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Alias/Wavefront Announces Port Of Maya To Red Hat

Several readers pointed to the announcement that 3-D Graphics tool Maya will be ported to Linux. Darkfell quotes the release : "Responding to demand from leading studios worldwide, Alias/Wavefront will deliver Maya on Red Hat Linux in early 2001. story at biz.yahoo.com" The high-end graphics world has sure seen some strange convergences and redirections in the past few years, what with the prematurely announced death of the Macintosh, concerted marketing efforts to replace UNIX with NT, and now ... welcome to the turn of the century, guys.

152 comments

  1. Re:Big freakin' deal by kcurrie · · Score: 1

    You can download CorelPaint 9 for free (Linux version only) from the Corel site.
    Works great, except a little slow and I wasn't able to get batch processing working without the program crashing..

    --
    -- I speak only for myself.
  2. Re:MacOS X paves the way. by Tiro · · Score: 2
    I'm betting that the development of Maya for MacOS X paved the way to doing a full (li|u)n[iu]x port.

    Actually, IIRC, an IRIX port brought Maya to UNIX, before Mac OS X was even announced.

  3. Re:And where is NewTek's LightWave???? by NightHwk1 · · Score: 1

    newtek's lightwave6 uses opengl for most of the gui, so it shouldnt be a problem. i dont think it would require changing any of the actual code, so it would be much easier to do than porting to alpha nt. i guess i'll have to say something while i'm at siggraph...

  4. I assume because redhat had something todo with it by GregGardner · · Score: 2

    Most likely Redhat cut some Business Development deal with them to make such an announcement in exchange for help in porting or something. This is the kind of PR "spin" that comes out of businesses. It's not about what is the whole truth or waht makes sense, it's about business perception.

  5. If you want to work there, then go work there... by willdye · · Score: 1
    Man, my kids would kill for me to work there.

    Well, if you want to work there, then go hit the careers area of their web site. They're hiring -- if you don't mind moving to Chicago.

    --willdye

    P. S. It just occurred to me that there's something really appropriate about using Linux boxes to do an animated series about space-faring penguins . I guess it's only a matter of time before Tux the penguin makes a cameo appearance. Maybe even a Tux-like regular character? Hmm. They should at least give him the appropriate accent. Remember, Big Idea, it's "Leenus", not "Liinus". Think pickled herring, not Peanuts. :-)

  6. Actually in testing by Zach+Baker · · Score: 1
    Maybe cos as at this moment, MacOS X is still *vapour*.

    Not at all, in fact I understand that it's been in wide beta testing for the last half-year. I assume you were being facetious, but I wouldn't want anyone to get the impression MacOS X, though a while off from release, is mere vapor -- after all, it seems Alias|Wavefront certainly has a functional enough copy...

  7. Maya and Lightwave are getting beaten to it... by Shark · · Score: 2

    Another *excellent* package from the Amiga days is beating them (and alias) to it :) As far as I can tell, it's the best 3D package out there, and the port to Linux is complete (in internal beta right now). They have screenshots, too. Check it out... Realsoft's home page.

    --
    Mind the frickin' laser...
    1. Re:Maya and Lightwave are getting beaten to it... by WowTIP · · Score: 1

      Well, I don't know if I can agree that it's the best 3D-package, in terms of modelling and animation and such (I can be wrong though, been a couple of years since I used it). But I remember they had a very nice rendering engine.

      Those really were the days... Running REAL3D 1.4 on my old Amiga 500 (1 MB chipRAM)... Rendering a raytraced ball of glass in about 8 hours in 4096 colours HAM-mode. Hehehe...

      I also remember my disappointment when I tried 3DS4 (and MAX1.1) and realized that they had no option of true raytracing at all. No more cool objects made out of glass.

      Well, maybe REAL3D running linux would be worth a "real" post to /.?

      --

      "I'm surfin the dead zone

      --

      --

      "I'm surfin the dead zone
      In the twilight, unknown"
  8. Re:Big freakin' deal by gfxguy · · Score: 2
    I work for a production studio. Traditionally, all we've had for our 3D animation and rendering were SGIs running Alias and now Maya.

    Because running it on a PC was less expensive, it enabled some of the animators here to buy some NT workstations to run at home (make no mistake, Maya is expensive - but if you know people and work in education or a corporate environment that buys lots of licenses, your salesman will usually cut a deal).

    We recently had an influx of new animators. To save money, we bought some NT workstations. Now it's a nightmare going back and forth between the two platforms. To add to the mix, we use 2 four processor linux boxes as renderers. Why? Because you can't log into NT boxes remotely without a lot of extra configuring and extra software. And you can check your render using an X program to display and you can see it on your SGI. It's a bit more work on the NT. Oh, yeah...these animators are pretty saavy, too - they like writing shell scripts to automate some of their work. All the animators who are familliar with Unix are having a nightmare of a time going between Unix and NT. When they run their render scripts on the Linux box, however - no problems.

    We'd love to see the modelling and animation portions ported to Linux - and when they are generally considered to be working as well as the Irix versions, I guarentee we will be changing all but one of the NT boxes to Linux. The hold out will be running some Adobe tools - hopefully they'll be ported, too.

    Our engineering department, those that know Unix anyway, greatly prefer Linux (or anything) over NT. Unfortunately you've got to work with what you've got available. It took me five years to get a couple of Linux boxes in the mix - hopefully it won't take that long to get rid of NT (or whatever MS is calling it then).


    ----------

    --
    Stupid sexy Flanders.
  9. Re:Interesting news. by cchuter · · Score: 1
    Oh come on. Have you ever used an Intergraph machine? Where's this impressive power? Why are they going out of business? Why did they sell the graphics business to 3D Labs?

    The Nvidia chips blow away any Intergraph solution - even the ones that are thousands of dollars over priced. The Low end PC graphics market (i.e. gaming market) has all but gobbled up the mid-range market. People buy $10K Maya to put on their $3K NT machine, why not a linux machine? I do agree that maybe this is a plan by SGI to move more Linux boxen. Maybe they should just throw in the box with every Maya purchase. THat'd give Linux some momentum. Doesn't SGI own some of Red Hat anyway?

    SGI is reeling. This might be some of the death throws to spawn off Alias like they did MIPS. Their 330 machine is the only machine that comes out of the box OpenGL hardware ready. Even with that niche they still are having trouble making money. This doesn't bode well for Graphics on Linux, nonwithstanding all these new announcements of forthcoming releases. The Fact of the matter is that OpenGL is standing still while Direct X is providing features that developers want. Linux's survival, as a desktop, will depend on whether or not the OpenGL ARB gets off the ass or not.

  10. Re:they are already here... by teg · · Score: 1
    RPM is the standard package system - used by everybody but Slackware (doesn't really have a system) and Debian (deb) (OK - not everybody, but at least the major ones: Red Hat, SuSE, Turbo and Caldera and derivatives (like Mandrake)).

    RPM is also the system specified in the current LSB draft

    The problem with compatibility is not package formats, but libraries, file locations etc - binary compatibility is much better than what it used to be, thanks to glibc, but is still in need of improvement.

  11. Re:MacOS X paves the way. by ezra_s · · Score: 1

    Well, at least this means a 3d app that won't crash. I've tried most of them (apps, I mean) on whatever OS, and inevitably -- hang, crash, here we go again... I was kinda hoping Strata would release a 2.x or 3.0 of StudioPro for OS 9 (hell, I'd be anxious as ***insert proverbial thing here*** if only they said "hey all you users, we're going to release an upgrade once OS X is out"), but ever since C3d bought them, there's been no news. btw DuesEx ala G4 rocks.

  12. I wonder if they'll offer "A taste of Maya" by z4ce · · Score: 2

    I was looking around the Alias/Wavefront site and found this Taste of Maya thing, an evaluation verion of maya. I wonder if they'll offer this for linux? Also, does anyone have any screen shots of this program under any platform?

    1. Re:I wonder if they'll offer "A taste of Maya" by Dean+Edmonds · · Score: 1
      does anyone have any screen shots of this program under any platform?

