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Miyamoto vs. Everyone Else

Ian_Bailey writes "Wired writes Nintendo won't grow up, because of Shigeru Miyamoto. The creator of some of the most popular franchises, and the head of most of Nintendo's creative development, constantly aims his games at children. Many other devloppers admire his creativity, and believe that a mature-themed game would rock the entire industry. A very interesting read, and a bit of insight into the 'God of Games'."

204 of 462 comments (clear)

  1. what about Conker? by generalpf · · Score: 5, Interesting

    No mature themed games? What about Conker's Bad Fur Day?

    1. Re:what about Conker? by poppen_fresh · · Score: 2, Informative

      Conker's Bad Fur Day was NOT by Miyamoto. CBFD was put out by Rare, not Nintendo.

    2. Re:what about Conker? by eclipsemgp · · Score: 2

      Why is this ALWAYS brought up? 1 (or 2 or 3) mature themed games do not make up for the majority of kid-aimed games. Not that there is something wrong with the majority of Nintendo's offerings being aimed at kids, but one game does not change who the system is aimed at.

    3. Re:what about Conker? by lehyeong · · Score: 2, Informative

      Conker's Bad Fur Day was developed by then Nintendo 2nd party developer Rare (now with Microsoft). Miyamoto had nothing to do with it (Thank god).

    4. Re:what about Conker? by Scrameustache · · Score: 2

      Since when are piss and shit jokes considered mature?

      Seriously, the opera singing pile of crap was funny, but NOT mature, it was very very very immature, in fact. An 8 year old would love that game...his parents would then proceed to kill the vendors, but the kid would love it.

      --

      You can't take the sky from me...

    5. Re:what about Conker? by Jace+of+Fuse! · · Score: 2, Informative

      Yes, it was a funny game. It was a great game. It was for mature audiences. It's not a Miyomoto game.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
  2. Not aimed at KIDS ... by SuperRob · · Score: 5, Interesting

    Miyamoto's games aren't aimed at kids, per se. They're aimed at the young at heart, those that can set aside their preconceived notions and enjoy a game regardless of how "realistic" or "mature" it is.

    I've been playing the Japanese import of the GameCube "Legend of Zelda" game, and it's easily the best game ever made, irrespective of it's "toon-shading".

    1. Re:Not aimed at KIDS ... by DrXym · · Score: 2
      Well that's great but while Nintendo are restrict themselves to the young at heart, the Playstation and XBox will give the rest of the world what they want - choice. Be it cute and cuddly or ultraviolence and offal.


      Personally I'd love to pick up a Gamecube to play with but this arbitrary restriction to the kind of games that Nintendo will licence mean I won't bother and many games companies won't bother porting their games either. It's no good being the cheapest if all your games suck.


      Nintendo should grow up or will go under.

    2. Re:Not aimed at KIDS ... by Decimal · · Score: 2

      Miyamoto's games aren't aimed at kids, per se. They're aimed at the young at heart, those that can set aside their preconceived notions and enjoy a game regardless of how "realistic" or "mature" it is.

      I'm sorry, but when playing a game like Zelda it really breaks the adventure and intrigue to see things like singing frogs and cameo appearances from the Super Mario Brothers. The cartoon shading isn't necessarily what makes the new game so kiddie, it's the content. I do consider myself young at heart, but I play a certain game to experience a certain type of adventure. The total change over the years from the original theme to the kiddie theme has totally turned me off from playing any more games in the Zelda series.

      It wouldn't be so bad if Miyamoto took paths such as this with only certain games (like Mario Bros) but how far will he go? There are certain games that shouldn't be messed with. Take Metroid, for example. From what I've seen the game is great and keeps it's original age range in mind. But could you imagine the fuss if the next title in the series featured Samus popping balloons and throwing cream-pie missles at cute enemies with toothy smiles? That's exactly the kind of feeling I get when playing the new Legend of Zelda after growing up with the old.

      --

      Remember "Bring 'em on"? *sigh
  3. So by fredrikj · · Score: 5, Insightful

    So what's wrong with colorful graphics and cartoonish characters? Do games have to feature gore and ultra-violence to be entertaining? Hell no.

    1. Re:So by DrXym · · Score: 2
      So what's wrong with colorful graphics and cartoonish characters? Do games have to feature gore and ultra-violence to be entertaining? Hell no.


      Let's turn that around.


      So what's wrong with gore and ultra-violence? Do games have to feature colorful graphics and cartoonish characters to be entertaining? Hell no.


      The point is, a game in different genres can be entertaining, but a games console that shies away from violent games from arbitrary reasons is going to find itself on the scrapheap. People want choice and turning away half your potential business is commercial suicide. And yes and half would be no exagerration since I truly expect that GTA Vice City and similar games will sell that many PS2s this Christmas.

  4. I'm not quite sure I agree by JJAnon · · Score: 3, Interesting

    and believe that a mature-themed game would rock the entire industry.

    The average demographic for video games is not as badly skewed towards pubescent males as it once was - I think I remember reading somewhere that the median age was between 19-20. If the target audience is growing up, Nintendo will probably alienate people who would prefer more mature themes - and 'mature' does not necessarily have to connote sex - unless they wake up.

    That aside, I admire the man for his principles.

    1. Re:I'm not quite sure I agree by sweetooth · · Score: 5, Interesting

      Interestingly enough I find many of my friends (18-30) still play games. GTA3, State of Emergency, Hitman, etc. are all really violent and have adult themes. They are also only as entertaining as your attention span is long. On the other hand most of my friends pick up the Nintendo titles for thier replay value, unique themes, and solid track record. Pikman was fun, differant, and entertaining time and time again. The Zelda series have been some of the best games I've played and I look forward to the Gamecube release. Many of my friends feel the same.

      So while the gamers have gotten older, the desire to game hasn't necessarily changed. Many gamers look for solid games with more than just adult themes. If I want to play an adult themed game I can pick up any of a thousand variations. If I want to play a challenging, unique game that is going to keep me interested I don't have much to choose from. I feel Nintendo fills this niche even more than the family oriented nature of the games.

    2. Re:I'm not quite sure I agree by drinkypoo · · Score: 2

      Another issue which one could use to respond to this particular line from the article brief; Perhaps that's all he's good at. Maybe if he tried to go all Akira Kurosawa on it the game would suck ass. Nintendo games have always been kind of random, like the sliding mushrooms in super mario bros, but for some reason everything worked together. I'm not entirely sure that Miyamoto could effectively jump into adult-themed games.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:I'm not quite sure I agree by psoriac · · Score: 3, Interesting

      The median age of gamers as a whole is increasing, but that's primarily due to the relatively "recent" movement of computers from expensive mainframes to Walmart desktop PC's, and the introduction of console systems.

      On the one hand you've got younger people who want to play games, and on the other hand you've got older people who can afford to buy the hardware but didn't think it was a valid expenditure of money since they did not grow up with it. In the middle you've got people (like me) whose childhood coincided with the advent of gaming systems and who can now afford to buy their own equipment.

      This segment of the population is increasing in age, and of course a company should continue to develop for it, but keep in mind also that we'll be dead in a few decades and in order to survive companies must continue to develop interest and loyalty from new gamers - the people Miyamoto is targeting.

      In the end you really want to capture both groups - keep the people you have, and win over the next generation of customers. Since Miyamoto is not the only Nintendo developer it doesn't hurt them for him to continue to focus on his chosen audience. In fact, I applaud his decision. Leave the development of more mature games to the others, be they other Nintendo developers or their licensees.

      --
      I browse Slashdot at +3, Funny
    4. Re:I'm not quite sure I agree by magicsquid · · Score: 2

      GTA3, State of Emergency, Hitman, etc. are all really violent and have adult themes. They are also only as entertaining as your attention span is long.

      I couldn't agree with you more. That is the best description for those games I think I've ever heard.

      --


      "Chances of RHIC-induced Armageddon are exceedingly rare, but... you never know." - MIT Physicist Bob Jaffe
  5. Define 'mature' by 4d4m · · Score: 2, Interesting

    Mature as in "This is not for kids, this contains violence", or "this is something that belongs at www.somethingawful.com/hentai" ? If it's 'adult' in the sense of 'hentai' then let's just leave it where it is. If it's adult as in 'not a kids video game' then they should move forward...

  6. With so many... by craenor · · Score: 5, Interesting

    Other console companies aiming for the adult market (like most xbox and ps2 titles); Nintendo is a breath of fresh air for those people still buying for their kids.

    You can count on the nintendo offerings to be kid friendly and family oriented. I'll admit that's not really my cup of tea, but it's definitely the strong part of the market for Nintendo.

    Any deviation from that plan would be a mistake in my opinion.

    1. Re:With so many... by phorm · · Score: 4, Insightful

      Yeah, some people actually enjoy a game that doesn't involve lopping off heads, dismemberment, gratuitous nudity etc, and can actually be played by a general audience.

      Games like mario were playable by all ages. While the graphics have grown a bit more kiddish, I've known many parents that would happily sit down with their kid and play a game or two (and often enough, wait for the kid to go to bed so they can play for themselves).

    2. Re:With so many... by CSG_SurferDude · · Score: 5, Interesting

      I hate to throw in my two cents....

      But I will....

      Nintendo owns a whole section of the console market by being "kid friendly". When I buy a game for my kid's Gamecube, I don't have to worry to much about it. I don't need to worry about GTA-3 showing up in Nintendo land. I haven't yet (NOTE: I said YET) seen a game with obvious gore. (No, I don't have Perfect Dark, or games like that, so I don't know what the gore factor is there).

      Nintendo has Pokemon, Mario, and now Sonic. Nintendo has the EA sports games, Tony Hawk, Godzilla and Metroid.

      As long as Nintendo stays kid safe/friendly, they will always have that market. The Xbox and PS-2 can fight over the teen/Young Adult market, but I won't be buying one of those anytime soon.

    3. Re:With so many... by blincoln · · Score: 5, Insightful

      I don't need to worry about GTA-3 showing up in Nintendo land. I haven't yet (NOTE: I said YET) seen a game with obvious gore.

      Nintendo seems to be changing its tune on this topic. Blood Omen 2, Resident Evil, and several other moderately graphically violent games are available for the Gamecube.
      I'd be surprised if something like Soldier of Fortune were released for their system, but I think even Nintendo realizes that they need to broaden their selection of titles to have the widest audience possible.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    4. Re:With so many... by Saige · · Score: 4, Informative

      When I buy a game for my kid's Gamecube, I don't have to worry to much about it. I don't need to worry about GTA-3 showing up in Nintendo land. I haven't yet (NOTE: I said YET) seen a game with obvious gore. (No, I don't have Perfect Dark, or games like that, so I don't know what the gore factor is there).

      Just don't buy your kids Eternal Darkness, if you're worried about gore. There are plenty of zombies that can be hacked up, so it does get a bit gory.

      However, the gore is second to the fact that this game is very successful at creating a scary, creepy environment. I had a few moments freaking out in the dark after playing it for a while - and I'm in my late 20's. I would play it in the dark, and have to stop every few hours, turn on the lights, and relax, to avoid getting too creeped out by it.

      It would give younger kids nightmares, no doubt.

      So much for everything being kid-friendly.

      (BTW, it is an incredibly good game, and not just about shock value)

      --
      "You know your god is man-made when he hates all the same people you do."
    5. Re:With so many... by Chundra · · Score: 2

      I agree with you. But I've noticed that mario sunshine makes me feel pretty violent. More so than GTA or other "violent", "adult" games, anyway. I can't stand more than 20 minutes or so of it without getting pissed off and throwing the controller.

    6. Re:With so many... by Vegan+Pagan · · Score: 2

      When I buy a game for my kid's Gamecube, I don't have to worry to much about it. I don't need to worry about GTA-3 showing up in Nintendo land. I haven't yet (NOTE: I said YET) seen a game with obvious gore. (No, I don't have Perfect Dark, or games like that, so I don't know what the gore factor is there).

      All Gamecube games use the MPAA-equivalent ESRB rating system, so you can trust them. For example, a game with mass murder is OK for teens as long as it has no blood and guts, but one nipple shot and only adults can handle it.

    7. Re:With so many... by Teancom · · Score: 2

      Well, I've seen nipples in PG-13 movies. For instance, Doc Hollywood. That scene where she's coming out of the lake is precious to my early-teenagerhood memories :-) Also, Logan's Run has some great nipple shots, like the extended drug sequence and the "We much change our clothes so they don't freeze"-sequence. Not that any of that has anything to do with the topic at hand, I'm just bored.

    8. Re:With so many... by ndogg · · Score: 2

      But those weren't made by Nintendo. They were made by third party companies.

      Ever since the SNES, Nintendo has been pretty lax about what third party companies put on their systems. I still remember getting both Mortal Kombat II and Mortal Kombat III for my SNES, two of the most violent and bloody games during the 16 bit graphics console era.

      Nintendo itself has been pretty clean with the games it releases itself, with the exception of Killer Instinct and Conker's Bad Fur Day, but in a sense, even those weren't Nintendo games. They were really Rare games published by Nintendo.

      --
      // file: mice.h
      #include "frickin_lasers.h"
  7. For what it's worth... by writermike · · Score: 3, Funny

    Devloppers strikes me as a very funny word. Sounds like management, lopping developers heads off.

    Maybe someone should devlop Miyamoto.

    --
    If Nalgene water bottles are outlawed, only outlaws will have Nalgene water bottles.
  8. Kids games?! by levik · · Score: 5, Funny
    Are you kidding me? Since when is a game where you play an italian plumber out to eat magic mushrooms in a world that even Dali on an LSD trip would be hard pressed to come up with considered a "kids" game?

    --
    Ñ'
    1. Re:Kids games?! by haggar · · Score: 2

      in a world that even Dali on an LSD trip would be hard pressed to come up with

      Heh... I wonder how you would characterize "Mario sunshine" ;o)

      --
      Sigged!
    2. Re:Kids games?! by Shadarr · · Score: 2, Insightful

      Children are permanently stoned. Seriously, watch a four year old for a while and then watch someone on ecstacy. The only difference is the size. So yeah, they're games for kids or stoners, take your pick.

  9. he made Zelda by mad+mad+ninja · · Score: 3, Insightful

    yeah, he keeps making "kiddy" games, But he makes inovation in design and came up with ,well we all know what hes done. While i do enjoy mature games, i dont see the problem with not making them, he doesnt want to, what would be so much better about a mature game? blood? guns? and there are other people making mature games that are good, so we should all be happy nintendo makes "kiddy" games that ARE good

  10. the article forgot a game.. by peculiarmethod · · Score: 3, Insightful

    there was a game on one of the commadore or atari systems (I had both, many versions) called Mario Brothers. Luigi and mario were in a 'joust' style repeating side scroller with pipes, shell turtles, enemies and all before Super Mario Brothers on NES came out. It was by far my fav of the series. He always manages brilliant games.

    pm

    --
    ** "It's not my job to stand between the people talking to me, and the ones listening to me." -- Pego the Jerk
    1. Re:the article forgot a game.. by pjl5602 · · Score: 2

      Mario Bros. was an arcade game released in 1983. The Commodore and Atari versions of the game you refer to are adaptations of that. IIRC, the C-64 version was very good.

  11. Metroid by phorm · · Score: 3, Informative

    I've never really considered "metroid" a kid's game either. Some of the plot is best enjoyed by more audiences, and the animation is more of a dark and sinister at times rather than comical.

    1. Re:Metroid by FiloEleven · · Score: 2, Informative

      None of the games in the Metroid series were done by Miyamoto. He was head of R&D 1 (or 4, in which case the below is 1), which was responsible for the Mario series, Zelda series, etc. R&D 4 came up with Metroid and Kid Icarus. Very different styles and themes.

    2. Re:Metroid by Ian_Bailey · · Score: 5, Informative

      Miyamoto did guide Metroid Prime quite a bit. He was the one who came up with the idea of the 'visor effects' that make the game so immersive, and some other influences on gameplay.

