Dave 'Zoid' Kirsch Leaving id Software
Digital_Fiend writes, "Dave 'Zoid' Kirsch (creator of Capture the Flag, among other things) made a plan update saying he's leaving id. Zoid will be working at Retro Studios to make games for Nintendo's Dolphin. We'll miss you, Dave. "
i'm sure he has had good times, but its time to move on, so he can use his own skills to develop a whole title.
good luck to him
cheers
menace
ajames@clara.co.uk
I suppose all of the code he wrote at id has to stay at id?
I think that's pretty smart move bucause it seems to me that Retro is going to be recognized as most respected game developer out there.
good luck dolphin
As good a time as he's had working at Id, I'm sure experiences working on Dolphin games will be just as rewarding. It's a really solid system that provides alot of flexibility and should put out some nice games. Does anyone know anything about the company he moved to?
- learn mathematics - shoot dope -
Retro Studios: Dave, how would you like to come and work with us?
Dave: I don't know, I kind of like reinventing the same game over and over, year after year. I really have a great rythm going.
Retro Studios: You get to work with top of the line technology, stuff you PC boys only dream of!
Dave: Hmm, I really don't....
Retro Studios: All the donuts you can eat!
Dave: WOOHOO!
not bad for a beginner i spose, just got beaten by some idiot that wrote three characters oh well. forgot to create an account too! got ne now, as you can see anyway as i said, good luck to him, and i hope none of the quake community give him any stick, considering all the work he has put in.....
-It is better to provoke a reaction than none at all!
But unfortunately less fun with every itteration of Quake, Good time to move on before things hit rock bottom.
I don't know if it's my gaming rig (Ppro233/Voodo2/NT4) or the overall degradation of the internet as all of america becomes wired, but each itteration of quake has been LESS fun than the original quakeworld/twCTF.
Sigh....
Keep on Fragging On!
Can't help but wonder if he will still develop Q3 CTF. It has been theorized that his work on Q3 CTF has been curtailed due to the wishes of folks at Id. It will be interesting to see if a ThreeWave CTF is released in the coming months. I know there are plenty of peeps in the community hoping he brings the "magic" back. (or at least the hook ;) )
... GL Zoid
I hope this doesn't effect Linux support... as that would truly be tragic.
But enough selfishness
"there's a big difference between kneeling down, and bending over" - FZ
IT'S NOT FAIR!!!!!
News for nerds? Actually, yes. Who else but nerds would really care what happens to this guy, other than his family and friends? :)
Long signatures suck.
..he was also the guy behind the Q1/Q2 Linux ports.
Its not annoying, but there are better places for this kind of speech. Like in front of city hall, in the front of your local police department, on the WhiteHouse lawn, or at the Mayor's house. Sure, a mention on a technical forum might inform a few people who have been living in a cave, but issues like this have more viable places to reach its needed audience. Trolling a technical forum with massive redundancy might result in apathy. You have correctly identified a problem with our society and decided to get involved, perhaps you can find a more direct approach to your intended audience?
His website is kind of "under construction" :)
threewave.com
A t t e n t i o n J o h n C a r m a c k . T h i s i s a r a n s o m n o t e . I f y o u d o n o t r e t u r n Z o i d t o i d , I w i l l b e f o r c e d t o p o u r h o t g r i t s d o w n m y p a n t s . T h a n k y o u .
When I fingered him (`finger zoid@idsoftware.com'), I found he has HTML tags in his finger info (technically his project, not his plan)- making it kind of odd to read. I've never seen that before - any idea why he would do that? It seems that a web address would be more appropriate.
Also, his title description is `Ports' - was he behind the Linux ports perhaps?
-ac
Protest or riot or something. Isn't that what you usually do? Stop annoying those of us who don't go around trashing neighborhoods when an excuse comes along. Go drink some malt liquor and steal a television.
So what? You're going to junk up today with a bunch of crap and push off good stuff like the bjarne interview, which was the most interesting thing to come along in ages.
Quake CTF . . it's not just a game, it's a lifestyle.
_________________________
Like I said, Nintendo needs all the help it can get. Of course he might be soon out of a job since the PlayStation 2 is going to beat every other system, but hey, good luck Dave! Can he please release some code from Id?
