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Why Port To PC? Shareware Still alive!

An anonymous reader writes "Here is an interesting interview with Tom Anthony, describing why Ambrosia Software are porting their Mac games to the PC market. Do you think their games can really sell after being ported? I thought shareware was dead, but all their games are still using shareware as well."

230 comments

  1. Shareware? by Anonymous Coward · · Score: 1

    We used to call it Share THEIR Ware! :)

  2. What? by Tidal+Flame · · Score: 2, Funny

    I don't get it... all their games are using shareware as well? What does that mean? Sorry. I'm tired.

    1. Re:What? by cymen · · Score: 2, Insightful

      They are still using the shareware model for selling their software.

    2. Re:What? by Boo+Robin · · Score: 5, Informative

      They are basically giving you a 30 day period to test the game. The games will not be complete until you register the game. After 30 days, you are expected to register if you like the game or utility.

      Originally, the games were open and you could complete them without registering. But as of late, Ambrosia has restricted how far you can go. You get a good taste of the game and it usually makes you want to play more. It is a great method that has worked for them. And hopefully PC users will appreciate it when EV Nova Windows is released.

      Oh, and I have plenty of experience with Ambrosia. I moderate a forum of theirs. Great place to be for mac users. And soon PC users.

      www.ambrosiasw.com

      --
      'Give me one more medicated peaceful moment'
    3. Re:What? by Anonymous Coward · · Score: 0

      No, they aren't.

      They are using the free demo model.

      The shareware model distributes a fully functional version, and asks that you pay money if you like it and want to see more versions and upgrades done. The software is fully useable and re-distributable, which was because the programmer who didn't have a lot of resources needed to rely on a peer-to-peer system (BBS's) to distribute and publish his work.

      Even the shareware professionals organization seems to be adopting the idea that shareware is software that you can download some sort of free trial, and then need to pay to get a fully working version. They don't even seem to bother about the re-distributable aspect.

      For you unix folks, look at the license of the picture editor xv. That's shareware. I think all the mis-informed people in this thread would benefit from reading the license (note the ability to re-distribute):

      "XV Licensing Information
      ------------------------
      XV IS SHAREWARE FOR PERSONAL USE ONLY.

      You may use XV for your own amusement, and if you find it nifty,
      useful, generally cool, or of some value to you, your registration fee
      would be greatly appreciated. $25 is the standard registration fee,
      though of course, larger amounts are quite welcome. Folks who donate
      $40 or more can receive a printed, bound copy of the XV manual for no
      extra charge. If you want one, just ask. BE SURE TO SPECIFY THE
      VERSION OF XV THAT YOU ARE USING!

      COMMERCIAL, GOVERNMENT, AND INSTITUTIONAL USERS MUST REGISTER THEIR
      COPIES OF XV.

      This does *not* mean that you are required to register XV just because
      you play with it on the workstation in your office. This falls under
      the heading of 'personal use'. If you are a sysadmin, you can put XV
      up in a public directory for your users amusement. Again, 'personal
      use', albeit plural.

      On the other hand, if you use XV in the course of doing your work,
      whatever your 'work' may happen to be, you *must* register your
      copy of XV. (Note: If you are a student, and you use XV to do
      classwork or research, you should get your professor/teacher/advisor
      to purchase an appropriate number of copies.)

      XV licenses are $25 each. You should purchase one license per
      workstation, or one per XV user, whichever is the smaller number. XV
      is *not* sold on a 'number of concurrent users' basis. If XV was some
      $1000 program, yes, that would be a reasonable request, but at $25,
      it's not. Also, given that XV is completely unlocked, there is no way
      to enforce any 'number of concurrent users' limits, so it isn't sold
      that way.

      Printed and bound copies of the 100-odd page XV manual are available
      for $15 each. Note that manuals are *only* sold with, at minimum, an
      equal number of licenses. (e.g. if you purchase 5 licenses, you can
      also purchase *up to* 5 copies of the manual)

      The source code to the program can be had (as a compressed 'tar' file
      split over a couple 3.5" MS-DOS formatted floppies) for $15, for those
      who don't have ftp capabilities.

      Orders outside the US and Canada must add an additional $5 per manual
      ordered to cover the additional shipping charges.

      Checks, money orders, and purchase orders are accepted. Credit cards
      are not. All forms of payment must be payable in US Funds. Checks
      must be payable through a US bank (or a US branch of a non-US bank).
      Purchase orders for less than $50, while still accepted, are not
      encouraged.

      All payments should be payable to 'John Bradley', and mailed to:
      John Bradley
      1053 Floyd Terrace
      Bryn Mawr, PA 19010
      USA

      Site Licenses
      -------------
      If you are planning to purchase 10 or more licenses, site licenses are
      available, at a substantial discount. Site licenses let you run XV on
      any and all computing equipment at the site, for any purpose
      whatsoever. The site license covers the current version of XV, and
      any ve

    4. Re:What? by aed · · Score: 1

      The XV license you are describing and quoting, is not shareware. It is donateware.
      Donateware is where you can use the full version of the product, and you are *asked* to pay some money if you like the software.

      Shareware means you can download and share a (usually crippled. but sometimes full) copy of the software, and you are *required* to pay for the software after a certain amount of time.
      (For example Winzip. Download a fully functional version (only showing a nag screen) you can use for 30 days. After that you'll have to pay)

    5. Re:What? by Negatyfus · · Score: 1

      Is this so very different from releasing a demo of the game, by the way? The shareware version of the original Doom game was basically a demo version of the complete game, where you could play a limited number of levels. Of course, these days you get much less levels to play with, but I suppose that's partly because the game data is so much bigger than it used to be.

      Releasing crippled shareware games seems to me the same as demos with the exception that shareware games expect you to register it within a certain period of time or stop using it.

    6. Re:What? by Anonymous Coward · · Score: 0

      Not really. It seems that in the land of Windows, Shareware has undergone some sort of bizare transformation. On the Amiga, which always had a very strong PD, Freeware and Shareware scene (See Aminet), Shareware was software which would could download and use; if you liked it, you were asked to pay for it. However, there was no limited functionality or nag screens; thats Crippleware or Nagware respectivly.

      So Winzip is actually Nagware. The original Doom would be Crippleware (You don't get the full maps until you register). I can't think of an actual example of Shareware for Windows, however.

    7. Re:What? by usotsuki · · Score: 1

      I disagree; if they ask you to pay for it, it's shareware, even if you get the whole thing.

      If you don't get the whole thing, it's demoware imho.

      -uso.

      --
      Dreams, dreams, don't doubt dreams, dreaming children's dreaming dreams. Sailor Moon SS
    8. Re:What? by BigJimSlade · · Score: 1

      Great place to be for mac users. And soon PC users.

      I would really love to support a company that will sell me a game that will work on BOTH platforms without having to buy both. If I buy a game, I don't want to have to worry about where I think I'll play the game the most (my TiBook or my Windows desktop). As much as the /. mob complain about Blizzard, I really appreciate that you can play on the Mac or PC out of the box.

      Ambrosia has a bomberman-style game that I loved, but didn't want to shell out $30 for it when I might want to play it on the PC as well. If for that same $30 (or maybe even $40) I could play it on both platforms, that would be something I would really like to support.

  3. Shareware is FAR from dead! by linuxbaby · · Score: 5, Informative
    Shareware DEAD? WHAT?!? Some of us are using it more and more.

    I know after years of not having any money, and using shareware for free, I LOVE that I can afford to pay people who make shareware, and support independent software.

    Recent shareware fees paid:

    Plus PayPal tip-jars to the great Quanta, MusicBrainz, and even websites like Ryze.

    Whenever I need a program/tool, the first places I look are TinyApps (very small software for Windows), and Tucows.

    I sure HOPE it's not just me that's out there doing what I can to support the independent shareware programmers!

    1. Re:Shareware is FAR from dead! by Xformer · · Score: 4, Insightful

      Agreed, despite the best efforts of software crackers to try and kill it.

      --
      All I want is a kind word, a warm bed and unlimited power.
    2. Re:Shareware is FAR from dead! by VCAGuy · · Score: 2, Insightful

      I'm a shareware author and a lover (and frequent purchaser) of shareware. I can assure you, shareware's far from dead...in fact, if there's a shareware solution to a problem or need, I'll usually buy the shareware rather than buying COTS software.

      --
      Q: "Why do sound techs say 'check 1, 2'?"
      A: "Cause if they could count any higher they'd be lighting techs."
    3. Re:Shareware is FAR from dead! by hthiefshorty · · Score: 5, Interesting

      I got a copy of UltraEdit32 for a class with the intention of using it for the 45 day trial period and then grabbing something else for the trial period. In less than a week I bought the full version. Quality software is quality software.

    4. Re:Shareware is FAR from dead! by Blaine+Hilton · · Score: 5, Insightful

      I feel the same way. I think more and more shareware is becoming bigger. In the last year or two it seems like devlopers have taken two routes with shareware. Some try to "lock" down their products and tie registeration keys into the actual hardware used, while on the other hand some people don't worry about it and charge a modest amount for thier work. These are the people that I believe are seeing a payoff for their hardwork.

    5. Re:Shareware is FAR from dead! by Billly+Gates · · Score: 0, Flamebait

      Blasphemer!

      Who dareth speak bad about gVIm.

      VI and Gvim are the only true editors and are free and have a win32port.

    6. Re:Shareware is FAR from dead! by Anonymous Coward · · Score: 3, Funny

      well there are people who just like to be productive and there are people who like the look on people's faces when they enter obscure editor commands.

    7. Re:Shareware is FAR from dead! by Anonymous Coward · · Score: 0

      Productivity is hands never leaving home row, foo!
      I pitty the poor foo.. who messes with my editor!

    8. Re:Shareware is FAR from dead! by Fnord · · Score: 1, Flamebait

      True productivity is having an elisp macro do the work for you.

    9. Re:Shareware is FAR from dead! by rice_burners_suck · · Score: 1

      I bought several copies of this editor (UltraEdit) for use on those machines at work that are Windows-based. As it turns out, this is the most popular editor we have at work. It was definitely a good buy.

    10. Re:Shareware is FAR from dead! by IIRCAFAIKIANAL · · Score: 4, Insightful

      Shareware ain't dead but if it does die, it will probably be due to overzealous copy protection schemes.

      I use a shareware application called Crosstrainer and I really enjoy using it - however, the copy protection they use generates a unique key based on something in my profile, so I can't even run it under multiple users in Windows 2000 and I have to email them whenever I reinstall as well. I have had to save a crack for their software just in case they ever go out of business too.

      Any shareware devs out there - don't bother trying to "overprotect" your software. It will be cracked, but there are a lot of honest people out there willing to support you - don't alienate them!

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
    11. Re:Shareware is FAR from dead! by Anonymous Coward · · Score: 1, Interesting

      Shareware is NOT dead, and will not die as long as it remains the most cost-effective way for small developers to get their products out there.

      Nope, you're not the only one who registers:

      - AidAim EasyTable, ArgoSoft mail server, FlashFXP ftp client, MemTurbo, MP3Polish, MusicMatch Jukebox, NetTurbo, PaintShop Pro, RTReg, TaxAct 2002 (if that counts), WinZip, ZoneAlarm.

    12. Re:Shareware is FAR from dead! by Anonymous Coward · · Score: 0

      UltraEdit is the best windows multi file editor I have ever come across, and yes, I purchased a copy of it.

    13. Re:Shareware is FAR from dead! by Anonymous Coward · · Score: 0

      I too have paid for lots of independant software so far. Most of it is utilities, and costs less than $20.

      DU Meter
      FkWare System Monitor
      ACDSee
      Advanced Batch Converter
      Teleport Pro
      Mascon MySQL Admin
      Agent
      CuteFTP
      OmniHTTPd
      Eudora
      SimpleDN S

      Probably a few more that I've forgotten that I either use rarely, or run all the time (as a service) and don't even notice. It's worth it, and you get a nice warm fuzzy feeling :)

    14. Re:Shareware is FAR from dead! by Anonymous Coward · · Score: 0

      Just wanted to say that I clicked the www.cdbaby.com link in your name and there is some really good stuff there, and that I was impressed with the layout of the site as well as the non-ultra-downsampled, non-ten-second track previews.

    15. Re:Shareware is FAR from dead! by tincho_uy · · Score: 1

      I've never used UltraEdit, so I can't comment on it. But is it really $35 better than Emacs or Vim? And that's for one user on one workstation.

