Slashdot Mirror


Dave 'Zoid' Kirsch Leaving id Software

Digital_Fiend writes, "Dave 'Zoid' Kirsch (creator of Capture the Flag, among other things) made a plan update saying he's leaving id. Zoid will be working at Retro Studios to make games for Nintendo's Dolphin. We'll miss you, Dave. "

159 comments

  1. good luck to him! by Anonymous Coward · · Score: 0

    i'm sure he has had good times, but its time to move on, so he can use his own skills to develop a whole title.
    good luck to him

    cheers

    menace
    ajames@clara.co.uk

  2. id code by whammo · · Score: 1

    I suppose all of the code he wrote at id has to stay at id?

    1. Re:id code by rswinford · · Score: 1

      true. most companies own the code you make. which means the owners john carmakc, adrian carmakc[no relation] and kevin cloud own his code. good things too, his id code includes quakeworld, linux q1 and q2, and code used in maintaining ids works.

    2. Re:id code by DoasFu · · Score: 2

      Nope, I'm afraid not. The moment that Zoid leaves id at the end of this month, Capture the Flag and the Linux ports of Quake revert to him. If you're a windows user like me, you'll just have to delete all instances of CTF in the game directory, but poor linuxs users are going to be Quakeless. Dan

    3. Re:id code by Anonymous Coward · · Score: 0

      you are a retard. I hope noone believes you

    4. Re:id code by Anonymous Coward · · Score: 0

      How about the bug in Linux Quake that causes servers to crash when you try to download a directory... ie: dowload save/

    5. Re:id code by rswinford · · Score: 1

      linux quake code is gpl dummy.

    6. Re:id code by Anonymous Coward · · Score: 0

      I think that bug is in Quake2. I'm amazed no one ever fixed it

  3. smart move by pecka · · Score: 1

    I think that's pretty smart move bucause it seems to me that Retro is going to be recognized as most respected game developer out there.
    good luck dolphin

    1. Re:smart move by jawad · · Score: 1

      Damn, those kids have money! Check out their Parking Lot... A Ferrari, a Corvette (I think), and an Acura NSX. *drool*.

    2. Re:smart move by Anonymous Coward · · Score: 0

      That was the day Epic was there to buy them. Pan out and you'll see the Fords and Hyundais. Dolphin is numero#3 console behind PSX2 and X-box.

  4. Id -> Dolphin by fabjep · · Score: 1

    As good a time as he's had working at Id, I'm sure experiences working on Dolphin games will be just as rewarding. It's a really solid system that provides alot of flexibility and should put out some nice games. Does anyone know anything about the company he moved to?

    --
    - learn mathematics - shoot dope -
    1. Re:Id -> Dolphin by razorwire · · Score: 1
      It's a really solid system that provides alot of flexibility...

      It is? I thought it was an enormous cloud of vapor :)
      Seriously, I've heard very little solid info on Dolphin, and no hard specs whatsoever. Do you know something I don't? *curious*

  5. How did this happen? by Anonymous Coward · · Score: 4

    Retro Studios: Dave, how would you like to come and work with us?

    Dave: I don't know, I kind of like reinventing the same game over and over, year after year. I really have a great rythm going.

    Retro Studios: You get to work with top of the line technology, stuff you PC boys only dream of!

    Dave: Hmm, I really don't....

    Retro Studios: All the donuts you can eat!

    Dave: WOOHOO!

    1. Re:How did this happen? by fabjep · · Score: 1

      I agree. I know John Carmack doesn't have to deal with as much of this (for example he didn't work on Quake 2 at all). He mainly works on the next engine. Id as been lacking alot of originality. (I know this is off topic, but does anyone know what happened to the PREY project from 3d realms after half their teem quit to work for Id? E-mail responses so I don't loose too much Karma)

      --
      - learn mathematics - shoot dope -
    2. Re:How did this happen? by idealego · · Score: 1

      Nobody from the Prey project went to work at id. Licensed id's engine yes.
      <p>
      Carmack did indeed work on the Quake 2 engine. He ripped out the software rending, Adding colored lighting, allowed for bigger/more complex levels, screwed up model animations by making them all 10hz, screwed up the networking code (over quakeworld) and did a bunch of other stuff. I mean the screwed up stuff kinda sarcastically, John is an awesome programmer but we all make mistakes sometimes...
      <p>
      -idealego

    3. Re:How did this happen? by GiMP · · Score: 1

      Apparently, prey is still in development from the look of 3drealms' website

  6. damn only no.2!! by menaced! · · Score: 0

    not bad for a beginner i spose, just got beaten by some idiot that wrote three characters oh well. forgot to create an account too! got ne now, as you can see anyway as i said, good luck to him, and i hope none of the quake community give him any stick, considering all the work he has put in.....

    --
    -It is better to provoke a reaction than none at all!
  7. Thanks Zoid It's been fun!(but lessfun every quake by Anonymous Coward · · Score: 0


    But unfortunately less fun with every itteration of Quake, Good time to move on before things hit rock bottom.

    I don't know if it's my gaming rig (Ppro233/Voodo2/NT4) or the overall degradation of the internet as all of america becomes wired, but each itteration of quake has been LESS fun than the original quakeworld/twCTF.

    Sigh....

    Keep on Fragging On!

  8. CTF developement by Enmity_qXp · · Score: 1

    Can't help but wonder if he will still develop Q3 CTF. It has been theorized that his work on Q3 CTF has been curtailed due to the wishes of folks at Id. It will be interesting to see if a ThreeWave CTF is released in the coming months. I know there are plenty of peeps in the community hoping he brings the "magic" back. (or at least the hook ;) )

    I hope this doesn't effect Linux support... as that would truly be tragic.

    But enough selfishness ... GL Zoid

    --
    "there's a big difference between kneeling down, and bending over" - FZ
    1. Re:CTF developement by John+Napkintosh · · Score: 1

      What is there left to develop?? Or is this a completely different piece of software? Or a mod or something?

      --

      Long signatures suck.
    2. Re:CTF developement by pnevares · · Score: 1

      I'm not sure if I misunderstood your post, but FYI, Threewave for Q3A was released months ago.

      Pablo Nevares, "the freshmaker".

      --

      Pablo Nevares, "the freshmaker".
    3. Re:CTF developement by Enmity_qXp · · Score: 1

      that was a map pack... which was essential, seeing as the game only shipped with 4 CTF maps. But there was nothing added that wasn't in the box.

      There was no hook, or runes (as they were known in previous versions). A number of the "old-school" ctf players view the current out-of-the-box CTF as crippled. Personally, I find it to be playable, though a hook would be a nice option.

      I was hoping for further developement, as we saw in previous versions.

      --
      "there's a big difference between kneeling down, and bending over" - FZ
  9. Re:Last Annoying Amadou Post by Anonymous Coward · · Score: 0
    I am outraged... How come the police get to shoot and beat immigrants but I can't? That's just not fair.

    IT'S NOT FAIR!!!!!

  10. Re:... by John+Napkintosh · · Score: 1

    News for nerds? Actually, yes. Who else but nerds would really care what happens to this guy, other than his family and friends? :)

    --

    Long signatures suck.
  11. Not just CTF.. by AndmaN · · Score: 5

    ..he was also the guy behind the Q1/Q2 Linux ports.

    1. Re:Not just CTF.. by logicTrAp · · Score: 2

      ...unfortunately. Ever hit ^C in the SVGALib Quake or Quake 2 and find that the game exitted without resetting the console? I sent the fix for that to Zoid a couple of times but it never seemed to get his attention. Granted, it was a big piece of stupidity in the svgalib code, but it would have been nice for him to take the 2 minutes to fix it, even if it didn't bother him.

    2. Re:Not just CTF.. by psylence · · Score: 1

      Don't hit ^C.

    3. Re:Not just CTF.. by Anonymous Coward · · Score: 0
      I hate fucking dorkwads with "solutions" like that.
      Me: There's a big pile of shit in the living room!
      You: So don't step in it, moron.

      What an elegant solution.

  12. Re:Last Annoying Amadou Post by Anonymous Coward · · Score: 0

    Its not annoying, but there are better places for this kind of speech. Like in front of city hall, in the front of your local police department, on the WhiteHouse lawn, or at the Mayor's house. Sure, a mention on a technical forum might inform a few people who have been living in a cave, but issues like this have more viable places to reach its needed audience. Trolling a technical forum with massive redundancy might result in apathy. You have correctly identified a problem with our society and decided to get involved, perhaps you can find a more direct approach to your intended audience?

  13. threewave.com ? by Egoine · · Score: 1

    His website is kind of "under construction" :)
    threewave.com

    1. Re:threewave.com ? by acarlisle · · Score: 1

      His website is kind of "under construction" :)
      threewave.com


      Yeah, but at least ``It Worked!''

