Domain: 1up.com
Stories and comments across the archive that link to 1up.com.
Stories · 822
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Sega Unveils OutRun 2 Xbox, Shining Force, 'Explosive Announcement'
Thanks to Gigex for its article revealing Sega has announced an OutRun 2 conversion to Xbox, as "handed off to UK-based [developer] Sumo Digital", which will "support network play for 2 to 4 drivers, along with online [Xbox Live] support for an as yet unknown number of players" - Eurogamer has the first screenshots of the conversion. Elsewhere, 1UP has new details on Sega's Shining Force franchise, as the notable RPG series gets extended, including a "completely original Shining Force strategy-RPG for PS2, developed by Amusement Vision", and the freshly previewed spin-off, Shining Tears, a "top-down 2D action-RPG with computer-controller partners to join the fight." Finally, Sega is extensively hyping an unknown E3 announcement which "will surprise the gaming world." -
Sega Unveils OutRun 2 Xbox, Shining Force, 'Explosive Announcement'
Thanks to Gigex for its article revealing Sega has announced an OutRun 2 conversion to Xbox, as "handed off to UK-based [developer] Sumo Digital", which will "support network play for 2 to 4 drivers, along with online [Xbox Live] support for an as yet unknown number of players" - Eurogamer has the first screenshots of the conversion. Elsewhere, 1UP has new details on Sega's Shining Force franchise, as the notable RPG series gets extended, including a "completely original Shining Force strategy-RPG for PS2, developed by Amusement Vision", and the freshly previewed spin-off, Shining Tears, a "top-down 2D action-RPG with computer-controller partners to join the fight." Finally, Sega is extensively hyping an unknown E3 announcement which "will surprise the gaming world." -
La Pucelle Tactics Publisher Explains Alleged U.S. Censorship
Thanks to 1UP for its interview with La Pucelle: Tactics publisher Bill Swartz regarding alleged censorship to the PlayStation 2 SRPG from the developers of Disgaea, after an eToychest interview with the game's Japanese producer revealed: "We did take out a very few things we felt would cause problems in North America." Following sustained noises of discontent on the GameFAQs messageboards, it's explained: "Alloute wore cross earrings a few times and we took them out. We also removed a few other cross accessories and changed a handful of devices that looked like crosses (unless you looked carefully) to devices that looked a little less like crosses." Swartz laments: "There are well organized forces that work hard to punish software makers and sellers for what they consider religious transgressions", and clarifies the changes were "...not things that either carried meaning to the game's original audience or were in any way part of the substance of the game." -
LOTR - The Third Age Takes Tolkien Toward RPG?
Thanks to 1UP for its article discussing the announcement of Electronic Arts' Lord Of The Rings: The Third Age, "a new console RPG based on Peter Jackson's movie trilogy [and J.R.R. Tolkien's books]", and due out later in 2004. A GameSpot interview with producer Steve Gray has more information, as he notes that "the combat is turn-based... if you have played Final Fantasy it will feel familiar to you", and says of the game structure: "You travel on a sort of 'S' curve that weaves in and out of the path of the Fellowship through the story of the trilogy. At times you'll be behind or 'next to' them; at other times you'll be in the same time and place as members of the Fellowship." He also teases the game's bad side: "The main focus of the game is the quest on the side of good, but you can also unlock evil encounters, and we think players will really enjoy playing on the side of Sauron in addition to playing as good guys." -
Star Wars Galaxies Takes Jump To Lightspeed
Thanks to 1UP for its article discussing the recent announcement of Star Wars Galaxies' space combat expansion, Jump To Lightspeed, which takes the PC MMO into the heavens, and "focuses primarily on [space-based] vehicles for both combat and transportation, promising at least 15 new modes of travel." There are screenshots and an official FAQ over at the Star Wars Galaxies site, explaining "you can expect to pilot X-wings, Y-wings, TIE fighters, TIE interceptors, and many other recognizable starfighters", and, dodging some sarcastic online reaction, an interview with producer Haden Blackman over at IGN PC argues: "In many ways, we're looking at Jump to Lightspeed as 'X-Wing vs. TIE Fighter' online - much of our focus is on that dogfighting experience." -
Final Fantasy I & II Remakes Confirmed For GBA
Thanks to 1UP for its story revealing Square Enix has announced a Game Boy Advance compilation of Final Fantasy I & II, due to debut in Japan this July. The article mentions: "That's the same pair of 8-bit RPGs that came to North America for the PlayStation as Final Fantasy Origins. However, the GBA remakes will feature a few new extras on top of the content from the original games", including new dungeons and substories - the remake also "seems to use the magic point system from later games in the series", and a U.S. release is likely but unconfirmed. -
UbiSoft Takes Myst IV In-House, Uru Secrets Show Myst Library
