Dragon's Lair on X-box
aka pseudonym writes "Remember the game Dragon's Lair, the laserdisc based game from the 80's? Well, it is now out for the X-box and other game systems. You can check it out at www.dragonslair3d.com. This looks like the first game that supports the HDTV 1080i resoloution the X-box is capable of. There is a review of the game here. A related slashdot link is here. Aaahhh memories, at least now I don't have to drop a full dollar into the machine every time I want to play this addictive game."
This would have been worth $1.
Now, it's a cartoon character running around levels with high-res texturemaps fighting cartoon character monsters.
Maybe good for getting the youngins aclimated to video games, but that appears to be the limit.
paintball
I am probably not the only one who does not see the big deal with this, "so what" dragons layer is in 3d now, not exactly as revolutionary as it was when it first came out. . considering most games that come out for console now a days are 3d action/adventure .. its just using an old license but which has little relevance to the arcade laser disk game
This game was so addicting I remember going on vacation to Hawaii and spending more time in the video game room than on the beach. Of course I was 14 at the time.
Old game with shitty "interactive movie" gameplay becomes new 3d game with shitty gameplay. Film at 11.
Send lawyers, guns, and money!
Dragon's Lair sucked. It was at the forefront of the "Let's turn videogames into total eye-candy with extremely limited interactivity" movement, which thankfully didn't take off.
I like Don Bluth's work on the big screen, but the way to get cinematic graphics in a game is not by just pre-rendering/drawing them like all those laserdisc games did, then allowing a branching path through the story, but by improving 3d computer graphics to the point where they look as good as real-life/traditional animation.
More interesting to me is the (fairly) recent innovation where traditional 3d graphics are used, but they are shaded and textured to look like cartoons/anime, e.g. Fear Effect, various Simpsons and Disney games.
graspee
According to the site it's a "reinvention" of the original. Which is good, because as far as I remember the original was basically a Laserdisc movie where you moved the joystick in a certain direction at the right time and either died or went on to the next screen - hardly the kind of game you'd want to shell out $90-$100 (Australian) on for your console :) Looks like some very pretty cel shaded graphics from the screenshots (incase they're slashdotted) - one of those adventure 3D platformer games like Zelda, Mario Sunshine or Starfox Adventures.
Also, it's not just for xbox as the article title states but for PS2 and GameCube too. In fact the site shows pictures of the PS2 and GC boxes but not the xbox one.
its just as bad as the old ones where you knew you needed to do a specific thing, such as move right, but had to keep banging on the joystick to the right in the hopes of doing it in the .5 second window the game was actually looking for input...
So, is the gameplay anything like the previous Dragon's Lair games? IIRC it goes something like this:
space - up - right - left - DOH!
space - up - right - right - up - DOH!
space - up - right - right - space - left - DOH!
space - up - right - right - space - right - down etc...
Pretty exciting stuff!
"I'd rather have a full bottle in front of me than a full frontal lobotomy"
That "review link" is just a preview that tells you some of the features and little more... As far as I can tell there are not reviews up on any gaming sites as of yet...
The linked article describes the game very generally, because they don't have a copy yet to test. They do have some screenshots.
Screenshots look nice. Dirk still looks the same, i.e. like a 2D animated character. He really was animated last time; now the game is being generated on the fly.
steveha
lf(1): it's like ls(1) but sorts filenames by extension, tersely
I had the ported to Mac version that only ran on MacII and LC, cause they had 68020 CPUs. Gosh, I may go and fire it up again....
I was just thinking about Dragon's Lair last week. I once watched some kid burn a pile of Chuck E. Cheese tokens in the game and actually solve it. Dragon's Lair was the only motivation I had for going to Chuck E. Cheese - it certainly wasn't for the quality of the pizza, and sure as hell wasn't to be tormented by those godawful cartoon dancing robotic stereotyped Italians above the dining room - even as a kid I found those offensive. :) It was a fun game.
