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In These Games, the Points Are All Political

bettiwettiwoo writes "A New York Times article (free reg. req.) highlights a new trend in games, and political marketing: openly political games. Both Republicans and Democrats are developing games with political messages, albeit using slightly different strategies. A featured developer, Persuasive Games, is open about their not-so-objective objective: 'We design, build, and distribute electronic games for persuasion, instruction, and activism.' But would that be declared on the games so produced? And would it matter if it did? In such times of artful manipulation, it is actually quite a relief to find that not all politicos are sophisticated high tech geeks: the Long Island Political Network invites you to play... Tic Tac Toe."

329 comments

  1. Tic Tac Toe by Anonymous Coward · · Score: 0

    Can you actually win against that annoying computer player in Tic Tac Toe? I spent like 15 minutes trying!

    1. Re:Tic Tac Toe by Anonymous Coward · · Score: 0

      It's not possible to win at Tic Tac Toe if the person you are playing knows what they are doing. So the answer to that question is probably no.

    2. Re:Tic Tac Toe by imyourfoot · · Score: 3, Informative

      Erm... it's easy. Go middle, lower right, lower left, middle for the win.

    3. Re:Tic Tac Toe by Anonymous Coward · · Score: 0, Funny

      GEEK!

      Oh, wait ....

    4. Re:Tic Tac Toe by Shinmizu · · Score: 1

      I did middle, bottom right, bottom middle, then top middle. Always works, too.

    5. Re:Tic Tac Toe by Weird+O'Puns · · Score: 1

      Hehe. What a great AI, you can even win without starting from the middle... go lower middle, upper right, lower right and middle right.

    6. Re:Tic Tac Toe by mrjb · · Score: 2, Interesting

      There are only 362880 possible games of tic-tac-toe (of which some are mirror images of others), which takes a cray about 5 minutes to play (of course most of the processing power goes to the advanced graphics). What about a nice game of chess?

      --
      Visit http://ringbreak.dnd.utwente.nl/~mrjb/growingbettersoftware to download your free copy of the book
    7. Re:Tic Tac Toe by bierik · · Score: 1, Funny
      here are only 362880 possible games of tic-tac-toe (of which some are mirror images of others), which takes a cray about 5 minutes to play (of course most of the processing power goes to the advanced graphics). What about a nice game of chess?
      Hmm, what about a nice game of Go?
    8. Re:Tic Tac Toe by stor · · Score: 1

      I won first go... I couldn't believe it. Didn't War Games teach us ANYTHING?

      Cheers
      Stor

      --
      "Yeah well there's a lot of stuff that should be, but isn't"
    9. Re:Tic Tac Toe by fucksl4shd0t · · Score: 0, Troll

      I won on the second game. First was a draw. Took five seconds, sucker.

      --
      Like what I said? You might like my music
    10. Re:Tic Tac Toe by OneDeeTenTee · · Score: 0

      Put your first X in the upper right corner. The computer will play the center. Put your second X in the opposite corner. The compute makes a stupid mistake. Place your third X to block the computer and give you two winning positions. The computer will block one of them, and you play in the other one to win.

      --
      Stop the world; I need to get off.
    11. Re:Tic Tac Toe by ArsenneLupin · · Score: 1, Funny
      Can you actually win against that annoying computer player in Tic Tac Toe? I spent like 15 minutes trying!

      Don't you know: the only way to win the game is not to play!

    12. Re:Tic Tac Toe by Patrik_AKA_RedX · · Score: 1

      Now if they would replace the red pencil with a painball gun and use the candidates as targets...

    13. Re:Tic Tac Toe by ComaVN · · Score: 1, Funny

      Actually, I think that would take a lowly 80386 about 30 seconds or so to play.

      Hey, as long as the computer player doesn't decide it would be a better strategy to wage thermonuclear war against my country instead, I don't care either way.

      --
      Be wary of any facts that confirm your opinion.
    14. Re:Tic Tac Toe by A1kmm · · Score: 3, Interesting

      Except that the Javascript "AI" is really good :)...
      If it can win in one move, it does it. If you can win in one move it blocks it. Otherwise it calls AI() to do a predefined sequence. Perhaps it would give the wrong message if it didn't let you win.

      function AI()
      {
      vari()
      if(document.tic.sqr5.value == " " && turn == 1)
      {
      document.tic.sqr5.value = " O "
      turn = 0
      sqr5T = 1
      }
      else if(document.tic.sqr1.value == " " && turn == 1)
      {
      document.tic.sqr1.value = " O "
      turn = 0
      sqr1T = 1

      --
      X-Has-Sig: yes
    15. Re:Tic Tac Toe by Anonymous Coward · · Score: 0

      In TTT there are ways to give you 2 changes with 1 move. Does the AI try to prevent this?

    16. Re:Tic Tac Toe by Jonathan+the+Nerd · · Score: 0, Troll

      There are fewer games than 362880, since many games end before the ninth move. I wrote a program recently to print out every possible game, and it gave me 255168 games. I'm also trying to add code to eliminate rotations and mirror-images, but that part doesn't work yet.

      --
      Disclaimer: The opinions expressed are not necessarily my own, as I've not yet had my medication today.
    17. Re:Tic Tac Toe by standsolid · · Score: 1

      ...look at your keypad on the KB...

      9...1...3...6

      --
      WTPOUAWYHTTOTWPA
      What's the point of using acronyms when you have to type out the whole phrase anyways?
    18. Re:Tic Tac Toe by Solitonic · · Score: 1
      There are TicTacToe stratagies that never lose (they can always force a cats game), but the algorithm on the lipolitics.com site is flawed:

      To win in four moves pick middle row/right col, bottom row/middle col, bottom right corner, and upper right corner.

    19. Re:Tic Tac Toe by Allison+Geode · · Score: 1

      funny, when I win this (and against people) its usually starting at top right corner, then bottom left corner, then bottom right corner.... if you were to do that with a clear field and no other player, that would leave 3 ways to win... usually, the only way to prevent a win with that tactic is if they know what you were doing and counter it from the first move, or if they're just plain lucky.

    20. Re:Tic Tac Toe by Anonymous Coward · · Score: 0

      I won the first time I tried. :-P No shit!

  2. Are you trying to tell me by MikeDX · · Score: 3, Insightful

    That the only winning move in politics is not to play?

    1. Re:Are you trying to tell me by loyalsonofrutgers · · Score: 5, Interesting

      Actually, that's about the surest way to lose. Remember: politics is the conflict over the distribution of values and burdens. If you're not in the game, that just means more of the former for the rest of us, and more of the latter for you.

    2. Re:Are you trying to tell me by MikeDX · · Score: 1, Funny

      Didnt Bush lose and therefore "win" ?

    3. Re:Are you trying to tell me by loyalsonofrutgers · · Score: 2, Interesting

      No. I think you're trying to suggest a logical relationship between him having lost the vote and then winning the presidency. There is no such logical relationship: he won the presidency in spite of losing the vote.

      Furthermore, had he never run for office the odds of him being elected would have been nil. Being in the game doesn't guarentee that you'll win, but not being in the game will guarentee that you lose. Of course, American politics are pretty simplistic (in terms of the depth of the issues)... so your interests might coincide reasonably with someone who is "in the game" ("lower taxes"), so your odds aren't completely nil. In a more generalized political system, however, each individual has distinct interests that conflict with everyone else ("tax everyone else, give me the money").

      In the end, politics are kind of like armament. Sure, the best way to win a war is not ever to fight one. But if the other guy is amassing tanks on your border...

    4. Re:Are you trying to tell me by MikeDX · · Score: 1

      Fair comment, my reply was never intended as flaimbait, but actually a real question in a debate, isnt that what the comments are about?

      I lost faith in politicians a long time ago...

    5. Re:Are you trying to tell me by halowolf · · Score: 1

      According to that Tic-Tac-Toe game its whoever makes the first move...

    6. Re:Are you trying to tell me by doodlelogic · · Score: 3, Informative

      The grandparent is joking. It's a reference to War Games, quite a good hacker film about a computer applying its realisation that it is not able to beat itself at tic tac toe to its simulated model of world nuclear conflict. It realises then that "the only way to win is not to play the game".

      A computer that could perform abstract comparisons of that type would be a superb form of AI!

    7. Re:Are you trying to tell me by Short+Circuit · · Score: 1

      Winners never quit.
      Quitters never win.
      But those than never quit and never win are stupid.

      (Shamelessly lifted from somewhere on the Demotivators site.)

    8. Re:Are you trying to tell me by Anonymous Coward · · Score: 0

      wrong, you can't win tic tac toe. it's always a tie.

      LKM

    9. Re:Are you trying to tell me by c0p0n · · Score: 1

      remember Wargames... though I do not know what is worse, political brainwashing or massive thermonuclear war. Or tic-tac-toe.

      --

      Your head a splode
    10. Re:Are you trying to tell me by Lobo93 · · Score: 1

      Actually, that's about the surest way to lose. Remember: politics is the conflict over the distribution of values and burdens. If you're not in the game, that just means more of the former for the rest of us, and more of the latter for you.

      Which in turn is how you're supposed to think. Funny how that works; they give you a ballot box and the options to elect a predetermined party or representative via a public list. The one option they'll never give you, is the option to refrain entirely from having any rulers, whatsoever!
      The incentive for voting under current social and economic circumstances is by utilizing the higly abused gathering-instinct called "greed"; voting for a representative whose cosmology resembles your own, will magickally give you and your family more food on the table, a bigger SUV and the reassuring notion that having a cardboard box as a roof will never happen to you. All $RULER want from you, is a fair amount of submission to the $RULER and his/hers henchmen, including a penchant for buying crapware with fancy logos, to sustain the economy/lever of power of the ancient plutocracy. Funny, isn't it?

      Tinfoil hat? Check.
      Crack pipe? Check.
      WWII bunker? Check.

      --
      "The only clear view is from atop the mountain of our dead selves." - Peter Carroll
    11. Re:Are you trying to tell me by freqres · · Score: 1

      It was the Supreme Leader of Canada that said "You miss 100% of the shots you never take."

      --
      Rampant Ninja related crimes these days...Whitehouse is not the exception
    12. Re:Are you trying to tell me by flyneye · · Score: 1, Insightful

      Well,while the Republicans and Democrats are playing games,lets let the Libertarians run the country.Seems like the best move.

      --
      *Repent!Quit Your Job!Slack Off!The World Ends Tomorrow and You May Die!
    13. Re:Are you trying to tell me by Blindman · · Score: 1

      I always wondered about the phrase "the only way to win is not to play the game." Technically, isn't that the only way not to lose. In the case of Tic-Tac-Toe I suppose you don't win or lose regardless of whether you play or not assuming optimal play. However, at least with Global Thermonuclear War, playing is equivalent to losing, since there is no reasonale way to draw.

      In any case, I just wanted to point out that losing and winning can be seperate binary conditions. They are mutually exclusive, but failing to be satisfy one doesn't necesarily mean that you satisfy the other.

      --
      I don't practice what I preach because I'm not the kind of person that I'm preaching to.
    14. Re:Are you trying to tell me by Jonathan+the+Nerd · · Score: 1

      It depends on strategy. If your opponent doesn't know what s/he is doing, you can win. But if both players know what they're doing, it is always a tie. (That was probably what you meant.)

      --
      Disclaimer: The opinions expressed are not necessarily my own, as I've not yet had my medication today.
    15. Re:Are you trying to tell me by Alzheimers · · Score: 1


      Obligatory Simpsons Reference:

      Both fathers enter their kids in a golf tournament. Then the fathers make a bet: the father of the boy who does not win will face a humiliating task. On the final hole, they decide to call it a draw. Both Homer and Ned have to mow the lawn in their wives' Sunday dresses.

    16. Re:Are you trying to tell me by dougmc · · Score: 1
      "You miss 100% of the shots you never take."
      Counterpoint: You make 100% of the shots you never take.

      Counter-counterpoint: You miss DIVISION BY ZERO ERROR}}}}}}}}}}}}}}}} NO CARRIER

    17. Re:Are you trying to tell me by Twirlip+of+the+Mists · · Score: 1, Interesting

      politics is the conflict over the distribution of values and burdens

      I think that's much too narrow a definition, even for discussion purposes. I'd define politics as the interaction between the individual and the group.

      The reason I bring this up is that this definition of politics puts the lie to the assertion that folks can just opt out of the whole thing. If you're an individual and you interact with one or more groups, you're participating in politics. You might not be aware of it, but you are.

      --

      I write in my journal
    18. Re:Are you trying to tell me by Dravik · · Score: 1

      Of course the only way to remove yourself from all rulers is to remove yourself from human contact. As long as 2 people are interacting there will be a necessity to work out conflicts. To do this somebody must take the initiative. In larger groups the ones who take the initiative to deal with problems become the rulers. All groups of individuals will have conflicts that must be resolved.

      --
      The purpose of language is communication, If the idea is clear the grammar ain't important
    19. Re:Are you trying to tell me by Lobo93 · · Score: 1

      Of course the only way to remove yourself from all rulers is to remove yourself from human contact.

      In strict terms, yes. But every single social interaction is not based on pure aggresion or the need to dominate, nor would this be natural in an anthropological context. Such behavior will only occur in the most crowded areas of human habitat, considering the fact that an individual can only tolerate a set collection of people, before losing touch with the instinct of flocking. The loss of a "clan", "flock", "family" will in time segregate the social aspects of a psyche, making people more susceptible to play the game of domination and hence reinforce the need of others to retaliate. So, all in all, we're still herding and copying others behaviour, but the entrophy of social bonding thereby increases. Ghettos, gangs and your average mob are perfect examples of the need to affiliate, to belong.

      In larger groups the ones who take the initiative to deal with problems become the rulers.

      In large groups, the initiative to rule will be motivated by among other things, power. And as we have seen countless times in our recorded history, power absolute will corrupt absolutely. But hey, let's not get carried away and label every/all ruler(s) as a fascist(s), but instead take a more moderate view, as found in most "civilized" regions of the planet. The function of an elected office of rulers would be, as you correctly state, to mediate and distribute; to my knowledge, neither principles are fully met on such a large scale as a nation. So it seems, that if government as an institute should be fully functional and serve the needs of the many, the populace must be significantly lower than what we observe today. Only then, such "rulers", could do a decent job. But how realistic is that? The growth of the human race is steadily rising, and only a 3. world war or a plague of sort could do something about that. The conflicts and need of 6 billion people, equals some pretty harsh methods of control, in order to rule.

      AFAIK, the natural way of sorting out problems in any aspect of social interaction would be through cooperation of the respective parties with a mediator chosen by those inflicted. And once the problem is solved, the ties will disintegrate, only to be mended again when similar situations arise.

      As it is today, an elected government will barely do it's job, at the cost of the people subjugating to an infinite power, abstract in it's form, but entirely in control. All because we like to fuck, and made some machines and medical discoveries to keep us alive, longer and longer. SNAFU, I say ;)

      --
      "The only clear view is from atop the mountain of our dead selves." - Peter Carroll
    20. Re:Are you trying to tell me by Ronny+Cook · · Score: 1
      "the only way to win is not to play the game".

      The lipolitics tic-tac-toe can be beaten quite easily; it looks like it's been programmed deterministically - so move center, bottom right, bottom left, then bottom center to win. Top right and bottom left can also be used as the beginning moves to win.

      The only way to win is not to play the game, or to play against someone stupid.

  3. Propaganda's greatest victory... by wrinkledshirt · · Score: 3, Insightful

    Propaganda's greatest victory has been convincing the world it no longer exists.

    --

    --------
    Bleah! Heh heh heh... BLEAH BLEAH!!! Ha ha ha ha...

    1. Re:Propaganda's greatest victory... by DeepHurtn! · · Score: 1
      Propaganda's greatest victory has been convincing the world it no longer exists.

      Ideology pulled the same trick. If I hear about its death one more time I'm gonna barf.

    2. Re:Propaganda's greatest victory... by freqres · · Score: 1

      So which geo-political figure is Screwtape and which is Wormwood?

      --
      Rampant Ninja related crimes these days...Whitehouse is not the exception
    3. Re:Propaganda's greatest victory... by Twirlip+of+the+Mists · · Score: 2, Insightful

      Let's clarify something. This meme has gone far enough, I think.

      First, there's speech. Any kind of communication is speech. It can be phone sex, it can be trading recipes, it can be the State of the Union address. Speech is the base class, if you prefer.

      Then there's persuasive speech. The purpose of persuasive speech is, as the name implies, to persuade people of something. Maybe it's to persuade people to vote for that guy, or to persuade your boss to give you a raise. Whatever. Persuasive speech is a subclass of speech.

      Propaganda is a subclass of persuasive speech. It's distinguished from other kinds of persuasive speech by one major characteristic: it's unconcerned with truth.

      (There are other defining characteristics of propaganda, like its reliance on mass communication, but these are tangential to my point.)

      Not all persuasive speech is propaganda. For example, let's imagine there's a proposition on the ballot in a local election, proposition 251. Proposition 251 will put a big tax on people who drive cars that get less than 30 miles per gallon.

      If I take out a billboard that says, "Vote yes on prop. 251 because it's good to use less gas," that's not propaganda. Likewise, if I take out a billboard that says, "Vote no on 251 because the tax will hurt local trucking businesses," that's not propaganda either. Both of those arguments are based on valid premises, you see. Both of those arguments are true. And furthermore, it's clear from the message that the intent was to be truthful. So those aren't propaganda.

      Contrariwise, if I posted a billboard that says, "Vote yes on 251 to beat the terrorists," that could be considered propaganda. Because it's an argument that's completely unconcerned with truth, you see. Will a tax on gas-guzzling vehicles really have an impact on terrorism? Probably not, or at least not a significant one. So that argument could be considered propaganda.

      (It could also not be propaganda; it could also simply be wrong. When you see a message that's untrue, it's usually pretty clear from the context whether the intent was to deceive or whether the intent was to be truthful and the messenger simply got it wrong.)

      BUT, and here's the important thing, if proposition 252 was an authorization for war against Terrorism-Supporting Country X, and I took out a billboard that said, "Vote yes on 252 to beat the terrorists," that would not be propaganda. You see, the same message can be propaganda or not depending on the context. It depends on whether the intent of the deliverer was to create a truthful message or not.

      The bottom line here is this: you can't slap the label "propaganda" on any message that you don't like, or any message on a subject that you don't like. Calling something "propaganda" when it really isn't is... well, it's propaganda.

      Being able to distinguish propaganda from other types of persuasive speech is an important part of critical thinking. Simply being skeptical of everything, simply putting the propaganda label on everything, doesn't cut it.

      --

      I write in my journal
    4. Re:Propaganda's greatest victory... by demachina · · Score: 3, Funny

      "The bottom line here is this: you can't slap the label "propaganda" on any message that you don't like, or any message on a subject that you don't like. Calling something "propaganda" when it really isn't is... well, it's propaganda."

      I agree with Twirp on this. In the future try to do what he does. Slap the label "lie" on any message you don't like and call the person saying it a liar and a traitor. Its much more succinct.

      --
      @de_machina
    5. Re:Propaganda's greatest victory... by Anonymous Coward · · Score: 1, Insightful


      BUT, and here's the important thing, if proposition 252 was an authorization for war against Terrorism-Supporting Country X, and I took out a billboard that said, "Vote yes on 252 to beat the terrorists," that would not be propaganda. You see, the same message can be propaganda or not depending on the context. It depends on whether the intent of the deliverer was to create a truthful message or not.


