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New PlayStation 2 Chip

Iron Chef Japan writes "Sony has announced that they have fit the PlayStation 2 Emotion Engine, and the Graphics Synthesizer on to a single chip using a 0.13-micron process. This will allow Sony to make three times more PlayStation 2's annually, so it's all for the better."

238 comments

  1. Does this mean cheapers PS2s ? by BiggestPOS · · Score: 1

    Too Bad I have to boycott sony because they are idiots, downloaded a bunch of Korn songs from WinMX and sent out about 60,000 legal notices. What a bunch of jerks. I really like GTA3 too, good thing in a month or two it will be out on PC, probably with better graphics.

    --
    What, me worry?
    1. Re:Does this mean cheapers PS2s ? by TommyBear · · Score: 1

      Sony Music and Sony Computer Entertainment are two different companies... and besides your little boycott will do fuck all to change the world... you are only hurting yourself.

    2. Re:Does this mean cheapers PS2s ? by swv3752 · · Score: 1

      Ahh, but SCE is alot closer to Sony Music than it is to SEL (Sony Electronics). And they are all owned By Sony.

      --
      Just a Tuna in the Sea of Life
    3. Re:Does this mean cheapers PS2s ? by dolby2 · · Score: 0, Flamebait

      Get a life, I too download a shit load of mp3's but usually end up buying the cd anyway. Plus why are they idiots if they are trying to protect their property?

    4. Re:Does this mean cheapers PS2s ? by metamatic · · Score: 1

      So instead of supporting Sony, you'll be a fully paid-up Micro$oft whore? And that makes you less supportive of evil how, exactly?

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  2. Performance boost? by lxmeister · · Score: 1, Troll

    Will this enhance the performance of the PS2 in a ny way?

    1. Re:Performance boost? by CMiYC · · Score: 3, Insightful

      No. Since the console is a known hardware target, Sony can not alter its specifications on the fly. That would cause serioues problems to developers with writing uniform software. This is not to say it wouldn't be possible to increase performance, however. Developers rely on each console operating the same way. Very serious developers even rely on various operations to execute in a specific amount of time. If one spin of the board did certain operations faster, it would be a nightmare on developers. They have a hard enough time as it is.

    2. Re:Performance boost? by jeremy+f · · Score: 1

      Not likely; but we may see something akin to the PSOne with PlayStation 2 hardware.

    3. Re:Performance boost? by dwaggie · · Score: 1

      That's what I was thinking, they'd slim down the case a bit, probably, to save on plastics and shipping. But, then, with the PS3 upgrade to the PS2 (the drive bay in the back) they may keep it the same size, just about, for 'upgradable' models and have a cheaper second line ..

    4. Re:Performance boost? by hattig · · Score: 2, Insightful
      Although the new chip could theoretically run a lot faster (say 500MHz), the advantage of consoles is the fixed hardware over their lifespan. This means that games can be designed for the one fixed hardware platform to run on, and it will run on all PS2s ever sold.

      The architecture may also not be designed to be clocked that much higher - think short pipelines, etc.

      This means that the new PS2 is liable to be a lot cooler than the old PS2... and cheaper to boot with one less chip on the motherboard, and the other major chip costing less to make.

      Lets just wait for the overclocks :)

      There are two blackbirds shagging outside my window right this moment.

    5. Re:Performance boost? by mrobin604 · · Score: 1

      Very serious developers even rely on various operations to execute in a specific amount of time. If one spin of the board did certain operations faster, it would be a nightmare on developers. They have a hard enough time as it is.

      And not-so-serious developers also rely on operations to execute in a specific amount of time, they just don't realize it!

      Changing the speed of some features of the board may likely result in race conditions.

      Though I must say I wouldn't mind if they sped up memory accesses ;) ouch!

  3. Meat boots. by Anonymous Coward · · Score: 0

    Will the form factor change? Will it be white?

  4. Yay! by thefallingsickness · · Score: 0

    POCKET PLAYSTATION 2!

  5. Allowing for a drop in price perhaps? by SexPig · · Score: 5, Interesting

    They've probably been working overtime to get the production costs down on this thing to be able to drop the price and take a chunk out of X-Box's gains in marketshare. "Always wanted a PS2 but couldn't stomach dropping $300...well, here you go".

    --
    "...and generally behaved in a manner one can only describe as despicable." - February 27 2001, Michael Sims
    1. Re:Allowing for a drop in price perhaps? by Anonymous Coward · · Score: 0

      XBox's gains in marketshare?

      That was a joke, right?

    2. Re:Allowing for a drop in price perhaps? by Dark+Paladin · · Score: 2, Troll

      Hm...

      Considering that the Xbox launch in Japan, while not a total failure, isn't anywhere close to "good", there's rumors that MS may be dropping the price of the Xbox (at least in Japan, maybe perhaps but don't bet on it in Europe).

      The PS2 in Japan is around $200, the Xbox around $263, if I remember right. So if MS brings Xbox down $200 (in Japan - no way in hell they'll drop it that low in the US - well, maybe, this is MS (free browser, anyone?)), then Sony can fight back with another drop to around $150 with their new technology. (Figure they'd take a hit on "old" PS2 units, and hope they make it up later.)

      Either way, I'm actually glad that we've got 3 console makers in the market. Because it encourages competition (well, if you call all 2 good games for the Xbox compitition (and I'm not including PS2 remakes, thank you)), and competition is always good. (Except when I'm at a party trying to seduce a girl. Then I want monopoly power.)

    3. Re:Allowing for a drop in price perhaps? by tshak · · Score: 2, Insightful

      well, if you call all 2 good games for the Xbox compitition

      How does a Troll get modded as insightful? Oh, it's against an MS product!

      Besides the obvious fact that "good games" is a subjective topic, there are a lot of good exclusive games on the XBox (RalliSport, Halo, JSRF, DOA3, etc...). And the "PS2 Remakes" (Like MGS X) are really "Game remakes with better graphics" and hopefully gameplay improvements based on feedback from the PS2 version. Just because it was on PS2 first, doesn't mean the game won't be at least as good, if not better on the XBox. There's no doubt that PS2's game library is incredible, but that doesn't make the XBox's (temporarily) smaller library something to scoff at. I also find it funny that you don't diss on the GC, considering that they have a lot less games, and aside from a few really fun games (like Super Smash Brothers), there are complete genres missing from it's library.

      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
    4. Re:Allowing for a drop in price perhaps? by ph0rk · · Score: 1

      haha... halo good? DAO3 exclusive? (looks like 2 to me)

      the GC library is unthrilling at the moment, but then, they have secured one of the best game developers in the world (not square, themselves.)

      oh, and the square bit will help too ;)

      the day i see an xbox game that looks and plays half as good as all they hype will be the day that i buy one. Until then, between the GC, PS2, GBA and desktops, whats the point?

      --
      semantics are everything!
    5. Re:Allowing for a drop in price perhaps? by rseuhs · · Score: 2
      XBox has caused no slowdown in sales of the PS2 in any market.

      On the contrary, the XBox-hype about game consoles has caused 30% HIGHER PS2-sales in Europe in the week of XBoxes launch!!

      In Germany, vendors had to reduce the price to 400 Euros (instead of 480), some even to 300 Euros to sell any XBoxes at all.

      XBox is dead already.

    6. Re:Allowing for a drop in price perhaps? by byran+lei · · Score: 1

      >XBox has caused no slowdown in sales of the PS2 in any market.

      On the contrary, the XBox-hype about game consoles has caused 30%
      HIGHER PS2-sales in Europe in the week of XBoxes launch!!

      >
      >
      Of course XBox has caused no slowdown in sales of the PS2 because the only people interested in/buying the XBox are the brain-dead PC Gamers. Take at look at a market like Japan where the vast majority of console gamers said the XBox would get creamed by the PS2 because the XBox games are basically warmed-over PC crap which don't really appeal to console gamers.

    7. Re:Allowing for a drop in price perhaps? by Osty · · Score: 1

      the day i see an xbox game that looks and plays half as good as all they hype will be the day that i buy one.

      I guess you haven't seen Rallisport yet, then. Assuming you're into racing games, this is the ultimate in Rally racing. As well, it seriously increases the graphics and physics bars for other racing games now. Real-time damage better than that in Gotham (Gotham's was great, mind you. there's nothing quite like putting a huge scratch down the side of a Porsche GT Turbo because you sideswiped a barrier, but Rallisport goes so far as to model the dirt that accumulates on the car as you race!), visuals like you wouldn't believe (essentially infinite clipping distance, excellent scenery along tracks, cars that look just like the real thing, shadows that go so far as to model the shadows from the moving wheels, fully-3D wheels, not just textures in the middle of the wheel, etc), and some of the best driving fun I've had outside of my own actual car.


      Then again, I guess if you don't like racing games, you probably won't appreciate Rallisport.

    8. Re:Allowing for a drop in price perhaps? by rseuhs · · Score: 2
      Of course XBox has caused no slowdown in sales of the PS2 because the only people interested in/buying the XBox are the brain-dead PC Gamers.

      Exactly. And we all know that no PC-gamer will buy the XBox anymore as soon as NVidia comes out with the next generation chips.

    9. Re:Allowing for a drop in price perhaps? by AndyChrist · · Score: 1

      Gun Valkyrie.

      No hype, and it looks and plays very reminiscant of Panzer Dragoon.

      This is the game that made me actually give a rat's ass about the X-box.

    10. Re:Allowing for a drop in price perhaps? by RockyJSquirel · · Score: 1

      XBox is dead already

      Aww, just flamebait. You and Trip Hawkings (3DO's CEO) are the only people who believe that. Oops, Trip just changed his mind - you are completely alone now.

      Have you ever played any XBox games? The games are gorgeous, the machine has 4 times the resolution of a PS2, 5 times the poly count, hardware tables for reflection models etc etc. It also has a hard drive which makes a big difference.

      You know, PC games aren't dead even though a single high end video card for a PC costs more than an XBox and does less because of memory bus bandwidth problems.

      There are lots of people who can afford $300 for a game machine and will shell out when the games are cool enough.

      Too bad I bought a PS2 though...

      Rocky J Squirrel

    11. Re:Allowing for a drop in price perhaps? by mshurpik · · Score: 1

      "Always wanted a PS2 but couldn't stomach dropping $300...well, here you go".

      Three hundred? How about five?

      When the PS2 came out, I thought about getting one. Then I realized I needed a second controller, memory cards, the DVD remote, and some games. Maybe a multi-tap, more controllers...who knows what else.

      It's a substantial investment. Sure, I spent thousands on my NES and SNES games, but the $2-300 "price point" is becoming farcial with this generation of consoles.

    12. Re:Allowing for a drop in price perhaps? by Anonymous Coward · · Score: 0

      XBox in Europe and Japan: Microsoft had its teeth kicked in.

    13. Re:Allowing for a drop in price perhaps? by Anonymous Coward · · Score: 0

      How bizarre.
      Despite your post being made in reply to a post claiming the "XBox is dead already", you didn't address this point in any way.

      If Trip Hawkins changed his mind would that instantly double XBox sales?

      No?

      What was your point again?

      Oh yeah! "The games are gorgeous,".

      WOW!!! I think that must have caused the sales to go through the roof mustn't it?

      You labeled a post as flamebait and justified this with a stream of words which had absolutely nothing at all to do with the subject of that post.
      Get down on your knees now and apologise to all the people you just briefly bored.

      I'm waiting...

    14. Re:Allowing for a drop in price perhaps? by nathanh · · Score: 2
      well, if you call all 2 good games for the Xbox compitition

      How does a Troll get modded as insightful? Oh, it's against an MS product!

      No, because it's true. The X-Box has exceptionally good hardware but a complete dearth of good games. DOA3 has no depth to the combination sets. Halo is boring and repetitive. Gotham is a pathetic racer. Just to add insult to injury, 30% of the release titles for the X-Box were snowboard sims: I fucking hate snowboard sims.

      Is it any wonder that almost every X-Box game review starts with something like "This game is visually stunning"? It's because the X-Box has great hardware, great graphics, and the game developers are using this as a crutch to prop up their lack-luster no-fun games. Meanwhile we have PS2 leading with FFX and Rez and GT3: the X-Box can't hold a candle to these titles.

      This isn't Microsoft bashing. I will buy the hardware when it has good games but that day has not yet come. There are no X-Box exclusive games that make me say "today I will get an X-Box". The only good games that the X-Box can offer are also on the other consoles, so I might as well buy the other consoles and wait for the X-Box price to drop.

    15. Re:Allowing for a drop in price perhaps? by mprinkey · · Score: 2

      but the $2-300 "price point" is becoming farcial with this generation of consoles.

