Another note, unless you play board games that can go on for weeks or months (or longer, and some very strategic board games can take a while to play)) as well as have many more people playing, the analogy becomes weaker. If people were playing a variant of Monopoly with 150 people that lasted 2 years, would this behavior become more common?
So if they do not know the difference between fantasy and reality, aren't they kind of, you know, "psycho"? (and probably "psycho" and in the generic term to refer to some some mentally no-right people).
No one ever said Real-Time with pausing is the same thing as turn-based. We knew it wasn't going to be turn-based, no one is really surprised. That being said, if done right, it can still be FUN. The same? Of course not... I don't care if it is the same, as long as I feel like I am playing a Fallout game, I'm cool with whatever the mechanism to play that game is. Damn... I feel like I am back on NMA:)
HOWEVER, agreed that the game should not use Oblivion (or any of TES games) as a benchmark for what Fallout 3 should be. From what I have gathered, beyond using the same object/map-building/graphics rendering engine, the ruleset underneath may be rather different than the other games. Is that good? I don't know... the proof will be in the good. However, from little bit I have read, we don't get everything we want, but it certainly doesn't sound nearly as bad as I had maybe thought 4-5 months ago.
as long as VATS lest me also play without a serious case of Diablo-like button mashing and let me takes a bit of time (which the article hints to as an option), then I can deal with that if everything else ends up a good representation of the fallout world and its associated storytelling.
Concurrent development, yes. Same interface no... there is a whole different team lead managing the PC interface for Bioshock. In fact, that man said the PC version of the game will be "harder" because of the ease of aiming compared to using a console controller. Also, the PC interface has more drag-and-drop type interface actions that cannot be done on the XBox360 very easily. Looks they somewhat understand the control and play difficulties of FPS-like games between consoles and PCs and are trying to address it. The core technology group and design of them game is the same, just mainly (from what *I* gathered) the interface teams are different (i'm sure as well: the teams that do PC QA and deployment for starters), from what I understand.
IIRC, "Radiation King" was the brand of the TV in the Fallout 1 opening video. In fact, all sorts of fallouty things are in there: Vault Boy in the correct context; a super toolkit right next to a bottle of rotgut; the Ink Spots song that was supposed to be the original music used in Fallout 1; american 50s style propaganda; using retro tube sci-fi to depict technology; RON FUCKING PERLMAN; a poster with a car advertisement with the correct car style (is it the highwayman? not sure tho).
The power armor was different... but it was still ok. why it's different (i.e. creative direction or a different model) is still a mystery.
TEASER VIDEO - HELLO? When has a teaser video a year and a half before release (at least) ever shown gameplay footage? At best, the gameplay is in a rough alpha state, with bugs to fix, tweaks to make, and possibly a action item list for the interface and executions of said gameplay miles and miles long. No company (well, almost... the half-way smart ones) wants to show off something that is not ready for the public eye yet. Closer to the end of the year, I bet stabler beta states of the gameplay engine will be ready... will videos be shown then? who knows...
IIRC, the original idea is they *wanted* to do a Wasteland sequel but secure the rights to Wasteland. So... they designed Fallout instead with a few references to Wasteland. Nonetheless, you are correct, it is a spiritual successor to the game.
I know many that *act* STUPID - even though they are really not... they are geniuses of information and processing, but trying to get along with others or making it real world situations are just as awkward for them as a 5 year old trying to make new friends in a new town. Not saying stuff like autism or aspergers is the problem either, just saying a lot of them spent time with information and knowledge more than everyday happenings and interactions. Some are more comfortable with tinkering with a gadget instead of talking with people or interacting in groups - inexperience in anything can make you LOOK stupid.
I am doing contract work for a company right now that used Infosys on a trial basis to import some old data in some ancient storage formats into a new relational db model. 1) they over-charged; 2) the dictated model changes because they did not know how to get the old data in the way the company needed it (minor changes are inevitable, but they were making sweeping changes); 3) screwed up the data; finally, 4) made an estimate for the rest of the data and developing a CMS/data management application they needed that was "out of this world" (estimated 500K+ USD for the job).
Solution 1) hire data entry people at a decent rate to enter the data from the old data sheets; 2) hire me to write the administration applications at a small fraction of the cost (while I, still, come back with a decent revenue for my work).
I have also heard other companies having to hire staff or local contractors to fix projects that Infosys "implemented". So when I hear folks talking about "we are looking at Infosys" (or the equivalent), I always say "you poor fucker:(". Hell, I am starting to see consulting companies pop up whose purpose in their business is to fix projects that foreign consulting firms mucked up or are unable to maintain worth a damn.
Another note, unless you play board games that can go on for weeks or months (or longer, and some very strategic board games can take a while to play)) as well as have many more people playing, the analogy becomes weaker. If people were playing a variant of Monopoly with 150 people that lasted 2 years, would this behavior become more common?
hello 32-bit color bitmaps!
"I AM THE DESTROYER OF WORLDS!" really doesn't work with a beginning-to-crack-prepubescent-boy voice, does it?
Yeah, I guess there is a bit of a stack overflow there :)
So if they do not know the difference between fantasy and reality, aren't they kind of, you know, "psycho"? (and probably "psycho" and in the generic term to refer to some some mentally no-right people).