      I have nothing against shareware, I was just wondering how do they compete.

    16. Re:Shareware is FAR from dead! by pnot · · Score: 2, Funny
      M-x write-the-program-for-me

      Great! I'm taking the rest of the day off, see you suckers later ;-).

    17. Re:Shareware is FAR from dead! by sfe_software · · Score: 4, Interesting

      Agreed, despite the best efforts of software crackers to try and kill it.

      I'm a shareware author myself, and I gave up on crackers years ago. You come to a point where you realize, no matter what you do, you'll get cracked one way or another. You also come to the realisation that crackers are *never* going to pay for software.

      Getting too crazy with registration schemes just makes it harder for the paying customers, and only marginally more difficult for crackers; once someone cracks it, none of that matters any more, yet you're still inconveniencing the paying customers.

      So I try to encourage others to stick to simple registration schemes (no "phoning home" or hardware locking) and worry about satisfying their paying customers.

      And shareware is not dead. As long as you're not the "I will never pay for software" type, Shareware offers less expensive choices to commercial offerings, with the ability to fully try it out before making a decision. Many times a shareware app will cost 20x less than a similar commercial product, while offering 90% of the features, (usually) faster/more personal support, faster response to feature requests, etc.

      Obviously I'm baised, but the last couple months (except for the last 4 days -- very slow right now) have shown me that the Shareware model still works, and quite well.

      --
      NGWave - Fast Sound Editor for Windows
    18. Re:Shareware is FAR from dead! by sfe_software · · Score: 1

      I have nothing against shareware, I was just wondering how do they compete.

      UltraEdit is a Windows-based editor. It is a tad expensive, and I don't personally use it, but I know several people who swear by it.

      The key to competing is to offer something the free alternatives don't have. Likewise, offering a much lower price than the big commercial vendors (not such an issue in the case of text editors).

      Generally Shareware products can offer around 90% of the features of similar commercial products, with 5% to 10% the cost. Freeware in many cases offers 70% to 80% of the features, and (since it's usually done in spare time as a hobby) slow development and little support.

      There are of course plenty of cases where freeware is more than good enough. Even then (thinking web browsers), there's still room in the market for a unique, non-free offering (Opera). You just have to offer users something they can't get elsewhere for less (or free), and you've got a marketable product.

      Disclaimer: above statistics were made up on the spot :)

      --
      NGWave - Fast Sound Editor for Windows
    19. Re:Shareware is FAR from dead! by sfe_software · · Score: 1

      Some try to "lock" down their products and tie registeration keys into the actual hardware used, while on the other hand some people don't worry about it and charge a modest amount for thier work.

      I've been in the business for a few years. One thing I've noticed is that Shareware authors tend to follow what the big commercial houses are doing. "Product Activation" and hardware-locking are two examples.

      The problem of course is that the big software vendors can afford to piss off their customers. Microsoft makes you phone in, and locks it to a specific set of hardware, and you just deal with it. Joe's Shareware, on the other hand, knows that there are a hundred other similar products to his, and the slightest nag will drive customers away.

      I focus on features my customers want, and not on the registration scheme. There's like one day of coding time in the registration system, and I refuse to put any more into it. I know there are cracks floating around, and I know that those using the cracks (mostly Chinese sites right now) have absolutely no intention of ever paying for my software (or likely for *any* software). Not worth my time, and not worth hassling my paying customers.

      --
      NGWave - Fast Sound Editor for Windows
    20. Re:Shareware is FAR from dead! by usotsuki · · Score: 1

      I need only mention Marat Fayzullin and Martin "nocash" Korth...

      Marat stopped offering DOS and Windows downloads of his software, and nocash stopped even developing his software, when the programs kept getting 13370-h4x0red.

      It's a shame, really.

      That's why I just GPL my emulator and say - look, you want to pay me for it, go right ahead - but I don't ask for payment, and I don't require it.

      -uso.

      --
      Dreams, dreams, don't doubt dreams, dreaming children's dreaming dreams. Sailor Moon SS
    21. Re:Shareware is FAR from dead! by Utoxin · · Score: 1

      I'd have to agree with linuxbaby. Shareware is very much alive, and Ambrosia is one of the best Shareware companies around.

      When I used to own a Mac, their games were some of the few I played religiously. Most notable was Escape Velocity, their excellent space adventure game.

      Just recently, I got wind that they were porting two of their games to PC, and I managed to get accepted into the beta test program for Deimos Rising, their scrolling shooter game in the style of the old arcade games like Aero Fighters. I've played every version so far, and I must say, they have done an excellent job with the port. The graphics are just as good as they were on the Mac, and there's no slowdown from the port.

      I recommend everyone try their two games that are being ported. Deimos Rising is about to be released... They're just deciding on an Installer to use for it now. Escape Velocity is still a ways out I believe, but it is going to be very much worth the wait.

      Matthew

      --
      Matthew Walker
      http://www.tweeterdiet.com/ - My Diet Tracking Tool
    22. Re:Shareware is FAR from dead! by deanj · · Score: 1

      So, out of curiosity, HOW well does it work for you? Pizza money? Cool toy money? Computer system money? New Car money? House money? Screw this full time job money?

    23. Re:Shareware is FAR from dead! by Roelof · · Score: 1

      I agree. The registration is icing on the cake. If you have fun writing the daft thinglet than honest people will want to give you your just reward. Most people fortunately are honest.

      Heck, my first attempt at shareware was even distributed in source code, I kid you not! Did not stop even companies from ordering it and sending checks. Received orders from universities up to Xerox and Intel.

      This was a Smalltalk 'goodie' I had named LifeSaver and is probably still out there. Even though that was a decade ago.

      In answer to my sibling poster, I failed miserably even though I succeeded beyond my wildest dreams!

      Turned out it cost me almost as much to clear the checks I received as the checks were for. Making it a money loosing proposition I alas had to quit.

      The second attempt at shareware was also not quite the money making venture I had hoped. This is the JPEG Sheriff. A file, especially JPEG files, verifier and collection completenes checker.

      Here too necessity -- if one can call it that -- was the mother of invention. You see, I was a beta tester of Borland. Delphi 2.0 one of them. This had support for threads!

      WOW!

      That begged for thorough testing as I am sure you can imagine. But what to test it with? It had to make sense.

      So I made the JPEG Sheriff a multi-threaded app. Just for the heck of it. Well, OK, and because I was a serieus bèta tester. Of course. Goes without saying.

      This I put there as just freeware. Not in source form. Mostly because the code lacked a certain elegance from an OO (purists) view.

      Especially the first three or four years I got all kinds of requests -- believe it or not, almost no bug reports -- which I gladly honored. If they made sense to me.

      Also had people telling me, why don't you ask a bit for it? We'll be glad to pay.

      Thus, when PayPal became available overseas I did just that.

      Am still waiting for the first donation. This while the JPEG Sheriff has been downloaded several thousand times.

      To be fair I must confess that I fell ill 'in my prime'. In 2000 I got carted into a hospital for MS (multiple sclerosis). Took me out of the loop for quite a while. Don't know what would've happened, could've happened, otherwise. Had I been able to keep up the good work.

      So there you have it. It depends. With a bit of luck, with the right timing, you can build momentum. If you can do that...

      But as to registration and stuff. Who needs it? If they don't want to pay. They don't pay. If they want to copy the source or even need the source as with Smalltalk, here it is. Well, if it's presentable, you understand.

      That having been said however. Must confess I am playing with this nice idea about cryptographic hashes. Last work I did on the JPEG Sheriff, though unreleased due to my bout in the hospital, was with better check figures. Added the MDs (4&5) and SHA-1.

      Which got me thinking about a registration system based on those hashes. You know, to get your name in the verification lists you make or request lists you send out.

      I am still recuperating -- don't ever, EVER, try to get high on prednisone; it works, but boy will you regret it (1000 mg twice intravenously) -- but when I find my wits...

    24. Re:Shareware is FAR from dead! by sfe_software · · Score: 1

      So, out of curiosity, HOW well does it work for you? Pizza money? Cool toy money? Computer system money? New Car money? House money? Screw this full time job money?

      I was actually forced to do this full-time; my job searching has turned up nothing in the last year or so... I used to do consulting (PHP/MySQL) work, and where 2 years ago I'd get several calls a week, the last year has gotten me nowhere. I even did a week-long stint doing warranty repairs on Gateway PCs...

      So in the mean time, between Monster.com searches, I worked on my shareware. Did an update (rewrite) to my DJ software, and finished a new project (sound editor), and now, things are picking up to "pays the rent". Having two products nearly doubled my income, and I can afford to spend most of my time working on shareware (you quickly learn that coding is only about 20% of it; the rest is marketing, advertising, business junk... ugh!)

      So, while it's not exactly "Screw this full time job" if I had such a job, it's letting me scrape by, and giving the current growth level it's looking very promising.

      Let's call it "Screw Monster.com, I don't want (have) to work for anyone else now" :)

      Well, almost...

      --
      NGWave - Fast Sound Editor for Windows
    25. Re:Shareware is FAR from dead! by deanj · · Score: 1

      Thanks for the info. I've been thinking of trying ease into doing some shareware.

      Good luck on your projects. Sounds like you're on the right track.

    26. Re:Shareware is FAR from dead! by Anonymous Coward · · Score: 0

      I have tried the Windows Emacs version for a short time, but could not get used to it. If I had the time and the money to follow an Emacs 1.01 course, I am sure I would have found it a great editor, but as it was, I settled for the gentle learning curve of UltraEdit. The registration fee certainly compensated for the time I did not have to spend learning to use Emacs. If you already know how to use Emacs, I am certain that it is an even better editor than UltraEdit. I just don't need a better editor at this point in time. (The only limit I bumped into using UE is that it uses a limited number of syntax files, which is silly IMO.)

      BTW, those looking for a gratis Windows text editor, check out Crimson. It is not as feature rich as UE, but (already) does some things well.--branko

  4. Why not? by wideBlueSkies · · Score: 4, Insightful

    If the game is interesting and worth playing, then why not port it? So you open your product to an audience that you wouldn't have had otherwise.

    I've never heard of this series of games, but I guess that if it was a hit on the Mac it'd probably have some success on the x86 platform.

    Is shareware really dead? I don't think so. I still buy the occasional game after downloading a demo version. It's not called shareware anymore but it feels the same to me.

    If I like it, I buy it.

    --
    Huh?
    1. Re:Why not? by Boo+Robin · · Score: 2, Interesting

      I've played all three Escape Velocity games. And I've spent hundreds of hours beating them. They are just fun and I think PC users will really enjoy EVN when it comes out for x86. The ability to do what you want and when you want is great. The only thing this game lacks is multi player ability and a complete 3d environment. But it doesn't matter, since the story line and gameplay is amazing.

      This game is worthy of a download.

      --
      'Give me one more medicated peaceful moment'
    2. Re:Why not? by Klugheitsucher · · Score: 1

      I agree, they should try some Windows games to Linux. I prefer Linux, but being a gamer, I have issues of compatibility.

    3. Re:Why not? by Masem · · Score: 4, Informative
      Ambrosia's made several excellent games for the Mac, and I'd definitely be interested in buying any Windows ports that they make. Their first games were generally enhanced clones of classic arcade games (Maelstorm : Astroids ; Aperion : Centipede ; Barracks : Qix, and so forth), but then they got into original designs like with Escape Velocity and Avara. Their games are nearly always of high quality, requirely nearly no updates after release (and I was part of a beta testing cycle once and I know that they do heavily beta test before release). And for $25, you get games that are overly additive, certainly a reasonable exchange.

      More so, I'm finding that there's not a lot of shareware authors interested in the Windows market. It may be the case where the market suffers from two problems: it's so potentally large that it's hard to let people know you have a new game and secondly, there's more people on the Windows side that I would think would look for cracks and codes to avoid the registration than there are on the Mac side (mostly due to numbers again, mac users generally have some sort of loyality to those that develop good software for the platform). So having more choices for shareware games is a good thing. Sure, you can argue that a lot of good games can be found via Flash or JAva, but Flash and Java still has some limits that can't faithfully be used to make the same type of games that you can do on the native system programs.

      So here's to good luck to Ambrosia for success in this venture.

