because that's the point of a console --- PC independence.
what happens when a kid from hicktown, USA, has a Dialup 486 running windows 3.11 with a 500mb 5400rpm HD? is he supposed to invest in a new PC and a network around his house just so his XBOX2 will work?
and what happens to DRM, Cheating, etc. when someone can easily hack-smuggle a file into "My Xbox Files" ?
again, the whole point of a console is that it is independent of other things, that it is proprietary. i'm absolutely sure microsoft is keeping this in mind.
-Recoil, 1000+ poster @ official xbox forums, 400+ @ teamxbox
I mostly agree with gamerdad on the article; the state of most preowned games out there is disgusting --- at EB.
Smaller stores tend to have much better preowneds, for instance. I think the culprit is that most 'casual' gamers don't take care of their games (because they ARE casual gamers -- gaming isnt their 'passion'.. similar to people who don't take care of their cars VS people who love their cars), and only know of EB as a place to buy and sell them (again, because they ARE casual gamers, and don't know too much about anything about them), and therefore are also more likely to trade them in (yet again, because they ARE casual gamers, and therefore don't care to keep them).
end result -- people who dont care about theit games trading many of them into the most popular places.
Also, just my feelings on the subject...
I feel that while it IS "nice" to keep them, i have no real problem with it when i lose a cardboard box. its only when i lose a plastic case (pc cd jewel case, XBOX dvd case) that i have a problem, because then the game doesn't feel complete. Manuals are my biggest pet peeve, partially because games of old used to have huge ones, and that used to be worth like 50% of the cost, and i guess that feeling hasn't worn off.
The XBOX is really a fantastic console, and imo, its a huge leap in the console market.
-The hard drive is absolutely fantastic; game saves are effortless, and i don't need to buy memory cards. What happens when i run out? By that time, we'll be way into XBOX3 or XBOX4:P
Custom soundtracks are a pretty cool feature, i love funking out to gorillaz down a mountain on Amped (Snowboarding game), when i get bored of the music in the game.
XBOX Live is, dare i say, the most fantastic, complete product that MS has ever made: -Downloads are plentiful, and a great incentive for me to keep those single player games that are 'play through once'. The new Splinter Cell levels were great. -Cheating protection is great. Modchips are are automatically banned, and if anyone ever finds a game exploit, patching is automatic and mandatory, and in some cases (MotoGP) scoreboards are reset. -Voice Support completely changes everything. On PC, it's pretty much optional, but on LIVE, nearly everyone has a communicator (it comes with the kits) and EVERY GAME SUPPORTS IT. The difference in team organization in a first person shooter, for instance, is immediately clear. -Prizes, leagues, tournaments. I don't have an XSN game myself, but from what other people have told me, the setup is pretty good. Prizes are a cool addition too; right now there is an official competition for a cool $25,000US. Nice.
On top of all this, the lineup is shaping up, too. It doesnt have the Japanese RPGs like the PS2, or the Nintendo games, but it has everything else. Its the only console for which FPSs actually work *AT ALL* (Gamecube's controls are too rigid, and PS2's analog sticks are too short), and i actually prefer (blasphemy!) the analog sticks to WASD and a mouse.. its just so much more natural.
So yeah, MS did an excellent job with the XBOX. Surprise, Surprise.
I haven't RTFA yet, but the summary has no mention of TA? Fargo rated it as his favorite of all time in an article a while back, and most RTS debates i've heard are Starcraft VS TA.... whow could they make such an obvious mistake of excluding TA?
