a product that 1.-Costs more, 2.-Rarely enhances the story, 3.-Often is only used for cheap effects, 4.-Gives a large portion of the population a negative experience when using it, and they wonder why its bombing? Maybe when they come up with holograms or at least 3D without glasses then i could see it maybe taking off, but this current tech sucks just as bad as the tech used back in the 50s, it just sucks in a different way. I know myself and several friends have gone out to see a movie and ended up changing our minds because we couldn't find a theater showing it in 2D and from the sounds of it more folks are doing the same, its not worth the bullshit.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    5. Re:It's not true 3D by mcgrew · · Score: 5, Insightful

      Since the 1950s there has been 3D after 3D after 3D but all anyone wants is the hologram of Princess Leia from the movie.

      There are lots of problems with stereoscopic "3D". Your eyes (actually your brain)determine distance both by rangefinding and focus. When the two don't match (and they seldom will in a stereoscopic movie), many people get headaches.

      Then there's the stupid glasses you have to wear.

      Then there's the fact that 3D isn't really necessary.

      But if you like 3D, never fear, it'll be back. It always is. As soon as a new crop of kids come around who think "3D" is new it will ressurect, just as it's done for over sixty years now.

    6. Re:It's not true 3D by Anonymous Coward · · Score: 0

      The headaches are exactly why I hate 3D. Also, it doesn't add anything of value to the experience. Finally, my wife cannot even view the 3D effects. Instead, she still sees everything in 2D and the stuff that is supposed to be in 3D has little borders around it. There is a small portion of the population that sees 3D in this way (estimates put it at between 5% and 10%).

    7. Re:It's not true 3D by Anonymous Coward · · Score: 0
      This! I'm one of those who can't sit through a 3D movie without getting a headache.

      Also, 3D films are typically less bright than the 2D counterpart, distracting from the experience. Also, wearing the cheap "3D" glasses over my real glasses is very distracting.

    8. Re:It's not true 3D by SpaghettiPattern · · Score: 3, Interesting

      I can only watch 2D and when in a 3D movie I must ware the friggin' specs. If 3D would cause me headaches then I would not hesitate to blacken one lens. It would actually make sense to produce 2D specs that would only let one channel through.

      --

      I hadn't the slightest objection to his spending his time planning massacres for the bourgeoisie... (P.G. Wodehouse)
    9. Re:It's not true 3D by Seedy2 · · Score: 4, Interesting

      Since the 1950s there has been 3D after 3D after 3D but all anyone wants is the hologram of Princess Leia from the movie.

      There are lots of problems with stereoscopic "3D". Your eyes (actually your brain)determine distance both by rangefinding and focus. When the two don't match (and they seldom will in a stereoscopic movie), many people get headaches.

      Then there's the stupid glasses you have to wear.

      Then there's the fact that 3D isn't really necessary.

      But if you like 3D, never fear, it'll be back. It always is. As soon as a new crop of kids come around who think "3D" is new it will ressurect, just as it's done for over sixty years now.

      I think you hit it with focus part. I always thought the reason I liked the 3D in Avatar was that it was environmental, it wasn't the focus of your attention as much as just there. They might have better luck with it if they kept the 3D to the edges instead of trying to jump your primary focus out of the screen, or at least reduce my headaches. I know I am altering the literal sense of the word focus from your intent, but I still think it applies.

      --
      Nothing to say here... move along
    10. Re:It's not true 3D by Electricity+Likes+Me · · Score: 0

      Since the 1950s there has been 3D after 3D after 3D but all anyone wants is the hologram of Princess Leia from the movie.

      There are lots of problems with stereoscopic "3D". Your eyes (actually your brain)determine distance both by rangefinding and focus. When the two don't match (and they seldom will in a stereoscopic movie), many people get headaches.

      Then there's the stupid glasses you have to wear.

      Then there's the fact that 3D isn't really necessary.

      But if you like 3D, never fear, it'll be back. It always is. As soon as a new crop of kids come around who think "3D" is new it will ressurect, just as it's done for over sixty years now.

      I think you hit it with focus part. I always thought the reason I liked the 3D in Avatar was that it was environmental, it wasn't the focus of your attention as much as just there. They might have better luck with it if they kept the 3D to the edges instead of trying to jump your primary focus out of the screen, or at least reduce my headaches. I know I am altering the literal sense of the word focus from your intent, but I still think it applies.

      Disagree. I hated the 3D in Avatar because of this. Because it was environmental, a lot of the time you simply can't look at the rest of the scene and see what's going on in it - which makes no sense for a movie which was advertised and sold on the idea of being set in this amazing differenty world.

    11. Re:It's not true 3D by RoverDaddy · · Score: 2
      --
      RETURN without GOSUB in line 1050
    12. Re:It's not true 3D by Hes+Nikke · · Score: 1

      I can only watch 2D and when in a 3D movie I must ware the friggin' specs. If 3D would cause me headaches then I would not hesitate to blacken one lens. It would actually make sense to produce 2D specs that would only let one channel through.

      done

      --
      Don't call me back. Give me a call back. Bye. So yeah. But bye our, well, but alright we are on a shirt this chill.
    13. Re:It's not true 3D by jonbryce · · Score: 1

      Actually, there were 3D movies before there were colour movies or movies with sound tracks.

    14. Re:It's not true 3D by shaitand · · Score: 1

      Hopefully it isn't going away in the first place.

      I think people get headaches for different reasons. One is that they have glasses and no second lens is ever quite right over the top of glasses. The second is the focus of the film. The out of focus background objects flicker and cause headaches if you look at them during the film. Film makers can actually have the entire frame in focus (I think I was once told this was called "focus to infinity") so I wish they would stop doing this the eye is drawn to the larger figure at the front of the frame and blurring the background doesn't enhance that so the artistic gain is actually null. The third is the frame rate. The hobbit showed a significantly smoother 3D image than I've seen before and I give no small part of the credit to 48fps but this may have been as much or more creditable to the focus to infinity used through most of the film. I think it would be better yet at 75 fps and for 3D content we might find the upper framerate bounds are higher than the 75fps that is the highest we perceive in 2D.

    15. Re:It's not true 3D by Jafafa+Hots · · Score: 1

      Congratulations. Let me be the first.

      You just found one.
      (But you weren't really serious, I know. You're just one of those "damned PC police won't let me smoke in kindergartens anymore" complainers-about-everyone-who-complains kind of people.)

      --
      This space available.
    16. Re:It's not true 3D by Cinder6 · · Score: 2

      This author may not know any photographers who are enthusiastic about 3D, but I don't know any people who care about it. I teach kids, and even they seem not to care, and many are hostile toward it (due to headaches). Beyond their apathy, it's apparently not even good for young kids to watch. Who's it marketed to, then?

      --
      If you can't convince them, convict them.
    17. Re:It's not true 3D by g0bshiTe · · Score: 1

      Actually saw the Hobbit over the weekend in 3d, accidentally of course. First time I can ever remember seeing a 3d movie and not getting a headache from it. The 3d was also done very well. Prior to this last movie I saw in 3d was Avatar, the airbender not the giganto-smurfs.

      --
      I am Bennett Haselton! I am Bennett Haselton!
    18. Re:It's not true 3D by g0bshiTe · · Score: 2

      I saw the Hobbit over the weekend in 3d. Last 3d movie I saw was the airbender Avatar. I enjoyed the Hobbit much more in 3d and didn't get a headache, I normally do in 3d movies of any type. I don't wear glasses either.

      --
      I am Bennett Haselton! I am Bennett Haselton!
    19. Re:It's not true 3D by s.petry · · Score: 1

      Most people get headaches because their eyes can not focus properly on the generated images. Eye muscle health plays a huge role in both comfort and the ability to see 3D. To compensate for "normal" eye damage they can use faster frame rates, reduced depth, and high color separation. There are many studies on this, remember that stereo viewing goes back 30+ years. Longer if you count the old analogue systems. (Analogue is the old cardboard glasses with red and blue plastic lenses).

      --

      -The wise argue that there are few absolutes, the fool argues that there are no probabilities.

    20. Re:It's not true 3D by lightknight · · Score: 1

      It's not popular because it requires the story-teller to write stories / directions that are more immersive than they are used to; this is simply the status quo pushing back.

      See, it takes more talent to write a story that looks good in 3D than it does in 2D; additionally, people tire of gimmicky 3D (essentially, cheap shots, like when they have a shark jump out of the screen at you) more quickly than palatable shots (arguably the scene in Avatar where they are on board the shuttle). This is where Hollywood's magic formula breaks down, the one they use to pop out movies that people can barely remember, but will be forced to see (by kids or loved ones); they will have to re-engineer it to work on a mass production level, and that means time and money; something which each studio would prefer the other invest in, get right, then copy for nickles on the dollar, because there will be mistakes, costly ones, and they are very aware of that fact.

      --
      I am John Hurt.
    21. Re:It's not true 3D by sjames · · Score: 1

      Even worse, the brain normally only uses rangefinding at distances closer than the movie wants to appear to be. Beyond that it's all focus and visual cues that actually are available in a regular 2D movie.

    22. Re:It's not true 3D by Anonymous Coward · · Score: 0

      Think geek has some de-3difying specs :) http://www.thinkgeek.com/product/e9b4/

    23. Re:It's not true 3D by shaitand · · Score: 1

      Viewing goes back 30+ years but today's technology does not. Many old studies might have unaccounted for factors that weren't possible in the day or observed correct phenomenon but drawn incorrect conclusions. Studies are not gospel and the conclusions drawn from them even less so. For instance having no out of focus elements in the video might not have been possible then. In the analog age the kind of higher speed equipment needed for high frame rates likely was too expensive to be in common use (or more expensive and therefore not used in any case). If the image is "in" focus there is no reason for the eye muscles to strain in the first place.

      Give the eyes the same kind of light in the same way and it won't matter where it actually comes from. If your eye perceives light as coming from a particular distance, and the light focuses in a way that matches how light would focus from that distance, it shouldn't be any more stressful on the eye than if the light really were from that far away. It is the same eye muscle, moving the same amount, to focus light with the same level of diffusion through the same lens. The eye doesn't have some sort of six sense telling it the light didn't really come from that far away. There is just some manipulating of the light that isn't being performed correctly in the flickering and headache inducing 3D.

    24. Re:It's not true 3D by Anonymous Coward · · Score: 0

      Noooo, don't suggest this - then the cinema owners will have no reason not to drop all remaining 2D screens and force you into the (higher priced!) 3D screenings with their much darker images because now you can wear the 'special 2D specs' even though the damn things are never comfortable anyhow and hope you don't need proper glasses as well because then it really sucks!

    25. Re:It's not true 3D by s.petry · · Score: 1

      I agree with your opening, however this: "If the image is "in" focus there is no reason for the eye muscles to strain in the first place." is absolutely based on a false premise. You are not looking at a tree with standard vision, you are looking at a simulated 3D image, so there is no "normal" as the eye is not made to view in this way. It's like saying nobody should have issues with artificial limbs because we have gotten better with technology. While one is a simulated physical device and the other is simulated 3D, neither are natural or "normal".

      I mentioned that we have gotten better at doing things, even giving several examples of things we learned to change. A healthy percentage of eyes are not healthy, and those people will most often get headaches when trying to view these types of images and video. Even with healthy eyes factors have to be considered outside of the image itself. Numerous other influences can cause discomfort and pain. Increased adrenaline for example, elevated heart rate, being tired, etc...

      This here is another point I disagree with, at least in your insinuation that viewing things in stereo is normal. "If your eye perceives light as coming from a particular distance, and the light focuses in a way that matches how light would focus from that distance, it shouldn't be any more stressful on the eye than if the light really were from that far away". Remember that this is a manipulation of your mind to make you think you see things with depth. Read up on what this takes to accomplish this. Remember that the reason you can see simulated depth is that you break down the eyes normal mechanisms for viewing depth, and remove the eyes normal continuous viewing ability.

      --

      -The wise argue that there are few absolutes, the fool argues that there are no probabilities.

    26. Re:It's not true 3D by wooferhound · · Score: 1

      Most people get headaches because their eyes can not focus properly on the generated images. Eye muscle health plays a huge role in both comfort and the ability to see 3D. To compensate for "normal" eye damage they can use faster frame rates, reduced depth, and high color separation. There are many studies on this, remember that stereo viewing goes back 30+ years. Longer if you count the old analogue systems. (Analogue is the old cardboard glasses with red and blue plastic lenses).

      3D with Red/Blue glasses is not "Analog", Its an "Anaglyph".
      http://en.wikipedia.org/wiki/Anaglyph_3D

      --
      We are Dead Stars looking back Up at the Sky
    27. Re:It's not true 3D by toddestan · · Score: 1

      The thing with Avatar is that the first time I watched it, I was focused on the movie itself and the 3D wasn't that distracting. The second time I watched it I was more interested in some of the details in the backgrounds and 'looking around' and that's when the 3D effect got annoying.

    28. Re:It's not true 3D by Seedy2 · · Score: 1

      Yeah, I only watched in 3D one/first time.

      --
      Nothing to say here... move along
    29. Re:It's not true 3D by shaitand · · Score: 1

      Stereo vision is nothing more than two 2D frames from an offset perspective combined to give a 3D perspective. You have two eyes that are spaced apart and collect reflected photons and assemble their offset 3D perspectives into a simulated 3D perspective. That is a stereo vision mechansim. That is how you naturally do 3D. So yes, stereo vision is perfectly normal because it is how we see. Focus doesn't really have anything to do with range, it has to do with light diffusion, the muscles move however far is needed to make the diffuse light no longer be diffuse. They stop when the image is in focus, no matter how far away the photons came from. Just like you stop focusing your camera when the picture is in focus, no matter how close or far.

      The eyes are advanced optics but they are still just optics. Their is nothing magical about them. They aren't vegan, they don't prefer organic, and they don't care if the light they are observing is from a natural or simulated source. They really really don't care if something is 'a manipulation of the mind.' They do care if that something causes them to see something alien they aren't designed to cope with like a flickering or breaks their focusing mechanism like a 3D image with an unfocusable blurry object in it not because it is a simulation or a manipulation but because is is incompatible with how the machinery in your eye works.

      What you can sense, perceive, and measure may not be truth, but it is all of the truth that matters. If you are getting a headache the problem isn't that you are in a simulation or mind manipulation but that there is a problem with the simulation. Adjust a frame rate, refresh rate, or frame focus and you might fix the flaw and continue improving the simulation just like you would a model or a theory, you don't just toss it out and say oops not natural, to hell with it.

    30. Re:It's not true 3D by digitalhermit · · Score: 1

      I have seen a pretty convincing 3D demo using glasses. The eyeglasses had sensors that tracked your head movement and correlated with the on-screen demo. Moving your head allowed you to see different sides of an object. For example, there was a 3D cube scene. Not only did they have stereoscopic "depth", but they also shifted as you moved around. It was pretty convincing versus the fixed camera that we have on current fake 3D.

      With gadgets similar to Kinect, I imagine it wouldn't be too difficult to replicate the effect without the expensive head tracking equipment.

    31. Re:It's not true 3D by mcgrew · · Score: 1

      I haven't seen a 3D movie since the early eighties at EPCOT. Fortunately for me, I didn't have the bad effects many get.

    32. Re:It's not true 3D by mcgrew · · Score: 1

      Viewing goes back 30+ years

      More than twice that.

      Polarized 3-D glasses only became practical after the invention of Polaroid plastic sheet polarizers by Edwin Land, who was privately demonstrating their use for projecting and viewing 3-D images in 1934.[6] They were first used to show a 3-D movie to the general public at "Polaroid on Parade", a New York Museum of Science and Industry exhibit that opened in December 1936.

      For instance having no out of focus elements in the video might not have been possible then.

      Depth of field is controlled by the size of the aperture. The smaller the aperture, the longer the depth of field. F22 will give you almost infinite depth of field, and this was available with the very first cameras.

      For instance having no out of focus elements in the video might not have been possible then. In the analog age the kind of higher speed equipment needed for high frame rates likely was too expensive to be in common use

      Yes, in the analog era doubling the frame rate meant twice as much film. It would have been doable in the first part of the 20th century, but would not have been cost-effective. 24 fps was the minimum amount of film needed for a smooth movie.

      The eye doesn't have some sort of six sense telling it the light didn't really come from that far away.

      No "sixth sense" but part of how the brain processes the eye's signals, which includes how much pressure the muscles must exert to bring an object into focus (this is not something you consciously notice). And when watching a movie, your eyes are focused on the screen no matter whether the object appears to be in front of, behind, or at the screen.

    33. Re:It's not true 3D by mcgrew · · Score: 1

      I'm a geezer, so when I say "kids" I'm usualoloy referring to folks under 30. There was an intersting comment in this thread by a researcher, who said that it doesn't just affect kids but can cause strabismus ("lazy eye" or crossed eyes) in adults as well as kids.

      This is not good tech.

    34. Re:It's not true 3D by s.petry · · Score: 1

      Wrong! You absolutely don't understand the physical demands on the body based on what you wrote. The way that stereo image viewing works is that your eyes are forced to be used in an alternating pattern. This is not natural, your eyes naturally both work at the same time. Next, your eyes are forced to view these images at a fixed frequency which is much slower than eyes normally work. Lastly, the image being viewed in alternating patterns is not the same image. The camera focus is offset, as you mention, an eye distance apart. If you don't understand that the image is different then you are very slow, and I won't bother explaining.

      Are you foolish enough to believe that because it's your eyes there can be no strain? Your eyes are not simply lenses as you portray. Muscles and nerves are required to focus on any image, and process that image. 3D viewing can be very stressful on both the nerves and the muscles. A simple proof is that people have different abilities to process the 3D on different days. Just like some days a person can see more clear than others, or some people can't wear contacts on some days due to stress on the eyes, or wearing glasses one day causes the eyes to be red and painful.

      --

      -The wise argue that there are few absolutes, the fool argues that there are no probabilities.

    35. Re:It's not true 3D by Gordonjcp · · Score: 1

      I think you may have got the wrong idea. I don't smoke, and never have. However, about the only thing that would make me want to start is the pathetic "oooh yuck [cough cough cough] oh that is disgusting [cough cough]" shit that people do (frequently ex-smokers, I've noticed) when someone half a mile away lights up.

      Getting back on track here, if you don't like 3D, don't go to 3D screenings. I'm sure there were people out there who complained that colour films made them nauseous, or talkies gave them a headache. Eventually, they either died out or pulled their precious little autistic heads out of their backsides.

    36. Re:It's not true 3D by Anonymous Coward · · Score: 0

      3D causes strokes.look it up.

    37. Re:It's not true 3D by Anonymous Coward · · Score: 0

      Really? I thought that what anyone really wanted was Princess Leia in her slave outfit.

    38. Re:It's not true 3D by BevanFindlay · · Score: 1

      Did you see it in 48 frames per second? I have been wondering what effect this has on the "3D headaches" - personally, I found that the faster frame-rate made it much easier to watch, though my wife still came away with a low-level migraine, so probably the issue is the focus/convergence difference. Still curious though.

    39. Re:It's not true 3D by BevanFindlay · · Score: 1

      Would 3D be easier to handle if film makers made sure that everything in shot had clarity of focus (thus preventing the "I can't focus on that" issues)? I remember with The Hobbit that I got a little bit annoyed when I wanted to look at something in the background and couldn't because the camera focus was set to a foreground object.

      (And no, I don't really have suggestions on how to actually achieve this with a real camera... well, not any simple ones, anyway).

    40. Re:It's not true 3D by shaitand · · Score: 1

      You realize that this "The way that stereo image viewing works is that your eyes are forced to be used in an alternating pattern. This is not natural, your eyes naturally both work at the same time." Is the only thing you said that wasn't clearly addressed in my post.

      Thus, I am forced to conclude you didn't actually read or comprehend it.

    41. Re:It's not true 3D by lsatenstein · · Score: 1

      Now that's the grain of truth at the heart of every comment about 3D. If it's not a hologram it's not good enough. Since the 1950s there has been 3D after 3D after 3D but all anyone wants is the hologram of Princess Leia from the movie.

      === ditto for 3d TV.

      3D TV is not yet ready, unless we can really get 3D synchronized sound. What about smellovision. Pass by a pizza vendor and smell the food.

      --
      Leslie Satenstein Montreal Quebec Canada
    42. Re:It's not true 3D by s.petry · · Score: 1

      Actually, I did read your whole post. Let me say this as nicely as I can in analogy that may be easier to comprehend. If you don't understand the basics of what's happening how can I possibly address other points. Analogy: If you don't understand basic numbers, would I critique your wrong statements regarding integration? No, I would not waste the time. I would tell you that you lack the basic information required to make said statements regarding integration. Therefor, nothing you said can be trusted as truthful or honest.

      --

      -The wise argue that there are few absolutes, the fool argues that there are no probabilities.

    43. Re:It's not true 3D by Rich0 · · Score: 1

      4.-Gives a large portion of the population a negative experience when using it, and they wonder why its bombing? Maybe when they come up with holograms or at least 3D without glasses then i could see it maybe taking off, but this current tech sucks just as bad as the tech used back in the 50s, it just sucks in a different way.

      I think it is a big improvement on the 50s, and most of the headache issues have to do with how it is shot. I found Avatar worked pretty well - I had minimal headache issues with that movie. A big part of it was that for the most part the effect was used in moderation, and the depth was almost always projected INTO the screen.

      Traditional filming uses focus to direct your eye, and it works well in 2D. It does NOT work well in 3D, because as your eye looks around it tries to focus on objects and they refuse to come into focus, causing massive eye strain as the muscles yank away at your eye lens trying to make the image behave. If the depth of the effect is minimal then this is minimized as your eye at least doesn't try as hard, but it is still a problem. Filmmakers need to abandon the use of focus if they want to go 3D and shoot everything with a VERY wide depth of field instead. Even holographic images should suffer this problem. When you walk into a room nobody forces you to look at one person and not at any others, though your attention will of course be drawn to certain things. Oh, and sound is a big part of that, so improved surround sound probably wouldn't hurt as you need more resolution than forward/backward/left/right.

    44. Re:It's not true 3D by jonwil · · Score: 1

      Not to mention all the people on this earth (like me) who are physically unable to watch 3D films due to some form of vision problem.

    45. Re:It's not true 3D by Hognoxious · · Score: 1

      If it's not digital it's analog. There's no rule specifying that only one adjective beginning with AN can apply.

      It could be both the above and anamorphic too, moron.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    46. Re:It's not true 3D by Hognoxious · · Score: 1

      You weren't a gimmer then...

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  2. No. by fyngyrz · · Score: 5, Interesting

    Nor will it EVER have its day until there is a real 3D display system.

    Now, stereoscopic filmmaking may be over, but that's hardly 3D except in the eyes of the bewildered.

    I guarantee you, when a 3D production can be made, distributed and enjoyed, the day of 3D will begin, and it isn't likely to *ever* go back to 2D (or the pale imitation that is stereoscopy.)

    Also, happy solstice + 3. I wish you a suitably bacchanalian event, complete with frolicking, consensual partner of your choice.

    --
    I've fallen off your lawn, and I can't get up.
    1. Re:No. by Anonymous Coward · · Score: 5, Insightful

      Even if there were real 3D, how would you make use of this properly? Current story telling only works because you can limit and control what people see. How will a horror movie work if half the audience can already see the guy hiding behind the rock before he leaps out? (This is just one example of a ton of problems that would arise)

      I'm not sure that most people who want 3D know what they are actually asking for - personally I think 2D is perfect just leave it alone.

    2. Re:No. by Anonymous Coward · · Score: 0

      The solstice was last week.

    3. Re:No. by zakkudo · · Score: 5, Interesting

      True 3D will also fail as long as we keep the current ADD-style scene changes. (I can barely stomache them now.) Cutting between people talking is a nightmare for 3D and will always be extremely disorienting. The current filming style in Hollywood is prohibitive to anything that isn't straight 2D and I don't see them changing it. That is just the way it is.

    4. Re:No. by Dyne09 · · Score: 2

      Even if there were real 3D, how would you make use of this properly? Current story telling only works because you can limit and control what people see. How will a horror movie work if half the audience can already see the guy hiding behind the rock before he leaps out? (This is just one example of a ton of problems that would arise)

      I'm not sure that most people who want 3D know what they are actually asking for - personally I think 2D is perfect just leave it alone.

      You can still have true 3D and mise en scene at the same time. True 3D film would still require a director's eye to progress the story, focus the attention of the audience, and deliver some degree us suspense and drama. One could have true 3D, and not at the same time have it basically be a Holodeck program where the viewer sees everything.

    5. Re:No. by Pieroxy · · Score: 3, Insightful

      I don't care much for stereoscopic imaging, mostly because of the ever increasingly uncomfortable glasses.

      However, the 48fps increase I await with much enthusiasm. It is not revolutionary at all but 24fps one of the things that annoy me most about movies these days. As soon as the scene is moving, everything is blurred out and choppy.

    6. Re:No. by shaitand · · Score: 2

      If the hobbit is any indication 48fps is the best thing to ever happen to stereoscopic 3D. 100% flicker and headache free. The image was at least as smooth and easy on the eyes as any 2D content I've seen.

    7. Re:No. by rolfwind · · Score: 3, Insightful

      Even if there were real 3D, how would you make use of this properly? Current story telling only works because you can limit and control what people see. How will a horror movie work if half the audience can already see the guy hiding behind the rock before he leaps out?

      I guess I was misinformed and all magicians only exist in 2 dimensions.

    8. Re:No. by Anonymous Coward · · Score: 0

      But those stupid glasses kinda ruin it, if they can find a way to do it without forcing me to wear hard plastic then fine, go ahead. But good riddance to 3D otherwise.

    9. Re:No. by dontclapthrowmoney · · Score: 2

      Even if there were real 3D, how would you make use of this properly?

      Ever seen a play?

    10. Re:No. by evil_aaronm · · Score: 2

      Yes. And the storytelling was not so much better in the play that I would forego all 2D movies, hence.

    11. Re:No. by Sardaukar86 · · Score: 2

      Daleks don't frolick. :-p

      --
      ..Mullah or Pope, Preacher or Poet, who was it wrote: "Give any one species too much rope and they'll fuck it up"?
    12. Re:No. by mosb1000 · · Score: 0

      I'm sure a lot of stupid people said the same thing about "talking pictures." Just because some in the industry will try to stick to doing thing the old way doesn't mean they will be successfull. Ultimately the benefits of the improved viewing expierence will outway the costs of changing the way shots are laid out and transitions are made, so long as they find a way to make true holographic movies feasible in the first place.