So what did you get when you wasted hours of your life in front of an interactive laser disk player? A friggin valentine. That was probably the last time I went to Chuckies place. But I still remember the "boink" when you were given the hints, the music swell after you made your choice, and the "die" music
political_news.c: warning: comparison is always true due to limited range of data type
How can you possibly have memories of Dragon's Lair 3d which is brand new?
Anyway, check here for info on emulating the original Dragon's Lair (and other classic LD games). Cliffy rocks!
Hmm.. its 4 in the morning... and we're still on slashdot ....
crap... this would probably be the reason i'm single..
sniff. sniff.
Yeah I wasted about $2 on this friggin game, cause I never knew when the movie ended and my part started...
Even if I say something insightfull or inteligent, it doens't matter cause I'm an ass.
Very nice sound design job on the navbars at the top of the dragonslair3d.com web site.
Link at the bottom of this page. Looks like the 3d version will be a dissappointment. What made the original so interesting was that the animators had the freedom to script each scene more or less as they wanted. As a result, you had lots of time to reflect on your character's goofy looks as he got into and out of trouble, died, lived, and fought. In the new version, it looks like you mostly watch the back of your goofy character as he runs around a modified doom world. I'm sure they have added a couple of special bits to make us remember the original, but for the most part, feh. I'll stick to UT.
political_news.c: warning: comparison is always true due to limited range of data type
> does this game really look all that good?
>
Not really. It's certainly *NOT* a reason to run out and buy a PS2,GameCube or even a Xbox. It wasn't all that hot as an arcade game. Most people would play it once or twice and move on to something else like Defender or Pacman. If anyone claims otherwise, they are a liar.
break out the disco ball.
...the torture of the '80s continues. someone kill me.
dragon's lair...yea that and 4-weel skates and "skate night"...
-an iterim to boredom and torture; whichever comes first.
what's next? that fucking hologram game from disneyland, you remember, the one that was $1.25 a pop just so you can get killed within 5 minutes by that stupid robot you could never jump over to avoid...ah yes, Time Traveler,
I am just a sober troll. I need some heavy drinking tonight.
Wow - did not all the metal dropped in your C64 have an unwanted effect :))) Here's some screenshots from the C64/128 version. Which imho, was stated of the art in some sense when it first appeared.
What next ? pacman New Generation ? oh come on!!!
Another fine memory of the 1980. Miami Vice, Vanlilla ice. Those where the days.
Wich i was there again (not)
Anyone ever play it on Gameboy.Now that's a real challenge and awesom graphics too :).Damn i hated riding the mine cart on the game.
1) That's not a review, it's preview, and it's pretty much copy & pasted directly from the ad copy. Much better previews are available from IGN and Gamespot. Frankly, the lack of advance press on this game has me a bit worried, since it's due in stores in under a week and nobody's even reviewed an advance copy yet.
2) The XBox has 64 megs of memory, shared with video, if I understand it correctly. That means that for the resolution to climb to the 19xx x 1080 resolution the game will run at, texture quality, an extra texture pass o' bumpmaps, or some other graphical goodie had to give. Take this tradeoff as you will. I'll be glad to have something that shows off my HDTV, personally (don't even have a digital tuner yet, and while THPS4's 720p support is nice, this will smoke it), but I can see wanting another coat o' shine on the texture work as well.
Also, what will the effect on framerate be?
I suggest we all reserve judgement until it has enough review scores to appear on gamerankings.
Even Jesus hates listening to Creed.
I remember playing this game at software etc when I was young. (before that sofware etc was turned into the software section of a barnes and noble)
It started in front of a bridge, and everytime I tried to cross the bridge, a tentacle came up and killed my character. I never got farther than that, no matter what I did, the tentacle killed me.
I had a friend who could play through the whole game.
But I always got killed on the damn bridge.
Stupid game.
Damn! Those action figures are kinda cool - especially Princess Daphne ;-)
g ures.asp
http://www.dragonslair3d.com/games/game_action_fi
A little planning goes a long way...
