Domain: kicks-ass.net
Stories and comments across the archive that link to kicks-ass.net.
Comments · 46
-
Re:Pcmcia + compact flash
Thinking back to this, you may have driver issues with this. If it's still in an OEM configuration then that'll probably be done for you by compaq, but on a clean DOS install i remember having to screw around installing cardsoft drivers to make it work.
I did find a bunch of updates to compaqs pcmcia stuff here, which suggests there's probably something there by default too:
http://ulihansen.kicks-ass.net... -
Re:shoulda got it right the first time
I cannot honestly accept that mystery modder's "troll" rating as anything other than somebody being a vindictive asshole.
I mean SERIOUSLY? "Troll" for saying BOTH the Republicans and Democrats are sucking eggs right now? When polls show it to be true?
Maybe it's for claiming that a 5% rating is in the same boat as one seven times higher, or for citing the right wing Republican rag, the Moonie Times. Which is about as credible as citing the right wing Democratic rag, DailyKos.
-
Re:betteridge's law of headline
Germany has a huge welfare state.
Let's go ahead and give you that winger trolling point, but that does...what to explain the fact they produce twice as many cars while paying their workers twice as much.
But your statement has been shown to be incorrect anyway so...
Nice try. That was comparing motor vehicles total, which includes everything from mopeds to semis. That's moving the goalpost away from the point, which was cars.
So, we're back to your Randian butthurt. Must be a frequent experience for you, since Randians are invariably wrong about everything.
-
N97/N97 mini with PuTTy for Symbian
...and specifically the touch UI one for Symbian S60v5. It's PuTTy. Oh, you want an URL with that... Try http://bd.kicks-ass.net/koodaus/putty/
-
I'm surprised
I'm surprised that Diaspora has these kinds of bugs. I've been working on ObjectCloud, an open-source web server with some distributed social networking features, since November of 2008. One of the reasons I didn't court high-profile publicity is that I didn't want to be under the gun to deliver a shoddy product.
A core part of my design is security. Operations have security enforced at a layer lower then what performs the operation. While I won't pretend that it's bug-free, my design attempts to minimize obvious things like users screwing with each others profiles. Likewise, I designed a powerful ORM system in C# that parameterizes user input so that the risk of SQL injection is unlikely and easily fixable.
Furthermore, I didn't release my code until I spent almost a year in private development, and I'm still keeping a low profile until I'm ready for high levels of attention.
This is why I'm shocked that Diaspora has these kinds of bugs. With all of the attention that we're giving to security these days, it's a shame that Diaspora isn't designed from the beginning to be secure.
-
Sounds like a challenge...
I think of it as if it shall be able to compile and run on PDP11 (even if it may not happen in reality).
Like I don't have enough things to spend my time on. Maybe I should finish my PDP11 page first. -
Ingo's response
Date Fri, 31 Aug 2007 12:54:47 +0200 From Ingo Molnar Subject Re: [ANNOUNCE/RFC] Really Fair Scheduler Digg This * Roman Zippel wrote: > Hi, > > I'm glad to announce a working prototype of the basic algorithm I > already suggested last time. As I already tried to explain previously > CFS has a considerable algorithmic and computational complexity. [...] hey, thanks for working on this, it's appreciated! In terms of merging your stuff, your patch looks a bit large and because you did not tell us that you were coding in this area, you probably missed Peter Zijlstra's excellent CFS work: http://programming.kicks-ass.net/kernel-patches/s
Found here.c hed-cfs/ The following portion of Peter's series does much of the core math changes of what your patch provides (and which makes up for most of the conceptual delta in your patch), on a step by step basis: sched-update_weight_inv.patch sched-se_load.patch sched-se_load-2.patch sched-64-wait_runtime.patch sched-scaled-limit.patch sched-wait_runtime-scale.patch sched-calc_delta.patch So the most intrusive (math) aspects of your patch have been implemented already for CFS (almost a month ago), in a finegrained way. Peter's patches change the CFS calculations gradually over from 'normalized' to 'non-normalized' wait-runtime, to avoid the normalizing/denormalizing overhead and rounding error. Turn off sleeper fairness, remove the limit code and we should arrive to something quite close to the core math in your patch, with similar rounding properties and similar overhead/complexity. (there are some other small details in the math but this is the biggest item by