      Have a look at http://www.highend 3d.com/maya/tutorials/charcterSetup/setup_1.3d as well as some of the other tutorials on this site.

      -deane
      Gooroos Software: plugging you in to Maya

      --

      -deane

  13. Re:And where is NewTek's LightWave???? by Stephen+Samuel · · Score: 2

    The last I heard, SGI wasn't planning to drop IRIX anywhere near now. The story I had was that they were going for a slightly bifurcated market -- with Linux on the lower end and IRIX on the higher end. As Linux is capable of handling the higher end, they're (supposedly) intending to let the market scale with it.

    --
    Free Software: Like love, it grows best when given away.
  14. Truth/Beauty vs. Top/Bottom by shanek · · Score: 1

    OT: the reason for the change was that the irony no longer applied when they detected the truth quark. The irony was that "truth" was hidden while "beauty" could be seen.

  15. oops (Re:"Redhat Linux") by Stephen+Samuel · · Score: 1

    I forgot -- SGI isn't just a prime partner of Alias/Wavefront, anymore. They're now the friggin OWNERS! All the more reason to follow the SGI lead into the Linux(RedHat) world.

    --
    Free Software: Like love, it grows best when given away.
  16. Re:When stories like this are not so big... by jafac · · Score: 1

    Well, I can't wait until not only will the product run on Linux, but they ship the Linux x86, PPC, Alpha, and Mac, and NT (why not?) versions in the same box. Hybrids rock.

    if it ain't broke, then fix it 'till it is!

    --

    These are my friends, See how they glisten. See this one shine, how he smiles in the light.
  17. Expensive by daviddennis · · Score: 2

    If you don't mind the question ... how much do you think it will be on Linux?

    D

    ----

  18. Re:author's head is lost in clouds by Jeff+Mahoney · · Score: 2

    You must not do much coding to be this naive about porting something that large.

    -Jeff

  19. Maya rocks by Senryu · · Score: 2

    Maya on Linux
    The time has finally come
    Customers rejoice

  20. Re: U R DUMB MUTHERFUCKERZ!!!!! by quadong · · Score: 1

    our fucking idiots? do you have them?

  21. Re:who are these retarded moderators? by finkployd · · Score: 1

    Actually that is a valid concern that has been visited and revisited several times on this forum.

    Finkployd

  22. Re:Big freakin' deal by jheinen · · Score: 1

    The point I took the original poster to be making was that Linux is not much used in the graphics industry, not necessarily that it has a pretty interface. I was pointing out that, in fact, Linux is used in the industry, and its use is on the rise. Irix's GUI isn't any better than Linux's, but you'll never hear someone complaining about SGI stuff not being "graphical."
    -Vercingetorix

    --
    -Vercingetorix
    "Necessitas non habet legem." -St. Augustine
  23. Re:author's head is lost in clouds by nuetzel · · Score: 1

    Have you checked with Mesa-3.3 (Mesa-3.2.1 final)?
    It passed all OpenGL conformance tests except for antialiased line.
    This algorithm would be rewritten, soon.

    DRI mature all day long...

    -Dieter

    BTW I do V5 testing and 3DNow! Glide/Mesa optimization/bug fixing

    --
    Dieter Nützel
    Graduate Student, Computer Science

    University of Hamburg
    Department of Computer Science
    Cognitive Systems Group
    Vogt-Kölln-Straße 30
    D-22527 Hamburg, Germany

    email: nuetzel@kogs.informatik.uni-hamburg.de
    @home: dieter.nuetzel@myokay.net

  24. Maya Batch Renderer already qualified for Linux by cOdEgUru · · Score: 1

    As on Feb 7th 2000, Maya Batch Renderer ver : 2.5 is qualified for RedHat 6.0. And its about time

    Ref : http://www.aliaswavefront.com/pages/home/pages/sup port/pages/qualification_charts/QUAL/may a_linux_2_5.html

    Could this be the killer app to get Linux on the desktop. wait and see. As for Maya, I saw it on the GDC 2000 and my jaw simply dropped at the awesome visuals. I guess its about time Linux came on to the art/gaming market and captured a fair share. Makes me wonder whether MS would ever release a DirectX version for Linux now :). Who knows, they might..

    1. Re:Maya Batch Renderer already qualified for Linux by drinkypoo · · Score: 2

      A killer app should have widespread use. This is not a product for joe schmoe average. This is an expensive commercial package with a limited market.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  25. Re:they are already here... by teg · · Score: 1

    Surely, you are thinking of Corel, not Caldera. And that is basically Debian with a better installation and a customized KDE-derivative. As I mentioned, RPM is also the packager used in LSB. As for rpm not having the functionality of deb - not the case. The functionality of apt and up2date are not that dependent on the underlying package formats.

  26. Hey Dave, no excuses now. by bkosse · · Score: 1

    Or are you going to demand 3DS Max on Linux before you switch. :) All I can say is (ObAOL): "This is cool!"

    --

    --
    Ben Kosse
    Remember Ed Curry!
  27. Funny... by Bill+Daras · · Score: 1

    It find it interesting that nobody thought it was news when it was o rted</A> to OS X a short time ago.

    1. Re:Funny... by ikekrull · · Score: 1

      Maybe cos as at this moment, MacOS X is still *vapour*. There was a story about this on Slashdot a while back anyway, if i recall correctly. At least i can buy and install RedHat 6.2 on my computer today. Plus the knowledge that the port of Houdini to Linux from IRIX took 5 developers about 3 weeks. Maya could be available on Linux, at least within the industry under NDA, in that kind of time-frame... I doubt we'll be seeing Maya on MacOS X at least till MacOS X ships, which, given Apples track record for releasing new OSes, could be anytime within the next decade.

      --
      I gots ta ding a ding dang my dang a long ling long
    2. Re:Funny... by Deosyne · · Score: 1

      They really should name it "Amiga 2". Christ, I'm so glad to not have to work on Apples anymore; all they need to include now is high chair, pacifier and flashing, dancing lights on the case, which probably isn't far off, while we're bullshitting. I see one more goddamned bomb icon or hear one more silly noise straight out of a PBS morning show, and I'm going on a killing spree.

      Deo

    3. Re:Funny... by Anonymous Coward · · Score: 1

      That's because only the Apple diehards give a shit about MacOS any more.

  28. When stories like this are not so big... by systemapex · · Score: 4

    I can't wait when a company announces a product and it is just assumed by everyone that it will run on Linux because it does and because that is what the market wants (the same way its assumed today that it will run on Windows). Maybe then, the actual software will be the story and not the fact that it runs on Linux!

  29. Re:ffp by delirium_9 · · Score: 1
    but anonymous cowards post by default to 0. if you're like me and read with a -1 threshold then you expect these things. if you have less time to waste than you can set your threshold to a higher level thereby ignoring all the first posts.

    while i have no doubt that most first posts are trolls, i don't see why they need to be moderated down, just browse at 1 or 2 and you won't be bothered by them, plus your page will probably load a lot faster too.

    --
    Since your UID is smaller than mine, I can only conclude that you're trolling. -s20451 (410424)
  30. Re:"Redhat Linux" by flikx · · Score: 2

    Hell when I talked to @home with AT&T customer service, and told them I'm running a linux masq gate... not only did she have no idea what I was talking about, but she asked me if I had called linux to see what the problem was.

    The problem I was having had nothing to do with linux by the way.

    How do you call linux??

    --
    One future, two choices. Oppose them or let them destroy us.
  31. Re:author's head is lost in clouds by Stephen+Samuel · · Score: 2

    If anybody is going to do a good job of porting GL code, it's going to be SGI -- given that they're the original creators of GL to begin with (with OpenGL being the Open Source version).

    --
    Free Software: Like love, it grows best when given away.
  32. Re:MacOS X paves the way. by Pontiphex · · Score: 2

    Uh, IRIX was the original....then NT, then MacOS X, then Linux.

  33. Re:Big freakin' deal by jafac · · Score: 1

    Just don't tie those NT boxes into a burlap sack and toss them into a river. Be humane about it, see a vet and have them put down gently with an injection.

    if it ain't broke, then fix it 'till it is!

