Sega Merges With Pachinko Company Sammy
conform writes "The New York Times reported today that Sega Corporation (the Japanese parent company) has merged with Sammy Corp, a vendor of pachinko machines. The Sammy side of things are expected to dominate post-merger operations, and will likely shift Sega operational focuses back to the arcade market. Also, the end of the article notes in passing that SquareSoft has been aquired by rival RPG manufacturer Enix."
I thought EA owned Square, or do they just publish Square's titles, or what?
There are four boxes used in defense of liberty: soap, ballot, jury, ammo. Use in that order.
Seriously, I know news is slow, but ummm... This article simply doesn't offer a whole lot to comment on
Anonymous Cowards - Oh God, How I hate you
Maybe we'll see a Dragon Warrior vs Final Fantasy RPG. That would be awesome.
Sammy has done a bit more than just Pachinko, notably the very fun shooter, Viewpoint : Some sammy games emulated in mame
They've also done the Guilty Gear series (which I'm particularly fond of)
If you think education is expensive, you should try ignorance -- Derek Bok, president of Harvard
sonic the hedgehog on the gameboy... square and enix together...
insaine I tell you! insaine! I remember when the nintendo/sega war was as bad as the windows/linux war is today
-You're wasting your time. Alfador only likes me.
So if I win enough at the arcades on the Sega machines, I can win carefully wrapped packs of cigarettes that I can exchange for cash at the shady back window? Excellent!
sulli
RTFJ.
From what I've been hearing the past couple of years, arcades are about dead(true from what I've seen too). I really don't think it would make sence for Sammy to push Sega tward the Arcade again. Especially when Sega is establishing itself as a third party developer for counsels. On the other hand, Sega does make a few games that would be cool in arcades(Panzer Dragoon, anyone?). Just curious if anyone else thinks arcade develpment is dead (whimpers, remembering "killer instinct" machines)
"I am the Flail of God!" -Genghis Kahn
" We contribute to creation and development of culture with our creativity and foreseeing in entertainment while moving forward with people."
Ok. ...ugh ...Huh?
Yeah! Its almost as crazy as WINE or LINE...Linux on Windows? Windows on Linux? Crazy! Bring me back to the opensource movement of just AB being printed over and over again!!!!
~~~
Click here, you know you wanna!
Nice game titles from that company ;-)
--sex
Very popular slashdot journal for adul
Wow ... this is like Vivendi ... merging with ... Las Vegas! Imagine the kids from THAT marriage. *shudder*
I think this may be the most important merger of Japanese titans since the joint venture of Matsumora Fishworks and Tamorobuchi Heavy Manufacturing.
And I wasn't aware they distributed their games, either. I thought SCEA distributed Square games. Though I don't have a box handy to check that with.
Jon Acheson
All opinions expressed herein are my own, and not those of my employers, who are appalled.
This isn't a particularily stunning move (that SOMEONE would take an interest in Sega), as Sega has been a target for quite some time. Sega has been bleeding money - earning less than expected even though they ceased hardware production.
The reason? Poor sales of the "2K" sport series, combined with heavy marketing of the series. They've been unable to dethrone EA, even though they're producing quality product.
Personally, I've got a soft spot for Sega because of Phantasy Star and "blast processing".
Here's a good Genesis game (Thunder Force III): Review.
Video Game News, FAQs, etc
I can't really think of a good name combo if Sega and Sammy want to change it. On the other hand, Suqare-Enix has an uber duper name Squarenix that sounds like a GNU/Linux distro. oh, BTW, Sega stands for SErvice of GAmes.
That is an absolutly baffling game! (The fact that I don't speak Japanese adds to the confusion). Download it and play it, and you'll marvel at how it even made it as an arcade.
You think that I'm crazy, you should see this guy!
someone told me this one and I felt it apropos given my username on here.
l: assword
p: password
There are some odd things afoot now, in the Villa Straylight.
It's a Japanese variation on pinball, used as a form of automated gambling. It was huge in Japan in the 70's/80's, and still big today, though less so.
If I recall correctly, Nintendo's foray into video games grew out of their interests in pachinko.
