Yep, I used to do this back then. Doom would report your time to complete a level. At some point the thought occurs. Hey, i'll just skip killing the bad guys and run my ass off!
That and you pretty much have to in Nightmare mode...
Talk about coincidences, I had just started listening to the soundtrack CD (Japanese import) this morning in my car!
Have played all the way though both games, 2nd one was a lot easier than the first, both games had terrific soundtracks, though the US version of the original game wasn't as good as the Japanese version.
I really liked being able to set the music for your hangout in JSRF...
//Had bits of the soundtrack before I had the game, BIS and Chibi Matto albums...
I'd have to say that I found Galatea much more interesting than Facade - in spite of the lack of 3D visuals, this one felt much more interactive, and the storyline felt a lot more diverse.
Anyone else remember the PC/PS game Sentient? It seems very similar to what this game is trying to achieve, and it did it in 1997 (and it will run on a PlayStation!) It's dialog engine was a little wierd, but I found it very enjoyable.
the 5200 controller was definately over-designed for the system, another huge flaw was that while the contoller sported a fairly nice analog stick, it was exactly the wrong type of controller for a system primarily marketed as an arcade system. Seems that the few games that actually used the controler as an analog one used it poorly as well.
Maybe it's the millions of people apparently using their code, that will at some point be sued for using it... (their interpretation of "helping customers")
Years ago, after hurting my wrist/hand playing Magic Carpet II (had been playing it solid for a couple of days) I switched to a trackball.
Since then I've played every computer game, FPS or not with a trackball, and I'd have to say it works great. However, I've got a Logitech Mouseman Marble with the large mouse ball you can actually grab with thumb and opposing fingers, so fine movements are easy.
Way back when, Heartland Trefoil made a board game called Civilization, which was distributed in the US by Avalon Hill.
Avalon Hill even released an expansion, called Advanced Civilazion, and a computer game based on this.
Sid Meier had acknowleged that the original board game was as a source of ideas for his computer game.
Some years down the road, Sid's game has been popular and has spun off sequals, and Activision goes and licenses Civilization from Avalon Hill (who has a license from Heartland Trefoil) to compete directly with Sid Meier/Fraxis/MicroProse.
While the lawsuits were underway, Microprose bought Heartland Trefoil.
Funny thing is that Hasbro eventually ended up buying MicroProse and Avalon Hill, and aside from what rights Sid/Fraxis curretnly hold, have complete control of everything...
When I was buying Final Fantasy Tactics Advance and Cima at Electronics Boutique, the sales-guy nentioned to me that he was surprised at how many RPGs they sell for the GBA, especially in comparison to the other consoles.
I speculated that perhaps the time not spent on 3D engines & fancy graphics (not that either of these titles look bad or feel unpolished, esp. FFTA) got put into making the games good.
Again using Final Fantasy as an example, look at how many copies of FF I&II have sold (PS/Wonderswan and will sell for the DS) considering that they are primarily the same games they were from the old Nintendo systems, with graphics overhauls (but still in 2D!)
Two examples would be Super Mario Cart (limited set of tracks with one cart) and any of the Super Mario Advance games (Mario Bros. VS single cart, could play it co-op with multiple carts...)
I was very surprised to see so many of the first wave of DS releases requiring multiple carts, I figured they would have had a few games multi-play with a single cart to entice people to buy into the system early (and to show off the DS's multiplayer capibilities.)
For any game that does not directly benefit from the analog pad/buttons (like racing games) I stick with my PSOne controller as the buttons seem to react a bit faster, and just feel better.
This can't be 100% the same as the originals,
Donkey Kong and Donkey Kong Jr. have vertically-mounted monitors, wheras Mario Bros. has a horizontally mounted screen.
Great, I've been looking for a portable version of this game!
Oh, wait - that wasn't what you meant.:(
Reminds me of 'thrashing' the Atari 2600
on
Glitch Art
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· Score: 3, Interesting
Remember the odd results you could get thrashing the reset game switch on the Atari 2600? Also by partially removing the cartridge while playing, or just when you turned the system on with the cart not contacting well (happens with most systems, especially when the contacts get worn/dirty)
There's an interesting example of this on Tree Wave's Cabana EP one of the videos on the CD has music put to someone/something hitting the game select switch faster and faster with interesting animated results.
