Domain: gamesetwatch.com
Stories and comments across the archive that link to gamesetwatch.com.
Stories · 147
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EA Discusses Spielberg Game Collaboration
simoniker writes "As part of a wide-ranging interview with EA Los Angeles' Neil Young, the exec has been talking about how EA's collaboration with Steven Spielberg is working, commenting: 'Well, he doesn't like come into work, grab his lunch and set down for the day. Basically, it's probably best described as a writers' table on a TV show... it's Stephen, [Looking Glass veteran] Doug Church, who's producing his first game, me, a couple of the designers, Ryan Church [no relation to Doug], who did the walkers for War of the Worlds...' Young also commented of Spielberg: '...he's pretty conversant in the medium. He plays a lot of games.'" -
The Biggest Game Dev You've Never Heard Of
simoniker writes "Japan-based game developer Tose has 1,000 employees, and has created 1,100 game SKUs since 1979 (including Final Fantasy GBA versions, though they can't mention it in this interview!), but they're basically unknown, because they're 'game development ninjas', and 'refuse to put [their] names on the game'. Odd stuff." -
Immersion Queries Lack Of PS3 Controller Rumble
simoniker writes "Following the announcement that the PS3 controller will lack a rumble feature, Gamasutra spoke to Victor Viegas of Immersion Corporation, which is currently suing Sony over the PS2 rumble functionality, about what he feels the company's reasoning truly is. He claims of the PS3 controller having both rumble and tilt: 'I don't believe it's a very difficult problem to solve', and also said that his employees thought the PS3 controller 'felt light, that it felt cheap and flimsy, and that it lacked weight or substance.'" -
The E3 of 1995
simoniker writes "Having just finished the glut of gaming goodness that is E3, GameSetWatch has dug out the E3 show plans from 1995, the first ever iteration of the massive video game show, revealing, among other things, that 'Sega had the largest booth of the show (larger than any first-party's today)', and that 'John Wayne Bobbitt made an appearance at a Petree booth'. Pretty much business as usual, then!" -
Sony Hints At PS3 'Homebrew' Linux Plans
simoniker writes "Talking to the Japanese press, Sony executive Izumi Kawanishi has illuminated some of his company's PlayStation 3 Linux plans, indicating that it will be possible for individual 'homebrew' coders to create playable content for PS3, something actively blocked for Sony's PSP handheld. He commented: "Other then game studios tied to official developer licenses, we'd like to see various individuals participate in content creation for the PS3"." -
In The Beginning, There Were Video Game Magazines
simoniker writes "The early history of video game mags doesn't get explored much, but over at GameSetWatch, there's a new column that looks at the dawn of game magazines, from Computer & Video Games' 1981 UK launch to Electronic Games' same-year U.S. launch. The column's writer, Kevin Gifford, who also runs the Magweasel website dedicated to documenting old video games, also claims of the early days: 'Terms like easter egg, scrolling, and screenshot were originally coined by [Electronic Games editor and co-founder Bill] Kunkel.'" -
Game Developers Sound Off On 'Quality Of Life'
simoniker writes "At the recent WIGI Conference in Dallas, a number of game industry veterans discussed the ever-problematic issue of 'quality of life' in the game industry, or, as moderator and The 7th Guest creator Graeme Devine commented: "What does that mean to most of you? Well, it means crunch." Aspyr's Lori Durham suggested of the issue: "You won't always have a perfect balance as far as how many hours you're outside of the office, and how many hours you're inside the office", but, for game developers: "As long as you feel good about where you are at that moment, Durham thinks that's what matters."" -
The Lost Gizmondo Halo Title
GameSetWatch has a piece up reporting on a lost title in the Halo universe. The game, slated for the Gizmondo portable device, utilized a unique control scheme. From the article: "... the game, had it gone into production, would have used the Gizmondo's back-mounted camera to detect motion and provide a 'mouselook'-like effect as you swiveled the handheld around, enabling the player to change the camera view just by physically rotating the machine. Whoa." This game has been rumoured in the past, but this time around GSW has the facts to back things up. -
Ubisoft Injuncts Tremblay For Joining Vivendi
simoniker writes "According to an Ubisoft statement, the company has obtained an injunction against Martin Tremblay, who recently left as Ubisoft Montreal head to run Vivendi Games, in an attempt to enforce a non-compete clause. This is particularly notable/ironic because Tremblay was in charge of Ubisoft Montreal's previous aggressive attempts to enforce its non-compete for game developers who left to join EA Montreal - the whole situation again brings up the discussion of whether non-compete clauses are at all sensible." -