      --
      "Pinky, you've left the lens cap of your mind on again." - P&TB
      "I can see my house from here!" - ST:
    4. Re:Why not? by WatertonMan · · Score: 2, Interesting

      To avoid cracks all the shareware authors need do is view the standard lists of cracks available on gnutella, direct connect and kazaa. They then update the software at their download site to check for those new numbers without updating the version number. First off most people don't hack software. Lets be honest. Most don't even know how. Secondly shareware software seems updated far more frequently than most commercial software. I also think most people see shareware authors as living far closer to the code and depending upon funds more than larger commercial firms. (Which isn't to say commercial firms don't have low margins and sometimes aren't barely making it - but the perception is that this is more true of shareware projects) Because of this perception I think that for crippled shareware people are less likely to use hacks. (IMO - I'm not sure how one could know what is *really* going on)

    5. Re:Why not? by sfe_software · · Score: 2, Insightful

      I agree, they should try some Windows games to Linux. I prefer Linux, but being a gamer, I have issues of compatibility.

      There are a few Linux ports of various games available. Loki specialized in this, and (IIRC) they are now out of business...

      The problem is that the Shareware model doesn't generally work on Linux. There are some notable examples (NcFTPd, http-analyze) but in most cases, Linux users don't like to pay for software. It sounds like an over-generalization, but it's true. Many Linux users are Linux users because they are sick of paying for software. Others simply can't afford to do so. Some have the idea that software should be free, everything must be GPL, etc...

      Plus, the target market is very small. Not that many people have Linux on the desktop. Those who do, have various kernel versions, various audio/video drivers, different desktop environments, etc -- making it difficult to support the few users you may actually get.

      Plus, I have never successfully run a 3D game under Linux. I've tried many times to get UT to run, on a few different systems. It runs, but very, very slowly (though psdoom worked nicely in a small window, and was loads of fun :)

      I prefer Linux too, for many tasks, but I also write Shareware. I doubt a Linux port would be worth the effort... a Mac port perhaps...

      --
      NGWave - Fast Sound Editor for Windows
    6. Re:Why not? by usotsuki · · Score: 1

      Now there's an idea. Hey mods, how 'bout marking that one "Informative"? ;)

      -uso.

      --
      Dreams, dreams, don't doubt dreams, dreaming children's dreaming dreams. Sailor Moon SS
    7. Re:Why not? by Roelof · · Score: 1

      I have to disagree. And agree as well at the same time, of course. But the latter mostly because of the abundant choice in OSS, the majority of which are free.

      The former, however, is the most important. At least, let us hope it is.

      As I said in this topic earlier, most animals recognize good and respond in kind. As it happens, humans are basically animals. So humans validate good deeds appropriately.

      One counter example to your case sprong to mind reading your post. And that was the case of OpenBSD. Theo de Raadt gets by one the sale of the CDs, T shirts and what nots.

      Even though it is completely free for the taking.

      And I do mean free as in free beer! [Hick]

      I my self bought several T-shirts of, whatever, don't remember, and stickers and stuff just because a part of the sale went to sponsor the project.

      I mean, why not?

      As others said before. It makes me feel good.

      Roelof -- pronounced [t]rue love -- Osinga

      PS as to the market being limited, two things. First, yes, but growing! Second, sure so target where it is in large use. Like servers.

    8. Re:Why not? by sfe_software · · Score: 1

      As I said in this topic earlier, most animals recognize good and respond in kind. As it happens, humans are basically animals. So humans validate good deeds appropriately.

      I agree to a point. Some use that argument to show that having any sort of registration/licensing scheme is unnecessary, and that pushes the argument a bit too far (I'm not sure if that's what you're saying or not).

      I find that most people are honest after a tiny bit of influence. I mean, how many people do you know that paid for WinZip (for home use, not business)? The program works forever without paying, and has one, tiny little nag at startup.

      Now, if WinZip disabled itself after 30 days, or had some other limitations, I suspect a lot more end-users would register. They are targetting site-licensing for businesses more than anything, though, which I suspect is why they would rather everyone else use it (and get used to it) for free.

      So yeah, most people are honest -- most people won't download a crack or keygen, I believe -- but only with a little bit of pushing.

      The lock on my front door doesn't keep out criminals; it keeps the "honest people honest" as they say...

      PS as to the market being limited, two things. First, yes, but growing! Second, sure so target where it is in large use. Like servers.

      Agreed -- the two examples I gave (NcFTPd and http-analyze) did exactly that. My point was that for desktop software (and games), the market is pretty small. I run Linux on a few systems, and will only run either Linux or FreeBSD on a server. But on the desktop, I have tri-boot on my laptop, mostly for novelty, coding/testing, etc; I rarely use it in a desktop environment, really... as such I would never pay for desktop software for that system... and I know a few others who are the same way with Linux on the desktop: it's there because it's fun to play with, but once they want to do some serious work they're back on the Windows box (or partition)...

      --
      NGWave - Fast Sound Editor for Windows
    9. Re:Why not? by Roelof · · Score: 1

      Me too. I also agree to a point with what you're saying.

      However, easing off on the registration requirements does have two real advantages.

      In the first place it brings ease of mind. Not to mention that it saves time. And stress. And thus prolongues live.

      More important however is that it might help you leverage off of Metcalf's -- I believe -- law which states that the Value of a thing like this is e ^ Nusers, where ^ denotes to the power of.

      It will also allow you to tap into the business market more easily. Due to brand recognition.

      It is, in other words, not a clear cut situation.

      For example, the very fact ...
      Sorry, I got derailed by a beautiful being whom I spotted outside my window. Signing became talking, became drinking thee, more talking, etc. Couple of hours later I find that I lost the thread of my thoughts.

      Too bad too, 'coz it was a darned good point ;). Still, the being known as Maja provided a very welcome experience indeed. So can't say I'm sorry that I can not finish that point I was building.

      But I do imagine you'll be getting the gist of it. That a relaxed attitude will still allow you, even assist you, build a profitable thingum.

      Remember Phil Katz? Destroyed himself quite comfortably on the proceeds of pkzip and maybe some pkarc too. Don't quite remember. Long time ago.

      Roelof - as in (t)rue love - Osinga

      PS Let us not forget that these days the Internet is of the utmost importance. Would you like to serve your customers from a Win32 base? I think not. So in that way the picture, even on the desktop, has changed irrevocably.

      That I personally am not alltogether happy with Java, comes from my background. Though I do confess that the latest on the Java front looks good, what with the inlusion of polymorphic types.

      What I am trying to bring across is that the adding of an extra layer of abstraction, or two, brings new opportunities for business. Brings new degrees of freedom to application development.

      In short, it is all very interesting!

  5. If anyone can make it Ambrosia can... by Exitthree · · Score: 5, Interesting

    I've played a lot of shareware games on the Mac, and a lot of them are good. To my understanding shareware on the PC side always had a bad connotation, like it was worthless. It will take a really good game to overcome this stigma. However, I've played almost all of Ambrosia's games and they are the best shareware has to offer. While the graphics aren't always the best, they definately succeed in the fun department. If anyone can make it porting shareware from the Mac to PC, it's Ambrosia.

    1. Re:If anyone can make it Ambrosia can... by Anonymous Coward · · Score: 1, Interesting

      Doom was (for it's time) one hell of a good and popular game, and the stigma is still there.

      Hard to overcome the general 'cheapness' of the AVERAGE PC user. Cheap hardware, pirated os/apps, opensource. I do think all of these have a place in society (even pirating for testing purposes), but people are so used to getting something for nothing (or nearly) in the PC world.

      Don't get me wrong, I'm not soap boxing, as I once was like this (and to a certain extent still am due to financial reasons), but I do pay when i can.

      (Opera being the one that I was the most happy to give my money to)

    2. Re:If anyone can make it Ambrosia can... by WiPEOUT · · Score: 4, Informative

      Where did you get the idea that shareware on the PC has bad connotations? Maybe in the applications category, yes, but as for games, can you say Commander Keen, Wolfenstein 3D, Doom, Doom II, Duke Nukem 3D and Quake?

    3. Re:If anyone can make it Ambrosia can... by Poeir · · Score: 1

      You mean like DOOM, way back when? Or maybe Quake?

      --
      Sigs are like bumper stickers.
    4. Re:If anyone can make it Ambrosia can... by sebi · · Score: 3, Informative
      can you say Commander Keen, Wolfenstein 3D, Doom, Doom II, Duke Nukem 3D and Quake?

      Sure I can. But the problem with your list is that the most recent title was released in 1995. Shareware used to be alive and kicking. The question is if it is just suffering from a little exhaustion, or laying down to die.

      There is a reason that successors to those titles didn't follow the shareware model anymore. When presentation became a really big deal in computer games the binary sizes became to big to distribute them over modem. Now we have broadband and people are able and willing to download files hundreds of megabytes big (just look at the mod scene for various shooters; EV:Nova is over 100Mb as well). But sometime in the intervening years the perceived difference in quality between boxed and download-able offerings became big enough to tarnish the image of shareware games for good

      Now for the Mac side of things: Just around the time that PC gaming really took off we started to get starved for games. While big games where ported the overall selection was small. So we had no choice than to take a closer look at what shareware had to offer.

      Maybe shareware will make a comeback on the PC side. People are complaining about a lack of innovation in games anyway (and as far as I know most PC shareware games are 'yet another puzzle game' anyway). Big publishers are reluctant to take risks with new ideas. Broadband is getting really popular. Maybe these factors combined will keep the scene alive long enough until the medics arrive.

    5. Re:If anyone can make it Ambrosia can... by nothings · · Score: 2, Informative

      Doom 2 was a retail release, not shareware--and it sold something like 10x as many copies as there were registrations for Doom 1.

      Quake was released as retail as well, although it was a little more complicated than that.

      For recent examples of successful shareware games, I'd look more at things like Bejeweled and such from PopCap, or the Exile/Avernum games from Spiderweb Software.

      Of course, there's still plenty of unsuccessful shareware these days; I've written some myself, but I'll spare you the link.

    6. Re:If anyone can make it Ambrosia can... by zokum · · Score: 1
      Quake 1 was released August 96 if I am not mistaken. And it did very well. Doom and Quake still do well to be honest. Check out a site like www.doomworld.com, or the recently ./ posted "lotr - tt - battle for helms deep" modification for doom.

      The reason software isn't called shareware any more is mostly cos the term is a bit vague to a computer newbie, and that there is so much bad shareware out there. The term shareware is just tainted. Shareware was always touted as a low budget way to promote software. And in many cases the software itself was also low-budget. There are some game reviews on www.somethingawful.com that springs to mind why shareware ain't used by the big firms for good games any more

      http://www.somethingawful.com/games/

      --
      Rest in peace Malin "looxn" Kristiansen. We miss you...
  6. The mac comunity is different by RalphBNumbers · · Score: 5, Insightful

    I'm skeptical as to how well this will work. The mac community is different, chiefly in that there is some sense of community. A certain desire to support companies that develop for the platform.
    I know there are a decent number of people who actually bought ambrosia games despite already having the pirated codes to use them.

    The Wintel world is a much bigger place, so you're fishing from a bigger pond, but I don't think the fish will be so generous about going after the bait on the hook when there're plenty of other ways to get a worm without having a big barbed spike driven thru your cheek in the form of money. ...wow, that metaphor came out badly.

    --
    "The worst tyrannies were the ones where a governance required its own logic on every embedded node." - Vernor Vinge
    1. Re:The mac comunity is different by DaemonGem · · Score: 5, Interesting

      I was a member of an Escape Velocity Classic/Override mailing list at one point, and when the announcement came that Escape Velocity Nova was coming out for Windows came, we had a big discussion about the morality of this decision. I was the only Windows user there (you can find instructions for an emulator here). Anyway, the consensus among the Mac users was that this was a bad idea. Their argument was that if Ambrosia started to make games for Windows, then they would realize that they were making much more money there, and decide to stick with Windows, and eventually give up on the Mac community. As I said, I am a PC user, and I am naturally biased in favor of porting to Windows. However, I do think that the Mac community needs to have some game creator that it can call its own. I suppose it all depends on how you feel about the issue.
      -Dae

      --
      "Alle reden vom wetter. Wir nicht." - SDS Sozialistischer Deutscher Studentenbund.
      j00 4r3 3n73r1ng l337 w0r1d.
    2. Re:The mac comunity is different by Anonymous Coward · · Score: 0

      Yeah, it did. I suggest learning to speak English properly before you decide to make a point..not that it's a requirement here or anything.

    3. Re:The mac comunity is different by Anonymous Coward · · Score: 0, Funny
      The mac community is different

      Translation: the mac community is gay.