    3. Re:Metroid by 13Echo · · Score: 4, Informative

      Hmmm... Let's see. He was only the *PRODUCER* of Metroid Prime.

  12. mature themed games -- why? by claud9999 · · Score: 2, Interesting

    I don't understand why the poster believes that if Miyamoto produced a mature-themed game would "rock the world".

    In my gaming experience, the level of maturity has very little to do with how well the game plays, it's much more of a "target the audience" marketing tool than a game design choice.

    Besides, if Nintendo chose to shift to a more mature audience, they'd be going much more directly head-to-head with PS2 (a suicidal act, if anything.)

    1. Re:mature themed games -- why? by Cy+Guy · · Score: 2

      I don't understand why the poster believes that if Miyamoto produced a mature-themed game would "rock the world".

      Depends on the mature-themed game. The PS2 version of Rez with the add-on 'Trance Vibrator' enhanced rumble pack, certainly "rocked the world" of this gamegirl.

      I think there is likely a large untapped market for mature themed but non-violent games. For some reason, as with movies the 'mature-themed' products that are mass marketed have no problem including grotesque violence but shun sexuality (except maybe of the 'Leisure Suit Larry' exploitive animated striptease variety - usually only included in games with significant violence).

    2. Re:mature themed games -- why? by NineNine · · Score: 2

      I dunno about the sex thing. In Vice City, you can pick up ho's on the corner and pay 'em to fuck your brains out. You can also get a "private dance" at the local strip club. There's a good bit of sex in that, and that's gotta be the hottest game on the planet right now. It's definitely my favorite.

  13. interesting article, but some stupid quotes: by smd4985 · · Score: 5, Insightful

    Seamus Blackley of MS says:
    "He is not helping things .... He's reinforcing stereotypes about games, not pushing them to a place where they can become something different and truly awesome."

    What? All Miyamoto has done throughout his career is making truly awesome and different games!! The idea of a platform game (the original mario); the epic action adventure (zelda series); bringing videogames into 3D (mario 64). Virtually every project he has made or simply produced has been stellar.
    Pikmin is a great example of a 'different' game. Has anyone played the latest Metroid (Prime)- the BEST GAME ever. And the next Zelda will be out in March (Metroid may have a short-lived stay at the top).

    I've been a videogamer since 85, so I know what this man has brought to every console generation. Nintendo might have to freeze this guy like Disney froze Walt ;) .

    I liked the article in general though - this man is truly a GOD. I don't care if his games are cutesy - they are the BEST!

    --
    smd4985
    1. Re:interesting article, but some stupid quotes: by PyroMosh · · Score: 2

      Yes, I can think of one off the top of my head. And it's the only X-box title that I find interesting.

      Blinx The Timesweeper

      It's your standard mario / sonic / whatever platform game. But it has a unique twist. Blinx can control time. I haven't played it yet, but it sounds like a lot of fun to be able to pause time, or rewind time, while your character goes about his business, or slow it down, or whatever.

      It uses the hard drive, as sort of a "gameplay tivo", so it's not possible to do what it does on gamecube or PS2.

      I only have a gamecube, and just like GTA didn't make me go out and buy a PS2, this won't make me buy an x-box, but I definatly want to try this game. Is it a lame gimick, or a cool inovation? I don't know, but I'd like to find out first hand.

      By the way, I'm a diehard unapolagetic Nintendo fanboy, and this game still intrigues me. But admitidly, I can't think of any other innovations on the X-box.

  14. Two Sides of Every Coin by 9Numbernine9 · · Score: 3, Insightful

    This all depends on how you look at it, I suppose - on one hand, the generation of kids who grew up with Nintendo are now in their twenties and thirties, and probably want games that have more mature themes, or that hark back to their favourite game characters from childhood (Notice Nintendo's heavy reliance on characters they created in the 1980's!).

    OTOH, parents (hopefully) want a game console where most of the game titles would be "safe" for their children to play - Nintendo delivers.

    Looks like Miyamoto wants Nintendo to take the latter.

    --
    Illegitimi non Carborundum.
    1. Re:Two Sides of Every Coin by Mac+Degger · · Score: 2

      "OTOH, parents (hopefully) want a game console where most of the game titles would be "safe" for their children to play - Nintendo delivers."

      Screw that. Let parents take some interest in what their kids play. ESPECIALLY if they buy it for them.

      --
      -- Waht? Tehr's a preveiw buottn?
  15. Rock the industry, huh? by Dot.Com.CEO · · Score: 5, Insightful
    The fact is that Miyamoto knows how to do one thing: design games, and good games at that. I never understand this fascination with "adult theme games". I mean, is Resident evil a better game than, e.g., Mario because it has zombies? Or do I have to see Mario in depression because he has lost the love of his life before getting an Uzi and killing all the bad guys?

    I am a 30 year old gamer, I currently own and enjoy games in all three consoles, and I enjoy playing games like Splinter Cell and Eternal Darkness as I do Ape Escape and Sonic. I enjoy a game because it is addictive, it makes me want to play it more and, sometimes, because I like the story. Not because it has an adult theme, whatever that might be.

    To finish of, I will say the following: the current generation of games has been spoilt with stupidly complex, hyper-hyped games with idiotic stories without any real substance (the last three Final Fantasy games being the best example) that they cannot appreciate that a game has to be innovative, simple and addictive to be good. There were no such things as "adult games" ten-fifteen years ago, yet people got by... I am looking forward to Zelda coming out in Europe, as I am sure lots of thirtysomething /.ers are. I am hoping it will maintain the standards set by Ocarina of time and Majora's mask and I do not care in the least whether the graphics are "childish" or not. Play the game, I say, not look at it.

    --
    Mother is the best bet and don't let Satan draw you too fast.
    1. Re:Rock the industry, huh? by Jagasian · · Score: 2

      That brings up a good point. Games should be games, not movies. A good game doesn't need a story at all, for example: Tetris and Sokoban.

      Stories get old after playing through a game 5 or 6 times. However, I still play Tetris and Sokoban to this day!

    2. Re:Rock the industry, huh? by Guppy06 · · Score: 2

      "Or do I have to see Mario in depression because he has lost the love of his life before getting an Uzi and killing all the bad guys?"

      Who needs an Uzi? I got to see Link's depression over his inability to live "happily ever after" with Saria. A subtle theme that ran through both Ocarina of Time and Majora's Mask. He'll grow up, grow old and die while she'll always be the same.

      Oh, but wait, it's a Miyamoto game so it's just kid's stuff.

  16. Nintendo and Kids by GarryOwen · · Score: 2, Interesting

    Personally I hope Miyamoto and Nintendo keep making kid oriented games. I am a father of 2.5 kids and my two oldest like playing video games with dad ocassionally. Now I would much rather have a nice and happy light themes of Nintendo's usual fare than the hard core action/destruction that Xbox seems to be focused on. However, I do like the more mature oriented games when the kids have gone to bed, etc, which is why I will prolly end up having both a game cube and Xbox eventually. I bet MS would sell a heck of lot more Xbox's if they made a few more family oriented games.

  17. When the past meets the today by goon+america · · Score: 3, Interesting
    It's interesting how he uses the same characters left over from the days when you had to be creative to make any sense.

    When you're making a game where you only have a few bytes to describe the character, you have to think up something creative or else the character will be boring or won't make sense. So, he thinks up a plumber who always wears red and his brother who prefers green. Mario gets a few extra pixels around his stomach.

    But now, with full 3-D games, they could make whatever characters they wanted to. Your character could look like a relatively normal peson because you could display all kinds of little subtleties that would be impossible when you're working in 4 or 8 bit. But we're seeing the original 8 bit characters like Mario or Donkey Kong translated into full 3D. I don't know if that's good or bad, but it's kind of funny if you think about it. I think limitations encourage creativity.

    1. Re:When the past meets the today by goon+america · · Score: 2

      Somebody tell that to George Lucas! :)

    2. Re:When the past meets the today by Ewan · · Score: 2

      I seem to remember reading that painters explicity limit what paints/colours/materials they use to increase the "creativity" of their work, i guess it makes it easier to think abstractly if you can't possibly make skin pinkishwhite and so on.

      Ewan

  18. Game depression by vasqzr · · Score: 2, Interesting


    I'm thinking there will be another Video Game crash. Too many systems, way too many games. Just like how Atari went down.

    All the games on the market are crappy racing games, crappy first person shooters, or crappy RPG's.

    1. Re:Game depression by Anonvmous+Coward · · Score: 3, Interesting

      "I'm thinking there will be another Video Game crash. Too many systems, way too many games. Just like how Atari went down."

      Nintendo is in a unique position to survive that. They have a loyal audience and an excellent track record. People know what to expect when a new Nintendo machine is on the horizon, but that's not necessarily true with the other consoles. People buy Nintendo consoles because they know Miymaoto's going to make lightning strike again, but there's little to keep people coming back to Sony every time they turn out a new machine.

    2. Re:Game depression by ProtoCat · · Score: 2, Informative

      Actually, backwards compatability doesn't nessicarily ensure anything. There's been other consoles offering such, one being the Atari 5600 (via an expensive adapter, released being too late) , the Atari 7800 and more importantly, the NEC PC Engine/Turbo Grafx-16 line.

      With the NEC PC Engine line you had the core system, which out of the box could crush the competition (i.e. NES and SMS). Then you could add on a CD drive. It came with a system card, you popped it in and you were ready to go. They later made a system called the Duo, released as the Turbo Duo here in the States. It intergrated the core, the CD drive and an upgrade to the system that allowed it to surpass other competitions at the time (i.e. the Sega Genesis).

      Not only did it do that, it also allowed backwards compatability to all your previous games... and something no other system I'm aware of has really toyed with, other than Sega and it's failed 32x, you could purchase a System 3.0 card and pop it in your core/CD combo and upgrade it to a Duo. So, you didn't need to buy the new hardware at all and could still keep up.

      Also in the middle of all this, they released a handheld system, the PC Engine GT/Turbo Express, which used the same game cards the console systems themselves used and (at the time) quite an impressive color screen that has only been surpassed in quality by the Sega Nomad, which also did the same sort of idea, using the Genesis carts as its games. The unit even offered a TV Tuner upgrade, which was quite insane back in '89-90. Unfortunately the thing ate batteries like they were going out of style.

      The only system NEC had that was a complete flop (in Japan, anyway, the only area the PC Engine line was strong at all) was known as the SuperGrafx. It was a rather unusual system that added a good number of graphical features in order to combat the Super Famicom (SNES) before its release. Previous owners had no upgrade path and it required an adapter to attach a CD-ROM drive and a System 3.0 card, or a more expensive CD-ROM drive which featured an intergrated System 3.0 card that still sells for high prices to this day. When the SNES was released, it turned out to be not as much of a killer hardware platform as feared and NEC pretty much shot the mark. Most people hung onto their older platforms and the SuperGrafx died having only six games produced for it, although it's still perfectly capable of running every previous card based game and CD (provided you buy and attach the drive).

      The last upgrade was offered in a card alone, known as the Arcade Card. It came in two versions, Arcade Pro and Arcade Duo, if your system had an intergraded 3.0 card, either in the system itself or the drive attached, then you grabbed the Duo. The Arcade Pro was for everything else. It allowed primitive polygonal effects and the ability to port a lot of SNK's Neo-Geo fighting titles to the system rather impresively. There were quite a handful of Arcade CDs released before the system's eventual demise. New games are unearthed for this platform even to this day, although admittedly they are quite rare, far, few and between.

      In the end, the system had a very long extended life (in Japan.. it failed in the US), a rabid fanbase to this day and in every version of the system, a 6502 processor as its CPU. Yep, it was technically an 8-bit system offering the first CD-ROM attachment, graphics on par with the Genesis and SNES (although I'd never claim it could outnumbercrunch the Genesis with its 68k CPU which was beefiest of the bunch, despite the system's weaker graphics support) when fully upgraded and even one of the best Castlevania games ever, Dracula X, which the very popular PSX game Symphony of the Night is a direct sequel to and the GBA games also in the same Dracula X series.

      However, none of this meant a thing in the US. It's a feature, admittedly a very useful feature, but one that doesn't ensure the livlihood of any popular system. The Atari platforms mentioned were failures, despite offering support for the blazingly successful 2600/VCS. The NEC system bombed in the United States and never kept its hold even in Japan, which resulted them in developing the PC-FX, totally not compatable with the others and also a terrible failure other than its mass of IF/Hentai games which still appeal to many, like the FM Towns Marty, which was compatable with the FM Towns II computer's CD-ROM software in most cases.

      What definately matters for the success of a system is a signature. Something they are known for. Sony isn't known for anything in particular, as they're always changing their lineup and what to expect from them. Diversity isn't nessicarily a bad thing, but I knew when I bought my GameCube I'd (eventually) have a killer game featuring Mario that was a blast to play, at the very minimum. A counter point would be when I bought the Dreamcast (probably the closest spiritual successor to the PC Engine, especially in fanbase), I knew I would have a speed-frenzied Sonic platformer and AM2 titles. Unfortunately, despite not only having an amazing 1st gen lineup of games and graphical prowless that surpassed PS2's initial 1st and 2nd generation of games as developers eventually decyphered the workings of Sony's kludge-job of a devkit and system, it died due to most people holding out to see what else would be surfacing.

      The X-Box and Sony's consoles haven't really scored anything other than hits of the moment and not even really in first party. Sure, Microsoft has Rare, but Rare hasn't really done anything other than file off the serial numbers of Miyamoto's work and attach an annoying set of characters to it. I'd have to go back pretty far before I'd see a game from them I really was crazy over, like maybe Pin-Bot or RC Pro Am.

      Anyway, this is getting rather long. I should stop here. Sounds like a great idea.

    3. Re:Game depression by ELCarlsson · · Score: 2, Insightful

      Why do I need backwards compatibility? My SNES still works fine. And if it ever breaks it'll cost, on sec, about $20 to $30 right now on EBay. My N64 is still going strong, probably won't need to replace that for years to come. Who needs backward compatibility when I still have all the systems?

    4. Re:Game depression by Mac+Degger · · Score: 2

      Except for backwards compatibility, a huge installation base and the fact that there are some very cool ps(2) games out there, of course.

      --
      -- Waht? Tehr's a preveiw buottn?
  19. kart... by digitalsushi · · Score: 2

    He's working on mariokart for the cube right now right? Seeing that I've been playing the last one for the last 7 years, I havent really had time to read up on when the next one should be due out. Have any of those rumor sites said anything beyond "yeah 2001 sometime"?

    --
    slashdot: where everyone yells sarcastic metaphors to themselves to understand the issue
  20. Ian Bailey? by Vladimus · · Score: 2, Funny

    [obscure nintendo ref:]Hey, is Ian Bailey related to Justin?[/obscure nintendo ref]

    --

    A rolling stone is worth two in the bush!

    1. Re:Ian Bailey? by dark_panda · · Score: 2

      For those who missed it, "JUSTIN BAILEY" was part of a password for the original NES Metroid. It started you off with full missiles and an armourless Samus.

      J

  21. evolution of graphics in games by Undaar · · Score: 5, Insightful

    It's my personal belief that because the "computer graphics" industry is so young, we're still trying to pack as much realism into our games as possible.

    I think as the medium matures, we'll start to see more interesting and abstract art forms immerging from graphics. Games that are based around gameplay, will start to take over again, as graphics become something that you can manipulate the way you want to.

    The graphics should become a way to help create an environment for the game. It shouldn't be the reason for creating the game.

    --
    ~ "When I'm of that age I'm just going to live up a tree."
  22. bad business by dirvish · · Score: 2

    The target market these days is the twenty-something male. This guy is not a good business man if he is devoting most of Nintendo's resources to children's games.

    1. Re:bad business by recursiv · · Score: 5, Funny

      This guy is not a good business man if he is devoting most of Nintendo's resources to children's games.

