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Gamers Are Good People, Too

The Ticktockman writes "For years, gamers have been looked down upon by the media. We are said to be crazy lunatics who, given the chance, might decide to shoot up our school because of the games we play. Well, the game-themed webcomic Penny Arcade has had enough. They have now started a little something with the Seattle Children's Hospital called 'Child's Play', where gamers can buy videogame and non-game-related gifts for patients there. So if you feel like showing the world that gamers are compassionate people too, then head on over to the Penny Arcade 'Child's Play' page for more details."

294 comments

  1. no offense by mOoZik · · Score: 4, Funny

    "For years, gamers have been looked down upon by the media. We are said to be crazy lunatics who, given the chance, might decide to shoot up our school because of the games we play."

    Nah. Any group which spends an immense amount of time and money on playing lame video games will be too stupid to conjure up shootings. :)



    1. Re:no offense by t0ny · · Score: 5, Funny
      I thought about going on a shooting spree, but I realized that all those guns and ammo are hard to aim without a keyboard/mouse.

      Also, being able to switch from a handgun to a rifle was much slower than pressing the "4" key. Hell, who ever thought a rocket launcer could be so heavy... And dont even get me started on reloading ammo!!

      --

      Manipulate the moderator system! Mod someone as "overrated" today.

    2. Re:no offense by Ayaress · · Score: 1

      Not only all that, try to strafe wile firing and reloading at full clip. You can't run and shoot, let alone run and aim, reload, and dodge the enemy. Many times as I've played Quake, if I ever do meet a real army of cybernetic undead, I'll piss my pants long before I'll plunge headlong into the fray with a shotgun.

    3. Re:no offense by Misanthropic+Lycanth · · Score: 1

      And you can forget about glide jumping. My mouse gets angry when I shake him.

      --

      Physics: Making the universe open source.
    4. Re:no offense by Anonymous Coward · · Score: 0

      Yeah, I grabbed a couple of pistols and leapt sideways pulling the triggers, hoping to kick off bullet time...

      All I got was a sore shoulder and two dead cats. Real life is lame! They totally focussed on the poly count and framerate - not enough emphasis on gameplay.

  2. Go PA! by Maul · · Score: 4, Insightful

    Hopefully this will go well. It'll be even better if the media picks up what Penny Arcade is doing rather than running another badly written story about how little Tommy is inevitably going to kill lots of people if he even touches the box that Vice City is packed in.

    --

    "You spoony bard!" -Tellah

    1. Re:Go PA! by squaretorus · · Score: 2, Funny

      I love PA - its great in a kinda crap way. The Sunday Times reviewed it a few weeks back as an example of the better comics available online and had a small "may contain some indoor language" warning alongside the reprint and the web address.

      So I checked out the strip and I'm SURE it was THIS ONE.

      That sick kids are exposed to this kind of filth with their free games is most refreshing!! And on a Sunnday too!!! Wholesome!

    2. Re:Go PA! by Anonymous Coward · · Score: 0, Funny

      It's not just gamers. People who like Star Wars are prone to decapitate people with books!

    3. Re:Go PA! by luc13n · · Score: 1

      I caught this last night when catching up on my comics and it seems that already they are doing fairly well. Although many of the items are listed as 'unavailable / out of stock' which is a shame.

    4. Re:Go PA! by Anixamander · · Score: 1

      In order to help get the word out on this great project, my friend and I are beginning a total conversion mod for UT of the Seattle Children's Hospital.

      Oh wait, apparently he was just joking and I am, in fact, an asshole.

      --
      Do not taunt Happy Fun Ball(TM)
    5. Re:Go PA! by Starrdanzr · · Score: 1

      You can purchase these items from other vendors. They may not be out of stock everywhere.

      Here is what PA had to say about this:

      -If you would rather purchase the games or toys someplace else you are welcome to do so. Simply send them to the address listed below. ATTN: Brad Walker 18303 Bothell Everett Hwy Suite 140 Mill Creek, Wa 98012

  3. Not just kids! by Chodak · · Score: 5, Interesting

    This a great idea, and I hope a lot of people give thier support, but remember that there are lots of other ways to help, too. My girlfriend's father was recently in the hospital for several months awaiting a heart transplant. He couldn't do any sort of physical activity, and so I brought him one of my old NES systems and a few games. He told me later that they helped him stay sane since he was stuck in his hospital room all day. He was tired of watching TV, but Mario and Link were great company!

    1. Re:Not just kids! by Anonymous Coward · · Score: 5, Funny

      Yeah, nothing like a little NES to get the weakened heart pounding with adrenaline, and the stress and blood pressure levels high. Your father is leaving you HOW much, exactly?

    2. Re:Not just kids! by Tiny+Wolf+v3 · · Score: 0, Offtopic
      Oh yeah, I'm all for buying Silent Hill or Project ZERO (Fatal Frame) for some poor kid with a heart condition.

      To be honest, I won't help american kids get more video games, sorry. Why not help kids in your own country? That would be a lot nicer of you, I'd say.

      --
      There was a .sig here. It's gone now.
    3. Re:Not just kids! by drinkypoo · · Score: 1

      I'm thinking a little vs. golf, and nothing more strenuous than a little tecmo bowl. Of course, some people get way too worked up about sports... Personally my all time number one wish list NES game is Tengen Tetris, a friend of mine owned it once, but I've never seen it again, because collectors bought up all the copies. Oh well, thank heaven for emulation and easy rom downloads. Thanks, USENET!

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  4. Don't Complain. by Dan+the+Intern · · Score: 4, Insightful

    It may not "News for Nerds," but it certainly is "Stuff that matters."

    1. Re:Don't Complain. by Anonymous Coward · · Score: 0
      Can I just ask one quick question?

      Ignoring various trolls, who was complaining?

      And - who modded this up insightful? No one was complaining. I think everyone could figure that out. Insightful? I think not.

    2. Re:Don't Complain. by feyhunde · · Score: 0

      Well, the guys from Penny Arcade did it, and considering seeing them at Sakuracon, I would definitely place it under News about Nerds if nothing else. Now I gotta go buy the kids a gameboy to feel better about that joke.

      --
      I'd say more, but my guild is raiding.
    3. Re:Don't Complain. by Anonymous Coward · · Score: 0, Funny

      People don't kill people; people with mullets kill people.

  5. 'Child's Play' by ThumbSuck · · Score: 5, Funny

    ...called 'Child's Play'...

    Now chucky be good..

    1. Re:'Child's Play' by Anonymous Coward · · Score: 0

      No kidding, along with Carnivore and Committee to Reelect the President (C.R.E.E.P.) this has to rank somwhere in the Top Ten Poorly Chosen Names.

  6. People are the same all over by Saint+Stephen · · Score: 5, Insightful

    Ever notice how the things you like are never harmful, and they are always misunderstood by society?

    Whereas the things you don't like are unprecedented levels of chaos, evil and destruction never before witnessed in the history of man?

    It doesn't matter what the issue is, or what side you're on: play this to your advantage and you'll win ever time :-)

    1. Re:People are the same all over by Anonymous Coward · · Score: 5, Interesting

      People are inherently xenophobic. In the past 100 years, society has advanced at a rate far faster than the individuals that it is composed of. It is difficult for the less socially aware groups to keep up.

      Rather than expanding their horizons - it's much easier for them to limit it. They place themselves in a box with everything else that they *do* understand. And then they fear or ignore everything else that doesn't fit into their limited world view.

      This is the cause of virtually every major human conflict in the modern world. Particularly the religious ones.

    2. Re:People are the same all over by tedrlord · · Score: 0

      Now that I think about it, you're totally right. For instance, I hate people that change lanes without using their turn signals, and as we all know, that's the actual cause of the war in Iraq. Also, I really don't like it when I go out to dinner with people and they start an argument trying to divide the check to the exact penny, which of course is what brought about the Nazi party.

      Oh wait, on second thought, I just realized that most of the stuff I like is worse.

      --
      [insert witty quote here]
    3. Re:People are the same all over by Anonymous Coward · · Score: 0

      Ever notice how the things you like are never harmful, and they are always misunderstood by society?

      No.

      You're weird.

    4. Re:People are the same all over by ishark · · Score: 1

      Ever notice how the things you like are never harmful, and they are always misunderstood by society?

      Could this be because 99.99% of the people doing $FAVORITE_ACTIVITY are not bloodthirsty killers/terrorists/whatever, even if the media puts big letters on the front page every time someone performing $FAVORITE_ACTIVITY kills/terrorizes/whatever for reasons completely unrelated to $FAVORITE_ACTIVITY?

      Whereas the things you don't like are unprecedented levels of chaos, evil and destruction never before witnessed in the history of man?

      "History repeats itself". The fear is due to the unprecedented levels of chaos evil and destruction witnessed in the past....

      It doesn't matter what the issue is, or what side you're on: play this to your advantage and you'll win ever time :-)

      People are not scared of what they are familiar with, whatever it is, while tend to have irrational fears about the unknown, so this trick only works when dealing with people who already agree with you.....

    5. Re:People are the same all over by Anonymous Coward · · Score: 0

      This is the cause of virtually every major human conflict in the modern world. Particularly the religious ones.

      What a beautifully simplistic view of the world. You're an American, aren't you, little one? How cute.
  7. Parental role? by shakamojo · · Score: 5, Insightful

    While I think that what Penny Arcade is doing is a wonderful attempt to change the public perception of gamers, I think that the core of the problem is that parents just aren't spending enough time with their kids. When the only interaction and respect that children get is through television, the Internet, and video games, what do you expect?

    I'm certainly going to contribute to what the guys are doing with Child's Play, but what I'd really like to see is some sort of media backlash against the parents who are neglecting their duty to our future! Our children should be viewed as a responsibility, not a liability, and we should stop looking for scapegoats and step up to the plate!

    1. Re:Parental role? by Anonymous Coward · · Score: 0

      Try keeping that attitude up AFTER you have kids.

    2. Re:Parental role? by switched4OSX · · Score: 5, Insightful

      You hit the nail on the head. The problem today is that more and more kids are not taught that they will have to answer for their actions. When I was young, I knew that when I screwed up I was going to have to face my father- which might just entail a whipping. To those of you out there that think paddling damages a kid, you are wrong. Let me clarify something- there is a big difference between a paddling and a beating. At no time in my life have I ever been scared of my dad, but I sure as hell respected him.

      As a parent, you need to teach your kids right from wrong, and that a price may be paid for you wrongs. They need to learn how to respect others and their opinions, even if they differ from yours. If you bring your child up in a sound, moral environment then they will learn to know the difference between real life and fiction. Parenting is a big responsibility, and unfortunately it seems like more and more people are not willing to take the time to do it right. It's just too easy to blame someone else.

    3. Re:Parental role? by Anonymous Coward · · Score: 0

      Try keeping that attitude up AFTER you have kids.

      If it is so difficult a said person to maintain said attitude, then perhaps said person should not have said children.

      Thus said Anonymous Coward is actually said idiot.

    4. Re:Parental role? by Sunnan · · Score: 2, Interesting

      Hey, you catch more flies with honey than with vinegar.

      Doesn't violence beget violence? I'd wager more violent criminals have been subject to violence themselves.

      I was brought up without paddling or much punishment at all. Okay, so I'm a lazy bum but at least I try to be kind.

      I guess that may explain why I don't respect laws that I find meaningless (such as most aspects of copyright law) - that I have no built in fear/respect for the faces of authority.

    5. Re:Parental role? by UserGoogol · · Score: 1

      Speaking out of turn, that's a paddlin'. Posting on Slashdot, that's a paddlin'. Blaming all problems today with the lack of paddlin'... you better believe THAT'S a paddlin'. Mmm... your point could've been valid, but you should've called it a "spanking" if you didn't want a Simpsons quote.

      That said, I think that a well designed "time out" (either of the sit-in-the-corner variety, which is more of a punishment, or the sit-in-your-room variety, which is less of a punishment, but allows the child to calm down) followed by a "talk" on the moral issues raised by their action. (If you just say, "don't do that" you aren't really formulating a good moral system. You have to teach kids why it's good to be good.) Allow them to present their counterarguements if they have good ones. Holding the threat of restrictions (grounding, no dessert, whatever) is a good way of having a way of making these time-outs count, as long as it fits the punishment. (Unfair restrictions, even if only as an idle threat, will only create problems.)

      --
      "Never attribute to malice that which can be adequately explained by stupidity." -- Hanlon's Razor
    6. Re:Parental role? by Anonymous Coward · · Score: 0

      You'd get a whole lot more flies with a steaming pile of shit, though.

    7. Re:Parental role? by Sunnan · · Score: 1

      Yeah, if you assume that rewards are better than punishment, sure. (Flies like shit and that would be rewarding them.)

  8. Re:I don't have a problem with games. by ethanrider · · Score: 2, Funny

    Ironic that's a very violent thing to do to gamers...

    --
    ACMD eht detaloiv evah uoy ,erutangis siht no noitpyrcne eht gnikaerb yB
  9. Banned By CowboyNeal by newshooze · · Score: 0

    I suppose I could donate my copy of Dance Dance Revolution

    Stuff

  10. Penny-Arcade is great! by MikeDawg · · Score: 1

    Well. . . you know. . . I'm slightly scared of the Cardboard Tube Ninja, isn't that pretty violent?

    Penny Arcade is made by a couple of great guys, and they are doing a good thing here, everyone should applaud them for their work with the hospital; and for having such a great comic!

    Thanks Guys!!

    --

    YOU'RE WINNER !
    Another lame blog

    1. Re:Penny-Arcade is great! by Anonymous Coward · · Score: 0

      It's Cardboard Tube Samurai, you insensitive clod!

    2. Re:Penny-Arcade is great! by KirkH · · Score: 1

      It's Cardboard Tube Samurai! Not Ninja, you insensitive clod!!

  11. You wish has been fulfilled by Anonymous Coward · · Score: 0
    Don't send em Here

    Give em a Merry Christmas

  12. "Good" gamers and "bad" gamers by KeelSpawn · · Score: 3, Interesting

    Actually, I believe there are two kinds of gamers. One is the good gamer and the other is the "bad" if you want to call it that way. Look at those teeange gamers who brutally shoot innocent citizens - what do they all have in common??

    1. They're all (if not most) high school drop-outs.
    2. Their parents are no better than their kids. This is in terms of education, respect, and self control.
    3. The violent/unsafe neighborhood they grow up in.
    4. Their parents possesing guns and not safely storing them so their kids won't find it.

    And WHO'S fault are those?? The GAME'S fault?? HELL NO!! I wonder when will kids wake up and realize that they have a future ahead of them and they need to take care of school subjects first. And only have games as a side-entertainment in spare time (or weekends and vacations). And parents need to stop blaming game makers just because they didn't take proper responsibility for their own children.