    4. Re:The mac comunity is different by bigfleet · · Score: 1

      One other way that it is different is the pirating scene. You can't just find a crack for EV Nova in fifteen minutes. Once they go to the PC, there's going to be a lot more applying themselves to defeat their system and steal their money.

      I hope it turns out to be worth it for them.

    5. Re:The mac comunity is different by ottffssent · · Score: 1

      Hard to say. While the Windows market is quite a bit larger, I'll bet the mac market is quite a bit more likely to pay for software, so they probably even out.

      I always thought of Ambrosia as dead (the only games I had heard of from them were really old) but then stumbled across their website and saw that they're still around and doing cool stuff. I've played EV on my old Powerbook but it's slow - it runs a lot better on a Duron/600 with Executor (www.ardi.com), and I've logged more hours playing that way than under macOS. Regrettably, EVO doesn't play nicely with either Executor and is too slow to play on the Powerbook, so I haven't gotten very far with it.

      There seem to be PPC emulators which will run a legit copy of macOS using actual Apple ROMs (rather than Executor which emulates the OS directly), but I haven't had much luck with them, even though it seems to me to be a better way to tackle emulation since the hardware changes less than the software. In any event, if anyone has gotten Mac emulation running that way and has good things to say about it, could you point me to a good howto?

    6. Re:The mac comunity is different by Anonymous Coward · · Score: 2, Insightful
      However, I do think that the Mac community needs to have some game creator that it can call its own.


      Yeah, we used to have one like that. It was named Bungie.
    7. Re:The mac comunity is different by DaemonGem · · Score: 1

      Well, I will agree that Mac users are probably much more loyal to the cause regarding buying software. I've not heard of Executor, since I use the Basilisk II emulator. Escape Velocity Classic works perfectly ... very fast. Escape Velocity Override works less well, and has some graphics issues with big ships. However, Escape Velocity Nova does not work. I think the reason is that most Emulators that I've heard of ar 68k emulators, and I believe that Escape Velocity Nova is based on a more modern architecture, unlike EV Classic. I'm not sure about Executor however. Basilisk II does use an authentic Macinosh Rom file (the website I got this from provided ROM files). That same site also gives instructions specially for Escape Velocity, if anyone is interested.
      -Dae

      --
      "Alle reden vom wetter. Wir nicht." - SDS Sozialistischer Deutscher Studentenbund.
      j00 4r3 3n73r1ng l337 w0r1d.
    8. Re:The mac comunity is different by Junks+Jerzey · · Score: 1

      I'm skeptical as to how well this will work. The mac community is different, chiefly in that there is some sense of community. A certain desire to support companies that develop for the platform.

      This is true to a large extent. If you Google back to the original discussions about Maelstrom in 1992 or so, you'll see the Mac word going nuts over what's essentially an Asteroids clone. At the same time, Wolfenstein 3D was all the rage on the PC. Would an Asteroids clone have been the same media darling on the PC? Doubtful. Many early Ambrosia games leaned heavily on the Mac market being more "desperate" (a loaded word, I admit) than PC gamers. Of cpurse the politically correct synonym for "desperate" is "sense of community."

      But some of their other games have gotten big attention, most notably the Escape Velocity series. Again, maybe they wouldn't have done so well way back when, essentially being Star Control derivatives, but they've built up a big reputation over the years. This reputation carries over the the PC to some degree, if for no other reason that many Windows owners know people with Macs.

  7. Cultural differences go a long way by RLiegh · · Score: 5, Insightful

    towards companies like this afloat.
    In the Unix/Linux world, we're used to quality freeware (gcc,kde,gimp) and we look first for a product that is free, and are reluctent to look into shareware. (generally speaking; I know that all you reading this have ordered from and sponsor shareware developers ;))

    In the mac and windows worlds, however, there's still a large, thriving market to be had from shareware.

    So, in the end, no; this news doesn't surprise me.

    1. Re:Cultural differences go a long way by _Sprocket_ · · Score: 4, Interesting

      This raises a question that I've been pondering recently.

      Awhile ago I was looking for a simple pop3 email checker for my wife's Windows machine. Within the unix / Linux world, there are dozens of very good Open Source apps that do this in various ways. I was surprised at the low number of free (as in no-cost, much less Open Source) apps of this type for Windows. I was shocked that authors of some of these simple apps were requesting fees as high as $20.

      Now before I continue with this thought, I'd like to clarify the point in advance. I'm not saying these authors shouldn't be allowed to charge whatever they want for their work. Its their work. Its their price. They're welcome to it.

      Having said that, in an environment that is much more immersed in Open Source culture - it seems that many more simple applications (and even not-so-simple applications) are available for free. In the rather large sample of apps that I reviewed, I found that the quality between pay-for-play and their Free Linux counterparts were comparable. So if quality isn't the issue, what is?

      Culture.

      It dawns on me that Linux (and to varying degrees, unix) comes from a gift culture. There is already so much great, free software available. Especially the tools needed to build more software. Paying back that community seems only natural.

      Furthermore, within the Windows culture - even the very tools one needs to develop requires some degree of monetary investment. Not to mention all the other cool little apps one might like to use on one's own desktop. No wonder fees are charged for even the most trivial pieces of software. One has to recoup one's investment. Much less make a profit.

    2. Re:Cultural differences go a long way by fredzouille · · Score: 2, Informative
      In the Unix/Linux world, we're used to quality freeware (gcc,kde,gimp)

      GCC, KDE and The Gimp are not freeware but Free Software, it's not quite the same thing. You can look here for more information on the subject :
      http://www.gnu.org/philosophy/categories.html

    3. Re:Cultural differences go a long way by cryms0n · · Score: 1

      I agree, culture is part of it (probably the strongest). Another strong element of free software is, however, that there is such a low barrier to programming on Linux.

      You can, out of the box, start writing a script in Perl or a binary in C. In Windows, on the other hand, you need to download or otherwise obtain the tools to program seperately.

      Perhaps, it just doesn't feel as "special" in Linux to be able to program and distribute software. Without this elitism, you're much more likely to share with peers than "exploit" consumers.

      Cheers,
      Rob

    4. Re:Cultural differences go a long way by Balinares · · Score: 1

      > I was shocked that authors of some of these simple apps
      > were requesting fees as high as $20.

      For a long time, I honestly thought, like you, that it all basically boiled down to a matter of culture. Actually, I still believe it to be true to a large extent, but since I started working for a Windows-only company, I discovered a new factor that probably accounts for a lot of that culture:

      Developping for Windows is a lot more painful.

      Seriously.

      That, or I'm somehow afflicted by a strange kind of stupidity, that leaves me confused and bitching a lot when coding under Windows, while leaving me able to write Unix software for pleasure (including Linux kernel patches for my own use). A pop3 email checker with a nice, friendly GUI doesn't sound like more than a few hours of work at most under Unix. I just don't feel able to do it simply on Windows. Gimme at least two days.

      Can't honestly rule out the stupidity hypothesis, but frankly, at the end of the day, when I've spent the day fighting an MSVC++ that keeps crashing (one day I'll start keeping stats on the crashes, just for fun), a totally braindead system header organisation, klunky tools and abysmal documentation, I do NOT think I'd ever do it without a monetary reward.

      --

      -- B.
      This sig does in fact not have the property it claims not to have.
    5. Re:Cultural differences go a long way by ooloogi · · Score: 1

      I'd have to agree with the cultural aspect. Years ago, I thought that shareware was a good concept, but then migrated to the GNU world. Now it seems natural for me to freely distribute anything that I write.
      If ever I go looking for software utilities for windows, I then wonder if it's all a joke. Asking money for software is no problem, but it's so hard to find good quality software amongst all the junk with excessive childish graphics and advertising. In conparison, anything from the GNU world seems aimed more at getting the job done. I think that must be a cultural thing.

  8. ughh porting by Miguel+de+Icaza · · Score: 0, Troll

    don't port ever again people! write to a common application layer like .NET/mono. mono runs on the mac/bsd today! all your .NET games should run across linux/gtk#, OSX and microsoft operating systems (not including Windows 95 or earlier - and 98 and ME implementations are a bit buggy frankly - but otherwise you're OK to roll). microsoft is my friend ;^)

    --
    Before adopting WHATWG, read the moonlight.NET EULA [http://www.microsoft.com/interop/msnovellcollab/moonlight.mspx]
    1. Re:ughh porting by Anonymous Coward · · Score: 0

      Fucking "Insightful"??

      Um, no.

      The very idea of doing a decent game in .NET or Mono is absurd -- it'd be like trying to do one in Java. The whole thing would

      1. be very hard to code, since the libraries aren't geared towards graphics, they're for the "enterprise" type uses
      2. run about as fast as a man with no legs or arms trying to row a boat uphill through treacle on a day where the wind is against him and there's poor visibility.

      Thank you.

    2. Re:ughh porting by Miguel+de+Icaza · · Score: 1

      twas a humble joke....
      insightful? mod.smokes($3crack)

      --
      Before adopting WHATWG, read the moonlight.NET EULA [http://www.microsoft.com/interop/msnovellcollab/moonlight.mspx]
    3. Re:ughh porting by Anonymous Coward · · Score: 0

      arent you forgetting that writing software at that high of a level is an absolutely horrible idea? yes, i'd like to play quake 3 if it was written in .net, that doesn't sound slow as hell. games are written in lower languages b/c of speed.

    4. Re:ughh porting by Miguel+de+Icaza · · Score: 1

      i believe there is a java quake implementation done in-house by ID and performance is good

      ALL YOUR DESKTOPS ARE BELONG TO ME NOW

      --
      Before adopting WHATWG, read the moonlight.NET EULA [http://www.microsoft.com/interop/msnovellcollab/moonlight.mspx]
    5. Re:ughh porting by Anonymous Coward · · Score: 0

      Of course all the Q3A game logic and AI is compiled to bytecode, not machine code. That's why the mods written in C run on Windows and linux without recompilation.

    6. Re:ughh porting by dolphinuser · · Score: 1

      Mono runs in the Mac?? I checked the site, but there's no mention of it anywhere :-(

      Or am I missing something?

      Thanks,

      John

      --
      The drops of water don't know themselves to be a river; and yet the river flows.
    7. Re:ughh porting by Miguel+de+Icaza · · Score: 1

      "Or am I missing something?"

      yeah its called a fucking clue!

      I AM BECOME DESKTOP! :^)

      --
      Before adopting WHATWG, read the moonlight.NET EULA [http://www.microsoft.com/interop/msnovellcollab/moonlight.mspx]
    8. Re:ughh porting by dolphinuser · · Score: 1

      My mistake, I didn't realize that you're not the real Miguel Icaza (user id 7116).

      You're just a loser who can't even post under his/her own identity.

      John

      --
      The drops of water don't know themselves to be a river; and yet the river flows.
    9. Re:ughh porting by Miguel+de+Icaza · · Score: 0, Troll

      so your real name is dolphinuser? or is that just a crazy aquatic sexual thing? you will go to nail (thats a jail reimplemented in .NET BTW)

      hmmmm

      I am doing this as a parody for a couple of days only - its funny - i already have a fan! - laugh

      look my smile has a pointy nose so my ruse is clear :^)

      --
      Before adopting WHATWG, read the moonlight.NET EULA [http://www.microsoft.com/interop/msnovellcollab/moonlight.mspx]
    10. Re:ughh porting by Billly+Gates · · Score: 0, Flamebait

      ...and get sued for patent infringment by Microsoft. No thanks.

      Miguel de Icaza, father of Gnome and Mono got moderated as 1 -flamebait. lol. Never thought I would see the day.

    11. Re:ughh porting by 0x0d0a · · Score: 1

      That's not the real Miguel. Lots of people on Slashdot have fake names, "Billy Gates".

    12. Re:ughh porting by Miguel+de+Icaza · · Score: 1

      we should be friends :^)

      --
      Before adopting WHATWG, read the moonlight.NET EULA [http://www.microsoft.com/interop/msnovellcollab/moonlight.mspx]
  9. Small percentage of larger market still good by ewanrg · · Score: 3, Insightful

    Even though there isn't as much familiarity with the company in the PC market, they can have a much smaller market penetration and still do as well or better. Remember that the Mac market is still only about 1/10th the size of the WinTel market.

    I'd say they'll do even better than the usual shareware company since they'll have a lot of word-of-mouth already going for them.