      Not true. It's only not propaganda if going to war with country X is guaranteed to reduce the incinence of terrorism. If the effect of the war is to kill a large number of citizens of X, and induce more of their compatriots to blow themselves up in your bars and restaurants, you just lost.

      "Kill all the Iraqis, they eat babies" would be propaganda, but so would "Invade Iraq to reduce terrorism".

      "Invade Iraq because they have an evil sadistic dictator that we don't like" isn't propaganda, but, frankly, the effect of the Iraq invasion on world terrorism could still go either way. We may have killed a load of bad guys, but we might have succeded in turning a load more confused and angry guys into bad guys.

    6. Re:Propaganda's greatest victory... by Twirlip+of+the+Mists · · Score: 1

      "Kill all the Iraqis, they eat babies" would be propaganda

      What about "Vote for the other guy, the President eats babies?"

      but so would "Invade Iraq to reduce terrorism".

      Now you see why I specifically avoided the use of any real-world examples. In this case, I would disagree that that was anything like propaganda, because I both understand and accept the links between Iraq and terrorism.

      But you've illustrated my point: at worst, the statement you cited is ambiguous. It's not propaganda, and it wrong to label it as such.

      We may have killed a load of bad guys, but we might have succeded in turning a load more confused and angry guys into bad guys.

      There's a book. I can't remember which one it is, but it's got a passage in it about a particularly gullible people. To them, everything was a sign. If it rained, it was a sign. If it didn't rain, it was a sign. If a goat gave birth to a three-eyed, three-legged kid under the light of a full moon, it was a sign. And if a perfectly normal goat gave birth to a perfectly normal kid during a pleasant and unseasonably warm afternoon, well, that too was a sign.

      Same thing is at work here. If the US attacks our enemies, we strengthen the terrorists. If we don't attack our enemies, we strengthen the terrorists. If we support Israel, we strengthen the terrorists. If we withdraw support from Israel, we strengthen the terrorists. If we have corned beef on rye for lunch, we strengthen the terrorists.

      At some point you just have to stop for a minute and think that maybe the problem here isn't US foreign policy, but rather terrorism itself.

      But what the hell do I know. Surely you're right. Everything that the United States did during the Clinton administration, when networks of terrorists were organizing around the world and preparing to strike, was good. Everything that the Bush administration has done is bad. Silly of me to see it any other way.

      --

      I write in my journal
    7. Re:Propaganda's greatest victory... by Trolling4Dollars · · Score: 2, Interesting

      However, the "truth" and "lie" labels aren't the only measures of propaganda when it comes to complex matters of politics, business and government. As you like to say ad nauseum when you are losing an argument, "it just isn't that simple". Not only would propaganda lie. But propaganda also tries as hard as possible to conceal things that are damaging to it's instigators. This is something the current crop of Republicans and their spokespeople are extremely good at.

      For example. In my state, the Republican governor has cut tons and tons of funding that went to public schools and libraries. He is also working to undermine another source of funding for libraries in my state (LLGSF). All of this is being done, ostensibly, to save money. The people who support this are telling people that it will lower their state taxes. They are trumpeting that message loud and clear so that people say, "Oh good! I won't have to pay as much now! I'm all for it!" However, they aren't telling people that it means their public libraries and schools will be even more poorly funded than before. They aren't telling people that libraries and schools will have to drop programs and cut back on hours. They aren't telling people that a good chunk of the population who do a very important job (teachers and librarians) are going to lose their jobs. So they aren't "lying" per say when they say that these funding cuts will result in lower taxes. But they are omitting when they don't tell people that they will experience a noticeable loss in quality of life. That omission is still propaganda. The right is far more guilty of it than the left.

      You're move.

    8. Re:Propaganda's greatest victory... by op00to · · Score: 2, Insightful

      Propaganda is a subclass of persuasive speech. It's distinguished from other kinds of persuasive speech by one major characteristic: it's unconcerned with truth.

      Too bad you're wrong. Propaganda has nothing to do with trueness or falseness. Really. Propaganda can be "good", "bad", "true", "false", or anything else. You don't get to make up definitions to words. Linguists and dictionary publishers do.

      Propaganda (n): The systematic propagation of a doctrine or cause or of information reflecting the views and interests of those advocating such a doctrine or cause.

    9. Re:Propaganda's greatest victory... by Trolling4Dollars · · Score: 1

      Thank you. Trollip does this on a regular basis. He attempts to redefine words in ways that are useful to his textual effluvia.

    10. Re:Propaganda's greatest victory... by oldmacdonald · · Score: 2, Insightful

      This is an interesting post, but it's also wrong. Propaganda may be entirely truthful.

      From dictionary.com (or use your favorite if you
      don't trust that site):

      Propaganda:

      1. The systematic propagation of a doctrine or cause or of information reflecting the views and interests of those advocating such a doctrine or cause.

      2. Material disseminated by the advocates or opponents of a doctrine or cause: wartime propaganda.

      3. Propaganda Roman Catholic Church. A division of the Roman Curia that has authority in the matter of preaching the gospel, of establishing the Church in non-Christian countries, and of administering Church missions in territories where there is no properly organized hierarchy.

      So, while propaganda need not be truthful (as you
      say, it is unconcerned with truth, it need not be untrue either.

    11. Re:Propaganda's greatest victory... by Twirlip+of+the+Mists · · Score: 1
      You don't get to make up definitions to words. Linguists and dictionary publishers do.

      Well, that's not true. The people who compile dictionaries attempt to document what words already mean, not to assign meaning themselves. But aside from that:
      propagnda: A way of presenting a belief that seeks to generate acceptance without regard to facts or the right of others to be heard. Propaganda often presents the same argument repeatedly, in the simplest terms and ignores all rebuttal or counter-argument. It is essentially self- interested and often associated with authoritarian regimes. Propaganda is often used to convey official descriptions of reality, when it may be allied with bureaucratic control of media, censorship of opposing opinions and deliberate misinformation.
      Sounds like a much better definition than the one you quoted. And, as I understand it, sounds pretty much like what I described.

      The same applies to the other person who basically said what you said.

      The key point here is that "propaganda" is used as a pejorative term to dismiss messages with which people do not agree. If you stick to your dictionary's definition--which is pitifully shallow--then any message that seeks to persuade can be dismissed as propaganda. That's neither correct nor right. Which is my whole point.
      --

      I write in my journal
    12. Re:Propaganda's greatest victory... by demachina · · Score: 2, Insightful


      "At some point you just have to stop for a minute and think that maybe the problem here isn't US foreign policy, but rather terrorism itself."

      Maybe you should stop trying to paint everything in black and white Twirp. The world is shades of grey. Maybe the problem is US foreign policy and Islamic extremists. Its pretty likely Al Qaeda danced a jig when Bush invaded Iraq, and when the U.S. soldiers humiliated and tortured Arabs. He knew he won a huge victory for his cause. He knew he won a whole bunch more recruits around the world, because he could say, see the U.S. is waging a war against Arabs and Islam, and humiliating us.

      You refuse to admit it I know but the place to fight Al Qaeda was Afghanistan, Pakistan and Saudi Arabia first, and Iraq was near the tail end of the list. If the U.S. had stayed focused and fought harder in Afghanistan, where the world was behind the U.S. and pressured Pakistan to clean up the tribal regions, and pressured Saudi Arabia in to really fighting Al Qaeda three years ago then it would have been winning the war on Al Qaeda. As the original poster said the jury is still out but there is a great chance that Iraq was the worst thing the U.S. could have done if it was really trying to beat Al Qaeda.

      --
      @de_machina
    13. Re:Propaganda's greatest victory... by Anonymous Coward · · Score: 0

      Al: (extending his hand) The name's Queda. Al Queda. Pleased to meet you.
      Sodom: Likewise I'm shuwoah!

    14. Re:Propaganda's greatest victory... by scot4875 · · Score: 1

      'without regard to facts' does not necessarily mean 'false.' So in that regard, you don't necessarily have to lie or even be incorrect to spread propaganda.

      The statement: 'driving is unsafe! Thousands of people die in car crashes each year!' is clearly true, but also clearly propaganda when used in the context of, say, an anti-driving campaign. It doesn't take into account the millions of people who *don't* die. It doesn't take into account the people who would die anyway using an alternate form of transportation.

      By the definition you just gave, you can build an entirely factual argument that's still propaganda, so long as it disregards important facts that would be the basis of a rebuttal or counter-argument. It's especially true when, upon convincing someone your propaganda is true, you also convince them that anything that disagrees with your propaganda is automatically wrong. ("you're either with us or against us!", "to question the administration is un-American!")

      --Jeremy

      --
      Jesus was a liberal
    15. Re:Propaganda's greatest victory... by Free_Meson · · Score: 2, Insightful

      Same thing is at work here. If the US attacks our enemies, we strengthen the terrorists. If we don't attack our enemies, we strengthen the terrorists. If we support Israel, we strengthen the terrorists. If we withdraw support from Israel, we strengthen the terrorists. If we have corned beef on rye for lunch, we strengthen the terrorists.

      At some point you just have to stop for a minute and think that maybe the problem here isn't US foreign policy, but rather terrorism itself.

      I know it's a bad idea to feed the trolls, but I don't think you understand the situation at all. There are many thousands, if not millions, of sane, normal people who believe themselves justified in either sacrificing their lives to kill Americans, or in contributing to such actions. Sane, normal people don't normally do such things. Stark raving mad people don't normally do these things. Maybe if we figure out why these people are so angry and change the root cause behind that anger, we can put an end to this terrorist mennace? Merely attacking the terrorists after they've become terrorists (and committed acts allowing some "justification" in applying the US's violent antiterror methods)is not a tennable solution. Swatting the mosquito that just gave you malaria might make you feel better, and might prevent someone else from getting malaria from THAT mosquito, but it does little for you and doesn't prevent future mosquitos from giving you malaria again, once you've recovered...

      Anyway, terrorism is, above all, speech. Some view it as a weapon intended to inflict psychological damage which should be shunned along with weapons meant to inflict biological or radiological damage beyond the scope of conventional weapons, but I feel this is the wrong approach. Terrorists generally fall into two groups:

      1) The Voiceless. These terrorists have no voice at all in their governance. They are ruled by a government that is not compelled, constitutionally or otherwise, to listen to them, and responds to any dissent with great speed and force. Most of the Middle East falls into this group, including the Saudis, Iraqis, and the subjugated palestinians. Because they have no voice in their own government and any attempt to gain one would result in a sudden (and in many cases, US-backed) demise, they lash out at their oppressor's guardian. These "terrorists" are freedom fighters who happen to be fighting for freedom from us. Calling them terrorists is a political word game, much the same as when the British refered to American efforts at independence as terrorist acts. In most cases, all peaceful efforts have been exhausted or rebuffed, leaving these "terrorists" to ask for either liberty or death.

      2) The Extremists. Extremists have a voice, but feel that they are right and that they should get their way even though the political system of which they are a part disagrees with them. The OKC bombers fall into this category, as do many of the green terrorist organizations and the American "civil rights terrorist" organizations spawned in the late 60's and early 70's. Abortion clinic bombers/snipers/etc also fall into this category, along with church bombers and others of that ilk. This is the more normal view of terrorism -- a group who loses an election but feels justified in taking violent actions to subvert the fair and just results.

      The 9/11 terrorists, and most of the victims of our war on terror, are terrorists falling within the first class. While they may be extremists in the literal sense, they never had a voice, and they didn't have that voice because of the United States (and, historically, Europe). Because the U.S. props up despotic, dictatorial regimes in the middle east, supplying them with weapons, training, and aide, it is the target of these terrorists. These terrorists are fighting to have a hand in their own government, something that the U.S. theoretically views as an inalienable r

    16. Re:Propaganda's greatest victory... by Twirlip+of+the+Mists · · Score: 1

      I know it's a bad idea to feed the trolls, but I don't think you understand the situation at all.

      You're kidding, right?

      There are many thousands, if not millions, of sane, normal people who believe themselves justified in either sacrificing their lives to kill Americans, or in contributing to such actions.

      Right. And that's what we're fighting against. Wasn't too long ago there were sane, normal people who thought totalitarian communism was an okay idea. Wasn't too long ago there were sane, normal people who thought fascism was okay. Wasn't too long ago there were sane, normal people who thought racism was okay. Some even went so far as to try to carry out campaigns of mass extermination. Wasn't too long ago, either, that some people thought slavery was all right.

      We're fighting a war against the idea of terrorism. It's not okay. No matter what your motivations, no matter what your grievance, no matter what your bitch, no matter what your own personal delusion about the god you worship, terrorism is not okay.

      Given the choice between living in a world where sane, normal people think terrorism is okay and waging war, we chose war.

      I have a feeling we're gonna win. But even if we don't, we're going to lose fighting.

      Maybe if we figure out why these people are so angry and change the root cause behind that anger, we can put an end to this terrorist mennace?

      There will always be root causes. No matter what, there will always be causes. We're fighting to ensure that the next generation grows up in a world where people with causes--sane, normal people--don't fly planes into landmarks or blow themselves up in pizza parlors or detonate truck bombs outside government buildings.

      You go try to take care of the causes. But until and unless you can invent a magical happy ray that can keep people content no matter how poor they are, or how rich other people are, or how long other people's beards are, or what God I worship if any, you're not going to enjoy much success.

      You keep sitting there gazing at your navel. You keep talking about how terrorism is speech. Seriously: I'm glad you live in a place where you can enjoy that kind of sanguine delusion about the world you live in. I hope some day my kids can grow up believing that same thing, that terrorism is just another expression of dissatisfaction, perfectly valid if distasteful. I hope some day my kids have to study terrorism in school. I hope some day my kids have to pass a test about terrorism.

      But most of all, I hope they have to study for it. Because I hope they grow up knowing no more about the reality of terrorism than you do. God, please bless them with that level of ignorance.

      --

      I write in my journal
    17. Re:Propaganda's greatest victory... by Anonymous Coward · · Score: 0

      Troll? Please metamod the correctly. The parent was not a troll. Even if you disagree. The parent was not a troll.

    18. Re:Propaganda's greatest victory... by TheLoneDanger · · Score: 1

      You go try to take care of the causes. But until and unless you can invent a magical happy ray that can keep people content no matter how poor they are, or how rich other people are, or how long other people's beards are, or what God I worship if any, you're not going to enjoy much success.

      There is a "magical happy ray" type solution. It's prosperity. When people are more or less content, there is less violence and it becomes that much harder to persuade them to take radical and extreme courses of action. Will there always be psychopaths and extremists? Probably. But they get the support they need to commit terrorist acts from other normal people who are disenfrachised. People that are poor and powerless.

      Maybe you think that's hippy talk. Well, why do you think that no Western democracies declare war on each other? I'd say it is because they are prospering. Unfortunately, we prosper on the backs of others. We take their resources (oil, metals, minerals, jewels) and give them shit wages to do and make things for us and justify it by saying that their costs of living are lower. Yes, because their standards of living are also lower and won't get better by getting inadequate compensation for what they give us.

      Yeah, this is a hippy rant. Yeah, I am a hypocrite because I am sitting here in front of a computer that costs more than probably any 3rd world worker makes in a year or years. But I still think that without the anger that comes from suffering in squalor and impotence while seeing those who prosper so greatly, terrorism would not be the problem it has become. Not everyone needs to be rich, but being poor makes people desperate. I believe the only true solution to terrorism is not violence, but prosperity.

      --

      "But I trust in the people's capacity for reflection, rage and rebellion." -Oscar Olivera
  4. More of the same... by random_culchie · · Score: 3, Interesting

    Seems like nothing these days isn't politically influenced. Documenteries, games , news reports. /me puts on tinfoil hat and goes to russia

  5. Of course... by Anonymous Coward · · Score: 0

    you shouldnt forget the games page over here

    1. Re:Of course... by gabebear · · Score: 1

      That is possibly one of the saddest websites I've run across ever.

  6. bushgame by infiniteedge · · Score: 3, Informative

    you mean a game like this? ;-)
    Bush Game

    1. Re:bushgame by gangien · · Score: 0, Flamebait

      wow what a game. It's like michael moore's films, much easier to get a point accross when you ignore facts that go contrary to what you want everyone else to believe.

    2. Re:bushgame by Anonymous Coward · · Score: 0

      it doesn't matter what facts you present that support the other side in this case. the truth is scary enough. no facts in that game were distorted or exaggerated. all were gleaned from the public record. no government should be above checks-and-balances from its own people, and this administration has completely abused our faith and apathy.

    3. Re:bushgame by gangien · · Score: 1, Insightful

      I didn't say they exagerrated or anything. I said they left out facts and they did. It's like me saying i saw john kill joe but leavinging out the fact that joe was about to kill jake. Both statements are true, but context is important here obviously. In one sentence he's a bad guy, the other he's defending someone else. This is what michael moore has did with bowling for columbine and i assume he did it with his new one as well.

      this administration has completely abused our faith and apathy.

      ours? who is ours? you and people who agree with you? sure. But many people disagree with you completely. I believe that he is doing things because he thinks they are the right thing to do. I haven't seen any lies that bush has used. I've seen plenty of people claim he's lied, but haven't backed up those claims at all, or atleast with evidence that was relavent and not easily disproved.

    4. Re:bushgame by Anonymous Coward · · Score: 0

      i agree that context is important, but in this case it makes little difference. what context could justify misleading the public to gain support for the war? half the reasons given were either knowingly false, or turned out to be false. the other half could apply equally well to 4-5 other countries, yet we invaded iraq. unprovoked i might add - the first time in history. the iraq agenda of this administration was no secret, and that makes the current outcome suspicious. north korea was a far more volatile situation in terms of potential WMD's. the sudan is a far more compelling case for crimes against humanity. but they are basically off the map.

      similarly, the "facts" i am referring to are context-free. for example, unemployment. it is no secret that the bush administration has essentially encouraged outsouring by providing tax breaks for non-domestic employment. what message does this send? the recent drop in unemployment statistics is because so many people stopped looking for work and no longer qualify as unemployed, even though they are. what few jobs created in the past months are nothing to those lost over the past 4 years.

      i have no problem that bush believes so strongly in what he believes, but you have to be more open-minded when you are in the position he's in. you cannot say that he listens fairly and without bias to many sides of an argument. any dissent is treated with cries of unpatriotism. if anything, the president should be encouraging disparate views since overall it strengthens democracy. but this administration is far from democratic, and of this there are numerous examples.

      but this is all moot. bush is a pawn for cheney and the oil/energy companies and the saudis. bush has probably never lied, so i believe him when he gets on his box and preaches his rhetoric (well i don't *believe* him, but i believe he belives it). but there are plenty of others behind him who have the motive and the opportunity to mislead for their own agenda.

      why do you think over half the country now feels as they do? simple propaganda would not convert that many. the answer is because there is something of substance to the claims of foul-play. i'm not saying they are all correct, but enough could be true to merit investigation, especially when the white house tries so vehemently to eliminate investigation (afraid what might be uncovered?).

      my biggest problem, though, is the close-mindedness with which people discuss these important issues. there is too much "my side is right - STFU" going on. there is much merit to both sides, and much error. be the first to admit the shortcomings of your side.

      although i cannot find many positive things that have come out of this administration, i would not be so outraged if at least i felt like they respected the people who disagree with them. this is a free country, and our right to differ in opinion, lifestyle, religion etc is what makes it great. but anymore, if you are not a conservative christian or extremely wealthy, you are not exactly favored by this administration.