    13. Re:No. by MaskedSlacker · · Score: 2

      Depends on the play. Most plays take place on the stage, remote from the audience. A few take place across the theater, including in the rows (mostly comedies, but also works well for horror). The former is not a substantial difference from a 2D movie; the latter is a HUGE difference, with huge potential for telling stories in different ways.

    14. Re:No. by forkazoo · · Score: 5, Insightful

      Now, stereoscopic filmmaking may be over, but that's hardly 3D except in the eyes of the bewildered.

      That's a very common opinion, but it's wrong. I've done everything from good old 2D 24 FPS through interactive live theater. Live theater is a close analog to what you are talking about, where you can move around and see shifts in perspective. The experience changes depending on what you do. It'll be an interesting tech demo when we get holoprojectors and holocameras. And, certainly there will be some people who use it to great effect.

      But, a key part of the reason that film is so much more popular of a medium than live theater is the fact that the director and cinematographer can ove the camera and make you look at exactly whatever they want you to see. It's an incredibly powerful storytelling tool to be able to show your audience a very specific image. If you look at the original "A Few Good Men" and the movie version, you will see that the writing had to change quite a lot. I think it's a particularly good example of how storytelling changes for the cinema. You didin't need as many expositional monologs in the movie version because the camera could just show you something. That "show" vs. "tell" distinction is fundamental to why just taking a play and shooting it doesn't make a good movie. And, that distinction is why taking away the Director's ability to show you very specific images doesn't improve storytelling, even if it is more 'natural' and more technologically sophisticated.

      Stereo cinematography isn't what it could be, but don't assume that it's just a technical problem. It's largely a business problem because doing a great 3D picture, where the cinematography isn't interesting in 2D simply isn't a good business plan. You need to be able to sell tickets in 2D theaters, and you need to be able to sell DVD's in order to make a profit. So, the 2D version has to have primacy, and that means that 3D cinematography takes a back seat. You won't see big studios really interested in 'artistic' stereo until stereo displays are ubiquitous enough that selling a 3D picture is a given.

    15. Re:No. by Anonymous Coward · · Score: 0

      Now how the hell do I mod this? I disagree, but your seasonal greeting is so nice, I can't bring myself to mod you down...

    16. Re:No. by Zontar+The+Mindless · · Score: 1

      You guys are the ones missing out. :-P

      --
      Il n'y a pas de Planet B.
    17. Re:No. by mumblestheclown · · Score: 1

      tell me again how sculptures make paintings obsolete?

    18. Re:No. by viperidaenz · · Score: 1

      Buy some circular polarised lenses for your frames of choice then. Just make sure you get the left and right ones the right way around.

    19. Re:No. by Anonymous Coward · · Score: 0

      "stomache"

      LOL. American?

    20. Re:No. by Noughmad · · Score: 1

      If creating a sculpture took the same amount of time and effort as painting a painting, they would.

      --
      PlusFive Slashdot reader for Android. Can post comments.
    21. Re:No. by LostMyBeaver · · Score: 3, Insightful

      I think he has a point. Unless Hollywood can sort out the issue with how to perform cuts without forcing the eyes to refocus all the time, it will be disorienting and to some people even sickening. If 3D gets even more realistic, it'll be a bigger problem.

      Maybe it is less important to fix the problems with the 3D itself and more important to focus on transitions which are softer on the eyes and brain. Just watch films from before smooth transitions. You can see how much better films became when a simple smooth transition method came along.

    22. Re:No. by GuldKalle · · Score: 5, Insightful

      You shouldn't downmod just because you disagree, anyway.

      --
      What?
    23. Re:No. by Anonymous Coward · · Score: 0

      Bollocks. I wouldn't hang a sculpture on my wall.

    24. Re:No. by Dunbal · · Score: 3, Insightful

      "Talking pictures" were an immediate success, unlike 3D which the film industry has been trying to ram down our throats for almost 60 years...

      --
      Seven puppies were harmed during the making of this post.
    25. Re:No. by peragrin · · Score: 1

      Not for me it made me throw up. but then again so does fake3D now.

      Not everyone sees stereoscopically.

      --
      i thought once I was found, but it was only a dream.
    26. Re:No. by Dunbal · · Score: 1

      3D sucks as a feature in a television, as television manufacturers have found out. A few years ago they were plugging 3D like crazy. Now they've backed off. 3D also sucks as a seller of movies except among young children who have never experienced it before. People have been resisting 3D for almost 3 generations now. And yet you blame it on the "lack of proliferation of 3D devices" making it a non viable "business" model. No, the real reason is that people find that stereoscopic 3D adds absolutely nothing to a film apart from the novelty value, and all the stupid little "look how cool this is in 3D" tricks of having the "shocker" actor/boulder/knife/blood/semen jump into the foreground are overused beyond being a cliché. If that is the only thing 3D adds to a movie then it should be buried in the desert right next to Atari's ET the Extra-terrestrial game.

      --
      Seven puppies were harmed during the making of this post.
    27. Re:No. by dsmurf · · Score: 1

      Stereo cinematogrophy does _not_ magically give the director or cinematographer the ability to make me look at exacly what they want me to see. But unfortunately, it makes them believe that, so they make frequent use of it. As a result, whenever you happen to look somewhere else, your brain goes "OMG, I'M GOING BLIND". Now, maybe for some people that holds entertainment value, but I prefer to not support a medium in which directors and cinematographers use negative reinforcement to teach the audience to view their work EXACTLY as they intend it.

    28. Re:No. by Pieroxy · · Score: 1

      Not for me it made me throw up.

      Don't they show it up in 2D somewhere near you?

    29. Re:No. by fatphil · · Score: 1

      Yes, and what my brain received to process were 2 2D projections onto my retinae.

      We can't have real 3D, whatever that means, until we give up using our eyes as input devices.

      --
      Also FatPhil on SoylentNews, id 863
    30. Re:No. by khallow · · Score: 1

      LOL. American?

      Because English is everyone's first language.

    31. Re:No. by peragrin · · Score: 1

      No they don't.

      They didn't have the theater space.

      --
      i thought once I was found, but it was only a dream.
    32. Re:No. by jovius · · Score: 1

      This. I'd say the biggest drawback is the pseudo 3D that's been projected on a flat surface. Looking at a 2D production is practically as 3D, except for some superficial gimmicks. The cinema screens and the goggles should cover the whole eye sight. Beside that the flickering because of the current 24fps doesn't help.

      It's actually a pretty enjoyably experience to go and see some theatre plays - there's a real 3D presentation, and the connection with the actors can be intimate. In the future we'll probably see some really interesting productions, where the physical and the illusionary worlds get more intertwined together...

    33. Re:No. by loufoque · · Score: 1

      48fps made the 3D better, but the 2D version of the hobbit was still better.

    34. Re:No. by mwvdlee · · Score: 1

      Go see a doctor.
      You seem to have lost your eyes' saccade and focus ability.
      Also you're eyes seem to be flat and your photoreceptors are arranged in a non-human manner.

      You CAN have real 3D with just your eyes because what we call "real 3D" is defined in this context by how our eyes percieve the real world.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    35. Re:No. by loufoque · · Score: 1

      And here I thought live theather was less popular because you couldn't just massively project it everywhere, you actually needed people to act it every day in every theather.

    36. Re:No. by AmiMoJo · · Score: 2

      It's because Hollywood maxed out on special effects in the late 90s. CGI got so good there really wasn't anywhere left to go, but then they stumbled on the wobbly camera and using editors with ADHD. Your brain fills in what your eyes can't keep up with and it looks good, until you buy the DVD and notice that this time it looks a bit ropey.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    37. Re:No. by craigminah · · Score: 1

      Yup..."3D" is a superfluous feature used for the hype.

    38. Re:No. by Anonymous Coward · · Score: 0

      "Not for me it made me throw up. but then again so does fake3D now."

      Can only be 2 things:

      1. You have an eye problem, go see a doctor.

      2. You get fooled by the 3d and try to watch some detail in the background that you're no supposed to watch and your eyes try to bring it into focus until your head almost bursts. Do that for a couple of minutes and you'll be sick as a dog or have a nice headache.

    39. Re:No. by Twinbee · · Score: 2

      If you're sitting in one place all the time, then you're not even taking advantage of your 'true 3D' stage. Moreover, everyone in the audience will see a different film to everyone else.

      No, the true future of 3D is what we have now, but tweaked and refined so that 3D objects don't often intrude beyond the front of the screen (there's a gimmick we can well do without). Combine that with a decent frame rate, and a more enveloping view (bigger screen horizontally AND vertically) and then we can talk.

      --
      Why OpalCalc is the best Windows calc
    40. Re:No. by Smallpond · · Score: 1

      Nor will it EVER have its day until there is a real 3D display system.

      Now, stereoscopic filmmaking may be over, but that's hardly 3D except in the eyes of the bewildered.

      I guarantee you, when a 3D production can be made, distributed and enjoyed, the day of 3D will begin, and it isn't likely to *ever* go back to 2D (or the pale imitation that is stereoscopy.)

      Also, happy solstice + 3. I wish you a suitably bacchanalian event, complete with frolicking, consensual partner of your choice.

      Eh? People don't have 3D vision, they have stereoscopic vision. You see two scenes projected onto two 2D surfaces (your retines). Hence, the movies are pretty well matched to your vision system.

    41. Re:No. by Phrogman · · Score: 1

      Au Contraire. I found watching it was more tiring than watching a regular version of the movie, the plastic glasses were not bad but still irritating when worn over my regular glasses, and I got a minor headache from the whole process although thankfully it emerged mostly by the end of the film and stopped once I stopped watching. Admittedly my eyes are not perfectly aligned so any "impact" of the 3D was minimized somewhat.

      I only went because my wife and a friend of mine wanted to see it right away and the 3D version was what was available. I have no desire to see any 3D films again ever.

      If I see it again its without the fucking 3D effect which in my opinion offered ZERO improvements to the movie. I am already quite capable of suspending my belief when I watch a movie and losing my sense of self and surroundings if its at all engaging. 3D effects like rocks falling towards me or a butterfly flying at me only serve as irritating distractions. I think the film will be immensely better on blu-ray on my non-3D TV.

      I hope the 3D hype fails. Hollywood would do better to concentrate on making better movies rather than hoping a new technology will give them easy money without having to focus on storylines, characters etc.

      --
      "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
    42. Re:No. by drinkypoo · · Score: 1

      I think he has a point. Unless Hollywood can sort out the issue with how to perform cuts without forcing the eyes to refocus all the time, it will be disorienting and to some people even sickening.

      The solution is conceptually simple, but difficult to implement. It is longer scenes with fewer cuts and more pans. The scene basically has to be written with this in mind, and now you're doing longer shots with more opportunities for error. A conversation with two people sitting next to each other will work better than two people across a table, unless the table is important to the scene, etc.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    43. Re:No. by drinkypoo · · Score: 2

      3D sucks as a feature in a television, as television manufacturers have found out. A few years ago they were plugging 3D like crazy. Now they've backed off

      They backed off because consumers found out that 3d sucks as a feature in a modern television, and aren't buying it. Nobody bought a 3dtv except people who got them at little or no additional cost, or a bunch of smug gits that I laughed at when they told me they bought one (if they have to announce to the world every new thing they get, their poor little hearts are otherwise empty, so I try to pity them rather than go with my first instinct) and who now don't watch any 3d movies because the whole system is annoying.

      the real reason is that people find that stereoscopic 3D adds absolutely nothing to a film apart from the novelty value, and all the stupid little "look how cool this is in 3D" tricks of having the "shocker" actor/boulder/knife/blood/semen jump into the foreground are overused beyond being a cliché. If that is the only thing 3D adds to a movie then it should be buried in the desert right next to Atari's ET the Extra-terrestrial game.

      Yes, it is a terrible thing to add to a movie because a movie sucks. It's a good element to add to a game to make it more immersive, though, so the technology isn't useless, just nearly useless for movies.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    44. Re:No. by sammyF70 · · Score: 1

      Considering many of the "bigger" tricks only works because 1) the audience is relatively far away from the stage and 2) have a very limited viewing angle, your comment isn't THAT false.

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    45. Re:No. by sco08y · · Score: 1

      "Not for me it made me throw up. but then again so does fake3D now."

      Can only be 2 things:

      1. You have an eye problem, go see a doctor.

      2. You get fooled by the 3d and try to watch some detail in the background that you're no supposed to watch and your eyes try to bring it into focus until your head almost bursts. Do that for a couple of minutes and you'll be sick as a dog or have a nice headache.

      If he can't see stereoscopically, he already knows he has an eye problem. Mine is lazy eye; didn't feel ill, but it was a completely flat movie for me.

      Also, if the polarizing tape on the damned glasses has a bubble, you get a blurry spot that doesn't help.

    46. Re:No. by Anonymous Coward · · Score: 0

      You shouldn't downmod just because you disagree, anyway.

      Yeah, tell that to the other 99% of mods.

    47. Re:No. by hoboroadie · · Score: 1

      happy solstice + 3. I wish you a suitably bacchanalian event

      My innate cynicism is fading about Christmas as I come to realize it is standing in* for the one truly important holiday for those of us living in temperate climate areas.

      *A pallid and Bowdlerized version.

      --
      They feared that it could be used to suppress protest or support unpopular rule.
    48. Re:No. by Anonymous Coward · · Score: 0

      You should have someone steal you two pairs of 3D glasses, so you can chop them into a single pair of 2D glasses. I think theaters should be offering them, if they aren't going to show actual 2D versions, but a little cutting and hold glue will always set the world right.

    49. Re:No. by nutrock69 · · Score: 1

      Plays may use 3D properly in general, but movies don't - and probably won't/can't until a movie can be shown, as others mentioned, on a full hologram stage like a play.

      For a 3D movie in 2012, there is only one thing that is being done with it: creating the effect of something coming out at the audience. For the majority of movies, which weren't SHOT in 3D, this is only done for a few scenes, artificially generated digitally, and most of them were contrived to force any justification of the effect at all. Hitting an enemy toward the viewer in a fight scene, throwing an item away or at someone, etc. Having 3D adds absolutely nothing to the film except to the ticket price.

      IMO, Avatar was the last movie to actually do it right. All scenes were filmed with 2 cameras to create a real stereo view, all digital effects used the same techniques. A proper 3D movie, like a play, uses the 3D to show depth in the environment, not to show depth coming out at the audience, although a Gallagher concert movie might argue with that statement. We don't need artificial justification to use 3D, and it should not be encouraged unless it adds to the movie.

      Pretty sad, really, that the only thing that was learned from Avatar was that 3D makes money. It's become a buzzword in today's movie industry that producers THINK they will make more money with little effort, because the public are sheep, and practically every movie now MUST have a 3D version (in their minds) to be released at all. It doesn't matter to them that the glasses make the movie unwatchable for many, that the movie is too dark to see for most, or that the public complains when they find out that only 20 seconds of a 2 hour film even qualifies as needing the glasses at all. Pay more money and get a worse experience, guaranteed. Personally, I refuse to support this crap with my dollars, and I know I'm not the only one.

    50. Re:No. by Anonymous Coward · · Score: 0

      So much knowledge! Yet you can't tell your from you're. Embarrassing!

    51. Re:No. by MightyYar · · Score: 1

      I'm definitely anti-pedant, anti-spelling and grammar Nazi... but who doesn't have a spell-checker in their browser? I guess they could be posting from a mobile...

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    52. Re:No. by MightyYar · · Score: 1

      Isn't that the same as using a large aperture when they could get away with a small one? Focus is frequently used in 2D movies - I don't see why it would be different in stereoscopic movies. Citizen Kane is famously in-focus, and it might well be the best movie ever, but many good movies make use of focus (Hitchcock, anyone?).

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    53. Re:No. by Lumpy · · Score: 1

      That is called being over 45. You lose your ability to focus as the lens in your eye continues to grow and becomes less flexible.

      --
      Do not look at laser with remaining good eye.
    54. Re:No. by ichimunki · · Score: 1

      The theater where I saw The Hobbit in 48fps 3d must have had their projection completely screwed up because there was a bizarre ghosting effect that pretty much destroyed the movie for me. I'd rather have seen the movie on an old-school CRT via VHS. The 3D effect was almost completely useless when it wasn't distracting. In addition to that, I'm done paying to sit in a lousy theater seat, can't pause the three-hour movie to take a leak, can't bring decent food in with me (seriously, for the price of the cheap microwave pizza and a soda I had during The Hobbit, I could buy 8oz of gourmet cheese, crackers, and a 6 pack of microbrew).

      --
      I do not have a signature
    55. Re:No. by zippthorne · · Score: 1

      How will a horror movie work if half the audience can already see the guy hiding behind the rock before he leaps out?

      Pretty well. That's how horror movies already work. The audience can see the guy behind the rock, but the victim can't.

      --
      Can you be Even More Awesome?!
    56. Re:No. by zippthorne · · Score: 1

      I wouldn't say 100% flicker free, but it was definitely worlds better than 24fps, which being the minimum speed that motion is perceived for "most" audiences should hardly be surprising.

      I have been sick of 24fps since the first time I saw a movie had a pan over a stunning vista, a technique that was entirely ruined by the significant motion blur and also by the choppiness of the frame rate. Based on the Hobbit, I think I'd be satisfied with somewhere around 90fps, and maybe make some the pans a little longer over the cool scenery so we can take in more of the details.

      --
      Can you be Even More Awesome?!
    57. Re:No. by Grizzley9 · · Score: 1

      I'd only like to see more of 3D used in Sports. That's about the only time where I've seen it used where I really thought it added to the experience. Though TBH regular 3D I don't mind so much if it's well done. Avatar and Hobbit are some good examples.

    58. Re:No. by Anonymous Coward · · Score: 0

      So, are you for or against life extension research? Seems to me that fixing lenses would be part of it.

    59. Re:No. by Anonymous Coward · · Score: 0

      Most early movies were nothing more than recording a play from the best seat in the house. It took a while to invent the "language" of filmmaking (i.e. long- medium- closup shots; moving the camera during a shot, etc.).

      If 3D really catches on, no doubt there will be a similar discovery process.

      However, the current technology won't cut it. As long as the audience must wear glasses, it's a gimmick. If people had to wear special glasses to see color films, the industry would probably have given up on color, and would still be using B&W.

    60. Re:No. by dywolf · · Score: 1

      Combine with the fact few directors are willing to put in the time and effort that cameron put into Avatar to use it as more than a mere "gotcha" gimmick. That's one reason Avatar worked so well as 3D, is because it wasnt overused, it wasnt a gotcha with things being flung artifically at the audience as a gimmick...it was "just there", making the scenes more immersive. and in his case, him planning out every scene so meticulously so that the 3D wouldnt overpower the scene or ruin its perspective; so it would add to each scene instead of being distracting. Few directors and cinematogrtaphers (and by extension studios) are willing or able to put that much effort and research into a single film.

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
    61. Re:No. by mcgrew · · Score: 1

      Yes, and what my brain received to process were 2 2D projections onto my retinae.

      Your eyes also tell your brain where they were focused, 5 feet or 50? That plus the rangefinding abilities of stereoscopy is 3D.

    62. Re:No. by Anonymous Coward · · Score: 0

      Actually, there are about 16 "clues" to really "3D" vision, stereoscopy just being ONE of them.

      13 of those clues are already present in traditional "2D" movies. "3D" Movies just add one additional clue, stereopsis, wile another very important clue, convergence, is still missing.

      So basically the 3D-ishness of a "2D" movie vs. a "3D" movie in human perception is in reality only "81% Real 3D" vs. "87% Real 3D", with the descepance between stereopsis and convergence destroying much of the real 3D look, and often causing headaches.

    63. Re:No. by mcgrew · · Score: 1

      unlike 3D which the film industry has been trying to ram down our throats for almost 60 years...

      Try 90 years.

      The earliest confirmed 3D film shown to a paying audience was The Power of Love, which premiered at the Ambassador Hotel Theater in Los Angeles on 27 September 1922

    64. Re:No. by mcgrew · · Score: 1

      100% flicker and headache free

      Flicker isn't what causes the headaches, or 2D would give people headaches, too. The headache is eye strain caused by your eyes trying to focus on the spot stereoscopy tells your brain the object is at, while the real focal point is the screen. Your eyes are fighting themselves. No matter what your frame rate, stereoscopic "3D" is going to give people headaches.

    65. Re:No. by shaitand · · Score: 1

      At some point in the midst of this 3D stuff I had LASIK and no longer wear glasses. I felt very differently about 3D when I wore glasses. Without them it is quite nice and the hobbit was a pinnacle of that. Of course I could never get a full experience from microscopes, telescopes, binoculars or anything else with a lens with glasses either.

      I can't understand why people with glasses and eye problems continue going to 3D movies. Just watch the 2D version and let those of us who can enjoy 3D do so. Is there really cause to wish for the downfall of 3D just because you personally can't enjoy it?

    66. Re:No. by Anonymous Coward · · Score: 0

      Number two is the dumbest way to say that 3D is good. Its not the technology's fault, it is the viewers. Umm ok. Well, if they didn't want me to look at the background then don't put in a background, plain and simple. It is a visual art, the point is the visuals. So to turn the argument around, it isn't the technology's fault, it is the guy who makes background decisions.

    67. Re:No. by shaitand · · Score: 1

      Supposedly the point at which you can't perceive a difference anymore is around 75fps, beyond that the framerate is faster than us. This certainly seems to be true with games. I'm not sure why they aren't going there. Unless the studios are just trying to milk the fps increase thing for what it's worth getting kickbacks from hardware manufacturers (or in the case of the biggest of them, Sony, BE the hardware manufacturer). Go 48fps, 48fps tv's and such, and then go 75fps to make everyone upgrade.

      As I said I didn't notice any flicker but I don't think it was all the fps. The whole movie was shot in a way that everything was in focus, the background and the characters in the forefront. I used to think that was just how focus had to work but apparently some artistic ninnys actually think there it is desirable to have background objects out of focus at points. Those blury out of focus background objects then to be where I see the most 3D flicker. I suspect it is in no small part because that is where digital compression is likely to create artifacts on 3D due to the result of applying compression to the different perspectives causing small changes in the blur on the opposing frames that are highlighted in 3D and wouldn't be visible in 2D.

    68. Re:No. by Electricity+Likes+Me · · Score: 1

      2. You get fooled by the 3d and try to watch some detail in the background that you're no supposed to watch and your eyes try to bring it into focus until your head almost bursts. Do that for a couple of minutes and you'll be sick as a dog or have a nice headache.

      Do you not see how this is kind of a huge problem with 3D as it stands?

      In an ordinary 2D film, this literally cannot happen. I can look anywhere on the screen I want and feel fine. In a 3D film, if I get interested in something that's not made the focal centre of the scene, then suddenly I'm in for a world of pain when my eyes try to track it. Even employing a time honored film tradition like adjusting the depth of field to focus on another object (which Avatar did a few times, and shouldn't have) creates a problem because unless I'm on the ball my eyes aren't going to properly track the object (real life doesn't normally start changing focus on my arbitarily).

    69. Re:No. by Electricity+Likes+Me · · Score: 1

      Isn't that the same as using a large aperture when they could get away with a small one? Focus is frequently used in 2D movies - I don't see why it would be different in stereoscopic movies. Citizen Kane is famously in-focus, and it might well be the best movie ever, but many good movies make use of focus (Hitchcock, anyone?).

      It should be different, because unlike in 2D where I just resolve the blur, in 3D my eyes actively fight to try and bring something into focus in the space the stereoscopy is telling me it should be. This is an actively painful sensation.

    70. Re:No. by Anonymous Coward · · Score: 0

      If you've ever seen one of Shakespeare's plays on a stage AND as a movie, then you have experienced the same story told both ways.

      You don't see a play because it's in "true" 3D. You go see it because it promises to be a good story. A play is a story that plays out before your eyes as you sit passively in your seat. What the theater experience gives the audience is an immediacy, or a "life" to a story, which plays out in real time using real people. However, the structure of the story still has to deal with scenery and costume changes, props, and other technical obstacles that have to be overcome both to aid the actors in their act of pretending, and the audience in their suspension of disbelief.

      A movie creates a heightened reality which is more dreamlike, as you watch the story play out before your eyes. The story can be much more elaborate, and the technical obstacles that a theatrical play faces are more easily overcome. But the audience still passively watches the story play out, and still has to suspend their disbelief. Perversely, movies need a soundtrack much more than plays do, which I think is to help punch home the emotional content of the story, which in turn is necessary IMO because the story is told by actors (whether people, CGI aliens, or animals) who are not palpably real, the way they are on a stage. 3D cannot overcome this. At best it can be another trick in the director's bag of tricks he uses to engage the audience more fully with the story.

      Even in a participative play where the actors try to bring the experience to you at your seat, or a theater-in-the-round, you are still an audience. If the play becomes too participative, such as one of those dinner-mystery events, then it becomes a game. In a game we become the actors in the play. At that point, our intellect takes over as we devise the next plot points ourselves. The point of a story is to involve emotions so that we learn some truths about ourselves. A game only tells you how clever you are. Some games can put you into situations that may engage more emotions than merely frustration at not being able to overcome a plot point, or triumph at "winning", but you know what is the best game for combining emotions with actions? Real life.

      Frankly, whether you see a story told as a play, or whether you see it told as a movie, the affect on you comes from the emotional ride you went on during the telling of the story. You can also get that same effect from reading a book, or hearing a radio play, or even watching a good monologist (i.e. comedian) or storyteller. In essence, the story is told as it is received in your mind, and you give it as much meaning as you are capable of. (If you are not paying much attention, for example, you won't get much from the story. If you are immature, you won't have full understanding of mature content. And etc.) If you'll notice the one thing in all of this, 3D in and of itself isn't essential for storytelling.

    71. Re:No. by mcgrew · · Score: 1

      It'll be an interesting tech demo when we get holoprojectors and holocameras.

      Holograms will require a huge increase in definition. Film has far smaller grains than any screen's pixels, and the film holograms I saw in college (a long time ago) were pretty grainy. Rather than storing an image, a hologram stores a diffraction pattern that displays the image when a laser is shined through it. Your holographic TV will have lasers and far, far smaller pixels than your "retina displays". I don't think we're near there yet.

    72. Re:No. by shaitand · · Score: 1

      2 sometimes happens to me and it is the fault of the filmmakers. Apparently there isn't any actual need to have objects in the frame out of focus anymore so all those headaches caused by flickering in the blurry background are completely unnecessary. It's another thing they did right in the hobbit.