    --

    These are my friends, See how they glisten. See this one shine, how he smiles in the light.
  34. But, look at it from the application side. by plagiarist · · Score: 1
    not that alot of linux users will benefit from this port

    But, look at it from the other perspective - it will benefit a lot of Maya users, because they will be able to run it on Linux. Maya users will become Linux users, not the other way around. With SGI/IRIX boxes no longer a practical option (and too expensive to begin with), it will be a welcome relief to be able to run Maya on an Intel-based platform without that meaning running Windows NT - especially in a multi-user/multi-system environment like I work in.

  35. Re:Big freakin' deal by tolldog · · Score: 1

    Hey... can you drop me a line... I am interested in talking with others strugling with the multiplatform hell and Maya.

    --
    -I just work here... how am I supposed to know?
  36. "Redhat Linux" by Stskeeps · · Score: 2

    This makes me wonder. Does Redhat have extensions so that that product only will run on it?. What about the other Linux dists? People should say they release "for Linux", not for "Slackware Linux", "Debian Linux", "Redhat Linux". Some stuff for thought.

    --
    -Stskeeps, http://unrealircd.com
    1. Re:"Redhat Linux" by JFMulder · · Score: 1

      The other thing to point is that the users of the software may often be people who don't know about linux, and asking them to install certain librairies is not an option in that case, since there are good chances they don't know what is a library in the first place. So by saying you support Linux Distro X, it means that all the libs and gadgets you need are in this one.

    2. Re:"Redhat Linux" by um...+Lucas · · Score: 1

      No... Most companies just don't want to support the umpteen hundred varieties of Linux and therefore choose to say that they'll only suppor their product on one distro, and since Red Hat is the most popular, they choose Red Hat.

      Even if their software won't install on a stock Slackware or Debian box, it's only a matter of downloading a few libraries in order to make it work...

      It seems rather insulting and even conceited to complain that "so and so ported such and such to Red Hat Linux, but they're too dumb to realize that there are other LInuxes out there", when the case is more likely that they just don't want to try to pretend to understand all the permuatations that a Linux installation can take...

    3. Re:"Redhat Linux" by bero-rh · · Score: 2

      Doesn't [Red Hat] use a tweaked version of the kernel. What do the tweaks entail?

      Sure we do (but the source RPM including all patches we're using is publically available - if they depend on one of the patches, you can apply it everywhere.)

      The patches are mostly driver updates and additions, better support for Pentium III processors and some feature additions (large file support for the Enterprise Edition and such).

      --
      This message is provided under the terms outlined at http://www.bero.org/terms.html
    4. Re:"Redhat Linux" by bero-rh · · Score: 4

      Does [Red Hat] have extensions so that that product only will run on it?

      No. That would be Microsoft strategy. A vendor saying they release something only for Red Hat Linux usually means they compile it on Red Hat Linux, so they'll require the library versions we're shipping (stuff like glibc 2.0 vs. glibc 2.1, libstdc++ 2.8 vs. 2.9 vs. 3.0).
      Installing a couple of compat libraries will usually permit you to run it on anything else (just don't count on getting support if you do that).

      We're all for LSB support - we wouldn't play any tricks to create Red Hat Linux-only software even if we could. (And we can't - since we release everything we do under the GPL, someone could just "abuse" the code easily).

      --
      This message is provided under the terms outlined at http://www.bero.org/terms.html
    5. Re:"Redhat Linux" by styopa · · Score: 4

      One reason is that there are minor differences in the different distributions. These differences are at times large enough to cause a product to act erractically on one distro, while working perfectly on another.

      Companies find that it is easier to test the product using only one distribution and then release it saying it works using that distribution. By doing this, if they say that it works on Distro A and then someone using Distro B comes along saying that it doesn't work the company can tell them that they didn't test it, which is why they didn't say it would work with Distro B.

      Today the Linux distribution that has the spotlight is RedHat, so companies use it to test with.

      --
      Disclamer - Opinion of Person
    6. Re:"Redhat Linux" by NetJunkie · · Score: 4

      They can't support every distribution. By saying it works on RedHat 6.2 they are giving you a tested platform to compare against. Will it work on other distros? Most likely. If it doesn't you know you can always see what's different between your distro and RedHat as a possible cause of the problem.

    7. Re:"Redhat Linux" by nuintari · · Score: 2

      I fail to see why someone wasted time moding this down, I thought it was funny.

      But sorry, I actually don't know my gf's father's email addy. And he knows my opinion of him....... Nano Micro Serf!

      --

      --Nuintari

      slashdot : where an opinion can be wrong.

    8. Re:"Redhat Linux" by nuintari · · Score: 3

      I think most vendors are just ignorant, the windows world has one company running the show, I think a lot of people just assume Red Hat runs the Linux world.

      Hell, when I explained that Linux was not owned by Red Hat to my girlfriend's MS lovin, stick up his ass, father, he wondered why I hadn't contacted the proper authorities.

      --

      --Nuintari

      slashdot : where an opinion can be wrong.

    9. Re:"Redhat Linux" by Nassah+The+Zerg! · · Score: 1

      Ok,

      This simply means company is going to offer support to people who have RedHat installed.

      While this might seem stupid, I think it is normal they start by supporting one distro then move on with others as time goes on.

      --
      The kernel needs a Gtk/Gnome-based post-install device configuration tools "a la" make xconfig. (Better sig coming soon
    10. Re:"Redhat Linux" by the_tsi · · Score: 2

      Or, it could just be that RedHat is SGI's choice of Linux distros... that's what their ProPacks run on.

      -Chris

    11. Re:"Redhat Linux" by Stephen+Samuel · · Score: 2
      It's not stupid at all. SGI has been a prime partner for Alias/WaveFront since at least the early '90s (when I first dealt with them). SGI's LINUX servers are coming pre-installed with (you guessed it!) Red Hat.

      This is a completely sensical path for both companies. SGI's been eaten away at the low end by Linux boxes, so they run with the GNU stampede that threatens to trample them. Alias is creating a port for their prime high-end partner. Expect Maya to be heavily GL based

      BTW: For those who don't remember, the Linux stance isn't SGI's first foray into the low-cost market. Back in 1990 , when they first released the Personal Iris, some people concluded that: if you bought a PI, threw the $3000 moniter out the window and paid for the window you still had the best CPU/$ ratio in the Unix market.

      That's what (accidently) launched them into the server market. Up until then they were Graphics Workstation gurus. The speed was just needed to run the display. The new market surprised their top engineers who were heard to mumble:
      "But, why would anyone want a headless SGI???"

      --
      Free Software: Like love, it grows best when given away.
    12. Re:"Redhat Linux" by Leimy · · Score: 1

      I wish vendors were just ignorant. I got a copy of Allegro Common Lisp that only works with RedHat as advertised. I am sure it is the particular library configuration.

      Lisp is tied to deep recursion so system level code is important for good performance. I understand their choosing one distribution. I just wish they would post a doc for the correct libraries to make it work with everyone.

      Anyway Maya may be in a similar situation or just picking Red Hat thinking its the most well-known name.

      Dave

    13. Re:"Redhat Linux" by Liam · · Score: 1

      Allegro Common Lisp works fine on both Debian and Mandrake. I've had no problems with either the trial version or the licensed version, going back to ACL 4.3. I don't know why they say "Red Hat"; it annoys me because they don't even say "Linux" so it's hard to find in their product list. On the other had they say "LinuxPPC" for their power PC version.

      I suspect all that's needed is basic library agreement like glibc.

      --
      Liam Healy
  37. Good News! by jps3 · · Score: 2

    I manage a computer lab at my university which is heavily into 3D, both for CAD and film/video. Since things are Mac-heavy, the OS X port was very welcome. A port to Linux is fantastic, since I can inexpensively set up a server farm for both the rendering and a "sub lab" of cheap PC's for learning the basics (leaving the high-end machines for more accomplished workers).

    Good news!

