Domain: evilavatar.com
Stories and comments across the archive that link to evilavatar.com.
Stories · 25
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The Duke Is Finally Back, For Real
After the first announcement on 1997-04-27 and over eleven years of fresh start after fresh start, Duke Nukem Forever finally comes to your system. At least if your system is an Xbox 360. Jon Siegler, the webmaster of 3D Realms, confirms this on their site: "As has been reported around the net today, we can confirm that the game has indeed passed final certification with Microsoft on Friday the 15th of August (on our first try, no less). That means the game is done — it is now in the hands of Microsoft." Update: 08/19 10:47 GMT by T : Several readers have written with a correction: this announcement is actually about Duke Nukem 3D, rather than Duke Nukem Forever. -
The Downfall of the Thief Series
Via Kotaku, an interview at Evil Avatar about the bad end of the Thief series. They discuss the game series with designer Randy Smith, who details the fine points of the early games and the ignoble end for the trilogy of games. From the article: "I view Thief 3's more action-inclined gameplay as being more than necessary for a mass-market acceptance. The problems with Thief 3 were the same as the problems that plagued Deus Ex: Invisible War - it was the tech. The team scaled back the freeform design, incorporated loading zones, not to mention the unstable frame rate and other misc. issues derived from the technology. The gameplay was relatively solid by comparison." -
Prognosticating Sony's Downfall
Via Evil Avatar, an article on About.com theorizing Sony's defeat at the hands of Nintendo and Microsoft. An interesting piece of speculation. From the article: "Sony introduces the PS3, sporting far more powerful hardware than either alternative system, limited online system support, and a fairly solid launch line-up. Nintendo introduces the Revolution. At the same time that the Revolution and PS3 hit the store shelves, Microsoft reduces the price of the Xbox 360 and releases Halo 3. Halo 3, combined with the price reduction, effectively undercuts the momentum of the PS3 launch. Customers have to decide between the 360 with Halo 3, the PS3 with a potentially high price tag, and the Revolution, priced near current generation game consoles." -
New Xbox Titles Through 2007
Despite the fact that the next generation of the Xbox console is expected out before the end of the year, via Evil Avatar a story stating that Microsoft is committed to the original Xbox through 2007. From the article: "A Microsoft spokeswoman told Reuters that 2007 is not a hard stop, but rather a guideline for the last releases of new games developed for the Xbox. Microsoft has not said whether its next console will be compatible with the current Xbox." -
Dungeons and Dragons Online Alpha Registration
Evil Avatar (and everyone else) picked up on the registration announcement for the Dungeons and Dragons Online Alpha phase of testing. From the article: "The world of Eberron awaits your arrival, as you embark on the great adventures that Dungeons & Dragons is known for. Register through the members only area today -- and prepare to master this unique new online campaign world!" If any Turbine folks are reading Slash today, I'd just like to mention how much I like your logo. :) -
World of Warcraft Breaks PC Game Sales Records
Many readers have written in to mention the astonishingly fast rate of sales for World of Warcraft. From the article: "...sold through to over 240,000 customers at retailers in North America on Tuesday, November 23, selling more in its first 24 hours than any other PC game in history. ... Within the first day, over 200,000 players created World of Warcraft accounts. By 5:00 p.m. PST, over 100,000 were playing the game concurrently. These two record-breaking numbers made World of Warcraft the fastest-growing MMORPG in history." The official site also has information on an extension of the trial period for users who have experienced lag and queues. -
Xbox 2 Game Trailer
EvilAvatar has word via a forum of a Trailer for an Xbox 2 video game called War-Devil. Our first look at what Microsoft's next-next generation console can do looks pretty good. -
Half Life 2 Available, Delays Not Valve's Fault
