Domain: businessweek.com
Stories and comments across the archive that link to businessweek.com.
Stories · 759
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Apple Revolutionizing Retail
conq writes "BusinessWeek has an interesting blog entry on Apple's 'iPod Express table', where they streamline the sale of iPods in their store. From the article: 'But the best part was that the Apple Geniuses behind the table had wireless gizmos for scanning credit cards, and Apple had worked out a totally wireless, paperless checkout process, called EasyPay. Once scanned, they advise you that the receipt will be in your inbox within an hour (since I'm already a registered Apple customer, they didn't even need to take my email or other information).'" -
Looking Back at Open Source in 2005
bhmit1 writes "BusinessWeek is reporting on the open source progress in 2005. Their conclusion: "in 2005, the software movement finally gained traction in Corporate America and saw a new influx of VC cash." Has the shift in corporate america really occurred or are activities like the profitability of Red Hat signalling that the CEO's are still holding on to the old way of business?" -
Cutting Through the Patent Thicket
xzvf writes wrote to mention a BusinessWeek article positing that the overgrowth of patents is harmful to innovation. From the article: "The first problem with patents is that the entire process takes too long: three years on average, often as long as five, and getting longer all the time. So when a venture capitalist invests in a company, its IP 'dowry' remains, at best, provisional. How much would you pay for a company when its assets are hidden from view?" -
Blackberry Competitor Announced
conq wrote to mention a BusinessWeek article reporting that NTP has licensed its wireless email patent to a new Blackberry competitor. Essentially, they're creating a competitor to Blackberry out of whole cloth, and bolstering their case against the popular handheld device maker. From the article: "The deal comes amid dwindling options for RIM, seller of the popular BlackBerry e-mail paging service. NTP four years ago successfully sued RIM for infringing on NTP's wireless e-mail patents. After a tentative $450 million settlement fell apart in June, RIM has battled back through court appeals, holding out hope that the U.S. Patent & Trademark Office (PTO) will strike down NTP's patents." This has not been a good month for RIM. -
Holiday Gaming Potpourri
Illness and Holidays conspire to keep even the best intentioned reviewers from their goals, and so today you're going to get a potpourri of gaming goodness. November was a big month for games, but most of the attention went to Microsoft's new console. Three titles in particular stand out for creativity, for fun, for addictiveness, and for their lack of 360ness. Some of them have been out for a little while now, but if you're looking for recent releases to put under the tree and either can't afford or can't find a 360 to gift, these titles may be just what you're looking for. Read on for my impressions of Soul Calibur III, The Movies, and Civilization IV.- Title: Soul Calibur III
- Developer/Publisher: Namco
- System:PS2
- Score:8/10
It could be argued that 1999 was the finest year in gaming. Half-Life, Everquest, and a little console called the Dreamcast all made themselves known that year to an unsuspecting gaming public. The Dreamcast introduced the world to Soul Calibur, the sequel to Soul Edge and arguably the finest casual fighting game ever made. Soul Calibur III follows in its footsteps with familiar fighting action, beautiful presentation, and some new twists on the old formula.
Soul Calibur III (SC3), like 2003's Soul Calibur II, is more evolution on the core fighting game than revolution. A PS2 exclusive this time around, the goal seems to have been to introduce players to new styles of gameplay without mucking with the extremely popular fighting system. Feints, devastating combos, and block attacks have all been added to the game, adding an element of strategy while continuing to be a perfectly serviceable button-masher. Block attacks are particularly effective, allowing a blocking character who times it right to open up an attacker for a harsh retaliatory strike. The combat may feel a little stale to someone who's been playing Soul Calibur II for two years straight, but there's enough variety to remind fans of the series why the original worked so well. New characters have been added, and while some older characters may seem to be absent most of them are unlockable through story mode play. Both new and old characters have some highly varied fighting techniques, and certain characters that in the past operated quite similarly (such as Mi-na and Kilik) now have more differentiation in their attacks and movement.For the first time, Soul Calibur III does not have a cousin sitting in arcades, and so there is no real 'arcade mode' available. You can still fight a string of enemies through a quick-play option, but the primary single-player game is story mode. As in previous games, story mode puts you in the shoes of a wandering warrior on a quest out in the world. Each character has their own personal demon to slay or gewgaw to retrieve, and as you complete stories you'll gain access to unlockable content like characters and costumes. Cutscenes now have a Resident Evil 4 element to them, with interaction moments requiring you to hit buttons to influence a scene's outcome. These interactions aren't vital; if you fail likely the worst that will happen is you'll start battle down a little bit of health. They do add some interest to what would otherwise be traditionally incomprehensible story elements.
SC3 also incorporates a brand new game mode that attempts to add a real-time strategy twist to the Soul Calibur mode. Chronicles of the Sword allows you to take control of a character you design, and put her through a grand adventure of her own. Unlike the story mode, there are elements of tactical movement and an almost RPG-like atmosphere to the gameplay. Unfortunately, the series' weak storytelling elements make this mode fall flat. Generic opponents (like 'Thief' or 'Warrior'), uninspiring and lengthy text-based storytelling, and simple strategy add up to a play mode that is better in concept than in execution. Character creation, too, sounds more interesting than it really is. There are a number of options, but all of them are somewhat plain and any resulting avatar won't hold a candle to the quality of the main cast of characters.