      Good catch.

      -ac

    2. Re:threewave.com ? by Hrunting · · Score: 2

      ".. and you know what happens when you make an assumption. You make an ass out of you .. and umption."

      Threewave CTF's home page isn't http://threewave.com/. It's http://www.captured.com/threewave/ and it hasn't been updated since he went to work for id (if I'm not mistaken).

      As always, this comes with the disclaimer that I may be wrong.

    3. Re:threewave.com ? by Egoine · · Score: 1
      My assumption was based on his email address :

      zoid@threewave.com

      So I think threewave.com IS related to him.

      In light of the domain name registrant info, I'm pretty sure it is related to him :)

  14. Carmack - Make him come back! by Anonymous Coward · · Score: 4

    A t t e n t i o n J o h n C a r m a c k . T h i s i s a r a n s o m n o t e . I f y o u d o n o t r e t u r n Z o i d t o i d , I w i l l b e f o r c e d t o p o u r h o t g r i t s d o w n m y p a n t s . T h a n k y o u .

    1. Re:Carmack - Make him come back! by inburito · · Score: 1

      Uh.. what a choice of link.. hope there are no animal rights activists reading this.. is that stuff legal even?

    2. Re:Carmack - Make him come back! by Anonymous Coward · · Score: 0

      Hey! It DOES look like one =) Thats very cool. heh.

    3. Re:Carmack - Make him come back! by Anonymous Coward · · Score: 0

      Heres some advice for you all: Look before you click. When a link seems to be going to http://www.farmsex.com ....

  15. HTML in finger by acarlisle · · Score: 1

    When I fingered him (`finger zoid@idsoftware.com'), I found he has HTML tags in his finger info (technically his project, not his plan)- making it kind of odd to read. I've never seen that before - any idea why he would do that? It seems that a web address would be more appropriate.

    Also, his title description is `Ports' - was he behind the Linux ports perhaps?

    -ac

    1. Re:HTML in finger by Anonymous Coward · · Score: 0

      Unfortuanately for httpd, stomped.com started tracking the .plans of developers at major studios a number of years ago. it has grown into a monster, with all sorts of weirdness like offsite archiving of fingers, html in fingers, and once, even a copy of netscape in a finger. it's really annoying.

    2. Re:HTML in finger by razorwire · · Score: 1

      Most people get finger info through a Web-based interface like this instead of through a command-line utility (since there isn't one in Win9x-- thanks Bill! :P)

  16. Get off you ass and go do something then by Anonymous Coward · · Score: 0

    Protest or riot or something. Isn't that what you usually do? Stop annoying those of us who don't go around trashing neighborhoods when an excuse comes along. Go drink some malt liquor and steal a television.

  17. yea, WTF dudes? by Anonymous Coward · · Score: 0

    So what? You're going to junk up today with a bunch of crap and push off good stuff like the bjarne interview, which was the most interesting thing to come along in ages.

  18. Thanks Dave by Money__ · · Score: 2
    I just wanted to take a moment and thank Dave for all his hard work and for what he contributed to on-line gaming. His work is truly fantastic, and I've played the hell out of his maps, and wish him well in the future.

    Quake CTF . . it's not just a game, it's a lifestyle.
    _________________________

  19. Nintendo needs all the help it can get. by Ash4032 · · Score: 0

    Like I said, Nintendo needs all the help it can get. Of course he might be soon out of a job since the PlayStation 2 is going to beat every other system, but hey, good luck Dave! Can he please release some code from Id?

    1. Re:Nintendo needs all the help it can get. by fabjep · · Score: 1

      Q: Why does Nintendo need help? A: It doesn't. Q: Why would PS2 (refering to the console not the PC) beat out Dolphin? A: It won't. The Dolphin has a far superior graphics card, a slightly faster CPU, and costs $125. The PS2 costs what, $400? Something like that? Sure, maybe it can play DVD's, but alot of people can't afford it. Alot of parents buying christmas present aren't going to opt for 3x the cost. Also, as always, Nintendo games have been by far more in depth, detailed, original, and interesting. I mean, really, how many identical poorly done RPG/Fighting games can you play on a playstation. Disclaimer: My generalizations may be a little black and white, but I don't actually think that's the case at all. There were enough street fighter variations on NES and SNES that it hurt. Also, on playstation there have been FF VII and FF VIII as well as a few other fun games like Cardinal Syn.

      --
      - learn mathematics - shoot dope -
    2. Re:Nintendo needs all the help it can get. by Refrag · · Score: 1

      It will need mucho help because of all of the lame-ass Mario ports that will be released for the Dolphin. Not to mention that Nintendo will want to keep their high-dollar licensing scheme and the games will cost $70. Plus, I seriously doubt Nintendo's hardware is better. And, the PS2 is being released for approximately $350 in Japan -- so It'll probably be $299 in the US. Just within my limits for purchasing one. Oh yeah, and these two games: Gran Turismo 2000 & Ridge Racer 5.

      --
      I have a website. It's about Macs.
    3. Re:Nintendo needs all the help it can get. by fabjep · · Score: 1

      I can't imagine that you could possibly consider Mario 64 either "lame-ass" or a port. If you do you obviously have radically different taste than I do. I think PS's main problem is that they take themselves way too seriously. The games (excepting a few) have no sense of humor.

      --
      - learn mathematics - shoot dope -
    4. Re:Nintendo needs all the help it can get. by fabjep · · Score: 1

      The hardware is going to be better. The Dolphin will be running on a 400mhz 128 bit RISK chip, the PS2 a simmilar 350mhz design. Both have very impressive memory bus bandwith. However, the hardware for the Dolphin supports the mapping of extremely high resolution textures. It's actually really impressive if you've seen the screen shots comparing it to a voodoo 3. It blows the voodoo away. I must admit though, I'm not sure how effective this is going to be when we are still dealing with TVs that might be scanning 480 rows if you're lucky. Definitely on an HDTV it should really show up. I don't think the majority of us are well off enough to own one though, I'm certainly not.

      --
      - learn mathematics - shoot dope -
    5. Re:Nintendo needs all the help it can get. by John+Napkintosh · · Score: 1

      Mario is a classic, but it got old after the third or forth version, just like SF and Mortal Kombat. I'll have to agree with the person you replied to WRT Mario Bros...

      --

      Long signatures suck.
    6. Re:Nintendo needs all the help it can get. by Junks+Jerzey · · Score: 2

      I've never understood how people can be such rabid devotees of particular consoles. It's even more amazing that someone can read a few sparse press releases and become a disciple of a console that he's never seen, doesn't really know anything about, and that isn't supposed to be available for 18 months. Bizarre.

    7. Re:Nintendo needs all the help it can get. by lunatik17 · · Score: 1
      It blows the voodoo away. I must admit though, I'm not sure how effective this is going to be when we are still dealing with TVs that might be scanning 480 rows if you're lucky.

      Well, duh, of course it beats the V3. A lot of PC cards also blow away the V3. But how likely do you think it will be that that a chipset being output to a tv will beat, say, a GeForce 256 running at 1280x1078? The resolution difference alone will give the computer an advantage. Let's also consider that a V3 is 16-bit. It's like how the @Home guys keep comparing their service to a 28.8. I don't think it's very likely the Dolphin will be able to beat a 32-bit card running at a decent resolution, 'cause it'll always have to output to a tv.

      --

      Here's my DeCSS mirror, where's yours?

  20. Why did you wait so long? by Anonymous Coward · · Score: 0

    Now that you made enemies of everyone who liked CTF I don't understand why you waited so long to leave. Most messages I see are happy about the news.

  21. Who cares Robert Duffy is a better programmer. by Anonymous Coward · · Score: 0

    Robert Duffy is much better for the community. Zoid had managed to piss off everone with the grappling hook mess, and Robert Duffy is a better programmer anyway.

    1. Re:Who cares Robert Duffy is a better programmer. by fabjep · · Score: 1

      I'm not sure about the inner mechanics of the Id software social structure, but pinning the grappling hook thing on one guy sounds a bit rediculous. Even if he DID invent the thing and promote it throughout his career there, it's not like everyone else sat around and said "Yep, whatever you want Zoid. Sure, what the hell. Grappling hooks sound swell Zoid." The rest of the company did approve the stuff I'm sure.