Evil Avatar has the word that even Best Buy is selling Half-Life 2 boxes at this point. If you're planning on picking this one up it should be available pretty much anywhere. Voodoo Extreme has news from Steam that in no uncertain terms are the delays in opening the game to customers their fault. From the article: "This is not Valve's choice. Vivendi is insisting that the game has not yet been released, and has threatened that Valve would be in violation of its contract if we activate the Half-Life 2 Steam authentication servers at this time." -
Civilization IV Discussed As GDC Slides Released
Thanks to Evil Avatar for pointing to a CivFanatics news post discussing new information about Civilization IV from this year's Game Developer's Conference in San Jose, recently released online as a PowerPoint slideshow. Apparently, the in-development Firaxis PC strategy sequel, not yet officially revealed, features "Continuous, immersive 3D world (what-you-see-is-what-you-get)... Drop unfun legacy (pollution, rioting, maintenance, corruption/waste)... New killer features (religion, civics)... RPG elements (unit upgrades/experience)... Coding from scratch (multiplayer, mod-friendly)", with the important note from lead designer Soren Johnson: "Can still take over the world!" There are also a host of other GDC slides/lecture notes now available on the official site, including "Winning the Race Against Pirates And Crackers: Next Generation Copy Protection" by Erik Simon (PDF), and "Managing the Hydra: Successfully Running Multiple Projects in a Videogame Studio" by Dr. Greg Zeschuk of BioWare (DOC, PPT including some fascinating graphs.) -
Full Spectrum Warrior Reveals Army Mode, Contrasting Reviews
Thanks to EvilAvatar for pointing to a gallery of screenshots from the hidden 'Army Mode' of newly-released Xbox strategy game Full Spectrum Warrior. Originally discovered using a modified Xbox, GameFAQs lists a universally-usable code to "unlock the original [U.S. Army-funded] training version [of FSW], with more enemies, civilians, open areas, levels, and [greater] difficulty", as previously mentioned on Slashdot Games. However, critical response to the title, while generally good, has wavered a little, with the GameSpot review arguing that the game "boasts a great presentation and a unique design. However, the gameplay itself just doesn't stack up quite as well", but an alternate take at IGN suggesting that "there is room for improvement, but the game is still top-notch at every level of development and execution." -
Produce Panic Takes Penny Arcade Characters Gaming
Thanks to EvilAvatar for pointing to the official Produce Panic webpage, which now has a free PC download (23mb, 5 maps) of "the first Penny Arcade [themed] game for the PC", based on the Garage Games Torque engine, in which the player can "run (or fly) around as your favorite juicer in an all out death match, or play cooperatively with friends and compete against other teams of Fruit F@*kers to capture their receipt so they can be taken back to the store." The guys at Penny Arcade seem to approve, noting "There is even a movie theater in hell which, in addition to Tomb Raider and the Tetris Movie, also shows the latest strip up on the screen", and mentioning: "It is free, as I mentioned, but the guys at Plan B Games are accepting donations for their work - if you enjoyed it, please let them know." -
Thief 3 Preview Shows Excruciating Detail, Insight
Thanks to EvilAvatar for pointing to an extremely in-depth preview of Ion Storm's PC/Xbox title Thief 3:Deadly Shadows, courtesy of fansite Thief: The Circle. The piece deals with some of the more controversial changes ("Loot glint is there whether you like it or not. It sort of clashed with the look/atmosphere to see this bright twinkling light across the room, but it aids in what has been one of the most frustrating elements in the earlier games: the loot hunt"), whether this is anything like Deus Ex 2 ("No. This game is actually finished at the time of its release") before concluding by noting: "Loot glint and arrow streaks mean exactly zip when you're actually... playing the game... and for once in the history of the series, the game actually looks GOOD." Update: 05/17 16:39 GMT by S : An anonymous reader also points to a detailed retrospective of the Thief series on the delightfully named FourFatChicks.com. -
Unlike Movie-Goers, Gamers Love Sequels?
