Domain: 1up.com
Stories and comments across the archive that link to 1up.com.
Stories · 822
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The Next Unreal Tournament
1up.com just keeps putting up these great features leading up to E3, so you're going to have to suffer through another informative preview. This one is on the next Unreal Tournament game, and features details about graphics, gameplay, and some screens. From the article: "'The programming is ahead of the art right now, which is kind of intentional,' Steve calmly notes. 'We really wanted to focus on gameplay before art.' I can see why this statement makes sense, but it doesn't do much to erase the look on my face as I watch Jeff maneuver through a bunch of blocks masquerading as a level from the next iteration of one of the biggest multiplayer shooters ever. I realize that I'm looking stunned and try to lighten the mood." -
Legend of Zelda: Needs A Subtitle Previewed
1up.com continues its ramp-up to E3 feature rampage with a preview of the next Legend of Zelda title. They discuss not only the upcoming game but some classic moments from the series' past as well. From the article: "Koji Kondo: Yes, as I recall, in the very first Legend of Zelda, in the very opening title screen, we used to use the classical music of 'Bolero,' because that tempo was perfectly matched with the speed of the opening screen rolling. But I remember it was just before, when we really had to complete the final ROM for reproduction, they told me that unfortunately the copyright of that music hadn't expired yet, so I had to compose a completely new piece of music that night. I recall that I did it within one day. You know, 'da-da-da-da' -- that was done in just one day." Witty story name gleaned from toastyfrog's blog. -
Legend of Zelda: Needs A Subtitle Previewed
1up.com continues its ramp-up to E3 feature rampage with a preview of the next Legend of Zelda title. They discuss not only the upcoming game but some classic moments from the series' past as well. From the article: "Koji Kondo: Yes, as I recall, in the very first Legend of Zelda, in the very opening title screen, we used to use the classical music of 'Bolero,' because that tempo was perfectly matched with the speed of the opening screen rolling. But I remember it was just before, when we really had to complete the final ROM for reproduction, they told me that unfortunately the copyright of that music hadn't expired yet, so I had to compose a completely new piece of music that night. I recall that I did it within one day. You know, 'da-da-da-da' -- that was done in just one day." Witty story name gleaned from toastyfrog's blog. -
We Heart Katamari Preview
1up.com has up a look at the upcoming sequel to Katamari Damacy, set to launch in Japan sometime this summer. Besides some screenshots and discussion of new gameplay, the article discusses the original title and its place in the industry. From the article: "With intuitive, non-violent action and simple but stylized visuals, Katamari was one of those rare creations that managed to transcend the stereotypes and demographics of gaming and strike a chord with a wide spectrum of gamers, both casual and hardcore, male and female, youthful and elderly. The brainchild of Keita Takahashi, an artist turned game producer, Katamari's unique appeal can largely be chalked up to its creator's unique aspirations." -
Repercussions of the EB Buyout
The merger between GamesStop and Electronics Boutique adds another feather into the cap of one of the largest game distributors in the United States. 1up.com asks what does this mean for gamers? From the article: "If you're GameStop, it means you're much bigger and potentially more efficient. For instance, while GameStop's execs were reluctant to comment in detail about plans for integration during their conference call, the two chains will eventually merge their distribution systems and databases for retailing used games." -
10 Gateway Games
The title of 1up.com's feature is Top-Ten Girlfriend Friendly games, but the titles they suggest are generally intended to get a non-gamer interested in the gaming passtime. From the article: "...it is possible to bring non-gaming significant others over to the dark side, through a number of games designed to grab those who couldn't care less how many frags you got in Counter-Strike last week." -
Guild Wars Gone Gold, Previewed
Guild Wars, the first offering from NCSoft subsidiary ArenaNet, has gone gold. A preview of the game based on the last weekend of the Beta is available at 1up.com. From the article: "Once the wonder started to wear off, a creeping hangover of disorientation replaced it. Still standing there slack-jawed, the bustle of people going here and there with purpose made us suddenly aware of how clueless we were. Gathering our senses we fell into the familiar pattern of talking to the residents and picking up the quests of the day." Guild Wars is a unique MMOG offering, as it will not require a subscription cost, has almost no grind, and will focus on organized PvP. The game releases next Thursday, the 28th of April. -
Quake IV Details Emerge