    5. Re:bushgame by KevinKnSC · · Score: 1
      I believe that he is doing things because he thinks they are the right thing to do. I haven't seen any lies that bush has used. I've seen plenty of people claim he's lied, but haven't backed up those claims at all, or atleast with evidence that was relavent and not easily disproved.

      Now who's ignoring the facts?

    6. Re:Bushgame by Rayonic · · Score: 1

      Oh, be sure that all the facts presented to you are spun with a ferocious velocity.

      First, how rich is "rich"? The "top 20%" of earners is a whole lot of people. We're not talking about millionaires here.

      Second, it's hard to have a significant tax cut without giving some to the higher earners. They pay almost all the taxes, after all.

      Third, the Death Tax is designed to drain away the fortunes of the inherited wealthy. (Generation after generation). Doesn't jive with the Republicans-help-the-rich mantra, does it?

      There you go, positive spin on all those points.

    7. Re:Bushgame by Eudial · · Score: 1

      The interface was kinda buggy as well. (although that might have been my Linux Flash plugin messing with me)

      --
      GAAH! MY PRINTER IS ON FIRE!!! PUT IT OUT! PUT IT OUT!
    8. Re:bushgame by fijimf · · Score: 1

      the sudan is a far more compelling case for crimes against humanity. but they are basically off the map.

      I don't think that's accurate. What's new is the interest the news media has shown of late.

      Under Clinton, the US bombed what it believed to be a chemical weapons plant (erroneously, it seems), and used political pressure to force the Sudanese to expel Osama bin Laden. (As "Frontline" put it, in hindsight, this was possibly the worst move since Lenin was put on the special train out of Zurich.)

      Under Bush, the US sent John Danforth as a special peace envoy in September 2001. In November 2001, citing human rights abuses, the US unilaterally imposed sanctions on the Sudan, after the UN lifted them in in September 2001.

      In terms of humanitarian aid over the past four years the the United States has delivered more aid than all other countries combined.

      These policies may not be your cup of tea, but please don't project the news media's attention deficit disorder onto the administration.

    9. Re:Bushgame by mentatchris · · Score: 1

      I was so bummed. I had to continue. Darth Rumsfeld kept kicking my ass. I think the best character was Christoper Reeve. His small size allowed you to dodge most attacks. Best special move, probably Rosie Odonnell.. The rain of pink triangles pretty much rocked everything on the screen. I do wish you could tab thru the dialogue tho... it really ruins the replay value.

    10. Re:bushgame by Dravik · · Score: 1

      How about supplying those "facts". You prove his sentence. Accusation without any proof. Of course the definition of a lie is relevant here. A lie is a purposeful erroneous statement. Being wrong or drawing good conclusions from bad information is not generally considered lying.

      --
      The purpose of language is communication, If the idea is clear the grammar ain't important
    11. Re:Bushgame by Dravik · · Score: 1

      Well here is a try. The top 20% of earners pay over 80% of the income taxes. The bottom 40% don't pay any income taxes. You can't cut taxes for people who don't pay the tax.

      --
      The purpose of language is communication, If the idea is clear the grammar ain't important
    12. Re:Bushgame by pfafrich · · Score: 1

      Wow it was kind of a shock seeing those budget deficit figures. Has the US really messed up that badly!

      As for taxes there is a famous quote from Plato: Its imposible for a society to be "fair", "free", and "equal". The argument funs something like: Parental love causes the fundamental paradox of politics: no society can be simultaneously fair, free and equal. If it is fair, people who work harder will accumulate more. If it is free, people will give their wealth to their children. But then it cannot be equal, for some people will inherit wealth they did not earn. Ever since Plato called attention to these tradeoffs in 'The Republic', most political ideologies can be defined by the stance they take on which of these ideals should yield. A quote by Steven Pinkner from http://homepage.eircom.net/~odyssey/Politics/Liber ty/Society.html

      You can trace the whole idea of redistributive taxes as a way to promote the "equals" side of things. Abandon this an inequality rises, and eventually the proles revolt!

      --
      There are four sorts of people in the world: fools, lunatics, idiots and morons. - Umberto Eco, Foucaut's pendulum.
    13. Re:bushgame by scot4875 · · Score: 1

      Yeah, like Clinton. That bastard lied about getting a BJ in the oval office. Now *that's* the kind of crook that deserves impeachment.

      This small-potatoes stuff that Bush is responsible for -- simply acting on someone else's screw ups in intelligence or policy -- how can you fault a president for something like that? He's a very busy man -- the president of the US for chrissakes; he could never possibly be expected check things out for himself.

      --Jeremy

      --
      Jesus was a liberal
    14. Re:Bushgame by scot4875 · · Score: 1

      They pay almost all the taxes, after all.

      Because they have the money to. Yes, it's a form of socialism.

      Third, the Death Tax is designed to drain away the fortunes of the inherited wealthy. (Generation after generation). Doesn't jive with the Republicans-help-the-rich mantra, does it?

      Which is why Bush repealed the death tax. Sorta jives with the 'Republicans-help-the-rich' mantra, doesn't it?

      As for the 'top 20%' of earners, I'd have to look around to see where the 20% cutoff is, but it's certainly not people who need the lion's share (> 70%) of the tax breaks. I'd guess that it's helping more people afford a second boat or summer home than create more jobs.

      Me? I pay my taxes and still make enough to live quite comfortably. I have no problems with some of my taxes going to welfare recipients. I also have no problem with my taxes funding parks for me to visit, roads for me to drive on, schools and universities for myself and my kids, and on and on.

      I do have a problem with the wealthy elite who see fit to attempt to try to deny these things from the unwashed masses -- regardless of the fact that the unwashed masses were the ones they ultimately made their fortunes from to begin with.

      --Jeremy

      --
      Jesus was a liberal
    15. Re:bushgame by gangien · · Score: 1

      He was not impeached for getting a blowjob.

    16. Re:Bushgame by Rayonic · · Score: 1
      Which is why Bush repealed the death tax. Sorta jives with the 'Republicans-help-the-rich' mantra, doesn't it?

      Oh good, I was kind confused there for a second. I didn't like spinning a pro-death-tax rebuttal.

      Like I said, the Death Tax is designed to drain away wealth. But in practice, the rich always find a way around it. The people mostly (and most drastically) hurt are always at the lower end of the scale -- especially small, family-owned businesses.

      I do have a problem with the wealthy elite who see fit to attempt to try to deny these things from the unwashed masses -- regardless of the fact that the unwashed masses were the ones they ultimately made their fortunes from to begin with.

      The wealthy certainly made their fortunes, but you'd be wrong to assume (if you do) that they did it by taking away the poor's wealth. Capitalism isn't a zero-sum game.

      Although I think our tax system is in bad need or reform, I don't really have a problem with the wealthy paying more than the poorer. But we've got to watch it -- tax the wealthy too much and they'll leave. Then you have less tax revenue overall.
    17. Re:bushgame by KevinKnSC · · Score: 1
      My apologies. I had not realized that you were completely unable to locate information on the Internet without it being spoon-fed to you.

      All of this, of course, ignores the fact that when the President of the United States decides to embrace the doctrine of preemptive war, claiming that there is an imminent threat to his own nation, the burdern of proof is on him to support those claims. Let's see the evidence of WMDs in Iraq. How about those aerial drones that could be used against the US? An Iraq-Al Qaeda link? Some uranium from Africa? Anything?

    18. Re:bushgame by Dravik · · Score: 1

      Lets see, drones were found. They were early prototypes but they were there. The 9/11 commission found links to Al-Qaeda but not to September 11th(of course nobody ever claimed that Saddam was involved in the attacks on the 11th). The Polish Army who is helping us in Iraq just found chemical artillery rounds. Brittish Intelligence still stands by the assertion that Saddam tried to buy yellowcake from Africa. Within the last week confirmation has come from other european nations that that country was in negotiations with North Korea, Iran, and China as well. Anything?

      --
      The purpose of language is communication, If the idea is clear the grammar ain't important
    19. Re:bushgame by KevinKnSC · · Score: 1

      So a drone with exposed pistons that can't be piloted from more than 5 miles or so away represents an imminent threat to the US? The 9-11 commission found links between Iraq and Al Qaeda, but no evidence of cooperation or a "collaborative relationship". Only two of the rounds found by the Poles tested positive for Sarin, and those were determined to be 20 years old (from the war with Iran) and "were determined to have little to no impact if used".

      On the subject of Bush and his administration lying, how about the assertion that John McCain has an illegitimate African-American child? Can you back that one up?

      In any event; I'm done with this thread. The original claim was that nobody ever produced evidence of Bush lying, and I've done that.

    20. Re:bushgame by Dravik · · Score: 1

      John McCain has an illegitimate African-American child? Where did this come from? I've never heard of this.

      --
      The purpose of language is communication, If the idea is clear the grammar ain't important
    21. Re:bushgame by KevinKnSC · · Score: 1

      During the primaries, the Bush campaign called voters in South Carolina and conducted a "poll" that consisted of asking "Would you be more likely or less likely to vote for John McCain for president if you knew he had fathered an illegitimate black child?"

  7. Tic Tac Toe by tomknight · · Score: 3, Funny
    Well, I guess it's one way to get people to put a cross in a box. More people need to vote..... ;-)

    Tom.

    --
    Oh arse
  8. a slippery slope by Anonymous Coward · · Score: 0

    Politics!

    Next thing you know they'll try to invade the movies!!!

  9. nice by _newwave_ · · Score: 3, Insightful

    Tic-Tac-Toe...I guess that's appropriate for the intelligence level of most of our politicians of today.

    1. Re:nice by Anonymous Coward · · Score: 0

      Unfortunately Tic-Tac-Toe is way too complicated for voters in Florida.

      They can't even manage to make a single mark so nine squares with two different marks possible would probably cause them to have a mental meltdown.

    2. Re:nice by Sethus · · Score: 1

      Ok, I'm not bashing YOU man, but I don't think that deserved a 5 Insightful :O Definatly a 5 funny, but the current mod might be a bit off ^^

      --
      Posting with out proof reading since 2001.
    3. Re:nice by JuggleGeek · · Score: 4, Funny
      Tic-Tac-Toe...I guess that's appropriate for the intelligence level of most of our politicians of today.

      You're a bit overly optimistic, IMO.

    4. Re:nice by Flyboy+Connor · · Score: 1

      Even worse, it plays the game stupidly. You can defeat it because it always plays the middle cell if it has the chance.

    5. Re:nice by AliasTheRoot · · Score: 1

      Way off topic, who else remembers Al Gore and the Potatoe?

    6. Re:nice by uhlume · · Score: 1

      You mean Dan Quayle and the Potatoe?

      --
      SIERRA TANGO FOXTROT UNIFORM
    7. Re:nice by freqres · · Score: 1

      No, the internet is built out of potatoes.

      --
      Rampant Ninja related crimes these days...Whitehouse is not the exception
    8. Re:nice by flyneye · · Score: 1

      Who remembers Gore and the PMRC?

      --
      *Repent!Quit Your Job!Slack Off!The World Ends Tomorrow and You May Die!
    9. Re:nice by Grayswan · · Score: 1

      Its training for Florida voters so they can mark their ballots right.

      --
      If you open your mind too wide, people will throw trash in it.
  10. People are bored by suzerain · · Score: 5, Insightful

    I think I've worked at enough failed dot-coms to know why this is happening. Basically, they've got budget X, to maintain the Web site for these political nitwits, and they have to spend it somehow, so that the Corporate Man will keep the greenbacks flowing next time around.

    So, they have to piss it away somehow, but really...how can you piss away a great big budget just creating some CMS to handle the candidate's boring "news alerts" and other shit that no one reads? Hence, here comes the "brainstorm", and they all come up with the same bunch of tired old ideas to waste the money and justify their jobs that we've all implemented in the past. You know, polls, "online communities", and Flash games! "Young people like games. We need to lure young voters. Our game will be so kewl that they will all like flock to polling booths and totally elect us!"

    And then these stupid little wastes of hard disk space serve to preach to their already converted Beavises and/or Buttheads who are all like "this is so cool...i can like...shoot money with president bush's head...heh heh, heh heh".

    Or maybe not. Maybe it's brilliant political strategy.

    --
    gameDB
    1. Re:People are bored by Moraelin · · Score: 4, Interesting

      You are partially right. Yes, a lot of companies are just focused on milking as much money as possible out of their customers.

      (Been there. Had the boss royally pissed off at me when I told the customer that, no, they don't need an uber-sophisticated custom solution to solve their problem. "Are you nuts?!! Are you out of your mind?!! We're trying to take their money, not tell them that they could solve that cheaper!!" On the bright side, after that he never took me to those 6 hours meetings any more.)

      On the other hand, I'd disaggree that it is a waste of time. Games can be a very immersive experience, and can get a subtle message accross _very_ efficiently.

      Now I'm not talking about ham-fisted smacking someone over the head with your political message. "Shoot money with president bush's head" is too unsubtle IMHO to actually do anything.

      As another poster wrote, "Propaganda's greater achievement was convincing the world that it doesn't exist." I.e., the ideal propaganda (game or not) is one which doesn't look like propaganda at all. Failing that, you'll want one that can pass for non-propaganda.

      The way I'd design a political game, if I had to, would be pretty much following the structure of a political speech. I also assume a big-ish budget game.

      1. Start with some truths. Not necessarily good for you. Neutral stuff is good. Gets people in a mood to nod to the rest of the stuff too.

      E.g., it's a fact that there's been a war in Iraq. Or it's a fact that there are homeless people. Or that there are gang wars. Etc.

      Start the game with that. Don't even try to colour it it politically, unless it comes very naturally.

      2. Continue with some truisms. Stuff which is technically true, but not necessarily even relevant for your message or in other ways supporting your conclusion.

      By this time you start colouring stuff your way.

      3. Feed them the conclusion. If you did a good job of convincing them to nod through 1 and 2, they'll swallow it too.

      Remember it's about being subtle. People are more eager to believe what they think is their own conclusion, than yours. And it still has to seem a game.

      Don't give them directly something like "vote for us because we'll protect you from evil offshoring corporations." Give them something which might fit the game. E.g., protecting a candidate from an assassin, sent because said candidate is opposing international corporations.

      Don't give them something like "Vote for us, because we'll stop pollution." Give them a game set in a world, which, absolutely incidentally, is destroyed by polution and plunging into anarchy.

      Also remember that games are rather long affairs and played in episodes. I don't think many people sat and played, say, KOTOR for 30 hours straight, from beginning to end. So you don't necessarily want a linear snowing the audience, stretched over the whole game. Several snow-jobs, following the same truths-truisms-conclusions paths, might work better. E.g., one per game level or episode.

      Just an idea :) Of course, it probably wouldn't get past the beancounters and marketeers, who'll likely instead want something which just screams "VOTE FOR X!!!" in your face. But still, just showing that a subtle and relatively effective politically tainted game would be possible. At least theoretically.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    2. Re:People are bored by adavies42 · · Score: 1

      So what you're saying is, make Metal Gear again, only this time get paid for the message?

      --
      Media that can be recorded and distributed can be recorded and distributed.
      -kfg
    3. Re:People are bored by Moraelin · · Score: 1

      There are plenty of games whose designers just can't seem to refrain from preaching, so no point in singling out any one of them. Even some arcade-style 3D shooters can't refrain from basing the whole story on stuff like showing you the consequences of some government policy or failure to address the designer's pet peeve.

      The usual "problem" with many of these games, though, is that they usually start from the conclusion, rather than gently leading you to it. Unless you're already of the right ideology, most are too unsubtle to even reach for the goal of good propaganda: not even looking like propaganda.

      In fact, I'd even say that the ones you remember as propaganda are the ones who failed at being good propaganda.

      The game medium can be used much better than that, IMHO. The very structure of a story-based game revolves around suspension of disbelief, and gradually getting you to accept bigger and bigger impossibilities and absurdities as reality.

      A good RPG campaign for example (either PnP or computer-based) might start with the party or hero in an inn. Or doing some other thing which can be immediately believed, because it's not abnormal in any way. And gradually guide you through more and more bewildering situations, ramping it up slowly enough so you don't suddenly lose suspension of disbelief.

      It just begs to be mis-used into goading the player into suspending disbelief in an ideology, rather than in battling dragons or whatnot.

      But basically, yeah, I'm not really saying anything new. I'm basically, yeah, saying that a political party might as well start paying for that kind of a work. And maybe also get a good writer to come up with the story, for a change. (Most game plots are basically more like written by programmers turned game designers, than by really persuasive novelists.)

      --
      A polar bear is a cartesian bear after a coordinate transform.
    4. Re:People are bored by NashCarey · · Score: 1

      A new compnay on the market is www.realworldgaming.com. Though I don't think they have any political affiliation the theme in the two games they have in production dealing with the issue of terrorism in our world. The person who created the site is a soldier in the Army who came back from Iraq a few months ago. I wonder what Uncle Sam might say if his game gets too far away from the military philosophy of supporting your chain of command. This game is called an ARG much like the EA game "Majestic" that had an unfortunate ending during Sept 11th. This type of interaction can definately make the message ring louder for those listening.

  11. Political games by Anonymous Coward · · Score: 5, Informative

    You can find links to several political games here.

  12. Political Asylum by timealterer · · Score: 1

    I've developed a web-based multiplayer politics game called Political Asylum. It focusses on the campaigning to get elected rather than running the country.

    --
    - Allen Pike
    Altering time, one time at a time.
  13. Slashdot walkthrough for LI's Tic Tac Toe by Anonymous Coward · · Score: 0

    Slashdot walkthrough for LI's Tic Tac Toe

    Don't start the game by playing in the center square. (That's too obvious-- and it doesn't work.)

    Play on the center right square, then the lower center square, then the lower-right square.

    Oddly, two of the other center-edge combinations are fully protected against.

    It seems particularly pathetic to karma whore as an Anonymous Coward, no?

  14. Oh please... by Anonymous Coward · · Score: 0

    A new trend in games? It's been there for ages. Like there's no politics in Civilization.

  15. Obligatory... by Anonymous Coward · · Score: 0
  16. At least they are upfront about it by velo_mike · · Score: 4, Insightful

    There's no hiding the leanings of Persuasive Games when the goal is "Strategically place campaigners on a virtual map to reach out to more Dean supporters". In the same vein, there's no hidden agenda with that movie that came out last week, it seems pretty up front in the advertising. It's the messages weaved into the story lines of games, movies and tv shows, the preaching under the guise of entertainment, that gets my hackles up.

    --

    At the bottom of the endless pile of paper work which characterizes all regulation lies a gun.
    Alan Greenspan

    1. Re:At least they are upfront about it by fucksl4shd0t · · Score: 2, Insightful

      It's the messages weaved into the story lines of games, movies and tv shows, the preaching under the guise of entertainment, that gets my hackles up.

      Hmm, isn't that called 'theme'? Isn't it, like, let's see, a requirement? Otherwise what's the point of the entertainment? I'd be interested if you could dig up a few books/movies/whatever that completely lack a theme of some sort.

      Maybe I've just been reading too many classics lately, but I'm happy to finally be reading 20k Leagues under the sea! ;)

      --
      Like what I said? You might like my music
    2. Re:At least they are upfront about it by LMariachi · · Score: 2, Insightful

      Yeah, god forbid they pollute our Entertainment with meaning and relevance.