Thanks to 1UP for its story discussing UbiSoft's announcement of Myst IV Revelation, revealing the "...fourth single-player installment in the series... in development at its Montreal studio." UbiSoft has "very little to say about the game as yet", but it seems developers of Prince Of Persia: The Sands Of Time are bringing their expertise to the franchise, most recently faltering a little with series creator Cyan's Uru: Ages Beyond Myst. Elsewhere, fansite URU Obsession has discovered hidden linking panels in Uru, possibly not intended for use in the game, but including a picture of the library from the first Myst game (though posters note "some differences from the original Myst library".) -
Metal Gear Solid Gets TTS Speed Demo, Sequel Features
Thanks to Evil Avatar for pointing to the Metal Gear Solid: The Twin Snakes speed demo archive, which is storing a massive 294MB DIVX video showing the recently released GameCube title completed perfectly on Extreme mode in 1 hour and 10 minutes - the record holder 'Karma Hunter' explains: "I decided to help those I knew by making a video of a no-save game. Nothing fancy--a perfect run. So, I turned GOID (Game Over If Discovered) on, and made a video. Imagine my utter shock when I achieved a World Record at the end of the video." Elsewhere 1UP has a few more details regarding the PS2's Metal Gear Solid 3, after last week's voice casting call revealed possible new character names, also noting much more complex combat for the sequel, with moves "...developed by MGS military advisor Motosada Mori, himself a teacher of self-defense and close combat techniques." -
Metal Gear Solid Gets TTS Speed Demo, Sequel Features
Thanks to Evil Avatar for pointing to the Metal Gear Solid: The Twin Snakes speed demo archive, which is storing a massive 294MB DIVX video showing the recently released GameCube title completed perfectly on Extreme mode in 1 hour and 10 minutes - the record holder 'Karma Hunter' explains: "I decided to help those I knew by making a video of a no-save game. Nothing fancy--a perfect run. So, I turned GOID (Game Over If Discovered) on, and made a video. Imagine my utter shock when I achieved a World Record at the end of the video." Elsewhere 1UP has a few more details regarding the PS2's Metal Gear Solid 3, after last week's voice casting call revealed possible new character names, also noting much more complex combat for the sequel, with moves "...developed by MGS military advisor Motosada Mori, himself a teacher of self-defense and close combat techniques." -
Economics Of Game Publishing Analyzed
Thanks to 1UP for its feature discussing the precise financial details of videogame publishing, described by Mastiff Games publisher Bill Swartz at GDC in San Jose last week. Swartz "put together various slides showing where the money goes for a hypothetical game", revealing that "a publisher can clear seven dollars on a game [after all costs are taken into account]." However, it appears that "only one of every five games will sell enough copies to make money, since publishers have to consider things like taking back inventory that doesn't sell through to customers", and elsewhere in the article, photos of the GDC slides show "a breakdown of how much publishers, wholesalers, and retailers can make, as well as what risks they face." -
Oddworld Ditches Money Hat, Seeks Stranger Route
Thanks to 1UP for its article mentioning that developer Oddworld Inhabitants is seeking a new publisher for the next title in its Oddworld game series, after the allegedly lucrative Xbox-exclusive deal for the slightly disappointing Munch's Oddysee seems not to have been continued - apparently the new, "Western-vibed Xbox shooter... [formerly called Steef's Oddysee] has nothing to do with Microsoft anymore." The Depths Of Oddworld fansite has the most recent CG screens from the next Oddworld title, whose name is uncertain, though "Oddworld's website simply refers to the new project as 'Stranger'", and 1UP notes: "Oddworld Inhabitants representatives didn't specify any companies that may be interested in the game, although they said they were 'in talks with several'." -
GDC Wraps Up With Surfeit Of Coverage
Thanks to Shacknews for pointing to the Game Developer's Conference index at 1UP, further coverage at GameSpot, more coverage via GameSpy, and yet more coverage at IGN, as GDC finally wraps up. Highlights of newly posted articles include confirmation of Metal Slug Online from Mega Enterprises and SNK, a preview of BioWare's Xbox RPG Jade Empire, a post-mortem of Elixir's disappointing strategy title, Republic, and new information on much-awaited Xbox RPG Fable. -
GDC Wraps Up With Surfeit Of Coverage
Thanks to Shacknews for pointing to the Game Developer's Conference index at 1UP, further coverage at GameSpot, more coverage via GameSpy, and yet more coverage at IGN, as GDC finally wraps up. Highlights of newly posted articles include confirmation of Metal Slug Online from Mega Enterprises and SNK, a preview of BioWare's Xbox RPG Jade Empire, a post-mortem of Elixir's disappointing strategy title, Republic, and new information on much-awaited Xbox RPG Fable. -
GDC Wraps Up With Surfeit Of Coverage
Thanks to Shacknews for pointing to the Game Developer's Conference index at 1UP, further coverage at GameSpot, more coverage via GameSpy, and yet more coverage at IGN, as GDC finally wraps up. Highlights of newly posted articles include confirmation of Metal Slug Online from Mega Enterprises and SNK, a preview of BioWare's Xbox RPG Jade Empire, a post-mortem of Elixir's disappointing strategy title, Republic, and new information on much-awaited Xbox RPG Fable. -
Sony - PS2 Until 2010, First PSP Game Demo?