1up.com has details as released by Activision and id about the upcoming first person shooter Quake IV. The game, in development by Madison, WI company Raven Software, QIV is going to return to the single-player roots of the second Quake title. From the article: " The Strogg are quickly regrouping. However, with the Strogg's planetary defenses still destroyed, Earth's forces can deliver a full and final assault. This time, you're not alone. You are Matthew Kane, an elite member of Rhino Squad, and part of Earth's next invasion wave. An army of soldiers are fighting with you and an arsenal of weapons and vehicles are at your disposal in this heroic and epic battle between worlds." -
The Next-Gen Consoles - Sort Fact From Fiction
1up.com continues its trend of topical features by delving into Generation Next: Separating the Facts from the Fiction of the Next-Gen Consoles. From the article: "Photorealistic graphics, streaming multimedia content, complete Internet integration and revolutionary new kinds of gameplay are all promises of next generation gaming. Right now, it's all executives blowing hot air and technobabble, but in just a short few weeks, the battle for the living room starts again, as Nintendo, Microsoft and Sony take the wraps off their new babies and show the world their visions of the industry's future." -
The History of Gaming Cartoons
1up.com has a feature up delving into the History of Video Game Cartoons, from the quirky Q-Bert to the much maligned Captain N. From the article: "Memories, however, can be problematic. Even when they're good, they can still suck pretty bad. Take, for example, your first ride on a two-wheeler bike. You experienced a short thrill of speed and independence, and then took a nasty spill, tore the seat of your pants to reveal your underwear to your childhood crush, and then likely started crying like a little girl." So true, so true. -
Time Traveling With Mizuguchi
Mark Edelsberg writes "For fans of Tetsuya Mizuguchi's works (Sega Rally, Space Channel 5, Rez, and Lumines), 1UP.com has a brilliant retrospective called Time Traveling With Tetsuya Mizuguchi where they took the designer on an aural trip through time. It's probably the most fascinating games interview I've ever seen." -
The Nintendo Keynote In Depth
An event anticipated all week by many of the conference attendees, the Keynote delivered by Nintendo President Satoru Iwata was informative and inspiring. He spoke early on Thursday morning to a packed room that broke out into pleased applause several times during the speech's delivery. His talk spoke of the future, Nintendo's vision, and a commitment to reaching out beyond the current crop of game players to folks beyond the hardcore. Read on for a bevy of coverage and my own commentary on the "The Heart of the Gamer". (And some Zelda footage, if you care about that.) Before I discuss my impressions of the talk, there is quite a bit of coverage to spread around. Chris Morris at CNN Money has details from the talk, as does Che Chou on 1up.com, Matt Casamassina on Cube.IGN, Alice on the Wonderland Blog, Ben Zackheim on Joystiq, and Tor Thorsen at Gamespot. Gamespot in particular has something you might be interested in checking out, the second Official Trailer for The Legend of Zelda.President Iwata began the talk by announcing that he has some conflict within himself in his role as president. He's only a President on his Business Card, he said. In his mind, he's a Game Designer. And in his heart, he's just a gamer. He began programming games on his pocket calculator, with no games, and became attached to Nintendo by being a part of the small Hal design company. Hal, he stated, came from the computer in 2001 a space Odyssey because the name sounded cool. The company created the Kirby and Earthdawn titles, and as time went on he found himself working full time for Nintendo.
He's been making games, then, for almost two decades, and he discussed some of the things that have changed and some of the things that have stayed the same in the business since then. Overall, he saw most of the changes be to size. Bigger budgets, bigger complexity, bigger attention from worldwide media. On the other hand, there are fewer risks, fewer visions, and fewer ways of thinking about players and games.
To respond to this, Nintendo has committed itself to not abandoning the core gamers. Metroid Prime will be out later this year, and the demo shipped with the DS system. Geist is going to be a new and interesting version of a shooter, Zelda appeals to hard-core gamers and regular gamers alike, and Resident Evil 4 is a GC exclusive.
On the other hand, Nintendo is really trying to push out of the current player base and into the market beyond. The DS is their flagship for this effort, and they've currently sold 4 Million units (with the European launch of the system today). Mario Kart DS is an upcoming title for the system, will bridge the gap for both new and old gamers, and is going to utilize wireless play to let up to 8 people play together. Beyond that, though, they really want to give players more than just what they already know they want.