      --
      - learn mathematics - shoot dope -
  22. Re:... by alphareality · · Score: 0

    Why do people have to be such morons. It's not mine and I don't know where it came from but this saying is definately true. "Just when you start to trust people and think some of them might be intelligent, they have to go and do some stupid shit like this"


    Cheers
    AlphaReality

    --


    Cheers
    AlphaReality
    http://www.alphareality.cjb.net
  23. Fairly common in the gaming community (NT) by Anonymous Coward · · Score: 0

    NT

  24. LOL by Frac · · Score: 2

    +5 for creativity. It does look like a ransom note ;)

    1. Re:LOL by Anonymous Coward · · Score: 0

      Thank you. Fear the bored programmer who hasn't slept in 36 hours and only wants other people to laugh at his offbeat humour.

      Everyone wants to laugh right????

    2. Re:LOL by Anonymous Coward · · Score: 0

      You replying completely ruined it.

  25. This is a reply to fabjep's reply by Ash4032 · · Score: 1

    Where did you get that the Dolphin was $125, I'm not calling you a liar I just want to know. Also, Nintendo lost many customers due to the lack of quality games for the 64. I own both systems, the PSX and the N64 and the PSX has the better, innovative titles. Games like Driver and Metal Gear Solid. Sony also has all the best developers. Nintendo only has itself and possible Rare. I don't think price will matter.

    1. Re:This is a reply to fabjep's reply by fabjep · · Score: 1

      I know this sounds kind of flimsy, but I don't know where I heard that number. It was one of the Major collector sites for information about the unreleased Dolphin. The reason that it will cost so much less (or so I guess) is because it doesn't need whatever hardware is necessary to play DVDs. Why it can't be implemented in software I'm not sure.

      --
      - learn mathematics - shoot dope -
    2. Re:This is a reply to fabjep's reply by nerdling · · Score: 0

      right... and my anus is large enough to hold a petrified natalie portman. The dolphin will be *BASE* 400. I saw a press release, not a crappy "oh we will have it for 10 cents" site. I saw a definitive site when researching whether to wait for ps2, dolphin, or just get dreamcast, which kicks ass. now that the point is verified you can go pee in your pants, because if you think mario 64 is ANY type of game you need a serious beating.

      -GO SEGA!-

      --
      [w00t@freaky.bish]# rm .signature
  26. Yes, *very* creative by ubertroll · · Score: 0

    Like, just seen 2 hours before. But at least, I got the moderation I wanted.

    1. Re:Yes, *very* creative by Anonymous Coward · · Score: 0

      LOL I thought I had seen something like this before (need sleep) But I am getting points for funny? Oh well. I do not mean to infringe upon your ransom note writing. I shall retire my perl script now, and return to hiding until I can change it?

  27. The hook was the only thing original about quake. by Anonymous Coward · · Score: 0

    He is the only reason I had any fun playing that game. Other than the hook it's the same ol' run around and shoot people concept as most other first person 3d games. Who cares if the engine had a nifty this or that, it didn't help.

  28. Re:Last Annoying Amadou Post by Anonymous Coward · · Score: 0



    Amadou died of stupidity. He should be nominated for one of those darwin awards. Thankfully now the world will not have to suffer his genes being propagated throughout the rest of the thinking world.

  29. Re:... by rswinford · · Score: 1

    because he creates the linux version of THE nerd game. there you are. simple as that.

  30. Ummm by Anonymous Coward · · Score: 0

    what the hell is a plan anyway? Why doesn't he do a press conference like normal people?

    1. Re:Ummm by Maurice · · Score: 1

      "plan" is the plan subsection of the user info you get when you call finger on a user. It's mainly a UNIX thing, I think.

  31. Re:Last Annoying Amadou Post by Anonymous Coward · · Score: 0

    Amadou died of stupidity.

    Police officers shooting an unarmed man 41 times is rather stupid.

  32. Message To The Newest Dolphin Developer by dougman · · Score: 2

    (heh, "Dolphin Developer". kinda rolls off the toungue).

    We the people demand new-fangled versions of the following Nintendo classics upon the release of the new Dolphin console. Failure to help deliver on these demands will result in an unspeakable loss of personal karma:

    - Metroid
    - Kid Icarus
    - Balloon Fight
    - Clu Clu Land

    and, for the love of gawd, we DEMAND a Dolphin version of

    - Donkey Kong Jr. Math

    1. Re:Message To The Newest Dolphin Developer by Ravagin · · Score: 1

      Not to mention Mario Teaches Typing!
      -Ravagin
      "Ladies and gentlemen, this is NPR! And that means....it's time for a drum solo!"

      --

      Karma: T-rexcellent.

    2. Re:Message To The Newest Dolphin Developer by Anonymous Coward · · Score: 0

      Contra. no question

    3. Re:Message To The Newest Dolphin Developer by scumdamn · · Score: 1

      If Bubble Bobble isn't ported to the new system, there will be hell to pay!

  33. Zoid's CTF made Quake worthwhile by Darlington · · Score: 3

    Zoid was the best thing that ever happened to Quake. I remember downloading Quake 1 for the first time, playing a bit, and thinking, "Hey, what a cool 3D engine. Somebody should make a game out of it." Zoid did.

    Zoid's Quake 1 CTF took a horrible mess of a game and turned it into an amazing, addictive team event that kept the program on my machine longer than anything else before it. I always thought that the grappling hook was kinda stupid, particularly when you could latch onto someone with it and drain their health down to nothing, but it didn't prevent Q1 CTF from being extremely fun.

    Then Quake 2 CTF came along and looked beautiful, but didn't play quite as well. The wide-open spaces allowed low-ping grapplers to fly around ceilings like tarzan and team assaults were replaced by the single LPB monkey-swinging around and running away at high speed. But again, the useful life of the game was extended tenfold by the CTF mod -- without it, Q2 was maps full of brain-dead monsters or mindless deathmatch.

    Now we have Quake 3 CTF. The grapple is thankfully history, but the magic is almost gone. I usually find myself playing Unreal Tournament's CTF instead -- let me shoot cool weapons at other soldiers in gritty settings instead of plugging away at big mechanical eyeballs in shiny, brightly-coloured funhouses.

    Maybe Quake 3 Arena is too much of a goofy cartoon for even Zoid to save, or maybe he's run out of steam at last. Whatever the case:

    • Zoid's work made every version of Quake more fun, and we should give him props.
    • Judging by Q3A CTF, I'd say it is certainly time to move on.
    1. Re:Zoid's CTF made Quake worthwhile by Anonymous Coward · · Score: 0

      "let me shoot cool weapons at other soldiers in gritty settings instead of plugging away at big mechanical eyeballs in shiny, brightly-coloured funhouses. " Amazing, I read continous comments from people that q3a uses the same old crappy brown textures and I also read that q3a is nothing but brightly colored eyecandy slapped onto quake 1. Maybe both sides should get together and actually play the game as I dont agree with either criticism.

  34. Speaking of Dolphin... by nd · · Score: 3

    Nintendo recently shot themselves in the foot. According to IGN64, Nintendo finally admitted that Dolphin wasn't on schedule, and will be delayed from Fall '2000 to Q3/2001!

    This really sucks, because Dolphin would have had the ability to really compete with PS2 (better hardware, better 1st/2nd party developers, lower cost), but now PS2 will truly reign with no competition for over a whole year. Now I know I will definitely be getting a PS2. Nintendo is going to really need something up their sleeves now, and I say this as a long-time Nintendo supporter.

    1. Re:Speaking of Dolphin... by Anonynous+Coward · · Score: 1
      Nintedo purposefully delayed the release of the Game Boy Advance. It seems they are perfectly content with creating a few more Pokemon games for the Game Boy Color and N64, have those sell millions of copies, and THEN move on to the Dolphin, etc.

      The Pokemon craze has, in the short term, is more than enough to keep the company going, even on 'outdated' hardware. This might be a good thing. Perhaps rumors of a PS2 killer are true, even though we'll get it a year later (like the PS2 compared to Dreamcast).

  35. he ruined q3... by garcia · · Score: 1


    not adding the grapple (into stock Q3CTF) has ruined the game for me and many others. I know of MANY people from the Q1CTF fame that refuse to play Q3 b/c of this. I don't think poorly of him, but what he did was severely hurt the Q3CTF community by a personal choice forced on 4 years of CTF.

    1. Re:he ruined q3... by Anonymous Coward · · Score: 0

      THen get together with someone and you guys make your own fucking CTF mod. He made it so can do it how he likes. Make your own and do it how you like. Now shut the fuck up you fucking bitching babys.

    2. Re:he ruined q3... by [TWD]insomnia · · Score: 1

      Dunno why are you bitching and hiding.. but I'd like to point out that Zoid wrote the current Q3CTF, and many don't even know what mods are.. those are the ones who are stuck with the DM with Flags like I like to say - Zoid didn't make a right move imho on this one.

      But he did a fine job porting q1/q2 to linux.. I'd be running these under linux since a long time ago if I had decent OpenGL drivers (nVidia..)