Soul Calibur III's confinement to the PS2 has also resulted in generationally adequate graphics and no online support. SC3 looks good, to be sure, but it looks as I expected it to be. Nothing surprised me about the graphical presentation or the audio environment at all. The game is probably the best looking fighting game on the PlayStation 2, though, so it's hard to fault it for hardware limitations. Sony's on-the-fence attitude about online participation has resulted in yet another title that is inexcusably offline. Given broadband penetration numbers nowadays, it's mind-boggling to me that this solid fighting game doesn't allow me the option of challenging friends online.
In the end, online or not, Soul Calibur III upholds the good name of the series with complex and well-tested fighting, a memorable cast of characters, and a unique storytelling voice. Anyone looking for a title complex enough to challenge the gamer in their life but approachable enough for the button-masher will be well pleased by what this title has to offer.
- Title: The Movies
- Developer: Lionhead Studios
- Publisher:Activision
- System: PC
- Score: 6/10
Peter Molyneux's Lionhead Studios has become the industry name in sandbox-style gameplay. They turn from the heady power of a deity to the reality-controlling whims of the director in The Movies, and manage to come up with at least half of an interesting game.
The Movies is actually two titles wrapped up together in the same packaging. One title is a strategy game, where you fill the role of studio lead creating your own movie production company. Like with other strategy titles you purchase buildings, train mooks, and attempt to gather resources. In this case, mooks are hired to fulfill roles on the lot and your resources are gained by releasing films. The core of this aspect of the game is polished and attractive. The game does a fair amount of hand-holding, making sure that you understand what's involved in a film's production and forcing you to learn what it takes to keep the studio running before it sets you loose in the world. The title passes through several eras of film-making, and audience tastes vary with the times. This forces you, as studio lead, to pick and choose movie genres with care because not every genre will be popular in any given decade.The actual process of making the movie is straightforward. You purchase or create a script, assign actors and a director, add a crew, and build sets. Once all the elements are in place the film's production is carried out by the game, allowing you to see to the studio. The only catch is that once you have a few movies under your belt, actors and directors have a tendency to flake out. You'll have to make efforts to keep them happy before they turn to sometimes embarrassing and destructive forms of entertainment, like pills and booze. The in-game timeline and character moods are what keeps the player thinking, always coming up with new ways to please the audience and their employees. Unfortunately, while these elements are the most interesting to think about they won't be what you spend most of your time doing. The strategy element of The Movies mostly centers around maintaining and expansion of the studio itself. If you can keep your actors and directors mostly happy, everything else runs almost on auto. As long as you keep building the latest sets, keep them looking nice, and pay for the newest building options, you'll be able to churn out good-looking shlock that the movie-going public will pay big bucks to see. Frustratingly realistic, isn't it?
The second game wrapped inside The Movies is much more interesting. As part of the strategy game you are allowed the opportunity to make your own scripts. In the script-creation mode you gain access to a sort of mini-video editing suite which offers up facial animations, moods, and actions. Using the suite you can put these all together, specify sets, change the lighting, add subtitles, and even (with a mic) dialogue. It's a powerful creative tool, and there have already been a number of notable machinima titles released by The Movies directors. Machinima.com has an entire The Movies channel for you to check out recent offerings. Some of them are quite profound despite the sometimes crude direction. A protest film made with the game about the French riots has received international media attention, a strong endorsement of the storytelling power of this title.
The problem is that, no matter how much effort you put into a title with the suite the game has no way of knowing whether it's actually good or not. The in-game audience judges it by artificial standards, and even something that could move a person to tears could get panned by the fickle virtual public. This results in a deep discontinuity between the strategy side and the sandbox side of the game. Despite the power of the suite there is no good in-game reason to expend effort with your own scripts. It's a better idea just to pay a lot for a pre-generated script, and concentrate your efforts on ensuring the studio can shoot it.
The Movies, then, is a powerful tool for creating original content wrapped inside a fairly mediocre strategy title. There are some clever elements to running your own studio, and if you're enamored with the movie industry you'll almost certainly get a kick out of the day-to-day activities you'll be monitoring. Otherwise, the strategy game is nothing more than a distraction from the real power of The Movies: the sandbox script creation mode. If you're looking for a powerful set of tools to express yourself, it's hard to recommend against The Movies for its sheer variety and flexibility. Take a pass on this one if all you're looking for is a strategy game, though.
- Title: Civilization IV
- Developer: Firaxis
- Publisher: 2K Games
- System:PC
- Score: 9/10
The addictive spawn of Firaxis Studios strikes again. I spent the better part of my days in college trying desperately to make the AI in Civilization III submit under my benevolent boot of order. That struggle began again with the release of Civilization IV (Civ IV). Civ IV is a turn-based strategy game, and the latest chapter in possibly one of the most popular franchises in the genre. Previous titles are often cited as all-time favorite PC titles, and the series (along with designer Sid Meier) has become an industry standard. Civ IV, then, has big shoes to fill. Luckily, it does so admirably. While Civ III was a refinement of the gameplay offered in Civ II, the fourth installment in the series makes some fundamental changes to the gameplay that results in a faster-paced game that still captures the epic feel of nation against nation combat.