    73. Re:No. by Hes+Nikke · · Score: 1

      Even if there were real 3D, how would you make use of this properly? Current story telling only works because you can limit and control what people see. How will a horror movie work if half the audience can already see the guy hiding behind the rock before he leaps out? (This is just one example of a ton of problems that would arise)

      I'm not sure that most people who want 3D know what they are actually asking for - personally I think 2D is perfect just leave it alone.

      Have you ever seen a play with real actors in real 3D space called a theatre? Sometimes this happens, especially with unusual audience configurations such as Theatre in the Round. It is up to the director to account for the format when they are producing a show (pre-recorded or otherwise).

      --
      Don't call me back. Give me a call back. Bye. So yeah. But bye our, well, but alright we are on a shirt this chill.
    74. Re:No. by mcgrew · · Score: 1

      Eh? People don't have 3D vision, they have stereoscopic vision. You see two scenes projected onto two 2D surfaces (your retines). Hence, the movies are pretty well matched to your vision system.

      That's only part of how your brain percieves distance. There is stereoscopy, but also many different forms of perspective (which works on a 2D surface too), but your brain also looks at your eyes' focusing muscles and determines distance by how much the muscles are stretching your eye's lens.

      Your eyes don't see, they simply send electrochemical impulses to the brain, which is the organ that really sees. And it does indeed see 3D, and sees far more than a stereoscopic photo can convey.

    75. Re:No. by MightyYar · · Score: 1

      Yeah, there is no question that there is something else physiologically going on with stereoscopic vs 2D movies. I don't experience headaches, pain, or any of that - initially, I did look around a bit, but quickly learned this was fruitless and uninteresting. I'm not a big fan of 3D (hell, I still have a tube TV!).

      Then again, there is no way in hell I'd have gone to see Avatar without the 3D...

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    76. Re:No. by BasilBrush · · Score: 1

      The auditorium for a stage theatre and for a cinema are pretty similar. In fact the range of viewing angles in a cinema is generally smaller than many stage theatres.

    77. Re:No. by TechwoIf · · Score: 1

      Where? Sercicially, WHERE?? I've been looking for something to replace the cheap ones at the theater.

    78. Re:No. by BasilBrush · · Score: 1

      The two mediums excel in different ways. Stage excels at stories told by emotional contact between characters. Cinema excels at action and spectacle.

    79. Re:No. by jonbryce · · Score: 1

      People use 3 different cues to render a 3D image in their brain. The first is perspective, and if you are looking at something more than about 8 meters away, that is the only cue you will get. Every "2D" movie shot with a camera, and quite a lot of cartoon movies will give you this cue.

      The second cue is stereoscopic vision. This is the additional cue that "3D" movies offer.

      The third cue is focal length, and there aren't as far as I'm aware any type of recorded film technology that offers this.

    80. Re:No. by Jafafa+Hots · · Score: 1

      Just imagine the advantages of TRUE 3d!

      Instead of watching a movie with two people walking along a sidewalk on a flat screen, with a true 3D screen the images would pop right out and it would be like there were two-inch tall people walking around inside a diorama with Corgi cars and trucks and little miniature three-D buildings!

      Imagine the realism!

      Seriously, this is something I've thought about for a while. I think true 3D will dramatically alter the experience, and not necessarily in a good way.

      When you look at a flat screen image, it's like your brain ignores the relative sizes of things compared to you and your room, as if you're seeing things from a distance.

      With 3D, you'll see the distance between the person and the desk they just walked away from, and these items will be IN YOUR ROOM.

      Suddenly you have far-away-sized objects with very-near-to-you spacial differentials. POOF. Illusion gone, now there are three inch tall people walking near a dollhouse desk in your viewing room.

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      This space available.
    81. Re:No. by mumblestheclown · · Score: 1

      Wow. Slashdot has some shallow analysis about, Noughmad, but yours is about the knee-jerkiest shallowest nonsense I've heard in a while. Honestly: think before typing next time.

    82. Re:No. by viperidaenz · · Score: 1

      The local RealD cinema makes you buy (if you don't already have) reusable glasses for $2. What's to stop you popping out the lenses and cutting them to size?

      Not ever theatre makes you give the glasses back

    83. Re:No. by fyngyrz · · Score: 1

      We can't have real 3D, whatever that means, until we give up using our eyes as input devices.

      Wrong. Watch a stereo presentation; move your head: no change. Watch a 3D presentation; move your head - big change. Many more examples like this. Want your viewpoint high? Low? 3D: can do. Stereo: no. Couldn't see the ball fly in that play? Stereo: out of luck. 3D: rewind, change POV (either rotate the display field, or walk around it), replay. There it is. Cleavage fan? Stereo: You get what they choose to give you. 3D: zoom in and look down -- hey look, NICE lace! -- just like real life, except without offending anyone, lol.

      Beginning to get the idea?

      --
      I've fallen off your lawn, and I can't get up.
    84. Re:No. by Lumpy · · Score: 1

      When your jewel in your palm start blinking you go to carousel to be "reborn". I fully support the sandmen and their work.

      --
      Do not look at laser with remaining good eye.
    85. Re:No. by GuldKalle · · Score: 1

      But Mooom! All the other kids are doing it!

      --
      What?
    86. Re:No. by forkazoo · · Score: 1

      Yes, one of the few areas where pretty much everybody agrees that Cameron got stereo cinematography wrong in Avatar was when he used shots with shallow depth of field. There were some cases where there were some floating, out of focus motes of dust passing near the camera, and basically everybody got distracted and tried to swat away the dust. Your eyes were saying "hey this is closest thing to your face that you can see. You should pay attention to this," but it was impossible to focus on it. So, while in 2D you can separate the content and the foreground/background using shallow depth of field, you need different techniques in 3D. You can't have a 'foreground' in most cases. You need deep focus. And, because you can't just blur the background, it can't be 'busy' and distracting. In that sense, you need to be actively thinking like a graphic designer when you frame your shots in stereo. You need to work with the art department to make different sets for stereo, and light things differently. It's analogous to how in old black and white film noir, you had really intense rimlight behind every actor. If you didn't, the actors would be grey on grey, and blend into the background. The rimlight gives the actors an outline or highlight, to help keep your attention. With deep focus in stereo, you need to rely on that sort of mindset for drawing the eye where you want it. Just blurring the stuff that is unimportant is painful to much of the audience, and if you punish the audience for not looking in the right spot, they won't enjoy watching the film.

    87. Re:No. by forkazoo · · Score: 1

      It's certainly a pain in the ass to put on a stage play, but I did say "a key part of the reason" rather than "the only reason." If people really found 'true' 3D to be that compelling compared to what cinemas can offer, they would pay to see more plays. Or, people would put on more animatronic robot plays. But, many more people watch movies than watch plays. Part of that is because cinematography offers a really compelling set of storytelling tools, and the carefully controlled visuals can make for a very entertaining or moving experience.

    88. Re:No. by fatphil · · Score: 1

      Go pick up a book on information theory. Go read a book on how the brain processes the optical signals it receives.

      At no point in time are your eyes sending down the optic nerves anything apart from 2 time-smeared 2 dimensional images. You're calling that "real 3d". I'm calling your bluff. You can't just get to coin phrases in order to fabricate an argument.

      Saccade? *irrelevant* - that's movement. Movement is a change in *time*. You've just introduced a third dimension of your own. From that of course we can reconstruct in our mind three-dimensional spacial aspects of the scene we're viewing. Ditto changes in focus. Ditto anything where you throw in the third dimension of time.

      It's all still reconstruction from 2 spacial dimensions of optically-captured data over time, and some outragiously-well-evolved grey-matter processing.

      Sure, in these stereoscopic 3d movies, we don't get to chose our head position or orientation, ditto eyes, our focal plane, or our depth of field, and things like that can blow any immersion illusion in an instant. But most of those aren't even problems in the stereoscopic 3D domain, those apply in monocular vision on a good old fashioned 2D movie too.

      --
      Also FatPhil on SoylentNews, id 863
    89. Re:No. by mattyj · · Score: 1

      Prometheus and Hugo are two examples of recent 3D films which showcase this type of filmmaking. Scorsese and Scott already pretty much filmed like this so they didn't really have to change much.

      I'm a fan of 3D but I do agree with almost everyone that has said negative things about it here. I personally don't get headaches, but again, I usually don't go to stuff like 'How to Train Your Dragon' and 'Fright Night 3D'. I see more classy stuff like The Hobbit and Jackass 3D.

    90. Re:No. by fatphil · · Score: 1

      > move your head

      Impossible without introducing the third dimension of time.

      The eyes are still sending back 2 dimensional images along the optic nerve. All you're complaining about is lack of control.

      Go wild - imagine a stereo camera on a robot with a 6-degree-of-freedom mount - controlled by your movements and gaze-tracking. With 3D endoscopes, and bomb-disposal robots, were already part of the way to that technology, apart from the fact that the focus for those hasn't been on high-quality imaging. But capture and display technology is moving forwards in leaps and bounds, as is everything. There's no reason why all the ingredients from the different fields couldn't be combined, and you couldn't enjoy the comfort of someone's bust from the beauty of your home cinema. Is that 3D enough? If it's not, then the things that you asked for above weren't actually the things that make something 3D.

      --
      Also FatPhil on SoylentNews, id 863
    91. Re:No. by Anonymous Coward · · Score: 0

      "How to Train Your Dragon" by all reports I heard, was a very well done use of 3D

    92. Re:No. by mwvdlee · · Score: 1

      Saccade is very relevant. As you correctly mentioned, all your brain ever gets to process at any one specific moment is two mostly blurry images. Saccade is movement, but it's very small movement in very limited time; it's the micromovements your eyes unconsciously makes to grab a lot of those blurry images so the brain can process them into a single, usable representation. It may be a movement in time, but it's a type of movement used to create a single image in time (as far as we percieve it to be, in reality no such thing really exists in our brain).

      I didn't coin the term "real 3D", GP did. I just commented on it, implying it to be a rather subjective term. In the context of a movie, what one would consider "real 3D" would be limited to the visual aspect only (and if you include audio; it's already covered). As such it should be entirely possible (albeit not with current technology) to reproduce this definition of "real 3D" with just the eyes.

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    93. Re:No. by Richy_T · · Score: 1

      Microscopes, telescopes and binoculars all have adjustable focus. Unless your eyes are really terrible (and if Lasik was enough, they should not have been), they should have been fine.

    94. Re:No. by drinkypoo · · Score: 1

      Prometheus and Hugo are two examples of recent 3D films which showcase this type of filmmaking. Scorsese and Scott already pretty much filmed like this so they didn't really have to change much.

      Yes, I suppose I was being overly obliquely snarky about the ongoing trend of excessive use of quick pans and jump cuts, to say nothing of shakycam.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    95. Re:No. by Quirkz · · Score: 1

      Eh, sometimes. There's a lot of overuse of the startle effect by pushing things directly in front of the camera. You can get away with it in movies because there's no sense of peripheral vision, and the camera perspective generally jumps 180 degrees, rather than the normal turn that would allow a real person to see something coming. Same with selective audio editing, nothing ever makes sound when it's off camera, where in the real world you'd hear footsteps from whatever's walking up behind you. I feel like it's a cheap trick - a lot of times it's used to startle, without any real sense of suspense involved.

    96. Re:No. by Pieroxy · · Score: 1

      100% flicker and headache free

      Flicker isn't what causes the headaches, or 2D would give people headaches, too. The headache is eye strain caused by your eyes trying to focus on the spot stereoscopy tells your brain the object is at, while the real focal point is the screen. Your eyes are fighting themselves. No matter what your frame rate, stereoscopic "3D" is going to give people headaches.

      You are wrong. I don't feel headaches and I am most certainly not the only one. "stereoscopic "3D" is going to give people headaches" What makes you think this is universally true? In a 2D movie the problem should be the same. Yet, by watching footage in 2D we adapt to it and it feels "natural" at some point.

      So we got your point, you don't like 3D. No need to overreach it by a few miles by claiming EVERYONE has a headache when it's so obviously bullshit.

  3. God i hope so. by Anonymous Coward · · Score: 1

    Stupid ass gimmick is still stupid. Doesn't make a crap movie any better. And doesn't quite look right.

    Money wasted on 3d could have been spent on something better.

    But i don't think it's going away yet. Now we're starting to see remakes of old movies... BUT NOW IN 3D! We run it thru our shitty 3d conversion. Call it a new movie. Charge full price for it again. AND renew the copyright date on it! win win win win win for the studios.

    1. Re:God i hope so. by aliquis · · Score: 2

      For rendered movies are they really conversions and not re-renders?

    2. Re:God i hope so. by Joce640k · · Score: 1

      Titanic 3D was the best 3D I've seen so far....

      --
      No sig today...
    3. Re:God i hope so. by darkHanzz · · Score: 4, Funny

      But the boat still sunk, right ?

    4. Re:God i hope so. by mangu · · Score: 1

      Now we're starting to see remakes of old movies... BUT NOW IN 3D!

      I've seen the opposite. An old classic that was originally filmed in 3D in 1954 was remade in 1998 as a normal 2D film.

      3D is NOT new, it was tried and failed before. It will fail again and again, it will fail as many times as they try it.

      People pay to see an entertaining story, they don't pay to see stupid tricks. Why do they think people will pay again and again to see stuff thrown at the screen, which seems to be the only thing that makes 3D necessary?

    5. Re:God i hope so. by Dunbal · · Score: 1

      People pay to see an entertaining story

      Wait are we talking about the same Hollywood? Because as far as I know, people pay to see what they think is going to be an entertaining story, but often disappoints. But now they mostly go just to sit in the dark, see flashy lights and loud noises and get angry about other people's cell phones.

      --
      Seven puppies were harmed during the making of this post.
    6. Re:God i hope so. by Anonymous Coward · · Score: 0

      Kate Winslet's jugs!

  4. life of pi by holophrastic · · Score: 1

    it added nothing and enhanced everything -- a lot.

    1. Re:life of pi by fatphil · · Score: 1

      What definition are you using for "enhance"?

      Here's one:
      heighten, increase; especially : to increase or improve in value, quality, desirability, or attractiveness <enhanced the room with crown molding>

      That all says "add" to me.

      --
      Also FatPhil on SoylentNews, id 863
    2. Re:Life of Pi by retroworks · · Score: 1

      No, go see Planet 9 From Outer Space. It's a great example of the type of crap that wouldn't have gotten distribution if someone hadn't had the bright idea that 3D would fix it.

      --
      Gently reply
    3. Re:life of pi by BasilBrush · · Score: 1

      The beauty of vocabulary is the nuances of individual word choices, not the way some words have some overlap in meaning.

      Enhance and add don't even have that much overlap. e.g. To add a room is very different from to enhance a room.

    4. Re:Life of Pi by cant_get_a_good_nick · · Score: 1

      Life Of Pi used 3D for metaphorical depth. It had it's moments when Pi was released against the vastness of the Universe (capitalization c/o Buckminster Fuller) and he seemed lost and insignificant against this vastness. It helped at that point. In some ways, it was more of a metaphorical tool than either Avatar or Hobbit, which they used to show the depth of the worlds they inhabited, but not really a metaphor. It's subtle and wasn't critical to the story, but it did help, IMHO.

    5. Re:life of pi by fatphil · · Score: 1

      If you're going to pretend that you can only "add" a room, but not "add [something] to" a room, then you're ill-equipt to partake in a discussion about language.

      --
      Also FatPhil on SoylentNews, id 863
    6. Re:life of pi by BasilBrush · · Score: 1

      The fact that you had to change the form and intention of the sentence proves the words are not anywhere near synonymous.

      And if it's become time for insults. Your a moron if you think "add" means the same as "enhance".

    7. Re:life of pi by fatphil · · Score: 1

      Nice straw man, I never said they were synonymous.

      And if it's time for insults, your inability to tell the difference between "your" and "you're" makes you clearly the moronic one.

      --
      Also FatPhil on SoylentNews, id 863
    8. Re:life of pi by BasilBrush · · Score: 1

      I never said they were synonymous.

      Then what are you arguing about, you fat fucker.

  5. "3D" has it's uses as does high FPS and resolution by GrumblyStuff · · Score: 5, Insightful

    The use of such high visual fidelity should be for things where visuals trump all. Sports (god I hate sports) benefit because you're watching the action. Nature shows (various National Geographic things or the Planet Earth series) benefit because... it's fucking nature and the only sensory experience you can get from a TV is sight and sound. Action flicks or CGI wankfests (Transformers, blah), again, because you're watching the spectacles, not the shitpoor Bruckheimer dialogue & acting.

    But now what's the point of high FPS in a drama? Would Downton Abbey be that much better in 3D? Is a comedy going to be more hilarious in 1080p?

  6. Probably the future...I guess by Dyne09 · · Score: 4, Insightful

    As much as I hate to say it, the 3D format for film will probably be the future. Even if this current fad dies down, the next iteration of 3D technology will probably carry it forward into the future. It's essentially the next logical step in production, the same way colorization was when it first came out. This is not to say I LIKE the 3D element in films that have been produced recently - I have seen The Hobbit and the Life of Pi in the past two weeks, neither of which where really enhanced by 3D. In fact, when I saw the Avengers in 3D, I wanted to puke from the crappy usage of post rendering. However, if you look back at early usage of colorization, it was gimmicky, and often extremely unrealistic. It took many many years for it to develop into an actual viable tool. Before everyone starts whining about how awful 3D is, there are many techniques for proper 3D rendering that modern artists haven't mastered, or have actively chosen to ignore. As an example, using deep focus to prevent blurring of items in the frame helps the human eye in 3D movies, but it contradicts pretty much most of what modern film theory tells us so far, and as such it's how we've learned to both make and perceive film. It's going to take a great deal of re-working and re-imagining to make 3D an augmentation, and not just an attraction. And this isn't counting the technological constraints of 3D, which still haven't quite made it to critical mass yet. The point is, see The Hobbit in 2D. You'll be much happier.

    1. Re:Probably the future...I guess by Dyne09 · · Score: 0

      Er, I mean...I for one welcome our new 3D overlords!

    2. Re:Probably the future...I guess by scotts13 · · Score: 0

      I disagree. I think the word is out; 3D doesn't enhance the viewing experience in the vast majority of cases. However, it DOES raise costs; and if those costs aren't rewarded with higher ticket prices, current 3D technology will die a quick death. It's already essentially dead as far as the home TV market is concerned. Further, the current offering has polluted the 3D well for a long time to come.

      Now, LAST time 3D came around, I was a reasonably accomplished stereoscopic photographer, to the point of owning the specialized projector and glasses to show my efforts. You know what? The novelty wore off. It was, is, and will be, a gimmick. Even with a completely different and perfect 3D system, holography or not, it doesn't enhance visual storytelling. And hopefully, telling a story will continue to be a significant consideration in filmmaking.

    3. Re:Probably the future...I guess by Dyne09 · · Score: 2

      Nonsense. 3D could totally enhance the storytelling process. It just doesn't do it right now, a point that I think most of us can agree. With sufficient technological innovation (and I mean pretty far beyond what we have now), I am sure it could completely make productions that much more enjoyable. I just think that we're no where near the true starting point, and I am happy to enjoy my quality movie in 2D for time being.

    4. Re:Probably the future...I guess by bloodhawk · · Score: 1

      3D would definitely enhance the experience, however such technology doesn't exist yet, the stereoscopic garbage they are passing off as 3D is merely a distraction and definitely detracts from the movie going experience for most.

    5. Re:Probably the future...I guess by peragrin · · Score: 1

      they have had 40 years to work on the story telling aspects. fake3d came out in the 70's.

      Sure they use polarized lens instead of colored ones but it is the same thing.

      It still sucks.

      --
      i thought once I was found, but it was only a dream.
    6. Re:Probably the future...I guess by gerddie · · Score: 1

      So far I've only seen Pina in 3D, but with this flick it was really great. I think that it is one of the movies that really gained from the technology. Still, at times it was annoying that you have to look more or less exactly where the director wants you to look, because otherwise its out of focus.

    7. Re:Probably the future...I guess by fatphil · · Score: 1

      > stereoscopic garbage they are passing off as 3D

      You mean your "eyes"?

      --
      Also FatPhil on SoylentNews, id 863
    8. Re:Probably the future...I guess by JaredOfEuropa · · Score: 1

      I agree that 3D is never going to add a great deal to many of the movies out there. And indeed, 3D is expensive and very hard to do well. Cameron knows how to use 3D, he made it work in Sanctum, and used it to turn Avatar into a breathtaking visual experience (and it still is, it wasn't just the novelty at the time). But I can't say I have seen any other movie where 3D has been used to good effect to enhance the experience, except a few animated features perhaps. I had high hopes for the Hobbit to offer an experience similar to Avatar, but the 3D, while decent, didn't add anything to an otherwise nice movie. Go see that one in 2D.

      But as for the home market, I'd say 3D is poised to make a lasting impact. A large amount of TVs sold today are "3D ready", and the technology is advancing from already cheap shutter glasses to passive glasses to 3D without glasses. People do not have to pay much to get this capability, and soon it will be essentially free. Now all we need is the content, of course. Watching sports in 3D does enhance the experience, and these days it's relatively cheap to broadcast these in 3D, it makes sense to do it and I expect it to be more common in the near future. Watch ESPN or Eurosport launch a 3D channel at some point. And while people are growing wary and tired of the crappy 3D-ized re-releases that have flooded the market, Blurays of blockbusters sell reasonably well in that format.

      I think 3D is here to stay. Some directors will "get it" and continue to use the format to best effect, refining the technology and its use. The rest will either (hopefully) stop bothering when the novelty wears off, or it'll become the default when the technology becomes cheap and ubiquitous.

      --
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    9. Re:Probably the future...I guess by AmiMoJo · · Score: 1

      NHK, the Japanese national broadcaster, has decided not to do any 3D broadcasts at all and go directly to 8k in 2D. Having seen an 8k demo I have to agree with them. 3D is just annoying and gimmiky, where as 8k adds realism.

      TV manufacturers will be pushing it too. Now everyone does 3D they need a new feature, and 4k sets are already available. Directors will like it too, much more so than 3D where they can use all the well established camera tricks and tropes but with far more detail and realism.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    10. Re:Probably the future...I guess by Anonymous Coward · · Score: 0

      Actually, the first big 3D craze was in the 50s. Then again in the 70s. This is the 3rd (at least) attempt to make 3D mainstream.

    11. Re:Probably the future...I guess by mcgrew · · Score: 1

      As much as I hate to say it, the 3D format for film will probably be the future.

      You think 3D is new? The "future"? Wrong, it's the past. The first commercial 3D film was shown in theaters ninety years ago.

      If's an idea whose time has come and gone... and come and gone... and come and gone... in another thirty years they'll be trying to sell it to a brand new crop of ignorant yongsters with no clue of history as "the future".

    12. Re:Probably the future...I guess by mcgrew · · Score: 1

      Your eyes don't see, your brain does. Your eyes merely transmit signals to the brain. And stereoscopy isn't he brain's only clue to distance, there are different forms of perspective (which only take one eye) and measure of the eye's focus.

      Didn't I just educate you about his earlier in this thread?

    13. Re:Probably the future...I guess by mcgrew · · Score: 1

      fake3d came out in the 70's.

      Bullshit. Ever hear of Hondo? 1953 John Wayne movie? 3D. In fact, stereoscopic "3D" was out ninety years ago. Of course, that was red-green. Polaroid was 1932, a year before alcohol was legalized. From the link:

      In 1939, John Norling shot In Tune With Tomorrow, the first commercial 3D film using Polaroid in the US[citation needed]. This short premiered at the 1939 New York World's Fair and was created specifically for the Chrysler Motors Pavilion. In it, a full 1939 Chrysler Plymouth is magically put together, set to music. Originally in black and white, the film was so popular that it was re-shot in color for the following year at the fair, under the title New Dimensions[citation needed]. In 1953, it was reissued by RKO as Motor Rhythm.

      Another early short that utilized the Polaroid 3D process was 1940's Magic Movies: Thrills For You produced by the Pennsylvania Railroad Co. for the Golden Gate International Exposition[citation needed]. Produced by John Norling, it was filmed by Jacob Leventhal using his own rig. It consisted of shots of various views that could be seen from the Pennsylvania Railroad's trains.

      In the 1940s, World War II prioritized military applications of stereoscopic photography and it once again went on the back burner in most producers' minds.

      Sheesh, kid, some of us have been around more than a couple of decades, so you might want to do a quick googling before you make yourself look foolish.

    14. Re:Probably the future...I guess by Anonymous Coward · · Score: 0

      You mean the 1870's, right?

      Actually, more like the 1830's.

  7. Kill it. Kill it now lest it does any more damage! by TechyImmigrant · · Score: 5, Insightful

    The sooner it goes away the better.

    The primary deleterious effect of 3D in my local movie theaters is that the 2 or 3 popular movies at any time now occupy 4 or 6 screens, for the 3D and non 3D versions. This pushes out 2 or 3 other options, so there are fewer options available. This is not a good thing.

    --
    I should use this sig to advertise my book ISBN-13 : 978-1501515132.
  8. 2D at 48fps by Anonymous Coward · · Score: 1

    I wish the option of 2D at 48 fps was available.

  9. It's uncomfortable. by Gaygirlie · · Score: 1

    For one, it's uncomfortable. They eye is constantly seeking, working to maintain the picture, and still there are lots of spots where the depth feels completely out-of-place and breaks all visual immersion. Also, having to wear silly glasses on top of glasses doesn't make it any more fun. Secondly, directors still use it as a "LOOK AT THIS EFFECT!! FUCKING LOOK AT IT!" - gimmick, totally ignoring all logic and coherence and making every effort for that particular scene to pop out as much as possible -- switching constantly between normal, non-pronounced effects on calm scenes and then the sudden onslaught of totally overdone effects on action scenes makes for a really jarring experience.

    1. Re:It's uncomfortable. by Zontar+The+Mindless · · Score: 1

      ... having to wear silly glasses on top of glasses *FOR THREE FRIGGING HOURS* doesn't make it any more fun.

      TFTFY. Happy Holidays and all that. :D

      --
      Il n'y a pas de Planet B.
    2. Re:It's uncomfortable. by tlambert · · Score: 1

      This is what the original article claimed as well.

      If you have differences in depth of field for your eyesight, particularly if you've had your eyes lasered into monovision, then yes, I could see it being uncomfortable; however, that's easily solvable by not watching in a 3D theater or by using equal polarization in both eyes so you simply don't see the 3D effect at all, and get the same polar frame in both your eyes. And yes, such "2D glasses" do exist.