ack154 writes "Reuters has a good article from the Game Developers Conference in San Jose, explaining how Sony is planning to milk PS2 sales until 2010. They see a lot of potential still down the road. Also mentioned at the conference was that Sony has no plans to speed up PS3 development based on the next Xbox system. There was also an emulated demo of a game for the upcoming PSP handheld." Elsewhere, GameSpy has a more detailed write-up of the same GDC keynote, and 1UP.com has in-depth information on programming the PSP from another GDC lecture. Update: 03/26 14:31 GMT by S : 1UP has added a streaming movie of Death Jr., the PSP game demonstrated, to its coverage of the keynote. -
Sony - PS2 Until 2010, First PSP Game Demo?
ack154 writes "Reuters has a good article from the Game Developers Conference in San Jose, explaining how Sony is planning to milk PS2 sales until 2010. They see a lot of potential still down the road. Also mentioned at the conference was that Sony has no plans to speed up PS3 development based on the next Xbox system. There was also an emulated demo of a game for the upcoming PSP handheld." Elsewhere, GameSpy has a more detailed write-up of the same GDC keynote, and 1UP.com has in-depth information on programming the PSP from another GDC lecture. Update: 03/26 14:31 GMT by S : 1UP has added a streaming movie of Death Jr., the PSP game demonstrated, to its coverage of the keynote. -
Pac Man, Ico Creators Discuss Classics At GDC
Thanks to GameSpot for its article covering a lecture by Pac Man creator Toru Iwatani at Game Developer's Conference in San Jose, during which the long-time Namco employee discussed his role in the company's Incubation Center, and "cited Namco's travel photography site NamcoPolo and Counter-Strike LAN cafe LEDZone as two examples of past projects" from the department he heads. Elsewhere, GameSpy has coverage of a lecture by the creators of Sony's ICO, in which its revealed that the PlayStation 2 game "was originally developed as a PS1 title" - however: "When a question was posed concerning the oft-rumored sequel to ICO -- commonly referred to as Nico -- Ueda gave an expected 'no comment' response." Update: 03/25 22:39 GMT by S : There's more comprehensive coverage of the ICO lecture over at 1UP. -
Key Publishers Scaling Back GameCube Titles, Zelda Sequel Hints
Thanks to Gamesindustry.biz for its article discussing the list of specific games and publishers going without GameCube support, mentioning: "Joining the swelling ranks of publishers without any Cube titles in their portfolios (which already includes the likes of Acclaim and Eidos) is Lucasarts, which currently has no titles for the platform on its internal schedules." It goes on to note: "While support from Japanese publishers remains strong... Western third-party support for the Cube is facing a serious decline this year." Elsewhere, 1UP reports that a Game Developer's Conference lecture by Nintendo's Eiji Aonuma had oblique news on a GameCube Zelda sequel, since he "showed in his presentation a slide reading 'Wind Waker 2: 2XXX,' so we can expect to play the game within the next 996 years." Aonuma also "strongly hinted at the prospect of a new Legend of Zelda or Zelda-related game for the DS." -
Matrix Online Creators Quizzed On MMO Wire-Fu
Thanks to GameSpy for its interview with the lead designer of The Matrix Online, featuring new details regarding the PC MMO which recently parted ways with original co-developer UbiSoft, meaning the newly rejuvenated Warner Bros. Interactive "...is now the sole publisher of the title." According to the article, the developers Monolith are utilizing a combat system called Interlock, where "...players have the opportunity to optimize their fighting technique by managing their move-by-move combat tactics, and performing combos and other special maneuvers. This is definitely not 'click and watch.'" There's more information at the official Matrix Online FAQ. -
Comics To Be Distributed On GBA Flashcarts In Japan
Thanks to 1UP for its article discussing plans to distribute comic strips via Game Boy Advance flash RAM cartridges in Japan. The cart will be released in August by the same company (Toshiba/AM3) as the previously mentioned Advance Movie Player system, and both will share a distribution scheme "...similar to Nintendo's own vending-machine distribution of 16-bit Super Famicom games. Consumers would buy blank cartridges separately and download content into them at kiosk terminals, placed at game stores and other locations, and then view that content on their GBAs." -
Sony's SOCOM II Gets Cheat Patches
An anonymous reader writes "According to an email reprinted on the GameBattles.com forums, it seems that Sony has released the first mandatory downloadable patches for the Playstation 2 online game SOCOM II: U.S. Navy SEALs. This is nothing new in the PC gaming world, but is relatively novel for PlayStation 2 gamers - there's no official word on what changed, but there's a list of perceived changes on the official SOCOM II boards." 1UP also notes that the patch "occupies some space on your memory card in the blocks already used by the game", but doesn't need the forthcoming PS2 hard drive in any way. -
Nintendo DS Actually Nintendo Nitro?