    People out there, wake up. You have a brain so make use of it. Kids - make use of it for self control on education in school. Parents - make use of it to guide your kids to the positive direction.

    I'm a 16 year old and am currently a high school Junior. I play games more than anything I do, but yet at the same time I can manage all my school work pretty well. It's all about management. Management and self-control.

    --
    http://www.palmzone.net
    1. Re:"Good" gamers and "bad" gamers by kamapuaa · · Score: 1
      Wow, trite stereotypes with obvious counter-examples! They're all "inner-city" too, right?

      If our culture is really totally unrelated to our actions, why do governments (and companies) even bother with PR & propoganda? Obviously there isn't a 100% correlation between violence and our culture. But just as obviously, there is a relation. A lot of people got lynched after "Birth of a Nation."

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    2. Re:"Good" gamers and "bad" gamers by filtur · · Score: 1

      Games are just another scapegoat. These days a lot of children grow up with no respect for anything. If you don't grow up w/o respect you can't function in society. It starts at home. Besides, the real blame should be placed on those voices in my head.

    3. Re:"Good" gamers and "bad" gamers by JAYOYAYOYAYO · · Score: 2, Insightful

      if these kids were actually raised in a "violent/unsafe neighborhood" then they would probably be a lot LESS likely to go out and kill because they wouldve realized the consequence of their action before doing it (i.e. people actualy die in the real world, and you go to jail for killing them). these kids that do these things are not normal. they have some form of mental defficiency that does not allow them to distinguish between right and wrong. none of them were high school drop outs. none of them grew up in violent neighborhoods. the only traits they share are mental problems and a lack of parental control.

    4. Re:"Good" gamers and "bad" gamers by Anonymous Coward · · Score: 0

      Actually, I believe there are two kinds of gamers.

      Only two, eh?

      Look at those teeange gamers who brutally shoot innocent citizens - what do they all have in common??

      They're human? A bounded but extremely large number of other things?


      1. They're all (if not most) high school drop-outs.


      There's nothing like an absence of a high school education to get you to consider the finer prospects of being a serial killer.


      2. Their parents are no better than their kids.This is in terms of education, respect, and self control.


      I'm impressed you're so deeply informed about the intricacies of their home environments.


      3. The violent/unsafe neighborhood they grow up in.


      Serial killers come from all manner of environments.


      4. Their parents possesing guns and not safely storing them so their kids won't find it.


      blah blah blah

      And WHO'S fault are those?? The GAME'S fault?? HELL NO!!

      Why does it have to be anything's fault? Do you believe being human is deterministic?

      I wonder when will kids wake up and realize that they have a future ahead of them and they need to take care of school subjects first.

      People value and prioritize different things. The simple answer is "never." More importantly sociopaths come from all levels of education.

      People out there, wake up. You have a brain so make use of it.

      Retards have brains, too, maybe they should wake up and solve systems of differential equations.

      Kids - make use of it for self control on education in school. Parents - make use of it to guide your kids to the positive direction.

      Hey Keelspawn, maybe you should "make use" of your own obviously limited mental faculties and spare the rest of us your ignorant rants.

      I'm a 16 year old and am currently a high school Junior. I play games more than anything I do,

      Do me a favor and spend a little more time learning English.

    5. Re:"Good" gamers and "bad" gamers by PawnII · · Score: 1

      After reading the article I almost found myself rushing to my home and throwing all my games to the garbage bin.

      Ok. Seriously I have been hearing all my life (a long life) that games are evil, even playing Asteroids on the 2600 was bad, why? Well you wont accomplish anything in life if you spend your time playing games.

      Now we read of how videogames are promoting violence, and teaching kids skills that are only suitable for war and destruction.

      I just wonder what kind of games the big CEOs of Enron, Worldcom and other criminals played when they were kids. IMHO they are committing crimes that affect a lot of people but they are treated in a different way, guess jail is only for the poor these days.
      Now I don't think that a person who wrongful takes another people life deserves less than jail, they should be punished with the full extend of the law. But stop blaming a whole industry because they lawyers need a motive to present in court.

      I still remember that you had to hide your gaming magazines, they were believed to be even lower than p0Rn, you had to either buy a newspaper and tuck them inside or be laughed at the cafeteria.(that was in the 80s)

      All of my coworkers always seemed to disdain games as something that a good engineer wont do, and now I can see that almost everyone of them are either playing some kind of game in their computer/PDA/cell phone/TV.

      Damm I must be getting old, rambling like this at this time.

    6. Re:"Good" gamers and "bad" gamers by KeelSpawn · · Score: 1

      I agree partly with what you said. But no actually most of them were high school drop-outs. A quick example would be the two teenagers who shot a few cars that were passing by on the road near their home. They said they were influenced by Grand Theft Auto: Vice City. They don't care about anything anymore. And I don't have any comments about that. And, maybe certain games might have "encouraged" their original motives though...

      --
      http://www.palmzone.net
    7. Re:"Good" gamers and "bad" gamers by Anonymous Coward · · Score: 0

      The dis-incentive for a spree killing is having something to loose. The closer people get to having nothing, the more each little think you take away hurts. At somepoint, there is nothing between them and a killing spree but their moral-ethical development which might push them to a simple suicide as opposed to a final explosion of rage.

      If you're the latest in a long line of people who've helped push a person right to the precipice, why shouldn't they take you and anyone else they can, over with them? Why should they show, at their last most painful moment show anyone that hint of humanity, or spark of hope that has long been denied to them?

      That community made those kids. Nurtured them on apathy. The bitter crop they unwittingly sowed just so happens to harvest istelf. Everyone has that capacity within them. Reflect on how much you'd have to suffer and loose to find yourself making their choices, and perhaps you'll find some measure of respect for what they endured. Everyone has limits, and they are always finite.

    8. Re:"Good" gamers and "bad" gamers by Anonymous Coward · · Score: 0

      There's nothing like an absence of a high school education to get you to consider the finer prospects of being a serial killer.

      Amen to sarcasm. More than anything, my years in high school brought me closer to the mentality of a serial killer.

    9. Re:"Good" gamers and "bad" gamers by anaphora · · Score: 4, Interesting

      I beg to differ. I was a highschool dropout, 10th grade. My parents kept guns all around the house. I live in Texas, I could go on a Doom2 style rampage with the weapons within reach from this computer. A .308, AR-15, Bowie Knife, 9mm Macarov, .44 Desert Eagle. The only point you make I don't match is #3, and surely that doesn't make THAT big of a difference. Don't blame kids shooting up people on ANYTHING except the kids are fucking crazy.

    10. Re:"Good" gamers and "bad" gamers by Ancient+Devices+King · · Score: 0

      This is a misconception. All of the major mass shootings at schools have been done by people who:
      1) were still enrolled as students at their schools
      2) were the children of parents who thought they had done all of the right things to keep their kids out of trouble (very actively in some cases)
      3) lived in middle class or upper middle class neighborhoods

      Maybe you're too young to really remember this, but the Columbine massacre happened when *I* was about 16 (so it was pretty vivid for me, being a high school student at the time), and these were all things that were brought up at the time. The major mass shooting aren't done by poor, uneducated, inner city dropouts (gang shootings are a different story).

      I do agree with your point about safe storage of guns however. It's crazy enough to argue your right to bear arms as a point of being able to protect your liberty when the military can bring to bear SO much more firepower than ANY civilian (so it's moot), but if you INSIST on having guns around, it's TOTALLY irresponsible to not secure them enough to even keep your kids from getting at them.

      Oh, and I don't know what you're blathering about "games being a side-entertainment in spare time" ... ;)

      --
      -"It seems like you're trying to exploit a security hole. Would you like help?"
    11. Re:"Good" gamers and "bad" gamers by Anonymous Coward · · Score: 0

      Please stand against the wall with your hands on your head. The police is on its way to pick you up in a short while, as you are obviously a danger to society.

    12. Re:"Good" gamers and "bad" gamers by AvantLegion · · Score: 4, Insightful
      You're making a logical fallacy here.

      The poster you replied to cited 4 factors he felt were common among the shooter kids. You applied those factors to yourself, and since you're not a shooter, you declared his point invalid.

      The problem is that you are not interpreting his point correctly. What he said, basically, is "for all shooter kids, there exist these four factors". What he DID NOT say is that "all people with these four factors are shooter kids". There is a very big and important difference.

    13. Re:"Good" gamers and "bad" gamers by squaretorus · · Score: 1

      Shit- your right - because you had guns in the house and didnt shoot the shit out of your school theres no problem with guns being in the house.

      The point is - HAD you been a mentalist you had access to guns to shoot the shit out of your school.

      Had I been a mentalist I had access to ... um ... some pretty fucking stingy elastic band / paper clip weapons!

    14. Re:"Good" gamers and "bad" gamers by Skye16 · · Score: 1

      >> I do agree with your point about safe storage of guns however. It's crazy enough to argue your right to bear arms as a point of being able to protect your liberty when the military can bring to bear SO much more firepower than ANY civilian (so it's moot), but if you INSIST on having guns around, it's TOTALLY irresponsible to not secure them enough to even keep your kids from getting at them.

      Very interesting that you bring that up. I agree with your latter sentiment; however, if it came to throwing a rock or shooting a deer rifle, I'd prefer the deer rifle to the rock, especially if I'd get shot for throwing the rock anyway. 1:1 kills to deaths ratio is better than 0:1.

    15. Re:"Good" gamers and "bad" gamers by SamSim · · Score: 1

      "Don't have the stats to hand, but RedEye would guess that the number of copies of Doom involved in handgun killings last year was significantly lower than the number of handguns involved in handgun killings." ~ RedEye, Edge Magazine

    16. Re:"Good" gamers and "bad" gamers by artg · · Score: 1

      "I just wonder what kind of games the big CEOs of Enron, Worldcom and other criminals played when they were kids. "

      Monopoly ?

    17. Re:"Good" gamers and "bad" gamers by Kulaid982 · · Score: 1

      punished with the full extend...

      Isn't that what happened to Michael Jackson's kiddie friends?

      --

      Isn't it interesting how you come to recognize posters based solely on their sigs???
    18. Re:"Good" gamers and "bad" gamers by Anonymous Coward · · Score: 0

      Give him a break, he dropped out of school in tenth grade! Certainly you shouldn't hold him accountable for knowing the basics of the first order predicate logic! Logical fallacy...he probably has trouble with his a,b,c's.

    19. Re:"Good" gamers and "bad" gamers by Casca · · Score: 1

      they have some form of mental defficiency that does not allow them to distinguish between right and wrong

      I'm gonna throw the bullshit flag on that one. Someone that can't distinguish between right and wrong would not be able to function for 15 or so years in public. I agree that the kids that do these things are not normal, but it certainly isn't a right from wrong issue. I tend to lean more on the "I hate you fuckers, and I don't care what happens to me" side. In a way its just an extreme form of doing something you know is wrong, and that you know you will get caught for. Its like pleasure on credit, do what you want now, pay later.

      --
      Casca
    20. Re:"Good" gamers and "bad" gamers by azuretek · · Score: 1

      1. I'm a high school drop out.
      2. My mother dosen't have much of an education (I dont know where my father is.
      3. I grew up in a "violent" neighborhood, I would hear sirens and gun shots almost every night.
      4. My mother never owned guns but I did.

      I'm now a successfull programer and I've never had an urge to shoot up a school or anyone in fact. I would more likely kick someones ass if I were angry, shooting people is much different.

      Your assumptions tell me your a stupid ass white boy who thinks he knows it all. You obviously haven't had enough life experience to make a judgment. I suggest you go back to playing your video games and leave the debating to the big kids.

      Also in reality, the kids that shoot up schools are social outcasts that other students shun. They want to get revenge on all the people that did them wrong, it isn't an issue about games or anything a parent has control over. Sure if a parent is supportive and loves their child I'm sure they would have a different mindset but it is ultimately the individuals decision.

    21. Re:"Good" gamers and "bad" gamers by sdcharle · · Score: 1

      No doubt, I'd say grandparent was the most vapid thing ever to get modded as insightful, but I'm sure within minutes of posting that somebody will say something even stupider that will get modded up because it's a) lengthy and b) has something approaching proper use of grammar.

    22. Re:"Good" gamers and "bad" gamers by Snowmit · · Score: 1

      . The violent/unsafe neighborhood they grow up in.

      You know I thought that a fair number of shooters were middle class kids in pretty good neighbourhoods. Weren't the Columbine kids from reasonably well-to-do families?

      --
      I have a lot of opinions about Cyborgs and Architects
    23. Re:"Good" gamers and "bad" gamers by AvantLegion · · Score: 1

      LOL. That thought had crossed my mind, but I didn't want to be so mean. :)

    24. Re:"Good" gamers and "bad" gamers by Anonymous Coward · · Score: 0

      I think the words you're looking for are "are" and "their."

    25. Re:"Good" gamers and "bad" gamers by KeelSpawn · · Score: 1

      I appreciate your comments, but it looks like your not interpreting my points correctly. Read what user AvantLegion said to another reply under my post that is very similiar to your's:

      Posted by AvantLegion:
      You're making a logical fallacy here.
      The poster you replied to cited 4 factors he felt were common among the shooter kids. You applied those factors to yourself, and since you're not a shooter, you declared his point invalid.

      The problem is that you are not interpreting his point correctly. What he said, basically, is "for all shooter kids, there exist these four factors". What he DID NOT say is that "all people with these four factors are shooter kids". There is a very big and important difference.

      And btw your assumption of me as a white boy is inaccurate. Heh, you like everyone in the world to be white, eh? I guess you're not aware that there are many other nationalities out there?

      --
      http://www.palmzone.net
    26. Re:"Good" gamers and "bad" gamers by jjjack · · Score: 1

      Umm, I think if you live in violent neighborhoods, you tend to be relatively poor, and in poor communities there tends to be statistically more violence due to the fact that it goes along with the underground economy. Now, if we're talking about suburban white kids shooting their schools up, that's one thing, but they don't fit #3 anyway. But in general, I do think it is probably the biggest factor in the avg. level of violence in a given community, even moreso than the parents.

    27. Re:"Good" gamers and "bad" gamers by Anonymous Coward · · Score: 0

      Actually, I believe there are two kinds of gamers. One is the good gamer and the other is the "bad" if you want to call it that way. Look at those teenage gamers who brutally shoot innocent citizens - what do they all have in common??

      The original poster clearly states the existence of a binary classification of gamers with the unresolvable implication that teenage shooters are either a proper subset of "bad gamers" or the set of "bad gamers." He then continues to list a number of traits which he claims that they all share, only to later contradict his original assertion by indicating that at least "most" and not necessarily all share the first trait. He then implies an expansion of the list of common traits in the body of his text.