EA Reveals Madden For Revolution
simoniker writes "Electronic Arts has officially revealed that it's working on a standalone version of its Madden football franchise for Nintendo Revolution, made by a new Revolution-specific internal studio within Electronic Arts Canada. EA's John Schappert explained the gameplay: 'You grab the controller, and you pull it up. And you snap the ball, without pushing a button. To throw, you take your hand and you gesture a throw motion. ... I don't think a winning approach on the Revolution is to port games to it, and I don't think you'll see us taking that approach. I think that approach will yield inferior software for the Revolution, and I don't think publishers will be rewarded for that.'" -
'Boozy Gamer' Researcher Questioned
Via GameSetWatch, a Gamespy interview with Sonya Brady, the person who ran the research study we reported on a while back. The one that claimed gamers enjoy getting high, drinking alcohol? From the article: "What kind of feedback have I received? My feedback from research colleagues and other older adults has generally been positive. What I find most interesting is the feedback I have received from adolescents and young adults. Some people are interested in learning more about the research, even if they are skeptical of the results. Other people have been very angry." -
A Contrarian View of FFVII
This week is seeing the commercial release of Advent Children, so it's appropriate to see Jeremy Parish discussing the original game. However, he's got a slightly different take on the game than you might be used to. Seen via GameSetWatch. From Parish's article: "What better way to sell to people than by speaking directly to them? Cloud Strife is the everynerd -- wrapped up in delusions of greatness when allowed to take things on his own carefully-selected terms until he sees the world for what it is and is forced to come to grips with the fact that he's actually completely pathetic. That's your average game-obsessed message board dork in a nutshell: the petty tyrant of a tiny little niche of the Internet but a failure in real life. It's the kind of parable Jesus would have been proud to have shared with the hungry masses between bites of magical fishloaf, the cigarette ad of nerd coming-of-age stories -- a promise to nerdlings that if you face down your demons, accept your failures and struggle to move beyond them, you'll save the world and your childhood crush will fall madly in love with you." -
Cheer Up! Video Games Are In Great Shape
simoniker writes "Tired of doom and gloom from pundits predicting the sky falling on the video game industry? Long-time Gamasutra design columnist Ernest Adams offers up a contrary view in his new column, commenting: 'The industry may be as conservative as Pat Buchanan, and it may be going through a rocky transition between consoles right now, but video games are doing very well, thank you very much.' He goes on to make points such as 'The mass market is here', 'Games are getting easier to make thanks to inexpensive tools', and 'Game development education has arrived'." -
Mega64 Launches The Funny
GameSetWatch has a post up discussing the hilarious Mega64 group and their recent activities. Some previews for their second season were displayed during the Game Developer's Choice Awards, and they impressed a very cynical crowd with their nonsensical real-life interpretations of classic videogames. From the article: "Finally, on the newly released Mega64 front - Xbox 360 Live has these for download, but YouTube also has them - the Mega64 guys' Crosscom promotional trailers, in two parts, for Ubisoft's Ghost Recon: Advanced Warfighter. More great stuff, and as far as we're concerned, these people still need to be given a cable TV show, like, yesterday." -
Female Gamers Duke It Out
It's March, and that means that Women's History Month has rolled around again. The latest event put on by 'Women in Games International' was held in February; Both Wired and Gamasutra have rundowns on the event. Wired's coverage highlights the two camps of female gamers, the 'Frag Dolls' and the 'Casual Gamers' that populated the event. Gamasutra's piece discusses the exploration of women in all gamer roles. That, indeed, was the focus of the event: Women as players, designers, and gamers. From that article: "Margaret Wallace (Skunk Studios), also on the panel, railed against the industry for disenfranchising women. 'There's a push against women gamers from within the game industry,' she said. Games have been made 'with puke-humor' thought to be edgy, she said, wondering why developers don't see the direct correlation between the 'sophomoric' humor put into the games and women not liking them. 'They treat women as a mysterious nut to crack.' Wallace's advice: 'Make a game mechanic accessible.'" GameSetWatch also a blog post linking to some advice for female FPS players, especially 'aggressive young girls'. -
Long Dev Time Equals Better Game?