Now that you made enemies of everyone who liked CTF I don't understand why you waited so long to leave. Most messages I see are happy about the news.
Robert Duffy is much better for the community. Zoid had managed to piss off everone with the grappling hook mess, and Robert Duffy is a better programmer anyway.
Why do people have to be such morons. It's not mine and I don't know where it came from but this saying is definately true. "Just when you start to trust people and think some of them might be intelligent, they have to go and do some stupid shit like this"
Cheers
AlphaReality
Cheers
AlphaReality
http://www.alphareality.cjb.net
NT
+5 for creativity. It does look like a ransom note ;)
Where did you get that the Dolphin was $125, I'm not calling you a liar I just want to know. Also, Nintendo lost many customers due to the lack of quality games for the 64. I own both systems, the PSX and the N64 and the PSX has the better, innovative titles. Games like Driver and Metal Gear Solid. Sony also has all the best developers. Nintendo only has itself and possible Rare. I don't think price will matter.
Like, just seen 2 hours before. But at least, I got the moderation I wanted.
He is the only reason I had any fun playing that game. Other than the hook it's the same ol' run around and shoot people concept as most other first person 3d games. Who cares if the engine had a nifty this or that, it didn't help.
Amadou died of stupidity. He should be nominated for one of those darwin awards. Thankfully now the world will not have to suffer his genes being propagated throughout the rest of the thinking world.
because he creates the linux version of THE nerd game. there you are. simple as that.
what the hell is a plan anyway? Why doesn't he do a press conference like normal people?
Amadou died of stupidity.
Police officers shooting an unarmed man 41 times is rather stupid.
(heh, "Dolphin Developer". kinda rolls off the toungue).
We the people demand new-fangled versions of the following Nintendo classics upon the release of the new Dolphin console. Failure to help deliver on these demands will result in an unspeakable loss of personal karma:
- Metroid
- Kid Icarus
- Balloon Fight
- Clu Clu Land
and, for the love of gawd, we DEMAND a Dolphin version of
- Donkey Kong Jr. Math
Zoid was the best thing that ever happened to Quake. I remember downloading Quake 1 for the first time, playing a bit, and thinking, "Hey, what a cool 3D engine. Somebody should make a game out of it." Zoid did.
Zoid's Quake 1 CTF took a horrible mess of a game and turned it into an amazing, addictive team event that kept the program on my machine longer than anything else before it. I always thought that the grappling hook was kinda stupid, particularly when you could latch onto someone with it and drain their health down to nothing, but it didn't prevent Q1 CTF from being extremely fun.
Then Quake 2 CTF came along and looked beautiful, but didn't play quite as well. The wide-open spaces allowed low-ping grapplers to fly around ceilings like tarzan and team assaults were replaced by the single LPB monkey-swinging around and running away at high speed. But again, the useful life of the game was extended tenfold by the CTF mod -- without it, Q2 was maps full of brain-dead monsters or mindless deathmatch.
Now we have Quake 3 CTF. The grapple is thankfully history, but the magic is almost gone. I usually find myself playing Unreal Tournament's CTF instead -- let me shoot cool weapons at other soldiers in gritty settings instead of plugging away at big mechanical eyeballs in shiny, brightly-coloured funhouses.
Maybe Quake 3 Arena is too much of a goofy cartoon for even Zoid to save, or maybe he's run out of steam at last. Whatever the case:
Nintendo recently shot themselves in the foot. According to IGN64, Nintendo finally admitted that Dolphin wasn't on schedule, and will be delayed from Fall '2000 to Q3/2001!
This really sucks, because Dolphin would have had the ability to really compete with PS2 (better hardware, better 1st/2nd party developers, lower cost), but now PS2 will truly reign with no competition for over a whole year. Now I know I will definitely be getting a PS2. Nintendo is going to really need something up their sleeves now, and I say this as a long-time Nintendo supporter.
not adding the grapple (into stock Q3CTF) has ruined the game for me and many others. I know of MANY people from the Q1CTF fame that refuse to play Q3 b/c of this. I don't think poorly of him, but what he did was severely hurt the Q3CTF community by a personal choice forced on 4 years of CTF.