far.) I find Peter's series very understandable and he outlined the math arguments in his replies to your review mails. (would be glad to re-open those discussions though if you still think there are disagreements.) Peter's work fully solves the rounding corner-cases you described as: > This model is far more accurate than CFS is and doesn't add an error > over time, thus there are no more underflow/overflow anymore within > the described limits. ( your characterisation errs in that it makes it appear to be a common problem, while in practice it's only a corner-case limited to extreme negative nice levels and even there it needs a very high rate of scheduling and an artificially constructed workload: several hundreds of thousand of context switches per second with a yield-ing loop to be even measurable with unmodified CFS. So this is not a 2.6.23 issue at all - unless there's some testcase that proves the opposite. ) with Peter's queue there are no underflows/overflows either anymore in any synthetic corner-case we could come up with. Peter's queue works well but it's 2.6.24 material. Non-normalized wait-runtime is simply a different unit (resulting in slightly higher context-switch performance), the principle and the end result does not change. All in one, we dont disagree, this is an incremental improvement we are thinking about for 2.6.24. We do disagree with this being positioned as something fundamentally different though - it's just the same thing mathematically, expressed without a "/weight" divisor, resulting in no change in scheduling behavior. (except for a small shift of CPU utilization for a synthetic corner-case) And if we handled that fundamental aspect via Peter's queue, all the remaining changes you did can be done (and considered and merged) evolutionarily instead of revolutionarily, ontop of CFS - this should cut down on the size and the impact of your changes significantly! So if you'd like to work with us on this and get items that make sense merged (which we'd very much like to see happen), could you please re-shape the rest of your changes and ideas (such as whether to use ready-queueing or a runqueue concept, which does look interesting) ontop of Peter's queue, and please do it as a finegrained, reviewable, mergable series of patches, like Peter did. Thanks! Ingo -
Re:No big deal
Heck, I even have some tapes and an 8" floppy from a PDP-11.
If it's an RX02 floppy, bring it round... -
Re:Aha!
I have a PDP-11/73 in an OEM case with a couple of RL02s and a couple of internal RDxx drives. It runs RT-11 with TSX+. From the dates on some components I suspect it was built in about 1986. At some stage I'll hook a couple of the terminal ports up to my server and let people log in for a play.
-
Re:Great heat source
I have a PDP-11/73 that warms up the workshop quite nicely. I don't know why, but despite drawing around 400W (just the same as my PC) it throws out a lot more heat. Of course if you fire up the big RL02s it gets a lot noisier and the current draw goes up. Just the PDP-11 on its own is quieter than my PC, too, despite having four 5" fans.
-
Re:Funny installation steps
I agree. My desktop is FreeBSD. I don't see this "sluggishness" mentioned.
I even benchmarked a couple of games in FreeBSD and Windows...and FreeBSD ran some of them *faster*.
http://toadlife.kicks-ass.net/bsdvswindows/ -
Doctors
Maybe that's a reason more people overseas want to be doctors in the US.
-
Hiring more doctors?
There must be a reason why people are coming in from overseas, like from India and the Philippines, to take the USMLE medical licensure exam and practice medicine in the US.
-
why do i doubt this?
why would someone post a Longhorn beta screengrab of a desktop browsing http://anyweb.kicks-ass.net/ ??
that site has an anti-IE blurb right in the screengrab! how would the latest build get to someone who seems to dislike MS so much?
and the slashdot article came from "an anonymous reader". awesome source, there, /.
yeah, i believe everything i read and see on the Internet...
it may be real and it may be true, but let's not simply eat up everything we see without some examination, shall we?
-
Re:Copying Apple again?
It is just the title of the webpage shown in MS-IE.
http://anyweb.kicks-ass.net/. -
Copy Of Invite And Link To Screenshots
Dear Microsoft Beta Tester,
We are pleased to offer you an early preview of Windows, Code-Name "Longhorn," by extending this invitation to join the Longhorn beta program. Your participation is completely voluntary. Longhorn Beta Program participants will preview software for the next generation of Windows as well as Internet Explorer 7 for Windows XP and Windows Server 2003. If you choose to participate you will have the opportunity to provide Microsoft with feedback as we continue work on these exciting new releases.
