Domain: ign.com
Stories and comments across the archive that link to ign.com.
Comments · 2,859
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Re:It only takes a couple good games.
although, good games (read: original) seem to only be found on the Wii right now.
Yes that's right! In the coming months we can look forward to original titles from Wario, Mortal Kombat, Teenage Mutant Ninja Turtles, SSX, Prince of Persia, and Medal of Honor. Nope, never seen those before. And let's not forget all of those original rehashes for virtual console! -
Re:It only takes a couple good games.
although, good games (read: original) seem to only be found on the Wii right now.
Yes that's right! In the coming months we can look forward to original titles from Wario, Mortal Kombat, Teenage Mutant Ninja Turtles, SSX, Prince of Persia, and Medal of Honor. Nope, never seen those before. And let's not forget all of those original rehashes for virtual console! -
Re:It only takes a couple good games.
although, good games (read: original) seem to only be found on the Wii right now.
Yes that's right! In the coming months we can look forward to original titles from Wario, Mortal Kombat, Teenage Mutant Ninja Turtles, SSX, Prince of Persia, and Medal of Honor. Nope, never seen those before. And let's not forget all of those original rehashes for virtual console! -
Re:It only takes a couple good games.
although, good games (read: original) seem to only be found on the Wii right now.
Yes that's right! In the coming months we can look forward to original titles from Wario, Mortal Kombat, Teenage Mutant Ninja Turtles, SSX, Prince of Persia, and Medal of Honor. Nope, never seen those before. And let's not forget all of those original rehashes for virtual console! -
Re:1 million shipped
Saw a pile of about 15 at best buy last night, being largely ignored.
Haha that's funny. I just submitted this IGN article which will obviously get rejected as Zonk scooped me. Choice quote:
"The news will no doubt be met by whoops of joy from Sony fans worried about recent rumours that consoles were lining the shelves of stores while disinterested consumers walked past them tutting and sighing."
The reality isn't that it's getting ignored, it's that supply has finally met customer's demand, something that the 360 hadn't done at this point last year and the Wii hasn't done yet either. If anything, I think Sony should get points for getting the console out the fastest of any of the current-gen/formely new-gen launches. Anything else anyone says is just fanboys complaining they can't get their hands on their favorite new toy. -
A few more than that
Er... 2007 will also have D&D Tactics and Disgaea for the PSP off the top of my head. More from IGN's release list:
- Legend of Heroes 3
- Gurumin: A Monstrous Adventure
- Monster Kingdom: Jewel Summoner
- Valhalla Knights
- Elder Scrolls: Travels
All of these are Q1 releases, including D&D Tactics, so that's six RPGs before April. Check the above list or RPGamer's list for more.
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Re:good article
In 5 years modern games won't even run on the machine you are talking about building, yet PS3 games always will.
In five years, you probably want to replace that Playstation 3 with the Playstation 4. Whether it is general wear (i.e. components stop working after a few years), damage (e.g. electrical spike that somehow skips past a surge protector), or planned obsolescense (e.g. publishers stop producing games for the PS3), your old console will either die or only be useful for games that you already own.where as in the general purpose computer realm developers will expect more powerful machines to be purchased so no need to optimize.
Optimization is still mandatory for general purpose computers. An example of an unoptimized game is Sanity: Aiken's Artifact, which processes lightmaps whenever the level is loaded - sometimes taking 2-3 minutes even if you have a modern computer. (These is the same game that has sometimes Levitation drop out prematurly, causing an insta-kill.)
Likewise, optimization is also required if you enter extreme circumstances. For example, the Cossacks series has a relativly high unit limit - using a stock pathfinding algorithm would kill the game very rapidly due to the large maps and large armies. -
Re:A380 is not vaporware...
Compare the canonical example of vaporware, Duke Nukem Forever. They've never released its specs, or pictures, or video of it being played, or any of that. Just "we're working on it, still". That's vaporware.
O RLY?
Specs: First was Quake, then Quake II, then Unreal, now Unreal 2.0
Images & Videos: http://pc.ign.com/objects/003/003880.html
All quite official. Once upon a time, they even kept making promises about an approximate release date. But they keep ripping out the wiring and rebuilding it... -
Re:Guitar Hero Works on PS3?
