Domain: gamedaily.com
Stories and comments across the archive that link to gamedaily.com.
Stories · 241
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ESA Names New President
Former Assistant Secretary of Commerce Mike Gallagher, it has been announced, will be filling the shoes left empty by Doug Lowenstein when he left the Entertainment Software Association late last year. GameDaily had a talk with Gallagher and ESA Chair (and Microsoft front man) Robbie Bach. "Although Gallagher does not have a video game industry background, during a conference call he talked about how he's been a lifelong gamer, still plays games by himself and with his kids, and he's enjoyed watching the game industry grow over the years. Gallagher also has a strong background in technology in general. During his over four-year tenure at the Department of Commerce, he led successful efforts to pave the way for a number of new technologies and services, such as ultrawideband, broadband over powerlines, advanced wireless services, and millimeter wavelength networks." -
Halo 3 In Stores On September 25th
Officially announced on the Bungie website (now with Luke Smith action), Halo 3 will be in stores on September 25th of this year. The multiplayer Beta for the game begins today; if you're looking for some answers they have an extensive online guide available for curious minds. MTV's Stephen Totilo had a chance to have some good chats with the developers, and he points out three things every Beta player should do, as well as a proposal for an unusual alternate scoring system for bad players. GameDaily has just a few more details, including some information on the tie-in Zune device Microsoft is offering to enflame fanboy passions. -
Bungie Vs. Miyamoto - Fight!
Last week Gamehead's Geoff Keighley interviewed Shigeru Miyamoto, and the well-known designer tossed off a mildly controversial comment. Keighley asked him if he felt as though he was losing touch with the American audience as a result of the popularity of games like Halo. GameDaily reports on Miyamoto's response: "I could make Halo. It's not that I couldn't design that game. It's just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play." Bungie took exception to that, and Frank Connor retorted in his interview with Joystiq: "Yeah, well. I just want to go on the record and say that Bungie is hard at work on a side-scrolling platform game featuring some plumbers -- I'm not going to say what their ethnicity is, it's none of anyone's business -- but we took that as a gauntlet, a sort of glove slap, and we're going to respond in 2D scrolling style. That's all I'm saying." We discussed that article, along with several other pieces of Halo 3 coverage, this past Saturday. -
Games of the Future - User Generated Content
The biggest news of GDC 2007 was almost certainly the bright future of the PlayStation 3. Home was interesting, to be sure, but the title that captured the imagination of attendees was Little Big Planet. Edge had a thorough look at the game in their April issue, and now it seems like there might be a downloadable version of the four-player game used to demo the community/toybox at the conference. This 'games 3.0' thing has a lot of people sitting up and taking notice, including Flash and Shockwave developers. GameDaily spoke with MTVN's David Williams about the user-generated content possibilities being added to Shockwave.com and the AddictingGames sites. "In yet another sign of the web 2.0/game 3.0 phenomenon, one of the new features of the site is a game upload feature. User-created content is bound to have an increasingly profound effect on this industry. Already, the company has received 200 new game submissions in the past month, empowered by a game sponsorship program, which pays developers of popular games for integration on AddictingGames and provides them with enhanced distribution and marketing." -
On Strength of Online Gaming, Chinese Market Soars
GameDaily has the word that the Chinese gaming market has grown an astounding 68% over last year, largely on the strength of online transactions. Online gaming is the bread and butter of the Chinese and Korean markets, with free-to-play titles the standard and for-purchase in-game items making up the bulk of business income. "The online segment was up 74 percent over 2005, with online games generating $995 million in revenue ... 'Chinese online game operators introduced free-to-play massively multiplayer games that are, in fact, not at all free, because gamers spend money on virtual items and services in the game. These free-to-play games helped the market size rise beyond expectations in 2006,' commented Lisa Cosmas Hanson, managing partner of Niko Partners. 'In addition, the country added 3.4 million total gamers in 2006 and now boasts 37.5 million gamers, 90% of whom play online games. By 2011 this number is expected to swell to 71.9 million.'" -
THQ and Big Huge Games Team For RPG
GameDaily Biz is reporting on the project that Ken Rolston moved to Big Huge Games to do. The RPG project will be helmed by the former Oblivion designer, developed by BHG, and (it's now been announced) will be published by THQ. Slated for the 360, PS3, and PC platforms, few other details are available about the project. Just the same, the article contains an interview with Tim Campbell, VP of Business Development, THQ, and Big Huge Games' Tim Train and Rolston. "BIZ: Ken Rolston, you're a legend in the RPG field, both electronic and paper-and-pencil. Where would you like to take the genre next? What innovations can we expect? Rolston: I'm actually a pretty conservative variety of visionary. In addition to our brilliant but secret central premise, and the addition of four or five original amazing major features and implementations we can't Wait to Reveal at a Later Date, I just want to make everything... story, characters, exploration, themes, setting, interactivity, entertainment, world class whacking and looting... just a little more perfect in every way." -
Sony and Kutaragi - What Went Wrong?