      I know what a fantastic business person you are dirvish, but you have to remember, not everyone can be as good as you. Yes, you may be able to manage Nintendo 10 times better than it's currently run, but you have to understand, you're extremely gifted. You shouldn't brag about it.

      I'm not saying you shouldn't use the skills you've been given, just don't rub it in someone's face if they don't have the natural talent you do. I'm sure they already feel bad enough about it as it is.
      --
      I used to bulls-eye womp-rats in my pants
    2. Re:bad business by Kintanon · · Score: 4, Insightful

      Children's games? I think not! Miyamoto creates GOOD games. HE focuses on playability and FUN. His games don't involve decaptiations, sex, nasty violent episodes, crime sprees, or insane murders. They are for playing and having fun. And he does it VERY VERY well. People of all ages enjoy his games, he is actually targetting a much larger demographic than most people who produce "mature" games. He makes games that you can sit down and play with your dad, and your 8 year old cousin, and all of you will have fun playing it.

      Kintanon

      --
      Check out JoshJitsu.info for Brazilian Ji
    3. Re:bad business by dirvish · · Score: 2

      WTF? If it doesn't involve decaptiations, sex, nasty violent episodes, crime sprees, or insane murders I don't want to play it!

    4. Re:bad business by Kintanon · · Score: 2

      Slow down there...
      The first game I bought for my PS2 was Tekken 4. I greatly enjoy GTA3, and I enjoy a bloody decapitation just as much as the next guy.
      But can you honestly tell me that Mario Kart was not FUN?!
      You didn't like Zelda at all?
      I'm not saying that violent games aren't or can't be fun. I'm saying that they target a smaller section of the population than most Nintendo games.

      Kintanon

      --
      Check out JoshJitsu.info for Brazilian Ji
  23. I need sex & violence! by bwalling · · Score: 5, Funny

    Yes, please Mr. Miyamoto, give me a game with sex and drugs and violence. My pathetic mind can't possibly be interested in fantastic gamplay. I need to see a little breast and some ass in order really like a game. Those boring games like Super Mario World just don't interest me. Couldn't I get to see the Princess' goods? How about throwing in a few pimps and whores? Don't you know that I don't play games for the gameplay?.

    1. Re:I need sex & violence! by iainl · · Score: 2

      Congratulations my good sir. You are clearly far more mature than someone who is happy to watch monkeys roll around in balls for hours in a game.

      Miyamoto will never be taken seriously until he takles more serious, adult themes, like what the stopping power and fire rate of an AK-47 assault rifle is.

      --
      "I Know You Are But What Am I?"
  24. um... metroid (from a nintendo apologist) by cygnus · · Score: 5, Insightful

    OK, for one, this article totally glosses over Metroid Prime, which was an excellent game, and definitely had me a little freaked out and scared for Samus' mortality. not really a game aimed at preteens...

    second, i kind of take offense at the idea that a game that doesn't drip with gore isn't aimed at adults. maybe i don't go for the garish motif of games like the Quake series. it's not because i'm unprepared to handle it; it's just that i think it's... tacky.

    third, if you look at the general population of adults (not just adult gamers), i think kids are more likely to be able to wrap their minds around videogames than adults. it's sort of a stereotype, but it's true.. how many kids do you know that could wipe the floor with their parents and older relatives with any head-to-head game? so saying a game is "just aimed at kids" is sort of misunderstanding the situation a bit, imho.

    --
    Just raise the taxes on crack.
  25. Nintendo and market share by pulse2600 · · Score: 2, Insightful

    Miyamoto is doing what he does best. You don't change what you are good at, especially if you hold a strong position in a specific niche of a market or industry. If Nintendo came out with their own gory or sexy video game, I really think it would flop. Just goes to show that you don't need sex and violence to make a great product that will be loved by millions.

  26. I only have one thing to say... by bacontaco · · Score: 2, Funny

    devloppers! devloppers! devloppers! devloppers!

    Get on your feet!

    *does the steve ballmer monkey dance*

    1. Re:I only have one thing to say... by Kredal · · Score: 2, Funny

      I have only one other thing to say...

      spellcheque! spellcheque! spellcheque!

      --
      Whoever stated that signature sizes should be limited to one hundred and twenty characters can just go ahead and kiss my
    2. Re:I only have one thing to say... by SuiteSisterMary · · Score: 2, Flamebait

      ROFL

      Let us speak of the dark times, the burning times. There was a time, young'uns, when programmers were so common that there wasn't enough work for them all. But then, as entropy set in, systems broke down. There was a terrible backlash against the system developers. Then, in 2012, the so called Gates Law passed, making it legal to hunt and kill programmers. This gave rise to a new breed of hunter...the devloppers.

      *bang bang bang* Open the door, 'grammer! We know you're teaching C in there!

      Quickly children! Out the trapdoor and into the woods! I'll try to stall them as long as I can!

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    3. Re:I only have one thing to say... by Kredal · · Score: 2

      My sarcasm tags must not have been showing up well enough. (: I meant to spell "cheque" wrong... as apparently the parent did too. I didn't notice the misspelling in the article. There are so many of them, I generally just gloss over them these days. (:

      --
      Whoever stated that signature sizes should be limited to one hundred and twenty characters can just go ahead and kiss my
  27. Nintendo as a children's game company... by Maudib · · Score: 2, Interesting

    I dont think nintendo really had a reputation for developing games aimed at children until Nintendo 64 came out. Up until then you had some amazing titles that, while not full of gore were still not "aimed" at children.

    Castlevania, Megman, Metroid . Come on, these games were just amazing. In fact they still are. But Nintendo has ceased to develop quality, wide audience games (w/ the exception of maybe zelda) and has instead mass produced crap for children under age fourteen.

    Why cant they do both?

    1. Re:Nintendo as a children's game company... by evilned · · Score: 2

      Metroid prime? Eternal Darkness? Although both are developed by Nintendo second party developers and not Nintendo themselves, they both are shining examples of the polish and refined gameplay that Nintendo excels at, while at the same time being mature and intelligent. Dont get me wrong, I dont think the movement of games to a more mature audience is a bad thing, but Nintendo does a much better job providing titles for both audience than most people realize. Sure, Nintendo is Mario and Zelda, but its also now the Rovas family, and Samus Aran.

      --

      "My head hurts, My feet stink, and I dont love Jesus." -Jimmy Buffett

  28. And the point is what? by The_Shadows · · Score: 3, Insightful

    So he design more "childish" games, not "mature" ones. I would think that his track record speaks for itself. Mario. Zelda. Donkey Kong. You know, like, all of the biggest titles from Nintendo.

    It's not like money is an issue for him or Nintendo. He could try and design anything he wanted, but this is what he want to do. No one can force him to design a "mature" game, and even if they could force him, his heart wouldn't be in it, and the game would suck.

  29. a trifle odd by ghostlibrary · · Score: 4, Insightful

    Article summary:

    He's built a huge, successful company. It's still doing well. He's always advanced the state of the art. His games are well designed. They get critical praise, and most sell in numbers that other companies would kill for. But, he didn't great GTA, so he sucks.

    --
    A.
  30. Seamus Blackley: Sour Grapes by Dark+Paladin · · Score: 5, Insightful

    My main problem with this article is with Seamus Blackley opening up his mouth.

    I'll be honest - the Xbox has some cool ideas to it - I like the hard drive, I like the speed, and the graphics look nice. That Mr. Blackley can be proud of.

    On the other hand, can somebody please tell me what game Mr. Blackley has made that was actually fun? Trespasser? (Lord, God, protect us.)

    Mr. Blackley is a very good technical person and programmer - when it comes to things like physics, or making complex systems work, he's somebody to talk to.

    The problem is he obviously does not know jack shit about what makes a fun game - him spouting off about how Miyamato is maintaining gaming stereotypes is the stupidest thing I've ever seen.

    Miyamato has spent almost 20 years making games that are fun - always different, usually surprising and innovative. What, we're going to critique Miyazaki because he makes Spirited Away instead of "Animated Blood, Gore and Guts II"?

    Miyamato has the freedom to make whatever games he likes - and I know this sounds fanboyish, but I like them. I have yet to play one that I didn't enjoy, that didn't give me hours of fun and wild-eyed enjoyment, sometimes fast and frantic (Starfox), sometimes thoughtful (Mario Brothers Sunshine), sometimes just beautiful (Pikmin and Zelda: The Wind Waker), and sometimes epic (Zelda: The Ocarina of Time).

    I like a good violent romp as much as the next gamer - but when I want to play a game that does more than push my adrenaline button, you always come home to Miyamato. And I honestly thing that Mr. Blackley is a little bit jealous of that - because when the time comes, Blackley will be a footnote of gaming history, and Miyamato will be an entire book in itself.

    Of course, I could be wrong.

  31. Quoting the master by IndependentVik · · Score: 3, Insightful

    "The most important thing is for games to be fun," [Miyamoto] says. "I cannot tell you exactly what that means. It is something you feel, I think."

    Ya know, that should be so intuitively obvious, but you look at so many games these days and it seems like this fundamental rule is not followed nearly as often as it should be.

    --
    I'd suggest you don't use Slashdot as your only news source, or you will suffer permanent brain damage.
  32. Miyamoto + 'Adult' Themes = Never Gonna Happen by Zapaanese.Whore · · Score: 2, Insightful


    What kills me, are all these self proclaimed 'advanced' developers making all these crappy games like GTA. What they don't seem to get is that their games aren't selling because they make good games. Their games are selling because the masses don't/can't/won't look beyond surface imagery. It's the same reason why television in North America is so 'blue collar', why books are a dying breed, why movies may as well just be porn for all the quality that exists in them.

    Miyamoto's games shed the simple trappings of 'image' and give you substance. THAT's why they're so successful in the longterm. In 10 years, will anyone even remember GTA except as another flash in the pan violent-and-gritty-to-get-publicity games? Not likely. Will they remember Zelda, Mario, etc? Absolutely.

    Console markets are cyclic (just like everything). Eventually the kids playing GTA will grow up and see that there's more to life than appearance (whether it be looking cool, glamorous, dark, etc.) and that it's the fun-factor that makes them play games. Of course, then we'll see a flood of cutesy games that suck...

    - Z

    --
    There's a fine line between genius and stupidity. Genius has limits.
  33. gotta love life sometimes by MORTAR_COMBAT! · · Score: 2

    My wife surprised me for Christmas this year and bought me a GameCube. She couldn't hook it up to the TV (*grin*) but there it was. Can't wait for availability of the broadband adapter, and some games next year which are geared for on-line play!

    --
    MORTAR COMBAT!
    1. Re:gotta love life sometimes by PyroMosh · · Score: 2

      As the other posters pointed out, the boradband and dialupadapters are out. They have been for months.

      The sad part is (and the reason you probably didn't know) is that not only is Nintendo not pushing it, but there's still only one game available for it, with no word on anything coming up in the future for it. Phantasy Star Online 1&2 is it if you want online play.

      Here's hoping that things change fast.

  34. Let the man do his job.... by PhoenixFlare · · Score: 5, Insightful

    I think this quote by Miyamoto from the article sums it up best-

    ""People often talk about Grand Theft Auto. But I am not sure whether that sort of extreme subject matter is always appropriate. They also talk about the future of games being a kind of virtual reality. But I am not convinced that being more realistic makes better games."

    More power to him. GTA3 is all bloody and "realistic", to be sure, but there's a reason why i've always seemed to have a copy of a Mario Bros. game at hand for the better part of 10 years now. I play games to escape reality, not to simulate it.

    I'm 22 years old, and I think there's enough blood, guts, and violence in life already...Give me something bright, intricate, and engaging(and yes, "kiddy") with his name on it above the latest 3D shooter junk any day.

    1. Re:Let the man do his job.... by iabervon · · Score: 2

      I personally think that most people play GTA for the fast cars and reckless driving, not the violence. Sure, the story involves a lot of violence, but the really fun missions are the ones where you have to do something complicated in some vehicle with people trying to mess with you. The violence is there for marketting and because it's more fun when crashing into things causes damage. Unlike most games, it actually makes it fun to get from place to place.

  35. God Of Games...? by Chicane-UK · · Score: 2

    A very interesting read, and a bit of insight into the 'God of Games'.

    I thought that as a reader of Slashdot, John Carmack was our resident god of games? :)

    --
    "Hey! Unless this is a nude love-in, get the hell off my property!!"
    1. Re:God Of Games...? by archeopterix · · Score: 2
      I thought that as a reader of Slashdot, John Carmack [slashdot.org] was our resident god of games?
      He is the god of 3D engines. Unfortunately a realistic 3D engine also needs gameplay. That's why I stopped playing FPS shooters in the old days of Castle Wolfenstein. Well, I hope he ain't got mod points :-)
  36. Nintendo, videogames and ethnicities by SteweyGriffin · · Score: 2

    I remember when I was back in high school in the late 1980s (mixed black & white), there were of course always groups of kids small and large who would talk about playing the old 8-bit Nintendo sysetm during study hall, lunch, and after school. Sure, a few of them were black, but most of the
    kids in any given group were white.

    I was watching TV today, and they were showing a packed school auditorium in a black neighborhood. As the camera panned the auditorium, I noticed that literally every single student was black. No whites whatsoever. And that got me to thinking: I wonder if groups of these kids in this school get together and play Nintendo Gamecube, X-Box, Playstation, etc. or any other console game system? Or, are they just culturally not interested in such things?

    Is it the price? Is it a cultural thing (white people prefer games, blacks prefer sports)? Is it a DNA thing?

    If you can shed any kind of insight into this, I'd appreciate it.

    1. Re:Nintendo, videogames and ethnicities by diesel_jackass · · Score: 2

      I think that racist bastards like yourself should stop looking at how people diverse racial backgrounds are different. I can see doing studies on different income levels, but different races? Come on! The civil war is over. Its probably people like you who keep people like Strom Thurmon in office. If you are sincerely ignorant, then I apologize for insulting, but you really need to open your mind.

      Oh and BTW, there are more races than "black" and "white".

    2. Re:Nintendo, videogames and ethnicities by racerx509 · · Score: 2

      mod this shit down!!!!!
      African American's play Nintendo. I've been playing for 16 years!

      --
      13 year old white supremacists are shitty web designers.
  37. + Encourages gameplay (Re:So) by fingal · · Score: 5, Insightful
    So what's wrong with colorful graphics and cartoonish characters? Do games have to feature gore and ultra-violence to be entertaining? Hell no.

    I also reckon that shying away from the photo-realistic eye-candy approach also means that you have to focus on gameplay which I quite often feel is sadly lacking from a lot of the more "modern adult games"

    --

    The only Good System is a Sound System

    1. Re:+ Encourages gameplay (Re:So) by RickHunter · · Score: 4, Insightful

      Hell, yes. Smash Brothers and its Gamecube descendant are among the most fun fighting games I've played in years. One doesn't have to memorize five dozen thumb-wrenching control pad dances to have fun playing them, or do cool-looking stuff. And they're about as colorful and cartoonish as you get.

  38. Contradictory by (trb001) · · Score: 2

    The need to attract new audiences is transforming gaming from a niche market to mainstream entertainment, and that means more grown-up fare.

    Why? They already stated in the article that the gaming industry is huge. Mario has outsold Star Wars, a feat which ANY industry should be thrilled to attain. I believe the old saying "If it ain't broke, don't fix it" applies quite nicely here...nothing appears to be broken, people are still buying Nintendo games left and right. If they made more games like the old Nintendo 8bit games, I'd go out and buy them. Castlevania for the GBA? Total throwback to castlevania 1-3 on the Nintendo...I bought them and am still playing them both. Zelda, rereleased on the GBA? Absolutely, getting it ASAP.

    Why should the paradigm started by Miyamoto change while it still has consumers and they aren't complaining?

    --trb

  39. I, for one,... by ndogg · · Score: 2

    ...hope he doesn't change his style. It's actually pretty hard to find games these days that don't involve so much violence, gore, or sex, and there are too many people who forget that you don't need that stuff all the time to create great games.