Last I checked the GH Controller is not compatible with with PS3 even with the USB adapter. has something to do with having to press some special button at start up (for PS1 and PS2 games), that the GH controller does not have. You can rad about it on ign. I haven't yet found anyone listing a hack for this yet, but I am sure there will be one soon enough.
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Re:The 360's real liability is its game selection
Deep flaws in Dead Rising? Like what exactly?
As I believe I stated here (that some twat modded troll despite being totally and utterly accurate) there is game breaking save system that is so flawed it can leave you unable to progress. This has been mentioned time & again. Checkout:- "The problem i had with the game is the save system it is so broken its just frusterating."
- "the game has been crippled by the horrible save system"
- "Good Game Ruined by Horrible Save System "
"The unforgivable flaw in this otherwise wonderful game is the horrible, broken save system"
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Re:Speaking as a N Fanboy
yup!
http://www.gamespot.com/news/6125078.html
If you don't mind the adds then IGN also states it was going to use the Revoloutions WiFi
http://wii.ign.com/articles/670/670552p1.html
See, no one remembers! but I do!
Probably because I am a HUGE geek, and love Smash bros, and the concept of it being online just made me enter a state of geektopia. -
Re:Kind of funny.perhaps his "baseless statements" are based on actual articles that interview devs.... such as Jade Raymond of Ubisoft:
While the PlayStation 3 and 360 versions of Assassin's Creed are virtually identical, Raymond did say that on the 360 the team is putting a special emphasis on achievements. The hardware also allows for improved threading, which will improve even further the crowd AI.
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Maybe a bit overblown
Check out IGN's review here: http://pc.ign.com/articles/745/745956p1.html Personally, I was as outraged as anyone over the seemingly hypocritical nature of the game, so I decided to have some fun and read a few reviews of the game. It seems that the slashdot explaination of the game is a fairly misleading- this isn't an action game where you blast your way through non-believers: it's actually an RTS. Anyone who's played Age of Empires will remember the Priest unit that you can use to convert enemy units... now imagine an entire game based on that principle. The game strongly discourages violence, and the only time you can really get away with killing non-believers is when they attack you. Still a poorly made game, and still tacky to the extreme, but as usual the subject has been blown out of proportion.
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Re:Wait
"Game was released last month."
Blue Dragon was released in Japan December 7th: http://xbox360.ign.com/articles/749/749490p1.html -
Alien game confirmed as an RPG
The Alien game is said to be made by Obsidian (NeverWinter Nights 2), and that the game will be an RPG.
Sorry folks, no FPS, RTS or Action title.
(Although from the demographics at /., i'm guessing the fact that it's an RPG is actually good news)
Here's a link:
http://xbox360.ign.com/articles/750/750837p1.html -
2D still exists
If I'm not mistaken Metal Slug Anthology for Nintendo Wii is a 2D side scroller. I was able to find some screenshots at http://media.wii.ign.com/media/825/825884/imgs_1.
h tml -
Re:The failure of high-level corporate strategy
Let me see if I understand this correctly: Fox wants, as you put it, "another 'Star Wars' cash cow", but isn't willing to put in the effort LucasArts did in this vein. Note to Fox: look how much work Relic's put into Dawn of War (and Company of Heroes); or the care with which Westwood treated the C&C franchise...
"Anime-style arcade video games." Waitasec, you mean there were more aside from Capcom's AvP (which wasn't bad per se, but I wouldn't mind seeing it redone using the engine/mechanics from the ever-upcoming Red Star adaptation); Konami's own adaptation of Aliens (tidbit: the game's Ripley is for some reason a blonde); and Alien^3: The Gun (only saw this once, and my reaction to the 'super facehugger' came to 'what the...?!')?
On the home front, Akklaim's take on Alien^3 for the SNES worked fairly well (archived 1up article); can't say as much for its Genesis counterpart (created by, as I recall, some other entity).