      You can also get 3D prescription lenses, which, if your eyesight is bad enough you need correction in a movie theater in the first place, you are likely already carrying around a second pair of corrective lenses, since polarized sunglasses will back out one or both eyse when using an LCD screen at work, so what's yet another pair.

      The place I've seen 3D truly failing has mostly been in movies that drop in and out of 3D, or have limited depth of field because it's digitally separate planes that have been poorly composited in post-production. In those cases, I hold the cinematographer responsible, which may be why he's feeling uncomfortable about the technology.

    3. Re:It's uncomfortable. by Cyberax · · Score: 1

      "You can also get 3D prescription lenses, which, if your eyesight is bad enough you need correction in a movie theater in the first place, you are likely already carrying around a second pair of corrective lenses, since polarized sunglasses will back out one or both eyse when using an LCD screen at work, so what's yet another pair."

      Polarized glasses work fine with Real3D system which uses frequency-based 3D.

    4. Re:It's uncomfortable. by wonkey_monkey · · Score: 1

      What's frequency-based 3D?

      --
      systemd is Roko's Basilisk.
    5. Re:It's uncomfortable. by sFurbo · · Score: 1

      Doesn't real3D use circular polarized light? I think I saw The Hobbit in a cinema with real3D, and that was circularly polarized light.

    6. Re:It's uncomfortable. by Cyberax · · Score: 2

      Sorry, it's called Dolby 3D: http://en.wikipedia.org/wiki/Dolby_3D - it really is MUCH better than polarization-based 3D.

    7. Re:It's uncomfortable. by fatphil · · Score: 1

      Most of that is a problem with the humans, not the technology. Don't you remember shitty 2D movies in the past where you thought "this is the scene they'll turn into a game-let in a playstation tie-in"? Many of those were just gimmicks, totally ignoring all logic and coherence, and making every effort for that particular scene to stand out in your memory as much as possible. It's the same sickness.

      I trust you have given these films suitably low scores on IMDB, or wherever?

      --
      Also FatPhil on SoylentNews, id 863
    8. Re:It's uncomfortable. by mcgrew · · Score: 1

      If you have differences in depth of field for your eyesight, particularly if you've had your eyes lasered into monovision

      I'm not quite sure what you're saying. "Depth of field" is a photography tem referring to how much of a scene is in focus. A smaller aperture leads to a larger depth of field, and vice-versa. Are you referring to one eye being at a different focal length than the other? And if that's the case, you're going to be wearing corrective lenses bringing both eyes to the same focal length (or your eye doctor is incompetent).

      And what do you mean by "lasered into monovision?" LASIK doesn't affect your stereoscopic vision at all, unless you poke one of your eyes out with the laser.

      if your eyesight is bad enough you need correction in a movie theater in the first place, you are likely already carrying around a second pair of corrective lenses

      Son, my eyes were 20/400 most of my life; extremely nearsighted. I couldn't focus farther than my elbow, but only had one pair of glasses. Sorry, but it sounds like you don't really have much of a clue what you're talking about.

    9. Re:It's uncomfortable. by tlambert · · Score: 1

      If you have differences in depth of field for your eyesight, particularly if you've had your eyes lasered into monovision

      I'm not quite sure what you're saying. "Depth of field" is a photography tem referring to how much of a scene is in focus. A smaller aperture leads to a larger depth of field, and vice-versa. Are you referring to one eye being at a different focal length than the other? And if that's the case, you're going to be wearing corrective lenses bringing both eyes to the same focal length (or your eye doctor is incompetent).

      No, I mean "depth of field", as in "everything in the 3D movie was in focus at the same time, which led to an uncomfortable viewing experience". The dumbass thing the cinematographer did was to do a 3D movie and computer generate it with everything in focus regardless of the virtual distance from the viewers forced perspective location within the scene.

      Then you end up having problems seeing the 3D effect because theater 3D effects are generally achieved using either circular polarization ("Real3D") or horizontal vs. vertical polarization. This is because the polarization based 3D effect is achieved through forced perspective due to the eyes natural use of parallax to achieve binocular visions. This is also why you can't exceed 50% of the screen height for an apparent 3D projection.

      And what do you mean by "lasered into monovision?" LASIK doesn't affect your stereoscopic vision at all, unless you poke one of your eyes out with the laser.

      Yes, it does. Generally, if you start out with myopia due to curvature of your cornea, as you get older, you develop presbyopia as well as the lenses in your eye lose elasticity due to aging, and you end up with vision that is not normally correctible to perfect vision via LASIK. To combat this, and achieve the widest market possible for eye surgeries, a technique called monovision LASIK was developed, in which one eye is lasered for near vision and one eye lasered for far vision. The technique is similar to the use of bifocals, except it's per-eye. If your eyes are lasered into monovision, as in Monovision LASIK, as is described here: http://www.allaboutvision.com/visionsurgery/presbyopia_surgery.htm#monoLasik you end up still getting blurry in one eye parallax so your ability to judge distances doesn't end up damaged, you just end up with one eye being dominant for close vision, and the other eye dominant for distance visions. But it blows the hell out of your ability to see 3D in movie theaters using forced perspective techniques.

      if your eyesight is bad enough you need correction in a movie theater in the first place, you are likely already carrying around a second pair of corrective lenses

      Son, my eyes were 20/400 most of my life; extremely nearsighted. I couldn't focus farther than my elbow, but only had one pair of glasses. Sorry, but it sounds like you don't really have much of a clue what you're talking about.

      Sounds like you never broke your glasses and had to drive some place to get them fixed. I've had a second pair available to me since third grade, and carry one in my car in case I'm out somewhere and my glasses get broken. Alternately, you've always had someone with you, or you take public transportation everywhere, but in either case, it's likely you have an old pair of glasses at home in a drawer "just in case", or you are not telling the truth about your level of myopia.

    10. Re:It's uncomfortable. by mcgrew · · Score: 1

      No, I mean "depth of field", as in...

      OK, that makes sense.

      Yes, it does. Generally, if you start out with myopia due to curvature of your cornea, as you get older, you develop presbyopia as well as the lenses in your eye lose elasticity due to aging, and you end up with vision that is not normally correctible to perfect vision via LASIK.

      I suppose a misshapen cornea could produce myopia or presbyopia, but most causes of those conditions is that the eyball isn't perfectly round. With myopia it's elongated, myopic enough and you're in danger of a retinal detachment (which I've suffered).

      The eye's focusing lens (not he cornea) does lose elasticity in middle age, I thought you were referring to young folk's vision. I've known older folks who wear contact lenses like you mention.

      Glasses are expensive, and used to be more so. I never could afford a second pair, and often was the stereotypical nerd with taped glasses.

  10. TVs by Zemran · · Score: 1

    More to the point, why are people paying so much to buy 3D TVs? What a complete and utter waste of your hard earnt money...

    --
    I love stacking my barbecues in the shed at the end of summer - you can't beat a bit of grill on grill action.
    1. Re:TVs by nxtw · · Score: 4, Insightful

      People aren't buying expensive TVs because they are 3D; they are buying high end TVs which mostly happen to have 3D.

      Now if these 3D TVs had real 120 Hz input (for two frames of 1080p60 in 3D using shutter glasses) it might be a useful feature to use without the glasses on. But so far I think they all only support two frames of 1080p30 at most - standard HDMI doesn't have enough bandwidth, and newer spec hardware and cables are required.

      With 48 fps movies, we may see more TVs using 240 Hz, but probably none with any high-bandwidth inputs, especially if 3D goes away.

    2. Re:TVs by 91degrees · · Score: 2

      3D in a TV isn't all that expensive. You just need a TV that can handle a high enough refresh rate, and some cheap electronics to sync with shutter glasses. The rest can be handled by software.

      Expensive 3D TVs are expensive because it tends to be a gimmick added to high end televisions.

    3. Re:TVs by thegarbz · · Score: 1

      More to the point, why are people paying so much to buy 3D TVs? What a complete and utter waste of your hard earnt money...

      Why do people buy motherboards with onboard video when they are going to buy a dedicated video card anyway?

      The problem here is choice. We recently bought a new TV. It too is 3D, a feature we've never used. The criteria for purchase was simple. LED, thin bezel, 50", 120Hz or better with some form of smooth motion system, and some Smart functions for youtube and such. All TVs meeting the above criteria are 3D and many are very cheap.

      I also bought my dad a 3D Bluray player for Christmas. He doesn't have a 3D capable TV, but it was $100 and I couldn't find a non-3D player at the shop.

    4. Re:TVs by Seedy2 · · Score: 1

      Yeah, everywhere I looked, when I bought last year) there either wasn't a non-3D choice for bluray player or TV, or the 3D version was enough less expensive (with the same feature set otherwise) that going non-3D didn't make any sense. The only reason II used the 3D at all was because the TV came with a 3D movie. It was a horrible experience. But it seems they are desperately trying to get people to have all the tech in their homes, so they can push the stupid 3D discs... I pass.

      --
      Nothing to say here... move along
    5. Re:TVs by Anonymous Coward · · Score: 0

      Why would you need more than 60 Hz per channel to display a 48 fps movie, let alone a 24 fps movie? I understand some people might complain about judder, but 120 Hz displays always seemed like a triumph of marketing over reality to me. It's all just motion interpolation at this point anyway; a good 48 fps source would eliminate a lot of the need for that in the first place.

    6. Re:TVs by nxtw · · Score: 1

      5:5 pulldown is real (playing each frame from a 24 fps source five times on a 120 Hz display), and does not involve motion interpolation. Watching content played at constant frame raters looks better, but it's a luxury many will find unnecessary.

      Some people like motion interpoltaion too.

  11. It goes in cycles and bursts by IdahoEv · · Score: 3, Insightful

    There are major, but short-lived, bursts of stereoscopic 3D movies seem to come every 15-20 years or so, as another new generation is available to be briefly wowed by a technology that's not new and that doesn't really add anything to the moviegoing experience. People get over it and we move on.

    --
    I stole this sig from someone cleverer than me.
    1. Re:It goes in cycles and bursts by rolfwind · · Score: 1

      Imo, it will probably be more likely to become a fixture in video games than in movies. Just the nature of the beast.

    2. Re:It goes in cycles and bursts by Cyberax · · Score: 1

      And the old generation just constantly bitches at these new-fangled 'computers', 'bookfaces' and all that oranges^H apples.

      In reality, a new equilibrium is found: 3D works great for animated films (they are computer-rendered anyway) and some high-profile pictures ("Cirque du Soleil", "The Hobbit", etc.). Most other films are better off in 2D.

    3. Re:It goes in cycles and bursts by FaxeTheCat · · Score: 2

      And the old generation just constantly bitches at these new-fangled 'computers', 'bookfaces' and all that oranges^H apples.

      I can reveal to you that it has nothing to do with age.

    4. Re:It goes in cycles and bursts by Anonymous Coward · · Score: 0

      I say my first 3D movie, http://en.wikipedia.org/wiki/Comin%27_at_Ya! , at the age of 10 and thought it was crap (and not only the story, directing, etc). It wasn't as good as it is now(in some ways it was), but I just didn't see the point.

      3D didn't add anything to The Hobbit story and the one scene of pointing the sword toward the audience reminded me that it a film gimmick. yeay, just was I wanted to be reminded of while watching my favorite book.

    5. Re:It goes in cycles and bursts by mcgrew · · Score: 1

      And the old generation just constantly bitches at these new-fangled 'computers', 'bookfaces' and all that oranges^H apples.

      Stereoscopic movies have been around for ninety years, polaroid 3D for seventy. It isn't new tech, and the old generation is refusing it... yet again, because we already saw it the first time and it sucked when we were young as bad as it sucks now.

      The problem is dumb kids thinking every new thing is good and every old thing is bad and if it's new you HAVE to have it. And guess what? I was like that once. Me, when holographic movies come out, THEN I'll be impressed, but not with this tech that's even older than me that they've fooled you kids into thinking is new.

    6. Re:It goes in cycles and bursts by Cyberax · · Score: 1

      I saw old 3D movies. They are invariably incredibly crappy. Good high-quality 3D had only become available after the advent of digital editing in 2000s. 3D is here to stay.

    7. Re:It goes in cycles and bursts by mattyj · · Score: 1

      I think you're confusing 'tech' with 'idea'. The *idae* of 3D filming and projection has been around for 70 years, but the current generation of *tech* is not that old.

      You know:

      wax cylinder->vinyl album->8-track->cassette->CD->digital
      something->something->something->something->Avatar

      There are few new *ideas* in film, but plenty of new tech to improve on past generations.

    8. Re:It goes in cycles and bursts by mcgrew · · Score: 1

      No, the tech for 3D was commercially available in 1922, and the tech for polaroid 3D (what they use today) was 1939. I was surprised when I looked that one up, I'd thought polaroid 3D came out in the seventies. I was wrong, it's far older.

      Eight tracks and cassettes came out at almost the same time, 8 tracks in 1963 and cassettes in 1964. Your graph should look more like this:

      Wax cylinder->shellack platter->vinyl platter->LP->Stereo->CD->Mp3

      Tapes don't fit, since the cassette and eight track never replaced the LP, they supplimented them. Most people never bought a single pre-recorded tape, what they'd do was record the LP to tape so they could play it in the car.

  12. The Hobbit demonstrates... by Anonymous Coward · · Score: 1

    that 3D works well when combined with HFR and XD. In action sequences, though, The Hobbit is just like any other action film: busy, overblown and not served well by all of the technology. The technology really shone however when just one or a few characters were on the screen. At times it was easy to forget one was watching a movie and to buy into the illusion of watching a live stage play.

  13. Re:Kill it. Kill it now lest it does any more dama by Black+Parrot · · Score: 2

    The sooner it goes away the better.

    Seconded. I *always* go see the 2D version of any movie I want to see.

    And even those suffer, because of the scenes that are so obviously a gimmick for the 3D version. Very distracting and annoying, even in 2D.

    Like so many other applications of technology, we need a better reason than "because we can".

    --
    Sheesh, evil *and* a jerk. -- Jade
  14. Movies vs Games by Anonymous Coward · · Score: 1

    3D in movies is unlikely to advance further. I don't think the same can be said for video games, though. Video games have the complete scene data so instead of just having a few separate planes for action, the 3d is actually in 3d.

    The big problem is that filming in 3d is costly, expensive, and requires innovation -- Avatar basically required James Cameron to invent his own 3d filming methods using his own money. It worked for him, but almost every other 3d movie is a shitty 2d->3d conversion which simply cannot compare to a full 3d experience.

  15. The real problem by Anonymous Coward · · Score: 0

    The problem are the bean counter and sales bozos that rule most companies. Never asking what would make a great product, but rather keen on making shit as fast and cheap as possible. The result : annoying shit products. In this case bad 3D movies. Avatar was the high point 'cause much effort was put into its making. You need to know how to use 3D. You need to invest time and money. You need to pay attention to details (even before you start shooting). Too much for the Hollywood TRASH churned out every minute.

    Thats's the problem. 3D is awesome. If it would be used correctly and wisely.

  16. dredd by Anonymous Coward · · Score: 0

    was awesome

  17. So many problems for so many people. by Spinalcold · · Score: 3, Interesting

    I know they target the normal vision for these movies, but the fact is that a huge amount of people don't have normal vision and can't watch these 3d movies well. I have astigmatism, and most others I have talked to with a string astigmatism have a hard time with these movies. Personally, my eyes can't focus well, but I know others that get dizzy or headaches. It isn't main steam because they ignored a huge population base!

    1. Re:So many problems for so many people. by fatphil · · Score: 3, Interesting

      Both my g/f and I have astigmatism. She also has nystagmus. I also have pretty severe short-sightedness in one eye. For us, The Hobbit's 3D (at 48 fps) worked really well. No dizziness, no headaches, no nausea, and no vertigo except when looking down into a valley from above, which is what we'd hope to feel in that situation.

      So it worked perfectly for us, and we clearly have nothing like normal vision. Certainly astigmatism is nothing to do with your problems. And what's this "[your] eyes can't focus well" bollocks? They don't need to focus - the screen is the same distance away the whole freaking time! Which is the same for 2D and 3D movies. It really looks like you're just pulling random excuses out of your arse.

      --
      Also FatPhil on SoylentNews, id 863
    2. Re:So many problems for so many people. by Anonymous Coward · · Score: 0

      It is always possible to use 3D glasses with the same filter for each eye, so it would be back to vanilla cinema for you. But you would still have to pay the same price as everyone else, and probably make the glasses yourself.

    3. Re:So many problems for so many people. by Anonymous Coward · · Score: 0

      just like they should ignore surround sound and have subtitles in English and Spanish because they ignore the huge population of hearing impaired and non-English speakers by not doing so.

    4. Re:So many problems for so many people. by antdude · · Score: 1

      Interesting. I have the same problem with old compound eyes. I get dizzy at first and then OK, but I can't see 3D with Avatar in Arclight Dome, CA Adventure, etc. It sounds like I can handle 48 FPS? However, I watched a 48 FPS 1080p Hobbit trailer on my computer from http://www.lukeletellier.com/wp-content/plugins/download-monitor/download.php?id=The+Hobbit+Trailer+%40+48fps+-+High+Quality.flv ... I got dizzy right away. I couldn't handle its smoothness. :O

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    5. Re:So many problems for so many people. by fatphil · · Score: 1

      There are several different 3D systems - it might be that some work better for you than others. I'll admit to knowing nothing about how 3D is done on computers/TVs (not having a TV, and using my computer for little more than a few dozen xterms) - does your monitor actually do 96 fps, as in order to do 48 fps using alternate shutters, you need 96 frames to be generated. It could be that there were time-aliasing problems with your monitor which was sending the incorrect sequence of images to each eye, perhaps something like LRRLRLLR, which was causing a seemingly imperceptible pulsing and jerking. Not conscious perception, that is, but your brain may have been perturbed by what it saw.

      Give the best technology (48fps) another shot, but next time, shove a couple of shots of Jack Daniels down you shortly beforehand. People got queasy the first time escalators were introduced, and a shot of brandy was the cure for that. I'm not joking - I've yet to go to a 3D movie when stone-cold sober. (Apart from at the Smithsonian IMAX a couple of decades back!)

      --
      Also FatPhil on SoylentNews, id 863
    6. Re:So many problems for so many people. by antdude · · Score: 1

      I am just using an old standard 19" LCD Samsung SyncMaster 931BF (1280x1024 native and VGA connection) monitor from 2/3/2007.

      Haha, get drunk? I would think that would make it worse and puke! Funny how the trailer is about 2.5 minutes long and I already feel uneasy! ;)

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    7. Re:So many problems for so many people. by fatphil · · Score: 1

      There was something not quite right about the (post-processed-to-48) trailer too for me. But I think it was due to the depth of focus used in various scenes, it just didn't seem right, not what I would experience were I actually in the scene (typically because the depth was too great, rather than the other way round).

      And no, definitely not drunk. Just relaxed, nothing more.

      (And gack - I've just come back from a 24 fps film-stock movie, my first cinema film since Hobbit @48 last week, and it was so horrifically ugly I could almost hear the 'tick-tick-tick' flapping of the end of the spools in my head every 15 minutes. No immersion at all.)

      --
      Also FatPhil on SoylentNews, id 863
  18. 3d in movies is terrible, 3d in video games is not by Anonymous Coward · · Score: 3, Interesting

    I have a 3d vision projector. Playing Skyrim in 3d is pretty badass. Video games have to store the render geometry somewhere, so it is available to use to create 2 views into a single render scene. No new tech needed, no hard to use filming techniques required, no massive infrastructure investment necessary.

    The same projector, when used in movies, generally sucks. Avatar is basically impossible to buy, and the other movies are mostly terrible. For movies, 3d seems best on documentaries (especially space) where it adds an extra tiny hint of wonder.

  19. Avatar Vs Avengers by Anonymous Coward · · Score: 0

    I thought The Avengers kicked ass in 3D.

  20. Polarized 3D, bad 3D production the real problem by Anonymous Coward · · Score: 1

    If you want good stereoscopic 3D, you need good contrast and high resolution details, which only a white screen and shutter glasses or Dolby 3D (Infitec color notch filtering) can deliver. IMAX, Real3d and other silver screen polarization technologies look washed out and have vignette issues. Don't take my word for it, see Hobbit at a theater that didn't chose cheep glasses over image quality.
    The other problem is that creating 3D without causing eye strain requires inter ocular distance management that many movie producers don't know about (or care about). Hobbit got it right, most films do not.
    The third problem is bad films jumping on the 3D bandwagon to make money are re-giving it a B-movie gimmick reputation.
    Best 3D films so far are Coroline, Frankenweenie, Hobbit, Monster House, Dispicable Me, and Avatar. Pixar films are way too conservative to be interesting. I totally agree that the choppy editing style is not compatible with good 3D.

  21. Extreme "Meh" by evil_aaronm · · Score: 5, Insightful

    I don't care whether it's 2D or 3D, or even wowza effin' holograms: it doesn't matter. What matters is the story. Shit, son, I can be thoroughly entertained by a book - imagination required. The vehicle of delivery means naught if the story doesn't compel. If the story is compelling by itself, I don't need the video embellishments. One could say that if you, as a film maker, have to resort to some form of 3D to draw an audience, that you have failed: you should not rely on the presentation to rescue your ass. Unfortunately, we'll have to learn this lesson over and over again.

    1. Re:Extreme "Meh" by Anonymous Coward · · Score: 0

      If only that were true. What you speak of is a grand fantasy that cannot survive the world we live in. Stupidity is king and ignorance is bliss.

    2. Re:Extreme "Meh" by Anonymous Coward · · Score: 0

      Roger Ebert is one of the consistent critics of 3D. However, he has singled out a few movies for wonderful use of 3D to enhance the enjoyment of the story.
      To name but a few,

      Life of Pi 3D
      Hugo 3D
      Avatar 3D

      I agree with everything the OP said about 3D for 3Ds sake, but don't forget about instances where the 3D version of the movie is as good, if not better than the 2D version of the movie.

      It's been fascinating to watch the criticisms of the Hobbit in 3D with HFR because the picture looks too real. I usually feel a little motion sick seeing a 3D movie at 24FPS (the few I have seen), so I'm hoping for something better from the HFR (48FPS) version of the Hobbit, despite the nay-sayers. I have a nagging feeling this is a case of people struggling to adjust to genuine improvements. I'm not a fan of motion blur, so I suspect I'll be ok with HFR.

    3. Re:Extreme "Meh" by Anonymous Coward · · Score: 0

      Avatar? The movie where some guy who spent 6 years studying an alien planet is replaced by his brother who spent 0 seconds?

    4. Re:Extreme "Meh" by Anonymous Coward · · Score: 0

      Buster Keaton silent b&w films knock spots off most anything modern.

    5. Re:Extreme "Meh" by Anonymous Coward · · Score: 0

      The same can be said of books though. As you said, the medium requires an imagination. But by that token, I can already entertain myself with my imagination alone, so needing to use a book is the same failure really.

    6. Re:Extreme "Meh" by Anonymous Coward · · Score: 0

      Video embellishments? Story? Why not just have an audio track like radio then (or a movie like "My Dinner with Andre" where the image of the story is created in the minds eye in the way similar to story telling around a campfire). You must not have seen seen and analyzed films like "Hugo", "Life of Pi", "Coraline", or "Pina" where stereoscopic 3D is used as an integral aspect of the narrative flow. Great 2D movies have used camera placement, light and shadow, color, actors positions, close-ups, telephoto, etc. as integral aspects of the narrative flow. A single photograph can tell a story using similar techniques (as did narrative painting before photography). Resorting to surround sound to draw an audience? THX quality control? Naturally!

  22. Re:"3D" has it's uses as does high FPS and resolut by shaitand · · Score: 2

    Saying that high resolution, fps, and 3D don't belong in a drama is like saying a high quality sound system is only appropriate for rock and hip hop and what is the point of using one to play Mozart. The problem with 3D isn't that it is a gimmick it is that it's been marketed as one and it is a relatively poor gimmick. It isn't some stunt to deliver better graphics. Watching a movie in 2D vs 3D is like watching a play vs watching a movie. You are suspending belief which is fine and there is content worth suspending belief to consume. But I'd rather not have to and that same content would be enhanced if I didn't have to. Close one eye. It isn't a horrible view of the world but it isn't what things look like. For the most part you don't notice the world is 3D vs 2D and things aren't jumping out at you all the time. In most cases the difference is subtle. But it is there and there is no content that isn't more enjoyable looking the way it is supposed to.

    Just because something isn't flashy doesn't mean the experience isn't enhanced by a high quality image, at high fps (subconsciously you see the flicker on 2D too and it tires your eyes), and 3D. The entire point of a movie is the same as a book. To escape into an alternate reality for just a bit. Look around you. Anything less three dimensional, lower resolution, at a lower frame rate, or with a lower quality of audio is less immersive. The closer a drama hits on these points, the more you feel the moment and the more dramatic it is. The more in the moment I am, the more hilarious the comedy.

    Is it more dramatic when a jewelry box is opened to reveal cut glass or the sparkle of a diamond? The visual impact has a dramatic impact quite aside from the monetary one. Why would dramatic film be any different?

  23. I guess shitty movies by future+assassin · · Score: 2

    can't be made better with 3D.

    Instead of remking shit like Red Dawn into a bigger pile of shit 20 year later give us some fucking good shows and fuck the 3D. No wonder so many people pirate. They'd rather pirate in the privacy of their own home then be seen in public watching crap.

    --
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  24. Re:"3D" has it's uses as does high FPS and resolut by GrumblyStuff · · Score: 2

    What I mean with drama is that the kind of subtleties, the emotional responses, the dialogue, those things are not enhanced with greater FPS, resolutions, or stereoscopic "3D". It's a seriously flat plateau as far bang for buck when it comes to quality in genre. Yeah, you probably don't want to watch an old realmedia video with massive blocking artifacts and muffled sound but once you hit SD resolution and stereo sound, that's enough. Minor jump in enjoyability for DVD quality but then after that is just a waste of storage space, bandwidth, and/or CPU use.

    Also, I would say that for any sound, when given quality source files, higher quality sound systems is always better for for anything. You (a rhetorical you) could say that modern, overcompressed and low dynamic range music wouldn't benefit as much and that's probably true. ...but then I'd also say that anything over stereo would be a waste since I only have two ears anyway but whatevs.

    Anyway, I feel you're missing the important distinction between emotional connection with viewer and visually immersing the viewer. Just as I don't need to be 1080p with 7.1 surround sound to mourn the death of a character, I don't even need it to be real. It could be CGI, a handdrawn comic, or just a combination of letters on a surface. It's not the number of pixels or how many are flashed at me in a second that regulates the impact it has on me.