    3. Re:At least they are upfront about it by Snooweatinganima · · Score: 0

      word.

    4. Re:At least they are upfront about it by Anonymous Coward · · Score: 0
      I'd be interested if you could dig up a few books/movies/whatever that completely lack a theme of some sort.

      Have you ever watched the WB?

    5. Re:At least they are upfront about it by Bishop · · Score: 2, Insightful

      It's the messages weaved into the story lines of games, movies and tv shows, the preaching under the guise of entertainment, that gets my hackles up.

      Why? Are you worried that it will make people think and change their opinions? Some philosophers would state that the whole purpose of entertainment is to make people think.

      Ever since the first story telling all froms entertainment has been coloured by the creator's (or performer's) opinions and politics. An obvious example is the best selling book of all time: The Bible. Likewise the Written Torah, and the Holy Qur'an. The Roman games were designed to placate the masses so that they would forget about the struggles of daily life. In Hamlet a play is performed to draw out Hamlet's Uncle the userper. Entertainment is a form of art. All art is basically a representation of the artist's world view. It is only recently that media executives have tried in vain to remove all messages from entertainment to "apeal to a broader market."

    6. Re:At least they are upfront about it by Anonymous Coward · · Score: 0

      Actually, though you intended this only as a troll, you'd have been better served pointing to UPN. WB is long on theme, short on believability. However, the best show on TV is on the WB, Gilmore Girls. The rest of the network seems all style an no substance, though.

    7. Re:At least they are upfront about it by Moraelin · · Score: 2, Insightful

      There's a differemce between having a teme, and having a political message or ideology to force-feed you.

      You can have a theme while mostly avoiding politics.

      E.g., probably the most obvious example is SimCity. Even though you're playing a political figure (a mayor), the game is actually not about politics, and doesn't try to convince you that one political side is better than the other. You're not playing a Republican mayor, nor a Democrat mayor, you're just playing A mayor trying to plan your city.

      E.g., take the games "Capitalism" and "Capitalism 2". Regardless of what you might infer from the title, the game actually refrains from any political comment. It doesn't tell you stuff like "bleedin' heart liberals are costing the economy a fortune", nor "greedy right-wing powermongers are pushing everyone into poverty." It doesn't even try to show you any long term effects and lessons from your paying bigger salaries, or raising the prices, or whatever.

      Heck, it doesn't even try to convince you that that capitalism is the best thing. It just is the premise of the game. You're an ideal capitalist, in an ideal capitalist market. (Something as inexistant IRL as ideal communism.) The game doesn't even try to model the RL or its events, but sticks to a theoretical capitalistic world, where there everything is a commodity, there are plenty of suppliers directly competing with each other, and entry barriers in any industry are low. (E.g., quite literally in the game it costs exactly as much to research and produce CPUs or TFT displays as to research and produce roller skates or biscuits.) The world just _is_ that way, there is no greater ideological enlightenment in it, now go make some money in it.

      E.g., Steel Panthers. It's probably the most detailed WW2 strategy/tactics game. The theme is WW2. Yes, we all know what happened back then, we all know who were the evil guys, etc. But the game refrains from making any comment outside the scope of military combat. Whether you want to lead a battallion of German Tigers, or one of Soviet JS-2 tanks, or American Shermans, is up to you. The game keeps track of their armour slope, not of their ideology.

      And so on.

      Basically, again, it _is_ possible to have a theme without turning it into a lame lecture in "my ideology is better than yours." And I wish more people refrained from preaching when they design a game.

      No, I don't want games to lecture me in global warming. No, I don't really need a lecture in whether corporations are good or bad, and which kind of party would best defend me from them. Etc.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    8. Re:At least they are upfront about it by Politburo · · Score: 2, Interesting

      You can have a theme while mostly avoiding politics. E.g., probably the most obvious example is SimCity. Even though you're playing a political figure (a mayor), the game is actually not about politics, and doesn't try to convince you that one political side is better than the other.

      I disagree. I think SimCity does show some bias, but probably not intentional. Most of my references are SimCity 3000 based, since that is the one I most recently played, but some go all the way back to SimCity Classic.

      The game is clearly in support of mass transit. The game's goal may not be to get you to 'believe' in the idea, but you can't deny that the game has a message of "mass transit good" since it is impossible to grow beyond a certain size without it. Yes, it can also be explained as "That's just being realistic/gameplay," but the game still has the clear message: big cities need mass transit.

      The game is also anti-corporation, very much so in SimCity 3000. There are no good business deals you can make. IIRC, they're all bad. Toxic dump, Prison, MegaMall, Casino, Defense research. They're always objected to by the citizens, and the business people are slimy caracatures. Some of them will blantantly lie to you.

      There are other minor points: Smart growth and green power are featured, and pollution from industry is greatly exaggerated. Again, some of these are gameplay related. It would be silly to have to wait 50 years (half of a normal game) to go by before pollution started having effects on your city. Also, the game does not force you as much into some of these other items, but there are subtle hints here and there.

      The thing that matters here is the intent. Pretty much any city simulator you come up with will have little biases built into based on what you believe and to spice up gameplay. I agree that the designers of SimCity have done a good job of not being overtly political, but it is still my opinion that SimCity doesn't, and couldn't, avoid politics.

    9. Re:At least they are upfront about it by Anonymous Coward · · Score: 0

      I remember Ken Livingstone Socialist and current mayor of London, doing a review of SimCity a few years ago... he pointed out that it deliberately reinforces a particular model of politics, and how people react to tax and public spending.

      It's a comment that really stuck with me because I'd played SimCity and never considered such things -- I just assumed it was an accurate model of reality, not that it had its own biases.

    10. Re:At least they are upfront about it by alphaseven · · Score: 1
      You can have a theme while mostly avoiding politics.

      I've noticed quite a few games have gone out of their way to treat politics in such an abstract sense as to render "right and wrong" meaingless. For example the old game "Balance of Power" fascinated me as a child in that it didn't delve into "good vs. evil". Your goal was give aid to countries that favour you and to aid insurgents in countries that oppose you. Whether the countries you were aiding were totalitarian or democratic was irrelevent, as was the political motivations of the insurgents (beyond being pro-U.S. or pro-USSR).

      America's Army multiplayer also has an interesting approach, whatever side you play, you always see yourself as the "good guys".

      It's sort of surprises me how many designers go for an entirely cyncial approach to politics in that there is no motivation for any side other than to "win".

    11. Re:At least they are upfront about it by MilenCent · · Score: 1

      They're up-front, but surpassingly lame.

      "John Kerry: Tax Invaders" looks really, really dumb, from a game design standpoint. What sort of argument does controlling a giant George Bush head represent? Don't tell me it has to do with making the player identify with Bush, for that to happen people will have to play it first.

      The best political games are those like SimCity, which do not try to convince, but give the player a realistic sandbox. In that case, convince the player of the sandbox's realism and you have a potentially useful tool. (This is why a conservative player of SimCity I know doesn't play it, has complained about it, because it doesn't match up to his preconcieved notions about how cities work.)

      No person who can be easily convinced is worth convincing (voting power notwithstanding). But invent a means by which people may convince themselves and you just might have something important on your hands.

    12. Re:At least they are upfront about it by Moraelin · · Score: 2, Interesting

      The thing about SimCity is IMHO that, basically, it's a bunch of gameplay decisions to balance, rather than bias. You can view it as either "it proves that low taxes are good" or as "it proves that you need high taxes, or you can't evolve" or anything in between.

      But in the end it's your bias you're projecting, rather than the game's. I could very well play without mass transit, for example.

      Most of the positives and negatives of any action exist realistically, rather than necessarily trying to hammer some political point.

      E.g., overpopulation, no highways and low funds, you can see the effects in some of the urban concentrations in Eastern Europe: some of those cities ended up with their streets looking like after a level bombing in barely a few years. Very literally. Extremely high traffic and not enough maintenance does that.

      Industrial polution? You can see that very well in Eastern Europe too. Some mining towns for example were literally covered in black dust. And for an example of mis-placing industry, some of those ended up with silly stuff like cement factories without filters _in_ the city. Not only were the buildings covered in dust, but just passing through the area would get your face covered in dust. It didn't take years, it took less than an hour to covere everyone in pollution.

      The reason you don't see it that bad in most western towns are precisely those regulations and ordinances.

      I.e., all those problems are hardly something left-wing or right-wing or whatever. They exist IRL.

      --
      A polar bear is a cartesian bear after a coordinate transform.
  17. Tic-Tac-Toe by Beolach · · Score: 2, Interesting

    Back in my first High School CS class, my end of the year project was an unbeatable tic-tac-toe game. It had nifty features: Save & load (for those long tic-tac-toe games you can't fit into one session). And I could created save files by hand, so I could load games where the whole board was Xs (or Os), or some such impossible combination. Also this allowed me to be the only person that could beat it (create a save file by hand that was at a point that I could force a win). That was a fun project.

    --
    Join moola.com, play games to earn money.
  18. What is the difference between... by keoghp · · Score: 4, Funny

    Q> What is the difference between a board game and a politician?

    A> The board game doesn't lie to you.

    --
    For problems, seek only the simplest solution, complexity brings with it more problems.
  19. Nothing new under the sun by Young+Master+Ploppy · · Score: 5, Insightful

    .....what, you mean America's Army ISN'T political?

    With tinfoil hat on, it could certainly be argued that every game based on a real-life situation is political, at least subliminally - think about it, how many games have you seen where you play a US Army / Secret Service / CIA / NSA / whatever operative, on a secret mission to stop those evil nasty gooks who are hell-bent on destroying freedom (aka USA) at all costs?

    Couldn't it also be argued that every single one of these games contributes on some level to the message "America is great - it's those foreigners you should fear and hate. Stay at home son, and join the US Army!" ?

    Just out of interest, how many games have you heard about where you have to stop domestic terrorists?

    I'm not trying to claim a deliberate attempt to indoctrinate, just that if you take a step back and view it from the outside (confession:I'm a Brit) then market forces have dictated an unnerving consensus.

    OK, OK, I'll take my tinfoil hat off now. Here, I'll even give you a start : -1 Troll

    ;)

    --
    http://instantbadger.blogspot.com
    1. Re:Nothing new under the sun by meringuoid · · Score: 4, Interesting
      Couldn't it also be argued that every single one of these games contributes on some level to the message "America is great - it's those foreigners you should fear and hate. Stay at home son, and join the US Army!" ?

      But then again, everyone I knew who ever had a copy of Command & Conquer always preferred to play as the Soviets. I played an in-store demo of Medal of Honour - the Pacific war game - and was terribly disappointed that in the excellent Pearl Harbour sequence I could only play as the Americans. I WANT TO BOMB PEARL HARBOUR, DAMMIT!

      Much of the fun of historical war games is what might have been. I want to march into Rome with a thousand elephants. I want to lead the Golden Horde to Paris. I want to hang Washington for treason. I want to land Spanish troops in England and dethrone the heretic queen.

      Games in which you can only follow the glorious patriotic line are just not complete. You've got to have the chance to be the bad guy once in a while.

      --
      Real Daleks don't climb stairs - they level the building.
    2. Re:Nothing new under the sun by CGP314 · · Score: 4, Insightful

      Grandparent: Couldn't it also be argued that every single one of these games contributes on some level to the message "America is great - it's those foreigners you should fear and hate. Stay at home son, and join the US Army!" ?

      Parent: Games in which you can only follow the glorious patriotic line are just not complete. You've got to have the chance to be the bad guy once in a while.

      I think your use of the phrase 'bad guy' serves to reinforce the grandparent's comment, not contradict it.


      -Colin

    3. Re:Nothing new under the sun by meringuoid · · Score: 1
      Just out of interest, how many games have you heard about where you have to stop domestic terrorists?

      A further note to my previous post: Deus Ex.

      Of course, halfway through you see the light and join the terrorists. Again, though, I'd like to have had the choice to be the bad guy, to stay with UNATCO - eliminate my treasonous brother, hunt down his terrorist backers and maybe just get something going with the hot cyborg girl...

      --
      Real Daleks don't climb stairs - they level the building.
    4. Re:Nothing new under the sun by meringuoid · · Score: 4, Interesting
      I think your use of the phrase 'bad guy' serves to reinforce the grandparent's comment, not contradict it.

      Possibly - though since history is written by the winners, any counterfactual campaign would probably be 'being the bad guy'. One scenario I mentioned that I'd like to play out was the Spanish invasion of England in 1588: it could certainly be argued that England at that time was a rogue state openly sponsoring terrorist attacks, and Spain was quite justified in acting against Elizabeth's illegitimate regime. But the Armada was defeated, and in English minds to this day King Philip was undoubtedly the bad guy...

      --
      Real Daleks don't climb stairs - they level the building.
    5. Re:Nothing new under the sun by Anonymous Coward · · Score: 0

      But then again, everyone I knew who ever had a copy of Command & Conquer always preferred to play as the Soviets.

      Impressive, given that the Soviets only appear in Command & Conquer as part of the GDI, i.e. indistinguishable from the Americans.

      Maybe you're thinking of Red Alert...

    6. Re:Nothing new under the sun by Anonymous Coward · · Score: 0

      it could certainly be argued that . . . Spain was quite justified in acting against Elizabeth's illegitimate regime.

      What!? It was Philip of Spain whose regime was illegitimate - the throne of Spain by rights belongs to the Duchy of Lancaster and the heirs of John of Gaunt, who inherited the crown of Castille by marriage in the late 14th century. He'd have got his hands on it, too, if we hadn't been too busy fighting the perfidious French to send an army with him...

    7. Re:Nothing new under the sun by jsebrech · · Score: 1

      On the other hand, which european nation that was created after 1800 does not have an illegitimate king somewhere in its history?

    8. Re:Nothing new under the sun by TwistedSquare · · Score: 1

      Do you mean before 1800? Kings have tended to die out since then, what with all this democracy malarkey ;-)

    9. Re:Nothing new under the sun by jsebrech · · Score: 1

      Gah, I meant wasn't ofcourse, I shall have to preview more often

    10. Re:Nothing new under the sun by wfberg · · Score: 1


      On the other hand, which european nation that was[ not -ed.] created after 1800 does not have an illegitimate king somewhere in its history?


      Why, San Marino, the world's oldest republic of course..

      --
      SCO employee? Check out the bounty
    11. Re:Nothing new under the sun by oliverthered · · Score: 1

      England was trying to break away from the church,or at least the power of the pope and catholic church, so we where heathen blasphemas who were about to drop into the dark ages again at any minute.

      Spain wanted to improve there standing in the church (and therefore under the eyes of God) and take out the heathens.

      We were undoubtly freedom fighters,not terrorists, King Philip was delusional, not bad,evil (go tell you doctor that you believe xyz from the bible and you'll be put on antipsycotics)

      --
      thank God the internet isn't a human right.
    12. Re:Nothing new under the sun by argStyopa · · Score: 1

      LOL, I knew the first one to be mentioned on /. would be America's Army. At least its agenda is overt. It makes no bones about the fact that it is a recruiting & propaganda tool.

      Personally, I think it's a bit of a relief to see a game where the government is the GOOD GUYS.

      How many games have come out over the years with the theme of "evil corporation/government (or agency thereof) is trying to catch/control/compel you for nefarious purposes" or "you are the only one that can stop this evil corporation/government agency and its irresponsible experiments!" (games like XIII come immediately to mind, or oh, I dunno, perhaps Black Mesa rings a bell, or the soon-to-be-released game set in the Union Aerospace Corporation on Phobos?)

      I have a friend who loves to play shooters like these, but refuses to play AA because he feels it's propaganda. I guess the tinfoil-hattery implicit in the other titles so closely matches his worldview, he doesn't notice/care.

      --
      -Styopa
    13. Re:Nothing new under the sun by DarkSarin · · Score: 1

      Doesn't that depend on what point in history you take a look at things. I hate to bring it up, but the Armada didn't happen until quite late in history, comparitively speaking. At the time that all that occurred, perhaps what you said is true, but its the same argument that always happens when two countries fight over a peice of land--at one point they both ignored the fact that the other was there, and just fought their neighbors a little closer.

      Wars are nothing more (in many cases, not all), than two kids fighting over where to draw the line down the middle of their clubhouse. At some point one of them decides, "hey, I'll just take the whole clubhouse, and then it'll be over." Sometimes (rarely) they agree to share the clubhouse in some fashion (think treaties), but generally they just fight over where to draw the line. This is war on a small scale. The big scale is, "hey, I own that river!" Never mind the fact that its been there for millenia before mankind ever stepped foot into that part of the world.

      England, in some form, was around long before the Spanish Armada. At the same time, Spain, in some form, was also around long before the Spanish Armada. At one point Spain, like much of Portugal, was owned by the Moors, who were kicked out rather brutally (and enslaved). This shows up in Portuguese words like oxalá (I think I have the accent correct), which is from Arabic. Its an oath meaning something like "if Allah wishes it". Now it should be obvious that the good Christian folk of Portugal would never pick that up without some interesting political background, but it shows my point--war is about taking over a big clubhouse. In this case it was the Iberian Peninsula.

      To the topic at hand, the whole idea of politicising games is nothing even remotely new. In fact, why not do it? We've been doing it for years. Ever play "ring around the rosie"? Its a political game fromt the Cold War (USians only, sorry folks). I can't think of any more examples, but there have been political games since games were a popular way to pass the time. BTW, ever stop to think about what the game of Monopoly is trying to teach? Yes, boys and girls, it should be obvious that those darn capitalists are trying to teach that capitalism is good (although the alternate view is that communists are trying to show that capitalism is bad--Look! with capitalism, everyone but one guy loses!).

      We can't get away from political games, because they too will sell. It's like selling sex--it sells because it causes controversy, excitement and arguments. If sex was a commodity to 14 year olds, then they wouldn't be enticed by it. Instead its largely forbidden to them, so they will go to virtually any lengths to view even slightly voyeuristic material (oooh, I saw her panties!). I'm not saying we should send kids out to get laid at 12 like the Sumerians did (I think that's what Gilgamesh was, not thinking too clearly this morning), but I am saying that sex sells because of its social nature (until you've experienced it, then it sells because of the good feelings associated with it).

      Politics are the same way--they sell because of the controversy, excitement and whatnot. We like our guy to win because of the good feelings associated with winning. Once you've stopped to analyze it, however, it (like sex) can lose some of its appeal, but you are more like to make good decisions regarding your voting patterns (and sex life...). Games, like ads, are designed to keep us from thinking about the actual message and subject of the message, and enhance the "feel good" factor. They make us predict a certain feeling if our candidate wins, or if we purchase certain types of pills. They also make us think we will feel bad if our candidate loses or we don't engage in the latest social fad.

      The truth is that we don't feel so bad. Numerous studies (Daniel Kahneman is a prevalent researcher, as was Amos Tversky; there are a lot of others in the field as well -- the term is affective prediction or

      --
      "We don't know what we are doing, but we are doing it very carefully,..." Wherry, R.J. Personnel Psychology (1995)
    14. Re:Nothing new under the sun by nine-times · · Score: 1

      Great-Grandparent: Couldn't it also be argued that every single one of these games contributes on some level to the message "America is great - it's those foreigners you should fear and hate. Stay at home son, and join the US Army!" ?

      Grandparent: Games in which you can only follow the glorious patriotic line are just not complete. You've got to have the chance to be the bad guy once in a while.