Last week's news that Ken Kutaragi was stepping down from his post at Sony wasn't exactly a surprise, but it does raise a number of questions. Given reports that Kutaragi has visions for PlayStations 4, 5, and 6 and analyst speculation that he'll be involved with those products as well, why is he on the way out the door? 1up's Editor Sam Kennedy spends some time ruminating on the situation on his site blog, and comes to the conclusion that this may be what Kutaragi wanted all along. "No one doubted Kutaragi's vision or ability to create fantastic hardware, but his failure as an executive was holding the division back. This is why Kaz Hirai took his place. With the PS3 off and running at the start of a 10-year life cycle, Sony won't need a visionary for quite some time -- now, it needs someone to run the business. And Kaz is right for that. He's a team player and has great relationships with the publishers. He can take things from here. But in all of this hubbub surrounding his departure, what's perhaps been overlooked is that this may have been what Kutaragi had also wanted. It's unfortunate, as the expectation was always for Kutaragi to climb the corporate ladder, yet this wasn't necessarily his goal. As he once told Newsweek about his executive role, 'We have so many things to create, but unfortunately for me I have a lot of responsibility right now...This was not in my dream.'" -
March NPD Sales Show Continuing Trends
GameDaily has coverage of the NPD numbers for March, which show a general continuation of trends we've seen since the Wii and PS3 were released last year. Overall, sales are up 54% across the industry, with the DS leading the pack by a healthy amount. "The [DS] sold through 508K units for the month. The PS2, likely fueled by God of War II, came in second with 280K units. The Wii followed with 259K — quite respectable but far lower than certain analyst forecasts, which had pegged it at around 400K. The Wii now stands at 2.1 million in the US. Microsoft's Xbox 360 sold another 199K, bringing its life-to-date total to 5.3 million in the U.S." -
Jaffe Would Have Ditched Blu-Ray
GameDaily is reporting on comments made by God of War designer David Jaffe. In an interview with Geoff Keighley, Jaffe has stated that he believes Blue-ray should have been removed from the PS3 so that the console could be sold at a lower price point. "Jaffe didn't outright label it a mistake either, but he's the first Sony employee (to this editor's knowledge) to even question the need for Blu-ray. SCE Worldiwide Studios President Phil Harrison and other Sony executives have repeatedly stressed the importance of the Blu-ray format, not just as a next-gen movie format, but as a game disc format that provides game developers with plenty of storage space to build highly detailed game worlds without the need for multiple discs." -
GTA IV Information Leaked From Game Informer
The next issue of Game Informer magazine has been scanned and submitted to the legions of eager GTA fans out there. Right there on the cover is the mook from the GTA IV trailer, and the British Gaming Blog has a synopsis of the information passed around in the scans. "The game will only take place in a single city, so Rockstar has taken out aircraft to give the city a more realistic feel. Motorbikes however, are firmly engraved in the Grand Theft Auto formula, and will be present in IV. With the 2007, present day time scale, the radio station will have a lot in common with GTA 3 or Saints Row; not so much bands and songs you know well, but with modern music conventions that give an air of authenticity. Also like THQ's Saints Row, the game will load when you power up the game, and then never again; even breaks from internal to external locations are gone." Though I'm sure it's less interesting to you than the Game Informer information, GameDaily has comments from Take-Two as the company tries to shake off its recent problems. The money phrase from new chairman Strauss Zelnick: 'GTA is Our James Bond'. -
E For All Expo Details Announced
Gamespot is reporting on the full details of the E For All event, the consumer-facing games show slated to debut this October. Along with additional details, the article offers up some basics on the show. First off, it "runs October 18-21 at the Los Angeles Convention Center, former home of the Electronic Entertainment Expo. Single-day passes for Thursday and Friday will cost gamers $50 each, while admission on Saturday or Sunday will run $75. A full pass for all four days will also be available for $110." Gamers will be able to try out almost all of the Holiday releases in a finished state, participate in tournaments, and buy games from retailers located in fabled Kentia Hall. It's also been announced that Nintendo will be headlining the event, though Expo officials try to reassure us that other publishers will be there as well. I have to ask: is anyone thinking about going to this thing? Now that the doors are open, are you as a gamer excited about the possibility of making it into E3? -