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DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET
until you see my Columbine add on for Unreal Tournament. Show those jocks and preppies you aren't gonna take it any more. It will be laid out like an actual school and have the faces of real people wearing name brand clothes like Tommy or Nike or some other company that makes 10 year olds sew together $30 shirts for $0.05 an hour.
I thought the AC's "ransomized" post was pretty funny as well, so since I was bored I whacked up a little php script to ransomize the output of fortune. Here it is ...
.= "\n";
.= $text[$i];
<?
$site = "http://www.slashdot.org/";
$text = array();
exec("/usr/games/fortune", $text);
$message = "";
$size = count($text);
for($i = 0; $i < $size; $i ++)
{
if($i > 0)
$message
$message
}
$length = strlen($message);
function doBold($theChar, $clientData)
{
print("<B>$theChar</B>");
}
function doItalic($theChar, $clientData)
{
print("<I>$theChar</I>");
}
function doLink($theChar, $clientData)
{
print("<A HREF=\"$clientData\">$theChar</A>");
}
$list = array(doBold, doItalic, doLink);
$nFunctions = count($list);
$lastIndex = -1;
srand((double)microtime() * 1000000);
for($i = 0; $i < $length; $i ++)
{
$theChar = substr($message, $i, 1);
if(($theChar >= 'a' && $theChar <= 'z') ||
($theChar >= 'A' && $theChar <= 'Z') ||
($theChar >= '0' && $theChar <= '9'))
{
do
{
$index = rand() % $nFunctions;
} while($index == $lastIndex);
$list[$index]($theChar, $site);
$lastIndex = $index;
}
else
{
if($theChar == "\n")
print("<BR>");
else
print($theChar);
}
}
?>
there are two kinds of people in this world - those who divide people into two groups and those who don't
I am no expert on this situation, but from what I see, ID has had a lot of employee turnover in the last year.
The way I see it, for a REAL programmer to go to somethign as gay as a CONSOLE system named "Dolphin", it probably would take a good amount of money. Is ID/Carmack not putting up the competition for labor? Are there problems behind the scenes at ID?
I myself am a critic of Carmack, I read his interviews and just don't like him. ID has few workers and loads of revenue. I hope they're treating their employees properly.
It just seems that they're falling apart.
- Mike Roberto
-- roberto@apk.net
--- AOL IM: MicroBerto
Berto
Among other things, Zoid did a lot of the porting and developement of Quake on Linux and the other Unix platforms. I guess they will need to find a Linux programmer to take his job now...
Is that the sound of a thousand Slashdot readers printing their CVs I hear?
-
We cannot reason ourselves out of our basic irrationality. All we can do is learn the art of being irrational in a reasonable way.
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D EA D CO
You are a small minded twit. Go back to elementary school where insults like these might make an impression on a third grader. When you grow up come back to slashdot and post something useful or interesting. A mind is a terrible thing to waste, but with what you have displayed I have my doubts that there was much to begin with. Later Anonymous Coward. JOhn
Campaign for Liberty
I hate the way they exploit the ignorance of parents, with cheap consoles and massively overpriced games, and advertising targeted at young kids. It's scuzzy, and they deserve to go down.
fish and pipes
In Glqwcl, ever tried using the numeric keypad in linux? / * - and enter were all bound to the same keycode (space). The non-gl version worked fine, so it was probably a simple change.
I had to work around this (since I use the keypad for fps games) by remapping the keyboard in svgalib's keymaps -- I mapped / to the regular / on the keyboard, * to the regular *, etc.... If you read rec.games.computer.quake.misc, I think there's an old post in there where I described how to do this (ah, here it is ), although it is probably fixed now in all the open source project versions of glqwcl.
--
It does look like a ransom note, but don't let any kids click the link!
--
I can't begin to say how pumped I am for what this means to the networking of console gaming systems. I mean yes, they're saying "Dolphin/PSX2 will have DSL/Cable/Eth capabilities," but I didn't expect much from them.
:]
Zoid, however, is the key to this. Yes, CTF was cool, yes, his mods are cool, but the coolest thing Zoid has done for all of us was QuakeWorld. Quake 1 was pretty cool, and i was amazed at it, but the internet play wasn't there. You couldn't play very good games on a modem, and the promise of netplay faltered for most of us.