      Excellent point. 'til I was done with my Xbox purchase last November, I dropped about $700! That was an XBox, an extra controller, the S-Video kit, and five games (Madden, Gotham, Halo, DOA3, Tony Hawk). I don't regret it. All of the games were beautiful and got a lot of play.

      Of course, last week, the local EB was selling off their Dreamcast stock. I dropped about $400 and got a unit, a pile of controllers (including the all-important fishing controller!), a pile of memory cards, a keyboard/mouse, and about a dozen and a half pretty good games. Running Linux on it is pretty cool too.

      Anyway, it is right to remember that the "buy-in" is at least $500 on the Xbox, GameCube, and PS2. I might buy a PS2 if they drop below $200. FF10 just looks too nice!

    16. Re:Allowing for a drop in price perhaps? by rseuhs · · Score: 2
      Aww, just flamebait. You and Trip Hawkings (3DO's CEO) are the only people who believe that. Oops, Trip just changed his mind - you are completely alone now.

      Have you ever played any XBox games? The games are gorgeous, the machine has 4 times the resolution of a PS2, 5 times the poly count, hardware tables for reflection models etc etc. It also has a hard drive which makes a big difference.

      Well, why is XBox outsold by a 2-year old design at least 2:1 in all 3 markets? (7:1 in Japan! In Europe sales are so bad that Microsoft doesn't even release numbers. Around here most stores have stopped displaying XBoxes after a few days. (Last time I checked there was a small sign "for XBox ask employees") No, it was not outsold. The store slashed the price by 80 Euro at launch date to be able to sell at least some.)

      Note that this is about new consoles sold, if you talk about installed base, the difference is even a lot greater. (But the gap is widening - see above)

      Even the Dreamcast had a better start.

      Now you tell me how the XBox is not dead. Nobody cares about 4 times the resolution because everybody has a usual TV anyway. Nobody cares about poly count except PC-gamers who will abandon the XBox as soon as the next gen of PC-cards are out.

    17. Re:Allowing for a drop in price perhaps? by byran+lei · · Score: 1

      >When the PS2 came out, I thought about getting one. Then I realized I
      needed a second controller, memory cards, the DVD remote, and some
      games. Maybe a multi-tap, more controllers...who knows what else.
      It's a substantial investment. Sure, I spent thousands on my NES and
      SNES games, but the $2-300 "price point" is becoming farcial with this
      generation of consoles.
      >
      >
      Umm....you know you can use PS1 controllers with PS2 games right? Can you use a PC joystick with the XBox. What's that? NO?!?

    18. Re:Allowing for a drop in price perhaps? by palndrumm · · Score: 1

      Rallisport goes so far as to model the dirt that accumulates on the car as you race

      That by itself is nothing new - the original Colin McRae Rally did that back in 1998.
      (Although I'm sure it looks a hell of a lot better on the X-Box...)

    19. Re:Allowing for a drop in price perhaps? by RockyJSquirel · · Score: 1

      Well, why is XBox outsold by a 2-year old design at least 2:1 in all 3 markets?

      I don't know. But in this market (Northern California) you can go down to any Best Buy and find the kids lining up to play XBox games while ignoring the PS2. That says to me that PS2 is only coasting around here - XBox has won until the next round of hardware comes out. Anyway I expect that the numbers will even out as more titles come out on the XBox.

      Nobody cares about 4 times the resolution because everybody has a usual TV anyway.

      Actually, the resolution matters a lot because the PS2 games (at least the ones I own) don't use interlace - they get half the resolution of a regular TV set vertically. This makes two player split-screen games unusable on the PS2 compared with XBox games (especially racing games). So the resolution DOES matter.

      Also artwork DOES sell games, so the technical specs matter. The artist and effects programmers can just do much more on better hardware.

      Nobody cares about poly count except PC-gamers who will abandon the XBox as soon as the next gen of PC-cards are out.

      No, it doesn't work that way. Console games always look much better than PC games within 3 or 4 years of release because PC games have a bunch of contstraints that console games don't have:
      1. The afor-mentioned memory bus bandwidth problems means that you can't push as many polygons/textures through a PC even if the chips in the PC are much better.
      2. Publishers refuse to limit their PC games to only the highest end machines, so they don't target as high quality as they could.
      3. A console is a known piece of hardware - a game developer only has to support 1 hardware configuration, 2 if you count the minor difference of PAL and NTSC. The configurations of PC hardware and software are endless. It's a big limiting factor.
      4. There's much more money in console games. It helps to have the budget to do the cool stuff.

      Rocky J Squirrel

    20. Re:Allowing for a drop in price perhaps? by tshak · · Score: 2

      I'll admit that it's pretty funny seeing like 1 snowboard sim a MONTH come out on the XBox. YASS ("Yet Another Snowboard Sim") should be a new game genre for the XBox. But, the fact that you don't like them doesn't mean that they suck. I held the same view as you, until I played Amped. My friend bought it, I scoffed him, played it, and bought it myself! It's pretty fun.

      GT3 is in a league of it's own, and is an awesome game. A lot of people don't want to be quite as "hardcore" though. Rallisport challenge is a great blend of realism and fun, and is easily the best rally game that I've ever played. I think it is much better then GT3's rally racing.

      Halo may be boring single player (I don't really have time to play it single so I don't know), but, to my surprise, is really fun multiplayer. At first I thought, hey, we have our PC's and can connect via the Internet to play awesome FPS's - we don't need them on the console. But there's nothing like bringing 2 or 3 XBox's and TV's together and playing 6-12 player Halo. Awesome.

      DOA3 is really fun. You're right it doesn't have the depth as other games, but remember, Soul Caliber 2 is coming out for all platforms, and Mortal Kombat may be an XBox exclusive.

      XBox also has the "Crash" name, which will lead to Crash Bandicoot, and hopefully Crash Team Racing.

      So, although PS2 has the best game library overall, I think that the XBox has enough developers (Sega,Konomai,Microsoft,etc.) and the hardware to be a very good console. The GameCube will be best for those who really like the Nintendo games that aren't available elsewhere. The PS2 does have the strongest overall library, but I think the competition will get more fierce within the next 6-9 months. XBox may still come in 3rd (they are the newbies, afterall), but it will be a much closer race. Personally, I'll continue to enjoy my current 7 game collection :-).

      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
  6. Keeping up with technology by xerph · · Score: 1

    While its nice to see a company keeping up with the latest technology in an effort to stay ahead, sony might have been better off doing this before everyone and their dog already owned a PS2.

    1. Re:Keeping up with technology by Jaysyn · · Score: 1

      I don't know, there are a lot of people that just can't see spending $200+ on a console, me included. If they dropped the price (quite) a bit, sub $200, I know I'd get one, just for Tekken Tag Team, GT3 & GTA3.

      Jaysyn

      --
      There is a war going on for your mind.
    2. Re:Keeping up with technology by xerph · · Score: 1

      Good point, but given Sony's track record, I'd say that's doubtful, even though if I remember correctly switching to the 0.13 micron process for making chips allows them to get more chips out of the same material, significantly reducing the cost im the long term for the producer (Sony).

      It seems more likely that they'd pocket the difference and keep going until it looks like the market is starting to die down, then lower the price of the console to draw in any stragglers (ala dreamcast).

    3. Re:Keeping up with technology by Lurks · · Score: 2
      Well sure they might have been better off doing this but then this is a pretty spectacular achievement just the same and is highly worthwhile.

      They're selling 20,000 PS2s a week in the UK compared to 7,000 Xboxen. 85,000 PS2s vs 5,000 Xboxen a week in Japan. I don't have the figures to hand for the US but again, more PS2s being sold than any other console. It's selling an absolutely truck loads and shows no sign of slowing down significantly.

      Reducing the manufacturing cost and hence the retail cost of the console will make it's position even stronger against newcomers. Just in time for some decent games to turn up for the competition.

    4. Re:Keeping up with technology by Anonymous Coward · · Score: 0

      Yeah, ok.

      You say it's nice to keep up with technology... then ask why it did not come out earlier. Nice contradiction. It would have been nice for Intel to produce the P4 before the P3, but thats not the way it works.

      If Sony could have done it earlier, they would have.

    5. Re:Keeping up with technology by newr00tic · · Score: 0

      ..I gave my dog an X-Box, but it soon got tired and went back to it's bone again..

      --
      A horse can't be sick, you know, even if he wants to.
    6. Re:Keeping up with technology by Hadlock · · Score: 1

      just curious, but what publication releases these sorts of numbers? the G.I.A. just recently went under, and a source like that would probably be a good replacement

      --
      moox. for a new generation.
  7. Rumors Rumors Rumors by KernelHappy · · Score: 3, Funny

    Wouldn't it be great if they could reengineer consoles so that the games were reasonably priced?

    --
    -- Button up, your ignorance is showing
    1. Re:Rumors Rumors Rumors by LoudMusic · · Score: 2

      I'll second this off-topic post. You'd be hard pressed to talk me into dropping $50 for a console game and run the risk of it being rittled with unpatchable bugs. I give you GranTurismo 2 as an example. The Original US release was incompletable due to a simple math error in the conversion. I usually wait for a game to go into a second run, and possibly drop to a reasonable $35 (just bought Oni for $20).

      ~LoudMusic

      --
      No sig for you. YOU GET NO SIG!
    2. Re:Rumors Rumors Rumors by Anonymous Coward · · Score: 0

      How many people were affected by the 98% bug in GT2?

      Can you think of any other games like that?

      PCs on the other hand generally release what would be alpha or beta quality code on the console to get the game on the market earlier knowing they can release patches later. How about Ultima9 where you couldn't finish the game, and the patch made the old saves incompatible so you had to start over?

      I'll take something done right anyday over the ability to patch, which even then doesn't offer anymore of a guarentee to work better than the console way even after patch 20.1.3.43g

    3. Re:Rumors Rumors Rumors by EulerX07 · · Score: 1

      That has to be one of the most BS post i've ever seen. Having played hundreds of console games since the 80's, having owned Vectrex, Atari, NES, SNES, N64, PS2, having played extensively on friend's Sega Master systems and genesis, I can assurely tell you that dropping 50$ for a console game is a practicaly inexistant risk as far as game stopping bugs go.

      The un-patchability of console games forces the publisher to publish a game without any defects, as opposed to pc publishers putting out half-finished game and patching it in the next 6 months that the game should have stayed in beta. About GT2 : even if you did top at 98%, did it stop you from playing and winning all the possible races? No? Then where's the problem?

    4. Re:Rumors Rumors Rumors by Anonymous Coward · · Score: 0

      Uh, sorry. That's how the game console business works. You sell the console at a loss of between $120 - $200 per unit, then you make up the loss on game sales which are marked up around 1000-1500%. In other words, you eat $150 on the sale of the console, but you make a profit of $45 every time someone buys a $50 game. This is why the second runs and older games get marked down to the $35 range. There is so much margin in the sale, they can drop the price significantly and still make a hefty profit.

      If you don't like getting stiffed, I suggest you do like I do and buy used games (which are almost always in like-new condition for around $10-20 each) or wait until the game is six months to a year old and hits the bargain rack at BestBuy (when you can pick it up new for $20-35).

      Interesting economics in this business. If you ever wanted to bankrupt a game company, you just have to convince around 1 million people to buy a game console, then put it in the closet and never buy a single game.

    5. Re:Rumors Rumors Rumors by zer0*ryok0 · · Score: 1

      cheaper games = more people who can afford them = more sales

      and on a semi related topic, someone might buy.. say 2 games for 70 than 1 for 50

      in the end more people will buy stuff if you put it at a resonable price.

      --
      the only fact is that everything is an opinion
    6. Re:Rumors Rumors Rumors by mmusn · · Score: 2

      Sony is large enough to hire the smart monopoly economists (yes, there is such a thing) to figure out for them how to maximize profit. And you can bet that this is the point at which they are doing so.

  8. A price drop is likely... by NanoGator · · Score: 2

    There's rumors to the effect that Nintendo may drop the price of the GameCube. If that happens, then it's likely Sony and possibly Microsoft will have to follow suit.

    The time frame I heard was E3'ish, but please consider that it is a non-substantiated rumor.

    --
    "Derp de derp."
    1. Re:A price drop is likely... by xerph · · Score: 5, Informative

      Quoted from Nintendo's vice president of marketing:

      "A GameCube cut was contingent on whether any Sony price cut is to $199 or $249, from the current price of $299.

      "We haven't made a decision on (a price cut)," Harrison said. "Sony's expected to make the first move and then we'll see where we stand."

      http://www.cnn.com/2002/TECH/ptech/04/02/nintend o. reut/index.html

    2. Re:A price drop is likely... by zaffir · · Score: 1

      Seeing as how the GameCube is already $100 cheaper than the PS2 and XBox, i wonder if it'd really matter if Nintendo dropped their prices.

