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Magazines Faking Game Reviews?

lunchlady doris writes: "With videogames becoming a huge business and magazines having large lead times, something has got to give if they want to compete with web sites. Planet GameCube has a story where it seems that some magazines have decided that eschewing actual journalism is the way to go, with both Extreme Gamer and Request Magazine having reviews for Nintendo's Eternal Darkness, a game that is currently incomplete and is only expected to arrive in stores at the end of June."

247 comments

  1. Magazines Faking Game Reviews? by StaticEngine · · Score: 5, Funny

    Why not? Publishers have been faking good games for years now...

    1. Re:Magazines Faking Game Reviews? by weetabix · · Score: 1

      Reguadring penny arcade from last week, lithtech comes to mind.... Fake it till ya pass out from exhaustion...

      --

      -- "It's tough to run with both feet stuck in your mouth" - Zoe's evil side

    2. Re:Magazines Faking Game Reviews? by Anonymous Coward · · Score: 0

      Reviewers get special copys of games before they come out guys.

    3. Re:Magazines Faking Game Reviews? by Anonymous Coward · · Score: 2, Interesting
      Oh that's nothing, business software reviews are at least as bad, especially if you consider that users jobs are at stake. I was the chief architect for a small (tiny is more like it) software company. We had a rather large and complex corporate message management package that we sent to a reviewer at a large mainstream PC magazine. One of the "features" of the package was the need for a license key specific to the customer that we would have to generate. Well we never heard from the reviewer, but a couple of months later our product showed up as in a comparison review of corporate message management software. We got top scores for a lot of features including "ease of use" and "ease of installation". The ease of installation was particularly funny since they had never been sent a software key and had obviously made the whole thing up. They even had a screenshot from a previous beta version that was part of a press release from a year before. I suspect the whole review was made up. This didn't stop the insane president of the company from ordering up a bunch of reprints of the review, and he kept asking why the new version of the software wasn't as easy to use as the version that we sent to the reviewer.

      I'm feeling a bit cowardly and will post this anonymously to protect the guilty.

    4. Re:Magazines Faking Game Reviews? by TheGeneration · · Score: 4, Informative

      I worked for a major game company that makes lots and lots of sports titles. Anyway... we kept on getting e-mails from our PR people saying, "LOOK AT THIS GREAT REVIEW OF THE GAME YOU'RE WORKING ON!" [yes, in caps just like that] I'd click the provided link, and indeed there were GLOWING reviews for the game. I would then turn on my PS2 dev station, and look at the games athletes who were not even finished being drawn yet by the artist, hadn't been given emotions, major physics problems still existed, the scoring system wasn't in place, no music. I realized... They rated this game completely off of a couple of screen shots.

      Faking Game Reviews Is Standard Practice In These Magazines. I have never trusted a magazine game review since.

      TGEN

      --


      The Generation
      I'd say something witty here, but I'm not that bright.
  2. good thing i dont read them anyhow. by Fred+Millington · · Score: 0

    How many people will actually care though? For that matter, companies included? Im sure that the game manufacturers dont care much either way as long as the reviews are good.

    1. Re:good thing i dont read them anyhow. by Rydia · · Score: 1

      The reviews were not so good. If you read the article, one of them decided to review SSB:M early, too. And gave it a dismal rating. I'm sure Nintendo cares... any bad publicity is... well... BAD.

  3. Not very unusual by bjelkeman · · Score: 5, Interesting

    I know someone who used to work for a film review magazine in London who said that the last year she worked there they hardly went to see any films at all. They were so understaffed that they didn't have time to see the films and wrote reviews of them without seeing them.

    She got fed up and left. I think you will find this practise is not as unusual as one would hope.

    --
    Akvo.org - the open source for water and sanitation
    1. Re:Not very unusual by phaze3000 · · Score: 2

      That explains all those sparkling reviews of Shrek; I actually went to see it and found nothing but crude fart jokes.

      --
      Blaming GW Bush for the Iraq war is like blaming Ronald McDonald for the poor quality of food.
    2. Re:Not very unusual by Vidmaster_Steve · · Score: 1

      So, let me get this straight? There's a company that PAYS PEOPLE TO WATCH MOVIES, and it's UNDERSTAFFED.

      I've got a film degree, and am UNEMPLOYED. Would you happen to have the adress of said film review rag in London?

      --
      Why is it when I hit ^R that ZSH calls me a cocksucker?
    3. Re:Not very unusual by -brazil- · · Score: 1

      Um, no. Obviously, they are paying people to write reviews, and they need so many reviews to be written and can afford so little staff that there's no time to actually watch the movies.

      --

      The illegal we do immediately. The unconstitutional takes a little longer.
      --Henry Kissinger

    4. Re:Not very unusual by Drunk4Free · · Score: 1

      That's why I liked shrek.

    5. Re:Not very unusual by Anonymous Coward · · Score: 0

      You don't get it : they are understaffed because they don't have the money for more people, not because they lack candidates!

    6. Re:Not very unusual by Bastard+Jim · · Score: 1

      *phew* I thought I was the only one that thought Shrek sucked.

      I'll admit that I was 'wowed' by the quality of CG, but the whole story had me snoring.

    7. Re:Not very unusual by Anonymous Coward · · Score: 0

      *phew* I thought I was the only inbred retard on this discussion board.

  4. In France... by mirko · · Score: 5, Informative

    Some years ago we had some similar situation when a journalist, Francis Rozange, got some acrimonious game reviews stolen, then corrected to please the announcers who would not spend a single cent for advertising in a magazine that would just let such disadvantageous reviews...
    Actually, the French law allow a typical magazine to be classified as information-press if its percentage of ads remains lower than 66%.
    Where that's becoming quite outrageous is that most "honourable" magazine maximize this percentage to 65% so that they get the bucks along with the status.
    Now, the problem with the press is that the newspapers mostly belong to some big media lobbies ...
    So, I wonder why one should be surprised of such headline...

    --
    Trolling using another account since 2005.
  5. And that's not all by evil_roy · · Score: 4, Funny

    In further news ....

    It is believed a politician has lied

    The bank doesn't really care about you

    There is some rude stuff on the internet

    Cigarettes are not good for you

    Don't chew glass

    1. Re:And that's not all by Anarchofascist · · Score: 1
      To summarise your argument... "Corruption is becoming more common, everyone knows about it, so it's time to ignore it."

      You and your joe sixpack mates are not only part of the problem, you're a major part of the problem. The corrupt media and the corrupt politicians are relying on your attitude to keep their trough full and the swill tasting sweet.

      Don't chew glass
      HA! I can eat glass, it doesn't hurt me.

      --
      Once more unto the breach, dear friends, once more, Or close the wall up with our American dead!
    2. Re:And that's not all by RatFink100 · · Score: 1

      I don't think he was making an argument to ignore this, I think he was saying this is not a surpise

    3. Re:And that's not all by selectspec · · Score: 2

      Glass is a perfectly nutritious snack. Slandering the silicon industry with statements like this is disingenious and performs a diservice to society.

      --

      Someone you trust is one of us.

    4. Re:And that's not all by Anonymous Coward · · Score: 0

      Gee - Can we get any more thick headed and stupid...he was saying "duh" as his point,,...not that "Corruption is becoming more common, everyone knows about it, so it's time to ignore it." you fucking moron....get a clue dickwad.

    5. Re:And that's not all by sharkey · · Score: 2

      Cigarettes are not good for you

      That can't be right. To quote Roy Munson:
      Who's done more research than the good people at the American Tobacco Industry? They say its harmless. Why would they lie? If you're dead, you can't smoke.

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
  6. Happens all the time... by monkeywez · · Score: 5, Informative

    Most games mags get "special" versions of the game at least a month before the game goes gold, along with a list of things that will be fixed before it hits the shops (frame rate improvements, bugs fixed, etc.).

    The only time mags get final versions are if:

    (a) The game is finished long before its release (i.e. they are delaying the game for the Xmas rush).
    (b) The mag in question can't be trusted to ignore the faults in their review copy (mainstream "lifestyle" mags for example)

    If you look carefully at the screenshots they use you will occasionally see how they are subtly different to the finished product.

    1. Re:Happens all the time... by EvlPenguin · · Score: 2

      Well, this may be the case for most game mags. But then again, I don't read any of them. The only game mag I read and love is Electronic Gaming Monthly. Over the 10+ years I've been subscribed, I've noticed that not only do they have the highest qualities of journalism, but they also have a strong ethic on game reviews: they will only review final versions of a game. This is the reason I actually _trust_ their judgement.

      More mags should try delaying reviews until a final version is available. The timetable generally works out so that by the time you get the magazine in the mail, the game has been out for a week or two. Perfectly reasonable, and creates more accurate and trustworthy scores.

      --

      --
      #nohup cat /dev/dsp > /dev/hda & killall -9 getty
    2. Re:Happens all the time... by Chasuk · · Score: 0, Offtopic

      Arguing on the internet is like running in the Special Olympics. Even if you win, you're still retarded.

      I'm probably going to get modded down for this, but yours is probably the most unfunny .sig I have ever seen. I do understand the sentiment, yes. However, deliberate cruelty and unkindness should never be humorous, and your .sig manages to be both. Might I convince you to change it?

      Or are you going to tell me to fuck off?

    3. Re:Happens all the time... by hgiddens · · Score: 2, Interesting
      I doubt this will catch anyone who was conversant with the Amiga gaming magazine scene circa May 1995.

      For those who don't know, in this period, Amiga Action not only reviewed a (blatantly) PC version of an unreleased (at that point) Amiga game to gain an exclusive over other magazines (Subwar 2050), but reviewed a game that was never actually released for the Amiga, because it was unfinished (Pizza Tycoon). Needless to say that they reviewed many other unfinished games, along with many other mags.

      Amiga Power was, AFAIK, about the only magazine that didn't review unfinished software (mostly...) or blatantly plagarise other magazines (AUI). Once they did review an unfinished game - namely, SWOS '95 - and were so severly bitchslapped by the readership the didn't do it again.

      As far as I'm concerned, the moral of the story is that anything you read in a print computer games magazine is not to believed due to the competition with online mags (i.e PC Gamer (IIRC) and Ghost Recon)

    4. Re:Happens all the time... by Anonymous Coward · · Score: 0

      they will only review final versions of a game

      I haven't seen EGM in about 5 years, but I noticed that the "reviews" (which could be quite harsh) were 2 column jobs buried in the middle of dozens of other review. On the other hand, the larger portion of content was fawning "previews" that only provided positive spin on an unreleased or upcoming game. Often they would have multiple prominent previews/sneakpeaks cover stories hyping a particular game, only to have very negative review buried in the back some months later.

      Maybe keeping this Review/Preview distinction helps keep them journalistically honest, but my guess is that most game mags just figure that their readership can't tell the difference anyway and do away with it.

    5. Re:Happens all the time... by EvlPenguin · · Score: 1

      (This is off topic, but I feel the need to justify my sig... whoa, never thought I'd say that before)

      I won't tell you to fuck off (it seems some flaming AC's have already managed to do so; my apologies). But you will not convince me to change my sig. Yes, it's cruel to reta^H^H^H^Hmentally handicapped people, but... that doesn't really affect nor bother me. I got the sig from a picture I found somewhere on the net, and had a good laugh. So good, in fact, that I thought "what better place to post this bit of wisdom than in a /. sig?"

      Lighten up, man. Everything's offensive to someone. I can't be bothered with catering to the politically correct. The fact that I even have to justify the motive for a sig is a bit asinine. I mean... it's a fscking sig! Relax.

      --

      --
      #nohup cat /dev/dsp > /dev/hda & killall -9 getty
    6. Re:Happens all the time... by SuperRob · · Score: 4, Insightful

      You have no idea what you're talking about. Let me clue you in.

      Magazines don't get "special" copies. They get "Gold" code versions, they just aren't retail pressed copies. Most publishers have strict rules about magazines publishing "reviews" of anything other than a specifically reviewable version of the game.

      Second, in this case, the clownboat is claiming to have been allowed to play the game by Nintendo. I know for a FACT that NO ONE outside of Nintendo has seen a build more recent than the E3/Cube Club version.

      Third, Silicon Knights mocked up a lot of areas and removed anything pertaining to the actual plot in an effort to keep it secret. What he "reviewed" was nothing more than a technical demo.

      Lastly, it's more the magazine's insistence that this reviewer wouldn't lie about having played the final game, so he much have reviewed it fairly. That's ignorant. Reviewers fake shit all the fucking time. To claim that YOUR reviewer wouldn't lie is ridiculous.

      I suppose the only solace we can take is that "Replay Magazine" is more of a newsletter than a REAL magazine.

    7. Re:Happens all the time... by monkeywez · · Score: 1

      "You have no idea what you're talking about. Let me clue you in."

      If that wasn't flaimbait then I don't what is, but anyway...

      I work in the industry, and I can tell you that you really, really, do not have a clue what you are talking about.

      The only magazines that get versions from when the game has gone gold are those fairly uneducated "lifestyle" magazines (perhaps you work for one of them?). All the major games mags regularly get "unfinished" versions (normally post Beta), although 99% of the time the only things different between these versions and what end up in the stores is usually a few bugs, standards failures (console manufacturers are quite strict) and perhaps a bit of artwork. The time between a game going gold, and hitting the shelves is usually too short to allow the magazines to review finished games and have their mags on the shelves before the game comes out (the mags would be pretty useless if they couldn't do that).

    8. Re:Happens all the time... by drinkypoo · · Score: 1
      You have no idea what you're talking about. Let me clue you in.

      Troll.

      Magazines don't get "special" copies. They get "Gold" code versions, they just aren't retail pressed copies. Most publishers have strict rules about magazines publishing "reviews" of anything other than a specifically reviewable version of the game.

      Bzzt. Some magazines have relationships with some developers/publishing houses (whichever one applies) and they either A> get advance demos of the game, or B> get to go to the developer and check out what they have thus far.

      Game developers also put together "technology demos" which are sometimes sent to people and sometimes demo'd in house.

      I have worked for a company which made games; I know a bunch of people who work or have worked for game developers. I'm sure not all developers operate like this, but some definitely do.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  7. And that's news because? by Anonymous Coward · · Score: 0

    It's called Hype. Nothing to see here.

  8. I've seen this for years. by Blaede · · Score: 4, Interesting

    My particular addiction is NASCAR simulations. I used to love reading reviews raving about certain tracks and features being in the game, when in reality they weren't. When they touted great coding features that in reality were the opposite and serious gameplay bugs, that really cracked me up. Any player of those games would immediately have know the reviewer hadn't even bothered installing to game. As of now, I couldn't care less about magazine reviews. The critical (and sometimes overtly negative) observations made by posted in those game's forums help me out better in making my purchases. Fake journalism? Nothing new, kinda reminds me of the fake citations I had to make up for a college paper (although in this case I truly made my own observations and analysis throughout the paper, but yet the instuctor insisted on me citing people, so I "did").