Via a GameSetWatch post, a piece on Treyarch Producer Stuart Roch's blog. He discusses the long development time of Shadow of the Colossus, and what four years of work did for that title. From the article: "Granted, it's a bit of a stretch to make a simple correlation between more development time and higher quality product based on this tiny product sample, but I have to admit, there is certain attractiveness to the argument. Can it be that in a given number of development cycles, those that had more time with less resources would create better games than those that had short dev cycles with monster teams? One might think that having more time would allow for more polish and iteration and therefore yield higher quality product, but as I'm sure you're thinking, examples can be made of both good and bad games that were in production for long periods of time." -
Games Announced, Dated, and Delayed
The year is finally picking up some steam, with new game announcements, ship dates confirmed, and delays expected. Besides the already announced Zelda delay, Nintendo actually has good news to offer. New Super Mario Bros. is slated for a May 7th release here in the states. Fallout 3 will not be at E3 this year, despite the highly anticipated nature of the game. Oblivion, Bethesda's upcoming RPG, doesn't quite have a release date yet. It should be coming out 'soon', though. NCSoft is apparently working on a dungeon crawler themselves, with the City of Heroes publisher announcing Dungeon Runners at the Taipei game show. For those of you who (like me) loved the title, there are sequels to F.E.A.R. on the way. They won't be carrying the stupid name, thankfully. There will also be a sequel to God of War, slated for release next February. Finally, for classic gaming fans, the GameTap service will be offering the Ultima series of games for play in the near future, probably around the same time that Street Fighter 2 will be on the Xbox 360 Arcade. Looks like we've got a 2006 worth looking forward to. Update: 02/22 20:18 GMT by Z : Changed the God of War information link to Gamasutra; Eurogamer pulled the info after legal threats from Sony. -
Uru Makes A Comeback
Via a GameSetWatch post, the news on Adventure Gamers that Uru is back in a limited form. Uru, the online Myst game from Cyan Worlds, was taken offline not long after the service was first launched. From the article: "In an open letter to the community, Cyan co-founder Rand Miller revealed that they have received 'limited funding from a third party that allows us to breathe some refreshing new life and optimism into all things Uru.' The server, called the D'mala shard, is available for no charge to any owner of Uru, though to access it you'll require an invitation from the community." -
Nintendo DS Hurts The Children!
GameSetWatch has a humorous lampoon of an ABC-6 Action News report on the dangers your child can face in the seedy world of Mario Kart. From the article: "We've been struggling in trying to figure out how kids can be 'lured into dangerous chat rooms' while using the Nintendo DS, considering that the DS's chat program, PictoChat, can not be used over the internet, and also keeping in mind that the only way to interact with a living being over the internet through your Nintendo DS is to do so through a game that supports Nintendo WiFi Connection, all of which require both parties to input 'friend codes' before they can play with each other." -
Gaming TV In South Korea
Yesterday we discussed how maybe, someday, competitive gaming will have a place in the states. Today GameSetWatch points out a Gamespot article from last week showing us that (as with many things game-related) the South Koreans have already beaten us to the punch when it comes to gaming TV. From the article: "Two cable TV networks, known as Ongamenet and MBCgame, compete for viewers with their own 24-hour programming dedicated to PC and console gaming. Fierce gaming competitions are held, backed by major corporate sponsors, and studios overflow with live audiences trying to catch a glimpse at players who are practically given celebrity status. The programming is an odd mix of competition coverage, game news, and school-girl-cute window dressing. Curious to know what's on tonight in Seoul? GameSpot News takes you on a trip East, clicker in hand. " -
Hollywood Reporter on Game Writing
Via GameSetWatch, a story at the Hollywood reporter site on the process of writing a videogame. From the article: "'For me, writing is like gold,' says David Perry, president of Atari's Shiny Entertainment studio. 'It saddens me a lot that many video game companies don't hire triple-A writers and that they use their game designers instead. That's why, when real writers look at video game stories, they kind of roll their eyes. But that's something that I see changing, I really do.'" This guy probably has more than a little bit to do with that. -
Secondhand Games Stifle Innovation?