DS, PSP Could Claim Supremacy in Console Wars
njkid1 passed us another link to a GameDaily article, this one quoting analysts at DFC Intelligence as seeing a sort of usurpation of the console space by portable games. With the DS consistently outselling almost every other system on the market since last year, it's possible that the DS may become the best-selling system 'of all time'. Moreover, portable consoles may actually grow to have a larger market share than their more expensive, high-def cousins. "This comes from DFC's latest report on the portable gaming market, which the firm predicts will exceed $10 billion in worldwide revenue this year, led by the DS. DFC said that the PSP will 'establish a solid position in the marketplace' but that much of the Sony portable's fate will depend on how much effort Sony Computer Entertainment decides to put into promoting the platform over the next few years." -
Sony Further Details Home, Looks to October Launch
njkid1 writes "According to GameDaily, new details have been revealed about the Home service for the PlayStation 3. Not only will the advertising possibilities be 'limitless,' but the virtual community will also be able to serve as a bustling commerce hub. Transactions will eventually be able to take place within Home itself, and the company refers to the possibility of ticketing for virtual events like developer chats or game previews. At the same time, however, Sony said that advertising will be made 'palatable' so as not to drive away users. A Q&A at the official Sony site states that an October launch is planned (pdf) for the service." GameDaily also has an article looking at reactions from Microsoft and Nintendo on Sony's announcement. -
Sony Further Details Home, Looks to October Launch
njkid1 writes "According to GameDaily, new details have been revealed about the Home service for the PlayStation 3. Not only will the advertising possibilities be 'limitless,' but the virtual community will also be able to serve as a bustling commerce hub. Transactions will eventually be able to take place within Home itself, and the company refers to the possibility of ticketing for virtual events like developer chats or game previews. At the same time, however, Sony said that advertising will be made 'palatable' so as not to drive away users. A Q&A at the official Sony site states that an October launch is planned (pdf) for the service." GameDaily also has an article looking at reactions from Microsoft and Nintendo on Sony's announcement. -
Sony's Harrison In No Rush to Lower PS3 Price
njkid1 passed on a link to a GameDaily interview they conducted at DICE with Phil Harrison, SCE WorldWide Studios President. Harrison stays mostly positive throughout the article, pointing out that the availability of consoles is a sign of a healthy supply chain. He denigrates rumble in controllers as a 'last generation' feature, and specifically discusses the company's decision-making process for lowering prices: "The PS3 technology, as with any of our platforms, starts off life at a high price and then we engineer cost out of it. And that process is an investment that you make to combine chips into a single chip or to reduce components or combine components and redesign things, and that investment is part of our planned R&D effort to reduce cost. At the appropriate time and when we can afford to, the business model of the industry is to pass those savings onto the consumer, but we're a long way away from doing that yet." -
No More GameCube, Wii 2.0 On the Far Horizon
The little purple machine that could is no longer being manufactured. Hardware revisions are in store for the Nintendo Wii eventually. These announcements aren't terribly shocking, but they're still interesting admissions from Perin Kaplan, Vice President of Marketing & Corporate Affairs for Nintendo of America. GameDaily has the interview, which also discusses Wii sales, the lull in games, new IPs, and some details on plans online. Don't worry, you won't have to buy a new Wii anytime soon. Kaplan is immediately talking about the planned Japanese version with DVD Playback capability, but does say 'Sure, absolutely' to the question of whether we'll eventually see hardware changes on the order of the DS/DS Lite. -
January Game Sales Explode, Wii Dominates
njkid1, as he does from time to time, passed us a link to a story on the GameDaily site. Today they're discussing the January NPD numbers for the games industry. In short, they're terrific. Software sales totaled $549 million for the month, up a staggering 53 percent over last year. Hardware sales were brisk as well, with the Wii selling around 436,000 units. Trailing behind were Microsoft and Sony, with 360 hitting 294,000 units sold and the PS3 selling 244,000 units. January had an extra week, which resulted in 'inflated' sales, but even after normalizing the data things were tremendous for the games industry in a month where there's normally a post-holiday slump. -
Is Gaming Really a Spectator Sport?