Tim Butler writes "According to 1UP.com, Nintendo's official developer relations site offers an interesting clue as to what Nintendo's DS dual-screen handheld may be called at launch. Between the GameCube and the Game Boy Advance, Nintendo has a platform called 'Nitro' listed." Though this may be a previous working name and unrelated to the final moniker, 1UP's screenshot of the website is useful, since Nintendo has already changed the image back to read 'Nintendo DS'. We've previously covered what's currently known about the handheld's technical specs. Update: 03/10 22:22 GMT by S : MCV has spoken to a Nintendo representative, who claims "this is a reference to... [the project code name] before the working name Nintendo DS was decided", but the piece also notes: "The final official name for the Nintendo DS... is still to be confirmed." -
Magic Words - Interactive Fiction in the 21st Century
An anonymous reader writes "1UP has just published a nine-part article on Interactive Fiction, the politically correct name for what used to be called text adventure games (e.g. Zork, Stationfall, etc.). The feature includes an overview of the genre and its history, lengthy interviews with the genre's leading current creators, and resources for aspiring IF writers. Anyone who has fond memories of typing their way through dank caverns or outsmarting leather goddesses and ravenous bugblatter beasts with nothing but a keyboard should read this -- not just for the nostalgia, but to see what's become of the format." -
Sega Genesis Latest To Get All-In-One TV Game
Thanks to 1UP for its story discussing Radica's deal to produce a collection of 16-bit Sega classics built into a Genesis controller. According to the piece: "Similar to the JAKKS TV Games, Radica's Genesis controller-shaped Arcade Legends Sega Genesis unit will house seven older Sega games including Sonic the Hedgehog. Radica intends to have it out on the market at a price of $29.99." The story also notes a deal "with Taito for the rights to Space Invaders" in similar all-in-one controller style, mentioning that the unit will also "include four other Taito classics: Phoenix, Lunar Rescue, Colony 7, and Qix." -
Whiplash Causes UK Controversy On Animal Testing
Thanks to Video-Fenky for pointing out a UK Telegraph article discussing controversy over the content of Eidos-produced platform game Whiplash, which is "being criticized as 'irresponsible' by police and MPs" in England, because it "depicts animals being abused in a laboratory, including one experiment in which a hamster is fired from a cannon." Labor MP Ian Gibson said he "feared that children would gain a distorted view of animal experimentation", and a spokesperson against animal cruelty "claimed that the game made light of animal suffering, which was offensive." Whiplash is not yet out in the UK, and was released before Christmas in the States to little fanfare, though it garnered some critical adulation. -
State of the U.S. Arcade Industry 2004
Gamaroo writes "1up.com has posted an article on arcade game machines, the loss of the profit margin and the future of the industry. In their words: "There was a time when an arcade operator in America could buy a Ms. Pac-Man machine for less than $1,000, let it sit in an arcade, bar or storefront, and see that game make back over 30 times the initial investment. In 2004, that kind of profit margin is little more than a pipe dream."" -
Hiroshi Yamauchi On Nintendo's Future
Thanks to 1UP for its article covering a new interview with former Nintendo president Hiroshi Yamauchi, as he discusses the recently announced DS portable and the state of Nintendo as a whole. In particular, the article notes: "The DS represents a critical moment for Nintendo's success over the next two years, Yamauchi said -- 'if it succeeds, we rise to the heavens, if it fails, we sink into hell.' His hope, and Nintendo's mission, is to spread new gameplay through this device and re-energize the games market in both Japan and the rest of the world." Apparently, it was the 76-year-old Yamauchi "...who first proposed the concept of games employing a dual-screen device about 18 months ago", and elsewhere, Game Science has coverage of largely enthusiastic comments from Japanese developers on the DS, ranging from the positive ("It's exciting hardware for both makers and users) to the guarded ("A machine with two screens is going to be quite a high hurdle for developers to get over.") -
Mythica MMORPG Cancelled By Microsoft
Ivan writes "Microsoft announced that it has cancelled Mythica, its internally developed massively multiplayer PC RPG with a Nordic twist. The official website has the formal cancellation announcement, but additionally, 1UP spoke with MS reps who gave a few more details, noting 'the company had two MMORPG projects in development -- Mythica, and an as-yet-unannounced title. Rather than support the development and eventual maintenance of two MMORPGs in an already crowded and highly competitive market, Microsoft cancelled Mythica to make room for its other game.'" -