Surely even the crappy consoles have proper shadows these days. What's with the blurry circle? I want accurate shadows damnit. That's what's going to be good about Doom III, I can walk around going "wow, look at my shadow, it's even calculated properly on that monster running at me oh shit *splat*"
You mean that cartoon with the stupid built in "guess the move" game?
C'mon, people. That was a cartoon, not a game.
technically speaking it was way inferior even to Space Invaders and Asteroids, let alone Pac Man.
It would be so easy to take a movie, build trees and subtrees of different "plot" developments, add a transparent control console and some code to link a pre recorded set of right/wrong moves with the video streams. The next thing would be some Human Interface attached to the gamer (I just wonder what would be the best suited for interactive pr0n movies;)
My lord how I hated that game.
Has Slashdot no integrity? Dragons Lair is going to be released on all major platforms, Playstation, Playstation 2, Nintendo Gamecube, XBox and PC.
Give me a break!
The $10,000 question is : Is this game more fun than the original? Did they improve it in any fashon?
Seems that companies are far more interested in the graphic development rather than the gameplay as of late. I think we all know this is true, but does it matter? Why change something that works.
The graphics from the screenshot to me look very directx8ish...pretty good tho for a tv screen...but considering i dont have hdtv guess its useless to me!
We played dungeons and dragons for 3 hours.....then i was slain by an elf
That game was a close relative to Dragons Lair. except it was sci-fi, not fantasy. And there was spaceships, not horses and dragons. And they had lasers instead of swords...
Lesbian Nazi Hookers Abducted by UFOs and Forced Into Weight Loss Programs - -all next week on Town Talk.
Isnt the usual trend here "microsoft is evil, avoid xbox" etc?
/.'s consistency.. or at least some of the people here
But hey wait, dragonslair on xbox? lets buy an xbox!
or is it the same as with MPAA? Boo boo bad dvd, region encoding evil evil, oh wait, LOTR dvd released? everyone buy it,now!
gotta love
In the time Dragon's Lair was popular, I could never understand why: a video enhanced with pseudo-interaction make an interesting game? Nah!
Now, at roughly the same time another game I enjoyed immensely: poor graphics, but deep gameplay: Gravitar!
Can we have a redo of that game please?!
Game looks like ASS
maybe i am not old enough... but can someone remind me when and why this game was ever good?
oh and don bluth can suck it. [nimh wuz ok]
I'm glad someone else feels this way. I'm not really into games, but I have a bit of nostalgia for the original Dragon's Lair. Honestly, I was disappointed by the screenshots. It looks like all of the other "walk around in 3d and kill things" games. And the graphics really don't seem all that hot (not that that matters, but if you're plugging the graphics, they should at least be compelling.)
Media Page
According to the site it is on the Xbox... wow!
...
and the playstation, playstation2, gamecube, pc
I guess those aren't important though.
Stranger things have happened.
First we had /. bashing M$ /. /. fans bashing M$ fans. /. fans. /.. /. appraising M$. /. /.
/. is slowly but surely diving into a M$ hype world that doesn't distinguish it from any other mass media outlet. It's sad as it was one of the best forums in the net, apart of some yellow journalism in the posts and Katz prayings.
Then we had M$ fans bashing
Then we had
Then we had M$ fans bashing
Then we had M$ fans appraising M$ in
Now we have
Soon we probably will have M$
Later we will have M$ bashing
I really don't care for someone appraising here some real feature from M$ world. However, seeing the comments going after this post, I'm pretty admired that someone made such an golden appraisal for the whacky X-Box, while the thing didn't deserve such focus (According to one comment, Dragon's Lair is multi-platform, the site also shows it).
Frankly it seems that
woah lookout penny!
errmm wrong article...or perhaps any of you karmuh whores would like it to be the right article? ha cha cha cha?
The only one I really got into was Cobra Command (not the other non-laser version).
;P
I really got hooked at it in an arcade in a really run-down section of town when I was young. I got pretty good at it though, got the highscore on the console which was a good highpoint for me.