      Classic CTF is one answer to retrieve the true lost spirit of Q1CTF and in some respects Q2CTF - found here.

      Hopefully they will release a beta soon..
  36. This week is ransom-note-style week by ubertroll · · Score: 0

    DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET R I F I ED!!!!
    DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET R I F I ED!!!!
    DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET R I F I ED!!!!
    DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET R I F I ED!!!!
    DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET R I F I ED!!!!
    DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET R I F I ED!!!!
    DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET R I F I ED!!!!
    DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET R I F I ED!!!!
    DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET R I F I ED!!!!
    DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET R I F I ED!!!!
    DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET R I F I ED!!!!
    DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET R I F I ED!!!!
    DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET R I F I ED!!!!
    DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET R I F I ED!!!!
    DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET R I F I ED!!!!
    DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET R I F I ED!!!!
    DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET R I F I ED!!!!
    DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET R I F I ED!!!!
    DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET R I F I ED!!!!
    DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET R I F I ED!!!!
    DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET R I F I ED!!!!
    DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET R I F I ED!!!!
    DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET R I F I ED!!!!
    DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET R I F I ED!!!!
    DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET R I F I ED!!!!
    DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET R I F I ED!!!!
    DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET R I F I ED!!!!
    DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET R I F I ED!!!!
    DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET R I F I ED!!!!
    DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET R I F I ED!!!!
    DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET R I F I ED!!!!
    DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET R I F I ED!!!!
    DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET R I F I ED!!!!
    DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET R I F I ED!!!!
    DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET R I F I ED!!!!
    DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET R I F I ED!!!!
    DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET R I F I ED!!!!
    DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET R I F I ED!!!!
    DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET R I F I ED!!!!
    DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET R I F I ED!!!!
    DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET R I F I ED!!!!
    DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET R I F I ED!!!!
    DEA D C O L UM B I N E S TUDE N T S N A K ED A N D P ET

  37. Wait... by Anonymous Coward · · Score: 0

    until you see my Columbine add on for Unreal Tournament. Show those jocks and preppies you aren't gonna take it any more. It will be laid out like an actual school and have the faces of real people wearing name brand clothes like Tommy or Nike or some other company that makes 10 year olds sew together $30 shirts for $0.05 an hour.

    1. Re:Wait... by the+columbine+troll · · Score: 0

      is this for real? where can i get it?

  38. Ransomizer PHP Script by YogSothoth · · Score: 1

    I thought the AC's "ransomized" post was pretty funny as well, so since I was bored I whacked up a little php script to ransomize the output of fortune. Here it is ...
    <?
    $site = "http://www.slashdot.org/";
    $text = array();

    exec("/usr/games/fortune", $text);

    $message = "";
    $size = count($text);

    for($i = 0; $i < $size; $i ++)
    {
    if($i > 0)
    $message .= "\n";

    $message .= $text[$i];
    }

    $length = strlen($message);

    function doBold($theChar, $clientData)
    {
    print("<B>$theChar</B>");
    }

    function doItalic($theChar, $clientData)
    {
    print("<I>$theChar</I>");
    }

    function doLink($theChar, $clientData)
    {
    print("<A HREF=\"$clientData\">$theChar</A>");
    }

    $list = array(doBold, doItalic, doLink);
    $nFunctions = count($list);
    $lastIndex = -1;

    srand((double)microtime() * 1000000);

    for($i = 0; $i < $length; $i ++)
    {
    $theChar = substr($message, $i, 1);

    if(($theChar >= 'a' && $theChar <= 'z') ||
    ($theChar >= 'A' && $theChar <= 'Z') ||
    ($theChar >= '0' && $theChar <= '9'))
    {
    do
    {
    $index = rand() % $nFunctions;

    } while($index == $lastIndex);

    $list[$index]($theChar, $site);
    $lastIndex = $index;
    }
    else
    {
    if($theChar == "\n")
    print("<BR>");

    else
    print($theChar);
    }
    }
    ?>

    --
    there are two kinds of people in this world - those who divide people into two groups and those who don't
  39. What the hell is ID doing? by MicroBerto · · Score: 0

    I am no expert on this situation, but from what I see, ID has had a lot of employee turnover in the last year.

    The way I see it, for a REAL programmer to go to somethign as gay as a CONSOLE system named "Dolphin", it probably would take a good amount of money. Is ID/Carmack not putting up the competition for labor? Are there problems behind the scenes at ID?

    I myself am a critic of Carmack, I read his interviews and just don't like him. ID has few workers and loads of revenue. I hope they're treating their employees properly.

    It just seems that they're falling apart.

    - Mike Roberto
    -- roberto@apk.net
    --- AOL IM: MicroBerto

    --
    Berto
    1. Re:What the hell is ID doing? by Anonymous Coward · · Score: 0

      ID has few workers and loads of revenue. ID has few workers and loads of revenue.

      The very few people ID employs work very well, they are very effective. You would have had a chance to critisise JohnC for being not effective if they had LOTS of people and LOW revenues.
      I could have added more, but the terminology you use (ie 'gay'), makes it pretty obviously of your intellectual level.

    2. Re:What the hell is ID doing? by Lamont · · Score: 1

      id has always had a fair amount of turnover. Folks come there, cut their teeth working with Carmack, and then move on to other positions in the industry. It's not just this year.

      Funny your comment about not liking Carmack after reading interviews. For me, everytime I read an interview or one of his .plans, I usually respect him more.

    3. Re:What the hell is ID doing? by Anonymous Coward · · Score: 0

      Use of the term 'gay' does not imply a diminished intellectual capacity. It's a word to describe the lameness of something. Kind of like calling something 'bad' when you mean good. Idiot.

    4. Re:What the hell is ID doing? by John+Carmack · · Score: 5

      I had talked with Zoid about it a few times over the years, and I think he is making a pretty good decision.

      It wasn't always clear from the outside, but Zoid was a remote contractor, not an employee. It was a low key relationship that worked out well for all of us. He stayed in canada and basically worked on whatever he liked, because I thought he had pretty good judgement. He had responsibility for the linux ports and the CTF code, but much of his time was his to allocate as he wanted.

      With Loki now picking up the maintenance of the linux port (as well as my steadily increasing involvement with linux), and a new game design starting at Id, his choice was basically to either go develop a brand new Q3 mod by himself, or go work for one of the many gaming companies that had been trying to hire him.

      We weren't interested in bringin on another core programmer at id, especially another one with immigration hassles (we have had enough issues with that for a small company). We would have been happy to continue the current arrangement indefinately, but he wanted to get out of the holding pattern.

      Another thing he mentioned that I am sympathetic to is the desire to get a bit out of the community limelight. Being a public figure of some note isn't always all it is cracked up to be.

      We are parting on the best of terms (leaving right AFTER a project completes is the considerate way to go). He is going to finish up the Quake2 linux updates (better X/GLX support), even if he has to complete the work from his new job.

      John Carmack

    5. Re:What the hell is ID doing? by Hacksworth · · Score: 1

      Moderaters please put this post up to a 5. This is the information that everyone confused (and it seems that just about everyone is) needs to see to clear things up.

    6. Re:What the hell is ID doing? by Anonymous Coward · · Score: 0

      Maybe you should learn some more descriptive words. Ass.

    7. Re:What the hell is ID doing? by 16volt · · Score: 1
      I am no expert on this situation, but from what I see, ID has had a lot of employee turnover in the last year.

      Seems to me that the turnover rate in the gaming industry is pretty high, period. Same with radio. Nature of the beast, I suppose.

      I myself am a critic of Carmack, I read his interviews and just don't like him.

      To each his own, but why? I find him very impressive in almost every respect.

    8. Re:What the hell is ID doing? by Anonymous Coward · · Score: 0

      No, more you like you do. John Carmack is THE MAN and desires all the publicity on this post, after all it is about ID SOFTWARE! :)

    9. Re:What the hell is ID doing? by scumdamn · · Score: 2
      We are parting on the best of terms (leaving right AFTER a project completes is the considerate way to go).

      So does that mean that you consider Brian Hook inconsiderate for leaving before Quake 3 was out the door? Or was Brian correct that HIS part of the developement process was complete?

  40. run! by Hobbex · · Score: 2


    Among other things, Zoid did a lot of the porting and developement of Quake on Linux and the other Unix platforms. I guess they will need to find a Linux programmer to take his job now...

    Is that the sound of a thousand Slashdot readers printing their CVs I hear?

    -
    We cannot reason ourselves out of our basic irrationality. All we can do is learn the art of being irrational in a reasonable way.