...it'd be kinda cool to see the WB logo in the intro of all their games.... just a small thing i think would be cool.
industry-wise though, i think this is fantastic. WB means art and quality, and it brings the industry one step closer to being seen as 'legitimate' (wrong word to use, i know... but you get the gist)
just imo -- its not meant to compete as a console. its meant to be an alternative to a media PC, basically.
notice how it doesnt have any DRM, and runs on XPe? that tells me, at least, that its meant to be a computer that hooks up to your TV, rather than a console with a HD/DirectX/etc.
you're bullshitting. microsoft has said nothing about backwards compatability escept for "no comment".
my source? Ed Fries himself. i called him up last november and asked him personally.
as for the possibility, its very likely -- microsoft accquired connectix recently, basically the ultimate emulator comapny of all time. they not only make virtualPC, (x86 PPC !) but they at one time made a.... *poof* Playstation emulator.
parent is ignorant --- not only does XBOX LIVE not patch single player games... but you should know by now that all multiplayer games need patches. just look at SOCOM for an example of a game without patches.. you cant patch a game with an 8-meg video card, so SOCOM is now plagued with cheaters.
LIVE, on the other hand, has so far patched almost every game out there, and cheating is nonexistant.
patching multiplayer games is a REQUIREMENT. cheating is fine when in single player -- we all like to take advantage of glitches, but no one likes a cheater in multiplayer.
as for my second point, the Garage map is actually downloadable content --- it was a 'patch' in the first place, so theres no harm in patching it again. it didint come with the game.
something far more interesting, to me, at least:
on XBOX LIVE, in which the differing factor here is voice, most girl gamers surprisingly *don't* use voice masks.
why? they want to let all the sexist gamers know that they just got your ass handed to them by a girl. works pretty well, i'd say... there was this one guy who kept making fun of one girl in the lobby, calling her "little girl" and such.
she told him to go fuck himself, that he's just a poor lonely 40-yr. old fat loser who can't get a girl, and promptly owned him, and everyone else in the match, by an astouding number of frags. (she had like 35 kills, everyone else had 5-10)
this was in ghost recon, btw...
anyways, just wanted to share:)
I agree completely with your post, believe it or not. ypu're absolutely right. but remember, the article is about the future, not the present.
Plasma HDTV's have beaten moore's law in the last few years, halving in price each year, and showing very little signs of slowing down.
As for the XBOX's GPU, yup, i agree with that to. XBOX is what i would consider the 'transition' console -- it has the support for it, just waiting for those games which have the available power left over to use it. The next generation of consoles will have further support for them (hdtv resolutions), and as those games sell more copies because more "hardcore videophile gamers" will demand them, that by xbox3/ps4/gc3, i predict it will be standard.
as for morrowind, could it be rendered at 1080i with decent quality? i would guess so. with consoles, you have greater control over the hardware, and can therefore produce more efficient code. iD, for instance has stated at least twice that the XBOX will be able to handle doom3 at 30fps with very little loss of extra detail, maybe sacrificing some dx9 features, etc.
its all up to code efficency, though. morrowind is notoriously unefficient.
oh, and btw, to see the games that support HDTV resolutions on XBOX, check here: http://www.hdtvarcade.com/xboxlist.htm
now, as for RTSs, why do you think you see those caps? why is there a limit at all? its because of the limits of a mouse in controlling an RTS. so yeah, the limits are artificial, in order to mask the deficiencies of a mouse. am i complaining? no. they have to do that, we haven't found a better solution yet. but the problem remains.
i'll bite: first of all, console gaming doesn't mean low resolution. HDTV means 480p, 720p, and 1080i. that for the most part matches, and at 1080i, beats, the resolutions that most people's PC monitors are at.
couple that with a 50" inch 'monitor', and the visual 'richness' far surpasses that of PC gaming. and just try to convince me that you don't enjoy a nice comfy couch over an office chair.
as for controls, once you get used to it, it's actually alot nicer than using a mouse and wasd, simply because movement is analog, and you don't ever have to look down to find hotkeys -- all the controls i need are millimetres away form each other, and in very sensible places.
its also much more realisitc -- aiming is much harder, and while most people complain about this, i think its just a matter of how games are made -- in most PC fps's, it takes 10-50 shots to kill someone, because everyone is always so precise. ergo, very little people play, for instance, tom clancy games on PC, versus more arcadey games like CS and BF1942.
but on XBOX, for instance, Rainbow Six 3 is the most-played game online, followed by Ghost Recon: Island Thunder. Because aiming is so much more realistic, one or two shots can kill, and so more people play these games. otherwise, you get into 'death ballets' where everyone dances around everyone else trying to hit them the required 10-15 times.
the real added bonus of this is that headshots are harder to get, and skill is therefore rewarded more.