The basics from previous games remain the same. Your goal in Civilization is to take a foundling nation-state and grow it into a world-girding superpower. Along the way you'll engage in diplomacy, develop technologies, and probably involve your country in some 'aggressive negotiation'. You begin by choosing which culture you'll be running. Each culture has an iconic leader, whose role you take on when interacting with other cultures. Every leader has a pair of characteristics which, to a degree, influence how your culture develops. Leaders are notable historical figures from the real-world culture, allowing you the chance to step into the shoes of Abraham Lincoln or Ghengis Khan, as you choose. There are many nations to choose from, far more than originally shipped with Civ III, and you're likely to find at least one culture in the game that will strike a cord.
Once you've chosen your culture you'll place your first city and begin your campaign to rule the world. You have several options on how exactly to go about that lofty goal. Cultural supremacy is a perfectly valid option. Unlike other strategy titles, focusing your energies away from combat is not a sure-fire way to lose. The Cultural win is far more quantified than it has been in the past. Every city produces a number of culture points each turn. These culture points can be increased by building new elements for the city. Features such as theatres, aqueducts, and courts all affect the happiness of the citizenry and the cultural sophistication of the city. Cities have an area of control, a swath of land around the settlement from which your cultural force is projected. By increasing the cultural output of a city, you increase the sphere of control. If an enemy city abuts that sphere of control, and your culture is impressive enough, they may abandon their original culture in favour of your more appealing nation-state. Cultural warfare was possible in previous games, but is transformed into a far more valid option via an important changeup in international relations. Border are no longer crossable by opposing units unless you agree to an open borders pact. While this can be frustrating if a nation is strategically placed, cutting you off from a portion of a continent, this means that the only way a nation can enter your lands without that pact is by declaring war. While this is sometimes not a deterrent to the occasionally bullying AI, at least you'll know they're coming.Besides city features, religious affiliation is a factor in cultural dominance and the chance that a city could be swayed to your cause. Religions are a new feature in Civ IV, tied to technological developments, that open up another avenues for commonality between cities and cultures. Advancement up the tech tree opens up numerous city additions, military units, movement options, and seven religious movements. Though they're not a required part of the cultural strategy, one common religion can smooth the wheels of diplomacy and encourage your cities to act together. Alternatively, if you encourage several religions throughout your nation and develop the right technology, religious tolerance can be a boon as well.
While the faster pace offered by Civ IV isn't immediately obvious, advancing up the tech tree will quickly make you realize that Firaxis has stepped up the pace in this latest installment. The initial epoch of horse-riding, writing, and the alphabet flies by much more quickly than in previous titles. As much as I enjoyed eight hour marathons playing through one game in college, it's extremely gratifying to be able to tackle the world in a shorter timespan. While normal mode was fast enough for me, with a game lasting about three or four hours, there is an even faster mode available that could see you king of the world in as little as an hour. For traditionalists, there is an 'epic' mode that allows you the sedate pace of previous titles.
Epic would be an apt way to describe combat in Civilization IV, which has been streamlined and tweaked considerably from the third installment of the game. Military units, which previously had a somewhat murky relationship with one another, are now more clearly marked by their relative strength. Despite the inherent comedy, a spear-wielder can no longer take out a tank as more advanced military units are levels of magnitude stronger than their older counterparts. The mid-game is a frantic rush to gain gunpowder, as swordsmen will lose to musket-wielders in almost every encounter. Refreshingly, the AI has also been reeducated. Not only is it more varied in its tactics, but you are no longer subject to degenerate gameplay sometimes seen in previous titles. There are a number of ways to advance troops now, with each unit usually having more than one option to upgrade to a modern fighting force. In addition to upgrades, seasoned units have promotion possibilities open up. This allows for individually more powerful units within your overall army. Units of all types have been given a tweak, as workers now come equipped with a bevy of tools for improving your nation's infrastructure. Besides roads and irrigation, workers can deploy several types of mines, farmlands, and other civic improvements. A new type of unit has also been added to the game, the great leader. Great leaders come in several different flavours, and each are expendable to gain a useful cultural element. Some leaders create a powerful building within the city that houses them, while others allow you a free technological innovation. While leaders don't appear often they're a welcome rarity to spice up gameplay.The most obvious change to Civilization IV is in the graphical presentation. While Civ III offered a semi-3D look, Civ IV is a true 3D experience. You can scroll in to get as close to the action as you like, or pull far back to get a good sense of the overall scope of your empire. Units and cities are handsomely displayed, with a surprising amount of personality offered up in the little characters that help you run your empire. Combat is much more emotive than in previous games, and you'll have no misunderstandings who is winning and who is losing when the bodies start hitting the dirt. The audio environment is outstanding, with an evocative soundtrack that draws heavily on African rhythms and nationalistic tempos. New tech advances are made just a little more exciting, too, by the addition of the vocal talents of Leonard Nimoy. When he tells you that you've developed a monarchy, you feel good about it.