njkid1 passed us a link to a GameDaily article on the upcoming DirecTV Championship Game series. There's big prize money at stake, dozens of teams are flocking to the banner of the event, and promoters are talking the event up as something that can't be missed. All of this begs the question: Is competitive gaming a spectator sport? Is the culture of videogaming conducive to mass-market entertainment? Will Counter-Strike matches draw enough of a crowd to maintain advertiser interest at future events? What's your read on this new entry into American gamer culture? -
Wii Outsells PS3, Blue-ray Outsells HD DVD
njkid1, a regular contributor of GameDaily articles, passed us word that the Wii is handily outselling the PS3 in Japan. Famitsu parent company Enterbrain has figures showing that Nintendo sold 405,000 Wii units last month, while Sony sold 148,000 units of the PS3. While this is probably not something the folks at Sony are overjoyed about, they did have reason to crow this week. They've now announced that cumulative Blu-ray sales have passed the HD DVD format for the first time. Gamasutra has the word, from Sony itself, with some interesting supporting information. Most PS3 owners, it seems, have used their system to watch HD movies. Some full 80 percent plan to buy further HD titles in the future. This is further support for the VideoScan sales figures we discussed last week. -
New N-Gage Confirmed for this Fall
njkid1 passed on a link to GameDaily's coverage of the new, confirmed, N-Gage. Nokia's ill-fated device is returning, and this time they're already touting some big names attached to the project. EA Mobile and Gameloft, along with other (unnamed) studios are slated to bring new games to the beleaguered handheld gaming appliance. What do you think about this? Will a new N-Gage be able to pull you away from your DS? -
Google Looking to Join In-Game Ad Arena
njkid1 writes "As part of a plan to expand its advertising efforts to all forms of media, it would appear that Google is actively seeking to get involved in the in-game ad business. A Wall Street Journal report states that the company is in talks to acquire Adscape Media. From the article: 'If Google does purchase Adscape, it would give the web company an opportunity to leverage a whole other medium, one that Google has apparently been interested in for some time now ... Interestingly, Google had apparently considered an acquisition of in-game ad firm Massive Inc. last year before Microsoft came along and bought Massive for around $200 million. The Journal report suggests that an acquisition of Adscape would only fuel the long-standing competition between Microsoft and Google, as Google could potentially form an alliance with Microsoft's video game rival Sony.'" -
RedOctane Speaks Out on Guitar Hero's Future
njkid1 writes "In the first published interview since the news broke that Neversoft would be taking over development, RedOctane is speaking out on the decision and what it means for the future of the franchise. From the article: 'Internalizing development allows for more control of the creative elements of the game and, in this instance, provides for a much more robust and feature laden franchise. We believe that having the talented group at Neversoft, with their unprecedented string of market success with the billion dollar Tony Hawk franchise, develop the next Guitar Hero game will allow us to vastly enrich the consumer experience. We are excited to further the music and rhythm-based videogame genre, and Neversoft has the full experience, knowledge, and talent to do this.'" As nice as it is to hear from RedOctane, I'd rather hear the fully skinny from Harmonix. -
Worldwide Games Industries See Major Growth
With the seventh generation of consoles now in play, and online gaming shooting for the stratosphere, games markets in other nations are now seeing unheard-of growth. Gamasutra reports that China's online gaming market saw 74% growth in 2006, up to 6.54 billion Yuan, or $US 839 million. Over half of the titles in that market are home-grown. Meanwhile, GameDaily has the word that Canada's games industry is rapidly approaching $1 Billion. Games sales are up worldwide, as that article reports. "The U.K. had a record breaking year, game sales in Japan hit an all-time high, the U.S. video game industry achieved a new record of $12.5 billion, and now it would appear that our North American counterpart also set a new record. The Canadian Press has reported that Canada's video game industry came close to $1 billion in sales during 2006, hitting a new record of $933 million (up 22 percent)." -
Videogaming Most Popular Activity Among Kids
njkid1 writes "Research from the NPD Group shows that kids are increasingly playing games earlier in life. Playing games, whether on a PC, console, phone or music player, was the highest ranked activity for kids in a survey conducted by the organization. From the article: 'NPD said it used an online survey sent to a 'nationally representative' sample of mothers with children ages 2 to 14 in their households. The survey revealed that an overwhelming majority (93 percent) of kids play games on a computer, cell phone, video game console or portable or digital music player. This was way ahead of the second highest activity reported, listening to music, which garnered 52 percent.'" -
Vista To Be An Indie Games Killer?