      --
      "Upon attaching the waterblock to my penis, I began to notice that I know nothing about computers." -- JRockway
    3. Re:A price drop is likely... by thogard · · Score: 1

      List price downunder is AU$499 at Toys R Us.
      Thats about US$250.
      XBox with toys was in teh AU$700 range if you wanted enough stuff to use it.
      PS2 was right in the middle but you can buy a PS2 today and you can't get a game cube.

  9. The interview in full (Scouse translation) by Anonymous Coward · · Score: 0

    Sony computi entitainment intinational president kun kutaragi revealed terdee, via an intiview with de nikkei microdevice, dat de playstation 2 emotion engine, and graphics synthesizer tinnie be worked onto a single chip with a 0.13-micron process.

    De nagasaki plant will be in charge o' mak'n de new chip, which will apparently allow sony ter manufacte tree times more ps2 units annually. dese ay all de details we 'uv at de moment, more ter come quick sticks.

  10. make it pc compatible,,,, by Jaysyn · · Score: 2, Funny

    and fit it in a pc expansion bay, like the apparently vaporware GD-Rom drive that Sega was thinking about making. Make it $150-$175 and I'll buy it & one for my brother...

    Jaysyn

    --
    There is a war going on for your mind.
    1. Re:make it pc compatible,,,, by Anonymous Coward · · Score: 0

      Making it PC compatible would require additional hardware. Why pay more to fit it into your PC? Doesn't that make things less fun? Just hook it up to your TV and sit on your couch and play Gran Tourismo and enjoy yourself.

      Actually you can already make it PC compaible, just buy the GNU/Linux kit and network it.

    2. Re:make it pc compatible,,,, by HobbitGod42 · · Score: 0

      the gd-rom drive isn't vaporware... only sega didn't make it... some korean manufactuerer did... how do you think the first DC games were ripped? before the serial cable was worked out?

    3. Re:make it pc compatible,,,, by Anonymous Coward · · Score: 0

      I also saw this article at PlanetPS2 Why would they want it to be PC compatible? They're releasing Linux for the system in May, turning it into a computer basically. The main reason for putting in the new chips will be price of course. Then they can make more profit on the system depending upon the chips cost. Possibly a price drop in the systems near future?

  11. Great timing by aoty · · Score: 1

    Well, not great timing for me. The price is definitely going to drop on the PS2, probably to $200. And I just bought a PS2 last week, because I just had to have Maximo and Virtua Fighter 4. Oh well, still worth it I guess.

    1. Re:Great timing by Anonymous Coward · · Score: 0

      It will probably take a couple of months for the new chips, and thus the price reductions, to filter through the channel to stores, and Sony might keep the price high still until they had cause to drop it - Nintendo or Microsoft dropping the prices on their respective hardware would probably make Sony drop their prices to be competitive.

    2. Re:Great timing by waspleg · · Score: 1

      don't forget doa2, tekken 4, devil may cry and other tight shit

      what i really need is a decent plug in NO SOLDER modchip like i have for the psx, region codes are lame, i like having backups of my shit and sony can lick my fat white ass

    3. Re:Great timing by MayonakaHa · · Score: 1

      Here you go

      USB ModChip

    4. Re:Great timing by Anonymous Coward · · Score: 0

      tight g

    5. Re:Great timing by Ybrog · · Score: 1

      Yep, sounds like they're shooting for August for a price drop. Just consider you're extra $50 or $100 as rent for a few months...not a bad deal I suppose.

      --

      bleh

    6. Re:Great timing by Anonymous Coward · · Score: 0

      yaknowutimsayin? yomesain?

  12. Re:No by Anonymous Coward · · Score: 4, Insightful

    The new model will have exactly the same specs as the old one. This is not a PC based architecture, speeding it up could very well effect the playability (to do with timing) of existing games. One of the disadvantages of a highly low-level environment

    This is purely to:

    a: reduce the number of chips that they have to have custom made, thereby allowing them to more efficiently use their existing production facilities and make more PS2's per year.

    b: reduce the cost of the PS2 to produce so that they can sell it at a lower price, to make people want to buy it when given the choice of the pretty(graphics, can you say easy, low cost anti-aliasing) X-Box at a similiar price point.

    There is a possibility they may update the case somewhat to distingish the new model (eg: playstation vs PS1)

    Samn that made me look pro X-Box. I have a PS2, but the blocky graphics gets on my nerves. Pity anti-aliasing has to be done on the CPU and is therfore rarely done :-(

  13. Chance to improve copy protection? by gpinzone · · Score: 4, Interesting

    Now that the protection on the currrent line of PS2s has been pretty much cracked to allow swaps using just non-evasive plugin-card, I wonder if Sony is planning to make these new ones different enough to foil hack attempts?

    1. Re:Chance to improve copy protection? by Jaysyn · · Score: 1

      I think someone will be able to figure out a way around whatever they would try to do to protect it. I just hope they still keep backwards compatibility with the PS1 games.

      Jaysyn

      --
      There is a war going on for your mind.
    2. Re:Chance to improve copy protection? by Anonymous Coward · · Score: 0

      Considering that they're changing the whole setup, it'll render current modchips useless. It'll no doubt make it somewhat more complicated to produce the chips since you have to make them for two models.

    3. Re:Chance to improve copy protection? by HobbitGod42 · · Score: 0

      kinda like when the 750x units came out for the psx... mod chippers had to make(nay:reprogram) new chips. then when the 900x series came out same thing... they will just adapt.

    4. Re:Chance to improve copy protection? by mh_tang · · Score: 1

      The plugin card you're referring to is the R-Mod.
      http://www.lik-sang.com/catalog/product_info.php ?c ategory=41&products_id=1688&

      This modification requires you to open up your PS2, thereby voiding your warranty sticker (although there are ways around that...), plugging in a card, and reconfiguring some ribbon cables. Yes, it's a fairly easy mod to install.

      However, there are some drawbacks. The R-Mod has been reported to not boot any 80 minute CDR 'backups'. Because it requires the Gameshark to boot backup CDR copies, without soldering any wires to the PS2 motherboard, the R-Mod is not able to start up CDRs which exceed the TOC of the Gameshark, a 74min PS2 CD. Also, I'm not sure if it is able to boot any DVD-R's. And of course, this is not a no-swap solution. Every time you want to play a pirated PS2 game, you will need to swap discs with the Gameshark, which can get tedious after a while.

      There are better mods out there. The R-Mod, while requiring no soldering, is basically just the old knife-swap trick done automatically for you. I would recommend looking into the Neo 4.1 or Messiah chips instead.

  14. What this also means... by Jace+of+Fuse! · · Score: 4, Interesting

    This also could improve chances of the PS3 being PS2 compatible.

    After all, as I understand it, the PS2's compatibility with the PS1 were mainly a side effect of the "Playstation On a Chip" design that was created for the PSone.

    --

    "Everything you know is wrong. (And stupid.)"

    Moderation Totals: Wrong=2, Stupid=3, Total=5.
    1. Re:What this also means... by Dark+Paladin · · Score: 3, Interesting

      Total agreement - considering the odds of the PS3 coming out around late 2003/early 2004-ish (comptition with the Xbox spurring this), Sony will want to keep the backwards compatibility (ensures a huge library of games), and give gamers a reason to purchase the new without losing the old.

      Now, I'm still waiting for someone to make their console Dreamcast/Sega Saturn comptable. Bring back Panzer Dragoon Saga!

    2. Re:What this also means... by Lurks · · Score: 2
      You're right. The PS2 actually has MIPS CPU called the IOP, normally just used for handling the ports and stuff but it doubles as being the core of the PS1 emulation.

      That said, there's a big difference between that and putting all the bits of the PS2 on a chip and slapping that in the PS3. It'd still cost plenty of money and my feeling is that they'd want to avoid 'unnecessary' costs. The PS2 hardware is insanely complicated, making a successor 100% backwards compatible would be pretty expensive.

      My money is on PS3 not being backwards compatible.

    3. Re:What this also means... by CMiYC · · Score: 2

      My money is on PS3 not being backwards compatible.

      The fact that Sony is already reducing its hardware real estate lends to the thought that the PS3 will be BC. The only reason the PS3 would not be compatible is if it took up a huge amount of board space. If the two major components of the PS2 can be combined into a 1 chip design, then that is a good thing. What we are seeing is the same progression from PS1->PS2. Use the next generation semiconductor technologies to build yesterday's (using yesterday loosly) silicon.

      Also, in the April 2002 issue of Playstation Mag, Ken Kutaragi ("father of the playstation"), has stated that the PS3 will be BC with the PS2. Granted that could be marketing hype. However, it looks like Sony is heading towards production simplification, which is what it would need to achieve BC.

    4. Re:What this also means... by SuiteSisterMary · · Score: 2
      Ken Kutaragi ("father of the playstation"),
      Books everybody who cares about this sort of thing should read include Revolutionaries at Sony, which is the story of the Playstation, Renegades of the Empire, which is the story of DirectX, and Game Over (Press Start To Continue) which is the story of Nintendo.
      --
      Vintage computer games and RPG books available. Email me if you're interested.
    5. Re:What this also means... by KarmaSafe · · Score: 1

      Sadly, it's unlikely that you'll see a console that runs both Dreamcast and Saturn games. The reason that the Dreamcast didn't run Saturn games was because the Saturn had twin processor chips that made it harder to program for.

      I think it's more likely that we'll be seeing a GameCube/Dreamcast hybrid than what you speak of. Even if that possibility is remote.

      --

      ~ Why is there no reason modifier for overrated posts?
    6. Re:What this also means... by LinuxInDallas · · Score: 1

      Sony is going to have to weigh the benefits of BC with the insane amount it would cost to attain it. Think about it, they are making these things by the millions. Adding just $10 to the price of a unit by introducing extra components for BC would cost a lot. With Nintendo and Microsoft in the arena, they are going to have to shave every last dollar (or yen, lira, pound...) off the price.

      With the complexity of the PS2, it's going to cost some money. Oh well.

    7. Re:What this also means... by Lurks · · Score: 2
      I know what's been said before (by Kutaragi) and I know how much Sony would like to be able to do this. However I work with the PS2 and have some knowledge of how insanely complex it is. It really is not the same sort of job to provide compatibility in a forthcoming console as it was with the PS1.

      One of the issues here is the fact that the PS3 is not likely to resemble the PS2 much. It wont use the same CPU, we know that already. It's unlikely that a new graphics subsystem will be like the PS2's GS either, current wisedom is that much of the work of graphics ought to be in hardware rather than using VU1 on the Emotion Engine to do a lot of the work in software.

      Those are the sorts of reasons why I tend to think Sony may have to make a clean start and drop backwards compatibility. I'd be happy to be proven wrong on this front but I think it unlikely.

  15. Lame story... by RatOmeter · · Score: 5, Insightful

    How lame is this? Our wonderful "story" is merely a reference to a post on gamefu which, itself, points to no credible source.

    Slashdot: "Sony says... cause Gamefu says that Nikkei Microdevice says that Sony says..."

    Good, God. I don't really doubt it's happened, but where's the interview? Where's the real scoop? I'd rather know a bit more than this. I'd like to know what else might get integrated; I don't consider squeezing 2 chips into 1 is going redefine the marketplace, or even Sony's bottomline.

    Mod as you will, and let's hope someone on Slashdot can post a link with more info...

    -

    1. Re:Lame story... by CMiYC · · Score: 5, Informative

      I don't consider squeezing 2 chips into 1 is going redefine the marketplace, or even Sony's bottomline.

      No this is not going to redefine the marketplace, but it will signifcantly impact Sony's bottomline. If you do not understand how, then you do not understand the hardware design and manufacturing process. Once yeild is up on the new silicon, there will be significant savings on Sony's manufacturing process. For example, let's consider two invidivual chips with a large number of interconnections. By placing both peices of silicon on the same die, you have eliminated a very serious amount of redundent connections. Instead of going from Silicon -> Package -> Board -> Possible Vias -> Package -> Silicon you are now going from Silicon -> Interconnect -> Silicon (basically). This is a huge savings in board space, packaging, and a large increase in reliability. The increase in reliability comes because you have less overall connections. Each connection in an electronic device is a possible point of failure.

      The disadvantage is that this was not done already. Then again this is an excellent chance for Sony to debug this chip design for the PS3 (backward comabilitiy) and the creation of a PStwo.

    2. Re:Lame story... by chicks.net · · Score: 0

      The register ran this months ago. Sony has not chosen to say anything yet about this actually happening. It makes slashdot's choice of having a The Media topic instead of, say, journalism a bit ironic. Oh, well.

      --

      --
      Free software isn't free, but expensive software is expensive.