I'm pretty sure that Squaresoft wasn't acquired by Enix. Rather Square (not Squaresoft) merged with Enix. As I recall this was a long time ago and there was a large fight over stock prices. Square's stock only got about 60 some cents to Enix's dollar in the new company, making square stockholders quite angry. The dispute was settled about a month ago.
Aren't the Yakuza deeply mixed up in the Pachinko business?
It's Christmas everyday with BitTorrent.
I wonder what percentage of Sammy is:
Supported by debt backed up by Microsoft (This in regards to speculation on what japanese entity is benefitting from $590 million insured by Microsoft in their last quarterly statement.)
Run by North Koreans. (note: not a Troll! It is well known that most Pachinko parlors in Japan are run by North Korean families (think: mafia), for the purpose of exporting cash to North Korea.
"Pachinko for the XBox, great, what shall we call it?"
"How about AI Pachinko."
"We'll get sued, but I like it..."
A feeling of having made the same mistake before: Deja Foobar
Its good to hear your palm is getting some action.
Wasn't Sega supposed to be bought by Microsoft? I could imagine that some Keiretsu decided that the Microsoft/Sega merger would be a major threat to the Japanese consumer electronics industry (Sony/Nintendo), so in order to prevent that merger they made Sammy to merge with Sega.
Signature deleted by lameness filter.
Maybe "linux" will buy Microsoft. Errr.. wait a sec...
The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
me and some friends really got obsessed with playing that game on my mame cabinet. think three red-eyed young men furiously tapping one button for a good 3 hours (we started around midnight).
yes, on that fateful evening we finished Pachinko Sexy Reaction.
-Mani
I can't wait to play pachinko on my PS2!
Taking guns away from the 99% gives the 1% 100% of the power.
Is this the merger that was reported before, or has Enix actually bought out Square lock, stock & barrel?
Either way, hopefully we'll get better RPGs out of it. I'm playing Final Fantasy X now, and my enthusiasm is dropping like a stone. Watch cut scene, walk, watch cut scene, walk, it's like they combined the linearness of a rail-type shooter with the annoying random encounters and levelling-up of an RPG. And the characters just don't emote. Pretty, but shallow, and ultimately boring.
I just finished Grandia, a Sega Saturn game that was ported to PS1. It was far more advanced than FFX.
Jon Acheson
All opinions expressed herein are my own, and not those of my employers, who are appalled.
Boromir, you funny, funny troll. You're almost done with your Slashdot Haiku!
It's kind of a pinball slot machine. You use little steel balls instead of coin tokens.
Hell, why not just try it and find out.
You certainly could have provided a couple links, but noooo..
Here's a couple:
Sega, Sammy to Combine Operations
UPDATE 3-Sega to merge with Sammy, slashes 02/03 forecast
Sega joins Sammy:
Or just follow this crummy link for the whole pile of poop.
A feeling of having made the same mistake before: Deja Foobar
I agree. Last time I went to Japan I spent more than half of my spending (for food) in the Arcades. Of course, you can smoke in them and they have a hip-hop nightclub feeling (dancing to Dance Dance Revolution Version 47#$% - which is quite entertaining to watch by the way)... I need to go back...
Anyway, those types of Arcades would NEVER make it in the current US (except Dave & Busters)...
Perspective is to Science what Interpretation is to Religion. Obama + Paul FTW
Next thing you know, Nintendo'll be selling playing cards...
Look, the NYT isnt the end all of evils, and last time I checked, they are in the business of selling the news. Now, its nice of them to let us register for FREE, and read these articles without having to buy their newspaper. If you dont like that they want to register, DONT FRICKEN REGISTER AND FIND THE LINK YOURSELF!!! Everytime someone links to the NYT or similar sites, there is at least one idiot poster who bitches about "link to non registering site" or whatnot, and its fricken old.
Not everything is meant to be free people, enjoy the stuff that it is and stop being so damn paranoid, or be paranoid and enter crap into the registration info, or be paranoid and live in your parents basement eating cheesy poofs while wearing a tin foil hat and pretending the gov't is out to control you with mind altering radiation.
Heres a clue: NO ONE FUCKING CARES THAT MUCH ABOUT YOU!!!
This is my sig. Its pathetic.
According to "GameSpot's History of Video Games", Nintendo started out as a playing card company, and their first arcade game was Othello.
