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Lip Sync Problems with New Digital Displays?

An anonymous reader writes "With all of the new digital TV displays flying out the door, its easy to to think that life is good on the road to high definition. But, as Audioholics reports today, cheaper displays are using inexpensive processors that result in video delays of up to 60 milliseconds (that's about 2 frames of video). This means that the video processing (deinterlacing, video scaling, etc) delays the picture so that the audio is out of sync. Add to this inherent delays in some LCD and plasma units and the problem can be more than a little noticeable. As of right now only a few manufacturers are building audio lip-sync delay into their products to compensate."

311 comments

  1. Ah, that explains it. by grub · · Score: 5, Funny


    I was wondering why Ron Jeremy's tongue was trailing behind the licking sound.

    --
    Trolling is a art,
    1. Re:Ah, that explains it. by Anonymous Coward · · Score: 0

      Ready on the set! Cue humorless/uncultured person to ask what this joke is about in 3 ... 2... 1...

      Ready... and cue overly helpful dipshit to explain the hell out of the joke, thus rendering it at least TWICE as funny in 3 ... 2 ... 1...

    2. Re:Ah, that explains it. by Anonymous Coward · · Score: 5, Funny

      Ron Jeremy is a personallity on FoodTV. He specializes in ice cream, thus the licking joke. I don't really see why anyone would want to watch such a fat man lick things but hey, to each his own.

    3. Re:Ah, that explains it. by Anonymous Coward · · Score: 0

      Quit replying to yourself, grub :P

    4. Re:Ah, that explains it. by Anonymous Coward · · Score: 0

      Welcome to the cesspool we call the new millennium.

      It's called the free market, baby!

    5. Re:Ah, that explains it. by Anonymous Coward · · Score: 0

      not me, mang. :)

    6. Re:Ah, that explains it. by The+Ultimate+Fartkno · · Score: 5, Funny



      Previous poster is full of it! Ron Jeremy is a California-based businessman who's known for his length of service and enormous gifts in his industry.

      He's known to be a bit underhanded though. He's given the shaft to *hundreds* of co-workers.

    7. Re:Ah, that explains it. by Anonymous Coward · · Score: 1, Funny

      do you know what mecca is? clue: its not a person

    8. Re:Ah, that explains it. by Anonymous Coward · · Score: 0

      clue: it can be used to describe him, since many women have travled far and wide to have sex with him... Mr. smartypants grammar-nazi.

    9. Re:Ah, that explains it. by Anonymous Coward · · Score: 0



      And if he went in far, they were *definitely* wide.

      "Help me find my keys and we can *drive* out of here!"

    10. Re:Ah, that explains it. by gangien · · Score: 1, Troll

      I believe the number is in the thousands and he's sexist too. How many men has he shafted? 0. What a chauvanist pig.

    11. Re:Ah, that explains it. by Anonymous Coward · · Score: 0

      >>such a fat man lick

      you forgot 'hairy'.

      fat, hairy & icecream.

      what a combo.

    12. Re:Ah, that explains it. by spike+hay · · Score: 1

      He's quite the schrewd guy. He's been much more sucessful that other businessmen such as Peter North, who used to be shafted regularly.

      --
      If you don't understand any of my sayings, come to me in private and I shall take you in my German mouth.
    13. Re:Ah, that explains it. by Anonymous Coward · · Score: 0

      I blame the vegetarians. Damn freaks.

  2. Aaah... by Doomrat · · Score: 4, Funny

    Really? Damn. I was beginning to wonder why everything on T.V. was a badly dubbed German show.

    1. Re:Aaah... by LilMikey · · Score: 1

      I thought MXE was a badly dubbed Japanese show?

      --
      LilMikey.com... I'll stop doing it when you sto
  3. All right! by SCSi · · Score: 5, Funny

    Now the lips in my old gozilla movies will be in sync! Deaf people everywhere are rejoycing!

    1. Re:All right! by Anonymous Coward · · Score: 5, Funny

      Yeah, those movies featuring rogue spyware programs smashing Tokyo buildings are pretty cool.

  4. ah by pizza_milkshake · · Score: 2, Funny

    so *that* explains the lip sync problems in those old kung fu flicks.

    1. Any one seen the kung-fu spoof "kung pow".

      For anyone who likes cheezy kung-fu movies, will emencly enjoy it.

      The best scene, is when one guy asks other guy, what's happening ?

      And then you see the other guy, talking for about 10 secs, and finally hear the dubbing "I dunno".

      I almost fell out of my chair ,

      --
      for the last time people, I am "frodo from middle eaRTH", not "middle eaST".
    2. Re:ah by Jaysyn · · Score: 1

      It's even better after a huge blunt with 4-5 friends

      Jaysyn

      --
      There is a war going on for your mind.
    3. Re:ah by Anonymous Coward · · Score: 0

      JAYSYN has such a faggy name, he probably takes his blunt UP THE ASS with his 4-5 gay friends.

  5. why do companies do this? by trmj · · Score: 4, Insightful

    "As of right now only a few manufacturers are building audio lip-sync delay into their products to compensate."

    So once again, another company is working around the problem instead of fixing it. This seems to be a bad trend in technology these days.

    --
    Work sucked, until it became unemployment, when it became slightly more tolerable. -Tet
    1. Re:why do companies do this? by cexshun · · Score: 4, Informative

      Actually, that's the only way to fix this is a work around. As not only the article states, but common sense states that to fix this, you have to make video processing faster. We cannot do this with our current technology. So we have to use a work around until the technology catches up.

    2. Re:why do companies do this? by grub · · Score: 3, Interesting


      Back ~1990 I bought a device from Barkus Berry Electronics which delayed higher frequencies a few ms to let the "slower" bass and low-mid frequencies play catch-up. The idea was that the woofer and midrange had a longer stroke than the tweeter which was required to make the sound. This let the bass and mid leave the speaker at the same time as the high end stuff.

      I still have that unit, it really seems to "open up" the music more.

      --
      Trolling is a art,
    3. Re:why do companies do this? by brokenwndw · · Score: 5, Insightful

      How exactly is this a work-around? Will you really notice if the entire feed is delayed by a fraction of a second? It seems to me like the right thing to do-- impose an external constraint that the audio and video feeds should be synchronized rather than count on the processors to be fast enough to make the difference unnoticeable. It should help in the future if people want more sophisticated transformations to be applied to either component of the stream.

    4. Re:why do companies do this? by Anonymous Coward · · Score: 0

      no, this is not a bad trend in this case. The more expensive tuners that don't have delay issues cost way more money so by building in the delay you get a less expensive product that works for the task you want it to. The trend in technology isn't to work around issues instead of fixing them, it's to do things in the least expensive way possible, which is a good thing.

    5. Re:why do companies do this? by ...+James+... · · Score: 2, Interesting

      The Onkyo TX-DS989 I bought in umm... 99 has an audio delay feature. Digital displays (and digital content) were hardly as common then as they are now. Doesn't sound to me like they were working around this problem.

    6. Re:why do companies do this? by Anonymous Coward · · Score: 0

      yeah -- right.

      if you like how it sounds, I guess you can trash your fidelity anyway you like.

    7. Re:why do companies do this? by Anonymous Coward · · Score: 0

      Bass in the studio is made at the same time as the high end. Your speakers can't do the same.

    8. Re:why do companies do this? by rsmith-mac · · Score: 4, Insightful

      I really wouldn't call this a work-around; at the very least, there's a physical limit you have to deal with when it comes to pixel response of LCD panels, and you can only minimize the time needed to digitially process an image, you can't remove it. The fact of the matter is that audio has to be delayed in order to compensate for the greater complexity of video, there's nothing else you can do.

    9. Re:why do companies do this? by Anonymous Coward · · Score: 0

      trmj to his wife:

      "No honey, we won't buy this TV. You know I watch the morning news and then I go to work right after. With this display I will be 60 milliseconds late."

    10. Re:why do companies do this? by Tiroth · · Score: 4, Insightful

      What if the audio is coming through your stereo, not the TV? The the delay does nothing for you.

    11. Re:why do companies do this? by nacturation · · Score: 4, Insightful

      So once again, another company is working around the problem instead of fixing it.

      One man's workaround is another man's fix. Here, the problem is that video lags the audio by a fraction of a second. So there's two solutions to this problem: play the video with less delay or play the audio with more delay. Adding delay to the audio costs close to $0 because it just needs to be buffered for the 60ms it takes for the video to be shown. Speeding up the video might double the cost of the display as you might need parallel video processors which break up the incoming signal by physical region. Or you might need to find a faster display technology which hasn't been invented yet.

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    12. Re:why do companies do this? by lildogie · · Score: 3, Funny

      It also explains why drummers keep creeping up the tempo.

    13. Re:why do companies do this? by Anonymous Coward · · Score: 0

      The display should have a audio line out. My TV does. I use it too switch both the video and the audio. The video delays are almost required, so delaying the audio is really the only fix.

    14. Re:why do companies do this? by John+Miles · · Score: 1

      Bass in the studio is made at the same time as the high end. Your speakers can't do the same.

      Sounds like it's time to add some elementary signal-processing theory to high-school physics curriculums.

      --
      Dahlmann tightly grips the knife, which he may have no idea how to use, and steps out into the plain.
    15. Re:why do companies do this? by haystor · · Score: 3, Interesting

      We frequently watch hockey with the radio on going. The video comes in a second or so behind. This makes the radio play by play seem psychic at times.

      "He shoots he scores!"
      Then we see the shot and the goal.

      --
      t
    16. Re:why do companies do this? by CaseyB · · Score: 1

      Plus, you may well choose to do all kinds of postprocessing on either the audio or video tracks. A decent media player should have support for both positive and negative time offset for audio and video.

    17. Re:why do companies do this? by Anonymous Coward · · Score: 0

      I'd like to see how your TV handles SP/DIF.

      What we're going to have to have are DVD players or Receivers/processing units that allow for a delay.

      THAT's the way it's going to have to work.

    18. Re:why do companies do this? by Anonymous Coward · · Score: 0

      trmj to his wife: "No, suck it bitch."

    19. Re:why do companies do this? by Short+Circuit · · Score: 1

      So much for "Live in (wherever)" reports.

      But with satellite feeds and other communications, the latency was already there, wasn't it?

      As another poster pointed out, the delay in your media feed's presentation will be noticable in games. I agree it won't be noticeable in much else.

    20. Re:why do companies do this? by jsveiga · · Score: 1

      This is not new, and this is not wrong! You need to synch two signals. It's easier to delay one than to 'advance' the other.

      PAL (not sure about other standards) TVs have 'delay lines' to synch chrominance and luminance signals. They used to be big analog devices, now they are part of the signal processing IC.

      There was even an old tech joke about a guy who conected thousands of delay lines, and used them with the input/output reversed to make a TV set that could show the FUTURE!

      I vaguely recall that there was something peculiar with the way analog delay lines would introduce the delay, but I learned that 20yrs ago, so I only remember the joke our teacher told.

    21. Re:why do companies do this? by karnal · · Score: 4, Informative

      You'll probably find that the "delay" on most receivers actually refers to the delay in putting audio through the rear channel, thus creating more of a "surround" effect if you have to sit in line with the rears.

      See, to get a sweet spot in a home theatre set up (wish I had room for a sweet spot in mine) is to set the rears equidistant from your ears as the fronts are. Unfortunately, many room environments don't allow for this, so you can use the receiver to "delay" the rear signals by so many milliseconds to make the surround more convincing at close range.

      --
      Karnal
    22. Re:why do companies do this? by AnriL · · Score: 1

      We cannot do this with our current technology.

      I don't think future technology will improve matters much. The basic problem is that in order to be able to interpolate the frame rate or do 3:2 pulldown (which is what high end TVs do), you need to get at least two adjacent frames of video into RAM, process them and then display them. Even with instantaneous processing, you can't get around being at least one frame too late without a time machine.

    23. Re:why do companies do this? by DuckDuckBOOM! · · Score: 1
      But with satellite feeds and other communications, the latency was already there, wasn't it?
      Yes indeedy. Had a most entertaining time on the phone several weeks ago, explaining to my mom why the sound from my Dish receiver was lagging about a half second behind that from the same channel on her cable TV.

      More fun with lightspeed and CPU power: there's a consistent 100-odd ms delay in video and voice from my bedroom Echostar 4000, relative to the model 6000 in my living room. And a much shorter, but clearly perceptible lag from the 6000 vs. my brother's model 311. (And a full three-minute delay from his DVR 721 after he comes back from the bathroom, but that's another topic....)

      Speaking of the topic, note that none of these four receivers have any problem whatsoever keeping video and sound in sync, despite a rather wide spread of speed and RAM. So imho the high-def set makers, which I presume have way more processing oomph in their designs, have no excuse whatsoever for their products' not keeping sync. Two letters: QA.