For refrence purposes, here's IGN's profile for the abovementioned Red Star game, along with the official capsule from the game's current custodians. Interestingly, this was one of the games Akklaim had pretty much ready for release when they folded up... -
Re:The failure of high-level corporate strategy
Let me see if I understand this correctly: Fox wants, as you put it, "another 'Star Wars' cash cow", but isn't willing to put in the effort LucasArts did in this vein. Note to Fox: look how much work Relic's put into Dawn of War (and Company of Heroes); or the care with which Westwood treated the C&C franchise...
"Anime-style arcade video games." Waitasec, you mean there were more aside from Capcom's AvP (which wasn't bad per se, but I wouldn't mind seeing it redone using the engine/mechanics from the ever-upcoming Red Star adaptation); Konami's own adaptation of Aliens (tidbit: the game's Ripley is for some reason a blonde); and Alien^3: The Gun (only saw this once, and my reaction to the 'super facehugger' came to 'what the...?!')?
On the home front, Akklaim's take on Alien^3 for the SNES worked fairly well (archived 1up article); can't say as much for its Genesis counterpart (created by, as I recall, some other entity).
For refrence purposes, here's IGN's profile for the abovementioned Red Star game, along with the official capsule from the game's current custodians. Interestingly, this was one of the games Akklaim had pretty much ready for release when they folded up... -
ilovebees
Because when Microsoft, who funds SCO, makes shady deals followed by spurious claims engages in viral marketing, it's OK.
But when Sony, who delivers Linux on their console does it, it's BAD.
Yeah must be Wednesday again.
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Re:Once again Sony is Satan...
Outside of that though, historically speaking, Apple and Nintendo haven't really had to do this, or even when you could say they had to do, it isn't the kind of thing they normally would do.
You assume too much. Apparently you forget the DataDyne marketing campaign by Nintendo for Perfect Dark which was dubbed the gayest campaign of all time by Nintendo's fans. Oh right, I forgot that Nintendo can do no wrong. And apparently you're implying that Sony relies on astroturfing for 100% of their marketing, which I don't think is correct.
I mean, remember, the Mac has minuscule marketshare, all things being equal. Nintendo's GameCube came in third place. But Apple and Nintendo haven't used that as an excuse to create some goofy fake site to try and add hipness or something to their product lines.
And you also would excuse Apple for dumping toxic waste and killing kitties because their marketshare makes them less important? I don't think so. Based on sales figures alone at the moment Sony has limited market share with the PSP, no? And the PS3 is in third place, right? So you're attacking them and excusing Apple and Nintendo even though their in the same situation.
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Re:Once again Sony is Satan...
Outside of that though, historically speaking, Apple and Nintendo haven't really had to do this, or even when you could say they had to do, it isn't the kind of thing they normally would do.
You assume too much. Apparently you forget the DataDyne marketing campaign by Nintendo for Perfect Dark which was dubbed the gayest campaign of all time by Nintendo's fans. Oh right, I forgot that Nintendo can do no wrong. And apparently you're implying that Sony relies on astroturfing for 100% of their marketing, which I don't think is correct.
I mean, remember, the Mac has minuscule marketshare, all things being equal. Nintendo's GameCube came in third place. But Apple and Nintendo haven't used that as an excuse to create some goofy fake site to try and add hipness or something to their product lines.
And you also would excuse Apple for dumping toxic waste and killing kitties because their marketshare makes them less important? I don't think so. Based on sales figures alone at the moment Sony has limited market share with the PSP, no? And the PS3 is in third place, right? So you're attacking them and excusing Apple and Nintendo even though their in the same situation.
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Re:It's called Marketing
Okay stop drinking the kool-aid. Here's a nice article from IGN on a viral-marketing campaign by Sony in 2000. Promoting what game? Perfect Dark. Where does the site DataDyne.com point to now? Rare, developer of Perfect Dark. Everyone's reaction? Smartest thing ever!!!!!! So, when one company uses a little bit of hidden marketing it's perfectly fine, but when another more evil company does it, it's the end of the world and we need to protect the children.