Via GigaGamez (which has a breakdown of the problem), a GameDaily article about the unfriendliness of Vista towards Indie games. The problem is this: Vista has a setting which allows parents to restrict user profiles from accessing ESRB games 'above' a certain rating. IE: Timmy can't play F.E.A.R., or any other 'M' rated game. The problem is that getting ESRB rated is expensive: '$2000-3000 for the privilege', according to GigaGamez. Shoestring budget Indie games just may not have the money for that kind of expenditure. From the GameDaily article: "'It's unfortunately a mercenary way of doing things,' [GFW Group Manager Chris Donahue] explains, 'but, even though we're Microsoft, we do have limited resources. And we do look at the sales charts to determine where our help will have the most impact. Certainly we want Blizzard's 'World Of Warcraft' [currently the most popular massive multiplayer online game] to work flawlessly on day one of Vista because 8 million tech support calls would be a very bad thing. The casual developers don't sell quite as many.'" -
Guitar Hero Gets New Developer
GameDaily is reporting that the much loved Guitar Hero series seems to have been given over to new developers. NeverSoft, makers of Gun and the Tony Hawk series of games, are now advertising open positions on their Guitar Hero team. Harmonix, Activision, and Neversoft are all mum on the development at this point, but it's hard to argue with a big 'hiring' sign. Notably, Neversoft appears to be hiring for a PlayStation 3 version of the game. From the article: "Neversoft is undoubtedly filled with much talent, but we're not quite sure why RedOctane would give the development duties to them after Harmonix created two hugely successful games. Guitar Hero II really cranked it up to 11 with sales of more than 805 K units in December alone in the U.S. In fact, according to recent NPD data, the game was the fifth best selling game for all of 2006 with 1.3 million units sold in the U.S." -
Gates Pegs Nintendo, Not Sony, as Toughest Competition
njkid1 writes "Microsoft's Bill Gates thinks that because of the 'impressive strength' of the company and its new Wii console Nintendo is now Microsoft's biggest competition when it comes to videogames. This is somewhat understandable, given Nintendo's new projections for this year. The Japanese game maker plans to sell an impressive 100 Million DS games this year, along with 21 Million Wii games and some six million consoles. This may seem to be just more flack, to go along with Peter Moore's dismissive comments towards Sony at CES this week, but news of the Halo DS game that almost was puts credence to Microsoft's new priorities." -
360 Achievements More Popular Than Microsoft Imagined
GameDaily is hosting an article looking at the phenomenal popularity of Achivements on the Xbox 360. Even the marketing team that came up with the idea is floored by the incredible popularity of what CliffyB referred to as 'nerd cred'. From the article: "Achievement points are changing the way gamers play. While the tendency had been for people to play a game through to the end and then toss it into a closet, many gamers are now going back and playing them again, this time to unlock achievements to boost their Gamerscore. Or if they only played the single-player version, to go back and play the multiplayer or online component. Or to go out and buy games they would not ordinarily have purchased. Or to rent games." -
Pro Gaming Comes to Network TV
GameDaily is reporting that The World Series of Video Games has signed a deal with CBS. Gameplay HD and College Sports Television (CSTV) are also part of the arrangement, which will bring professional gaming to U.S. network television for the first time. CBS will air a one-hour special on December 30th, with highlights from the finals. CSTV will then air snippets from the entire finals series, highlighting games like Halo 2 and Warcraft III. From the article: "The cable and broadcast networks will not be simply recycling the same content either. Each network is to 'explore a unique aspect of the WSVG, providing audiences with a window into the exciting culture of video game competitions and budding stars of the gaming world.' CBS will kick off its coverage on December 30 at 3 p.m. when they air THEY GOT GAME, Stars of the World Series of Video Games presented by Intel. This one-hour special, filmed during the WSVG finals, hosted by Quddus and produced by Juma Entertainment, will detail the personal stories of five rising stars in professional gaming, most notably Johnathan 'Fatal1ty' Wendel." -
Gears To Be A Trilogy, Ousts Halo 2
Epic's Gears of War has finally ousted Halo 2 as the most-played game on the Xbox Live service. It's not too surprising, given the game's popularity. Epic was apparently expecting that; GameDaily spoke with Microsoft Corporate VP of Global Marketing Jeff Bell, who as much as says that Gears is the first chapter in a trilogy. From the article: "Gamers today demand an excellent story in their games; they need to know what's at stake, and why they should care. Excitement tops the list of desired emotions, but they want to be scared, too. They want the rush that comes from being scared by an enemy or trapped in a dark room and escaping with their lives. The goal of this ad is to establish Marcus Fenix as the hero of the Gears of War trilogy. The intention is to create emotional connection with him that is lacking in typical third-person action title marketing, by communicating a sense of desperation, loneliness, overwhelming odds, and the ultimate futility of the situation he faces." -
The 10 Lamest Game Consoles Ever