Interestingly enough, I managed to pick the game up for a PC emulator, complete with MPG-2 video and sound. Pretty cool (but I still can't beat it)
"Nothing strengthens authority so much as silence." - Charles de Gaulle
I don't know about the whole engaging characters & complex storylines in games thing. My favorite games have always been completely devoid of any storyline at all. Super Mario Bros had no real story line, but you could spend hours and hours playing it. Gran Turismo, Quake, and a whole bunch of more recent and great games have no real story line. What they DO have is fantastic playability and great graphics. I always found the little vignettes that advance the storyline to be little more than an annoyance, something that I had to wait to finish so I could get back to playing the game. Dragon's Lair sucked because it was nothing BUT movie clips with no game play at all. Give me a guy jumping on turtle shells for no clearly defined reason over that stuff any day.
I wised up - spent all the rest of my (Mom's) money on Choose Your Own Adventure Books. Sure, one dollar and ninety-five cents was more than Dragon's Lair, but I got as many run throughs as I wanted, and Ma didn't have a problem with buying those.
And the graphics were kick-ass.
I still have a box full of those books, and they are *still* good for car rides.
Its also coming out for the PS2, Gamecube and PC.
Put 50c in slot.
Move joystick.
Die.
Repeat x 3.
Give up.
Go play Tron for an hour on one quarter.
The latest Slashdot meme.
I mean, this is Slashdot, News for nerd. If i wanted news for gamers i would go to another site...
Does anyone know of other games that have managed to reappear on such a vast number of platforms over an incredible 20 years? Ofcourse there's Jeff Minter's remakes of Pong, but that was some years ago.
I sure as hell remember when Dragons Lair was new, and even tho one may easily critizise the complexity of the game play I wouldn't be to quick to reflect that onto playability... it was fun as hell in any case.
Miqlo
I know people often complain that people comment without reading the linked article. But the number of people going "umm, but its also available on PS2, GC etc" is mind numbing, it *actually says* in the blurb at the top "Xbox and other game systems". The reason the xbox got special focus being that it supports an HDTV res previously unused in games.
funny how the headlines and stories here on slashdot are wrong...
It's for the PS2, gamecube, Pc and the X-box...
I'm betting the gamecube version is the best though... damn fine graphics on that cute little thing.
Do not look at laser with remaining good eye.
You can get all three games on DVD and play em on your puter or DVD player or DVD-enabled-aibo-lunchbox. I got em about 2 weeks ago.
:)
But... I'll probably buy the Gamecube version of 3d as well.
- I am made of meat.
Shinobi is back, bottomless pits and all. Contra has made its triumphant return on both the PS2 and GBA (along with a slightly modified version of the Konami Code - also note that Gunstar Heroes still destroys Contra hands down). Rygar is coming to town. Ninja Gaiden is in development. Toejam & Earl III just came out.
So what's next? Moon Patrol Xtreme?
Microft must have a very big stock of joypad that nobody wants to buy... I can't count the number of joysticks that died on the floor of my kid's room after too long fustrating sessions of "right, left, up, button, down ... etc etc"
This game was very, very fustrating.
http://www.klov.com/D/Dragon's_Lair.html.
No! Now you pay it all up front ($200 for the console, $50 for the game ... did anyone really drop $250 on this game in the arcades?)!
Ships on the 18th of this month. Great detective work, submitter.
I played the original coin-up, and although the graphics and sound were perfect, the gameplay was hell. All action scenes were static and only required good timing when pressing the control buttons. The walkthrough looked something like this "press left, right, right, jump, right, left, straight, left, right and then quickly left again". The feeling only rivaled years later when practicing those fatalities in Mortal Kombat... And we now know how many people were driven insane by that ritual. ;)
And then i even forget scenes like this:
"Wow, this castle room is beautiful! Giant gold inlaid doors on the left and right! Wow!"
*presses left*
*dies by falling into pit right after door*
"Hmmm, odd, i could have sworn that door looked safe, let's retry...."
"Wow, this castle room is beautiful! Giant gold inlaid doors on the left and right! Wow!"