    With that in mind, can anyone name a PC game that can appeal to both young children and adults and (obviously) has no violence, gore, or sex? Didn't think so.

    --
    // file: mice.h
    #include "frickin_lasers.h"
  40. Thank God for Miyamoto by Sludge · · Score: 2
    On Shacknews, they have a poll for PC game of the year. This is the only year where I haven't truly been interested in any of the games on there. Of the games that I did have the option to vote for, I didn't think they were deserving of a title such as GOTY.

    For the first time in my life, I had no idea what a great game for the PC was, for the past 12 months of my life.

    That's not to say I haven't been gaming it up. I have all of the newest Nintendo first party titles. Miyamoto is a breath of fresh air. He may not subscribe to the same gameplay as the rest of the designers, but his games which show obvious influence are amazing works, and help me brave this storm of realism, violent and sometimes team-based games inspired by Counterstrike and GTA3.

    I do think it's ironic that the major trend in game development is to innovate by moving away from Miyamoto's style. We have a lot of innovation, but it's all heading in the same direction!

  41. Warning: Rant ahead by Wind_Walker · · Score: 5, Redundant
    Ok, I'm about sick of this article. I've seen it on every gaming forum that I go to, and in every one I've seen this quote from a fanboy:

    He is not helping things," says Seamus Blackley, the former head of Microsoft's Xbox team who now runs the Capital Entertainment Group...[Blackley] speaks for many game designers...who admire the master's work but are desperate for something new.

    "At this point," Blackley continues, "Miyamoto is making games for his fans. Granted, there are millions of them, and it's smart business, but most are kids. He's not opening up adult audiences. He's reinforcing stereotypes about games, not pushing them to a place where they can become something different and truly awesome."

    Who the FSCK does Blackley think he is? He's a shoddy co-designer of the Xbox who stepped down to head a non-existent software company who has yet to demonstrate they do anything but blow smoke up each others' asses all day about how great the Xbox is. And he's criticizing Shigeru Miyamoto?

    Miyamoto created this industry. After the gaming crash of the late 80's (Atari generation) it was the Famicom from Nintendo that reinvigorated the industry, bringing it back from the brink of extinction. And why was the Famicom (NES outside Japan) so successful? It was successful because of Super Mario Brothers and The Legend of Zelda, both coming from Shiggy. There was no side-scroller before Super Mario Brothers. There was no top-down adventure/RPG before Zelda. He invented the fscking genre and Seamus FSCKING Blackley is doubting him?

    Oh, and my favorite part: "He's reinforcing stereotypes." If that stereotype is "A whole helluva lot of fun" then he's right. But what Blackley is referring to is the "video games are for kids" stereotype. This coming from a guy who openly endorced BMX XXX, the most immature piece of donkey shit ever to be published on a video game console, chock full of hot dog vendors talking about "huge weiners" and dogs humping on the sidewalk. Apparently, Blackley thinks video games are for immature 6th graders who can't get a hold of a porno magazine.

    Shigeru Miyamoto is a genius. He continues to develop innovative games, even 22 years after Donkey Kong was first programmed. Anybody who doubts me should look at Pikmin and the latest Zelda. To see a third-rate hack insult him infuriates me.

    In computing terms, this is like the man responsible for programming Clippy telling Linus Torvalds that he's washed up and is holding back the computer industry with his old software. Complete bullshit, and I'm not afraid to say it (and subsequently get modded down).

    1. Re:Warning: Rant ahead by spectecjr · · Score: 2, Informative

      Miyamoto created this industry. After the gaming crash of the late 80's (Atari generation) it was the Famicom from Nintendo that reinvigorated the industry, bringing it back from the brink of extinction. And why was the Famicom (NES outside Japan) so successful? It was successful because of Super Mario Brothers and The Legend of Zelda, both coming from Shiggy. There was no side-scroller before Super Mario Brothers. There was no top-down adventure/RPG before Zelda. He invented the fscking genre and Seamus FSCKING Blackley is doubting him?

      Super Mario Bros - released in 1985 (Nintendo)

      Defender - released in 1980 (Williams). The *first* sideways-scrolling game.

      Scramble - released in 1981 (Konami) - sideways scrolling shoot-em-up.

      (http://www.klov.com/game_detail.php?letter=S&ga me _id=2725)

      Or of course, there's Choplifter from 1982 (Broderbund). Or Defender (1983).

      Or Splat (4 way scroller, 1983, Incentive Software Ltd)

      Or heck, for 1984 there's Tir Na Nog from Gargoyle Games -- and a game which had much more depth than Super Mario Bros.

      http://www.luny.co.uk/sinclair/gargoyle/tirm.htm

      Simon

      --
      Coming soon - pyrogyra
    2. Re:Warning: Rant ahead by Rimbo · · Score: 2

      "There was no top-down adventure/RPG before Zelda."

      Zelda: 1986.
      Ultima III: 1983.

      And oh yeah... Ultima IV: 1985.

      And uhm... Ultima II and Ultima I.

      And it's not like the Ultima series was the only top-down RPG that ever existed, either.

      It's ok for you to make this mistake... but American McGee ought to have known better before opening his mouth in this article.

  42. I am glad to see the level of maturity here by qwijibrumm · · Score: 5, Insightful

    I expected to see people raving about how much crap Nintendo games are. They're kiddy games etc. Thankfully few people have chimed in with that garbage.

    People make fun of me for owning a Gamecube. Why would I play a bunch of goofy little kids games? I say, since when did I need to play video games to feel grown up? I can go down a couple blocks to the bad part of town, or watch the news to see violence and war. I want to get away from that for a little while.

    --
    I wish there was some there was some way that I could be outside playing basketball, in the rain, and not get wet.
  43. Re:the god of games? by StillAnonymous · · Score: 2, Interesting

    For me, the king of games is Richard Garriott. No other series ever gave me more hours of gameplay and satisfaction than the Ultima series did.

    Miyamoto is okay, I find games like Mario and Zelda to be fun for a few minutes here and there, but I just can't get into them. They're too... shallow. I know shallow is probably a bad word here as the levels are large, with hidden items abound, but the gameplay itself I find too simplistic. I feel limited by the game engine.

  44. Points out the problem with the "Entertainment" .. by binaryDigit · · Score: 2

    industry. They take themselves way too seriously.

    emotionally engrossing, visually stunning, socially influential expressions that capture and inform the spirit of the times.

    Hey man, it's just a stinkin game. Just like, hey man, it's just a stinkin movie. Not to say that you can't create art or entertainment that has some social significance, but that's not the point of the content. Media servers two primary purposes, to inform or to entertain. Any broader social relevance is few and far between.

    Also, why the focus on "adult content"? As a medium to entertain, shouldn't that be the primary goal of the game, to entertain? If he enjoys creating games that happen to be very good and very successful, why would he need to change? Are people having significantly fewer kids so the kid market is not significant anymore? I would think that it is the complete opposite (well not that people are having more kids necessarily), but as adults view consoles and games as commonplace as the tv, more and more kids will be playing more and more games (though not necessarily on consoles), making that market more important.

    I for one am glad that he's telling the "establishment" to bugger off. Funny how in a industry that claims to value independance and differentation, that people are trying to make one of it's most creative members conform.

  45. Seems like the article distorts the market a bit.. by MadAnthony02 · · Score: 2, Insightful

    In fall 2001, Nintendo's GameCube became the third entry in a hotly contested console battle that includes Sony's PlayStation 2 and Microsoft's Xbox. Currently, Sony has a commanding lead, with 40 million units sold, while Nintendo and Microsoft struggle for a distant second place with 6 million units each

    While I would agree that the XBox and Playstation are in direct competition, it seems like Nintendo diferentiates itself enough to compete. Not only do they target the games differently, but Nintendo prices it's consoles $50 lower and puts them in bright colors. They don't play DVD's like PS2 or XBox. It seems like Nintendo's goal is to offer something a little different, less features for a lower price, and that could be a winning strategy. (Not to mention not using CD's as media cuts down on the mod chipping piracy)

    Also, I wouldn't say all their fans are kids. 2 of my former coworkers, ages 22 and 27, were huge fans of Super Monkey Ball 3

  46. For The Record.... by Ian_Bailey · · Score: 2

    I do not personally feel this way, I was actually paraphrasing Blackley:

    There isn't anyone on the planet better at lasering into the lizard brain, that eye-attached-to-your-hand-attached-to-your-brain thing that makes it impossible to stop playing. GTA3 is good, but it's not revolutionary. What Miyamoto could bring to a game like that would be incredible.

    I 'copied' the quote from memory, and misleadingly put quote marks around it.

    I actually fully support Miyamoto and Nintendo, as I believe they are one of the few companies in the industry innovating anymore. I have recently purchased and been playing Animal Crossing and Metroid Prime. Very neat games.

  47. interesting reply, but some stupid quotes: by Torgo's+Pizza · · Score: 2
    I've been a videogamer since 85, so I know what this man has brought to every console generation

    Oooookaaaay. So those of use who used consoles in the 70's don't count? You truly want a pioneer, try Ralph Baer, Nolan Bushnell or Wally Higginbotham. Miyamoto is a great designer, but he stands on the shoulders of others.

    Never mind that Metroid Prime was developed in Austin, Texas and Miyamoto didn't have a whole lot to do with the game let alone the design.

    1. Re:interesting reply, but some stupid quotes: by edwdig · · Score: 2

      Miyamoto did weekly video conference calls, and monthly trips to Texas. He became more involved than that when he was needed. Retro started the game in 3rd person, Miyamoto suggested first person. Miyamoto also was responsible for making the jumping work so much better than most FP games.

      I wouldn't call that not having a lot to do with the game.

    2. Re:interesting reply, but some stupid quotes: by LucVdB · · Score: 5, Insightful
      Oooookaaaay. So those of use who used consoles in the 70's don't count? You truly want a pioneer, try Ralph Baer, Nolan Bushnell or Wally Higginbotham. Miyamoto is a great designer, but he stands on the shoulders of others.

      Higginbotham's 'bouncing spot on an oscilloscope' hack in the fifties could only be called a video game in the broadest possible sense of the word. It was a nice hack but it never went anywhere, and the man himself didn't see the potential in it either.

      As to Bushnell and Baer, they started the arcade and home video games industries, for which all credit is due to them, but I wouldn't call them great video game designers. Great businessmen, yes.

      Miyamoto has been a visionary in many of his games, ahead of his contemporaries, over a period of several decades. Even if you insist on drawing a line from Bushnell & Baer to Miyamoto, I think you will have to admit that the student has surpassed the masters.
  48. Miyamoto versus Multiplayer by occam · · Score: 3, Insightful

    Miyamoto is truly innovative and a great game designer, but his innovations are not all encompassing. He focuses on the one player gaming experience. Nintendo is notably neglecting the online experience reportedly due to Miyamoto's direction.

    I believe online has more than proven itself. Nintendo's stubornness to deny its gamers online experience will be seen as akin to their mistake in denying developers the CD medium (which they've finally caught up with in the GameCube with the proprietary mini-disc).

    Miyamoto continues to break new ground and innovate but he does not address multiplayer issues. The online experience is open for a new generation of game designers. The PC game designers are likely to migrate to the consoles for a more controlled, reliable gaming platform, and the online gaming experience will eventually become the principal area for gaming and innovation.

    Miyamoto trailblazed one player gaming. It'll be fun to see who trailblazes the next generation of games.

  49. the usual fallacies... by newsdee · · Score: 3, Interesting

    What many people may not realize at first thought is that keeping your game rated G is the best move you can make.
    If you start inserting "adult" themes, you are most likely to insert "male fantasy" themes. Not only this alienates the kids, but also most of the potential female players.

    But if you stay with the common lowest denominator, a "General" audience, then you are targeting the whole market. Of course this pressuposes that you are not targeting exclusively to kids by inserting repetitive old jokes (barney style), but instead focus on larger storytelling (zelda style) that people of all ages can relate to.

    Then if your game is of superior quality, it will prevail. But designing these games are much harder than inserting "male fantasy", and that's why we get things such as BMX-XXX...

  50. Factual mistake in the article. by Saige · · Score: 3

    Super Mario Bros. was the first game to present a world so complex and extensive it had to be mapped to be understood.

    Pitfall, anyone?

    You had to map it to understand the workings of the tunnels well enough to complete the game in the time limit.

    In fact, I didn't think SMB needed to be mapped out due to the world structure.

    --
    "You know your god is man-made when he hates all the same people you do."
  51. Here's an analogy: by NilObject · · Score: 5, Insightful

    Just because you played Nitendo games as a kid doesn't mean that they have to suit you. This is like expecting Fisher Price to grow up with you and make sex toys now that you're 22. C'mon, if they want to target kids, let them do so, it's a hell of a profitable market really. Let Playstation 2 be the adult toy.

  52. No sleeper hit by Ian_Bailey · · Score: 3, Informative

    Eternal Darkness was no sleeper hit. It actually performed very poorly, barely selling 100,000 in North America (from rough estimates).

    *shrugs*

    Well, I'm buying it this winter, maybe sales will pick up for Christmas...

    1. Re:No sleeper hit by StillAnonymous · · Score: 2

      100k sales is "poor" now? Sheesh, what's this world coming to? Everybody wants variety. Games, movies, music that don't conform to the standard. But people keep pushing this notion though that something HAS to be the best/make the most money or it's a complete failure and it's considered crap. It seems there is no room for middle ground and that has a direct impact on the variety that is available. Funny, isn't it?

      Take a good look at how many cool games were canceled because some suit thought it wouldn't boost their bottom line by as much as the next game which conformed to the formula for success.

      I truly do miss the days were games were created by 1 or 2 people. Now it's all a big Hollywood event with 50+ people on a single project (it's not even a game anymore, it's a "project"). Expenses go through the roof and the game is now HAS to be a big seller or the investment is shot. It really sucks.

    2. Re:No sleeper hit by Ian_Bailey · · Score: 5, Interesting

      I totally agree with you.

      The problem is because of all the technical skills needed to makes games these days. For example, programmers working on the PS2 need a good working knowledge of assembly to pull off some of the more advanced tricks and features of other consoles.

      Maybe one day proper toolkits will be made and sold for cheap to developers to create fun games, while they purchase virtual actors to place in their game without the need to create models and animate that for all the actions. That way designers can focus on the content, simmilar to the independant scenes in audio and video now.

      But now, when systems are so complex and gamers crave innovation every game needs its own engine, something that requires months of work, games do indeed need to make a profit to work. It has been recently emphasised by execs that the games industry is becoming a 'hit' industry, where 5% of the games account for 95% of the profits.

      Of course, you can avert this kind of problem from happening. Buy games that were made by small teams, or didn't need as large as a budget, or aren't doing so well. Let the companies know that you appreciate their efforts. Help spread the hype away from the Metroid Primes and the Halos and the GTAs.

    3. Re:No sleeper hit by Baldrash · · Score: 3, Interesting

      It has been recently emphasised by execs that the games industry is becoming a 'hit' industry, where 5% of the games account for 95% of the profits. Of course, you can avert this kind of problem from happening. Buy games that were made by small teams, or didn't need as large as a budget, or aren't doing so well. Let the companies know that you appreciate their efforts. Help spread the hype away from the Metroid Primes and the Halos and the GTAs.

      The reason why the gaming industry is so "hit" oriented now is because the consumer is simultaneously more and less informed. Instead of looking at the back of a box, thinking it looks cool, then throwing down money for it, people will often research extensively before buying. They'll read previews/reviews, ask for opinions on message boards, and many other things. One problem with this is that the only people to really plumb the depths of a gaming site's coverage are the hardcore gamers. The casual gamers often only know what every form of gaming media highlights on their front page, which is why games like Halo, Metroid Prime, and Metal Gear Solid are so popular. People are lazy, and often refuse to look beyond the surface of many things, including a gaming website's news coverage. The only way to make sure that less popular but very entertaining games are purchased and enjoyed is to alert people. Post on message boards, maybe write an article about a neglected game and ask that it be put on a gaming news site, anything to make people aware that a non-blockbuster game is well worth their gaming time and dollars.