GameDaily has an amusing piece looking at the 10 lamest consoles to hit the market. Older flops like the Jaguar and Action Max join the new graveyard-bound contenders likes the N-Gage and the Gizmondo. From the article: "Ignore, for a minute, manufacturer Tiger Telematics' financial woes, the former executive's much-publicized, million-dollar Ferrari crash and the Swedish Mafia ties. What really irked us about the GPS- and Windows CE-sporting handheld (capable of playing games, movies and music, plus wireless multiplayer) was its sixth-rate software library and similarly styled functionality. Some hated on 2005's biggest portable flop for its abominable games, like Colors or Momma, Can I Mow the Lawn? We just dug the fact that even after dropping $229 on one, you'd still get hit with online ads three times a day." And they're going to re-launch it. Again! Have to love their enthusiasm. -
Gears of War's Epic History
GameDaily has up a piece looking at the history of Gears of War , which was released this past Tuesday. The game's history is also the tale of developer Epic Games, which grew from a garage group to one of the biggest names in FPS titles. Beyond that, though, "'Gears has a sordid history,' said [Epic Founder Tim] Sweeney. 'Initially, we planned to take the Unreal franchise in a more large-scale combat direction, more like Battlefield 1942. So we began this project called Unreal Warfare and spent a few years developing that. We realized we wanted the real focus to be on a single-player game with realistic combat. Around the same time, we were developing Unreal Tournament 2003 with Digital Extremes. We took the efforts from Unreal Warfare — it had a lot of the early ideas of Gears of War — and merged that into the Unreal 2003 project. From that you saw the Unreal game take on the large-scale combat — the Onslaught style of game.'" -
Grading the Sixth and Seventh Console Generations
GameDaily has up an article grading the current and next-gen consoles on their past and (apparently) future performance. Ratings come with an explanation, which is good because some of them seem just a bid dodgey. Only a B+ for the PS2? Really? From the article: "Considering the competition, the PS2's $129.99 price tag seems downright diminutive. The slim PS2 comes sans fan (meaning potential overheating for long-winded players) but the compact design makes it a must-have for anyone with limited space in the entertainment center. The DualShock 2 is arguably one of the best game controllers of all time and extras can be snapped up for a mere $20 for head-to-head or online multiplayer action." The Aeropause blog has a follow up on the ratings, giving you another perspective on the same consoles. -
Extensive Twilight Princess Previews
All this week, and last week, Nintendo has been inviting game journalists up to their manse to have some extensive hands-on time with Legend of Zelda: Twilight Princess. At 1up Jeremy Parish has an extensive look at the game, with screenshots, impressions of the Wii control scheme, and a detailed look at the title's first few hours. From the article: "The bulk of swordplay, however, is controlled by moving the entire Wii Remote. Contrary to common opinion, this doesn't entail making massive swiping motions. Although it's certainly possible to wield the remote like an actual sword, a simple flick of the wrist will cause Link to attack. How you move the controller also has no bearing on the kind of strike you make. By default, Link sweeps horizontally; for a vertical slice, you must first lock on to a target. And a swing executed while pressing forward on the analog stick results in a stabbing thrust." Other features on the game include pieces from GameDaily, Kotaku, Gamespot, IGN, Gamasutra, and Game|Life. If you've been wondering about whether or not the controller is going to be tiring, then Chris Kohler's assurances for the worried gamer will be especially appreciated.. -
Sony Warns of PS3 Scams
GameDaily reports that Sony is warning of scams based around their PlayStation 3 console. The company has apparently noticed enough scamming web-based offers that it felt the need to warn consumers. From the article: "It's become increasingly common with new console launches for some consumers to buy up whole batches of a system, only to sell them immediately on sites like eBay for major profits. Beyond that, however, there are certain even more seedy individuals out there who unfortunately will do anything they can to scam you out of your money completely. They know that some consumers get desperate when it comes to purchasing a newly launched console and they'll do anything they can to exploit that." -
Wii Virtual Console, Launch Titles Finalized
For gamers anticipating the 19th of this month, you have a lot to look forward to. The virtual console launch titles and Wii launch window games have been finalized. A full 32 Wii games will be available within five weeks of the console's launch, and fans will be able to buy 30 classic Nintendo, Genesis, and TurboGrafx titles by the end of the year. Even with a disappointing showing for classic SNES titles (no Link to the Past outside of Japan) the virtual console list should make every gamer, Wii fan or no, smile. From the list: "NES Games (500 Wii Points) - Mario Bros., The Legend of Zelda, Donkey Kong, Donkey Kong Jr., Ice Hockey, Pinball, Soccer, Tennis, Urban Champion, Wario's Woods, Baseball, Solomon's Key." I haven't owned a NES in quite a while, so I'm really happy to see the likes of Ice Hockey making a comeback. Wow ... got in so many fights with my brother over that game. -
Why Sony Won't Lose The Next-Gen War
GamesDaily has up an opinion piece, talking about why author James Brightman sees Sony walking away with the next-gen crown, again. From the article: "Sony is well aware of the power of its brand and it will do everything it can to leverage the PlayStation name. Providing backwards compatibility with both the PS1 and PS2, as well as offering full PS1 titles for download through the PS3, can only help to reinforce that brand and remind gamers of the PlayStation games they hold so dear. Selling over 100 million units, twice, has its advantages. In fact, there are a number of people who have probably owned nothing but PlayStation consoles, and those consumers are likely to stick with a brand they know and trust. Before they've even learned anything about Sony's new console, many consumers have already made up their minds that they want the next PlayStation no matter what. A strong brand should not be underestimated." Relatedly, the company released a few more details on its online plan via its Japanese office. That article touches on AV chat, a puzzle games service, and downloadable games. -