Thanks to EvilAvatar for pointing to a Seattle Post-Intelligencer article discussing how gaming sequels tower above most movie sequels in terms of desirability and quality. The piece argues of movies: "Sequels suck, right? For every 'Godfather 2' and 'Aliens' there are hundreds of horrendous rehashes clogging the video store shelves. Hollywood wants your money; quality control be damned", before contrasting them with games: "Fans chomp at the bit for a few screenshots from the next installment of beloved games such as 'Half-Life' and 'Halo.' When the games arrive they rarely disappoint. Gaming franchises get better and better while their celluloid cousins go straight to video." Valve's Gabe Newell also comments on feedback for sequels: "We are super-involved in the community that has sprung up around our games. Whether through e-mail, the forums, the fan sites, or calling my house at 3 a.m. in the morning, we have a pretty good idea what they are thinking. And it absolutely factors into our decisions." -
Sony Launches E3 Site, Inadvertently Teases Titles
Thanks to EvilAvatar for its article discussing the recent launching of Sony's E3 site, showcasing "a few select [PlayStation 2] titles" that'll be displayed at the Electronic Entertainment Expo in Los Angeles next month, including Champions 2: Return To Arms, the Snowblind-developed Champions Of Norrath sequel. However, if you "start fiddling with the numbers at the end of the URL" on the official site, you can see very basic, unlinked-to info on other games that'll be publicly shown by Sony at E3, including the unannounced action title Rise Of The Kisai from Bottle Rocket/Sony, Dark Cloud 3 from Sony, Final Fantasy XII from Square Enix, Destroy All Humans! from Pandemic/THQ, and, interestingly, Cold Fear from Namco, a survival horror (?) title (related to the thought-lost U.S.S. Antarctica?) rumored in development at Alone In The Dark IV developers Darkworks. Update: 04/26 18:30 GMT by S : The entire site, even the previously public titles, are now password-protected and private. -
UbiSoft Blocks Virtual Drives With Raven Shield Patch
Thanks to EvilAvatar for their story discussing UbiSoft's new patch for PC stealth action title Rainbow Six 3: Raven Shield, which "checks PCs for ANY clone or virtual drive programs and then fails to launch the game if such devices or programs are found." The article explains: "What this has, in turn, done is disabled thousands of consumers who use programs like Daemon Tools, CloneCD or Alcohol 120% from playing their UbiSoft games even if they have their own physical CDs in an actual drive." The writer is furious, pointing out: "Irregardless of what the virtual drives or virtual clone programs on your system are for, you will not be able to play Raven Shield with patch 1.5 unless you remove them completely off your system", and wondering whether this action is allowed under the EULA for the product. There are also similar discussions on the official UbiSoft forums for the game, though many sympathize with UbiSoft's anti-piracy efforts "telling you that in order to use the product you have to keep the CD in." -
Savage Demo Lets You FPS/RTS On Linux & Windows
Ant writes "According to Blue's News, there's a playable demo for S2Games' FPS/RTS hybrid, Savage: The Battle for Newerth now available, providing the chance to sample multiplayer under either Windows (143 MB) or Linux (155 MB)." There are also BitTorrents of the Windows demo and the Linux demo, courtesy GameTab, for this welcome Linux-friendly title, recently cause for controversy when GameSpot pulled a review of it after "...allegations by the game's developers that the reviewer of the product did not play it for a sufficient length of time." -
Worms 3D - Upgraded, Demonstrated, Previewed
Thanks to Eurogamer for their first impressions of Worms 3D, as Team 17's 2D turn-based strategy classic gets Sega-published and updated into the third dimension. The article suggest that "...we couldn't really see how the move to 3D would bring with it much in the way of 'improvements'", but ends up addicted, and "surprised at just how timeless the Worms formula appears to be." Blue's News reveals that a demo for Worms 3D is now out, possibly leaked early, but downloadable from Gamer's Hell, 3D Gamers, and BitTorrent via GameTab, and for those of you still digging the original 2D version, it seems the Asian-only Online Worms has 3 million Beta testers in China. -
Consoles Sluggish To Get Online In Europe
Thanks to Evil Avatar for pointing to a Reuters article discussing the relatively slowly developing online console gaming market in Europe. According to the article, "Since launching in mid-March, [Microsoft] has signed up to Xbox Live 50,000 European gamers across much of Western Europe." As a comparison, "Microsoft and Sony Corp have.. [signed up] over one million subscribers between them in the U.S. since launching services in the second half of 2002." Although it's early days for Europe, will the many separate markets/countries and varying broadband penetration help or hinder the big console manufacturers? -
Half-Life 2 Not On Xbox?