      Now we attempt to consider the meaning of the text, which is made more difficult by the poor writing style and the propensity for meandering. The number of English assertions that we can approximately translate to a formal language for determining their truth is uninterestingly small, and the mostly relevant portion would be for proving or disproving whether the claimed traits exist for the set of "teeange (sic) gamers who brutally shoot innocent citizens" in the manner claimed. Due to the language used, though, doing this is non-productive if we are to assume that the author meant precisely what it wrote, rather than assume it attempted to state something substantive and failed. If we assume that the author intended to convey an actual point to the reader, rather than making two irrelevant assertions, what sort of interpretations might we come up with?

      "There are two types of gamers, and here are the exact means of categorizing them."

      "There are two types of gamers, and here is a non-exhaustive set of patterns for determining exclusive membership for any one of them."

      "There are two types of gamers, and there is a direct correlation between being of one of these types and satisfying the following conditions."

      You can feel free to produce additional interpretations as you see fit, because if we assume (as you do) that he is attempting to make a point that is relevant to the topic of violent behavior and gaming, then we invariably must conclude that his writing is ambiguous. The assumption that the author is attempting to make a coherent argument seems to be a safe one given the context, and the alternative is to interpret his comment as being off-topic.

      What does this have to do with your comment? From your assertions regarding the soundness of the other poster's interpretation, we can be lead to believe that you have simplified the original comment to something equivalent to the following:

      "I believe there are two types of gamers."

      "For all members of the set of teeange (sic) gamers who brutally shoot innocent citizens, the following is true:"

      If we pretend these are separate then the author has not made a point, but has rather made two independent assertions, where one of them has indeterminate validity, and both are not by themselves useful for determining whether there's either strong correlation or a causative link between violent games and violent behavior.

      Your mistake (other than obviously ignoring the scoping qualifier of the first explicit assertion) is that you conclude there exists a single correct interpretation of the broken English that is the original post, which is something that you cannot prove.

    28. Re:"Good" gamers and "bad" gamers by Anonymous Coward · · Score: 0

      He's not "interpreting your points correctly" because your ability to express yourself in English is fairly poor.

      You didn't make a single point, you made a small number of assertions that don't say anything. I can spend all day interpreting your gibberish to construct all sorts of plausible meanings that have little relationship at all with what you actually think, because you failed to provide a coherent comment.

      Try again asshat, and this time don't forget that you're an ignorant, apparently dim child and know next to nothing.

  13. well by cap'n+foolsy · · Score: 2

    now this is nice and all, but i hardly think their latest strip is going to endear them to the "games are bad mmmmkay" crowd.

    funny strip, though.

    --
    It might look like I'm standing motionless, but I'm actively waiting for my problems to go away
    1. Re:well by placeclicker · · Score: 0

      Expect that's about Starwars zealotry.. i don't even see a link to a game anywhere in there.

      --

      Browse at -1, because trolls are often the most creative part of /.
  14. Cardboard Tube Ninja by MikeDawg · · Score: 1, Funny

    Next time a school, or anything is rampaged by a cardboard tube toating ninja, we'll know who to blame!!!

    Penny Arcade is a fantastic comic!!!

    --

    YOU'RE WINNER !
    Another lame blog

    1. Re:Cardboard Tube Ninja by wossName · · Score: 0, Offtopic

      He's the Cardboard Tube Samurai, Ninjas are his enemies.

      --
      Someone is wrong on the Internet!
    2. Re:Cardboard Tube Ninja by Anonymous Coward · · Score: 0

      I'd like to point out to the mod who modded this offtopic that the character is indeed Cardboard Tube Samurai, not Ninja. Calling the character a Ninja instead of a Samurai shows cultural ignorance and a lack of simple lack of long-term recall. Also, I'd venture to say anyone who isn't annoyed by calling a samurai a ninja probably didn't grow up in the 80's and isn't a real nerd.

      Oh, and someone made the same mistake above and the person who corrected him is currently modded up to 2, insightful. What gives?

    3. Re:Cardboard Tube Ninja by MikeDawg · · Score: 1

      Look, its another anal retentive Anonymous Coward, never thought I would see that here on /.

      What is your 80's samurai/ninja reference anyways, I'm really confused, and yes, I did grow up in the 80s, I hope it isn't a reference to Kung-Fu (please, please, correct me if I put in a hyphen when there isn't supposed to be one).

      Please feel free to correct any spelling and gramatical errors while you're at it, I'm sure someone out there will appreciate (Well. . . You're someone out there aren't you?).

      --

      YOU'RE WINNER !
      Another lame blog

  15. Well... by switched4OSX · · Score: 4, Funny

    I'd love to submit an insightful post on why most people are able to differentiate between game violence and the real thing, but I've got to go clean my guns.

    1. Re:Well... by Riff10111 · · Score: 5, Funny

      Clean them? I just throw them away when they're empty -- there's always another in a nearby crate or something.

      --
      "When I smile, I have a mouth full of teeth; when I frown, I'm not even here."
    2. Re:Well... by Ze+Kraggash · · Score: 3, Funny

      Guns, who needs guns!

      I just stomp on people's heads, they pop and produce coins which make me feel good.

    3. Re:Well... by Jack+Zombie · · Score: 5, Insightful

      Well, here's a hopefully insightful quote, taken from the comments on this article at Game Girl Advance, about how, when people spend too much time playing a realistic videogame without breaks, they subconsciencely blend elements of the gaming reality into their perception of the mundane world (for a short period of time):

      -------------
      (...) I was playing GTA 3 obsessively since the day I bought it. And usually, I am a careful, courteous, safety-conscious driver.

      One night, on the way to a gig, we approached an intersection. The lights were green, but someone in front of me slowed, waiting for oncoming traffic to abate so they could turn.

      A car in the lane next to me was barely behind me, almost right in my blind spot. What I should have done is stopped, waited for them to pass, then continued. But I didn't. On a sudden impulse, I sped up towards the stationary car, then suddenly cut between it and the unsuspecting vehicle beside me, leaving a space of what must have been inches between the corners of the 3 cars, a move that if only a split-second mis-timed, would have been a 3-car pile up.

      My passenger said "JESUS CHRIST, DUDE!!!". The driver I cut in front of braked loudly and honked reproachfully. And then I realised -- that dangerous move was something I often did in the videogame. I had actually risked the lives of real people, by unconsciously using a learned behaviour from an action game.

      I was shocked, and chastened. I now drive ultra-responsibly with an extra layer of "thought censorship" on my impulses. Because I don't trust my mind anymore.

      I don't believe the game would drive people to violence, in fact I don't even blame the game for what I did. Rather, it's a more an aspect of my own dizzy perception of reality. However, I am giving serious thought to leaving the more "realistic" games out of my gaming time from now on.

      -------------

      I think everyone has already heard the "if Pacman affected us as kids, we'd all run around in a darkened room munching pills and listening to repetitive music" quote, but the fact is realistic videogames affect us in more ways than we want to admit. People need to gripe the fact that videogames are an interactive audiovisual experience that can be used to manipulate one's senses in order to achieve alternative mind states. Otherwise, how could videogame technology be used to cure people suffering from acute phobias by showing them a computer simulation of their fears, or to help train pilots and military personnel?

      It isn't just a game anymore.

      --
      "You should never doubt what nobody is sure about." -- Willy Wonka
    4. Re:Well... by PainKilleR-CE · · Score: 3, Insightful

      So, you're taking an example of someone that acted on impulse, doing something I see people do every day, and saying that people may have justification for their fear of game players? The fact that someone could get to the age at which they are behind the wheel of a vehicle and not have impulse control should be what they fear.

      Otherwise, how could videogame technology be used to cure people suffering from acute phobias by showing them a computer simulation of their fears, or to help train pilots and military personnel?

      Phobias can be treated in many ways, and with people that have a good sense of distinction between reality and non-reality, video games won't work as treatment, because the phobia won't be as strong (if it exists at all) with the game as it is in real life.

      Pilots often state that games can help them with parts of what they need to learn to become pilots, such as learning to fly by the guages, or analyzing situations that would be extremely dangerous in real life. They also state that games still don't replace actual training and time in the seat, especially because even the best controls available for games don't feel like the real thing.

      The military uses games both for situation analysis and to teach people how to work in a cohesive group in a combat situation. It's much cheaper than full war games (going out with real equipment and simulating a battle), but doesn't replace either that or any of the numerous other methods they use to bring troops together. In the end, it's about making soldiers work on instinct, with as many different tools as are available. The games don't train the soldiers to shoot, or even to be efficient soldiers, they simply help reinforce their training in situations that may be expensive, dangerous, or impossible to reproduce outside of video games or actual war-time situations.

      Overall, your primary example proves one thing: people need impulse control and those without it will often blame anything for their lack of impulse control. If I followed every impulse I ever had, I would've been in jail long before video games got more complicated or realistic than the first Super Mario Bros.

      --
      -PainKilleR-[CE]
    5. Re:Well... by Jack+Zombie · · Score: 1

      So, you're taking an example of someone that acted on impulse, doing something I see people do every day, and saying that people may have justification for their fear of game players?

      I think the conservative talk heads are starting to get to you. Where the hell did I wrote that? That's you speaking, not me. What I wrote was that it's true that when people spend the whole day playing a videogame, it takes some time (minutes, hours or a couple of days) to readapt to the more common reality. I know this because, as a hardcore gamer, I have personally experienced this, and know of many people who have experienced what I described as well. Obviously, the person I quoted is a more extreme example of what I'm saying, but that was only to exalt my point.

      Phobias can be treated in many ways, and with people that have a good sense of distinction between reality and non-reality, video games won't work as treatment, because the phobia won't be as strong (if it exists at all) with the game as it is in real life.

      You say that as if the treatment worked at a conscious level. Naturally, the person knows that what it sees on the screen is not real, just as you know that the words you're reading aren't really there, but the body doesn't. That is why it's so effective, as I wrote in my post, it is an interactive audiovisual experience that can be used to manipulate one's senses in order to achieve alternative mind states.


      The military uses games both for situation analysis and to teach people how to work in a cohesive group in a combat situation. It's much cheaper than full war games (going out with real equipment and simulating a battle), but doesn't replace either that or any of the numerous other methods they use to bring troops together. In the end, it's about making soldiers work on instinct, with as many different tools as are available. The games don't train the soldiers to shoot, or even to be efficient soldiers, they simply help reinforce their training in situations that may be expensive, dangerous, or impossible to reproduce outside of video games or actual war-time situations.


      I agree.

      Overall, your primary example proves one thing: people need impulse control and those without it will often blame anything for their lack of impulse control. If I followed every impulse I ever had, I would've been in jail long before video games got more complicated or realistic than the first Super Mario Bros.

      Exactly, and what I said was that videogames temporarily weaken our capacity to evaluate what we should or shouldn't do. However, I disagree with "[people] will often blame anything for their lack of impulse control," at least in this case, due to the reasons I already stated. Anyways, since the effect is only temporary, it's hardly going to become an international epidemic of catastrophic consequences, so it's really no big deal, but it would be nice if people admitted that it's true.

      --
      "You should never doubt what nobody is sure about." -- Willy Wonka
    6. Re:Well... by AbbyNormal · · Score: 1

      Yes, but your racoon ears and tail scared me as a child.

      --
      Sig it.
    7. Re:Well... by UnknownQ · · Score: 1

      He made it didn't he?
      Woohoo! Video games pay off again!
      (I'm joking)

      --
      Wherever you go, there you are!
    8. Re:Well... by lostchicken · · Score: 1

      Yes, it's terrible that she did this, but since when is a layer of "thought censorship" a bad thing?

      --
      -twb
    9. Re:Well... by mrcleano · · Score: 1

      I know what he means. After playing GTA3 for so long, when I'm driving I constantly keep my foot on the X button.

    10. Re:Well... by PainKilleR-CE · · Score: 1

      I think the conservative talk heads are starting to get to you.

      Right, it couldn't be CNN or the local news, it must be the guys trying to defend the judge fighting against the removal of his monument to the 10 Commandments.

      Where the hell did I wrote that? That's you speaking, not me. What I wrote was that it's true that when people spend the whole day playing a videogame, it takes some time (minutes, hours or a couple of days) to readapt to the more common reality. I know this because, as a hardcore gamer, I have personally experienced this, and know of many people who have experienced what I described as well. Obviously, the person I quoted is a more extreme example of what I'm saying, but that was only to exalt my point.

      My problem is with the use of a poor example. The link shown in the example is only casual, he doesn't even state that he played the game even the same day that he committed the act, nor is the act even uncommon amongst all people, let alone those that don't play video games at all. If I'm in a particularly bad mood I might do the same thing, but it isn't because I spent a lot of time playing GTA3/VC when they came out, or GT3 when I bought that particular game, or F-Zero or Mario Kart DD more recently, it's because when I'm in a bad mood my impulse control is reduced to some degree. If I'm in a good mood, I'll sit my happy ass behind the guy braking in the fast lane until he gets out of the way or the other lane is clear.

      You say that as if the treatment worked at a conscious level. Naturally, the person knows that what it sees on the screen is not real, just as you know that the words you're reading aren't really there, but the body doesn't. That is why it's so effective, as I wrote in my post, it is an interactive audiovisual experience that can be used to manipulate one's senses in order to achieve alternative mind states.

      All treatments that don't involve direct physiological interaction are greatly dependant on the person's conscious and unconscious susceptability to the treatment. Some people can stop smoking with a patch or gum, both of which are attempts at treating the physical side of the addiction, while others just have to stop, which is a matter of breaking the mental (conscious and subconscious) portion of the addiction and riding out the physical effects. Phobias are definitely unconscious for most people, but the conscious mind is the gateway through which treatments must pass unless combined with treatments to counter the physical reaction caused by the phobia. Using games alone is just not going to work for some people because their conscious mind won't accept what's on the screen as real and the unconscious mind won't kick in with the fear response, yet a very real example of what they're afraid of will still produce a very real response. Treating phobias (and addictions for that matter) is still a very theoretical field, and any treatment is not going to work for everyone for many different reasons, the biggest of which is a lack of complete understanding of the affliction.

      Exactly, and what I said was that videogames temporarily weaken our capacity to evaluate what we should or shouldn't do.

      Yet the example does not point to a temporarily weakened capacity, rather a permanently weakened capacity which was corrected by becoming a more attentive driver after realizing there was a problem. There was nothing in the example to show that it was a temporary thing.

      However, I disagree with "[people] will often blame anything for their lack of impulse control," at least in this case, due to the reasons I already stated. Anyways, since the effect is only temporary, it's hardly going to become an international epidemic of catastrophic consequences, so it's really no big deal, but it would be nice if people admitted that it's true.