What is Windows Code-Name "Longhorn"?
The next version of Windows, Code-Name "Longhorn," promises to be the most secure and intuitive Windows release to date. It delivers on the promise of allowing people to use their computers more effectively and confidently to achieve their goals and pursue their passions. It offers new tools to help protect the integrity of your system and your information, easier ways to find, visualize and organize your information, and provides better integration across applications, devices and systems.
Longhorn will provide advancements in the following key areas:
- A strong focus on the fundamentals of the operating system, including advancements in reliability, performance, deployment, and ease of use.
- Major improvements to help PC users to work smarter and provide exciting new experiences for home users.
- The next-generation developer platform to make it easier for developers to create breakthrough applications.
What you can expect if you choose to participate:
You will be notified by email this summer when the software becomes available to test. The beta software will be available via download. If you elect to receive mailed releases, only major milestone releases (Beta1, Beta 2, etc) will be sent to you.
Participants can expect access to Windows, Windows Server, the Windows Driver Kit the Platform Software Development Kit as well as Internet Explorer 7 for Windows XP and Windows Server 2003. We may make other software available as well, and it's important to note that some of the above software may not be available immediately after the program gets underway.
http://anyweb.kicks-ass.net/computers/os/windows/l onghorn/lh5203/install/index.html
http://anyweb.kicks-ass.net/computers/os/windows/l onghorn/lh5203/post/index.html
http://xerocool.innereyes.com/general/longhorn_520 3_screenshots.php
ed2k://|file|lh5203screens.rar|12596567|016AAB080E 47E029C881677C8CE15B56|h=5UIG4BNLHRXSATG6CZWF5WZV5 QR2Y3M2|/ -
Copy Of Invite And Link To Screenshots
Dear Microsoft Beta Tester,
We are pleased to offer you an early preview of Windows, Code-Name "Longhorn," by extending this invitation to join the Longhorn beta program. Your participation is completely voluntary. Longhorn Beta Program participants will preview software for the next generation of Windows as well as Internet Explorer 7 for Windows XP and Windows Server 2003. If you choose to participate you will have the opportunity to provide Microsoft with feedback as we continue work on these exciting new releases.
What is Windows Code-Name "Longhorn"?
The next version of Windows, Code-Name "Longhorn," promises to be the most secure and intuitive Windows release to date. It delivers on the promise of allowing people to use their computers more effectively and confidently to achieve their goals and pursue their passions. It offers new tools to help protect the integrity of your system and your information, easier ways to find, visualize and organize your information, and provides better integration across applications, devices and systems.
Longhorn will provide advancements in the following key areas:
- A strong focus on the fundamentals of the operating system, including advancements in reliability, performance, deployment, and ease of use.
- Major improvements to help PC users to work smarter and provide exciting new experiences for home users.
- The next-generation developer platform to make it easier for developers to create breakthrough applications.
What you can expect if you choose to participate:
You will be notified by email this summer when the software becomes available to test. The beta software will be available via download. If you elect to receive mailed releases, only major milestone releases (Beta1, Beta 2, etc) will be sent to you.
Participants can expect access to Windows, Windows Server, the Windows Driver Kit the Platform Software Development Kit as well as Internet Explorer 7 for Windows XP and Windows Server 2003. We may make other software available as well, and it's important to note that some of the above software may not be available immediately after the program gets underway.
http://anyweb.kicks-ass.net/computers/os/windows/l onghorn/lh5203/install/index.html
http://anyweb.kicks-ass.net/computers/os/windows/l onghorn/lh5203/post/index.html
http://xerocool.innereyes.com/general/longhorn_520 3_screenshots.php
ed2k://|file|lh5203screens.rar|12596567|016AAB080E 47E029C881677C8CE15B56|h=5UIG4BNLHRXSATG6CZWF5WZV5 QR2Y3M2|/ -
Screenshots of build 5203
-
Screenshots of build 5203
-
Re:Double Wow!I'm just pissed off that RT-11 doesn't support DECNet. I'll need to put RSX11 or RSTS/E on my PDP-11/73 if I want to use it.