Taking guns away from the 99% gives the 1% 100% of the power.
Neither 1994's Protection or 95's No Protection have any protection other than protection.
Does the fact that you can recall that at a moment's notice scare you in any way?
One of the gravestones in the Elf kingdom read "Here Lies Erdrick"....
Close. Nintendo started out making playing cards for gambling. They may have made pachinko machines for a while, but cards were their bread and butter for many years.
The biggest problem with mandatory registration is that it's really easy to forget login names / passwords for sites which you visit only occasionally. I've forgotten my password 3 times already, since I check the site only when slashdot links to it's articles.
Another thing that annoys me as an IRC addict about it is that you can't spread the news on IRC by just pasting the link on some channel (99% of people don't have an nytimes.com account and they won't bother to create one just to check out some url). I usually end up googling for a site with no reg required and tell people to check the news there.
Sonic... and Rez. Holy smokes, if you don't have a copy of Rez, you need to get on eBay or Amazon and snag one before they're all gone.
Anyhoo... it's kind of ironic since Sega made a Japan-only DC game called Segagaga, an RPG set in the near future. Sega is nearly out of business, and in a last-ditch effort to save the company hires some cartoony anime kids to upper management positions. You wander around the city fighting monsters, and after you defeat certain ones, you get to hire them! Of course you have to negotiate salary terms...
Of course this was the platform that gave us "ChuChu Rocket" and "Bomber Hehhe"... god I love Sega...
N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
Huh?
SEGA started out as the Japanese subsidiary of an american pinball machine company (Service Entertainment Games of America.) Although the American parent folded, the Japanese company went on to become a major player in the US video games market. Now they're getting back into pinball machines...
You mean two buttons, one being the credit button. What a game! And that was an arcade. Imagine the quarters dumped into that thing.
You think that I'm crazy, you should see this guy!
"Justify this behavior?"
C'mon, niblet, they're the New York friggin' Times, they're in business to make money. You have access to everything in the print edition at a cost of zero beans. It's among the best, most amazing, values on the Web. You want to go slogging through Google to find an imprint of the story, be our guest, but please excuse the rest of us who have registered there years ago and have somehow managed to survive this long with our privacy, dignity, and self-esteem intact.
Grow up!! just... grow up...
Actually, I'd really like to know what you did to build that, I was thinking of building one myself. What kind of machine are you using, how well does it run? Ect. ect.
I'm the big fish in the big pond bitch.
Square + Enix = SQUENIX
Sega + Sammy = something not as funny.
"I am a kernel in the linux army"
One thing we are not seeing as much is networked arcade machines. Sure, always in the arcade there are the racecar games with at times 3 or more linked together, or the shooter games where you are paired with a partner. But mostly it is you and the machine; there is not much interaction unless you bring your own group.
Most people would prefer a console for that type of entertainment. There is a one-time charge and you can play as much as you want. No lines, no wait and you can even sell back you games to get a bit of money for your next purchase. "Halo Fests" and other such events have become commonplace. There is more interaction between people, in general more comfortable and arguably better food.
Maybe arcades will make a comeback. However, they would have to put in something to attract back all the gamers that put their money into their consoles and games. Maybe we will see an arcade-online venture similar to the XBOX or PS2 Internet game playing. Or maybe for the same reasons arcades were there in the first place, to provide people with a better gaming experience than they could afford on their own.
Either way arcades may be doing very well in other countries, maybe that will last, maybe not. As far as the US market is concerned, most people want more for their dollar, not just during these times, but for the future as well. As for now, I think I will dig up my Genesis and enjoy the blissful sounds of collected coins.
Is pachinko the "Lucky Hit" stand that I had to operate for hours on end in Shenmue II?
...
Because on The Price is Right, that game is called "Plinko" which sounds like pachinko and
Anyways, if it is, I hate it.
"Wanna try lucky hit?"
"How about a game of lucky hit?"
I don't need no instructions to know how to rock!!!!
Pachinko...
Pachinko?
One of the previous generation's best video game companies has decided to do... Pachinko?
The stupid game which consists of "invert bucket of ball-bearings over machine, watch them drip through, every third bucket or so win a colored ping-pong ball that you can trade for crappy chucky-cheese-esque prizes"?