      Parent: I think your use of the phrase 'bad guy' serves to reinforce the grandparent's comment, not contradict it.

      You make a good point, but might you also have it backwards? Might it be that Americans are self-centered assholes (confession: I'm an American, and think we are glorious 'good guy' self-centered assholes. In fact, I'm quite proud of the fact), and so they make games that reflect this viewpoint? 'Propaganda' usually means there's a purposeful effort to pursuade, and often implies a level of deception or manipulation. I wouldn't say that a person who makes a game displaying their point of view is 'spreading propaganda'.

      Because really, doesn't everyone display their point-of-view all the time, even in they way they talk about things? The brits call it 'the American Rebellion' and we call it 'the American Revolution'. The fact that you don't seem to think there are such things as "bad guys" tells us something else about you, too. And of course you think your point of view is 'more right', but then, don't we all?

    15. Re:Nothing new under the sun by untaken_name · · Score: 1

      Games in which you can only follow the glorious patriotic line are just not complete. You've got to have the chance to be the bad guy once in a while.

      That's why, imho, the GTA series does so well. It was the first game I ever played where you couldn't be a traditional 'good guy,' but you could choose to complete the missions without killing any cops or civilians if you wanted. Alternatively, you could simply go on a killing spree without trying to advance the storyline at all. Consequently, it feels much less constrained than typical games.

    16. Re:Nothing new under the sun by mr_jrt · · Score: 1

      As far as I know, the ring-a-rosies rhyme comes from the black death in the middle ages, quite a bit earlier than the cold war you seem to connect it with.

      --
      Boo.
    17. Re:Nothing new under the sun by markan18 · · Score: 1

      Try C&C generals zero hour. You can play GLA forces who looks like Al Quaida. The GLA have a terrorist unit that yell "No cost is too great" or "They will fear us". The terrorist explode when near ennemies and they can even use ordinary car to do a suicide attack.

      The GLA forces uses bacteriological weapons (lots of antrax) and the stealth general can hide his weapons of mass destruction.

      They also use arms dealers and black markets to get new weapons and funding and tunnel networks to attack and move troops.

      Tell me if you dont think the GLA looks like Al Quaida

    18. Re:Nothing new under the sun by Anonymous Coward · · Score: 0

      Well before the Moors, were the Romans, and before them were the Carthaginians.

    19. Re:Nothing new under the sun by SillyHamster · · Score: 1
      Just out of interest, how many games have you heard about where you have to stop domestic terrorists?
      If I recall correctly, Rainbow Six (which is a counter-terrorism tactical FPS), involved "domestic terrorists" (wacko environmentalists). Was a pretty fun game. Killed hundreds of hours of free time.
    20. Re:Nothing new under the sun by Caraig · · Score: 1

      Deus Ex.

      --
      "I am an Adept of Tantric VAX."
    21. Re:Nothing new under the sun by Sigma+7 · · Score: 1
      Of course, halfway through you see the light and join the terrorists. Again, though, I'd like to have had the choice to be the bad guy, to stay with UNATCO - eliminate my treasonous brother, hunt down his terrorist backers and maybe just get something going with the hot cyborg girl...
      IIRC, there's a mod known as "UNATCO Reborn" that attempts to fill in this plotline. I haven't played it, and thus cannot make statements on its quality.
    22. Re:Nothing new under the sun by Sigma+7 · · Score: 1
      If I recall correctly, Rainbow Six (which is a counter-terrorism tactical FPS), involved "domestic terrorists" (wacko environmentalists). Was a pretty fun game. Killed hundreds of hours of free time.
      That only appears to be the case at the beginning.

      SPOILER:Later on in the game, you learn that these terrorists aren't simple domestic players, but are funded by a corporation. The head of the corporation, along with a few other people, plan to create a world-wide epidemic of Ebola Brahama by spraying the virus at the closing Olympic ceremonies at Sydney. The leaders of the plot planned to hold up in a biological bomb shelter in Brazil.

      The expansion pack, Eagle Watch, is simple domestic terrorism, with militant terrorists, Sikh terrorists, NOMAR terrorists, Kang revolutionaries, and the Red Sun Brigade.

      Rogue Spear, the first sequel, involves an experienced international terrorist wing doing something with a stolen nuclear device, and Black Thorn has some sort of copycat character. Don't have the details in these two games.

      Raven Shield, the third installment, involves political terrorists (linked to WWII) who have plans to disrupt festivities in Brazil in order to cause panic with oil stocks. At which point, inheritance from the mastermind will be used to purchase those oil rigs in order to help fund additional terrorism. Sequels Athena's Sword and Black Arrow probably will expand on this.
    23. Re:Nothing new under the sun by DarkSarin · · Score: 1

      I am replying to both of you--I stand corrected on both points. My apologies.

      --
      "We don't know what we are doing, but we are doing it very carefully,..." Wherry, R.J. Personnel Psychology (1995)
    24. Re:Nothing new under the sun by xenephon · · Score: 1
      Just out of interest, how many games have you heard about where you have to stop domestic terrorists?

      One springs to mind immediately. Deus Ex. At least, you start out fighting domestic terrorism. You end up fighting an international conspiracy which has taken control of several governments. The really great thing about it, IMO, is that the moral decisions you make are rarely black and white.

    25. Re:Nothing new under the sun by CodeManBob · · Score: 1

      Much of the fun of historical war games is what might have been. I want to march into Rome with a thousand elephants. I want to lead the Golden Horde to Paris. I want to hang Washington for treason. I want to land Spanish troops in England and dethrone the heretic queen.

      I totally agree. In an old game, D-Day, I played as the Germans and launched a counter-landing in England. Only had the resources to land one armor unit and took London in a surprise attack. Did that on June 29th. At the end of each month (June 30), the game cycled through to calculate new resource points, etc. It crashed.

  20. Developing a political game by timealterer · · Score: 5, Insightful

    One of the main challenges I came across in developing a political game was that politics aren't inherently very fun. A racing game or hockey game that leans to the simulation side can still be really enjoyable, but an accurate political simulation tends to be slow-paced and not scale well to large numbers of players. Of course the easy way out is to add fun stuff like assassinations, the mafia, etc....

    --
    - Allen Pike
    Altering time, one time at a time.
    1. Re:Developing a political game by sholden · · Score: 1

      There's The Political Machine which seems to be a modifcation of "The Corporate Machine" (by the same company), but it's only about the election campaign and is as boring as The Corporate Machine was.

    2. Re:Developing a political game by loyalsonofrutgers · · Score: 2, Insightful

      What about corporate sponsorship.... Pepsi presents "Electoral Math!"

      The "problem" with politics is that, on a national level, they're more akin to those hardcore war games than anything that's really mainstream fun. Command and Conquer was a lot more popular than whatever the ultra realistic World War 2 battle simulation of its day was. Not that there's anything wrong with that, though. No one wants to need a degree from the Kennedy School of Government in order to do well in a game. The key is just to seek out the parts that ARE fun and discard the rest.

    3. Re:Developing a political game by TwistedSquare · · Score: 1

      Games can be not about politics directly, but rather reference them. For example SimCity was fun, and had strong elements of politics (setting taxes, keeping the population happy, dealing with the environment etc). I read an article about the Sims once saying that it was inherently a bit right-wing/capitalist, since the aim was to become richer and buy more stuff (rather than the Sims just being happy with what they have). Sure political-themed games tend to be more strategical, but such is the nature of political issues I guess! They can't be solved by shooting at each other ;)

    4. Re:Developing a political game by AliasTheRoot · · Score: 1

      You could do a presidential blowjob game or who assasinated me or how do i spell potatoe or cough up a pretzel before it chokes you game.

      all of those would be fun.

    5. Re:Developing a political game by generic-man · · Score: 1

      A French humorist already made the game "Clinton Fucker." (Warning: link not safe for work.)

      --
      For more information, click here.
    6. Re:Developing a political game by Lumpy · · Score: 1

      politics aren't inherently very fun. A racing game or hockey game that leans to the simulation side can still be really enjoyable,

      sure it can... you need to combine the two....

      Hockey game?? cool! let's have bush versus carey and we can throw off the gloves and have a good ol' hockey fight... (bush/carey colonial league hocky would be a great name for it.)

      and if you hit the right combination you unlock the secret Janet Reno player that will come out and bitchslap both of them.

      Just a thought.... but adding violence to any political game (or adding politics to any violent game) is always a win...

      UT2004.... the Congress version...

      a large old congressman is rattling on in the center of the arena.... your choices are rebuttal, vote, or use the grenade launcher.

      I' would prefer the grenade launcher or try to beat all the other senators to the podium for the BFG.

      --
      Do not look at laser with remaining good eye.
    7. Re:Developing a political game by HBI · · Score: 2, Funny

      Are there classes in driving your vehicle off a bridge with a woman in the passenger seat? Advanced swimming? Avoiding Authorities 101?

      Seems to me that a "Kennedy School of Government" degree could be a lot of fun if structured properly!

      --
      HBI's Law: Frequency of calling others Nazis is directly correlated with the likelihood of the accuser being Communist.
    8. Re:Developing a political game by squidfood · · Score: 1
      ...SimCity was fun, and had strong elements of politics...[the Sims] was inherently a bit right-wing/capitalist...

      If our local politicians had played Sim City instead of the Sims, we might have a tightly-integrated public transit system by now instead of a set of potholes made by SUVs.

    9. Re:Developing a political game by Anonymous Coward · · Score: 0

      adding violence to any political game... is always a win

      You wouldn't be a descendant of Charles Sumner, by any chance?

  21. Turnabout is fair play by Space+Coyote · · Score: 4, Interesting

    So a few weeks ago the Republican National Committee comes out with Kerryopoly, apparently criticizing John Kerry for being rich. Yes, that's right, republicans criticizing someone for being rich. The response? Contractopoly from the Centre for American Progress, where you get to collect no-bid Iraqi rebuilding contracts. There's an expression to do with pointing out the splinter in your neighbour's eye while not noticing the plank in your own, I think it might apply here.

    --
    ___
    Cogito cogito, ergo cogito sum.
    1. Re:Turnabout is fair play by javaman83 · · Score: 1, Informative

      If you haven't figured it out yet, it was Your lord and savior Bill "Does my finger smell like pussy" Clinton that signed the contract with Halliburton.

      The Dems' Enemy
      Smearing Halliburton.

      The Democrats have discovered the enemy in the ongoing Iraq war. And it is Halliburton.

      Nothing quite so angers Democrats about the current situation in Iraq than that Halliburton is making money there. Dennis Kucinich, the out-to-lunch leftist who sounds ever more mainstream given the leftward drift of the rest of the Democratic field, wants the United Nations in Iraq so there will be "no more Halliburton sweetheart deals." Bob Graham huffs, "I will not support a dime to protect the profits of Halliburton in Iraq." John Edwards vows "to stop this president from giving billions of dollars in American taxpayer money to companies like Halliburton in unbid contracts."

      The Texas oil-services giant formerly headed by Dick Cheney, who still gets deferred compensation from the firm, has achieved iconic status. Halliburton is the equivalent of Dow, the maker of a key ingredient to napalm, during the Vietnam War -- the focus of supposed corporate evil during wartime. It is the equivalent of Mena Airport, the Arkansas site that obsessed anti-Clinton conspiracy theorists during the 1990s -- the focus of dark speculation about the mercenary scheming of a U.S. president.

      Behind the Democratic outrage is the implicit, and sometimes explicit, charge that Bush waged war in Iraq to fatten the bottom line of one corporation. As the New York Times has put it, Halliburton's Iraq contract "undermines the Bush administration's portrayal of the war as a campaign for disarmament and democracy, not lucre." But to have risked his presidency -- not mention American lives -- on the war in order to benefit Halliburton, Bush would have to be a psychopath. That the Halliburton charge has become a chief Democratic critique of the war is another sign of the party's descent into unhinged ravings.

      As NR's Byron York has reported, it's not really true that the company got its work without competitive bidding. In the 1990s, the military looked for ways to get outside help handling the logistics associated with foreign interventions. It came up with the U.S. Army Logistics Civil Augmentation Program, or LOGCAP. The program is a multiyear contract for a corporation to be on call to provide whatever services might be needed quickly.

      Halliburton won a competitive bidding process for LOGCAP in 2001. So it was natural to turn to it (actually, to its wholly owned subsidiary Kellogg Brown & Root) for prewar planning about handling oil fires in Iraq. "To invite other contractors to compete to perform a highly classified requirement that Kellogg Brown & Root was already under a competitively awarded contract to perform would have been a wasteful duplication of effort," the Army Corps of Engineers commander has written.

      Then, in February 2003, the Corps of Engineers gave Halliburton a temporary no-bid contract to implement its classified oil-fire plan. The thinking was it would be absurd to undertake the drawn-out contracting process on the verge of war. If the administration had done that and there had been catastrophic fires, it would now be considered evidence of insufficient postwar planning. And Halliburton was an obvious choice, since it put out 350 oil-well fires in Kuwait after the first Gulf War.

      The Clinton administration made the same calculation in its own dealings with Halliburton. The company had won the LOGCAP in 1992, then lost it in 1997. The Clinton administration nonetheless awarded a no-bid contract to Halliburton to continue its work in the Balkans supporting the U.S. peacekeeping mission there because it made little sense to change midstream. According to Byron York, Al Gore's reinventing-government panel even singled out Halliburton for praise for its military logistics work.

      So, did Clinton and Gore involve the United States in the Balkans to benefit Halliburton? That

    2. Re:Turnabout is fair play by javaman83 · · Score: 0

      Gah I meant to say also signed with Halliburton.

      Could it possibly mean that they are the best people for the job?

    3. Re:Turnabout is fair play by Space+Coyote · · Score: 1
      Gah I meant to say also signed with Halliburton.
      Could it possibly mean that they are the best people for the job?

      No, having a proper, open bidding process, and then having the winner actually do the work would mean they were the best for the job. Just to clarify.

      --
      ___
      Cogito cogito, ergo cogito sum.
    4. Re:Turnabout is fair play by mpost4 · · Score: 2, Insightful

      well, I think it is the fact that Karry is claming to be one of the working class. And to know the problems of the working class, I don't think he can if he is rich. So I think the problem is, is that he is a hipocrite.

    5. Re:Turnabout is fair play by Enry · · Score: 1

      What's really funny about that is when (then VP candidate) Dick Cheney said his success during the 90s had nothing to do with the government. While taking in millions from Halliburton.

    6. Re:Turnabout is fair play by tuffy · · Score: 1
      well, I think it is the fact that Karry is claming to be one of the working class. And to know the problems of the working class, I don't think he can if he is rich. So I think the problem is, is that he is a hipocrite.

      The problem is, if he wasn't rich he'd have no chance whatsoever to be president. But since no candidate likes to come across as a wealthy snob, they all like to embrace the "I'm a working class guy, just like you" rhetoric - despite their substantial personal wealth.

      --

      Ita erat quando hic adveni.

    7. Re:Turnabout is fair play by Aaron_Pike · · Score: 3, Informative

      The parent was written by Rich Lowry, an op/ed writer for the National Review magazine. The original article, published 22 Sep 03. Lowry appears several times on Spinsanity.

      To be fair, I should mention that the National Review is not on my list of trusted news sources. But then, so are a lot of sources. Meh.

    8. Re:Turnabout is fair play by revscat · · Score: 1

      First off, what the hell does this have to do with anything, either the parent post or the topic at hand? Second:

      If you haven't figured it out yet, it was Your lord and savior Bill "Does my finger smell like pussy" Clinton that signed the contract with Halliburton.

      You come across like a prick talking like that. I'm a longtime Democrat and circulate in that crowd, and I have NEVER run across a Democrat who is or was as knee-jerk supportive of him as the Republicans are towards Bush. The biggest difference I can see between the two parties at this point in history is that the Republicans seem to be the ones who are "all criticism, even from other Republicans, is to be immediately shouted down". Reagan's Eleventh Commandment and whatnot. I have not seen that from Democrats in my lifetime.

      Third, TWO WRONGS DON'T MAKE A RIGHT.

      What is it with Democrats being the enablers for Republicans these days? "Oh, well, Democrat X did the same thing, or at they very least I can IMAGINE they would, so that makes my side immune to criticism!" Yeah, BULLSHIT. It's still a crime, and still should be punished accordingly. Screaming "CLINTON DID IT TOO!" justifies exactly dick all.
    9. Re:Turnabout is fair play by protein+folder · · Score: 2, Insightful
      well, I think it is the fact that Karry is claming to be one of the working class...I don't think he can if he is rich. So I think the problem is, is that he is a hipocrite.


      You mean like W? "Don't pay any attention that I basically got handed Harken Oil and the Texas Rangers 'cause of my daddy. Look! I've got a ranch! I'm a regular guy!"

      I don't know how the republicans can claim this sort of populist mantle in this way. Seriously, saying "John Kerry pretends to understand the working class, but is loaded with Cash Money. Who is the real John Kerry?" implies that John Kerry is pretending to be blue-collar so that he can implement some sort of nefarious scheme to dick the working class over. Meanwhile, W, who's just as loaded (on the same order of, at any rate) and is actively implementing nefarious schemes to dick over the working class gets to pretend that he is fighting for the little guy. Ridiculous.
      --
      Your mind is squeezed by a blast of pain!
    10. Re:Turnabout is fair play by gmhowell · · Score: 1

      Does my finger smell like pussy

      Boy, geeks really *do* get pissed when other people get laid. Jealous much?

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    11. Re:Turnabout is fair play by Anonymous Coward · · Score: 0

      well, I think it is the fact that Karry is claming to be one of the working class.

      He is? "Just runnin round in my pickup" Bush aside, I really don't think that Kerry is projecting this idea. His wife is a billionaire, and he is a millionaire, and he's not stupid enough to try and pass himself off as working class. However, that does not mean he cannot understand the problems of the working class. Some parties don't need to add "compassionate" into the title of their ideology.

    12. Re:Turnabout is fair play by Brandybuck · · Score: 1

      There a rich [sic] irony in Kerry complaining that the Republicans should take the splinter out of their eye before trying to take the plank out of his :-)

      Consider the Democrat's continual harping on the Bush administration's ties to Haliburton and some other corporations. Now remind me again who Kerry is married to? If Bush is evil because of Haliburton which is evil because it's a godless corporation, then why isn't Kerry equally evil because of Heinz which is evil because it's a godless corporation?

      Now before you respond that Mrs. Kerry is no longer involved in the management of Heinz, the same can be said of Bush and Cheney with regards to Haliburton.

      p.s. The Republicans complaining that a Democrat candidate is rich? Of course! Democrats have traditionally fielded wealthier politicians than the Republicans. Just rank the current members of congress by personal net worth to see the proof of it.

      --
      Don't blame me, I didn't vote for either of them!
    13. Re:Turnabout is fair play by Anonymous Coward · · Score: 0

      Yep.. Don't like the news? Shoot the messenger. Ignorant people like you make me sick.

  22. Bushgame by SanGrail · · Score: 5, Interesting

    Example: www.bushgame.com

    I've played it to the end, and the most annoying thing was how long it took to kill the Bosses.

    It's meant to have a ridiculous plot, does have kinda cool graphics, and it got just a bit too preachy towards the end - but the reason I actually finished it was *for* the little info snippets.

    E.g. the presentations on the Death Tax, and the percentage of tax breaks going towards the top 20% & 1% earners in the US.