  25. Tired by Pecisk · · Score: 3, Insightful

    I'm tired of another one trying to prove that 3D is money grab scheme, or just pompous extra to pay more for ticket. Essentially, *any* technical improvement ends in that bin, so please stop speculate. It all depends how it's used.

    I have seen quite a number of 3D movies for these last years and as usual, it all depends on talent. "Prometheus" was just so well done in 3D - you can discuss about acting, script, but 3D was awesomely done here. Thing there and there, not overdone, but done at right time and place it made wonders.

    "Hobit" 3D with all 48 FPS was also beautiful. It took time to adapt, but when I "forgot" that it moves too fast, it was amazing.

    "Transfomers 3" in same time was kinda shitty, only few scenes like done specially for 3D looked good, but also not immersion, but "ohh nice 3D demo" wise (not that I'm against nice 3D demos, but that's not worth the ticket).

    What about 3D scientific movies (nature movies, ocean movies)? What about Cirque du Soleil new 3D movie, which looks so artistic that I can't hardly see money maker there? What about Life of Pi?

    Look, 3D is technology, essentially it's a tool - as 48 FPS, or Doubly Surround. It all matters how it's used. 3D won't make shallow movie enjoyable to me. But it sure can make movie I like more spectacular.

    --
    user@ubuntubox:~$ stfu This server is going down for shutdown NOW!
    1. Re:Tired by dsmurf · · Score: 1

      The difference between stereographic 3D as compared to 48 FPS or surround sound is that the two latter successfully make the presentation more like real life - increasing the immersion. A "real" 3D solution would do the same, but when your eyes need to change how they focus, and frequently find that focusing no longer works - immersion is gone. Therein lies the gimmickness and the failureness for those of us who have issues with this tech. No amount of quality workmanship can change that - although well executed stereoscopic 3D is a lot less painful than poorly executed stereoscopic 3D.

    2. Re:Tired by HPXX · · Score: 1

      Some movies are done well indeed. I'm not sure how necessary it was to re-distribute Titanic in 3D though. Seems like a money grab in my eyes.

      As for the Hobbit, I had problems focusing when I watched the Hobbit due to my old contact lenses irritating my eyes (note to self - new lenses before the cinema!) ut from what I could tell the 3D was tasteful, much like in Prometheus, focusing more on depth than scare tactics.

      I have not really watched many 3D movies though. Alice in Wonderland is the only one I disliked the 3D effect in, can't put my finger on why.

      Dredd 3D however did a good impression on me. The 3D was used more to intensify (?) the death-scenes and the use of the slowmo drug in a somewhart artistical way. To this date I think it's the best use of 3D I have seen.

      I would LOVE to see documentaries that utilize 3D, but also more artistic use of it. But as with everything else, taste differs from person to person.

      In the end however, 3D is still a new technology and it's not just the audience that has to get used to it, but also the people who make the movies. I say it might be worth while to give them another year or so before getting rid of it - Because if used right, 3D can be a pleasant addition to a movie.

    3. Re:Tired by mattyj · · Score: 1

      For artistic use of 3D, Pina 3D was phenomenal. Too bad it's not in theaters any more, and it wasn't in wide release anyway. Can't say I was interested at all in the subject matter, but the filming techniques, angles, etc. were stunning. Truly a work of art.

      So, these things are starting to happen. Let's hope they continue. I've mentioned before that I'm a fan of 3D but will agree that there's a lot of crummy 3D films out there. But we're starting to see more and more standouts. Just this year, Prometheus and Life of Pi were great examples of how 3D can serve the story and add depth not only to the images but to the story itself.

  26. I never thought it'd come to this... by Anonymous Coward · · Score: 0

    Just a few years ago I'd never have believed that there'd be 3D movies available every day, and that I'd not CARE enough to go see a single one of them.

    Yet that's what's happened. Still a 3D virgin. It's not 3D per se, just that all big budget movies seem to be crap. Only so many times you can visit a theatre and leave disappointed.

    The studios seem to be catering to an audience of attention deficient MTV-generation teenagers, with predictable shaved-down plots, storylines full of holes, same hollow stereotype characters populating every damn franchise.

    Just look at what Hollywood has done to some of the greatest comic books of our time - it's like it was enough to just reproduce some of the most spectacular scenes in CGI, leaving a hollowed-out husk of a story just for excuse (and perhaps adding a romantic subplot, or some out-of-place sitcom where there should be none).

    I still seem to remember a time when video games tried to mimic movies - it seems this has been completely reversed, with cheap CGI "action" taking the place of storytelling and character/atmosphere building.

    1. Re:I never thought it'd come to this... by Anonymous Coward · · Score: 0

      You complain about Gen MTV in one breath and then castigate Hollywood for ruining... comic books? WTF?

      Thank you for completely wasting my time.

  27. 3D movies were never more than a Trojan horse by howlingfrog · · Score: 5, Interesting

    ...to force theaters to switch to digital projectors, and pay for it themselves. Digital distribution is orders of magnitude cheaper than 35mm film distribution, which is why the studios wanted the change. They could say to small independent theaters, "We're not sending you 35mm prints any more, so you better switch or you'll go out of business." But the MPAA needs the big chains like AMC and Regal as much as AMC and Regal need the MPAA. If AMC stops showing Universal's movies, AMC goes out of business, but so does Universal. There were originally negotiations about sharing the cost of the equipment rollout, but no agreement was ever reached. So the studios started making boatloads of 3D movies and hyping them to death so audiences would demand the change. Audiences are starting to catch on that it's just a gimmick, but it's done its job. Most theaters are digital now and the last few exceptions will be switching within the next year or so. And the studios didn't have to contribute a dime.

    --
    The original Howling Frog is a fictional character and has no UID.
    1. Re:3D movies were never more than a Trojan horse by Anonymous Coward · · Score: 0

      Not all theaters had to buy those projectors. There were deals that manufacturers had where they'd supply the projectors for free. I don't remember the details now but I did drive the executives who were behind them several years ago as a chauffeur.

    2. Re:3D movies were never more than a Trojan horse by Thagg · · Score: 1

      RealD would supply the 3D systems, for example, for free -- splitting the 3D upcharge cost with the theater 50:50.

      Among the ironies of this is that Hollywood was ecstatic about the increased dollar volume that 3D brought in, but almost none of that actually went to the studios.

      --
      I love Mondays. On a Monday, anything is possible.
    3. Re:3D movies were never more than a Trojan horse by Anonymous Coward · · Score: 0

      The term you are looking for is "Virtual Print Fee". There is even a Wikipedia page: en.wikipedia.org/wiki/Virtual_Print_Fee

  28. Re:Kill it. Kill it now lest it does any more dama by TubeSteak · · Score: 1

    The sooner it goes away the better.

    3D isn't going away for two big reasons:

    1. Theaters have already invested in expensive new projectors and they're going to get their money's worth out of them, come hell or high water
    2a. Animations look good in 3D. Old animations can be cheaply/easily re-rendered in 3D and put back into theaters.
    2b. Because of 2a, even if everyone else forsakes 3D, kid-oriented animations will keep the pipeline full.

    --
    [Fuck Beta]
    o0t!
  29. Every 20 years. by Anonymous Coward · · Score: 1

    About every 20 years filmmakers discover 3D, try it and then toss it aside again. Since ~1890. Yup, that's right, 1890 as in late 19th century. So far I've seen nothing to indicate this time is different...

  30. More things to come by Anonymous Coward · · Score: 0

    I believe 4D (with all the physical effects) will be big and immersive in a few days. The boundaries between video gaming and media are narrowing through technology. Even if the movie studios are slow in adopting well known technology (like Stereoscopic 3D), there are going to be a few pioneers who will push the limits of entertainment.

  31. We need more 3D by caywen · · Score: 1

    It's not good enough, yet. It being distracting is evidence of that. Make it better, and it'll join color, high definition, surround sound, and other technological advances in their it-doesnt-make-movies-better-but-it-doesnt-hurt status. As always, story telling and character development will and always matter most.

  32. Hate 3D by Anonymous Coward · · Score: 0

    Took my kids to see The Hobbit today. We planned to go to the 1330 conventional session but it was sold out. Neither I nor the kids wanted to see it in 3D at 1400 but it was either that or turn around and go home. The 3D session was far from full so that said something. After nearly 3 hours watching this movie I was mentally exhausted and more determined than ever not to watch another 3D movie.

    1. Re:Hate 3D by alen · · Score: 2

      its probably your theater

      i haven't seen a movie in a few years and went to see The Hobbit in HFR 3D at a nice NYC theater. It was a lot better than a few years back. the 3d didn't hurt my eyes and it added a nice depth perception to the picture

  33. Money for nothing, (chicks for free) ? by fahrbot-bot · · Score: 1

    Perhaps if the theaters didn't try to rape our wallets for the 3D glasses (every time), then - to add insult to injury - ask us to "please recycle them". I can't imagine the things the theaters sell cost more than a nickle to make in volume. Perhaps if they let us buy a permanent pair and/or bring our own. Ya, I get that's how they try to recoup their expenses for the 3D projectors, etc, but that's their problem, not mine.

    Perhaps it's how the 3D isn't used to add anything of real value to the plot, movie or viewing experience - like watching the News on TV in high definition (seriously, a channel in my area advertises that as a plus). It's the frelling NEWS people. Avatar wasn't too bad in 3D, as it seemed to add interesting visual depth, but I also saw it in the theater in 2D for comparison and much preferred the movie and experience in 2D.

    --
    It must have been something you assimilated. . . .
    1. Re:Money for nothing, (chicks for free) ? by lewko · · Score: 1

      They are *asking* you to 'recycle' them. Not telling you.

      Take 'em home.

      --
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    2. Re:Money for nothing, (chicks for free) ? by fatphil · · Score: 1

      > Perhaps if the theaters didn't try to rape our wallets for the 3D glasses (every time), then - to add insult to injury - ask us to "please recycle them".

      ?!?!!?

      This sounds like an anti-GSM rant I often heard - "GSM is crap as you have to pay to *receive* SMSs". Again - my response was nothing but "?!?!?!?".

      What kind of shitty backward country do you live in where businesses are allowed to get away with biting the hands that feed them, constantly, and are brainwashing you into believing that it's the fault of the technology? Gather all your savings and important belongings together and move somewhere more civilised where concepts like consumer rights and freedom of choice are held with higher regard.

      --
      Also FatPhil on SoylentNews, id 863
    3. Re:Money for nothing, (chicks for free) ? by zippthorne · · Score: 1

      Yeah, but they charge you the premium even if you bring your own glasses. You're not paying extra for the glasses, you're paying extra for the projector. (or.. really.. you're paying extra because you're willing to pay extra...)

      --
      Can you be Even More Awesome?!
  34. Comment removed by account_deleted · · Score: 2

    Comment removed based on user account deletion

  35. Re:"3D" has it's uses as does high FPS and resolut by Anonymous Coward · · Score: 1

    Saying that high resolution, fps, and 3D don't belong in a drama is like saying a high quality sound system is only appropriate for rock and hip hop and what is the point of using one to play Mozart.

    With all due respect, your analogy was seriously flawed. Mozart is PRECISELY the kind of music I would want to listen to with super-duper Dolby Megastereo THX 15.3 sound of the highest quality available, because it has lots of different instruments playing at once, and die-hard Mozart fanboys love to hear all the notes played by every member of the orchestra, right down to the guy with the tambourine sitting at the back near the toilet doors.

  36. Re:Kill it. Kill it now lest it does any more dama by tsa · · Score: 2

    I have the impression that around 50% of the people like 3D and the rest doesn't. Because theaters have invested a lot in 3D this means it won't go away for a long time.

    --

    -- Cheers!

  37. Rise of the Guardians by FaxeTheCat · · Score: 4, Informative

    Just saw "Rise of the Guardians" in 3D with the entire family. Visually fantastic, and without doubt the best 3D film I have seen. So the clear answer to the OP question is simply "No".
    It may just be that the filmmakers need to learn how to best use 3D, the same way they had to learn using color.

    1. Re:Rise of the Guardians by thegarbz · · Score: 1

      It may just be that the filmmakers need to learn how to best use 3D

      Reminds me about an article I read on Ripley Scott. He said the hardest thing about working with 3D is resisting the urge to completely overdo the effect, also that the cut from 2D simply can't have an extra dimension added and be done with it. Apparently that's how he originally approached the 3D version of Prometheus. It was just a 3D version of the 2D cut. Then he watched it and scrapped it and started over.

      Interesting issues apparently with the cut in brightness due to the 3D glasses made some of the darker scenes too hard to watch, and apparently in many cases the 3D effect looked over done to the point where from your perspective the objects in the scene were larger than life.

      But really the same could be said about every new artistic medium. Technicolor famously would only rent you cameras and not sell them, and the conditions on the rental agreement was that you take along a technicolor colour specialist to your production who will supervise your foray into this fancy new technology. Hell judging by a lot of the fake 3D garbage that hits the cinemas the same requirement should apply here.

    2. Re:Rise of the Guardians by Anonymous Coward · · Score: 0

      I agree that, when done correctly, 3D can add to the experience of a movie. The biggest problem with the OP's post is that it lumps those movies shot in 3D with those converted to 3D after the fact. And in the eyes of the public, there may not be a distinction between the two kinds, because it's not actually advertised. It's much easier (and cheaper) to post-convert a 2D film than it is for the movie to be envisioned, directed, shot and edited in 3D.

      Cameron did the full 3D process with Avatar. And it showed. (Yes, the script and story still sucked, but the 3D was spectacular.) So it's a little unfair to say that people were all excited about Avatar, and the excitement has died down since then. With the exception of some animated family-friendly movies (which are a niche market), most of the "3D" movies today aren't conceived and shot in 3D. When the next Avatar movies come out, I predict you will see more excitement about 3D again.

      It may take a while for movie makers' skills to catch up to the 3D technology. Composing a shot in 3D is going to be different from 2D. Transitions are going to be different. These things need to be factored into the whole process. We will get better at making 3D movies, and then it will not be just a gimmick any more.

  38. 3D movies on Youtube already exist by Anonymous Coward · · Score: 0

    and have fun African sound tracks : 3d movie

  39. Yes by Anonymous Coward · · Score: 0

    ... and it was thirty years ago.

    Those who do not learn from the past are doomed to repeat it.

  40. Re:3d in movies is terrible, 3d in video games is by Anonymous Coward · · Score: 0

    Avatar is basically impossible to buy,

    Say what?

  41. 3D isn't always bad by SilenceBE · · Score: 1

    The problem is that the movie industry sees it as the new cash cow.

    * When you look at good movies like Avatar and Hugo you will notice that there is such a thing as doing 3D right. The problem is that this is not the case for most movies.

    * Most movies available are (bad) conversions of movies that where never produced with 3D in mind.

    * It is ridiculous expensive not only the movie tickets but you need to see the prices they are asking for one stupid 3D movie here in this country. 28 a 35 euro's... And then they complain those things aren't selling even if a lot of people have 3D tv's at home (as you weren't able for a period of time to buy tv's without 3D)

    I hated 3D because the active glasses made me sick and gave me headaches, with the passive versions I don't have a problem.

    1. Re:3D isn't always bad by fatphil · · Score: 1

      > the prices they are asking for one stupid 3D movie here in this country. 28 a 35 euro's

      The "a" implies your mother tongue is an italic one - France?

      Here in Estonia, as long as my g/f & I see more than 5 movies a year (and thus qualify for a free 20% discount), and we go on off-peak times, then a 3D movie (including 48 fps hobbits) will cost me 4 euros. Yes - four. OK, your wage is probably three times higher I'm sure, but you're being fleeced by your cinema companies, and you should vote with your feet/wallets.

      > I hated 3D because the active glasses made me sick and gave me headaches

      Demand twice as many frames per second.

      --
      Also FatPhil on SoylentNews, id 863
  42. Films shot in Technicolor by Taco+Cowboy · · Score: 5, Insightful

    http://en.wikipedia.org/wiki/Technicolor

    When "Technicolor" was first announced to the world it was BIG NEWS.

    Folks flocked to watch movies shot in "Technicolor" just because they were not black and white.

    Even lousy movies, movies that are worthless/meaningless, raked in truckloads of cash, just because they were in color.

    http://en.wikipedia.org/wiki/Category:Films_shot_in_Technicolor

    Then, the fancy died down.

    This 3D thing is of course no different.

    --
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    1. Re:Films shot in Technicolor by Phreakiture · · Score: 0

      My mod points just expired. If they hadn't, you would have gotten some for them, because this is exactly what it is.

      --
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    2. Re:Films shot in Technicolor by mwvdlee · · Score: 4, Insightful

      Difference is that color actually added to the ability to tell a story, using color to evoke emotion or focus the viewer's attention.
      I have yet to see any 3D scene where the 3D is used as a storytelling device rather than just a fancy special effect.

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    3. Re:Films shot in Technicolor by arisvega · · Score: 1

      I have yet to see any 3D scene where the 3D is used as a storytelling device

      Then perhaps you should look more carefully: hopefully your local planetarium has a few of those new stereoscopic documentaries where one can see of how great an educational use stereoscopy-based 3D can have. Not all "3D" has to derive from the Marvel Comics genre.

      There has been an immense progress: vivid colours, better depth, all that. More appreciation and less nagging, people.

      --
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    4. Re:Films shot in Technicolor by Anonymous Coward · · Score: 0

      Eye candy is important. Though, with so many disadvantages, little eye candy improvement - is more of a bad experience.

      When I no longer need glasses, that make my eyes bleed, i see no reason why not to use 3D.(not to mention it make me look retarded, which is REALLY bad, cinema is still is a good place to go with a date)

    5. Re:Films shot in Technicolor by jellomizer · · Score: 2

      You can add color without much of a loss. It is closer to the move to High-definition TV.
      The current 3D you don't get much out of it, and they are tradeoffs to get it.
      Most movies are done on smaller sets, so you will need to digitally alter movie to give the correct 3d effect, now when you digital alter something you can run into the Uncanny Valley where any slight imperfection could make the viewer feel ill.
      Next they are still required to wear glasses. Now if you already have glasses that adds more discomfort. as well putting on special dark sunglasses in a dark theater isn't always good.
      3D doesn't allow you to explore the film they make things in 3D that they want you to view, things you don't want to view are usually in more 2d, thus causing headaches trying to explore other details (Aka, I know the guy is talking, but I want to look at the woman in the background's boobs).
      3D isn't as immersive as we need it to be yet. Some things work, such as snow or things floating around us, but still we feel outside the movie, we are not gaining much from it.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    6. Re:Films shot in Technicolor by Anonymous Coward · · Score: 0

      I have yet to see any 3D scene where the 3D is used as a storytelling device rather than just a fancy special effect.

      Go watch Toy Story 3, there is a scene where this is used.

      But really, why would you want that? When I go see a move I expect it to be in stereo and have full color. I do not expect the director to switch between stereo and mono just to make a point.

      Most arguments I hear against 3D have more to do with lack of experience from directors and crew than problems with stereoscopic view.

    7. Re:Films shot in Technicolor by hoboroadie · · Score: 1

      The job of Director is pretty intense. Anyone merely competent is usually hailed as a genius.
      What 3-D often wants is more subtlety. Good luck on that.

      --
      They feared that it could be used to suppress protest or support unpopular rule.
    8. Re:Films shot in Technicolor by MightyYar · · Score: 1

      I like Citizen Kane as much as the next guy, but there is definitely a place for movies with no redeeming artistic quality at all. I just watched "Abraham Lincoln, Vampire Hunter" and enjoyed it unapologetically - even though it fails almost every critical test of a movie's quality. It was fun, and sometimes that's enough - kind of like amusement rides. Some people like big, fancy roller coasters with lots of loops and huge drops. Some people prefer classic coasters or even just merry-go-rounds. And some people will have fun even if it is just some poorly-maintained cornball funhouse thing at their local fair.

      --
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    9. Re:Films shot in Technicolor by GrumpySteen · · Score: 2, Funny

      Indeed. Who cares if 99.9% of the 3D films are absolute rubbish? There's a small handful of educational documentaries that use it well, so we should STFU and appreciate the fact that Hollywood is converting movies shot in 2D into 3D regardless of how shitty that conversion is!

    10. Re:Films shot in Technicolor by Impy+the+Impiuos+Imp · · Score: 1

      Exactly. When done properly, it just adds some to the experience, and is not a central feature.

      See also the new HFR High Frame Rate stuff in Hobbit. Not a damned thing seemed odd about that, but then I've been watching TV recently. Who wants artificially-forced degradation?

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    11. Re:Films shot in Technicolor by mcgrew · · Score: 1

      The difference is, as soon as color came it took off. Few movies are shot in b&w these days, and only for effect when they do.

      "3D", on the other hand, has been around for over sixty years. You think it will finally take off? I don't, if it was going to it would have half a century ago.

    12. Re:Films shot in Technicolor by Anonymous Coward · · Score: 0
      Variation on Sturgeons Law: 90% of 3D movies are crap, but then, 90% of all movies are crap.

      BTW, I won't consider 3D successful until they convert My Dinner with Andre to 3D.

    13. Re:Films shot in Technicolor by Anonymous Coward · · Score: 0

      Mostly because the bokeh effect leads our brain to 'fill in the 3D' without the blurry/dim '3D' that they market today.

    14. Re:Films shot in Technicolor by Anonymous Coward · · Score: 0

      I have yet to see any 3D scene where the 3D is used as a storytelling device rather than just a fancy special effect.

      Wait, are you seriously claiming that Scarlett Johansson's 3D butt in Marvel's The Avengers was NOT an important storytelling device??

    15. Re:Films shot in Technicolor by plover · · Score: 4, Informative

      See also the new HFR High Frame Rate stuff in Hobbit. Not a damned thing seemed odd about that, but then I've been watching TV recently. Who wants artificially-forced degradation?

      I do, surprisingly often.

      One big problem is that TV and movie sets are just that - sets. They're cardboard and gaffer tape and spray foam and quick drying paint. They are good enough for the medium they're produced for, but nothing better.

      Look at any television show from the 1960s that has been recently re-released on digital media - Star Trek, Hogan's Heroes, Mission: Impossible, or whatever. These shows were shot on high resolution film that captured the sets in all their hokey glory: cardboard; tape; foam; runny paint; a vast array of visual sins are painfully visible. The directors relied on their being broadcast in NTSC's System M with its 483 lines of video for TV. The technology of the day hid these flaws because the video was so degraded during delivery. Converting them to digital has revealed just how bad the original sets were, which I personally find very distracting.

      I see a couple of choices: I can watch the films in high definition 1080p and be bothered by bad sets, or I can watch them in NTSC and assume the faults I see are of the technology and not of the filmmakers.

      --
      John
    16. Re:Films shot in Technicolor by Thagg · · Score: 5, Interesting

      I was the stereo supervisor on 30% of Transformers 3, and did a lot of research into stereo as part of that project.

      It's obvious once you think about it that stereo 3D is most useful and appropriate at arm's length -- that's what our stereo perception has evolved to do for us. We want to be able to bash that wolf with a club, or pick up a glass of water, or shake somebody's hand -- all things that happen within 5 or 8 feet.

      I believe you were being facetious, but My Dinner with Andre would be perfect for 3D. You would be absolutely in the world of that tabletop; many more of the natural depth cues would work synergistically. Give me 6 or 10 million dollars, and I'll prove it :)

      Porn is another obvious example that would work for the same reasons. According to people in the market, though, the viewer typically wants to be at some distance from the performers -- they want that wall to be there.

      --
      I love Mondays. On a Monday, anything is possible.
    17. Re:Films shot in Technicolor by BasilBrush · · Score: 3, Insightful

      The parent says 3D isn't used as a storytelling device. And in an attempt to contradict him you use non-fictiaonal documentaries?

      You underlined his point.

      Likewise with IMAX. It's great for documentaries and experiences. Not much use for drama.

    18. Re:Films shot in Technicolor by Anonymous Coward · · Score: 0

      "now when you digital alter something you can run into the Uncanny Valley where any slight imperfection could make the viewer feel ill."

      That is not the uncanny valley. The Uncanny Valley is all about human representation, it has nothing to do with digital film or 3d. It is not something that makes you ill.

      http://en.wikipedia.org/wiki/Uncanny_valley

       

    19. Re:Films shot in Technicolor by Anonymous Coward · · Score: 0

      Check out Wim Wenders' film "Pina." It's the only film that I've ever seen that actually used 3D as an artistic tool rather than a novelty. His grasp of subtlety and perspective is impressive. "Pina" is actually the film that has convinced me that 3D is worthless because he did such an amazing job with it but it still didn't add enough to the experience to justify the inflated prices and uncomfortable glasses.

    20. Re:Films shot in Technicolor by __aaltlg1547 · · Score: 2

      No, it is different. Technicolor looks like real-world color. It makes the illusion of cinema much better than black and white. It doesn't cause eye strain and it doesn't require each viewer to use special eyewear just to see the movie.

      But I get your point. Peter Jackson just spent a buttload of money making The Hobbit in 3D. All wasted. He should have spent more hiring actors and makeup artists to create believable orcs, choreographers to make credible combat scenes and editors who knew the difference between dramatic tension and implausible spectacle.

    21. Re:Films shot in Technicolor by Hes+Nikke · · Score: 1

      HFR in the Hobbit is a poor example because warner took away your choice to see it in 2D/48p. The only choices to see the Hobbit are 2D/24p, 3D/24p or 3D/48p. The only way I actually want to see the movie is in 2D/48p. I saw it in 3D/48p because I really wanted to see the HFR, and the 3D added nothing to the film. Worse, it is filled with classic audience abusing 3D gags that actually detract from the movie itself. I guess I just need to get one of these

      --
      Don't call me back. Give me a call back. Bye. So yeah. But bye our, well, but alright we are on a shirt this chill.
    22. Re:Films shot in Technicolor by Sigg3.net · · Score: 1

      "I have yet to see any 3D scene where the 3D is used as a storytelling device rather than just a fancy special effect."

      You are talking about porn. Yes, we all want the full immersion experience. But please no more HD.

    23. Re:Films shot in Technicolor by Jafafa+Hots · · Score: 1

      Find me a film shot in Technicolor in the last 20 years.

      --
      This space available.
    24. Re:Films shot in Technicolor by berchca · · Score: 1

      I think you've nailed it. This L.A. Times article talks about the twenty years it took for Technicolor to really take from black and white:
      http://articles.latimes.com/1998/dec/04/entertainment/ca-50659

      Add to that that the oldest color film (very short, mind you, but most were) was in 1902, and you have a fifty-year adoption cycle from black-and-white to color.