  9. Review vs Preview by Performer+Guy · · Score: 5, Funny

    It's obvious that Eternal Darkness skated much better than Half Life2 and that tripple Lutz was obviously a mess. I blame the judges they made their mind up way before the competition. Blame the French.

    1. Re:Review vs Preview by Anonymous Coward · · Score: 0

      sounds like Tonya Harding found her way to /.

  10. Entertainment or information? by Anonymous Coward · · Score: 0

    What's the scandal?
    Well, it's non ethical, it is weird.
    It is a non respect for our intelligence.
    There's no legitimity of giving us irrelevent information like that.

    There's AFP, Association France Presse, there is.
    Near each and every of their technology news are 'fake', they looks and sounds made up by some public relations contractors.

    Video Games Magasines are doing it too. Well, I suppose it is non correct.

    In fact, the question is : Are the videogame magasines entertainment peoducts or information medias?

    1. Re:Entertainment or information? by Anonymous Coward · · Score: 0

      Dude you can say both but you can't deny that everybody who read them THINKS the information content is legit.

      I suppose this is a case of misrepresentation.

    2. Re:Entertainment or information? by Anonymous Coward · · Score: 0

      Who are you to ask this question? A dude on dextromethorphan? lol

      If they make a review of a game, call it 'review' and sell the thing as 'magasine', in that case it's effectively an information product.

      If they sell it as 'entertainment' I see no preoblem to make fake 'review' but they are not presenting their product this way.
      People who bug the mags buys them to be informed about entertainment products, they do not buy them AS entertainment products.

      No, videogame magasines are not entertainment products.

  11. Game Reviews as PR tools by CptLogic · · Score: 5, Insightful

    To be honest, all Game Reviews are suspect anyway, as Games magazines get review copies from the developers. If the Magazine writes bad things about a game the developer has been pinning big bucks on, the developer gets pissed off and stops supplying review copies (as well as other perks like invites to seminars, launches and other Things To Write About) to that Mag.

    Essentially, the safe option is to spout whatever Press Release blurb the developers give you right back, translated through a Journalist with maybe 2 hours experience of that game. Just enough to put a personal spin on the Party Line.

    If you're an online review site not out to recover printing costs, it's not quite so crucial to your bottom line to pander to the games developers, but for a print mag whose very existence depends on them, the guy who gets the first exclusive sneak peek because the developer likes his mag, shifts more copies of his publication.

    So, if the developer says "Hey, want an exclusive sneak peek in return for saying what we want you to say about something you can't really test properly anyway?" most Editors are going to jump up and down singing "Free Content! Gimme Gimme Gimme".

    And then theres the guy who writes a review because he's a writer, based on what his mate said about the game, but he's a different story.

    Chris.

    1. Re:Game Reviews as PR tools by CptLogic · · Score: 1

      Silly me forgot the obvious and forgot to mention Advertising revenue as a "perk" (in fact the main source of revenue, I believe).

      I shall now go beat myself with bamboo in penance for being a moron.

      Chris.

    2. Re:Game Reviews as PR tools by dnoyeb · · Score: 0

      True, but websites seem to be better at this. Even fan sites seem to be able to dish out the truth. I used to be subscribed to game magazines for 2 years till I found I could get better informatoion sooner online. Then IE6 comes out with this cookie cutters and I stop receiving ads from the game sites I read online. I guess I've been sucking down info and not paying very much for it. However, dont we all notice the success of Cable Radio and now satellite radio? And that its about the fact that some of us will PAY to get rid of stupid SPAMesque commercials?? Remember, usually small companies actually hae HUGE companies behind them. Like some small unknown long distance service could just be another name for ATT. Unfortunately, game magazines really seem to be independent and fighting for life where the web has pretty much eliminated the chance for it. Its ashame. But they were kind of backed into this corner.

    3. Re:Game Reviews as PR tools by a+random+streaker · · Score: 1

      Advertising goes for a lot more than just games magazines. Witness a fashion magazine with an article (not a layout) about a fashion model or a teen mag with an article about Sarah Michelle Gellar, only to see ads with them covering the very expensive first few pages and foldouts.

      Anyway, previews are also not the most accurate. I have an issue of some old games magazine that lists "Quake killers"

      - Diakatana (it will r00l!)
      - Sin (it will r00l!)
      - Half Life (it will be an also-ran, look at that boring looking single scene, a guy standing in a doorway.)
      - Duke Nukem 4 (it will be released soon!)
      - Another I can't remember, probably for what would be an obvious reason.

      etc.

      --
      "All representatives are busy. The estimated hold time is one..hundred..sixty..four..minutes." Detroit Edison, 02/01/02
    4. Re:Game Reviews as PR tools by linzeal · · Score: 1

      OMM has been one of favorites for a long time.

    5. Re:Game Reviews as PR tools by Maserati · · Score: 1
      The key factoid in any review is:


      "It took me X hours to complete this game."


      or


      "I didn't complete this game because..."


      Any review that doesn't include one of these statements is of no more value than a press release. Personally, I enjoy reading bad reviews.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    6. Re:Game Reviews as PR tools by Anonymous Coward · · Score: 0

      Incorrect.

      PUBLISHERS perpetrate the 'review copy' scam.
      Essentially the magazine gets a review copy on the understanding that they not mention any bugs at all, do not comment on stability and don't slam the game for poor gameplay elements which may be subject to change before release.
      Obviously it would be pointless to comment on these things anyway as the game is in the stage of development that makes or breaks it quality-wise but publishers tend to use it to ensure the flaws in the game go unmentioned and once the good reviews appear they will feel free to release the game whenever they want, finished or not.

  12. Try EBs list for fake "top selling" charts. by Blaede · · Score: 5, Interesting

    I forgot to add this in as an example of other types of fakery. NASCAR Racing 2002 Season came out this Wednesday. But if you checked EB's top selling charts last week, you would have seen this game listed at #4 among the top sellers. Huh?

    1. Re:Try EBs list for fake "top selling" charts. by Ralph+Malph+Alpha · · Score: 0, Informative


      Uhhhh....pre-sales??

      --
      _________________
      EBAY SAFETY TIPZ!
    2. Re:Try EBs list for fake "top selling" charts. by MrFredBloggs · · Score: 2

      Right. `Hey, buy this game. We did. Please buy it? Or we`re stuck with 5,000 games at £35 each`

    3. Re:Try EBs list for fake "top selling" charts. by jht · · Score: 2

      Not to defend EB, but a sales number like that could be because of pre-orders. It's been a long time since I was in the computer retail biz (over 10 years), but that was pretty common back then, and I know a lot of "blockbuster" titles still get pre-sold today.

      --
      -- Josh Turiel
      "2. Do not eat iPod Shuffle."
    4. Re:Try EBs list for fake "top selling" charts. by bzcpcfj · · Score: 4, Interesting

      I can think of a couple of reasons for this. Assuming EB uses the same methods for computing "top selling" games as Billboard Magazine did for computing the top recordings back when I followed that mag, they could well rate something very high that's not released or just released.

      First, they may be counting pre-orders. N2002 has been available for pre-order for at least a month. Second, they may factor in opinion data from retailers. A retailer gets a lot of people coming in asking if they have N2002, so he gives it a high rating even though he hasn't sold copy one.

      I can remember records being listed as million-sellers the day they were released, all based on retailer pre-orders.

      Of course, the fact that I remember "records" as an example proves that (a) there's nothing new under the sun, and (b) I've been around since just after the sun was formed...

      --
      ---Any philosophy that can be put "in a nutshell" belongs there.---
    5. Re:Try EBs list for fake "top selling" charts. by JoeyThunders · · Score: 1

      Is it possible that this is like books, where the charts are based on the retail orders and not the consumer units?

    6. Re:Try EBs list for fake "top selling" charts. by Anonymous Coward · · Score: 0

      Yeah, buy it. It's really popular, just look at the chart, over 5000 sold!

    7. Re:Try EBs list for fake "top selling" charts. by Anonymous Coward · · Score: 0

      yes and then sometimes they BOMB and 4.5 million copies go back to the record company and people go bankrupt

    8. Re:Try EBs list for fake "top selling" charts. by kfg · · Score: 1

      Look you young little snot. You think you're older than dirt just because you remember records.

      Records are for children.

      God intended music to be cylindrical, and don't you forget it!

      Kids these days. Don't know nothin'.

      KFG

    9. Re:Try EBs list for fake "top selling" charts. by Anonymous Coward · · Score: 0

      That title's placement on EB's list is based on pre-orders, nothing else.

      Also, what freakin' moron doesn't know about previews. Just because the kids who run a fanboy site haven't seen a pre-release version of a title, doesn't mean it's not out there.

      -Ozzie

    10. Re:Try EBs list for fake "top selling" charts. by Danse · · Score: 2

      Big difference between a "preview" and a "review." Besides, when the "review" contains all sorts of claims about the game and gameplay that just aren't true, you know that the reviewer didn't actually review the game. He just wrote up a review based on reading the back of the box and/or the publisher's website.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    11. Re:Try EBs list for fake "top selling" charts. by Mondrames · · Score: 1, Offtopic

      BAH!

      it taint REAL music unless the beat comes from Ogg-gog beating on a log, and the melody from Derf-ish squeezing a duck.

      Oh, I miss paleolithic.

    12. Re:Try EBs list for fake "top selling" charts. by Sj0 · · Score: 2

      I notice too many previews and reviews which have what I consider "back of the box syndrome". Think about it. It's very rare to get any impressions in a preview from the writer, usually it's just what the advertising line is. Reviews can be worse sometimes. It's actually the reason why I used to read PCXL(boycott Imagine publishing! :) ). They might go off on a tangent sometimes in their reviews and previews, and it makes it a little more trustworthy (ie. it's whats on the writers mind, not what's on the desk on the writers desk)

      --
      It's been a long time.
    13. Re:Try EBs list for fake "top selling" charts. by oswaldcobblepot · · Score: 1

      The reason previews are almost always positive (or, at least neutral) generally isn't that the writers haven't seen the games. It's just that there has to be an assumption on the writer's part that the game will improve by the time of its release. -If it's buggy or poorly balanced, or just boring, the developers still should have the elbow room to correct before release (otherwise they'd have to be nuts to show early versions).

      Also, game reviewers tend to be gamers first, and writers second, so I have a hard time imagining that they're not playing the games.

      That said, Next Gen was my fave, and I'm looking forward to the start of my import subscription to Edge magazine (Imagine still rules, you just have to import it).

      -Ozzie

    14. Re:Try EBs list for fake "top selling" charts. by the_lizardman · · Score: 1

      They include pre-orders on the top seller list.

      --

      "Work expands so as to fill the time available for its completion."
      -C. Northcote Parkinson
  13. Merely the influence of the big corporates by phil_atk · · Score: 2, Interesting
    This is nothing new, although this is a topical subject at the moment - corporate influence on everyday life.

    There are numerous examples of bias within the games reviewing industry. It is common knowledge that some magazine publishers have a higher standing with certain games publishers *cough* M$ *cough* - it's the way the system works.

    By giving favourable reviews, the magazines get more inside scoops, get the review bundles earlier and make more on circulation numbers.

    I guess many of you are questioning why the magazines aren't just favourable to all publishers, but the answer would be that they need to maintain a modicum of journalistic integrity to 'sell' reviews in the first place.

    It's all part of the machine!

    1. Re:Merely the influence of the big corporates by Anonymous Coward · · Score: 0
      This is nothing new, although this is a topical subject at the moment - corporate influence on everyday life. [...] It's all part of the machine!


      Well, it could be the titanic power of sinister megacorporations and their ninja minions.

      Or it could be a combination of
      • Lame 'journalists' who are willing to blow a little smoke as long as they keep getting a paycheck for playing videogames all day
      • Lame managers, who will sell anything that people will by, even if it's crappy, and
      • Lame consumers who complain that everything is crappy but still keep buying crap, thus funding the whole enterprise?

      It's like mice, people. Mice follow the food supply. Stop feeding them.
  14. No surprise by Little+Dave · · Score: 3, Informative

    To be honest, I just take this kind of thing as read. Here in the UK it seems to be par for the course that certain unscrupulous magazines will review unfinished code (favourably in most cases) and in some instances, you get the impression that the reviewer hasn't even seen the game. The cynic within suspects that deals for advertising may have been done...

    One incident that sticks in my mind is the CUAmiga review of Elite: Frontier, which scored very highly, yet there was no mention whatsoever of the showstopping bugs that ruined the game. Having said that, CUAmiga was usually one of the more trustworthy magazines.

    1. Re:No surprise by Anonymous Coward · · Score: 0

      Really? I remember Amiga Power ripping the living piss out of CU Amiga over their "reviews".

      Anyone remember the peice Amiga Power did on how to spot a bad review? 73%, the score of the DEVIL?

      Shit like this has probably been going on since someone lied about having played Spacewars!

    2. Re:No surprise by Little+Dave · · Score: 1

      Ahhh, Amiga Power. Now there was a fantastic magazine. None of the DEVIOUSNESS and DEVILRY that are to be found in most PUBLICATIONS. Just plenty of words emphasised in CAPITALS and a general lack of knowledge, interest or concern for the computer market around them.

      And lets not forget that this fine body of men brought us Gravity Power - OFFICIALLY, The Finest Game Ever.

      Such memories..

    3. Re:No surprise by BadDoggie · · Score: 2
      So maybe that's the "Major PC Industry Magazine" Steve Gibson mentions in his resume.

      woof.

    4. Re:No surprise by Anonymous Coward · · Score: 0

      Indeed, I've read reviews in magazines that publicly state they do not review unfinished games of games that haven't gone gold when I'm reading the review... (and article was prob. written 1 month before that) I know the smell of rat when it wafts my way...

      I have no problems if the review states it is of a pre-gold beta, or if its called a preview, but saying you don't review unfinished games and then doing so... Folks, just say NO! :-)

    5. Re:No surprise by Anonymous Coward · · Score: 0

      I may be wrong, but I'd be very surprised to learn that game critics have the expertise to analayze computer game "code".

      What's far far more likely, is that the publisher provides some kind of demo, kinda like a movie trailor...and the review is based on the demo.

    6. Re:No surprise by Anonymous Coward · · Score: 0

      I remember seeing a review of N64 Cruisin' World the sequel to Cruisin' USA, I forget which magazine, an online one.

      Anyway, amusingly if you read it and thought "Wow! That's one shit game, I wonder if the prequel was as bad." and looked up the review of the previous game in the archives you would have found an identical review but with half (not all) of the screenshots swapped and the phrase "Cruisin' USA" replaced with "Cruisin' World".

      Hilarious.
      I don't believe that site is around any more...

  15. p-review by Xerion · · Score: 3, Funny

    Dont be so hard on these magazines, guys.
    Maybe the editor's keyboard got messed up, and the key "p" stopped functioning.

  16. Wheres the NEW in NEWS by Anonymous Coward · · Score: 0

    This is old news, ive seen it happen a lot, some magazines make up a fake game and review it. Its a joke!