To that end, DS Wifi will be rolling out by the end of the year. The goal of the system is to allow gamers to play together over large distances, simply and seamlessly. Most importantly, the service is going to be completely free of charge. This service will hook people who have never used wifi services before into a new arena of technology, and their new style of games will reach out to people who don't really want to play "games". Nintendogs has already received a lot of press, and is one of these tools to reach out to the non-gamer. If you'd like a look at a portion of the Nintendogs presentation, you can view that here. They didn't reveal anything terribly new, but did show off the microphone capability of the game. The person demoing Nintendogs would whistle, and the dog would come running. By issuing voice commands that he'd pre-selected the virtual critter would perform for him. Even more interesting was the non-game they showed off entitled ElectroPlankton. The music/sound experiment utilizes the microphone as well, and you can see three portions of the game here, here, and here.
The Revolution was only mentioned, but they did give out some new and interesting information. It will be completely backwards compatible with the Gamecube, ensuring that the most popular of the current stable of games will be available into the future. As with the DS, it will also be wifi enabled for mysterious purposes that they didn't really go into. Their chips and technology are completely on track, and more will be revealed at E3.
Overall President Iwata was a very arresting speaker. He had excellent delivery, his message was one of change and a new look at gameplay, and he was promising more of what we already know to be good gaming experiences. As they were two of the largest events at the conference, comparing the Nintendo and Microsoft speeches is a must. In general, the "yay Nintendo" aspect was just as much of a commercial endeavor as existed in the Microsoft keynote. Iwata was taking the opportunity to promote his company's vision of the future, and that naturally trends towards the products and services fo the company he represents.At the same time, though, I felt a lot more hopeful listening to President Iwata than I did listening to Allard. The "HD Future" isn't much to get excited about. A Gamer's card and higher resolution isn't something that really leaps beyond the norm of what we have today. Incremental changes are needed, of course, but keynotes are meant to fire the blood. Iwata did that more effectively through the invoking of something that everyone in the room had in common: "The Heart of a Gamer". Nintendogs and Electroplankton may not be the way to make this industry sell its first 20 million unit title, but like the analogy that Iwata used in speech, they're definitely not of this gaming world. And exploration is something that I think is on far too few peoples minds in the gaming industry today.
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Will Wright's Next Game: Spore
1up.com has a look at Will Wright's newest game, revealed today at the Game Developer's conference. Entitled Spore, the game promises to be (in a word) unique. From the article: "Wright's latest creation spans the rise of a space-faring civilization from its humble beginnings in the primordial soup. 'It's actually a lot like WarioWare...It features a wide variety of game types as a sort of homage to my favorite games.'" PC Magazine has details as well, as does Gamasutra. -
Vader Visits The Troops And Other Tales
Bungie will be making a lot of changes at the home office, doubling their staff to ramp up for Halo 3. Changes for fans of the City of Heroes comic are coming as well, as NCSoft announced early this week that they were signing Top Cow publishing to take over the book. There will be plenty of announcements next week at the Game Developer's Conference, where Nintendo will be discussing their plans for Network gaming. MMOGs are, of course, the most networked of games and there is lots of MMO-related news to share this week. Final Fantasy XI players have a new Vana'diel Tribune to peruse, and if you'd like to share some stories the folks over at videogamestudies.com are interested in your characters. Not a new story, but one worth sharing is the republishing of The Big Scam. The Eve Online tale of real-life scammery and backstabbery is well worth a read. Sharing online tales is fun, and 1up.com has excellent journals about their online adventures. Warcraft Stories, My Life in Vana'diel, Memoirs of an Urban Vigilante, and Hooked on Evercrack were all updated this week. Finally, Corpnews has a bright note from the world of Star Wars Galaxies to share as Lord Vader took some time to visit the troops in the field. Update: 03/07 17:18 GMT by Z : As CapeMonkey pointed out, I had the wrong barnyard animal in talking about the CoH Comic. -