    The political bias is pretty open right from the start, but what I found really worrying is I'm not seeing how someone else could come up with a more positive spin on some of those stats - other than covering them up, of course. :(

    And last note, the most disturbing thing about the Voltron sequences for me was - the balls move...

    --
    ---- I've fallen, and I can't get up.
  23. Word of advice to you all by Anonymous Coward · · Score: 0, Insightful

    There's a flash game out there that's basically just an advertisement for the "punk" clothing store that hosts it. It has "bushgame" in the name. If anyone links something in this discussion containing "bushgame" in the name, DO NOT FOLLOW THE LINK. REALLY. TRUST ME. IT'S ABSOLUTELY HORRIBLE. The graphics are ok but the game is awful and the message.. just... ugh. It has about the maturity level and persuasion of a decal of Calvin peeing on a picture of George W Bush.

    Again: I'm not warning you against this game because it attacks GWB, I'm strongly in favor of attacking GWB. I'm warning you against this game because it attacks GWB and *does a bad job of it.*

    - Super Ugly Ultraman

  24. Stardock's The Political Machine by svzurich · · Score: 1

    Be sure to check out Stardock's The Political Machine! It's free to their Drengin Network subscribers. The Corporate Machine and Galactic Civilizations were big hits, so they decided to make a political sim! Check it out! http://www.politicalmachine.com/

    1. Re:Stardock's The Political Machine by greenreaper · · Score: 1

      Agreed, I've tried it out and it's pretty smooth stuff. Also it doesn't take itself overly seriously, which is always a good thing in a game. :-)

  25. I'm too lazy to register to read the article... by brett42 · · Score: 2, Interesting

    but this is an anti-bush side scroller. The gameplay is pretty boring, but the intro is hilarious.

  26. Games have always been political. by 91degrees · · Score: 5, Insightful

    Ever since Space invaders. This was a Japanese game, so the imagery is a little difficult for westerners to comrehend, but the metaphors are there for those who take the trouble to look.

    More recently we've had Tomb Raider, which is an ironic campaign against the objectification of Women, (ironically, the irony backfired), and Grand Theft Auto, protesting against the innefectiveness of the criminal justice system.

    1. Re:Games have always been political. by AliasTheRoot · · Score: 1, Funny

      And who could forget the message in Pac Man?

      Stuff your face with pills and chase the ghosts away, it was no accident they turned blue when on the run (blue = police geddit?) But even when you were tripping your nuts of you should remember to eat fresh fruit for the Vitamin C.

      Tombraider as ironic campaign against the objectification of women my arse, cynical cash in on "Girl Power" more like.

    2. Re:Games have always been political. by meringuoid · · Score: 1
      Ever since Space invaders. This was a Japanese game, so the imagery is a little difficult for westerners to comrehend, but the metaphors are there for those who take the trouble to look.

      I read Space Invaders as a metaphor for nuclear war. Hiding behind the defences is futile: your only hope is an all-out aggressive strategy, wiping out the enemy before they hit you. And if that means destroying your own defences to get a clear line of sight then so be it.

      --
      Real Daleks don't climb stairs - they level the building.
    3. Re:Games have always been political. by NeuroManson · · Score: 1

      And lest we forget the valuable anti-drug statements of Pac Man.

      --
      Just because you can mod me down, doesn't mean you're right. Shoes for industry!
    4. Re:Games have always been political. by 91degrees · · Score: 1, Funny

      Pacman was anti-prohibition.

    5. Re:Games have always been political. by 91degrees · · Score: 2

      Tombraider as ironic campaign against the objectification of women my arse, cynical cash in on "Girl Power" more like.

      That's where it backfired. Marketing people have no concept of irony. The designers thought they'd make a strong female character with exaggerated features, and then make her totally sexless. Then marketting got involved and realised they could push the whole sex angle.

    6. Re:Games have always been political. by AliasTheRoot · · Score: 1

      48DD tits, hipster pants and skintight tshirt != totally sexless.

      I bet it was more like this:

      Game Designer: Lets make a game that really sells, what do 14 year old boys like?
      Game Programmer: Tits! Women! Naked Women!
      Game Designer: We cant do the naked women thing, lets exagerrate sexual features instead and glove her, should we dress her in corset with suspenders?
      Game Programmer: No thats too overtly sexual and Geri Haliwell would kill us, we could try a minidress with the Union Flag on it?
      Game Designer: Nah I got it, skin tight short clothing and big boobs! ...
      time passes ...
      Game Designer: Well we have this game with some stupid bint showing ass and if you maneuver her right also pointy polygonal tits, how the hell are we gonna sell this?
      (Marketer walks in the door)
      Marketer: Well we could be post ironic, thats big this year - lets take the piss and market the game as a Feminist statement
      Game Designer: yeah that will work!

    7. Re:Games have always been political. by 91degrees · · Score: 1

      Not at all.

      The designer thhad the inspiration for a female character who was gutsy, aggressive, and a genuine female role model. The skin tight clothing was just a way to show her femininity.

      Marketing got involved, and the breasts got bigger.

    8. Re:Games have always been political. by Anonymous Coward · · Score: 0

      "More recently we've had Tomb Raider, which is an ironic campaign against the objectification of Women"

      ...with enormous t*ts.

    9. Re:Games have always been political. by CoffeeJedi · · Score: 1

      obligitory Bloodhound Gang reference:

      PM: yo yo yo yo! what it is mutherfukkerz!!!

      BG1: aw shit, here comes Pac-Man

      BG2: Hey Pac-Man! what's up?

      PM: Me you bitches! I'm high on crack! wanna freebase?

      BG2: no Pac-Man! drugs are bad!

      BG1: yep! can't help ya man!

      PM: puuusyyyys! (sound of pipe) whoooah! holy shit!!!!
      (cue Pac-Man theme music)

      (hey, at least i didn't go the cheap route with that tired "video games didn't influence us" rave cliche)

      --
      May you be touched by His Noodly Appendage. RAmen.
    10. Re:Games have always been political. by AliasTheRoot · · Score: 2, Interesting

      Lara Croft: Feminist Icon or Cyberbimbo?
      On the Limits of Textual Analysis

      by Helen W. Kennedy

      As the title suggests, the feminist reception of Lara Croft as a game character has been ambivalent to say the least. The question itself presupposes an either/or answer, thereby neatly expressing the polarities around which most popular media and academic discussions of Lara Croft tend to revolve. It is a question that is often reduced to trying to decide whether she is a positive role model for young girls or just that perfect combination of eye and thumb candy for the boys. It is also increasingly difficult to distinguish between Lara Croft the character in Tomb Raider and Lara Croft the ubiquitous virtual commodity used to sell products as diverse as the hardware to play the game itself, Lucozade or Seat cars. What follows then is an analysis of the efficacy and limitations of existing feminist frameworks through which anunderstanding of the kinds of gendered pleasures offered by Lara Croft as games character and cultural icon can be reached. I will begin by analyzing Lara primarily as an object of representation - a visual spectacle - and then move on, considering the ways in which the act of playing Tomb Raider as Lara disrupts the relationship between spectator and "spectacle."

      There is no doubt that Tomb Raider marked a significant departure from the typical role of women within popular computer games. Although a number of fighting games offer the option of a female character, the hero is traditionally male with females largely cast in a supporting role. In this respect alone Lara was a welcome novelty for experienced female game players. "There was something refreshing about looking at the screen and seeing myself as a woman. Even if I was performing tasks that were a bit unrealistic... I still felt like, Hey, this is a representation of me, as myself, as a woman. In a game. How long have we waited for that?" (Nikki Douglas in Cassell and Jenkins 1999).

      When Tomb Raider hit the games market, it did so with a good degree of corporate muscle behind it: indeed the game was launched as a significant part of the Sony Playstation offensive. It was a game which deployed the latest in technical advances in games design. Featuring a navigable three-dimensional game space, a simple but atmospheric soundtrack and a level of cinematic realism previously unattainable.[1] The game also made use of a familiar and popular adventure-based narrative format. A great deal has been said already about the extent to which Tomb Raider pillages the Indiana Jones movies for its narrative structure and setting. The success of the game is arguably attributable to this synchronicity between new techniques, a highly immersive and involving game space and game narrative and the controversial (and opportunistic) use of a female lead. Lara is provided with a narrative past appropriate to her status as an adventurerwhy ital? and an aristocratic English accent - a greater degree of characterization than the norm. Certainly, fans and critics suggest that none of these factors alone can explain the world beating success of the first game and its many sequels. "Lara's phenomenal success wasn't just about a cracking adventure, other games had that too. Lara had something that hooked the gamers like nothing has before. At the center of Tomb Raider was a fantasy female figure. Each of her provocative curves was as much part of the game as the tombs she raided. She had a secret weapon in the world of gaming, well... actually two of them" (Lethal & Loaded, 8.7.01). For this fan, judging from the tone, it seems that Lara herself is at least as significant as the story or gameplay. This comment also signals Lara's status as an object of sexual desire, a factor which the marketing/advertising of Tomb Raider was keen to reinforce.

      It is clear that the producers of Lara wanted to market her as a character potentially appealing to women; her arrival on the game scene dovetailed nicely with the 9

    11. Re:Games have always been political. by 91degrees · · Score: 1

      Erm.. you were aware that I wasn't exactly being 100% serious weren't you?

      But thanks for posting that. I have a friend who's very interested in this sort of thing.

    12. Re:Games have always been political. by SuiteSisterMary · · Score: 1

      Actually, the original reason for Lara being female is that the developer, knowing he was going to be staring at somebody's ass for eight hours a day, what with developing a third-person shooter and all, decided he'd rather look at a nice female ass rather than a nice male ass.

      Find the old interviews and what not, and you'll find a little publicized 'feature' of Tomb Raider is that Lara's ass is 'properly' modeled and animated; that is, it moves properly in response to her walking, running, crouching, and so on.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  27. The 2nd one is nice too by eldacan · · Score: 1

    I'm even more impressed with the other game, just below Tic Tac Toe: "Guess the number". Very nice game. I like the old-school spirit of your politicians.

    1. Re:The 2nd one is nice too by oliverthered · · Score: 1

      In the real world we call this a binary search..

      --
      thank God the internet isn't a human right.
    2. Re:The 2nd one is nice too by scot4875 · · Score: 1

      Except it doesn't place any limit on the number of guesses you get, and doesn't even count how many times you've guessed. So someone who guesses the number in one try gets the same 'reward' as someone who wins in 1 hojillion tries.

      You could just as easily use a linear search to win this game. Furthermore, the most inefficient algorithm imaginable would still win the game every time, so long as the algorithm covers the entire search space.

      Not only that, it accepts numbers 100.

      I guess they don't want to alienate voters by making it too difficult or warning them that they tried invalid guesses.

      (That's way too much analysis for such a pointless waste-of-time game...)

      --Jeremy

      --
      Jesus was a liberal
  28. Is this... by Savage-Rabbit · · Score: 1

    ... one of the Republican games???

    --
    Only to idiots, are orders laws.
    -- Henning von Tresckow
    1. Re:Is this... by t_allardyce · · Score: 1

      Ohh that was fun, i think i'll vote republican!

      --
      This comment does not represent the views or opinions of the user.
    2. Re:Is this... by Anonymous Coward · · Score: 0

      Typical republican game. First person shooter showing Bush in the oval office fighting off terrorists who are storming his office. The problem is, if you don't shoot the terrorists, they don't move forward and kill you, so there's no danger in the game at all. I guess the next episode of this game will be a recreation of Cheney's hunting trip where they let animals out of cages ten feet in front of the shooter.

    3. Re:Is this... by Talking+Toaster · · Score: 1

      I played that months ago and was wondering the same thing.

      From my perspective it seems to be making fun of the current regime.

      It is hard to tell because satire has become redundant.

      --
      Howdy Doodly Doo!
      Anybody want some Toast?
  29. Political Data Gathering by ooze · · Score: 2, Insightful

    We all know, that today even the process of getting "pure" facts is political.

    I mean, there is nothing wrong with manipulating the process of aquiring and distributing data. I just think it's funny, that those same people manipulating the data, believe in their own manipulated data and base their decisions on that. And even funnier, are wondering why things are not working the way they want. (Weapons of Mass destruction anyone? Or manipulated corporate accounting?)

    --
    Just because I can imagine doing a hippopotamus, doesn't mean I'd like to do it.
  30. Deja Vu by Clay201 · · Score: 1

    I followed one of the links, clicked around a bit and ended up bearing witness to this travesty .

    It reminded me of a game that never quite made it to market. You can read about it at this highly educational site . [NOTE: Once you get to the page, please do a text search of the page for the words "cheers me up." Sorry for the inconvenience, but it's a long page and I can't figure out a way to link directly to the material.]

    Clay

    I'm sorry, I'm just not clever enough to come up with a signature line.

  31. Who cares by sholden · · Score: 3, Interesting

    People often write a book in order to convince others to agree with them about something.

    See religious books, textbooks, "popular science" books, travel guides, etc. for examples.

    A lot of fictional works also exist in part so that the author can try to convince others of something (you know the "moral of the story"...)

    In fact I suspect most works of art (using the term art generally) do this. Sure some paintings exist solely so that the painter could try a technique out, but many of them are also making a point be it political, social, philosophical, or just an observation.

    In fact lots of works of art were created with the main goal being the "preaching of a message". See those hollywood films of WWII vintage that were made in order to "raise moralle" and inspire the populace to fight against the forces of evil.

    Simcity says something about the costs and benefits of various power generation techniques (whether it is vaguely correct or not), and "the environment" is certainly a political issue these days. Simearth did so (the environment not power generation) to an even greater degree.

    Making a game in which the "message" is the primary motivator isn't an issue to me, lots of other things are made that way...

    1. Re:Who cares by DeepHurtn! · · Score: 1
      Making a game in which the "message" is the primary motivator isn't an issue to me, lots of other things are made that way...

      Yup. I actually prefer it when somebody/thing wears their bias on their sleeves -- at least that way you can try to make a judgement as to how self serving what they're telling you is. It's when they try to convince you that what they're telling you is objectively the only rational approach that you need to be on your toes...

  32. At least its not a fake Blueescreen. by DigitalWill · · Score: 1

    'Mr. Blaser considers the game to have been a success. "The bang for the buck was worth it," he says, pointing out that $20,000 buys little television time, which is fleeting anyway.'

    I probably would to, if I had that sort of advertising budget, but the games are not a new idea, putting a message in them, not really.

    Example: Elf Bowling
    Theres millions of people looking for cheap, easy, short term entertainment and relaxation. These are games that have piratically no learning curve. (maybe read what keys do what, after guessing a few common options) and can be easily put away when the boss is walking down the hall, or to take care of whatever home matters that need intimidate attention when they arise.

    People happen to be browsing a website, theres something entertaining to do, if only for a few seconds (even I'm guilty of netting the monkey in the banner add for whatever product it was, to see if it was somewhat interactive) It was a few seconds more, that the longer 'impression' was there. If nothing else,it's less time that they have to spend on their competitors website.

    If they can get someone to listen to their point, in an unobtrusive, truthful manner. Deceptive advertising is bad advertising. All the better.

    The real question would be, what message are they preaching?

  33. How to win : by Anonymous Coward · · Score: 0
    This Tic-Tac-Toe seems to have a problem : You can win
    +-+-+-+
    |1|2|3|
    +-+-+-+
    |4|5|6|
    +-+-+-+
    |7|8| 9|
    +-+-+-+
    Play 5, 9, 7, 8
  34. Doom and Quake are pro War! by Anonymous Coward · · Score: 0

    Why can't we just try to negotiate with the spawn from another dimmesion. If they can't be communicated with at least they deserve to be protected as endangered species. Shooting something with a nailgun simply because it has several rows of teeth and is charging is pure military industrial facism.

  35. hmm... by (1)down · · Score: 5, Funny

    Cue the debate on if mrs. pacman was a front for womens liberation...

    --
    my other sig is a commando
    1. Re:hmm... by Anonymous Coward · · Score: 0

      Nope, the front for womens liberation is the terrorist wing of the Womens Institute.

      Clan [WI] is renown and feared through out the Counterstrike servers, but usually gets kicked for text flooding, dont know why?

      *_*

      Man this is gonna be flamebait :)

    2. Re:hmm... by oliverthered · · Score: 1

      Do they try to kill men by driving there cars into them? and giving them the wrong directions so they fall into a cannal.

      I think I know a few members, Maybe I should call the police?

      --
      thank God the internet isn't a human right.
    3. Re:hmm... by Ziviyr · · Score: 1

      I think is was made to look that way, but its really there to enforce women's adherence to the artificial mazes we use to keep them in check, and to enforce that their goal should always be to satisfy themselves on our balls.

      Yeah, screwed up, I just want to fuel what I hope will be an interesting debate.

      --

      Someone set us up the bomb, so shine we are!
  36. get your by Organism · · Score: 2, Informative

    anti-republican fix at BushGame.com. Requires flash, but quite hilarious.

    --
    -- My hovercraft is full of eels.
    1. Re:get your by Anonymous Coward · · Score: 0

      And here I thought Slashdot was the only anti-Republican joke.

  37. I did it to try out all the different characters. by PanDuh · · Score: 1

    The character cut-scenes were hilarious and so are their super-powers. The Howard Dean scream attack and the Hulk Hogan attacks had me rolling. The Republican Evil-Boss caricatures were funny as well.

  38. To: Anthony Manetta, President Roosevelt Strategy by Snaapy · · Score: 3, Funny

    Hello,

    Your tic tac toe game is too difficult. I cannot win.

    Cheers

  39. Mod Parent Up ! - but parent valid... by fantomas · · Score: 1

    well said. "US Army" or "Bad Guy". Hmmm, and people wonder why some countries are nervous of the USA? ...
    Mind you the parent post does make the good point that a valid point of games is try out alternate scenarios within a historical context, "what if's".

    1. Re:Mod Parent Up ! - but parent valid... by freqres · · Score: 1, Funny

      There's no need to be nervous, just stick on our side. Unless you are a 'bad guy'. I'm just glad I didn't have any of this influence growing up in the 80's, because knowing is half the battle. GO JOE!!

      --
      Rampant Ninja related crimes these days...Whitehouse is not the exception
  40. but.. by dj245 · · Score: 1

    Do they refuse to hire coders, graphics people, sound people etc, if they disagree with them politically? These people put their heart and soul into the game. I don't suppose the easter eggs from a different-minded employee would go over well.

    --
    Even those who arrange and design shrubberies are under considerable economic stress at this period in history.
  41. Games are just another mass medium by Anonymous Coward · · Score: 0

    If you read business newspapers, they compare game turnover with movie turnover etc. Games are like TV, or music or whatever. Of course they are going to get political. All media are.

    Furthermore, if you deconstuct them, ALL games are political. Games involving trading are pro-capitalist, right? War games and street fighter games promote the use of violence to resolve conflicts, a very political statement (see the transatlantic Irag discussion). Barbie games are anti feminist, etc etc

  42. The Points Are All Political by Anonymous Coward · · Score: 0

    Also, the points don't matter. That's right - the points are like writing letters to your congressman.

    We're gonna start this election with a hoedown...

  43. Deus Ex by Maljin+Jolt · · Score: 2, Insightful

    Note that Deus Ex plot already predicted the government/terrorist cross dependency and public manipulation, in 2000.

