Fallout 3 is an FPS for all intents and purposes. Do notice that quake does have stats (armor/health, gunshot damage) it just doesn't change that is all. Fallout 3 is still an FPS and they did make it first person to cater to the retard crowd, since the previous fallouts were nothing like Fallout 3, fallout 3 is some other game, not the true follow up to fall out.
"I believe the lack of video game sales is due to the crappy economy overall,"
I believe it's due to the crappy quality of the games overall. The industry right now seems to be in a fervor to dumb down and simplify games. They've been turning every game into a first person shooter (Fallout 3) or a third person action game and remove all traces of nerdy RPG elements and replace them with Gears of war type cover shoot'em up action (mass effect 2 and others).
So far we have: Generic racer, generic sandbox game (Red faction guerilla, GTA4, Just cause, etc), Generic cover shooter (Gears of war, mass effect 2), Generic first person shooter (Halo, Call of duty, Bad company, etc, etc).
Then there is the stagnancy at nintendo, While Mario galaxy was definitely better then sunshine by miles. Zelda was pretty stale after other games in the 3d action genre (god of war, bayonetta) are doing really cool things, while the action in zelda can't keeup (and for you zelda retards who call it an "adventure" not an action game, go play Zelda 1 and 2 for your NES) Zelda has always been an action game geared towards slower paced players (newbs) to the point that it is actually hurting the series.
Everyone complained about the lack of dungeons in windwaker and there was a lot of crappy monotonous stuff in Twilight princess.
"After all, corporations are there to make to most money possible, not to make the technological world move faster at their own expense."
The original intent of corporations was to serve the public good and corporations were given charters, some days I think we should revoke the status of these institutions that purposely hold back their best stuff in order to extort money from the public. It is a kind of extortion.
"andwidth is a finite resource, even if we don't believe it."
Bandwidth is not your average finite resource, any time you are not transmitting information that bandwidth-time is wasted, IMHO this is why unlimited download internet access is justified. All bandwidth-time when the line is not transmitting at full capacity is wasted.
Yes but you can't succeed over the long-term alone. The real issue is that Nintendo should have been bribing or buying out developers left and right to get real gamers games on it's console. The cost of development for games is huge for development houses and Nintendo really should have invested a lot more money once the Wii took off in other (western) developers.
Lost sales CANNOT be measured PERIOD. Lost sales are an industry fiction, people that know how to pirate will just wait for the crack or for the price to drop, the whole point of getting something for free means you didn't intend on paying for it in the first place unless the thing you were pirating was genuinely good and you want to support the developers.
I can tell you exactly what makes a game great given that I have enough time and that it is in recent enough memory still.
Take supreme commander 2 for instance, it is a totally different experience from Supcom Forged alliance, they didn't take Forged alliance to the next level. They nerfed experimentals and the economy and normalized them, the graphics style of the game on the whole took a major step back. The first game was realistic/industrial, the second is cartoon style not quite anime but not strangely cartoony, the units are smaller then the first game the scale is way off and the unit diversity is extremely lacking, I'm not sure if the developer just lacks imagination or what but for some reason GPG (devs of supcom 1 + 2) are obsessed with bland units.
I could write a whole book about my analysis and criticism of modern games.
"man, I wish it had at least 5 more hours", they'll tend to replay it anyway. "
This is not how it usually works especially for single player games, usually once you play a single player game it's a done deal. Only the VERY BEST single player games get played again and EVEN THEN the best single player games in most genre's are not designed for replayability. Take a game like Civ 4, the whole design of the game is designed to be _replayable_. Most single player games are way way far away from that kind of design philosophy.
When I was younger I was capable of binge gaming but now that I'm older I have a lot more restraint and I've played so many games that the game has to be astoundingly good for me to keep at it. The problem is that game companies have stopped making really compelling experiences and have focused too much on graphics and not the harder aspect - gameplay.
I'm certain the large audience that doesn't finish their games _will_ eventually if and when they get around to it, I really doubt they would be pleased when they eventually do get around to it and the find out the rest of the game sucks that would reflect well on their next purchase.
I really think gamers tend to space their gaming out more as adults it might take adults years to finish single player games for instance but multiplayer they will play more often.
The truth is game companies have been cutting corners left right and center they need to focus on compelling gameplay, after all that has happened over the last decade I think game developers themselves _don't really understand_ what it is that made their games great, we see umpteen million clones and we see huge entitlement complex's from developers when their game (according to them) "fails" even when it sells a decent amount (over a million).
I really think developers have to take a seriously hard look at themselves - they are the problem, not the gamers themselves.