Vader Visits The Troops And Other Tales
Bungie will be making a lot of changes at the home office, doubling their staff to ramp up for Halo 3. Changes for fans of the City of Heroes comic are coming as well, as NCSoft announced early this week that they were signing Top Cow publishing to take over the book. There will be plenty of announcements next week at the Game Developer's Conference, where Nintendo will be discussing their plans for Network gaming. MMOGs are, of course, the most networked of games and there is lots of MMO-related news to share this week. Final Fantasy XI players have a new Vana'diel Tribune to peruse, and if you'd like to share some stories the folks over at videogamestudies.com are interested in your characters. Not a new story, but one worth sharing is the republishing of The Big Scam. The Eve Online tale of real-life scammery and backstabbery is well worth a read. Sharing online tales is fun, and 1up.com has excellent journals about their online adventures. Warcraft Stories, My Life in Vana'diel, Memoirs of an Urban Vigilante, and Hooked on Evercrack were all updated this week. Finally, Corpnews has a bright note from the world of Star Wars Galaxies to share as Lord Vader took some time to visit the troops in the field. Update: 03/07 17:18 GMT by Z : As CapeMonkey pointed out, I had the wrong barnyard animal in talking about the CoH Comic. -
Vader Visits The Troops And Other Tales
Bungie will be making a lot of changes at the home office, doubling their staff to ramp up for Halo 3. Changes for fans of the City of Heroes comic are coming as well, as NCSoft announced early this week that they were signing Top Cow publishing to take over the book. There will be plenty of announcements next week at the Game Developer's Conference, where Nintendo will be discussing their plans for Network gaming. MMOGs are, of course, the most networked of games and there is lots of MMO-related news to share this week. Final Fantasy XI players have a new Vana'diel Tribune to peruse, and if you'd like to share some stories the folks over at videogamestudies.com are interested in your characters. Not a new story, but one worth sharing is the republishing of The Big Scam. The Eve Online tale of real-life scammery and backstabbery is well worth a read. Sharing online tales is fun, and 1up.com has excellent journals about their online adventures. Warcraft Stories, My Life in Vana'diel, Memoirs of an Urban Vigilante, and Hooked on Evercrack were all updated this week. Finally, Corpnews has a bright note from the world of Star Wars Galaxies to share as Lord Vader took some time to visit the troops in the field. Update: 03/07 17:18 GMT by Z : As CapeMonkey pointed out, I had the wrong barnyard animal in talking about the CoH Comic. -
Vader Visits The Troops And Other Tales
Bungie will be making a lot of changes at the home office, doubling their staff to ramp up for Halo 3. Changes for fans of the City of Heroes comic are coming as well, as NCSoft announced early this week that they were signing Top Cow publishing to take over the book. There will be plenty of announcements next week at the Game Developer's Conference, where Nintendo will be discussing their plans for Network gaming. MMOGs are, of course, the most networked of games and there is lots of MMO-related news to share this week. Final Fantasy XI players have a new Vana'diel Tribune to peruse, and if you'd like to share some stories the folks over at videogamestudies.com are interested in your characters. Not a new story, but one worth sharing is the republishing of The Big Scam. The Eve Online tale of real-life scammery and backstabbery is well worth a read. Sharing online tales is fun, and 1up.com has excellent journals about their online adventures. Warcraft Stories, My Life in Vana'diel, Memoirs of an Urban Vigilante, and Hooked on Evercrack were all updated this week. Finally, Corpnews has a bright note from the world of Star Wars Galaxies to share as Lord Vader took some time to visit the troops in the field. Update: 03/07 17:18 GMT by Z : As CapeMonkey pointed out, I had the wrong barnyard animal in talking about the CoH Comic. -
Dead or Alive Creator Badmouths Tekken
Dead or Alive creator and leader of Team Ninja Tomonobu Itagaki spoke with 1up.com about the DoA series, tournaments, and other fighting games. He had some very pointed things to say about Tekken 5. From the article: "First they put in all of these half-finished "features", then they take them right out again. Tag fights, elevation differences, walls. I don't know if it's because they're impatient, or because they lack the ability, but no matter the reason those guys are a pretty weird bunch. Any of those things would have become a bonafide feature if they took the time to do it right." -