    1. Re:run! by smash_phase · · Score: 1

      Printing? Ever heard of email?

      --
      /* Be the change you wish to see in this world - Mohandas Karamchand "Mahatma" Gandhi */
  41. Looks better with random numbers by ubertroll · · Score: 0

    DEAD C O LU M B INE ST UD E N T S NA K ED A N D P E TR I FI ED !!!!
    D E A D COL UMBI N E S T U D ENT S NA K E D A N D PET R I F IE D !!!!
    D EA D C OLUM B I N E S T UD E N T S N A K E D AN D PETR I F I E D !!!!
    DE A D C OL UM B I NE ST U D EN TS N A KE D A ND P E T R IF I E D!!!!
    DE AD C O L UM BI N E S T U D ENT S N A K ED A ND P E T R I F IE D !!!!
    D E A D C O L U MB I N E STU DE N TS NA K E D A N D P E T R I FI E D !!!!
    DE A D C OLUM B I NE S T UDE NT S N A K ED A ND P E TR IF I E D !!!!
    D E A D C O L U M BIN E S TU D E NT S N AK E D AN D P E T R I F I E D !!!!
    D EA D C OL U M B I N E ST U D E N T S N AKE D A N D P ETR I F IE D !!!!
    D E AD C OL U M B I NE S T UD E N T S N A KED A N D PET R I FIE D!!!!
    D E AD C OL UMB IN E S T U D E NT S N A KE D AND P E T R I F I E D !!!!
    DEAD CO L UM B IN E S TUDENT S N AKE D A N D PE TR I F I ED !!!!
    D E AD C O L U MB I N E S TU D E N TS N A K ED A ND P E T RI FI E D !!!!
    D E A D C O LU M B INE STU D E N T S N A KE D A N D P E T R I FI E D !!!!
    D E A D COLU M B I NE S T U DE N T S NA K E D A N D P E T R I F I E D !!!!
    D E A D COL U M B I N E S T U D E N T S NA K ED AN D PETR IFI E D!!!!
    DEA D C O LU MBI N E S T UD EN TS N A K E D A ND PET RI FIE D!!!!
    DEA D C OL UM B I NE S T U D EN T S N A K E D A N D P E T R I F I ED !!!!
    D E A D C O L UMBI N E S T U D EN T S N A K E D A ND P E T R IF I E D !!!!
    D EA D CO L UMB I N E S TUDE NT S N A K ED A N D P E T R I FI E D!!!!
    D EAD CO LU M B INE S TUD E N T S N AK ED AND P E T R I F I ED !!!!
    D EA D CO L U M BI NE ST U D EN T S NAK ED AND PE T R I F IE D !!!! DE A D C OL UMB I NE S TU D EN TS N A K E D A N D P E T R I F I ED !!!!
    DE A D CO L U MB INE S TU D E NT S N AK ED A ND PE T R I F I ED !!!!
    DE AD CO L UMB I NE S T U D EN T S N A K ED A N D P E T R I FI E D !!!!
    D E A D C O L UM B I N E S TU D EN T S NAK ED A ND PE TR I F I ED !!!!
    DE A D COL UMBI N E S T U DE N TS N AK E D AN D P E T R I F I E D !!!!
    D EA D C O L U M B I N E S T U DE N T S NA KE D A N D P E T R I F I E D !!!!
    DE AD CO LU M B I N E S T U D E NTS N AKED AN D P E T R I F I E D !!!!
    DEA D CO L U M B IN E STU D E N T S N A K ED A N D P ET R I FIE D !!!!
    D E AD CO L U M BIN E ST U D E N TS NAK E D A N D PE T R I F IED !!!!
    D E AD C OL U M B I N E STU DE N T S N A K E D A N D P ET R IF I ED !!!!
    DE AD C OL U M B I N E S T U DE N TS NA K E D AN D P E T R IF I E D!!!!
    DEAD CO L U M B I N E S T UDE N TS N AK ED A N D P E T R IFI E D !!!!
    D EA D C O L UMB I N E STU D E N T S N AK E D A N D P E T R I F I E D !!!!
    D E AD C O L U M B IN E S TU D E N T S N AK E D AN D PE T RI FI ED !!!!
    D EA D C O L U M BIN E S T UDENTS N A K E D A N D PET RIF I E D!!!!
    D EA
    D C O L UM B I N E S T U DE N T S NA K E D AND P E TR I F I E D !!!!
    D E A D CO L UMB I N E S T U D E N T S N A K E D AN D P E T RIF I E D !!!!
    D EA D CO

  42. Re:ZOID IS A BIG FAT FAG by Milican · · Score: 0

    You are a small minded twit. Go back to elementary school where insults like these might make an impression on a third grader. When you grow up come back to slashdot and post something useful or interesting. A mind is a terrible thing to waste, but with what you have displayed I have my doubts that there was much to begin with. Later Anonymous Coward. JOhn

  43. Screw Nintendo by Sinner · · Score: 1

    I hate the way they exploit the ignorance of parents, with cheap consoles and massively overpriced games, and advertising targeted at young kids. It's scuzzy, and they deserve to go down.

    --
    fish and pipes
    1. Re:Screw Nintendo by spinkham · · Score: 2

      the main reason their games were massively overpriced (compared to, say, playstation) was based on chioce of using faster "carts" that were rom based vs playstations much cheaper cd's.
      This accounts for about an extra $10 in the productin costs, paid for by the purchaser, of course...

      --
      Blessed are the pessimists, for they have made backups.
    2. Re:Screw Nintendo by Nastard · · Score: 0

      i once read an interview with nintendo owner somethinginajapanesethaticantrememberbutimsureitha satleast12n'sinit.

      it went into a little background on what nintendo use to do for a living.

      Playing cards
      Board Games
      a Taxi Service
      a Whore House

      im serious on this, so please dont mark me down. they *actually* ran a whore house. when nagasakhammomotoyoshikawasakisonymonkey first saw the atari, and pong, he started thinking video games. he saw the kids plunking quarters and realized the kind of cash he could make.

      he used to put his developers in teams, and have them compete against each other. the best game was released, and the others were thrown away.

      so keep in mind, the next t ime your child wants a nintendo game/console, that the Nintendo company used to run a whore house. betcha we never see a game like that.

    3. Re:Screw Nintendo by Nastard · · Score: 1

      a message to whoever moderated this:

      can you read ? this is true. search the playboy archives on this one. if anyone has seen this article, email me so i can post it.

      thx

    4. Re:Screw Nintendo by Sinner · · Score: 1
      so keep in mind, the next t ime your child wants a nintendo game/console, that the Nintendo company used to run a whore house. betcha we never see a game like that.

      If they'd stuck to the prostitution business my opinion of them would be much higher :-)

      --
      fish and pipes
  44. and the keypad... by Barbarian · · Score: 2

    In Glqwcl, ever tried using the numeric keypad in linux? / * - and enter were all bound to the same keycode (space). The non-gl version worked fine, so it was probably a simple change.

    I had to work around this (since I use the keypad for fps games) by remapping the keyboard in svgalib's keymaps -- I mapped / to the regular / on the keyboard, * to the regular *, etc.... If you read rec.games.computer.quake.misc, I think there's an old post in there where I described how to do this (ah, here it is ), although it is probably fixed now in all the open source project versions of glqwcl.

    --

  45. just don't click the link... by Barbarian · · Score: 2

    It does look like a ransom note, but don't let any kids click the link!

    --

  46. This will do wonders for the console networking by AugstWest · · Score: 2

    I can't begin to say how pumped I am for what this means to the networking of console gaming systems. I mean yes, they're saying "Dolphin/PSX2 will have DSL/Cable/Eth capabilities," but I didn't expect much from them.

    Zoid, however, is the key to this. Yes, CTF was cool, yes, his mods are cool, but the coolest thing Zoid has done for all of us was QuakeWorld. Quake 1 was pretty cool, and i was amazed at it, but the internet play wasn't there. You couldn't play very good games on a modem, and the promise of netplay faltered for most of us.

    But then..... Oh, then.... Zoid made QuakeWorld, and the world changed for me and millions of others like me. Fast networking code, a reasonable level of playability on a modem...

    Thanks Zoid, and keep kicking ass. Let's see some sweet-ass multiplayer on the Dolphin. Someday I wanna sit on my couch in front of the TV and kick esses' ass instead of having to sit at my desk. :]

  47. CTF, a bit of reminiscing, Q3A, and UT by Barbarian · · Score: 2

    I have fond memories of playing CTF in Quake 1---particularily the Expert CTF modification with the offhand grapple and the Thunderwalker version with the cartoon sounds---although Threewave was always good to play. Somehow CTF II always lacked the fun of Threewave CTF and friends.