    1. Re:Small percentage of larger market still good by Anonymous Coward · · Score: 0

      1/10th? Try 1/30th.

  10. What? by gspr · · Score: 4, Funny

    *Checks calendar* - nope, not April 1st.
    *Reads thread a third time* - nope, doesn't make sense.
    *Runs it through several freetranslation.com translations with various languages* - nope no sense still.
    *Reaches the conclusion this thread just doesn't make sense!*
    What the Bush does shareware have to do with this?

  11. Porting to Linux as well. by cant_get_a_good_nick · · Score: 4, Interesting

    The Redhat 7.3 Linux "servers" at my job each have a copy of Maelstrom on them. Sweeeeet!!!

    I miss Chiral.

  12. Shareware... by }InFuZeD{ · · Score: 5, Funny

    Is that the stuff I download off KaZaA? =p

    1. Re:Shareware... by Anonymous Coward · · Score: 0

      Don't worry, everybody already knows everyone who uses Open Source software is a thief, you don't have to brag about it.

    2. Re:Shareware... by Anonymous Coward · · Score: 0

      Ummm yeah

    3. Re:Shareware... by Anonymous Coward · · Score: 0

      An SE 40, you say? Did you loot some abandoned Apple R&D lab, or just make a typo? :)

  13. Finally by skidgetron · · Score: 1

    More important than wether its shareware or not, I've been waiting years for ambrosia to port some of their games over, these are some of the funnest games I've played.

    1. Re:Finally by g_arumilli · · Score: 1

      Wow, this is absolutely amazing, I've been waiting for this for years...I used to play the original Escape Velocity on my old 66 MHz Power PC 6100, and I was addicted (Confederates vs. Rebels, those awesome Alien cruisers, and all those user-made plug-ins)...It's the reason why I learned to use ResEdit and figure out some of the nuts and bolts actually present behind MacOS...And then I got a PC, and it was history...

      I actually tried about a year or so ago to get a Mac emulator for my PC (I think it was vMac), and I got it up and running, but when I tried playing EV: Override, the graphics just weren't quite as smooth and it didn't quite have the same feeling as it used to...Actually made me wish I had a real Mac for a couple of weeks...

      Ambrosia's making the right move...I'm shocked they didn't do it earlier...I'll be the first person to buy EV: Nova for the PC...

    2. Re:Finally by usotsuki · · Score: 1

      If a 66 MHz Mac is good enough, I wonder if it would be possible to leeto-haxor a DOS version and run it on my 64MB 486/133. ;)

      -uso.

      --
      Dreams, dreams, don't doubt dreams, dreaming children's dreaming dreams. Sailor Moon SS
  14. I remember by NickisGod.com · · Score: 4, Insightful

    I remember one of Ambrosia SW's selling points used to be that they made shareware for the Mac only. This, believe it or not, was one of the ways they poured on loyalty from the Mac community. I think it's great that they're still in business and branching out.

    If you've never played one of the three Escape Velocities, you're in for a treat.

    BTW, isn't there an Escape Velocity linux clone, or is that of Maelstrom I'm think of?

    1. Re:I remember by cyberlemoor · · Score: 1

      It's Maelstrom.

    2. Re:I remember by Anonymous Coward · · Score: 0

      Maybe Epiar? (epiar.net)

    3. Re:I remember by cpt+kangarooski · · Score: 1

      Yes... I remember when Bungie was basically trying to garner support from the Mac community that way too. And now look at 'em.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    4. Re:I remember by Turbyne · · Score: 1

      WARNING: If you do decide to play Escape Velocity, please make sure you have someone to pull you back into reality. Yes, it can be that addictive. Anyway, I g2g deliver these passengers to Palshife by the end of this week. Bye!

      --
      ~A'Ëq'i4d)^'$ÊSÈòB
    5. Re:I remember by Anonymous Coward · · Score: 0

      If you're open-minded, you might call Vega Strike an EV clone.

  15. Porting by ensignyu · · Score: 4, Insightful

    In my experience, Mac shareware is on average much much better than Windows shareware. Especially shareware games. I've played a few games that were ported from the Mac to Windows, and rarely are they as good as the Mac version, possibly (probably) due to a poor job of porting.

    So I figure, if you're going to port to another platform, do it right.

  16. The naggers gave shareware a bad name by QuantumG · · Score: 4, Insightful
    There was a time where shareware was a simple way to support independant closed-source software. Unfortunately the popup boxes, countdown timers and trial period expiration warning ruined it for everyone. All of a sudden it was as if someone who you had never met was demanding that you give them money. Of course, proprietory software has always been like this but the naggers of shareware really put the jack boot in your face (some shareware even held your data hostage until you paid the fee or tried to delete itself!)

    These days I refuse to support shareware unless there is no alternate free software solution. Why? Because I value source code as much as I value the freedom to share.

    --
    How we know is more important than what we know.
    1. Re:The naggers gave shareware a bad name by Billly+Gates · · Score: 2, Interesting

      I think Linux and the rise of Gnu is what really changed shareware more then nagware.

      A developer who writes software as a hobby 10 years ago would likely release his project as shareware. Today that developer would be tempted to release it as gpl and out it on sourceforge so others can improve on it.

      I have only 1 shareware app. AceHTML. I have it because its free for non commerical use and the rest of the software I use on Windows2000 is gnu or Freeware. I use gvim, active perl, mingwin, python, FreeRIP, apache, mysql, etc.

      I feel that gnu software evolves alot quicker then shareware does where only a single individual works on it. Nagwhere is also a pain like you said but if they nag and want money I have a moral obligation not to install their product if I do not intend to pay for it.

      Gnu software on the most part is just plain better and freer in terms of modifying and using the source code.

    2. Re:The naggers gave shareware a bad name by Xthlc · · Score: 4, Interesting

      There was a time where shareware was a simple way to support independant closed-source software. Unfortunately the popup boxes, countdown timers and trial period expiration warning ruined it for everyone. All of a sudden it was as if someone who you had never met was demanding that you give them money.

      Well, you're using a product, that they want to sell to you, for free. It's more like you're wandering through a store eating candy bars off the shelves, and while the owner is nice enough about it, he'd rather you settle your account after you scarf down twenty Milky Ways.

      Naggers are a good idea for shareware, since otherwise not enough people would pay for it to allow the author to continue. Although a GOOD nagger is creative, and makes the user step back and evaluate just how valuable the software really is to them.

      Escape Velocity had the best nagger EVER. A middling-powerful ship called "Captain Hector" would buzz you every couple of systems and radio in "Don't Forget To Register!".

      If you "forgot" for 30 days or more, Captain Hector would get nasty. And it would turn out that Captain Hector is not just a piddling little Argosy, but an Argosy with buffed-up shields, proton torpedoes, heavy laser turrets, and a very bad attitude.

      I just got a 12" powerbook, and registered my copy of EV: Nova. Because the storyline is getting interesting, my pilot is cool, and I could hear the quartz oscillating while Captain Hector gleefully polished his Gauss cannon . . .

    3. Re:The naggers gave shareware a bad name by jwilcox154 · · Score: 3, Insightful

      Yes, nagware & time-bombware are two of the things that helped to ruin shareware, but, the biggest thing that ruined shareware, is the stupid crippleware, you download some application that you need, and then try to use over half of the features and you get "Can't use this feature because this is shareware, To use this feature, you must register it" even after they claim that shareware is "try before you buy".

      How can you try before you buy if over half of the functions are disabled in the shareware version. So, then it gets deleted, which would mean that was time wasted "and not to mention if you downloaded it from a BBS Long Distance" which would mean that people were discouraged from downloading shareware.

      But, there is still some shareware that is worth downloading, like Paint Shop Pro, at least it's fully functional "at least for 60 Days, which is long enough to let you evaluate it" and there's shareware that is like that, although its few and far between.

      I'm willing to pay for software, as long as it's quality software, and I can try it before I buy it.

    4. Re:The naggers gave shareware a bad name by glitch! · · Score: 1

      Yes, nagware & time-bombware are two of the things that helped to ruin shareware, but, the biggest thing that ruined shareware, is the stupid crippleware, you download some application that you need, and then try to use over half of the features and you get "Can't use this feature because this is shareware, To use this feature, you must register it" even after they claim that shareware is "try before you buy".

      Agreed. On one occasion, I was trying out "Cool Edit", an audio editing program from Syntrillium. Their crippled trial version was a pain in the ass, and I had to dig up a crack code to actually use it properly. Then I registered it a few days later. Syntrillium got their $50 from me, but on the other hand I could have just said "to hell with it!" and bought some other program.

      --
      A dingo ate my sig...
    5. Re:The naggers gave shareware a bad name by SnatMandu · · Score: 3, Interesting

      So true. EV's are the most creative nags I've ever seen. I've registered EV multiple times, once, years ago, for myself, and again for my little brother who I know would dig the game.

      I'm always torn when I hear people badmouth shareware. It's a tired observation, but those of us who give away code need to understand that it just doesn't work for some people. Shareware is pleasant commericial practice. A little prodding is often necessary to get someone perfectly capable and willing to support the developer to actually get off their ass and pull out the plastic.

      I remember meeting the Ambrosia guys at a MacWorld conference a few years back. They were swell.

    6. Re:The naggers gave shareware a bad name by Technician · · Score: 2, Interesting

      The really obnoxious stuff is a real turn off. With a full work schedule (I do work for a living) the 2 week trials usualy amount to a one evening test, if that. I just don't have the time to spend getting into the various levels to evaluate software to the point of making a buying decision. Other software with a full working demo is the best way to go. I was looking for a non cussing and gore FPS. Someone recommended Nerf Arena Blast. There was a good working demo (even the networking worked). It had just a couple levels complete from the full game and about half the weapons. I messed with it off and on for about 3 months, then ordered a copy. Now here is the beef portion. The demo did not require the disk in the drive (very important). Unfortunately the full game did. I hate buying pig in a poke software that has a demo that works better than the actual game. (a cheats website fixed the problem.) The game should have run like the demo. The game should have also specificaly mentioned if it could spawn or if a seprate copy needs to be purchased for each player. This is a big point and needs to be known BEFORE purchase. It's really hard to know how many to buy for your LAN party. We played Need for Speed at the LAN party because it could spawn the other players, and Nerf Arena Demo. Too bad we couldn't play the full version. We ordered only one copy. Budget constraints prevented buying another dozen copies. (Legal church group activity, no piracy) If we knew ahead of time the full game did not meet our needs for the LAN party, we wouldn't have even bought the first copy. We felt cheated. It didn't perform as the demo. The diffrence was not advertised. We make sure anything for LAN play can spawn clients for the party, or the game is cheap enough to get a dozen copies. More game software needs to be LAN party friendly.

      --
      The truth shall set you free!
    7. Re:The naggers gave shareware a bad name by 0x0d0a · · Score: 1

      Escape Velocity had the best nagger EVER. A middling-powerful ship called "Captain Hector" would buzz you every couple of systems and radio in "Don't Forget To Register!".

      I dunno. Spiderweb Software has the long-lived Shareware Demon throughout its Exile series...

    8. Re:The naggers gave shareware a bad name by Turbyne · · Score: 1

      Wait.. your Captain Hector was an AROGSY?!!! Mine was a mean RAPIER that would ATTACK me ever 3 minutes!!

      --
      ~A'Ëq'i4d)^'$ÊSÈòB
  17. Memories... by cyberlemoor · · Score: 3, Insightful

    How many Mac (pre-OS X) users out there don't remember playing great games like Maelstrom and Apeiron back in the day? Escape Velocity, too, was an awesome game, but I loved Ambrosia best for their classic games. Ambrosia made, in my opinion, the greatest shareware games for the Mac by far. Anyone who hasn't heard of them has missed out. Those were the days... =)

    1. Re:Memories... by Anonymous Coward · · Score: 0

      Yo!
      Help me!!
      Thank goodness!
      Ohhh!
      Awwraaght!

    2. Re:Memories... by Anonymous Coward · · Score: 0

      BWA HA HA HA HAAAAA

  18. Proper shareware is pretty much dead. by jazman · · Score: 5, Interesting

    Proper try before you buy shareware is fairly dead. Authors only seem to release crippleware these days, incorrectly calling it shareware, figuring that they won't make any money if they release full software. I don't know generally how successful this approach is, but after Slashdot my second favourite site is that one that sounds a bit like AltaVista... And I *do* buy stuff after cracking it, and trying it out properly, although this often takes longer than the ridiculously short "trial period" most crippleware authors seem to think is sufficient. Stuff that expires on a particular date, set after intallation, has often expired before I get to try it. What I don't buy is stuff I can't crack, cos I can't fully try it out.