      I would admit things more along the lines of 'immediately after I spend a lot of time playing a game that involves a lot of driving, my mind has a

      --
      -PainKilleR-[CE]
    11. Re:Well... by Ayaress · · Score: 2

      For years, Carmageddon was one of my favorite games. It spent more time installed in my harddrive than Chrono Trigger spent plugged into my SNES.

      If you don't know, the point of Carmageddon is to drive around, run over pedestrians, and repeatedly engage in high-speed collitions with the other vehicles in the race until only one car is still running.

      I played this game for longer than I've had my license, and I still play it occasionally now, although it's horribly outdated and I'm good enough at it that I don't watch the screen anymore.

      But my point is that, as realistic as the damage and control models of the game was (for the time, anyway. Nothing compared to more recent games) I have never, ever, EVER done something even remotely as stupid on the road as I have in the game.

      I know plenty of people who drive like I do in Carmageddon, but I know only one other person who actually played Carmageddon, and he's not old enough to get a license yet.

      It was never a really popular game, so I seriously doubt any significant fraction of the tens of millions of idiots who regularly drive like the fool described in the above post play Carmageddon. People have driven like morons since the 20's ("Would ya' slow down you maniac! The limit's 15, not 18! That model isn't even rated to go that fast!"), and nobody has ever needed GTA or Carmageddon or whatever to inspire them to do so.

    12. Re:Well... by Jack+Zombie · · Score: 1

      Funny, Carmageddon is one of my favourite games too.

      I have never, ever, EVER done something even remotely as stupid on the road as I have in the game.

      Neither have I. But, as I posted, it wasn't really a conscient decision in the case I quoted, it was more of a "why not?" reality lapse that almost ended in tragedy. Not exactly something to get alarmed about, just a more extreme case to exalt my point. For example, the worse that ever happened to me when I had one of these "game/reality lapses," was trying to do a rocket jump on a imaginary keyboard while I was seeing someone play Quake -- not exactly life threatning, or exciting, for that matter.

      People have driven like morons since the 20's (...) and nobody has ever needed GTA or Carmageddon or whatever to inspire them to do so.

      I believe that this kind of games does soften normal people to the idea of driving wildly through the streets, but obviously, reality intervenes quite quickly. But, nevertheless, we can't deny that it affects us.

      --
      "You should never doubt what nobody is sure about." -- Willy Wonka
    13. Re:Well... by kin_korn_karn · · Score: 0, Flamebait

      I think everyone has already heard the "if Pacman affected us as kids, we'd all run around in a darkened room munching pills and listening to repetitive music" quote,

      Where do you think the idea for raves came from?

    14. Re:Well... by asdfghjklqwertyuiop · · Score: 1

      "if Pacman affected us as kids, we'd all run around in a darkened room munching pills and listening to repetitive music" quote, but the fact is

      I think you missed the irony of that quote...

    15. Re:Well... by Anonymous Coward · · Score: 0
      I think everyone has already heard the "if Pacman affected us as kids, we'd all run around in a darkened room munching pills and listening to repetitive music" quote, but the fact is realistic

      Didn't you just describe a Rave?

    16. Re:Well... by Anonymous Coward · · Score: 0

      I'd just like to congratulate the previous three posters on entirely missing the point of the quote. I feel confident you people will earn yourselves Darwin awards in the near future.

    17. Re:Well... by Anonymous Coward · · Score: 0

      hi-hat: kst kst kst
      snare: tat tat tat
      bass drum: droom droom droom

      All together now:

      kst kst tat droom tat kst kst tat droom

    18. Re:Well... by bar-agent · · Score: 1

      See, here's the thing. Yeah, it's true that the guy scared his passenger and annoyed the driver behind him. That's not important. The important thing is that he is capable of cutting through that gap. He can see it, he knows he can fit, he can accelerate and turn, he can time it perfectly so that he can change lanes through a gap leaving only inches. He can do it instinctively.

      That is a survival skill. If he's driving along a highway and there is a collision ahead, he'll be able to avoid becoming a part of it by accelerating through a closing gap. Why the hell does he consider that to be a bad thing? Because he did it automatically? He'd damn well better do it automatically if he hopes to survive an accident!

      He has gained a driving skill. Driving skills are basically instinctive. But most "bad" game skills aren't. A GTA player might envision pulling the driver of a nice Porsche out of his window and stealing the car, but he won't reflexively start walking over.

      --
      i'd hit it so hard, if you pulled me out you'd be the king of britain [bash.org]
    19. Re:Well... by manticor24 · · Score: 1

      Did the guy proceed to steal a police car, and go on vigilante missions?

      Seriously folks, this guy can't be the person by which all gamers are judged.

      Because, well, he's clearly stupid.

      Maybe he just needs a healthy dose of Project Gotham Racing to encourage realistic driving.

  16. These guys are the greatest by xirtam_work · · Score: 2, Interesting
    I just love Tycho & Gabe's website. I only discovered it because of Slashdot, so it's wonderful that you decided to run this story.

    I'd like to see something like this elsewhere than Seattle as well, not that I have anything against Seattle. There are needy and worthy kids all over the world.

    Hopefully, the media will see the results of generous geeks helping these kids and show our community in a positive light for a change. It's not as if we're not used to giving to good causes, in fact when we do donate to a cause it's more often than not politiically motivated to help out someone who has been scuppered by a huge corporation, **AA or the government. Remember Kevin, Dimitri & the 12 year old girl who was threatened by the RIAA?

    I can't wait to see how this turns out.

    Eventually something like this needs to exist with a charitable Trust status, so that it is tax deductable. For instance, here in the UK you can 'gift aid' any donatations to a charity and they can claim the income tax you paid on your donation back from the government, which is nice.

  17. Too late... by evilviper · · Score: 2, Insightful
    Well, the game-themed webcomic Penny Arcade has had enough.

    Umm... Too late, I say. By this last generation of game systems (PS2/Xbox) gaming became nearly mainstream. It's more widespread that it had ever been, and it's not mainly kids anymore, but adults. You can see this from the more mature themes of more and more games, and the very widespread advertisements for Mature/AdultsOnly-rated games.

    Gaming is close to becomming as legit as home movie-watching is. It's big business now, and saying anything bad about gamers is just as suicidal as saying anything bad about white males.

    This would have been a decent idea back in the Nintendo/SNES days, but now it's pointless.
    --
    Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    1. Re:Too late... by Anonymous Coward · · Score: 1, Insightful

      Can we get the parent modded "off-topic", please? Or at the very least "flamebait"? Because calling this endeavor to give some holiday cheer to sick kids "pointless" is just plain wrong. This could be gamers doing the donating, or webcomic artists, or bagpipe musicians, or whatever. It shouldn't matter who is doing it, only that it's being done.

      I stand by my previous statement that /.ers will bitch about anything.

    2. Re:Too late... by tedrlord · · Score: 1

      Except that people still do it all the time. Most major media sources show a dim view of the dedicated gamer. And I mean that in the immoral sense, not the never-gets-off-the-couch-and-goes-outside sense.

      Really, when you talk about "adult" gamers, it generally goes into the mid- to late-twenties, and that age group still doesn't have much clout. Most of those that write the news are older and don't understand this new-fangled video game thing the kids are talking about.

      Though, on the other hand, my local newspaper has a pretty decent video game review section, so things are definitely changing. I don't think it's there yet, though.

      --
      [insert witty quote here]
    3. Re:Too late... by Anonymous Coward · · Score: 0

      "saying anything bad about gamers is just as suicidal as saying anything bad about white males."

      This is suicidal? White males are the scapegoat for everything these days!

      See, when there's a comfortable, dominant group, they make a good target for such things because everyone else resents them at least a little, and they don't feel very threatened by it.

      If you pick anyone else as a scapegoat, it's uncomfortable because it feels like kicking someone when they're down. Everyone would rather root for the underdog. Worse yet, there might be real consequences; very bad things have happened to minorities who became the popular scapegoats.

  18. Benefits for Charity by carcosa30 · · Score: 2, Insightful

    It might be good for gamers to throw benefit LAN bashes and tournaments... these might be a little easier to get on the news than normal "pro gamer" wankfests, they would provide money to charity, and they might show the world that we're not a bunch of ravening columbines waiting to happen.

    --
    Intolerance for ambiguity is the mark of the authoritarian personality.
  19. I raise.. by Anonymous Coward · · Score: 0

    Well, well.. something really worthwhile.

    Write me down for one of those $69 DVD players. I can surely spare that much of my christmas-y money for a good cause. I'm sure that this also applies to many of the (employed) people reading this. Surely you can skim some off that next thinkgeek order and put the dollars to better use?

  20. Has this worked for anyone else? by The+Almighty+Dave · · Score: 3, Insightful

    The local bikers hold rides for toys, MD, probably others. Are they looked at any better because of it? If you are going to do something like this, do it because it makes you feel good. Nobody is going to think any better of you, as a group.

    1. Re:Has this worked for anyone else? by Pingular · · Score: 5, Insightful

      If you are going to do something like this, do it because it makes you feel good.
      Alternatively, you could do it for the kids...

      --

      When anger rises, think of the consequences.
      Confucius (551 BC - 479 BC)
    2. Re:Has this worked for anyone else? by tedrlord · · Score: 1

      Well nobody under 50 is too afraid of bikers these days, so maybe it did.

      --
      [insert witty quote here]
    3. Re:Has this worked for anyone else? by Anonymous Coward · · Score: 1, Insightful

      You wanna bet on that?

      Biker clubs used to be synonomous with biker gangs.No more. There are a shitload of biker clubs, comprised of only honest citizens, up to and including doctors and lawyers.

      Just because you are stuck in the past doesn't mean everyone else is.

    4. Re:Has this worked for anyone else? by PainKilleR-CE · · Score: 1

      Not to mention that a nice Harley is almost a status symbol in most parts of the US. Would shops like West Coast Choppers and Orange County Choppers have their own TV shows on cable networks 20 years ago?

      The biker clubs do a lot of rides for charity around here, and although they aren't well publicised or covered by the media, the bikers are generally much better accepted than, for instance, the import car scene.

      --
      -PainKilleR-[CE]
    5. Re:Has this worked for anyone else? by freeweed · · Score: 1

      Which is pretty much the same thing.

      Now we can start a fun thread on the existence of altruism :)

      --
      Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    6. Re:Has this worked for anyone else? by Rinikusu · · Score: 0, Flamebait

      /* Alternatively, you could do it for the kids... */
      Michael Jackson does it to the kids, too, and look where it got him...

      Oh, you said do it FOR the kids...

      nevermind..

      --
      If you were me, you'd be good lookin'. - six string samurai
  21. So... by Pingular · · Score: 1

    instead of healthy people shooting up schools, now there's going to be 'ill' kids shooting up schools too? Perhaps it would be a good idea to only send non-violent (or adult-themed!) games?

    --

    When anger rises, think of the consequences.
    Confucius (551 BC - 479 BC)
    1. Re:So... by crabpeople · · Score: 1

      dude thats sick sometimes you do need to kill shit... so whats your flavour? real or virtual..

      of course people who want to kill just arent having enough sex so

      --
      I'll just use my special getting high powers one more time...
    2. Re:So... by gdarklighter · · Score: 1

      Take a look at their list. The most violent games on their are probably the ESPN games.

  22. Speaking of ... by yamcha666 · · Score: 1

    Speaking of gamers being crazy lunatics ...

    Here is a good example ...

    1. Re:Speaking of ... by lendude · · Score: 1
      Here's another 'interesting' one - also germane to the topic at hand:

      another example

      --
      "Get off the cross - we need the wood" - Tori Amos
    2. Re:Speaking of ... by Bobulusman · · Score: 1

      Not terribly germane:

      1) We're discussing helping sick children, not the the possibility of gaming leading to violent tendencies.
      2) I've done something similar in sames like Deus Ex back in the day, but you don't see me going on a shooting rampage. It's more to test the limits of the game's engine than to brutally 'slaughter' a group of pixels.

      Now let's get back to helping these kids.

      --
      Cogito ergo sum in Slashdot.
  23. Re:I am a parent by ethanrider · · Score: 0

    1) Just because *you* feel that someone else could benefit humanity in a different vocation does not mean that person *should* be doing your bidding. Forcing others to toil for the good of humanity generally *isn't* for the good of humanity... it strips humans of their ability to *choose* their vocation.

    2) Computer games can be good or bad, just as all activity can be benefical or harmful. Playing is generally accepted as a natural and healthy way to develop physical and cognitive skills. Just because humans choose to use electronic games to play does not mean that they (our their developers) are doing a great harm to mankind.

    3) It is a good thing to offer games to the needy and infirm, at minimum it increases their choices.

    --
    ACMD eht detaloiv evah uoy ,erutangis siht no noitpyrcne eht gnikaerb yB
  24. Have I got this correctly by zarkzervo · · Score: 1

    All I have to do is break my leg and some nice people will buy me games?

    --
    Insert `fortune -o` here
    1. Re:Have I got this correctly by KirkH · · Score: 1

      I was trying to figure this out myself. As I read it, these are not necessarily poor needy kids in the hospital, they could very well be richer than me! I think they would be better served to focus on kids that can't afford this stuff themselves.

  25. Better Link by Takara · · Score: 2, Informative

    Here's a link for child's play that won't dissipear when PA posts a new article in a few hours.

    1. Re:Better Link by Vengeance_au · · Score: 1

      The guys have said they will keep the Childs Play article on the front page until christmas, so no big stress there.

  26. From the article... by switched4OSX · · Score: 1

    "Ridgway remembers where he dumped bodies, how he planned his killings and tricked people into his traps, the descriptions of his many cars, and the floor plans of his several homes. He doesn't remember the faces or names of the 48 victims he admitted killing. In his words, "Like I said, they didn't mean anything to me." He killed only women. He killed no men, he said, " 'cause they didn't give no sexual gratification to me." "

    Funny how these serial killers are never identified as demented game players. Was Ridgeway into video games, not that the news has reported. How about Dahmer? Maybe we as a country out to realize that we need to stop blaming everybody else and raise our children right. Good parenting and a safe home environment goes a long way to preventing your child from becoming a blood thirsty killer.

  27. problem with reality by Anonymous Coward · · Score: 5, Insightful

    I have one statement about violence in video games: it is not reality.

    now I'll elaborate with further statements.

    I've played my fair share of bad games, watched faces of death, rotten.com, goatse.cx....*shiver*
    so I'm not a stranger to horrific things.

    But at the age of 18 when I saw a dead man it was different. way different.

    He had suffered a heart attack behind a gas station in bakersfield.