Via GameSetWatch, an article at the Guardian relaying a message from publishers. They say that, though you may be enjoying those second-hand games, they may be forcing you to choke down the sequels that plague the industry. From the article: "'We recognise the secondhand games market is part of the revenue mix, for retailers at least,' said a spokesman. 'However, if it continues to grow, it could potentially starve us of the funds necessary for research and development, and therefore, developers will be less willing to take a risk on new and genre-diversifying titles. It's this creative diversity that makes the games industry so popular, and without sustained funding from new software sales, this could be at risk.'" -
Nintendo To Dominate Next Generation?
Via GameSetWatch, an editorial on the site Firing Squad suggesting that Nintendo is poised for a gaming industry coup. Their unique controller and appeal to casual gamers, the author posits, will turn the status quo on its head. From the article: "The cheapness of the console will help it sell and it's unlikely that Nintendo will face production shortages since it won't use exotic and difficult-to-make components. With a large installed owner base, more developers will be inclined to take a shot at it, publishers will feel pressured to release key titles (like Madden) for the Revolution regardless of their past GameCube experience. The controller is standard enough to work for most titles - so Xbox and PlayStation games will most likely work on the Revolution without major trouble, yet that same controller offers unique features that will be difficult to replicate for Microsoft's and Sony's consoles." -
IGF Mod Finalists Announced
GameSetWatch has details on the finalists in the first Independent Games Festival Modder category. Mods for Doom 3, Half-Life 2, Neverwinter Nights, and UT2004 were considered. From the article: "Regarding the highly competitive IGF Best Mod - Unreal Tournament 2004 category, finalists comprise LudoCraft's 'surreal insect-laden action game' Dragonfly Variations, Eigensoft's adorable hamster-ball action mod HamsterBash, Lotus.Arts' Jade Empire-esque third-person Asian action mod Path Of Vengeance, The Art Institute of Vancouver's multiplayer survival horror mod The Awakening, and HELM Systems' epic fantasy action multiplayer mod The Soulkeeper." Some amazing stuff here. If you've been looking for something new to do with old games, these should keep you busy this coming weekend. -
An Alternate Reality 2005
Via GameSetWatch, the year 2005 in Alternate Reality Gaming on ARGN. From the article: "As the world became more familiar with ARG through hit games The Art of the Heist, Perplex City, Jamie Kane and Last Call Poker, the community was also treated to many interesting and in-depth grassroots projects like Omnifam and Seen Steve. Overall, the year was very good for the genre, and the community is thriving and growing very day." -
BBC Program Broadcasts From Second Life
Via GameSetWatch, the word that BBC program Newsnight recently broadcast live from the virtual world Second Life. The broadcast included a lead-in shot on a backdrop designed to emulate the real-life Newsnight set. From the article: "Because the virtual money inside Second Life is convertible to US dollars, and people who make things can keep the intellectual property, it is possible to run a real life business inside the game. I got in touch with Cory Edo - real name Sara Van Gorden - who runs a business in Second Life designing avatars - the idealised 3D personas that people use as their online identities." -
The Casual Game Clone Wars
Casual games are ever more financially lucrative in the new world of everyday games. With money to be made, clones of successful games can be launched in a very short period of time, resulting in the original title vying for financial success with its johnny-come-lately play-alike. From the article: "But, while PopCap's James Gwertzman comments in a recent interview of Zuma's success in 2004: 'We were all very excited about it, but it's 2005 and there have been a ton of very obvious Zuma clones', we have to ask - how about Mitchell's 1998 title Puzzloop for arcades, also known as Ballistic for PSX in the States? The game's basic design seems identical to Zuma. There was even some talk of Mitchell, which has released a PC version of Puzzloop, taking PopCap to court over the issue, though neither company has ever made public statements about it." -
How Not To Do Storytelling
Via GameSetWatch, a story on the site The New Gamer looking into the poor storytelling choices made by Gun. From the article: "I'm sure you get the general picture. From varmit-hunting with Ned to being ambushed by Indians the absolute moment you exit the town boundaries, Gun is a halting, stop/start experience. There's no build-up, no tension, no excitement, just scenes where you're shooting and scenes where you're on the cusp of being shot at. Sure, you can take your own downtime by running aimlessly around the sparsely populated town or saddle on up to a Wanted poster for an unfulfilling side mission but that's devoid of drama and unsatisfying. Instead of the majesty of the epic Western, we get the cheap shoot 'em up." -
The U.S. Arcade is Dead?