    4. Re:No sleeper hit by Erik+Hollensbe · · Score: 2

      Personally I gave up a long time ago.

      Why, do you ask? One game in particular did it for me -- 'Metal Gear Solid 2'.

      I have been a big fan of Metal Gear since the original nintendo. I owned it, 'Snakes Revenge', Metal Gear Solid 1.

      So, I'm your prime candidate for MGS2, right? I still read the reviews. I got 'Zone of the Enders', which came with the MGS2 preview, the mission on the ship at the beginning of the game.

      I can get past the cheezy dialogue and the plot development. I have no problem with that. The reviews kept going into how great the plot was, and the gameplay was excellent. I thoguht the demo was pretty good too.

      Of course, as anyone knows that played the game, the game is total trash. None of the problem-solving puzzles, none of the openness, none of the gameplay - any self respecting game reviewer should have torn this shit to shreds.

      Of course, who really got to see the previews? IGN, Gamespot, the people who make a living 'reviewing' video games.

      Everytime I have bought something based on a review from one of these big sites, or magazines (magazines have always been bad), I get a piece of shit.

      I am convinced these companies only exist to spout well-laced press releases to the masses.

  53. Your point is flawed by SoVi3t · · Score: 2, Insightful

    Does a game have to feature ultra violence and gore to be entertaining? No, of course not, but it doesn't need to feature ultra violence and gore to be adult. Morrowind wasn't a gory or ultra violent game, per se, however it featured many adult themes (drugs, assassinations, etc). I have to draw the line at playing a game "for the young at heart" when they put too many kiddy themes into it. I don't go see Disney movies in the theatre, nor do I play Disney style games at home. Playing a game with a plumber who squirts things with a fruity watergun is just too childish for me. I like my movies to be witty and thought provoking, and I like my games to feature similar themes. No cutesy bunnies or pokemon style critters for me, thank you very much

    --
    Defender of Microsoft and Communism!!!
    1. Re:Your point is flawed by MoneyT · · Score: 2

      Out of curiosity, did you hate Kirby? Seriously, do you know how many people stay away from kirby because it's a little ball of cute? Kirby was a great game though.

      --
      T Money
      World Domination with a plastic spoon since 1984
  54. This is mostly a "positioining statement" by joeflies · · Score: 2
    For non-marketing types, positioning means that you set up why you're diffeerent from the competition by pigeonholing your competition. For Seamus, based on his background and his direct competitive place in the industry, it's clearly to position x-box outside of gamecube. He wrapped up the statement as part of a grander theme "Game Industry" to make the journalist bite on it.

    I think that there's a lot of eltism too as the average gamer age continues to go up. Hardcore gamers continue to derride Myst, but the facts stand that it remains one of the best selling games ever. Hardcore gamers make fun of games that don't meet their standard (i.e. not hard enough, not long enough, not innovative), and they make it extremely difficult for new players to belong (i.e. noob killing in coutnerstrike, the ultima online debacle, etc). This elitism is what's bad for the industry too, because you don't grow an industry by excluding people. You grow it by expanding the number of people who love to play games, and that means some of them like easy to access games, which is what Miyamoto does extremely well. So to say Miyamoto is bad for the industry, is just plain dumb.

    This is what Market segmentation is alla bout. i.e. separating different types of games to define who they compete against, and try to make their segment grow. I think he used a poor choice of words and an unfortunately poor article to make his point.

    One more point - at what point is video game design an art? Miyamoto does what he does, and he does it well. He stays focused on family (not kids) games. He's earned his spot in the industry, and he can do whatever he wants. I'm sure if he wanted to do a niche hardcore game, then he would. He probably won't do it because Seamus told him so.

  55. This is a common misunderstanding by Junks+Jerzey · · Score: 5, Insightful

    Miyamoto's games--and Nintendo's games in general--are targeted toward all ages, with the exception of a group from about 15-25 who reject them as being remnants of the childhood they have left behind. The typical pattern is:

    Ages 6-14: "These games are great fun!"
    Ages 15-25: "Nintendo games are for kids! I want mature games!" [Where "mature" means either dark science fiction or extreme violence.]
    Ages 26+: "These games are great fun!"

    It's been amusing to watch how often this occurs. You can see kids hit an age where the reject Mario and flock toward stuff like Resident Evil. Then after a while they work through it all and just play what's fun. Most of the time. Some people never give it up :)

  56. Cel-Shading... by Ian_Bailey · · Score: 2

    This kind of thinking is already beginning. Recently, Cel-shading has become popular, feature in Jet Set Radio Future, and the upcoming Zelda: The Wind Waker. It really takes the focus off numbers of polygons and places it on pure style.

  57. Huh? by Kredal · · Score: 2

    When did Jon Katz start writing for Wired?

    --
    Whoever stated that signature sizes should be limited to one hundred and twenty characters can just go ahead and kiss my
  58. Here! Here! Trespasser.... UGH! by Viewsonic · · Score: 2
    Totally agree. Someone like Blackley should not even have had his comments on this article. Just because he helped design the PortBox, doesn't give him any credability to talk of such things until he's actually written someone as innovative as Miyamato has. Even then I would be hesitent. Traspasser was far and away one of the most bug ridden and terrible games i've ever played. It was a pile of crap, and left the majority of players wondering how that game even got published in the first place.

    The only reason I can think he said that is because when Microsoft went to Nintendo and asked them if they would like to merge to create a console, Miyamato probably looked at what games they wanted to do, and who they wanted to target and said no. Microsoft has the biggest ego in this industry, and it wouldn't surprise me Blackley is still feeling burned that they couldn't buy out a genious like Miyamato. And with all these recent sales losses on the PortBox, it looks like Microsoft may be folding shop next XMas if the platform doesn't take off soon.

    1. Re:Here! Here! Trespasser.... UGH! by Wind_Walker · · Score: 2
      Xbox outselling Gamecube everywhere? Everywhere except Japan, where the Xbox has just surpassed the PLAYSTATION ONE in overall sales this year. That's right. The Xbox is on par with a system released in 1994. EIGHT YEARS OLD. And the Xbox is just barely beating it.

      Nintendo is listed at nearly 800,000 this year alone, which does not include nearly 500,000 sold after its launch in Japan, September 12th, 2001. Needless to say, not many people were interested in buying video games that day.

      Hey, here's a good question! Do you know where the best video games come from? It ain't America! It's Japan! Wow, ain't that cool? And do you know where the best developers are? Japan again! And do you know what happens to systems that fail in Japan? Oh, you don't know any? How about the Atari Lynx, Atari Jaguar, 3D0, Atari 2600, and TurboGrafix 16? That's right! They go extinct!

      Enjoy your 9 lb doorstop that can play Halo.

    2. Re:Here! Here! Trespasser.... UGH! by irix · · Score: 2

      the Xbox is outselling the GameCube everywhere

      Everywhere in North America you mean.

      Don't own a Xbox? Too bad for you. It rocks.

      Every interesting game for the XBox (besides Halo) is available on my PC. Mechwarrior! Splinter Cell! Yay! - I can play the same or practically the same game for my PC already. I'm not saying that these games aren't fun, but they leave me zero motivation to buy an XBox since I already own a platform I can play them on.

      Xbox Live is the coolest internet technology since Napster

      Sorry, I've been playing online multiplayer games for many years on my PC. XBox live brings nothing new to the table here.

      XBox will no doubt succeed because Microsoft is behind it with their deep pockets, and because they are pushing rehashed first-person-shooters to the teenage male demographic that eats that kind of thing up. But lets not pretend that the XBox doing anything more than that.

      --

      Do you even know anything about perl? -- AC Replying to Tom Christiansen post.
    3. Re:Here! Here! Trespasser.... UGH! by Guppy06 · · Score: 2

      Nintendo has an interested press release on their website. Metroid Prime was released the same day as Xbox Live and has the same price. Yet Metroid Prime outsold it by around 50%.

      Going to jump on me for comparing software to hardware? Remember that hardware needs to outsell software.

    4. Re:Here! Here! Trespasser.... UGH! by KirkH · · Score: 2

      You have some good points, but Battle.net is hardly analogous to Live. Battle.net has been around for five years or so and only supports four or five titles. Live has been around for one month and has ten or more titles. By holiday 2003 MS says there will be 60 Live-enabled titles. By holiday 2003 there will still be four or five Battle.net titles.

      If your friend is playing Diablo and you're playing Warcraft III, can you invite him to play WCIII with you? Live let's you invite across games. I don't play on Battle.net, so I'm really asking.

      All current and future games on Live will have voice capability -- it's a requirement from MS. Yes, there are only ten titles currently, but the service has only been in existance for a month, so give it some time, ok?

      Many PC games may support voice, but most don't. And even those that do, not everyone who plays them has a voice mic. Everyone who has Live has a voice headset.

      Live and PC gaming are different approaches -- one is a service that has added benefits that you pay $50 a year for. PC gaming is free and supports modems.

      My argument isn't with your last sentance, it was with the statement (which may not even have been yours -- I'm too lazy to look) that "PC gaming has had everything Live offers for years", which I just don't think is true.

    5. Re:Here! Here! Trespasser.... UGH! by KirkH · · Score: 2

      Yes, it has an Invite function. You can see which of your Friends are online and invite them into a game you're hosting. They either accept or decline; and if they accept, they just pop out the disk of whatever they were playing and pop in the disk for whatever game you invited them to play.

  59. Why should he change? by haggar · · Score: 2

    I like "kiddie-games". I have a lot of fun playing them even though I'm 34. Furthermore, these are games for the whole family, and for those of you who do have a family, you'll be very appreciative of this. To have the whole family together, having fun with some witty and innocent videogame, it's the best thing after playing together outside, or campling or other such stuff.

    I don't believe those shoot-n-kill games (for one example) are really for mature audiences. They are rahter for young teenagers who think that this is the world of the adults, towards which they haplessly rush. Me, I admit I have never been like that, and that kind of game didn't attract me, but nowadays it simply repulses me.

    That's why most of the X-box games are totally uninteresting to me. The Playstation has a few funny ones (like Spyro), but the Gamecube (as the NES earlier) is my choice.

    --
    Sigged!
  60. So what if he wants to make those kind of games? by autopr0n · · Score: 5, Interesting

    Look the only people who are too 'mature' for bright colors and kiddy themed games are 12-14 year old boys.

    Truly mature people can appreciate the quality of the game weather it has lots of blood and guts or if it doesn't. Adults can appreciate both Mario and Vice City.

    The only truly adult games I can think of (besides porn, I mean) are the hard-core simulations, like Gran Tourismo or to a certain extent counterstrike.

    Anyway, Nintendo has plenty of money. They can hire more 'sophisticated' artists if they want to.

    I say let Miyamoto do what he wants. Don't try to control a genious.

    --
    autopr0n is like, down and stuff.
  61. The Gameboy Player on your TV. by Viewsonic · · Score: 2

    He HAS been moving forward, and I agree with you. The decision to being GBA games to your TV is where Nintendo will banish all thoughts of Nintendo doing the wrong thing. He has found a way to appeal to classic gamers who prefer amazing 2D based games (GBA Games), and those who like the latest 3D games (Gamecube Games), and has FUSED THEM TOGETHER onto one system, that both types can play on the TV. If this isn't making the impossible possible, then I dont know what is. Castlevania: SoTN was a glimpse into what people really wanted to play, yet they never followed up with more 2D side scrolling games. It looks like Miyamato will have to bring them all to the masses again without losing face by doing it directly on the console. You kill two birds with one stone. Everyone wins. Well, except Sony and Microsoft, but that's not really the topic at hand.

  62. for example by MORTAR_COMBAT! · · Score: 2

    I still prefer getting out my old NES and playing RBI baseball when I want to play a "fun" baseball game. Somewhere along the lines of making it look more realistic and play more realistic, the people making baseball games lost track of simply making it FUN.

    Same for the original SEGA NHL Hockey game, although Sega NHL 2K3 for GameCube is a pretty damned fun hockey game, for the first time in like 10 years.

    I'm not saying that adding realism and good graphics isn't a good thing. But in general, it seems like game designers add those features to the detriment of actual gameplay.

    --
    MORTAR COMBAT!
  63. Donkey Kong by Jagasian · · Score: 4, Informative

    As far as I can tell, Miyamoto's "Donkey Kong" predates any other platform game, however, Adventure for the Atari2600 predates Legend of Zelda... so... Another interesting first is that BattleZone predates any other first person shooter. So id software didn't invent the FPS.

    In fact, nearly all of the main video game genres were created before 1990. So it isn't hard to argue that most games released these days are derivative.

  64. Miyamoto by 13Echo · · Score: 4, Insightful

    This is silly. Miyamoto is the guy that produced Metroid Prime. Without him, it probably wouldn't have been the same. He was essentially in charge of overseeing that game- and it's far from a child's game.

    This whole "kiddy" criticism of Nintendo really needs to stop. Miyamoto's games are usually brilliant. He actually realizes that he can make awesome games without hookers and crack dealers. It shows you that he is in it to make awesome games- not just make a quick buck like the folks at companies like Rockstar Games.

    It's too bad that people just don't appreciate it. So what? Pikmin and Mario are cute games. They are still loads of fun. Everyone's knocking the new Zelda game because of its cartonish, cell-shaded look. But they won't be dissing it when it totally blows them away.

  65. Player Haters by Hnice · · Score: 5, Insightful

    I think that the funniest part of the article was where Blackley, the XBox guy was like, "he's not helping the industry, he's hurting it," i guess because this genius believes, like someone who had heard about darwin but doesn't really get it, that game development is going somewhere in particular -- in this case, the guy clearly assumes that selling games to people who won't buy something without a lot of blood would mean that games have 'made it'.

    What a moron. You've got the guy, the only guy who has like ten multi-million sellers under his belt, the guy who brought the console back and brought us Zelda with it, a guy who has been through two video game recessions and helped see to it that they gross more than hollywood, and he's not helping games. Ahem. Pardon me, Seamus, but how are XBox sales?

    I appreciate the fact that lots of people think that games are for kiddies, and surely Miyamoto's not doing a lot in the way of evangelizing to those poeple. And I'm glad, because every minute he spends doing that (for what, by the way?) he's not making the next Pikmin or Mario or Zelda.

    --

    god is just pretend.

    1. Re:Player Haters by scot4875 · · Score: 3, Interesting

      I find it interesting that Blackley was the only person they interviewed that outright attacked Miyamoto. The rest (Lorne Lanning, Toshihiro Nagoshi, American McGee, Shinji Mikami) all praise his vison and/or credit him as an inspiration. I'd like to see what some other developers, like Warren Spector and Sid Mier have to say about him. Hell, John Romero is a *huge* fan of Miyamoto (Say all you want about Daikatana -- Doom was a great game and Romero had a lot to do with that).

      As a side note, I never really bought into all the "Microsoft spreads FUD" conspiracy until I went to an XBox "tech talk" in 2000. It was almost entirely Nintendo/Sony bashing FUD. The best part was when they claimed that "Nintendo hadn't yet proved itself in the video game industry," and was basically in a risky position. I can't help but think that maybe Blackley internalized some of this FUD-spreading attitude and that this is how it's manifesting itself.

      --Jeremy

      --
      Jesus was a liberal
  66. Missed the boat! by Anonymous Coward · · Score: 2, Insightful

    I think the author (and many a poster) misses the boat on just what an 'adult-oriented' game actually is and could be. Sex, violence and gore really target males aged 13-35 (which, to clarify, includes myself), but this is by no means the only adult market, nor are these the only adult themes available.

    I suspect the industry's blindness to other audience's potential is twofold: (1) game development is very much a (young) male-dominated industry and (2) big business tends to go with what is already working (why take huge risks investing in a game that appeals to 50+ women when you can go for 15-35 year-old guys that will almost certainly buy?).