    PSP - you used to be cool, man. Being proper shareware is what got you where you are today, and now you spit in your fans' eyes.

    Anyone know of a shareware site that lists crippleware as such, and not calling "X Lite" (where Lite means crippled) proper shareware when it's only a thinly veiled marketing release?

    1. Re:Proper shareware is pretty much dead. by istartedi · · Score: 2, Informative

      Anyone know of a shareware site that lists crippleware as such, and not calling "X Lite" (where Lite means crippled) proper shareware when it's only a thinly veiled marketing release?

      You might want to try the aptly named NoNags.com. Unfortunately, it only lists Freeware, not shareware, which has the potential to exclude some good things.

      I pretty much agree with you. I used to recommend PKZip, but then they started installing an "adbot". Yuck. Nagware is a cold. Adware is the flu. Spyware is anthrax. No wonder shareware isn't what it used to be--it decided to make biological weapons so now a coalition of freeware, bundled software, and Open Source is bombing it to smithereens... sorry... too much war on all our minds.

      --
      For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?
    2. Re:Proper shareware is pretty much dead. by Anonymous Coward · · Score: 0

      Can you can get me a cracked copy of Oracle? It's kinda expensive and I'd like to try it out. I'll pay for it if I like it though.....

      Hypocrite.

    3. Re:Proper shareware is pretty much dead. by dipipanone · · Score: 1

      You don't need a cracked copy if you're running it on Linux. As long as you aren't running it in a production environment, Oracle is, to all intents and purposes, shareware.

      No nasty nag screens or missing functionality either.

    4. Re:Proper shareware is pretty much dead. by Anonymous Coward · · Score: 0

      While I agree that fully testing a software helps my wallet to get generous, One of the programs I use a lot is in fact crippleware in a good way: KazaaLite (It gets rid of all unsolicited publicity!!)

    5. Re:Proper shareware is pretty much dead. by 0x0d0a · · Score: 1

      And I *do* buy stuff after cracking it, and trying it out properly

      A good 5% of the stuff you regularly use, I assume?

    6. Re:Proper shareware is pretty much dead. by jazman · · Score: 2, Informative

      On my PalmPilot the rate is currently 100%.
      Most Losedows crippleware I have tried out can be replaced with GPL stuff; e.g. PSP->Gimp, UltraEdit->Emacs. Everything else I use is freeware or demoware that's actually useful in its demo form (trillian, proxomitron (yeah I know, Shonenware, but they don't have any mp3s for download and I don't buy CDs just to see if they're any good any more), treesize, ivt), or stuff for which we have a site licence or my job justifies a corporate licence (winzip, Visual Studio). Still looking for a free equivalent of ClipMate but I'll be buying it soon if I can't find one.

    7. Re:Proper shareware is pretty much dead. by Anonymous Coward · · Score: 0

      Well done idiot. Oracle Personal Edition is freely available, and is in fact the very definition of Shareware; the "trial" personal version is free, but if you want to use it in production then you have to pay for it. The personal edition is not time limited or crippled.

      Now get back to writing your crappy VB Image Viewer. And no, I won't pay $35 for your crap.

    8. Re:Proper shareware is pretty much dead. by American+AC+in+Paris · · Score: 1
      Proper try before you buy shareware is fairly dead...Anyone know of a shareware site that lists crippleware as such, and not calling "X Lite" (where Lite means crippled) proper shareware when it's only a thinly veiled marketing release?

      (shameless self-promotion mode)

      There's always Jardinains!. Shareware in the old-school, send-me-a-donation-if-you-like-but-above-all-share -it-with-your-friends style. It's only a few months old, and even though it's a Breakout clone at heart, it's got a few new twists to keep things interesting. (Besides, isn't just about everything these days a clone of something else?)

      I figured I wouldn't make any money off it (which has not been entirely true; about 1 out of every 10,000 downloads yields a donation.) The sheer good karma of making a program like this makes it worth the effort.

      As far as sites, check out gamehippo.com. They maintain an excellent listing of truly freeware games, and have some nice features like user comments and ratings. Each game has an editor's review.

      --

      Obliteracy: Words with explosions

    9. Re:Proper shareware is pretty much dead. by usotsuki · · Score: 1

      I only use PKZIP when InfoZip doesn't work (rarely). Why use shareware when there's a perfectly good open-source freeware solution?

      -uso.

      --
      Dreams, dreams, don't doubt dreams, dreaming children's dreaming dreams. Sailor Moon SS
    10. Re:Proper shareware is pretty much dead. by istartedi · · Score: 1

      I use the command-line InfoZip in batch files to create archives. I use PKZip to unzip because the GUI makes it very easy to selectively remove files from a ZIP, to inspect a ZIP so I can see what it is without unzipping it, to just double-click instead of using the command line, etc. Both applications have their value.

      Also, I wouldn't recommend a CLI program for most people. Chances are that if you know how to use CLI software you don't need my recommendations anyway. :)

      The GUI InfoZip product, what is it... Wiz? It's just not very pleasing. The interface looks cobbled together, and it just doesn't feel right. I don't know how else to put it. A free solution is no good if it doesn't please you personally.

      --
      For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?
    11. Re:Proper shareware is pretty much dead. by nothings · · Score: 1
      "[I]ncorrectly calling it shareware" is misleading; language evolves, and that's what shareware means today. And the reason for that is simple.

      "Crippleware" works, "traditional" shareware doesn't. One shareware author documented a 5-to-1 difference in the matter.

      You can read more about Ambrosia's take on the matter here.

    12. Re:Proper shareware is pretty much dead. by usotsuki · · Score: 1

      You're right about WiZ :\

      It's a shame really. Then again since InfoZip is open-source, it's possible to write your own WiZ. I use a copy of Norton Commander I dug off an old 386 I used to have to selectively delete files from ZIP archives ;)

      -uso.

      --
      Dreams, dreams, don't doubt dreams, dreaming children's dreaming dreams. Sailor Moon SS
  19. Ah, Escape Velocity by TheOnlyCoolTim · · Score: 4, Interesting

    The only reason I have ever made my PC emulate a Mac.

    Tim

    --
    Omnia vestra castrorum habetur nobis.
    1. Re:Ah, Escape Velocity by UnknownQ · · Score: 2, Funny

      Only reason I ever went to my Grandma's house.
      Don't tell her that, though :-)

      --
      Wherever you go, there you are!
    2. Re:Ah, Escape Velocity by MrResistor · · Score: 1

      EV was the only thing that ever made me consider buying a Mac. I spent endless hours playing that game at a friends house. Very addictive!

      --
      Under capitalism man exploits man. Under communism it's the other way around.
    3. Re:Ah, Escape Velocity by Turbyne · · Score: 1

      At a student organization that I'm an officer for, we were getting a new computer lab and getting rid of the old Macs. 5 machines of ~100 MHz PPC 603's, now I have 5 friends addicted to EV. If you really love that game, I suggest just getting in touch with a college and seeing what they're throwing out. Often you can find a good functional OS8 Mac that'll run EV & EVO like a dream (I started playing EV on a 66 MHz 68040), and parts to keep it running for a while. Of course, if you want to play EVN, that 17" Powerbook sure looks tempting...

      --
      ~A'Ëq'i4d)^'$ÊSÈòB
  20. NOOOO! by lnoble · · Score: 3, Interesting

    I've been pissed off ever since ambrosia started doing this. They used to be one of the bragging rights I've had over my windows user friends. Just another example of a great mac only company selling out to the spawn.

    I can't really blame them though, it must be bloody hard to make any real money developing only for the mac.

    As far as the shareware issue goes at least since EV Nova they have been much more successful in protecting their software from piracy.

    As a mac user the only benefit I see from this is that 1. they may have a chance to stay in business and 2. more people will be out there making plug-ins for the EV series.

    1. Re:NOOOO! by Anonymous Coward · · Score: 0

      Pompous ass. You one of those who give the rest of us Mac users a bad name. Go use a PC.

  21. ryze.com... by rehabdoll · · Score: 0, Offtopic

    <html><body></body></html>

    wo w, you really got what you paid for :)

  22. java games by Miguel+de+Icaza · · Score: 1

    eh... going offtopic here sorry (well games are ontopic aren't they?)

    ever wondered what Miguel de Icaza's favourite Java game proboably is? check it out - the physics model in this motorbike game is just superb

    --
    Before adopting WHATWG, read the moonlight.NET EULA [http://www.microsoft.com/interop/msnovellcollab/moonlight.mspx]
    1. Re:java games by Anonymous Coward · · Score: 0

      sorry, miguel, but that's just a cheap dirt bike ripoff, just as .net is just a cheap java ripoff ;-)

      dirt bike:
      http://members.aol.com/bradquick/

    2. Re:java games by Miguel+de+Icaza · · Score: 1

      theres no linux version of dirtbike on that page, so i can't play it with gnome right now sorry mr AC.

      OTOH That cheeky little java version i told you about works great and its free.

      Christ I love Java :^)

      --
      Before adopting WHATWG, read the moonlight.NET EULA [http://www.microsoft.com/interop/msnovellcollab/moonlight.mspx]
    3. Re:java games by Anonymous Coward · · Score: 0

      This is not the real Miguel de Icaza. Please mod this son-of-a-bitch down into obscurity.

  23. Shareware IS dead by Cryogenes · · Score: 4, Interesting

    I remember, nearly twenty years ago, when I had my lovely Atari ST, shareware was software that its authors shared with the general public to enjoy. We had never heard of the GPL, but the spirit was similar.

    Over the years, the meaning of the word changed. First you were asked to pay something, if you liked the program, then you would only get the docs if you payed, then nags, and finally the crippleware and timebombs we see today.

    Now shareware seems to mean that there is a downloadable evaluation version which can be activated online. This is a pure marketing features and says nothing about the software itself. As soon as MS can devise secure delivery over the net, Office will become shareware, too, finally reducing the notion ad absurdum.

    1. Re:Shareware IS dead by Anonymous Coward · · Score: 0

      The Atari ST software market was almost exclusively shareware. Rampant "sharing" was part of what killed it.

  24. Shareware's Cool.. but I hate Crapware by miketang16 · · Score: 2, Interesting

    If you've ever used a program that makes you wish Visual Basic was never invented, you know what I mean. i.e. Fruity interface graphics, tiled image form backgrounds, runtime errors...etc.. etc..

    --
    -------
    "In times of universal deceit, telling the truth becomes a revolutionary act."
    -- George Orwell
  25. Chank is my friend by JeanBaptiste · · Score: 1

    He lives a few blocks from me... I had no idea his fonts were so widely used... his other art is pretty good too...

  26. I'm not so sure... by MasterVidBoi · · Score: 5, Insightful

    How sure are they that this will work? The mac software market is very different from the PC software market.

    While on Windows, the word most commonly associated with 'shareware' is 'crap', this is not the case on the mac. Due to the smaller marketshare, selling boxed copies of software on store shelves isn't a winning plan for anything but the largest players in the mac software biz. Because of this, a great deal of excellent software is released for mac.

    Where on windows shareware has long since been given up as a dead end, the mac shareware market is alive and well, producing and supporting a large number of excellent programs. As a mac user, many of your staple programs would be shareware, not boxed commerical (this is one thing that really strikes a lot of 'switchers' as strange).

    Just because they can make a good profit selling shareware on the mac doesn't mean it'll extend to windows. They'll probably do better actually selling boxes (bargin stuff, like what you'd find in the checkout line, not alongside the $50 large production games) rather than selling shareware in the windows market, simply because to windows users, a physical box implies that it's a real piece of software produced by a real company (a thought not common among mac users).

    1. Re:I'm not so sure... by Repugnant_Shit · · Score: 1

      Hmmm. If you need a good shareware game for Windows, check out www.smallrockets.com. I found out about them from Penny Arcade, and they make a really nifty shooter called Star Monkey (and there's a sort of sequel called Ultra Assault). I'm not affiliated with small rockets blah blah blah.

    2. Re:I'm not so sure... by usotsuki · · Score: 1

      I like Wings, a GPL'd space shooter for DOS. ;)

      -uso.