(don't even bother with ps2 though imo, because the analog sticks are too short -- xbox has longer sticks, meaning better precision, hence the popularity of FPS's on it.)
as for RTS's, i agree. consoles can't do them at all. but you know, just as well as i, that even PC's can't do RTS's right. its just absolutely pointless to command one unit at a time (or even small groups) of a large army, in real-time. a mouse is designed move one, not 500, objects at a time.
i'll bite:
first of all, console gaming doesn't mean low resolution. HDTV means 480p, 720p, and 1080i. that for the most part matches, and at 1080i, beats, the resolutions that most people's PC monitors are at.
couple that with a 50" inch 'monitor', and the visual 'richness' far surpasses that of PC gaming.
and just try to convince me that you don't enjoy a nice comfy couch over an office chair.
as for controls, once you get used to it, it's actually alot nicer than using a mouse and wasd, simply because movement is analog, and you don't ever have to look down to find hotkeys -- all the controls i need are millimetres away form each other, and in very sensible places.
its also much more realisitc -- aiming is much harder, and while most people complain about this, i think its just a matter of how games are made -- in most PC fps's, it takes 10-50 shots to kill someone, because everyone is always so precise. ergo, very little people play, for instance, tom clancy games on PC, versus more arcadey games like CS and BF1942.
but on XBOX, for instance, Rainbow Six 3 is the most-played game online, followed by Ghost Recon: Island Thunder. Because aiming is so much more realistic, one or two shots can kill, and so more people play these games. otherwise, you get into 'death ballets' where everyone dances around everyone else trying to hit them the required 10-15 times.
the real added bonus of this is that headshots are harder to get, and skill is therefore rewarded more.
(don't even bother with ps2 though imo, because the analog sticks are too short -- xbox has longer sticks, meaning better precision, hence the popularity of FPS's on it.)
as for RTS's, i agree. consoles can't do them at all. but you know, just as well as i, that even PC's can't do RTS's right. its just absolutely pointless to command one unit at a time (or even small groups) of a large army, in real-time. a mouse is designed move one, not 500, objects at a time.
I'm a hugely against people who say violence in games is "evil", etc. I've was playing doom since i was 7, (and other games as time goes on, of couse) and i can honestly say i am not affected by it at all in a violent way.
I think violence in games affecting kids is a function of parenting. Your parents must teach you right and wrong, and once you understand it, its fine to play games. Kids like those two that took a shotgun on the highway and blamed it on GTA obviously don't have very good parents... where were the parents when that happened? Why were the kids left alone with a shotgun? and someone for the love of god please explain to me why a 13 and 14 year old THAT immature should have access to a mature rated game AT ALL. (ok, i know the answer, and so do you -- the parents are ignorant... and thats the point im trying to make.)
but Rockstar went way too far with Manhunt, and the ESRB most definetly did not go far enough.
I absolutely 100% agree with the NZ censor. GTA has an element of humor in everything it does.. (for example, it doesnt discriminate against hatians, it discriminates against everyone.. therefore, everything is taken down a notch and you are supposed to just laugh at how everything is against everything else in the game)
The police chases are akin to some really arcadey racing games, some of the game is like a platformer, and some of it is like a shooting gallery. And you have control of your actons -- the game doesnt encourage you to hire a hooker, then beat her up with a baseball bat -- it allows you to.
In contrast, manhunt not only encourages you to kill people, it rewards you greatly for doing so, (in GTA, there is a risk the police will see you; or that a bystander is a good samaritan who will aid your victim by beating the crap out of you), and even gives bonuses depending on how gruesome the death is. (GTA gives some points for killing people, but its really very little in the scheme of things.. more of a bonus for causing chaos, as if you chain reaction things, the points add up.)
Manhunt really is a sick game. If it were up to me, it would be banned outright.