EA's Profits Up, Workers Get Layoffs
Gamespot and GamesIndustry.biz has the news from yesterday's conference call where EA CEO Larry Probst reported higher earnings for his company in Q3, despite a small yearly decline. He also held forth on the future cost of next-gen games, which in his opinion will likely stay as high as $50 and could perhaps fetch more on retail shelves. Just before this story was to be published, Tim Butler wrote in with the news from 1Up.com that EA was laying off members of its LA studio. From the article: "According to sources close to the company, Electronic Arts is currently in the process of laying off between 50-70 team members from its minty-fresh new EA LA office. The teams affected worked on the poorly-recieved GoldenEye: Rogue Agent and the forthcoming Medal of Honor: Dogs of War FPS titles." Update: 01/27 06:34 GMT by Z : Update to the layoff article: "The first step is to rebalance the team. This has required us to let go 60 people -- from many different teams. There is no focus on any one team or any one class of individuals. It's a studio-wide thing to reset the business fundamentals and get the studio to the next level." -
Getting the Girl
1up.com has a great article up entitled Getting The Girl. Zoe Flower discusses female gaming stereotypes, the role of women in gaming, and the mythical "girl formula" for gaming success. From the article: "Lara Croft continues to personify an ongoing culture clash over gender, sexuality, empowerment, and objectification. It was while standing in my first-ever ladies' room line at E3 2004 as I pondered the Playboy bunnies, the return of Leisure Suit Larry, and the slew of buxom virtual ladies headlining each booth that I questioned whether the industry had evolved at all." -
PSP North American Launch Date
captain writes "According to PSP411, Sony C.E. President and CEO Ken Kutaragi announced today at CES 2005 that the PSP will have a North American launch in March, followed by Europe around the same time. In Japan, the near-PS2 quality portable gaming device sold only about 500k units on account of GPU shortages. While the price and exact date aren't entirely clear, the USD equivalent of the Japanese sale price is a little under $200USD. Some are speculating that the price could be even lower to contest Nintendo DS's long-held portable gaming throne even further." Some good writeups about the announcement at Gamespot and 1up.com. -
Whippersnappers Bad-Mouth Old Games
1up.com has posted the second in an article series called "Child's Play", where they invite youngsters to experience the joys of classic gaming to hilarious effect. From the (sob) article: "Bobby: After you beat the Death Star level, there should be a snow level, then a small speeder bike level. They should make a Matrix game in the theme of Star Wars. So then you take out your sword and run up to a guy and go, "Chiiing!" And after you saw through his head, you fly inside your X-wing." -
Two Ziff-Davis Magazines Cancelled
Starsmore writes "IGN is reporting that Ziff-Davis Media has pulled the plug on two of its magazines: Xbox Nation (XBN) and GMR (the collaborative effort with EB Games), for undisclosed reasons. Andrew Pfister (GMR Editor) confirms the report as well via 1up.com " From his post: "The news has broken over the Intraweb, and unfortunately, the documents are real. As of the February issue, GMR is being discontinued. Subscribers will be the only ones to receive the February issue, and all subscribers will have the option to switch over to another Ziff mag." -
Two Ziff-Davis Magazines Cancelled
Starsmore writes "IGN is reporting that Ziff-Davis Media has pulled the plug on two of its magazines: Xbox Nation (XBN) and GMR (the collaborative effort with EB Games), for undisclosed reasons. Andrew Pfister (GMR Editor) confirms the report as well via 1up.com " From his post: "The news has broken over the Intraweb, and unfortunately, the documents are real. As of the February issue, GMR is being discontinued. Subscribers will be the only ones to receive the February issue, and all subscribers will have the option to switch over to another Ziff mag." -
Large Dev Teams Do Not Make For Quick Dev Cycles
Josh Bennett writes "1UP has a recent interview with Splinter Cell Chaos Theory Producer Mathieu Ferland where he talks about the difficulties in developing the game. In the article, Ferland said there are 120 people working on the game. That's not unheard of for a big budget EA game, but those games come out every year and the new Splinter Cell is taking more than two years at this point. Interesting read." -
A Negative Review of Halo 2