Via GameSetWatch, an article by one of the editors of GamePro positing that the U.S. arcade is now a dead thing. By positing, I really mean ranting. From the article: "Americans play videogames for one reason and for one reason only, to kick ass. It doesn't matter if you're crushing skulls in the fighting arena or on the football field. Being a virtual DJ, riding a horse (not into battle), and playing other violence-free games is not enough to draw people into arcades. Gaming isn't about having family-friendly fun it's about indulging in man's carnal desires. And then Konami drove the nail through the heart of coin operated gaming... The abomination of videogaming known as DDR served as an outlet for wannabe Travoltas to flail around wildly and quickly made the house of tank simulators and street fighting a haven for lamos. " -
Don't Go Into The Corn Field
Via GameSetWatch, Clickable Culture's look at the Second Life version of purgatory - The Corn Field. A player explores an off-grid prison that misbehaving avatars are sent too for infractions. From the article: "Yaffle tested the limits of the prison, finding that communication to Second Life's 'Main Grid' was cut off. He even came up with a scheme to crash the server The Corn Field was running on in order to be teleported to the nearest safe simulator by default, but creating objects in The Corn Field appears to be impossible. Having exhausted his options, Yaffle merely waited around to see if anyone else would show up. A Linden Lab employee did stop by, but was incommunicado. 'If I was them, I would have been watching me and laughing,' Yaffle told me. 'I know I was laughing even though it was a punishment.'" -
PopCap Titles Life-Savers
GameSetWatch has a humorous look at a recent press package they received from PopCap Games. From the article: "'Earlier this summer I had a terrifying situation where an unexpected interaction of two new prescription medicines sent me into a panic attack so severe it made me attempt suicide. When I got home from the hospital that night, I sat there playing the endless version of Bejeweled 2 for most of the night, while the last of the overdose I had taken worked its way out of my system.' This, kind readers, is why casual games are actually pretty hardcore." -
A Year In Second Life
GameSetWatch looks back on the year in Second Life. The freedom-loving virtual world has had a lot of major milestones this year, and it looks like they have a lot to look forward to in 2006. From the post: "Firstly, according to the Second Life Future Salon, a recent virtual appearance by O'Reilly's Phillip Torrone confirmed the existence of a forthcoming 'Second Life Hacks' book. The exuberantly named Hank Hoodoo comments of the attached cover mock-up: 'I really hope O'Reilly actually uses that spork on the cover of the real book.'" -
Best and Worst of 2005
Next Generation is running a piece looking into the five biggest mistakes made in the gaming industry this year. On the other side of the coin, via GameSetWatch, an MTV News look at the finest moments in gaming in 2005. From the NextGen article: "And what did it turn out to be, this so-called Revolution? A GameCube in overdrive with a controller than can tell where you are and what you're doing with your hands. That was worth it, wasn't it? Not only that, but Nintendo has stated up front that they will not be competing with the likes of Microsoft's Xbox 360 and Sony's PlayStation 3. Rather, they'll focus on gameplay. Graphics won't matter if you just focus on gameplay. If you believe in Nintendo, clap your hands! C'mon everybody! Clap louder!" I link to em'. I don't say I agree with them. -
Mario Hacks MIT