    3. Re:Lame story... by RatOmeter · · Score: 1

      I agree on several of your points:
      . less real estate
      . reliability
      . "...disadvantage that this was not done already."
      and 1 additional minor manufacturing point: ease of test

      However, in the economics of mass production, their new design must be MUCH less expensive or seriously advantagous in some other way, in order to justify the cost of retooling for new production. The production costs for their existing product must have already hit bottom, so why reinvent and retool? They must have a reason and I would like to know more!

      By the way, my experience in PCB design and manufacture is limited to small design, small runs ( 300 components, 500 board lots) and I realize the economics of scale must change motivations. On the point of "possible vias," I was told by me PCB manufacturer that number of vias/holes had very little to do with the end cost, especially compared to board size and production quantities. Part placement and test is a seperate issue and some real savings can be achieved by reducing component count, but is that the only reason Sony wants to do this?
      -

    4. Re:Lame story... by RatOmeter · · Score: 1

      Thanks much for the link. It provide a *tad* bit more info. Esp. the reference to wanting to ship 20M units in the next year. With production runs like that (and in that short a period) it makes sense to trim unit costs in any way reasonable.

      -

    5. Re:Lame story... by CMiYC · · Score: 2

      I think you've made two incorrect assumptions.

      First, Sony's production costs have not hit bottom yet. It was only recently that they began to break even on hardware sales. Their business model only allows them to realize profit through software license sales. That being the case, anything to reduce production costs, even a fraction, would be significant. Granted, MOST production does not fully benefit from the same revenue model that video game consoles do. Reducing part placement time, component count, and test time are all reasons Sony would being doing this. Anything they can do to reduce their production cost is worth it to them (in this revenue model).

      Secondly I did not mean to imply that Vias add extra cost to a board. Instead, they add complexitiy. For example, they are horrible for signal integrity. If you want to trash a high speed clock line, put a via on it. Although not a likely suspect, they do create another point of failure. However, in relation to the cost of the rest of a board design, vias are next to nothing (as you said).

    6. Re:Lame story... by Afrosheen · · Score: 2

      Considering that Sony spent around 1.5 billion just to build the shop that manufactures the ps2 chips (I think they went in with Hitachi on it), anything to recoup a huge loss like that is a Good Thing. The reason the initial yield of PS2's was low was due to little bugs they had to work out in their new shop to get the yields up to par. That only lasted about 5 months after the initial launch and I'm sure they've got production down to a science now. Throwing everything on one chip can do nothing but cut costs and speed up production.

    7. Re:Lame story... by zsazsa · · Score: 2

      Here's an article linked from the front page of the Official PlayStation Magazine web site. That's pretty durned official, isn't it? There's no word from either IGN or GameSpot, but it looks like they take the weekends off and haven't updated since Friday.

      The article offers just a wee bit more information than the one linked to by Slashdot, however: "Sony's plant in Nagasaki, Japan will create the new chips, and this development is expected to nearly triple the possible yearly output of PS2 hardware."
      Ian

    8. Re:Lame story... by Anonymous Coward · · Score: 0

      Actually I think the saving is actually on the chip packaging, die cost, PCB assembly cost and yield. By combining functions of two chip, they might be able to use a cheaper package with less pins.

      The PCB cost is proportion to area and layers. I don't see them reducing too much in either directions. Vias & hole are no longer the key factors for PCB costs.

      Chip yield is some how inverse proportional to area. Don't know if the increase in chip size & complexity is offset by the interconnect yield.

    9. Re:Lame story... by Ziviyr · · Score: 1

      Sony's plant in Nagasaki, Japan will create the new chips

      Nagasaki? Talk about a low-rent area. Next time I get a geiger counter I'll be pointing it at a PS2.

      --

      Someone set us up the bomb, so shine we are!
  16. Playstation on a PCI card? by NetNinja · · Score: 1, Interesting

    Heck why dont they put the Playstation on a PCI card. have some sort of a passthrough connector for your CD rom and Wa La! PS2 for a $100.00.

    1. Re:Playstation on a PCI card? by Anonymous Coward · · Score: 1, Funny

      > Wa La!

      Was that 'Voila!' by any chance?

    2. Re:Playstation on a PCI card? by Anonymous Coward · · Score: 0

      No, ninjas don't speak French, they speak American French.

  17. The marketing game by zecg · · Score: 1

    Now they can start pumping doctored photorealistic "screenshots", drop the PS2 price and eat the rest of the market cake.

    It isn't even about the games anymore... Everyone loses money on the consoles and yet still try to peddle as many as they can -- I will postulate that the game has become about establishing control through presence.

    Japan's reaction to X-Box was VERY weird. I mean, those people buy A LOT of junk. They live through the junk. They date and fish and hallucinate through the consoles. Japan is the pinnacle of consumption-based philosophy. Why didn't they go for the X-Box? National pride? It was as if old Yancy told everyone that they should ignore the american toy.

    Anyway, a question. Can we assess the "long run" outcome at this point? Has X-Box lost the war?

    ~zecg.

    --
    .i lu doi ringos.star. xu do puku'aroroi dunli dopecaku leni virnu li'u
    1. Re:The marketing game by Anonymous Coward · · Score: 0

      Please, there's no big secrect as to why the flopbox failed.

      Overpriced.

      No games worth buying.

      Lame.

      Ugly.

      Retarded controller design.

      Questionable future, at best.

    2. Re:The marketing game by Anonymous Coward · · Score: 0

      what an incredibly stupid thing to say. How are
      japanese consumers any different from american ones? Americans buy a lot of junk. Kids here
      seem to be obsessed with consoles just as much as
      kids there. and the whole us economy is built
      around conspicuous consumption. i don't see
      many japanese buying huge suvs that ruin
      the environment just to be 'cool'.

      maybe japanese consumers arent buying xbox's
      because they dont want their game cds scratched?

    3. Re:The marketing game by Anonymous Coward · · Score: 0

      sigh.. you answered your own question.
      "it isn't about games anymore"
      "why didn't the Japanese go for the xbox?"

      Because it is still about games! You spend $200 (or $300 if your a hard core early adapter) on a console to enable entertainment on your TV.

      The Xbox really doesn't have that many good games, and most importantly doesn't have good developers. It's got mostly lame developers, but because it is easy to develop for compared to the PS2 (about the same as the GameCube though) you get lame games, but with nice graphics that make for good screenshots that only fool geeks. Not people interested in GAMES. That'd be like fooling people into thinking a book was gook because it had a nice gimiky cover or used an extra nice font. And those tricks didn't work on the Japanese or European market. Just the American market, home of the XFL...

    4. Re:The marketing game by Anonymous Coward · · Score: 0

      maybe the japanese don't buy suvs but they do make them and sell them to the americans.

    5. Re:The marketing game by SuiteSisterMary · · Score: 2

      That's exactly it. A lot of Japanese didn't want to insult Nintendo (which is, as I recall, over 100 years old) or Sony, or even Sega, by buying this unproven Gaijin product.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    6. Re:The marketing game by Anonymous Coward · · Score: 0

      The flopbox is easier to develop for than the PS2???

      Wow, did you, like, read that on Usenet?

      If only all of us PS2 developers had this info!

      I really need to hang with the fanboys more often so I can keep up...

    7. Re:The marketing game by Thag · · Score: 2
      Japan's reaction to X-Box was VERY weird. I mean, those people buy A LOT of junk. They live through the junk. They date and fish and hallucinate through the consoles. Japan is the pinnacle of consumption-based philosophy. Why didn't they go for the X-Box? National pride? It was as if old Yancy told everyone that they should ignore the american toy.


      And did X-Box have dating and fishing and hallucinating games when it launched in Japan?

      Doubt it. Those games all come out for PS2, which has enough market share to support niche markets. "Hmm," says Japanese Consumer, "think I'll get a PS2."

      Jon Acheson
      --
      All opinions expressed herein are my own, and not those of my employers, who are appalled.
    8. Re:The marketing game by dadragon · · Score: 1

      Hey, sell 'em where the market is. It's all about money.

      I'd say their selling SUVs on the american market was a good idea.

      --
      God save our Queen, and Heaven bless The Maple Leaf Forever!
    9. Re:The marketing game by Anonymous Coward · · Score: 0

      If you ditch your pansy-assed rendermorphics milk, and coded to the metal like a real man, you'd know what we're talking about.

      I've worked on an in house rendering abstraction library for both, and the Xbox is far easier to deal with.

      Of course, from a gamer's POV, this is all academic, since the PS2 has enough marketshare that people like me will write libraries to make it easy for people like you.

  18. game prices rant by Sludge · · Score: 1, Offtopic
    Note: All prices in this message are Canadian dollars.

    The price of games has gone up quite sharply in the last while. The first one I noticed was Return to Castle Wolfenstein which sold for around $80 here. That is a shitload of money.

    Now, if you go into Electronics Boutique (who do mark their games up more than anyone else in town), you can find games for consoles for as much as $85, as the norm. That's fucking steep. I remember paying $55 or $60 for a game in most cases. After taxes, the game comes to just below a hundred dollars.

    The gameboy advance games are being sold for more than the original gameboy games back in the day. I used to purchase original gameboy games in '91 for $35. Now they are $65. Hell, even the original gameboy games have a jump in price.

    It's just ugly.

    1. Re:game prices rant by Anonymous Coward · · Score: 0

      Who cares about games? Doesn't everyone run Linux on this anyways?

    2. Re:game prices rant by GreenHell · · Score: 1

      Sorry to burst your bubble, but in a lot of cases, prices have actually gone DOWN when you look at it in the long run.

      What do I mean? Well (and prices here are in CDN as well) I can remember about ~6 years ago buying a game for the good ol' SNES. The price? Well, it was in the high $90 range. For even more proof I can pull out a copy of another SNES game, and check the price tag that's still on it. So, here I go:

      Earthworm Jim 2, copyright 1995... Price on the box? $92.99 CDN.

      I don't know about where you live, but around here most places don't even sell their PS2 games for that much...

      (Yes, GameBoy Advance games are expensive, but Nintendo's the only portable system maker on the market. And from what I've seen, most (normal) GameBoy games don't seem to have jumped all that much in price over the years.)

      --
      "I won't mod you down - I feel the need to call you a twit explicitly, rather than by implication."
    3. Re:game prices rant by Anonymous Coward · · Score: 0

      This is an incredibly ridiculous comparison as SNES games are _CARTRIDGE_ based. N64 games were just as expensive, because it took money to make CARTRIDGES. Get it? Compare CD games with CD games and then you have an argument.

    4. Re:game prices rant by GreenHell · · Score: 1

      "Now, if you go into Electronics Boutique (who do mark their games up more than anyone else in town), you can find games for consoles for as much as $85, as the norm. That's fucking steep. I remember paying $55 or $60 for a game in most cases. After taxes, the game comes to just below a hundred dollars.

      The gameboy advance games are being sold for more than the original gameboy games back in the day. I used to purchase original gameboy games in '91 for $35. Now they are $65. Hell, even the original gameboy games have a jump in price. "


      Ok, so he DID mention RtCW in the beginning as an example, but he also mentions consoles, as the GameBoy and GameBoyAdvanced specifically.

      Now, a) the topics was about games in GENERAL going up , and consoles more specifically (Unfortunately, you can't compare CD-based console games for too long of a time, as the majority of older systems tended to be cartridge based) and b) the original author brings up GameBoy games... Now, I don't know about you, but the last time I checked, GameBoy (and GameBoy Advanced) games are still cartridged based.

      --
      "I won't mod you down - I feel the need to call you a twit explicitly, rather than by implication."
    5. Re:game prices rant by Anonymous Coward · · Score: 0
      SNES games are _CARTRIDGE_ based
      No... Really? You don't say? No wonder I got laughed at when I asked how much it would cost to repair the laser lens on my SNES. Thank you sir, I never noticed that.
    6. Re:game prices rant by Anonymous Coward · · Score: 0

      Gameboy Advance games are expensive? Must be a Canadian thing. In the US they're usually $30-40 (USD), while the average PS2/Xbox game is $50.

    7. Re:game prices rant by Anonymous Coward · · Score: 0

      Avg. PS2 game seems to be about $79-89 around where I live, while the GameBoy Advanced are indeed closer to $60. Once you factor in the exchange rate though, I don't think there's that much of a difference.

    8. Re:game prices rant by freeweed · · Score: 2

      Now, if you go into Electronics Boutique (who do mark their games up more than anyone else in town), you can find games for consoles for as much as $85, as the norm. That's fucking steep. I remember paying $55 or $60 for a game in most cases.

      I'm remembering when the N64 came out, and everyone was decrying the cartridge format as being 'too expensive'. Yet, I was able to buy games for it for $70ish most of the time.

      Now that everything's on CD, which cost pennies to press, games for the new systems cost MORE?!?!?!