"No, what CONSUMERS "should" do is to QUIT buying software that's subject to such prone-obsolescence systems"
Reality is people are too stupid to do this because the do not understand their rights, the informed minority is outnumbered by the ignorant majority. In theory the free market is supposed to work this way, in practice it absolutely does not as we've seen again and again.
really be required to legally release server side software for the PC to enable people to play their Xbox games. Quite frankly I really hate this bullshit service where companies have control over games people paid for in a "forced obsolescence" model of attempting to control the lifespan of a product and when to torch it to force people to upgrade.
It's unfortunate that the copyright and software licensing nazi's got control of the law due to the ignorance of the people.
... So are lots of things like physics, higher level mathematics (and even lower level for much of the population).
I agree much could be done to make computers more intuitive but this means offloading even control to tools that compile and make software that are many years (decades) away from being completed.
There are many research projects that aim to make software more modifiable and easy to use for end users but they are not beyond the research stage.
"This sort of amounts to punishing Google for succeeding."
The whole problem is with market theory itself, in the real world institutions and key components of society have high barriers to entry as well as becoming a key component of society itself. The whole idea of efficiency tends towards monopoly and centralization.
Your post illustrates why capitalism and free market rhetoric is so bankrupt, it's not that we can't employ these people it's that there is no will to change the system.
"A free demo is a luxury we have in the game industry"
And they wonder why people pirate, it's this kind of thinking that pisses me off as a gamer. The industry is now filled with some of the most greedy vitriolic fucks I've ever seen. Over the last 10 years the industry has radically changed in character.
Fallout 3 is an FPS for all intents and purposes. Do notice that quake does have stats (armor/health, gunshot damage) it just doesn't change that is all. Fallout 3 is still an FPS and they did make it first person to cater to the retard crowd, since the previous fallouts were nothing like Fallout 3, fallout 3 is some other game, not the true follow up to fall out.
"I believe the lack of video game sales is due to the crappy economy overall,"
I believe it's due to the crappy quality of the games overall. The industry right now seems to be in a fervor to dumb down and simplify games. They've been turning every game into a first person shooter (Fallout 3) or a third person action game and remove all traces of nerdy RPG elements and replace them with Gears of war type cover shoot'em up action (mass effect 2 and others).
So far we have: Generic racer, generic sandbox game (Red faction guerilla, GTA4, Just cause, etc), Generic cover shooter (Gears of war, mass effect 2), Generic first person shooter (Halo, Call of duty, Bad company, etc, etc).
Then there is the stagnancy at nintendo, While Mario galaxy was definitely better then sunshine by miles. Zelda was pretty stale after other games in the 3d action genre (god of war, bayonetta) are doing really cool things, while the action in zelda can't keeup (and for you zelda retards who call it an "adventure" not an action game, go play Zelda 1 and 2 for your NES) Zelda has always been an action game geared towards slower paced players (newbs) to the point that it is actually hurting the series.
Everyone complained about the lack of dungeons in windwaker and there was a lot of crappy monotonous stuff in Twilight princess.
"After all, corporations are there to make to most money possible, not to make the technological world move faster at their own expense."
The original intent of corporations was to serve the public good and corporations were given charters, some days I think we should revoke the status of these institutions that purposely hold back their best stuff in order to extort money from the public. It is a kind of extortion.
"You always hurt... the ones you love"
Another reason we should abolish copyright.
Your post demonstrates why copyright needs to be abolished, it is nothing more then illegitimate monopoly.
"paying for copies of software is meaningless"
Paying for crappy game software is meaningless.
"andwidth is a finite resource, even if we don't believe it."
Bandwidth is not your average finite resource, any time you are not transmitting information that bandwidth-time is wasted, IMHO this is why unlimited download internet access is justified. All bandwidth-time when the line is not transmitting at full capacity is wasted.
" IT PRINTS MONEY!"
Yes but you can't succeed over the long-term alone. The real issue is that Nintendo should have been bribing or buying out developers left and right to get real gamers games on it's console. The cost of development for games is huge for development houses and Nintendo really should have invested a lot more money once the Wii took off in other (western) developers.
"Lost sales are impossible to measure accurately"
Lost sales CANNOT be measured PERIOD. Lost sales are an industry fiction, people that know how to pirate will just wait for the crack or for the price to drop, the whole point of getting something for free means you didn't intend on paying for it in the first place unless the thing you were pirating was genuinely good and you want to support the developers.
I can tell you exactly what makes a game great given that I have enough time and that it is in recent enough memory still.