GameSetWatch reports on a Mario-themed MIT hack, transforming the 'little dome' into a NES wonderland. From the article at Laura's MIT Blog: "And of course, what Mario level would be complete without the all-important triangular flag? Unfortunately, one of the coolest parts of the hack was impossible to capture with a photograph. As I walked into Lobby 7, camera in hand, ready to document the hell out of MITMarioWorld, I was met with...music. The Mario theme was resonating throughout Lobby 7. It was. so cool." -
Game Rag Makes With The Funny
Via GameSetWatch, a new Onion-style gaming satire site called The Game Rag. The blog has daily posts of fictional and humorous news stories, with a sidebar offering title-only one-liners. Some selections from that list: "PS3 Outsells Xbox 360 In Japan - Nintendo Unveils New 'Power Sock' - Capcom To Release Exclusive For PS3, Xbox 360, Revolution - Treasure Wins Corporate Softball Championship 2,346,789-11 - Penny Arcade Writer Eats Own Words, Chokes On 'Saponification'" -
The Integrity of Game Journalists
ScoobyScooby writes "An interesting story went live on Games.net yesterday in response to a 'letter from the editor' penned by Dan Hsu of EGM. In his letter he accuses a number of publications and publishers of being essentially buying coverage and vice versa. A Games.net editor responds with his own take on things and the resulting comments and discussion are worth investigating. Are veiled accusations about improprieties really helpful at bringing gaming journlism to a more respected level? Or, do such accusations hurt more than they help? The Blame Game: Where Do You Keep Your Integrity?" GameSetWatch has commentary. -
Sam and Max Online Comic
GameSetWatch is reporting that TellTale Games is releasing Sam and Max comics online in honor of the upcoming game. From the post: "The fine fellows at TellTale Games, ex-LucasArts veterans and responsible for the indie 'Bone: Out From Boneville' PC adventure title, have teamed up with Steve Purcell and released the first Sam 'N Max online comic strip. This felicitous event is to help commemorate the forthcoming Sam 'N Max game titles, of which TellTale comment that '... the agreement [with Purcell] is wide ranging, so you will likely see content in expected (interactive PC game in 2006) and un-expected places (a garish tattoo on Grandma's neck?)'" -
The Hassles of FFXI on the 360
Via GameSetWatch, an IGN article looking at the frustration and hassles of the SquareEnix PlayOnline interface on the Xbox 360. From the article: "If you've played FFXI previously, the process of going through Play Online to get into and out of a game session may seem familiar. On the PS2, which didn't have a complete Online solution like Xbox Live, Play Online's existence was justified and even welcomed. On Xbox 360... not so justified, and definitely not welcomed." -
Independent Game Festival Finalists Announced
Via GameSetWatch, the announcement of the 2005 finalists for the Independent Games Festival to be held at the 2006 Game Developer's Conference. Gamasutra has a few more details. From that article: "Following a record total of 118 entries, competition was especially fierce, but the forty IGF judges, picked from mainstream and indie game creation and journalism circles, have singled out their pick of the outstanding indie titles. In particular, the finalists for this year's $20,000 Seumas McNally Grand Prize include Introversion's cult action-strategy title Darwinia, Ankama's French strategy-RPG MMO Dofus, Grubby Games' fiendish puzzle platform game Professor Fizzwizzle, Digital Eel's innovative 'short' space exploration title Weird Worlds: Return To Infinite Space, and Pocketwatch Games' ecosystem-building title Wildlife Tycoon: Venture Africa." -
Bridge Construction Set Contest
GameSetWatch is reporting that ChronicLogic (developer of goo-game Gish) is holding a Bridge Construction Set contest to see who can come up with an original 'cool-looking' bridge. Winners will be treated to a full copies of the company's games. The client to participate is free to download and futz with, so if you've an interest there is no excuse not to participate. -
King's Quest 9 Lives!