Mythica MMORPG Cancelled By Microsoft
Ivan writes "Microsoft announced that it has cancelled Mythica, its internally developed massively multiplayer PC RPG with a Nordic twist. The official website has the formal cancellation announcement, but additionally, 1UP spoke with MS reps who gave a few more details, noting 'the company had two MMORPG projects in development -- Mythica, and an as-yet-unannounced title. Rather than support the development and eventual maintenance of two MMORPGs in an already crowded and highly competitive market, Microsoft cancelled Mythica to make room for its other game.'" -
Nintendo's Next Seems on Track, Despite Reports
KaiEl writes "The Video Game Ombudsman has a breakdown of the myriad reports stemming from a Nihon Keizai Shimbun story (picked up by GameCube Europe) that says Nintendo 'has decided not to release a new video game console to follow its current GameCube for the time being,' and 'will instead diversify games and sell newly developed peripherals mainly for the GameCube.' Despite the existence of some breathless initial stories from IGN and 1UP, this story may already be dead in the water thanks to firm denials by both Nintendo of America and its Japanese parent, Nintendo Co. Ltd. Still, just the intimation that Nintendo may be planning to sit out the next round of the console race will surely have the Internet rumor mill buzzing." -
Xbox 2 - The Price of Compatibility?
Randy Lastimosa writes "1UP.com has an interesting article about the next Xbox, and whether it will support current Xbox games. They talked to a number of sources and got conflicting reports. For example, the CEO of Nvidia, who provided graphics chips for the current Xbox, said: 'It's virtually impossible on many levels,' he adds. 'On an intellectual-property level. On practical levels, too.'" -
Eugene Jarvis Returns To Arcades With Target Terror
Thanks to 1UP for its story noting that famed arcade game designer Eugene Jarvis has resurfaced with a new company and arcade-only videogame. According to the report: "Raw Thrills is the name of the company, and Target: Terror is its game", and this new title is "...a two-player shooter, set in real-life locations threatened by terrorist attacks. Levels mentioned in the announcement include the Golden Gate bridge, the Los Alamos nuclear research facility in New Mexico, Denver International Airport, and a climactic stage where an airliner threatens to crash into the White House." Jarvis, the creator of creator of Defender, Robotron, and other arcade classics, says he plans to change the depressed arcade market by bucking the trend of "...ultra-low budget dogs, ports of faded consumer titles, or overpriced white elephants that just don't earn." Update: 02/02 21:53 GMT by S : A member of the development team has confirmed the game is "a light-gun shooter". -
Halo 2 Confirmed For Fall 2004
Jeremy Parish writes "Bungie has finally announced that Halo 2 will ship this Fall for Xbox, as relayed via 1UP. But to make up for this semi-distant release date, they've released the first Halo 2 multiplayer screen!" Over at Halo.bungie.org, they point out a Bungie development update noting the new screenshot is "...entirely representative of the lighting, polygon counts, bump-mapping and particle effects", and also refer to the original Bungie.net announcement, clarifying: "A number of people have been confused by the title of this news item. The game is NOT named 'Halo 2: In Reach of Fall'. This is just a reference to the title of novel The Fall of Reach.)" -
Videogames Make Traditional Super Bowl Predictions
Thanks to Reuters for its article discussing videogame-based predictions for this weekend's Super Bowl. The piece explains: "Days before the real football championship is contested, Carolina Panthers wide receiver Steve Smith has beaten the New England Patriots' wide-out Troy Brown 29-21 in a head-to-head video game matchup." The match was played on Sony's NFL GameDay 2004, and it's noted: "In the first eight years of the event, the winner of the electronic showdown went on to hoist the Vince Lombardi Trophy as the Super Bowl champion." Elsewhere, 1UP has done its own Super Bowl predictions on four different football videogames, and the final results also favor the Panthers. -
Videogames Make Traditional Super Bowl Predictions
Thanks to Reuters for its article discussing videogame-based predictions for this weekend's Super Bowl. The piece explains: "Days before the real football championship is contested, Carolina Panthers wide receiver Steve Smith has beaten the New England Patriots' wide-out Troy Brown 29-21 in a head-to-head video game matchup." The match was played on Sony's NFL GameDay 2004, and it's noted: "In the first eight years of the event, the winner of the electronic showdown went on to hoist the Vince Lombardi Trophy as the Super Bowl champion." Elsewhere, 1UP has done its own Super Bowl predictions on four different football videogames, and the final results also favor the Panthers. -
Capcom - Gladiators, Nightmares, Jean Reno?