*presses left*
*dies by falling into pit right after door*
"Hmmm, i think i am actually learning something here, let's restart..."
"Wow, this castle room is beautiful! Giant gold inlaid doors on the left and right! Wow!"
*presses right*
*enters room with hostile knights*
*fails to press left button within 2 split seconds*
*dies* ....
Dragon's Lair is out on *ALL* platforms. What's your deal with Xbox? Microsoft paying you anything?
... did you come out of the closet?
.
Finally a reason to buy the XBOX.
Hacking the over priced console just wasn't enough for me.
I mean look if I want a PC there's plenty out there that can run all the stuff I'd want without hacking.
And hey, if I want Dragon's Lair and Space Ace run on the PC and DVD players... wait a minute, I guess I still don't have a reason to buy the over priced game console.
because it made it a little easier to get a turn at the other games at the arcade.
/.ers found DL interesting.
Sure, I ponied up a few bucks to try it when it came out, but I gave it a quick thumbs down and went back to Asteroids and Defender. I'm really surprised to hear that so many
The gameplay on DL was so primitive it reminded me of my little brother's 2XL 8-track based "robot". Enter move, wait for the drive to seek, enter move, etc. As for the graphics, so what. It's not like they were computer generated, not in realtime anyway.
i just used the last of my mod points on the parent... should have waited a little bit.
Is Space Ace going to be next?
Don't forget all the Don Bluth "animation"! Please, I cannot stand anime and I am not about to start spouting about any cultural superiority crap. But really, let's be real, Don Bluth's animation sucks! All the characters are these tall, lankey, big headed, stupid looking blobs of orange and red. Everything is saturated beyond belief. I don't think it's so much an artistic style than it is rather artistic ineptitude.
Dragon's Lair in the arcades was a bore though. I hated every second of it.
This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
in order to run this.
just a heads up.
DP
"(I) have this unfortunate condition that causes me not to believe a single thing any politician says when a mic's on.
WTF? Especially since this is a Linux based site, you'd think they would keep the XBox crap off here.
So, can Space Ace be far behind?
So again.. Why XBox? Microsoft putting cash in peoples pockets again? Lame!
Nice...... Oh well, I'll just buy the super duper GAMECUBE version ..
From the standard driving game to the standard run around with guns game, it seems like every game box release from each major player has simply been an extended parade of slight variations of different texture-maps and ever-so-slightly different rule-sets painted over top the same !#$?! graphics engine. Ya-freeking-hoo! Could I BE any more bored out of my skull?
And, good lord, I HATE texture mapped stuff. Everything from Mario to Orcs look so dull and fake-ish and same-o same-o. -Now, handling a Stormtrooper blaster for the first time and stealing the actual plans for the Death Star because Princess Liea NEEDED them, (in an age before Star Wars sucked and Lucas's brain hadn't yet turned to cheese-whiz), was just about the most amazing gaming experience I've ever had. And yeah, sure, I was born in the early 70's, so maybe by today's game-box standards I'm a cynical 30-something year old who's X-Gen opinion doesn't mean squat. (Which it obviously doesn't, since the game companies are reaping in gazillions from their boring-ass 3d 'games') But still. . !
Dirk the Daring will forever be a 2d animated piece of visual coolness from my childhood, where they tried it because simply because nobody had ever done so before. Daring. New. Made with a passion for the art! --But this new, factory-setting-3d-version with a half-assed 2d texture tweek is a waste of time, in my totally un-humble opinion.
Why won't somebody put their balls on the line and write something new and interesting? I've not seen any significant game inovation since the days of MOO-2 and Command & Conquer. --And Voxels, btw, are the height of graphics coolness; they STILL look a million times better than the no-substance, too easy, 3d popcorn being shoved up our sore-spots these days.
The one exception I can think of is the LucasArts release, Grim Fandango. But like Half-life, that was all about the story, and in it's case, kick-ass voice-acting and comedic timing.
Grumble, Grumble.