  38. SGI by intrico · · Score: 1

    SGI, the pioneer in graphics workstations, is now making Linux workstations, so one would think that this is only natural.

  39. Alias/Wavefront Announces Port Of Maya To Red Hat by papason · · Score: 1

    Guess I won't be using this if it's only Red Hat.
    It would be much better to see developers produce needing libraries that forced distros to give them vs. distros forcing users.

  40. bahh .. who cares by frederik · · Score: 2

    I guess they won't go open source :*)?

  41. Linux by Wah · · Score: 2

    If you use it, apps will come.

    --

    --
    +&x
  42. Re:author's head is lost in clouds by CoughDropAddict · · Score: 2
    -I just program here... how am I supposed to know?
    What a strange directory to put include files in...

    (Yes, I know the spaces would prevent it from being parsed that way, just chuckle for a second and move along...)
  43. Re:ffp by delirium_9 · · Score: 1
    damn that was moderated down fast.

    note to moderators: read the guidelines and try to promote stories rather than waste your points marking first posts as trolls.

    --
    Since your UID is smaller than mine, I can only conclude that you're trolling. -s20451 (410424)
  44. Big freakin' deal by Whistler007 · · Score: 1

    Rendering farms (who are the only ones who have the $ to buy Maya anyway) are not going to convert en masse to using Maya. I think it's impact will be minimal at best. Alias|Wavefront announced Maya for the Macintosh OS X will be ready roughly at roughly the same time, and I would suspect the creative professionals are more likely to be familiar with a Mac than with Linux. On top of that, Linux has not been a hit with IT people to the same extent NT has and on top of that, the Linux user base is not very graphically oriented. I really see the impact of this announcement to be very limited for Linux.

    1. Re:Big freakin' deal by tolldog · · Score: 3

      You couldn't be more wrong.
      We have 50+ SGI seats of Maya and like 5 NT seats of Maya. We have 40 Linux boxes for the render farm. We are looking at the move to linux to replace the SGI boxes in the future (well... before we put NT boxes down). With an app like Maya, the people don't need to know the OS, only the app. The TD and IT groups need to know and support the OS so a more UNIX solution, the better.

      --
      -I just work here... how am I supposed to know?
    2. Re:Big freakin' deal by Deosyne · · Score: 1

      Actually, that does raise a question from me; does anyone know of a decent 2d app for Linux? Sorry, but GIMP is a real piece of crap and it would be nice not to have to run WinNT, or even worse Win2000, just to make multiple processors worth having when using an app like Photoshop, and I'll fillet myself with a rusty, plastic spoon before I ever go back to using a Mac.

      Deo

    3. Re:Big freakin' deal by AJWM · · Score: 2

      on top of that, the Linux user base is not very graphically oriented.

      Ah, this no doubt explains the miserable failure of the GIMP to gain any users. And the absolute dearth of eye-candy window managers.

      --
      -- Alastair
    4. Re:Big freakin' deal by sien · · Score: 1

      Linux is going graphical. If you're going to SIGGRAPH (starting Sunday wooopee) have a look around. More and more graphics for Linux. More and more SGI stuff. And finally, wait till the DRI kicks in.

      Think about TUX. That's what will happen with Linux games and Linux graphics. Quite seriously, within 2-3 years Linux may well even be the GAMING OS of choice.

    5. Re:Big freakin' deal by jheinen · · Score: 1

      Wasn't there this little arthouse movie that came out a while back that was rendered on a Linux rennder farm? Hmm...what was it..."Manic"...no..."My Panic"...no, that's not it....maybe..."Titanic?" Yeah, that was it I think. But as the other poster said. Linux people aren't that "graphical."


      -Vercingetorix

      --
      -Vercingetorix
      "Necessitas non habet legem." -St. Augustine
  45. Re:author's head is lost in clouds by tolldog · · Score: 2

    Dunno about how easy the port is.
    We are talking about a port from an IRIX box with GL extensions and optimizations. That is much harder than porting standard POSIX code.
    Maya is a large package and it has its own scripting language. The UI is writen in this language. Having all of this work together as well as the hardware and software render portions of the Maya core is not a small undertaking.

    UNIX (IRIX) != Linux (well... not without a bunch of work).

    --
    -I just work here... how am I supposed to know?
  46. Re:they are already here... by finkployd · · Score: 1

    That's funny, I can go out and buy WordPerfect for Linux and it runs on every Linux distrobution, no porting needed.

    Finkployd

  47. Author is mocking the people who claimed.... by bkosse · · Score: 1

    ....that Apple was dead in the graphics market. And yes, I've heard constantly that there was no need for Apples anymore for doing graphics.

    The people saying it were wrong, but hey, nothing new there.

    --

    --
    Ben Kosse
    Remember Ed Curry!
  48. IRIX was the original, IIRC. by bkosse · · Score: 1

    (grr, nothing here)

    --

    --
    Ben Kosse
    Remember Ed Curry!
  49. Re:About time, but better late than never by Flounder · · Score: 1

    You're with Big Idea, home of Veggie Tales?? Man, my kids would kill for me to work there.

    --

    No boom today. Boom tomorrow. There's always a boom tomorrow. - Cmdr. Susan Ivanova

  50. Get your tenses right!!! by Amokscience · · Score: 1

    Is it already a port or is it GOING TO BE PORTED. It would seem to be the later. Bleh, Slashdot posters have mastered the art of misleading headlines. Also, even Linus's quote in the press release is in the wrong tense.

    --
    Fsck cluebie moderators. I'll say what I want, offtopic or not. And fsck having to qualify every bloody statement just
    1. Re:Get your tenses right!!! by Tuffnutz · · Score: 1

      I believe it HAS been ported, but the port has NOT been released yet.

      --

      _ The bureaucracy is expanding to meet
      the needs of an expanding bureaucracy.
  51. Re:they are already here... by Anonymous Coward · · Score: 1

    I think that sometimes when a company is going to invest hundreds of thousands or more dollars in something, they'd like to put a corporate face on it instead of just a couple of guys working on a hobby. Seems logical in the business world. Somebody needs to be accountable, and Redhat is the best choice at this point.

  52. Re:author's head is lost in clouds by ArmorFiend · · Score: 1

    Not all OpenGL implementations are created equal! Today if you want to do *nix GL, IRIX is the platform. There are many many efforts to bring good (meaning fast) OpenGL to Linux. DRI is the free one. Xi has the most cards. Nvidia+sgi are working on one. None of them are finished. None of them run A|W without serious bugs. That statement is a guess based on the fact that I maintain the Linux OpenGL for an A|W competitor, and they shure as hell don't run MY app without bugs!

  53. Re:And where is NewTek's LightWave???? by Ledge+Kindred · · Score: 2
    I have requested numerous times. I've even indicated that if there were ever a Linux port of Lightwave, they would be receiving a large sum of money from me in terms of purchases. The response I've always gotten from them is a very cold "we have no plans to ever port to Linux."

    I guess Lightwave is getting kicked from the machines and will now be learning Maya.

    -=-=-=-=-

    --

    -=-=-=-=-
    My mom's going to kick you in the face!

  54. Re:Finally! by Smoking · · Score: 1

    I think those nifty Evans&Sutherland cards are supported, but check their website because I don't know if it's their entire product line or only a few cards...

  55. Quote from Linus? by Steve+Bergman · · Score: 1

    The Torvalds quote seems a bit odd to me. Linus is not really given to being quoted in press releases and it's hard to imagine him saying things like "This is a historical day for blah blah blah". The thing that seems really odd, though, is the implication that complexity is good. My perception of his philosophy is that complexity is bad. A certain amount is necessary to perform a given function, but to imply that "complexity" and "powerful" go hand in hand just doesn't sound, well, Linus-like.

    That said, applications are always welcome. Go SGI! ;-)

    -Steve

  56. Re:Why I like FreeBSD/NetBSD/etc by swb · · Score: 1

    You missed the second paragraph. I was kidding.

    And no, I suspect that library differences between the various BSDs would kill simple cross-platform compatibility.