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Re:It's called Marketing
Okay stop drinking the kool-aid. Here's a nice article from IGN on a viral-marketing campaign by Sony in 2000. Promoting what game? Perfect Dark. Where does the site DataDyne.com point to now? Rare, developer of Perfect Dark. Everyone's reaction? Smartest thing ever!!!!!! So, when one company uses a little bit of hidden marketing it's perfectly fine, but when another more evil company does it, it's the end of the world and we need to protect the children.
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Re:The real DQ9?
All of the main-line Dragon Quest games have subtitles like this (see: Dragon Quest VIII - Journey of the Cursed King, etc). And the head honcho behind the game, Yuji Horii, has stated that it's an actual factual numbered entry in the series (check http://ds.ign.com/articles/750/750590p1.html). And it's got the same Level-5 team that made DQ8.
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6 single-player modules are out already
I reviewed the 6 free single-player modules that developers have uploaded to the NW Vault. There are technically 8 so far, but 2 are unplayable. You can read that whole forum thread to get the in-depth reviews, but I'll give you a quick summary here.
A Dark And Stormy Knight
You begin the game on a trail. There is a door in a hillside. You enter. You battle some critters in a crypt, and get some prizes. The end.
Avendale
You come across a town, find a tavern, and recruit two NPCs to join your party. There is the standard rats-in-the-cellar quest, along with a few more difficult quests. This is probably tied for the best module so far. The quests are good, there is an evil plot to discover and defeat, etc. But it's buggy.
The Flight from Death
Good, linear, escape-from-jail story. You're falsely imprisoned, of course. There is one NPC who will join your party. The dialogues are anemic.
Shadow Keep
This one is good, because it has no pretensions. No fancy scripting, only 3 lines of dialogue for the entire module. The basic story is that you're on the road and come across a path to the Shadow Keep. You've heard stories of undead and treasure, so you go for it. It turns out there are undead, and there is treasure. That's it. The game ends when you clear the 3 or 4 levels of the keep. Still, it's real fun for trying out character builds and doing some hack & slash.
From Within - An Unknown Enemy (Prologue)
The story: you've been summoned to help some towns suffering from an unknown attack, but there's something odd about how the leaders rush you off without disclosing all the details. Poor dialogues railroad you along the plot. The scripting is ambitious, with cut-scenes and triggered events, but the developer bit off more than he could chew. So it's buggy. You'll get 1 NPC companion on this module.
Most of the modules have a length of 15 minutes to 2 hours, with the exception of Avendale. Shadow Keep & Avendale are fun, if you can accept their shortcomings. From Within will be good with more bug-fixing and enhanced dialogues. Anyway, have fun playing NWN 2, everyone. -
6 single-player modules are out already
I reviewed the 6 free single-player modules that developers have uploaded to the NW Vault. There are technically 8 so far, but 2 are unplayable. You can read that whole forum thread to get the in-depth reviews, but I'll give you a quick summary here.
A Dark And Stormy Knight
You begin the game on a trail. There is a door in a hillside. You enter. You battle some critters in a crypt, and get some prizes. The end.
Avendale
You come across a town, find a tavern, and recruit two NPCs to join your party. There is the standard rats-in-the-cellar quest, along with a few more difficult quests. This is probably tied for the best module so far. The quests are good, there is an evil plot to discover and defeat, etc. But it's buggy.
The Flight from Death
Good, linear, escape-from-jail story. You're falsely imprisoned, of course. There is one NPC who will join your party. The dialogues are anemic.
Shadow Keep
This one is good, because it has no pretensions. No fancy scripting, only 3 lines of dialogue for the entire module. The basic story is that you're on the road and come across a path to the Shadow Keep. You've heard stories of undead and treasure, so you go for it. It turns out there are undead, and there is treasure. That's it. The game ends when you clear the 3 or 4 levels of the keep. Still, it's real fun for trying out character builds and doing some hack & slash.
From Within - An Unknown Enemy (Prologue)
The story: you've been summoned to help some towns suffering from an unknown attack, but there's something odd about how the leaders rush you off without disclosing all the details. Poor dialogues railroad you along the plot. The scripting is ambitious, with cut-scenes and triggered events, but the developer bit off more than he could chew. So it's buggy. You'll get 1 NPC companion on this module.