    I won't claim any great insight into making games that will appeal to these other audiences. But I am pretty certain innovations to draw them in won't come from developers that can't see beyond the current audiences. I am also certain that traditionalists like the author of the article will sneer at whatever these new games are since they will defy the conventions of what a game 'should be' (until the profits roll in anyways). A quick example of this would be the Sims. The Sims has a pretty strong appeal to certain types of gamers, especially female ones, and is selling in quite solid amounts. Yet, among the hard-core gamers that I know, it is frequently sneered at as being very dull and un-interesting.

    So where does this leave us? Mostly with the author parroting the game industry's main strategy: sell to males 15-35. Not exactly a recipe for growth (or innovation).

  67. Re:the god of games? by demonbug · · Score: 2

    I would say there isn't a single god of games. Zelda was pretty good, though too consoley for me (i.e., too shallow). Same with Mario. But I'll admit they were very good games. However, I would certainly put at least Sid Meier, Richard Garriot, and Chris Sawyer at the same level as Miyamoto. Carmack maybe, but not really for games; he is incredible more for the game engines he deveolops than for the games. There are probably a dozen more that could go in here. Miyamoto is very good, but he is not far and away better than a dozen or more others; from my enjoyment of games I have played, I woiuld rate him significantly below several others.

  68. A more mature Mario... by dissonant7 · · Score: 2, Funny

    ...would be a little something like this
    I'd buy it in a heartbeat.

  69. Bubble Bobble and classics! by gosand · · Score: 2
    I got into collecting arcade games for a few years, but eventually whittled away at my collection. I have a Galaga cabaret that I can't bring myself to sell. The game that got me into arcade collecting was a cutesy game. Although this article is about Nintendo and console games, if you look back on the classic arcade games, many of them are simple yet addictive! The game that got me into collecting was Bubble Bobble.

    What could be more cute than a pair of big-eyed dragons trapping their enemies in bubbles, and popping them to collect a multitude of prizes (french fries, candy canes, potions). The secret to Bubble Bobble was that it was single or team play, there were 100 levels, and it was chock full of easter eggs. The game was full of them. It is a game that I can still play for hours to this day. I can still fire up the SNES and play Mario World. Galaga will always be fun. I enjoy PC games like Ghost Recon and Rainbow Six, but I don't play them much after I have gotten all the way through them. But I still play Quake Team Fortress. I have created my own maps, can play online with people across the planet, and the gameplay is pretty dynamic. Sure, it is gory, but the gameplay and variety of TF is what has kept it alive this long.

    I don't consider myself a gamer in the least. But IMO someone who derides the brains of Nintendo is a short-sighted fool who would probably give their left arm for 1/10th of the talent of Miyamoto.

    --

    My beliefs do not require that you agree with them.

  70. It ain't the games... by frovingslosh · · Score: 2
    God of games? Hardly! IMHO, Nintendo has long had second rate games and second rate hardware. Maybe not as bad as Atari, but in relation to the rest of their competitors. It's not the games that have them where they are today, it's the marketing. Saying that Nintendo has the best games is like saying that McD's has the best hamburgers or that McBill's has the best software.

    As to more mature games, I'm not looking for more sex and/or violence in a game (although the Quakes and the Dooms and similar FSPs are certainly games I enjoy for many reasons). I don't need or want Street Fighting Ninjas #62. I want gameplay, and it can be as stark as Tetris, as simple as Marble Maze, or as cute as Crystal Castles, as long as it's innovative, interesting and challenging and not a rehash of the last ten titles. Does anyone really expect anything new or different from the next 10 mario titles? I sure do't. Sure, they sell, but not for reasons of gameplay. When the Cube first came out there was a title in the franchise that was stated to not be expected to do as well as other similar games for one reason: It featured "Louigi" rather than "Mario"! Clearly game play and innovation are not issues here; it's just marketing of the franchise and selling of a brand to kids who see Mario on morning cartoons and on printed on their cereal boxes and underwear.

    --
    I'm an American. I love this country and the freedoms that we used to have.
  71. Wrong by Jagasian · · Score: 2

    "Donkey Kong" (Arcade) was the first platform game, and yes it was Miyamoto's work.

    "Adventure" (Atari 2600) was the first action-adventure RPG, and yes it was NOT Miyamoto's work. Adventure is a great game, and I suggest that you check it out. Of course, since it predates the first Zelda, it is extremely primitive... but it is still fun to play! It is also the first game to have a easter egg secret.

    However, I still love both Adventure and the Zelda series (except Zelda II), and I agree that Blackley is an idiot. Miyamoto is the Walt Disney of video games. Without Miyamoto, Nintendo will go the way of Disney (corporate greed).

  72. Re:import gamecube games by Morgon · · Score: 2, Informative

    You can either import a GC (expensive, as you might imagine).. or you can go the eas(y/ier) route and find plans online that allow you to mod your GC to where you can play Jap and US games at the flick of a switch. If soldering and taking apart your GC is not something you're interested in, there are places around that you can ship your GameCube to in order for them to make such a modification. (It's just two contact points that either need to be soldered together, or burned apart - I forget which)

    I know that colorconsoles.com will do it, and I'm sure there are many other trusted companies that will do such a thing... look around.

    --Morgon

    --
    [DISCLAIMER: This post is a work of satire and should not be misconstrued as a holy text upon which to base a religion.]
  73. YES! But get some real tunes... by Strange+Ranger · · Score: 2


    Agreed. The only "Kiddie-factor" in Nintendo games that I disapprove of, well actually it drives me CRAZY, is the music and sound effects.

    E.g. - It's been years and years since I've played Super Mario Bro's, but every time I jump on something I hear that little BOING sound in my mind and that way-too-catchy kiddie-midi-music that WON'T LEAVE MY BRAIN! Aaaaggghhh!

    Love the games, but PLEASE leave out the little kiddie-bop tunes. Nintendo, please for the love of aural sanity take your musical cues from 'Bugs Bunny' and the 'Wild Thornberries' NOT 'My Little Pony' and Ronald McDonald. Thanks so much!

    --

    Operator, give me the number for 911!
  74. There were 3d games before mario by autopr0n · · Score: 2

    Even 3d platformers. They wern't all that great though. SMB64 was really revolutionary though.

    --
    autopr0n is like, down and stuff.
  75. Re:the god of games? by zulux · · Score: 4, Funny

    For me, the king of games is Richard Garriott. No other series ever gave me more hours of gameplay and satisfaction than the Ultima series did.

    YES! The whole, "Lest get our your CD-ROM and Mouse Drivers to fit in 22K adventure" in Untima 7 was Brilliant. And that was done without FMV, Porn or even Graphics! I sepent two days on that part of the adventure alone, and sometimes, to feel nostalgic, I fire up the GERNERIC kernel of FreeBSD and compile in a sound-card driver.

    Fun! Fun! Fun!

    --

    Moneyed corporations, non-working 'poor' and criminal prisoners are turning productive citizens into tax-slaves.

  76. Only a non-gamer could've written this article. by Kaboom13 · · Score: 2, Insightful

    The wired article is laughable. Miyamoto (and Nintendo as a whole) have consistently made amazing games. Since when does blood and sex make a "Mature" game. If you want nudity, go rent some porn. If you want blood and gore go rent Hannibal. Nintendo realizes games are about the gameplay, not the shiny graphics or violence. Look what seperates two "mature" games, GTA3 and BMX XXX from smash-hit to lame gimmick. GTA3 has unique and innovative gameplay. It is fun and polished. It has guns and explosions and hookers. Look at BMX XXX. It has even more guns and explosions and hookers. But noone cares, because beneath it all is a poor bicycle game. The only people who think a game needs guns and hookers to be suitable for adults are people too stuck up on their machoism and hormones to realize what fun is. Nintendo is not perfect, but as long as they keep pumping out games that are different from the norm I'll be buying.

  77. Miyamoto should do a music game by __aadkms7016 · · Score: 2

    Miyamoto should try to tackle the problem
    of making a game that is a compelling musical
    instrument, simpler to learn than conventional
    instruments, but which gives people the same
    feeling of personal expression. This would span
    the range of kids and adults, be naturally
    multi-player, and take the console in a new
    direction. And he has the muscle-pixel-sound
    intuition to know what this game should be.

  78. Developers, Developers, Developers, Developers! by Ian_Bailey · · Score: 2

    One (unofficial) listing is at http://www.planetnintendo.com/nindb/dev.shtml. They are a little out-of-date (they still have Rare listed), but they have nice history's to give you a sense of each team's style.

    An interesting thing about console dev houses is that in the 80s, they were not referred to outside of the company (i.e. it was internal only). However, ever since the last generation started up each team wanted its own little signature on their work. Many of Nintendo's and Sega's older teams have recently made up names for themselves (Intelligent Systems, Amusement Design, respectively) to give the group a style, more like 3rd party developpers. New teams are getting names instead of numbers as well.

    Oh, and Miyamoto did signifigantly work on Metroid Prime, for the first time in the series.

  79. A point about Mario Sunshine, et. al.... by Jayde+Stargunner · · Score: 4, Interesting

    It may be worth noting that Mario Sunshine has not set any real sales records. In Japan, it has still not even broken a million copies being out for almost a year. In fact, it is only hovering around 700,000 copies, with is rather disappointing considering the hype of the title.

    It has fared a bit better in the US, selling about 810,000 so far. But, overall, it is rather lackluster performance from a rather lackluster (in my opinion) game.

    Also, I saw one poster say that Miyamoto produced Metroid Prime. This is only half-correct. Miyamoto was a representitive from Nintendo HQ in overseeing the development of Metroid Prime. Retro Studios came up with the concept, and did all the work. They deserve pretty much all the credit, not Miyamoto.

    While one can respect Miyamoto for his achivements, many people in the industry only respect him for his reputation and past work. His recent works has fared rather lackluster in the market, and most critisize him for trying to simplify his games too much. (Such as his goal that all games be playable with only two buttons.)

    Miyamoto is not "God", as some would put it, but mearly a very talanted game designer. There are many others that are quite talanted (such as Yuji Naka, Hideo Kojima, or Shinji Mikami for instance) but don't get the recognition due to lack of the "star" status.

    I realize this is an unpopular view among the Slashdot crowd, but it's more of the view from inside the gaming industry.

    Just some friendly perspective... =)

    -Jayde

    --
    What's a sig?
    1. Re:A point about Mario Sunshine, et. al.... by Mac+Degger · · Score: 2

      Uh...afaik, anything over 100.000 units is considered a well-selling game.

      --
      -- Waht? Tehr's a preveiw buottn?
    2. Re:A point about Mario Sunshine, et. al.... by Jayde+Stargunner · · Score: 2

      Well, not to be harsh at all, bunch considering your nick is Mario64, I assume you hold Miyamoto in a bit higher regard than he really deserves.

      Yes, he is a very talanted game designer. However, he is not the only one who drove the video game market since its inception--he was more the poster child than the sole innovator.

      I don't need to read a highly-summerized Wired article (although I did) to know about the history of the gaming business, as I am a member of the gaming media and have followed the industry since around the time of Pong.

      Miyamoto gets a bit too much credit, in my opinion, for the work of others. Such hype leaves people with the impression that if not for Miyamoto, the gaming industry would not exist. That is simply not true. There have been many driving forces of the industry, and so many of the names have been forgotten, or never remembered at all.

      With so much emphasis on the companies when referncing gaming history (i.e. "Capcom's" Mega Man series) very few game designers ever get recognized for their work. Miyomoto is a rare example (along with Hironobu Sakaguchi of Squaresoft) due to his involvement in both creating games *and* being a suit in the company at the same time.

      To be sure, Miyamoto is a great designer... But it's highly arguable if he is "the best." Even more, it is important not to attribute gaming success to him that he really doesn't deserve. (e.g. Metroid Prime.)

      -Jayde

      --
      What's a sig?
  80. Or going back even further (was Re:for example) by fingal · · Score: 2

    I am still of the opinion people would have to look quite hard to try and beat games such as Jetpac by Ultimate for the 16K Spectrum. Or if you wanted a bit more depth to the game then there was the followup Lunar Jetman which had a massive gameplaying area - but then you had to shell out and get a Spectrum with the somewhat excessive memory of 48K!!! Hmmm. Progress is good. Isn't it???

    (quick aside: while trying to verify the name of Lunar Jetman, I came across this site. Nice trip down memory lane for all Spectrum users...

    --

    The only Good System is a Sound System

  81. "Mature" is really code for "juvenile" by skoda · · Score: 5, Insightful

    This discussion will continue to falter so long as "mature" remains code for "juvenile." In most cases I've seen "mature" game is one with blood, boobs, and base language. But this is not truly mature; it's really juvenile since it is appealing to a person's base instincts. Likewise, "childish" is code for "cartoon." It has little to do with the game story or themes.

    An easy example is found in movies: "Toy Story 2" is considered a "kiddie movie" because it's a cartoon. Though it readily appeals to children, it addresses the mature themes of friendship, loss, and death.

    Likewise, most "mature" action movies are largely juvenile, appealing to people's desire to see stuff get blowed up real good. They don't actually have any mature themes.

    I welcome truly mature games, and there are some out there. But let's make the discussion easier by not mislabeling the juvenile games as "mature" and not calling games "kiddie" just because they have bright colors.

  82. Re:the god of games? by BigBir3d · · Score: 4, Insightful

    The sales of his Mario series alone has done $7billion. Comparison in the article to the Star Wars movies doing only $3.5billion.

    His games are entertaining, and playable. A kid can enjoy them all, and adults usally enjoy most of them. Just because you are the opinion that his games suck, or are lame, boring, whatever; is fine. There are other games out there for you. But there should be games for the little guys too, just as there were when we were younger (I was 10 when the NES came out).

    I say let Sony and Microsoft ignore the 'kids games' and let the master do what he shall.

  83. Famistu seems to disagree by GweeDo · · Score: 2

    Famitsu is the for most video game magazine in JPN (and many would say the world). They have four reviews score games on a 1-10 scale and total that for the final score. The perfect score is a 40 in their scale (I really hope you could have figured that out without my telling you). Famitsu has been doing this since 1993 and has only given out FOUR 40's in their time. One of them was to The Legend of Zelda: Ocarina of Time....another was given in just the last week to The Legend of Zelda: The Wind Waker. Miyamato has 50% of the perfect scores given out by them. Every title he has even fully produced has always gotten their highest esteem. Why is this? Because he greats games that are epic. He creates games that are revolutionary. But most imporantly he creates games that are just plain fun to play. Doesn't matter if you are 10 years old or if you are 100 years old. I am a 21 year old gamer and bought my Cube mostly because of him. Glad I did because there are so many great games not by him as well ;)

  84. -1 Flamebait by Guppy06 · · Score: 2

    "The creator of some of the most popular franchises, and the head of most of Nintendo's creative development, constantly aims his games at children."

    Spoken like someone who's never played a Miyamoto game. Miyamoto games aren't aimed at children, XXX BMX and the like are aimed at children (yes, prepubescent boys and those that think like them are children). Miyamoto makes games for everyone. I dare anybody who says otherwise to sit down and play Majora's Mask and try saying that again.

    I mean, seriously, the article contradicts itself. To wit:

    "His path to Olympus has been paved with games that appeal unabashedly, if not exclusively, to children."

    Two sentences later:

    "Devise controls that are intuitively engaging, puzzles that make players feel as though they're discovering solutions rather than being led to them, and characters that are disarmingly cute."

    Intuitive controls cater exclusively to children? I've seen some crappy interfaces on T and M games, so the converse must be true?

    Puzzles that allow the players to freely explore the situation on their own? What, adults only go for games that are on rails? All FMV glitz, no game?

    Oh, and I see that all "disarmingly cute" character designs are aimed only at children. I guess I shouldn't be watching anything by Tartakovsky, either. Why the heck do we have Sasami as the anime icon on Slashdot?