Nope. This proves it. I have finally lost any sense of contact with the world whatsoever. Time to wander off into the woods and live on skinned squirrels and assorted tubers. You folks have just gotten WAY too sureal for my liking.
And here I considered myself something of an eccentric. Heh. I can't possibly compete with how cracked reality seems.
hey,
i built it using an mk2 cab i purchased off a friend for $300, a pc w/ a duron 1300, 512mb ram, and a trident blade t64 video card. interfacing between the pc's ps2 port and vga out with the joysticks, buttons, and arcade monitor done largely with the help of andy warne's j-pac.
all games run perfectly, with the exception of newer 3d additions to mame, such as cruis'n world. i've done a/b comparisons between mk2 running off the actual game board and emulated with MAME, and i cannot tell the difference.
it took a lot of work to get it right, but it was definately a labour of love. the hardest part was getting my video card to output at low horizontal refresh rates and resolutions that are compatible with both the monitor and various games - but you can now bypass all this hassle by purchasing andy warne's new arcadeVGA, a new radeon-based video card made for outputting video compatible with 15khz arcade monitors! no special software or configuration, you just pop this into your pc and you're all set. i wish this card was available 4 months ago when i got started.
good starting points:
Build Your Own Arcade Controls
J-Pac and ArcadeVGA
Happ Controls (however you can save some $$$ by not getting it from their online store, and finding a local distributor)
good luck!
So does this mean that they'll remove the tombstone to Erdrick in Final Fantasy?
"Good, bad, I'm the guy with the gun."
I held my tongue when Sonic appeared on a Nintendo console, but Squarsoft and Enix in the same bed!? What's next, Cats and Dogs sleeping together!? That's it! I'm going to lock my self in my room with nothing but Jolt Cola, my NES and Genesis and a stack of games and a pile of old EGM and Nintendo Power mags and not talk to ANYONE until they reinstate the 8Bit/16Bit console wars! :P
-Jason
Ever thought of how popular a multiplayer deathmatch version of this game would be?
Something that could never be done at home - Too easy to cheat.
retrorocket.o not found, launch anyway?
go into the mame config menu. there's two buttons that are not configured, i think its "left paddle" and "right paddle". set those to buttons you have access to. now you can control how far the little balls shoot out!
:)
so it's actually a four button game, but of course we didnt figure this out until after we finished it the first time.
Lotsa good links. Rob Malda's home page has some good info. Check out Happ Controls for buttons etc.
I use a Celeron 300A (clocked to 450) on Slacware Linux and Xmame, compiled for X11, and most games run alright. If you have more horsepower I suggest using the SDL library for your games (I'm also running it in a 1280x1024 window because it's my desktop machine, so I don't know how it will run under 640x480).
Mame is severly cpu dependant, so beef up there. Also get a good graphics card that does 2d well. You don't have to overkill.
You think that I'm crazy, you should see this guy!
Look at the bottom of the page.
My uncle used the own a Pachinko store in Cincinnati in the early 80's, and still has part of his garage full of old machines. About a month ago, my brother and I drove down there and gabbed 10 machines (so far, 3 are in working condition, with 2 more needing some minor repairs). And, this weekend, my uncle is driving up with a truckload of more machines! WooHoo!
Ed Wedig
Graphic design services
docbrown.net
Haven't played Shenmue, so I don't know about Lucky Hit...
Plinko is sort of similar to pachinko though...
A pachinko board is vertical and will have a number of nails in it, similar to the plinko board. There will be a number chutes, targets, etc. on the board. If you get you ball into these chutes/targets/etc. you win more balls.
There's a lever or a wheel with which you can controll the speed of the balls you launch.
Offically, you can only trade balls back in for prizes, ranging from a packet of tissues, to home appliances, etc.
However, if you know what you're doing, you can indirectly convert your winnings back into cash...
I've found MAME tends to run its fastest under DOS. Gasp! (It doesn't have to be MS-DOS, DR-DOS will work fine) It likes a realtime singleuser environment. ArcadeOS makes a great dos-based front-end for a dedicated mame cab.
Personally I prefer it under Win32 with a card with some decent opengl support, as it just looks much better stretched fullscreen with opengl. Of course if you output to a TV or Arcade monitor, this isnt an issue.