      --
      Life is like surrealism: if you have to have it explained to you, you can't afford it.
    24. Re:why do companies do this? by pantherace · · Score: 0
      Even with instantaneous processing, you can't get around being at least one frame too late without a time machine

      Bull. All you have to do is have a fast enough video processor, and dear goodness, we have those. Lets say 50fps video: all you have to do is cacluclate it within 1/50th of a second, essentially running it through three passes of filtering. Woah, what's that? Video cards can do many passes per second and achieve frame rates like 75 or 100+ on much more complex data sets. Even 2D work (for example Anti-aliasing being one of the biggest examples) makes you realize how far behind TVs are. Newer Geforce and Radeon cards should have any trouble decoding the video stream (via shaders) and doing 3:2 pulldown. Is it really that much to buy a $50-200 part to put in a $2000-$3000 TV?

    25. Re:why do companies do this? by lowe0 · · Score: 2, Insightful

      Sure. If you've got one of these sweet new HDTV's, you've likely got a DVD player as well. My DVD player sends its video to one place (TV), and its audio somewhere else (Dolby/DTS receiver). How does an audio delay on the TV fix my problem?

      If this is to be worked around, it needs to be in the receiver or (better yet) the DVD player. Of course, not everyone has a receiver, and not every high-def source is a DVD player (satellite, Xbox, etc.) so there's no one good solution to this.

    26. Re:why do companies do this? by Anonymous Coward · · Score: 0

      Nah, you don't get it. Owing to the way video signals are transmitted you need frame n and frame (n+1) in order to be able to decode frame n. Thus you can't display frame n until you've received frame (n+1), no matter how fast your video processor is. The audio signal is synced with the video frames, which means that to get the correct final sync you need to delay the audio by at least one frame.

    27. Re:why do companies do this? by Dusty · · Score: 1

      So once again, another company is working around the problem instead of fixing it. This seems to be a bad trend in technology these days.

      When I was working on software for set top boxes (DVB spec.) we would synchronize the video and audio to the Program Reference Clock (PCR). Even then you had to allow a delay of one and half frames to allow the video decoder to create the picture (the audio decoder was essentially instantaneous).

      Presumably the set top boxes will need to add a configurable delay onto this to allow for delays in the equipment downstream of it.

    28. Re:why do companies do this? by Anonymous Coward · · Score: 0

      Child, go back or stay in school. You're not ready for the real world yet. Ask Mum and Dad for another fat check for school... Snarky arrogant bastard.

    29. Re:why do companies do this? by Zathrus · · Score: 2, Informative

      What if the audio is coming through your stereo, not the TV?

      Then your stereo probably already has this feature. You just have to setup the delay per channel properly.

      The inverse problem is a much bigger problem (audio coming out after the video), and actually much more common. Most receivers do a good bit of sound processing nowadays, and some can do so much that they'll end up delaying the audio signal by some fraction of a second. Thing is, they don't delay the video signal noticeably and you wind up with desynched audio/video that way as well. With no way to fix it.

    30. Re:why do companies do this? by ...+James+... · · Score: 1

      >>You'll probably find that the "delay" on most receivers actually refers to the delay in putting audio through the rear channel

      My receiver has both an overall delay and a per channel delay for all channels.

      The per channel delay is set by entering the distance to each speaker, thus putting you in the sweet spot like you're describing.

    31. Re:why do companies do this? by ivan_13013 · · Score: 2, Informative

      Perhaps you could have read up on the process a little bit, and gotten yourself a slightly better understanding of the what telecine means before making such a statement. 3:2 pulldown is not a filter that you run on a single frame of video.

      Here is some easily digestible information for you. Cheers.

    32. Re:why do companies do this? by Anonymous Coward · · Score: 0

      Newer Geforce and Radeon cards should have any trouble decoding the video stream (via shaders) and doing 3:2 pulldown. Is it really that much to buy a $50-200 part to put in a $2000-$3000 TV?

      Well, maybe they should fire engineers like you AND chose an adequate part. Saves twice the money.

    33. Re:why do companies do this? by hamsterboy · · Score: 2, Informative
      The hi-fi community has been aware of this issue for quite some time. Those with "golden eyes and ears" probably claim that they notice a 10ms delay between video and audio, so the advent of digital displays provoked a "I can't stand that stuff" response.

      In answer to your question, most midrange (in hi-fi circles, "midrange" generally means between $500 and $1000) and all high-end receivers and preprocessors designed for home theater use will have an adjustable audio delay. I'm not sure how far this has penetrated into the mainstream, hi-fi-low-end market, but I'd expect the upper end of Sony's or Kenwood's range would have this feature.

      For example, Denon's AVR line have this feature starting at the 3803 model (retail $1200, can be had for a bit more than half that).

      Hamster

    34. Re:why do companies do this? by canavan · · Score: 1

      We cannot do this with our current technology. So we have to use a work around until the technology catches up.

      It's not that we cannot do this with current technology, it cannot be done at all. To properly assemble the interlaced fields of the Video signal, you have to analyze a number of adjacent fields to find out what method (weave, bob etc.) would render the best result. The only way to get no delay at all is to essentially throw away 1/2 of the vertical resolution and always use just the current field.

      Note that there are flags on DVDs (but not in broadcast TV, VCRs etc.) that should make the analysis unnecessary, but there's a large number of DVDs out there that use wrong flags - so it's usually better to disregard them an look at the picture.

    35. Re:why do companies do this? by Anonymous Coward · · Score: 0

      The point is, this time the work around isn't fixing the problem. By masking a problem, we simply make the true solution less urgent. Too many things whose priority has been lowered have never seen the light of day.

      I ordered a hotdog the other day and the ketchup was so runny that I couldn't put enough on to match the mustard. No problem, I just poured some water in the mustard bottle and now my condiments are in perfect balance.

    36. Re:why do companies do this? by sfe_software · · Score: 2, Informative

      Back ~1990 I bought a device from Barkus Berry Electronics which delayed higher frequencies a few ms to let the "slower" bass and low-mid frequencies play catch-up.

      To me, that sounds like phase-shift correction, in a way. More accurately, phase-delay correction.

      Any time you low-pass a signal, there is going to be some sort of phase delay as a result -- whether that phase delay is a result of an active/passive crossover, or the physical attributes of the speaker, the problem is the same.

      Phase correction is commonly used in high-end (eg, broadcast quality) crossovers (equalizers, multi-band compressors, etc). But the result is always the same: a delay.

      This is fine for TV, movies, etc, but (as other posters have pointed out) isn't the proper solution for realtime applications like gaming. I admit, I personally probably would never notice a 3-5 frame delay in a game, but I do notice when the video and audio are out-of-sync on my Tivo (happens more often than I'd like)...

      --
      NGWave - Fast Sound Editor for Windows
    37. Re:why do companies do this? by catbutt · · Score: 1

      What is negative time offset? Spit out the pixels/sounds before the signal comes in?

    38. Re:why do companies do this? by AnriL · · Score: 1

      High end TVs do temporal interpolation for which you need at least one frame before and one after the one you are processing, so you can't avoid the delay. Have a look at this Philips datasheet for such a processor. Btw, it has the equivalent processing power of a 10 GHz Pentium CPU.

    39. Re:why do companies do this? by CaseyB · · Score: 1
      What you're specifying is the offset of the audio track from the video track. This can be positive (play the audio stream slightly later than the video stream) or negative (play the audio slightly earlier).

      Negative offsets could be used when you're doing audio postprocessing that introduces a delay, so you have to "back it up" to get the output to synchronize with video.

  6. "What is that you say?" by Neil+Blender · · Score: 5, Funny

    "Let's Fight!"

    <mouth keeps moving for several seconds>

    Oh, wait. Those kung foo movies were always like that.

    1. Re:"What is that you say?" by euxneks · · Score: 1

      "Your jumping crane wing style is no match for my wu-dan sliding tiger tail!"

      *gets arrested for indecent exposure*

      --
      in girum imus nocte et consumimur igni
  7. Big deal... by tinrobot · · Score: 3, Funny

    I only watch 1960's Italian westerns and old Godzilla movies. Who knows, it might actually help.

    1. Re:Big deal... by prescot6 · · Score: 4, Funny

      I only watch 1960's Italian westerns...

      Italian westerns? Ohh, you mean easterns...

    2. Re:Big deal... by Anonymous Coward · · Score: 0

      Not if you're in Japan. :P

    3. Re:Big deal... by pegr · · Score: 4, Informative

      Italian westerns? Ohh, you mean easterns...

      No, Spaghetti Westerns. Typically made from the mid 60s and early 70s, they made Clint Eastwood into the star he is today. Fast cuts, trippy music, lots of gunplay, and they were heavily (and poorly) dubbed, as most supporting roles were cast with italian actors.

      They are considered classics now, as are the likes of "Fistful of Dollars" and "The Good, the Bad, and the Ugly" Wonderfully loony and fun to watch.

    4. Re:Big deal... by stiggle · · Score: 2, Informative

      But the Spaghetti Westerns were all based on Japanese films and filmed in Spain by Italians.

      Most famous of the Japanese films would probably be Seven Samuri, which was remade as The Magnificent Seven.

    5. Re:Big deal... by pair-a-noyd · · Score: 2, Informative

      and don't forget "C'era una volta il West" (Once Upon a Time in the West) http://www.imdb.com/title/tt0064116/

    6. Re:Big deal... by S.Lemmon · · Score: 0, Offtopic

      Well, "Seven Samuri" is pretty much the main example of a Japanese film inspiring a Western (and Kurosawa claimed he himself was inspired by earlier Westrens), and "The Magnificent Seven" wasn't even a Spaghetti Westren (unless Mexico has become part of Italy).

      Seems like pretty flimsy evidence to support the assumption that "Spaghetti Westerns were all based on Japanese films".

    7. Re:Big deal... by Galvatron · · Score: 1

      Thank you, sir. You took the words right out of my mouth. Note that in The Magnificent Seven, the plot was changed from seeking out warriors to seeking weapons (and the villagers are subsequently convinced taht hiring warriors would be a better idea), because the Mexican government was concerned that Mexicans would look weak if they needed Americans to protect them.

      --
      "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
  8. audio/video out of sync? by smitty+werbenjuegerm · · Score: 0, Flamebait

    Their video source wouldn't happen to be a linux machine playing macromedia flash movies would it?

    1. Re:audio/video out of sync? by Anonymous Coward · · Score: 0

      No, but if it was a Windows machine, then it would ... um ... hmmm ... [insert Blue Screen of Death joke here]

      +5, Funny

    2. Re:audio/video out of sync? by Progman3K · · Score: 1

      Seriously, I've noticed this too, but it only appears to be a problem on my 2.4 kernel boxes. Not on 2.6
      Can anyone else confirm?

      --
      I don't know the meaning of the word 'don't' - J
    3. Re:audio/video out of sync? by bperkins · · Score: 1

      Hmm. Interesting.

      I never noticed this. The crossover plugin version of flash doesn't have this problem, so I never tried.

      Maybe I'll give it a whirl. If the synching problem is mostly due to contexts switching then the problem might 10x better with 2.6, but probably isn't fixed entirely. It's listed as a known problem in the flash plugin release notes.

    4. Re:audio/video out of sync? by LucidityZero · · Score: 1

      Nope. I haven't noticed any difference in 2.6 at all.

      --
      Sig.i>
  9. Audio Delay by 455 · · Score: 4, Insightful
    What good is building an audio delay if your sound goes through other components (ie. Big amp)? Wouldn't the sound then still be off? These people should be working to increase the processing technology, not slowing down the audio tech.

    booo I say

    1. Re:Audio Delay by Compholio · · Score: 1

      It's much cheaper to just build in a little menu that allows people to shift the timing of the audio. Most computer DVD players have features like this built-in, but for a live feed you would have to buffer things in order to do that kind of syncronization.

    2. Re:Audio Delay by Anonymous Coward · · Score: 0

      Sucks for video games though.

    3. Re:Audio Delay by Merlinium · · Score: 1

      thats the point of a configurable Audio Delay, if you run your audio through a Alternate device (Say a Stereo Receiver) then setting the delay for audio forward or backwards to adjust for the alternate routing of your audio. I for one do not see a problem with my setup, but then again I am using a PC as a Multimedia device with Satellite input, that shoots the audio out to a Digital Surround Receiver using Fiber optic output (via SB Audigy2), and my video is fed to a Sanyo Digital Projector via DVI connectors from a ATI 8500DV AIW (for a 107" screen). So my problem is mostly solved because my Video rendering is done onboard the Video card unlike other devices using less intensive Graphics rendering devices.

      --
      If firefighters fight fire and crime fighters fight crime, what do Freedom fighters fight?
    4. Re:Audio Delay by bug-eyed+monster · · Score: 1

      So? What are you saying? Because for some people the sound will still be off, it shouldn't be sync'd for everybody else? Am I missing something? Even if the processors are faster, you'll still get your delay for your setup.

      And this solves the syncing problem now, so we can enjoy digital TV now. There is no point in denying ourselves something that works now while we wait for a more elegant solution later.

    5. Re:Audio Delay by alienw · · Score: 0, Flamebait

      If you are so goddamn smart, why don't you make a better display? Oh wait, it's because you aren't. So STFU please.