    Then there was the late night car drive back from san fransico with my sister when we saw the flipped minivan and the grotesqe result of ejction and head vs pavement.

    Both of those incidents were nothing like the movies or even the video accounts of similar events. This was real.

    When someone's experience in reality is the same as one imagined, there is something else wrong.

    1. Re:problem with reality by Greenrider · · Score: 1

      agreed - I too have seen the same 'violent' images since I started playing Mortal Kombat at the age of 12, and moved on to Postal, blowing people's head's off in Counter Strike, killing grandmas in GTA3, etc.

      BUT...I still find my whole body shivering whenever I see so much as a dead squirrel on the side of the road, and the few times that I've seen a dead person up close still haunt me to this day.

      I don't think I'm unique in feeling like this - any reasonably well adjusted person can tell the difference, and the ones that can't would find ways to cause trouble whether video games were around or not. We don't find it necessary to stop selling Catcher in the Rye just because it may have lead Mark David Chapman to murder John Lennon.

      And yes, I do know that some people would actually think that was a fantastic reason to stop selling Catcher in the Rye, but somehow I think even Lieberman would not stoop that low.

  28. Choose your gifts carefully... by CelticWhisper · · Score: 1

    After all, we wouldn't want Tycho and Gabe to find out you got the kid a GBA SP for the holidays...

    --
    Help protect civil rights from abuse by the TSA - visit TSA News Blog.
    http://www.tsanewsblog.com
    1. Re:Choose your gifts carefully... by Anonymous Coward · · Score: 0

      Ok ok, I take it back it will go to the kids... since Tycho and Gabe are a buch of childish brats. They are always crying and cursing about something.

  29. Micro to Macro by cephyn · · Score: 1

    I hope this project of PA's is wildly successful and gets some real mainstream press, outside of just /. and the like.

    Though I can see the headlines now..."Violent Videogamers Show Virtue"

    Seriously though, go PA and I hope this blossoms. Good work to them.

    --
    Moo.
    1. Re:Micro to Macro by AchmedHabib · · Score: 0

      Just don't watch Fox News. :)

  30. Re:always... by pocopoco · · Score: 2, Interesting

    Agreed, but penny-arcade is much less about the money than many other sites. They recently closed Club PA which was paying extra for extra content because they didn't need the money and didn't like excluding people. Also they are choosey about banners and will often explain in their rant why they thought you might be interested in what's being advertised (showing they didn't just jump to the advertiser paying the most).

  31. Violent computer games? by lplatypus · · Score: 1

    Well if any children would benefit from becoming hardened to the sight of blood and gore, perhaps they would be seriously injured children in hospital. It might help them to better cope with their own injuries with less shock/panic/revulsion.

    Hmm... I'm still not sure though.

  32. Penny Arcade? by kamapuaa · · Score: 0, Offtopic

    If Penny Arcade really feels in a generous holiday spirit, they'd quit posting their horrid comics at us. I go along with Jeff K on this.

    --
    Slashdot: providing anti-social weirdos a soapbox, since 1997.
    1. Re:Penny Arcade? by Anonymous Coward · · Score: 0

      I agree with you, I would prefer to see goatse then one of PA's crappy comics.

      Thanks to Mozilla's block image feature, I don't have to look at their ugly comics each time some moron who actually thinks they are funny directly links to them for the 10,000th time.

  33. Quakecon Collection for the Kids by mrpuffypants · · Score: 2, Informative

    We've already started a collection for the kids over at the Quakecon Forums. After just a few hours I've had $20 sent in and on December 5th I'm going to collect up everything donated and buy a shitload of stuff from the wishlist and send it off to Gabe and Tycho. The specific thread has more details and if you'd also like to be a part of our massive money collection then feel free to donate over at the official donation site. Not only will you get your name on the big donation but you can get a nice warm feeling during Thanksgiving!

  34. I beg to differr. by Inoshiro · · Score: 4, Insightful

    "but now it's pointless."

    Maybe if little Cancer-Boy wasn't going to be getting a wonderful gift, which he (or she) might not otherwise be able to enjoy. Nintendo doesn't care if you've lost all your hair or if you only have 6 months to live, it's just there to love you with all the Mario and Zelda it can.

    See, it's not just about the kudos for gamers not being granny-killing, child-raping monters, it's also about helping people in need.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  35. Virtual Reality and Reality by Neo-Rio-101 · · Score: 2, Interesting
    I honestly can't see how gamers *can't* distinguish between real and imaginary violence.

    You're reminded that it's just a game when you character dies over and over again and comes back to life.... that's not exactly realism we're talking about is it?

    Back to the subject, I think LAN-Gaming for charity looks like a pretty good idea!

    --
    READY.
    PRINT ""+-0
    1. Re:Virtual Reality and Reality by cynicalmoose · · Score: 1

      When people start doing these kinds of things, (look at the video) you really wonder whether people have a point about real and imaginary violence. Wandering around (or lying, pretending to be dead) re-enacting Star Wars scenes is exactly the kind of idiocy that causes people to say that gamers become violent. As to repeated reincarnation, that could also be read as a message that death doesn't really matter.

      --
      Exercise your right not to vote. thinkoutside.org
    2. Re:Virtual Reality and Reality by Sage+Gaspar · · Score: 1

      You know, the older I get, the more I realize that everyone should be allowed to do whatever makes them feel good, as long as it's not directly hurting other people.

      As a high school student, I was in a sort of ambiguous popular-nerd category. Then there were the people who played D&D. Even the nerds picked on the role players who were unashamed to admit what they were doing. And as I look back, I realize that the people who were doing terrible, horrible things weren't the people that were doing what they wanted to do and having fun with it, they were the people who felt that they needed to shoulder some enormous weight of being popular and fitting every societal norm.

      In my experience, people who do what they want, regardless of societal pressure, end up happier, less stressed out, and more productive because they don't spend half their time regretting what they do. If what they want to do is prance around and wield sticks, the more power to them.

  36. Already done mine... by Kris_J · · Score: 1

    http://games.slashdot.org/~Kris_J/journal/53272. I hope they like retro games (and have a GameCube ;)

  37. Right! by NilObject · · Score: 1
    Of course! Gamers are sensitive and compassionate people...

    http://penny-arcade.com/images/2003/20031124l.gif

    Right?

  38. Not the Point, at All by RCVinson · · Score: 3, Insightful

    But, see, that's not the point. "Prove we ain't all badz gamerz" is just a rallying cry. It's not the reason, not at all.

    The thing is that they've set up and streamlined a way for us to genuinly make a difference. It's an effort headed by some guys that we, as a community, know and trust. It's a theme (games as a positive distraction/passtime/playtime) that I'd suggest a large selection of us here can identify with. And it's more personal than your average charity, since we'll even get to see pictures of the results, when all is said and done.

    This is a great thing, and I hope it's just a beginning.

    Anyhow. Kudos to Gabe, kudos to Tycho, and the same to everyone helping them out, and to everyone (including you) who're donating to this or other causes.

  39. Polarised opinion by Space+cowboy · · Score: 4, Insightful

    This probably won't be well-received on /. because it's counter to the "feelgood" nature of the story, but...

    There's no reason to expect that just because someone does something good, they're not capable of doing something evil as well. There's many a tale of mafioso gang members going to church on Sunday with their mother, taking confession, and going out on Monday to kill someone....

    I'm not saying that anyone who helps this project out is going on a gun-toting killing spree (as if!) but to say X can't do A because (s)he has done B is a bit too simplistic.

    It's a nice idea. Don't hype it beyond what it is, it doesn't need it.

    Simon.

    --
    Physicists get Hadrons!
    1. Re:Polarised opinion by Anonymous Coward · · Score: 0

      There's many a tale of mafioso gang members going to church on Sunday with their mother, taking confession, and going out on Monday to kill someone....

      What's good about parroting superstitious beliefs?

      It's a nice idea. Don't hype it beyond what it is, it doesn't need it.

      It's certainly more useful than going to Church.

    2. Re:Polarised opinion by Anonymous Coward · · Score: 1, Insightful

      Interesting that you capitalise church when you clearly don't believe in any deity...

      Why make it a proper noun ?

    3. Re:Polarised opinion by 26199 · · Score: 1

      Hmm, I don't think that's the point -- the point (apart from helping out those kids) is to influence the media. I tend to agree that games are badly portrayed in mainstream media, and it would be nice to change that, even if just a little...

      And as far as mainstream media is concerned, if you buy a sick kid a nice present you can't possibly go out and shoot people.

    4. Re:Polarised opinion by Alioth · · Score: 1

      Since organized religion has been heavily involved with some of the worst atrocities that humans have committed against their fellows, I see nothing inconsistent about mafiosos going to Church.

  40. Re:I am a parent by Trurl's+Machine · · Score: 1

    What would have happened if Albert Einstein had worked creating amazing pinball games instead of creating the theory of relativity? Humanity would suffer!

    I bet the citizens of Hiroshima and Nagasaki would hold slightly different opinion on this point.


    DISCLAIMER: I know, I know, the actual culprits were Hahn and Strassman; but still, Albert signed the memo written by Leo Szilard and then there was no turning back.

  41. Why not write the editor? by mr100percent · · Score: 1
    PA said this was inspired by this article. Why don't we all write angry letters to the editor and tell them just how wrong they are for publishing that kind of garbage?

    1. Re:Why not write the editor? by Anonymous Coward · · Score: 1, Insightful

      You mean reassure them that publishing inane rants results in an increase in viewership, encouraging them to continue to do so in order to make money? By tying your opinions to their article you invariably benefit them. If you really want to invest in mindshare, do so without refererring specifically to offenders.

    2. Re:Why not write the editor? by orthogonal · · Score: 1, Funny

      PA said this was inspired by this article. Why don't we all write angry letters to the editor and tell them just how wrong they are for publishing that kind of garbage?

      Screw that.

      If I can find the secret chamber behind the swastika banner where the mega-blaster-rifle and extra ammo are hidden, I'll take the concealed elevator to the hidden level where the hearaldnet.com's offices are, and blast away at them and their Nazi henchmen until my hit points are in the red 10% zone.

      And those muggles say playing "Castle Wolfenstein" has warped my sense of reality.

    3. Re:Why not write the editor? by Anonymous Coward · · Score: 0

      ...publishing inane rants results in an increase in viewership...

      Funny, that explains the main page of a certain site featured in this article.

  42. who the heck moderated this offtopic? by lingqi · · Score: 1

    The parent post is pertinent - or at least related - to the discussion of Penny Arcade.

    This user forms an opinion about Penny Arcade. Even though I do not necessarily agree with this opinion or can imagine there are more than a handful of people who shares this opinion, using one's moderation privledge to strifle his opinion isn't a right things to do.

    (I get a feeling i might get modded to oblivion for this, but I got karma to burn)

    --

    My life in the land of the rising sun.

  43. Hitler and Ghengis Kahn played computer games, by anti-NAT · · Score: 2, Insightful

    didn't they ?

    Isn't they why they killed a lot of people ?

    --
    The Internet's nature is peer to peer - 20050301_cs_profs.pdf
    1. Re:Hitler and Ghengis Kahn played computer games, by anti-NAT · · Score: 0

      Too treu

      --
      The Internet's nature is peer to peer - 20050301_cs_profs.pdf
  44. Re this Bill France character by TehHustler · · Score: 1

    Am i the only one thinking of sending him a right to reply email, outlining just how wrong he is? I figure if we all do it, the collective Slashdot readership, he may write a followup in the name of unbiased reporting. Or maybe not :)

    --

    TheHustler
    http://www.elmarko.org/ - Useless bilge
    http://www.asylum-games.co.uk/ - Co-Founder
  45. Ah, I don't believe this by wiwo · · Score: 5, Funny

    > Gamers Are Good People, Too
    They just behave like good people, they call it Role Playing.

    1. Re:Ah, I don't believe this by tiled_rainbows · · Score: 1

      Gamers aren't good people, but some of them have lawful alignment.

  46. Damn right I'm complaining! by Tim+C · · Score: 3, Funny

    You killed Penny Arcade, you bastards!

    1. Re:Damn right I'm complaining! by Anonymous Coward · · Score: 0

      You killed Penny Arcade, you bastards!
      Good! If only it could stay that way people might stop linking to and quoting that unfunny crap.

  47. Let me pay you not to hate me too! by orthogonal · · Score: 2, Flamebait

    For years, gamers have been looked down upon by the media. We are said to be crazy lunatics.... So if you feel like showing the world that gamers are compassionate people too, then head on over to the main Penny Arcade page, and scroll down for details.

    As a gay black man born Jewish who converted to the Muslim faith, many people irrationally believe that I recruit young men into a homosexual lifestyle while raping white women and making matzos with the blood of murdered Christian children on my way to planning to blow up airplanes for Allah.

    While these prejudices are incorrect, and in truth have been practiced by few or none of the people of my sexual orientation/race/gender/ethnicity/religion, I feel that rather than denouce those ignorant persons who accuse me of those crimes, it is better buy them off.

    I hope that by bribing the world, I will gain the grudging acceptance of people who will still whisper behind my back and point accusing fingers at me when they think I'm not looking.

    So if you're straight or white or female or Christian or any kind of non-Muslim, please leave me the name of your favorite charity, so that I may begin to pay you to hate me a little less. I hope that when I've contributed enough, you might even call me a compasionate fag coon penis-owning hebe raghead.

    1. Re:Let me pay you not to hate me too! by GodHead · · Score: 1

      There's a difference between paying somone off, and fighting a sterotype buy doing a good thing that is supposedly out of charecter.

      But hey, maybe your right. So... how do YOU propose gamers fight a negative stereotype while helping sick kids?

      --
      Just wait till some crappy band steals your nic.
    2. Re:Let me pay you not to hate me too! by oroshana · · Score: 1

      Although I don't agree with orthogonal's view, I do have a response for your question. There are plenty of gamers out there who are in the upper-middle and upper classes. I don't know what percentage of gamers are also doctors, but I suspect that gamers have at least one doctor within their personal circle of friends. I suggest that these gamers suggest to their doctor-friends to provide free services for children in inner-cities and low-income neighborhoods. The forementioned gamers might even go as far as to actively HELP their friend in their pro-bono (spelling?) services. And taking time out of your own life to help people gets MUCH more of a positive response then simply spending some money to get gifts for someone.

      PS: I'm a hypocrite because I've NEVER done the above. But now that I wrote it down I think I will do just that.

    3. Re:Let me pay you not to hate me too! by LordSah · · Score: 1

      Well written. Kudos :)

  48. Who Cares? by manticor24 · · Score: 2, Insightful

    I for one don't feel obligated to donate to a charity just to make a bunch of morons with half-baked theories feel better about my state of mind. Besides, it wouldn't help anyway. People will believe what they want to.