But then..... Oh, then.... Zoid made QuakeWorld, and the world changed for me and millions of others like me. Fast networking code, a reasonable level of playability on a modem...
Thanks Zoid, and keep kicking ass. Let's see some sweet-ass multiplayer on the Dolphin. Someday I wanna sit on my couch in front of the TV and kick esses' ass instead of having to sit at my desk.
I have fond memories of playing CTF in Quake 1---particularily the Expert CTF modification with the offhand grapple and the Thunderwalker version with the cartoon sounds---although Threewave was always good to play. Somehow CTF II always lacked the fun of Threewave CTF and friends.
.. I had many an excellent game in Gloom Castles (the two castle version of Gloom Keep, which is a quake 1 single player map). I remember madly firing the rocket at attackers in this map while our flag carrier swung around the room wildly desperately trying to avoid fire...and pursuing people through the air praying for a midair shot--this all changed in Quake2 where the attackers would just whip out the railgun and knock him out of the sky. There were other good maps, like McKinley Station, the Warzone, and a few others (like one with 3 windtunnels in each base) that have been so long that I can't remember. In mid-98 I got into Team Fortress, and people were leaving Quake1 CTF anyways, so I haven't really played it much since.
.. people use the excuse that id is just a "game engine" company and that "mod makers will make the game better" -- if this is the case why should I pay $70 (CDN) for the game? I don't like this possibly perceived freeloading off of mod makers in order to get a game out the door faster...quite frankly, I believe that Q3A should have been delayed 6 months while some better gameplay modes were added and more maps were made, or if that was not possible, more people should have been hired before to give more polish and features to the game (besides gameplay modes, an easier to use server browser and stats support like UT has built in). id is a fairly small shop compared to Epic (Epic has around 25 people), and it really showed in a comparison of their latest games.
Some of the levels in Threewave CTF were modifications of normal quake 1 levels
Quake3 CTF is probably more true to what CTF probably should be than Quake2 CTF. There shouldn't be a grappling hook in the first place -- Threewave CTF used it because the maps were taken at first from single player, and not suited otherwise for CTF play.
However, I find myself playing Unreal Tournament CTF. After looking at the UT and Q3A demos, I decided to buy UT -- with the extra maps and gameplay modes, there's no way UT is worth $10 less than Q3A, and so IMHO Q3A is way overpriced
--
Here's my $0.02 - take it or leave it.
:P) did not exist before Zoid took over the project. In CTF, this situation may not occur, but it sure does in other mods including plainold FFA and Teamplay.
I was an avid player if Quake1/QuakeWorld, and not CTF. After the core of id moved on to Quake2, Zoid maintained these projects. I can't say that I fully respect him for it.
Between minor version increments of QW, he'd implement wholesale changes in the physics of the game. This may not affect players of CTF who can grapple like there's no gravity. But, for players of mods where physics had a greater impact on the gameplay, this was gamerape and pure frustration.
Moreover, I cannot compliment him on his grasp of coding or mathematics. After he took over, in QW I encountered frustrating player clipping problems. While running backward along a gradually curved wall, the player could become stuck, leading to imminent death. This (the sticking, not the death
Overall, my impression is that Zoid developed CTF. He was a CTF player that coded for CTF. He had no vision beyond this. He had no grasp of the implications or repercussions of whimsical changes in the game or gameplay. Regardless, id tried to cast him into a greater role, and IMHO he did not rise to the challenge.
I am only one voice, but I'm not sorry to see him go.
- Drij [BW] [IM] [GXD]
Let the kids decide for themselves!
> But then..... Oh, then.... Zoid made QuakeWorld
.plan updates from th era to see his comments while developing the network and game protocol for QuakeWorld.
By no means did Zoid make QuakeWorld. You can thank John Carmack for that -- for your "Fast networking code, a reasonable level of playability on a modem...". You can look through an archive of JC's
Zoid merely maintained QuakeWorld after the core developers moved on.
Grapplefag = Donkeypuncher. sucka!
IF there is nothing wrong with it, then why in the fuck did you post something about it. Shut the fuck up you nimwit.
When you want to hate, anything can become an issue. Look at the "Crips vs. Bloods" gang wars in LA, where the color of the clothes people wear (blue or red) can become a motive for killing.