Does the X11 port of mame support opengl based hardware boosts as well? X is just not something I assosciate with "good 2D performance"
I've also found that although MAME is CPU dependant, it doesnt miss the extra cache that a pentium has over a Celeron. Celeron 1ghz tualatin-based procs are like 40 bucks, and run pretty much everything fullspeed.
I don't need no instructions to know how to rock!!!!
Also, the end of the article notes in passing that SquareSoft has been aquired by rival RPG manufacturer Enix.
:)
RPG manufacturer? Are they really that stale nowadays?
... and as a result I'm short two fingers and a big toe
Try Guilty Gear, Initial D, Art Truck Battle, etc. etc.
I don't know how a pseudo-responsible news agency like the NY Times can do mountains of research to find out what video games the Beltway Sniper was probably playing, and zero to find out stuff like this. It make it sound like Sega gets bought out by a non-player and that you'll see Sonic Pachinko games.
Netjak.com independent reviews of domestic & import video ga
I wouldn't necessarily take my word as gospel. I hated Final Fantasy 8, for instance, which others liked. (I thought the gameplay was just too tedious.)
My faves are FF7 and Skies of Arcadia on Dreamcast.
You might also try renting the game first.
I never played Lunar, but have heard vaguely good things about it.
Jon Acheson
All opinions expressed herein are my own, and not those of my employers, who are appalled.
Man! I love Bob Barker...
Oh wait, that's PLINKO.
Get Firefox!
Ok, I had heard this once, then that Square was backing out, then that Square was appeased, and then again that Square was backing out again..... What is the true status of this?
XML is like violence. If it doesn't solve the problem, use more.
Tried it.
Got bored
Left.
Now I know...
D.A.K.D.A.E.---- Deny all Knowledge, Destroy All Evidence
You know who's obsessed with Pachinko? Nicholas Cage!!
Xmame can be compiled ou use gl, sdl, etc... and there are some speed ups that you can do at compile time. The biggest drawback to running it without the SDL/GL stuff is that when you play some games fullscreen, they have a black border on each side (about 1/6th the screen). I also use the gxmame frontend. Not too pretty, but it gets the job done. I'm actually looking around my hometown for a cabinet, controls, etc that I can work with. As for the "good 2d performance", some cards do 2d better than others. I'm using an Asus v7100 Magic and it seems to handle the X11 fine, without pushing too much to the processor.
You think that I'm crazy, you should see this guy!
They were developed by Arc System Works, however they were published by Sammy.
Whether this is a correct, clarification or admission of fault is upto you.
If you think education is expensive, you should try ignorance -- Derek Bok, president of Harvard
Sega + Sammy= SAGGY!
"Don't you know you're going to shock the monkey?"- Peter Gabriel
At least it sounds like SEGA will be concentrating on arcade tech again. Since the megadrive/genesis they've not really been on the ball in the home market but in the arcade they've been a real force to be reckoned with for many many years.
ermmm... don't take any notice of me... I'm too old...
Just in case the current "war" turns out the same as the old one, do you mind if I re-write that as "nintendo/sega war was as bad as the linux/windows war".
There, all better.
Most of us think of pachinko as non-interactive pinball and think "WTF? Why would anyone want to play that??"
But that's the wrong way to think about it. It's not non-interactive pinball, it's like a more-elaborate slot machine. I never understood the appeal of gambling myself, but if I had to throw my money to the winds of chance, I'd rather play packinko than a slot machine any day of the week.
But actually... I think the Japanese do consider it interactive on some level. They place a high societal value on luck, and presumably your luck is what influences the outcome.
[PowerPoint] is a tool for capitalist presentation
From what I remember, Square actually wound up buying out Enix. The stock buyout ratio was cast in Square's favor when the two companies combined, giving Enix owners somewhat less in return than what Square owners got.
It's not stupid -- at least no stupider than many, many Japanese words. It's an onomatopoeia (like "snap" or "buzz"), which are much more common in Japanese speech than in English. As such, Japanese distinguishes between three kinds of onomatopoeia:
gisei-go imitate the sounds of nature.
gitai-go relate to the state of tangible things.
gijou-go relate to internal feelings.