    1. Re:Who Cares? by Anonymous Coward · · Score: 0

      It'd be really sad if anyone donated to any charity for a reason like that. A charity is created for a person or group of people, and those are the only people you should concern yourself with when considering donating to it.

    2. Re:Who Cares? by Anonymous Coward · · Score: 0

      Or maybe you could donate so that a sick kid gets some nice stuff from people who care for Christmas. It's not just about making gamers look good. I'm pretty much of the opinion that they already DO look good. Articles like the one Gabe linked are pretty rare these days. Most people accept that people playing violent games are adults or people with poor parents and/or local stores who don't enforce the ratings code on games. (I, who work in a video store, do follow the ratings code on movies and video games people rent. Not that I get many young kids in there by themselves.)

    3. Re:Who Cares? by badasscat · · Score: 1

      I for one don't feel obligated to donate to a charity just to make a bunch of morons with half-baked theories feel better about my state of mind. Besides, it wouldn't help anyway. People will believe what they want to.

      Right, because it's far better to feed their (and your) cynicism than it is to make a few sick kids happy for a few days out of their lives.

      I'm seeing far too much jaded bitterness in many of these comments here. Regardless of why they're doing it (and who are you to judge?), this is something to help kids feel better as they're stuck in the hospital. How stupid is it to say "I'm not going to buy anything for these kids, because it won't change the minds of the press!"? I mean really. Get a little perspective. Even if it was an outright publicity ploy by PA (and you'd have to really be a bitter old man to believe that), who cares? The kids you're buying these games for sure don't.

      Spend $8 and get them a Lego set, I mean Jesus H. Christ. You don't need to go nuts. If you do one good thing this year, isn't it worth spending the equivalent of a couple of value meals at McDonald's?

      My point is, let's not lose sight of what this is really about here. The point is what PA are doing, not why they are doing it.

    4. Re:Who Cares? by manticor24 · · Score: 1

      Like many emboldened internet forum-posters, you assume you know my entire perspective on life. This is not the case.

      I simply find it irritating that people feel they must respond to unfounded claims.

      It's very ironic that I seem to be doing just that right now.

  49. Ironic... by Anonymous Coward · · Score: 0

    ...that this is their newest comic.

  50. Re:Oh yeah buy someone somthing by DarkZero · · Score: 1

    Oh yeah buy someone somthing that will show my compassion....try volunteering some time, don't get me wrong in-lieu of doing nothing, tossing some cash at the problem is better, but that doesn't show compassion, just guilt...

    Where will you be spending your Thanksgiving day ?


    Charities all across the country and the world need both your time AND your money. They need volunteers, but they also need funding for the supplies that the volunteers will be working with, regardless of whether it's food, medicine, or just entertainment for hospitalized children. Without money, the time spent by volunteers is pointless, so if that's all you can give, then there's nothing wrong with that.

  51. "Oh, shit." by anaphora · · Score: 2, Funny

    Mom? Mom? Why aren't you respawning? Mom? Ah shit. *hides his shotgun*

  52. "GAMES ARE GOOD! BUY GAMES! WE HELP THE CHILDREN!" by Jack+Zombie · · Score: 0, Flamebait

    ...or at least that's what the gaming industry says. This is so much bullshit. Let's be honest, if violent games didn't made me violent, I wouldn't play them. So, how exactly does helping the sick children of Seattle (awww... so heart warming...) change that fact? Sorry, but "we think of the children" schemes don't soften me up. The gaming industry obviously has an interest in this, and Penny Arcade is blatently biased too (who pays their advertising? Who's their user base?). And since when does anyone believe that gamers are inexplicably evil? Why do we even try to argument with those who believe so?

    Anyways, my advice for the parents? Buy offline multiplayer games. The most fun I've ever had in my 11 years as a gamer (and counting) was playing Mortal Kombat II or Micro Machines V3 for a couple of hours with some friends when I was 12 (sure, MKII was for 18+, but that only added to the thrill). On the other hand, online games, like Counterstrike and Everquest, are time sinks, they retard your child's social growth, stunt their social skills, turn them into mindless, unimaginative, illiterate, loud-mouthed assholes with no fucking life (join a Counterstrike server and you'll understand immediately that my generalization isn't that far-fetched).

    There are good and bad games for the children, but, like everything in life, they're all harmful if played in excess. Don't try to ban videogames in your house, teach your children good gaming habits instead. Don't allow more than 3 hours of gaming per day. Force them to take breaks. Make 'em exercise. Beat the shit out of them, if needed, even if that makes them bitter and spiteful against you; they may think of you as an asshole and never thank you, but at least you'll know that you've done the right thing.

    Heh, but seriously, violent videogames shouldn't be played by children (but they are played and marketed for children anyways). Restrict them to adults and enforce those restrictions. The parents have better things to do than overseeing every move their children make. End of story. It's that simple, really.

    --
    "You should never doubt what nobody is sure about." -- Willy Wonka
  53. Gamers aren't crazy by Anonymous Coward · · Score: 0


    Gamers just like a challenge, have a short attention span, and love visual stimulation. There's not too much more to it. Some of these kids that play video games wind up playing them so often, they never leave the house, then they're complete social outcasts. I believe being an outcast is a requirement for going insane & gunning people down in public.

  54. Re:I am a parent by BloodAngel_Au · · Score: 0, Flamebait

    Your one of those sick fucks that actually voted for Bush, ain't you... you rant like a lunatic.

    You may think he's wasting his life, but its a good living, and what people take away from his games is up to them. The parents of these kids really don't seem to be doing there job, and American culture (if you can us thoses 2 words together without vometing)is such its not the poor parents to blame but everyone else and wheres my settlement.

    It this sort of thing that makes the rest of the world look down on USA, and in some cases openly hate them.

    P.S. I ain't no commie, and I ain't from US, but I can see it going to heck in a handbasket.

    P.P.S. Bush sucks, and is an evil, stupid warmonger....

  55. Direct link to the wish list by while(true) · · Score: 5, Informative

    Here's the wish list. Now get over there and buy something for the kids!

  56. As an Arab Slashdot reader... by Anonymous Coward · · Score: 0

    I will go and polish my lovely bomb.
    See you in Iraq ;)

  57. I was under the impression... by cnelzie · · Score: 1

    That some serial killers come from rather normal homes, with a rather decent upbringing. It is something inside they are born with that gives them the chance to become a serial killer. I understand, it takes a special kind of person to become a serial killer as well.

    --
    If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
  58. Gaming != real life by SamSim · · Score: 1

    Video games laced with human atrocities help young, impressionable people practice killing without care. Videogames laced with human atrocities are a) flagged as such and b) not intended for young, impressionable people. It's the game stores' responsibility to keep an eye on what the children buy, true, but it's the parents' responsibility to keep an eye on what the kids play.

  59. Re:Ironic..... by SlamMan · · Score: 1

    The artist that sang that was Canadian.

    --
    Mod point free since 2001
  60. +1 Interesting; -1 Troll to Mavia.com by LittleGuy · · Score: 2, Funny

    According to Mothers Against Violence in America, they can link the Green River Killer to Violent Video Games, and vice versa.

    Right.

    Back in Old School, they used to call these "old wives' tales."

    --
    Mod Karma -1: I sed bad wurds. If I cep my mouf shut, I wud be at riyses.
  61. Erm... by Cyno01 · · Score: 1
    The point is - HAD you been a mentalist you had access to guns to shoot the shit out of your school.
    What, so we should be afraid of magicians now?
    --
    "Sic Semper Tyrannosaurus Rex."
    1. Re:Erm... by squaretorus · · Score: 1

      Mentalist is a British term which collects all the mental disabilities into one handy term. It has also grown to include some of the physical disabilities - which is unfortunate.

      Spastics, Schitzos, Pervs, Mongs, Deekons, and a host of other comedy mentally ill folk are happily grouped together.

      It grew from school ground taunts of 'your mental' turning into the more offensive, directed variation 'you're a mental' which just didnt sound quite right. So some bright spark decided to add 'alist' to the end of mental - getting "You're a mentalist".

      This post will no doubt also shoot my Karma to shit - with a stack of +1 Funny and -1 Overrated moderations from clever people and mentalists respectively.

  62. Re:"GAMES ARE GOOD! BUY GAMES! WE HELP THE CHILDRE by Rangsk · · Score: 2, Insightful

    Let's be honest, if violent games didn't made me violent, I wouldn't play them.

    Excuse me? Please speak for yourself. Personally, I play violent video games as an outlet for my frusterations with life. Some people play sports, other people put their hand through a wall - I play violent video games. Either way, it's better than bottling up the rage until I explode.

    Buy offline multiplayer games.

    I don't believe this is the solution to the problem of "mindless, unimaginative, illiterate, loud-mouthed assholes with no fucking life" I completely agree that such people exist - but I also know for a fact that people who are thoughtful, imaginative, literate, and kind act the same way online or offline. I believe the problem you're describing is much larger than video games, and I don't think it's caused by video games. I think the problem is caused because either the parents are the same way and the children follow suit, or the parents have neglected to teach the children manners and how to interact with others - instead they've left that to TV and peers.

    Don't allow more than 3 hours of gaming per day. Force them to take breaks. Make 'em exercise.

    I think having rigid rules, such as "no more than X hours per day" is just asking the kid to either:
    1) Play 3 hours every day, even if he doesn't really want to play that day, since it'd be a "waste" if he didn't.
    2) Cheat as much as possible, and believe me... if a kid wants to break a rule, he will find a way.

    I believe the best solution is to simply teach your child responsibility. As much as you'd want to, a parent simply cannot monitor a child 24/7 - you have to teach the child to monitor himself. This means that the child has to learn from their own mistakes - let them play the game for 12 hours every day, and let them see where that gets them. You can help prod them into realizing that they're wasting their lives away, but don't force them into a different lifestyle.

    Now, of course I'm not talking about a 9-year-old here, I'm talking a 16-year-old. For young children, simply not buying everything they want you to buy is enough to keep from spoiling them... which brings me to:

    Beat the shit out of them, if needed, even if that makes them bitter and spiteful against you.

    Yes, that's the perfect way to keep children from being violent. Almost all children raised by parents who beat them grow up to be responsible, model citizens.(/sarcasm)
    Seriously, beating a child is not a good way to punish them. There are much more humane and effective methods of punishment - but remember, punishment should be used rarely - only if the child has severly broken the rules. And the best punishment should be tailored towards the specific child. Do something that will make the child really think about what he did.

    Anyway, that's just my two cents, as a 19-year-old gamer currently going to college.

    --
    "Don't believe anything you read on the net. Except this. Well, including this, I suppose." --Douglas Adams
  63. Re:"GAMES ARE GOOD! BUY GAMES! WE HELP THE CHILDRE by Jack+Zombie · · Score: 2, Informative

    No, no, no, you got it all wrong. Sit down. Take a deep breath. That's it, inhale. Read what I wrote again. I've been a gamer for several years. I'm a Counterstrike and Everquest player; I was making fun of myself and generalizing about the community, and since this is Slashdot, I doubt anyone here doesn't know that there are also moderate gamers who don't act that way -- like you knew. The "Don't allow more than 3 hours of gaming per day. Force them to take breaks. Make 'em exercise. Beat the shit out of them," is painfully obviously satire (I was getting tired of sounding self-righteous, so that was to lighten up the mood of the post a bit). And "if violent videogames didn't made me violent, I wouldn't play them," is just my personal motto, and obviously doesn't enclose every gamer -- that's why it says 'me'.

    Now exhale.

    --
    "You should never doubt what nobody is sure about." -- Willy Wonka
  64. said to be crazy lunatics? by James+Lewis · · Score: 3, Insightful

    I don't think that that is an appropriate label for the article. That article is only one in a LONG line of alarmist parenting articles, and no where in it does it call gamers "crazy". The article really isn't about the gamers, it is about the games. Articles like that one have been writen countless times on topics from music to babysitters to movies. They all twist the facts to make the topic seem 10 times worse than it is. While I don't agree with twisting facts for any reason, I don't think that the message of the article, that parents should be concerned about what video games their children play, is a crazy one. Games like Grand Theft Auto are NOT meant for kids, and are NOT appropriate. A game of that type is just as unsuitable for a 12 year old as Silence of the Lambs or The Exorcist. Fine for adults, not so for children. For a long time video games have been incapable of showing violence in a realistic enough way to really matter, so some parents just don't see it as important to filter which video games their children play. While that used to be true, it is no longer, and parents should be made aware of this fact.

  65. Bikers by Bigbutt · · Score: 2, Insightful

    Heh. It doesn't seem to help the biker image for all those toys for tots bike runs.

    --
    Shit better not happen!
  66. DDR might be useful for physical therapy by tepples · · Score: 1

    Parent has a good idea, of donating Dance Dance Revolution kit to a hospital. Are any physical therapists reading Slashdot? If so, has any of them tried DDR?

    1. Re:DDR might be useful for physical therapy by Anonymous Coward · · Score: 0
      are you out of your damned mind? by the time you can play dance dance revolution, your physical therapy is done-- and chances are you didn't need it in the first place, because most people who go through PT aren't ever able to flail around like retarded monkeys.

      jesus. talk about a reality gap.

  67. Re:"GAMES ARE GOOD! BUY GAMES! WE HELP THE CHILDRE by Rangsk · · Score: 0, Offtopic

    It appears your satire has been mistaken as your actual opinion, mainly because it's just not well-written satire. I'm not flaming you... in fact, it seemed like well-written commentary to me, just not satire. You weren't extreme enough (except possibley the "beat your children" line) to really show the reader that you were being sarcastic for the whole post. This is evidenced by the +3 informative, rather than the +3 funny.

    And if the satire really is painfully obvious, then I suppose I should appologize for my ignorance.

    Aside from that, I belive my post still has merit and I stick by my comments.

    --
    "Don't believe anything you read on the net. Except this. Well, including this, I suppose." --Douglas Adams
  68. NeenerNeener's Gamers for a Cure by Anonymous Coward · · Score: 2, Informative

    NeenerNeener has been running a campaign for multiple sclerosis for three years now. Since the site is all about MMORPGs, they've mostly had MMORPG players there. But everyone can still participate!

    Linky

  69. Re:"GAMES ARE GOOD! BUY GAMES! WE HELP THE CHILDRE by Jack+Zombie · · Score: 0

    That was because it wasn't satire for the entire post; just those parts I highlighted. Humor should always be part of any serious discussion.

    --
    "You should never doubt what nobody is sure about." -- Willy Wonka
  70. Re:"GAMES ARE GOOD! BUY GAMES! WE HELP THE CHILDRE by retinaburn · · Score: 1

    So who pays your salary ? I am convinced they are actually the ones who wanted you to post this, after all you MUST be blatantly biased towards them. Perhaps the local chapter of Cynical People.