    6. Re:Audio Delay by theLOUDroom · · Score: 2, Informative

      So? What are you saying? Because for some people the sound will still be off, it shouldn't be sync'd for everybody else?

      Since you aren't the only one having trouble, I'll explain this guy's post.

      "Action" video games rely on a low latency in the following control loop:
      game system=>video display=>eyes=>brain=>hands=>controller=>gam e system

      If the time delay in this loop gets too big, certain games become impossible, and certain other games become extremely unrealistic.

      An example would be Grand Turismo. It would royally piss me off if what the game system thought I was seeing and what I was acutally seeing was off by 100msec. That's enough to royally fuck you up when you're trying to brake as late as possible for that hairpin corner.

      Sure it's possible to deal with audio delay fairly easily on a non-interactive medium like a DVD, but when you, the TV, and the game system are forming a control loop, delay can be very important.

      --
      Life is too short to proofread.
    7. Re:Audio Delay by Anonymous Coward · · Score: 0
      All you need to do is stop being a cheap-ass corporate bastard and design in adequate CPU & memory to handle the job correctly.

      This is a case of manufacturers trying to squeeze every last 100th of a cent out of the design, and hoping consumers are to stunted to notice. In most cases, they're right.

    8. Re:Audio Delay by default+luser · · Score: 1

      I have to agree, this is a serious issue for DTV acceptance. What's the point of having a fancy 60" monitor in your living room if it lags worse than your broadband connection...and it's only 5 feet away.

      You only have to look at the LCD industry to get a feel for just "how much" delay gamers are willing to accept. LCDs were pitifully laughed down by gamers when they had 25-50ms response times, and only recently have the 12, 16 and 20ms panels made gaming practical.

      And these manufacturers think 60ms is okay? Forget about the audio delay, if everyone and their dog goes out and buys the "new HDTV compatible super Playstation 7", hooks it up to their TV, and sees their TV taking an extra 60-100ms to render an action, they'll bitch in droves. The only reason this hasn't been a major issue is because DTV is still a niche market, and gaming on DTV even moreso.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    9. Re:Audio Delay by vondo · · Score: 1
      Exactly. These big screens are usually used as monitors only. You don't usually use it as a tuner since someone with a screen like this will have DirectTV, Tivo, Digital Cable, etc. And you don't use the speakers in the display for your DVD playing either, because they are junk compared to even a half-way decent receiver + speakers.

      I have a big RPTV and I don't know when the last time I used either the tuner or the built in speakers was.

      So to solve this, you're left with building a delay circuit into a receiver and one that has multiple settings (for multiple sources and formats) and then having the user "tune" it until it seems right. This is not a good situation.

      The only reasonable solution is to have a responsive monitor, not to try to delay the audio to compensate.

    10. Re:Audio Delay by throwaway18 · · Score: 1

      What good is building an audio delay if your sound goes through other components (ie. Big amp)? Wouldn't the sound then still be off?

      A big amp is an analog device, the delay from input to output is small.
      Even switch-mode amps which act like a computer power supply that produces
      audio instead of DC have an analog control loop.

      You generally only get problematic delays when processing is being done in the digital domain. Cheap graphic equilizers are full of resistors and capacitors, a digital one could potentially contribute to a delay problem.

    11. Re:Audio Delay by alienw · · Score: 1

      All you need to do is stop being a cheap-ass corporate bastard and design in adequate CPU & memory to handle the job correctly.

      It's almost certainly not as simple as "installing a more powerful CPU". Are you an electrical engineer that designs these things? Do you know what chips are available and for what price? Can you make any specific suggestions as to the implementation? If not, SHUT THE FUCK UP. I'm sure that the people who design something as sophisticated as a plasma display are smarter than you are.

    12. Re:Audio Delay by Anonymous Coward · · Score: 0

      You'd have a bigger delay moveing your head 1 inch closer to either speaker.

    13. Re:Audio Delay by MrNemesis · · Score: 1

      Gawd don't say that! They'll make a whole new line in "slow" amps...

      --
      Moderation Total: -1 Troll, +3 Goat
  10. I want this display by Anonymous Coward · · Score: 0

    Maybe the seismic charge explosions in the Star Wars EP2 asteroid chase will be in sync with this.

  11. This could be fun. by dawg+ball · · Score: 3, Funny

    The audio delay should be user configurable. We could turn boring stuff into something that's really funny. Almost as good as playing the old VHS backwards!

    1. Re:This could be fun. by evilviper · · Score: 1

      That reminds me of the old Benny Hill sketches. The satellite link wouldn't be working, so they each read the pre-selected questions off a list.

      The reporter (Benny Hill) is one question ahead of the subject, so when he asks something like "How's your wife doing", the subject's answer is to the question "I heard you've had some car trouble".

      Blah, blah, blah, hilarity insues.

      Those Benny Hill sketches were second only to the reading of fine literature, written on a typewriter with a broken key. Ah, the memories...

      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
  12. ah yeah...that is why I like DLP by the_2nd_coming · · Score: 1, Flamebait

    no problem with syncing there.

    --



    I am the Alpha and the Omega-3
    1. Re:ah yeah...that is why I like DLP by ...+James+... · · Score: 1

      care to explain?

    2. Re:ah yeah...that is why I like DLP by justinstreufert · · Score: 2, Informative

      I don't know what kind of DLP you mean, but owners of the Samsung rear projection DLPs are whining daily on AVS Forums about their sync problems. I personally never saw it with mine (I returned it for other reasons).

      Justin

      --
      "Why would God give us a waist if we wasn't supposed to rest our pants on it?" - Rev. Roy McDaniels
  13. but ont he other hand by BlueBoxSW.com · · Score: 0, Redundant

    Perhaps if they could get the display lag to equal the audio lag, the problems would cancel each other out!

    1. Re:but ont he other hand by niko9 · · Score: 1

      +5 Captain obvious! ;)

      Just kidding, I'm Rick James bitch, enjoy yourself!

  14. This will hurt video games by tepples · · Score: 5, Insightful

    Video games depend on low latency between input (at the gamepad) and output (at the CRT and speakers). Video game systems manufactured for sale in the United States after 2006 will include some sort of digital TV output. These digital TV sets introduce a significant latency into the chain. So what will happen?

    1. Re:This will hurt video games by Naffer · · Score: 1

      What will happen? No one will be able to beat Square's "Legend of Dragoon" .... oh wait

    2. Re:This will hurt video games by zulux · · Score: 4, Funny

      So what will happen?

      It's not a problem! It'll just make Halo play like Myst.

      --

      Moneyed corporations, non-working 'poor' and criminal prisoners are turning productive citizens into tax-slaves.

    3. Re:This will hurt video games by Jotaigna · · Score: 3, Interesting

      first you introduce audio delay with buffering technology and then you intruduce user input delay using psychotropic technology.

      Seriously, the post makes reference to the use of cheap proccessors hence the video delay. By 2006 the expensive processors of today will be cheaper, and eventually cheap enough.

      --
      "The quality of life is inversely proportional to the number of keys on your keyring."
    4. Re:This will hurt video games by josh+glaser · · Score: 1

      ARGH! Legend of Dragoon wasn't made by Square! Now that I've gotten that out of the way, well, I don't think it would effect videogames much. I mean, the audio delay wouldn't - that would be slowing down the audio to match the video. If anything hurt videogames, it would be the laggy video.

    5. Re:This will hurt video games by squiggleslash · · Score: 1
      Probably the best solution is for those video games to send their signals two or three seconds early to compensate. That way the games will be in perfect sync with the players. All that's required, obviously, is to predict the players' moves a few seconds before they make them. How hard can that possibly be?

      I'll get my coat.

      --
      You are not alone. This is not normal. None of this is normal.
    6. Re:This will hurt video games by Zorkerman · · Score: 0

      I think I'm okay with this, in this way I can loose at DOA and still have that second or two before I realize it happened. Considering some of those matches only last 10 seconds, This could be a 20% increase in ability.

    7. Re:This will hurt video games by Anonymous Coward · · Score: 0

      The issue here is that the video is lagging behind the audio. You perceive it as a lip synch problem, but it's really the video that's off.

    8. Re:This will hurt video games by SuiteSisterMary · · Score: 1

      I seem to recall that Legend of Dragoon was actually a first party Sony title...

      That being said, I found the only way I could pull off Albert's level five combo repeatedly was to close my eyes and use the sound cues....

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    9. Re:This will hurt video games by tgibbs · · Score: 2, Informative

      Video games depend on low latency between input (at the gamepad) and output (at the CRT and speakers). Video game systems manufactured for sale in the United States after 2006 will include some sort of digital TV output. These digital TV sets introduce a significant latency into the chain. So what will happen?

      Some of the fancy processing, such as 3:2 pulldown and deinterlacing, is only applicable to 480i signals. HDTVs generally disable a lot of that stuff with ED/HD signals. All of the current videogame consoles are capable of ED/HD output, so it may not be that severe a problem.

    10. Re:This will hurt video games by Intocabile · · Score: 1

      Untrue the video processing delay is always there, what is missing on cheaper processors is the audio delay compensation.

    11. Re:This will hurt video games by Anonymous Coward · · Score: 0

      Legend of Dragoon was Sony's direct rip-off of Final Fantasy 7 (and 8). They were hoping that they could duplicate FF7's success by duplicating its play mechanics - the similarities in the game engines are plain.

    12. Re:This will hurt video games by Anonymous Coward · · Score: 0

      Uhmmm.... You'll get your ass whooped by the console?

    13. Re:This will hurt video games by Anonymous Coward · · Score: 0

      Plain and simple, games will suck even harder than now.

    14. Re:This will hurt video games by lawngnome · · Score: 1

      This is not a problem as Plasma screens have a big issue with screen burn with the same graphics on the screen for en extended period of time (GTA HUD anyone?)
      You would have to be crazy to play games on one of these TVs...

    15. Re:This will hurt video games by The+Lynxpro · · Score: 2, Informative

      "Some of the fancy processing, such as 3:2 pulldown and deinterlacing, is only applicable to 480i signals."

      480i? What game system are you playing? I don't know about the PS2, but the Xbox outputs at 480p, and some (very few) games do support 1080i.

      --
      "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
    16. Re:This will hurt video games by swtaarrs · · Score: 1

      This is a big problem in Dance Dance Revolution. I was playing at my friend's house on his fancy new plasma TV and the music was a little bit ahead of the arrows onscreen. Luckily the game has an option to compensate for this, but it took us a while to figure out what was wrong.

    17. Re:This will hurt video games by Jeff+DeMaagd · · Score: 1

      All you need is a game platform that outputs a progressive scan image. XBox2, PS3 and the next Nintendo system will probably default to this. Some console games already support progressive scan, but it isn't common. Some TVs have a "game" mode that bypasses this too.

    18. Re:This will hurt video games by Zathrus · · Score: 1

      Video game systems manufactured for sale in the United States after 2006 will include some sort of digital TV output. These digital TV sets introduce a significant latency into the chain.

      The digital output is likely to be HDMI, which is essentially DVI + digital audio in one (smaller) cable.

      The digital sets only introduce significant latency when fed an analog input that they have to up-rez to their native format. If you feed the TV with a native format digital input (most likely 1920x1080i or 1280x720p; 4:3 versions of the resolution will be acceptable as well) then they'll do nothing to the image and will not have any significant delays. That should solve the problem.

    19. Re:This will hurt video games by tgibbs · · Score: 1

      480i? What game system are you playing? I don't know about the PS2, but the Xbox outputs at 480p, and some (very few) games do support 1080i.

      You missed the point: because on many games the XBox (and the PS2 and the GameCube) output at 480p or better, they will have less of a delay problem.

    20. Re:This will hurt video games by Anonymous Coward · · Score: 0

      Most people here don't seem to understand that most of the delay is produced by deinterlacing - the better the deinterlacing the more frames it has to consume before it can display the image.

      The good news is consoles and decent DVD players can output in progressive scan which doesn't need to be deinterlaced.

      So there is no impact on games.

  15. HDTV formats by Genjurosan · · Score: 1, Interesting

    So what happens when the input format changes? i.e. Will the equipment freak out when 1080p is sent to it, and then the unit is forced to convert to 720p? Basically, I hope they compensate for the variety of signals out there if they can't fix the problem at the source.

  16. There is an upside by flinxmeister · · Score: 1, Redundant

    I watched an old Kung Fu movie on one of these, and the words matched the lips!

    1. Re:There is an upside by WwWonka · · Score: 2, Funny

      I watched an old Kung Fu movie on one of these, and the words matched the lips!

      ...if that wasn't impressive enough, I just watched a "live" Britney Spears concert where the words matched HER lips!

      Then again who is really watching her lips while she sings. ;-)

    2. Re:There is an upside by WormholeFiend · · Score: 1

      there are those people (not me, some "friends" i know) who use photo and video enhancing software to see if they can catch a glimpse of the other set of lips.