Civilization IV is a triumphant return for the venerable series. With several careful decision they've breathed new life into this extraordinarily addictive game setting. 'One-more-turn' syndrome is a true danger when you get deep into a confrontation, and easily matches the draw of previous titles. Multiplayer is finally a viable option outside of play-by-email, thanks to the faster pace and variable speeds. Graphical improvements make the user experience more palatable while combat and diplomacy streamlining makes for more understandable moment-to-moment play. If you're at all interested in turn-based strategy titles, you will not be disappointed by Sid Meier's latest offering.
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Diebold CEO Resigns Under Cloud
Philip K Dickhead writes "After numerous ethical lapses and much controversy, Diebold CEO, Wally O'Dell resigned to the applause of the markets. Diebold's price improved more than 5% today, as the story broke. Business Week is reporting that O'Dell is leaving for "personal reasons", although the news blog Raw Story cites board action on imminent securities fraud litigation, and legal challenges by states claiming fraudulent certification of Diebold voting machines. Latest vulnerability tests show an impossibly negligent attention to vote security and privacy." Not overly surprising, considering their recent childish antics in NC. -
Apple Holding Back the Music Business?
conq writes "With average weekly download as of Nov. 27 sales down 0.44% vs. the third quart, BusinessWeek speculates that Apple might in fact be holding back the music industry." From the article: "As has been true since the start, iPod owners mostly fill up their players from their own CD collections or swipe tunes from file-sharing sites. Now legal downloads may be losing their luster. According to Nielsen SoundScan, average weekly download sales as of Nov. 27 fell 0.44% vs. the third quarter. Says independent media analyst Richard Greenfield: 'We're not seeing the kind of dramatic growth we should given the surge in sales of iPods and other MP3 players.'" -
Java Is So 90s
An anonymous reader writes "Some of you may recall last year's Java vs. LAMP Slashdot flamewar. The fight has now "brewed" (couldn't resist) into the mainstream press at BusinessWeek." From the article: "Yared says developers far and wide are creating a new generation of Internet-based applications with LAMP and related technologies rather than with Java. Can it possibly be that Java -- once the hippest of hip software -- has become a legacy technology, as old and out of style as IBM's (IBM) mainframe computers and SAP's corporate applications? Mounting evidence points to yes. Reports by Evans Data Corp., which does annual surveys of the activities of software developers, show Java use is slipping as LAMP and Microsoft's .NET technology gain traction." -
Tomorrow's Coolest Tech
conq writes "BusinessWeek has an interesting piece on some of the Coolest Products currently being developed. It includes a product from Plantronics Bijoux, a headset that looks like jewelery. The earbuds fit snugly and the speakers hang around the neck. "The set is as stylish as any pair of earrings and a matching pendant." Another product making the list, ultrathin MicroMedia Paper as a basic media-player." -
Sun CEO On Razors And Blades
Kadin2048 writes "In an interview with BusinessWeek online, Sun Microsystems CEO Scott McNealy sheds some light on the company's new business model and future direction. In particular, he said that Sun's recent open source moves were part of a new strategy, where 'The software is the razor. The razor blades are the servers.' The move was called a huge risk by BusinessWeek, and it would put Sun at odds with the more traditional Microsoft-esque model with high per-seat or per-server software licensing costs and use commodity PCs and servers, which may not go over well with investors. But after having seen its stock slide and users flee for Linux and Windows, they arguably have little to lose. Perhaps the most interesting development to Slashdot readers is that in an effort to draw new developers to the platform, Sun is offering a deal that seems torn from a cell-phone company playbook: offering a "free" Ultra 20 Opteron workstation if you sign up for a $29.95/mo, 3-year service contract." -
The MySpace Generation
theodp writes "They live online. They buy online. They play online. Their power is growing. BusinessWeek reports on The MySpace Generation, aka Generation @, for whom being online is a way of life. Preeminent among the virtual hangouts is MySpace.com, who boasts 40 million members and claimed the No. 15 spot on the entire U.S. Internet. And in When murder hits the blogosphere, MSNBC reports on MySpace's sometimes surreal role in popular news stories." -
Sony Warned Weeks Ahead of Rootkit Flap
pdschmid writes "Business Week has an article describing how Sony BMG had been warned by F-Secure on Oct. 4 about the dangers of their rootkit protection, but failed to do anything until Oct. 31 when computer-systems expert Mark Russinovich revealed the rootkit in his blog." From the article: "Sony BMG officials insist that they acted as quickly as they could, and that they expected to be able to go public and offer a software patch at the same time. However, Russinovich posted his blog item first, forcing Sony BMG to scramble to contain the crisis. It recalled millions of CDs recorded by 52 artists, including Van Zant, Celine Dion, and Neil Diamond. Plus, it offered exchanges to customers." -
Cyber Monday Doesn't Exist
xsspd2004 writes "Despite a huge amount of hype, the Monday after Thanksgiving is historically only the 12th-biggest online shopping day of the year. Do a Google search on "Cyber Monday," and you get as many as 779,000 results. Not a bad haul for a term that was created just a week and a half ago." -
Vista Could Ship Earlier Than Expected