-Fantastic Lad
OMFG... I thought I was the only one to get anywhere in that game. It was good, but the difficulty level was off the scale.
This game is going to come out just in time for the new Zelda game to throw it in a coffin, bury it, and say, "Bye bye!"
Hardly. First of all, Dragon's Lair was the shiz-nit when it came out. Second only to the more obscure, but better anime-type laserdisc cabinet game that seemed to be based on Dr. Caligari. (Anyone remember the name? -- 'Time Travellers' or something.) Plus, there was the even-better follow up, Space Ace, which also ruled.
Your point about cel shading being better is just absurd, esp. since there was about fifteen years between the introduction of DL and the first good cel-shaded games (e.g., Jet Set Radio). Yeah, we all hated the lag in DL and the other laserdisc games, (and we hated the insane price point), but that game had the biggest crowds at my arcade for about a year straight, which is saying a lot. Most of the time, we'd just be watching some hot shot who could finish the game on a dollar, so it was more like a movie anyway!!
Your opinion only makes sense if you were born yesterday. For the rest of us, who actually lived in the 1980's, we thought DL was insanely cool.
Apparently, nvnews don't accept poor GeForce results. Author "typedef enum" wrote an article showing how Matrox Parhelia-512 beat nVidia GeForce Ti 4600 in benchmark after benchmak. The review was pulled for rewriting and some tabulated comparisons were never allowed as mentioned by the author at Matroxusers forum. The results can now be seen at Beyond3D.
The article this item links to is a preview, and it sounds like it was cribbed from a press release hyping the features of the game. There's nothing in it that really describes what it's like to play this new version of the game.
I had this game for my 386. It came on 5 floppies IIRC. Anyone remember this version and remember what the differences b/w it and the laserdisc version? I seem to remember quality being poorer than in the arcade, but I was a young'n then..
Everyone is entitled to their own opinion. It's just that yours is stupid.
Can this game just die? It's ok to watch, but it's never been fun to play. I can't believe the mileage they're getting from this piece. They'll still be releasing it in 2050 on the MS BorgBox11.
There's nothing 1080i out on either PS2 or GC. PS2 you're lucky if you can find 480p support. And as far as that being HDTV? Please. Even Fox calls their lame 480p broadcast "Enhanced Definition", to the rest of the HD universe, HD starts at 1080i.
While I remember the ads in compute magazine when it came out on the platforms at that time (PC, C64, Amiga, ST) and how bad the PC looked in 4 colors compared to the rest, I do remember playing the game in college on a friends Amiga...off of floppies.
It would take a long time to load a scene, and if you died, it had to reload the scene from disk. The Dragons Lair itself was spread over a couple of disks and dying was a slow painful process.
Metroid Fusion for GBA borrows it's gameplay heavily from Super Metroid, while Metroid Prime incorporates a lot of original powers from the orginal games.
Oh, and if you get them both connected via that link-thingy, you can even play the original Metroid
out for the X-box and other game systems. ... first game that supports the HDTV 1080i resoloution the X-box is capable of
The reason the X-Box is specificially mentioned is that it's the only system supporting the HDTV 1080i signal.
Thats kind of cool, since they just released the 20 year Anniversary edition on DVD with all 3 games based on this, Dragons Lair, Dragons Lair 2 Time Warp, and Space Ace. I picked it up at the local game store for about 30 bucks. Its still the FMV based version, but it still rocks. It actually plays on the PS2 and the X-Box (I havnt tried the GC or my normal DVD player yet). Thats kind of cool that they are going to make a 3D version of it, although since I just picked this one up I dont foresee me buying it.
When Jupiter Lander 3D comes out, then I will get excited!
The guy that lived across the hall from me in college had a 3DO. And he had Dragon's Lair on it. I actually saw him win. It's pretty cool at the end.
It was the old Dragon's Lair though. Where there's just animation, and you've gotta push certain buttons at certain times to get the dude to do anything.
The game that I was referring to was actual anime. It was made out of Dr. Caligari.