KaiEl writes "An avalanche of glowing reviews has already made Halo 2 the second-highest ranked game of all time on GameRankings.com. Looking for an alternative viewpoint? The Video Game Ombudsman has gathered the bad points from nine separate Halo 2 reviews into the only negative review of Halo 2 you're ever likely to read. Useful as a cautionary tale about out-of-context quoting and as a reference manual for rampant Microsoft haters who might want to make the Halo 2 argument a little less one-sided." -
Grand Theft Auto: San Andreas Launch
The first of this year's AAA titles has launched, and the first reviews are in. Gamespot, IGN, and OPM all have looks at the game, and it sounds great. If you want to keep track of the pool-shooting race track driving everything-under-one-roof extravaganza, the GameRankings page is available as well. When you play the game this week make sure and tune in to WCTR News to catch Anchorman Richard Burns, TV's Wil Wheaton. More seriously, reviews aren't the only thing the developers are looking for. Commentary regarding Take Two Interactive's slipping stock is available on CNN Money's Game Over. -
Nintendo Gamer's Summit 2004
SamusFan writes "Nintendo Gamer Summit is currently underway in Seattle, where Nintendo is showing off its lineup of DS launch games as well as its big holiday releases on GameCube." -
Game Industry Experts Discuss Xbox 2
Alan Wong writes "Taken from the latest issue of Xbox Nation magazine, 1UP.com has posted a feature entitled Doing The Right Thing, where eleven industry insiders discussed what it would take for Microsoft to make the next Xbox a success. Among the panel members were Nolan Bushnell, Trip Hawkins, Steven Kent, Bioware's Greg Zeschuk." -
When Games Become Comics
rorita writes "1UP.com has posted an entertaining overview of comic books derived from video games, spanning from Valiant's Nintendo Comics System to current-day projects like Studio Udon's Street Fighter. It's not quite comprehensive, but it should still inspire a nostalgic tear for anyone who remembers those old Nintendo Power comics." I have very fond recollections of the adventures of Nester and Howard in particular. -
Downloadable SOCOM II Maps in PSM
An anonymous reader writes "1UP has a story about the downloadable SOCOM II maps Sony's been talking about since the release of the game. They'll be available on the demo disc of the Official U.S. PlayStation Magazine starting with the December issue. No word yet on whether the redesigned PS2 and its apparent lack of HDD support will affect Sony's future plans for downloadable content." -
Ico Sequel Revealed
Jonathan Prugh writes "1UP has a story on Wanda and the Colossus, the "sequel" to Ico (formerly referred to by Sony as Nico). Screenshots are available at Namako Team, and IGN has an article on the sequel as well." -
Final Fantasy VII: Advent Children Impressions
Tim Butler writes "1UP.com has posted impressions of Final Fantasy VII: Advent Children from the premiere screening at the Venice Film Festival. The article also reveals that the film won't be ready until next spring -- but may clock in at more than an hour and a half in running time (is a big screen release a possibility now?)." -
Final Fantasy VII: Advent Children Impressions
Tim Butler writes "1UP.com has posted impressions of Final Fantasy VII: Advent Children from the premiere screening at the Venice Film Festival. The article also reveals that the film won't be ready until next spring -- but may clock in at more than an hour and a half in running time (is a big screen release a possibility now?)." -
Scarface Videogame Gets First Screens, Details
Thanks to Reuters/Hollywood Reporter for its brief story mentioning the "violent 1983 gangland saga" Scarface is being turned into a videogame, courtesy Vivendi Universal. Apparently, "The third-person shooter, developed by [Simpsons Hit & Run developers] Radical Games with a storyline from David McKenna ('Get Carter [remake],' 'S.W.A.T.'), is scheduled to ship in fall 2005." In addition, 1UP/EGM has a sneak peek at screenshots, revealing a visual style not a million miles removed from a big-selling franchise already significantly inspired by Scarface. -
Scarface Videogame Gets First Screens, Details
Thanks to Reuters/Hollywood Reporter for its brief story mentioning the "violent 1983 gangland saga" Scarface is being turned into a videogame, courtesy Vivendi Universal. Apparently, "The third-person shooter, developed by [Simpsons Hit & Run developers] Radical Games with a storyline from David McKenna ('Get Carter [remake],' 'S.W.A.T.'), is scheduled to ship in fall 2005." In addition, 1UP/EGM has a sneak peek at screenshots, revealing a visual style not a million miles removed from a big-selling franchise already significantly inspired by Scarface. -
A Look Back at Sonic the Hedgehog