GPG is working on DS2 right now.. but that's just so they can build up money to produce (presto!) the spiritual (atari owns the rights to TA, and are holding it for 10 million dollars or more ransom.) successor to TA.
|
| how do i know this?
|
|
V
Actually, it IS his decision to make, and *drumroll please*, [b]hes made that decision.[/b]
Expect the "spiritual succesor to TA in 2005-2006, after DS2 (Dungeon Siege 2) is released.
Apparently its already started, although its really low-key till DS2 is released.. they're mainly making it almost as a hobby for now.. adding bits here and there at their leisure.
how can you be assured i know what im talking about? | | yay for sigs. | | V
but in a PC game, its too easy to get those 1-2 shots in...
you missed my point. what i was saying is that using WASD+ a mouse makes it so easy to aim, that developers usually compensate by making it harder to kill someone.
its for that reason that ghost recon and rainbow six and operation flashpoint aren't too popular on the PC, whereas they (GR and RS3) have enjoyed record sales on XBOX, where its harder to hit someone, and therefore more realistic.
and to respond to your comment:
"To me, the accuracy of the mouse is about right - up close, it's pretty hard to miss a man-sized target if you're standing still."
yeah, but thats the same with a console, isnt it. what about far away? sniping is FAR too easy on PC, catch my drift? it takes real skill to be a sniper in halo for xbox -- in the PC version, they had to make the sniper rifle 5x less powerful to compensate, iirc.
because that's the point of a console --- PC independence.
what happens when a kid from hicktown, USA, has a Dialup 486 running windows 3.11 with a 500mb 5400rpm HD? is he supposed to invest in a new PC and a network around his house just so his XBOX2 will work?
and what happens to DRM, Cheating, etc. when someone can easily hack-smuggle a file into "My Xbox Files" ?
again, the whole point of a console is that it is independent of other things, that it is proprietary. i'm absolutely sure microsoft is keeping this in mind.
-Recoil, 1000+ poster @ official xbox forums, 400+ @ teamxbox
wewt.. excellent summation of my points... /me is the worst person ever at explaining thoughts...
I mostly agree with gamerdad on the article; the state of most preowned games out there is disgusting --- at EB.
Smaller stores tend to have much better preowneds, for instance. I think the culprit is that most 'casual' gamers don't take care of their games (because they ARE casual gamers -- gaming isnt their 'passion'.. similar to people who don't take care of their cars VS people who love their cars), and only know of EB as a place to buy and sell them (again, because they ARE casual gamers, and don't know too much about anything about them), and therefore are also more likely to trade them in (yet again, because they ARE casual gamers, and therefore don't care to keep them).
end result -- people who dont care about theit games trading many of them into the most popular places.
Also, just my feelings on the subject...
I feel that while it IS "nice" to keep them, i have no real problem with it when i lose a cardboard box. its only when i lose a plastic case (pc cd jewel case, XBOX dvd case) that i have a problem, because then the game doesn't feel complete. Manuals are my biggest pet peeve, partially because games of old used to have huge ones, and that used to be worth like 50% of the cost, and i guess that feeling hasn't worn off.
The XBOX is really a fantastic console, and imo, its a huge leap in the console market.
:P
-The hard drive is absolutely fantastic; game saves are effortless, and i don't need to buy memory cards. What happens when i run out? By that time, we'll be way into XBOX3 or XBOX4
Custom soundtracks are a pretty cool feature, i love funking out to gorillaz down a mountain on Amped (Snowboarding game), when i get bored of the music in the game.
XBOX Live is, dare i say, the most fantastic, complete product that MS has ever made:
-Downloads are plentiful, and a great incentive for me to keep those single player games that are 'play through once'. The new Splinter Cell levels were great.
-Cheating protection is great. Modchips are are automatically banned, and if anyone ever finds a game exploit, patching is automatic and mandatory, and in some cases (MotoGP) scoreboards are reset.