Most of the modules have a length of 15 minutes to 2 hours, with the exception of Avendale. Shadow Keep & Avendale are fun, if you can accept their shortcomings. From Within will be good with more bug-fixing and enhanced dialogues. Anyway, have fun playing NWN 2, everyone. -
6 single-player modules are out already
I reviewed the 6 free single-player modules that developers have uploaded to the NW Vault. There are technically 8 so far, but 2 are unplayable. You can read that whole forum thread to get the in-depth reviews, but I'll give you a quick summary here.
A Dark And Stormy Knight
You begin the game on a trail. There is a door in a hillside. You enter. You battle some critters in a crypt, and get some prizes. The end.
Avendale
You come across a town, find a tavern, and recruit two NPCs to join your party. There is the standard rats-in-the-cellar quest, along with a few more difficult quests. This is probably tied for the best module so far. The quests are good, there is an evil plot to discover and defeat, etc. But it's buggy.
The Flight from Death
Good, linear, escape-from-jail story. You're falsely imprisoned, of course. There is one NPC who will join your party. The dialogues are anemic.
Shadow Keep
This one is good, because it has no pretensions. No fancy scripting, only 3 lines of dialogue for the entire module. The basic story is that you're on the road and come across a path to the Shadow Keep. You've heard stories of undead and treasure, so you go for it. It turns out there are undead, and there is treasure. That's it. The game ends when you clear the 3 or 4 levels of the keep. Still, it's real fun for trying out character builds and doing some hack & slash.
From Within - An Unknown Enemy (Prologue)
The story: you've been summoned to help some towns suffering from an unknown attack, but there's something odd about how the leaders rush you off without disclosing all the details. Poor dialogues railroad you along the plot. The scripting is ambitious, with cut-scenes and triggered events, but the developer bit off more than he could chew. So it's buggy. You'll get 1 NPC companion on this module.
Most of the modules have a length of 15 minutes to 2 hours, with the exception of Avendale. Shadow Keep & Avendale are fun, if you can accept their shortcomings. From Within will be good with more bug-fixing and enhanced dialogues. Anyway, have fun playing NWN 2, everyone. -
6 single-player modules are out already
I reviewed the 6 free single-player modules that developers have uploaded to the NW Vault. There are technically 8 so far, but 2 are unplayable. You can read that whole forum thread to get the in-depth reviews, but I'll give you a quick summary here.
A Dark And Stormy Knight
You begin the game on a trail. There is a door in a hillside. You enter. You battle some critters in a crypt, and get some prizes. The end.
Avendale
You come across a town, find a tavern, and recruit two NPCs to join your party. There is the standard rats-in-the-cellar quest, along with a few more difficult quests. This is probably tied for the best module so far. The quests are good, there is an evil plot to discover and defeat, etc. But it's buggy.
The Flight from Death
Good, linear, escape-from-jail story. You're falsely imprisoned, of course. There is one NPC who will join your party. The dialogues are anemic.
Shadow Keep
This one is good, because it has no pretensions. No fancy scripting, only 3 lines of dialogue for the entire module. The basic story is that you're on the road and come across a path to the Shadow Keep. You've heard stories of undead and treasure, so you go for it. It turns out there are undead, and there is treasure. That's it. The game ends when you clear the 3 or 4 levels of the keep. Still, it's real fun for trying out character builds and doing some hack & slash.
From Within - An Unknown Enemy (Prologue)
The story: you've been summoned to help some towns suffering from an unknown attack, but there's something odd about how the leaders rush you off without disclosing all the details. Poor dialogues railroad you along the plot. The scripting is ambitious, with cut-scenes and triggered events, but the developer bit off more than he could chew. So it's buggy. You'll get 1 NPC companion on this module.
Most of the modules have a length of 15 minutes to 2 hours, with the exception of Avendale. Shadow Keep & Avendale are fun, if you can accept their shortcomings. From Within will be good with more bug-fixing and enhanced dialogues. Anyway, have fun playing NWN 2, everyone. -
6 single-player modules are out already
I reviewed the 6 free single-player modules that developers have uploaded to the NW Vault. There are technically 8 so far, but 2 are unplayable. You can read that whole forum thread to get the in-depth reviews, but I'll give you a quick summary here.