  71. Losers always do... by voss · · Score: 1

    Japan became a pacifist nation because they had their ass handed to them, before that they were one of the most brutal states in world history.
    One of the things the Nagasaki tourist office doesnt mention is that Nagasaki was the site of one of their more brutal POW prison camps where prisoners were routinely beaten and executed. The former prisoners there are quite sincere in their belief that they would be dead if the atom bomb had not been dropped.

    Now find me a victorious nation who has turned their back on war...and ill believe that nation is a good and peaceful nation.

  72. frogbert by Frogbert · · Score: 0

    I like it how they have only want one of each game... I hope they ask for some DVD-R's and Modchips to brighten those kids lives on a budget. Besides, no one is going to take sick kids games away :D

  73. Re:"GAMES ARE GOOD! BUY GAMES! WE HELP THE CHILDRE by Sublimed · · Score: 1

    Instead of making this another "its the parents fault, no its societies fault" argument or anything of the like, how about you go donate to these sick children who could really use it.

    Flame me all you want, but some child is going to be smiling on christmas because of me, and what he thinks is worth a million times more to me than what you think.

  74. Games infuence people? by CCIEwannabe · · Score: 2, Funny

    We are said to be crazy lunatics who, given the chance, might decide to shoot up our school because of the games we play

    It is ridiculous to claim that video games influence children. For instance, if PacMan affected kids born in the eighties, we should by now have a bunch of teenagers who run around in darkened rooms and eat pills while listening to monotonous electronic music --Gene Spafford

    1. Re:Games infuence people? by playgod · · Score: 1

      We have people like that. We call them ravers.

    2. Re:Games infuence people? by Anonymous Coward · · Score: 0

      That's the joke. Good job, dude.

  75. 5. parents by Ender+Ryan · · Score: 0
    5. their parents are fucking dipshits who don't know their ass from a hole in the ground.

    Ahem, pardon my Fren^H^H^H^HAmerican ;-)

    --
    Sticking feathers up your butt does not make you a chicken - Tyler Durden
  76. Re:"GAMES ARE GOOD! BUY GAMES! WE HELP THE CHILDRE by Jack+Zombie · · Score: 0

    One of my points was "what the hell does donating to the children in need have to do with violent games? Why is Penny Arcade associating one thing with the other?"

    Obviously, you missed it by a couple of hectacres.

    --
    "You should never doubt what nobody is sure about." -- Willy Wonka
  77. Re:"GAMES ARE GOOD! BUY GAMES! WE HELP THE CHILDRE by Jack+Zombie · · Score: 1

    I still don't see how donating to charity is going to make gamers look better in the eyes of society in general, as Penny Arcade hopes.

    --
    "You should never doubt what nobody is sure about." -- Willy Wonka
  78. groovy by Anonymous Coward · · Score: 0

    well alrighty then, fair play the the PA crowd, keep up the good work.

  79. Christmas Icon by SweatingBullets · · Score: 0, Offtopic

    That Christmas tree looks like someone puked on it.

  80. Re:"GAMES ARE GOOD! BUY GAMES! WE HELP THE CHILDRE by Jack+Zombie · · Score: 1

    One of my points was "what the hell does donating to the children in need have to do with violent games? Why is Penny Arcade associating one thing with the other?"

    Obviously, you missed it by a couple of hectares.

    --
    "You should never doubt what nobody is sure about." -- Willy Wonka
  81. Re:"GAMES ARE GOOD! BUY GAMES! WE HELP THE CHILDRE by subjectstorm · · Score: 1

    Give this guy a break. He's saying exactly what he means, and he has very good points (even if he IS a little insensitive).

    First, MMORPG's ARE cultural sinks that will eat your soul. Anyone that plays them will freely admit that these things steal countless hours of their lives and make them act in irresponsible ways that they might normally eschew (skipping work/school, eating crap, cancelling dates with RL friends, not sleeping NEARLY enough, etc). Come on guys, they don't call it EverCrack for nothing.

    And he's also right that helping the sick children WON'T change anyone's perception of gamers. If you donate gifts to kids specifically to inflate your ego baloon or to raise the social concious up another couple bars in favor of the gaming community then you're wasting your time. Is helping those kids out a good thing? You're damn right it is. I wish more people in the world operated on that level.

    He's dead on with the parenting too. Anymore, both parents are working (if there even are two parents), and usually pulling overtime. When kids aren't at school or in daycare, they're usually playing video games. In the 50's, maybe it was cool for a non-working mom to stay home and clean the freaking house or cook up a nice juicy turkey for the family - but when Dad got home, what do you think he did? HE SAT ON THE FREAKING COUCH AND SMOKED HIS PIPE AND READ THE STINKING NEWSPAPER WHILE HE SIPPED HIS MARTINI because he was TOO TIRED to do anything else. Now that moms are working too (and sometimes more if they have to work two jobs just to get the rent paid) they're behaing the same way. There just isn't anyone left to make the turkey, clean the house, and "mother" the children.

    All of you that say parents need to get more involved are probably either:

    a) wealthy enough and lucky enough to have that luxury as parents yourselves
    b) young guys and gals who don't actually have children yet.
    c) hippocrites who like to talk loud about morals while your children slowly turn into monsters in the next room.

    or, most likely:

    d) absolutely right that parents need to get more involved, but simply not thinking through the sort of sweeping changes that will have to take effect in this country before that can realistically happen.

    if you want to blame someone for our screwed up kids, blame our corrupt and inneficient government for fucking up our education, levying ridiculous taxes, letting medical insurance get way out of control, and doing a piss poor job of regulating price inflation and monopolistic corporate practices - leaving struggling parents with few options and little hope.

    --
    ** Chigusaaa!!! You're the coolest girl in the WORLD!!! **
  82. Helping the kids by miketo · · Score: 1

    Seattle Children's Hospital is a *very* worthy cause. My wife and I donated our older Playstation to them, along with some fun games of the platformer / run-and-jump variety that we were no longer playing. Many of the kids are there with serious and life-threatening diseases, such as leukemia, and anything that helps take their minds off of their problems is a welcome respite from the struggles with health and the sometimes painful treatment.

    If you have an older system you don't use as much, or have multiple gaming consoles, consider donating one of them to a local children's hospital this season. You will be glad you did.

  83. Penny Arcade is fucking awful by Anonymous Coward · · Score: 0

    Just saying.

  84. One must fall!! by whiteranger99x · · Score: 1

    Who would win in a fight between the Cardboard Tube Samurai and the
    Shirt Ninja?? ;)

    --
    Join the TWIT army now!
  85. Re:Ironic..... by Kombat · · Score: 1

    The fact that you're in the UK just makes this all the more funny. Canada is far, far closer to the UK politically than it is to the US. The queen is on all our money. Our governer general reports to the royal family. Canada is still practically a British colony!

    And yes, Alanis Morrisette is Canadian. And yes, none of the things she lists in her song "Ironic" are actually ironic. But that, in and of itself, is ironic! That was her joke. Hardly anyone got it.

    --
    Like woodworking? Build your own picture frames.
  86. Almost agree by 2nd+Post! · · Score: 2, Interesting

    I almost agree with everything you say except paddling ^^

    It doesn't damage the kid, you're right. My dad paddled me when I was younger. However, he decided to stop when he noticed that *I* started to punish my younger brother using force when he did something wrong.

    Maybe he got lucky in raising kids who respected him and his beliefs without resorting to violence, because in the end that is exactly what he taught me; that violence was an appropriate tool for the upright and just, and he decided that wasn't such a good thing.

    1. Re:Almost agree by drinkypoo · · Score: 1
      The problem with teaching children that violence is an acceptable punishment is that they in general are not in control of themselves well enough to only apply it when strictly necessary.

      Unfortunately the same is true of adults...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  87. Wait, I'm confused... by Torgo's+Pizza · · Score: 2, Funny
    My local IGDA chapter here in Dallas is collecting games to send to soldiers in Iraq. So either my efforts are making soldiers better killers (a good thing) and making sick kids dangerous (a bad thing); or I'm making the soldiers more docile (bad) and making sick kids feel better (good).

    Oooh, my head is so confused!

  88. My bosses have always been generous by DaveCBio · · Score: 1

    When it comes to charity they really give back to the community. Being doctors they know how hard it is to get donations for medical needs.

    http://www.bioware.com/bioware_info/press_releas es /charitable/

  89. Re:"GAMES ARE GOOD! BUY GAMES! WE HELP THE CHILDRE by retinaburn · · Score: 1

    I am not sure that they want to make themselves look better in society, just look normal. Give gamers a more balanced look in the media than how they are portrayed now. Will there be an impact ? Probably not. Will some sick children benefit ? Of course. And that is really the point right ?

  90. Not Quite by Sentry21 · · Score: 3, Insightful

    While I think that what Penny Arcade is doing is a wonderful attempt to change the public perception of gamers

    That's not right at all. What Penny Arcade is doign is a wonderful attempt to change the lives of so many underprivileged kids. I'm sure they like the good publicity, but I'm also sure they couldn't care less about it. They're doing this to help, not to 'change the public perception of gamers'.

    Of course, I could be wrong, but if I am, then I don't want any part of this endeavor - the right thing for the wrong reasons is still wrong.

    --Dan

    1. Re:Not Quite by Twister002 · · Score: 0, Flamebait

      I think they could have gotten just as much publicity by staging a "nude piss in" at the Seattle Times HQ or a nunnery rather than collecting toys and money for sick kids.

      --
      "For a successful technology, honesty must take precedence over public relations for nature cannot be fooled." -Feynman
    2. Re:Not Quite by Anonymous Coward · · Score: 0

      But that would be hard work, and we all know how people are willing to do hard work.

      Just think off all the time they would miss doing this suggestion instead of what they have now, with them sitting their fat asses front of a TV while they rely on their viewers to do the work for them.

  91. The article in question by Tired_Blood · · Score: 1

    from the Bill France article:
    The broken record would be about violence, and it would seem that the warnings have all been issued.
    But, try these three points for starters:
    - If a parent wanted their children to develop attitudes like Gary Ridgway, the confessed killer of at least 48 women, these games might provide a good training ground.


    Okay, so the Green River killings started in July 1982, according to cnn. Instead of offering reasons as to how Gary Ridgway developed his mindset and the various warning signs related to a confessed serial killer, Bill France decides to warp this into a video game issue. Therefore, let's see what games may have inspired the rampage. Perhaps he was re-enacting a twisted version of his experience in Lasso? Or Naughty Boy?

    If you need to speculate, look at the guy's history and work from there. The quickest article I could find is here. Interesting that the article states:

    ... by the time Ridgway and his second wife divorced in 1981, but coworkers remember Ridgway carried a Bible,...

    You see that! And this was JUST BEFORE THE KILLINGS! Now go and speculate!

    --
    This is not my sig.
    1. Re:The article in question by monkease · · Score: 1

      Since the email address given at the end of the article is apparently invalid, I will post my letter to Bill France here...

      Mr. France,

      I feel compelled to comment on your recent article on herald.net regarding the effect of violent videogames on youth. I feel your choice of Gary Ridgway as an example, and the implied statement, "kids can turn into Ridgway via videogames" is misguided, if not underhanded. I have read nothing that suggests Ridgway's behavior was influenced by videogames, nor that he learned any "valuable" skills from them, or that he played them at all. I am sure you would feel misrepresented if I wrote the following:

      "People who try and restrict videogames' content at all are reminiscent of the book burners of the Nazi era. The Nazi's killed over 7,000,000 (seven million!) people! You shouldn't trust people like that, now, should you?"

      Now I am always open to a debate on topics like "Violence in Videogames"; however, I expect the people I engage in such dialogue with to play on a certain level. It would have been nice, for instance, if you had named the study which links gaming to violent thought patterns, or explained how, exactly, using a keyboard and a mouse to drive a car is like the real thing. I also take severe issue with your paraphrase of Ridgway's statement that killing women gave him sexual gratification; quite frankly, if someone is taking sexual stimulation in even the thought of killing people, no amount of "good videogames", church, or morals is going to help them.

      Finally, I would like to make the suggestion that the sense of community built around games allows many children to feel connected to their peers, and might actually help prevent violent behavior in an increasingly disillusioned youth. Also, it is important to note the increased violence in all forms of media, especially news media in which it is not faked.

      Donald Dunbar

    2. Re:The article in question by Tired_Blood · · Score: 1

      Thanks for finding a gentler way to illustrate the faults in his arguments. Unfortunately, I got a little carried away and stooped to his level, probably offending more people in the process.

      --
      This is not my sig.
  92. Leave the whole spanking thing alone by ianscot · · Score: 4, Insightful
    It's just too easy to blame someone else.

    Which is sort of what you're doing, no offense. Turning this one into a pro-spanking tirade is missing the point and creating a little spat off to the side.

    What we need to do isn't scold parents for not spanking their kids. We just need to encourage families to spend time together, it's that simple. When you have time together, the kids will pick up on the values you believe in -- partly because you play the whole parental role and instruct (and sometimes scold) them, but more importantly because they'll see how you act yourself. There are tons of ways that'll come out, lots of different flavors to it. You're into this spanking thing; well, whatever, but at least be there with them, you know?

    Personally I don't always blame the parents. Partly this is economic -- two working parents on the same schedule has become the norm in order to keep up our SUV insurance payments, and that means kids just plain have less time with the adults who really do care about them. Scolding a single mother for not spanking her kids more is just not going to help anyone. On the other hand, if her work gave her flex time, for example, that might help. Your "Parents are to blame" angle would probably shut that option down.

    But back to the games thing: I like computer games, play them with the kids or with the kids watching often enough, and I'm darn certain they understand the distinction between fantasy and reality there. On the other hand I've run into two-year-olds who couldn't talk except in snippets from video games. Not enough parents in that life, too much games in isolation. That's the difference.

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.
  93. Good responses today! by Fantastic+Lad · · Score: 0, Troll
    Lots of balanced slashdotters posting today. Nice to see.

    However. . , being from the 'media as mind-control' camp, I'd like to add my two cents to round out the discussion.

    'Command and Conquer' and 'MOO2' style games left a powerful impact upon the psyche of millions upon millions of gamers, many of whom are now grown up from those days and now participate in society as young, working voters.

    I found the insane zeal, (yes, insane), for the initial American advance into Iraq to be, well, 'shocking and awful'. You could especially see it on Slashdot during the first week. --All those RTS game fantasies and C&C visions being played out for 'real' in a war zone seemed to be a hard-on thrill for more Americans than you could shake a stick at. (A nuclear powered stick, even. --And you'd have needed to!)