This is a new games with the models made from the original, not an exact copy of the original. If you want the original (or either of the similar games), you can get them on DVD; the menu-nagivation mechanism in DVD players is actually just right for these games.
You DO need the DVD remote to play the already released
Dragon's Lair or
Dragon's Lair II: Time Warp,
but you do NOT need a DVD remote for the upcoming release of
Dragon's Lair 3D: Return to the Lair.
Umm I do hate to point this out but
This is no BFD
A SNES, 3DO, Amiga, and Atari
Versions exist (have existed)
LONG BEFORE NOW
Not to mention:
A MacOS and Windows port
(Dragons Lair 2)
BFD
Killer game none of your tards remember
With so many badass games being released, I find it odd that "Dragon's Lair" made it to the front page of slashdot.
Does anybody really even like that game?
So Dragon's Lair is old? Is it fun? That's the only thing that matters. So it doesn't use all of the eye candy special effects that the XBox can produce? Special effects won't make a bad game better and lack of special effects won't make a good game bad (badly done effects are a different matter but I digress).
Personally, I am glad that they are making oilder games available for consoles. One of the most played games in my house is the Atari Archive Pack (Asteroids, Tempest, etc...) on my Dreamcast. None of these games use any 3D (hell, most of them barely use color!) but they are all fun and that is all that matters.
Boobies never hurt anyone. - Sherry Glaser.
Well, in my opinion, anything related to laserdisc can't be bad, right guys? guys...?
"Hey brother Christian with your high and mighty errand / your actions speak so loud I can't hear a word you're saying"
I haven't seen anyone pointing out you can play the original Dragons Lair on Linux using . Works on Windows too. You just need to buy the DVD from Dragons Lair Project....or if you are lucky enough, plug in an original Laserdisk :)
unfinished: (adj.)
It was pretty, with graphics far beyond the capability of other contemporary games, but the gameplay sucked. You had to press the joystick in a specified pattern with precise timing in order to get the "you didn't die" animation sequence to play. It really wasn't much of a video game, just a crappy way to select which video clips to watch in what order to create a pseudo-interactive narrative.
Hmm, pretty graphics, shite gameplay. No wonder it's on XBox now. It's a natural fit.
You see? You see? Your stupid minds! Stupid! Stupid!
Wow!
Excuse me, but I was supposed to be lead tester for the PC version of that game last year, I saw an alpha, and never heard from it again...I was told by the higer-ups at the company (I'm not naming names) that there were "contract issues" and that they had dropped the game entirely.
X-box you say? Well...figures...
Man, the testers were bummed we lost that one.
You can't take the sky from me...
I've seen the original game as something you can play in an ordinary DVD player, using the menu navigation buttons in place of the arcade game console.
"Before enlightenment: sharpen claws, catch mice. After enlightenment: sharpen claws, catch mice."
The PS2 only supports 480p in HDTV. The 1280x1024 resolution is only got the RGB output. It is kind of odd that the title is "Dragon's Lair on X-box", though. I can see adding the 1080i stuff where it was, but the title is pretty X-box centric.
Also, don't all games support 1080i (similarily don't they all support 16:9) since they are all rendered?
-no broken link
Cool.. then I want "Sinistar" back. It's too damn hard to play with a MAME setup. Crazy ass game..
I wish there was an arcade in the Bay Area that had that game.
Retro games are cool, until you play them as an adult and realize "This game sucks!" I can think of 2 good examples: "720" and "Gauntlet." I thought Gauntlet was cool until I grew up and learned it was just a quarter-eater. 720 was cool until I grew up and realized that the game would send those damn bees after you when it wanted to get rid of you. I hate those bees...
This sometimes amuses me, sometimes annoys me. Americans always seem to announce their games in seasons.
Have they noticed that the seasons of the world are at different times? And Fall is not called Fall everywhere. It's called Autumn down here.
When will they start realising that it's more useful to a global audience to put a month or a quarter?
How does everyone else feel about this? Being based in the States, you don't notice these little things, but it's frustrating for the rest of us.