    "Yet his cartoonish aesthetic has nothing to do with the darker, more complex and ambiguous flavor of contemporary existence."

    Majora's Mask plot: Link, while on a personal quest to find something he lost in years gone by, gets attacked and mugged by Skull Kid, who (it turns out) is also trying to destroy the world. Why is he so bad? Any other game would have the excuse of "The script says so" (think Final Fantasy). Miyamoto, on the other hand, takes you on a quest that explores aspects of the nature vs. nurture debate. Does Link ever find what he's looking for? Yes and no.

    Yeah, nothing like real life at all. We all know that real life is that watered-down, over-simplified stuff that MTV puts out. Hell, Skull Kid is a heck of a lot more of a believable character than Anakin Skywalker has turned out to be.

    Anybody who says Miyamoto games are aimed at children are people attempting to cover up their own childeshness. They have an overwhelming need to feel "mature" and "sophisticated." In many ways their words and deeds remind me of homophobes.

    Miyamoto is to video games as Mozart is to music. That's all there is to it. Anybody who tries to pigeonhole him beyond that doesn't know what they're talking about.

    Now, if you'll excuse me, I need to play some Super Smash Bros and get my daily quota of cartoon violence.

  85. I'll say it by NineNine · · Score: 2

    I hate these games. I can't believe that nobody else has said this, but I really, really do hate all of those Japanimation kiddie fucking games. They're just "beep beep beep, boop, boop, boop". They make me feel like a hamster reacting to stimuli. They offer no intelligent interaction. They're for nothing than to train reflexes in small mammals. I hate kids. I hate those fucking Nintendo games. I love Vice City. Thank you.

  86. Look what happened to Conker's creators... by RobertB-DC · · Score: 4, Interesting

    I've been a fan of Conker's BFD since I bought it for less than ten bucks at a K-Mart that was going out of business. But I think the pile of BFD's on the ruins of the department store's electronics counter shows the problem: people (that is, the mindless herd, not we the enlightened) can't handle cognitive dissonance.

    Conker, the main character, is terribly cute. He curses and fights with a singing monster named the Great Mighty Poo.
    Begin mental meltdown...

    The game is cute and gameplay is intuitive and fun. One scene involves enticing a big breasted sunflower into intimate relations with a drunken king bee.
    TILT!

    Faced with this situation, Nintendo took what I suppose was the only logical path: they sold one of their hottest developer groups to rival Microsoft.

    It was interesting to me that BFD was one of the last N-64 games... one review I read described it as "the last must-have N-64 game." I saw a kid-friendly Game Boy game featuring Conker the Squirrel at Blockbuster, but didn't rent it... what would be the point? That character is indelibly linked, in my mind, to the Song of the Great Mighty Poo.

    So it wasn't too huge a surprise to me when I read the news that Microsoft had bought Rare from Nintendo. I don't know how Rare managed to get Conker out Nintendo's door, but I'm guessing that someone wasn't too happy about it.

    I sure wouldn't want to buy anything from the Redmond Empire... but if BFD-2 comes out for X-Box, I may have to put my moral compass back in the box. That said, I like the idea that I can turn to Nintendo for kid-friendly games that -- hopefully -- won't put the adults to sleep.

    --
    Stressed? Me? Of course not. Stress is what a rubber band feels before it breaks, silly.
    1. Re:Look what happened to Conker's creators... by Anonymous Coward · · Score: 2, Insightful

      Nintendo sold Rare because Rare hadn't made them a significant quantity of money in years. Combine that with Rare's penchant for massive delays and overbudget development and suddenly you see why Nintendo no longer cared. DK64 (mediocre game, sold much less than expected), Perfect Dark (sold well, but not as well as they hoped), Conker's BFD (sold terribly), and Starfox Adventures (BLECH!) all disappointed people. Nintendo made no mistake cutting Rare loose.

      You want a "mature" game on Cube? Play Metroid Prime. Play Eternal Darkness. Don't worry about Rare and their slow asses. :)

    2. Re:Look what happened to Conker's creators... by devnull17 · · Score: 2, Informative

      On the contrary. Nintendo loved Conker's BFD--they were well aware of their kiddie image at the time, and were quite eager to get some mature titles out to market. However, extraordinary steps were taken to make sure no one under 18 could purchase the game, and because of this, little advertising money was spent. While Conker's BFD garnered critical acclaim from pretty much everyone who played it, sales of the game were terrible.

      The same seemed to happen for all of Rare's games. Most, if not all, were critical successes. None after Goldeneye were commercially successful, however. Everything from the heavily Nintendo-pushed Banjo-Kazooie to the excellent shooter Perfect Dark sold well below expectations. Rare's operating cost is most likely huge. Judging by Microsoft's current buy-everthing-that-breathes philosophy, they probably made Rare an offer that it couldn't refuse, especially in the face of inevitable downsizing.

    3. Re:Look what happened to Conker's creators... by FunkSoulBrother · · Score: 2

      However, extraordinary steps were taken to make sure no one under 18 could purchase the game, and because of this, little advertising money was spent.

      Little advertising money was spent???! I think I've sat through more Conkers Bad Fur Day commercials in the last few years than any other video game!

    4. Re:Look what happened to Conker's creators... by EvlG · · Score: 2

      I thought Conker was just a gimmick game, personally. Does mature just mean it has poop in it? Or does mature mean it has complex, deep characters with real problems? I didn't see any evidence of that. I just saw toilet humor and sex used gratuitously.

      The gameplay was alright to me, nothing super stellar. It deserved to sell more, but not the millions some advocated IMO.

    5. Re:Look what happened to Conker's creators... by devnull17 · · Score: 2, Informative

      IIRC, Nintendo wouldn't even mention it in Nintendo Power, and had absolutely zero promotion on their own website.

    6. Re:Look what happened to Conker's creators... by L-Train8 · · Score: 2

      The reason that Conker's BFD didn't sell well is that it came out on a dead platform. The DreamCast and the PS2 were both out when BFD was released. It was the last significant game for the N64. The "mature" audience at which BFD was aimed had moved on to newer, cooler consoles.

      I believe there was some debate between Nintendo and Rare about the release of this game. Nintendo wanted to hold it back and make it a launch title for the GameCube. It could have been used to make an emphatic point that Nintendo was going for an older crowd. Rare wanted to repeat the success of Donkey Kong Country, the swan song game for the Super NES. That game pushed the envelope of what the SNES could do, and sold millions. Rare hoped to do the same thing with BFD on the N64. Rare won the debate, and BFD came out on what was essentially an obsolete console, and sold very poorly.

      --

      Don't forget that Friday is Hawaiian shirt day.
    7. Re:Look what happened to Conker's creators... by FunkSoulBrother · · Score: 2

      fair enough.

      I guess I just watched too much Comedy Central for those couple of months when it was released, because I think thats where they dumped all the excess advertising money, judging by the amount of Conker commercials.

  87. Philosophical difference in a nut-shell by Guppy06 · · Score: 5, Insightful

    " Seamus Blackley of MS says:
    "He is not helping things .... He's reinforcing stereotypes about games, not pushing them to a place where they can become something different and truly awesome.""


    And that right there is the huge difference between Miyamoto and Sony and Microsoft. Miyamoto has never "pushed" in his life. He doesn't make games to "push the technological envelope" (but they usually end up doing so). He doesn't make games to "push to a new demographic" (which he doesn't need to do, he hits everybody).

    Miyamoto writes games! Miyamoto games are the perfect example of ars gratia artis. He doesn't make these games for the money or the fame, he writes them for himself. Which is exactly why he gets all the money and the fame.

    It's just a shame so many people refuse to understand this one simple concept.

  88. Re:Imagine... by fendel · · Score: 2, Insightful

    ... if no movies were G-rated.

    I cringe when I hear people saying Nintendo should grow up. Hey, if you want gory FPSs, get an Xbox or a PS2.

    Nintendo's right where they should be. Their stuff sells like crazy, and SOMEBODY's gotta make games for the kids and the kids-at-heart. I'm 33, just bought a Gamecube with Mario Sunshine last week, and I'm having a great time with it.

  89. Bingo by Galvatron · · Score: 2
    The only problem with Nintendo's games is the perception that they are "lame" because they are "for kids." I don't think this is really a big problem, though. Yes, it will alienate the image concious male teens, but they'll come back in a few years. Of course, as always, Penny-Arcade says it best.

    Personally, I take some degree of offense to the implication in the article that the puzzles in Miyamoto's games are simplistic. How many people here have found every secret in a Mario game without the help of a hint guide? I'm sure a few of you have, but how long did it take? Sure, the main goal of beating Bowzer is pretty easy, but that's one of the geniuses of these games, there are different goals, of varying difficulty, so that all ages can enjoy the game.

    --
    "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
  90. zerg by Lord+Omlette · · Score: 2

    Miyamoto does not earn royalties on the games he designs... He's a salary man, just like all good Japanese people should aspire to be.

    A salary man for god's sake! He works his ass off for less than fair compensation! His only motivation HAS to be creating good games, who here would honestly think he's trying to hold the game industry back on purpose?! WTF! Slow news day @ Wired, need to sell some ad banners?

    --
    [o]_O
  91. But my opinion is this... by El+Camino+SS · · Score: 2

    Personally I'd love to pick up a Gamecube to play with but this arbitrary restriction to the kind of games that Nintendo will licence mean I won't bother

    That's funny. I won't pick up a PS2 because I am concerned about the games that they do license.

    I guess it is a matter of taste for you. For me, it is a matter of trust.

    It's no good being the cheapest if all your games suck.

    I agree. You are quoting the Nintendo corporate mantra by saying that you are only interested in the games. Keep that in mind.

    A lot of us love Nintendo still, and are not fanboys. Why? Because we still buy Nintendo after we have tried the other consoles at friends homes.

  92. Obligatory Onion Reference by drivers · · Score: 2

    Adult games huh?

    I Gotta Get Back To My Roots:

    After giving it a lot of thought, I finally decided to get the Nintendo Game Cube. My Super Nintendo did all right by me, so I figured a Super Super Nintendo would probably do even better. Anyway, what the Game Cube lacks in race games it more than makes up for in zombie games. Not only does it have Resident Evil, but there's also Eternal Darkness. I took a hard look at the cash I'd socked away and decided I had enough for a Game Cube plus one game. I got Eternal Darkness because, unlike Resident Evil, you can only get that for the Game Cube. You see, Jim Anchower enjoys the finer things in life, and there's not much finer than a video game that's exclusive to the very system that you happen to own.

  93. He was also by xenocide2 · · Score: 2

    producer of Adventures in Klu Klu land. I mean, either he's also responsible for an incredibly crappy game or the title producer has little bearing of the quality on a game. Never mind that it takes increasing amounts of skilled people years to create a game which the media and often players attribute to a single person.

    --
    I Browse at +4 Flamebait

    Open Source Sysadmin

  94. The way I describe Metroid Prime... by psxndc · · Score: 2
    "it would be like if Half-life and Heidi Klum had a kid. That's how wonderful that game is".

    Miyamoto's touch is golden. Has the man ever made a bad game? He seems like he would be an IBM "Fellow" to me: "Hey Miyamoto, go do whatever you want. We'll pay you for it because it's bound to be good." If he's steering the company to make great games, though maybe fewer of them, let him. I mean would two crappy versions of Lord Of The Rings movies bring in as much as one really good one? I personally don't think so not being a LOTR fan but being completely sucked into the Two Towers release. My $.02

    psxndc

    --

    The emacs religion: to be saved, control excess.

  95. Re:So what if he wants to make those kind of games by writermike · · Score: 2

    I appreciate the fact the Miyamoto still brings this aspect to video games. To my mind, there's a healthy mix out there of blood/guts and colorful characters on ALL consoles. If there's more "kiddie" stuff on Nintendo's consoles, good. I think that's a nice choice for the marketplace.

    Besides, what is "mature"? Is it the ability to print "death" on a screen? To splatter blood? What is inherently less mature about killing a turtle by jumping on it versus pumping it full of lead and splattering guts all over the screen?

    --
    If Nalgene water bottles are outlawed, only outlaws will have Nalgene water bottles.
  96. Miyamoto worship and blame by Rimbo · · Score: 5, Insightful

    This article reminds me a lot of the old American football saying, about how fans give their coach too much blame when the team loses and too much credit when the team wins. American McGee's comment is a great example of this:

    "Grand Theft Auto is basically a rip-off of Zelda, because Zelda invented massive-world games that let players explore freely, rather than following a linear path. Miyamoto innovates, so he's pushing the form. End of story."

    I'm sorry, but Ultima III and the Wizardry series were doing massive-world free-exploration games long before the NES even existed. And even those had predecessors. And from the way this article sounds, you'd think Miyamoto was the first to ever use 3D or a camera in a game.

    This seems to be an underlying theme in the article -- that the video game industry is looking to Miyamoto for guidance, blaming him for not guiding them in the right way, and giving him way too much credit for its current state. It's as if Miyamoto is successful due to some magic he alone possesses, rather than because he was able to build on lessons of the past in the right ways.

    It seems ridiculous to me.

    1. Re:Miyamoto worship and blame by LtOcelot · · Score: 2, Insightful

      Interesting. When you list "genres" he's invented, it seems that they're incremental evolutionary stages -- which is exactly the point of the sentence you quoted.

  97. Re:the god of games? by kin_korn_karn · · Score: 2
    The God of First Person games is Warren Spector.

    • Ultima Underworld I & II
    • System Shock
    • System Shock II
    • Deus Ex
    • Thief I & II


    Yeah? What do all you Shigeru-heads think now?
  98. Niche by pvera · · Score: 2

    This is a smart move. Find a niche market and stick to it. Nintendo has been around since forever, and not even Microsoft and Sony combined can crush it because they are not interested in a marketing grab-all frenzy.

    I love my xbox to death, but I would definitely buy a game cube just to play pikmini (sp?) and Metroid Prime. The one thing I won't get is a ps/2/3/whatever.

    --
    Pedro
    ----
    The Insomniac Coder
  99. huh by tswinzig · · Score: 2

    When I buy a game for my kid's Gamecube, I don't have to worry to much about it.

    Correct. I believe your kids have already asked Santa Clause for BMX XXX. Unlike the PS2 version, the GameCube (and XBox version) is uncensored.

    P.S. If you hear them yelling "SCORES!" from the game room while playing BMX XXX, they are probably not referring to points earned...

    --

    "And like that ... he's gone."
    1. Re:huh by PyroMosh · · Score: 2

      LOL! Too true! I've got the game, and I have to admit, it's all hype. I preordered it months ago when it was still supposed to be the next Dave Mira game. Mira pulled his name and likeness from the title, but it's still a great BMX game. The eye candy doesn't hurt, but it doesn't add too much either.

      But there are plenty of M rated games for gamecube. Games I wouldn't buy for younger kids, but I have no problem with myself. Dead To Rights, Mortal Kombad: Deadly Aliance (though I hate MK games), Resident Evil 1, 2, 3, and now 0, South Park: Chef's Luv Shack (N64), Bloody Roar: Primal Fury, which although it has no actual *blood* in the game keeps it from having an M rating, some people might find it's content objectional.

      The list of Nintendo's M rated games isn't very long, but that doesn't mean that you can buy your kids just any game and be assured that it will be kid friendly. That's what the ratings are for, not diffrent systems.

      I'm 23 and I only have one console, the Gamecube. I chose it largley because of Nintendo's great first party games. Are many of them aimed at kids? Maybe. I'd prefer to think of them as "acceptable for kids". I can enjoy a Mario game like Mario Sunshine, but I can't really enjoy a game like Disney's Donald Duck: Goin' "Quackers". The diffrence is that one is solidly aimed at kids and adults would have no interest. The other is just a fun game for all ages.

      For every Grand Theft Auto or Splinter Cell, there are 10 games from Nintendo that are just more fun than 90% of the other consoles' titles.

      That said, I do take issue with the new Zelda game ("Celda" as it's become known) coming out next year.