UltimaGuy writes "With speculation of a ship date for Windows Vista ranging in the second part of 2006, word has surprisingly surfaced that it can be expected much earlier. BusinessWeek has received a copy of the internal blog of Chris Jones, who is a top Windows executive. The blog states that the code for Windows Vista will be completed by August 31, giving Microsoft the opportunity to place Vista on PCs for the 2006 Christmas season." -
The Google Caste System
managedcode writes "Google doesn't like to do things traditionally. Right from their IPO, when they dumped Goldman Sachs for secretly trying to deal with their big investor, Kleiner Perkins. Business Week covers the Google Caste System, 'in which business types are second-class citizens to Google's valued code jockeys [..] They deem the corporate development team as underpowered in the company, with engineers and product managers tending to carry more clout than salesmen and dealmakers.' At last a company is shouting at the top of it's voice, engineers make the world." -
Amazon Goes Wiki
StWaldo writes "Amazon.com has added a 'ProductWiki' to some of their item pages. Wikified items seem to be limited to certain categories, DVDs being one un-wikied realm. Adding Wikiness to the site is just the latest in new participatory activities Amazon has adopted, along with tags and customer discussions." From the article: "So Amazon's gradually allowing you, along with your Wish List, your purchases, your clickstream, and, if you sell anything on Amazon, how good your reputation is--to build up a pretty detailed database of what you like (or don't) and what's important to you. I don't know what Amazon will do with this--fortunately, it seems to have a pretty light touch with how it uses what it knows about you--or what it will allow us to do with all this data. But as it grows, it could become a pretty powerful profile." -
Microsoft Loses $126 Per Unit on XBox 360
ahess247 writes "BusinessWeek has taken a look at the insides of the XBox 360 and with the a little help from market researcher iSuppli determined that Microsoft is continuing its tradition to taking a big loss on the console in hopes of making a profit on games. From the article: "An up-close look at the components and other materials used in the high-end version of the Xbox 360, which contains a hard drive, found that the materials inside the unit cost Microsoft $470 before assembly. The console sells at retail for $399, meaning a loss of $71 per unit -- and that is just the start. Other items packaged with the console -- including the power supply, cables, and controllers -- add another $55 to Microsoft's cost, pushing the loss per unit to $126." -
Apple - What A Difference Eight Years Can Make
conq writes "It's been eight years since Michael Dell was asked after a speech at a Gartner conference in Orlando what he would do if he were in charge of Apple Computer. His answer: Shut the company down and give the money back to shareholders. BusinessWeek in its new Byte of The Apple Blog looks at how the tables have turned since then. For example, over the last four quarters Dell has been coming in with a net profit margin of about 6.5%. Meanwhile Apple just finished its fiscal 2005 with a profit margin just shy of 9.6%." -
Apple - What A Difference Eight Years Can Make
conq writes "It's been eight years since Michael Dell was asked after a speech at a Gartner conference in Orlando what he would do if he were in charge of Apple Computer. His answer: Shut the company down and give the money back to shareholders. BusinessWeek in its new Byte of The Apple Blog looks at how the tables have turned since then. For example, over the last four quarters Dell has been coming in with a net profit margin of about 6.5%. Meanwhile Apple just finished its fiscal 2005 with a profit margin just shy of 9.6%." -
BusinessWeek Interviews Miyamoto
TecnaDigit writes "This week, BusinessWeek Online features a short but sophisticated interview with Shigeru Miyamoto. Mr. Miyamoto discusses the past, present, and future of gaming (concerning both his games and games in general) as well a few interesting tidbits of his personal life." From the article: "Whether it's a new game or a sequel, we want anyone to be able to play right away. That's why I think Rubik's Cube was so brilliant. I saw it for the first time at a toy convention in Japan in the early 1980s. The moment you see a Rubik's Cube, you know you're supposed to twist the pieces. And it's beautifully designed. Even if you've never handled one, you want to pick it up and try it. And once you do that, it's hard to walk away until you've solved it. " -
BusinessWeek Examines the Rambus Legal Saga
An anonymous reader writes "Now that three companies have admitted to colluding to fix DRAM prices in what has turned out to be a global conspiracy BusinessWeek takes a look at the why. The most recent to admit guilt was Samsung and no one, as yet, knows precisely why they did it. The short answer seems to be because they didn't want Rambus' memory technology, DR-DRAM to succeed in the market. The more complicated answer is that now that Samsung, Infineon and Hynix have all admitted to fixing prices, they're now lawsuits from Rambus alleging that their motivation was to "kill Rambus" by making it too expensive for it to be attractive for PC manufacturers. Today in San Francisco, lawyers for Rambus are going to argue for the release of a set of documents currently under seal, that they think could go a long way toward proving their case. If nothing else, the timing of the price-fixing, which ran from 1999 to mid-2002 is suspicious, because that was about the same time that the DRAM companies would have been resisting pressure to adopt Rambus." -
SBC CEO: Pay up if you want to use our pipes