      Further, the statement, "I haven't yet encountered a director of photography who's genuinely enthusiastic about it." is meaningless in terms of the future of films (Historically, DOP's have far less power over such choices than directors and producers), but offers additional correlation: Very few, if any, DOPs successfully made the transition from B&W to color.* Most of the good color work came from a new generation.

      * Take this as you will; I got this from a documentary about Wings of Desire, but can't seem to Google up supporting evidence just at the moment.

    25. Re:Films shot in Technicolor by shaitand · · Score: 3, Interesting

      It makes sense. Generally that is when we use 3D in a utilitarian sense. We are mostly able to derive depth information at a distance in a 2D using clues like relative size and it only for up close fine tasks that we need the precision of true visual 3D depth data.

      I have no idea what parts of Transformers 3 you might have worked on but I own that film on 3D Bluray and the 3D is quite nice for most of the film. There are still a few flickery parts though. I think a big part of it is that film makers like to focus a character in the foreground and put the background out of focus for artistic effect. But anything out of focus in 3D flickers. Possibly because digital blur, or digital compression of something blurry isn't going to match in the two opposing frames. I can only speculate but it is possible to keep the full frame in focus and that makes the flickering go away or it has in the films I've seen that are made that way or have shots done that way.

      In summary, we need more 3D porn. tyvm.

    26. Re:Films shot in Technicolor by Woogiemonger · · Score: 5, Interesting

      While it is true that 3D has been largely either "poke you in the eye" or "show it in 3D, even though the director refuses to acknowledge it", there are SOME examples to the contrary. The main one that stood out was Coraline, which I made a point of seeing recently. The director, in an interview, confirmed how I took his approach to be:

      http://www.studiodaily.com/2009/02/director-henry-selick-on-coraline/

      "There was a learning process – mainly not to overuse it. We ultimately used it to help draw the audience into the Other world as Coraline is being drawn into the Other world. The sets in the Other world are actually deeper. In her real world, it’s crushed space with steeply raked floors. For example, the kitchen in her real world is one foot deep. The kitchen in the Other world is four feet deep. I wanted to use 3D in a more subtle way to show what Coraline is going through, that there’s a sense of spaciousness in that Other world. We have a few shots where things poke you in the eye, but when the Other world goes wrong, we crank up the 3D almost to an uncomfortable level to enhance the storytelling."

      Great usage of 3D in my book. It's too bad not many good directors are taking 3D seriously.

    27. Re:Films shot in Technicolor by Anonymous Coward · · Score: 0

      You may not have seen "Coraline", or "Life of Pi", where stereographer Brian Gardner worked with the director and DP to assure that 3D was being very consciously used as a narrative tool, Brian developed Depth Scripting to be used in a manner similar to Color Scripting: http://magazine.creativecow.net/article/perception-and-the-art-of-3d-storytelling.

      If you have seen these films and did not notice the use of color and stereoscopy as story telling devices it would be because they were used so seamlessly you were deeply immersed in the story and thus appropriately unaware of the individual techniques used to express the narrative.

    28. Re:Films shot in Technicolor by node+3 · · Score: 1

      You could wear an eyepatch.

    29. Re:Films shot in Technicolor by cameraman_ben · · Score: 1

      Technicolor lost popularity because it involved three separate strips of black and white film whirring through a camera at once, basically three cameras bolted together connected by a beam splitter, making a large, complex, very noisy and insensitive camera. Add the blimp to silence the clatter and the old cameras were huge (there is a photo half way down this gallery). Technicolor labs also had a fairly prescriptive approach to how the technology was used. Black and white cameras were smaller, cheaper, more sensitive (no beam splitter) and generally more agile. Film makers could do more with less - but without colour.

      Then along came Eastmancolor, which put the three colour strips one on top of the other in a single roll of film and swiftly Technicolor was gone in production along with black and white.

      3D cameras are two cameras bolted together through a beam splitter and a precision rig making the package large and cumbersome. The effects of divergence (eyes forced outwards through careless background distance) and potential for a jarring sensation from careless rapid cuts between subjects at different apparent distances make current 3D an expensive, restrictive and relatively slow process in a world where film makers have got used to hand held, location (restricted space) filming and being able to improvise on set without storyboards.

      Come to think of it that does sound like Technicolor (or the introduction of sound for that matter). It will be very interesting to see the effect if and when the Eastmancolor of 3D comes along and what on earth the technical leap will be!

      Incidentally, Eastmancolor stock was very prone to fading over time, which I understand is a big reason why colour films from the seventies often need major restoration for BluRay/DVD releases. Technicolor master prints are three strips of black and white film so made brilliant archive sources.

    30. Re:Films shot in Technicolor by Anonymous Coward · · Score: 0

      Yes, this. In my opinion Coraline is the gold standard of what you can do with 3D to enhance the story.

      A more recent example is Prometheus. Regardless of your opinion on the film itself, I saw it once in 3D and once in 2D and the 3D was used to great effect in many shots.

      And just to throw one art flick in there, Pina 3D is a good example of what the state of the art of the technology is, and how it can be used to convey time and space. A beautiful film.

      I'd be remiss to not mention Cave of Forgotten dreams. If you didn't see that one in 3D then you didn't see it.

    31. Re:Films shot in Technicolor by mattyj · · Score: 1

      Um, no ...?

      Documentaries still tell stories. You're insinuating that real life isn't a story and you couldn't be further from the truth.

      3D can be a storytelling device in a documentary. I'm not sure what world you're from where this isn't true.

    32. Re:Films shot in Technicolor by BasilBrush · · Score: 1

      3D can be a storytelling device in a documentary. I'm not sure what world you're from where this isn't true.

      A documentary often tells a rudimentary story. But the 3D element is useless to that part of it. It's useful for showing images, giving an enhanced effect to them. That is all. And that can swing the balance in favour of using 3D for some documentaries.

      For example: a wildlife documentary about mountain lions or eagles would benefit from 3D as you'd get a greater impression of the places they live. A story about the life of a particular animal might be imposed, but the story itself is not helped by the 3D.

      A documentary about the cracking of the Enigma Code at Bletchley Heath on the other hand, would by it's nature be mostly story, with people talking either to each other or to the camera, and wouldn't get any benefit from 3D at all.

    33. Re:Films shot in Technicolor by Hes+Nikke · · Score: 1

      arrrrrrr

      --
      Don't call me back. Give me a call back. Bye. So yeah. But bye our, well, but alright we are on a shirt this chill.
    34. Re:Films shot in Technicolor by Anonymous Coward · · Score: 0

      alfred hitchcock filmed the very intimate closed room play DIAL M FOR MURDER IN 3D it just came out on blu ray 3d. has anyone here seen this?

    35. Re:Films shot in Technicolor by Quirkz · · Score: 1

      Curious. I saw the Hobbit in 2D and kept thinking, "gee, I don't notice anything different, what was all that frame rate fuss about?" Didn't realize you'd only get it in 3D. I don't see myself going back to see it again just to experience the frame rate difference.

    36. Re:Films shot in Technicolor by Hognoxious · · Score: 1

      Go watch Toy Story 3, there is a scene where this is used.

      Which scene? Seen it many times, in fact it's on right now (the hoglet rather likes it; I find the pseudo-religious undertones and covert nods to Randism irritating and a little disturbing).

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  43. My comment is in the form of recent trivia by jotaeleemeese · · Score: 1

    Which film won all accolades last year?

    Hints: it is mostly silent, black and white and most definitively 2D.

    3D is the overall strategy of the big studios to keep milking the blockbuster, a cinematic product whose cost is spiraling out of control and will continue to make money only as long as the average public is shown new shiny gimmicks.

    --
    IANAL but write like a drunk one.
    1. Re:My comment is in the form of recent trivia by fatphil · · Score: 1

      > Which film won all accolades last year?
      >
      > Hints: it is mostly silent, black and white and most definitively 2D.

      Yeah, thank god it wasn't like all the handle-turning hollywood mega-dollar dime-a-dozen dross that plagues the screens nowadays. It was nice to see someone brave enough to do something different, almost unique in the modern day and age.

      Thank god that making a silent black-and-white movie in 2011 isn't a gimmick.

      --
      Also FatPhil on SoylentNews, id 863
    2. Re:My comment is in the form of recent trivia by Anonymous Coward · · Score: 0

      The Artist, But I found Hugo to be a more interesting movie.

  44. Re:"3D" has it's uses as does high FPS and resolut by Anonymous Coward · · Score: 0

    That's not a tambourine he's shaking.

  45. This is not war - this is PEST CONTROL... apk by Anonymous Coward · · Score: 0

    APK = Dalek, you = Cybermen - Quoting Dr. Who episode "Doomsday" with video (lol):

    http://www.youtube.com/watch?v=ysvNOmDMVvk

    See position 2.50 on the YouTube player control... says it all about you Sardaukar86 vs. myself (you nobody "ne'er-do-well" troll who hasn't done SQUAT of note in computing who trolled me REPEATEDLY yesterday... & you failed!)

    Proof?

    Sure - See the link below with it - your NUMEROUS fails vs. myself where, of course? You were SHOWN failing for proof... as always.

    http://tech.slashdot.org/comments.pl?sid=3339513&cid=42391603

    (ROTFLMAO!)

    Especially since you're "the inferior species known as cybermen" (trolls actually).

    APK

    P.S.=> Quoting the Daleks regarding YOU, vs. myself? Ok:

    "You are superior in only 1 respect - YOU ARE BETTER AT DYING", ala -> http://tech.slashdot.org/comments.pl?sid=3339513&cid=42391603

    ... apk

  46. HR3D by Janek+Kozicki · · Score: 5, Interesting

    I was searching if anyone mentioned hr3d, to mod him up. But unfortunately not, so instead of modding i have to mention it myself.

    HR3D (high rank 3d display, where rank stands for high rank matrix used in calculations) is the future of 3d displays. It uses the parallax effect, but to much higher extend, using dual or triple stacked LCD displays. Where each display is serving as a special parallax barrier. HR3D is calculation intensive currently, this is why it is not widely adopted. But the computations costs will decrease, and it will become popular. It is not only two viewing angles for two eyes. It can have 16, 25, 36 or even more viewing angles. And you could look from far above, from far below, from far left from far right. And even look behind something. Though generating content for hr3d requires having 16, 25, 36 or even more cameras (each recording from another perspective) instead of just two cameras recording for two eyes. So it is mostly suitable for digital content, or simply put an OpenGL driver to display OpenGL graphics in real 3D. If a movie director wanted to make a movie, with actors, his camera would look like an insect head, due to so many cameras required. Or maybe some special 3D-camera that records everything and recalculated whole scene in 3D.

    I am watching their progress, and can't wait when I'll be able to buy some hr3d display with OpenGL drivers for linux. Also if they went IPO I would buy their stock immediately.

    --
    #
    #\ @ ? Colonize Mars
    #
    1. Re:HR3D by Megane · · Score: 1

      That's great. Now how exactly does it work with projection? You know, like in movie theaters? I don't think they want to build 20 foot high LCD screens.

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    2. Re:HR3D by cowtamer · · Score: 3, Informative

      It's actually better than that. There are quite a few technologies which will interpolate the "in between" views from several cameras (google "Novel View Synthesis"). Don't forget that lightfield capture technologies like the Lytro Camera also exist.

      I've seen projection based glasses free 3D systems that are also quite impressive, such as Holografika.

      I really do wish this 3D Hate would end...

    3. Re:HR3D by Janek+Kozicki · · Score: 1

      Holografika/holovizio looks quite interesting. I've found an explanation how it works. Basically there are light sources behind the LCD screen that emit rays of light different in each direction, while LCD screen is filtering them. By this way a differently colored ray of light is going out from the same screen pixel, depending on the direction where it goes. I am not sure how exactly this LCD screen is filtering that, perhaps it is multi layered to achieve that. A quite promising approach to be honest.

      --
      #
      #\ @ ? Colonize Mars
      #
  47. Painful by Tridus · · Score: 1

    I watched Avatar. Managed to get through it. Had serious eye discomfort by the end. Haven't been to another 3D movie since. I don't like paying extra in order for the privilege of experiencing discomfort.

    All that's happened as a result is I go to far fewer movies, as the local theatre is fond of putting as much in 3D as possible. So I guess the upside is that Hollywood's desire for this is saving me quite a lot of money.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  48. The usual fingerpointing by Tomsk70 · · Score: 1

    People said this about widescreen on VHS ('what's the point?')
    Then they said it about surround sound ('why would I need this at home?')
    Then it was about DVD ('This is just to get us off of VHS and buy all those films again')
    Now it's about 3D - ingoring that many are quite happily watching Hugo in 3D at home right now. Yes, there actually have been a number of popular 3D films since Avatar - unless you have an axe to gring, it would seem. TinTin, Tron Legacy and even some of the post-jobs like Avengers are very, very good, to say nothing of 3D offerings available right now like The Hobbit, or upcoming converstion like the remaining Star Wars films that my kids can't wait to see.

    And *that's* before we get to the likes of Battlefield 3 in 3D - but hey, go right on complaining about the first-gen 3D TV's as if they'll prove your point, you won't sound like people trumpeting the end of Windows when Vista came out...and will probably look just as foolish too.

    Sorry but this article puts nothing new on the table table, and is just another whinge by someone not on board that doesn't like change.

  49. Re:"3D" has it's uses as does high FPS and resolut by Anonymous Coward · · Score: 0

    Would Downton Abbey be that much better in 3D?

    At least the non-action material wouldn't suffer from the problems associated with fast camera movements. Then an 8k version could bring a show into a living room almost life-sized. Dresses and the set would be shown like never before. Yes, it's and will be too expensive for some time for a normal series.

  50. Re:"3D" has it's uses as does high FPS and resolut by khallow · · Score: 1

    Saying that high resolution, fps, and 3D don't belong in a drama is like saying a high quality sound system is only appropriate for rock and hip hop and what is the point of using one to play Mozart.

    Mozart would be the audio analogue to to all those flashy movies that have high sensory demands. What's the point of using a high quality sound system for most rock and hip hop? Might as well use a electric cheese grater.

    Is it more dramatic when a jewelry box is opened to reveal cut glass or the sparkle of a diamond? The visual impact has a dramatic impact quite aside from the monetary one. Why would dramatic film be any different?

    Where would this "dramatic impact" come from? I doubt ten percent of the audience could discern any difference.

  51. The problem is focus by nut · · Score: 1

    Specifically the difference between what the camera has focussed on and what your eye is trying to focus on.

    When we look at things In Real Life we look at something close, like our hand, and objects in the background are blurred. Your eye is not focussed on them. If we look out to the middle distance though, our eye quickly re-focusses and things near to us become blurred.

    But in a 3D movie this doesn't work. Whether something is in focus or not is decided by whether the CAMERA was focussed at that distance when it was filmed. This is just as true in 3D movies as it is in 2D movies.

    Now in a 2D film your eye never changes focus. It's focus is the movie screen. There is the false focus of the camera, but we're used to that. It's one tool (the primary one) the director has for telling us what is significant in the current shot.

    In a 3D movie however, apparent distance is changing and your eyes ARE adjusting shot by shot, for parallax at least. But you have to guess what the camera has focussed on, or your eyes are going to strain to focus on objects that will simply never come into focus.

    This is why 3D movies are so much more tiring to watch. And one of the reasons why it's not real 3D. And why I'm still suspicious of whether it will ever become the dominant form in the art of cinema.

    Interestingly, there is the potential for CGI to make much better 3D movies, for the simple reason that everything can be in focus all the time. I have yet to see a fully CGI movie in 3D I believe.

    Discuss,

    --
    Never trust a man in a blue trench coat, Never drive a car when you're dead
  52. Glasses free 3D is coming soon by MindPrison · · Score: 1

    Actually, It's been around for a while, but there is a new technique that works better than you may ever have seen, I've seen it, needs some brushing up - but it works far better than Nintendo 3DS & LG Optimus 3D type parallax glasses free screens.

    This screen was demoed in Copenhagen, I think it was about 6 years ago at the 3D festival, it was the most impressive "parallax type" plasma screen I've ever seen, it was a movement based parallax screen, albeit limited to about 30-40 cm of "walking" before you would clearly see a "shift" that breaks up the image, but it was very convincing, you COULD in fact LOOK AROUND the object, albeit limited, but FAR better than the stereoscopic parallax images that the 3D phones & Nintendo have.

    I bet that'll blow your mind too. But for now, the technology is just too expensive, as you'd need at least 10 tracks of 3D video (same film from 10 different angles) just to use this technology, better yet...if it was real 3D rendering data (eg. rendering in real-time) you'd be limiting this technology to animated movies only (which I think...was the case of that screen they demoed).

    But I can promise you this, the technology is here, I bet ya won't like the price tag.

    --
    What this world is coming to - is for you and me to decide.
    1. Re:Glasses free 3D is coming soon by jamesh · · Score: 1

      if it was real 3D rendering data (eg. rendering in real-time) you'd be limiting this technology to animated movies only

      That might just match up with the actor-free movies that i'm sure will be along soon enough. There's still a small gap to cross in the uncanny valley before people feel really comfortable with simulated people vs "cartoon" people... think motion capture like Beowulf vs Shrek. Beowulf didn't quite feel right to me. But they'll get that right soon enough without motion capture and real actors will be a novelty... maybe in a future genre called 'fleshpunk' or something.

      I'm sure studio's are sick and tired of the likes of Russel Crowe throwing phones at people and Lindsay Lohan getting up to her antics. S1m0ne may be closer to reality than you think.

    2. Re:Glasses free 3D is coming soon by MindPrison · · Score: 1


      Russel Crowe throwing phones at people may be closer to reality than you think.</p></quote>

      MMmm... now there is a horrifying picture, Russel Crowe and phones...in 3D!

      Speaking of 3D, here's a free idea...albeit I think something similar has been done with a normal screen:

      1) Get yourself one of those transparent OLED displays.
      2) Put it on a spinning motor (clocked and timed and synched)
      3) Calculate where the pixels should be in 3D space when the screen is spinning. Voila. Real 3D, now you can look anywhere you want.

      That'd work!

      --
      What this world is coming to - is for you and me to decide.
    3. Re:Glasses free 3D is coming soon by jamesh · · Score: 1

      <quote>
      Russel Crowe throwing phones at people may be closer to reality than you think.</p></quote>

      MMmm... now there is a horrifying picture, Russel Crowe and phones...in 3D!

      Speaking of 3D, here's a free idea...albeit I think something similar has been done with a normal screen:

      1) Get yourself one of those transparent OLED displays.
      2) Put it on a spinning motor (clocked and timed and synched)
      3) Calculate where the pixels should be in 3D space when the screen is spinning. Voila. Real 3D, now you can look anywhere you want.

      That'd work!

      I've had a similar idea before. I had some concerns about the balance of a 20kg CRT spinning at 1500RPM (to achieve an overall 25 frames per second), as well as trying to achieve a high enough frame rate. With LED displays the mass reduces somewhat, and you could use 2 back to back to lower the RPM requirement, but it's still a lot of mass spinning very fast.

      And you still only end up with a projection into a (roughly) cubic area of space, not like the current cinematic 3D.

  53. Re:"3D" has it's uses as does high FPS and resolut by AmiMoJo · · Score: 1

    But now what's the point of high FPS in a drama? Would Downton Abbey be that much better in 3D? Is a comedy going to be more hilarious in 1080p?

    All high end TVs include 100Hz or more motion processing to boost the 24/25/30 fps they receive to something much smoother, and consumers seem to love it. Personally I enjoy it, even on period dramas. It's easier on the eye, stuff isn't as blurred and indistinct, and motion, especially panning shots, is much nicer.

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  54. "Greedo Texts First!" by CuteSteveJobs · · Score: 5, Funny

    Imagine if the Star Wars universe was "updated"* to reflect the latest recording technology. Not only would R2D2 have hi-def, but everyone would be walking around the Star Wars universe twittering and watching movies on their smartphones. If the population of Alderaan was a bunch of smartphone addicts then when the Death Star wipes them out a million souls would text in terror "OMG! WTF!" and rush to update their Facebook status before they were vaporized, but a billion more would cheer the Death Star on.

    * Don't worry. George has sold it to the Mouse. He can destroy your child hood memories no more.

    1. Re:"Greedo Texts First!" by Phrogman · · Score: 5, Funny

      Well the Death Star would have its own facebook page with millions of people "liking" it for sure.

      Ooh, just imagine Facebook as it would be run by the Imperials - oh, I guess not a lot of change after all. nm

      --
      "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
    2. Re:"Greedo Texts First!" by Anonymous Coward · · Score: 0

      Don't worry. George has sold it to the Mouse. He can destroy your child hood memories no more.

      Incidentally, this means Star Wars will NEVER EVER go back to public domain. Only the Guilds of today are allowed to touch and make our culture.

    3. Re:"Greedo Texts First!" by GrumpySteen · · Score: 2

      You say that as if Disney acquiring Star Wars makes some sort of difference in how the copyright on Star Wars is handled. If Disney hadn't acquired Star Wars, the copyright on Star Wars would still be extended every time Disney successfully lobby for laws to extend copyright term.

      I don't think it will matter anyway. Currently the copyright on the first Star Wars movie won't run out until 2072. Most of the people who grew up with the original three films as part of their childhood will either be dead or too old to care by that point. The audience of 2072 will look on the sci-fi of 1970s the same way that we look at the sci fi of 1910s. There will be a niche audience that enjoys it, but the majority won't be interested.

    4. Re:"Greedo Texts First!" by MightyYar · · Score: 1

      George Lucas has actually been pretty tolerant of things like fan edits. I suspect that Disney will be a bit more protective.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    5. Re:"Greedo Texts First!" by M.+Baranczak · · Score: 5, Funny

      "I am altering the Terms Of Service. Pray I don't alter them any further."

    6. Re:"Greedo Texts First!" by KarlIsNotMyName · · Score: 1

      Yesterday I was surprised to learn that my nephew was watching Mickey Mouse on YouTube. I thought they would be all over that. And there seems to be newer stuff up there, too.

      --
      We are all God's parents.
    7. Re:"Greedo Texts First!" by SpzToid · · Score: 2

      See Vador wouldn't do that. Vador isn't like that at all. Vador is all about having an order to things. Structure. Reliability. Every sysadmin should look up to Lord Vador for his sense of order. Vador is someone you can trust to set things straight.

      --
      You can't be ahead of the curve, if you're stuck in a loop.
    8. Re:"Greedo Texts First!" by jythie · · Score: 1

      Which is not a small matter. The difference between cultural icon with dedicated (and profitable) fandom and, well, obscure hit.. is fan participation.

    9. Re:"Greedo Texts First!" by Anonymous Coward · · Score: 0

      It's "Vader". Turn in your geek card.

    10. Re:"Greedo Texts First!" by Renraku · · Score: 1

      Not necessarily. Imagine the shit people did all the damn time that they eventually 'got over.' Like men being required to wear suits/ties 100% of the time. I imagine by the time of Alderaan, people will have mostly stopped caring about twittering/Facebooking 24/7 on their phones. It'll no longer be new. It would probably even be a very niche thing at that point...not just talking about those sites, but those KINDS of sites.

      --
      Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
    11. Re:"Greedo Texts First!" by mjwx · · Score: 1

      The audience of 2072 will look on the sci-fi of 1970s the same way that we look at the sci fi of 1910s. There will be a niche audience that enjoys it, but the majority won't be interested.

      Because movies were in their infancy in 1910 I'd say books would be more accurate. We'd look at 1970 movies in 2070 in the same way we'd look at books from 1910. A lot of people will still be interested in them and they will be remade into the latest media (I.E. Lord of the Rings books to film). Add to this the fact that old movies are being constantly remade and "re-imagined". I give it until 2040 at the latest before we see a remake of A New Hope (with more Jar-Jar). Especially with Disney in command now.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    12. Re:"Greedo Texts First!" by Pseudonym · · Score: 2

      Imagine if the Star Wars universe was "updated"* to reflect the latest recording technology.

      "A long time ago"

      Just sayin'.

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
    13. Re:"Greedo Texts First!" by Anonymous Coward · · Score: 0

      Who is this "Vador" you speak of?

  55. Re:Kill it. Kill it now lest it does any more dama by fatphil · · Score: 2, Insightful

    > scenes that are so obviously a gimmick for the 3D version

    Why are you blaming better technology for what is in essence just bad film-making?

    I hated the sounds of early CDs, I was a vinyl lover, and it was only later when talking to a hardware engineer who'd worked in the digital audio field that it was revealed to me why I hated the sound - because they were deliberately engineered to sound as unlike vinyl as possible. And in part, that meant deliberately screwing up the frequency response. So it wasn't the better technology that was to blame, it was humans making crappy products.

    You probably don't remember some of the tragically awful repeated pans that infested music production not long after stereo became popular - left - right - left - right - left - right - jeez, I get the message, I've got two ears and you've got a crack-monkey for an engineer, enough already.

    The technology is best when you *don't* notice it.

    Exactly the same with 3D cinematography. Just wait for the gimmick to wear off, then you won't have to put up with inane gimmickry.

    --
    Also FatPhil on SoylentNews, id 863
  56. screw movies by batistuta · · Score: 1

    I've stopped going to theaters the day that a single ticket (in Germany where I live) starting costing 9 Euros. About 15 Euros if the movie lasts more than two and half hours. All was in favour for home theater, which was more comfortable, cheaper, and convenient. But when my old big CRT screen died two years ago, I also stopped watching movies and TV at home altogether. Why?

    - DVD are not HD. Blue rays cost about 25 Euros in Germany. All with the classical FBI don't pirate message crap and unskippable commercials for old movies, as a mean of thanking you for buying the film
    - Open channels suck really big time. It is basically Christian TV and buy-your-crappy-as-seen-on-TV channels
    - Cable TV already charges you for non-HD crap. If you want, then pay more for HD crap
    - Things start to become watchable after folding about 50-60 Euros per month. But you need to use *their* receiver if you want to record movies that you can keep for just one day. Have fun with 3 remote controls by you couch, and explaining your wife *every time* how to use it, while she laughs at you. Oh, and you can't skip commercials for the *paid* channels.
    - Pay more if you want 3D movies.
    - Google Movies: in Germany, they cost like a DVD and *only* come with German tone. So let me get this straight: Google sells you something that cost as a 10-year old technology. They benefit from the digital era by cutting cost, but they don't transfer a single cent to you. In return, they give you a cripple experience much worse than the old one. No original tone, no subtitles, no director comments, and usually worse quality. No thanks.