-Voice Support completely changes everything. On PC, it's pretty much optional, but on LIVE, nearly everyone has a communicator (it comes with the kits) and EVERY GAME SUPPORTS IT. The difference in team organization in a first person shooter, for instance, is immediately clear.
-Prizes, leagues, tournaments. I don't have an XSN game myself, but from what other people have told me, the setup is pretty good. Prizes are a cool addition too; right now there is an official competition for a cool $25,000US. Nice.
On top of all this, the lineup is shaping up, too. It doesnt have the Japanese RPGs like the PS2, or the Nintendo games, but it has everything else. Its the only console for which FPSs actually work *AT ALL* (Gamecube's controls are too rigid, and PS2's analog sticks are too short), and i actually prefer (blasphemy!) the analog sticks to WASD and a mouse.. its just so much more natural.
So yeah, MS did an excellent job with the XBOX. Surprise, Surprise.
my mistake, its #1 ...
the slashdot submitter really should have mentioned it, at least...
I haven't RTFA yet, but the summary has no mention of TA? Fargo rated it as his favorite of all time in an article a while back, and most RTS debates i've heard are Starcraft VS TA.... whow could they make such an obvious mistake of excluding TA?
when i can get it for 15$ on ebay?
i already have my copy (fantastic game, i really recommend it) but just curious, other than the numbering, what makes it worth the 49.95?
Gamecube runs @ iirc 497mhz, and ps2 runs @ 294 or 296. xbox runs @ 733mhz... just fyi..
its called Unreal Annihilation
and just fyi, Atari/Infogrames sold/leased the TA license to Phantagram Interactive, so the sequel in name is coming very soon.
Chris Taylor (the original designer) is also working on a spiritual successor, but that will come after Dungeon Siege 2 is released.
yeah, and the ps2 is powerful enough to guide cruise missiles too, remember?
...it'd be kinda cool to see the WB logo in the intro of all their games.... just a small thing i think would be cool. industry-wise though, i think this is fantastic. WB means art and quality, and it brings the industry one step closer to being seen as 'legitimate' (wrong word to use, i know... but you get the gist)
*ahem*
a couple others have been done too, iirc, the SPNKr, Pistol, and Sniper Rifle...
this one is the best, imo.. but the SPNKr is almost as good though..
just imo -- its not meant to compete as a console. its meant to be an alternative to a media PC, basically. notice how it doesnt have any DRM, and runs on XPe? that tells me, at least, that its meant to be a computer that hooks up to your TV, rather than a console with a HD/DirectX/etc.
please....
HDTVs? you know, 1980x1080i/1280x720p ?
not to mention that a 50" bigscreen and a couch beat the freaking hell out of an office chair and 17 inch monitor.
'nuff said.
source?
you're bullshitting. microsoft has said nothing about backwards compatability escept for "no comment".
my source? Ed Fries himself. i called him up last november and asked him personally.
as for the possibility, its very likely -- microsoft accquired connectix recently, basically the ultimate emulator comapny of all time. they not only make virtualPC, (x86 PPC !) but they at one time made a.... *poof* Playstation emulator.
parent is ignorant --- not only does XBOX LIVE not patch single player games... but you should know by now that all multiplayer games need patches. just look at SOCOM for an example of a game without patches.. you cant patch a game with an 8-meg video card, so SOCOM is now plagued with cheaters. LIVE, on the other hand, has so far patched almost every game out there, and cheating is nonexistant. patching multiplayer games is a REQUIREMENT. cheating is fine when in single player -- we all like to take advantage of glitches, but no one likes a cheater in multiplayer. as for my second point, the Garage map is actually downloadable content --- it was a 'patch' in the first place, so theres no harm in patching it again. it didint come with the game.
something far more interesting, to me, at least: on XBOX LIVE, in which the differing factor here is voice, most girl gamers surprisingly *don't* use voice masks. why? they want to let all the sexist gamers know that they just got your ass handed to them by a girl. works pretty well, i'd say... there was this one guy who kept making fun of one girl in the lobby, calling her "little girl" and such. she told him to go fuck himself, that he's just a poor lonely 40-yr. old fat loser who can't get a girl, and promptly owned him, and everyone else in the match, by an astouding number of frags. (she had like 35 kills, everyone else had 5-10) this was in ghost recon, btw... anyways, just wanted to share :)
erm... no. check again.