Bah. -
Re:password... Cartoonified ....
-
Cool!
500,000 beta testers!.... Wow!.... The only problem I can see, is, just as a city becomes more lonely the greater the population, I only hope these super MMORPG games don't loose the magic of meeting, and making friends with people you meet time and time again.
Worlds fastest Java GUI. iMessage (Java Webstart Required). -
The Problem with CSI....
Is the amount of inaccuracies/flaws within what's shown. I end up giving my better half a running commentary of dodgy science as we watch.... (eg, computer enhancement of a car reg plate taken by a security camera to far away to catch anything of detail)
What the series needs are a couple of lab technicians working with the director to real in the impossible.
Tony
Worlds Fastest Java GUI. iMessage -
I wonder if Microsoft are takeing notes??
Every time a very popular producy arrives on the scene (XP, Half Life, etc) , it appears that it gets more and more annoyance-ware such as online-activation included with it. If people buying this game put up, and shut up, I bet we will be looking forward to M$ pulling the same stunt with Longhorn, and scrapping the 60 day (or whatever) grace we currently get with XP .
Tony
Worlds Fastest Java GUI. iMessage -
Re:For those not using Macs...
600KB JPEG, looks just as good as the original TIFF.
Have Fun!
http://dubious.kicks-ass.net/~jherek/04imac_inside .jpg -
those damn hackers
At least they won't have to worry about Real "hacking" their music player. Hah. I can see it now... "Click here to use your digital music player... *click* want to upgrade to the full version? *no, click* click here to use the regular version. *click* want to upgrade to the full version?"
Click Here For Free Music -
Screenshots
Here are some screenshots i found: http://anyweb.kicks-ass.net/linux/fedora/index1.h
t ml -
Re:You gotta love the java ebanking
You might want to check out a further analysis of the banking applet. Among other things, it contains the reverse engineered Java code for their applet.
-
See the scammer baited by a smarter "victim"?
Smirk
Perhaps this loss that "DG" (whose name you'll find in the above link) can "ill afford" will teach him a lesson?
Perhaps the fact that year that the alledged deceased was born in changed between e-mails should have been a clue? The bank website that was completely unbelievable? The horrible quality of the writing? The use of "banking" terminology that a simple google search would aren't actually used?
It's kind of interesting to read, but really doesn't show anything other than the fact greed is a wonderful tool to get people to ignore all common sense. -
Duplicate fake banking site?
If you read The Register article, and then view the cached UMCIB website
at this 419 scam info site (The original is no longer available) and then
try searching Google for some of the more ridiculous phrases found on it, what can you find...
Why the Trans-Atlantic Private Bank, complete
with the same, not very functional (meaning blank) Online banking pages!
-
This is multi-display, not faster, graphicsThis is just a motherboard with two slots for graphics boards. Period. This is not about somehow using two GPUs on separate cards to run one display faster.
It's possible to design and build GPUs that will play together to provide higher performance graphics. The Apple 3D Quickdraw Accelerator Card, from the early PowerPC days, does exactly that. If you get two, drawing speed nearly doubles. That device was more of a coprocessor, closer to the CPU than a modern GPU. It didn't drive the display; it just pushed bits into display memory elsewhere.
Dynamic Pictures, before they tanked, made the Oxygen line of boards, with one to four GPUs. Those units tiled the screen, with each GPU working on different tiles. The screen would break up into a checkerboard when the device was having problems, so the division of labor was quite clear.
Softimage, in their heyday, once showed a system at SIGGRAPH which was running the mental ray renderer on two 6' racks of machines with custom accelerator chips, so you could do final-quality rendering in real time. That was too pricey even for Hollywood, but very nice to watch.
-
In Case of /.
AWESOME Rock Music Here
___
Advanced Graphics Algorithms
By: Henri Hakl
1. Introduction
Graphics representation of reality - or at least virtual reality - in games, simulations, movies, commercial and military applications have become increasingly convincing and immersed a growing audience in disbelieve - and at times even utter belief. This process has, in part at least, been facilitated by exponentially growing processing speeds and in more recent years the advent of hardware acceleration of graphics rendering.