    --
    There you are, staring at me again.
  44. Obligatory pac-man comment by PsiPsiStar · · Score: 2, Funny

    "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." - Kristian Wilson, Nintendo VP, 1989

    --

    ___
    It's the end of my comment as I know it and I feel fine.
    1. Re:Obligatory pac-man comment by orim · · Score: 1

      They don't? I beg to disagree. If you're saying that computer games (which have pretty much turned into realistic simulations these days) have no impact on one's behaviour...

      OK, then why would you ever want to train your pilots in flight simulators? Are you saying that the sims have no impact on the pilot's behaviour in a crisis? (such as losing engines, etc...) That's exactly what the simulator does: you repeat something often enough, and you'll be able to overcome your body's natural instinct, and do what you've rehearsed a zillion times, not what you'd *naturally* try to do.

      I know, you meant to be funny, and yes it's a good quote. :)

      --
      "If you could only see what I've seen with your eyes..." - Roy Batty
  45. BugMeNot by Anonymous Coward · · Score: 0

    Soul-sucking registration no longer required to read the NY Times online! Check out BugMeNot.com for usernames and passwords -- there's even a Firefox plugin, or a JavaScript bookmarklet for those of you who haven't seen the light yet.

  46. Time for a change... by Fuzzums · · Score: 1

    I just don't believe it! The president will be elected based on who has the funniest game? Or at least games are used to influence votes?
    Politics isn't about games. It's all but a game. It people think about politics as a game or is they are influenced by it, then where will this world go?

    Matters are far to complex already on a local scale let alone on a nationwide or worldwide scale.

    --
    Privacy is terrorism.
  47. Don't forget... by Kjella · · Score: 2, Interesting

    ...that being "in the game" also costs time, money and effort.

    "Remember: politics is the conflict over the distribution of values and burdens."

    Politics is a shim layer over the real conflict - the conflict between those who contribute to society and those who consume from society. Not just on an economical level, but also culturally and socially.

    The same effort you could put into politics, you could also put into becoming a creator of value for society. That is power too, as great or greater than politics. And even politicians have learned that you don't bite the hand that feeds you.

    Kjella

    --
    Live today, because you never know what tomorrow brings
    1. Re:Don't forget... by pokeyburro · · Score: 1

      The same effort you could put into politics, you could also put into becoming a creator of value for society.

      Ahh, but for a lesser amount of effort, you can mooch off a creator or two, and come out ahead. The game is not stable; if everyone's a creator, your best short-term move is to mooch. But then everyone becomes a mooch, which means nothing gets created, only consumed.

      --
      Lately democracy seems to be based on the skybox, the Happy Meal box, the X-box, and the idiot box.
    2. Re:Don't forget... by Jason+Ford · · Score: 1

      We must be careful in determining who is contributing and who is consuming on the economic level.

      I read in "Los Supermachos" the other day of a man who wanted to have a lot of money, but did not want to work for it. His friend asked, "But how do you expect to have lots of money and not work for it?" The man replied, "There are many people who have lots of money but do not work."

      --
      I did not become a vegetarian for my health, I did it for the health of the chickens. --Isaac Bashevis Singer
  48. And Remember... by identity0 · · Score: 1

    WINNERS DON'T DO DRUGS!

    I remember being told not to do drugs before playing a disembodied face running through a dark maze, eating pills and ghosts. Do they still have that splash screen on arcade games? I remember a satirical rendition of George Bush Sr. saying that on an arcade machine in the Simpsons a while back...

    It would be really funny to see GWB Jr. do a public service announcement like that. "Remember kids - Winners do lots of drugs, clean themselves up to be an oil executive, and become President!"

  49. Tyrant by Neo-Rio-101 · · Score: 3, Interesting

    There was one political game I remember playing on the Commodore 64 called Tyrant. But there were other ones called "Dictator 64" and "Banana republic" as well

    Anyway, in Tyrant you played the dicatator of an impoverished third world country, which is slowly falling to pieces and going into higher debt and inflation. You had to survive as long as you could before the next cout de etat. The game was *just* about impossible to win. You would try and stave off the coutry's problems as long as you could, but eventually you would bankrupt the country and get ousted.

    Finally, I played the game enough to find out a secret on how to actually MAKE money and become a really wealthy country. I don't think the authors intended anyone to be able to do this, but anyway.... the methods needed to do this in the game were, well,... shocking to say the least.

    What you had to do first was to get a huge army and smash all the surrounding countries with an iron fist. Then slowly convert your army into a huge secret police force. Then convert from Communism to a Democracy and hold elections. Then tax the population of everything they have (100% taxation) until the population was really angry. At election times, you spend a fortune brainwashing the populace to vote for you... and somehow that worked to get you relected again. To counter unemployment and deal with population growth, you send everyone into the secret police force. Crime is not an issue because you've effectively got a big brother police state.

    Somehow the game mechanics let you amass money every year doing that, and you could stay in power indefinitely. So you end up with a police state which conquers all the other countries with a powerful army, taxes its citizens through the nose and takes all its property, pretends it's a democracy and then brainwashes its citizens during election times.

    It shocked me because it sounded almost too close to home.

    --
    READY.
    PRINT ""+-0
    1. Re:Tyrant by Rayonic · · Score: 1

      So your country of origin has a huge secret police, 100% taxation, and infinite re-elections of a brainwashing leader?

      Wow. I didn't even know North Korea had internet access.

    2. Re:Tyrant by Anonymous Coward · · Score: 0
      > What you had to do first was to get a huge army and smash all the surrounding countries with an iron fist. Then slowly convert your army into a huge secret police force. Then convert from Communism to a Democracy and hold elections. Then tax the population of everything they have (100% taxation) until the population was really angry. At election times, you spend a fortune brainwashing the populace to vote for you... and somehow that worked to get you relected again. To counter unemployment and deal with population growth, you send everyone into the secret police force. Crime is not an issue because you've effectively got a big brother police state.


      And thus, the grasshopper achieved enlightenment.

    3. Re:Tyrant by ahem · · Score: 1
      Anyway, in Tyrant you played the dicatator of an impoverished third world country, which is slowly falling to pieces and going into higher debt and inflation.

      I don't know that I'd describe the U.S. as impoverished or third world. Too close to home, indeed.

      --
      Not A Sig
  50. Wrong attribution by Some+Bitch · · Score: 2, Informative

    That gag actually came from British comedian called Marcus Brigstocke.

    See this page on his website for details.

    1. Re:Wrong attribution by AliasTheRoot · · Score: 1

      apart from that did pacman have any sound other than wacka wacka wacka woowoowoo?

  51. Oblig. Simpsons by Fryboy · · Score: 0

    Pepsi presents "Electoral Math!"

    Oblig. Simpsons quote:

    Troy: [on TV] Now turn to the next problem. If you have three Pepsis and drink one, how much more refreshed are you? You, the redhead in the Chicago school system?

    [a window opens up on the screen to show the girl]

    Girl: Pepsi?
    Troy: Partial credit!

  52. Ideas for political Games by PsiPsiStar · · Score: 2, Funny

    Noam Chomsky's punch out; Do CD (Civil Disobedience) in one of 5 locations and try to get yourself knocked out by state troopers or arrested.

    Sim Iraq - Try to Govern an Iraqi province amidst street wars, bombings, and counter insurgents. Will opening that Liquor store pacify residents or will it create a band of brigands who want to kill you? Find out in Sim Iraq.

    Axis and Allies; The Cost of Empire
    Play as the United States and England against most of the rest of the world. Try to finish your game within the time limit or you may not be re-elected.

    Bill Clinton's Dating sim;
    Includes "Arkansas Governor" and "U.S. President"
    levels. As you raise your profile (and other things) your ability to attract increases, but you'll also face more politically powerful enemies.
    Try our new 'hentai' expansion pack. Includes Asian girls and tentacles.

    Conflict appropriate custom chess sets.

    Warcraft mod pacs to change the characters into political figures with appropriate slogans.

    Bush
    "I'm a reformer with results",
    "Saddam. 9-11. Saddam. 9-11"

    "They misunderestimated me"

    "All your votes are belong to us"

    *and if you keep clicking*

    "Hey Rovie, what do I say next"
    "I'm a uniter not a divider so you're either with us or against us"

    Political Jeapordy
    Any kind of trivia game is easily attapted to any political persuasion. I can see it now. Get Bill O'Reilly hosting "who want's to be a Republican Millionaire"

    --

    ___
    It's the end of my comment as I know it and I feel fine.
  53. Wow... by murky_lurker · · Score: 5, Interesting

    All the tedium of canvassing in one flash game. And they wonder why voters are so cynical? ;)

    What would be more interesting is if they'd avoided the obvious arcade-style game and created something that made the player think about the consequences of voting yea or nay on a particular issue. There's an old edutainment (yuk) title called Hidden Agenda that puts you in the role of a newly-elected president of a South American country, giving you the chance to appoint your own cabinet, influence policy and make decisions affecting your country. The game is exceedingly difficult, and is thought-provoking precisely because it's nigh-impossible to "win" - every decision angers someone.

    In the same vein, the old Yes Prime Minister game showed how policy can be distorted and seemingly innocuous decisions could become controversial in a much more thoughtful manner than these Flash efforts.

    Okay, so the games are probably a gimmick to increase site hits more than anything, but I'm disappointed they didn't see the scope for doing something different.

  54. Corrupting the youth by Junior+J.+Junior+III · · Score: 1

    As these games might have an undue influence upon the moral character of our youngsters, and sap the productive hours of our adult labor force, I move that they be banned.

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
  55. The EU is doing this by jsebrech · · Score: 3, Interesting

    The EU is launching a game called honoloko that teaches young kids to be environmentally sensitive.

  56. Had to say it... by superdan2k · · Score: 2, Funny

    "How...about...global...thermonuclear...war?"

    --
    blog |
  57. John Kerry Medal Toss by Lady+Jazzica · · Score: 1

    Here's a very simple flash game: John Kerry Medal Toss (mirror)

    "With John Kerry's Medal Toss you get to throw your military medals over the fence onto the White House lawn just like he did. Now you might not think it is right to throw you medals away in some kind of symbolic action, but that's okay they're not really your medals."

  58. About dot-coms by Moraelin · · Score: 2, Interesting

    This is probably off-topic, but IMHO you're applying the lessons from the dot-com boom in the wrong context.

    It's a different goal here.

    What dot-coms had as a goal, and where they failed, was making money. That was their failure.

    They (or enough of them) did not fail at getting readers on their site. All those forums and chatrooms and flash games actually worked monumentally well to get people to visit the site often.

    The dot-com problem was that noone had a plan to make those people pay. You had a horde of people trolling your forums, reading your articles and clicking on your site all right. In some cases enough of them that the bandwidth costs alone piled up like crazy. You just didn't have them reaching for the wallet.

    In this case, however, the goals are a bit different. You don't want necessarily people to pay a monthly fee to access the site. You want them to at least come back and read the candidate's boring "news alerts".

    And I'd say that to that end some of those dot-com tactics weren't _that_ bad.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  59. You can beat there politics every time by oliverthered · · Score: 1, Funny

    Middle, bottom right,bottom middle, top middle.

    --
    thank God the internet isn't a human right.
    1. Re:You can beat there politics every time by bonizzem · · Score: 0

      Here's another:
      top right, bottom left, bottom right, middle right
      same thing if you swap first and second.

  60. Copyright permission by femto · · Score: 2, Interesting
    I presume the politicos are playing by their own rules and have copyright permission for those games?

    From the source for each page:

    <!-- Copyright (c)2002 Site Meter -->

    // numberguess is by Lancer - written 4 Jan 1999
    // lancer@kp.planet.gen.nz

    No mention of any open or free license.

  61. A positive spin... by oliverthered · · Score: 1

    Tax breaks for the top earners (or you if you get that far) help:

    Draw the top earners to the country. (there's a reason they get so much money, and it's not because there crap.)

    Allow the top earners put more invetment into the things they think are good to invest in.

    and probably a few other things.

    The prople is, when the 'top earners' got there by being in someones pocket, or being the child of xyz and not by being shit hot.

    Oh.. and I'm liberal far left. (In my world you wouldn't have to be in someones pocket, everything would be free).

    --
    thank God the internet isn't a human right.
  62. the beastie boys by squarefish · · Score: 2, Funny

    even have one on their site

    --
    Creationists are a lot like zombies. Slow, but powerful and numerous. And they all want to eat our brains.
    1. Re:the beastie boys by Kamel+Jockey · · Score: 1

      Better make sure it doesn't install any crapware on your computer!

      --
      In case of fire, do not use elevator. Use water!
  63. Re:Mind control for the masses by Anonymous Coward · · Score: 0

    I'd like to point that the game doesn't use an optimal strategy. You can actually win with this implementation!
    Now to say that a politician is too dumbe to win a tic tac toe game...

  64. But do you really want to produce value? by Chemisor · · Score: 3, Insightful

    > the conflict between those who contribute to society and those who consume from society
    > you could also put into becoming a creator of value for society

    But would you really want to create value for society which only consumes and gives you nothing in return?

    > And even politicians have learned that you don't bite the hand that feeds you.

    You shouldn't count on this. Politicians do not necessarily know which hand feeds them, and they certainly do not know how it does it.

    1. Re:But do you really want to produce value? by JWW · · Score: 2, Insightful

      But would you really want to create value for society which only consumes and gives you nothing in return?

      Some people have already done something like that. They call their contribution Open Source Software.

    2. Re:But do you really want to produce value? by sql*kitten · · Score: 2, Interesting

      But would you really want to create value for society which only consumes and gives you nothing in return?

      The entire philosophy of Socialism is that it is possible to persuade people, by whatever means, to do this. The reason Socialism always fails is that productive people soon figure this out, and the non-productive are helpless without them.

    3. Re:But do you really want to produce value? by Colazar · · Score: 1
      But would you really want to create value for society which only consumes and gives you nothing in return?

      Most people who create things do so because it gives them pleasure. And will continue to do so whether or not they get anything tangible in return.

      Not to say they wouldn't be happy to get something in return, as well. But it's usually not the primary motivation.

      --
      He decided to just watch the government, and kind of scale it down to size, and run his life that way. --Laurie Anderson
    4. Re:But do you really want to produce value? by Anonymous Coward · · Score: 0

      Socialism wants to give you nothing in return? I'm not sure you know what Socialism is, my friend...

      tmegapscm

    5. Re:But do you really want to produce value? by Anonymous Coward · · Score: 0

      Some people have already done something like that. They call their contribution Open Source Software.
      People who contribute to OSS do get the warm fuzzy feeling of contributing, or the sense of empowerment of having something they create used by so many, or the sense of accomplishment of completing a goal. Everybody does things for their own selfish needs.

    6. Re:But do you really want to produce value? by Chemisor · · Score: 1

      > Most people who create things do so because it gives them pleasure.

      True, but they will create those things for themselves, not for you. In case of free software, it is pretty much the same thing, since they lose nothing by giving it out, but the material products they will just keep to themselves and let you starve.

  65. Rainbow 6 by Libertarian_Geek · · Score: 1

    In Rainbow 6 you fought domestic terrorists and foreign. In Swat 3 (I think it was 3), you fought all sorts of people from foreign extremists, to trailer trash (One of my favorites). In Pac-Man, you fought ghosts, which one could assume were of local origin. Does the last one count?

    --

    www.facebook.com/DareDefendOurRights

    www.fairtax.org
    1. Re:Rainbow 6 by freqres · · Score: 1

      How about Dope Wars? In that you...oh, nevermind.

      --
      Rampant Ninja related crimes these days...Whitehouse is not the exception
  66. An unheathy trend in FPS? by smchris · · Score: 1

    But considering how polarized the country is right now, arena red states vs. blue states might be better than a civil war.

  67. GTA political version by Cyrgo · · Score: 1, Funny

    What about making a political version of GTA?
    GTA Capital City D.C.

    The factions:
    - The Dems: they'll approach you to tax you (lose money)
    - The Reps: they'll kill you on-site if they see you steal an expensive car.
    - The Greens: they drive electric cars only.
    - The Reds: drive Lada and run vodka stores.
    - The Krishna: always on foot. Street cannon fodder.
    - The Maos: they ride bikes and wear the same shirts.
    - ... and many more! (The Rastas, The Pacifists, The Moral Minority, etc. etc.)

    The missions:
    The Reps will ask you to drive over members of all other groups, and once the neighborhood is clean they will call Hall & Burton to run every store there is and charge you extra. You will meet the Reps boss Dub-U (a.k.a Dumb-O) and its two uberlieutenants: Chain-E and Rhum-E. Be careful not to anger them or you will get 8 stars (stealth bombers will appear).
    The greens will give you a golf buggy (electric, of course) and ask you to close down all gas stations in town. Once you do that, everyone will be forced to use a golf buggy. The nuclear plant is also on their list, but that is another mission.

    Come to Capital City! The people will give you a big smile, a hearty handshake (and while at it, will pick your pocket with their free hand).

    Capital City, where you literally eliminate your opposition.

    :-)

  68. Bush Game by SparafucileMan · · Score: 4, Informative

    U want a political game, check
    http://www.emogame.com/bushgame.html

    (its all Flash, btw)

  69. Re:To: Anthony Manetta, President Roosevelt Strate by cablepokerface · · Score: 1

    Game Walkthrough:
    1 2 3
    4 5 6
    7 8 9
    Click 5, 9, 8, 2. You Win! always ...

  70. Re:You can beat THEIR politics every time by Sgt.+Pepperoni · · Score: 2, Insightful

    It makes the correct (i.e. by the book) second move, but it can't followup. It also falls for the other triangular traps:

    Top right, lower left, lower right, middle right.

    and

    Middle, bottom right, bottom left, bottom center.

    So it's a real politician: Simple ideas about how to things work (based on a cursory examination of what the experts have to say), but no deep understanding... which leads to the floundering failure of the incompetent.

  71. FYI: It's "Coup d'état". by LordPixie · · Score: 1

    You had to survive as long as you could before the next cout de etat.

    Coup d'état

    I'm not trying to be a spelling Nazi, just spreading the knowledge.


    --LordPixie

  72. Long Island resident by steelerguy · · Score: 1

    Here I am a Long Island resident and I had not hear of or played these wonderful games they provide absolutely free! Long Island Politics for President!

  73. not fun? what about by Anonymous Coward · · Score: 0

    the Judaean Peoples Front! or was that the Popular Front for Judaea?

    as i was reading your comment, i though someone should really make a video game based on all the leftists bickering about procedure in the Life of Brian. there's one side of the left you won't see in michael moore's new movie... (i've dropped out of enough groups to know. as soon we have a meeting about process i know it's all over...)

  74. Ghengis Kahn said it best by sanctimonius+hypocrt · · Score: 1

    Are you trying to tell me ...That the only winning move in politics is not to play?

    More like, "It's not enough for me to win; Everyone else must lose!"


    1. Re:Ghengis Kahn said it best by untaken_name · · Score: 1

      Gore Vidal said "It is not enough to succeed. Others must fail." What a card, that guy.

  75. Re:More of the same...But Different by nyc.!fnord · · Score: 0


    Soon you'll see that in Soviet Russia the Tin Foil Hat puts on you.

  76. Great Games by rspress · · Score: 3, Funny

    In Huckmaster you play film maker Michael Moore, played onscreen by a giant round blob, who has to wonder around the landscape of Hollywood duping moviegoers that your film really is a documentary and not just a pack of half truths while leaving out facts that could impugn you're own political party. The boss on the last level is an audience you have to convince that "This Is Spinal Tap" was a real documentary as well.