I agree completely with your post, believe it or not. ypu're absolutely right. but remember, the article is about the future, not the present.
Plasma HDTV's have beaten moore's law in the last few years, halving in price each year, and showing very little signs of slowing down.
As for the XBOX's GPU, yup, i agree with that to. XBOX is what i would consider the 'transition' console -- it has the support for it, just waiting for those games which have the available power left over to use it. The next generation of consoles will have further support for them (hdtv resolutions), and as those games sell more copies because more "hardcore videophile gamers" will demand them, that by xbox3/ps4/gc3, i predict it will be standard.
as for morrowind, could it be rendered at 1080i with decent quality? i would guess so. with consoles, you have greater control over the hardware, and can therefore produce more efficient code. iD, for instance has stated at least twice that the XBOX will be able to handle doom3 at 30fps with very little loss of extra detail, maybe sacrificing some dx9 features, etc.
its all up to code efficency, though. morrowind is notoriously unefficient.
oh, and btw, to see the games that support HDTV resolutions on XBOX, check here:
http://www.hdtvarcade.com/xboxlist.htm
now, as for RTSs, why do you think you see those caps? why is there a limit at all? its because of the limits of a mouse in controlling an RTS. so yeah, the limits are artificial, in order to mask the deficiencies of a mouse. am i complaining? no. they have to do that, we haven't found a better solution yet. but the problem remains.
i'll bite: first of all, console gaming doesn't mean low resolution. HDTV means 480p, 720p, and 1080i. that for the most part matches, and at 1080i, beats, the resolutions that most people's PC monitors are at.
couple that with a 50" inch 'monitor', and the visual 'richness' far surpasses that of PC gaming. and just try to convince me that you don't enjoy a nice comfy couch over an office chair.
as for controls, once you get used to it, it's actually alot nicer than using a mouse and wasd, simply because movement is analog, and you don't ever have to look down to find hotkeys -- all the controls i need are millimetres away form each other, and in very sensible places.
its also much more realisitc -- aiming is much harder, and while most people complain about this, i think its just a matter of how games are made -- in most PC fps's, it takes 10-50 shots to kill someone, because everyone is always so precise. ergo, very little people play, for instance, tom clancy games on PC, versus more arcadey games like CS and BF1942.
but on XBOX, for instance, Rainbow Six 3 is the most-played game online, followed by Ghost Recon: Island Thunder. Because aiming is so much more realistic, one or two shots can kill, and so more people play these games. otherwise, you get into 'death ballets' where everyone dances around everyone else trying to hit them the required 10-15 times.
the real added bonus of this is that headshots are harder to get, and skill is therefore rewarded more.
(don't even bother with ps2 though imo, because the analog sticks are too short -- xbox has longer sticks, meaning better precision, hence the popularity of FPS's on it.)
as for RTS's, i agree. consoles can't do them at all. but you know, just as well as i, that even PC's can't do RTS's right. its just absolutely pointless to command one unit at a time (or even small groups) of a large army, in real-time. a mouse is designed move one, not 500, objects at a time.