A Dark And Stormy Knight
You begin the game on a trail. There is a door in a hillside. You enter. You battle some critters in a crypt, and get some prizes. The end.
Avendale
You come across a town, find a tavern, and recruit two NPCs to join your party. There is the standard rats-in-the-cellar quest, along with a few more difficult quests. This is probably tied for the best module so far. The quests are good, there is an evil plot to discover and defeat, etc. But it's buggy.
The Flight from Death
Good, linear, escape-from-jail story. You're falsely imprisoned, of course. There is one NPC who will join your party. The dialogues are anemic.
Shadow Keep
This one is good, because it has no pretensions. No fancy scripting, only 3 lines of dialogue for the entire module. The basic story is that you're on the road and come across a path to the Shadow Keep. You've heard stories of undead and treasure, so you go for it. It turns out there are undead, and there is treasure. That's it. The game ends when you clear the 3 or 4 levels of the keep. Still, it's real fun for trying out character builds and doing some hack & slash.
From Within - An Unknown Enemy (Prologue)
The story: you've been summoned to help some towns suffering from an unknown attack, but there's something odd about how the leaders rush you off without disclosing all the details. Poor dialogues railroad you along the plot. The scripting is ambitious, with cut-scenes and triggered events, but the developer bit off more than he could chew. So it's buggy. You'll get 1 NPC companion on this module.
Most of the modules have a length of 15 minutes to 2 hours, with the exception of Avendale. Shadow Keep & Avendale are fun, if you can accept their shortcomings. From Within will be good with more bug-fixing and enhanced dialogues. Anyway, have fun playing NWN 2, everyone. -
Re:New Coke
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Re:New Coke
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Re:New Coke
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Re:197k PS3's seems right on target
So, Sony says they'll have 200k units in North America for launch. NPD doesn't track all types of retailers or online sales. Their number is 197k.
Somehow the poster decides to say Sony *only* sold 197k as if that had anything at all to do with demand. They essentially sold exactly the number of PS3's they had available.
What is most telling is that demand for next generation systems is high this holiday season. The Wii and PS3, more or less sold out based on the supply they could get.
May 9, 2006
Kutaragi also took the time to comment on Sony's shipping targets for the system. SCE plans to have two million units available at launch (the Japanese press reports this as the initial shipment figure for the system, and not a number that will be gradually released over a launch window), with another two million by the end of the year and two million more before the end of March 2007.
http://ps3.ign.com/articles/706/706133p1.html
After that Sony changed their estimates to 400,000 in North America at launch (100,000 in Japan) with 2 Million shipped worldwide by the end of the year ...
After that Sony changed their estimates to 400,000 in North America at launch (100,000 in Japan) with 1 Million shipped to North America by the end of the year ...
If they shipped 200,000 in North America (80,000 in Japan) they are so far off of their targets that it isn't even funny anymore ... -
Re:At the momentOn top of this, IGN did a review of the Linux rollout Main takeaways:
- The graphics chip is not supported at the moment, and neither is 3D graphics. IGN reports that one half of the system's memory isn't visible. This makes sense since the 512MB is split between the video and the processor.
- The system runs pretty smoothly. Startup for Firefox was about 5 seconds, which sounds normal to me on my P4 3ghz running E17.
- Screenshots include the E17 desktop, which looks fairly complete. No word on what modules are supported for E17, but remember it's in active development and just recently overhauled the entire module system, including adding the shelf.
- You can only install Linux in one of two configurations - a 50/10 split on the 60gb drive. So you either give most of your space to linux or to the PS3 for games and media, but you can't split it 30/30 or any other way.
- Unlike a comment below, IGN reports that the Wireless card is supported, but not automatically detected. You'll have to choose the driver manually apparently.
- Firefox, Thunderbird, Gaim, the GIMP, and OO.o are included. Flash is not since it doesn't exist for the Cell processor yet.
- Titan, which I've never heard of, is the default media player but has no plugins available. You have to download them on your own.
Seems like a nice rollout, but I don't like the hard drive allocation. It'd be nice if you could just install the OS's side by side and let them share media across. I hope you can do that.