    3. Re:There is an upside by Anonymous Coward · · Score: 0
      Then again who is really watching her lips while she sings. ;-)

      No kidding. I'm always looking for the remote. Thankfully there are plenty of better looking women who don't sing.

  17. So much for live tv by BMonger · · Score: 2, Funny

    So that means that a plasma TV is going to be 60 ms behind my neighbors old CRT TV? No thanks. I need my reality TV as it comes, not later than my friends...

  18. I have one of these lip-sync delay products... by Anonymous Coward · · Score: 0

    ...and it did nothing to fix What's up, Tiger Lily? Guess I'll have to wait for version 2.

  19. noticeable delay? by Fortun+L'Escrot · · Score: 1

    how is it possible for a manufacturer to make a product and sell it when it is such a fundamental problem? what kind of quality standards are these manufacturers catering to? is it cheaper to produce and sell buggy hardware than it is to develop quality hardware and produce and sell it?

    1. Re:noticeable delay? by Anonymous Coward · · Score: 0

      is it cheaper to produce and sell buggy hardware than it is to develop quality hardware and produce and sell it?

      Duh.

    2. Re:noticeable delay? by Anonymous Coward · · Score: 0

      Duh.

      Ha ha, that was funny. Welcome to your life as a free QA tester.

  20. DLP TVs by musikit · · Score: 1

    sorry for not being up on my TV technologies but i was planning on gettitng a DLP TV soon and was wondering if they were effected?

    is there a way i can test in the store?

    1. Re:DLP TVs by ...+James+... · · Score: 1

      I have a DLP projector. Works fine.

      Take this article with a grain of salt...

    2. Re:DLP TVs by Anonymous Coward · · Score: 0

      AFAIK just about all DLP TV's are effected, however the delay is small enough that in general you shouldn't notice it on unless there are other problems adding to the delay like a bad cable feed. I've only seen this problem twice. One was on an old DVD and probably a bad transfer. The other was one time during a live show on one channel.

      Haven't really played games on my TV yet, so I can't speak regarding that. My guess is the HD3 and HD2+ sets that are coming out in the next few months will reduce (but not eliminate) the problems.

      Check out http://www.avsforum.com/ for more than you ever wanted to know about DLP.

  21. Try playing Nintendo on such a TV by tepples · · Score: 5, Insightful

    Will you really notice if the entire feed is delayed by a fraction of a second?

    If the feed is coming from a video game console that's responding to live user input, I'll certainly notice llaagg. A delay of 60ms can spell the difference between a hit and a miss, adversely affecting game scores.

    1. Re:Try playing Nintendo on such a TV by DarkMagician07 · · Score: 1

      Heh... now I can blame the TV when I forget to hit the jump button right before I fall down that cliff!!!

      Hey... I need all the excuses I can get in some games :)

    2. Re:Try playing Nintendo on such a TV by das_katz_socrates · · Score: 1

      your sounding like some sort of Counter Strike player. just admit you suck and deal with it. -- sarcasm tags stripped by lameness filter --

      --
      This sig has no nutritional value...
    3. Re:Try playing Nintendo on such a TV by pair-a-noyd · · Score: 1

      you mean THESE sarcasm tags??

    4. Re:Try playing Nintendo on such a TV by Cruciform · · Score: 1

      A bunch of us used to play Q3 Rocket Arena religiously after work each night.

      After endless practice sessions on the LAN and lots of low-ping server action, changes as small as 5 to 20 milliseconds could be "felt". But it might have been all in our minds.

      I would think that once the brain adapted to a 6 or 7 millisecond ping on the LAN, that there is a possibility that it can really notice the difference, rather than imagine it.

      Any neurologists reading? :)

    5. Re:Try playing Nintendo on such a TV by tepples · · Score: 1

      F no. I'm a DDR player. Dance Dance Revolution involves precise synchronization between the audio and the steps.

    6. Re:Try playing Nintendo on such a TV by Anonymous Coward · · Score: 0

      Every night after work, a whole bunch of you started feeling - around q3 of last year - as if you were pissing rocket fuel, hurting to the point of going religious? ... Pardon, Sir? ... "Neurologist" you say? Oh..

    7. Re:Try playing Nintendo on such a TV by das_katz_socrates · · Score: 1

      yes those ones :-)

      --
      This sig has no nutritional value...
    8. Re:Try playing Nintendo on such a TV by Anonymous Coward · · Score: 0

      DDR players above furries? Try at.

    9. Re:Try playing Nintendo on such a TV by Anonymous Coward · · Score: 0

      Remember that you have to start pseudo-XML tags with &lt; so that they look like &lt;sarcasm> in your code.

    10. Re:Try playing Nintendo on such a TV by davcamer · · Score: 1

      I'm sort of a neurologist, at least an undergrad studying this sort of thing.

      Most of the literature shows people not being able to distinguish situations where audio is leading by less than 80ms for non speech sounds, and over 100ms for speech. (Video leading is okay by up to a couple of 100ms, so its too bad the problem isn't reversed!) Anyway, I'm surprised this is a problem, unless there is already some delay in the system, and this is pushing it past the limit.

      As for you being able to feel 5 to 20ms changes... very little happens in your mind with this level of granularity. But not a lot has been done with people actively playing high speed games, and the stuff that has has been pretty interesting, so it's possible.

  22. just put your speakers 60 feet away by coult · · Score: 4, Funny

    But, there is the delay from the sound traveling from the speaker to your ear (roughly 1 millisecond per foot of distance traveled). So one solution is simply to put the speakers about 60 feet away.

    --

    All is Number -Pythagoras.

    1. Re:just put your speakers 60 feet away by DaHat · · Score: 1

      My living room isn't that big! Not that it matters much as my TV almost 25 years old.

    2. Re:just put your speakers 60 feet away by Anonymous Coward · · Score: 0

      I thought it was funny.

    3. Re:just put your speakers 60 feet away by Anonymous Coward · · Score: 0

      While the article discusses having a receiver that will delay all audio simultaneously, most A/V receivers already have the ability to delay individual speakers to compensate for differences in distance from the listener. So the post to move the speaker 60 feet away virtually is not difficult.
      But as the article alludes to, this functionality is often buried in several layers of menus, making it difficult to adjust on the fly.

    4. Re:just put your speakers 60 feet away by Anonymous Coward · · Score: 0

      Well apparently the moderators disagree with you.

    5. Re:just put your speakers 60 feet away by Anonymous Coward · · Score: 0

      me too

    6. Re:just put your speakers 60 feet away by Polo · · Score: 1

      People with bad eyes might want to view the screen in a vacuum to increase the speed of light.

      That way they would only have to sit... ok, 59 feet away...

    7. Re:just put your speakers 60 feet away by Tablizer · · Score: 1

      But, there is the delay from the sound traveling from the speaker to your ear.....one solution is simply to put the speakers about 60 feet away.

      Tried it. It works great, except that my neighbors keep tripping over the speakers and have a hard time sleeping with all that noise.

    8. Re:just put your speakers 60 feet away by ChrisMaple · · Score: 1

      For apartment dwellers, 60 feet of hose for each ear and a pair of headphones.

      --
      Contribute to civilization: ari.aynrand.org/donate
  23. Audio vs Video processing by xswl0931 · · Score: 3, Informative

    Audio and Video processing happens asynchronously, so I don't know how you can avoid this. You can set a time limit, but then you will limit the amount of processing that can occur which sacrifices audio or video quality. I have a Panasonic 42" Plasma that does internal scaling. This is slower than doing Dolby Digital decoding. My Anthem AVM20 processor has an audio delay feature where now my audio and video are back in sync. Receivers are getting this feature so eventually it'll be commonplace.

    1. Re:Audio vs Video processing by hamsterboy · · Score: 1

      I think your case is a bit different. The AVM20 is like the Jaguar of home theater processors. :)

      Hamster

  24. Comment removed by account_deleted · · Score: 4, Funny

    Comment removed based on user account deletion

  25. Analog Signal Buffering by Anonymous Coward · · Score: 2, Interesting

    Is it even possible to do analog signal buffering, or will the signal be converted to digital to buffer it for a few milliseconds and then back to analog?

    I suppose it is possible to do analog signal buffering now that I think about it. Some guitar AMPs have a delay feture, which I'm sure is all analog.

    1. Re:Analog Signal Buffering by Anonymous Coward · · Score: 0

      Since the article is about new digital displays, I think it is safe to assume they are HDTV tvs and thus it is safe to say that the broadcast contains digital, not analog audio. It would be a trivial task to do audio buffering on an HDTV stream.

    2. Re:Analog Signal Buffering by imsabbel · · Score: 1

      There are special coaxial cables for signal delay, but their wave resistance has to be carefully tuned and you still need a big drum to get significant delays...

      --
      HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
  26. Workaround exists! by 3Suns · · Score: 5, Funny

    There's no reason to build expensive circuitry to correct the problem. You can use the laws of nature to resynch your video!

    For a video lag of 60 milliseconds, you only need to step back 20.4174 meters from your TV before the speed of sound will correct the synchronization problem.

    --

    -3Suns

    ~~~~
    The Revolution will be Slashdotted
    1. Re:Workaround exists! by thunderflash21 · · Score: 0
      For a video lag of 60 milliseconds, you only need to step back 20.4174 meters from your TV

      plus or minus a few depending on the air temp and atmospheric pressure

      --
      My spoon is too big.
    2. Re:Workaround exists! by Myridon · · Score: 1

      Of course, this puts your rear channel speakers somewhere inside your neighbor's house...

  27. The Neurochemical Fix by Scott+Baio · · Score: 5, Funny

    I find that if I get ever so slightly drunk, the delay in my mental processing of the auditory information compensates nicely.

  28. Something for Sony to try by tepples · · Score: 1

    If the TV delays both the picture and the audio, then how would one compensate for the lag if a picture is being generated in real time on the same premises as the set, such as from a PlayStation family game console? Watch Sony introduce NoLagTV(tm) technology, in which video enhancement processing follows the raster, in order to sell more TVs to PS family console owners.

  29. Buffering...... by Anonymous Coward · · Score: 0


    Buffering....

    Buffering....

    Buffering....

    First Post!

    1. Re:Buffering...... by Anonymous Coward · · Score: 0

      Buffering....

      Buffering....

      Buffering....

      YOU FAIL IT!

  30. Thanks! I was about to return those movies by AtariAmarok · · Score: 1

    Thanks for the news! I was about to return all those old Toho Studio "Godzilla" movies I bought for my new TV because none of the words matched the lip-movements. Now I know why!

    --
    Don't blame Durga. I voted for Centauri.
  31. Damn by dr_dank · · Score: 1

    I'll have to take that Milli Vanili DVD back to the store.

    --
    Where does the school board find them and why do they keep sending them to ME?
  32. Lip sync? by Earlybird · · Score: 1
    Of course, to talk about lip sync -- which is about matching audio to the movement of human lips, or matching the movement of lips to audio -- is misleading. This article is about video that is already lip-synced, but which suffers from a delay inherent in the viewing mechanism.

    The problem applies equally well to any other kind of video/audio synchronization that when out of whack will appear unnerving to the viewer; for example, gunshots; car explosions; doors slamming; the little high-tech bleeps made whenever something appears on a computer screen; the wet slapping sounds of pelvic trusts against sweaty, naked female hind parts; etc.

    1. Re:Lip sync? by Anonymous Coward · · Score: 0

      ... the explosions in space which you shouldn't hear at all because sound waves don't propogate in a vacuum...

  33. Sucks for PCs, and on input too by dbrower · · Score: 2, Interesting
    None of the packages I've seen for capture have anything to calibrate and shift the input chain for variable delay between sound and video encoding. It's a problem things like MythTV might profitably spend some time thinking about. Think about why there are clapboards when shooting film.

    -dB

    --
    "It if was easy to do, we'd find someone cheaper than you to do it."
  34. Acculumating delays. by Anonymous Coward · · Score: 0

    I already get annoyed by lipsync problems from broadcasts on digital cable tv, from delays introduced by the production studios employing special effects on the video, coding and decoding delays on the settop box and now tv. Nice.

  35. pr0n! by Anonymous Coward · · Score: 0

    What this means to most slashdot users:

    The sexual moans will be a half-second or so off.

  36. I ran into that... by JediTrainer · · Score: 4, Interesting

    ...or at least my future father-in-law did. My fiancee's parents recently bought a very nice Samsung HDTV system which had this problem. The audio was way out of synch with the video, and it was quite noticeable at times.

    Samsung ended up sending someone to the house, and replacing a board in the TV with a newer model, and that seemed to fix the problem.

    I don't understand why they couldn't have anticipated this problem before they shipped the TVs, though. Isn't that what QA is for?

    --

    You can accomplish anything you set your mind to. The impossible just takes a little longer.
    1. Re:I ran into that... by jmpresto_78 · · Score: 1

      Which TV was it? I just got the 50" DLP and have noticed a synch problem most notably on the component coming from the DVD player. If they have the same thing, I'm interested in what it took to get Samsung to upgrade it.

    2. Re:I ran into that... by Anonymous Coward · · Score: 0

      Isn't that what QA is for?

