Off the top of my head, ArmA with TrackIR already implements a control scheme like this.
Operation Flashpoint already featured a control scheme that allowed the player to detach look control from gun-pointing and walking-direction control, and that carried over to ArmA. Of course, without an additional input device, it's somewhat useless, as you have to give up control of your gun to gain control of your character's head. So that's where a bunch of markers attached to the player's head come in. Even without that, it's still useful to be able to quickly glance around while in full sprint - something possible in real life, but impossible in most FPSes, where your camera/character's head is fixed rigidly to his body at all times.
I recommend that at install time, the user is presented with a window containing randomly ordered buttons for 6 of the top web search engines on the market today. By selecting one of the buttons, the user makes that search engine the default. This should keep everything fair and everyone happy.
(now we just need to find 6 search engines that people actually use)
He was told to get in his car because he was never supposed to exit it. In the US (and I presume, Canada too) it is common practice for the driver to remain in the vehicle if stopped by the police.
They probably don't because it wasn't a necessity up to this point. All this will accomplish is force developers of the third-party clients to release hotfixes that change what their clients identifies itself as.
Seems like the awesome bar is something that people either love or hate. Personally, I don't like it. I prefer my URL bar to do straight autocompletion, rather than search through my history and bookmarks for matches. I use the URL bar to type in URLs, and while the awesome bar adds some nifty functionality it breaks that basic feature.
I'm assuming they're shipping cellphones that haven't been sold yet, and don't have any numbers tied to them (and so, they cannot send data over the network). Even if they had GPS receivers, they would have to be configured for the network, and then reset at destination. Even if this only involved inserting a sim card, it'd still be a bother, especially if you had to recharge the phones before putting them up for sale
Having a device that you can move between boxes as you ship them might be easier to do.
Ilovebees was a very unusual way of promoting a game: because of how unique it was, it got a lot of free publicity. It was also the first ARG that many people ever came in contact with, so that probably generated more interest. On top of that it was viral, since it spread mainly by people, and not by advertisements. So yeah, I'd say it generated a lot of buzz, which is what marketing departments love.
One advantage virtual Lego has over the real ones is price: few people are going to build huge cities of Lego in their homes - with games, you're limited by hardware only, and one brick costs the same as 50000.
Another thing is interacativity. In real life, children have to pretend they're Lego people. In game, they control Lego dudes themselves, and interact with the environment through them.
Ah, so you're the guy who bought a Photoshop copy and therefore covered the entirety of the development costs of the current and the next version. Thanks!
Except, don't bring a real gun, but pretend that you have one. Then, after you're done, tell the clerk that it was all a drill. Hell, hand him the money back. I'm sure the police will understand.
I wonder if AOL will experience a slashdotting of their ICQ servers, as all those people who haven't logged on for over 5 years decide to do it now to see if it still works...
A MMOG (btw, my pet peeve: it's MMOG not MMO) server is most likely not going to keep the data of all the online characters in RAM. The characters are persistent, with lots of data like inventories and stats carried over from session to session, so it'd be logical to store all that stuff in a db somewhere (with backups, due to the risk of facing hordes of rabid fans in case of a failure). Even if some character data is retained in RAM, somewhere there is going to be a database with login details, and characters corresponding to the particular set of credentials.
Missteps made today could have grave consequences for the future, particularly when it comes to consumers' willingness to pay for movies and television shows online, she believes. To illustrate the point, she tells of her niece's fish, named Mortimer, who one day leaped from his bowl, flopped on the table and gasped for air.
"Mortimer took the leap to freedom," she said. "He said, 'I'm free, but I'm dead,' " said Ms. Antonellis.
That's right, kids. If you watch movies illegally, you'll drown after jumping into the nearest pool!
This device is not going to scan retinas, it does iris recognition. And no, it doesn't really do anything to your eye besides taking a hi-res photo of it.
Off the top of my head, ArmA with TrackIR already implements a control scheme like this.