SonicHero writes "Part of its Essential 50 series, 1UP has posted a very interesting look back at Sonic the Hedgehog. It discusses how the character came about, how Sega marketed him, and how Sonic ultimately changed the course of the 16-bit platform wars." -
A Look Back at Sonic the Hedgehog
SonicHero writes "Part of its Essential 50 series, 1UP has posted a very interesting look back at Sonic the Hedgehog. It discusses how the character came about, how Sega marketed him, and how Sonic ultimately changed the course of the 16-bit platform wars." -
Nintendo's Reggielution Continues Apace
Gorf writes "Nintendo's now famous Reggie Fils-Aime had a presentation at the Ziff Davis Games Summit where he discussed the upcoming Nintendo DS. The full transcript is available on Ziff Davis' games web site 1UP.com." Reggie's immortal first lines? "Hello, my name is Reggie...and I'm addicted to my Blackberry. In fact, to me it's a 'Crackberry.'" 1UP is also running a related story indicating "Nintendo's DS handheld will likely see release in North America before Thanksgiving weekend, according to several sources at the [same] summit", though it's argued: "Less confidence is evident when it comes to Nintendo's ability to deliver a fleshed-out software lineup at that point, however." -
Nintendo's Reggielution Continues Apace
Gorf writes "Nintendo's now famous Reggie Fils-Aime had a presentation at the Ziff Davis Games Summit where he discussed the upcoming Nintendo DS. The full transcript is available on Ziff Davis' games web site 1UP.com." Reggie's immortal first lines? "Hello, my name is Reggie...and I'm addicted to my Blackberry. In fact, to me it's a 'Crackberry.'" 1UP is also running a related story indicating "Nintendo's DS handheld will likely see release in North America before Thanksgiving weekend, according to several sources at the [same] summit", though it's argued: "Less confidence is evident when it comes to Nintendo's ability to deliver a fleshed-out software lineup at that point, however." -
Nintendo's Reggielution Continues Apace
Gorf writes "Nintendo's now famous Reggie Fils-Aime had a presentation at the Ziff Davis Games Summit where he discussed the upcoming Nintendo DS. The full transcript is available on Ziff Davis' games web site 1UP.com." Reggie's immortal first lines? "Hello, my name is Reggie...and I'm addicted to my Blackberry. In fact, to me it's a 'Crackberry.'" 1UP is also running a related story indicating "Nintendo's DS handheld will likely see release in North America before Thanksgiving weekend, according to several sources at the [same] summit", though it's argued: "Less confidence is evident when it comes to Nintendo's ability to deliver a fleshed-out software lineup at that point, however." -
Blinx Creator Talks Independent Development In Japan
Thanks to 1UP for its interview with Japanese game developer Naoto Ohshima, who "gained notoriety at Sega's Sonic Team for creating characters and playing integral roles in the development of games like Phantasy Star, Nights, and Sonic Adventure", and now "heads up developer Artoon." Ohshima discusses topics such as being a Japanese developer making Xbox titles (the Blinx series) for Microsoft ("I basically like challenges. If there's something hard or difficult to do, it's something that gets me excited"), how the Blinx sequel will differentiate itself from other Xbox games ("In Blinx 2, that's what I'm trying to do, to get the full range [from kids to adults], whereas when I look at Conker I think it's targeted at an adult -- a more hardcore audience"), and licensed games ("I look at that as almost a new genre of games -- these licensed games or movie games or whatever. When I see that they're selling well or that they are hits, it's really hard to evaluate whether or not it means it's a good game.") -
Game Boy Advance Becomes Car Tuning Tool
Thanks to 1UP for its story discussing a new Game Boy Advance peripheral which "turns the GBA into a data logging computer and tuning interface for sports cars". The story explains of TurboXS' DTEC peripheral: "The basic version of the DTEC turns the GBA into a customizable digital gauge for displaying boost pressure, RPM, and different temperature settings. Future upgrades will evidently allow it to show more indicators, like G-forces, knock warnings, and other data." -
RJ Mical On The DS, PSP, Current Game Hardware
Thanks to 1UP for its interview with Amiga luminary and 3DO and Lynx co-creator RJ Mical, discussing many facets of portable gaming, including his views on the Sony PSP ("Well, the thing I dislike most about it is that I didn't get to do it"), possible disadvantages for the Nintendo DS ("The running joke in the [Fathammer] office [when touchscreens and styluses were being tested] was that we were actually funded by the screen makers; they could increase their sales, because indeed, people were always breaking their screens"), and lessons learned earlier in Mical's career ("Probably the most important thing I learned from the Lynx: never trust focus groups... They all told us to make it big, so we made it big.") -