    GUI crossplatform (more libraries) is out of the question.

  57. I may be wrong, but... by ^_^x · · Score: 1

    ...wouldn't they get much better performance porting it to BeOS?

    I mean, Linux is great for what it does, but for 3d graphics, BeOS in a multi-processor PC is pretty impressive AND stable.

    (...unlike Windows, which runs beautifully, easy, and fast... until it crashes and falls like a house of cards.)

  58. Re:they are already here... by Phexro · · Score: 4

    these announcements really underscore the need for a standard linux base or something similar.

    but from what i can tell, the lsb only determines what libraries and such should be installed. perhaps a better solution would be to create a meta-package format, which could be cleanly converted into .deb, .rpm, .tgz, .slp (or whatever format) with some supplied tools. then a software vendor would only have to create a single package, and either convert it, or offer the meta-package which the end-user could convert.

    in any case, until there is a standardized linux base/package system, this sort of thing is going to continue. it's no different than software houses developing for msft; they are the market leader in terms of number of users. similarly, redhat has a higher percentage of users than any other linux distro. it's all about getting the biggest market possible for their software.

    =--- - - .

  59. How To Call Linux: by nuintari · · Score: 2

    "Liiiiiiiinux! Where are yoooooooou!?!?!?!?"

    Think "Scoobie Doo Where are you?"

    --

    --Nuintari

    slashdot : where an opinion can be wrong.

    1. Re:How To Call Linux: by Deosyne · · Score: 1

      And then Tux and RMS bolt for the kitchen to scarf down all the Penguin Mints and Jolt.

      Gah, too much Scooby Doo as a rugrat...

      Deo

  60. Re:Don't code to a moving target. by malducin · · Score: 1

    Maybe he'll take about it at SIGGRAPH. He si actually giving a talk down there about free software and graphics. Here is the link: How Free is Free Software makes me wonder why Slashdot has not posted anything about SIGGRAPH (Darryl Strauss of DRI, Titanic, and Linux Glide fame will also give a talk).

  61. Finally! by Strog · · Score: 1
    I can stop correcting people when they say that Maya is available for Linux. I have to keep reminding them that it is only the renderer. Those days are over and about time too. Now maybe we can get NT off that box for my brother-in-law. Does anyone know which OpenGL cards it will support under Linux?? I'm particularlly wondering about 3dlabs Oxygen RPM. It does work very well with Maya under NT as long as NT doesn't decide to shell out.

    1. Re:Finally! by HeUnique · · Score: 2

      I think oxygen cards should be supported soon (no official word yet)

      Meanwhile - Intense3D writes a dri driver for XFree 4 for their Wildcat cards

      --
      Hetz (Heunique)
  62. Excellent Test Case For Business. by istartedi · · Score: 2

    One of the arguments against porting apps to Linux has been, "Why bother supporting an OS with a customer base that selected the OS because they didn't feel like paying". The logic is inescapable. The fact that somebody uses NT or MacOS is proof that they will buy software.

    Now, if this proves successful for AW, many others may follow. Naturally, if it proves a flop many others will stay away.

    I hope AW doesn't price the Linux version any differently than for other OS's. That will make this a fair test. Also, if they priced it lower, people who view it as their killer app would start migrating to Linux for that very reason, thus decreasing AW's profits.

    --
    For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?
    1. Re:Excellent Test Case For Business. by omenoracle · · Score: 1

      I think that this may have occured because AW was
      already porting it to OS X at the request of Apple( and some grease money). It seems like once you had it ready to go with something of that nature, it wouldn't nearly be as much work to port it to linux also. So, in the future we should take notes to piggy back on OS X ports since a lot of the work that would have to be done would be similar.

      --
      -"You'll have plenty of time to sleep when you're dead."
  63. Re:and still no Gimp 1.2 by Deosyne · · Score: 1

    You have a good point; while I would love to see good ole Photoshop ported, I think Adobe would really help Linux in the "killer app" category by pushing the same vast font support on to Linux that other platforms have enjoyed. While I'm out of the typesetting game, so I don't sweat the fonts too much anymore, I do have to say that XFree86 could definitely benefit from having something like Adobe's ATM and 3 gazillion fonts to choose from. Which is really a pisser, because Adobe really wouldn't have too much holding it back from just porting over Pagemaker as well and really help to get the niche markets flowing in to start a bigger flood of Linux support. That's all this Maya port is really going to do; its used by very few people, really, but it is a kickass, high profile app that will make other companies stand up and take notice. And the fact that SGI is A/W's daddy doesn't hurt, either. :)

    Deo

  64. Re:Interesting news. by be-fan · · Score: 2

    No, people buy $10000 maya to put on their $7000 (the price of a high end Visual Workstation) NT workstations. The Intergraph WildCat series is that fastest 3D hardware available on PCs. It outperforms SGI's VisualPC hardware by 126% (according to a MaximumPC review) in awadvs (a viewperf test) In real world rendering, the Intergraph machine could handle complex scenes in MAX that the SGI simply choked on. If you look at the tests on intergraph's website, you'll see that the WildCat consistantly outperforms the Quadro based Elsa card by 40-100% plus has 256 meg of memory, a number even the new SGI VPro cards can't touch. Even Carmack loves Intergraph. Second, Intergraph seems to be doing quite well. Since when did they sell off to 3D Labs? Third, I agree that SGI and the ARB have to get off their ass. Direct3D is coming and seriously whopping OpenGL in terms of core features (and soon speed. Direct3D 7 comes close and D3D 8 may just go over the top.) However, my point wasn't about that. The VisualWorkstations failed at the high end and midrange of the NT workstation market. Maya is definately a high-end product, but as it stands, the supporting technology around a Linux-based SGI machine would be mid-range to low end. (GIMP in place of Photoshop, not as many high-end support tools, lower power hardware, etc.)

    --
    A deep unwavering belief is a sure sign you're missing something...
  65. Re:And if I don't use it... by Deosyne · · Score: 1

    Then apps won't come, and you know how apps gets when he doesn't...

    Deo

  66. Re:Don't code to a moving target. by khadzia · · Score: 3

    You know the reason that this is happening has mainly due to the fact that there are a lot of things on Linux that need to be standardized still like library locations, etc. That is the real problem here. Specifying exactly where libraries go does not hurt the "diversity" of the distributions, but it sure makes it easier for application vendors to port their product to "Linux" as opposed to Red Hat or Suse. How long is it going to take for RH, SUSE, Caldera etc. to realize this?

  67. Re:MacOS X paves the way. by -=Izzy=- · · Score: 1

    iirc .. a few programmers at a|w ported maya to linux back when maya 1.0 was released.. being that SGI (a|w's parent company) was in bed with microsoft at the time.. the project was shelved and never released to the public.. alias did eventually release the rendering engine under the linux platform however.. it was inevetible that the whole application would be ported eventually.

  68. This is great for many reasons by donglekey · · Score: 4

    I wish more companies would do this. I saw on a Lightwave (another 3D app) newsgroup someone said newtek (the company that makes it) would never make a port of lightwave to linux, linux people aren't the type to buy lightwave. But with software like this, everything else revolves around it, the OS, the hardware, input devices etc. So the question is, not will linux people run lightwave, but will lightwave people run linux? I think the answer is yes, because of many different factors, especially memory management and stability. I hope this encourages many companies to do the same thing, then many hardware vendors may jump on and make drivers for linux to support video capture, graphics tablets and a host of other stuff ( not even to mention better 3D support which everyone wants!). This could really be where linux picks up quick if the right people want it to.

    1. Re:This is great for many reasons by HeUnique · · Score: 2

      Newtek won't make a port of lightwave for Linux?

      Bzzt! Wrong answer!

      I cannot tell when they'll release - but trust me on this one - they are already doing something about it (and I cannot give details)

      --
      Hetz (Heunique)
    2. Re:This is great for many reasons by rkent · · Score: 1
      would never make a port of lightwave to linux, linux people aren't the type to buy lightwave.