      Oh wait, and casettes are still cheaper than CD's. This has nothing to do with economics, and everything to do with companies being able to gouge whatever the hell they want from the consumer. Seriously, anyone else remember Sony and Sega's attacks on the N64? "Our games will be cheaper because we aren't using the obsolete and expensive cartridge format". Well, we see the truth now, don't we?

      --
      Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    9. Re:game prices rant by ph0rk · · Score: 1

      at least in my neck of the woods, the ps1 games -were- a good deal cheaper than n64 games.

      as for the $85 games, deal with it or move, they cost $45-50 here (ps2, GC).

      granted, its more than the $30 of 1993, but then, this isn't 1993.

      games take a good deal of time and effort to create (well the decent ones do). just because they can crank out a DVD in case for $0.30 doesn't mean all new games should cost $5 to the end user.

      --
      semantics are everything!
    10. Re:game prices rant by Galvatron · · Score: 2
      I would argue that more effort is being put into games these days. How long was Blizzard working on Diablo 2? 3 years? More? Contrast that with the Atari days where they'd produce 6 games over maybe half a year, pick the best one out of those six, and release that. There's simply no way around it, today's gamers demand more quality, which means more cost.


      Also, the first guy was talking Canadian money. Is your $70ish figure for the N64 American or Canadian?

      --
      "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
    11. Re:game prices rant by Anonymous Coward · · Score: 0

      "N64 games were just as expensive, because it took money to make CARTRIDGES. Get it?"

      Actually, you're the one who doesn't "get it".

      The production cost of the game media is squat compared to development costs, marketing costs, and the required kickbacks.

      In Nintendo's case however, they monopolized cartridge assembly, and built a "kickback" into the manufacturing cost. That's not an actual cost, it's just a toll. I doubt they made it cheaper for the discs.

  19. Evolution by downix · · Score: 3, Interesting

    This is a logical evolution to the PS2 chip design. Those 3 chips were so integrated in function, placing them into a single unit was a logical step. It would allow for a move to $200 and eventually $100 price tags for the PS2. Likely the incentive to move design is due to Sony having recouped their investment on the 3-chip solution. Otherwise, this move would not make sence. Plus this would allow for the PS3, in 2008, to have PS2 (and PSOne) compatability.

    --
    Karma Whoring for Fun and Profit.
    1. Re:Evolution by Anonymous Coward · · Score: 0

      EE and GS were already on the same chip. The only news is the drop to .13 micron, which means more chips on a die.

    2. Re:Evolution by be-fan · · Score: 2

      No, they weren't. Take a look at This diagram

      --
      A deep unwavering belief is a sure sign you're missing something...
    3. Re:Evolution by Anonymous Coward · · Score: 0

      That's an architectural block diagram. I don't know offhand how many chips it used to take, but that diagram you linked to doesn't prove either point.

      Your diagram is still valid even with the new single chip ps2.

    4. Re:Evolution by MtViewGuy · · Score: 2

      My guess is that with the new motherboard design for the PlayStation2, we may see a drop in price from US$299 to something more like US$229 initially and US$199 about a year from now. Sony is probably doing this because otherwise when the new 40 GB HD/broadband adapter becomes available it could cost a gamer over US$400 for the whole PlayStation 2 setup!

    5. Re:Evolution by downix · · Score: 1

      The PS2 has 2 chips which make up the EE, open one up and take a look. This would incorporate both into a single unit plus the I/O chip (which is the PS1 single-chip-solution) onto the same die, most likely. So 3 chips to 1.

      --
      Karma Whoring for Fun and Profit.
  20. Bleh by aardwolf64 · · Score: 1

    Ok... so they can now make 3 times as many Playstation 2's as possible... I don't know about where you live, but here there's not exactly a shortage of PS2's. What does increased production mean? Certainly not improved sales... To me, all that means is more units sitting on the shelf.

    1. Re:Bleh by haggar · · Score: 1

      Not really. I think it's rather obvious that increased production means lower price. It's that simple.

      And I would be surprised if you don't see how lower price will mean more PS2 sold.
      As a matter of fact, I myself may consider it, since I am looking for a new DVD player, and with the multiregion mods for PS2 floating around, might be just the right choice.

      --
      Sigged!
    2. Re:Bleh by Anonymous Coward · · Score: 0

      Consoles have never sold well at $300. $200 is much better, and $100 is perfect.

      If Sony lowered their price they would have a hard time keeping up with demand. Now they can.

    3. Re:Bleh by Zenki · · Score: 1

      Well, you can always take a conspiratory view at this news development.

      All of the PS2 initially shipped were developed with a built in hardware timebomb. (Which is somewhat confirmed by all the complaints on modding sites about defective dvd drives and such.) They simply will die after x number of months. Since Sony figured that the majority of the PS2 shipped were about to die, it was high time that they spent some effort making it easier for them to build more PS2's to fit the demand for new replacements.

  21. PS/2 by veeoh · · Score: 0, Troll

    PS/2 - So last year darling - who cares how many they make - they have lost it to the XBox

    1. Re:PS/2 by Anonymous Coward · · Score: 0

      PS/2 - So last year darling - who cares how many they make - they have lost it to the XBox

      Seriously, man, you need to stop dropping acid.

    2. Re:PS/2 by Kizzle · · Score: 1

      Just because you like xbox better than the ps2 does not mean the xbox is going to "win"

    3. Re:PS/2 by Lurks · · Score: 2
      Even in the US, the XBox still doesn't match PS2 sales. Outside of the US it's performing so badly that it's being called a failure.

      20,000,000 PS2s in the market place, that means people are writing games for that console so they can sell big and make money. A shit-hot hardware console is nothing without games.

    4. Re:PS/2 by Khalid · · Score: 2

      In fact one of basic M$ has a strategy is to make people believe that it's product will literally "invade" the market ! they lobby journalist or make them believe this will be the case, hence the flood of press articles making people believe this. It's like a self fulfilling prediction, the more you make people believe it'll happen the more it has chance to actually happen.

      Did you remember the public hysteria when Windows 95 was released ? and TV showing all these people waiting for the stores to happen to rush in and buy that crappy OS ?

      Yes M$ is really very clever at that kind of mass manipulation !

    5. Re:PS/2 by Anonymous Coward · · Score: 0

      Does that mean I'll be able to pick one up real cheap in a year's time. Does that mean they'll follow Sega's path of dropping console hardware and concentrate on software ? MS & software - oh never mind...

      The Xbox looks really low tech white box pc inside when compared to PS2 & Game Cube. It looks like xbox has a lot of cost reduction to catchup. It would be unlikely to get the same level of cost reduction as the other guys.

  22. Anyone read the latest issue of Solid State Mag? by Anonymous Coward · · Score: 0

    They have some info on the .08micron process. As of now, the .13 process is taking over .18, but you can bet .08 will make things several times faster. The question is, when will Sony use .08, and when will it be feastible?

  23. Re:Consoles becoming more like computers by Anonymous Coward · · Score: 0

    Amen. I still have my old NES along with Game Genie and about two dozen games. Super Mario Brothers 3 was the bomb. Notice how limited hardware forces gameplay to increase? Without the possibily of fancy graphics, developers have to work hard to make a good game. Graphics have only hurted the gaming developmen process as we know it.

  24. Open Source Console by downix · · Score: 2, Informative

    I forgot to reply to the two folk that asked about the Atari chips source files, so here is the link:
    http://www.geocities.com/glenn_b18/jaguar/n etlist. htm
    It's in a custom HDL that can decode to Verilog simply. All you need to create your own Jaguar Tom and Jerry chips.

    --
    Karma Whoring for Fun and Profit.
    1. Re:Open Source Console by Anonymous Coward · · Score: 0

      What in addition to this would you need to build an Atari Jaguar clone?

    2. Re:Open Source Console by downix · · Score: 1

      Elsewhere on the site is the PCB and schematics for the Jaguar, so just need to convert the netlist files to verilog, send them to Toshiba for fabricating, find a board maker to put it all together, a box-maker to make a pretty covering for it all, and you're all set.

      --
      Karma Whoring for Fun and Profit.
  25. Re:Tony Blair and GWB by dramsey · · Score: 0, Offtopic

    "Why the hell can't we have a President who doesn't look and sound like a block of wood?" The same reason we have to deal with lame-ass trolls posting off-topic crap like this, I'd guess...

  26. problem solved...... by Bobzibub · · Score: 2, Informative

    The Canuck Buck is now sitting around 63 cents US.
    In '91 it was 89 cents US.

    .89/.63 = 1.41
    $85/1.41 = $60

    Feeling a little poorer now? Well, keep voting Liberal or Conservative-- they are the economic wizards that were in charge all that time....

    Cheers,
    -B

    1. Re:problem solved...... by Bobzibub · · Score: 2

      Score: 1, Off topic...
      Sludge asked why games in Canada were so expensive.
      I thought I provided an explanation right down to the last Canadian Dollar.

      Weird.
      -B

    2. Re:problem solved...... by Afrosheen · · Score: 2

      I would've scored you insightful, obviously the moderaters got their crack shipment today from Big Daddy on the corner.

      Canadian money is nearing the peso level compared to US dollars. Unless you're making about $20 an hour in Canada (canadian money) you're probably pretty poor. Am I right in this assumption? Or is it just consumer goods from the US that are expensive?

    3. Re:problem solved...... by Galvatron · · Score: 2
      It's a question of price levels. For tradable goods (such as videogames, or steel), where the price level is set by the world market, the price should float with the exchange rate. For non-tradable goods (such as the price of a haircut, or office lease rates), the price will rise at the domestic inflation rate, which has a much less direct relationship to the exchange rate. Something like a McDonald's hamburger, where part of the price is in the beef, but a very large part of the price is domestic labor and building rents, will fall somewhere in between.


      So yeah, the guy who's bitching is probably bitching because his (American or Japanese) videogames are going up with the exchange rate, but most of the things he buys are not commodities traded on the world market, so he doesn't realize how low the exchange rate has fallen.

      --
      "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
    4. Re:problem solved...... by thogard · · Score: 1

      Unless you sell to places that aren't using the US$ since all international prices tend to be quoted that way. The result is an increased rounding since almost all forex rates are based on the US$.

      For example if you want to buy one of my products from Australia. We agree on a price. When you bank goes to convert it to AU$, the CD$ will get converted to a US$ account, that money will be transfered here into a US$ account where it will then get converted into the Aussie Peasos. There are two stages where a transfer fee gets added and two places where rounding is going to hit. Since the US$ is going up compared to just about every other money, there are serveral chances for others to take a cut of the increasing transaction costs.

      This is why Tiawan, Singapore, Panama and most of Africa simply use the US$ as their international currency. Maybe the E$ will change that.

      Some things (books, CDs & movies) have been known to be sold under a system called "parity pricing" where the price is converted to a number of average hours worked and then converted to local currency. This assumes that you can produce the goods at a local cost and that royalties aren't a major cost of the product.

  27. Quieter? by pinkpineapple · · Score: 3, Interesting

    Does 0.13u also means that the fan won't have to be so noisy to dissipate heat on the new chip in this coming model. I found that fan on my current model way too noisy in a quiet environment (when you are not in a car in gta3.) The Nintendo cube has also a fan but it's quieter. Actually I always had trouble with Sony noise level for fans. The VAIO R505 I bought had this intolerable variable fan that made it even worse (constant noise is way better to cover with a pair of cancelling noise earphones.)

    That could also mean that Sony would be able to come with a System on a card for PCs. I would definitely buy a PS2 PCI/AGP card to play on my PC. My monitor and sound system in my office are way better than my TV/Stereo in my living room.

    PPA, the girl next door.

    --
    -- I feel better now. Thanks for asking.
    1. Re:Quieter? by HobbitGod42 · · Score: 0

      I doubt they would ever make a PC card based ps2... only because someone would figure out how to crack the games via that.. what they should do is integrate headphone jacks (I dun't got one so I don't know if they already have them correct me if I am wrong) and VGA output... rather than having a VGA box like the DC did...

    2. Re:Quieter? by HobbitGod42 · · Score: 0

      oh and on a side note you would also have to buy a new cd drive for the dvd and non dvd games... I mean not seperate ones... but a new one...

    3. Re:Quieter? by Swix · · Score: 1

      "in my office"

      Well its more productive than porn, unless you buy that britney game.

    4. Re:Quieter? by Anonymous Coward · · Score: 0

      Die shrink does not always reduce power consumptions when 0.15 micron. The power savings sometimes is offset by the increase in leakage current.

      As you are sequeezing 3 time as much function in the same package, you might still have the same amount of heat in the chip package. At the system level the overall power might be less though...