However, even in spite of being able to process several giga-flops every second, a brute force approach to rendering is not able to produce nearly as realistic real-time environments and worlds as we find portrayed in games and interactive simulations. The reason is that numerous algorithms are used that approximate or compromise reality in order to achieve interactive rendering rates. These algorithms include methods to simplify scenes, to efficiently cull invisible parts or to simply ignore realistic computations in favour of faster approaches that, though inaccurate, portray reality.
Following the introduction we present a section on several graphics rendering concepts that feature in this article. In the remainder of this article we will discuss six popular algorithms for indoor and outdoor rendering of environments, namely:
quad-based static rendering of environments
a continuous level-of-detail (CLOD) rendering of height fields as described by Roettger et al [1]
real-time optimally adapting meshes (ROAM) for terrain rendering
portal-based rendering of indoor environments
binary space partitions (BSP) of indoor environments
potential visibility sets (PVS)
We will discuss each approach, offering a high-level description of each as well as implementation considerations where appropriate. Finally each algorithm will be discussed in terms of its application in modern graphics system before we conclude the article.
2. Concepts in Graphics Rendering
This section offers a broad overview into several key concepts in graphics rendering. These include the graphics pipeline, vertex representations, scene reduction techniques and graphics models - for a more extensive description we refer the interested reader to Alan Watt's 3D Computer Graphics [2].
2.1 The Graphics Pipeline
Graphics rendering is concerned with reducing a scene, a collection of three-dimensional data, to a smaller, visible subset and rendering this subset. To render a scene subset we note that a scene consists of polygons that are usually reduced to sets of triangles for hardware rendering purposes. The rendering process goes through a graphics pipeline during which the vertices of a triangle are transformed according to the current point-of-view and then projected from world space onto screen space according to the viewing frustum. The point-of-view determines the position and direction from which the world is rendered, while the viewing frustum determines the scope of the field-of-view (FOV).
After transformation and projection the triangle is lighted (meaning lighting calculations are performed on it) and clipped (meaning only visible parts are drawn) and then finally drawn to the graphics buffer. A number of approaches can be adopted during the drawing of the triangle, such as wire-frame only, solid, textured and bump-mapped.
Wire-framing only renders the lines connecting polygon vertices, solid renders color information only, texturing uses bitmap or procedural data that is projected onto the polygon, bump-mapping textures the polygon and utilizes some form of shadowing technique that creates a sense of depth to the image.
2.2 Vertex Representation
The triangle vertices used during the graphics pipeline can be represented in a number of ways, the simplest being a triangle-list. A triangle-list simply stores the vertices in sets of three, corresponding -
Re:The humanity!
Now stop talking. The moisture from your mouth is making the NT box bluescreen.
;-)
_
Rock music that rocks here -
uhh..
So we're going to have a system that is derailed by a few tears and fluttering eyelashes?
We already have a system like that. It's called Windows.
_
Download AWESOME music here (lame encoded). -
Re:Halo 2, taking to long
BMIMI: Because Microsoft Is Making It.
Need I say more?
_
Click here to download some awesome rock music (lame encoded). -
Re:I want my particle accelerator drivefrom the article:
Certainly we are not going to start packaging linear accelerators into hard disk drives, so the kinds of speeds achieved in these experiments would never be observed in an actual recording device," Kryder said. "It's not something that's going to impact anything we're contemplating in hard disk drivesand anyways, the top dogs of HD acceleration tech are found here (was slashdotted yesterday)
-
Another download link
For those of you that want it: ftp://tunnie.kicks-ass.net/kazaalite.exe
-
Screenshots
Here are some sites with screenshots of Fedora:
http://www.dark-hill.co.uk/fedora/
http://anyweb.kicks-ass.net/linux/fedora/index1.ht ml -
Solaris 10 Mad Hatter screenshot
Here is a Solaris 10 Mad Hatter desktop screenshot.
-
Zoom and MacFrotz...
Wow, I like Zoom a lot. It's a nice compact and basic curses window that runs Z-Code, and the full-screen mode is really nice. Oh well, I started "MacFrotz" so I guess I ought to bring it up to standard. Styled text and all that...