      Exactly who are "Linux people?" I'm sick of the stereotype of everyone who uses linux as some kind of snobbish zealot who "aren't the type" to use a certain package. I use linux because it was free when I was poor, and it turned out to be way better than the other choices.

      Maybe major-vendor packages like this will help everyone get over that stereotype, or at least change it...

  69. Re:author's head is lost in clouds by drinkypoo · · Score: 2

    Correct me if I'm wrong (but be damn sure I'm wrong), but doing OpenGL on IRIX is just like doing OpenGL anywhere else; You include the includes, link the libraries (Which on Win32 are DLLs and on UNIX are .so, but other than that...) and then call the standard OpenGL 1.2 functions.

    Considering that there ARE OpenGL implementations on Linux (last I checked) how is this a difficult port? They'll have to make any changes necessary for threading and/or libc variations, but the OpenGL code itself should come over just fine.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  70. If maya is the first step.. by andr0meda · · Score: 2

    .. then there are some other steps to overcome.

    One thing is clear though. Linux is gaining ground in the game area, and, after all these years of hacking kernels and nifty unix clone tools, it is in fact a surprise that it's beginning to happen only just now. Maya will certainly boost game development under linux, but let's not get over-excited here.

    The big question will be whether this comes a bit too late or not. Microsoft practically converted the PC into a game console with it's X-BOX specifications, and though I think that was a most remarkeable, if not hilarious marketing push (one wonders why MS should reserve the rights to be the only one to build X-boxes), they're betting on a safe horse that's even an easy target for most game companies.

    But then the even bigger question is: who will buy an X-box, which is in fact an overly expensive functionally degraded PC with multimedia cards on steroids ? How long-lived is the X-box concept, given that the step-up factor of hardware in general is very high ? Will it perhaps freeze the general consumer markets chip evolutions as we see them today ? Or can I stay with my linux/nt box instead and have close to the same perfromance ?

    Maya as a tool is cool. Giving it breathing space on a linux platform is a logical thing to do. Whether it can give games and multimedia an extra push remains to be seen, and how linux benefits from this, other than receiving a bit more aknowledgement for it's valuable features, is an intirely different question.

    Nevertheless, this is some impressive new player on the linux horizon!

    --
    With great power comes great electricity bills.
    1. Re:If maya is the first step.. by be-fan · · Score: 2

      Maya won't do much for game development. Historically, the premier game development platforms have been 3D Studio MAX and Softimage. Maya is more used for 3D animations and such, rarely for game modeling.

      --
      A deep unwavering belief is a sure sign you're missing something...
  71. Re:MacOS X paves the way. by Soong · · Score: 1

    Yes, MacOS X was the most recent previous new platform for Maya, but wasn't it once upon a time very popular on SGI's unix- IRIX?

    Aside from user interface porting and misc platform issues, the unix thing won't be that new for AliasWavefront.

    --
    Start Running Better Polls
  72. Re:author's head is lost in clouds by tolldog · · Score: 1

    I agree with GL being GL, but do you think that they coded the whole thing in such a low level?
    I imagine that they used some wrapers and libraries instead of native GL calls. So... first you have to get the inbetween working. And... the GL support on the hardware is not at the same level, not yet.
    But then again, I could be as lost as anyone on this.

    --
    -I just work here... how am I supposed to know?
  73. Re:Which toolkit? by GypC · · Score: 2

    Oh come on, you think they're going to port to a different platform and toolkit at the same time?

    Of course it will be Motif. But don't worry, you can always use the "Notif" theme for GTK and everything will match.

    "Free your mind and your ass will follow"

  74. red hat?? by patreides · · Score: 1

    Interesting how only the title of the article actually says Red Hat Linux specifically (and a few other insignificant places) but the rest of the time it's generalized. It's not like that PC magazine article that kept calling Red Hat on their server test Linux 6.2. So it's not that bad.

    This is one of those commercial products that would probably do well on Linux, since it's not geared toward the normal desktop users (how many of you are going to make Matrix shots in your spare time?) and instead towards fancy heavy computing industry where they're used to paying tons of license fees etc. So it may outdo Corel's WordPerfect in success and profit since the target audience are not all open-source purists (some may be). Then again they may not charge enough; there are some companies that openly admit they will keep a product free (or cheap) unitl linux gets XX% market share on the desktop.

    --
    # debian/rules
  75. Re:Don't code to a moving target. by Anonymous Coward · · Score: 1

    There is NO reason whatsoever that an application should be in the slightest way concerned about where in the filesystem a particular library is.

    The notion that an app could/would/should be is a WinDOS-ism.

  76. Just in time for siggraph by dacodo · · Score: 1

    We've all been expecting this for some time. The rederer has been out for some time. About time the GUI followed. Cant wait to come back from siggraph and format our NT render farm and convert it to linux (ok mybe premiture). But soon... Very soon....

  77. Scales just fine by epaulson · · Score: 1

    You just run a renderer per machine. (Of course, you've got to be able to afford a license per machine, but that's got nothing to do with it's abaility to scale)

    1. Re:Scales just fine by tolldog · · Score: 1

      I was talking about the engine, not the process.
      I am responsible for runing it on multiple machines. Each machine needs 500+mb ram because each process is seperate. I was talking more along the lines of a true distributed render, where all the machines work with shared memory (via ccNuma or something like that) as opposed to several boxes tied together by some software (such as LSF, which we use).
      The render process is a tile renderer instead of a scan line renderer. I seen scan line renderers be ported and work well but never a tile base one.
      It is amazing on multiple procs on the same machine, though, so it can be threaded. The memory useage is what prevents it from being used well over a standard farm setup.
      Our solution is to break shots up in to frame slices, each slice of 5+ frames per box.
      That allows shots to be done in parallel and is decent at load balancing. I just adjust the number of frames in a slice based on how long the shot takes.

      --
      -I just work here... how am I supposed to know?
    2. Re:Scales just fine by demachina · · Score: 1

      Last I heard A|W no longer charges for rendering licenses so you can build render farms as large as you like. Only the interactive seats are expensive.

      --
      @de_machina
  78. Re:Interesting news. by be-fan · · Score: 2

    yasb-frirwwthsgtiadko2. Sounds like some linux software package.

    --
    A deep unwavering belief is a sure sign you're missing something...
  79. and still no Gimp 1.2 by bckspc · · Score: 1


    ...and still no Gimp 1.2.

    Maybe Adobe will start porting their products...

  80. Re:Why I like FreeBSD/NetBSD/etc by swb · · Score: 1

    Well, the BSD camp (being a relatively recent Linux->BSD convert) I think might have a little of the "second child" syndrome; a certain need to feel superior to Linux. I know it seems that when major payware products are released, they're released for Linux -- that puts a bee in the BSD bonnet I can tell you.

    I just got tired of the Linux distro-go-round. FreeBSD IS an OS AND a distro at the same time, so there's fiddle-fsck'n around. Also, as a longtime RH user, I got REALLY tired of RH reinventing the wheel with each version. It was like switching to a NEW distro (startup stuff changes, filesystem changes, ick). At least with FBSD the changes are more incremental between major releases..

  81. Re:MacOS X paves the way. by trimalchio · · Score: 1

    Yeah, I have a question about that BSD underlayer. How big a difference is the whole OS going to be from other flavors of UNIX? Will OSX mean that the Mac-Unix community will become tighter software wise (that is more ports between the platforms)? Or does the Quartz stuff present to much of difference and make OSX as alien to other OSs as the old Mac OS?

  82. Re:And where is NewTek's LightWave???? by -=Izzy=- · · Score: 1

    Newtek cant seem to make the existing ports work properly and consistantly. they need to fix what they have now before they could consider porting anything.

  83. Why I like FreeBSD by swb · · Score: 1

    That's why I like FreeBSD. No screwing around to make sure that one Redhat dependency in the program you want to run doesn't ruin your day.

    Instead, we spend time wondering why the linux binary compatibility blows up on the program we're trying to run because there is no native Freebsd version or booting to windows to run the version that DOES work...