No one ever said Real-Time with pausing is the same thing as turn-based. We knew it wasn't going to be turn-based, no one is really surprised. That being said, if done right, it can still be FUN. The same? Of course not... I don't care if it is the same, as long as I feel like I am playing a Fallout game, I'm cool with whatever the mechanism to play that game is. Damn... I feel like I am back on NMA :)
HOWEVER, agreed that the game should not use Oblivion (or any of TES games) as a benchmark for what Fallout 3 should be. From what I have gathered, beyond using the same object/map-building/graphics rendering engine, the ruleset underneath may be rather different than the other games. Is that good? I don't know... the proof will be in the good. However, from little bit I have read, we don't get everything we want, but it certainly doesn't sound nearly as bad as I had maybe thought 4-5 months ago.
as long as VATS lest me also play without a serious case of Diablo-like button mashing and let me takes a bit of time (which the article hints to as an option), then I can deal with that if everything else ends up a good representation of the fallout world and its associated storytelling.
Well, the GP *DID* say it was a dream.... welcome to reality, it sucks.
you know, i almost couldn't figure out what you were typing there with the *cough*s around the phrase "mp3 coll...
*GUNSHOT*
*THUD*
Concurrent development, yes. Same interface no... there is a whole different team lead managing the PC interface for Bioshock. In fact, that man said the PC version of the game will be "harder" because of the ease of aiming compared to using a console controller. Also, the PC interface has more drag-and-drop type interface actions that cannot be done on the XBox360 very easily. Looks they somewhat understand the control and play difficulties of FPS-like games between consoles and PCs and are trying to address it. The core technology group and design of them game is the same, just mainly (from what *I* gathered) the interface teams are different (i'm sure as well: the teams that do PC QA and deployment for starters), from what I understand.
IIRC, "Radiation King" was the brand of the TV in the Fallout 1 opening video. In fact, all sorts of fallouty things are in there: Vault Boy in the correct context; a super toolkit right next to a bottle of rotgut; the Ink Spots song that was supposed to be the original music used in Fallout 1; american 50s style propaganda; using retro tube sci-fi to depict technology; RON FUCKING PERLMAN; a poster with a car advertisement with the correct car style (is it the highwayman? not sure tho).
The power armor was different... but it was still ok. why it's different (i.e. creative direction or a different model) is still a mystery.
TEASER VIDEO - HELLO? When has a teaser video a year and a half before release (at least) ever shown gameplay footage? At best, the gameplay is in a rough alpha state, with bugs to fix, tweaks to make, and possibly a action item list for the interface and executions of said gameplay miles and miles long. No company (well, almost... the half-way smart ones) wants to show off something that is not ready for the public eye yet. Closer to the end of the year, I bet stabler beta states of the gameplay engine will be ready... will videos be shown then? who knows...
(could NOT secure the rights, sorry!)
IIRC, the original idea is they *wanted* to do a Wasteland sequel but secure the rights to Wasteland. So... they designed Fallout instead with a few references to Wasteland. Nonetheless, you are correct, it is a spiritual successor to the game.
you first..... hey... wait a minute!
I know many that *act* STUPID - even though they are really not... they are geniuses of information and processing, but trying to get along with others or making it real world situations are just as awkward for them as a 5 year old trying to make new friends in a new town. Not saying stuff like autism or aspergers is the problem either, just saying a lot of them spent time with information and knowledge more than everyday happenings and interactions. Some are more comfortable with tinkering with a gadget instead of talking with people or interacting in groups - inexperience in anything can make you LOOK stupid.
You apparently don't know that many geniuses.... neurotic, nutso, emo, and unstable is not as uncommon as one thinks
"Is a 24/7 video record of your entire life just 2,073,600 snapshots a day that happen to be strung together in a 24fps video feed?"
Yeah.... technically.... it's *that* one.
Similar beyond they both preserve freshness?
One word: Dogmeat
also helps if you don't pronounce it "yer 'nalysis" (i know, i live in OKRAHOMA)
Most technology manufacturing companies are in that same boat, it is NOT special to Microsoft
It's like the Video Game division of Amway!
I am doing contract work for a company right now that used Infosys on a trial basis to import some old data in some ancient storage formats into a new relational db model. 1) they over-charged; 2) the dictated model changes because they did not know how to get the old data in the way the company needed it (minor changes are inevitable, but they were making sweeping changes); 3) screwed up the data; finally, 4) made an estimate for the rest of the data and developing a CMS/data management application they needed that was "out of this world" (estimated 500K+ USD for the job).
:(". Hell, I am starting to see consulting companies pop up whose purpose in their business is to fix projects that foreign consulting firms mucked up or are unable to maintain worth a damn.
Solution 1) hire data entry people at a decent rate to enter the data from the old data sheets; 2) hire me to write the administration applications at a small fraction of the cost (while I, still, come back with a decent revenue for my work).
I have also heard other companies having to hire staff or local contractors to fix projects that Infosys "implemented". So when I hear folks talking about "we are looking at Infosys" (or the equivalent), I always say "you poor fucker
Has nothing to do with cleverness, but it has everything to do with the context of xkcd - perfect, in fact (but that is just one man's opinion)