      Yes: your future father-in-law. You can regard him as an Open Source QA dept.

    3. Re:I ran into that... by molarmass192 · · Score: 1

      Funny you should mention it, I see the same thing only from my satellite feed, DVDs seem fine. It's only on the non-HDTV channels and only when I'm using "full screen" to blowup the 4:3 images to 16:9. The odd thing is that I only notice it when the image changes dramatically (ie. from sports score back to rink -or- between commericals). I'd curious as hell to know what they changed to "fix" this, maybe the new "board" adds that magical audio delay in.

      --

      Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws-Plato
    4. Re:I ran into that... by JediTrainer · · Score: 1

      I think theirs was the 60" DLP. Believe me, he spent weeks getting the runaround on the phone before they agreed to come.

      Call them. Be persistent. Call them again. And again. Eventually they'll come.

      --

      You can accomplish anything you set your mind to. The impossible just takes a little longer.
  37. I dropped out b4 I got the EE degree but by robin147 · · Score: 1

    It would seem to me that its not compensation, but good design to build a tv set where the video and audio are in synch.
    Seems more like the somebody's out to lunch if they build a box that can't get it right.
    The solution might be for the managers at BestBuy, CircuitCity and so on to send them back when the set up a demo unit and see/hear that it's all f''ked up

    --
    --robin
    ...Boycott Disney
    1. Re:I dropped out b4 I got the EE degree but by Anonymous Coward · · Score: 0

      Thank you captain obvious!

  38. This happens on my TV Tuner card as well... by puppetman · · Score: 1

    A cheap ATI TV Wonder VE (Value Edition) - mono sound, and the tv gets out of sync.

    I only use it for watching hockey, so it doesn't really matter.

    The weird thing is that the tv card just passes the audio through to the sound card (a built-in on the MB).

    1. Re:This happens on my TV Tuner card as well... by Kris_J · · Score: 1

      I just (as in since this story was posted) bought a VisionDTV (TER) digital TV tuner card to try out Australia's digital TV offerings. No problems with lip-sync, but getting a clean signal on SBS was a bastard all afternoon. For some reason it's much better now the sun has set.

  39. I thought my TV was bad too.. by Anonymous Coward · · Score: 0

    when I turned on the TV and saw Britney Spears in concert. But then I realized it wasn't my TV, she's just really bad at lip syncing.

  40. Mod Moderation Funny by Anonymous Coward · · Score: 0

    Ron Jeremy... FoodTV... "Informative"... LMAO!

  41. Dial in delay to the receivers by flyingace · · Score: 2, Informative

    Some receivers like the Denon 3802 and upwards, are aware of these issues. They allow you to dial in delay so that you can sync with TV.

    Just my 2 cents ...

  42. Well, you see, these displays are SO BIG... by dpbsmith · · Score: 4, Funny

    ...you can just view them from sixty feet away and the video delay will exactly compensate for the speed-of-sound delay. No problem.

    And if you can afford one, you probably have a living room that big.

    1. Re:Well, you see, these displays are SO BIG... by wildsurf · · Score: 3, Funny

      ...you can just view them from sixty feet away and the video delay will exactly compensate for the speed-of-sound delay. No problem.

      Yes, but by the time you move sixty feet away, the light will lag by forty additional nanoseconds, which forces you to have to move further away still... so they can never be in sync. It's the Zenith Paradox.

      --
      Weeks of coding saves hours of planning.
    2. Re:Well, you see, these displays are SO BIG... by Dun+Malg · · Score: 1
      Yes, but by the time you move sixty feet away, the light will lag by forty additional nanoseconds, which forces you to have to move further away still... so they can never be in sync. It's the Zenith Paradox.

      Heh. Man, you're soul is gonna be damned to eternal hellfire for THAT one.

      --
      If a job's not worth doing, it's not worth doing right.
    3. Re:Well, you see, these displays are SO BIG... by don.g · · Score: 1

      It's actually Xeno's paradox, but anyway...

      See, there was a use for my calculus textbook after all!

      --
      Pretend that something especially witty is here. Thanks.
  43. Sure it's the display device? by ...+James+... · · Score: 3, Interesting

    I frequently see audio delays on HDTV feeds being displayed on my DLP projector. Change the channel (to another station broadcasting at the same resolution), and the problem goes away.

    It's either my crappy Scientific Atlanta HDTV receiver or the feed itself.

    I really have doubts about this article.

  44. Excuses, excuses by JediTrainer · · Score: 3, Funny

    Any bets that they're just trying to build in delays to prevent more 'wardrobe malfunction' fiascos?

    My hunch is that they delayed the video on purpose, but forgot to touch the audio.

    :)

    --

    You can accomplish anything you set your mind to. The impossible just takes a little longer.
  45. Doesn't effect external audio.. by -tji · · Score: 1

    Beyond the great video resolution of HDTV, it also supports Dolby Digital 5.1 surround sound. So, most people use their stereo receiver for the audio from HDTV broadcasts.

    I have a macro set up on my remote, so when I turn the TV on, it automatically turns my receiver on & switches to the right input. I haven't used the speakers in my TV in 3 years, so I'm not sure if it has a lip sync problem or not (probably not, because it supports all the ATSC formats natively.. it doesn't need to do the extra processing which apparently causes the problem).

  46. Intro to DLP by tepples · · Score: 1

    Digital Light Processing is based on a micromirror array that turns each colored pixel on and off a few thousand times per second. Such pulse-width modulation responds more quickly to pixel value changes than LCD ever could.

    1. Re:Intro to DLP by justinstreufert · · Score: 1

      You're right, DLP has extremely fast switching time. However it's worth noting that its speed is tempered somewhat by the temporal dithering necessary to create shades of gray on pixels that can be either on (mirror towards screen) or off (mirror away from screen). So DLP may be able to switch on and off 1000 times a second but it certainly can't render even close to 1000 full-color images in that time. :)

      Justin

      --
      "Why would God give us a waist if we wasn't supposed to rest our pants on it?" - Rev. Roy McDaniels
  47. rewrote their software by phsdv · · Score: 3, Informative
    The digital video group I used to work for had to rewrite their 'kernel' of video software when they found out about this problem. This is already more than two years ago.

    The old way was to read in a frame into memory. An other HW block or processor would perform the next operation, by reading that frame, process it and store it into memory again. The whole chain could be quite long.

    This was not really a problem, they thought, because the audio was processed at the same time, and the delay was under full control of the soft and hardware.

    until someone tried to use an external audio path...

    As far as I know, they solved the problem, and the delay is minimal. And non existant if you route the audio over the same processor.

  48. Even on TV by nurb432 · · Score: 1

    I've noticed it on regular TV lately.. its hard to catch, but its there..

    Seems to have started once my cable company went to digital...

    --
    ---- Booth was a patriot ----
  49. Tivo sometimes does this by teamhasnoi · · Score: 2, Funny
    Occasionally when I un-pause my Tivo, the audio and video don't line up exactly. It's one of those things you don't notice immediately, but it lends an air of sinister uneasiness to atmosphere of the show.

    Kind of like taking too much cough medicine before a job interview.

  50. Sony Receiver by Anonymous Coward · · Score: 0

    My Sony Receiver (didn't see that coming, did you) has the same feature set as described whereby I can "dial in" a value and change latency in the form of changing the distance from speakers to center of the room.

    Oh, and...
    CHARLIE MURPHY!!!!!

  51. Very noticable example by entrager · · Score: 4, Funny

    If anyone wants to see the real thing in action, just tune in to the Britney Spears concert that has been airing on ShowtimeHD. Her lips are definately out-of-sync with the music.

    1. Re:Very noticable example by Anonymous Coward · · Score: 0

      Are her lips ever in sync with anything other than her record exec's genitalia, I'm not so sure. She doesn't have enough talent to actually guage if her lips are in sync or not. Try watching something else. ;)

  52. i2c video delay audio by AtariDatacenter · · Score: 1

    I was recently going through a list of I2C chips to mess around with on my BASIC Stamp. (One of the areas where the I2C protocol had some measure of success was in television.) I came across a chip, I want to say from Philips themselves, that could be used to introduce a sound delay to allow the video to be better sync'd to the video.

  53. Real Problem... by braddock · · Score: 5, Interesting

    I was working on a video conference system a few years ago, where latency is everything. We got a huge $15k plasma display (at the time), only to discover it had something like 90 ms of latency! Since we were already pushing our latency budget by sending signals across the country and loosing frames here and there through video processing equipment and codecs, that 90 ms was more than enough to push us over the edge and make the system very difficult to use for natural conversation, and throw the audio/vidio sync visibly out of whack. The plasma had to be replaced. Three frames may not seem like a lot, but it is quite noticable.

    I've delt with a lot of high-priced high-quality plasma systems over the years, and the lesson is definitely "Buyer Beware". The high quality 56" plasma systems can be stunning, but remember that you're also investing thousands in a device with a fairly limited lifetime, and no real industry-wide quality standards and more marketing buzzwords and cheap tricks than you can shake a stick at.

    If you using plasmas as a computer display you will see even more artifacts. I've seen widescreen plasmas that could not accept any resolution modes of a correct aspect ratio. Many displays use a great deal of image processing to apply tricks to make the display look good, but sometimes the processing can seriously disturb things like computer text. I've seen apparent color segmentation problems on a lot of displays, and just a lot of artifacts in general.

    -braddock

    1. Re:Real Problem... by Merlinium · · Score: 1

      I agree with you, I also work with a lot of different type of Displays, and the Plasma screens have a lot more problems then they are worth, so much in fact that we are starting to steer away from Plasma's as a product and using DLP projectors now. I had a 42" Plasma screen for home use, and now have a DLP projector for home use, and I must say that the DLP has a far superior image quality then hte plasma screen ever did.

      --
      If firefighters fight fire and crime fighters fight crime, what do Freedom fighters fight?
    2. Re:Real Problem... by Anonymous Coward · · Score: 0

      ...and loosing frames...

      Maybe if you just tightened the frames at the other end you could've saved yourself the trouble of replacing the display.

  54. Redemption? by Mr.+Tuple · · Score: 1

    This is interesting. I have my wife setup with a SuSE notebook (+crossover office). She used it for a recent convention presentation connected to a generic video projector. She found a nice feature on the projector that would scale some MPEG videos up to full screen & it was easier than her figuring out mplayer, so she used it.

    She came back from the conference & complained that there was a clear sync issue with the audio. I tried mplayer on her notebook & videos, but *could not* reproduce the defect.

    Now I wonder if this type of hardware was to blame.

  55. What? by rabtech · · Score: 1

    What is the deal here? This is like a car maker shipping vehicles all over the country with brakes that don't work.

    This is an easily spotted problem and a simple fix.

    Sometimes I worry about all these "product engineers" working with what amounts to computer technology more and more. They often don't seem to understand what they are doing or how to work with the technology and end up doing a really bad job.

    Think someone who did a whiz-bang job on a satellite receiver in the early 90s being put on a project to create the company's new DVR. Then you get all kinds of wonderful glitches, slow and erratic menus, missing features that should have been obvious, plus features that are useless.

    Too often you feel like the person who designed this thing is better off behind a soldering iron than a line of code.

    The bottom line: If your product has a microchip in it, you need software engineers that can write good code and hardware engineers that properly understand how to put together computer systems using available standards.

    --
    Natural != (nontoxic || beneficial)
  56. Re:Blah blah I don't have a TV blah blah blah by Anonymous Coward · · Score: 0

    >Did I mention I don't own a TV? Well, let me tell you all about the superiority of my ways and the inferiority of everyone else. Here goes....

    We're waiting...

  57. Re:i2c video delay audio -- MAD4868A by AtariDatacenter · · Score: 1

    Here's an example chip. The MAD 4868A is designed to address the video delay in some of the mainstream flat panel televisions. I'm sure there are other chips for this. I just happened to come across this one with a quick search.

    MAD4868A press release

  58. Problem solved by andyring · · Score: 1
    Just pick up one of these. It's a Yamaha receiver, about $300, that allows you to adjust the audio to match the video and eliminate the problem! Adjustable from 0 to 100 ms.

    Whips out credit card......

  59. Re:DLP TVs and grammar nazis by Anonymous Coward · · Score: 0

    I can't say if they're effected or not, but there is a good chance that they're affected.

  60. It's impossible to avoid the delay by spitzak · · Score: 1

    For de-interlacing you need to get the second field before you can figure out what to display. So there is 1/30 second there (assumming you wait until the end of the second field before displaying the result of the first one, if you really can sync it up carefully you could get the delay down to 1/60 second).

    It does seem compensation is the only solution. But there is a problem: lots of high-end equipment produces the sound and sends it to the speaker without any intervention from the tv (ie the speakers are plugged into the stereo amp, which is plugged into the dvd player, not the tv). So it's more like the compensation has to be there.

    I would think you need to compensate for the speed of sound as well if you are far enough away from the tv screen. Right now though these problems may cancel out some...