Actually, it was made from "The Castle of Cagliostro" (at least in English) one of the bazillion Lupin III movies, which was one of the first projects of Hayao Miyazaki, of Princess Mononoke, Laputa: Castlie in the Wind, Nadia: Secret of Blue Water, Kiki's Delivery Service, Nausicaa, etc etc fame.
"as if they are controlling an interactive, 3D cartoon"
surprise surprise. That seems to be all they can make these days. Interactive cartoon movies.
I've already played Space Ace on DVD Player, PC, xBox and more - same disk, but on all cases, there are unnacceptable (to me) pauses between selected sequences.
So... unless their plans changed, DL is just another DVD just like the recent Space Ace release (at least that's what the "Coming Soon" announcement that came with Space Ace claimed).
Rob
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As far as games development has come, we're still looking at an interactive movie, are we not?
Dirk still doesnt even have a shadow.
I must admit that I threw more money into the Chopper Attack game (very similiar laser disk based interactive movie) than I ever did into Dragons Lair, but it still looks the same as it did years ago. Is that development?
Is that an African or European swallow?
Gamecube also supports HDTV and most PCs support resolutions higher than HDTV.
Whenever they take a classic game and they made it 3d it sucks. Remember Prince of Persia? One of my all time favorite games. Prince of Persia 3d sucked. There were various 3d versions of Pac-Man, all of which sucked. Lode Runner 3d? Sucked. Pitfall 3d? Sucked!
The only exception is Castle Wolfenstein 3d.
Right. That's what I meant. What was that game called?
From the xbox website:
Incredible new gameplay and features.
Using a magic amulet as his guide, Dirk must accomplish challenges such as jumping over flaming pits and climbing ropes
Oh goodie! Flaming pits and climbing ropes! Truly, the producer's imagination knows no bounds.
I think I'm gonna go rent some anime DVDs now...
> > Actually, it was made from "The Castle of Cagliostro"
> Right. That's what I meant. What was that game called?
The game was Cliff Hanger (The guy in the game was referred to as "Cliff"). The great thing about it compared to Dragon's Lair was that you had a "hand action" button and a "foot action" button, and that whenever you died, some text appeared at the bottom that said "You should have gone left" or "You should have pressed hand". It was much longer than DL and you didn't have to spend so much money on it to finish.
I only ever saw it at one arcade, which incidentally had another laserdisk game I never saw anywhere else Star Rider- a racing game with sprite racecars superimposed over laserdisk background. It was ingenious - the laserdisk simply played at a rate according to the speed of your racer, and the tracks you raced on were surreal and impressive. They had names like Crystalopolis & Cubitania.
-BbT
At 50 cents a pop in the 80's, and with an irritating action delay, the game was never really entertaining to me anyway. People who got through to the end of the game had to have spent at least $50-$60US...not the kind of cash I had to spend on a video game in High School. I guess spending the same amount on a console game isn't any fun for me, either. The beauty of these games was in the simplicity...making it 3D doesn't seem to help much.
man rtfm
PS2 supports 720p and 1080i in HDTV, although there hasn't been a released game yet to support these, only 480p like Tekken 4.
I use PS2 linux in 1080i, using a standard PS2 component cable, to view my digital photos on an HDTV in gimp or XV and it looks awesome, although it can only do 16 bit color in this mode.
THANK YOU! Cliff Hanger was it. And I played Star Rider, too, and it was my favorite game for a while there.
Dragon's Lair (and also Space Ace) were both available for Atari Jaguar as CDROMs. Not exactly the highest quality, but it's the same game as was in the arcade. :^)
I don't know if this is widely known, but the original Dragon's Lair is available to play on your DVD player (no Toshiba's tho) from a company called Digital Leisure. A buddy of mine gave it to me, so I have no idea where to buy em. try www.digitalleisure.com (no, I don't work for 'em)
Alan Turing thought about criteria to settle the question of whether
machines can think, a question of which we now know that it is about
as relevant as the question of whether submarines can swim.
-- Dijkstra
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