Skin color for the police is just a description. The suspect in the case you mention was described as an "armed dark-skinned man". What would you say if the description was "armed and driving a green car". Would you say the police had a prejudice against green cars?
If you want to get over racial hatred and prejudice, the first step is to arrive at a common law. To protect the innocent, criminal law in the USA has a bias towards the defendant. The law says anybody accused of a crime should be considered innocent if there is a "reasonable doubt" about their guilt. The agreed procedure to decide if someone is guilty or not is trial by a jury in a court of law. Judging people in other conditions is a "lynching", and that's what you've been trying to do.
In this case, the jury arrived to the veredict that the defendants were not guilty. The normal procedures for a criminal trial were followed, therefore the police officers you mention are NOT guilty. Yes, indeed, they showed poor training, shooting a suspect 41 times is extremely poor marksmanship. But that's a technical issue to be solved by the NYPD. The important issue here is those police officers are NOT guilty, therefore cool off and stop spamming slashdot.
mmmm, Germlish...
splendid idea, post in a melange pseudo-language that neither German nor English speakers can understand
you must be a big fat fag too
I don't think id will be too hurting without Zoid there. His contract is coming to an end, maybe they weren't going to renew it anyways? With John Carmack doing things like writing an X windows port for Mac OS X and doing a lot of work on the Utah-GLX project I'm sure he can handle doing the concurrent Linux/Mac development himself easily enough that Zoid was responsible for. I don't know Robert Duffy very well but he seems to be doing a good job for id so far, he could possibly also take over this responsibility.
I've met Zoid before and he was a great guy, I hope him the best of luck.
-idealego
...that Nintendo would actually release a system when they say they will? For any Nintendo hardware "release", add at least a year onto their promise and you'll have the date... if you're lucky.
Does it make you happy you're so strange?
CTF for Quake 1 was Zoid's greatest work and it has gone down-hill from there but I don't blame Zoid for that as ThreeWave CTF was not an easy thing to create a sequel for. What do people think in regards to Zoid's choice? Was it the right one? I would guess that he was becoming bored with his current projects and wanted to work on something new but was it the right one?
Already emailed him directly, but I just wanted to publicly thank Zoid for all his good work with CTF. Threewave CTF on Quake 1 was the game that made me a Quake addict. I had never experienced so much adreleline pumping excitement as I did playing CTF in those days.
I'm sorry to see Zoid moving on, but we all need new challenges in life. The CTF concept is mature enough to survive on it's own now.
Thanks again Zoid! You rock!
Linux Quake is far from dead:
e forge.net/</A>
<A HPEF="http://www.quakeforge.net/">http://www.quak
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"I already have all the latest software."
* Zoid was blown to pieces by id's rocket launcher
:D
* Zoid has left id
* Zoid has joined Nintendo
* Nintendo was blown to pieces from Sony's PS2 Rocket Launcher
ok, that was bad, i know
Dave's moving to Retro because he feels that's the direction he needs to go, to stay on top of things in the industry. He did all that was humanly possibly for id, and anyone who doubts his abilities is obviously without a clue. id chose not to include his maps in the q3 release, and he was disappointed. He wanted a greater role in the production of q3, but was satisfied in doing his best in the role he had. His decision is his to make, and everyone's presumptions mean little to him or those around him. He knows what he's doing, and no one can dispute what he's done for gaming. Judging by all the CTF clones out there, I'd say he started quite the revolution in multiplayer networking. Give him the respect he deserves. For those of us who DO know him, we support him completely, and know he's doing the right thing. TikTok
Ok... here are the events, in no real order 'cause none is known.
* He pulls his wallet (pulls a dark object)
* A cop yells "Gun" (this is a standard warning - it means one of the cops was declaring danger - according to at least one withness this happened BEFORE a shot was fired)
* A cop went down. It turns out he slipped - but to the other officers it looke din the confusion that he had been shot.
* more than 40 shots were fired, 19 bullets hit.
Some items of note:
* If you are shooting at someone who you think is shooting back - YOU KEEP SHOOTING till you are SURE he is down. You don't stop shooting to worry about how many shots the others are firing.
* They were shooting 9mm. If you look at the FBI gunfight stats you will see that it often takes 5 - 10 shots to disable an attacker. Not HITS - shots. Generally, it takes 3-4 HITS to down an assailant in a gunfight with a 9mm.