  28. Re:PS3 compatibility by Anonymous Coward · · Score: 0

    "The disadvantage is that this was not done already. Then again this is an excellent chance for Sony to debug this chip design for the PS3 (backward comabilitiy) and the creation of a PStwo"

    I've seen this a couple of times from different people now. The PS2 on a chip still doesn't have PS1 compatability. So does this mean that the PS3 will support just the PS2 or are they going to have to have a PS3 chipset, and a PS2 on a chip, and a PS1 on a chip. Hate to be the guys doing compatability testing on this.

    Side point does this also mean I'll need PS1, PS2, PS3 memory cards, etc.

  29. PS2 pricing and XBox... by HiredMan · · Score: 3, Interesting

    Industry common knowledge (aka mostly semi-informed rumor) has it that Sony has been making money on the actual PS2 unit for a while now. (In terms of the production timeline it makes sense.) M$ is still losing a bunch of money on the XBox units themselves.

    I have a feeling that Sony's decision to lower prices have more to do with market positioning and the XBox. If they lower the price on the PS2 then M$ will probably follow suit on the XBox and that might make open it up to a wider market of shoppers - and since Sony has the numbers head start they may not want that. Remember - it's all about market share and Sony's winning that race with their big head start. But with both boxes at ~$200 the XBox might appeal to bigger audience and dilute Sony's advantage.

    Of course they'll have to drop prices sooner or later... if this chip advance means Sony could still make money (or break even) at $200 and M$ would be losing $200 a unit Sony might not be able to resist that. Against any other company it would be a pretty automatic move - but M$ can afford (and seems willing) to take that loss and keep pushing so Sony seems to be treading much more lightly.

    Don't forget Sony's price move with the PS1. It was $250 for months but the DAY before the N64 was officially announced Sony dropped the price to $200. Nintendo was then forced announced the N64 at $200 rather than $250 when it shipped. Sony literally took AT LEAST $50Million (probably more like $150Million+) from Nintendo with that move. Wicked.

    My point is - Sony is a very market/sales aware company... they have a short, medium and long range plan.

    =tkk

    1. Re:PS2 pricing and XBox... by SuiteSisterMary · · Score: 3, Insightful
      Don't forget Sony's price move with the PS1. It was $250 for months but the DAY before the N64 was officially announced Sony dropped the price to $200. Nintendo was then forced announced the N64 at $200 rather than $250 when it shipped. Sony literally took AT LEAST $50Million (probably more like $150Million+) from Nintendo with that move. Wicked.
      Of course, if Microsoft were to do this to somebody, everybody would be screaming. But if Sony, or anybody else does it, then it's exactly what it is; good business practice.
      --
      Vintage computer games and RPG books available. Email me if you're interested.
    2. Re:PS2 pricing and XBox... by spyderbyte23 · · Score: 2
      Don't forget Sony's price move with the PS1. It was $250 for months but the DAY before the N64 was officially announced Sony dropped the price to $200.
      And they dropped it to $100 unannounced on the day that Dreamcast shipped. For this reason, I was expecting a price cut on PS2 in November; didn't see it, but still knew it was coming.
      --
      -- Support Ometz le-Serev.
    3. Re:PS2 pricing and XBox... by ph0rk · · Score: 1

      let them sell me an xbox for $200, i'd buy several.

      spare parts, anyone?

      (i know, i know, its not exactly what you meant, but we thrive on taking things out of context, now don't we?)

      --
      semantics are everything!
    4. Re:PS2 pricing and XBox... by spinwards · · Score: 1

      microsoft _is_ a monopoly. if it had fair competition then it would be cool.

    5. Re:PS2 pricing and XBox... by zerocool^ · · Score: 2

      I found a fascinating article on a website which i though was called the word of gourd or something like that, but now i can't find it.

      Basically, Sega Saturn v. PSX was where all of this got started, when sony announced the price on the same day as saturn, and announced it lower, and with "real" 3D - they were taking hits on the PSX.

      Since then, and to an extent, before then, console manufacturers have been selling consoles below price to compete - i.e. dreamcast.

      HOWEVER - the PS2 is NOT one of these. The PS2 has been making money since day one. Something like the production costs of the first batch of PS2's were covered by the cost of the sales of the first 10% of them.

      You have to remember, it's not like Nintendo and Sega who outsource their chip manufacturing. Sony develops, designs, and produces the entire thing. They make the whole deal. That cuts out the proverbial middle men and lets Sony keep overhead down.

      I love the PS2, and do not want an Xbox or any other system right now. However, I also understand that for a year Sony has made SO MUCH MONEY off the sales of the consoles that it's just sick. Not to mention royalties on games (you know that little PS2 symbol on devil may cry and tekken tag? yah, that costs money).

      Just so everyone knows, M$ is losing money on the Xbox. Buying an Xbox and no games hurts M$. Sony is MAKING LOTS OF MONEY on the console sales.

      ~z

      --
      sig?
    6. Re:PS2 pricing and XBox... by SuiteSisterMary · · Score: 3, Insightful

      As opposed to Sony, which is, arguably, a monopoly in the game world these days (having crushed the Saturn, N64 AND Dreamcast) AND has a much wider base of markets and products from which to transfer funds?

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    7. Re:PS2 pricing and XBox... by Anonymous Coward · · Score: 0

      Cookie of their own dough. M$ deserve to suffer and I couldn't care less about who inflicts it. But you're right -- welcome to the antitrust-free brave new world. Complain to Ashcroft if you don't like it.

    8. Re:PS2 pricing and XBox... by ottffssent · · Score: 2

      Nah. If Sony forced you to buy 7 games with the PS2, we'd all be screaming. If Microsoft does it . . .

  30. hrrm ... by phoxix · · Score: 1, Flamebait
    I for one believe the emotion engine and related are a joke

    I think that sony spent too much time hyping and marketing the chipset as opposed to actually spending time designing the chipset

    I say this for two reasons:

    First, one should look at Sony's competing rival Nintendo: I have no idea if the gamecube is better than the PS2 tech wise, however what I can say is nintendo seems to be doing fine on the gamecube's technology without having to deal with the lunacies of the PS2's chipset. Enouogh said.

    Secondly, aren't we trying to make chips smaller to begin with?
    Had sony thought this chip out a bit more carefully, I wholefully believe that sony wouldn't be in the current situation as they are in right now.
    Don't get me wrong, sony is a very smart company and they always know what they are doing, however the actions behind the PS2's chipsets make less sense to anyone. Only now does it seem like sony is trying to fix up the problems inherent with such a large chipset as the EE turned out to be.

    Just my two cents, all taxes included

    Sunny Dubey

    1. Re:hrrm ... by be-fan · · Score: 2

      I doubt the problem with Sony is a lack of careful chip design. The problem Sony is having with the EE is that it is freak-ass complicated. Read This ArsTechnica article for details about why the EE is so complex. Also read This article for information about why the GS is so complex. In total, the EE + GS consist of about 55 million transistors, which is comparable to the 63 million in the GeForce4. Unlike NVIDIA, however, Sony did not have the luxury of an established, evolving architecture (GeForce1 -> GeForce 4) that allowed NVIDIA to implement it's complex chips with relatively few problems.

      --
      A deep unwavering belief is a sure sign you're missing something...
    2. Re:hrrm ... by Afrosheen · · Score: 3, Insightful

      True. Like I said earlier, they had to build a new plant and design new processes/manufacturing techniques just to produce their chip. They (sony and hitachi) were trailblazers at the time. The complexity cost them quality with early development because even though they had the tech, they didn't have many good or easy to use tools to take advantage of it. The ps1 was no different in this respect.

      In contrast the Xbox developers have it easy. Mature development tools, a well-known platform, etc. Despite this the Xbox just doesn't have any must-buy games and the controller sucks. There's just no compelling, console-specific software on Xbox yet.

    3. Re:hrrm ... by i_am_nitrogen · · Score: 4, Informative

      Obviously you know nothing about the PS2 arch. The Emotion Engine is actually several SGI-based chips that were tweaked and modified by Sony and packed up into just a couple chips, with a 297MHz R5900 MIPS CPU. The EE is a very powerful and complex system, and I think it rocks from a developer and gamer standpoint. Using a Wintel CPU in a game console is, IMO, a big mistake. The EE is specifically designed to be a game console; the Wintel arch is just a generic architecture with stuff games will never use, and lacking in areas where MIPS and EE together shine.

      You speak of inherent problems with the EE. What are you talking about specifically? What situation do you say Sony is in now? PS2 outsold Xbox and GC combined last holiday season.

    4. Re:hrrm ... by Zenki · · Score: 1

      not hitachi, toshiba.

      Hitachi was supplying bits for Sega Dreamcast at the time.

    5. Re:hrrm ... by Afrosheen · · Score: 2

      Ack, thanks for the correction.

    6. Re:hrrm ... by Anonymous Coward · · Score: 0

      Funny thing is that the cube also got help from IBM using PowerPC and so will PS3. What would make these machines different ?

    7. Re:hrrm ... by thogard · · Score: 2

      So how much does it matter?

      The N64 in its day had the coolest bad assed graphics chip ever (the SGIs of the day used lots of chips to do the same work).

      What happened? Did developers ever use it? Were the 3d libraries ever tweaked to used the custom programming? Based on the success of some of the emulators, I would say no. The hardware is still faster than most of the graphics chips in PCs today (gamers boxes excepted) but a few year old PC can run the games without any trouble.

      If you create your game engine so it only runs on one bit of hardware then it costs way too much to convert it to another platform. That will cost the developer money and it seems easier to work on other aspects of the game where more common tools can be used.

    8. Re:hrrm ... by byran+lei · · Score: 1

      >Don't get me wrong, sony is a very smart company and they always know
      >what they are doing, however the actions behind the PS2's chipsets
      >make less sense to anyone. Only now does it seem like sony is trying
      >to fix up the problems inherent with such a large chipset as the EE
      >turned out to be.
      >
      Utter crap. Commodore did the same thing with the design of the Amiga computers. There were a couple of Amiga 500 computers that had motherboads with fewer/smaller chips than the orginal A500 design. They were cheaper than the orginal A500 too. I know because I have one of those late-model A500's.

    9. Re:hrrm ... by Ziviyr · · Score: 1

      There were a couple of Amiga 500 computers that had motherboads with fewer/smaller chips than the orginal A500 design. They were cheaper than the orginal A500 too. I know because I have one of those late-model A500's

      To my knowledge they never shrunk/merged the Paulas and Denises and Garys and Agnuses of the EOC/ECS systems. Most I recall is the surface mount CIA chips on the AGA systems, which was absolutely stupid considering they blow with no minor frequency and have their hands in just about everything.

      Commodore was no Nintendo.

      --

      Someone set us up the bomb, so shine we are!
    10. Re:hrrm ... by Ziviyr · · Score: 1

      The EE is a very powerful and complex system, and I think it rocks from a developer and gamer standpoint.

      They never said it, but with all the whining I heard I'm pretty sure a few PS2 developers wanted to be put out of their misery because of how unfriendly the fancy schmancy graphics engine was. It showed in an abysmal first generation of games and PS2 still doesn't display any texture filtering that I notice.

      If it rocks its because I'm throwing rocks at it.

      --

      Someone set us up the bomb, so shine we are!
    11. Re:hrrm ... by Lurks · · Score: 2
      Had sony thought this chip out a bit more carefully, I wholefully believe that sony wouldn't be in the current situation as they are in right now.
      That's nonsense. Sony *did* predict the improvement in fab technology when it made the PS2. The GS was one of the largest and most ambitious bits of silicon the world had ever seen. The difficulty in manufacturing it was one of the reasons for the supply shortage when the console game out.

      Early PS2s, before the first die-shrink, had absolutely enormous heatsinks on them and ran damn hot. It's difficult to see what else they could have done to prepare for the future.

    12. Re:hrrm ... by byran+lei · · Score: 1

      >To my knowledge they never shrunk/merged the Paulas and Denises and
      >Garys and Agnuses of the EOC/ECS systems. Most I recall is the surface
      >mount CIA chips on the AGA systems, which was absolutely stupid
      >considering they blow with no minor frequency and have their hands in
      >just about everything.
      >Commodore was no Nintendo.
      >
      >
      >
      The late model A500's used fewer/newer memory chips for the onboard memory, the motherboard was redesigned quite a few times for various reasons.

  31. Re:No by Anonymous Coward · · Score: 0

    Sure, AA may have to be done on the "CPU"

    But this isn't a CPU/GPU like your Athlon/GeForce, this is a "CPU" that does all the work for everything anyway.

    Pity the vertex calculations need to be done on the "CPU" ;)

  32. Article Source by mgrochmal · · Score: 1
    ...via an interview with the Nikkei Microdevice

    After rumamging through Google for a while, the best estimate to where the article is Here. However, it gives a DNS/Server Down error. It may have already been /.ed by the people who originally read the article. Then again, I could be wrong. If GameFu is citing the right source, the above URL is where the news site for Nikkei MicroDevice should be. Maybe it will be up in a few hours.