Operation Flashpoint already featured a control scheme that allowed the player to detach look control from gun-pointing and walking-direction control, and that carried over to ArmA. Of course, without an additional input device, it's somewhat useless, as you have to give up control of your gun to gain control of your character's head. So that's where a bunch of markers attached to the player's head come in. Even without that, it's still useful to be able to quickly glance around while in full sprint - something possible in real life, but impossible in most FPSes, where your camera/character's head is fixed rigidly to his body at all times.
I recommend that at install time, the user is presented with a window containing randomly ordered buttons for 6 of the top web search engines on the market today. By selecting one of the buttons, the user makes that search engine the default. This should keep everything fair and everyone happy.
(now we just need to find 6 search engines that people actually use)
He was told to get in his car because he was never supposed to exit it. In the US (and I presume, Canada too) it is common practice for the driver to remain in the vehicle if stopped by the police.
You've obviously never heard of either the now defunct Ubuntu Christian Edition or the Ubuntu Muslim Edition.
It'll probably be more like Google, Google and Google 10 years from now.
Meebo uses libpurple, which is the same thing that Pidgin uses. So, if you upgrade to the latest version of Pidgin, it should work just as well.
They probably don't because it wasn't a necessity up to this point. All this will accomplish is force developers of the third-party clients to release hotfixes that change what their clients identifies itself as.
There's also the Oldbar extension.
Seems like the awesome bar is something that people either love or hate. Personally, I don't like it. I prefer my URL bar to do straight autocompletion, rather than search through my history and bookmarks for matches. I use the URL bar to type in URLs, and while the awesome bar adds some nifty functionality it breaks that basic feature.
At home, on a LAN separate from the Internet.
I'm assuming they're shipping cellphones that haven't been sold yet, and don't have any numbers tied to them (and so, they cannot send data over the network). Even if they had GPS receivers, they would have to be configured for the network, and then reset at destination. Even if this only involved inserting a sim card, it'd still be a bother, especially if you had to recharge the phones before putting them up for sale
Having a device that you can move between boxes as you ship them might be easier to do.
Ilovebees was a very unusual way of promoting a game: because of how unique it was, it got a lot of free publicity. It was also the first ARG that many people ever came in contact with, so that probably generated more interest. On top of that it was viral, since it spread mainly by people, and not by advertisements. So yeah, I'd say it generated a lot of buzz, which is what marketing departments love.
One advantage virtual Lego has over the real ones is price: few people are going to build huge cities of Lego in their homes - with games, you're limited by hardware only, and one brick costs the same as 50000.
Another thing is interacativity. In real life, children have to pretend they're Lego people. In game, they control Lego dudes themselves, and interact with the environment through them.
Ah, so you're the guy who bought a Photoshop copy and therefore covered the entirety of the development costs of the current and the next version. Thanks!
For some reason, I expected him to be really thin, and wearing a black hat.
Except, don't bring a real gun, but pretend that you have one. Then, after you're done, tell the clerk that it was all a drill. Hell, hand him the money back. I'm sure the police will understand.
During these 10 seconds he placed the spoon in a clamp and started hammering at it vigorously?
I wonder if AOL will experience a slashdotting of their ICQ servers, as all those people who haven't logged on for over 5 years decide to do it now to see if it still works...
A MMOG (btw, my pet peeve: it's MMOG not MMO) server is most likely not going to keep the data of all the online characters in RAM. The characters are persistent, with lots of data like inventories and stats carried over from session to session, so it'd be logical to store all that stuff in a db somewhere (with backups, due to the risk of facing hordes of rabid fans in case of a failure). Even if some character data is retained in RAM, somewhere there is going to be a database with login details, and characters corresponding to the particular set of credentials.
"Actually, point zero zero two"
That's right, kids. If you watch movies illegally, you'll drown after jumping into the nearest pool!
Sure, I'll go right ahead and... oh wait.
Here's an easy way to fix it
They arrived from lands far away thanks to the magic we call outsourcing?
This device is not going to scan retinas, it does iris recognition. And no, it doesn't really do anything to your eye besides taking a hi-res photo of it.
It's another one of Sony's uncoventional and widely ineffective marketing campaigns. This one targets third-world children as potential PS3 users.