    In short, I'm sick of these new technologies that are only meant to give more profits to media producers, and they don't care at all about what the customer wants. I vote with my money, by not having a TV anymore, and spending more time outside with my family. It was tough for the first 6 months, but now I don't miss it at all, really. And my kids don't even know what they are *missing*.

  57. 3D hard to avoid abroad by loufoque · · Score: 4, Interesting

    I live in French, where american movies are usually shown dubbed.
    While the dub is usually "quite good", the original version, as played by the original actors, is always better, so I prefer watching films in their original language.

    The problem is that now, with 3D, you either have the following choices: French in 3D, French in 2D, or English in 3D.
    I don't even know why, since 3D and subtitles hardly go well together.

    For this reason I'm forced to either watch sub-par 3D, or listen to sub-par voice-over. Or just download from the pirate bay.

    1. Re:3D hard to avoid abroad by Anonymous Coward · · Score: 0

      Get yourself a pair of 2D glasses, then you'll have to choose between just paying, but not watching sub-par 3D, and listening to sub-par voice-over.

    2. Re:3D hard to avoid abroad by Anonymous Coward · · Score: 0

      I live in French

      Your country is known as France, or the 'European land of the Arabs', in English.

    3. Re:3D hard to avoid abroad by the+eric+conspiracy · · Score: 1

      I have a similar problem with the Hobbit. I want to go see it in 2D IMAX.

      Nope. The theaters around me give the choices of 3D IMAX, 3D IMAX HFR, conventional 3D, and conventional 2D.

      So rather than accepting the extra money for IMAX that I'm willing to pay for the better projection and sound, they are pushing something I don't want.

  58. Life of Pi by nahduma · · Score: 2

    Go watch Life of Pi. It's a great example of good 3D. The 3D is unobtrusive, yet beautiful.

  59. Fiddly Equipment by Anonymous Coward · · Score: 0

    In the Avenger's commentary director Joss Wheaton describes why they stopped shooting in 3d.

    He said the technical problems with the equipment meant they were losing 3 hours of shooting each day.

    That, and he cited advancements in post-conversion technology.

  60. Re:Kill it. Kill it now lest it does any more dama by jamesh · · Score: 1

    The sooner it goes away the better.

    Seconded. I *always* go see the 2D version of any movie I want to see.

    And even those suffer, because of the scenes that are so obviously a gimmick for the 3D version. Very distracting and annoying, even in 2D.

    Like so many other applications of technology, we need a better reason than "because we can".

    Me too. Mainly because when I went to the movies it was with the whole family and I was quite aware of how easily I get motion sickness and it would really suck to have to leave in the middle of a film. Then I went and saw the latest Resident Evil in 3D (can't knock it until you tried it, right? I only took the oldest child so having to leave during the film wouldn't suck so much) and it was awesome. I went in with pretty low expectations of 3D but I was blown away. It really looked like Alice was standing there and if I reached out I could touch her, not just projected onto a flat screen. I take back all the uninformed negative speculation I had about 3D movies.

    I get how some movies might be like "lets do this scene this way because it will be really great in 3D" at the expense of other aspects of the movie, and until the novelty wears off that might be a good reason to hate it, but for me 3D really enhanced the whole movie.

  61. Why 3d? by Anonymous Coward · · Score: 0

    Most films are crap. Adding extra gee whiz works for a short while. But most films are still crap.

  62. They killed F@#$%ING BRIGHTNESS! by fyi101 · · Score: 3, Insightful

    What about the big effing elephant in the room: BRIGHTNESS? One of the things Cristopher Nolan doesn't like about 3D is that the polarized filters in the projector and glasses kills about 2/3 of the original brightness, and they didn't triple the luminance (or whatever) of the projectors to compensate. Everytime I see a 3D flick I feel like I'm going friggin' blind: some scenes in Avengers where apparently made for blind people (w/ dialog only), 'cause the only 5 things I could see where Capn' 'Merica, Thor, Loki, Jack, and Shit. Remember Avatar The Last Airbender? Might as well have been a BBC Radio Show like The Hitchhiker's Guide to The Galaxy for all people cared.

    What's the point of 3D when I'm seeing more details in the 2D version? We get 90% of depth information from 2D anyway, plus the 3D effects are fscking unnatural: hey is that the Avengers Airplane flying over the ocean, or a TOY AIRPLANE LEVITATING OVER A BUCKET? 'Cause I didn't know I could see stereoscopically that far, with the paralax and all...

  63. GAH!! where is were... /EOM by fyi101 · · Score: 1

    Grammar poop!

  64. PARALAX! My favorite laxative... by fyi101 · · Score: 1

    For your parallax problems: your eyes won't pop out of your sockets from the strain anymore!

  65. I disagree by PortHaven · · Score: 1

    I keep hearing this. 3D is dead. No one watches it. Etc. Etc.

    Except I love it. I feel that it's a sharper image for me. In fact I just bought an LG passive 3D TV.

    I've for some friends who don't like the effect. But I have many who do.

    In fact, I pretty much feel its blithering critics who keep making these comments and articles. But these were the same folks downing Netflix since 2000.

    I think it'll grow...

  66. Re:Kill it. Kill it now lest it does any more dama by Anonymous Coward · · Score: 0

    It doesn't have to push anything out. With the theaters switching to all 3D projectors, they've also switched to all digital. That means they can easily switch what movie is playing on a given screen on every screening, assuming they have the film archived on a storage array.

    That's why we now have theaters showing special live events all the time. When the event is over, they just swap the next movie into place, and your local 12 screen theater can show 20 different things per day. What you lose isn't the number of movies, it's the flexibility of available show times that suffers, but even then only to the extent of the local market demands.

  67. They're still figuring 3D out by sjbe · · Score: 2

    Difference is that color actually added to the ability to tell a story, using color to evoke emotion or focus the viewer's attention.

    There is no reason why 3D cannot do the same thing if used properly. 3D can create a sense of space or vastness or depth. Flight is inherently a 3D experience which is hard to properly capture in 2D. Just because movie makers have done a generally poor job of using the technology does not have anything to do with the potential uses of 3D if done well.

    I have yet to see any 3D scene where the 3D is used as a storytelling device rather than just a fancy special effect.

    There's nothing wrong with fancy special effects (color is one) though I understand what you are saying. Bear in mind that movie directors mostly still don't know what to do with 3D yet. They're still figuring out where it makes sense. The only way to figure it out is to try a bunch of stuff and see if it works. This means 3D is going to be used badly quite a bit for a good long while. Eventually they'll settle down as they figure out what works and what doesn't. This happens every time there is some new innovation in movies. Stop motion, bullet time, CGI,

    1. Re:They're still figuring 3D out by M.+Baranczak · · Score: 1

      They've been figuring it out for over half a century. If they haven't got it yet, they never will.

    2. Re:They're still figuring 3D out by Immerman · · Score: 3, Insightful

      Not necessarily - as others have pointed out there ARE good 3D movies out there. I saw the IMAX 3D Oceans movie a while back and it was incredible. It's just the Hollywood directors that haven't figured it out, and that's almost to be expected. Look at what they've done with every other special effect technology to come along - do they use cheap 3D rendering to add quality special effects for a fraction of the cost and focus their budget on telling a better story? Very rarely - instead they spend even more on the effects to get this years biggest, most vivid explosions in a movie so bad they should be paying us for the time wasted watching it.

      Color took off right away and stuck around because even half-assed color cinematography will add something to your average film, and overdoing it like a lot of the early technicolor films doesn't really detract too much. 3D is a much more complicated beast, and as others have pointed out current technology only addresses binocular vision and not focus, so our brains tend to rebel at getting conflicting depth signals which becomes distracting and even painful when overdone. Restrict directors to a 3D camera with a fixed* 63mm (average adult pupil distance) between lenses so they can't easily screw it up and 3D might start to actually contribute something beyond novelty.

      * okay, so you'd probably actually want something tied to the zoom lens to create a proper close-up effect, but still. And even then you'd have problems since the stereoscopy would look flat to people with a larger pupil distance and overdone to people with a narrower one - our brains are wired to factor in our own biometrics when interpreting depth information. Short of a holographic screen or true 3D projection there's no way to make a stereoscopic film look right to a majority of your audience, any more than you can make a non-adjustable ergonomic chair to average dimensions and expect it to be anything but a torture device for most people.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    3. Re:They're still figuring 3D out by sjbe · · Score: 1

      They've been figuring it out for over half a century. If they haven't got it yet, they never will.

      We got space travel in movies perfect in 1960 right? Clearly nothing has improved since then. [/sarcasm] Some technologies take a long time to work out. Realistically the technology has only really been vaguely feasible in the last 10 years or so and the economics are just now starting to make some sense. Movies in the 1970s with the old red/blue glasses were a cute novelty but not really ready for serious use. The technology is still developing and will continue to do so.

      There are movies out there that make good use of 3D. There are more that make poor use of it - especially 2D movies converted to 3D. If 3D remains a theater experience people are willing to pay extra for, it will get better in time. All the tricks directors have learned in the last century have to be reconsidered when filming in 3D and only certain types of movies really benefit from the technology. A typical romantic comedy is probably not greatly improved whereas a space opera stands to gain a lot. It makes the most sense when you need to be visually immersed in the scene. Flight, combat, horror, scenic vistas, etc. And then you have to film it in 3D but not pander too much to the technology. Like good CGI it needs to be seamless before it really works.

    4. Re:They're still figuring 3D out by Hognoxious · · Score: 1

      3D can create a sense of space or vastness or depth.

      Not really. If something is sufficiently vast or deep both eyes will be seeing the same image of it, so any impression is coming from other factors.

      Flight is inherently a 3D experience

      Because planes can go up and down in addition to the directions available to a ship or car? That doesn't mean there are huge advantages in presenting it in 3D. From the cockpit you see two layers of things - close ones (your instruments) and things far away (other aircraft, the ground - or so you hope). Driving down a street there's a much more subtle gradation of distances - the dash, vehicles driving in the road, parked vehicles, people walking along the side, buildings, terrain.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  68. Re:"3D" has it's uses as does high FPS and resolut by Anonymous Coward · · Score: 0

    An apostrophe has its use. That wasn't one of them.

  69. I don't think its had its day by DrXym · · Score: 1
    The issue with 3D is that many films which claim 3D were actually shot 2D and then stretched over a crude 3D model of the same scene to produce a 3D effect. So essentially you're watching a bastardized 2D print and paying more money for the privilege. The nearest analogue are colorized black and white movies. Of course it looks awful.

    When a movie is genuinely shot in 3D as some films are, either CG or live action, AND the director is mindful of the limitations AND avoids the cliches of the format it can be watchable and add something. Of course if the movie itself is trash then making it in 3D just means it stinks in another dimension.

    I think however that a higher framerate combined with digital projection has more to offer the cinema going experience than 3D, although 3D would benefit too from a higher frame rate so it's not an and / or kind of thing.

  70. The Art of 3D by TheUglyAmerican · · Score: 2

    I went to my first 3D over the weekend, The Hobbit. Here's my take. First the technical aspects are challenging, e.g. holding your head properly aligned, objects near the screen edge get funky, fast moving objects can show color fringes, etc. that gave he headaches at times. More importantly though, I don't think the film industry has learned the art of 3D. There were too many gratuitous 3D effects (like objects flying toward you) that are more appropriate at Disney - they do nothing to enhance the presentation of the story. There were times though when the effect was quite nice and made the characters more real. I'll try 3D again but the film industry needs to figure out how to use the technology to enhance the presentation of the story, and not to be the story itself.

    --
    "Written on the pages is the answer to the never ending story..."
    1. Re:The Art of 3D by cheros · · Score: 1

      Exactly my opinion. They have had DECADES to get 2D the way it is now, with screenwriters, actors, directors, cameramen - just everyone, really - familiar with how a scene made it into a movie. In contrast, 3D has only been with us a couple of years, it's simply too new to be used effectively so it tends to sway between accidentally good use and overkill to show off 3D.

      It's actually identical to when stereo was introduced to the music scene. The first few recordings had no sound stage, they had a LEFT and a RIGHT (an example is how "Play that funky music" starts, by Wild Cherry). It took years before we moved to a soundscape where instruments and singers were more distributed. I see 3D follow more or less the same path.

      Incidentally, what amuses me is that everyone overlooks the biggest change to film theaters since the introduction of sound to movies, which was driven by 3D but had been brewing for a loooong time: moving to electronic film projection. When you watch a 3D movie, you're actually looking at the output of what you could call a massive LightPro, hooked up to a fat hard disk. There has never been less of a technical reason not to launch a movie in many countries at once..

      To me, that was a bigger revolution than moving to 3D because that has been tried so often in the past that I thought they'd given up on it..

      --
      Insert .sig here. Send no money now. Owner may sue, contents will settle. Batteries not included.
    2. Re:The Art of 3D by Anonymous Coward · · Score: 0

      More importantly though, I don't think the film industry has learned the art of 3D.

      This is insightful. Cinema has been optimized for over 100 years to maximize the presentation of film shot by a single lens, and we're surprised when there is a learning curve?

      3D is not going away. It has the power to make mediocre movies into worthwhile experiences. Avatar and Prometheus were engaging and immersive almost entirely because of this 'gimmick' in the hands of directors who knew how to use it. Most don't, and some (like Tarantino) likely never will. One day soon, though, we'll see a director with true command of the 3D format AND an excellent story to tell make something beautiful. Fingers crossed one of the next two Hobbit movies fits the bill, but if not someone else will do it. Until then, 3D will get by with Pixar, mediocre movies with great use of 3D like those from Cameron and Ridley Scott, and great films with 'competent' 3D like Hugo and Life of Pi.

  71. The problem with 3D isn't the technology by sjbe · · Score: 2

    48fps made the 3D better, but the 2D version of the hobbit was still better.

    The problem with 3D in The Hobbit is that they created a bunch of unnecessary quasi-floating environments where none really needed to be. There really was no reason for the goblin caves or the dwarf kingdom of Erebor to be a bunch of platforms suspended the way they were. Logically it makes little sense (think about the physics of hollow mountains) and there was no storytelling reason to do that. They did it simply to make it "more 3D" and I don't think it helped the story at all. 3D is fine but it still needs to make sense within the context of the story.

    1. Re:The problem with 3D isn't the technology by BasilBrush · · Score: 1

      There really was no reason for the goblin caves or the dwarf kingdom of Erebor to be a bunch of platforms suspended the way they were.

      But the orc's mines were much the same in LOTR, and those movies weren't made for 3D.

  72. Not peaked, just not explored. by Anonymous Coward · · Score: 0

    3d is more than just a parallax effect. It allows two independent images to be overlaid with each other. That allows for really cool effects like Ghosts, dizziness, non-euclidian madness, etc. Many of these things are impossible to capture in a 2-d screen.

    You're welcome.

  73. Cirque du Soleil: Worlds Away 3D by onyxruby · · Score: 1

    I just saw this in 3D at the theater yesterday, and I had two experiences with it. First the tickets were more expensive. Second the 3D effect (which had a lot of potential), was almost non-existent. There was a bit of added depth, almost as if they were trying to be subtle. However there was absolutely nothing about that experience whatsoever that made me think, "neat, that was 3D". Frankly it was a waste of money to see the movie in 3D, and the same has been true for other movies I have seen in 3D. It's just not worth it.

    1. Re:Cirque du Soleil: Worlds Away 3D by Anonymous Coward · · Score: 0

      I was expecting much more as well, hoping to "be there" like with a live performance.
      Instead it was just standard filming techniques, just using 3D cameras.
      For better "live" feeling, the constant camera changes need to me diminished. I assumed this director would know that. I think it was a movie for quick holiday cash.

      I think the second 3D movie fad is almost over.

      My wish is for 48 fps, 2D!

      Also...
      The plot was non-existent as well. The movie just seems like "best of Cirque du Soleil", with a girl "observer" walking between them.
      I would not recommend this movie in 2D either.

  74. Haven't Seen a 3D Movie Yet by Jason+Levine · · Score: 1

    Going to the movies is expensive enough. The 4 tickets I need to buy for my wife, two kids*, and me easily costs over $25. I don't need to pay an additional surcharge just to see 3D when most of the 3D movies are "we're in post-production and decided to take on 3D now" junk. (I'm going by opinions I've heard from plenty of other people who have seen 3D movies.) I'm on a limited budget and going to the movies is a rare event for us so we'll stick to the normal-priced 2D movies. We definitely don't feel like we're missing anything.

    * Another reason we avoid 3D movies: My younger son doesn't like the 3D effects and often winds up trying to watch the movie without the glasses. So I end up paying extra for him to view a harder-to-watch version of the movie!

    --
    My sci-fi novel, Ghost Thief, is now available from Amazon.com.
  75. Re:"3D" has it's uses as does high FPS and resolut by realityimpaired · · Score: 1

    Mozart would be the audio analogue to to all those flashy movies that have high sensory demands. What's the point of using a high quality sound system for most rock and hip hop? Might as well use a electric cheese grater.

    Not arguing that classical music benefits hugely from having a good sound system set up, but I will argue that *good* rock/hip hop will benefit from a good sound system just as much. Any music that takes advantage of dynamic and acoustic ranges will benefit from a sound system that's capable of reproducing it. The problem with the genre isn't the genre itself, it's the studio execs who have decided to dynamically compress modern recordings. If you can lay your hands on a recording that hasn't been munged up like that, then it will benefit just as much and it will suffer just as much from a shitty stereo.

    Actually, I can't think of a single genre that doesn't benefit from a good sound system, as long as you have a *good* recording.

  76. pretentious nerds by Anonymous Coward · · Score: 0

    You think Hollywood gives a fuck about what a few pretentious nerds think?

    If they catered you the nerds here whining about 3D and other shit they'd be out of work.

    1. Re:pretentious nerds by __aaltlg1547 · · Score: 1

      You think Hollywood gives a fuck about what a few pretentious nerds think?

      If they catered you the nerds here whining about 3D and other shit they'd be out of work.

      Their job is to entertain us and millions of other people who also see 3D as (a cheap gimmick / uncomfortable viewing experience / otherwise unwatchable) and if they don't start doing it better they WILL be out of work.

    2. Re:pretentious nerds by Anonymous Coward · · Score: 0

      The millions of dollars the 3D movies are bringing in tell a different story.

      Don't like it, vote with your dollars, as for this AC, if it not in 3D, it not worth going to see in the theater.

  77. Foster's Law by judoguy · · Score: 1

    If 3D makes your movie better, your movie sucks. Exception: Surfing movies

    --
    Peace is easy to achieve, just surrender. Liberty is much harder get/keep.
  78. Musketeers used it well by Maxo-Texas · · Score: 1

    The recent musketeers with milla jovavich used 3d well.

    --
    She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
  79. BD-live anyone? by cyberspittle · · Score: 1

    What ever happened to BD-live? Seems like fewer and fewer Blu-rays have it anymore.

    1. Re:BD-live anyone? by am+2k · · Score: 1

      Maybe they realized that they'd have to keep the servers running forever, without any subscription payments.

      Also, I've yet to see any BD live addon that brought real value to the product.

  80. Betteridge's law by c9brown · · Score: 1

    I would just like to point out that the headline of this post is posed as a question.

  81. Maybe it's the $15 ticket price? by gelfling · · Score: 1

    Movie prices are getting silly.

  82. For what it's worth by Anonymous Coward · · Score: 0

    I flinched when they shot that arrow in hobbit. My brain disagrees with your assessment that it's false advertising.

  83. Regarding Red Dawn remake by turp182 · · Score: 1

    Didn't you know the new version is just propoganda put out out by Latin America so that we focus more on the North Koreans? Note that the North Koreans are close to Russia!!!

    The original is a great movie, to be watched on July 4th. RIP, Patrick Swayze. Except for that dirty dancing stuff.

    --
    BlameBillCosby.com
  84. Should we want it in the first place? by KarlIsNotMyName · · Score: 1

    My understanding of the current and all 3D up to this point, is that it's basically a series of optic illusions, abusing the limitations of the eyes/brain, making you not see reality as it is. And I find that scary. One image is fine, but I don't want to sit through hours of it.

    --
    We are all God's parents.
  85. Sees like a waste by theendlessnow · · Score: 1

    I mean.. imagine Flatland made into a 3D movie.. what's the *point*?

  86. Dances with Avatars by srobert · · Score: 2

    Without the 3d, is Avatar just a re-write of Dances with Wolves?
    It's OK as a gimmick once in awhile. If it adds to the story, it could be worth doing. But 99% of the movies I'm going to want to see are going to be 2d. They will rely on story telling to compel me to watch.

    1. Re:Dances with Avatars by Anonymous Coward · · Score: 0

      Without the 3d, is Avatar just a re-write of Dances with Wolves?
      It's OK as a gimmick once in awhile. If it adds to the story, it could be worth doing. But 99% of the movies I'm going to want to see are going to be 2d. They will rely on story telling to compel me to watch.

      Actually it's a Fern Gully knock off. The 3D is also secondary to the CG elements. Ultimately it's a CG version of Fern Gully.

  87. 3D here to stay by na1led · · Score: 1

    The Big difference with 3D today and 3D in the past, today half the TVs being sold are equipped with 3D. Whether you use the 3D feature or not, it's there, and people will want the option to view their favorite film in 3D if they choose.

    --
    -- By all means let's be open-minded, but not so open-minded that our brains drop out.
    1. Re:3D here to stay by __aaltlg1547 · · Score: 1

      The Big difference with 3D today and 3D in the past, today half the TVs being sold are equipped with 3D. Whether you use the 3D feature or not, it's there, and people will want the option to view their favorite film in 3D if they choose.

      Won't last. As people experience what 3D TV is like for real, most will just turn it off and refuse to pay the extra money for it on their next set.

  88. 3D to help tell the story by davidwr · · Score: 1

    There were some scenes in Burton's 2010 adaptation of Alice In Wonderland where 3D helped tell the story.

    In some of the grade-B monster thrill movies of the 1950s, having the monster "jump out at you" from the screen adds to the thrill, which in these kinds of movies is part of the reason for seeing the film in the first place.

    But I agree, by and large, it doesn't do much.

    Then again, there are lots of modern movies whose stories wouldn't lose much if they were screened on a black and white TV with "mono" sound (letterbox of course, pan-and-scan almost always hurts the story).

    --
    Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
    1. Re:3D to help tell the story by Hes+Nikke · · Score: 1

      I'm not sure if Burton's Alice in Wonderland is an appropriate example of 3D done well. It was shot in 2D and then converted in a computer.

      --
      Don't call me back. Give me a call back. Bye. So yeah. But bye our, well, but alright we are on a shirt this chill.
    2. Re:3D to help tell the story by DragonWriter · · Score: 1

      I'm not sure if Burton's Alice in Wonderland is an appropriate example of 3D done well. It was shot in 2D and then converted in a computer.

      3D-done-well is more about how it is used to enhance the ability to convey the desired story/feeling than it is about the mechanics of how the 3D images are generated. It may be that for most cases, 3D-done-well will also happen to be shot-in-3D, but the two aren't fundamentally linked.

    3. Re:3D to help tell the story by Arrepiadd · · Score: 1

      There were some scenes in Burton's 2010 adaptation of Alice In Wonderland [wikipedia.org] where 3D helped tell the story.

      We must have seen different versions of it. All I saw was the 3D being used as a gimmick to make me pay a few more bucks. I only remember one scene where the 3D was readily noticeable. Independently of that being a good or bad thing, it hardly makes it that the 3D helped the story.
      Of course, this is just my opinion... which happens to be just the opposite of your opinion.

  89. Deep Screen by Immerman · · Score: 4, Interesting

    I would *love* to see more 3D done using a "deep screen" effect rather than the "things popping out" effect that is commonly used - i.e. the stereoscopy is calibrated to make it look like everything is *behind* the screen instead of in front of it, like you're looking through a window. It's a more subtle effect, but far more consistent. When you try to put stuff in front of the screen you inevitably end up with large borders where only one eye is getting an image of something that both eyes should be seeing, and personally I find the effect quite distracting and uncomfortable. Not that it doesn't have it's uses - when I saw the IMAX 3D Oceans there were incredible scenes where sea snakes, cuttlefish, etc. were floating right in my lap / the center of the screen, but then a school of fish would try to swim across the theater and go all wonky except for the narrow window where both eyes were getting the proper image. Avatar had the same problem - the 3D was actually pretty good, but you still had large, wonky borders because stuff was floating in front of the screen and going invisible to one eye.

    --
    --- Most topics have many sides worth arguing, allow me to take one opposite you.
  90. Re:"3D" has it's uses as does high FPS and resolut by Anonymous Coward · · Score: 0

    Color has no place in a serious drama either. This was the prevailing attitude for a long time too.

  91. Ebert by xigxag · · Score: 1

    The main problem with 3D in my opinion is that it tends to be dim compared to 2D movies. So scenes that are already murky are even murkier, sometimes making it difficult to tell what is going on. I remember the Alice in Wonderland 3D movie being particularly bad for that, but even in the Hobbit there were a few scenes, such as the troll encounter, where I was unable to get my bearings at times. Roger Ebert has famously complained about this, and other aspects of the 3D experience, more than once.

    But notwithstanding the occasional dimness, and Ebert's negative opinion, I generally enjoy 3D movies. I don't understand, though, with regular LCD TV's coming down so much in price, why it is almost impossible to get an inexpensive 3D television, say a 32" model for $459 or so. My feeling is that it would be easier for 3D to gain a foothold in the household if it started off in the kid's room and then once a few 3D blu-rays are purchased, people would be more inclined to maximize their experience with a deluxe 55" 240Mhz "smart" model with all the bells and whistles.

    --
    There are two kinds of people: 1) those who start arrays with one and 1) those who start them with zero.
  92. Holotank by Immerman · · Score: 1

    Hear, hear. Current stereoscopy could be used to create an awesome "holotank" effect up on the stage where everything is nice and 3D on the other side of the screen. As soon as you try to bring stuff in front of the screen you get borders where things get wonky because only one eye can see it, the other has a line-of-sight through the virtual object to a point somewhere off-screen, rendering the object effectively invisible to one eye, something our brains aren't really wired to interpret.

    If directors insist on putting things in front of the screen then yeah, we need to have either full field-of-view screens, or movies that limit their "popping out" effects to a very small window in the middle of the screen to avoid breaking the effect.

    --
    --- Most topics have many sides worth arguing, allow me to take one opposite you.
  93. Re:"3D" has it's uses as does high FPS and resolut by 6Yankee · · Score: 1

    Close one eye. It isn't a horrible view of the world but it isn't what things look like.

    It's what they look like to me: I have two functioning eyes but 3D vision just doesn't happen in the real world. (It did a few times in my teens, when I was really tired, but at that point I didn't know I wasn't seeing 3D the rest of the time, so it was just "something weird".)