      --
      Dreams, dreams, don't doubt dreams, dreaming children's dreaming dreams. Sailor Moon SS
  27. Shareware still a useful paradigm... by Zergwyn · · Score: 5, Interesting
    Shareware is far from dead, and I doubt it ever truly will be so long as there are independent developers. A quick look at a site like Version Tracker (www.versiontracker.com) shows that there is a ton of shareware in active development. This isn't so much in games, like many people think, but with utilities. The virtual desktop software I have come to depend on is an example of very good, high quality shareware.

    Shareware as a model has the advantage of being able to use viral marketing. If there is a program I really enjoy, I can tell my friends about it and give them a copy. They can do the same if they like it, ad infinitum. This, like many other free formats, cuts the cost of advertising tremendously, very important for a small developer. And depending on the market one can also make a bit of money off of the work, which seems to be harder to do with other formats. The best shareware often is a full version, but then offers additional incentives or bonuses to register.

    I think that shareware, at least on the Mac platform where there are less commercial developers, has a long and distinguished history and will continue to play a part on the software scene.

  28. A good move by Ambrosia Software . . by Professor+North · · Score: 5, Interesting

    This, in my opinion, is a good move for Ambrosia Software. Why? Exposure to say the least.

    Escape Velocity is an incredible series. Several years ago I used to work solely on a Macintosh, I was amazed when I discovered Escape Velocity, mainly because I found it more enjoyable and interesting than a majority of games that were in the PC market at the time. Now, working only with PC's, I'll be watching this PC port very closely.

    --
    - - Just because I don't care, doesn't mean I don't understand. - -
  29. Re:GET SOME PRIORITIES by Anonymous Coward · · Score: 0

    like your mom, you dirty pinko commie.

  30. Bah by TheOnlyCoolTim · · Score: 0, Offtopic

    I looked at that forum once. Most every post was someone asking a question or starting a discussion and then 10 board regulars jumping on him saying "We already talked about that a year ago!" and "Use the search feature, jackass!"

    Tim

    --
    Omnia vestra castrorum habetur nobis.
    1. Re:Bah by Anonymous Coward · · Score: 0

      not like people on slashdot, who are 1337 3n0ugh to tell you to RTFM, and dumb shit like that. Screw you, bastard.

      FO SHIZZLE!

    2. Re:Bah by Boo+Robin · · Score: 1
      Well, when Nova was first released there was an influx of new people asking questions that had already been asked and answered. No one was willing to go back and read some prior topics.

      I moderate the tech forum. So I don't have to worry about things like that. :D

      --
      'Give me one more medicated peaceful moment'
    3. Re:Bah by Anonymous Coward · · Score: 0

      Yeah, I'm a board regular there, and it's rather unfortunate. Still a great game, though. :)

      Drop on by anyway... interesting discussions even though there are a bunch of jackasses on the Nova board.

      http://www.ambrosiasw.com/news/webboard/

      gavin.starkiller

    4. Re:Bah by EVula · · Score: 1

      Well, if they had searched, no one would have responded like that, would they have? ;)

  31. Shareware is OK by FuzzyBad-Mofo · · Score: 4, Interesting

    I have no problem with shareware publishers that are up front about what features are limited about their shareware. The thing I do have a problem with, is when software authors bundle nasty surprises with their software, and then turn around and say that it's shareware.

    Case in point: Omen Technology claims that their zmodem implementation is shareware, but has an extremely restrictive license that prohibits actually using the software unless it's used with their other products. And then it attempts to email home when it's used. How exactly is this "shareware"?

  32. Definately... by sheldon · · Score: 3, Interesting

    Most software that I buy today is really in effect Shareware, as I first obtain the trial copy to see what it does. If it does what I need done, I then go out and purchase it.

    There are two programs which I have found absolutely invaluable over the years, and paid the Shareware fees.

    One is Ultraedit, as mentioned.
    The other is filesync

    Shareware is far from dead.

    1. Re:Definately... by stanmann · · Score: 1

      Another example, that I use every day, is Forte Agent. The "free" version is usable and functional, and allows you to use a 30 day trial of the advanced features, without holding hostage your data. And switches back to the "crippled" version if you don't buy.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
  33. Recent Windows Shareware Game by GMOL · · Score: 3, Interesting

    A long time asm coder, free/shareware writer John McCarthy (google "3d Vect", "OuterRidge" and "Fortified"), has just released his new game (originally it was just a screensaver demo, but now there is a playable demo) of his new game sonic speedsters. Lot of fun, I have a copy myself.

  34. Oh, REALLY to the PC platform by Anonymous Coward · · Score: 0

    The article only mentions porting to "windows", not as /. says to "PC". OK, if it's also ported to Linux then I'll agree it is on "PC".

  35. Shareware... by Ephemeriis · · Score: 2, Interesting

    My first computer was a macintosh. An old Mac SE 40. For a while there, mac were all I'd use... Now, there has never been the same range of software available for the mac as there was for PC. I used to go in to the local EB and see row after row of software for wintel machines...but little, if anything for macintosh. Inconvenient...but once I got to college it really didn't bother me anymore.

    In college I had a decent internet connection, and was exposed to all the wonderful shareware out there. Ambrosia is one of the best shareward companies I have ever had the joy of dealing with. They produce both useful and useless, but all of their software is very high quality. The stuff they turn out is at least as nice as anything you'll see boxed up in a store. Escape Velocity was always one of my favorite games... For a while I was looking at getting a cheap mac or some sort of emulation program just to play EV again. I am absolutely thrilled that they're finally porting it to the PC. I can't wait to buy mine.

    There are tons of very high quality shareware companies out there that turn out very nice products. I've seen a number of shareware products make the transion to retail-box products as well. There's absolutely no reason to discount a software product just because it is shareware.

    yrs,
    Ephemeriis

    --
    "Work is the curse of the drinking classes." -Oscar Wilde
  36. Re:GET SOME PRIORITIES by Anonymous Coward · · Score: 0

    I've got no mom. I was actually created in Saddam's secret underwater genetics research facili... oops. Gotta go. Bye.

  37. Re:Chemical Factory Discovered by Anonymous Coward · · Score: 0

    A "Chemical Factory"? What kind of chemicals does it produce? Toothpaste?

  38. Shareware Author's Perspective by Anonymous Coward · · Score: 5, Informative

    As a shareware author, I can definitely say that shareware's not dead, although the term "shareware" is getting old. You can read about the history of shareware at the Association of Shareware Professionals website -
    History of Shareware

    Shareware is really just software that is marketed as 'try before you buy'. I don't refer to shareware on my website - I just refer to a free trial.

    There are many Independent Software Developers working on games, utility type programs, and small niche software.

  39. Awesome! by ziplux · · Score: 1

    I LOVED Escape Velocity on the Mac. I used to play it all the time...I'd love to be able to play the latest version of it on Windows or Linux. Cool.

  40. Best Anti-Piracy Tool Ever by mdarksbane · · Score: 5, Interesting

    Does anyone else remember the revolutionary way to punish those who didn't remember to pay the registration fee? The original Escape Velocity showed a pop-up at startup if you continued playing after the first thirty days (I installed it on a system whose system clock I had forgot to set, so I think my normal tally was about 1,564 days of use). However, it didn't block you out from any parts of the game or impose a time limit. Instead, there was a unique NPC in a heavy fighter who in normal gameplay would always hail you with a "Don't forget to register" message. However, after the thirty day trial, the character, known as "Cap'n Hector" after a pet parrot in the ambrosia offices, would exact revenge on those who would steal the bird seed from her mouth. With cries of "Avast, ye scurvy software pirate," this nearly-invincible assassin would swoop down on your ship and assail you with a barrage of torpedoes and rockets. Although at later stages of the game, this was a minor annoyance, in the starting shuttle one rocket blast was instant death. It was definitely the most amusing way to prevent full illegal use that I've ever seen. (Although, to be honest, I finally defeated him with the use of a resource editor. Hector wasn't quite as threatening when she was buzzing around you in a weaponless shuttle :))

    1. Re:Best Anti-Piracy Tool Ever by mdarksbane · · Score: 1

      I should really remember to change the formatting options so there are, you know, paragraphs :(

  41. From a shareware author by Anonymous Coward · · Score: 1, Interesting

    I am the author of a very successful (both from the download count and from the income generated point of view) shareware application.

    Every time the current version of the software has been cracked, the number of people buying the software has decreased dramatically.

    I am convinced that without a nag dialog and limited trial period, very few people would pay.

  42. Re:THE WAR by Anonymous Coward · · Score: 0

    Evil diggeth a pit and falleth therein.

  43. Ambrosia rules by ztwilight · · Score: 2, Informative

    Ambrosia created a slew of the best shareware games ever seen for Mac, starting in 1992. They proved that shareware could actually be profitable. The quality of these games puts some commercial games to shame - it's on par with Nintendo's bug-free quality. The one that made them famous, Maelstrom, was ported to Linux. Ambrosia's games have historically been highly, highly addictive, especially Escape Velocity and it's sequels. I have to wonder, though, how well received they will be in the PC market which has an order of magnitude more games than the Mac.

    --
    Who moved my sig?
  44. Moocher by Anonymous Coward · · Score: 0
    shareware was software that its authors shared with the general public to enjoy

    Shareware was never what you think it was.

  45. An example for PC by Anonymous Coward · · Score: 0

    One such game. This game is great, download the demo!@

  46. That is not dead... by WegianWarrior · · Score: 1

    ...which may eternal lie.. or something like that. I don't have the excat qoute from Lovecraft, but I'm sure someone here may deliver it.

    Turning to the subject however, I would say that it is pretty clear that shareware isn't dead, allthought it can be considered to be in a less than perfect state of health. These days, we get programs that are crippled (my least favorite one was a image-editor which shall remain nameless; everything worked... apart from the ability to save your work), timebombs (are you listening Cerious Software? I loved your earlier version of ThumbPlus; but when I upgraded, you demanded I reregitered, deleted my old files and then simply refused to work)... spyware and other crap.

    I used to register quite a few programs; both games and utilities. The last couple of years thought... all I've registerd was my copy of Opera - mostly because it's a great little browser, partly because I'm moraly obliged to support a norwegian softwarecompany.

    --
    Everything in the world is controlled by a small, evil group to which, unfortunately, no one you know belongs.
  47. Those that truly understand binary realize that... by barfy · · Score: 0, Offtopic

    There are 1 types of people in the world, those that understand binary and those that don't...... (Nobody would use 2 bits to describe something that can use only one bit)

  48. uh? by BortQ · · Score: 0, Redundant

    I thought that interview totally sucked.

    --

    A Multiplayer Strategy Game for Mac OS X, Windows, and Linux
  49. Hurray!!! by soccerisgod · · Score: 1

    I so wanted to play Escape Velocity again, but since my littel PowerMac is sitting on the shelf and collecting dust, I haven't. It's the only Ambrosia game I know, but it rocks. If anyone remembers the old pc game solar winds, that's a little like it, only EV is better. It doesn't have hyper modern graphics or anything, but the game play is a lot of fun!

    --
    If a train station is a place where a train stops, what's a workstation?
  50. Escape Velocity (Nova)!! by Master+Of+Ninja · · Score: 2, Interesting

    For what it's worth, I've got to agree with everyone else and say this is a good thing. EV was one of the best games for the Mac, and was an envy of many PC owning friends.

    Just to point out that they are releasing EV:Nova, their most recent installment, although I'd be damn happy if they got round to backporting their older EVs as well.

    1. Re:Escape Velocity (Nova)!! by CaptainCarrot · · Score: 2, Informative

      They're not backporting their older EV games as they stand, but are porting them to EVN as TC plugins. So they should be playable for PC users when they become available, since plugins should work as well on a PC as they do on a Mac.

      --
      And the brethren went away edified.
  51. Mac Shareware Better than Windows Shareware by 0x0d0a · · Score: 3, Interesting

    When I used a Mac, I was quite impressed by the quality of the shareware out there. The ratio of good software to crap -- and some of it is *very* good, without even a commercial equivalent, like USB Overdrive -- is much higher on the Mac than Windows. I think some of it may be Visual Basic. It's really easy for a non-programmer to sit down and roll out a complete piece of junk, and have delusions of actually making money on it.

    I've found that, when it comes to both shareware and interesting binary hacks, the Mac has a much healthier community than Windows.

    On the other hand, the Linux open-source community is even better...