Thanks to Evil Avatar for pointing to a Puget Sound Business Journal story suggesting that Half-Life 2 may not come out for Xbox after all. This relatively obscure article has word from David Hufford of Microsoft that "As of now, Half-Life 2 is not going to be on the Xbox.. Valve is sending us mixed messages on that." Up to now, established sites such as Planet Half-Life have said of the sequel: "An Xbox port is very likely", but it looks like that may no longer be true. Update: 06/09 21:34 GMT by S : GameSpyDaily have got hold of Valve's Doug Lombardi, who is saying that Half-Life 2 is still planned for both PC and Xbox - it may be that either contract negotiations or simply misinformation is clouding the issue. -
Sims Creator Signs TV Deal
Thanks to EvilAvatar for pointing out a Reuters/Hollywood Reporter article indicating that Will Wright, the creator of The Sims and Sim City, has signed a TV deal with Fox. According to the article, "Wright said there are a lot of things that he has learned in creating original franchises for interactive entertainment that he can apply to linear entertainment." In other words, he's looking to take concepts from games and apply them to TV, and is quoted as saying "'I think there are ways to get a deeper level of creative input from an audience of a TV show... I'd like to explore ways to connect the loop between a show and its audience, going beyond the current methods of phoning in a vote.'" Update: 06/03 15:16 GMT by S : Apologies, this dupes a mainpage post from earlier today. -
Sony's PSP Handheld Storage Media Pictured
Thanks to Evil Avatar for pointing to an article on the new PSP Insider website that has the first pictures of the UMD disc format. The Universal Media Disc, or UMD for short, is the game storage medium that Sony's handheld, the PSP will use when it launches in late 2004, and is a 2.4 inch disc that can store up to 1.8gb of data. -
The Rise Of Adverts In Videogames
Thanks to Evil Avatar for pointing to a brief Fortune article discussing the rise of advertising placement in videogames. A particular example discussed - Intel have struck a deal with EA so that "..when characters on The Sims Online use their PCs, players see the Intel logo and hear the company's signature musical bong." How insidious is too insidious? Mind you, advertisers would have to push to find licensing as plain bizarre as Skittles' product placement in Darkened Skye. -
Taking The Videogame Market To The Next Level
Thanks to EvilAvatar for pointing out this article about the rise in popularity of games over at Creative Planet's Videography site. Amidst interesting figures about the ascent of games compared to movies, the author points out that, in 2001, the IDSA was expecting almost 17 billion dollars in videogame sales for 2003, when the total is unlikely to be anywhere near that. Is the games industry over-reaching, or are heady movie-surpassing revenue goals in sight? -
Strong Bad Mod For Half-Life In Development
Thanks to EvilAvatar for pointing out these preview renders (via PlanetHalfLife) of a Strong Bad mod for Half-Life, as based on the wildly popular Web cartoon (do I hear Cartoon Network calling?) Homestar Runner. The mod's homepage promises unique weapons and multiplayer modes, but doesn't guarantee gameplay interludes for Strong Bad Email Updates. C'est la vie? -
No More Unreal Ports For Linux?
Ant was among the first to write with a link to this article on Blue's News claiming that Epic's new game engine is Direct 3D only, based on statements made at an E3 demo yesterday. Check that link to read the full article, but consider this excerpt: "A major side effect of this is that any future ports of Unreal-engine titles that use the new technology will need to have a completely rewritten rendering system, making Mac and Linux ports significantly more difficult." DoenerMord also wrote, saying "This kind of puts some perspective on recent comments from Tim Sweeney (the man behind the Unreal engine) on Microsoft's breakup ..."