Bert Tam writes "The folks over at 1UP put together a cool feature highlighting all the games shown at Capcom's U.S. press event, held yesterday in Las Vegas." There are similar features at GameSpot and over at GameSpy, and highlights include new U.S./European-focused title Shadow Of Rome, "a gladiator fighting and stealth game [from the creator of Onimusha] that currently is not even scheduled for release in Japan", an early look at a Nightmare Before Christmas title which "aims to give players the chance to play through a sequel to the classic film", and an interview with the creators of Onimusha 3 courtesy of GamePro, discussing the reasons for Jean Reno's co-starring role: "To give a broad appeal, especially to those who aren't gamers", and noting that other stars were asked, but "...American [actors] are difficult to deal with." -
Capcom - Gladiators, Nightmares, Jean Reno?
Bert Tam writes "The folks over at 1UP put together a cool feature highlighting all the games shown at Capcom's U.S. press event, held yesterday in Las Vegas." There are similar features at GameSpot and over at GameSpy, and highlights include new U.S./European-focused title Shadow Of Rome, "a gladiator fighting and stealth game [from the creator of Onimusha] that currently is not even scheduled for release in Japan", an early look at a Nightmare Before Christmas title which "aims to give players the chance to play through a sequel to the classic film", and an interview with the creators of Onimusha 3 courtesy of GamePro, discussing the reasons for Jean Reno's co-starring role: "To give a broad appeal, especially to those who aren't gamers", and noting that other stars were asked, but "...American [actors] are difficult to deal with." -
EA Hot On PSP, Not Yet On DS As Results Released
Thanks to GameSpot for its news that Electronic Arts is backing the Sony PSP portable and reserving judgment on Nintendo's DS, as a conference call following the company's Q4 financial results revealed "the publisher has eight to 12 titles in development for Sony's upcoming handheld console, the PSP." However, EA "haven't made any decisions" regarding support of Nintendo's recently revealed dual-screen DS. Yahoo/Reuters also has EA's software/hardware predictions for 2004, with the company expecting "price cuts to $129 from $179 in the United States on the PS2 and the Xbox by this spring, and no later than Labor Day." Elsewhere, 1UP are reporting that EA's first Xbox Live title could be on the way, as they relay an as yet unconfirmed rumor that "three different Battlefield titles are in the works, one each for the PlayStation 2, Xbox, and PC", each online-enabled and "built around a modern warfare setting instead of the historical settings of Battlefield 1942 and Battlefield Vietnam." -
Sega On Western Games, Samurai Jack, Astro Boy
Thanks to GameSpy for its interview with Makoto Osaki of Sega-AM2, in which the Japanese director of projects discusses Western videogames he's been trying out ("I enjoyed Max Payne a lot. I've only played the PS2 version, though. I also enjoyed Ghost Recon and SOCOM a lot"), before noting the uncertain possibility of the arcade-based Out Run 2 making a U.S. Xbox appearance ("You could probably just rent the games, play them a bit until you're done, say 'That was fun,' and take them back'), and mentioning the inevitable Virtua Fighter 5 ("It will be what fans expect - a one-on-one fighting game.") Elsewhere, GameSpot has a preview of the Sega-published Samurai Jack, as this GC/PS2/Xbox title, "reminiscent of Capcom's Maximo games, albeit with a more over-the-top feel", is officially announced, and 1UP confirm that a Sega-made Astro Boy game is coming to the West, in PS2 and GameBoy Advance flavors. -
PS3 Release Not Until 2006, PSX Firmware Upgrade?