  17. reviewing styles reflect the game. by PaganRitual · · Score: 1

    could this be a by product of the fact that a lot of games have the same gameplay whether you are 5 mins or 5 hours into playing it?

    if you are playing one of those boring, linear, 'shoot 5 million identical creatures from their pre-determined postions' with their scripted, unchanging responses, vacant AI, and no more than one way of doing anything, max payne style games, which this game seems to be, then who cares if the review is early?

    if the game is a dead duck before its even released, just spare a 1/4 page review of the demo, give it 60%, and forget about it. save the time, effort and review space for developers that take the time to make a decent game ...

    1. Re:reviewing styles reflect the game. by PaganRitual · · Score: 1

      i would like to rebutt my own posting ... if i may ...

      linear, 'shoot 5 million identical creatures from their pre-determined postions' with their scripted, unchanging responses, vacant AI, and no more than one way of doing anything

      that describes DOOM perfectly, and i wasted years of my life playing that game ... hehehe whoops :)

    2. Re:reviewing styles reflect the game. by a+random+streaker · · Score: 1

      But remember that games AI is on the crest of acting like a six year old.

      It will shoot wildly, and run away when shot at, hiding in a closet, and think the Hulk can beat Superman, and that Spiderman can beat them both, and that is somehow an improvement over current nonsentient autofollow, autoaim, dodging, seeing-thru-walls-cheating that-hand-Thresh-his-head-on-a-platter-bots.

      And we all know how good a six year old would be at Starcraft or Total Annhilation.

      --
      "All representatives are busy. The estimated hold time is one..hundred..sixty..four..minutes." Detroit Edison, 02/01/02
    3. Re:reviewing styles reflect the game. by Maserati · · Score: 1

      I've seen AI pilots in Sturmovik run away from combat. This sucks when its your wingman, but is fun when its the last fighter covering the bombers you're after.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
  18. Magazine reviews + pinch of salt by Scorchio · · Score: 3, Interesting

    It seems difficult to get true unbiased reviews of games these days. After all, it's in the interest of the magazine publisher to keep a good relationship with the game developer, because a) they want to sell advertising space to these people and b) they want to be invited back to see the next games. I've been in games development for several years now and I've seen reviews vary from 20% to 90%, depending on whether the journalist was taken to lunch or not. Also, in the rush to be first to cover a new game, they can create a preview with the skimpiest of factual information on the game design. That's always fun when the end result has varied considerably from the initial design.

    The fault is probably equally shared between games developers and the magazines that (p)review their games. I just try to remember to these facts while reading reviews, and bear in mind that those lovely screenshots have probably been carefully selected and touched up by artists on the project. Who knows, you might really enjoy a game marked as mediocre by the reviewer because it's something that he or she personally doesn't like all that much. Best to wait and read the comments from people who have bought and played the game, on the forums and newsgroups out there.

  19. When Romero met Sally by Ukab+the+Great · · Score: 5, Funny

    "Oh god. Oh god. Daikatana is great. The game is incredible. Please keep it coming. Oh yes, yes, yes, yes, keep on fragging. Boring medival Japanese plotline, oh god. More, more, more!!!

    Good Salad."

    See, it's quite easy to fake a good game review.

    1. Re:When Romero met Sally by Fjord · · Score: 2, Funny

      I'll play what he's playing.

      --
      -no broken link
  20. Don't have much problem with this. . . by Fantastic+Lad · · Score: 3, Funny
    A couple of guys with the word, 'journalist,' printed on their business cards are presenting half-informed opinions as media content?

    Jeez! I can flip to CNN for that!

    The only difference between these guys and every second person on the web is that they're getting paid to do it.

    Except, weirdly enough, in this case, I can't actually blame them.

    --Game titles offer few surprises these days. Plus, the description and declared subject matter offered by the publishers to the reviewers sounds both sick and lame.

    The only thing these reviewers did wrong is to not say up front that they were only looking at demos and press kit material. The fact of the matter is that they've told me all I want to know:

    "Newsflash: Another cookie cutter over-violent FPS released by some company run either by (a)Sick juvenile twit programmers, or (b)Unimaginative corporate executives trying to make a buck by designing what their market analysts tell them is 'hip with the kids'."

    Yep. Now that's reporting!


    -Fantastic Lad

    1. Re:Don't have much problem with this. . . by _ph1ux_ · · Score: 2

      www.nakednews.com

    2. Re:Don't have much problem with this. . . by scot4875 · · Score: 1

      "Newsflash: Another cookie cutter over-violent FPS released by some company run either by (a)Sick juvenile twit programmers, or (b)Unimaginative corporate executives trying to make a buck by designing what their market analysts tell them is 'hip with the kids'."

      This case is an exception to the rule: SK is putting together an excellent game (not FPS; it's RE-esque) and will end up getting cheated by one of these cookie-cutter reviews. Silicon Knights isn't a juvenile-pandering developer, and anyone who thinks that Nintendo is run by unimaginative execs is a fool.

      If you'd like to take a preview of what to sort of expect from Eternal Darkness, pick up Legacy of Kain for the PS1, and ignore the terrible loading times. It's a great game, with a highly original story. (No, Silicon Knights didn't have *ANYTHING* to do with the garbage Soul Reaver titles.)

      I, for one, have been looking forward to ED for a long time. I pity the people who'll miss out on a good experience by assuming that these reviews are valid. Or worse -- get an XBox or PS2 because there "aren't any good 'mature' games for the GameCube."

      --Jeremy

      --
      Jesus was a liberal
    3. Re:Don't have much problem with this. . . by Fantastic+Lad · · Score: 2
      This case is an exception to the rule: SK is putting together an excellent game (not FPS; it's RE-esque) and will end up getting cheated by one of these cookie-cutter reviews. Silicon Knights isn't a juvenile-pandering developer, and anyone who thinks that Nintendo is run by unimaginative execs is a fool.

      If you'd like to take a preview of what to sort of expect from Eternal Darkness, pick up Legacy of Kain for the PS1, and ignore the terrible loading times. It's a great game, with a highly original story. (No, Silicon Knights didn't have *ANYTHING* to do with the garbage Soul Reaver titles.)


      Point taken. Thanks for the heads up!


      -Fantastic Lad

  21. Same with.... by Anonymous Coward · · Score: 3, Informative

    PC Gamer in Europe, especially the British version. I remember when they gave Game of The Month to some game a couple of years ago (must have been a FPS, it's the *only* thing they like - probably Messiah) which was then delayed months because of severe bugs. They have also referred in reviews to features which have been dropped in the final version of the game.

    The game publishers allow it becuase it helps build hype around their games before they are published. The game magazines do it because the one to publish the review first of the currently #1 hyped game sells lots of extra issues. The gamers do it because appearently the majority are idiots who don't notice or don't care that they are reading a review of an alpha version mixed with rehashed press releases and official screenshots!

    One of the few magazines which have tried to change the trend is Computer Games, they have a policy (at least they used to) of reviewing only released games, as they are out of the box without patches.

    /Lars Westergren

    1. Re:Same with.... by Contact · · Score: 2

      PC Gamer can be undependable, true, but they're also prepared to slate games. When Sin came out, they roundly condemmned it due to the slow loading times, even though that was later patched.

      More recently, the current issue gives a truly awful review to "Command and Conquer: Renegade" - and the review is followed by 5, full page adverts for that game. Clearly in this case purchasing large quantities of ads didn't help the review.

      Well, unless it was even worse than they said... *shudder*

    2. Re:Same with.... by Anonymous Coward · · Score: 0

      It is if the pirated copy is a legitimate representation.

  22. Seen it at both IGN and Gamespot, too. by MWoody · · Score: 5, Informative

    I ran into a problem with folks not reviewing games when the GBA (Game Boy Advance for the un-anointed) first came out. My brother and I were trying to decide which games we should both get vs. which we should just share. Bomberman Tournament was the title we'd anticipated most, so if there was any possibility of increasing the gameplay value by buying two, we were gonna do it.

    And, after a quick perusal of two of the largest gaming sites around - Gamespot.com and IGN.com - we decided two cartridges were the way to go. After all, in Gamespot's review, Frank Provo writes:

    The game supports both multi- and single-cartridge multiplayer options, although the load times for single-cartridge hosting are somewhat excessive.

    Sounds good, especially when paired with David Zdyrko's comments in IGN's review:

    The only downside to the one-cart, four-GBA setup is that you'll have to deal with a tremendous amount of load time at the start of each contest, before the victory screen and before the start of the next battle.

    This is only a minor annoyance, though, and can be remedied a lot if you happen to have a friend or more that also has a copy of the game.

    So, we went and bought two copies, whipped those babies out, and set up a game. And, lo and behold - no multi-cartridge support. Yes, indeed, the single gamepak mode had lots of slow load times. But having more than one doesn't do you any good unless you lose a game in the couch cushions.

    There was some moaning about this issue on the Gamespot forums, and as it turns out, the multi-cartridge support had not been brought over to the US version. Some of the reviewers had been given bad data by the company.

    To which I first though, "OK, no big whoop. Shit happens." But the more I considered it, the more it bugged me. These two reviewers made claims based on information they got from the company that made the game - NOT their own experiences. They didn't test these features; they just threw them into the review.

    I understand the most probable reasons: lack of time, only one cartridge to test with. But all I'm asking is for a simply "We didn't have two copies, so we can say for ourselves, but apparently..." Yes, it sounds a little wussy, but it makes the difference between journalism and an ad. At the very least, they could have corrected the error when they were notified; I'm aware of several people who have contacted both sites, including myself, and one Gamespot official even bothered to reply about it in the forums, but both still stand unchanged.

    OK, this is a minor thing, I know. But it did cost me about 30 bucks, and it makes me wonder: how much else in these "reviews" is straight out of a press release?

    1. Re:Seen it at both IGN and Gamespot, too. by bungo · · Score: 2, Interesting

      I understand the most probable reasons: lack of time

      You meant to say 'lack of integrity', didn't you?

      Confusing 'time' with 'integrity' is something that happens quite often to over generous slashdot posters, as well as corrupt hacks which can be bought by as little as saving an hour by using a press release as their review.

      I wonder if that would work for my MSc thesis? .... "of course professor, I didn't really have time to do all of the work myself, but I found a press release telling me it was true....."

      --
      "The best part? I became an ordained minister while not wearing pants." -- CleverNickName
    2. Re:Seen it at both IGN and Gamespot, too. by ph0rk · · Score: 1

      one small thing in their defense, i doubt many if any mags get more than one test copy of a game, especially cartridge games.

      does Car and Driver get more than one m3 sedan to make sure their funky clutch issues are only a fluke and not a design flaw? no.

      --
      semantics are everything!
    3. Re:Seen it at both IGN and Gamespot, too. by MWoody · · Score: 2
      No, I meant lack of time. I am, as I said in my post, disappointed in the reviewers' chioces not to mention they had access to only one pak. But there are only so many hours in a day, and a FREE online game magazine can't spend an insane amount of time checking every possible aspect of a game. Especially when they only have one copy.

      Truth be told, without the benefit of hindsight, I would have made the same reports you see quoted above. You gotta take some things at face value, or you'll be fired for taking too long to review a game, and one would think a fact sheet direct from the publisher would refrain from outright lies.

      The differences between a thesis and a game review: a) The review is done by a paid employee, but the result is free; b) A thesis is under relatively loose time constraints, especially compared to a periodical; c) A thesis is an academic venture, and therefore operates in a whole different realm of what is considered acceptable. And besides, if part of your project had been completed by a similar, trustworthy team at another university recently, and you read about it in a press release, I would consider it perfectly reasonble to build upon that information in your own work (making sure to check their experimental method and cite your sources, of course). Gotta make some assumptions.

      Ultimately, while I don't want to defend this kind of reporting, I also don't want it implied that I'm attacking the moral integrity of the reviewers. It was a minor and unintentional mistake, offered only as a warning to prevent such in the future.

  23. Re:sorta like... by Anonymous Coward · · Score: 0

    awww i thought it was funny

  24. A clear case of "one hand washes the other" by philipx · · Score: 5, Interesting

    I have a friend who while working for a Games magazine was assigned to review an upcoming game. The game was planned to be released no sooner than two months.
    So she got a copy of the "close circuit game preview" CD and thought to give it a fair ride.
    It took 3 days to install the game - it was so poorly written it only worked on a single test machine and it was UGLY and slow like hell.
    So acting in consequence, my friend wrote the review and give it a 3 out of 10 :).
    Suprise, surprise ! The editor was pissed and started to yell something along the lines of "yo' tryin' to ruin us or what ?!".
    It turned out it was (guess still is) common practice to write good reviews in order to get early previews. You see, the magazine sells because it features early reviews, hence it has to get early game releases and has to write GOOD reviews in order for early stuff to keep coming and readers keep buying.
    OTOH, the game companies obviously need to have good publicity so they use (among other stuff like PR and paid trips to nice resorts in order for editors to get a "preview" of the new stuff) this mechanism of early reviews.
    Needless to say the game ended up as a complete failure, but all things considered who remembers the article that gave the game 8.8 out of 10 ? :)
    Who said politics is the only whore ?

    --
    __________
    Don't belong. Never join. Think for yourself. Peace!
    1. Re:A clear case of "one hand washes the other" by a+random+streaker · · Score: 1

      Keep in mind that, assuming the game is roughly on track, that the last few months are left to optimization (especially important for a 3D game), bug fixing, and installation-bug-fixing for all manner of CPU setups out there.

      It's no wonder this closed preview (that's why it was closed) gave a rough time. It should have come with a huge list of issues and a phone number to call for installation problems. Your review should have known about this (and many "preview copies" reviews I read mention as much that they won't criticise bugs, poor performance, lacking features, and so on.)

      Now when a hunk of crap like Tribes II gets to the store as official, final product, and I get 10fps with all settings on lowest such that I can only play D with everything looking like a mud blob, then that is definitely deserving of a poor review.

      --
      "All representatives are busy. The estimated hold time is one..hundred..sixty..four..minutes." Detroit Edison, 02/01/02
  25. Talk about an old chestnut... by briggers · · Score: 5, Informative

    'Exclusive' reviews of incomplete (or in some cases entirely non-existent) games have been around almost as long as computer games magazines themselves. I remember back in the glory days of the classic UK games mags of the 80s and early 90s - the likes of ZZap, Crash, Your Sinclair, Commodore Format, Amiga Format etc - the surprise was when a review of a real, *finished* game was published (it was not unusual to see rave, 95% reviews of games which were never even written :-)

    UK and Australian readers will probably know what I am talking about: I'm sure I'm not the only one who misses the zany yet sophisticated humour, and complete and utter lack of moral fibre, of the great UK games mags. The copious pop-culture references, the disturbing running gags and in-jokes, the barf-inducing layouts.... all seem to be missing from today's sanitised publications.

