Remember that once the application has more than a million users, it can access not only your personal information, but everyone's personal information you can access.
Specifically, Steam's VAC anti-cheat system is in place for abusers of the PC version, and this news is either proof that the setup is proving more efficient for catching cheaters, or proof that even with this arrangement Infinity Ward still can't get rid of the cheating problem.
Um, no. VAC2 is easily bypassed or disabled by most competent hack writers. They like to pretend that VAC is the holy grail of anti-cheats but it's just as vulnerable as PunkBuster or any of the league anti-cheats.
Just goes to show that all those smart people sometimes make mistakes, why they should hire a couple of rednecks to help design the next version, they enjoy off-roadin'
It's not revolutionary. All the things you describe have already existed before. The only thing Google did was pull an Apple and put it all in a cute little box.
And *that* is probably where a lot of people, myself included, "Don't get it."
So they wrapped a bunch of stuff that existed already and some already existed together, why are we hailing this as the second coming of jesus?
"The few games I'm following typically have at least three channels: one for recruiting and general discussion, another for out-of-character interactions ('table talk'), and the main channel where the actual in-character gaming takes place. Individual players are also encouraged to private message between themselves for any conversations that the GM shouldn't be privy to. Character sheets can be posted in a private message between a player and the GM, and character biographies can go anywhere where the other players can get access to them."
I'm sorry but I still dont get all the hype, to me it's just a bastard child of IRC and a Wiki.
Glad I'm not the only one, haven't seen any since early 2004.
I haven't had mod points in about 5+ years.
Mod points? What are those? I haven't seen any in literally 7 years.
Only on slashdot would you find people arguing that "Papers Please" isn't going on enough in america.
So in otherwords the TSA check TWICE a piece of easy to fake information and NEVER check your ruddy passport.
What? The first time I show them the boarding pass they require ID, my case I use my Passport. Can't say they've asked for it after that.
Remember that once the application has more than a million users, it can access not only your personal information, but everyone's personal information you can access.
You can disable that.
Well reading the previous article about MITs solution to this challenge would be a good start.
You can't call out only one side when both are equally bad in their methods.
Exactly. If enough gamers reuse to buy their stuff; they will either change their model or go out of business.
Dont you mean kill off a once profitable and good game developer that they took over?
Or maybe more like Oxygen, poisonous in high concentrations (re: pressures).
PunkBuster is just as vulnerable to being bypassed and disabled as VAC is, so saying they should have used PunkBuster is a cop out.
Specifically, Steam's VAC anti-cheat system is in place for abusers of the PC version, and this news is either proof that the setup is proving more efficient for catching cheaters, or proof that even with this arrangement Infinity Ward still can't get rid of the cheating problem.
Um, no. VAC2 is easily bypassed or disabled by most competent hack writers. They like to pretend that VAC is the holy grail of anti-cheats but it's just as vulnerable as PunkBuster or any of the league anti-cheats.
call me Sue if you'll give me a job.
"My first impression, having been on the platform for a week, is that there has been almost no development, especially in making games."
It's a god damn phone, why does it need games? Grab a paperback to read on the train/subway/etc or whatever you're playing games.
Your first two links are the same, might have been meant to direct here instead.
Just goes to show that all those smart people sometimes make mistakes, why they should hire a couple of rednecks to help design the next version, they enjoy off-roadin'
Most people outside of slashdot probably have a vague idea.
Even TFA story say to cover 50% of the keyspace for a length 12 password you're looking at $1.2M in EC2 fees.
Now, there's no where on earth most of us could afford to pay for all the content we consume.
Could you repeat that, I'm afraid I couldn't hear you over your self-entitled whining.
It's not revolutionary. All the things you describe have already existed before. The only thing Google did was pull an Apple and put it all in a cute little box.
And *that* is probably where a lot of people, myself included, "Don't get it."
So they wrapped a bunch of stuff that existed already and some already existed together, why are we hailing this as the second coming of jesus?
"So the moral seems to be: USB 2 sucks for disks"
I can't be the only one that miss-parsed that is USB 2 sucks dicks.
IRC (sans logging)
"The few games I'm following typically have at least three channels: one for recruiting and general discussion, another for out-of-character interactions ('table talk'), and the main channel where the actual in-character gaming takes place. Individual players are also encouraged to private message between themselves for any conversations that the GM shouldn't be privy to. Character sheets can be posted in a private message between a player and the GM, and character biographies can go anywhere where the other players can get access to them."
I'm sorry but I still dont get all the hype, to me it's just a bastard child of IRC and a Wiki.
"A Possible Cause of AT&T's Wireless Clog — Configuration Errors"
Oh wait, this is slashdot, we test on the live system.
These were upgrades, and like 5 data points too.
But Apple blocking the Pre from working with iTunes isn't bad?