i'll bite: first of all, console gaming doesn't mean low resolution. HDTV means 480p, 720p, and 1080i. that for the most part matches, and at 1080i, beats, the resolutions that most people's PC monitors are at. couple that with a 50" inch 'monitor', and the visual 'richness' far surpasses that of PC gaming. and just try to convince me that you don't enjoy a nice comfy couch over an office chair. as for controls, once you get used to it, it's actually alot nicer than using a mouse and wasd, simply because movement is analog, and you don't ever have to look down to find hotkeys -- all the controls i need are millimetres away form each other, and in very sensible places. its also much more realisitc -- aiming is much harder, and while most people complain about this, i think its just a matter of how games are made -- in most PC fps's, it takes 10-50 shots to kill someone, because everyone is always so precise. ergo, very little people play, for instance, tom clancy games on PC, versus more arcadey games like CS and BF1942. but on XBOX, for instance, Rainbow Six 3 is the most-played game online, followed by Ghost Recon: Island Thunder. Because aiming is so much more realistic, one or two shots can kill, and so more people play these games. otherwise, you get into 'death ballets' where everyone dances around everyone else trying to hit them the required 10-15 times. the real added bonus of this is that headshots are harder to get, and skill is therefore rewarded more. (don't even bother with ps2 though imo, because the analog sticks are too short -- xbox has longer sticks, meaning better precision, hence the popularity of FPS's on it.) as for RTS's, i agree. consoles can't do them at all. but you know, just as well as i, that even PC's can't do RTS's right. its just absolutely pointless to command one unit at a time (or even small groups) of a large army, in real-time. a mouse is designed move one, not 500, objects at a time.
I'm a hugely against people who say violence in games is "evil", etc. I've was playing doom since i was 7, (and other games as time goes on, of couse) and i can honestly say i am not affected by it at all in a violent way.
I think violence in games affecting kids is a function of parenting. Your parents must teach you right and wrong, and once you understand it, its fine to play games. Kids like those two that took a shotgun on the highway and blamed it on GTA obviously don't have very good parents... where were the parents when that happened? Why were the kids left alone with a shotgun? and someone for the love of god please explain to me why a 13 and 14 year old THAT immature should have access to a mature rated game AT ALL. (ok, i know the answer, and so do you -- the parents are ignorant... and thats the point im trying to make.)
but Rockstar went way too far with Manhunt, and the ESRB most definetly did not go far enough.
I absolutely 100% agree with the NZ censor. GTA has an element of humor in everything it does.. (for example, it doesnt discriminate against hatians, it discriminates against everyone.. therefore, everything is taken down a notch and you are supposed to just laugh at how everything is against everything else in the game)
The police chases are akin to some really arcadey racing games, some of the game is like a platformer, and some of it is like a shooting gallery. And you have control of your actons -- the game doesnt encourage you to hire a hooker, then beat her up with a baseball bat -- it allows you to.
In contrast, manhunt not only encourages you to kill people, it rewards you greatly for doing so, (in GTA, there is a risk the police will see you; or that a bystander is a good samaritan who will aid your victim by beating the crap out of you), and even gives bonuses depending on how gruesome the death is. (GTA gives some points for killing people, but its really very little in the scheme of things.. more of a bonus for causing chaos, as if you chain reaction things, the points add up.)
Manhunt really is a sick game. If it were up to me, it would be banned outright.
GPG is working on DS2 right now.. but that's just so they can build up money to produce (presto!) the spiritual (atari owns the rights to TA, and are holding it for 10 million dollars or more ransom.) successor to TA. | | how do i know this? | | V
Actually, it IS his decision to make, and *drumroll please*, [b]hes made that decision.[/b]
Expect the "spiritual succesor to TA in 2005-2006, after DS2 (Dungeon Siege 2) is released.
Apparently its already started, although its really low-key till DS2 is released.. they're mainly making it almost as a hobby for now.. adding bits here and there at their leisure.
how can you be assured i know what im talking about?
|
| yay for sigs.
|
|
V
but in a PC game, its too easy to get those 1-2 shots in... you missed my point. what i was saying is that using WASD+ a mouse makes it so easy to aim, that developers usually compensate by making it harder to kill someone. its for that reason that ghost recon and rainbow six and operation flashpoint aren't too popular on the PC, whereas they (GR and RS3) have enjoyed record sales on XBOX, where its harder to hit someone, and therefore more realistic. and to respond to your comment: "To me, the accuracy of the mouse is about right - up close, it's pretty hard to miss a man-sized target if you're standing still." yeah, but thats the same with a console, isnt it. what about far away? sniping is FAR too easy on PC, catch my drift? it takes real skill to be a sniper in halo for xbox -- in the PC version, they had to make the sniper rifle 5x less powerful to compensate, iirc.