    There was a terrific site set up by the staff of the short-lived (but truly surreal while it lasted) Amiga Power magazine, telling the inside story of the fake reviews, blatant plagiarism etc of the UK games mag scene of the period. Unfortunately it seems to have vanished.... hopefully someone might turn up with a URL.

    --
    -- briggers Remove blinkers to email me.
    1. Re:Talk about an old chestnut... by tyl · · Score: 1
      Anybody remember the ad for, what was it, Nighthawk ? The Spectrum computer game based on some TV series about a fancy motorbike (Airwolf style). The ad ran for years, if memory serves me correctly. The game never came out, as far as I know.

      So it's not just the reviewers...

      --
      -- Any sufficiently advanced level of incompetence is indistinguishable from malice
    2. Re:Talk about an old chestnut... by Anonymous Coward · · Score: 0
    3. Re:Talk about an old chestnut... by dustpuppy_de · · Score: 1

      hopefully someone might turn up with a URL.

      I don't know if this is what you were talking about, but try the Wayback Machine entry here.
      Even some of the links are working...

    4. Re:Talk about an old chestnut... by yatest5 · · Score: 0

      Anybody remember the ad for, what was it, Nighthawk ? The Spectrum computer game based on some TV series about a fancy motorbike (Airwolf style). The ad ran for years, if memory serves me correctly. The game never came out, as far as I know.

      Same with KnightRider, by Ocean. That had me in tears two christmases running, let me tell you!

      --
      • Mod parent up! [a] by Anonymous Coward (Score:5) Thurs, June 31, @13:37
    5. Re:Talk about an old chestnut... by Fluffy+the+Cat · · Score: 5, Informative

      http://ds.dial.pipex.com/ap2/ is probably what you're looking for. This page is especially topical, but the rest of the site gives a great deal of insight into what the games magazine industry is really like.

    6. Re:Talk about an old chestnut... by 91degrees · · Score: 1

      what was it, Nighthawk ? The Spectrum computer game based on some TV series about a fancy motorbike (Airwolf style)

      Sounds like Streethawk. So did they actually ever release the game?

    7. Re:Talk about an old chestnut... by Gordonjcp · · Score: 2

      I seem to recall playing it. If I'm right, and not just gibbering, it was a horizontal scrolly with a bike that could jump over boxes and ramps. There was a button to make it go really fast, and if you tried to do anything it would wheelie, overbalance, and dump you off.

      I'm glad I only ever had a pirate copy off a mate. I'd never have paid for it. Miami Vice was much better.

    8. Re:Talk about an old chestnut... by Graspee_Leemoor · · Score: 1

      That was "Wheelie", not StreetHawk...

      graspee

    9. Re:Talk about an old chestnut... by Gordonjcp · · Score: 2

      Nope, it definitely wasn't Wheelie. I had that one as well.

      This from the Spectrum Games FAQ:

      Streethawk (Ocean) is a story all in itself. It was in fact released (very briefly) as part of a contract that Ocean had with a home shopping catalogue, Kays or something, but it was abysmal, and quickly changed for something else, although what, I don't know. The real StreetHawk was also properly released, although by then it was so late, nobody could remember who StreetHawk was, and it also didn't do very well...

      I should have Googled it before I posted last time, I suppose...

    10. Re:Talk about an old chestnut... by baggers · · Score: 1

      Well, speaking as a former staff writer on Amiga Format and editor of Amiga Shopper, I can tell you that we didn't review unfinished games. We would sometimes do news stories, etc on cool new games before they were released, but we didn't review them. I can't comment on other mags, but that was the way we did it...

      The Amiga Power 2 site was done by Stuart Campbell and other AP alumni. Stuart has a Web site (which doesn't seem to have been updated for several months) and the AP2 site is here

  26. Re:French ?? Dirty ?? Go on.. by Anonymous Coward · · Score: 0

    you seem to be quite uninformed about France.
    Maybe because you are either something else or a French from France : which means either uninformed or hypnotized...

  27. Reading comprehension... by Anonymous Coward · · Score: 1, Redundant

    Nintendo will not release reviewable copies of the game (or any game) until it is completed.

    1. Re:Reading comprehension... by Anonymous Coward · · Score: 0

      A direct quote from the article is marked as Informative. Great.

  28. Great Idea! by 1/137 · · Score: 3, Funny

    I should use this approach on my thesis...to think of the time I've wasted waiting for data!

    --
    My handle breaks slashcode, what does your handle do?
  29. This has long been the case by rcs1000 · · Score: 3, Interesting

    In the UK, the magazine Edge (http://www.edge-online.com) has a column called Red Eye by a veteran video game journalist.

    About six months ago the column was about a journalist who boasted of writing a review of a game without even playing it. According to Red Eye, the practise is remarkably common - as magazines and web sites fight to make sure they aren't caught out by scoops from others.

    Red Eye also criticises video game journalists from acting like a pack. He cites Driver 2 as an example where the universally positive reviews ignored significant flaws in the game.

    Anyway, just my thoughts,

    *r

    --
    --- My dad's political betting
  30. Its not just games reviews. by stevey · · Score: 2, Insightful

    Its not just games that get reviewed incorrectly, its software too.

    Many computer magazines will have glowing reviews of software products that aren't available, aren't complete, or are broken in major ways.

    A good current example of this the reviews that many magazines have run recently of Windows XP, these reviews started coming out at the release of the first betas - with little mention of the fact that the final release would be different.

    1. Re: Its not just games reviews. by Stormie · · Score: 2

      Its not just games that get reviewed incorrectly, its software too.

      I wrote a review of a Linux distribution which was published by an English computer mag which we shall not name. I did this as a favour for someone who worked at the same company (although not for the same magazine). None of that magazine's staff had the knowledge to install Linux and properly review it, so if I hadn't stepped in, they were going to chase up a few reviews off the net, and cobble together something based on the points these reviews made.

      Needless to say, I did it properly. Paid quite well, too - 150ukp for an evening's work, and I got to keep the distro (SuSE 7.2 professional, would have cost about 50ukp I think to buy).

  31. PC Gamer by Perdo · · Score: 2

    ...gets early builds of games and hardware before it's out. Geforce 4 and P4 2.2 are perfect examples of this. They reviewed hardware right on time based on early silicone. Meaning they had it in their hands almost 2 full months before it was released to the public.

    Most recent "scoop!" was SOF2 described as a "playable late-beta build". Anarchy Online was reviewed during it's beta testing and given a 72%. It went on to win their best massively multiplayer game of the year over dark ages of camelot, rated at 90%.

    --

    If voting were effective, it would be illegal by now.

  32. Pretty common by balbuzaro · · Score: 1
    Whenever you have media that covers a certain market, mainly provides information on upcoming products and hence gets most of its advertising from the same industry this could happen.

    In addition to video games you can see it in other entertainment. Also in car magazines or electronics.

    You should always make a judgement of the credibility of any information you receive.

    Bb

    -- where to go for University of Waterloo news

    1. Re:Pretty common by Random+Feature · · Score: 1

      Another thing to investigate is whether or not the publication is _paid_ to test a product. For example, the Tolly Group does a lot of testing and verification of network devices. They're good - don't get me wrong - but they're _paid_ to test and write a report.

      I don't know if gaming mags are paid to test games yet, but if the gaming market continues to expand you might see this as a trend and then look out!

      --
      I don't have a solution, but I certainly admire the problem.
    2. Re:Pretty common by TCaptain · · Score: 1

      You should always make a judgement of the credibility of any information you receive.,

      The problem these days is that its damn hard to judge the credibility of the information that you have access to these days, I mean when huge media companies own most of the papers, when any moron can put up a webpage on the net and ethics seem to have been removed from the business vernacular, how do you KNOW you can trust the source?

      --
      "I'm not a procrastinator, I'm temporally challenged"
    3. Re:Pretty common by amuro98 · · Score: 1

      Does running a full page color ad for a game that's also reviewed in the same issue count as being "paid to review"?

      Actually, now that I think about it, I've never seen a magazine totally slam a game that's advertised. Only the smaller titles (many of which I'm sure do really suck) tend to get the really bad marks. Everything else gets a mediocre/OK score or better.

  33. Please ... Not GamesDomain ... by great+throwdini · · Score: 2, Interesting

    I always read GamesDomain for online PC game reviews. They always seemed much more uppity about things. Although lag was sometimes a bit painful for certain key reviews, it contributed to my impression that the reviewers actually played the games in question. I have to know, though, were they just taking their time, or was the lag some by-product of its (British?) origin? Or did they skate by like other reviewers, using the free time to pursue less noble goals?

    Go ahead. Burst my bubble. I stopped reading the site compulsively after the last round of layout changes and site reorganization (more ads, less intelligent design). I just want to know the truth.

    I can handle it. Honest.

    1. Re:Please ... Not GamesDomain ... by Anonymous Coward · · Score: 0

      Speaking as an ex-reviewer for them I can say that the lag was due to having to actually play the game (to completion where that was possible) and fit this in around your life before writing the review.

      I realise that everybody wants timely reviews of hot new games but doing thorough and useful reviews eats up a lot of time.

      I stopped doing reviews for them when it became too much like an unpaid second job.

      There were also increasing pressures to rush out reviews and not write bad things about games that might upset publishers.

    2. Re:Please ... Not GamesDomain ... by HarryCaul · · Score: 1

      Too bad they started to rush reviews. That was the main reason I went to the site, because I knew the reviewers would actually spend an appreciable amount of time paying the game.

      If they've stopped doing that, they may as well not exist. There are plenty of other rush-review sites in the world.

    3. Re:Please ... Not GamesDomain ... by jjeffries · · Score: 2

      Less noble than playing video games? What's that, cleaning toilets?

  34. could be worse by discogravy · · Score: 5, Funny

    Could be worse, I guess. They could post duplicates of the same articles and reviews over and over without even checking for copies....

    1. Re:could be worse by leuk_he · · Score: 2, Insightful

      Or reviews of linux 2.5.x.prex
      which we all know is not complete, it is very much beta.

    2. Re:could be worse by Rentar · · Score: 1

      And again I very much ask for a "Moderate Modration" features on /.. Moderating the parent "-1, Redundant" is "+1, Funny".

    3. Re:could be worse by susano_otter · · Score: 2

      You're new here, aren't you? The thing you're talking about is called Metamoderation.

      --

      Any sufficiently well-organized community is indistinguishable from Government.

    4. Re:could be worse by Rentar · · Score: 1

      Can't be to new (well, my id is not exactly low, but far from "new"), I'm not talking about mere "Fair", "-", "Unfair" ... thats boring. I'm talking about a full-fledged copy of the default moderation system (so when you see a good post moderated as Troll, you can moderate this moderation as Troll) ... but, it might as well be, that this could possibly (in some cases) distract somewhat from the content itself.

  35. This what exactly what put me off buying pc mags by modipodio · · Score: 2, Interesting

    I used to spend money on mags like pc gamer and pc zone , but I got pissed off at both the tone and content of there review's and found that on the whole better and more up to date reviews with in depth commentary from gamers and a wider scope of opinions could be found online .I now do not see the point of spending money on pc gaming magazines who constantly have to do a balancing act bettween advertisers and there reader base which often leads to comprimise's in the quality of a review .

    --
    __________________________________________________ "UNIX is a fascist state, Windows is a democracy.
  36. Obvious reference by Anonymous Coward · · Score: 0

    he was talking about the winter olympics, where it is claimed the french judge fixed the result. Not how the french kept fixing the german elections by secretly funding Helmut Kohl.

    1. Re:Obvious reference by Anonymous Coward · · Score: 0

      sorry, I don't watch television and I am not interested in sports.
      but it is sure that Mitterrand was a tough bastard who taught a lot to his political heirs...

  37. and in old news by Anonymous Coward · · Score: 1, Funny

    duke nukem forever got 10 from 10 points.

    ..
    ..
    ..

    2 years ago.

    1. Re:and in old news by LordKariya · · Score: 1

      At this point, the finished product should get about 34 out of a possible 10 points.

      "This gets my lowest rating ever - SEVEN THUMBS UP."

      --
      I alternate between posting +5 and -1 Comments. Karma: +53 -47 = 6
    2. Re:and in old news by Anonymous Coward · · Score: 0

      ......but you like Shake-n-Bake...you used to put it in your coffee.

  38. independant reviews by nukey56 · · Score: 3, Interesting

    As long as I can remember, I have always hated the journalistic hogwash that gets thrown into places like PC Magazine, Windows Magazine, etc. Half their articles are just buzzwords and their own interpretation of them. I'm sure there are "review lobbyists" of some sort from software publishers that push for softer reviews of their products. As an effect of this, I would guess that more products are rated highly than those graded harshly, even though a large amount of software out there is utter crap (especially closed-source commercial stuff).

    Personally, I enjoy reviews from actual gamers, like the horde at shacknews. Seeing multiple opinions of a game helps put it into perspective, taking the subjecticism out. However, these types of reviews usually don't come out until after the game is released, so the first wave of gamers are usually influenced by the larger, lobbied reviewers.

    I guess what im trying to say here is that waiting a little while for a game to be released and tested by the masses might be worth popping $50 for something that isn't what you expected it to be *Cough*daikatana*cough.

  39. I remeber that . by modipodio · · Score: 1

    Yeah I remember pcgamer in particular used to do things like that a lot , review a crap game,(and give it a good review),which would get delayed and come out months later , but better still were the games that got reviewed way after they were released. This , if I remember right used to happen alot when there were two competing games in the same genre.Pc gamer would give one ,(the one who had the bigger budget presumably),a really good review and then wait for a good 2 months and then review the other, both games would be released about the same time, this used to really piss me off.

    --
    __________________________________________________ "UNIX is a fascist state, Windows is a democracy.
  40. Why the '?' mark? by Rogerborg · · Score: 5, Insightful

    You'd have to be pretty bad with a calendar (and know nothing about games development) to believe that a review written at least six weeks before a game goes gold could be of anything even remotely resembling the finished version. I know for a fact that "Braveheart" was given 95% by one (ahem) reputable UK games rag based on a 10fps demo that crashed every 2 minutes and a promise that the development team was working 20 hour days to get a patch done in time for the boxes hitting the shelves (which was true, but signifies nothing).

    Look, picture for a second how this works. A sales weasel turns up from the publisher bearing a package. In the package is a shitty beta version of the game, a promise that it will be fixed (so the magazine won't look like chumps), the advertising material, and a blank cheque. The cheque is ostensibly to pay for the advertising, but the number that goes on it depends on a lot of things. How many eyeballs the magazine is attracting; how understanding the reviewer is going to be about the bugs; how much the reviewer is prepared to just flat out lie; who is buying lunch for who.

    The problem is really that the readers put up with it. Specifically, that we reward magazines for running rave review in every issue purely to tempt you to pick them up. Imagine a games mag with the cover page: "All the games reviewed this month suck." Would you buy it? Probably not, but that's exactly the kind of issue you should buy.