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Re:The rest of the launch lineup can go to hell...
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Re:Bob Ross Would Be the Killer App on Wii
Can anyone with a Wii (*snicker*) comment on how viable a Bob Ross game would be?
It was in development. Unfortunately (I guess) it was later cancelled. -
Well, at least Nintendo is happy ...
"Convert those numbers into dollars and you're looking at one very fat and happy industry."
The only people we know for sure that's happy about all those consoles being moved is Nintendo.
*(1) Although, if you take console sales as an indirect indicator of software sales, then yes, the other guys would be happy too. More on this later
What we do know is this:
* Nintendo makes money on the Wii, right out of the gate.
* Nintendo makes money on each DS Lite sold.
* Sony's PS3 is losing $200-$300US (we don't exactly how much they're losing, but most analysts say about that range)
* Sony's PS2 hardware is profitable now.
* Microsoft was losing money on the Xbox360 at launch, but they've been working hard to reduce the cost to produce the 360, so it may be breaking even at this point. Only Microsoft knows.
So, Nintendo is certainly happy, Sony is happy PS2 still rakes it in but doesn't make up for PS3's enourmous costs, and Microsoft is happy to just be in the fight :)
*(1) Consoles moved means more software sales, which is where Microsoft and Sony plan to make their money back. (Nintendo makes money from selling ANYTHING with Nintendo on it, so we know they'll make money on software. They arguably make the most on software than any other single console game producer) Seems the internet believes Microsoft is enjoying a good software sales rate for their xbox360, they won't say of course. Meanwhile, Sony is just mum. Why? well, doesn't seem the attach rate for the PS3 is doing so hot in the US or Japan. So Sony's still far away from making money on their new system.
My point? The industry may or may not be happy, we don't know for sure, but we do know, Nintendo is happy with these numbers :)
PS WTF's with the 0.98 attach rate for PS3 in Japan?! That's amazing to me. I know lots of people are flipping these on ebay, but even in the land of the rising sun, people aren't buying it to play games. That's bad news. Japan's a huge Sony supporter. If they lose Japan, they're in trouble. -
Re:A theory I've had for a while
As someone who is a bit of a 3d graphics geek you should know that realism is quite a way off. Lighting is hard, especially in realtime. And we're talking games here, something that looks real in a still won't necessarily be good in terms of interactivity. Games are currently terribly unrealistic - how many games let you shoot up a tree with your chaingun and realistically model the pulp flying, the vibration moving up the tree, the leaves falling and the terrified squirrels.... that is many decades off.
Realistic graphics mean looking at these two images and not being able to tell which is CGI.
http://xbox360media.ign.com/xbox360/image/article/ 718/718873/gears-of-war-20060714024932572.jpg
http://www.defenselink.mil/news/Jun2005/2005061615 3033_050616-a-5930c-006.jpg -
Re:Cry me a river...
I have no pity for EA. All they've been doing is complaining lately. Heck, two months ago EA was complaining that the PSP is a horrible platform! They seem to be the only ones having an issue with it, however, as all their games have either been buggy on release or just plain slow and choppy (Sims 2 I'm looking at you). I say stop complaining about costs, shrink your development team sizes, get your products under control, and release some quality games and you'll see your costs decrease. EA really annoyed me with their support of the PSP to the point where I'm not buying any of their games at this point. The only exception I might make is Spore, but that's it.
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Re:Cry me a river...
I have no pity for EA. All they've been doing is complaining lately. Heck, two months ago EA was complaining that the PSP is a horrible platform! They seem to be the only ones having an issue with it, however, as all their games have either been buggy on release or just plain slow and choppy (Sims 2 I'm looking at you). I say stop complaining about costs, shrink your development team sizes, get your products under control, and release some quality games and you'll see your costs decrease. EA really annoyed me with their support of the PSP to the point where I'm not buying any of their games at this point. The only exception I might make is Spore, but that's it.
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Give the DS games a try.
You might give the DS sonic game a try. http://ds.ign.com/articles/666/666139p1.html 2d Sonic + solid polished design = great sonic game.