Thanks to GamePro for its coverage of a Famitsu interview from former Sony CTO Nobuichi Okamoto, discussing the PlayStation 3. Okamoto, who is still involved in the Cell project (which will power the PS3) to some degree, notes: "Development of the Cell started in spring of 2001 as a 5-year project. Hence the project will end in spring of 2006. Although it is not known whether or not game consoles will be sold immediately, we can expect products using the Cell chip to start emerging around that time." He also suggests 2004 may not see any console announcements from Sony: "From my experience, to produce games on new hardware it takes at least a year to research the hardware and to start planning for software titles. If at this time the software production environment is not ready, I think it will be difficult to announce new hardware this year." Elsewhere, Sony has announced a downloadable firmware upgrade for its Japanese-released PSX 'media center', which "returns most of the promised features that were cut shortly before the system's release." -
Namco's Taiko Drumming Games To Debut In West
Thanks to 1UP for its news story noting that Namco's Japanese hit PlayStation 2 drumming title, Taiko No Tatsujin, is coming to the West. According to the article's translation of a Bloomberg News story: "Namco tentatively plans to localize two titles in the series (four have been released in Japan so far) with revised song selections better suited to an American audience. Its expectations of the title's success are relatively modest - Haraguchi said Namco expects to initially ship around 100,000 units - but given the success of Dance Dance Revolution in this country, it could balloon into a similar cult phenomenon." The Taiko No Tatsujin series "...has shipped two million units for PlayStation 2 in Japan so far", even with an (optional) expensive drum controller, and it seems Nintendo's previously mentioned Namco-developed conga-drum title Donkey Konga is also likely to head Stateside. -
Namco's Taiko Drumming Games To Debut In West
Thanks to 1UP for its news story noting that Namco's Japanese hit PlayStation 2 drumming title, Taiko No Tatsujin, is coming to the West. According to the article's translation of a Bloomberg News story: "Namco tentatively plans to localize two titles in the series (four have been released in Japan so far) with revised song selections better suited to an American audience. Its expectations of the title's success are relatively modest - Haraguchi said Namco expects to initially ship around 100,000 units - but given the success of Dance Dance Revolution in this country, it could balloon into a similar cult phenomenon." The Taiko No Tatsujin series "...has shipped two million units for PlayStation 2 in Japan so far", even with an (optional) expensive drum controller, and it seems Nintendo's previously mentioned Namco-developed conga-drum title Donkey Konga is also likely to head Stateside. -
Smattering Of New Nintendo DS Details Revealed
Thanks to 1UP for its article revealing several new technical details regarding Nintendo's just-announced DS dual-screen portable. In particular, Nintendo of Japan noted the DS will "...have two different processors, an ARM9 main CPU and an ARM7 subprocessor. Both of these are used in many cellular phones, PDAs, and other mobile devices - an ARM9 CPU is the heart of Tapwave's new Zodiac handheld, while the Game Boy Advance employs an ARM7." It's also confirmed that the screens will "...both be equipped with a backlight... with a light source behind each LCD. The Game Boy Advance SP, by comparison, uses a frontlight." Game Informer has an interview with a Nintendo of America spokesperson which reveals a little more, including confirmation that the screens "will be in the vertical position", not "side-to-side." The piece also features the spokesperson stopping short of a denial about GameBoy/GameBoy Advance backwards compatibility ("We haven't announced anything about that, yet.") -
Nintendo's Iwata On GameCube Sales, Future Plans
Thanks to 1UP for its article covering a recent interview with Nintendo president Satoru Iwata, in which he discusses "Nintendo's current state and its plans for the future in what will be a critical year for the company." Iwata seems to be confident in Nintendo's "..current target of 6 million GameCube consoles sold worldwide in the current fiscal year, which will conclude in March", and also notes that he believes the China-launched iQue "will grow into a major business in three to five years." Finally, Iwata has comments about the mysterious new Nintendo device due to launch at E3 in May, suggesting he "doesn't necessarily expect this product to be an immediate hit upon its announcement - he's prepared to see a lack of applause from some of the audience." -
Phantom Releases, Retracts Game List, Debut Rated
Thanks to GameSpot for its story noting that Infinium Labs has released, then quickly retracted a list of game for its Phantom PC-based 'console' shortly following its CES debut. The story notes: "The list featured over 500 titles from 60-plus companies", and the page's new notice, which replaces the old list (Google cache), "urged visitors to return to the site to see a list of games 'pending developer/publisher approval,' which indicates some of the companies on the list [which include Atari and Take Two] may have asked Infinium to remove it." 1UP has also debuted a preview of the Phantom, taken from impressions of a working unit at CES, in which the console is described as "promising and grounded in reality" (though a second editor is " not yet convinced.") -