  84. Don't code to a moving target. by Jeff+Mahoney · · Score: 5

    Why choose one distro? Because it's not a moving target. Many of the people that are the first to bitch about how Slackware, Debian, SuSE (I'm a SuSE user) aren't supported probably haven't ever used an application of this class.

    Anyone that's every put any time in a *production* environment, not a maw-and-paw ISP, knows that major application vendors support a very small subset of the possibilities.

    I've supported A|W products on SGI, as well as Oracle under Digital UNIX and Solaris - the two products' purposes have nothing in common - but why don't you check out either vendor's support site. On the sites you'll find that not only is a specific version of an OS supported - but *only* with a specific set of patches installed. If you're not running *exactly* the specified rev level, you can kiss your tech support goodbye until you're matching their spec.

    When you have something this large and complex, you can't be coding for a moving target. Even smaller applications can be bitten by this. I recall trying Linux Mandrake a while back, and finding that the library set it shipped with was horrid. Netscape would crash just about every time I tried to send a message. I switched to SuSE, and everything worked peachy.

    While I'm not a huge Red Hat fan, the reality is that RH holds a dominant position in the Linux world. They've got the capital now to handle liability issues, and they've got the clout to throw around to get things like this done.

    I, for one, am thrilled to see Maya ported to Linux.

    Can Slashdot ever post some good news like this, and not get a crowd of fucking whiners?

    1. Re:Don't code to a moving target. by be-fan · · Score: 2

      Not, that is a very UNIX-ism. The sheer fact that applications even load libraries by filename is a stupid idea pioneered by those crazy UNIX weenies. (As you can see, I'm slightly inflamed for having to make a zillion symlinks to install the NVIDIA OpenGL drivers.)

      --
      A deep unwavering belief is a sure sign you're missing something...
    2. Re:Don't code to a moving target. by Silver+A · · Score: 2
      Why choose one distro? Because it's not a moving target. Many of the people that are the first to bitch about how Slackware, Debian, SuSE (I'm a SuSE user) aren't supported probably haven't ever used an application of this class.

      Funny thing is, I've had better luck installing RPMs to SuSE than to RedHat...

    3. Re:Don't code to a moving target. by Jeff+Mahoney · · Score: 2

      Actually, many modern systems don't require that the filename match. They load libraries by library name, which can be embedded in the actual library.

      Try moving libsomething.so to liboldsomething.so, and then doing an ldconfig. It will find the liboldsomething.so as libsomething.so.

      ...and as a reponse to the question above about library locations, the linux ld.so finds all the libraries for you, as long as you've placed the directories in your /etc/ld.so.conf. The location, so long as ld.so can find them, is irrelevant. What *is* relevant is the different compile options and versions that different distributions use in their install.

      -Jeff

      % man ld
      /-soname
      n
      -soname name
      When creating an ELF shared object, set the inter
      nal DT_SONAME field to the specified name. When an
      executable is linked with a shared object which has
      a DT_SONAME field, then when the executable is run
      the dynamic linker will attempt to load the shared
      object specified by the DT_SONAME field rather than
      the using the file name given to the linker.

    4. Re:Don't code to a moving target. by be-fan · · Score: 2

      Still, this approach is sort of hackish. A central registry would not be simpler and more elegant, but more powerful. Say, for example, an application says "I need libjpeg, version 2.3" He requests this to the central registry. The library server looks at the request, and analayzes the currently registered libraries. libjpeg is not installed, but because the author of each library is required to list all the libraries and versions his library is compatible with, the server knows that he can use the functions in libgraphic.so.3 to fufill the applications request.
      PS> Some programs DO load libraries explicitly by name. For example, Quake loads the OpenGL library explicitly, and gets pointers to each function as needed.

      --
      A deep unwavering belief is a sure sign you're missing something...
    5. Re:Don't code to a moving target. by Anonymous Coward · · Score: 1

      Michael Tiemann (CTO Red Hat, a Cygnus founder) is a long-time SGI/Maya fan. He spent much of his time at Cygnus on a SGI. This looks to be more of a personal interest than a Red Hat strategic move.

  85. Re:author's head is lost in clouds by Blue+Lang · · Score: 1

    Second, I don't know what the hell timothy is talking about with the Mac statement. Maya is being ported to OS X (again using the previous UNIX version). Photoshop is still around, and kicking major ass with G4 Altivec acceleration.

    He was making reference to the mid-90's "apple is dead" media fad, in light of Apple's strong current position.

    It was a joke, see?

    --
    blue

    --
    i browse at -1 because they're funnier than you are.
  86. Re:author's head is lost in clouds by Tiro · · Score: 1
    You guys are right... I missed key words in timothy's statement, and my interperitation was completely off.

    Personally, I blame the speed reading course I took awhile back :]

  87. I have to agree with Linus by phlake · · Score: 3
    from the article:
    ``Maya is the most complex and powerful 3D graphics application ever to run on Linux,'' said Linus Torvalds, the Creator of Linux. ``This is a historical day for the Linux community.''
    not that alot of linux users will benefit from this port -- maya is rather expensive -- but with the recent advances in linux clustering that we've seen, and the price of intel hardware being as low as it is, and site licenses for linux being what they are (ie, $0), render farms will be cheaper than ever.
    1. Re:I have to agree with Linus by tolldog · · Score: 3

      Maya is already ported for linux with the render portion. So the render farm aspect is already there.
      Advances in linux clustering won't help much though. The way the renderer is writen, it won't scale well across multiple machines, only multiple procs on the same machine.

      --
      -I just work here... how am I supposed to know?
  88. Re:Alias/Wavefront Announces Port Of Maya To Red H by be-fan · · Score: 2

    I doubt they care. Only porting to one version of the OS is something that these companies often do. For example, SoftImage even has a list of cards that they certify to work with it. They won't gaurantee that it will work on other cards. When you're laying down $10K for a product, most people just go out and buy a machine custom made for that product.

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    A deep unwavering belief is a sure sign you're missing something...
  89. Re:Which toolkit? by be-fan · · Score: 2

    Yea, the whole desktop will look ugly;)

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    A deep unwavering belief is a sure sign you're missing something...
  90. Re:And where is NewTek's LightWave???? by mprudhom · · Score: 2
    They have versions for NT, IRIX and Mac

    Which raises an interesting question: if SGI is dropping IRIX and switching to Linux, won't everyone who make IRIX software need to port it over, and thus make it much easier to port from SGI-Linux to other Linux distributions?

    Or am I missing something?

  91. It's the drivers, it's the sw by Mongoose · · Score: 1

    I think they might have seen the 3d driver support for linux, and thought gee that's nice the display drivers are mature enough to handle whatever you can throw at it.

    Or maybe they feared competetion moving in on customers wanting linux support. Losing customers going into a growth market can hurt you down the road. Oh, hi SCO! =)

  92. Beowulf Cluster? by electricmonk · · Score: 1

    mmmmm... a beowulf rendering farm...

    Wait!! Don't mod me down!! umm...

    Now that there are some seriously expensive and powerful 3D graphics programs for Linux, could there be a possibility of pirated software like this program springing up on IRC?

    An interesting concept considering that the only warez that I ever hear about are either for the Mac or Windows.

    --
    Friends don't let friends use multiple inheritance.
  93. they are already here... by Anonymous Coward · · Score: 4
    I expected the first thing I read to be "how come it's not ported to every other distribution and platform too?

    and that's exactly what I saw.

    How can people be so dense as to not understand the needs for standardization, and the reason behind not porting every program to every single platform and distribution?

    Why won't anyone discuss this instead of crying that anyone who releases a linux application should produce, support, and test 175 different versions of it?

  94. Great, now we can finally ditch NT! by Dean+Edmonds · · Score: 1
    The only reason we use NT around here is because of Maya. The alternative of running it under IRIX on an SGI box is technically alluring but financially unsupportable. (I'll never understand why SGI insists on charging thousands of dollars for their development tools: no wonder IRIX attracts so few developers.)

    Once Maya is out for Linux, we can switch back to using Linux throughout the company and never again have to use an OS that forces us to reboot simply to change fonts.