    In any case, the new chip might not help benefit people who've already bought a PS2, but the technology used can help lessen the cost of making the PS3, as well as open up possibilities for backwards compatibility. Sure, it would have been great if the new chips came out sooner. However, not every advance is made at the best possible time. Look on the bright side: it can still offer a chance to help the PS2's potential. It'll be interesting to see what they do with the new chip.

    --
    This .sig Intentionally Left Blank.
  33. Re:No by SuiteSisterMary · · Score: 2

    Yup. Take a look at the guts of a first run Playstation; it's crammed full of electronics, tended to overheat. Now, take a look at one of the last run of Playstation, before it was the PSone; same exterior case, but the inside is a little bitty circuit board, and lots of empty space.

    --
    Vintage computer games and RPG books available. Email me if you're interested.
  34. Re:Consoles becoming more like computers by paradesign · · Score: 1

    thank God someone else sees the light. I have access to over 70 systems, and do you know which ones i play the most? Pre 3D. The Genesis is my favorite, but SNES and Neo Geo are serious competition. Go here to see.

    --
    I want 2D games back.
  35. So can we overclock it? by Bitmanhome · · Score: 1

    0.13 chips can usually run much faster than 0.18 .. Will we be able to overclock the new mini-PS2 chips?

    --
    Not that this wasn't entirely predictable.
  36. Re:128 bit's of wisdom by mgrochmal · · Score: 0, Offtopic
    After reading this article, an old saying comes to mind:

    Those in glass houses should not throw stones.

    I have worked with Windows XP, as well as several versions of Linux, for more than a year now. From my experiences, some of the concepts you propose in this comment should be addressed, in the interest of fairness: 1) It is the buggiest, most unstable operating system ever created for IBM PC (c). It is not hard to see why.

    Where I work, our mail server runs on Slackware Linux. It has been running non-stop (barring a large-scale blackout 6 months ago) for over a year now.When it did lose power, it took less than 5 minutes to get the server up and running, with no long-term damage. We have not had the server's security compromised, and several attempts at running port sniffers and virus outbreaks have found no holes.

    An online friend of mine works in an insurance company that runs IIS on the servers. He complains to me about regular crashes on the server when a notable email virus is released. On top of that, several Administrative functions that have existed for several versions of Novell Netware and Linux are still not available to Windows users, including: cleaner user directory administration, third-party integration into network environments (he regularly gets "reminded" by Microsoft that everything would work better with their much more expensive software), and potentially costly support outside the company.

    Most linux developers lost their saving throw versus pathetic nerddom a long time ago. You'll find them huddled in their parent's basements, living on candy bars and Captain runch. You wouldn't let these feebleminded boys ow your lawn, so why should you allow them to design your operating system?

    Saving throw versus nerddom? Personally, making a reference to D&D alone would make one guilty of nerddom. Not that there is anything wrong with being knowledgeable about obscure things. My "nerddom" is helping to pay my bills and help the people I work with do more than just stare blankly at their monitors. As for letting them on people's lawns, many people let me into their homes to help them learn about personal computers, whether it be Windows, MacOS, or Linux. As for designing operating systems, please explain the designers of Windows XP, who need extensive knowledge of several coding languages, networking protocols, and hardware functionality. By your apparent definition, they can be just as nerdy as Linux users.

    Look at the calender, people. The year is 2002, not 1979. Nerdly losers are, well, losers. There will be no golden pocket protectors for this decade's foul crop. Distributing your source code for free is just an indication that you realize how much it sucks, have accepted the aforementioned suckage, and are moving on to your next job at Denny's.

    Right about now, I feel the morbid urge for the above-mentioned Anonymous Coward to read the subtitle for Slashdot: News for Nerds, Stuff That Matters. This was intended to be an information source for people with tech jobs or tech interests stay informed about current technology developments, as well as geek culture. If you hate geekdom so much, then please tell me why you feel the need to skulk around where you don't like to be. As for source code, have you tried designing software for Windows? Have you found out in the middle of a project that several key elements that you were working on are not available before you buy $200+ licenses for the permission to use Microsoft's source code? Open source gives programmers the opportunity to innovate without having to worry about expensive license/legal fees and they know that their work won't be absorbed into a large corporation that will not even acknowledge their work. I prefer using open-source "suckage" than using proprietary software that I can never truly create with because of legal boundaries.

    But there is something you can do about it. Visit your local computer store today and buy a licensed copy of Windows XP, the most innovative operating system ever created.

    Tell this to the hundreds of people that I hae helped since the OS came out. Windows XP gets rid of the 9x kernel, which many programs were dependant one. Look at how many programs have a 95/98/Me version and a NT/2K/XP version. This is because the fundamental level of the two forms of operating system work differently. Yes, this is where nerdly knowledge comes in. But this geekly info help companies not make several-million-dollar software acquisitions, only to find out that their proprietary database and design software do not work with XP. Then tell the users that the layout of the operating system. Sure, you can just scoff and tell them to learn to adapt. But try telling this to several dozen people, who can tell your next-in-command that you're not being helpful enough.

    It's hard to get help when your operating system is created by a bunch of teenagers who can't even match their socks or get a date.

    One of the main "nerds" involved with Linux is Linus Torvalds. He's more than 30 years old, married, and has two kids. According to the pictures, his socks seem matched enough. On top of that, where do you think he got two daughters from? So it's not like he hasn't dated.

    But when you're using Windows XP, customer service will gladly help you with any problem you may encounter. Tell you what. Try reading this, and tell me tech support will be glad to help anyone's problems. This is also assuming that tech support knows what your problem is. Have you tried supporting a customer whose only contribution is complain that "it doesn't work" and then whine at you that they can't play solitaire? Do that for hours at a time for several dozen users, and try to remain "glad and helpful".

    Remember, linux is only "free" if your time is of no value.

    Linux is "free" because there are no site licenses, expensive over-the-shelf distributions, and because you can download it for free. It also isn't restricted by programming and distribution licenses. On top of all of that, try rummaging through SLashdot about some of the lawsuits and gaping security holes Microsoft products have. Then try the same for the various Linux products. The read will do you good.

    Also, linux is only secure if your computer is not connected to the internet.

    Three letters for you: IIS. Need I say more?

    Give up your futile, sexually repellent nerdisms and return to the company that started it all.

    Sexually repellant? What stereotypes are you basing all of this on? I have been dating a lovely woman for about a year now. She has yet to complain. We'll leave it at that.

    Usually, I blow the low-rating comments off. They're modded down for a reason. But every once in a while, someone talks without researching what they say. I'm guilty of it at times, yes. When I do, I make an effort to make amends. Given this, I took the previous page or so to give you information with which to better inform you of the other portions of the Operating System industry. You seem to really like Windows XP. Good for you. You found something that works well with what you have. However, from past experiences, upgrading any operating system will not go as planned every time. You don't blame the user, the computer, or even the operating system. Technology is not flawless. With that in mind, make sure you have a balanced view of all the sides involved before jumping onto a pedestal. Remember that, before you throw that rock, that your glass house is made of Windows. Windows can break.

    --
    This .sig Intentionally Left Blank.
  37. Backwards compatibility. prolly by zenyu · · Score: 1

    Ken Kutaragi talked about their us research group's mulitprocessor PS2 machine as their model for the PS3. It had 16 PS2's in it but he said they were aiming for something like a 1000x performace boost going from PS1->PS2 and got a 400x boost. For PS3 they want a 10000x performance boost over the PS1.

    It's going to be a bitch to program... But it might make for a bitching real time raytracer.

  38. Re:Anyone read the latest issue of Solid State Mag by Anonymous Coward · · Score: 0

    The PS3 will have a core processor built upon a 0.10um process. Except a 1GHz to 1.5GHz console, costing $400 in early 2004. I think the core CPU is based around an IBM PPC core, just like the GameCube in fact, but faster and with more SIMD instructions.

  39. Re:This is unnecessary. by 19Buck · · Score: 5, Insightful
    "If you still pay $50 for a silly plastic disc and some paper, you're a sucker."

    It's because of this (very wrong) mindset that piracy is so rampant.

    You aren't paying that much for a "silly plastic disc and some paper", you are paying for the man hours and labor of some dozens of people, all working together for year long stints or more to create graphics, models, artwork, scripting, a storyline and then put it all together into a coherent package so that you can sit down, play and enjoy the game for some 10-50 hrs (depending on the game genere.)

    If you really think this, then you simply have NO freaking clue what is involved in the production of a modern video game, which today, rivals the scale and budgets of major motion pictures, of which "only" provide you with 2 or so hrs of non-interactive entertainment.

  40. The X-box WILL take off... by BitwizeGHC · · Score: 2, Insightful

    ... because if history is any indication, then the console with the most shovelware titles invariably wins. Atari 2600: shovelware. (Remember E.T.?) NES: shovelware. PlayStation: shovelware.

    True, a lot of great games are released for these systems but the idea is to get "a library of over a hojillion titles" because new game developers, if they want their game to sell well, will jump on board the biggest bandwagon.

    It may not be doing so hot now, but a few more quality titles and the X-box will be king.

    --
    N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
    1. Re:The X-box WILL take off... by Anonymous Coward · · Score: 0

      Puh leeze.

      PS2 had no decent games for almost a year after launch. It wasn't worth buying.

      Now the titles FINALLY came in the past 6 months and all of you are acting as if Sony has a lock.

      They don't.

      Its a horse race. And unlike Sega, Microsoft has the money to make it stick if they want to.

      They'll simple BUY squaresoft if that's what it takes.

  41. I'll tell you by Mongoose · · Score: 2, Insightful

    1. Lack of Japanese style games on xbox

    2. Several faulty xbox consoles ruined MS' rep

    3. MS refused to admit (2) was true

    4. Till this day MS won't replace discs destoried by (2), just the console itself

    5. Two of Japan's largest retailers quit selling the console because of (2) and (4)

    ...so to answer no content for the market, and poor customer service.

  42. Re:Anyone read the latest issue of Solid State Mag by Anonymous Coward · · Score: 0

    "and when will it be feastible?"

    Bad boy, didn't your Momma ever teach you not to eat CPUs?

  43. Marketing memes by sethdelackner · · Score: 1

    ...hence the flood of press articles making people believe this. It's like a self fulfilling prediction,...

    Welcome to modern psychology based mass marketing. These lessons are derived from political propoganda going back I know not how far. Lest this thread descend into irrelevence, I leave it to the reader to recall who said that if you repeat a lie often enough, people will believe it.

  44. Sony needs to fix PROBLEMS before they ENHANCE by Jauz · · Score: 1

    My PS2 CD tray went kapoot. I had to open the thing up and put tape on the spindle. And, that doesn't fix it completely...I have to jiggle the dang thing just to get it to 'grab' a disc. And Sony wanted $130 to fix it!!! Not only that, they accused me of dropping the PS2...even when I told them I didn't! Phuckers....I HATE Sony now.

    1. Re:Sony needs to fix PROBLEMS before they ENHANCE by Anonymous Coward · · Score: 0

      shut up bill

    2. Re:Sony needs to fix PROBLEMS before they ENHANCE by Anonymous Coward · · Score: 0

      Mine broke too, and I paid the $120 and sent it back to them to be fixed. They sent me a new one along with a refund of my $120. So it may be worth a try sending it back.

  45. Re:No by Anonymous Coward · · Score: 0

    >> Pity anti-aliasing has to be done on the CPU and is therfore rarely done :-(

    haha, that's funny. its also completely wrong.

    its easy to do quick-n-dirty antialiasing on the ps2, ie supersampling. most of the titles released by the company i work for (a major one) does this.

  46. Wa La! ???? by Anonymous Coward · · Score: 0

    Dopey, its "Voila", not "Wa La!"

    Where, EXACTLY, did you go to school?

    1. Re:Wa La! ???? by Anonymous Coward · · Score: 0

      Walla Walla Washington.

  47. destoried by Anonymous Coward · · Score: 0

    What a magical device the X-Box is. It can actually take the stories away from a game.

    So like in Halo, did everybody stand around and say "f*cking-A...wish something would happen in the game..."

  48. Yum Yum by Anonymous Coward · · Score: 0

    "when will it be feastible?"

    Honey as soon as I finish the cornbread and get the gravy on the table, we'll have a hell of a feast.

    PS/2! Its the Feastible Console! From Sony, where the "S" stands for "Sucker!!!"

  49. Re:No by KarmaSafe · · Score: 1

    Have you tried a GameCube? Half the price, decent games, a non-MS product and a damn decent controller!