The last two aren't onomatopoeia in the traditional English sense since they are not imitating actual sounds; rather, they're portraying an ethereal sense of things. More details here.
Anyway, pachinko is derived from the gisei-go word pachi-pachi, which imitates the clicking together of small objects or the sound of hands clapping. So it's appropriate, and it's a fairly standard Japanese construction.
>> The New York Times reported today that Sega Corporation (the Japanese parent company) has merged with Sammy Corp, a vendor of pachinko machines.
Let me guess, the new company will be known as Sega-Sammy, and they have retained Sammy Sosa as their spokesman.
And Sammy is leading the way. If you've been in an arcade in Japan recently, the machines that are the most packed are Sammy machines.
Guilty Gear XX is always busy with men and women both waiting for their turn at the controls.
Initial D, ver. 2 is in arcades in Japan, and the head to head cabinets are ALWAYS occupied.
Guys in Japan started getting clever with the concepts. One of the early thrills in arcades was getting the high score, and seeing your name dominate over everyone. Until the jerks started resetting the machine every night and wiping 'em.
With Initial D, you can buy a card for 100 yen. You pop the card in every time you play, and gain points. The points upgrade your car, you get new parts, and are able to compete with higher level opponents, and progress in the arcade machine's storyline. Basically...it's like playing a console game in the arcade...and you take your save card with you wherever you go.
Soul Calibur II has a mode called Conquest. You join up on a side, and battle other players to try and gain control of 100% of the map.
You build your character up by winning and using certain styles of fighting, and your chracter's AI is based off of how you fight. If you throw a lot, your character will throw a lot when other people have to fight against it. If you have certain attack combos you use prevalently, so will your character when you are away from the machine.
It gets highly addictive, and it locks you into playing at that machine, making sure you can progress and build up your character. When I was there, one guy on the other side had plunked, by calculations off of his win/loss record, nearly $330 (US) into the game. I was ranked 10th for my faction on that machine...I'd only popped $35 in. But it hooks you. The arcades are back.
Netjak.com independent reviews of domestic & import video ga
It was 81 cents initially and the majority stock holder for Square objected, saying that since Enix outsourced their development Square had more costs, but also more assets, and the calculations were weighing just the titles far too heavily. Then they reconvened, I believe changed the rate of the purchase to 85 cents, and that sealed the deal.
Netjak.com independent reviews of domestic & import video ga
This reminds me of the manga success thread of a few days ago. You have to understand that arcades ("game centers" is what they're called in Japan) are very different over there than they are here. The industry as a whole is not doing all that great there either, but Sega has been one of the few profitable companies in terms of their arcade business in Japan and I'm sure this is what attracted Sammy to them. Why?
Pachinko is big game center business in Japan. Seriously, it's a perfect match. Every major game center in Japan has a large section devoted to pachinko, including many Sega game centers (such as the multi-story monstrosity in Akihabara, which has an entire floor of pachinko machines). These are generally not "real" pachinko machines in that you don't actually gamble, but the real thing is extremely popular as well with a pachinko parlor seemingly on about every other block in some towns. The point being we may laugh at pachinko - but the Japanese don't. It'd be the equivalent of making slot machines legal in every municipality in this country - they'd sprout up like weeds all over the place. Pachinko is just the way Japanese people gamble mechanically, and pachinko and "regular" arcade machines are very closely related there.
Also, as has been mentioned, Sammy is not just a pachinko company. They just released Guilty Gear X2 in this country, which is doing quite well and has gotten a lot of good reviews. This is an old-school 2D fighter with modern visuals, and I think this also fits in with Sega's arcade business very well. It also obviously gives Sammy a new distribution channel for home consoles, along with a respected game development studio. Sammy Studios now just becomes another of Sega's development teams - which is great for Sega and Sammy both. 2D fighting is still quite popular in Japan and Sega really didn't have any major franchises in that area before.
As to what else it gives Sega... money, I would guess. They just revised downward their forecasts by 90%. 90%! That's huge. They have not made the transition to 3rd party developer smoothly at all, and their stock price has dropped by about 80% from its highs of a few months ago. They were in need of a white knight. I'm personally glad it was Sammy and not Microsoft, as unexpected as it was. They were increasingly vulnerable and now they are less vulnerable - I don't think Microsoft would be interested in acquiring Sammy, and I don't at all think this is the mysterious unnamed Japanese company that MS is invested in (I continue to believe that company is Tecmo).