    Some of the levels in Threewave CTF were modifications of normal quake 1 levels .. I had many an excellent game in Gloom Castles (the two castle version of Gloom Keep, which is a quake 1 single player map). I remember madly firing the rocket at attackers in this map while our flag carrier swung around the room wildly desperately trying to avoid fire...and pursuing people through the air praying for a midair shot--this all changed in Quake2 where the attackers would just whip out the railgun and knock him out of the sky. There were other good maps, like McKinley Station, the Warzone, and a few others (like one with 3 windtunnels in each base) that have been so long that I can't remember. In mid-98 I got into Team Fortress, and people were leaving Quake1 CTF anyways, so I haven't really played it much since.

    Quake3 CTF is probably more true to what CTF probably should be than Quake2 CTF. There shouldn't be a grappling hook in the first place -- Threewave CTF used it because the maps were taken at first from single player, and not suited otherwise for CTF play.

    However, I find myself playing Unreal Tournament CTF. After looking at the UT and Q3A demos, I decided to buy UT -- with the extra maps and gameplay modes, there's no way UT is worth $10 less than Q3A, and so IMHO Q3A is way overpriced .. people use the excuse that id is just a "game engine" company and that "mod makers will make the game better" -- if this is the case why should I pay $70 (CDN) for the game? I don't like this possibly perceived freeloading off of mod makers in order to get a game out the door faster...quite frankly, I believe that Q3A should have been delayed 6 months while some better gameplay modes were added and more maps were made, or if that was not possible, more people should have been hired before to give more polish and features to the game (besides gameplay modes, an easier to use server browser and stats support like UT has built in). id is a fairly small shop compared to Epic (Epic has around 25 people), and it really showed in a comparison of their latest games.


    --

    1. Re:CTF, a bit of reminiscing, Q3A, and UT by fsck · · Score: 1
      -- if this is the case why should I pay $70 (CDN) for the game?

      I'm in BC, Canada and on boxing day, Future Shop was selling Q3A for $69. Instant rebate of $20 at the till, and a mail-in rebate for $20. I got Q3A for $29 plus tax, in Canadian funds. Too bad for you I guess.

      --

      Lars - ...I could always phone Linus when I had a problem.
    2. Re:CTF, a bit of reminiscing, Q3A, and UT by Anonymous Coward · · Score: 0

      "(Epic has around 25 people)" Whoah, where did this come from? Epic has maybe half that many people ...

  48. $0.02 by RovingSlug · · Score: 1

    Here's my $0.02 - take it or leave it.

    I was an avid player if Quake1/QuakeWorld, and not CTF. After the core of id moved on to Quake2, Zoid maintained these projects. I can't say that I fully respect him for it.

    Between minor version increments of QW, he'd implement wholesale changes in the physics of the game. This may not affect players of CTF who can grapple like there's no gravity. But, for players of mods where physics had a greater impact on the gameplay, this was gamerape and pure frustration.

    Moreover, I cannot compliment him on his grasp of coding or mathematics. After he took over, in QW I encountered frustrating player clipping problems. While running backward along a gradually curved wall, the player could become stuck, leading to imminent death. This (the sticking, not the death :P) did not exist before Zoid took over the project. In CTF, this situation may not occur, but it sure does in other mods including plainold FFA and Teamplay.

    Overall, my impression is that Zoid developed CTF. He was a CTF player that coded for CTF. He had no vision beyond this. He had no grasp of the implications or repercussions of whimsical changes in the game or gameplay. Regardless, id tried to cast him into a greater role, and IMHO he did not rise to the challenge.

    I am only one voice, but I'm not sorry to see him go.

    - Drij [BW] [IM] [GXD]

    1. Re:$0.02 by idealego · · Score: 1
      I agree with you.
      Zoid was never really a hard core gamer so he didn't understand what the hardcore community wanted out of Quake deathmatch. I was also a victim of this at the time. This was probably why his involvement in that specific area of id's developemnt ended with Q1.

      -idealego

    2. Re:$0.02 by Anonymous Coward · · Score: 0

      Please get a clue. I don't care if you didn't like his work, but to say Zoid 'was never a hard core gamer' basically just shows that you're talking out of your ass. Anyone who has met or talked to Zoid (I have) would know that you're completely out to lunch with that statement.

    3. Re:$0.02 by seismic · · Score: 1
      Here's my $0.02 - take it or leave it.

      Ok, I'll leave it.

      Zoid improved quakeworld in many ways (network code, spectator modes, anti-cheat code) which helped the community in many ways. All of these things were asked for by the community and received.

      IMHO id software never gave Zoid the opportunity to fully utilize his talents, and never gave him the due credit for his contributions. If you fire up quake3arena you won't find Zoid's name anywhere on the credits when you exit the game. But you'll see their secretary's name there. hmmmm....

      I appreciate Zoid's vast contributions to the quake scene, and wish him well at his new job. Its too bad that he broke your quake mod along the way. He did give the qw community the improved multiplayer experience it was asking for.

    4. Re:$0.02 by RovingSlug · · Score: 1

      I take exception to your point that "he broke my mod along the way". I am not referring to any mods, but that Zoid's "improvements" in the gameplay were done without consideration for anything except Capture the Flag. In mucking with the physics and clipping, he changed and changed again a major component of the gameplay in FFA (free-for-all), teamplay, and 1-on-1. These are not mods, but basic deathmatch, the cornerstones of Quake.

      I have no problem with adding things like spectator modes and anti-cheat code.

      But things like network code, physics, and player clipping are a significant part of the essence of the game. A good player learns how to optimally interact with them. Changing these things from releases changes the game, and should be performed with care. Zoid exhibited no such restraint -- he flippantly made changes that went against original gameplay design decisions.

      If I want to feel like I'm playing a different game, I'll play a different game. Various releases of QW should have zero difference in their basic gameplay. They differed.

    5. Re:$0.02 by idealego · · Score: 1
      The credits say "id software is"
      Zoid was on contract to do concurrent development of Quake 3 on Linux & Mac. He also did whatever was needed to support CTF which probably wasn't much since the id guys did all the media for it. So Zoid isn't technically part of id since he's on contract but I'm surprised they didn't throw his name in at the bottom or something...

      I was one of the people who liked the original quake networking code better so I can't really agree with you there but quakeworld wasn't a sole creation of Zoid's, another guy (forget name) was doing it also and Carmack probably had a big influence.

      Spectator modes and anything else he added were commonly used in mods way before he implemented them so all he had to do was yank other peoples code and play with it a bit.

      I don't mean to belittle his substantial contributions to Quake, just adding my thoughts to your post.

      -idealego

  49. Fascist pig! by alter-ego · · Score: 1

    Let the kids decide for themselves!

  50. Zoid did not make QuakeWorld by RovingSlug · · Score: 1

    > But then..... Oh, then.... Zoid made QuakeWorld

    By no means did Zoid make QuakeWorld. You can thank John Carmack for that -- for your "Fast networking code, a reasonable level of playability on a modem...". You can look through an archive of JC's .plan updates from th era to see his comments while developing the network and game protocol for QuakeWorld.

    Zoid merely maintained QuakeWorld after the core developers moved on.

    1. Re:Zoid did not make QuakeWorld by Anonymous Coward · · Score: 0

      I'm glad someone pointed this out ... It WAS John Carmack who created Quakeworld ... the plan updates are there in the archives showing his progress and such. Zoid may have taken over maintaing the codebase, but it was Carmack who originally slung the code...

  51. Re:Yeah the fag is gone! by Anonymous Coward · · Score: 0

    Grapplefag = Donkeypuncher. sucka!

  52. Re:ZOID IS GAY by Anonymous Coward · · Score: 0

    IF there is nothing wrong with it, then why in the fuck did you post something about it. Shut the fuck up you nimwit.

  53. What's your point? by Anonymous Coward · · Score: 0
    Racial hatred is not about skin color. Otherwise why would Tutsis and Hutus kill each other in Africa? They are both black. Or Serbs and Bosnians in Europe? They are both white. Or Israelis and Palestinians in the Middle-East? They are both olive-skinned.

    When you want to hate, anything can become an issue. Look at the "Crips vs. Bloods" gang wars in LA, where the color of the clothes people wear (blue or red) can become a motive for killing.

    Skin color for the police is just a description. The suspect in the case you mention was described as an "armed dark-skinned man". What would you say if the description was "armed and driving a green car". Would you say the police had a prejudice against green cars?

    If you want to get over racial hatred and prejudice, the first step is to arrive at a common law. To protect the innocent, criminal law in the USA has a bias towards the defendant. The law says anybody accused of a crime should be considered innocent if there is a "reasonable doubt" about their guilt. The agreed procedure to decide if someone is guilty or not is trial by a jury in a court of law. Judging people in other conditions is a "lynching", and that's what you've been trying to do.