      Zelda was always a bit cartoony. But it was always a bit serious too. An epic adventure, with history and engrossing gameplay and you really felt like part of an epic adventure.

      It's not that the new Zelda is going to be cartoony, that's not what I have issues with, per se. It's the *style* of cartoon they're going for. They're going looney toons, rather than say, Robotech, or Batman. The former had anvils dropping on heads and streachy arms and rabbits tying shotguns into bows, so they'd explode in your face. The latter were, for the most part, realistic, (for lack of a better word) despite being animated. The meduim didn't corrupt the content.

      Previews I've seen of Celda, show a cutsey link running from Moblins off of a cliff. He jumps, grabs onto something, and the moblins follow him off, look down and then fall. Lots of saturday morning cartoon type action like that.

      I don't think that sort of thing is wrong per se, but I definatly think Zelda was the wrong franchise to take this route with. Mario, or Kirby, or Donkey Kong would have been much better choices for this kind of slapstick action.

    2. Re:huh by macshit · · Score: 2

      That said, I do take issue with the new Zelda game ("Celda" as it's become known) coming out next year.

      Zelda was always a bit cartoony. But it was always a bit serious too. An epic adventure, with history and engrossing gameplay and you really felt like part of an epic adventure.


      Give it a chance.

      I'm playing it now, and so far, it's utterly incredible. The art-style fits almost perfectly, and really, it feels very `zelda' (I never played the N64 zeldas, so I can't really comment on those). It has exactly the cartoony-but-grave atmosphere you describe.

      In retrospect, I think the cel-shading was a brilliant idea; unlike `realistic' games, where it's hard not to notice all the places the technology fell short, the graphics in the new Zelda feel seamless and natural, like what you're seeing is what the creator wanted rather than an artificial limitation forced by the hardware. It's perhaps the first 3D video game I've ever played where I don't notice the graphics -- and that's a good thing!

      In a way, it manages to regain some of the advantages of 2D gaming that were thought lost when the industry started to move to 3D, while retaining 3D gameplay.

      In short, it rocks; don't dismiss it based on a few poorly chosen previews.

      [p.s.: the one thing I really do hate is link's dopey looking mouth, but fortunately you don't spend much time looking at it. If he had a hideous ass ... now that would be a problem!]

      --
      We live, as we dream -- alone....
    3. Re:huh by PyroMosh · · Score: 2

      What about the cartooney elements like I described? How do they effect the gameplay? Things like characters running off of a cliff, stopping, looking down, then falling. Or things like doors bending like rubber before they give way, or link stabbing a moblin in the foot, who then hops around comicly in pain. These things were in the previews. Are they in the game as well, and more importantly, do things like this effect the gameplay?

    4. Re:huh by macshit · · Score: 2

      Really, just stop fretting about those `previews'. The gameplay's fine, and it's not bozo-fest or saturday-morning cartoons.

      I've not seen any of the things you mentioned, but I suppose they're probably in the game somewhere. There are touches of humor, and silliness, as in previous Zelda games; they do not overwhelm.

      --
      We live, as we dream -- alone....
  100. Re:the god of games? by Psx29 · · Score: 2

    Well at least we can maybe agree on calling Miyamoto the god of console games then?

  101. Army of One... by ainsoph · · Score: 2



    Fuck you.. Thanks.

  102. New breed by rinkjustice · · Score: 2, Informative

    I don't want to ruin this Nintendo "love-in", but the PS2 has been quickly gaining ground in the kids games dept. Take for instance the new critically acclaimed Ratchet & Clank and Sly Cooper and the thievius raccoonus (which my daughters love), not to mention the Rayman series blah blah blah fishcakes. I'm not saying the PS2 owns or anything, I'll leave that nonsence to those pimply-faced freaks that have nothing but texture-mapped polygons on the brain. What i am saying is that although Miyamoto is unquestionably the best childrens game designer [ever], most children would not be able to differentiate between a Nintendo specific game and one of the other many game developers out there.

    Miyamoto is no longer the advantage he may have been in the past, but will always be an icon to all others in his profession.

  103. gotta agree with the shallow by Archfeld · · Score: 2

    comment. Not that it made Zelda any less fun but the story was merely by-product for the running and jumping, just like any other nintendo game.

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
  104. Re:the god of games? by Archfeld · · Score: 2

    OMG I forgot METROID....he does ROCK :)

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
  105. Miyamato did not create Metroid... by Kirby-meister · · Score: 2

    Gumpei Yokoi, who is one of the most uncredited men in history, was the genius behind Metroid. Sadly, he died in a car crash, but Nintendo would not be where it is today without him.

  106. Re:the god of games? by Torgo's+Pizza · · Score: 2

    Those numbers can't exactly be compared. It costs $50 a cartridge while a movie is around $7 or $8 (YMMV). Although I find the Mario games much more entertaining than any Star Wars film (that is until Jar-Jar bites the big one in SWIII).

  107. Boring by palo0019 · · Score: 3, Insightful

    I'm so very tired of the "Nintendo is teh kiddy!" argument. I'm happy the way things are. While Nintendo's kid-friendly reputation may keep it nipping at the heels of the Xbox and PS2, the bazillions of copies of Pokemon and Gameboys that are sold every year will keep them afloat to make more games like Metroid Prime and Zelda.

  108. why do games need to be mature to be good? by elveu · · Score: 2, Insightful

    is a games quality judged by the killing and blood in the game. yes i enjoy "mature games" (fallout) but i also enjoy a number of games that are viewed as childrens. so i don't see why everyone makes such a big deal about this issue. how good a game is should be based on it's gameply rather then if it's mature or not.

  109. The day Miyamoto puts an "adult" game out. by TheLink · · Score: 3, Interesting

    Is probably the day he runs out of imagination.

    There really is no need for blood and gore. In fact the "real world" stuff is far more constrained.

    Think about it: Mario, Pacman, Tetris, Loderunner. vs Counterstrike, Quake, Max Payne, GTA3 etc. Which has more sameness? Some games can be just distilled to tiny essentials and people will still play them (e.g. snake).

    Don't get me wrong. I enjoy 3D FPSes and games like GTA3. But I don't see why Miyamoto should be told how to use his obviously vast imagination and creativity.

    There are INFINITE possibilities in the general direction he is heading. So why turn around and head in another direction? Let others explore the infinite possibilities in those directions. Does everyone have to head in the blood and gore directions? Doh.

    Miyamoto vs Everyone Else? It'll be a very sad day if the combined imaginations of everyone else isn't good enough to explore blood and gore, and they need Miyamoto there as well.

    Something is really wrong with people who keep thinking: "adult themes".

    Despite Hollywood's attempts I hope adults still have broader minds than that.

    --
  110. Two Cents. by shivianzealot · · Score: 2, Insightful

    Are there enough mod points left to mark me as -1, Troll to kill the presence of a dissenting opinoin?

    It seems today's par for the coarse is "you don't need blood/violence/etc. to make a game fun, despite what everyone thinks" I agree entirely, however nearly every tired post in this discussion has carried the implication that it has NO place in gaming, which I contest.

    To crudely break down the spectrum of games, for the purpose of my argument, you have games which function as toys on the tv screen/monitor and what the suggestive masses have referred to as "mature" or "realistic." To summerise simply, its everything else.

    Miyomoto-esque games are toys. Just that. At a conceptual level, they are playtime with a controller.

    The "other" games find their base in conflict in some form. Violence easily serves as a vehicle for the conflict the game is based around and just that; and it can be done extremely well. To cite an example, I point towards Half-Life where the player is dropped into a brutally hostile environment with a group of other bystanders where the goal is to survive to live another day (which boasts familiarities with some other aspects of life... heh) or any of the Marathon Trilogy in a universe where the player is kicked around and manipulated by entities with more power and insight into the larger situation than he.

    Yes, games don't HAVE to be violent to be fun, but they CAN use those elements to make it so, and I think that's a fair conclusion.

    --

    Bored with karma, be a fan/freak

  111. Art, not code is the bottle neck for independents by LordZardoz · · Score: 2

    Dev kits arent the problem where developing independent console titles are concerned. There are enough code geeks out there who enjoy doing that sort of thing, and enough open source rendering engines (Quake, Crystal Space) that getting something on screen is not the real problem.

    The problem is the art assets. Take a look at the credits for most modern 3d games. You will see a programming team of 5 to 10 people, and an art team of about 20. It takes a huge amount of work to actually create all of the textures and models for a complicated 3d game. And debugging an animation is not as easy as running a debugger. That sort of work is much more manual.

    While the software takes more skill to do properly, the art takes more time, and often more people. If you want a large game, you need alot of artists. Metroid Prime, GTA 3, and Halo are all very large games.

    END COMMUNICATION

  112. Spoken like someone who hasn't played "Wind Waker" by SuperRob · · Score: 2

    Anyone who's actually played the GameCube's Legend of Zelda "The Wind Waker" will tell you that your comments are so off-base that they're laughable. There is a great deal of "adult" anime in the world, movies like Princess Mononoke. Are these just for kids? No. Same with Zelda. Just because the art style is cartoon animation doesn't immediately make the game something of the Saturday Morning variety.

    Maybe you should try playing it before you make snap judgements.

  113. Re:Money talks. by sweetooth · · Score: 2

    Of course the market share is horribly screwed when you consider how many companies release cookie cutter versions of whatever is currently popular in an effort to make a quick buck. How many games did Id release? How many clones of those games were released? MMORG's are the hot thing right now, and the market will be saturated shortly with Asherons Call 2, Asherons Call, Everquest, Everquest 2(or whatever it's called), Star Wars Galaxies, Horizons, Neocron, Anarchy Online, etc, etc, etc. MMORGs are popular, let's see if we can make a quick buck that way. It's the same process that took place when Doom hit the shelves, and even more so when Quake2 hit the shelves.

  114. Mature games? by Natdog · · Score: 2, Insightful

    This might have been said before, but ah well.

    Does anyone else notice how this article seems to think that sex/violence == a mature game == a good game? I mean, sure, the content could probably rate it an NC-17 rating, but does that necessarily mean the game is worth the money you pay for it?

    What about a game like Final Fantasy Tactics, and how it portrayed the brutality of social rank, among other issues (eh, that might be a bad example)? Or what about a series like Arc the Lad, a trilogy of games that asks the question: How far will humanity go in their pursuit of power and knowledge?

    I suppose I could pose the question of the maturity of these games, given the fact that they don't portray "mature content" in a way that GTA does, but a better question would be what will happen to the production of games like these if the industry hops on the GTA Bandwagon?

  115. Re:GTA is not realistic by Cryptnotic · · Score: 2

    If you drive over pedestrians and blow up helicopters and hold up stores and kill and run from the police, the police will come out with SWAT teams and FBI and more helicopters with machine guns and they will eventually kill you or arrest you. I always thought that that was a realistic aspect of the game, since that is approximately what would happen if you tried those things in reality.

    What GTA3 did that was interesting was it combined several genres of gaming into one. It is in many ways a chase game (i.e., do something that is required by the plot, then be chased by the "bad guys"). I am thinking really basic action game here, like Ms. Pacman. You run around the maze being chased by the "ghosts". Get all the dots and you win. There are also various elements of adventure gaming, at least in that there is a plot which develops over time as a result of accomplishing various missions. There aren't really any puzzles to solve, except in coming up with a strategy with which to attempt the missions.

    The reason you appear at a police station or hospital when you are arrested or get killed is exactly because it is a game. It doesn't matter if they have you appear at the hospital or if you were given a "Game Over" screen. The effect is the same in that most people will still reload from a saved game anyway when they die because they lose all their weapons. There's nothing less realistic than that.

    Anyway, they created an immersive world that had rules. You could break the rules (hit a cop car, run over too many pedestrians, shoot random people, etc), and you would get a wanted level. I liked the fact that you could break the rules and you would face the consequences. It is quite different from the many "role playing" games where the game program simply won't allow you to kill the people of the village, only the monsters in the forest. Your sword swings right through those villagers without making a scratch. That's not realistic either.

    At least GTA's rules are consistant.

    --
    My other first post is car post.
  116. Two things. . . by Fantastic+Lad · · Score: 2
    1. "Seamus Blackley" sounds like the kind of name I'd give to one of the Harry Potter universe's "Slytherin" wizards. --Except that "Seamus" sounds perhaps too suggestive. Anyway, it's no surprise to me that this jerk-off, (ahem), was heading a large Microsoft division. The whole parallel kind of makes you think. . .

    2. When the hell did 'Adult themed' come to mean "Killing and Sex-For-Morons"??? I'm an adult, and this is certainly not the theme of my existence. I wish instead they'd say it something like, "This film contains subject matter best suited for horney, blood-thirsty savages. Enjoy your popcorn."


    -Fantastic Lad

  117. Re:the god of games? by Mr_Silver · · Score: 2
    I say let Sony and Microsoft ignore the 'kids games' and let the master do what he shall.

    I agree. However to provide a bit of balance it is worth pointing out that at one time, Nintendo used to be king of the console market.

    Now they are in third place. They've even dropped behind the one console manufacturer that has no experience in the console market, doesn't have as many quality games, is twice the size and is twice the cost (Microsoft).

    Food for thought.

    --
    Avantslash - View Slashdot cleanly on your mobile phone.
  118. If Miyamoto would grow up... by DarkDust · · Score: 3, Insightful

    ...we would loose games that let us be childs again :-) And, BTW, what's wrong about targeting children and never-grown-ups ? As long as they are able to pay (or let pay) for Nintendo's consoles and games, everything is OK.

    Without Miyamoto Nintendo would be toast already, I guess. And I wouldn't love Nintendo as much as I do without him. Except for the GameCube which I have yet to buy I own every console Nintendo has released in Europe and the charm of Mario and Zelda is... unique. And they managed to make a cult out of it.

    One strength of Miyamoto's games is simple gameplay. They are easy to learn and understand but yet get challenging lateron in the game, without getting boring. And this is something very special that is not often found in games, unfortunately. And I guess focussing on children helps him keeping this concept of easy to use/learn games that get challenging (but seldom unfair).

  119. Maturity has nothing to do with it. by Smid · · Score: 2, Insightful

    That, as others have said, is a view of those wanting to be mature (such as the under-18's).

    Nintendo games do not fall into the basic PC/Box/PS2 format of being a clone of three major genres:

    1) 3d Shoot them up.
    2) Resource harvest, build, send them to war.
    3) Sword. Orc. Better Sword. Orgre. Better Sword. Dragon.

    Even within each genre a slightly original tweak of gameplay as heralded as revolutionary.
    Miyamoto develops games which are outside this stereotype. So he's stylistic and makes them brightly coloured. They are games for people who _love_ games.

    The critics who level the maturity thing at Nintendo are the same type of people who would call themselves critics, based on the facts they go and see all the top blockbuster movies.

    When in reality none of the three main PC genres would exist today with their level of innovation. We'd all be debating the latest incarnation of Solitaire or The Sims...

    Whoops...

  120. Re:the god of games? by Rydia · · Score: 2, Informative

    I would not call being named the top company in japan falling behind a console that is losing 177m a quarter. Check the numbers, the Gamecube is selling decently, and the xbox is not doing well at all.

  121. Re:Spoken like someone who hasn't played "Wind Wak by Decimal · · Score: 2

    Anyone who's actually played the GameCube's Legend of Zelda "The Wind Waker" will tell you that your comments are so off-base that they're laughable. There is a great deal of "adult" anime in the world, movies like Princess Mononoke. Are these just for kids? No. Same with Zelda. Just because the art style is cartoon animation doesn't immediately make the game something of the Saturday Morning variety.

    Maybe you should try playing it before you make snap judgements.

    And perhaps you should actually look at my post and read what it said -- the cartoon animation is not necessarily what makes the game so kiddy, it's the content. Try not to act so obtuse.

    Princess Mononoke is one of my favorite movies, BTW. You're just looking for somebody to flame.

    --

    Remember "Bring 'em on"? *sigh