    You want to know what a game is like? Play a downloadable or cover disk demo, or a friend's copy (local laws allowing, hey ho). Wait until it reaches budget, and see if people are still talking about it. I bought Diablo II + the expansion + Diablo + a strategy guide on Monday, for less than the original cost of Diablo II. Strangely enough, it's still the same game that it was when it first shipped - only without many of the bugs.

    Games magazines are an irrelevance now, other than as a means of distributing advertising and cover disks. Online mags are a little better, partly because they don't have print deadlines to hit, but mostly because you can generally read player comments and get a feel for what the title is actually like.

    --
    If you were blocking sigs, you wouldn't have to read this.
    1. Re:Why the '?' mark? by JohnBE · · Score: 2, Interesting

      I do have to wonder what percentage of games are not reviewed but based on superficial reasoning. I've worked places that basically re-work the press-releases they are sent and then add to that any further lobbying. Generally when a company is onto a winner (and they know it) they'll lobby extra hard, lots of 'big lunches' and visits from PR folk with free T-Shirts etc.

      I like your term 'sales weasel' although this is a bit sexist for female weasels who should be called a bitch, doe or jill. So sales weasel should become:

      Sales weasel/jill
      Sales weasel/bitch
      Sales weasel/doe

      I like 'sales bitch' best. ;-). Or is that offensive to weasels?

      --
      e4 e5
    2. Re:Why the '?' mark? by kerrbear · · Score: 2

      The problem is really that the readers put up with it. Specifically, that we reward magazines for running rave review in every issue purely to tempt you to pick them up. Imagine a games mag with the cover page: "All the games reviewed this month suck." Would you buy it? Probably not, but that's exactly the kind of issue you should buy.

      Hmmm, does anyone know of an actual honest game mag? I should think that if someone created a magazine with the express purpose of honesty and not pandering to game companies, that people would come to trust it. Truth breeds confidence and would probably propell such a mag into a top rated position so that game companies would be begging to get their ads in there if they felt they had a good game. Such a magazine could make up the difference of the companies that would not run ads with charging more for the companies that do.

      I.e. "We got a good review from Gametruth Magazine!" "Awsome, we'll sell millions. Call them up and run an ad."

    3. Re:Why the '?' mark? by Masem · · Score: 2
      While I agree game demos are the best way to actually to go, several factors seem to be sending the demo the way of the dinosaurs, including:
      • HUGE demo sizes. MOH:AA MP was around 130megs, the solo about the same. Part the problem here is that everyone insists on including DirX as part of the demo distribution, but that's not the only reason. Yes, it's understandable to get the models, skins, maps, engine and sounds in, you'll need that much space, and as broadband becomes easier to get, size isn't as much of a problem, but it's better to be able to cut the size of demo down by as much as 50% by using less detailed models, low quality sound, etc. and make sure the user knows that the final version will have all that.
      • In addition to size, online distribution is becoming a problem. It used to be that there were tons of mirrors for demos and mods and similar features, but as demos grew, the cost on these mirrors increases, such that many have dropped out of the picture. Of what's left, you have cases like FilePlanet, which require ID'ing *and* they still keep you in a huge queue unless you pay them money, GameSpot, which only lets you have large downloads if you pay them money, or sites like 3D Gamers, which still have free, FTP-type downloads, but are so battered by hits that they are always full. Part of that can probably be blamed on the dot.com bubble. In addition, there are cases now of magazines getting exclusive rights to put the demo on the cover disk before online distribution can commence. I believe MOHAA SP demo was done this way by PC Gamer; the MP demo was available to all at the same time, but the SP demo general availablity lagged a few months until the specific issue of PC Gamer was on the racks.
      • Timing - an ideal timeframe to release a demo is between 1 and 2 months prior to the game being on shelves. This gives the player enough time to evaluate the game, and to keep it fresh in the player's mind when the game is ready. However, several games of late have been quite different here. For example, SimGolf, which came out 3 weeks ago, had it's demo out in October. On the other hand, I've seen games released to the shelves, and then the demo is released a few weeks later (Half-Life's Uplink demo was the notable one here).
      • Non-demo demos - Too many games, IMO, have demos in the form of movies with no user interaction. It might show you want the game looks and sounds like, and some of the gameplay, but I know that for numerous games the subtlies of the interface makes or breaks the game, and not being able to test those for yourself is a downside.
      IMO, if no demo is available, is to simply follow USENET discussions. Not only reviews but the questions and bug reports and the like. I know that I was interested in B&W but didn't have the urge to buy it until I started reading all of the tricks and details the game had in one newsgroup, and with very few negative comments.

      --
      "Pinky, you've left the lens cap of your mind on again." - P&TB
      "I can see my house from here!" - ST:
    4. Re:Why the '?' mark? by startled · · Score: 2

      Imagine a games mag with the cover page: "All the games reviewed this month suck." Would you buy it? Probably not, but that's exactly the kind of issue you should buy.

      Are you kidding? I would buy that mag in a fucking second.

  41. Re:Not very unusual -reminds me of Manchette (RIP) by dario_moreno · · Score: 4, Interesting

    The quite famous (at the time) french writer
    JP Manchette got away with this for three years or
    more ! He wrote film critics for "Charlie Hebdo"
    from a remote mountain commune, based on what
    his 12 years old son would say to him on the phone, and critics from daily newspapers. So he was the only french intellectual to (rightly) praise "Indiana Jones I" or "1941" !
    The critics were actually so good that they were
    recently released as a book.

    I think he did it as a mixture of situationnism and despise for the readers, whom he may have considered of the same mental age as his son.

    He ended the game when the journal went bankrupt
    by announcing a sneak preview of a Georgian stalinist movie of the late 40's, without
    subtitles, in a remote suburb of Paris, staged at 11:30 PM (so everyone would miss the last subway). Pitch : love story between a sovkhoze farm worker anda tractor repairer. Indeed, he just
    wanted to make fun of snob, left-wing
    pseudo-intellectuals. He then revealed that
    he had cheated on all of his movie reviews.

    Maybe this stuff with videogames is related : journalist just exploting the sheepy attitude
    of teenagers (or not grown ups 20-30 yo),
    only wanting to impress their friends with
    their knowledge of the newest games.

    --
    Google passes Turing test : see my journal
  42. Whats bad or wrong? by Tei · · Score: 1

    All the games play with the same rules. Que mas da? si todos los juegos se enfrentan a las mismas reglas duras... en comparacion quedan igualados. Esto puede ser una escusa de varios.. Ademas las criticas son importantes por su subjetividad, el periodismo de critica no es periodismo objetivo sino opinion.. y la gente lo que hace es LEER la firma del critico, para saber si es bueno o malo que lo recomiende o lo desrecomiende, de echo... conozco algunos criticos, que cuando les leo criticar una pelicula, libro o videojuego.. es como si me lo recomendaran, basandose en mi experiencia de otras criticas anteriores donde su mala critica, resulto de un juego genial!.. 1 saludo Tei

    --

    -Woof woof woof!

  43. Hmmm by sargon666777 · · Score: 1

    I write for several sites... Ive wrote reviews before on hardware like this, but that is all. For instance I had a review of Firewire vs. USB 2.0 spec at one point, and it wasn't released yet. However all my data was based on the FAQ's and tech data provided for both technologies. I don't know how that compares, but it may help to show this prcatice is very common. After all how many times have youo watched election results, and seen them tell you who won (a guess) before that person ever won the election? Happens a lot. Welcome to Journalism

    --
    Am I lying when I tell you that im telling the truth? Or am I telling the truth when I say that Im lying?
  44. Pah! In my day... by Spoing · · Score: 4, Insightful
    ...we'd be lucky to understand the writers, let alone believe them. This was way back in the Atari 2600 era.

    Seriously. The people writing the game articles looked like they were -- like me -- also in thier teens. Unlike me, they had access to press releases, and did a fine job of mangling them.

    As an adult, I've been interviewed by reporters and had projects I've worked on reviewed. Nothing makes me wince more then having to read something that is simply wrong -- even if it's a "positive" error. I don't lie, so why should I expect someone else, supposedly objective, to hype or lie for me?

    That the articles are still being faked isn't a surprise at all. Ethics and objectivity in popular tech journalism (ZD) is rare, and sometimes missing even at the bottom of the totem pole (Mozillaquest).

    --
    A firewall can not protect you from yourself. Turn off what you do not need. Do not use the firewall to do your work.
  45. Tech TV anyone? by Anonymous Coward · · Score: 0

    tech TV often has the worst games reporting, so bad I've always wondered if they were even playing them. Now I know!

  46. Silly Question by saihung · · Score: 1

    How many times have you read a movie review that described the film in question as a "magical romp" or "delightfully funny" when it is obvious even from the ads that no one, even people who liked "Glitter", could possibly enjoy such rubbish? Is there really any difference between reviewing something that you haven't seen and reviewing things with a complete disregard for their actual quality?

  47. Ever see a bad preview for a game? by clickety6 · · Score: 1

    In the case where a magazine previews a game instead of reviewing the pre-release version, we're still no better off. The preview is always positive because the magazine doesn't wnat to lose the advertising. When was the last time you saw a preview that said "This game sucks! We recommend you don't buy it unless major changes are made!"

    --
    ----------------------------------- My Other Sig Is Hilarious -----------------------------------
    1. Re:Ever see a bad preview for a game? by virg_mattes · · Score: 2

      CGW beat the Hell out of Daikatana. I admit that it was an easy target, but at least it fits your criterion.

      Virg

  48. Re:Not very unusual -reminds me of Manchette (RIP) by a+random+streaker · · Score: 1

    Sounds like the way I used to write my 10th grade English papers.

    --
    "All representatives are busy. The estimated hold time is one..hundred..sixty..four..minutes." Detroit Edison, 02/01/02
  49. unsuprising... but stil.... by mrsbrisby · · Score: 1

    i don't play a lot of games (actually, besides GTA3 and dynasty warriors 2 - i don't play any), so it's no suprise that I don't see a lot of reviews.

    But what bothers me is that I used to. It seems like game magazines USED to have a ratio like 30% review, 25% featured-item, 20% advertising, 10% news and letters, and maybe 5% for editorials, and 5% for "previews" -- and the previews rarely showed much of the game at all. Normally it was a mention of a particular title being licensed, a sequal game, or something like that.

    Those previews were also explicitly labled that- they didn't pass off as an actual game review. And most of the actual game reviews were for games no less than a month old. Maybe the magazines only had previews then, but it seems like they at least passed it off better.

    Or maybe it's just that video games weren't as big an industry back then. Or maybe games were finished sooner (distribution costs higher== more time to get out the door)

    But something did this. It doesn't suprise me that this happens, but it seems suspiciously creeping: like Mcdonalds cheeseburgers shrinking over the past ten years, or television shows getting shorter.

    I can understand the economic ramifications, but surely these must be reduced to advertising - and as such, shouldn't there be an explicit truth-in-advertising?

    I don't want my kid comming up to me saying "OOH I WANT THIS GAME" -- I'd like to look at the bottom of the page or something and see a little label like they put on packs of cigarettes that says something like "WARNING: THIS GAME MAY NOT EXIST, AND THE PICTURES ARE FABRICATED" so I can tell the difference between a fun-looking and sounding game, and a fun-looking and sounding advertisement.

    Anyway, I guess I'm glad this hit slashdot -- I might not have thought about this otherwise...

  50. I think by Anztac · · Score: 1

    A review of Duke Nukem: Forever is in order. That's coming out soon enough, right? Well... we can specualte at least and make some money...

    --
    ~Anztac
  51. Cigarettes are not good for you ? by wiredog · · Score: 3, Funny

    But.. But... If they're not, then why are they being sold? You aren't implying that the government would allow something dangerous to be sold to the public are you?

    1. Re:Cigarettes are not good for you ? by FatSean · · Score: 1

      Please see "It is believed a politician has lied". Thank you.

      --
      Blar.
  52. It is PR mostly geared towards kids by Monoman · · Score: 1

    Imagine Teen Beat magazine giving a bad review to the latest CD by Brittany Spears or some boy band.

    It just ain't gonna happen cuz its all a scam.

    --
    Keep the Classic Slashdot.
  53. Puh-leeze, what about the official Coleco "Mag"? by a+random+streaker · · Score: 1

    The Colecovision (especially ADAM) was the record holder in vaporware, with dozens of titles that never made it to cartridge or "supertape".

    But that's not the point here. The point is the official Colecovision magazine, which was a dozen pages of a mailed advertisement.

    It had these precious features:

    - Bursts everywhere with words saying "You have to have this!" and "You've got to have this!" and "Everyone else has this!"

    - A portion talking about Donkey Kong that had a paper sticker over part of the article with a newly-written paragraph. Upon carefully peeling up the sticker, you saw the original paragraph had a reference to how Donkey Kong "retells the King Kong story", oops, sorry, King Kong is copyrighted, and we're having a tough enough time fighting off lawsuits over a giant ape game...

    - Reviews of things like the supertape version of the awesome cartridge Smurfs game, or the soon coming T-bone Powers game (whatever it was called) or the Tunnels and Trolls game, or blah blah blah.

    The only cosmic thing from that game was the cosmic justice that Coleco went bankrupt over it after it ate up all the profits of even the Cabbage Patch Kids.

    --
    "All representatives are busy. The estimated hold time is one..hundred..sixty..four..minutes." Detroit Edison, 02/01/02
  54. The NME by squaretorus · · Score: 2

    The NME is renowned for this kind of thing - reviewing gigs that were cancelled, or talking about the atmosphere when there were only 10 people there.
    Its the NMEs annaversary year this year - 50th I think - so theres a book out about it. I heard about it on the radio - but cant find it on amazon.
    Mainly its reprints of reviews of gigs that never happenned as far as I can tell

    1. Re:The NME by Gehenna_Gehenna · · Score: 2
      NME?

      Sorry, I must not be hip any more. (sigh)

      --

    2. Re:The NME by squaretorus · · Score: 2

      http://www.nme.com/

      its a paper!

    3. Re:The NME by ynohoo · · Score: 1

      that would be New Musical Express, an English publication, but should still be available in the US (albeit a few weeks old).

    4. Re:The NME by Anonymous Coward · · Score: 0

      This was mostly from the 80's where that annoying tosser Danny Baker used to make up reviews. There was also the reviewer in the 70's who reviewed a new Lou Reed album, saying it was a "masterpiece of minimalism" when the record company had accidentally sent him a copy which was only a test tone (a single repeated tone). Nowadays the NME just hypes bands (ie Strokes, White Stripes etc).

    5. Re:The NME by niftyeric · · Score: 1

      I saw "NME" and thought of Subspace and the F7 key. I guess I'm not hip either, ugh.. =X

      --
      proton != antielectron
    6. Re:The NME by Boronx · · Score: 1
      Subspace is free again.

  55. make sure publisher is wider than your interests by SirSlud · · Score: 3, Informative

    Because ign.com does tons of other stuff other than video games, they don't have this problem.