    1. Re:It's impossible to avoid the delay by captaineo · · Score: 1

      Arbitrary audio delay would make a nice feature for high-end digital audio decoders.

      I had not thought about speed of sound before; it looks like just standing at the back of a large room can put you 1 frame out of sync. So much for those sound design people that think they need to sync everything to the quarter-frame :)

  61. MOD PARENT UP - FUNNY by Anonymous Coward · · Score: 0

    It's a rip on sync errors as seen by a slashdot first-poster.

  62. ...thank you... by AtariDatacenter · · Score: 1

    CAPTAIN OBVIOUS! Yes, we know that this problem doesn't just affect lips. Or that there is some special circuitry which performs lip compensation only at the receiver.

    PS: What are these 'pelvic trusts', anyhow? ;)

  63. Easy Fix by Tenebrious1 · · Score: 1

    Just sit back from the screen about 70 feet and the sound and lips will sync up just fine!

    --
    -- If god wanted me to have a sig, he'd have given me a sense of humor.
  64. fit for human consumption? by moviepig.com · · Score: 1
    IANAL, but... Doesn't the Uniform Commercial Code require that a product be fit for its intended purpose? Any perceptible mis-sync seems unacceptably short of boob-tube standards.

    However, doesn't the same degree of delay obtain depending on whether you sit at the front or the back of a movie theater?

    --
    Seeing bad movies only encourages them. Watch responsibly
  65. MPEG-2 Video and Audio by bsd4me · · Score: 4, Informative

    I used to develop code for digital set-top boxes, and I can tell you that this is not a trivial problem.

    Because of the way MPEG-2 video works, there is an inherent delay in decoding (frame order in the bitstream isn't necesarily the display order because of the way P-frames and B-frames work.

    Audio is slaved to the video through the use of timestamps, but the audio and video frame boundaries don't line up.

    I'm not sure if the problem is really lip-sync delay, but building in enough buffering to account for video delay while not glitching audio.

    Most people don't notice minor video problems, like repeating or dropping a frame, but they will hear lots of little audio glitches. Also, when a hardware audio decoder runs dry, you usually get a really bad artifact (it sound like stepping on a squealing mouse), and it takes 2 to 4 frames of audio to resync.

    --

    (S(SKK)(SKK))(S(SKK)(SKK))

  66. I've been noticing this... by mpath · · Score: 1

    with my ReplayTV unit a lot ... drives me nuts when the dialogue lags. Usually, it's hardly noticeable, but once, it got about 5 seconds behind. That's a lot when it comes to video, as the camera moves to the next character, you're hearing the voice of the last character shown.

    --
    I'm not sure what the secret to success is, but the secret to failure lies in trying to please everyone -Bill Cosby
    1. Re:I've been noticing this... by Detritus · · Score: 1

      I've seen the same problem, the audio and video drift out of sync. The quick workaround is to press pause and then play. This resyncs the streams.

      --
      Mea navis aericumbens anguillis abundat
  67. Britney by raider_red · · Score: 3, Funny

    I've seen this problem. I noticed it during the Britney Spears pay-per-view concert. Sometimes it seemed like her lips weren't even moving at all, but she was still singing.

    --
    It's good to use your head, but not as a battering ram.
    1. Re:Britney by filmsmith · · Score: 1

      I saw the same thing, but it was on an old Green Acres episode (#053).

      I think the creators of Green Acres should sue on the basis of Prior Art.

      fs

    2. Re:Britney by Anonymous Coward · · Score: 0
      I've seen this problem. I noticed it during the Britney Spears pay-per-view concert. Sometimes it seemed like her lips weren't even moving at all, but she was still singing.

      I'm not surprised. The rigorous dance routines often leave performers gasping for air and unable to sing with their mouths open. So they use their noses.
      Next time you decide to order a pay-per-view Britney concert, watch her nostrils very carefully.
  68. or by 1001010 · · Score: 1

    the cheaper solution is to sit further away from the screen, 60ms * 300m/s is only 18 meters.
    Just crank up the volume and buy some binoculairs

  69. Because quality is job 9873937.2 by CarrionBird · · Score: 2, Insightful
    It doesn't matter anymore if a customer is pissed off about the quality of your product, there are 99 other ones in line behind him.

    If you buy model X and it sucks, that won't stop me from purchasing X because nobody researches this stuff beforehand. I just go to the guy in the TV department and he points me to model X and I buy it.

    The market does nothing to punish poor quality.
    --
    Free Mac Mini Yeah, it's
    1. Re:Because quality is job 9873937.2 by MikeMo · · Score: 2, Insightful
      The market does nothing to punish poor quality.

      Hence Microsoft.

    2. Re:Because quality is job 9873937.2 by evilviper · · Score: 1
      The market does nothing to punish poor quality.

      Not true. Word of mouth spreads fast, and after several poor quality products, you will find a brand-name becomming an outcast.

      For instance, there will be a few people who will buy a KIA, but as time goes on, and word spreads that the cars are junk, they won't be selling for long.

      With that said, the one problem the market faces is the no-name brands. When you have a few Chinese companies selling their products under a million different brand names, word of mouth just won't cut it. They plan on only selling very few units before people discover that they are junk, then they let the brand name die, and start with a new one. Rinse, Repeat.

      I see the same thing on pricewatch. There are a hundred different websites, selling the same products. The website design, layout, and even wording is close to identical on all of them, and you just know the same people are behind it all.
      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
  70. Doh! by Anonymous Coward · · Score: 0

    ...the era of video scalers, deinterlacing, and 2:3 pull-down...

    First, its 3/2 pull down. Second, it's been around since the beginning of film-to-tape transfer.

    Morons.

  71. "cheap processor" is a myth. by Bender_ · · Score: 4, Interesting

    Both original article and slashdot posting are quite inaccurate..

    The delay is not caused by cheap processors, that is a myth. Just think about it, even delaying the video by 1 second will not reduce the required processing power...

    In fact the delay is a technical neccessity for some of the algorithms employed in modern television. For example motion interpolation for 100Hz TV requires the knowledge of at least one frame in advance.

    Also the "delay" in TFTs, as mentioned, has nothing in common with the delay due to video preprocessing....

    The only remedy for this problem is to have an option to turn all the preprocessing off for video games and have an artificial audio delay, so it matches the video. Nothing that is out of bounds for an average TV...

    1. Re:"cheap processor" is a myth. by ivan256 · · Score: 2, Interesting

      The delay is not caused by cheap processors, that is a myth. Just think about it, even delaying the video by 1 second will not reduce the required processing power...

      We're talking latency here, not throughput. They're two seperate things.

      Let's say you have a pipeline of frames you're processing. There may be multiple frames in flight at different stages of processing. The longer it takes for for a frame to enter in one state and leave in it's final state doesn't nescicarily have any impact on the number of frames you can process per unit time if you increase the number of frames in flight. A processor with fewer steps of the same length along the processing path, or a processor that can complete each step more quickly will reduce the latency. Such pipelining is a common technique for increasing the latency of an operation in exchange for throughput.

    2. Re:"cheap processor" is a myth. by Bender_ · · Score: 1

      Let's say you have a pipeline of frames you're processing. There may be multiple frames in flight at different stages of processing. The longer it takes for for a frame to enter in one state and leave in it's final state doesn't nescicarily have any impact on the number of frames you can process

      Yes theoretically you are right. However any processing step on a frame is still sequential. It does algorithmically not make sense to pipeline across frames. There are still several levels of hierarchy inbetween. (pixels, lines, fields.. ) If you think you have to pipeline entire frames, your algorithm is probably bad. As I wrote - framebuffers are expensive, you do not want to increase the number over the bare minimum.

    3. Re:"cheap processor" is a myth. by Bender_ · · Score: 2, Interesting

      As I wrote - framebuffers are expensive, you do not want to increase the number over the bare minimum.

      P.s.: We are talking about signal processing in a cost efficient architecture here, this is different from render-to-texture algorithms in overpowered 3D accelerators.

    4. Re:"cheap processor" is a myth. by ivan256 · · Score: 1

      I used a frame in the example for ease of understanding. What the processor actually uses is something they don't make public knowledge. The issue at hand (the difference between throughput and latency) is the same, so using a frame made for an easily understandable example.

      framebuffers are expensive, you do not want to increase the number over the bare minimum.

      Actually there's a cost analysis equation that the manufacturer would use that is likely a bit complex. As you slow down each stage, you can use slower (read: cheaper) memory for your buffer. Also, slowing down the chip as a whole may reduce costs more than the increase caused by adding buffer. To complicate things further, you can make design decisions that allow you to reduce your overall component cost by, for example, sharing an oscillator with a communications component. These are specialized devices with tightly integrated designs. You can't make assumptions about which parts are driving the cost. It may not even be obvious to the designer without running the numbers.

    5. Re:"cheap processor" is a myth. by Bender_ · · Score: 1

      What the processor actually uses is something they don't make public knowledge

      Nah, better do your homework:

      http://www.semiconductors.philips.com/products/n ex peria/home/applications/tv/index.html

      If you have a one chip soluation the cost analysis is quite simple: You have to settle down for one technology (usually dictated by whats available) and the die size. Any on chip framebuffer increases the die size by a two digit percentile and does thus drive yield down and cost up.

      Any additional frame of latency will require an additional frame buffer. Believe me, in current technology there is no sweet spot which asks for increase the number of framebuffers over the bare minimum.

      I believe you have no idea of the algorithms..

    6. Re:"cheap processor" is a myth. by ivan256 · · Score: 1

      Any additional frame of latency will require an additional frame buffer. Believe me, in current technology there is no sweet spot which asks for increase the number of framebuffers over the bare minimum. ... I believe you have no idea of the algorithms.

      What part of "I was only using an entire frame as an example" don't you understand?

      Wait, why am I arguing with you again? Here's the deal. The processor they're using has a latency that's so high the audio is out of sync by up to four frames depending on which effects you enable. There's no point in arguing anything else, especially since it's clear that you have no idea what actually goes in to choosing parts to design a complex device. If you can't see that's caused by processing latency you need to go back to school and take some signal processing classes again. As for the mystical algorithms you think I don't understand, if the latency is due to a series of effects processors, it doesn't matter one bit what algorithms they use. They're in series. Their latency is additive. If a set manufacturer chooses to purchase a bunch of single purpose chips because they're less expensive than an all in one chip there's no algorithm to get around that.

      Oh, one last thing:

      ...blah blah blah... and the die size ... blah blah blah... increases the die size by a two digit percentile and does thus drive yield down and cost up

      The largest portion of the cost of these chips is the manufacturer's margin. They're made with old technology left over from two years ago's cutting edge computer silicon. These aren't last weeks athlon where the competition keeps the margin down. What makes the price different between two devices is how much of a premium the manufacturer can get away with charging for their value add, and not how many framebuffers (or whatever, there may not be even one framebuffer in the sence you're thinking) are on the chip. On top of that, the chip is only a fraction of the board cost, and so on.

      I think the other poster in this thread was right, and everything you "know" about this stuff you learned from reading poor marketing descriptions of high end video cards. I'll give you a hint. You don't really know how those work either unless you make 'em, because they don't tell you half of how they do what they do. It's called keeping trade secrets.

    7. Re:"cheap processor" is a myth. by Bender_ · · Score: 1

      Sorry, the quality of your arguments does not improve by insulting me.

      Regarding your latency idea: The streamrate of pixels,lines and frames is well known. Are you trying to tell me, that you can get a delay of 4*20ms just by pipelining on a per line or per pixel basis? How many pipeline stages would that need? Where is the crossover between lots of slow sequential steps and fewer faster ones?

      My point was, that the there is no way to drive the system cost down by increasing the latency by multiple frames. In fact that is an algorithmic necessity and not an attempt to cut cost, as already pointed out in numerous examples by others (3:2 pulldown, Mpeg2-decoding, motion interpolation)

      And thats a sure fact, take it or leave it. I know the other side of these marketing descriptions, because I actually work with and know many people in that area.

      The point of the manufacturers margin is void since all the big players in that biz have their own fabs. This means that yield is everything.

    8. Re:"cheap processor" is a myth. by ivan256 · · Score: 1

      Like I said, I don't know why I'm arguing with you. It's clear you have a decent grasp of some of the basic building blocks, but are having a hard time seeing the big picture. If you have multiple processing phases that require knowledge of data from the next frame, you can process them in series, adding at least a frame of latency for each effect, or you can get a more powerful processor that has the capability of applying all the effects you need at the same time. You may not be able to combine a decode operation with a transform operation, but two transform operations can typically be reduced to a single operation that could have a latency less than that of performing the two operations seperatly.

    9. Re:"cheap processor" is a myth. by Bender_ · · Score: 1

      ok.. now we are at the start of the thread again.

      Everything you say - theoretically ok. But thats not how it is done in reality. There is almost never any reason to process something in sequential frames because of design trade offs. Specifically in this application.

      I have seen how it is done in reality and what is still up and coming.. YMMV but I stand with my point :)

      Have a nice day..