* He didn't fall right away.
* The law says if the cops BELIEVED they were in mortal danger, deadly force is allowed.
Most peole don't understand what a hardcore gamer really is. Zoid used to play ctf quite a bit but that doesn't make him a hardcore gamer. Hardcore gamers are the type of guys like Thresh etc. who id invites to their offices before a game comes out to get feedback on it. Zoid just doesn't fall into this category. I know because I used to be a hardcore gamer, 4 hours a day of Quake deathmatch was about my average and I was in a few of the top clans at the time (Quake 1).
If you're not hardcore then you're like an outsider looking in thinking you understand the way things are but not realizing how little you really know.
Note that when I say hardcore gamer I specifically mean "hardcore quake player"
-idealego
All I see and hear are people raggin on "normal" death match. Maybe I haven't played quake[I,II,III] to the point of eye-bleeding hypnosis, but I still have fun playing straight or team DM. Am I the only one? Well, from the full servers I see every time I play, no. I'm no newbie, but I'm no thresh either, and every time I play, I have loads of fun, as I'm sure countless others do.
CTF and the other mods are fun too, but different types of fun. I doubt all of the millions of copies of Q1 sales were directly due to CTF. Saying that quake1 was "not a game until CTF came along" or "mindless DM" is insulting not only to me, but all the other "normal" DM'ers.
The Q3/UT comparison is another thread altogether...
python -c "x='python -c %sx=%s; print x%%(chr(34),repr(x),chr(34))%s'; print x%(chr(34),repr(x),chr(34))"
Some more specs can be found here. The gist is:
Needless to say, no boxes have been unveiled so it's all still vapor in that sense.
"If one is really a superior person, the fact is likely to leak out without too much assistance" -- John Andrew Holmes
No. It is because of the constantly fresh material that we keep coming back...not because all the articles sit there for a month till the next 'issue'.
I doubt the Bjarne interview (and yes, that was definitely a /. highpoint and very cool) would have been noticed by anywhere near as many people if it had shown up on some 'zine page.
This article is particular is a good one.
Just my too sents :-)
As long as you keep fraggin in >BC>, Im sure a few of your victims will forgive you for leaving ID *smile*
Jailbrekr[TCM]
Feed The Need[goatse.cx]
What will they think of next!
If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
Zoid...zoid... wasn't he they guy who refused to implement FOV in GLQuake? Hm..
Oh well, i just hope they hire someone who can fix LAN problem, where if you have an IPX and TCP/IP net, a Quake game will show twice (or rather, Quake1, Quake2, Quake3, Half Life etc etc etc )
If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
read the subject, silly $PERSON.
:)
Label me a Carmack whore if you must, but any Quake[$x] comments by The Man deserve to be marked as such.
oh, and John.. sorry about another few watts of limelight..
-'fester
have you heard of Linux?
Actually, it's true... He is/was gay when he lived in Vancouver (I knew him) Not that this has anything to do with his mediocre programming skills (anyone ever play Stratego? Thing crashed like a mofo)
Moderation (as in removal of postings) seems an evil thing, limiting freedom of speech..
/. people..
But seeing all these postings here, which clearly shows disrespect towards other people in general, really sadness me..
1) If you are a teenager doesn't give you an excuse to react childish and un-adolescent.
2) You might not agree, dislike or not understand what "being gay" is about, and maybe Dave 'Zoid' Kirsch is gay and maybe he's not the slimmest person on earth (neither am I), it doesn't give you the right to insult and yes, I might even say, hurt someone with these flames concerning this subject.
Maybe the persons who reacted most fiercly on this subject are the ones who are having the most personal problems with sexuality.
Linking being gay to AIDS is an evil thing also..
Sure, it is quite known gays take more risks if it comes to making unproctected love, but if you look at AIDS in general, more straight people are hit by this decease than gays and dieing of AIDS is horrible thing..
I myself am straight, but the only reason why I mention this, is because if you would say to me "You big fat gay, shut up' you would not greeve me as much as when you would be saying that towards a gay person with weight problems (common problem amongst programmers). Gays are sensitive people you know and you know what, they even got feelings!
Now back to the topic..