acousticiris writes "If there were any delusions that Ma Bell Wasn't Back, SBC CEO Edward Witacre has cleared that up in an interview with Business Week Online. When asked about Google, Vonage and other Internet Upstarts he responded in typical Ma Bell Style: 'How do you think they're going to get to customers? Through a broadband pipe. Cable companies have them. We have them. Now what they would like to do is use my pipes free, but I ain't going to let them do that because we have spent this capital and we have to have a return on it. So there's going to have to be some mechanism for these people who use these pipes to pay for the portion they're using. Why should they be allowed to use my pipes?'." -
Tech Companies Swimming In Lawsuits
conq writes "A new survey shows that the tech industry places third after healthcare and energy companies in the number of lawsuits it deals with. It states that an average tech company faces 42 lawsuits currently, more than the insurance industry!" From the article: "An average U.S. technology company currently faces 42 lawsuits vs. 37 lawsuit for an average company. The tech industry places third, after healthcare and energy companies, in the number of lawsuits it deals with ... Needless to say, that's quite expensive. Nearly a third of these companies spend more than 2% of their gross revenue on legal expenses, according to one of the largest surveys of corporate counsel in America." -
Attack of the Gaming Grannies
Craig Sender writes "BusinessWeek Online has a piece on the expansion of the gaming market into the octogenarian, market." From the article: "Though some may find it surprising, the senior gaming trend isn't hard to understand. For starters, many folks living on Social Security find they don't have a lot of money for entertainment or travel, and video gaming is a fun and affordable diversion, especially if you rent games or trade titles on the Internet." -
Indie Game Developers See Big Opportunity
An anonymous reader writes "BusinessWeek Online is running a story on the new opportunities indie game developers are finding in the casual games space. They also have a Q&A with one of Microsoft's gaming gurus." From the article: "Until recently, the market for electronic games was mainly young, male, and diehard. These days, a bigger, more age-diverse group that increasingly includes and women is joining in the fun, spending anywhere from a few minutes a day to long stretches on online poker or games such as Bejewelled, Tetris, and The Sims. As more people sign up for high-speed Internet access (almost 60% of the U.S. population now has access to broadband), the gaming experience -- both for games playable online, such as Bejewelled, and CD- or DVD-ROM titles with an online component, like The Sims -- has become more appealing. Casual gamers now make up about 1% of the $20.5 billion game-software market." -
Deciphering the Brain's Love Map
victor7 writes "Business Week Online is running a story about a new entrant into the online dating service market called Chemistry.com which has a unique approach to trying to match up subscribers. The goal is to try to programmatically decipher the subscriber's brain's 'love map' which they believe represents that chemistry that people have with each other." From the article: "There are other personality types as well that are based on chemistry. There are questions that tell us if you are good at abstract thinking, or quick to make decisions and act on them. It's not exactly like I'm going to light a fire between the two of you. It just raises the chances. Most people fall in love because they have shared values, but they stay in love because their personalities mesh. We're trying to increase the changes of finding that spark and joy and excitement you feel when personalities mesh." -
Why Microsoft Hates Blu-ray
An anonymous reader writes "The private feud just became public. Apparently, Gates yelled at Sony's CEO because the new copy protection Blu-ray has adopted would prevent players from streaming content to the Xbox 360. Since the PS3 will have Blu-ray support but the Xbox 360 only has a plain DVD drive, this means PS3 will be the only console that can play HD movies. Also, Paramount just announced support for Blu-ray and Warner Brothers may also jump ship. Will VHS vs. Betamax turn out differently this time?" -
Why Microsoft Hates Blu-ray
An anonymous reader writes "The private feud just became public. Apparently, Gates yelled at Sony's CEO because the new copy protection Blu-ray has adopted would prevent players from streaming content to the Xbox 360. Since the PS3 will have Blu-ray support but the Xbox 360 only has a plain DVD drive, this means PS3 will be the only console that can play HD movies. Also, Paramount just announced support for Blu-ray and Warner Brothers may also jump ship. Will VHS vs. Betamax turn out differently this time?" -
Flock, the New Browser on the Block
^tamago^ writes to tell us BusinessWeek Online is reporting that a new browser is stepping into the arena. This new competitor, Flock, hopes to change the face of web browsing by turning their's into the swiss army knife of browsers. From the article: "Flock's browser is built specifically for a new, emerging generation of Web users, one that isn't satisfied passively browsing media online. Flock hopes to turn the browser into a dashboard for collaborating, blogging, sharing photos, reveling in a raft of other group activities that have recently caught fire online" -
Linus's Baby Comes of Age
just_another_sean writes "Torvalds' Baby Comes of Age - BusinessWeek Online is running a story on how Linux has matured over the years. They have some positive things to say about it, and back up their statements with some examples and stats." From the article: "Hardware companies are selling more than $1 billion in servers to run Linux every quarter, while sales of servers running proprietary software continue to fall. And now, slowly but surely, Linux is making inroads on the desktop as well. According to IBM, 10 million desktops ran Linux in 2004 -- a 40% jump from a year ago. That progress has been an important foot in the door for all open-source companies. Marc Fleury, chief executive of open-source middleware company JBoss, describes the Linux operating system pioneered by Torvalds as the older brother who fought the tough battles and was able to get the curfew extended and the keys to the car, so that life was a lot easier for the rest of the open-source world. " -