    I own a GC, and am certainly experienced enough not to count on reviews of games before the game has shipped. IGN is good about this stuff. They play the games, and they dont go easy on them in reivews (I've found the X-Box team at IGN is more prone to 'gloss' for bad games), I'd say that they arn't afraid of biting the hand that feeds them.

    I think the key is relying on sources that are:

    a) knowledgable
    b) cover a broader base of interests than those you seek, such that their business doesn't rely soley on the area of interests you are seeking objective info from

    is the best way to go.

    But people should already be aware of this. I mean, everyone has to dance with the one that brought them to the party, so just make sure you're not listning to those who wouldn't gave gotten to the party otherwise.

    --
    "Old man yells at systemd"
  56. Anywhere? by whoop · · Score: 1

    Is there any magazine/site that gives honest reviews anymore? The last few times I bothered looking at a review, it was nothing more than a fluff press release. "Best game of the Year/century/millenium," "Ultra super-cool trilinear bifocalized quantum mechanazitoids," or whatever crap they press release spews out. PC Accelerator was ok, at least they would tell you something was crap, but the childishness wore on me after a couple magazines. What's the point of a rating scale when every game gets between 85 and 95?

    The furthest negative I've read when I looked was something like, "If you are a die-hard fan, definately get this game, otherwise the big learning curve may be tough in the beginning, but still get this game." So it covers the huge spread of "definately get it" to "get it anyway." Oooo, compelling.

    1. Re:Anywhere? by DutchSter · · Score: 2, Interesting

      While they don't do video games very often, I have always prefered Consumer Reports consumerreports.org for my big purcahses. They are a non-profit group, there is no advertising, and everything they review, whether it be DVD players, cars, or stereo system, they send an anonymous Joe Public to buy one from a store shelf. This gives you unbiased reporting, because they really don't have anything to gain. Depending on how you look at it, this could be good or bad: They only buy products that are in the stores. That means no early previews, but it also means reviews of what you can really get. No Vaporware here.

      In fact in one case, a product maker was not pleased with the review they got, so they sent the usual C&D orders and then went legal with the slander suits. Rather than settle on it, CR went on to keep everyone informed of who this company was, and vigoriously defended themselves in court, and I believe they won.

      I wish they or someone else had a similar product for reviewing software of all types. Right now CR has done just a couple software reviews. The problem, as I think we've discovered, is that unless you have a large bankroll and aren't in it [the media business] to make money, it's really hard to BUY and test lots of products, let alone do unbiased reviews.

  57. Publishers faking good games? by Anonymous Coward · · Score: 0
    Why not? Developers[1] have been faking programming for years now...

    [1] Developers: See: 3D Realms (Duke Nukem Forever), Valve Software (Team Fortress 2)

  58. This has happened a lot... by hexxx · · Score: 1

    This has happened alot in other fields. For example a Finnish magazine critic wrote a review about a play that was published even though the play was canceled and never performed (at least not before the review). The odd part was that he basically said that everything about the play sucked.

    --
    IVAN Nethack is not the king anymore.
  59. Faking it. by Decimal · · Score: 2

    "So, was it good for you?"

    "Oh... yeah... fantastic. I'd give it an 8.7."

    *Rolls over and quietly sobs into pillow*

    --

    Remember "Bring 'em on"? *sigh
    1. Re:Faking it. by geekoid · · Score: 2

      what is CmdrTaco's wedding night?

      sorry, It just seemed so funny.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  60. This is nothing new... move along... by gmezero · · Score: 1

    This is absolutely nothing new and has been going on for as long as there has been gaming magazines. Some would like to claim EGM pioneered the art, but I think they just mastered it to a new all time highs back in early 90's. EGM, GamePro, Next Generation, etc... all of them were guilty of this. Not only do magazines review games as a "final release" review when the games are only beta. Some have been known to review games strictly from video footage alone, feeling they don't have the time to really play all of these games.

    I know this from fact. I've been in the industry, having published a magazine myself over disgust at this type of B.S. I can't tell you how many tradeshow parties I attended in the early to mid 90's where after a few drinks, this or that reviewer from different magazines would start to blathering about how they reviewed this or that game. Or when pressed about a flawed opinion, they would say how they reviewed it from video and it's the publishers fault for changing the game, or how they refuse to send back loaner hardware/software for whatever reasons.

    I think the most blaring case of this was the time when Capcom nailed most of the magazines and made them look like fools regarding the first Resident Evil game. Capcom had been sending us betas on an almost monthly bases for a few months. Capcom like most publishers were also getting upset at magazines publishing strategy guides a month before a game would come out and decided to take action.

    Well, everyone... and I mean everyone decided that they were going to be the first to do a Resident Evil strategy guide based on the last beta that had been sent out... only Capcom completely redid both item and monster placement as well as what doors were locked/unlocked and what keys were needed in the final game. When all of the magazines hit the stands... all of them had guides that bore zero resemblance to the final game. The magazines that put themselves into this mess all bitched about Capcom screwing them over, but the reality was that they did it to themselves.

    Another classic case that always stood out in my mind was back when WipeOut was released for the PlayStation. At this time Next Generation still was trying to pretend that they only reviewed final product... unfortunately, I know they had a two-three month lead time like most print magazines. Also, I was working very closely with Psygnosis at the time getting regular beta releases of the game that we used to generate preview video material on our website. Basically the review they ran was based on playing a next to last release of the game. It was clear by the comments made in the review, and it was the first time I had caught them flat out. I actually called out a staffer from their mag on it a tradeshow and was told basically (I'm paraphrasing) "so what, most people aren't observant enough to care, and the game was great anyways!"

    Or how about Bubsy the Bobcat? I don't think anyone ever actually played this game, but everyone gave it top marks for the year... even game of the year in some areas. If you actually played the game you would see that it was marginal at best... but the publisher spread lots a cash and hype around... and it paid off in coverage.

    The bottom line is if you want reliable opinions on a game, either play the game yourself, or talk to other gamers you know who have both played it, and share your likes in games. Advertising based magazines have to much at stake to give honest reviews for all games, or their staff are such fan-boys that they are incapable of providing fair or acurate coverage for anything.

  61. That's is a review? by nologin · · Score: 1

    Wow, a whole two paragraphs and a score given with out a real breakdown of how it was determined. I don't know about you, but that lacks any real content to be called a review IMO.

    Considering that most print magazines allocate at least a good half page to fully review a game, this is more of a "leaking out that it exists and trying to make it look like a review, but it isn't" snippet that would be put in the "What's New" section.

    1. Re:That's is a review? by UberOogie · · Score: 2
      Wow, a whole two paragraphs and a score given with out a real breakdown of how it was determined. I don't know about you, but that lacks any real content to be called a review IMO.

      Hell, Katz does it every week, and he doesn't even provide a score, and Slashdot calls it a "movie review."

      --
      "Enough of this wretched, whining monkey life." -- Marcus Aurelius, _Meditations_, Book 9, 37
  62. Next Media by Anonymous Coward · · Score: 0

    I used to work at one of the more dubious publishing houses in Sydney, Next Media based in Redfern.

    I was deputy-ed of one of the computer mags there, and worked as a contributor for a number of other technology mags. Almost everybody at Next falsified and made-up reviews. At best, reviews were based on alpha or early-beta code of the game. However, a good proportion of reviews just paraphrased previews featured at one of the IGN sites. For most short reviews of simplistic games, on-line previews give a capable writer enough to work with.

    Magazines have, generally, a month lead time. In order to compete with the on-line world, they've got to cut corners. It's not ethical but, sadly, that's the way the wafer crumbles.

  63. Then there are the previews... by EvilFrog · · Score: 1

    One thing that always bothered me about print magazines was that there were no policies on deceptive advertisements. Or more accurately, advertisements hidden as game previews.

    You'd think a magazine would try to preserve their journalistic integrity by saying, "no, you can't run that," but instead magazines were (and I assume still are) filled with ads disguised as articles. The only thing that differentiates these from honest-to-goodness previews is the little "Advertisement" label at the bottom.

    Always take previews with a grain of salt. Always.

  64. Re:Pah! In my day... by Anonymous Coward · · Score: 1, Informative

    As someone who's worked in PR, I can speak from experience about journalistic ethics. While there are some ethical journalists, the reality is that ethics and objectivity in journalism all media died long ago. You would be horrified to know just how many 'objective news stories' you read/see in the mainstream press are mildy retouched press releases (I've had several news releases printed word-for-word and run as editorials in first-tier newspapers (think Wall Street Journal)). Magazines are usually much easier to manipulate (PR flaks frequently ghost-write the articles).

    As a side note, I got out of PR a couple of years ago because it made my skin crawl. I can't imagine its gotten any better.

  65. Beta Copy? by icemind · · Score: 1

    Thought I seriously doubt it happened in this case, often magazines (at least here in the UK) will review beta copies of games, a practice that can be annoying and plain lame when the game is clearly so incomplete that they're skipping over the incomplete features and assuming they'll be fine in the final game. PC Zone in the UK had a review of Giants months before it was released. They even reviewed Simon The Sorceror 3D almost a year ago now and that game still isn't out due to publisher problems, so the mag shot themselves in the foot on that one.

    I'm happy with my subscription to ign.com. Cheaper than a magazine and doesn't accumulate into big piles. Sure, most of it's free but I like paying for the rest to help them stay running. The writing standard isn't quite up to that of the best British magazines (disclaimer - this is not an anti-American journalism rant) but at the end of the day the opinion matters most and I haven't noticed IGN "cheating" yet. I'm sure we'll soon see magazine "reviews" of this press beta that internet sites are rightly only *previewing* of Freedom Force.

  66. reviewed 2 years before release by bhny · · Score: 1

    in '95 i was working on a demo of a game (robot club). The C code hadn't even been started, and there was already a review in a magazine along with feedback from the customers.

    the game finally came out about 2 years later

  67. Fakes bad damned... by Anonymous Coward · · Score: 0

    I've no time to spend reading reviews for nonexistant games... Now back to my Amiga for a little more Blazemonger goodness.

    blakespot

  68. Intelligent Gamer, and realities of US publishing by blueskyred · · Score: 3, Insightful
    I was the founder of the Internet's First Online Game Magazine, "Game Master Journal." It later was renamed Intelligent Gamer Online. We were on Prodigy, Compuserve, AOL (back when it was just AOL) and even the then-new World Wide Web in 1994.

    We had THE scoop on the Nintendo 64 (then called "Project Reality" or "Ultra 64") -- we were the first site on the entire planet that had mockups and the Editor-In-Chief, Jer Horowitz, created an image that turned out to be EXACTLY what the N64 controller looked like.

    Imagine how thrilled I was to see that image ripped off in a pair of print magazines 8 weeks later. Video Games and Computer Entertainment (now defunct) and Electronic Gaming Monthly both lifted the image and claimed it as their own. I was irate, and made some phone calls.

    The publisher of EGM, Sendai Media Group (aka Sendai New Media) purchased us 6 weeks later. It was, without a doubt, the worst business decision of my life. =) Not only were we vastly underpaid (they bought Gamespot 3 months later for $10 million -- we were not paid in the millions -- or even in the hundred-thousands) but our entire culture was ripped apart.

    We took advertising. Yep, people were paying for online advertising in 1994. And not $0.000003 CPM! We never let that advertising money affect our journalistic integrity. We were rock-solid. Anything that was a review was labeled as a review and we told people what state the game was in when we reviewed it.

    We had news and rumors too. Guess what? All rumors had a bright green label saying "RUMOR." Hey, we got some of those wrong too -- but at least you knew that could happen going in.

    Sendai was bought by Ziff-Davis. They killed the magazine in 9 months. We had 250,000 paid subscribers but everyone started hating the magazine when we became a "me too" clone. In order to be first in print we were forced to play fast and loose -- and never write anything bad about anyone spending money with us.

    HARRY POTTER FIRST LOOK INSIDE!!!!!

    How many magazines had that just to get a bigger buy rate? More than a few. How many of them really reviewed that dog of a game? Not too many.

    Sigh. The reality of the situation is that money drives the magazine business. Very few magazines -- and none in the US -- actually cover the video game/PC software business as real journalists. They are ALL hoars to the software publishers. All of them.

    --
    Online wrestling as a trading card game? WWF With Authority.
  69. MAGS VR'S NET by modipodio · · Score: 1

    The problem with online gaming reviews is that there is to much choice.Bettween the sheer amount of reviews and gamers comments on even one site it can be hard to make a decision as to whether a game is worth hard currency.

    The advantage a gaming mag ,(say for example pc gamer uk ),has is that in most cases it comes with a demo cd and a whole lot of software of varying standards and values.Depending on who you are and what sort of net connnection you have this bundle of software/demos/crap may prove very usefull or as was the case for me a nice source for cd cases for my cdr collection.

    In general Pc gamer gave reviews of a reasonable standard and seemed to have a lot of good first hand info concerning up and coming games releases
    ,also it had a sort of writing humor/style which some people enjoyed ,(not me).

    Why I stopped buying pc gamer was for a number of reasons ,prime among which was the occasional complete bullshit review's , which they gave months and months in advance of a title which would be plagued by delays and bugs and in the end would be shipped with some of the features mentioned in the review missing.Also the other thing pc gamer did which really pissed me off was to purposly late review one game while reviewing another game which was in competion with it early.All of the above reasons were precisely why I stopped buying pc gaming magazines.

    After I stopped purchasing pcgamer ,I turned more and more to either word of mouth , or online reviews.Being as I live in Ireland and most games
    come out first else where Online reviews were and
    are my main source of info when it comes to deciding if I am going to get a game.As I mentioned at the start ,finding out if I would like a game or not based on the gamers comments and or main review given on even just one site can be difficult. Any one who does not believe this should go to gamespot and look at the readers reviews of any final fantasy game, alot
    of people have VERY different and strong opinions about what makes a good ff game.

    Now in my opinion the answer to this problem of over information online in relation to game reviews is profiling .I Wish that there was a game site which had a huge list of games on it , I would click on the ones I liked and would be able to read reviews posted by people who liked similar things to what I like.I would then be able to vote for the review I thought I liked
    best and I would also be able to see through the miricale of like minded moderating the reviews
    that people who like simlar games to me liked thought were the best.

    Now my question is , is there a site out there that fits all of my requirements? If so I would like to know!

    --
    __________________________________________________ "UNIX is a fascist state, Windows is a democracy.
  70. C'mon by SteveCGM · · Score: 1

    This is pretty goofy on any number of levels. First you have a Gamecube website bashing a competitor. The site says, "In case it's not perfectly clear, these magazines did not actually review these games. The reviews are based entirely on old information and possibly the demo versions of the game that were available at Cube Clubs. Nintendo will not release reviewable copies of the game (or any game) until it is completed."

    No, in fact it's not perfectly clear. This particular story is as questionable as the reviews. They have not presented any actual evidence that the publications didn't have review code from Nintendo or the developer. (The "Nintendo doesn't send out incomplete code" comment could be evidence, as I'm not sure of its policy, but perhaps Nintendo doesn't send incomplete code to Planet GameCube and does to the EGMs and GamePros of the world).