Doom 3 Gets Reviews, Piracy Questions, Exultation
Yeti Von Baseball writes "Now that Doom 3 has officially shipped to stores, Computer Gaming World just posted its Doom 3 review - they also posted about 100 or so new screens." Elsewhere, GameSpy has an in-progress weblog and first-look impressions on the "claustrophobic corridors" of the game, Telefragged posted one of the first reviews, praising "a grand slam of action, story, atmosphere, and pure terror", the BBC reports on how "potential sales could be hit by the extent of online piracy of the game", and Time Magazine has a feature on Doom 3 and id. -
Doom 3 Gets Reviews, Piracy Questions, Exultation
Yeti Von Baseball writes "Now that Doom 3 has officially shipped to stores, Computer Gaming World just posted its Doom 3 review - they also posted about 100 or so new screens." Elsewhere, GameSpy has an in-progress weblog and first-look impressions on the "claustrophobic corridors" of the game, Telefragged posted one of the first reviews, praising "a grand slam of action, story, atmosphere, and pure terror", the BBC reports on how "potential sales could be hit by the extent of online piracy of the game", and Time Magazine has a feature on Doom 3 and id. -
On The Most Boring Videogames Of All Time
Thanks to 1UP.com for its feature documenting what the writers consider to be the most boring videogames ever. The intro explains the criteria: "These ten games weren't necessarily bad or good -- they were just really, really dull", before pointing to titles like Donkey Kong 64 ("a mediocre platformer bogged down by forty hours of useless doodad-hunting"), King's Field ("It's kind of like an RPG, and it's kind of like an FPS, but mostly it's like falling asleep"), and Aquanaut's Holiday ("...doesn't really have a point -- it's a blocky, dithered simulation of what it's presumably like to go deep sea diving.") What would your pick be? -
Atari and THQ Show Mixed Financials, Game Details
An anonymous reader writes "GameMethod reports that for the fiscal 2004 first quarter, Atari announced that net revenues and income were down from last fiscal year, but still positive. Strong sales of [the somewhat controversial] Driv3r for both PlayStation 2 and Xbox are being cited as the main success, but the dip in comparative figures is being attributed to last year's release of Enter the Matrix, Atari's commercially successful (over 5 million units sold), yet critically jeered game. [Atari's Bruno Bonnell commented on the loss of the Unreal license that Epic's proposed deal was 'not acceptable from a profit point of view for our strategy.'] On the flip side, despite a net loss of $3.9 million for the fiscal first quarter of 2005, THQ announced a positive outlook for the remainder of the fiscal year. Full Spectrum Warrior for Xbox drove sales for the quarter, ranking as the top selling Xbox game and the second best selling title for the month of June." -
Freeloading PC Multiplayer Party Games
Thanks to 1UP for its 'Freeloader' article profiling little-known but free multiplayer party games for the PC. The author explains of the featured games: "All of them are quick to download, easy on the system requirements, free of charge, and support six or more players. Perfect for the next time you throw together a quick gaming session", before pointing to Little Fighter 2 ("Super-deformed kids hitting each other in the face with baseball bats"), Soldat ("about as close as you can come to a side scrolling Quake deathmatch"), and Liquid War ("Definitely the most fun you'll have playing with puddles since you were six.") -
Comic-Con Shows Lego Star Wars, X-Men Games
Thanks to IGN PS2 for its first look at the unlikely double-licensed Lego Star Wars videogame, which is, as it sounds, "a Star Wars game based on the LEGO license." Apparently, the Traveller's Tales-developed multi-platform title, due out in 2005, "recounts the events of the first three episodes in the Star Wars trilogy -- The Phantom Menace, Attack of the Clones, and of course, Revenge of the Sith" with Lego-based visuals, and 1UP.com has a few more details on the game, which "mixes and matches characters and vehicles from all three movies in the ongoing prequel trilogy -- Obi-Wan Kenobi and Qui-Gon Jinn from Episode I are the main characters, but it's possible to unlock many more characters from either side of the force and drop them into free-flowing action sequences." IGN PS2 also has hands-on Comic-Con impressions of X-Men Legends, the Raven-created squad-based console RPG with "4-player co-op... [and a] mixture of classic beat 'em up controls and RPG ideals."