I wonder if the same trends hold true for all the re-packaged collections that have been coming out.
For some time now I've been saving a pile of cash by just buying things as they get re-released at a lower price point, or with more stuff. And it seems these types of compilations are coming out more quickly these days, so I've less time to wait before buying a game.
Of course only the larger games come out this way, and there is the slight chance that supply and demand might make a game harder to obtain some time after the release, YMMV.
Maybe I'm old, or maybe it's just me, but when I first got a Gravis Gamepad for my PC I would play with the D-Pad on the right side, not the left. All of the early joysticks I had (Atari 2600 era) had the buttons on the left side, as did many arcade games at the time (some would have buttons on both sides of the stick.)
It actually took me a while to adapt to the NES gamepads, which to me felt left-handed...
Well in this case I allready had the Action Replay, and we're talking $25 to unlock the games (plus other usability) vs $20 for each game.
Don't get me wrong - I've already bought Legend of Zelda and would have purchased Super Mario Bros. except that I've already got the SMB DX on the GBC (which has a wonky small view, but has so much more content...)
With the demise of the eReader goes the Game-N-Watch series of cards, which I had really been looking foward to, even if they were released in the silly collectable format like the Animal Crossing eCards.
Don't forget that Super Mario Bros. appears in Animal Crossing on the Gamecube along with a few other
NES games. Note that the game can be downloaded onto a GBA using the link cable.
For some damn reason, the first game that comes to mind when I think of Apple and games is still Crisis Mountain.
Fortunately my first gaming memories of Macintosh gaming rests solely with Ultima II, which is just a tad bit better.
I liked Dark Castle, but played it more on different systems (Still have it for C64 and Genesis) than the mac, and I still think I liked Uninvited and Shadowgate better than Deja Vu.
Yep, I used to do this back then. Doom would report your time to complete a level. At some point the thought occurs. Hey, i'll just skip killing the bad guys and run my ass off!
That and you pretty much have to in Nightmare mode...
Pluck your magic twanger, Weirdo Froggy!
Talk about coincidences, I had just started listening to the soundtrack CD (Japanese import) this morning in my car!
//Had bits of the soundtrack before I had the game, BIS and Chibi Matto albums...
Have played all the way though both games, 2nd one was a lot easier than the first, both games had terrific soundtracks, though the US version of the original game wasn't as good as the Japanese version.
I really liked being able to set the music for your hangout in JSRF...
I'd have to say that I found Galatea much more interesting than Facade - in spite of the lack of 3D visuals, this one felt much more interactive, and the storyline felt a lot more diverse.
Anyone else remember the PC/PS game Sentient? It seems very similar to what this game is trying to achieve, and it did it in 1997 (and it will run on a PlayStation!) It's dialog engine was a little wierd, but I found it very enjoyable.
the 5200 controller was definately over-designed for the system, another huge flaw was that while the contoller sported a fairly nice analog stick, it was exactly the wrong type of controller for a system primarily marketed as an arcade system. Seems that the few games that actually used the controler as an analog one used it poorly as well.
Maybe it's the millions of people apparently using their code, that will at some point be sued for using it... (their interpretation of "helping customers")
Years ago, after hurting my wrist/hand playing Magic Carpet II (had been playing it solid for a couple of days) I switched to a trackball.
Since then I've played every computer game, FPS or not with a trackball, and I'd have to say it works great. However, I've got a Logitech Mouseman Marble with the large mouse ball you can actually grab with thumb and opposing fingers, so fine movements are easy.
The licensing behind Call to Power was messy.
Way back when, Heartland Trefoil made a board game called Civilization, which was distributed in the US by Avalon Hill.
Avalon Hill even released an expansion, called Advanced Civilazion, and a computer game based on this.
Sid Meier had acknowleged that the original board game was as a source of ideas for his computer game.
Some years down the road, Sid's game has been popular and has spun off sequals, and Activision goes and licenses Civilization from Avalon Hill (who has a license from Heartland Trefoil) to compete directly with Sid Meier/Fraxis/MicroProse.
While the lawsuits were underway, Microprose bought Heartland Trefoil.