Sony Claims Game Sector is 'Weak'
GamesIndustry.biz reports on comments from Sony CFO Nobuyuki Oneda, saying that the company's dip in profits is due to a 'weak' games industry. "Speaking at a news conference, Oneda said that without the battery recall and PS3 costs to contend with, 'We would have been on track with the midterm plan, or more than that. But the game segment is weak and is the major challenge for us now,' he added. PS2 software shipments during the quarter were down by 3 million units to 47 million, but the figure for PSP software rose from 9.9 million to 12.9 million units. PS2 and PSP hardware shipments rose to 5.02 million and 3.89 million respectively. However, both hardware and software sales were down overall, with sales and operating revenue standing at YEN 170.3 billion (EUR )." In other parts of the 'weak' market, Microsoft is hopeful that they'll hit their 10 Million target by the end of the year. If they do, they're going to have to scramble. Current projections put them at 6 Million sales so far. -
Game Demos Key to Game Purchases
GameDailyBiz is carrying a story looking at the importance of demoing a game before purchase, a factor apparently crucial in game buying decisions for many gamers. The NPD research found that demoing a game was even more important than the price of the game, when buying a title for yourself. Price was the ultimate deciding factor in game purchasing for gifts, however. From the article: "This kind of finding could be particularly important to publishers trying to determine the best way to divide up their marketing spend. Perhaps publishers would be better off putting more resources into providing gamers with a high-quality demo instead of investing heavily in a huge ad campaign. With in-store kiosks, Xbox Live Marketplace and the online features of the soon-to-be-launched PlayStation 3 and Wii, it's becoming easier than ever for publishers to distribute their game demos directly to the audience they're after." -
Lumines, Neverwinter, and Knights On the Way
While it's not something we normally link to, some anticipated product-related news is making the rounds today. As 360 owners are likely already aware, Lumines Live! is available on the Xbox Live Marketplace. It's not entirely all it's cracked up to be, though, with some of the content yet to be rolled out and requiring a separate purchase. Neverwinter Nights 2 has gone gold, happily, with an October 31st release date placing it on the same day as Final Fantasy XII and making me very sad. Finally, November 21st will see the release of Knights of the Nine, new content for Elder Scrolls IV: Oblivion. The content will come with the PS3 version of the game, will be released to the 360 and PC via normal channels, and will also appear in stores via a box loaded will all additional Oblivion content to date. -
PS3 OS Wasn't Final at TGS
LifesBlood writes "The PlayStation 3 operating system used at the Tokyo Game Show was apparently not final. Sony confirmed to GameDaily BIZ that the company has been in the process of finalizing it and that just like the Wii's OS, it will be upgradeable in the future." From the article: "We were told that this should not affect PS3 production whatsoever. Moreover, SCEA does not believe that the state of the OS at TGS had anything to do with the system resets or other glitches that some witnessed. Sony reiterated that it was the confined cases and other unfriendly trade show conditions that caused problems with the consoles. In addition, Sony said it has the capability to upgrade the PS3's OS after the console launches through its online network, memory stick files or Blu-ray discs." -
Mod Chippers Ordered to Pay $9 Million in Fines
GameDaily is reporting that that ESA is announcing a major victory against game software piracy in California. A judge has handed down over $9 Million in fines to Divineo Inc., some employees, and international subsidiaries. From the article: "The defendants had apparently violated the DMCA by trafficking mod chips and the HDLoader software application that enables users to copy whole video games to a console's hard drive ... Mod chips then can be used to allow a console to play illegally obtained/pirated games. Both the mod chips and HDLoader application therefore circumvent the copyright protection technology built into video game consoles and video game software and are in direct violation of the DMCA." -
Why Can't Motion and Rumble Get Along?
LifesBlood writes to mention coverage on GameDaily of a contentious controller-related issue. Kaz Hirai, SCEA's president, is claiming there is no rumble in the SIXAXIS controller because of prohibitive cost issues. President of Immersion Corporation Victor Veigas, on the other hand, disagrees. As the company holding the haptic controller rumble patent, he says that the technology could be included for a very reasonable price. From his statements: "If you remember, the day after they announced they were going to take vibration out of their controller I said that we'd be happy to work with them to solve the technical problem, and our engineers in less than a day had come up with three solutions; one is filtering and the other is processing and neither one is incrementally an increase in the cost. Both are using software to filter out the different commands--tilt vs. vibration--so that both can work side by side, and neither solution will add an increase to the cost of the system... We knew how to technically solve their problems and now we know how to do it without adding any incremental cost." -
Why Can't Motion and Rumble Get Along?