    The question I have is whether they contacted Nintendo, the magazines, or the writers and actually asked them any of these questions. If they did, they failed to present that information to readers. As it reads, it's just a guess, complete speculation, and doesn't warrant the attention. Guess it was more important to put it up quickly as opposed to letting someone comment...

    But it does raise a bigger topic that comes up every so often about ethics. It's very simple: any publication that compromises its ethics to better compete gets what it deserves. If these magazines ran reviews of incomplete games, or based them on demos, they wouldn't be the first and wouldn't be the last, and lord knows I wish more people would care enough to point this stuff out. And they'll get what they deserve in the end.

    As for people pointing out how computer print magazines work, honestly folks, it's 100% different. At the publication I work for (Computer Games Magazine), we do not, and cannot, review "beta" code because of problems with bugs. (Console games typically don't have as many problems in their final code.) I don't care how many promises they make, but publishers have proven over and over again they can't be trusted to fix their PC game products before they shove them out the door. (The console world is much more stringent, with the console makers handling some of the QA.)

    I note some of the people mentioning press in the rest of the world, and my own experience with the UK press shows a competely different approach. Their reliance on newsstand sales (nearly 100%, very few subscriptions) makes the competition brutal. This often results in reviewing betas in attempts to out "exclusive" each other. They also have shorter lead times, which makes review covers a much greater possibility.

    The US market is completely different, with more subscribers than newsstand sales making that level of competition somewhat less relevant (most magazines feature "previews" of upcoming games as their main sales tool, as opposed to reviews of existing ones).

    I'm not sure if enough people realize that magazines don't have to compete one-to-one with websites. If you can't compete on timeliness, which a print magazine generally cannot do, go for depth and accuracy, two things often thrown by the side when pursuing the almighty scoop (this particular story may be evidence). What's of more value to you, as a reader, the review posted a day after a game's release, which is based on a few hours of play, or the one that includes a few weeks of actually playing the game to completion? Do you want first impressions or a true review of the entire game? Both serve a purpose, both have some value, but if you can't do one, go for the other. (Or in this example, doesn't someone want to know what Nintendo, the developer, or the publications think of this particular issue?)

    As for publications toning down reviews to get previews, as some toss around in threads like this as if it's a known fact, I've not seen such a thing, though my perspective is limited to my own publication (unlike apparently everyone here, who either has first-hand knowledge of this or has "a friend" who does). But if you think about it, it's goofy. If readers caught wind of this, do you think they'd continue reading? No readers=no publication.

    More importantly, reviews are the most mportant part of a game magazine; previews are candy. Reviews make, and break, your reputation. It's incredibly difficult to build a reputation, and incredibly easy to lose it. Risking that reputation so you can secure the one-month exclusive on "Tony Hawk 4" makes no long-term sense.

    Also, if a company doesn't want to give out preview information because of a negative review (something no one does, and I've been writing about videogames for over 10 years now), why would we care? Fuck 'em. There are plenty of games to cover, and if they want to lose out on reaching our readers, that's their call (and one they don't make because they're not that stupid and/or petty).

    Steve Bauman
    Editor in Chief, Computer Games Magazine

  71. Read the Post, Dammit by virg_mattes · · Score: 2

    He didn't say you shouldn't eat glass, he just advised against chewing it.

    Geez.

    Virg

  72. Re:Don't get mad, get even! by Mike+Mentalist · · Score: 0

    I have got one ID, and it will stay that way. I have got my Preferences set so that I am allways logged in when I visit Slashdot.
    I am posting at -1 anyway, as my Karma is about -5.

    Unlike you sad people, I dont really care. If I post something sensible, and it gets modded up, then great.
    If I say something stupid, or flame-worthy and I get modded down, then... I dont really care.

    Really, what is the obsession at having so many karma points?
    I still say that the person who complained about the parent sig is a boring retard - thats why I posted saying so.

    --
    I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
  73. reviews by Anonymous Coward · · Score: 0

    Look, I worked in the Game industry, and I can say that it is similar to Music industry (altough I haven't worked in). I'm not saying they are lying in reviews, but if you want your game to be a successfull sell, you have to advertise it way before it's on the market. And what's better ad than a review? The game usually looks pretty complete weeks before release, and you can't risk that the game will be (would be) a good sell just at the time when the hardware it was created for is already outdated.

  74. GamingGroove are made of the same stuff by YE · · Score: 1

    A month or so ago somebody at GamingGroove (you can guess the URL) "reviewed" our upcoming game based on a leaked demo from April 2001. Even if you put aside the fact that the demo was soooo old, the reviewer has managed to express an opinion on the game's multiplayer, single-player campaign and AI opponents while the demo included only a single mission without any AI and without multiplayer support. Of course, no amount of polite, whining or threatening emails made them take the stupid thing down.

  75. Full review after 3 hours of playing by fuxoft · · Score: 2, Interesting

    I used to work for games magazine and it was quite usual for full review to be done based on different platform (e.g. N64 review based on playing PC version of the game), reviewing from pirated (Warez) CDs, reviewers being told in advance how many stars they should give to the game and reviewers going abroad to visit the developers, playing the unfinished game there for 2-3 hours, then coming back and writing their "full review" based on that. As far as I remember, this didn't seem weird to anyone involved...

    --

    --- Frantisek Fuka (Yes, that's my real name and you have no idea how it's pronounced)

    1. Re:Full review after 3 hours of playing by majestyk2000 · · Score: 2, Funny

      --- Frantisek Fuka (Yes, that's my real name and you have no idea how it's pronounced)

      I would guess your name is Czech, so my best guess at the pronunciation would be:

      FRAHN-teh-shehk FYU-ka

      I'm almost positive as to the first one, but the last thing could be FU-ka, FYU-ka, or maybe even something I didn't anticipate. Tell me how close I got.

      Terry

  76. Not to worry by Random+Man · · Score: 1

    Thank god this is a recent trend. I think we can safely assume that the reviews of Duke Nuke'em Forever from a couple of years ago are based on actual, solid play of the shipping product.

  77. Probably same method at NYT BS List or Billboard by GlitchZ · · Score: 2

    Both of these charts gather thier info from "Number of items shipped form the publisher".

    What this means is that if B&N order 10 million copies of the new Stephen King book then that book gets the NY Times Best Seller #1 spot for that week even though those books my sit unbought on the shelf for months and even returned to the distributer. The NYT BS list is just that BS. This statistical method is also the reason why the same authors on on it again and again. Large retailer will buy bulk (with gratutious discount) the 1st week or three of release if an author's last book sold well.

    Same deal for the music albums. "Debuted at #1" means that the publisher convinced large reatiler to buy in bulk up front.

    Money says that that EB video games "chart" is based on the same style statistics.

    When it comes to music there is "AudioScan" which tries to figure out how many copies were actually sold. A tough number to figure out quickly because most smaller reatilers do not have the necessary inventory control eqip install.

  78. Guys its software...... by GlitchZ · · Score: 1

    A 6mo commercial private beta cycle is NOT uncommon. Hell we have a product here that's on 9mo. Seriously Games don't even have the "benefit" of being able to updated with a .1 or .5 release. If your games doesn't work enough that QA can compelete the game 6 months before release, which means 4 months from packaging/shipping, then changes are the game is going to have SEIOUS bugs.

  79. Re:Probably same method at NYT BS List or Billboar by edwdig · · Score: 1

    Correction for music. The charts are based off of sales. It's the gold/platinum/diamond awards that are based off copies shipped.

  80. Re:Not very unusual -reminds me of Manchette (RIP) by dzurn · · Score: 1

    Manchette apparently suffered from Agoraphobia and so didn't leave his house. And his son was named "Doug Headline"

    http://benoitthierry.free.fr/article.php3?id_art ic le=10

    It's in French, though...

  81. What are some reputable game reviewers? by sqlzealot · · Score: 1

    Do all of magazines sell out?

    --
    "Overhead, without any fuss, the stars were going out."
  82. Re:Probably same method at NYT BS List or Billboar by GlitchZ · · Score: 1

    I may be misinformed about the Billboard chart, but NYT I'm sure of. A question does remain, how are the Billboard charts tallied so quickly and how to they account for my local "one man shop" retailer who has no electronic inventory accounting system.

  83. Re:make sure publisher is wider than your interest by bmajik · · Score: 2

    Oh _please_.

    IGN is the biggest bunch of cube fanboys on the planet. _Nintendo_ couldn't write pro-nintendo spin that good..

    Every f'king article IGN does on xbox is for "insiders" only..

    I've been done with ign for a long time...

    The reality of the situation is that most games cost $50, and if you play a game for 10 hours thats $5/hour, and its a sliding scale of how much you're willing to pay for 1 hour of entertainment, and how many hours you think you can get out of a game. For instance, i'd much rather buy a moderately amusing video game than see a movie - i or any number of other players can enjoy a game for _at least_ 10 hours. A movie out here runs like $8 for 90 minutes..

    Many of the largeish RPGs take 30-50 hours to beat. Those are probably worthwhile.

    The best thing to do is sit down with the game a bit and play it. When thats not possible, you get to wade through the hype and decide what you want to beleive..

    --
    My opinions are my own, and do not necessarily represent those of my employer.
  84. Reviewing games by beta21 · · Score: 1

    My friend used to be a journalist for a gaming magazine in Aust. The stories he used to tell made me lose all faith in game reviews from magazines.

    Anyone who remebers BattleCruiser will remember it as a game which could have been good except you can't play for longer than 10 mins becasue of the bugs. Rightfully my friend reviewed it and gave it around 60%. The publishers heard about this and threatened to pull their advertising...so now this gets raised to 80% and some of the bad points are glossed over. Publishing companies throw hudge parties for press to coerce them for a good review, I mean really nice parties (models in swimsuits etc.)

    For the magazine its pretty hard they need the advertising dollars to stay in business.

    C'est la vie

  85. Re:Not very unusual -reminds me of Manchette (RIP) by linzeal · · Score: 1

    He didn't write this his 10 year old son did he is living in a hippy compound somewhere in a still bucolic, pristine, and wholesome stretch of land, eating granola and inserting subtext forcefully into conversations about bodily functions for the good of hippy humanity.

  86. Re:make sure publisher is wider than your interest by SirSlud · · Score: 2

    > IGN is the biggest bunch of cube fanboys on the planet

    There's is a big difference between being a fanboy, and having your opinions bought. Sure they're fanboys, but look at the GC reviews. Non-objective fanboys (and 'advertising' publications) usually keep all the reviews above, say, 70% or something.

    The fact that I have to pay them to read the reviews only confirms that they dont rely soley on the income of game promotion to publish, which goes a long way in allowing them to remain objective. How much they love hammers and refuse to use any other tool is outside the scope of the information I'm looking for.

    In short, there's nothing wrong with being a fanboy, as long as you arn't so blinded that you think *anything* in your franchise of choice is god's gift to the market.

    Would you expect Scientific American not to love science too much? If all you have is a hammer, everything looks like a nail. I just want to have relationships with entities who are not being paid by a hammer maker, is all.

    --
    "Old man yells at systemd"
  87. Multiboot can be done without excessive load time by yerricde · · Score: 1
    although the load times for single-cartridge hosting are somewhat excessive.

    A GBA multiboot image that's less than 64 KB will take less than fifteen seconds to copy over the cable even in slow transfer mode, and a good developer can fit a lot into 64 KB (other than perhaps sampled audio). Heck, the entire Super Mario Bros. 1 was only 40 KB. The fact that Bomberman's multiboot image is so damn big is a flaw in the program design. Period.

    --
    Will I retire or break 10K?
  88. mod this up by kajoob · · Score: 1

    good insight into the biz...

    --
    Quidquid latine dictum sit, altum viditur
  89. Re:Probably same method at NYT BS List or Billboar by ph0rk · · Score: 1

    uh huh. so FFX was a best seller for months before it came out, and the guys at EB thought noone would question them, right?

    If memory serves, MGS 2 was selling pretty well before it was available too, it is just the way of things.

    --
    semantics are everything!
  90. Happens everywhere by JimPooley · · Score: 4, Interesting

    In the case of computer magazines, they're trying to get the FIRST REVIEW!!! (a bit like First Post!) which will sell more copies of the magazine.

    But sloppy work happens everywhere. David (Hutch) Soul recently successfully sued the one time showbusiness columnist of the "Daily Mirror" (crappy UK tabloid) over a review of a play Soul starred in.
    The review said at the Monday performance, only 45 people turned up and the audience laughed derisively at Soul. They didn't do Monday performances...!

    --

    "Information wants to be paid"
  91. Are you sure it'll ever reach budget? by yerricde · · Score: 2

    You want to know what a game is like? Play a downloadable or cover disk demo, or a friend's copy (local laws allowing, hey ho). Wait until it reaches budget

    By "reaches budget" I assume that you refer to a reduction in the price of a genuine copy of a game as demand falls off. How are you sure that a particular game will reach budget within the next few years? It won't if it's recalled and destroyed, sending the price upwards of $200 per genuine copy. This happened with a popular game called Tetyais, an independent Tetris clone for NES by Tengen that supported side-by-side simultaneous play. To learn more about the incident, start at Google. (The letter says 'ya' in Russian.) It also happened with several Super NES role-playing games by Squaresoft, but not because of any lawsuits.

    --
    Will I retire or break 10K?
  92. Re:Probably same method at NYT BS List or Billboar by _Stryker · · Score: 1

    I'm not sure if it is still done this way, but when I was running the campus radio station back in college the Billboard charts (and several other magazines) were based on radio station playlists, not on actual sales. Every week our music reps (Rock, Alternative, Urban, etc) would submit a list of the top 10 songs played in that genre which included how many times during that week that the song was aired.

    This was all part of a complex system were we also reported playlists directly to the record companies to show them that we were playing the music that they were sending us. The more we played the stuff they sent us, the happier they would be and the more likely they were to send us more free music.

    Of course, since we were a college station we had a wide range of music that we would play and we were still niave enough to go "screw you" if we didn't want to play something that they were pushing :o)

  93. I am outraged by banda · · Score: 1

    Gasp! The horror! It's clear to me that we need govenment oversight for video game reviews.

  94. Old news by Torvo · · Score: 1

    Check the good-reviews-to-advertising ratio in any game pub -- you'll see that the more advertising dollars spent = better reviews on average. The only gaming pub that at least pretended to have any integrity about such things was CGW -- and now that Ziff-Davis is facing bankruptcy and is selling off their publishing assets, the integrity of CGW may be a thing of nostalgia.

  95. Nothing new.... by Chester+K · · Score: 2

    ...magazines have been publishing "reviews" of games they've never really seen, and development teams have been faking up screenshots for games that aren't quite soup yet. I know I've fabricated up quite a few screenshots for articles for early reviews of our games in the big three mags.