This moderation thing is causing me to get headaches, should we or shouldn't we moderate?
I myself can say, that I haven't used my moderation rights a couple of times already, because I really was put off by stupids posts like you can find a lot on this article..
This is not right..
We don't like people to control freedom of speech etc.. but do these anonymous cowards ever brought us any good? If I recall it right, some stupid ACs where even quoted in the CSS-case as representing the average
Just my 2 eurocents..
>I don't know if it's my gaming rig >(Ppro233/Voodo2/NT4) It's your gaming rig. -Ss.
I bought both games - Q3 and UT but I find myself playing UT almost 100% of the time. My purchase of Q3 was partially based on loyalty to ID - I've spent hundreds of hours playing their games! But the bots in UT actually make mistakes and I can play a game of UT that's not so hectic that it loses all strategy. Q3 was pretty cool but the CTF wasn't too hot and CTF is all I ever play except maybe a bit of assualt.
Maybe it's just me but I LIKE strategy, I LIKE defending a goal, deathmatch is just not interesting to me. As such UT is what I play and while I still believe in ID, having bought all of their games since Castle Wolfenstien (sp?), I think that it's time they changed direction a bit.
UT has some pretty good innovations, and Tribes has also got some awesome innovations - for that matter I did liek SOME of what Q3 brought to us. I just hope that the next ID game is bigger, possibly has some sort of "world" like UO and Everquest, and isn't quite so fast paced. I just can't get into twitch fests with jumping eyeballs and while that was cool for awhile it quickly wore off.
Heh, it's funny - until I read this thread I didn't even realize that he'd released a map pack. The as shipped CTF maps blew and the lack of a grapple ticked me off too.
Good luck to Zoid, he really did make Quake fun for me as without CTF I'd have stopped playing it much more quickly!
BLKMGK
Build it, Drive it, Improve it! Hybridz.org
You must be kidding. Each Quake only seems less fun because the first time thrill becomes more & more familiar. Each games graphics got better and better while the game itself remained mostly the same! Maybe your just sick of the FPS game? Anything over time looses it's luster...
> But unfortunately less fun with every itteration of Quake, Good time to move on before things hit rock bottom.
:-) A pretty inexpensive SMP system!
Why give up a good thing? Heck, I still play MegaTF everyweekend !
> I don't know if it's my gaming rig (Ppro233/Voodo2/NT4
I still had a Pro200/Voodoo2/NT4 last Dec so I feel your pain. Thief and and the newer games just wouldn't cut it. Get yourself a Cel366 for $35 and overclock it to 550. I went the dual cel366 + abit bp6 route
Cheers
Zoid leaving id, while definately not the best news ever, is not the end of the world for all the fans of his work... He is obviosly keeping his feet in the gaming community, and I get the feeling he will continue to contribute to Quake*, CTF, and other related projects that we've all come to love. On a side note, what is known about this company he is going to work for? I've never heard of them.
I thought the hook was one of Wedge's projects back in the Quake Command days?
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PGP Key ID 0xCB8FF658
quakeworld 'broke' the original grappling hook, so wedge fixed it - rewrote it to be qw happy.
Desperation is a stinky cologne
I know what you mean, to a degree. I have been playing since the original Quake and could barely imagine having more fun than I did with that. I recall all the lag, but I also remember the innovation, awesome soundtrack, badass monsters (Ogre? Sloth? Skrag? The bigass bloodquenching baddie whose name i forgot :)), the eruption of a scripting world. it was all just too fun. nowadays we simply have varying degrees of robot-like monsters. Quake3 models seem good, but I cant judge it until i leave TRIBES and EverQuest, get my new K7 500MHz system up, and play through Unreal Tournament some more and then finally move on to Q3. Stuck on a P233 MMX w/ Diamond Moster3D II & 128MB RAM for now. PS: remember the mod where you could play as the Quake1 monsters?
id software will continue to make good games.
That's not damn flamebait, its a damn bug that ID hasn't bother to fix for 3 games now! Just because you, mr censor, isn't annoyed by that bug doesn't mean the rest of the planet agrees with you...
If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
> PS: remember the mod where you could play as the Quake1 monsters? I think I still have it on a floppy someplace... ;-) ahh.. that mod was fun.