  52. shareware game market serving different clients by twilightg · · Score: 1

    I'm actually going the other way around right now with my game Aargon, porting it from PC to Mac and PDA platforms. I guess I'll see later this year whether it was worth it and how those platforms differ. It's definitely a smaller audience on the Mac, but then there's less competition. The thing with the shareware game market in particular, and why it's definitely not dead, is that it's serving a type of player that isn't being catered very well to by the major retail companies. A lot of the more successful shareware game companies focus on puzzle oriented, easy to access, casual games that appeal to a different audience than the counter strike crowd. No matter how slick doom 3 is my Mom won't play it but she might buy a mahjongg game or a nicer version solitaire. There are of course a few nice shareware hardcore game titles like space tripper, or ultra assault that are probably selling well, but casual games are definitely leading that market right now. If you look at what something a game portal like realarcade sells, it's all click and match colors, or mahjongg or word games etc... Successful shareware games are filling niches that the major retail companies avoid. One example of a good company along those lines is popcap software, who are known for their pda hit bejewled.

  53. Avara? by Anonymous Coward · · Score: 0

    Does anyone remember Avara? Wierd ass control structure, but I think a pioneer in a direction of multiplayer gaming that never was fully realized (not sure what that direction would be, but nothing has ever had the same "feeling" as Avara)
    I still remember the "I'm playing the next Tron" like feeling while wandering through the fortress and hearing a low frequency humming noise in the background of the level. BEST low frequency humming noise i've ever heard if u ask me...

  54. Baby Milk Powder by Anonymous Coward · · Score: 0

    Damn Iraqis trying to feed their children!

  55. shareware is dead? by pbjones · · Score: 2, Insightful

    Shareware died when they put it on CD. Ambrosia is a lone island of very good developers who produce some of the best stuff around. They use simple and addictive game play and great graphics. IMO any single person doing shareware is hopeing to develop the skills to get a software contract, shareware will send 'em crazy. Get help, now!
    regards from an ex-shareware writer(?) my MacUser Nomination was not enough to have people pay for games etc.

    --
    There was an unknown error in the submission.
  56. From the webpage by Anonymous Coward · · Score: 0

    "Note: I will not and never will encourage piracy from any company..."

    Then, just a little further down the page

    "5. New! Now you can download a ROM Image file right from this tutorial!"

    That ROM is Apple IP; you're ripping them off. Go buy a Mac if you want the ROM.

    No, I'm not a Mac user (Blah) but don't be a hypocrite.

    1. Re:From the webpage by Anonymous Coward · · Score: 0

      Do you have proof? Maybe it's from one of those old Mac clone shops.

    2. Re:From the webpage by TotallyUseless · · Score: 2, Informative

      Those mac clones used Apple's ROM. It would still be their IP.

      --

      Time for some tasty Shiner Bock!
  57. It comes with source, dingbat! by Anonymous Coward · · Score: 0

    Zmodem from OT comes with the source. Look at it. Then send in the $20. Dingo.

    1. Re:It comes with source, dingbat! by FuzzyBad-Mofo · · Score: 1

      If I wasn't the upstanding citizen that I am, I would just comment out the offending lines and compile. My point is that OT Zmodem is not your typical Shareware, and they shouldn't call it as such.

  58. Yup by Anonymous Coward · · Score: 1, Informative

    In fact, this is one of the very worst examples I have ever seen! Even worse is that the idiot spams forums like OSNews with ads for his crap.

    Oh, and if I ever see another VB Image Viewer that the author thinks warrents a $35 price then I swear I'll go postal. I'll do it, I really will.

  59. Shareware is just fine by kahei · · Score: 2, Informative


    I both buy shareware (Pontifex, Snood, silly games like that) and sell shareware (http://www.jbrowse.com/products/axe) and I'd say the system is still working just as well as it was in the Epic/Apogee era -- better, even, because credit card payments are quite easy to process now and shareware is well suited to Web business.

    What's more, the level of organization in the shareware world is increasing -- the PAD XML format (PAD files describe shareware/freeware products) makes finding shareware (for the customer) and keeping it up to date (for the seller) easier than ever.

    Even big-name games are sometimes still released as shareware (without using the word per se) -- Unreal Tournament 3 springs to mind.

    --
    Whence? Hence. Whither? Thither.
  60. Shareware still works by Headius · · Score: 3, Insightful

    I still have a shareware app on the market that brings in a couple registrations per week. Shareware was flooded in the late nineties with a whole load of crap, much of it written in VB. Probably 90% provided one tiny little feature, so you'd end up using 50 of them to provide the complete functionality of a better app. As a result, overall shareware registrations dropped dramatically -- there was a far smaller percentage of apps worth registering.

    It's a testament to certain apps that they still survive well under a shareware model. Shareware certainly works, but only if you aren't charging too much and don't deliver a big ball of crap.

  61. I hope this doesn't mean M$ will get them too... by Dwarfgoat · · Score: 2, Insightful

    Anyone remember Bungee? Once a Mac-only shop...started doing windows ports. Then the Redmond Machine slurped them right up. Now the poor developers are stuck doing X-box games.

    Noooo! Nooooo, Ambrosia! Don't be that guy!

    --
    That? That was a pigeon.
  62. SHAREWARE IS NOT DEAD by salesgeek · · Score: 2, Informative

    In fact, shareware has been co-opted by many mainstream software vendors! For example Macromedia and Adobe: You can download limited time trial software from their site and pay online to license. Sure, the days of going to the computer store and buying 3.5" floppies with shareware for $3.00 each are gone, but now most software vendors let you try before you buy.

    --
    -- $G
  63. EV Nova: Horribly addictive... by silentbozo · · Score: 2, Informative

    I don't recommend beginning a game of EV Nova unless you have a whole weekend ahead of you. It's just too easy to lose track of time upgrading/customizing your ship(s), skirmishing, making big profits on trading routes, and trying to figure out what to do next to get the story (or stories, depending on how many threads your pilot has gotten on) to the next level.

    You keep thinking to yourself... I'll just finish this set of hyperjumps and dock, then I'll save and quit. Oh, wow a new ship, well, let me just try it out. Jeez, a new weapon, and I only need a few million credits more to get it. If only I could capture a derelict Leviathan to carry all those biological weapons from Codec to that other star system...

    Next thing you know, it's 18 hours later, you haven't eaten or slept, and you're still just a little bit away from putting it down. Damn thing is insidious... and worth the $30 I paid for it. The only thing missing is a network/team play mode. Now that would be cool - inter-system real-time warfare. 8)

  64. Everything can be shareware by nurb432 · · Score: 0, Offtopic

    If you download it first to 'test' it.

    Hey, it really does happen.. if you think ill fork out 700 bucks for an application with no opportunity to test,and no refund policy, then you are nuts. ( or even 15 bucks for music with out hearing what is on the 'b-tracks' )

    And dont say 'read the reviews'.. that only goes so far..

    --
    ---- Booth was a patriot ----
  65. Not sure if this is a good idea by mrseigen · · Score: 0, Troll

    Shareware is a great thing on the Mac platform, it's nice and profitable, and I've heard from people that write shareware for Windows. The thing that keeps me from doing so is the piracy issue. Piracy rates are extremely high on the Windows side (and to be honest, pretty high on the Mac side too but only over a few users), and I'm sure the only thing that keeps shareware profitable is the fact that most of those pirates are pimply preteens who want to play the latest release of Grand Theft Auto: Inner Qwghlm or whatever.

    Then again, those kinds of idiots don't download and play shareware games either (because they're not "big name" entertainment), so who needs 'em?

  66. Many older shareware licenses worked this way. by Richard+Steiner · · Score: 1

    Some of the first shareware programs (like PC-File) had an optional registration, not a required one (though that is most common now).

    Remember that even high-volume shareware titles like Doom and Quake had an optional registration (you could play the shareware version as long as you wanted).

    --
    Mainframe/UNIX Bit Twiddler and long time Windows/Linux Hobbyist.
    The Theorem Theorem: If If, Then Then.
  67. Re:SPIRITED AWAY WINS OSCAR by usotsuki · · Score: 1

    Give me Sky Castle Laputa again! ;)

    -uso.
    Hmm, why can't I grok "Mononoke-hime" ? Could it be because I'm watching it in Japanese? ;)

    --
    Dreams, dreams, don't doubt dreams, dreaming children's dreaming dreams. Sailor Moon SS
  68. Wouldn't you know by 0x00000dcc · · Score: 1

    I was just beginning to go down the shareware route myself. Learning graphics and game programming. Guess I'll stop now.

    --

    -- (Score:i, Imaginary)

  69. They do shareware right... by djh101010 · · Score: 1

    I like how Ambrosia handles the shareware fee reminders. Instead of crippling major features of the game (some are blocked until you pay, but when you're new, you're not ready to use them anyway), and they have a guy in a spaceship who will fly in, remind you to pay (before your 30 days is up), and after the 30 days is up, he'll fly in and attack you if you haven't paid yet. It's done in a non-annoying way, IMHO. In any case, I'll be happy to give them another 30 bucks for the PC version once that's available. Don't have an apple laptop yet, and it'll be nice to be able to play this in the recliner.

  70. GAME not GAMES (singular!) by Junks+Jerzey · · Score: 2, Informative

    Ambrosia is looking at porting *one* of their games to Windows. Not all of them. Not several of them. One.

    1. Re:GAME not GAMES (singular!) by Anonymous Coward · · Score: 0

      Sorry, but you are actually incorrect. Ambrosia is porting two of their games to Windows right now, take a look at their upcoming page. And they are looking at possibly porting a third, called Pop-pop.

  71. Port to OS X, too! by koelpien · · Score: 1

    I welcome Ambrosia to port their games to Windows. But there is a large contingent of Ambrosia users who would rather they port their earlier games (Apeiron, Swoop, etc.) to OS X first.

    1. Re:Port to OS X, too! by Anonymous Coward · · Score: 0

      Apeiron will be ported to OS X sometime according to the President of Ambrosia.

    2. Re:Port to OS X, too! by Anonymous Coward · · Score: 0

      And for that matter Bubble Trouble has already been converted..

  72. Re:Those that truly understand binary realize that by Apaturia · · Score: 1

    Yes, except '1' in binary is 1 in base 10 (or any base, for that matter), so your sentence is not making sense.

  73. Old news by Anonymous Coward · · Score: 0

    Is it just me, or is this announcement from Ambrosia over two years old?

    'Fcourse, the Ragnarok project mentioned on that page was pretty much abandoned after Ben Spees walked away from Ambrosia, so I guess that could have delayed the plans...

  74. Re:Those that truly understand binary realize that by Roelof · · Score: 1

    Does the name "Micro Soft" ring a bell?

    Roelof

  75. Escape Velocity Rules! by xobes · · Score: 1

    The day EV Nova comes out for the PC, I'm going to try to run it under wine!

    Wheeeeeee!

    - AZ

    --
    - AZ
  76. Total Commander by rela · · Score: 0, Troll
    Total Commander, formerly Windows Commander, is the first program I install on any windows machine. File manager, archive manager, FTP client, network client, command lines built in, and more and more, all in a very cofigurable, plugin ready dual-pane interface.

    It's shareware. I bought personal license #41662. :)

  77. Spiderweb software does shareware games for both by Rubel · · Score: 1

    Sure, he started on the Mac. and he has Windows ports. and the games are great on both! no one in the Mac community seems to care.

    His model of shareware for his RPGs is to allow you access to maybe one quarter of the game's areas until you unlock the rest. by that time, you're addicted. no nag screen!

  78. Re:I hope this doesn't mean M$ will get them too.. by Anonymous Coward · · Score: 0


    Actually, I think they're quite rich developers now... :)

    Plus, most Xbox devs like doing console work -- one platform with no variations saves a lot of headaches.

  79. Pricelessware by alexo · · Score: 1

    > Whenever I need a program/tool, the first places I look are TinyApps (very small software for Windows), and Tucows.

    I suggest you also look at Pricelessware.

    "The Pricelessware List reflects the programs favored by members of the newsgroup alt.comp.freeware ; it is not an exhaustive list of the best available Freeware. Most of the listings are well-known programs, but there are some hard-to-find goodies to be discovered."

  80. Re:I hope this doesn't mean M$ will get them too.. by Anonymous Coward · · Score: 0

    Don't worry. ambrosia doesn't actually make anything themselves, so I don't see what msft would want with them. Everything they produce is made by programmers, etc. working with them on usually a single project. I believe Matt Burch is the only person to program multiple projects for ambrosia.

    Also, I am sad to see that Tom Woozle has gone over to the dark side. I used to repect the man...

    -D