    In this case, the jury arrived to the veredict that the defendants were not guilty. The normal procedures for a criminal trial were followed, therefore the police officers you mention are NOT guilty. Yes, indeed, they showed poor training, shooting a suspect 41 times is extremely poor marksmanship. But that's a technical issue to be solved by the NYPD. The important issue here is those police officers are NOT guilty, therefore cool off and stop spamming slashdot.

  54. Re:Last Annoying Amadou Post *RETURN ELIAN* by Anonymous Coward · · Score: 0

    mmmm, Germlish...

    splendid idea, post in a melange pseudo-language that neither German nor English speakers can understand

  55. looks like he made an impression on someone by Anonymous Coward · · Score: 0

    you must be a big fat fag too

    1. Re:looks like he made an impression on someone by Milican · · Score: 1

      hardly

    2. Re:looks like he made an impression on someone by Anonymous Coward · · Score: 0

      by looking @ your web page, i beg to differ

  56. Re:Grappling Hook Not Invented By Zoid. by idealego · · Score: 1
    The grappling hook was not invented by Zoid nor has Zoid ever claimed this. I was actually in irc #quake (undernet I think) the evening when the original creator came in and said something like "hey guys come and check out my grappling hook mod". Zoid later on took the idea and integrated it into his CTF mod which was already cool with the powerup runes. There was a substantial period of time between all this happening and Zoid being offered contract work at id.

    I don't think id will be too hurting without Zoid there. His contract is coming to an end, maybe they weren't going to renew it anyways? With John Carmack doing things like writing an X windows port for Mac OS X and doing a lot of work on the Utah-GLX project I'm sure he can handle doing the concurrent Linux/Mac development himself easily enough that Zoid was responsible for. I don't know Robert Duffy very well but he seems to be doing a good job for id so far, he could possibly also take over this responsibility.

    I've met Zoid before and he was a great guy, I hope him the best of luck.

    -idealego

  57. Did you really believe... by Kenshin · · Score: 1

    ...that Nintendo would actually release a system when they say they will? For any Nintendo hardware "release", add at least a year onto their promise and you'll have the date... if you're lucky.

    --

    Does it make you happy you're so strange?

  58. Good Choice? by mdorison · · Score: 1

    CTF for Quake 1 was Zoid's greatest work and it has gone down-hill from there but I don't blame Zoid for that as ThreeWave CTF was not an easy thing to create a sequel for. What do people think in regards to Zoid's choice? Was it the right one? I would guess that he was becoming bored with his current projects and wanted to work on something new but was it the right one?

  59. Thanks Zoid! by Lamont · · Score: 1

    Already emailed him directly, but I just wanted to publicly thank Zoid for all his good work with CTF. Threewave CTF on Quake 1 was the game that made me a Quake addict. I had never experienced so much adreleline pumping excitement as I did playing CTF in those days.

    I'm sorry to see Zoid moving on, but we all need new challenges in life. The CTF concept is mature enough to survive on it's own now.

    Thanks again Zoid! You rock!

  60. Linux Quake Development by Dwonis · · Score: 1

    Linux Quake is far from dead:

    <A HPEF="http://www.quakeforge.net/">http://www.quake forge.net/</A>
    --------
    "I already have all the latest software."

  61. uh.... by Rhydant · · Score: 1

    * Zoid was blown to pieces by id's rocket launcher

    * Zoid has left id
    * Zoid has joined Nintendo
    * Nintendo was blown to pieces from Sony's PS2 Rocket Launcher

    ok, that was bad, i know :D

    1. Re:uh.... by Anonymous Coward · · Score: 0

      ...and the whole time,

      * Killcreek rides Romero's rocket

      (kids, kids... stop messing around and finish your work!)

  62. Movin' On by tiktok · · Score: 2

    Dave's moving to Retro because he feels that's the direction he needs to go, to stay on top of things in the industry. He did all that was humanly possibly for id, and anyone who doubts his abilities is obviously without a clue. id chose not to include his maps in the q3 release, and he was disappointed. He wanted a greater role in the production of q3, but was satisfied in doing his best in the role he had. His decision is his to make, and everyone's presumptions mean little to him or those around him. He knows what he's doing, and no one can dispute what he's done for gaming. Judging by all the CTF clones out there, I'd say he started quite the revolution in multiplayer networking. Give him the respect he deserves. For those of us who DO know him, we support him completely, and know he's doing the right thing. TikTok

  63. Re:Last Annoying Amadou Post by Anonymous Coward · · Score: 0

    Ok... here are the events, in no real order 'cause none is known.

    * He pulls his wallet (pulls a dark object)

    * A cop yells "Gun" (this is a standard warning - it means one of the cops was declaring danger - according to at least one withness this happened BEFORE a shot was fired)

    * A cop went down. It turns out he slipped - but to the other officers it looke din the confusion that he had been shot.

    * more than 40 shots were fired, 19 bullets hit.

    Some items of note:

    * If you are shooting at someone who you think is shooting back - YOU KEEP SHOOTING till you are SURE he is down. You don't stop shooting to worry about how many shots the others are firing.

    * They were shooting 9mm. If you look at the FBI gunfight stats you will see that it often takes 5 - 10 shots to disable an attacker. Not HITS - shots. Generally, it takes 3-4 HITS to down an assailant in a gunfight with a 9mm.

    * He didn't fall right away.

    * The law says if the cops BELIEVED they were in mortal danger, deadly force is allowed.

  64. Re:Who's the Clueless One? by idealego · · Score: 1
    I have met Zoid and I used to see him online all the time. Zoid was an awesome guy so don't misunderstand my previous post.

    Most peole don't understand what a hardcore gamer really is. Zoid used to play ctf quite a bit but that doesn't make him a hardcore gamer. Hardcore gamers are the type of guys like Thresh etc. who id invites to their offices before a game comes out to get feedback on it. Zoid just doesn't fall into this category. I know because I used to be a hardcore gamer, 4 hours a day of Quake deathmatch was about my average and I was in a few of the top clans at the time (Quake 1).

    If you're not hardcore then you're like an outsider looking in thinking you understand the way things are but not realizing how little you really know.

    Note that when I say hardcore gamer I specifically mean "hardcore quake player"

    -idealego

  65. Is it just me? by dimator · · Score: 2

    All I see and hear are people raggin on "normal" death match. Maybe I haven't played quake[I,II,III] to the point of eye-bleeding hypnosis, but I still have fun playing straight or team DM. Am I the only one? Well, from the full servers I see every time I play, no. I'm no newbie, but I'm no thresh either, and every time I play, I have loads of fun, as I'm sure countless others do.

    CTF and the other mods are fun too, but different types of fun. I doubt all of the millions of copies of Q1 sales were directly due to CTF. Saying that quake1 was "not a game until CTF came along" or "mindless DM" is insulting not only to me, but all the other "normal" DM'ers.

    The Q3/UT comparison is another thread altogether...

    --
    python -c "x='python -c %sx=%s; print x%%(chr(34),repr(x),chr(34))%s'; print x%(chr(34),repr(x),chr(34))"
  66. specs by / · · Score: 3
    Some Nintendo suits gave a conference back in May where they announced some specs.

    Some more specs can be found here. The gist is:
    CPU: IBM Gekko Processor (an extension of the IBM
    Power PC architecture)
    System Clock: 400 MHz
    System Memory: High-speed DRAM technology
    Memory Bus Bandwidth: 3.2 GB/second
    Semiconductor Process 0.18 Micron Copper Technology

    Graphics: Custom Chip designed by ArtX, Inc. of Palo Alto, CA
    Clock Speed: 200MHz
    Semiconductor Processor 0.18 Micron embedded
    DRAM technology
    Maximum Polygon Rate: N/A

    Software Medium: Proprietary DVD
    Enhanced counterfeit protection
    Maximum capacity: 4.7 GB

    Needless to say, no boxes have been unveiled so it's all still vapor in that sense.
    --
    "If one is really a superior person, the fact is likely to leak out without too much assistance" -- John Andrew Holmes
  67. No, No, No by trkball · · Score: 1

    No. It is because of the constantly fresh material that we keep coming back...not because all the articles sit there for a month till the next 'issue'.

    I doubt the Bjarne interview (and yes, that was definitely a /. highpoint and very cool) would have been noticed by anywhere near as many people if it had shown up on some 'zine page.

    This article is particular is a good one.