Konami Announces New Contra, Silent Hill, More
Thanks to 1UP for its coverage of Konami's Gamers' Day, during which U.S. press are being shown new Konami titles, including the newly announced Neo Contra for PlayStation 2, a 3D update of the classic Contra action/shooter series - 1UP/EGM includes a brief interview with the creators. GameSpot is also covering the Gamers' Day, and notes that Konami has officially announced Silent Hill 4: The Room for PS2 and Xbox on their website, and "the game will see players assuming the role of Henry Townsend, who has become trapped in his cursed apartment." 1UP also has new details on Nanobreaker, an sci-fi PS2 action title "that doesn't fall that far from the Castlevania: Lament of Innocence tree" in terms of gameplay, and is, indeed, developed by the Castlevania team, who are also interviewed about the game. Update: 01/10 00:01 GMT by S : The full coverage overviews for 1UP and for GameSpot are being extensively updated as the day progresses, and GameSpy also has a coverage overview page. -
Konami Announces New Contra, Silent Hill, More
Thanks to 1UP for its coverage of Konami's Gamers' Day, during which U.S. press are being shown new Konami titles, including the newly announced Neo Contra for PlayStation 2, a 3D update of the classic Contra action/shooter series - 1UP/EGM includes a brief interview with the creators. GameSpot is also covering the Gamers' Day, and notes that Konami has officially announced Silent Hill 4: The Room for PS2 and Xbox on their website, and "the game will see players assuming the role of Henry Townsend, who has become trapped in his cursed apartment." 1UP also has new details on Nanobreaker, an sci-fi PS2 action title "that doesn't fall that far from the Castlevania: Lament of Innocence tree" in terms of gameplay, and is, indeed, developed by the Castlevania team, who are also interviewed about the game. Update: 01/10 00:01 GMT by S : The full coverage overviews for 1UP and for GameSpot are being extensively updated as the day progresses, and GameSpy also has a coverage overview page. -
Konami Announces New Contra, Silent Hill, More
Thanks to 1UP for its coverage of Konami's Gamers' Day, during which U.S. press are being shown new Konami titles, including the newly announced Neo Contra for PlayStation 2, a 3D update of the classic Contra action/shooter series - 1UP/EGM includes a brief interview with the creators. GameSpot is also covering the Gamers' Day, and notes that Konami has officially announced Silent Hill 4: The Room for PS2 and Xbox on their website, and "the game will see players assuming the role of Henry Townsend, who has become trapped in his cursed apartment." 1UP also has new details on Nanobreaker, an sci-fi PS2 action title "that doesn't fall that far from the Castlevania: Lament of Innocence tree" in terms of gameplay, and is, indeed, developed by the Castlevania team, who are also interviewed about the game. Update: 01/10 00:01 GMT by S : The full coverage overviews for 1UP and for GameSpot are being extensively updated as the day progresses, and GameSpy also has a coverage overview page. -
Konami Announces New Contra, Silent Hill, More
Thanks to 1UP for its coverage of Konami's Gamers' Day, during which U.S. press are being shown new Konami titles, including the newly announced Neo Contra for PlayStation 2, a 3D update of the classic Contra action/shooter series - 1UP/EGM includes a brief interview with the creators. GameSpot is also covering the Gamers' Day, and notes that Konami has officially announced Silent Hill 4: The Room for PS2 and Xbox on their website, and "the game will see players assuming the role of Henry Townsend, who has become trapped in his cursed apartment." 1UP also has new details on Nanobreaker, an sci-fi PS2 action title "that doesn't fall that far from the Castlevania: Lament of Innocence tree" in terms of gameplay, and is, indeed, developed by the Castlevania team, who are also interviewed about the game. Update: 01/10 00:01 GMT by S : The full coverage overviews for 1UP and for GameSpot are being extensively updated as the day progresses, and GameSpy also has a coverage overview page. -
Konami Announces New Contra, Silent Hill, More
Thanks to 1UP for its coverage of Konami's Gamers' Day, during which U.S. press are being shown new Konami titles, including the newly announced Neo Contra for PlayStation 2, a 3D update of the classic Contra action/shooter series - 1UP/EGM includes a brief interview with the creators. GameSpot is also covering the Gamers' Day, and notes that Konami has officially announced Silent Hill 4: The Room for PS2 and Xbox on their website, and "the game will see players assuming the role of Henry Townsend, who has become trapped in his cursed apartment." 1UP also has new details on Nanobreaker, an sci-fi PS2 action title "that doesn't fall that far from the Castlevania: Lament of Innocence tree" in terms of gameplay, and is, indeed, developed by the Castlevania team, who are also interviewed about the game. Update: 01/10 00:01 GMT by S : The full coverage overviews for 1UP and for GameSpot are being extensively updated as the day progresses, and GameSpy also has a coverage overview page.