  72. Adding a fixed delay will not resolve the problem by cyclocommuter · · Score: 3, Interesting

    If you have a Samsung DLP and you are experiencing this problem, adding a fixed amount of delay does NOT guarantee a fix. The reason is that in Samsung DLP sets, the delay is intermittent. Often times it's barely noticeable (60 ms or less), but sometimes it spikes to as much as half a second. I used to have the Samsung HLN567W but I returned it before my 30 days guarantee was up. Picture Quality was great but the intermittent audio/video sync issue was driving me nuts. I first read about this problem (on Samsung DLPs) last August, I bought my TV last January, and apparently the problem still exists in new sets being sold currently. That makes this problem at least 9 months old... looks like the resolution is not easy otherwise Samsung could have fixed this a long time ago. With all the high tech circuitry being added to consumer electronics nowadays, regular consumers are now becoming beta testers for these consumer products too. Welcome aboard!

  73. I know a solution... by Anonymous Coward · · Score: 0

    just use REALLY long speaker wire to compensate!

  74. Reply to sig: by Ayanami+Rei · · Score: 1

    s/War on (some) drugs/strategic action plan against certain narcotics of mass destruction/

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  75. Re:maybe... by Anonymous Coward · · Score: 0

    Shithead.

  76. Why this is fucking stupid: by Ayanami+Rei · · Score: 1

    When the MICROPHONE in the bass drum kit moves, it has the same stroke issues. So in the mix, the signal levels are as measured. On replay you're just mimicing the mic movement, which is subject to the same physical laws.

    It really has no effect. Besides, the guy mixed on some monitors. So use monitors with the same phase/freq plot if you're so damn concerned.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    1. Re:Why this is fucking stupid: by Anonymous Coward · · Score: 0

      Looks more like a quatradent to me.

  77. Re:DLP TVs and grammar nazis by Anonymous Coward · · Score: 0

    Could you look up whether their effected? Thanks alot.

  78. DVD player resync by Mr_Blank · · Score: 1

    When my DVD player gets the audio out of sync with the video I can correct the problem by stopping the video (not pausing) and then restarting it. This only seems to apply tangently to the article at hand, but I bring it up to show that latency problems can show up because of any device in the chain, not just the display.

    This space for rent. Cheap!

  79. We have cable and DirecTV by Ayanami+Rei · · Score: 1

    DirecTV typically has a 2 second lag behind network broadcast. So if you watch a game on a local channel, or the news, the cable in the PiP will lead the DirecTV feed. Sometimes we'll have two TVs on in close proximity, one on Cable, the other on the Sat, and when you hear them going at the same time it sounds like being in a really, really big cave or stadium.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  80. Re:Sucks for PCs, and on input too by takev · · Score: 3, Interesting
    It is actually much worse. The clapboard only syncs the film/video to audio at a single point, but as time processes during a take the audio and video will slowly get out of sync.

    Thus today's syncing technology consists of:
    • blackburst (which makes sure the video/film camera ticks at a consistent rate)
    • word clock (which does the same for digital audio equipment)
    • SMPTE/EBU LTC time-code (uses an audio channel to set the frame number)


    The SMPTE LTC code is both recorded on an audio stripe (channel) of a multitrack audio recorder, and on an audio stripe of the film-camera. It is also possible to sync MIDI and DV-timecode to SMPTE time-code.

    Now, there is equipment that creates all these signals, or you can build a chain of syncs. Blackburst is often the master, on which the word clock and SMPTE time-code is synced with a PPL (phase locked loop).

    I just started in the video and film business and I was stunned by all of this.
  81. built in to some speakers by morcheeba · · Score: 1

    my speakers do this automatically - notice the tweeter on top is spaced further back, adding a slight delay. The midrange is back a bit from the bass, too.

    1. Re:built in to some speakers by zbuffered · · Score: 1

      Yes, but AFAIK, speakers can only be calibrated relative to each other, for relative distance. A good pre-amp will have a mic that you can put where you'll be sitting, put your amp into calibrate mode, and it will "ping" the speakers to tell how far away they are. But I know of no preamp that will pre-delay audio out of all channels. (disclaimer: there are a lot of preamps out there, and I've only ever seen, maybe, 4 of them :)

      The only solution?
      Hmm, at
      340M/sec .06s would need to be... 20 meters away.

      So, get a really big room!

      --
      Synergy is your friend
    2. Re:built in to some speakers by bmwm3nut · · Score: 1

      my bose does this. you pick 5 places in your room where you commonly listen and it will ping those places and figure out not only the proper timing for the speakers, but the proper relative volumes and the best levels to account for things like hardwood floors or curtains that have a large affect on the sound quality. it's really cool. you can really notice a difference if you're watching a movie in the sweet spot where the microphone was, or if you're just sitting on the floor.

    3. Re:built in to some speakers by zbuffered · · Score: 1

      Yes, yes, I forgot about the volume adjustment, that's also very nice. I've not seen one that will adjust (I assume the EQ?) to match the acoustical conditions of the room you're in -- that sounds really cool.

      --
      Synergy is your friend
  82. ANSWER! by Morologous · · Score: 1


    Sit farther away.

    Since light travels faster than sound, you just need to calculate the distance at which the headstart the audio has is overcome by the difference between the speed of light and the speed of sound.

  83. Greedy Manufacturers by Anonymous Coward · · Score: 0

    The sole problem is the bottom line.

    MPEG, what is used in the USA to encode HDTV signals, had this solved over a decade ago. So it's not the encoding.

    MPEG-2 decoder cards have been keeping lip sync for years on underpowered computers. So it's not a hardware problem.

    MPEG-2 decoder software has been keeping lip sync for years when video can't keep up with the sound. So it's not a software problem.

    LCD Response Time isn't the culprit, because at 30 frames per second, response times are well under the 33 ms needed. According to the article, "A good response time starts at around 25-30 ms." (Even with 60 fields per second for progressive video, a pixel is only touched once every two fields, so the necessary response time is the same.) So it's not a display problem.

    What it boils down to is the manufacturers are unwilling to pay a few more pennies for a simple buffering scheme to do it right. They tried to boost their profits by that tenth of a percent (if that) by offering a substandard product in the hopes that no one would notice or blame it on the manufacturer. It's pure greed.

  84. Stupid Oriental Movie Jokes Notwithstanding by Moryath · · Score: 4, Interesting

    There is a more sinister side to this - monitors that can't keep up, get into BIG problems when dealing with another venue that is pushing towards them more and more: VIDEO GAMES.

    I'm actually serious. While the normal populace may scoff and deride those who play games like Soul Calibur or Street Fighter until they can actually count how many frames a particular move takes to execute - and how many frames from when the button is pushed to when the move reaches its damage point - everyone likes nice, crisp controls.

    They want to know that when they push that button, it went into the system immediately.

    Now you're talking about adding a possible 4-5 frame delay to the entire system - but you CAN'T make the video game system have the same delay, it'd have to recalculate everything backwards in time to compensate.

    So what do you do there, huh? It's a pretty crappy workaround solution.

  85. Not quite. by Ayanami+Rei · · Score: 1

    The problem is most noticable when you have a PC which is assumed to have roughly instantaneous video/audio output (I mean vsync/sound card dma was once used for timing for gods sake). HDTV systems compensate internally on top of all the other processing they have to do.

    Monitors on DVI have no provision to send digital audio down that DVI cable. Usually there's a USB audio connector or RCA jack... or otherwise the audio is routed to a stereo amp or what have you that's external. So we cannot assume that a display with built in audio will have digital input... Unless it has SPDIF. In which case yes, it needs to go ADC, delayed, then DAC. Not a big deal... I'd rather do it at the source in an audio driver on the PC itself. Same thing with a console.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  86. I've noticed this by myov · · Score: 1

    My LCD monitor also has composite/s-video in, and doubles as a TV when I'm at my desk. Since I don't have a dedicated tuner yet, I'm using the output of a TV to drive it.

    In addition to the lip sync delay, I've also noticed that anything with sudden movement is blurry. Credits (which are barely readable as it is) can't be read, the ads in the background of a hockey game often are blurry (the IBM logo appears as just black & blue horizontal lines, as an example). To read anything, I need to go back to the CRT.

    --
    I use Macs to up my productivity, so up yours Microsoft!
  87. Re:Sucks for PCs, and on input too by silas_moeckel · · Score: 1

    Why? Most often it's better to get discreat components that do one thing very well thus seperate audio and video(film) gear and you need to get and keep things in sync. Before there were cheap digital TBC's you had to use cable to adjust for delay.

    --
    No sir I dont like it.
  88. Analog by maximilln · · Score: 1

    This is another reason why the digital revolution sucks. Digital processing does wonders for mathematical manipulations and systems modeling but it definitely is inferior technology for real world entertainment.

    If we could've spent half the money on vacuum tubes and improving analog quality as we've spent on silicon transistors and digital conversion we'd have HD analog TVs with no sync problems at all unless the broadcaster didn't wind the reels correctly.

    Reality is analog. Brain chemistry is more about transition states and steady states than it is about finite pulses.

    --
    +++ATHZ 99:5:80
  89. Fight terrorism: Grow American! by Anonymous Coward · · Score: 0
    As a patriotic American, it is your duty to sieze and destroy any of that foul devil weed you may have the misfortune to come across.

    I recomend burning.

  90. So much for "live" television by pmbuko · · Score: 2, Funny

    I personally couldn't stand it if my neighbor (with a standard CRT television) found out who the big winner of American Idol was 60 milliseconds before I did!

  91. Not specifically a plasma display problem. by PhilipPeake · · Score: 3, Informative
    This problem really isn't specific to plasma displays, its inherent in the crappy digital TV standards. MPEG has two streams, audio and video. There are no sync indicators to lock the streams together, they just flow independently.

    Slow processors can significantly delay the generation of the output video. Not only that, but the amount of work the processor has to do, which depends on how many changes from frame to frame take place, will cause varying delays.

    The way the problem usually manifests itself is that the delta between video and audio gets biggere and bigger, the two slowly drift apart. The video is, of course, being backed up in memory. At some point it will run out of buffer capacity. The olde way of dealing with this was to just flush the buffer, which brings thing back into sync (for a while), but usually causes a nasty glitch in the video (blank screen for a few frames) in most cases.

    Newer techniques involve dropping frames, more of them as the buffer fills up.

    A good indicator that you are getting buffer overflow is when you change channel, then change back again and all is back in sync (for a while). This will have flushed the video stream buffer, and life will be good, untill it backs up again.

    Faster processors can deal with the overall data rate without having to resort to these extremes, but the inherent delay caused by having to buffer a frame (or more) to be able to decode the next (because we are dealing with frame deltas in MPEG) will still cause varying delays in the video.

    The real answer is to use adquate processing power, and to modify MPEG to insert timing marks into the video and audio streams, and allow the system to automatically and incrementally adjust the audio delay to keep it in sync with the video.

    Expect to see a squadron of flying pigs before this happens ...

    An even better answer, of course, is to scrap this digital TV crap. The best digital TV signal doesn't hold a candle to the best analog TV signal. All that digital buys is the ability to squeeze another 150 shopping channels onto every satellite at the expense of video quality - but that doesn't matter, its marginally better than VHS, so what will the consumers ever know?

    1. Re:Not specifically a plasma display problem. by Rasvar · · Score: 2, Interesting
      An even better answer, of course, is to scrap this digital TV crap. The best digital TV signal doesn't hold a candle to the best analog TV signal. All that digital buys is the ability to squeeze another 150 shopping channels onto every satellite at the expense of video quality - but that doesn't matter, its marginally better than VHS, so what will the consumers ever know?


      Have you ever watched a "properly installed and configured DTV running in full HD"? You obviously have not. If you have seen it on a crap setup, it won't look any better. So far, 90% of the HD systems I have seen have been incorrectly installed. Almost none of the stores have their systems set up properly. Best Buy usually has only one or two floor systems set up almost correctly. If it has a coax, it is not going to look any better then Analog. OTA Digital TV broadcasts are far superior to the analog broadcasts. I have a Samsung 31" HDTV [CRT, I don't trust plasma or LCD and don't have room for a projector]. Have a Samsung DirecTV HD receiver. The SD broadcasts look like crap when compared to the the 1080i HD broadcasts. Digital 480P is slightly better than Analog. Fox is still only broadcaster their widescreen at that. CBS and HDNET seem to do the best job on HD broadcasts.

      However, I would say that most of the HD systems installed today are not used correctly becuase they are either set up wrong or the installer never clearly explained how things work. Usually a combination. I spent three hours over Christmas showing a family friend how to use his 72" HDTV in true HD mode. He was amazed. He thought he had been ripped off becuase everything was streched and fuzzy. Installer never explained to himthe proper input and settings to use to get the HD broadcasts. He was mezmerised when I finally showed him HBO HD. Technology does not good at all if no one knows how to use it or install it correctly.
  92. Turn System! by zanderredux · · Score: 3, Funny
    There's a solution, though. Make all games work according to the infamous FinalFantasy fight-in-turns system!

    Can you imagine how GranTurismo would be in a move-in-turns scheme?