Venture Capital in Open Source
conq writes "BusinessWeek has an interesting article on the recent interest of Venture Capitalists in Open Source. Also, a look at some of the latest companies they are supporting. According to the article, the first of three main criteria VCs look at in choosing an open source company is 'community. There has to be a huge amount of interest in it. [MySQL, Zend, and TrollTech] were already incredibly popular [when we invested]. The community is your marketing and evangelism arm. They're going to contribute and make sure this piece of software truly becomes mainstream.'" -
Venture Capital in Open Source
conq writes "BusinessWeek has an interesting article on the recent interest of Venture Capitalists in Open Source. Also, a look at some of the latest companies they are supporting. According to the article, the first of three main criteria VCs look at in choosing an open source company is 'community. There has to be a huge amount of interest in it. [MySQL, Zend, and TrollTech] were already incredibly popular [when we invested]. The community is your marketing and evangelism arm. They're going to contribute and make sure this piece of software truly becomes mainstream.'" -
Venture Capital in Open Source
conq writes "BusinessWeek has an interesting article on the recent interest of Venture Capitalists in Open Source. Also, a look at some of the latest companies they are supporting. According to the article, the first of three main criteria VCs look at in choosing an open source company is 'community. There has to be a huge amount of interest in it. [MySQL, Zend, and TrollTech] were already incredibly popular [when we invested]. The community is your marketing and evangelism arm. They're going to contribute and make sure this piece of software truly becomes mainstream.'" -
U.S. Insists On Keeping Control Of Internet
veggie boy writes "A U.S. official strongly objected to any notion of a U.N. body taking control of the domain servers that direct traffic on the Internet." From the article: "'We will not agree to the U.N. taking over the management of the Internet,' said Ambassador David Gross, the U.S. coordinator for international communications and information policy at the State Department. 'Some countries want that. We think that's unacceptable.' Many countries, particularly developing ones, have become increasingly concerned about the U.S. control, which stems from the country's role in creating the Internet as a Pentagon project and funding much of its early development." -
FEC Deciding Future of Political Blogs
* * Beatles-Beatles wrote to mention a bill entitled "The Online Freedom of Speech Act". The act, if passed, would make the Internet into a form of media subject to campaign finance laws. From the article: "Amid the explosion of political activity on the Internet, a federal court has instructed the six-member Federal Election Commission to draw up regulations that would extend the nation's campaign finance and spending limits to the Web. The FEC, in its initial rules, had exempted the Internet. Bloggers told the Committee on House Administration that regulations encompassing the Internet, even ones just on advertising, would have a chilling effect on free speech. The FEC vice chairman also questioned the necessity of any rules." Update: 09/23 15:33 GMT by Z : Edited to correct Congress != FEC. -
The Profit Margin on the iPod nano
Ant writes "BusinessWeek Online reports that researcher iSuppli took a look inside the iPod Nano to find out how much Apple is making off it, and who supplies its parts. From the article: 'Apple has sold some 16 million iPods in the first nine months of fiscal 2005, and 21 million since its inception. Thus far in fiscal 2005, the iPod has brought in $2.6 billion in revenue, accounting for about 25% of Apple's total.'" -
Dell Launches Flash Music Player
desert island writes "Dell launched a new flash-memory digital music player, named DJ Ditty, to compete with the iPod Shuffle. Both devices are $99 and come equipped with 512 megabytes of memory. The biggest difference between the devices is the Ditty's 1-inch LCD display screen, which helps users navigate their music lists. In addition, the Ditty can receive FM radio and sport a rechargeable lithium polymer battery that can provide up to 14 hours of continuous play." -
Mini-Microsoft Shakes Things Up
Henry V .009 writes "BusinessWeek calls him Microsoft's Deep Throat. Although Steve Ballmer denies reading the blog, there are plenty at Microsoft who do. Mini-Microsoft says he wants to "slim down Microsoft into a lean, mean, efficient customer pleasing profit making machine." The user comment section of the site is the real gold: thousands of comments from Microsoft employees who tend to have a dim view about the company's recent evolution. And Microsoft may even be responding to all the internal criticism." -
Mini-Microsoft Shakes Things Up
Henry V .009 writes "BusinessWeek calls him Microsoft's Deep Throat. Although Steve Ballmer denies reading the blog, there are plenty at Microsoft who do. Mini-Microsoft says he wants to "slim down Microsoft into a lean, mean, efficient customer pleasing profit making machine." The user comment section of the site is the real gold: thousands of comments from Microsoft employees who tend to have a dim view about the company's recent evolution. And Microsoft may even be responding to all the internal criticism." -
Is Yahoo Actively Supporting Adware?