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Re:What is the future then?
Now that someone has successfully installed linux on a PS3... http://ps3.ign.com/articles/748/748255p1.html, I think it becomes a very attractive machine for a geek. Of the top of my head : Mythtv, photo editing and so much else that it could do. Having a browser will be the least of Microsoft's issues. I am sure PS3's with pre-installed Linux could sell has attractive home entertainment solutions.
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Re:Why wouldn't they?
Just saw this: http://ps3.ign.com/articles/748/748255p1.html. They managed to successfully install and run linux on a PS3. If someone can get a Myth TV client to install on a PS3... I think that would tilt me to the PS3 side from being a fence sitter between 360 and PS3.
In fact if I could get my hands on one... I might try to do it myself. A Mythtv solution in a PS3 makes it a must have... I wonder what else I could make it do. -
Re:Heh looks like Sony is a bit embarased
Just as a correction
...
September 13, 2006
Nintendo said it plans to ship 4 million Wii units worldwide by the end of the year.
http://wii.ign.com/articles/732/732669p1.html
Ever since the launch dates were announced Nintendo has stuck to the "4 million Wii units worldwide by the end of the year." quote and recently said "2 Million Wii units in North America by the end of the year". The unfortunate thing was a lot of the mainstream media reported this as "2 Million Wii units in The United States at launch".
Ultimately, if Nintendo is shipping the rumored 250,000 units/week until the end of the year they will have shipped their launch shipment (as a guess 500,000/600,000 units) plus an additional 1.5 Million units and could (easily) make their target. -
Steel Battalion All The Way
How about some Steel Battalion? But the game is best played with their special 40-button controller, which includes foot pedals. But you can't use them DDR.
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Top 100 ListsThe Top 100 lists that are occasionally published tend to be pretty good, in my opinion. You might try some of those for ideas, and pick what seems interesting.
Here is the IGN list from 2006: http://top100.ign.com/2006/index.html . In my opinion, the one from 2005 was better as it had more older games: http://top100.ign.com/2005/index.html .
It seems like many of the above posters are suggesting games that they've played for hundreds of hours, but I'm guessing that you're more interested in playing many shorter games. So with that in mind, some of my specific suggestions are:- Devil May Cry (1 or 3)
- Prince of Persia (original)
- Prince of Persia: Sands of Time
- Twisted Metal (1, 2, or Black... find a friend to play with)
- Mount & Blade
- Sonic (1, 2, 3, Knuckles)
- Mario (almost any)
- Zelda (almost any)
- Grand Theft Auto (any)
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Top 100 ListsThe Top 100 lists that are occasionally published tend to be pretty good, in my opinion. You might try some of those for ideas, and pick what seems interesting.
Here is the IGN list from 2006: http://top100.ign.com/2006/index.html . In my opinion, the one from 2005 was better as it had more older games: http://top100.ign.com/2005/index.html .
It seems like many of the above posters are suggesting games that they've played for hundreds of hours, but I'm guessing that you're more interested in playing many shorter games. So with that in mind, some of my specific suggestions are:- Devil May Cry (1 or 3)
- Prince of Persia (original)
- Prince of Persia: Sands of Time
- Twisted Metal (1, 2, or Black... find a friend to play with)
- Mount & Blade
- Sonic (1, 2, 3, Knuckles)
- Mario (almost any)
- Zelda (almost any)
- Grand Theft Auto (any)
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Re:The problem is too big
"Let's see... we want to design a computer program that predicts the summed electromagnetic behavior of, oh, several tens of millions of atoms? Beyond the obvious hardware scaling problems, we must think of the individual quantum behaviour of these atoms, each of which has different quantum numbers and energy."
Never underestimate the power of large numbers of like items to have high-level patterns. -
Re: Not all Launch titles suck...Launch titles suck. Always. It's a fact of life.
As a general rule 'Most' suck. Fine, but Zelda rocks, and there are other exceptions...
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Re:I Know Halo;Halo Is A Friend Of Mine;GoW You're
You (and your friends) seem to be in the minorty.
Fastest Selling 360 Game
#3 Most Popular Game
9.4/10
9.6/10