Funny thing is that Hasbro eventually ended up buying MicroProse and Avalon Hill, and aside from what rights Sid/Fraxis curretnly hold, have complete control of everything...
When I was buying Final Fantasy Tactics Advance and Cima at Electronics Boutique, the sales-guy nentioned to me that he was surprised at how many RPGs they sell for the GBA, especially in comparison to the other consoles.
/Would take Suikoden 2 over 3 any day of the week
I speculated that perhaps the time not spent on 3D engines & fancy graphics (not that either of these titles look bad or feel unpolished, esp. FFTA) got put into making the games good.
Again using Final Fantasy as an example, look at how many copies of FF I&II have sold (PS/Wonderswan and will sell for the DS) considering that they are primarily the same games they were from the old Nintendo systems, with graphics overhauls (but still in 2D!)
...for the GBA, even if the gameplay was limited.
Two examples would be Super Mario Cart (limited set of tracks with one cart) and any of the Super Mario Advance games (Mario Bros. VS single cart, could play it co-op with multiple carts...)
I was very surprised to see so many of the first wave of DS releases requiring multiple carts, I figured they would have had a few games multi-play with a single cart to entice people to buy into the system early (and to show off the DS's multiplayer capibilities.)
For any game that does not directly benefit from the analog pad/buttons (like racing games) I stick with my PSOne controller as the buttons seem to react a bit faster, and just feel better.
There are a handful of PS games that use video modes that the PS2 cannot handle, like some games on the Arcade Party Pack.
This can't be 100% the same as the originals, Donkey Kong and Donkey Kong Jr. have vertically-mounted monitors, wheras Mario Bros. has a horizontally mounted screen.
Great, I've been looking for a portable version of this game!
:(
Oh, wait - that wasn't what you meant.
Remember the odd results you could get thrashing the reset game switch on the Atari 2600? Also by partially removing the cartridge while playing, or just when you turned the system on with the cart not contacting well (happens with most systems, especially when the contacts get worn/dirty) There's an interesting example of this on Tree Wave's Cabana EP one of the videos on the CD has music put to someone/something hitting the game select switch faster and faster with interesting animated results.
More info at www.treewave.com
Virtually all of the old text clients RN, Tin, NN news readers had curses driven menus (text of course).
Move left you #$@*&-ing, no don't delete... *@%$!!! AAAGH!
I wonder if the same trends hold true for all the re-packaged collections that have been coming out.
For some time now I've been saving a pile of cash by just buying things as they get re-released at a lower price point, or with more stuff. And it seems these types of compilations are coming out more quickly these days, so I've less time to wait before buying a game.
Of course only the larger games come out this way, and there is the slight chance that supply and demand might make a game harder to obtain some time after the release, YMMV.
Maybe they were refering to the 2D platformer on the Super Nintendo? It certainly beat the snot out of that. ;)
Maybe I'm old, or maybe it's just me, but when I first got a Gravis Gamepad for my PC I would play with the D-Pad on the right side, not the left. All of the early joysticks I had (Atari 2600 era) had the buttons on the left side, as did many arcade games at the time (some would have buttons on both sides of the stick.)
It actually took me a while to adapt to the NES gamepads, which to me felt left-handed...
Well in this case I allready had the Action Replay, and we're talking $25 to unlock the games (plus other usability) vs $20 for each game.
Don't get me wrong - I've already bought Legend of Zelda and would have purchased Super Mario Bros. except that I've already got the SMB DX on the GBC (which has a wonky small view, but has so much more content...)
I don't know about you, but my Slashdot user page has a friends tab...
With the demise of the eReader goes the Game-N-Watch series of cards, which I had really been looking foward to, even if they were released in the silly collectable format like the Animal Crossing eCards.
Don't forget that Super Mario Bros. appears in Animal Crossing on the Gamecube along with a few other NES games. Note that the game can be downloaded onto a GBA using the link cable.
For some damn reason, the first game that comes to mind when I think of Apple and games is still Crisis Mountain.
Fortunately my first gaming memories of Macintosh gaming rests solely with Ultima II, which is just a tad bit better.
I liked Dark Castle, but played it more on different systems (Still have it for C64 and Genesis) than the mac, and I still think I liked Uninvited and Shadowgate better than Deja Vu.