    Just my too sents :-)

  68. WE'll miss ya Zoid! by jailbrekr2 · · Score: 1

    As long as you keep fraggin in >BC>, Im sure a few of your victims will forgive you for leaving ID *smile*

    Jailbrekr[TCM]

    --
    Feed The Need[goatse.cx]
  69. A sex add on slashdot? by Snaller · · Score: 1

    What will they think of next!

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  70. Hmmm...IPX? by Snaller · · Score: 0

    Zoid...zoid... wasn't he they guy who refused to implement FOV in GLQuake? Hm..
    Oh well, i just hope they hire someone who can fix LAN problem, where if you have an IPX and TCP/IP net, a Quake game will show twice (or rather, Quake1, Quake2, Quake3, Half Life etc etc etc )

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  71. ^^^ CARMACK COMMENT ALERT (see above) by uncleFester · · Score: 1

    read the subject, silly $PERSON.

    Label me a Carmack whore if you must, but any Quake[$x] comments by The Man deserve to be marked as such.

    oh, and John.. sorry about another few watts of limelight.. :)

    --
    -'fester
    1. Re:^^^ CARMACK COMMENT ALERT (see above) by Sri+Lumpa · · Score: 1
      Label me a Carmack whore if you must, but any Quake[$x] comments by The Man deserve to be marked as such.

      I tend to disagree, Carmack's comment deserve to be moderated like any other comment, that is, without any bias given the author but infunction of the content of the comment. Would you want him to be moderated +5 if he was doing a FIRST POST? Well, maybe the first time it would be moderated +5 funny but otherwise this would be silly.

      Luckily, JC don't have time to lose doing this kind of stupid things (and i prefer him using his time for doing cool stuff liek Quake rather than trolling) and only speak when he has got something interesting to say, so he gets moderated in consequence.

      Of course this apply to any public figure.

      --
      "The obvious mathematical breakthrough would be development of an easy way to factor large prime numbers." Bill Gates,
  72. Rabid devotees? by Anonymous Coward · · Score: 0

    have you heard of Linux?

  73. Re:ZOID IS A BIG FAT FAG by Anonymous Coward · · Score: 0

    Actually, it's true... He is/was gay when he lived in Vancouver (I knew him) Not that this has anything to do with his mediocre programming skills (anyone ever play Stratego? Thing crashed like a mofo)

  74. These postings really sadness me.. by smash_phase · · Score: 1

    Moderation (as in removal of postings) seems an evil thing, limiting freedom of speech..

    But seeing all these postings here, which clearly shows disrespect towards other people in general, really sadness me..

    1) If you are a teenager doesn't give you an excuse to react childish and un-adolescent.
    2) You might not agree, dislike or not understand what "being gay" is about, and maybe Dave 'Zoid' Kirsch is gay and maybe he's not the slimmest person on earth (neither am I), it doesn't give you the right to insult and yes, I might even say, hurt someone with these flames concerning this subject.
    Maybe the persons who reacted most fiercly on this subject are the ones who are having the most personal problems with sexuality.
    Linking being gay to AIDS is an evil thing also..
    Sure, it is quite known gays take more risks if it comes to making unproctected love, but if you look at AIDS in general, more straight people are hit by this decease than gays and dieing of AIDS is horrible thing..

    I myself am straight, but the only reason why I mention this, is because if you would say to me "You big fat gay, shut up' you would not greeve me as much as when you would be saying that towards a gay person with weight problems (common problem amongst programmers). Gays are sensitive people you know and you know what, they even got feelings!

    Now back to the topic..
    This moderation thing is causing me to get headaches, should we or shouldn't we moderate?

    I myself can say, that I haven't used my moderation rights a couple of times already, because I really was put off by stupids posts like you can find a lot on this article..
    This is not right..
    We don't like people to control freedom of speech etc.. but do these anonymous cowards ever brought us any good? If I recall it right, some stupid ACs where even quoted in the CSS-case as representing the average /. people..

    Just my 2 eurocents..

    --
    /* Be the change you wish to see in this world - Mohandas Karamchand "Mahatma" Gandhi */
  75. Re:Thanks Zoid It's been fun!(but lessfun every qu by Anonymous Coward · · Score: 0

    >I don't know if it's my gaming rig >(Ppro233/Voodo2/NT4) It's your gaming rig. -Ss.

  76. Agreed! by BLKMGK · · Score: 1

    I bought both games - Q3 and UT but I find myself playing UT almost 100% of the time. My purchase of Q3 was partially based on loyalty to ID - I've spent hundreds of hours playing their games! But the bots in UT actually make mistakes and I can play a game of UT that's not so hectic that it loses all strategy. Q3 was pretty cool but the CTF wasn't too hot and CTF is all I ever play except maybe a bit of assualt.

    Maybe it's just me but I LIKE strategy, I LIKE defending a goal, deathmatch is just not interesting to me. As such UT is what I play and while I still believe in ID, having bought all of their games since Castle Wolfenstien (sp?), I think that it's time they changed direction a bit.

    UT has some pretty good innovations, and Tribes has also got some awesome innovations - for that matter I did liek SOME of what Q3 brought to us. I just hope that the next ID game is bigger, possibly has some sort of "world" like UO and Everquest, and isn't quite so fast paced. I just can't get into twitch fests with jumping eyeballs and while that was cool for awhile it quickly wore off.

    Heh, it's funny - until I read this thread I didn't even realize that he'd released a map pack. The as shipped CTF maps blew and the lack of a grapple ticked me off too.

    Good luck to Zoid, he really did make Quake fun for me as without CTF I'd have stopped playing it much more quickly!

    BLKMGK

    --
    Build it, Drive it, Improve it! Hybridz.org
  77. Re:Thanks Zoid It's been fun!(but lessfun every qu by Anonymous Coward · · Score: 0

    You must be kidding. Each Quake only seems less fun because the first time thrill becomes more & more familiar. Each games graphics got better and better while the game itself remained mostly the same! Maybe your just sick of the FPS game? Anything over time looses it's luster...

  78. Re:Thanks Zoid It's been fun!(but lessfun every qu by UnknownSoldier · · Score: 1

    > But unfortunately less fun with every itteration of Quake, Good time to move on before things hit rock bottom.

    Why give up a good thing? Heck, I still play MegaTF everyweekend !

    > I don't know if it's my gaming rig (Ppro233/Voodo2/NT4

    I still had a Pro200/Voodoo2/NT4 last Dec so I feel your pain. Thief and and the newer games just wouldn't cut it. Get yourself a Cel366 for $35 and overclock it to 550. I went the dual cel366 + abit bp6 route :-) A pretty inexpensive SMP system!

    Cheers

  79. Not the end of the world. by hunnr · · Score: 1

    Zoid leaving id, while definately not the best news ever, is not the end of the world for all the fans of his work... He is obviosly keeping his feet in the gaming community, and I get the feeling he will continue to contribute to Quake*, CTF, and other related projects that we've all come to love. On a side note, what is known about this company he is going to work for? I've never heard of them.

  80. Re:Grappling Hook Not Invented By Zoid. by Simon+Garlick · · Score: 1

    I thought the hook was one of Wedge's projects back in the Quake Command days?

  81. Re:Grappling Hook Not Invented By Zoid. by evil_one · · Score: 1

    quakeworld 'broke' the original grappling hook, so wedge fixed it - rewrote it to be qw happy.

    --
    Desperation is a stinky cologne
  82. Re:Thanks Zoid It's been fun!(but lessfun every qu by kaoruAngel · · Score: 1

    I know what you mean, to a degree. I have been playing since the original Quake and could barely imagine having more fun than I did with that. I recall all the lag, but I also remember the innovation, awesome soundtrack, badass monsters (Ogre? Sloth? Skrag? The bigass bloodquenching baddie whose name i forgot :)), the eruption of a scripting world. it was all just too fun. nowadays we simply have varying degrees of robot-like monsters. Quake3 models seem good, but I cant judge it until i leave TRIBES and EverQuest, get my new K7 500MHz system up, and play through Unreal Tournament some more and then finally move on to Q3. Stuck on a P233 MMX w/ Diamond Moster3D II & 128MB RAM for now. PS: remember the mod where you could play as the Quake1 monsters?

  83. ID by Anonymous Coward · · Score: 0

    id software will continue to make good games.

  84. what do you mean flamebait!!? by Snaller · · Score: 1

    That's not damn flamebait, its a damn bug that ID hasn't bother to fix for 3 games now! Just because you, mr censor, isn't annoyed by that bug doesn't mean the rest of the planet agrees with you...

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  85. Re:Thanks Zoid It's been fun!(but lessfun every qu by Anonymous Coward · · Score: 0

    > PS: remember the mod where you could play as the Quake1 monsters? I think I still have it on a floppy someplace... ;-) ahh.. that mod was fun.