By comparison, Microsoft's corporate objective was, for many years, very clear: "A computer on every desk, running Microsoft software".
Guilty Gear X2 / XX is THE quentissential 2D fighting game. It has the most evolved and polished gameplay I have ever seen. It is balanced beyond belief, yet all the characters are wildly different (from style of play to art).
:)
Sammy revitalized the 2D fighter. I haven't been this blown away since Street Fighter II. They paid very close attention to what's been done in the gameplay of the genre, and improved upon it. Take the tension meter, for example. Not only can this be used for super moves, but also to block w/o taking damage, or to instantly Roman Cancel out of a special move to avoid the entire animation time penalty.
The graphics in Guilty Gear X2 are insanely nice, yes, and OK the loading times are low. But they clearly focused all of their efforts on the gameplay.
They're not going to be known for their Pachinko machines much longer
- spiff
SAMGA!!!
Defender of Microsoft and Communism!!!
...yet another Murder and Acqusition.
besides, pachinko is NOT about chucky-cheese prizes (even if you knew that, other readers might not).
you would take your prizes and "sell" them to a "hole in an alley" and get way more than they are worth. sometimes more than what you invested in the buckets of bearings.
this is the only way to gamble besides horse-racing and lotto (as far as I know), since gambling is supposedly illegal in japan. the prizes and the selling is just a loophole of some sort that I don't think the government has any intention of plugging.
hell, there are magazines DEDICATED to this stuff - they have pages upon pages of charts that will tell you a machine's win-rates over time (i.e. as a function of how long you sit over there). It's really a professional hobby, if gambling can be called one.
My life in the land of the rising sun.
see pachinko
great place that everything2 is...
From their site (go hunt for it -- Sammy's Mind)
"We contribute to creation and development of culture with our creativity and foreseeing in entertainment while moving forward with people."
They do admit it's a translation.
-dwd-
The old DOS "Shadow Warrior" game had a nice little cheat code called "winpachinko" that would give you free items from every p. machine. :)
Still some good quotable stuff from that game, and (strangely enough) I actually enjoyed the 2 paperback books they published (fiction) based on the game!
.
== WolfriderV6 == I'm willing to admit that *I just might* be wrong... Are you??
All I have is a Chuck E. Cheese's :(
Gambling for money is illegal in Japan, which means that the prizes you win in pachinko parlors aren't cash, but teddy bears, cans of abalone, etc. This bit of the business is perfectly legal.
Now, the yakuza's role is to run shady little shops next door, which exchange your teddy bears and abalone cans for cash, and sell the prizes back to the pachinko shop. This is not legal, but the police are bribed enough to not care, and it makes pachinko a lot more popular; some people play well enough to earn a living.
So Sammy, being at the other end of the chain (designing the machines), has virtually no contact with the yakuza. Their business would collapse if the police started cracking down, but they aren't about to as it's a rather innocuous racket as far as these things go.
Cheers,
-j.
The difference here is that DDR isn't your "typical" peripheral game. It's an obsession. None of the peripherals you mention above had the soft of following that DDR does. You don't see the Power Glove in Sketchers commercials on MTV.
You can buy cheap DDR pads from the mall, but there's a whole industry of much better pads, really great pads, and custom, homemade pads. Cottage industries like this don't crop up without the following to support them.
It's not unusual for people without room in their house to drag a TV out to their garage to play. There's DDR clubs at colleges. DDR's been used in high schools as an alternate gym class activity.
DDR is a Whole Thing.
You may recall a small game publisher named "American Sammy", the US division of Sammy (of Japan) who churned out a few arcade game releases and even a Gameboy game series (Rolan's Curse 1 & 2).
American Sammy soon realized they sucked at games and got out of the business.
It's kind of interesting that two game makers would unite, one famous for console/arcade games (Sega) and one for it's products after it's gaming attempt (Sammy).
I wonder if Sega of America and American Sammy are merging, too.
Up, Up, Down, Down, Left, Right, Left, Right, B, A, START