LifesBlood writes to mention coverage on GameDaily of a contentious controller-related issue. Kaz Hirai, SCEA's president, is claiming there is no rumble in the SIXAXIS controller because of prohibitive cost issues. President of Immersion Corporation Victor Veigas, on the other hand, disagrees. As the company holding the haptic controller rumble patent, he says that the technology could be included for a very reasonable price. From his statements: "If you remember, the day after they announced they were going to take vibration out of their controller I said that we'd be happy to work with them to solve the technical problem, and our engineers in less than a day had come up with three solutions; one is filtering and the other is processing and neither one is incrementally an increase in the cost. Both are using software to filter out the different commands--tilt vs. vibration--so that both can work side by side, and neither solution will add an increase to the cost of the system... We knew how to technically solve their problems and now we know how to do it without adding any incremental cost." -
Judging a Game By Its Cover
1up has up a piece looking at the good and bad of gaming boxart. They cover some history of the art form, why things tend to change when they move from East to West, and some notables among the boxes of the past twenty-five-odd years. From the article: "After the American console market crashed in the early '80s, it was up to Japanese companies like Sega and Nintendo to pick up the slack. However, the cover artwork for many Japanese publishers' early games seemed to be lost in translation. The first generation of Nintendo Entertainment System cartridges were little more than enlarged screenshots showing off the main characters in all their pixelated glory. Sega Master System games were even worse: a plain grid on a barren white background, complete with a single, low-quality image." Relatedly, GameDaily is running an article on the history of game marketing, which I thought dovetailed nicely with this somewhat less serious examination of the subject. -
Everything Old is Old Again
TechDock writes "GameDaily interviews some of the folks involved with retro game services, including GameTap, XBox Live Arcade, and assorted standalone retro game devices. They discuss the new business models associated with the retro business, and why 25 year-old games are still popular." From the article: "Want to feel really old? It's been 26 years since the sound of 'waka-waka-waka' first resounded in an arcade. Yes, 1980 was the year Midway licensed and installed the coin-op version of Namco's Pac-Man in the U.S. And 2006 is the year that Pac-Man has become one of the most popular downloads on Xbox Live Arcade and GameTap. Talk about a game with legs." -
Shiny Entertainment Purchased, Absorbed
LifesBlood writes to mention the news that Foundation 9, one of the largest independent game development firms, has acquired the non-game assets of Shiny Entertainment. You may recall Shiny as the makers of titles like Earthworm Jim, Enter the Matrix, and (though I'm the only one who ever played it) the unusual strategy title Sacrifice. From the article: "Shiny was originally purchased by Atari in 2002 for an estimated $47 million, but financial terms of the sale to F9E were not disclosed. F9E did reveal that the acquisition was funded by Foundation 9's recent investment from Francisco Partners, which gave F9E a capital infusion of $150 million over the next few years. Under the terms of the transaction, F9E will acquire all the non-game assets from Shiny, while Atari will retain its current project planning formerly developed by Shiny, including Earthworm Jim." -
PS3's Lack of Rumble May Disappoint
Immersion Corporation, who you may recall from their rumble-controller suit against Sony, has released a study. Engadget reports that (somewhat unsurprisingly), it indicates gamers will miss the rumble feature in PS3. The 'SIXAXIS' gamepads planned for the PS3 will only have the 'tilt' feature, as far as is known so far. From the article: "Not only does the (completely unbiased) poll report that 72% of the 1,075 respondents agree vibration feedback enhances their game experience, it goes on to note that 59% of those surveyed would prefer rumble on the PS3 controller, while only 8% care about motion / tilt sensing (sorry, Nintendo). As if these numbers didn't paint a clear enough picture of the message Immersion is trying to convey, two further questions spell it out even more explicitly: when asked if the lack of rumble capabilities would affect their buying decisions ... 5% said that it would definitely cause them not to buy a PS3 and 32% claimed that they were less likely to pick one up for this reason and this reason alone. " GameDaily has a further, more detailed exploration of the study. -
A Look Inside the PlayStation 3
LifesBlood writes "GameDaily has a peek at an upgraded PS3 development kit, and gives hints as to how the final hardware will shape up. So, what can gamers expect? Robert Workman takes you through the controller, DVD player, GUI and pricing options for the two packages of the PS3." -
PS3 Assembly Starts End of September, Most High-End
GameDailyBiz is reporting that Sony has announced further details on the PS3 assembly process. Final assembly will apparently begin at the end of this month, with some 400K units planned for the November 17th launch. They're promising another 800,000 units by the end of the year. From that article: "Although Sony will have shipped only 2.4 million units worldwide in 2006 (as opposed to their initial forecast of 4 million), the company still believes it will hit its goal of 6 million shipped through next March. Sony said that monthly PS3 production will be ramped up to 1.2 million units in January when the Blu-ray laser supplies are expected to improve." Gamespot has further analysis, stating that the split will be about 80/20, favoring the higher-end model over the lower-end model. That is, most of the units at launch should be the $600 model with the HDMI port.