    --

    NO CARRIER
  96. Semi-related by Flynnhustler · · Score: 2, Interesting

    Some believe that a game shouldn't be reviewed until the writer completes the game.

    The sad fact is that many game reviewers don't have the time to play every game to it's conclusion before drafting their review.

    Perhaps now, gamers will be satisfied with journalists that care enough to actually play the game.
    -g

  97. mod this up by Redking · · Score: 1

    somebody had to say it

    --
    Rangers Lead the Way!
  98. Re:Probably same method at NYT BS List or Billboar by Anonymous Coward · · Score: 0

    In the old days the "chart" was essentially just made up.

    "are the Billboard charts tallied so quickly and how to they account for my local "one man shop" retailer who has no electronic inventory accounting system"

    Currently they use a system which taps into the POS systems at large retailers like Sam Goodie or Wherehouse. Then it goes through some complex formula which includes radio airplay, etc etc, and returns a number which again is essentially made up.

    I've heard that if they went by actual retail sales and included every streetcorner recordstore, the charts would almost entirely Rap and R&B. The system is rigged towards suburban middleclass tastes.

  99. Now that I've been talking to journalists by tsornin · · Score: 1

    This is common practice, especially when a mag is not focused on reviews. Writing food reviews, I was encouraged by a journalism professor (and professional book review editor) to just go there once, have a single meal, and write about the rest of the food as if I had had some. And do you really think the two-line reviews of books and CDs in general-interest mags are based on anything more than the book jacket (and maybe a scan of the first paragraph or two)?


    Doubt it.

  100. Magazine reviews are worthless anyway by crivens · · Score: 1

    Magazine reviews are worthless anyway. The quality and quantity of the writing are so poor that I wouldn't pay to buy a magazine.

    Somehow I managed to get a free 6 months subscription to CGW and I don't think it's even worth the princely sum of $0.

    The writing is so immature and they spend half of the written content trying to crack stupid jokes that I would probably have laughed at when I was about 13.

    The reviews are so short, that by the time you've skipped the opening paragraph where they usually try to crack another crappy joke, you've finished the review before they've told you anything about the game. So basically the review is worthless, as I haven't learnt enough (anything) about the game to make a decision about whether to buy it or not.

    The best alternative for a while has been to browse the web until you find a games review site that you are comfortable with, that fits your needs. Who needs computer gaming magazines? I don't; they're a waste of time.

  101. Re: What-The-Fuka? by fuxoft · · Score: 1

    I was told by native English speaker that my name should be phonetically written as "Fran-tjee-shek Foo-kah" (the pronounciation of FUKA is the same as in Japanese (where FUKA is rather common name), but I was not, am not and will not be Japanese). Anyhow, as long as you don't pronounce it "Fucka", anything is OK. :)

    --

    --- Frantisek Fuka (Yes, that's my real name and you have no idea how it's pronounced)

  102. Why not? by neuroticia · · Score: 1

    It's common enough... Do you really think that fashion magazines know that far in advance that the color of the season will be puce? While this practice of reviewing software that does not exist is slightly more odiferous, it's understandable. Magazines need to compete with the online market somehow, otherwise the magazines will go out of business and we'll be left with nothing to read in the bathroom. (The ink on printouts runs too quickly when accidentally wet.)

    I don't think the reviews are entirely "pie in the sky". Magazines probably obtain beta copies of the software for review purposes, along with descriptions of feature-sets. This is beneficial for the companies releasing the software because it gets the public hyped up about it before its release and makes them more likely to rush off to the nearest computer store to make the purchase and be the first kid on the block to get the newest toy. The magazines get larget numbers of people reading their articles because they're the "first out" with the news. Who will read a review that's only a rehash of half a dozen others on software that was released a few weeks ago?

    Problems only arise when the review becomes inaccurate due to miscommunication, bugs in the beta software, discontinued features that never make it to the public release, etc. That's what follow-ups, corrections, and deeper research are for. Reviews, afterall, are frequently tainted with mistaken impressions, prejudices, and plain old "difference of opinion". If you believe what you read the first time around, then you get what you deserve.

    -Sara

    1. Re:Why not? by heideggier · · Score: 1
      Do you really think that fashion magazines know that far in advance that the color of the season will be puce?

      Ok I ran this by my girlfriend and she laughed her head off ("yeah right" are the words she used), basically things in the "rag trade" tend to follow trend's that if you've been around a while you know what's about to come in and what's about to go out. Also that things like Cleo tend to be more life style magazines anyway, with articles on how to get a perfect perm. Although she went on to say that there are fashion victims who would buy a puce skirts if it was on the fount cover.

      I think the problem is the computer mag's tend to have too narrow a readership since objective journalism tends to come based on how many people read the mag.

      --
      Pianist : Some jerk whos taught themselves how to type in rhythm
  103. I hate imagine. by Sj0 · · Score: 2

    I don't think I can trust them not to cancel a mag I like after the last few years; First it was PC Games, then it was PCXL, I'm staying away from Imagine, Who knows if maximum PC will be cancelled next? Or Maximum Linux?(I haven't seen it around lately, so maybe...)

    --
    It's been a long time.
  104. Game Reviews are all skewed by deinol · · Score: 2, Insightful

    Have you ever looked at the way most magazines review games? They don't ever rate something very low, usually no lower than a 70% or so. This is because if they do, the company won't send them more games, and won't advertise in them. Which is why whenever I see a game review in a magazine, I subtract 70 and divide by 30 to find the real precentage.

    --
    Got Apathy?
  105. Any Good Daikatana Reviews Out There? by Anonymous Coward · · Score: 0

    I'd love to see some old reviews praising Daikatana, does anyone have any links to these reviews? (May have use Google, maybe a lot of the writers backpedalled after the big stink it left)

  106. Real gear. Real world. Real reviews. by securitas · · Score: 4, Interesting


    This problem of fictional reviews is the main reason we started Geartest.com. The problem doesn't only exist with video games but with most consumer technology products. Most tech 'reviews' out there are nothing more than regurgitated press releases with 'reviewer' doing nothing more than spending a few hours of playing around with one product or another.

    That's in stark contrast to our review philosophy: Real gear. Real world. Real reviews. We don't write reviews about products based on press releases or in a pre-release stage. We use the products for an extended period in real conditions. And we tell the people what we found, with updates as warranted. That means if it's good we'll say so, and if it sucks we'll say that too... but usually the truth is somewhere in between.

    We have had difficulty in getting manufacturers to send products to us for review. That is despite having grown to the point where we consistently have 5-figure impression levels, projecting breaking the 100,000 impression level soon. All of that is without us doing any advertising. Pure word-of-mouth. It's no Slashdot but we think it's decent traffic.

    We suspect that the biggest problem (from the point of view of manufacturers) is that they simply don't want to risk getting a negative review. We believe it's in a manufacturer's interest to receive unbiased, journalistically sound reviews of its products. Ultimately that can enhance their credibility and add value to a brand in the eyes of the product-buying public.

    We have had some people suggest to us that we 'play ball' if we want their cooperation. Frankly, it's not going to happen. We may miss out on getting 'insider' opportunities to cover and review items -- and we may not get to review some items that our users have asked us to -- but the feedback and response we have received from our readership (a good mix of techies and laypeople) tells us that we are on the right track.

    The way we see it is this: if you have confidence in your product, then you should have no problem putting it to an unbiased test. It's surprising how many product managers recoil and refuse when you put it to them so plainly.

    We're in the process of designing our 3rd-iteration site to enhance user-friendliness and add some more features and functionality. The one thing that will stay constant is that we won't trade our integrity for 'A-list' access to products. If that means we don't get access, we'll just deal with the people and companies who see the value in what we're doing.

    Check out Geartest.com and let us know what you think.

  107. Re:Not very unusual -reminds me of Manchette (RIP) by _ph1ux_ · · Score: 2

    what about those who try to impress their friends with knowledge of movie critics :P

  108. Holy fuck... by Anonymous Coward · · Score: 0

    Talk about missing the fucking point entirely!

    You should change your nickname to Anarcho-fucking-moron. At least then it'd be more accurate.

  109. Say what?!? by Anonymous Coward · · Score: 0

    What are you talking about, you humourless nose-goblin? That's the funniest .sig I've read all day. Besides, it's perfectly acceptable to make fun of people who aren't capable of recognizing they're being made fun of. Or even if they are, as a matter of fact... Hell, if you CAN make fun of someone, you probably SHOULD.

  110. Re:make sure publisher is wider than your interest by newbiescum · · Score: 1
    The fact that I have to pay them to read the reviews only confirms that they dont rely soley on the income of game promotion to publish, which goes a long way in allowing them to remain objective.
    But don't you also pay for magazines in print? Shouldn't they also be immune to the game publishers then? The reality is, for exclusives, interviews, previews, and free review copies of games, it is a circular relationship that the publishers, media, and developers need one another. It does not matter which platform of media you choose.

    Furthermore, while I think that IGN does a fair job, they hype more games in their previews to appease their audience. Wreckless was hyped as a GTA3 clone repeatedly, and looking on general gaming forums or news sites outside of IGN (meaning not PS2 newsgroups and whatnot where there is a high potential of conflicting interests), many gamers agree that the game is hardly as free and open ended as GTA3. You can't run people over for instance which many people get a thrill from apparently.

  111. Article about this on GameDev.net today by JojoLinkyBob · · Score: 2, Informative
    FYI, There's an article posted on this very topic over at http://www.gamedev.net right now, that was posted today.

    --
    -jc
  112. Glass is no big deal by chipotle_pickle · · Score: 1

    Chewing glass is not as bad as it might sound. Your stomach is pretty tough, designed to withstand a constant acid bath and the odd bone fragment. A little glass will not hurt it.

  113. So sick of this Conflict of Interest crap by bpm140 · · Score: 1

    I worked as a product manager for several games magazines and web sites and am now a producer at a games developer, so I have a pretty good perspective on this issue. The whole "Conflict of Interest" issue is pure rubbish.

    1) Developers are not part of the equation. They don't determine what gets shown to whom, when or how. Weare the guys behind the curtain and have no communication with the magazines unless a publisher specifically sets up a meeting or phone call. Forget about us.

    2) Magazine editors deal with the Publisher PR folks. All the PR people care about is getting their games mentioned in the media. They don't particularly care whether it's a positive mention or a negative mention because:
    a) Any publicity is good publicity
    b) It's not their problem if the game sucks. They can't do anything about it anyway. All that matters is the mention.

    3) Magazine Sales people deal with the Publisher Marketing people. Marketers do nothing except spend money getting ads in magazines and signage in stores. They also don't care if magazines slam their game because:
    a) it's not part of their job
    b) they believe they can counter bad press with full page ads

    4) The only time Sales People and Editors talk to each other is when a Sales Person has to tell a magazine editor to cut four pages of content because the pages have been sold for ads. In an online site, there isn't even that much contact -- no pages.

    5) PR folks and Marketing folks talk to each other about the same as Sales People and editors. They have no reason to talk, as their jobs don't intersect.

    In the five years I worked in publishing, I can remember ONE time when Sales and Editorial overlapped, and that's when we published the level codes to Doom64 two months before the game's release. Midway asked (well, threatened) us to pull down the codes and we did.

    Grrr!

    1. Re:So sick of this Conflict of Interest crap by Anonymous Coward · · Score: 0

      5) PR folks and Marketing folks talk to each other about the same as Sales People and editors. They have no reason to talk, as their jobs don't intersect.

      If the accuracy of this point reflects on the rest of your post, you are talking out of your ass.

  114. Former Game Reviewer by meryl · · Score: 1

    I used to review games for the Dallas Morning News and when I wrote a general article on Harry Potter, I tried to get the game to review for the same issue. It didn't work out because it wasn't available when the article ran (one week before the movie). In this case, I didn't get an offer to review a demo, but I would've turned it down since it's not giving the public a fair look at the product. We did receive a demo of a new software product and kept contacting the company to say that we couldn't do a review of an incomplete product. They never got the message, so they never got the PR. It's a matter of time (publication) vs. morals as well as the type of write up. Some places just give a summary of what the game is about rather than how good it is. In this case, you can write it up sight unseen.

    --
    The geekygirl from Texas
  115. Outpost, anybody? by frobozz3.141 · · Score: 2, Interesting

    Anybody remember Outpost, Sierra Online's foray into the non-adventure game market a couple of years back? It was the most bug-ridden game since, oh, maybe Daggerfall (which turned out to be a GREAT game, go figure), and probably held that title until last year's Pool of Radiance shipped. Anyway, bug-infested, features listed in the manual but not in the actual game (and vice versa), a clumsy interface, the list goes on and on.

    PC Gamer gave it a 93% review in their
    September 1994 issue. PC Gamer then proceeded to spend the next half decade apologizing for the rating, even in their review of Outpost 2.

    The moral of the story? People can get away with pretty much saying whatever they please, as long as it serves SOMEBODY.

    -Frobozz

    --
    Brought to you by the friendly folks at FrobozzCo....
  116. Re:Intelligent Gamer, and realities of US publishi by Anonymous Coward · · Score: 0

    I'm too lazy to create an account, so I guess you can call me anonymous coward, but I worked on IG as well, and will say one thing - if you think we had 250,000 paid subscribers, you're high. :)The total circ was somewhere between 20 and 30,000 - overall. That's including subs + newsstand. I dunno who gave you that 250k figure, but it's wayyyy off.

    And more importantly - WTF are you talking about when you say we never wrote anything bad about those who spent money on us? Are you kidding me? Did you even work on this magazine? Jer never gave in to that sorta BS with publishers. It sounds like you needed to let off some steam for being basically taken out of the creative picture from day one, and figured nobody in the know would be reading this anyway.

    It's a shame they killed the mag of course, but ZD was new to the game biz at the time, and everyone involved - including the IG staff - was new to the publishing business in general. Chalk it up as a learning experience. Some people weathered the storm... others didn't. Nobody cried like a baby about it though.

  117. Microsoft at it too. by Anonymous Coward · · Score: 0

    A friend of mine, was asked by a friend of his (who works for Microsoft) to review some games which Microsoft now owns.

    Being a bit of a gamer, he was at first pretty happy with the thought that he might get some pre-release freebies to play with and be able to use his writing skills in a real magazine (Communique).

    Well... he did'nt receive the games, instead, he received Microsoft promotional material about these games, for which he was instructed to basically be creative with.

    He had to write glowing reviews for games that he did not get to see at the time. Hey, you don't ever expect honesty from Microsoft, do you?

  118. Hhahaha at least your EB's are quicker then au's by geesus · · Score: 1

    all the EB's ive been into in aus (about 3 or 4) have all had games marked as "comming soon" when they have been released for about a month ;)

    --
    Gnome wasnt built in a day.
  119. Try an independent site by zerogeewhiz · · Score: 1

    While this is a blatant plug, try a site that doesn't rely on advertising from publishers: www.gamepower.com.au

    May I suggest reading the review for Lotus Challenge - that is honesty!