conq writes "According to BusinessWeek, a report said Yahoo was actively supporting the companies that spawn pop-up ads. In early September, Yahoo engineer Jeremy D. Zawodny sounded off on his blog: "Do I like those [software installation] practices? Hell no. It's insulting and disrespectful."" update the story submission takes Jeremy out of context which he blogs about and says mean things about us. -
Microsoft Employees Critical Of Their Employer
bonch writes "BusinessWeek is running an article on internal unrest at Microsoft from their own employees. 'Once the dream workplace of tech's highest achievers, it is suffering key defections to Google and elsewhere... Much of the sharpest criticism comes from within. Dozens of current and former employees are criticizing -- in BusinessWeek interviews, court testimony, and personal blogs -- the way the company operates internally.' In related news, Steve Ballmer has pledged to make changes inside Microsoft to avoid the embarrassingly long development cycle of Vista, including a 'revamping of the engineering and the processes.' Is it too late?" -
New 'Pentop' Computer To Help Children Learn
theodp writes "Educational toymaker LeapFrog is introducing the Fly "pentop" computer, a talking computer hidden within a pen the size of an electric toothbrush. Available in mid-October for $99 at Wal-Mart and Target, the device responds to written commands and is aimed at 9-14 year-olds who can use it as a calculator, a calendar, to create and record music, and to play logic and geography games." -
Japanese Musicians Defy Sony by Joining iTunes
Homework Help writes "Japanese musicians under contract by Sony are defying their contracts by using Apple's iTunes service to deliver songs. Rock Musician Hotoharu Sano points out: 'It is an individual's freedom where that person chooses to listen to music. I want to deliver my music wherever my listeners are.' Sony Music Entertainment and Apple are still locked in talks and no agreement has been reached so far. Apple's offering of its iTunes service at lower cost in Japan is greatly attributed to their success." From the article: " Before iTunes' arrival, Japan's top music download service, which is backed by Sony and includes Sony recording artists, averaged about 450,000 downloads a month. By offering its service for lower prices, Apple is undercutting such online music services. Japanese are accustomed to paying twice as much as Apple is charging in Japan, which are still higher than the 99 cents charged in the U.S." -
Indie Podcasters vs. Big Radio
skepticality writes "The weekly news and business magazine BusinessWeek has an article coming out in this weeks edition that highlights Skepticality, Coverville, AMP, and other indipendant podcasts and podcast networks. The article explains how a small number of indie podcasts are holding their own against the corporate and big-radio shows in the iTunes top 20 rankings." From the article: "In one of the shortest trajectories yet for a new Internet technology, podcasting has gone from the hands of indie developers to media giants in less than a year. Credit Apple. With typical finesse, it has created a centralized, easy-to-use service on iTunes that makes it a snap to find and listen to podcasts, the audio recordings that can be downloaded from the Net and played on a computer or portable music player. Apple also put out a new version of the iTunes software, which makes it easy for people to create their own podcasts, and invited all to post their creations on the site. Indie podcasters such as Kempenaar and Hallgren rejoiced, ready for the mainstream to embrace the technology they had championed." -
Retail Fraud on the Rise
prostoalex writes "They buy the merchandise, print their own receipts, and return it. They buy two watches - an expensive one and inexpensive one, and then swap them and return the one with the highest price. Business Week talks about retail scams, and how merchants are trying to avoid them without losing the customer service battle. They are fighting against surprisingly sophisticated techniques, too." From the article: "Q: What role do auction Web sites play in all this? A: Retailers have stopped giving cash back in many different cases. Instead, they do refunds in the form of gift cards or store credits or store value cards. If a crook can get enough of those, he might sell $2,500 worth of gift cards for $2,000 online. It's a benefit for the buyer, who gets a discount and will use those gift cards. And the person who has manipulated the return-scam system has a way to [make money]. But the retailers lose out. " -
Google and Yahoo Creating Brain Drain?
Searchbistro writes "Software-engineering talent is flocking to Google and Yahoo. Business Week explores the possibility that the big two search companies are creating a brain drain on the rest of the industry. Google snapped up about 230 engineers last quarter. Some stolen superstars are Louis Monier, director of eBay, advanced technology research, and Kai-Fu Lee, a top-flight researcher at Microsoft. Yahoo hired dozens of top engineers, including Larry Tesler, former vice-president at Amazon.com. 'While the Internet leaders snatch up top tech talent, that creates headaches elsewhere. Some startups, for instance, say the talent drain has made their own hiring more difficult.'" -
Google and Microsoft Lob More Lawsuits
crowemojo writes "According to a Business Week article Google has filed a counter-suit against Microsoft in reaction to the lawsuit that Microsoft filed when a corporate VP left to join the ranks of Google. Microsoft claims that the VP violated his non-compete agreement and Google claims that Microsoft is violating California laws giving workers the right to change jobs. Interestingly enough, the VP in question never lived in California!" -
JBoss Founder Hard-Nosed About Open Source
Infonaut writes "In this Business Week interview, JBoss founder Marc Fleury refers to "hobbyist" Open Source contributors and makes the case that "no one is going to work for free." Fleury dismisses people who contribute for something other than money as "Hari Krishnas" and makes reference to the "hippie dream". Fleury's sharp, profit-focused approach has brought him success, but isn't it in some sense built on the shoulders of the hippies and hobbyists he seems to scorn?" -
Iris Recognition To Take Off
An anonymous reader writes "Looks like iris recognition is about to explode. Turns out, a major patent held by iris recognition leader Iridian is expiring, and that's leading a stampede of start-ups and VCs into this space." -
Google Wins 'Typosquatting' Dispute
JeiFuRi writes "The National Arbitration Forum has awarded Google the rights to several web addresses such as googkle.com, ghoogle.com, and gooigle.com, alleging that Sergey Gridasov of St. Petersburg, Russia, had engaged in 'typosquatting.' Business Week comments that Gridasov relied on typographical errors to exploit the online search engine's popularity so computer viruses and other malicious software could be unleashed on unsuspecting visitors."