    3D movies are the *only* time I see in 3D. 2D movies just look like the world does anyway.

  94. The Life of Pi by Anonymous Coward · · Score: 0

    I am a 3D skeptic with very limited stereoscopic vision. I saw "The Life of Pi" in 3D. I think 3D made sense for that movie. The movie probably would never be done without it. I watched "Avatar" in 2D and enjoyed it. I still expect that "Avatar" in 3D would give me a headache. I think 3D can hold on in a fashion similar to IMAX. I am looking forward to resolutions increasing.

  95. Re:"3D" has it's uses as does high FPS and resolut by shaitand · · Score: 1

    Then you don't have two correctly functioning eyes. Or you are mistaken.

    3D isn't and isn't supposed to be like the cheap 3D effects seen at the theater when they throw something at you or you get from those pictures you cross your eyes to see. It is far more subtle than that. If you really can't see 3D at all it would mean you have no depth perception and that would cause serious problems in life. If you can say catch something thrown at you, then you are mistaken.

    It is sort of like old SD images before there were HD for us to compare them to. People have been so conditioned to look at 2D images they have trouble seeing it.

    One good way is to take a large rectangular object like a flat screen monitor and put it on a 25 degree angle from the wall and then put a second tall object (maybe a pc speaker) behind it and then position yourself on the open side of the angle facing directly onto the corner edge of the monitor. Depth should be reasonably pronounced in this view and the difference from one eye and two should jump out more.

    Another even easier one is to extend your arm out in front of you and turn your hand back toward your face and curl your fingertips toward you. Think Jim Carey's "The Claw" on liar liar. Then compare with one eye vs two. The effect is subtle, it is supposed to be. But once you notice it consciously and know the visual effect you are looking for, it is literally everywhere.

  96. Had it's day by garyoa1 · · Score: 1

    It actually had it's day over 50 years ago. Flopped then. If they can figure out a way to see it *without* glasses it may work. As far as buying a 3d tv... you still need glasses. Back in the 50's there were 3d movies on tv. With glasses. (that were free or you could make them yourself for pennies) No idea if the new tv 3d is better or not. But hundreds of dollars vs free...

    --
    Wuddooeyeno? IITYWYBMAD? Like nuts? eclecticallyincorrect.com
  97. If by "had its day" you mean... by Anonymous Coward · · Score: 0

    If by "had its day" you mean "now the default for big budget movies" then yes, 3D has "had its day."

    I watched The Hobbit in 3D at 48 fps. It was fine. Nobody threw up or got violent. It will look fine on my 2D television and flat panel computer displays when I buy a copy in a year or so.

    What is the problem, exactly?

    1. Re:If by "had its day" you mean... by Anonymous Coward · · Score: 0

      > I watched The Hobbit in 3D at 48 fps
      > What is the problem, exactly?

      The problem is only 3D. 2D 48fps will be nice.
      Anyone notice that blueray standard does not support 48 fps? 24,25,30,50,60. Unfortunate.

  98. Saw Hobbit in 2d by bodland · · Score: 1

    Screw 3d...who wants to wear ugly glasses during a movie and be distracted with junk flying at you and swatting at 3d bugs....

  99. 3D is nothing but a gimmick to charge more by Anonymous Coward · · Score: 0

    Haven't seen a single 3D movie where the 3D made any difference at all. Not even Avatar.

  100. Re:Kill it. Kill it now lest it does any more dama by Anonymous Coward · · Score: 0

    My city has an ample amount of movie theaters. Within 5 miles of my house there are at least 62 movie screens. Stretch that out to 14 miles and the number jumps to at least 260 screens. There are only 1.2 million people in my metro area, so though not tiny it is far from big city. Thus the issue you mention is not a problem for everyone.

  101. Color took more than half a century to take off by DragonWriter · · Score: 1

    The difference is, as soon as color came it took off. Few movies are shot in b&w these days, and only for effect when they do.

    No, it didn't. Color motion picture film was around in 1899, and was used in feature films in the first decade of the 20th Century, but the big push where color "took off" (and went, in a few years, from a fairly small minority of films to a majority, at least in the US) wasn't until the 1950s.

    "3D", on the other hand, has been around for over sixty years.

    E.g., about the same length of time color filmmaking was around before it took off.

    You think it will finally take off?

    I don't think its likely that stereoscopic "3D" (which is only slightly more 3D than traditional film, as most depth cues used by the human brain are already in traditional film, and stereoscopy adds one [but not all] of the missing ones) will ever be as near to universal as color, but I think that as with color, advances that bring down the marginal cost of using it while improving the quality (combined with increased understanding of how to use it effectively) will continue to make it, if you look at the long-term trend, more popular over time. I think the short-term trend is going to show surges and retreats, though, but I don't think that even the retreats are likely to go back to the point where S3D is such a novelty that you'll go years without a major feature film being released that uses it -- unless projection holography becomes practical and economical, at which point, yeah, S3D is dead.

    1. Re:Color took more than half a century to take off by akaMichael · · Score: 1

      As you noted, the break-point occurred in the 1950's. One of the cost/benefit factors involved with that process was based on a perceived need to differentiate the value of the theatrical viewing experience from that of the home viewing experience (B&W television). The same economic forces were used to drive the short lived production of 1950's 3D movies succeeded by the transition to wide-screen production of full color theatrical releases.

    2. Re:Color took more than half a century to take off by mcgrew · · Score: 1

      Color motion picture film was around in 1899

      It was clumsy, expensive, and didn't look good, which is why it wasn't used widely. Technicolor Process 3 came about in 1928. The followingis from wikipedia and explains why it was in the fifties before color film became popular:

      Technicolor's advantage over most early natural-color processes was that it was a subtractive synthesis rather than an additive one. Technicolor prints could run on any projector; unlike other additive processes, it could represent colors clearly without any special projection equipment or techniques. More importantly, Technicolor held the best balance between a quality image and speed of printing, compared to other subtractive systems of the time.

      One major drawback of Technicolor's three-strip process was that it required a special, bulky, and very heavy Technicolor camera. Film studios could not purchase Technicolor cameras, only rent them for their productions, complete with camera technicians and a "color supervisor" to ensure sets, costumes and makeup didn't push beyond the limitations of the system.

      Kodachrome was the first commercially successful application of monopack multilayer film, introduced in 1935. For professional motion picture photography, Kodachrome Commercial, on a 35mm BH-perforated base, was available exclusively from Technicolor, as its so-called "Technicolor Monopack" product.

      Eastmancolor, introduced in 1950,[18] was Kodak's first economical, single-strip 35 mm negative-positive process incorporated into one strip of film. This rendered Three-Strip color photography relatively obsolete, even though, for the first few years of Eastmancolor, Technicolor continued to offer Three-Strip origination combined with dye-transfer printing (150 titles produced in 1953, 100 titles produced in 1954 and 50 titles produced in 1955, the very last year for Three-Strip). The first commercial feature film to use Eastmancolor was the documentary Royal Journey, released in December 1951. Hollywood studios waited until an improved version of Eastmancolor negative came out in 1952 before using it, perhaps most notably in This is Cinerama, which employed three separate and interlocked strips of Eastmancolor negative. This is Cinerama was initially printed on Eastmancolor positive, but its significant success eventually resulted in it being reprinted by Technicolor, using dye-transfer.

  102. has the appeal of 3D gone flat? by nurb432 · · Score: 1

    No, but the execution by the movie producers have failed.

    --
    ---- Booth was a patriot ----
  103. Compare to color by davidwr · · Score: 1

    The storytelling of the "Turnerized" shot-in-BW-converted-to-color movies and TV shows may have benefited from the process, even if many or most did not.

    --
    Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
  104. More importantly, it's dangerous! by s.petry · · Score: 5, Informative

    Government studies on stereoscopic viewing shows that viewing artificially created 3D can lead to a loss of depth perception. I built 2 different 3D CAVE/powerwall systems at the DOD. Engineers were limited to 5 hours per week which was considered the safe exposure rate. Viewing generated 3D can be used in some cases to treat strabismus, but normal eyes it's known to cause strabismus (more easily termed, permanent lazy eye).

    Of course Hollywood would never tell you about such dangers since it would hurt their bottom line. Here is a link of note, which is important to note " 1 + 2 = if you use stereo 3D routinely and intensively, you will develop strabismus, period. Government studies showed that damage is not always from "routine" and "intensive" viewing. 8 hours a week had a very high rate of eye damage which is why we limited Engineers to 5 hours.

    --

    -The wise argue that there are few absolutes, the fool argues that there are no probabilities.

    1. Re:More importantly, it's dangerous! by Anonymous Coward · · Score: 0

      And did you bother reading further where it was pointed out papers on the topic said it might have that effect? Where someone knew thousands of people who used such systems extensively and none of them saw this effect? The main issue is if you do 3D effects badly people will find it unpleasant.

    2. Re:More importantly, it's dangerous! by Anonymous Coward · · Score: 0

      My daughter actually has quite severe Amblyopia and even with glasses cannot see properly from one eye. She just can't watch 3D movies - it's too uncomfortable. I would hate to see the day when there is no 2D version offered by cinemas.

    3. Re:More importantly, it's dangerous! by srmalloy · · Score: 1

      My daughter actually has quite severe Amblyopia and even with glasses cannot see properly from one eye. She just can't watch 3D movies - it's too uncomfortable. I would hate to see the day when there is no 2D version offered by cinemas.

      The solution at that point is simple -- de-3D glasses. These look just like the 3D glasses you use to watch a 3D movie, except that both lenses have the same polarization (circular or tilted), so that both eyes see only one of the two images being projected, and you get a 2D image again.

    4. Re:More importantly, it's dangerous! by Anonymous Coward · · Score: 0

      But SURELY 3D game and home TV makers have done studies to completely refute this and prove it's safe. Otherwise, it would be horribly neglegent and arguably criminal of them to be pushing 3D home everything so hard without mentioning any dangers whatsoever.

      Right?

    5. Re:More importantly, it's dangerous! by Anonymous Coward · · Score: 0

      Right?

      Of course. [citation needed]

    6. Re:More importantly, it's dangerous! by Hognoxious · · Score: 1

      And did you bother reading further

      He couldn't - his eyes were totally fucked.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    7. Re:More importantly, it's dangerous! by Hognoxious · · Score: 1

      Close one eye[1]. Or dress like a pirate and wear a patch over one ayyyyye.

      [1] Protip: the bad one

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  105. Re:Kill it. Kill it now lest it does any more dama by mcgrew · · Score: 1

    You probably don't remember some of the tragically awful repeated pans that infested music production not long after stereo became popular - left - right - left - right - left - right - jeez, I get the message, I've got two ears and you've got a crack-monkey for an engineer, enough already.

    No, I don't remember that, and I'm 60. Can you name a single song from the '50s that did that? The only two I can think of are from the seventies (thirty years after the development of stereo LPs), both Led Zeppelin songs. One is "Whole Lotta Love" from the second album and "Hats Off to (Roy) Harper" from the third. In that one, the singer comes out of one channel while the guitar plays from the other.

    But again, stereo was old hat by the seventies. I have an awful ot of music from the '50s when stereo was new and I can't think of a single song like that.

  106. Re:Kill it. Kill it now lest it does any more dama by TechyImmigrant · · Score: 1

    As far as I can tell, while it doesn't 'have' to push anything out, it does. I have no interest in watching 3D, crap films or special events. I only want to watch good films. There are less good films on at the cinema, even though there appear to be enough good films in circulation to meet my occasional desire to go to the movies. They simply are not being shown, or being shown for 3 milliseconds in the middle of the week while I'm not paying attention.

    We went to see no movies this Christmas. There were three evenings where we decided to go and see one, but we found nothing we wanted to see, despite three large multiplexes in the vicinity. Netflix and Amazon streaming filled in at home. I highly recommend 'Rare Exports' for the best Christmas movie ever.

    --
    I should use this sig to advertise my book ISBN-13 : 978-1501515132.
  107. Oh please by Jiro · · Score: 1

    "Avatar now seems the high-point of 3D movie-making, with little since 2009 to challenge its achievement" is not a statement that 3D is winding down, it's at best a claim that 3D isn't improving any more. Mature technologies don't improve. It's been a while since we've had much noticeable improvement in 2D film quality or techniques, but 3D film hasn't died. We should expect that at some point--maybe even Avatar--3D should stop improving. But that doesn't mean it's dead.

    Also, notice that the current 3D film trend has already been going on much longer than the 1950's and 1980's ones.

  108. Best 3D movie I have ever seen by catchblue22 · · Score: 1

    A while ago I saw a movie called The Cave of Forgotten Dreams. It is an exploration of 40000 year old cave paintings found in Europe. It is shot in proper 3D, and is mainly concerned with actually exploring the caves. It gave a sense of being inside the caves that I believe would otherwise be impossible. Since these caves are generally kept sealed off from visitors, this movie allowed me to visit a place that would otherwise be inaccessible. Apart from Avatar and The Cave of Forgotten Dreams, I have not seen a 3D movie that adequately makes proper use of 3D technology.

    --
    This and no other is the root from which a tyrant springs; when first he appears as a protector - Plato (423 to 327 BC)
  109. Re:"3D" has it's uses as does high FPS and resolut by dinfinity · · Score: 1

    Facial emotions and subtleties.

    Monty Python and the Quest for the Holy Grail has been released on Bluray recently. 720p (calling it 1080p is a bit of a stretch) allowed me to see even more of the awesome subtle expressions in the faces of the actors and made it even more hilarious than it already was. It's not hard to imagine how more detailed facial expressions in drama could add to the experience.

    High definition sound and video definitely expose more flaws, but they can also expose more excellence. In all genres.

    As for stereoscopic 3D, I'm pretty sure it adds little to the above, but a funeral scene done well could enhance a feeling of emptiness. It could add in how tiny one feels (the characters to be) when shown a vast landscape, how claustrophobic one feels when shown the perspective of someone buried alive, etc.

    I really believe that directors who think of 3D in such a way can make it work.

  110. using the tech properly by polyp2000 · · Score: 1

    This is the real problem. With the exception of a couple of films most are made in post production or made with disregard for how scenes should be shot and edited together. Anything not filmed in 3d just suffers greatly. Cameron took the time and care to learn how best to use and make 3D mind blowing. Of course the script and direction are of paramount importance too. But until film makers "get" the techniques 3D will be mediocre. I don't see how even holograms or a better technology could possibly change the plain facts that a good film needs a good director, script and art direction.

    --
    Electronic Music Made Using Linux http://soundcloud.com/polyp
  111. Your Stupid Minds. by srobert · · Score: 1

    Do you mean "Plan 9 from Outer Space"?
    We should write a musical version for Broadway.
    Can anyone here think of what rhymes with "stupid, stupid, stupid"?

  112. Re:"3D" has it's uses as does high FPS and resolut by 6Yankee · · Score: 1

    One eye is definitely dominant, but both work. They just don't work together; I'm reasonably sure that the right eye is being suppressed when both are open. I can see the difference between my left and right eye by closing each in turn, but I can't merge the two images into a 3D picture of the world. I rely entirely on knowing the size and shape of objects (the monitor is rectangular, and how trapezoidal it looks tells me how far off straight it is), and on occlusion of one object by another (I'll sometimes catch myself moving my head slightly, or more than slightly, to make that happen). Friends have commented that I have a habit of bumping into things when walking - but I'm fine at driving. No, really! :) And I suck at catching, although that might just be a Slashdotter thing...

    I only discovered that I had no proper 3D when I was specifically tested for it as part of a pre-employment medical. Of course, this came as something of a surprise to me, given that I'd been landing planes quite happily for ten years (which came as something of a surprise to the doctor), although thinking back to my training, I can see how it wouldn't be an issue. I was taught to look for the runway to be a certain 2D shape on approach, symmetrical with a given height:width ratio, and for the flare and touchdown all I had to do was look at the far end.

    So yes, I have ways to cope, but I don't have 3D vision in the conventional sense, and a doctor can prove it.

    Except in the cinema... which I find intriguing. And I do see the subtle 3D, not just the in-your-face 3D (which I really hate, because it completely destroys my immersion in the story just to make me feel like the extra two bucks were worth it....grrrr....). Clearly I can still do it, and all the relevant hardware and software does work. Just not in the real world.

  113. I, for one, have zero enthusiasm by Torodung · · Score: 1

    I just got back from seeing The Hobbit in 3D IMAX today (unfortunately in 24 fps, which made for some ugly, blurry pans of the countryside). I can confirm that I have zero enthusiasm for this "trend." I would pay premium prices for a 70mm class, true THX theatre experience, but stereoscopy adds little to my experience, and creates too many problems. Going from silent to talkies it ain't.

    The only thing I ever saw that really worked was the Tron sequel. A bad movie, but it had some very nice computer generated 3D sequences. But not while you can see the actors. That's the real problem. For me, people as stereoscopic subjects enter that uncanny valley where something tiny isn't right, all the time, and it activates a sense of revulsion, distraction, and displeasure. Multiple people create problems because if you turn your head even slightly during the scene, the fact that you are watching stereoscopy and not a true 3D scene becomes immediately apparent. It gets worse rather than better on the bigger screens, because you're more likely to need head movement. I understand fully CG animation does very well, but that's for my kids, not me. It makes sense, as animated characters are a major discrepancy from real images, not the tiny and unsettling sort.

    The motorized Lazy-boy seats my local theatre just put in add more to the experience than stereoscopy ever has. So I am a dissatisfied customer, and I won't pay a thin dime more for any "3D," and am now actively seeking 2D presentations.

    My open mind is now closed for business on the subject. It's been a disappointment. If I were to suggest a good place for a new trend to make theatres worth the trip, it would be wiring all the seats with a speaker array and using that to generate truly spatial and also asymmetrical (crowd noise, ambient) sound effects.

  114. No they didn't by Anonymous Coward · · Score: 0

    Throwing junk at the screen is NOT using 3D "well". It is just doing the old crappy trick over an over again.

  115. The best 3D Cirque du Soleil is LIVE by Anonymous Coward · · Score: 0

    Nothing beats watching a Cirque du Soleil LIVE. No video technique can recreate the experience of being there live.

  116. Re:"3D" has it's uses as does high FPS and resolut by khallow · · Score: 1

    Not arguing that classical music benefits hugely from having a good sound system set up, but I will argue that *good* rock/hip hop will benefit from a good sound system just as much. Any music that takes advantage of dynamic and acoustic ranges will benefit from a sound system that's capable of reproducing it.

    You got me. I have to agree with that. Maybe some sort of drums solo or organ music. It's hard to get dynamic range with some instruments.

  117. Side niche but lasting niche by Tablizer · · Score: 1

    It seems to be here to stay, but it's a niche. About 30% of the people seem to like it, and that will be a market to target some of the more popular flicks for. Better software and 3rd-world "slaves" will make it cheaper to artificially add 3D such that even if the fad-ness dies a bit, there's still money to be mined from the niche.

  118. Let's hope so. by unr3a1 · · Score: 1

    I certainly hope so. The last 3D film I went to was Tron: Legacy, and the reason it was my last was before the movie started, there was a disclaimer that said that all scenes were not in 3D, but to keep the glasses on. If everything is not in 3D than what the hell am I paying an extra six dollars for? I also never liked 3D anyways since I do not enjoy having to wear an apparatus to view it.

  119. 3D is dead, studios just don't know by Anonymous Coward · · Score: 0

    You can do stereo badly, okeyish or well, independently of how well it is done it does not bring an iota to the story.

    Furthermore, we humans are wired in a particular way and the focus/convergence issue highlighted by Walter Murch (big respect here) I feel is a dealbreaker.

    The fad is over, let's face it, it is jus the studios pushing it down our throats but its a matter of time for the whole thing to implode, if you need proof of this look how many adverts are done in stereoscopic (3D)? zero, that says everything in my book.

  120. Re:Kill it. Kill it now lest it does any more dama by fatphil · · Score: 1

    I can't name a single stereo record from the 50s at all. So either all of them, or none of them did the annoying panning thing, depending on how you wish to divide by zero.

    > thirty years after the development of stereo LPs ... "Whole Lotta Love"

    Whole lotta love was released in 1969, and according to wikipedia "In 1958, the first group of mass-produced stereo two-channel vinyl records was issued". So you appear to be confusing 11 years with 30 years.

    I can't name any examples of such repeated panning, but I think your 1969 can be pushed back a few years by looking in the direction of Hashbury. Or even before that. What do you make about the very first note and the subsequent ringing of The Beatles /I Feel Fine/ - dong (left) wooo (right), standing out all on its own before anything else starts - if that's not saying "hey - we've got stereo - listen to the width of our soundstage", I don't know what is. That's 1964.

    I know most of the vinyl I have from the 60s has either "also available in mono" or "also available in stereo" (I even have something with "also available in quadraphonic", IIRC) printed on it, so, in the absense of sales figures, I feel it's not too great a leap to say that stereo was still establishing itself at that point. Notice how I said above becoming *popular* rather than merely becoming *available*. You appear to have conflated becoming popular with not just becoming available, but with its development. You're creating a bit of a straw man with such leaps.

    However, perhaps the message from the audio world is that such gimicks will last for the best part of a decade before people grow out of them.

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    Also FatPhil on SoylentNews, id 863
  121. Back to flat by Anonymous Coward · · Score: 0

    I saw the first installment of "The Hobbit" trilogy in 3D over the holidays. Aside from predictable dizzy-making fly-throughs, the 3D element added nothing enjoyable to the experience. I've tried, really, I have, to "get into" 3D, but the experience leaves me unimpressed (except for Avatar). Either directors aren't using the technology appropriately, or the technology needs to advance a lot.

  122. Re:3d in movies is terrible, 3d in video games is by Anonymous Coward · · Score: 0

    This is a really important point. 3D in games looks excellent because the 3D data used is accurate. Also 3D CG movies are equally as cool because the 3D data is accurate and tweakable by the directors. I don't waste my money on live action 3D because its almost always underwhelming. Avatar's best moments were in the CG 3D segments. A lot of people hate on stereo 3D, but they aren't watching the right movies (or haven't played the right games with it).

  123. Re:Kill it. Kill it now lest it does any more dama by mcgrew · · Score: 1

    So you appear to be confusing 11 years with 30 years.

    Yes, you're correct about that. I'd thought it was 1948. But still, it was 11 years after stereo that LZII came out. Between the two dates were the Yardbirds (Jimmy Page's old band) and a ton of other bands, including the Trashmen, whose "Surfin' bird", perhaps the world's first punk rock song since every punk band afterwards covered it, didn't do that. And the 11 year later effects in "Whole Lotta Love actually worked from an artistic standpoint.

    I know most of the vinyl I have from the 60s has either "also available in mono" or "also available in stereo"

    Actually, no. Stereophonic LPs were backwards compatible with mono. Played on a monophonic record player, both channels played from the single speaker. I thought the way they did it was a great design hack; the up and down motions of the needle represented both channels while the sideways motion represented a single channel. It was fed both into the amplifier and mixed with the up and down channel phased to cancel it out for the other channel.

    However, there were still a lot of monophonic-only records in the '60s. But if there was a stereo version, there was no mono version, because it was unnecessary. It's possible that a mono record was re-recorded in stereo later (it would have to be completely redone by the band unless the mono record was produced using a stereo tape).

    As to stereo being popular, it was popular quickly. My folks bought a big stereo in 1964, and we were far from rich. Cheap stereo record players only cost slightly more than monophonic ones.

    However, perhaps the message from the audio world is that such gimicks will last for the best part of a decade before people grow out of them.

    I do see one indication that 3D may some day take off -- quadraphonics. It came out sometime around 1970 iirc and was soundly trounced in the marketplace, because of the cost. You needed twice the speakers and amps, and the speaker is the most expensive part, especially woofers. So a $500 stereo sounded far better than a $500 quad setup. Cheap electronics and the advent of "subwoofers" made Surround Sound possible, so it may be that a similar change in 3D could make it viable.

  124. What's better than 3D? by Anonymous Coward · · Score: 0

    There is a new technology emerging that uses multiple simultaneous cameras to record/broadcast events under viewer control. It's currently being proven out in the music concert markets. It allows a viewer with a computer controller to actually change the viewing perspective in real time. In other words, you can actually walk around on the stage of a concert using a joystick controller, and experience a live concert from any angle you wish. The technology couples fast video with artificial reality technology to essentially reconstruct the world in a way that allows the viewer to walk through it. I have seen a walkthrough of a museum and several sporting events recorded this way, and it is spectacular. Imagine streaming a movie on your home TV and being able to walk around inside the set and see different angles. There could be whole backstories going on in addition to the main story. Imagine even commercials recorded this way, so that viewers can walk around in a short story, being exposed to multiple products. It is total immersion experience and it wipes out 3D.

  125. Can you say The Hobbit? by Shirley+Marquez · · Score: 1

    I knew you could...

    When your standard of comparison is the #1 film of all time, everything is going to be downhill. There have been other notable artistic accomplishments in 3D (Hugo would be my #1 pick) but nothing to rival the box office success of Avatar.

    But now we have The Hobbit, a film that is destined to be a big box office success despite the mixed critical reviews. (The negatives are the thinness of the story for a three film series and some dislike of HFR; all accounts have it using 3D well.) And it's the beginning of a three film franchise. And it shows off a new technology, HFR 3D, that steps up the immersion level another notch. (Maybe too high.)

    It doesn't look as though the all 3D all the time future that some people predicted will happen, but 3D remains a good option for the right kind of film and when it's done well. (The other big 3D release this year, The Avengers, is an example where 3D was not done well; it's a good film but 3D doesn't add much to it.)

  126. Definition people DEFINITION! by CHIT2ME · · Score: 1

    Last weekend, the wife and I saw the Hobbit in 3D. The effects were just OK, not spectacular. But, what I noticed most was the lack of definition. This pic was supposedly shot at 48 fps. You'd think the definition would be superb! But, no, it was horrible. I've seen better definition on the old 480i standard. What gives?

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    My karma is bad. Don't get too close!!!
  127. Because... by Anonymous Coward · · Score: 0

    It's shit.

    1) Horrible picture quality
    2) You get maybe couple scenes in the entire movie that are truly 3D
    3) They try and push 3D in every movie genre, and it fucking sucks

    I hope 3D dies, not only dies but fucking burns right through hell and into the abyss.

  128. It's the story! by badford · · Score: 1

    special effects are always supplemental to story.

    the bar for what 'dazzles' the film-goer raises over time but regardless of technique (3D, Stop-motion, green screen, CGI) a bad story will not become better with 3D.

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    -badford