  93. Huh... by smithwis · · Score: 1

    Could someone tell me the flaw in my logic?

    So, if the video processing is slower than the audio processing, shouldn't the audio steadily get further and further behind the video.

    Is it just the initial frame that is slower? If it's a constant 3 frame difference then the velocities are the same for the audio and the video, right? Is there frame skipping to make up for this?

    --Steve

  94. It's not a bug.... by DSP_Geek · · Score: 1

    ...it's a feature!

    Seriously, slapping in audio delay is not a Bhig Dheal: I have to throw in an 8 second delay for $dayjob, and the silicon count is derisory.

    More to the point, having a constant video delay is really useful if you want to do trick audio processing like room or speaker EQ using finite impulse response filters (FIRs), which tend to have long delays of their own in these applications.

    Francois.

  95. Well, that might do the trick... by mistermark · · Score: 2, Funny

    After various setups I now have a nforce2-motherboard with SoundStorm onboard(A7N8X-E Deluxe) to do on the fly AC3-encoding so I only have one cable running from my HTPC to my stereo(and yet be able to switch between mp3/divx/tv/dvd etc.)... Only thing is, when I watch live television, this conversion (stereo-2ch-analog -> AC3 -> analog) comes with a little latency... I've been thinking if how I could get some latency in the videosignal, but it seems there's an answer now :-) (and when you wonder why I don't just skip the AC3-part, it saves me a pre-amplifier as now I'm able to plug in my AC3-decoder straight into my amps...)

  96. this is not surprising by harlows_monkeys · · Score: 1
    Thinking about this in general, you've got an audio bit stream and a video bit stream coming from the media. They have both been encoded in various ways, and so both need to be decoded. After decoding, both need processing. The audio stream might need equalization, adjustment to match the number of speakers you have, and so on. The video stream might need 3:2 pulldown, deinterlacing, and other things done to it.

    There is no logical reason to expect these two processing paths to introduce the same delay. In the past, both paths were fast enough that the difference was small enough to not worry about. Now it looks like video is slow enough that it matters. However, it's not wise to assume that video will always be the slow one--maybe the next audio format will be very slow.

    Hence, it seems the the right then to do is make it so audio and video both have adjustable delays, so that they can be matched as needed.

    Where to put these delays? One possibility that comes to mind is in the DVD players, PVRs, VCRs, and TV tuners. E.g., everything that provides an A/V signal into the system could provide a means of adjusting the delay.

    Another possibility is to have display devices provide a video delay, and A/V receivers to provide an audio delay. Since most systems only have one receiver and one display, that would be cheaper than having every source device provide both delays, and easier on the user.

    It would also be very nice if the manufactures would get together and provide a way to automatically set these delays, by having the display and the receiver talk to each other and figure out which of the audio and video is slower, so the other can set its delay.

  97. Television + Radio sync by tedboer · · Score: 1

    In Spain, most soccer matches are pay-per-view. Being dutch, living in Barcelona, I have dutch satelite television, so I could watch the FC Barcelona soccer matches, but if I had non-dutch friends over, I would put the radio for catalan commentaries, but the image would be several seconds up to half a minute behind. Very annoying to hear the radio-host scream GOAL! and see it happen 5 seconds later. Now, as a coincidence, I wrote tapiir, a linux multitap delay application, that can deal with long delay times. Routed the radio through my soundcard, adjusted the delay time, problem solved :-) The other way around (sound lacking behind) would have been more difficult.

  98. Not originally from this planet, eh? by Kozar_The_Malignant · · Score: 3, Funny

    >I don't understand why they couldn't have anticipated this problem before they shipped the TVs, though. Isn't that what QA is for?

    Dilbert: We have a serious flaw in our product that can be corrected with a cheap, quick swap-out of the Model 9 Frammish Board with the Model 9A. You want me to recall all 495,000 units that have shipped to our value-added resellers and make the change, right? Remember, I told you about this six months before any of these units shipped.

    Pointy-Haired Boss: Noooo. Let's wait and see how many retail customers call and complain. We'll send some minimum wage guy out to swap out the card for the one's that somehow manage to call us.
    --
    Some mornings it's hardly worth chewing through the restraints to get out of bed.
  99. it happens on DVD players too... by The+Lynxpro · · Score: 1

    I've only seen it happen once, but on my older Sony 3rd generation DVD player (which is now my parent's DVD player), the audio was out of sync with the video for one movie rental, "Meet the Parents." The video outputted to S-Video on the television (because the model was the year before JVC started equipping 27" televisions with Component jacks) and had RCA audio output to the television with the Hyper Surround activated. Terrible. Yet its the only DVD that I've witnessed it happen to. Even the $3.99 Vicent Price "The Last Man on Earth" from Best Buy didn't do this... :0

    --
    "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
  100. a classical phenomenon by pikine · · Score: 1

    Finally, with the latest state of the art digital TV with innovative lip-sync technology, when you turn it on, you would see padding frames (due to lip-sync activation) that would appear as if the image oozes out from the center. And when you turn off the TV and deactive lip-sync, the image would ooze in to a circle and fade.

    I love nostalgia.

    --
    I once had a signature.
  101. Overclock it... err faster processor! DVDO/doubler by telemonster · · Score: 2, Interesting

    If AMD can sell 2ghz chips for $100....

    I use a program called dscaler (sourceforge) to upscale my laserdisk player for CRT projection, so far it hasn't been that noticable, and I'm using an 800mhz Athlon.

    I find it hard to believe that it would be that difficult to incorporate a faster/better engineered processor or DSP to handle the video scaling functions, especially in plasma displays that start at $3000 and higher.

    Does the DVDo units (the outboard device that pretty much killed the line-doubler market) suffer this delay? That unit was at the forefront of cheap line doubling, if it can upconvert without causing too much of a delay in audio there is _NO EXCUSE_ why the embedded chipsets in modern sets aren't able to cope.

    --
    Southeastern Virginia REPRESENT!
  102. I used to have this problem... by wpiman · · Score: 1

    When I sat way back from the screen. I moved my barker louge to within two feet of the TV- now it is gone.

  103. ifire by Anonymous Coward · · Score: 0
    related link, iFire display.

    From their site:


    iFire Technology has created a solid-state flat panel display technology called thick-film dielectric electroluminescence (TDEL). An inorganic electroluminescent (IEL) display technology, TDEL is based on a patented thick-film dielectric structure that enables excellent video performance and color saturation, while providing inherent ruggedness and reliability. Compared to other flat panel display technologies, iFire's TDEL technology involves a low-cost and high-yield manufacturing process. Combining low-cost potential with excellent video performance characteristics, iFire(TM) displays are poised to become the affordable, high performance flat panel alternative for the mass consumer television market.
  104. BTW by zbuffered · · Score: 1

    Nice speakers, crappy camera.

    --
    Synergy is your friend
    1. Re:BTW by morcheeba · · Score: 1

      Actually, I lied. I just googled for that picture - I don't know who took it. And I've got the (I'm guessing newer) version with the kevlar midrange.

    2. Re:BTW by zbuffered · · Score: 1

      Well, they look awesome(although visually I'm partial to electrostatic speakers). My only regret is that in my apartment, the police would show up at my door approx. 5 minutes after I hooked them up.

      --
      Synergy is your friend
    3. Re:BTW by morcheeba · · Score: 1

      B&W improved those speakers a couple of years ago... They now look like this. It's now curved in the back to make it harder to resonate - it's already braced internally with a cool matrix of locking-togther wood, so there is little non-controlled sound. Now, if I could afford a place that the floors didn't vibrate!

      They also seriously jacked up the price (now $8K), so the new ones are out of my league.

      The electrostatics are really appealing to me, too -- I'd love to listen to them, but haven't found a place that carries them. They are usually weak on bass, so people add subwoofers -- if you don't, then you and your neighbors will get along just fine.

      me & my neighbors? Well, I'll just say my roommate started a small band and complaints from either the deaf lady or the guy who runs his buzz saw. :-)

  105. Lip Sync Problems with New Digital Displays? by Anonymous Coward · · Score: 0

    Maybe they shouldn't use a Britney Spears video to test their screens.

  106. The REAL workaround by slobber · · Score: 1

    Most modern receivers allow to set speaker delay, so this problem can easily be fixed by increasing the delay by 60ms. TV and movies should be ok; it won't fix gaming and videocon sync problems though.

    --
    "You mortals are so obtuse." -Q
  107. Does that mean... by Anonymous Coward · · Score: 0

    that Brittneys videos will now play normally?

  108. Does DLP also have a delay issue? by Zekaric · · Score: 1

    Does DLP also have the same/similar delay issue as plasma and LCD? I know the lip syncing can be very annoying. I have a home theater using ATI stuff and their time delay features for the TV program display a similar lip sync problem. Usually in the reverse though, frames are well ahead of the sound. It basically makes the time shifting of the program useless. It's very difficult to watch TV when the two aren't in sync. I'm wondering if other TV software also have this problem? Does TIVO and other devices like that have the problem?

    1. Re:Does DLP also have a delay issue? by cwerdna · · Score: 1

      DLP probably does. I have an Infocus X1 projector and it's a progressive only chip, so I'm sure to display an image, it's got to have info from two interlaced frames since TV is interlaced. As for Tivo, I have 2 Tivos. When you watch "live TV" thru Tivo, you're actually maybe a second or two behind (if you compare to something that's tuned to the same channel that isn't getting video from the Tivo). It's a really a non-issue though since you'll never know it's behind unless you do that or hear people/TV in another room w/o it. But, you would NEVER want to hook up a game console into the video inputs on a Tivo. It'd be unplayable cuz of the delay.

  109. Kung-Fu movies by AhBeeDoi · · Score: 1

    I'd hate to spend money on a digital tv only to have everything look like a B kung-fu movie.

  110. staging a comeback by Tablizer · · Score: 1

    Milli Vallini can now blame it on the hardware.

  111. Display delays will make videogaming worse by AltaMannen · · Score: 1

    I tried to play racing games on a tv-card through my computer before, and the delay made it impossible to play.

    Any delay will cause problems for twitch-style games, but if it is more than 1/10th of a second it gets too hard (I was playing Gran Turismo 2 at the time).

    Is the display delay still present with progressive scan component signals on HD tvs? Those shouldn't have to deal with any image processing, right?

  112. Older Apex units did this by SCHecklerX · · Score: 1
    You remember the 600A with the secret menu. I have one, and it has this problem.

    The newer (and less expensive even) Apex units don't seem to have this problem. And they will happily play a cd with a bunch of mpegs on it. Cool.

  113. Stop sitting so far away! by mc6809e · · Score: 1


    347 m/s speed of sound in air
    *
    60 ms of time

    =20.82 meters

  114. Britney-Milli Vanilli. by Anonymous Coward · · Score: 0

    At least Milli Vanilli did it right. Their lips moved.

  115. video games by cwerdna · · Score: 1

    It's cool that there's finally some article on this. Some guy at work posted a message on an internal message board about this phenomena and I even posted an inquiry on avsforum.com and don't remember getting any responses. Basically, he said went to a gethering of Halo players on Xbox. Some guys brought direct view CRT TVs and some brought Infocus X1 projectors (I have 1 myself). The guys w/the projectors wanted to use the direct view TVs and they told him he could use the projectors. The reason was that apparently people w/the regular TVs were kicking the butts of the projector guys due to the delay on the projector. I don't recall if any people swapped roles/display devices to see if the really did throw them off. I look forward to the day when somebody has done some real world measurements of this on shipping products.

  116. Sony have this problem with the W1 desktop in Euro by Anonymous Coward · · Score: 0
    I saw a couple on display in a local Sony Center, and the lipsync problem was very noticeable on every one of them. The audio and video were at least .5 to 1 second out of sync. When I called Sony, their answer to the problem was to use the installed software to record the program to the hard-drive and then delete the recording once you were finished watching the program.

    But the again, the video specs don't leave much to be desired.

  117. Digital radio delay by Bazman · · Score: 1

    I've just got a digibox that picks up digital radio stations in the UK. However, the digital radio stations are about two seconds delayed from the analogue stations.

    Not a problem, you may think, since it doesn't have to sync with anything. Except that on the hour, Radio 4 goes pip pip pip pip pip piiiiiip to tell you the exact time. But on digital, its two seconds slow.....

  118. Also composition and other factors by arafel · · Score: 1

    Like the subject says, it's not just video decode - you also have to take account of the time required for composition of multiple layers, manipulation, resizing etc. It adds up, and usually video is the dominant path through a system (in that all the other outputs add buffering to compensate for the latency).

    And yes, an audio decoder underflowing sounds bad. That's why we go to great lengths to avoid it happening. :-) Being in the lab when it's being tested is no fun at all though.

    Having said that, I don't know if this is what the TVs are doing. It sounds like they're building in compensation to the sets, which doesn't sound like a great idea for things like playing games.

  119. Cheap and easy solution by mydoghasworms · · Score: 1

    There is a simple solution to this problem: Simply delay the audio by 60ms as well.