I've been turning the idea over in my mind to add a flag to dfrotz itself that would output everything tagged (as XML for example). This would make its output suitable for use in any client whatsoever. That's one idea.
On the other hand frotz has a backslash command facility used for debugger-style output (type \help in MacFrotz for a list of commands). Extending this would be very easy. Thus any client could query frotz for the current location, inventory, etc., and then display that information any way it chooses.
One could make enhanced versions of adventures with all the items graphically displayed in an inventory window. Not that one would.
I already added a floating history panel with some movement buttons, but it relies on some faulty text-parsing code. I've heard about MUD clients that generate maps on the fly. Again, one could add all these facilities to a Z-Machine interpreter. It would make getting around in the glass maze a lot easier to see it in 3D, for example.
Naturally such facilites could be extended to the authoring of Z-Code. Hmm.... More coffee.... -
Okay, So I Built a Frotz Front-End...
I got into messing with REALbasic yesterday (yeah, yeah, don't worry... i know how to use it.) and whipped together a nifty front-end for "dfrotz" (the dumb version of Frotz?). It can run an unlimited number of adventure files, and has some other wacky features tailored for the standard Infocom games. Anyhow you can download the beta application from this page:
MacFrotz! (includes the dfrotz binary and source code).
Not sure if this version requires ncurses.
The information fields are parsed out of the raw text, so it sometimes prints odd values in non-Infocom games. Hey, it's a beta. Nothing a bit of poking into the dfrotz source can't fix.
I haven't looked too closely at the frotz build docs, but maybe there's a "machine readable" out put version of frotz in there someplace. If not, maybe an XML output mode would be handy.... Hmm, more caffeine....
Gotta love REALbasic. Had an idea 24 hours ago. Today it's alive and kicking and pretty darned complete.
Enjoy! -
IP BLOCKERS
I was watching tech tv the other day and they said they're testing out ip blockers to stop this BS. Anybody have any information on this?
http://www.suprnova.org/
http://www.zenith-net.co.uk/
btlinks.no-ip
http://sakstream.tk/
http://www.torrentialbits.tk/
http://www.digitaldistractions.org/torrents.php
http://kung.servehttp.com:8080/live/index.asp
http://absolutesega.bounceme.net:79/
http://homepages.nildram.co.uk/~crosses/eyesonly/
http://nx01.us/index.php?page=torrent
http://www.hawkie.org.uk/
http://www.sakstream.cjb.net/
http://www.downloadparadise.tk/
http://bittorrent.kicks-ass.net/dvdrtorrents/index .html -
Delicious Mac Torrents!
MacTorrents.
Enjoy. -
Re:Lean Weighs more than Fat
Low-fat food is just as nutitrious as high-fat food, but more healthy because it contains less fat.
That has yet to be confirmed. Fat is not necessarily bad.
You eat the same amount of it because your body needs a certain volume to feel full, not because you have to reach a certain fat-content before you can stop eating.
The parent post was implying that your body eats to obtain a certain amount of *calories* before it feels satisfied (not volume). Since fat packs more calories per pound than any other digestible ingredient, you can eat much less fatty food than low-fat food, and yet be just as sated. Furthermore, most fats have a certain chemical component which when broken down in your stomach makes you feel fuller than you really are.
But take all claims with a grain of salt (especially what the government says about healthy eating - they know less than anyone in the field and even the people in the field aren't sure what the answers are).
See:
Thread on food
Comprehensive NY Times article discussing fat in diet -
Re: Battling the Paperclip!
-
wow, very interesting
I find it very interesting that slashdot is running an article on this very topic. I, personally, have been working on some PHP based on-line community type software. Sort of mixing some of the BBS stuff from days of old, with new technology, as well.
MAGE
I'd definitely be interested in hearing what types of features and functions people who are interested in doing this type of thing would find useful.
Though my site has no specific Geographic limitations, the vast majority of it's users are from Michigan and Louisiana. I find it really quite difficult to get most 'net users into message boards, and such.. but perhaps I just don't have the right layout/format.
I'm open to all ideas, and I'd love to contribute work to a project, if there's anyone out there that's thinking of doing something like this.