    -deane
    Gooroos Software: plugging you in to Maya

    --

    -deane

  95. "Flamebait" moderation needs more safeguards by Sleepy · · Score: 2

    The above comment was moderated down to -1, Flamebait. As the page refreshed for my reply, it's now at 1.

    Can the moderatorS justify why the comment was moved down twice? Should it be as easy to moderate DOWN as it is to go UP? Moderate downs should be reviewed a lot sooner than the MetaModeration stage.There are trolls smart enough to get moderated up, and then they're eligable to be bad Moderators, and do their Troll damage that way.

    If anything, the above comment is somewhat informative.

    Adding to the authors comments, Adobe also has a UNIX Photoshop for SGI that could quite possibly be ported to Linux, although I suspect Adobe is afraid of good graphics apps on Linux due to their cash cow Photoshop, already cloned by GIMP.

  96. Which toolkit? by MrEntropy · · Score: 2

    Alright, here I go starting the holy toolkit wars. Does anyone know which toolkit they will be using on Linux? I believe they use SGI look and feel Motif on IRIX, I wonder if this means they will be using Motif on Linux (I sure hope not, it would look ugly.) Or are they using GTK or QT? Would be nice if it integrated with the Desktop Environments. Just wondering if anyone is in the know.

  97. Kinda off topic, but he's pretty good. by bkosse · · Score: 1

    But he got raised on 3DSMax because it was what the school had.

    My current background which he rendered. (It's a bit big, though, you've been warned)

    --

    --
    Ben Kosse
    Remember Ed Curry!
  98. SideFX Houdini for Linux available ALREADY by adubey · · Score: 2

    Side Effect's Houdini is SHIPPING for Linux. Each package has it's own strengths and weaknesses. A|W is particularily strong in modelling; Houdini's strengths include a powerful scripting language and the drag'n'drop "visual procedural interface" (really COOL if you ever get a chance to use it). And of course the most important strength is Linux support today (and not just the renderer).

  99. Re:author's head is lost in clouds by Blue+Lang · · Score: 1

    UNIX (IRIX) != Linux (well... not without a bunch of work).

    Nice phrasing. What you're implying is that unix has a long way to go to catch up with linux, which is absolutely true.

    Thanks for being so on the ball, now if everyone else would just realize it..

    obPort: Linux has pleeeenty of GL support, and, as someone else has said, the rendering engine already works.

    --
    blue

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    i browse at -1 because they're funnier than you are.
  100. RHINL by The_Messenger · · Score: 1
    http://www.redhatisnotlinux.org

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    I like to watch.

  101. Wow... by Shaheen · · Score: 3

    Now, there *is* a reason for such a thing as Linux software piracy.

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    You should never take life too seriously - You'll never get out of it alive.
  102. MAYA?! by 22984 · · Score: 1
    As in Ibuki Maya, NERV Engineer from the anime Neon Genesis Evangelion?!

    Oh wait, that would have the new Anime logo... Taco's got bright colors, robots and chicks in miniskirts in my head lately.

  103. Re:Interesting news. by bdrago · · Score: 1
  104. Give the LSB the Linux TM by DB+Lackey · · Score: 1

    I think this would solve most of the current problems. Some people cry because RHAT is thought of as Linux. I can see a future problem with this if RHAT dominates the market completely they *will* act as M$ does, it's the way of the corporation.

    Any ways back to my original comment if the Linux Standard Board had the Linux Trademark then distro would pretty much have to bow to thier wishes, or become marginalized in sales.

    Maybe it's a bad idea, I haven't really thought about it till now. Of course it's up to one man, Linus Torvalds.

  105. About time, but better late than never by tolldog · · Score: 4

    I come from a studio of 50+ octanes and 40+ VA Linux boxes and we use Maya exclusively. This announcement has been expected, but it has been a long time in the waiting. I figure that A|W should have done this earlier, but I would rather wait for a stable product than get an earlier release with bugs.
    SGI has had a box to support this for at least a month, yet no good products to use on it. This will be a welcome addition to our studio as I am sure to studios everywhere.

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    -I just work here... how am I supposed to know?
  106. Re:ffp by queef · · Score: 1

    But they are trolls. First posts have nothing to do with the story, and down right stupid (I still don't get the point..) hence they should be moderated down.

    Back on topic :)...it's nice to have this product ported to Linux...maybe other good apps will follow, though I really hate the "for Redhat Linux" statement. *shrug*

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    -- queef
  107. Re:Interesting news. by be-fan · · Score: 2

    My point exactly. SGI is using the ZX10 line to fill its high-end NT workstation position. Also, look for Linux support for the Wildcat to come soon. (Yea, I've got SGI ALL figured out ;)

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    A deep unwavering belief is a sure sign you're missing something...
  108. And where is NewTek's LightWave???? by chalsall · · Score: 4
    It continues to blow my mind that NewTek still appear to have no plans in place to port their amazing LightWave 3D rendering system to Linux. I hope this latest move will perhaps light a fire under NewTek.

    They have versions for NT, IRIX and Mac, and with a completely custom interface, porting would NOT be a problem. No "which GUI shall we use" type problems, since Lightware does all it's own UI.

    I encourage everyone who loves Lightwave to take this opportunity to write to NewTek and politely request a port. If you're in a buying position, point this out. They've always ignored such requests in the past, but they can't hold out forever.

  109. MacOS X paves the way. by KFury · · Score: 1

    I'm betting that the development of Maya for MacOS X paved the way to doing a full (li|u)n[iu]x port.

    Three cheers for convergence!

    Kevin Fox

    1. Re:MacOS X paves the way. by IntlHarvester · · Score: 1

      On the server side, I'd expect the Mac and Unix communities to come closer (because people will be running Apache, Samba, and so on Macs.)

      However, on the client side - I doubt it. A small geeky minority will run Unix software on Mac OS X, the vast majority of Mac users don't have any inclination to deal with Unix. (Nor does Unix offer much 'desktop' software that Mac users would really want.)
      --

      --
      Business. Numbers. Money. People. Computer World.
  110. Interesting news. by be-fan · · Score: 1

    Of course, you know why this is being ported. As last I remember, Alias|Wavefront is a subsidary of SGI, and this is yet another cog in SGIs plan to take over the world :) Seriously though, the whole thing seems to fit together now. SGI is losing money. Their UNIX business isn't doing terribly well. They tried to get into the NT workstation arena, but got whipped by vendors such as Intergraph. (Nothing beats a WildCat.) However, now SGI is trying to get back into the market with cheaper Linux based machines. By using NVIDIA as their graphics supplier (that's they only reason NVIDIA ported their drivers) they can make a Linux based product to compete with the NT machines. Now, they can get Maya on it to complete the solution. However, I see a major problem. SGI's performance still isn't that good. The reason why the Visual Workstation line didn't do so well was not because of NT (which is a damn good OS for 3D stuff) but because the hardware kind of sucked. It was relativly expensive, the memory was propriotary (and expensive), and the performance didn't come close to that of Intergraph's machines. (In some test the Cobalt chipset's performance was less than half that of the OLD WildCat 4110) The new NVIDIA chips aren't that much faster (GeForce class, check www.intergraph.com for benchmarks.) That's why I think that this Maya port is sort of futile. If they were selling a lower-end 3D package, I could probably understand them using Linux and NVIDIA chips as a mid-range to low-end solution. However, Maya costs around $10,000 and at that price-level, most people can afford a REALLY fast Intergraph machine. Not to mention that more support tools exist around NT (Photoshop and such) than do on Linux.

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    A deep unwavering belief is a sure sign you're missing something...
  111. test by Entity42 · · Score: 1

    testing
    To err is human,
    To really screw up, you need a computer!

    --
    To err is human,
    To really screw up, you need a computer!
  112. What about RS4D? by Shark · · Score: 1

    Maya is by far better known and indeed quite powerful, but have you guys checked out RS4D? The port to linux is almost complete and in many aspects (not all of course), it is superior to Maya. And also a heck of a lot cheaper.

    http://www.realsoft.fi

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    Mind the frickin' laser...