    All the guys I know who play 'Ghost Recon' as their primary source of interactive fun are either hard-core pro-war, or it was a slow process for them to realize that Iraq was a Big Fucking Mistake. (Though, now that Bush got his bloodmoney-making machine going, it doesn't matter now what anybody thinks. The screw is in and gamers waking up late to the reality no longer matter.)

    Those who find those types of games distasteful, seemed to have a much more balanced view of things. --Of course, perhaps my sample is too small; I only know a dozen or so guys who play that stuff. . , but among them, the observation holds up well.

    So were popular war games a form of media influence used to direct people into accepting the drive toward global war? Oh, yes. I think so. Was it deliberate? Were the bosses of game companies accepting manilla envelopes from shadow figures while feeding pigeons? Heh. Probably not.

    But here's the thing. . , and yes, this sounds sci-fi, but I do think it works this way: millions of people are subjected to powerful and deliberate forces they do not understand. Ask any number of influential writers and creators where they get their ideas, and when it comes right down to it, most of the time they'll say, "Hell, I don't know. It just came to me." Or, "I was taken by inspiration and just had to write it!" Or, "It just seemed to write itself!"

    Yes, yes. Tin-foil hats, "get back on your medication" and "boy you're nuts," blah, blah, blah. But this is the shape of the world that I see. And the proof, as always, is in the pudding.


    -FL

  94. stick to the oldies by phorm · · Score: 1

    Dude, NES may have increased my adrenaline 10 years ago, but if it's what you consider "heart-pounding-action" nowadays I'd seriously recommend you don't upgrade to a newer/more-realistic system anytime soon. :-)

    1. Re:stick to the oldies by Ayaress · · Score: 1

      Yeah, but what are the odds this man is schooled in the ways of Quake? If you havn't played those games, Pac Man can still be a bit over-stimulating.

  95. wtg and slipstream a referral for yourself jerk. by Anonymous Coward · · Score: 0

    way to go while(true) ... profit from the kids.

    if yer gonna use a link with a referral tag, at least use penny-arcade's, so you can support them. they're at least honest about where the money goes.

    PA's link to wish list that doesn't line while(true)'s greedy pockets

    link to wish list that line's no-ones pockets with referral cash

  96. Like games? Deprival is better by phorm · · Score: 0

    At no time in my life have I ever been scared of my dad, but I sure as hell respected him.

    Indeed, didn't make me scared of my parents so much as I was scared of an ass-whooping I'd get for being caught, part of that is in making sure there's a collelation between the action and the punishment, no between the punisher and punishee.

    However, in all seriousness, I think that having my computer/console taken away at that time was much more emotionally distressing than the physical stuff. A spanking lasts what, 5 minutes? A week off my games... most lasting impression.

  97. Sim Racers have been doing this for quite awhile by dr_canak · · Score: 1

    If memory serves me, After Sept 11, one of Sim Racing's big contributors (Zen Joltis) died from complicating injuries he sustained in one of the trade towers. A memorial race was held on a track he designed and the money raised was donated to his family. Unfortunately, I can't seem to find the exact link to this race because the Team-Lightspeed forums (who sponsored the race a while back) have been shut down. So I can't provide confirming evidence. But it did take place.

    But what I can point out is:

    http://vjg.bdrmotorsports.com/press.html

    Kyle Petty is building a camp (Victory Junction)for kids with terminal illness, and again the sim racing community is getting together to raise money for the camp.

    So not to take away anything from PA's efforts, but this stuff has been going on for a little while anyway, just under the radar.

    jeff

  98. Re:"GAMES ARE GOOD! BUY GAMES! WE HELP THE CHILDRE by oroshana · · Score: 1

    I think what penny-arcade is trying to do is show that the end-result of these games (ie. the gamers) are not freaks on the verge of mass homicide, but people with hearts and minds that prefer to make people smile rather then bleed in the real world.

  99. What Media Is That? by Petersko · · Score: 1

    Seriously... every once in a while we see something about possible behavioral ties, but it's pretty low key. The vast majority of media I see is non-judgemental. Stuff like video game segments on CNN. Do you really feel that hard done by?

    Incidently, if you believe childrens educational video games can be a positive influence on a childs behaviour and growth, then by definition you believe that games based on negative values can do the opposite.

  100. Hmm, we are? by bonch · · Score: 1, Insightful

    We are said to be crazy lunatics who, given the chance, might decide to shoot up our school because of the games we play.

    We are? As far as I can tell, the media has taken to media and entertainment pretty well. I even saw CNN report on Doom 3 at E3, showing everything. Kill Bill has been well-liked.

    I see no gamer-disdain among the majority of media outlets. What's the problem? Most everyone plays games these days, even some women (The Sims).

    1. Re:Hmm, we are? by Camulus · · Score: 2, Interesting

      The problem is not the treatment of games in common media. This or that is coming out or look at what they are doing in blah blah blah. The problem is that every time a trouble teen does something crazy they blame it on video games like moms in the 70's used to blame it on music like Kiss. It have been a scapegoat and has in fact been looked down upon with disdain in many, many articles. In a ruling to uphold age restrictions on the sale of video games in some state, a judge went out of his way to say that video games are not art and are not capable of conveying anything meaningful. Things are getting better because games are becoming a prevelant part of our society. Either way, this is still a good cause to those that are interested.

    2. Re:Hmm, we are? by drinkypoo · · Score: 2, Interesting

      No one believes children when they say the boogey man made them do it, or their invisible friend told them to do it, but they blame it on loud music, or video games, or anything parents don't like, and suddenly it's a valid excuse. What it all comes down to is parents who are failures as parents looking for a scapegoat to blame their poor parenting on, and this is why it goes over so well with adults. The blame here is not on the kids who are blaming their actions on video games, kids will blame their actions on anything they think will get them out of it. They're kids, they don't understand the long view yet.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  101. I don't mean "Max 300" by tepples · · Score: 1

    by the time you can play dance dance revolution, your physical therapy is done

    You know, DDR (especially DDR Extreme) does have lots of easy 1-foot songs, which could be used for the later stages of lower-body therapy, especially for those who have already learned how to read arrows by playing the game with thumbs.

  102. freakin' ambualnces by Anonymous Coward · · Score: 0

    every time an ambulance is in my vicinity while driving, i have the sudden urge to tail it as fast as i can go. must be all those hours playing spy hunter. where's my custom flatbed rig and grease dumper?

  103. Slashdot effect on charitable ads by Twister002 · · Score: 1

    Say, why not offer free ad rotation for these kind of charitable drives on Slashdot?

    Rather than seeing the same Visual Studio ad for the 1000th time, we could see a link to Breast Cancer research dontaion drive or to the PA toy drive or even just the United Way. Pick some charities. You've got a big hammer here, why not use it to build a house rather than a store?

    --
    "For a successful technology, honesty must take precedence over public relations for nature cannot be fooled." -Feynman
  104. Heh. by Anonymous Coward · · Score: 0
    So if you feel like showing the world that gamers are compassionate people too...
    I think the fact that this is considered newsworthy should be a pretty strong indication that gamers really aren't unusually compassionate people. If they were, this wouldn't be news.
  105. Re:I don't have a problem with games. by Patrik_AKA_RedX · · Score: 1

    So women can't play games? You sexist!

  106. Fatality by superpulpsicle · · Score: 0

    I remember reading an article way back of a DUI event where some drunk ran over and decapitated a kid somehow. The blame was not on the alcohol content, but on Mortal Kombat. Society is crazy, not gamers.

    "It's cool to rip people's spine out." - Sub Zero

  107. Re:Direct link to the wish list (referral?) by Anonymous Coward · · Score: 0

    Funny, I thought those "nice" people at PA would have done this in the first place. We know *how* ethical and trust worthy they are.

    Help us get stuff from Amazon do donate to charity, yeah right.

  108. Totally agree with you as I stated by Archfeld · · Score: 1

    but the synic in me can't get around the slick marketing spin on this. I disagree about money vs time though, so many of the problems can be addressed by just some guidance, ie big brothers/sisters, or just going to the local retirement home and talking to someone for an hour or so...no cost but the impact is enormous, and so many problems have millions thrown at them which gets eaten up in admin costs and fails to address the problem but rather the most visible, and usually media hyped heart-wrenching symptoms.
    If more people spent time more atention would go to places like Malaysia, or perhaps the plight of the Roma in Eastern Europe. Money is good, but not a substitute for human compassion and caring.
    Have a good Thanksgiving DarkZero, where ever and with whomever you choose to spend it....Arch

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
  109. Its post like these that make me ask... by Anonymous Coward · · Score: 0

    Can we have a "-1 Retarded" mod option?

  110. Most people give to charities out of kindness... by The+Herbaliser · · Score: 1

    ...apparently gamers do it to improve their reputation.

    Instead of a nice post about how wonderful it would be to give games to sick children, we're given the impression that the purpose of doing so is to improve one's image in the media.

    I'll give PA the benefit of the doubt and assume their motives in giving are better than The Ticktockman's apparently are.

  111. You know... by Gordonjcp · · Score: 1

    ... I never thought of it that way. Could it be that Alanis Morrisette has deeper meanings in her lyrics? Naaah, surely not. Anyway, it seems that Canada is closer to England than the UK politically. We don't like them very much, although we do quite like Canadians here. Don't think much of your beer though.

  112. The voice in my head. by Anonymous Coward · · Score: 0

    Well, I don't know about you, but personally I have the occasional itch to strap on a 100 ton assault mech laden with PPC's and Gauss Rifles. Maybe even a little flamers for some giggles. And then I just want to go on a tri-state killing spree. You know, just firin' my PPC's at oncoming traffic, while usin' the good ole' gauss to get them long range targets. The flamers? Well, lets just say that watchin' them critters down below runnin' while on fire is good for a laugh or two. When I want to get real close and personal, I go get my Cauldron Born with the twin AC20s, and go for maximum damage. Hell, I think I'll head towards my garage right now!

    Odin - Mech Warrior 4 Mercs

  113. Re:Most people give to charities out of kindness.. by Beolach · · Score: 1

    That's rather harsh. I think the primary motive is kindness. I mean, what type of gamer really cares about "one's image in the media"? Gamers play games for fun, and would be giving games to others to share the fun. I think it is only because of the skewed image the media has of gamers that Ticktockman points out that this is an act of kindness, not violence.

    --
    Join moola.com, play games to earn money.
  114. Re:always... by Anonymous Coward · · Score: 0

    You must be a fan of Macs.

    I can just tell.

  115. I agree! Which is why we should quantify... by JohnDenver · · Score: 1

    I believe people are horribly biased and will continue to be horribly biased until they understand that thier emotions are playing tricks on thier "rational" mind.

    Thankfully for me, my emotions usually compell me to back up my assertions with something concrete, otherwise I feel vulnerable to attack.

    Feeling pretty comfortable with my evidence, I'm going to come right out and assert.

    Homicide and Violent Crimes are at an all time LOW since 1993. (Hell, it's as good at the 50's and 60's)

    Seriously, these stats will shock the shit out of you.


    Bureau of Justice Statistics

    Teen Homicide Statistics

    Violent Crime Statistics

    From what I understand, the video game industry is now bigger than the movie industry (for a couple years now?). The games released in the last 10 years have set unprecendented levels violence and realism engaging the player in committing virtual crimes (Grand Theft Auto), from theft, murder all the way up to terrorism.

    From what I remember, video games really started getting super-violent from 1993 onward. Isn't that when Doom popularized that realistic genre?

    Also, the movies have gotten a lot worse, especially with the proliferation of CGI making violence and gore super realistic. Let's not forget the mass dissemination of porn making it accessible to anyone who can use a search engine.

    So why did violence and homicide levels plummet to a THIRD of levels in 1993? Why aren't all the school suffering from shootings on a daily basis?

    Too many people assume that video games are making our society more violent. This is clearly untrue. Instead, The reverse has happened. Why?

    Is this because of a change in policy? Is being tough and violent now uncool? Could video games have played a role in making society less violent by allowing people to release thier aggression? Was it the result of a lot of things?


    --
    "Communism is like having one [local] phone company " - Lenny Bruce
  116. NPR's Justice Talking did a piece on this today by MMHere · · Score: 1
    Justice Talking's Violent Video Games was broadcast today on my local NPR radio station. (Program audio stream is here.)

    They also discussed the proposed bill "Protect Children from Video Game Sex and Violence Act of 2003". I'm sure you gamers will like that one.

    As usual, their discussion didn't solve anything, but they did highlight the salient points in the ongoing discussion.

    I, for one, don't understand why adults believe kids can't distinguish between a game scenario and real life. One "concerned mother" used the example that when kids encounter a roadblock/barricade in a video game, their first response is a violent one (crash it). Encountering the "same" roadblock in real life she said, would thus cause them to have the same first response (violence of some sort). She more or less implied that such kids would run the real roadbloock because they'd seen/crashed one in a virtual situation.

    I think kids can distinguish. When you played cops & robbers as kids, did you really think you were shooting-to-kill your playmates? (Those of you that did, are you now a psychopath?)

  117. Re:always... by Anonymous Coward · · Score: 0

    Shut your pie hole.

  118. Clearly: by Inoshiro · · Score: 0, Troll

    the moderators involved are unfamiliar with Monty Python.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  119. Hoo-Ray by luekj · · Score: 1

    Yay, feel-good organizational move of the year.
    New stereotypes for everyone!!!

    --
    Many Thanks,

    Luke

  120. This guys is an idiot... by illumina+us · · Score: 1
    Whoever wrote that article is a beligerant idiot who is impressionable himself and does not know the ignorance of his comments. For examble, the games which he was refrencing were primarily Postal 2 and from what I can derive as being Daikatana.
    Video games laced with human atrocities help young, impressionable people practice killing without care.
    I do not know of any one gamer who considers injuring someone acceptable. Infact, they can not stand real life violence.
    Research shows that playing violent video games increases children's violent thoughts and aggressive behaviors.
    There is also research which disproves the research mentioned above.
    I won't name the most violent video games because I won't advertise them. Violent video games need only change their names or move the violence into other games. Children just need for their parents to play their video games with them.
    I don't think children would be able to handle their parents playing many games with them, mainly because their parents will have a hard time with the learning curve. Believe me, I've tried.

    Furthermore, the author fails to mention any of the positive aspects of video games. Such as problem solving, teamwork, increased coordination, incread reflexes etc. Yes, even in violent video games there are benefits. Well... not in Postal or Postal 2, those games are mindless and stupid.
    --
    -illumina+us "I put on my robe and wizard hat..."
  121. Re:Direct link to the wish list (referral?) by while(true) · · Score: 1

    The link is copy-pasted from Penny Arcade's front page. You can check for yourself.
    I don't know who the referral goes to. Ask PA if you want to know.