NotFamousYet writes "After having previously shut down the development of King's Quest IX: Every Cloak Has A Silver Lining, Vivendi Universal made a press announcement saying: 'After extensive evaluation, Vivendi Universal Games is pleased to announce that the fan developed trilogy project 'The Silver Lining' (previously known as King's Quest IX: Every Cloak Has A Silver Lining), based on characters from Sierra Entertainment's 'Kings Quest' series, has been given approval to continue development. We look forward to seeing the first of its three upcoming chapters, 'Shadows', completed soon.' Check out this very promising fan made sequel!" Commentary and more linkage at GameSetWatch. -
The Minerva Half-Life 2 Mod
Via GameSetWatch, an interview with Adam Foster. The creator of the Minerva Half-Life 2 mod talks about the reasons he's putting time and energy into a fan-made labour of love. From the article: "Single-player mapping ...does have quite a tradition, and sadly it often seems to be looked down upon by many gamers. It's somehow regarded as 'easy,' with multiplayer maps being the only true form of expression. I suppose the countless fullbright cubes packed with zombies must put off a lot of people, as do the endless bare BSPs which need to be run from the game console..." -
Design Educations Under Criticism
Via GameSetWatch, a story at CollegeNews.org about the crass reasons higher learning institutions have for offering game design courses. From the article: "Video game design as a college major? It's yet another sign of the coming of the apocalypse. Schools of higher learning are simply cashing in on a fad that is destructive to society. Electronic Arts, the nation's largest game maker, has led the way in encouraging ivy-stained institutions to teach the design of such games as Grand Theft Auto, World of Warcraft, Doom, Wolfenstein 3D, and Mortal Kombat. Last year, the company contributed millions of dollars to establish a three-year master of fine arts program in 'interactive entertainment' at USC." More on GamePolitics. -
Man's Best Virtual Friend
Via GameSetWatch, an L.A. Times article discussing the existential reality that exists inside the world of Nintendogs. From the article: " Today, the saga further unfolds with the Nintendogs phenomenon. That's a form of computer intelligence running on that experimental platform, the Nintendo DS, a hand-held game system far less advanced than the theoretical HAL 9000 but still powerful enough to let you walk around with a bunch of simulated beings living in your pocket. Yes: virtual pets. A game of tail-wagging, ball-chasing, romp-loving puppies is the latest evolution in the man-machine interface, now available for $29.99 at Wal-Mart and quality electronics retailers nationwide." -
Final Fantasy Marketing - Energy Drink Potions
New blog-on-the-block GameSetWatch is officially launched, as of yesterday. A part of the CMP media group (owner of Gamasutra and Game Developer Magazine), it is headed by the original Slashdot Games editor Simon Carless. They'll also have posts from the likes of Wonderland's Alice, and GeekOnStun's Michael McWhertor. Today they reveal the news that Square-Enix is partnering with Suntory Ltd. to create a truly refreshing potion. From the post: "Suntory, famous for their whiskeys, Boss canned coffees, and oolong teas, will target a relaxing but energizing taste for the drink. Six potential bottles designs were on display, all in blue crystal, as well as character art cards to be included in the Final Fantasy XII Potion Premium Box..." Hail and well met, GSW. -
Final Fantasy Marketing - Energy Drink Potions
New blog-on-the-block GameSetWatch is officially launched, as of yesterday. A part of the CMP media group (owner of Gamasutra and Game Developer Magazine), it is headed by the original Slashdot Games editor Simon Carless. They'll also have posts from the likes of Wonderland's Alice, and GeekOnStun's Michael McWhertor. Today they reveal the news that Square-Enix is partnering with Suntory Ltd. to create a truly refreshing potion. From the post: "Suntory, famous for their whiskeys, Boss canned coffees, and oolong teas, will target a relaxing but energizing taste for the drink. Six potential bottles designs were on display, all in blue crystal, as well as character art cards to be included in the Final Fantasy XII Potion Premium Box..." Hail and well met, GSW. -
Final Fantasy Marketing - Energy Drink Potions
New blog-on-the-block GameSetWatch is officially launched, as of yesterday. A part of the CMP media group (owner of Gamasutra and Game Developer Magazine), it is headed by the original Slashdot Games editor Simon Carless. They'll also have posts from the likes of Wonderland's Alice, and GeekOnStun's Michael McWhertor. Today they reveal the news that Square-Enix is partnering with Suntory Ltd. to create a truly refreshing potion. From the post: "Suntory, famous for their whiskeys, Boss canned coffees, and oolong teas, will target a relaxing but energizing taste for the drink. Six potential bottles designs were on display, all in blue crystal, as well as character art cards to be included in the Final Fantasy XII Potion Premium Box..." Hail and well met, GSW.