Take supreme commander 2 for instance, it is a totally different experience from Supcom Forged alliance, they didn't take Forged alliance to the next level. They nerfed experimentals and the economy and normalized them, the graphics style of the game on the whole took a major step back. The first game was realistic/industrial, the second is cartoon style not quite anime but not strangely cartoony, the units are smaller then the first game the scale is way off and the unit diversity is extremely lacking, I'm not sure if the developer just lacks imagination or what but for some reason GPG (devs of supcom 1 + 2) are obsessed with bland units.
I could write a whole book about my analysis and criticism of modern games.
"man, I wish it had at least 5 more hours", they'll tend to replay it anyway. "
This is not how it usually works especially for single player games, usually once you play a single player game it's a done deal. Only the VERY BEST single player games get played again and EVEN THEN the best single player games in most genre's are not designed for replayability. Take a game like Civ 4, the whole design of the game is designed to be _replayable_. Most single player games are way way far away from that kind of design philosophy.
... they are drawing the wrong conclusions.
When I was younger I was capable of binge gaming but now that I'm older I have a lot more restraint and I've played so many games that the game has to be astoundingly good for me to keep at it. The problem is that game companies have stopped making really compelling experiences and have focused too much on graphics and not the harder aspect - gameplay.
I'm certain the large audience that doesn't finish their games _will_ eventually if and when they get around to it, I really doubt they would be pleased when they eventually do get around to it and the find out the rest of the game sucks that would reflect well on their next purchase.
I really think gamers tend to space their gaming out more as adults it might take adults years to finish single player games for instance but multiplayer they will play more often.
The truth is game companies have been cutting corners left right and center they need to focus on compelling gameplay, after all that has happened over the last decade I think game developers themselves _don't really understand_ what it is that made their games great, we see umpteen million clones and we see huge entitlement complex's from developers when their game (according to them) "fails" even when it sells a decent amount (over a million).
I really think developers have to take a seriously hard look at themselves - they are the problem, not the gamers themselves.
"but when BroodWar came out, I felt like i had to coordinate too many units' special abilities during a battle,"
http://www.youtube.com/watch?v=n7VAhzPcZ-s
"No, what CONSUMERS "should" do is to QUIT buying software that's subject to such prone-obsolescence systems"
Reality is people are too stupid to do this because the do not understand their rights, the informed minority is outnumbered by the ignorant majority. In theory the free market is supposed to work this way, in practice it absolutely does not as we've seen again and again.
really be required to legally release server side software for the PC to enable people to play their Xbox games. Quite frankly I really hate this bullshit service where companies have control over games people paid for in a "forced obsolescence" model of attempting to control the lifespan of a product and when to torch it to force people to upgrade.
It's unfortunate that the copyright and software licensing nazi's got control of the law due to the ignorance of the people.
"Openly transparent communication undermines power structures that rely on the opposite"
Except when you're talking about the private sector. See: ACTA
... So are lots of things like physics, higher level mathematics (and even lower level for much of the population).
I agree much could be done to make computers more intuitive but this means offloading even control to tools that compile and make software that are many years (decades) away from being completed.
There are many research projects that aim to make software more modifiable and easy to use for end users but they are not beyond the research stage.
"This sort of amounts to punishing Google for succeeding."
The whole problem is with market theory itself, in the real world institutions and key components of society have high barriers to entry as well as becoming a key component of society itself. The whole idea of efficiency tends towards monopoly and centralization.
Regular exercise is still the best defense against an aging brain.
... wouldn't these "invisibility cloaks" be easily defeated with thermal detection equipment?
Your post illustrates why capitalism and free market rhetoric is so bankrupt, it's not that we can't employ these people it's that there is no will to change the system.
"If you pirate these games simply 'on principle' software companies will adjust themselves with stronger DRM."
You're under the illusion that companies CARE about their customers, they don't and it won't change.
"Games are not overpriced."
The plural of anecdote is not data.
http://www.edge-online.com/features/valve-are-games-too-expensive
"A free demo is a luxury we have in the game industry"
And they wonder why people pirate, it's this kind of thinking that pisses me off as a gamer. The industry is now filled with some of the most greedy vitriolic fucks I've ever seen. Over the last 10 years the industry has radically changed in character.
"While it sucks that working conditions like these exist, how else can we buy mice for $20?"
Many mice are much more then $20 so these companies are making extreme margins.
MX518
http://www.amazon.com/Logitech-Performance-Optical-Gaming-Mouse/dp/B0007Z1M50/
Razor deathadder
http://www.amazon.com/Razer-Deathadder-Precision-Infrared-Gaming/dp/B002Q4U5DK/