    --

    ~ Why is there no reason modifier for overrated posts?
  50. Huh? by KarmaSafe · · Score: 1

    The Dreamcast came with a working GD-ROM drive. Or are you saying that Sega was planning to make one available for PC use? That would be awesome!

    --

    ~ Why is there no reason modifier for overrated posts?
  51. Re:This is unnecessary. by Anonymous Coward · · Score: 0

    Games are too expensive, fullstop. As long as this remain to be so there will be piracy. $50 for a game that I would play for 10 hours? Don't be ridiculous. There are good games that are playable for 100+ hours (Deus Ex, Half Life) etc, and these boys deserve to get $100-200, but all the rest deserve to get warezed and go bust.

  52. Oh great... by Anonymous Coward · · Score: 0

    Now I need a new modchip. As if five different versions of the PS2 wasn't already enough.

  53. Re:No by Anonymous Coward · · Score: 0

    You're rather misinformed.

    Rasterization happens on a special purpose chip, just like on a pre-T&L PC GPU. Transformation and Lighting happen on a the CPU, which has vector SIMD extensions to make it faster.

    Antialiasing needs to happen in the rasterizer for decent performance. The PS2 can't do this, therefore AA performance blows.

  54. Sign of times by olman · · Score: 1

    Actually, the region coding is much more powerful than the copy protection. Gives you some ideas about priorities of Sony on this. So, if I'd just want to play from "backups", I could get an el-cheapo module. But because I'd like to play US imports, I gotta get the fancy (and expensive) one.

    PS2 protection is, in any case, much more robust than PSX. You have to do quite a bit of wiring to get completely protection-free box.

  55. EU prices by olman · · Score: 1

    As far as I understand, EU regs say you cannot price dump units. So M$ cannot sell Xboxes under the manufacturing cost here.

    Too bad for them.

  56. What about the noise? by Anonymous Coward · · Score: 0

    Will it still require that jet-engine fan?

  57. SPEAKING OF PS2's availble. by 8bahl · · Score: 1

    If anyone is interested in purchasing a PS2 system for $175 email me at work... mike@9software.com

    Large quantity orders welcomed!

  58. Correction PS2 $275 NEW!! by 8bahl · · Score: 1

    PS2's for $275 brand new sealed with warranty.

    mike@9software.com

  59. Inflation; new games are 80 times bigger by yerricde · · Score: 2

    Now that everything's on CD, which cost pennies to press, games for the new systems cost MORE?!?!?!

    They're also a couple orders of magnitude bigger. Filling a CD requires creation of over 640 MB of data; filling a Game Boy Advance cartridge takes only 8 MB with the cartridges that nintendo is currently offering to licensees. It takes more labor to create 640 MB worth of data than 8 MB. Game companies have to pay for this labor somehow, and they do so by charging for copies of their games.

    Also, US$20 when the Game Boy first came out (1990-ish) is worth what now after inflation, $35? Coincidentally, that's how much Game Boy Advance games cost now; therefore, real prices for Game Boy games have not changed.

    --
    Will I retire or break 10K?
  60. Panzer Dragoon Saga by Anonymous Coward · · Score: 0

    Give it time, young one. We shall ride the dragons once more

  61. Re:No by ksheff · · Score: 1

    But according to this article, the new chip will have 8x the video RAM and will allow them double the clock speed.

    If this is the case, they will probably include a way for new games to determine if they are on the new hardware revision. Yes timing is important, but it depends on how the developers are doing it. If they are using some known hardware quality like screen refresh rate, they may be able to use higher polygon counts on the new hardware. The older games would spend more time in an idle state waiting for the next refresh. If they are dependent on how fast a program will run due to the cpu clock speed (like the really old PC games that required the turbo button to be off), then this would definitely would be a bad thing.

    --
    the good ground has been paved over by suicidal maniacs
  62. Re:In summary - Not flamebait! by Anonymous Coward · · Score: 0

    How can you say this guy is flamebait. He points out the EE is overly complex and expensive and that makes it flamebait?

    I hope none of you geniuses become engineers, because apparently when a bad design runs up to you, barks loudly, bites you on the ass, and kicks you in the balls, you don't notice.

    nitwits

  63. A long time ago in a galaxy far far away by Anonymous Coward · · Score: 1

    " The EE is a very powerful and complex system"

    It was for 1997. But today, its is very mediocre and has too many transistors for the level of performance it brings.

    Its no secret that of the 3 major consoles, the Sony is technically the furthest behind in CPU power and graphics power. However, the EE costs more and accomplishes less. Classic mistake.

    Why did nintendo do a better job at hardware design than Sony, despite being a software company? Its an important question to answer and it says much about the mindset of engineers at Sony.

  64. better? by benh57 · · Score: 1
    "All" for the better? How come Sony is the good guy in PS2 stories, but the bad guy in music stories? It's the same company. The money is going the same place.

    Sony will use the money they make from the "extra PS2"s to implement stronger piracy controls on music CDs, movies, and media, and to fund their advocacy of SSSCA (Sony owns a movie studio, too, you know..)

  65. Re:This is unnecessary. by Anonymous Coward · · Score: 0

    On the other hand willing to spend $50 on a piece of useless plastic instead of helping your fellow man make you a much better person.

  66. Seeing as how.. by Jonathan+Hamilton · · Score: 0

    Seeing as the the Playstation 2 can double as a DVD player (Unlike game cube) and has optical out standard (unlike xbox.) With the extra money you'd save on the Gamecube (if they cut the price) you could go out and buy a good DVD player.

    Not to mention games for the Nintendo are fun
    only if you are younger then 12.

    1. Re:Seeing as how.. by Anonymous Coward · · Score: 0

      Seeing as how the Xbox is flopping big time, who cares what it costs?

  67. Anti-aliasing, 32meg GS comments by grahamwest · · Score: 2

    The 0.18 micron GS with the extra embedded memory is for a different application. It's not going to appear in future PS2s. The 0.13 micron version is a process change and is functionality identical to the existing systems.

    Sony aren't going to make a PS2 that behaves differently for games. The whole console business model is predicated around mass install base - if you change the spec you splinter the market and one of two things happens. Either developers won't support the new features because it'll mean a smaller market share for their games, or customers won't upgrade and again you have a smaller market share.

    Sony are extremely picky about what they let us do, too. For example don't get to use the Playstation MDEC and GTE on the I/O processor core because they clock it faster in PS2 mode and don't test those features at the higher clock speed which means they can't guarantee they work reliably in PS2 mode.

    While I'm here I might as well correct the "anti-aliasing has to be done on the CPU" comment made earlier in the thread. There are two kinds of anti-aliasing commonly used on PS2. Edge anti-aliasing and scene anti-aliasing. The former requires you to depth-sort your polys because it's an alpha blending operation (and because it uses the alpha blend ciruit in the pixel pipeline your textures can't have alpha either) and as such is basically never used. The other can be done several ways but is most commonly done by rendering at 640x448 60Hz and 50/50 blending pairs of pixel rows together using the dual output circuits. You can get the same effect by copying the back buffer to the front buffer using a bilinear filter during vblank (rather than just swapping the buffer address) - in fact if you have a 512x224 front buffer and a 768x448 back buffer you get even nicer anti-aliasing and because it's a rendering operation you can do motion blur and similar effects for no extra cost.

    On a final note, I think most of the games that look bad on PS2 would look basically as bad on XBox because their aliasing problems come from poor texture mapping (too much high-contrast detail, bad/no mipmaps) and poor LOD (drawing too many sub-pixel polys) and bad colour choices (NTSC is very finicky about strong colour changes). The XBox's rasteriser is much superior but it'll only get you so far.

    --
    Graham
  68. Re:This is unnecessary. by Anonymous Coward · · Score: 0

    >Games are too expensive, fullstop.

    The fucking expert has spoken!

    What the fuck do you know about that? LIke someone explained above, it does cost a lot of money to create a game and cost per hour of playing is mostly reasonable.

    Whether or not Half-Life beats the price-performance ratio of other games is irrelevant.

  69. Always wait to buy... by Jagasian · · Score: 2

    Buying the first run of consoles isn't the best idea. The first versions of consoles tend to be less stable.

    I bet this new Playstation2 will generate far less heat.

  70. Storyline by Jagasian · · Score: 2

    One thing that bugs me about modern games is that people think that games have to have storylines. Asteroids had no storyline, neither did Defender, Pacman, Pong, Tetris, Super Mario Kart, Metroid, Qix, Quake Deathmatch, and many other games. Games are supposed to be about play, not about interactive movies, interactive books, interactive stories, etc...

    In my opinion, the best games are those based around a simple premise. Story based games lose their replay value once the story is over. Games like Tetris, Nethack, etc... those games have a simple premise and near unlimited replay value.

    Scripting and stories are turning games into movies. See the final fantasy series for example. Started out great. Peaked with Final Fantasy 6... and then the games turned into movies that require button pressing to advance the story. *yawn*

  71. YOu're really paying for... by ascending · · Score: 1

    The company's investment coffers and the salaries of the employees who produced it? Of course, but also you are paying for the CEO's private Jet(s), Lamborghini(s), etc.

  72. This is much more significant than you may think. by Ninja+Programmer · · Score: 1

    - The only way Nintendo could play in this market is because their single chip solution keeps their costs way lower than their competitors. So they don't lose nearly as much per box.

    - Xbox *cannot* be shrunk to the same degree. 1) Intel's x86's will always have baggage that make them chew up too much Si. 2) The XBOX is a PC (anyone who thinks diferently needs a boot to the head) and thus has IDE controller, southbridge, northbridge, CMOS, etc, 3) nVidia and Intel *HATE* (in the sense of Jihad) each other. There's no way in hell they will ever give each other their processor netlists -- those chips will always be seperate.

    Given these facts it should be obvious that for Sony, integrating and shrinking was actually of vital importance in this crowded market. XBox can't chase them down that path and they can run Nintendo out of room. Its all about costs.

    I don't know anything about the nexGen playstation CPU, but presumably they can keep playing the "backward compatibility" game by including the entire previous generation. But don't be mistaken into thinking this is any kind of advantage over XBox -- the next generation XBox will almost certainly also be an x86 running Direct X + Win2K, which means it will have software based backward compatibility.

  73. Re:This is much more significant than you may thin by Spoing · · Score: 1

    Exactly. I looked at the other responses, and yours is the only one that gets it. MS's design -- basing the console on PC hardware -- is flawed for pure economic reasons.

    Here's my prediction; MS (seeing the price gap widen) will tune a new slimmed down XBOX.

    1. The new one will not work with 100% of the XBOX games that exist now due partly by design changes and partly by the game makers not following the MS provided specs.

    2. The new one will still cost more to make when compaired to the PS2 or Game Cube.

    3. MS will goof, allowing the new ones to be converted into cheap PCs.

    4. The new unit -- rushed to market when the price gap becomes obvious -- will not be as reliable.

    The only alternative to this is to bundle more freebies with the console so that the cost is cheaper. This is hard to pull off; if they give away too much, they will cut into profits from actual game sales. Even though that could happen, it might be the most sane decision MS could make because they can increase market share -- even if it's at the expense of themselves as well as thier competitors.

    That said, Sony or Nintendo could also offer bundles as aggressively as MS and MS would be back at a disadvantage.

    --
    A firewall can not protect you from yourself. Turn off what you do not need. Do not use the firewall to do your work.
  74. ...some fat-bastard execs and investors... by Anonymous Coward · · Score: 0

    ... to make some "hard-earned" cash.

    Gotta love capitalism!

  75. Will it still run Linux? by billstewart · · Score: 2

    I'm assuming the answer is yes, because the external interfaces should still be the same, but does this hose up device drivers or anything?

    --

    Bill Stewart
    New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
  76. Still waiting! by PixellationStation · · Score: 1

    When's that PS2One coming out? You know, the PlayStation2 that you can hook up to a little folding LCD screen...

  77. The Burning Question is........ by thatrez · · Score: 1

    Will it still be as easy to install a mod chip :)

  78. Not just Japan by metamatic · · Score: 1

    Don't forget that Xbox sales have sucked in Europe too.

    I think a more sensible question is to ask why Americans have bought Xboxen when nobody else has.

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  79. Re:In summary by be-fan · · Score: 2

    Making something complex doesn't automatically make it bad design. The EE has a huge amount of resources available for vector processing. The PS2 needs all those resources if not more. If the only way to achieve that level of power is a complex chip, so be it. It's not just Sony, however. NVIDIA does it all the time. They introduce gigantic complex GPUs every six months at very high prices. Eventually, those chips stabilize and trickle down into the mainstream, but the high-end gets the complex stuff, always. There's nothing wrong with that, as long as you can make money on it (and oh yes, Sony is making a ton of money on PS2 licenses).

    --
    A deep unwavering belief is a sure sign you're missing something...