    What, they have already done that....nevermind.

    1. Re:Great Games by dave420 · · Score: 1

      Oh very droll. Seriously. The only people on the internet who bang on about Michael Moore are right-wing, NRA-lovin' nutjobs. Seriously. Everyone else can intelligently and maturely take what they want from his films, and accept them for what they are. Only people who are incapable of such thought shout and scream about it. Your post tells everyone here which category you fall into. cheers! :)

    2. Re:Great Games by rspress · · Score: 1

      No, Actually you are trying to tell them what category I fall into. I am not right wing..I am in the middle, In fact I was a democrat for a very long time. I do own guns but I do not belong to the NRA. I believe in the constitution and don't pick and choose which parts I like.

      I think Bush is dicking up really bad and I probably will not vote for him. I probably won't vote for Kerry either because he has offered no solution. Just because Mr. Moore likes to take on one party without looking at the SAME faults in the other party only makes me one thing, intellectually honest. As far as he is concerned he has the right to say whatever he wishes, that is his right. Obviously some people don't like it when I exercise that same right. Go figure.

  77. They took out Voltron fucking Lady Liberty! by revscat · · Score: 0

    Censorship, I say! Censorship!

  78. Using games for political purposes isn't new by hcdejong · · Score: 1

    Remember all the "in 2001 AD, war was beginning" spoofs?

  79. Re:To: Anthony Manetta, President Roosevelt Strate by GoogleBot · · Score: 3, Funny

    Yes, the only winning move is not to play.

  80. Re:Mind control for the masses by sshtome · · Score: 1

    Yeah, you have a point. Especially as it works on Safari :-| Still its a moot point that Microsoft and apple are together making a system that protects me from propagande... :)

  81. ot: milk your customer by Elvis_untot · · Score: 0, Offtopic

    > (Been there. Had the boss royally pissed off at me when I told the customer that, no, they don't need an uber-sophisticated custom solution to solve their problem. "Are you nuts?!! Are you out of your mind?!! We're trying to take their money, not tell them that they could solve that cheaper!!"

    mistake by your boss. after you tell your costumer he does not need to do this and that you say and he is happy because he just earned much money, you tell him that he DOES need to do some other thing (that is much more expensive)

    > On the bright side, after that he never took me to those 6 hours meetings any more.)

    hmmm. well done ;)

  82. Re:Liberal Noise by dave420 · · Score: 0, Flamebait
    Fantastically obvious post there, Mr. Republican/Libertarian/Idiot. Great work.

    Maybe, just maybe, the higher percentage of intelligent people here shows you that more intelligent people are left-leaning than right-leaning. I bet that scares you. It should do :)

  83. We're Going To Take Things From You by Tackhead · · Score: 1
    > > > [politics is about] the conflict between those who contribute to society and those who consume from society
    > > > [ ... ]
    > > > you could also put into becoming a creator of value for society
    > >
    > > But would you really want to create value for society which only consumes and gives you nothing in return?
    >
    >Some people have already done something like that. They call their contribution Open Source Software

    Not the same thing. People who write F/OSS do so of their own free will. Politics isn't about free will; it's about obtaining the power to force others to do your will.

    Open Source: We create software and can therefore freely declare that "We're going to give things to you for the common good".

    Politics: We create nothing and therefore have nothing to give. So "We're going to take things away from you for the common good."
    - Hilary Clinton, 06/29/2004

    I'll give Hilary this much: Hers are probably the first honest words spoken by any politician in my lifetime.

    In answer to both questions: Apart from software that I write for my employer, I'm happy to give it away. I get something out of that, namely the joy of seeing my code being used.

    As far as having my things taken away from me "for the common good" goes, I deeply resent it. Should I ever accumulate sufficient wealth to provide for my own needs (which is pretty fucking hard to do when much of what you earn is "taken away from you for the common good"), I'll stop producing value for my employer, for the sole reason that I'm sick and tired of feeding people who not only see me as nothing more than a milch cow, but who hate me for being a more productive milch cow than they are.

    This isn't a right/left thing.

    I happen to lean to the right and resent my money being taken from me by force and sent to millions of unproductive food tubes in both the bureaucracy and the underclass.

    If you lean to the left, ought you not to be just as resentful that your money is being taken from you by force and sent to defense contractors, pharmaceutical manufacturers, and soldiers?

    1. Re:We're Going To Take Things From You by _Sharp'r_ · · Score: 1

      Or lean libertarian and resent both.

      --
      The party of stupid and the party of evil get together and do something both stupid and evil, then call it bipartisan.
  84. To Understand Politicians.... by Anonymous Coward · · Score: 0

    You must break the word down. Poly is the greek word for many. Tics are blood sucking parasites. Politicians then must be many blood sucking parasites.

  85. Tetris by Anonymous Coward · · Score: 0

    Any suggestions on creating a political Tetris game?

    _______________________________________
    http:// home.tiscali.be/zoetrope/wintris

  86. NationStates! by Tackhead · · Score: 1
    > Basically, again, it _is_ possible to have a theme without turning it into a lame lecture in "my ideology is better than yours." And I wish more people refrained from preaching when they design a game.
    >
    > No, I don't want games to lecture me in global warming. No, I don't really need a lecture in whether corporations are good or bad, and which kind of party would best defend me from them. Etc

    Have you tried NationStates? Online, browser-based, country-simulator. Power corrupts. Absolute power is kinda fun. Sign legislation based on randomly-generated controversial issues, sit back, and watch your country take shape under your benevolent guidance, iron fist, or both.

    > It doesn't tell you stuff like "bleedin' heart liberals are costing the economy a fortune", nor "greedy right-wing powermongers are pushing everyone into poverty."

    The fun part of NationStates is that it the consequences of your decisions are always portrayed positively relative to your biases. So instead of the two examples you chose, you'd see something like "Bleeding-heart liberals that formerly cost your economy a fortune are being rounded up and sent to Wharton Business Camp's mandatory MBA re-education programme", and "With tax rates of 100%, greedy right-wing powermongers' kids have been reduced to selling lemonade on street corners, but the government has begun cracking down on that."

  87. Postal 2 by ChopsMIDI · · Score: 1
    While the game isn't fantastic, You gotta love all the shots they take at Lieberman.

    Examples:
    • The petition you are trying to get signed is a "Petition to get whiney congressmen to play video games".
    • At the Compound, the Sign hanging on the side of the building reads, "Lieberman, God Sees your lies"
    I thought it was pretty funny.
    --

    How could I say to men: "Speak louder, shout! For I am deaf!"? -Ludwig van Beethoven
    1. Re:Postal 2 by silverbax · · Score: 2, Insightful

      Ah, Lieberman. The Republican who accidentally registered as a Democrat and still doesn't know it.

  88. Politics of SimCity by SimHacker · · Score: 2, Insightful
    From Designing User Interfaces to Simulation Games. A summary of Will Wright's talk, by Don Hopkins:

    [...]

    Everyone notices the obvious built-in political bias, whatever that is. But everyone sees it from a different perspective, so nobody agrees what its real political agenda actually is. I don't think it's all that important, since SimCity's political agenda pales in comparison to the political agenda in the eye of the beholder.

    Some muckety-muck architecture magazine was interviewing Will Wright about SimCity, and they asked him a question something like "which ontological urban paridigm most influenced your design of the simulator, the Exo-Hamiltonian Pattern Language Movement, or the Intra-Urban Deconstructionist Sub-Culture Hypothesis?" He replied, "I just kind of optimized for game play."

    Then there was the oil company who wanted "Sim Refinery", so you could use it to lay out oil tanker ports and petrolium storage and piping systems, because they thought that it would give their employees useful experience in toxic waste disaster management, in the same way SimCity gives kids useful experience in being the mayor of a city. They didn't realize that the real lessons of SimCity are much more subtle than teaching people how to be good mayors. But the oil company hoped they could use it to teach any other lessons on their agenda just by plugging in a new set of graphics, a few rules, and a bunch of disasters.

    And there was the X-Terminal vendor who wanted to adapt the simulator in SimCity into a game called "Sim MIS", that they would distribute for free to Managers of Information Systems, whose job it is to decide what hardware to buy! The idea was that the poor overworked MIS would have fun playing this game in which they could build networks with PCs, X-Terminals, and servers (instead of roads with residential, commercial, and industrial buildings), that had disasters like "viruses" infecting the network of PC's, and "upgrades" forcing you to reinstall Windows on every PC, and business charts that would graphically highlight the high maintanence cost of PCs versus X-Terminals. Their idea was to use a fun game to subtly influence people into buying their product, by making them lose if they didn't. Unlike the oil company, they certainly realized the potential to exploit the indirect ways in which a game like SimCity can influence the user's mind, but they had no grip on the concept of subtlety or game design.

    [...]

    -Don

    --
    Take a look and feel free: http://www.PieMenu.com
  89. if you explain the joke, you kill it. by PsiPsiStar · · Score: 1

    Yeah, it's supposed to be a funny quotation. It's also supposed to be ironic. Ever been to a rave? It's people from the pacman generation, running around in poorly lit rooms popping 'magic pills.'

    The joke is that the least likely of all games to be influential turns out to have "caused" the modern rave scene.

    Make sense?

    --

    ___
    It's the end of my comment as I know it and I feel fine.
  90. Micropoly: The Microsoft Monopoly Game by SimHacker · · Score: 2, Interesting
    From Micropoly: The Microsoft Monopoly Game:

    Micropoly is the Microsoft Monopoly Game! It's a parody of Microsoft that's fun to play, a free board game based the rules of Anti-Monopoly, and a political statement protected under the First Amendment.

    [...]

    The Goals of the Micropoly Project:

    To make a political statement about the effect of Microsoft's monopoly on the economy.

    To raise awareness of the original folk game monopoly invented by Quakers and illegitimately patented and pirated by Parker Brothers.

    To promote the alternative Anti-Monopoly rules, invented by Ralph Anspach in 1973, that teach why monopolies are bad.

    To distribute the graphics and rules of Micropoly as a free "open source" game, true to the spirit of the Quaker who originally invented monopoly.

    To develop a computerized version of monopoly, that can be customized with any local theme and artwork, and played over the Internet.

    To imitate life imitating art imitating life imitating art, and so forth.

    Micropoly synergistically illustrates several important points, by drawing parallels between the time of the Great Depression and the end of the Twentieth Century:

    Monopolies are bad, and competition is good. The original rules of monopoly require everyone to play as a monopolist. That's why companies like Microsoft and Parker Brothers like the lesson it teaches: being a monopolist is good, and in order to win you have to make the biggest monopoly. But the rules of Anti-Monopoly divide players into monopolists versus competitors, resulting in a dynamic, unpredictable, more interesting game. Competition has the same benefits in real life!

    The "open source" philosophy has been around a long time before computers. The Atlantic City Quaker woman who invented the original board game spread it around to her friends for free. She would invite people over to play, and they loved the game, so they made their own copies with crayons on oil cloth. This free folk game spread around the country and was played by many people, long before Parker Brothers knowingly decided pirated it. Today we have computer networks, desktop publishing, color printers, and the "open source" model of software development, so it is much easier to spread the free Micropoly game all over the world.

    Big companies abuse the patent and legal systems to pirate and exploit other peoples original ideas. Parker Brothers pirated monopoly from its original inventors, illegitimately patented an "open source" folk game, perpetrated an extremely successful propaganda campaign to convince the world that Monopoly(TM) was invented by Charles B Darrow, and aggressively drove other companies out of business with frivolous lawsuits.

    They waged a nasty 10 year legal assault on Ralph Anspach, inventor of the "Anti-Monopoly" game, ruining his successful game company, even though his case finally made it to the Supreme Court and won!

    As a result of his hard fought victory, the true story of Parker Brother's Billion Dollar Monopoly Swindle has been published for all to read, and it's safe to call a game "anything-opoly".

    We are very grateful that he never gave up, and won in spite of Parker Brothers' dirty tricks. We thank him, because he made it possible for us to publish Micropoly, and generously offered to let us use his superior Anti-Monopoly rules, which so perfectly illustrate the point of Micropoly.

    The similarities in the monopolistic behaviors of Parker Brothers and Microsoft should be obvious.

    [...]

    -Don

    --
    Take a look and feel free: http://www.PieMenu.com
  91. Hmm, what kinda games would this spawn ? by 88NoSoup4U88 · · Score: 1
    Clinton Age : Leisure Suit Larry ?

    Bush Age : Soldier of Fortune 2 (with godmode on, and no political backlash)

  92. Kimdom Come by frankie · · Score: 1
    Just a shout out to one of my favorite overtly political games: Kimdom Come. It's an expanded variant of Missile Command where you play Kim Jong Il, glorious leader of North Korea. You can kidnap South Korean pop stars to make songs for you, but it hasn't implemented submarines to snatch Japanese women off their beaches yet.

    That guy is so damn weird. Sea of fire, here we come!

  93. UK Guardian article on same subject by pfafrich · · Score: 2, Informative

    As ever you ammericans are behind the times on this! The Guardian published a similar article a couple of months back: The Role of Play.

    My personal favorite idea for a political game would be a god game with the whole world instead of a city. You would play the UN,WTO and other global orginisations. Missions might be things like: "Feed the world", "Eliminate Poverty", "Stop Climate Change" but I've a feeling these might be a bit tricky.

    --
    There are four sorts of people in the world: fools, lunatics, idiots and morons. - Umberto Eco, Foucaut's pendulum.
  94. As the Daily Show put it by Aexia · · Score: 1

    "From the names of our fallen soldiers to the gradual withdrawal of our allies to the growing insurgency, it's become all too clear that facts in Iraq have an anti-Bush agenda."

  95. Games are entertainment by upsidedown_duck · · Score: 1

    Games like Super Mario Brothers gave kids something to do and brought them together. Making games overtly political might, instead, polarize kids against eachother, because of how their parents will be buying the games. Instead of deciding whether a game is too mature or too childish, the parents will decide whether a game fits in with their political ideology. However, the child will be unaware of that decision--it's just a game to them. I'd rather see children understand via argument why government is too big or too small, for example, than have a pleasure-reinforcement mechanism encode it into their brain.

    --
    -- "Makes Little Debbie look like a pile of puke!" - Moe Szyslak
  96. Re:To: Anthony Manetta, President Roosevelt Strate by Kwil · · Score: 1

    Of course, the real beauty of this game is that it has multiple means of getting to a victory.

    For instance, you can also go
    3, 7, 9, 6

    Or even, if you want to see things from a different point of view

    7, 3, 9, 6

    Quite complex really.

    --

    That Jesus Christ guy is getting some terrible lag... it took him 3 days to respawn! -NJ CoolBreeze

  97. best game of this type by mabu · · Score: 1

    The best and funniest game I've ever seen is Bushgame. It's an extensive Flash-based game with tons of educational content. In the game you get to play a host of characters including Howard Dean, Michael Moore, Howard Stern, Rosie O'donnel and each has special powers to destroy enemies... it's worth playing just to see the special moves each character has... totally hilarious.

  98. Prior Art by ppanon · · Score: 1

    Just in case someone decides to try to patent this. As far as I know, the idea was first mentioned in Donald Kingsbury's novel "The Moon Goddess and the Son" in the early 80's. He had the Americans building games as political propaganda distributing it in the Soviet Union to undermine faith in the Soviet Union.

    --
    Laissez lire, et laissez danser; ces deux amusements ne feront jamais de mal au monde. - Voltaire
  99. Re:Liberal Noise by glenrm · · Score: 1

    Nope, I just think everthing isn't about politics or at least it shouldn't be. I can't think of anything less fun that a Bush or Kerry video game...

  100. This is the dumbest story I've read in a while. by Fantastic+Lad · · Score: 1
    Video games reflect the political bias of their creators. They can't not.

    Command & Conquer; while on the surface, it provided two options, "Playing the Good Guys or the Terrorists", thus appearing balanced, what it really did was make people salivate at the jaw when operation 'Iraqi Freedom' launched. --Cuz everybody who played knew two things; 1. 'terrorists' are very bad and have their own tanks, 2. The endorphin rush of winning a tank battle is as good as sex.

    Grand Theft Auto. . ? Come on. More political mind-programming; "Bad guys are really bad guys, and we need fascist laws and lots of big prisons to keep them all in check! Heck, if I get my rocks off by killing hookers, then what about people who are actually criminals? Ooooh. Scary!"

    The Sims "Money! Materialism! Pretty People! This is LIFE, and you are a LOSER if you do not strive to emulate these false markers of 'success'." --Follow the model of the 'Sims' and you are on a one-way ticket to a soulless existence and financial slavery. With all your time and energy eaten up chasing materialist bullshit desires, your chance for soul development, the reason we're all here, is shot. And again, this is a goal of the Powers That Be.

    Video games are one of the most powerful mediums of mind-programming and behavior modification in current use. This is not a new thing.


    -FL

  101. At least they are open about it by neves · · Score: 1

    The problem is really with subliminal messages in games, and when they try to represent "real" life, like when you raise taxes in Sim City. Sure you can also see political messages in all media that you see/read/listen. Its better to bring the biases upfront so everyone can judge for himself.

  102. Rule #1 by Trolling4Dollars · · Score: 1

    You should know better than this Trollip. Cite your source!! While that's a pretty nifty definition you've got there. Why don't you tell us where it comes from? Since I work in a library, if it came from a print source, I can always go and verify it. I'd be more than happy to do so.

    A note on your definition. It sounds like a perfect description of Bill O'Reilly, Fox News, Ann Coulter, Rush Limbaugh, et al.

    You can try to ignore me all you want, but it's not going to make me go away little man.

  103. Wow. Bushgame is one weird ride. . . by Fantastic+Lad · · Score: 1
    Bushgame

    Check this thing out. It's cute and informative, but be wary!

    Howard Dean? John Kerry? These guys are not saviors. Not even close. Dean was a ranking member of the Jewish Anti-Defamation League before he got into the presidential race. This guy was one of Israel's pawns, and it's a good damned thing he got washed out of the electoral process.

    J. F. Kerry is worse. He's got two grandparents of Jewish descent, and is being promoted by the Zionist-owned media, (ie, ALL media), as the only logical choice. A video game? I'd love to know more about who financed and created, 'Bushgame'. ANY money says it leads back to Israel.

    The lunatics in charge of Israeli foreign policy are NOT representatives of sane Jewry. Zionist policy, despite its outward claims, is very, very much anti-Jew. Rothschilde money, and darker sources, were instrumental in originally setting up Israel and putting all the Jews in 'one basket' for later termination. The current world herding techniques are leading towards a spectacular bit of mass-genoide of all Semites, with the destruction of the Jews aimed as being the crowning achievement.

    Watch the patterns.

    John F. Kerry, ('JFK'; yes, these stupid Hollywood techniques at emotional manipulation work; that's what 9-11 was all about), is as hard-line as Bush Jr. with respect to the Semitic peoples of the world; the destruction of the Arab nations will continue and increase under Kerry. And when the chaos is at peak levels, Israel will finally be attacked and overwhelmed.

    Voting is not going solve anything. There are other ways of surviving the unfolding trap which has been planned for us by the farmers of humanity. But they require one to learn as much as possible about ALL matters regarding history, society, money, mind-control, spiritual energy, and the 'wierder' stuff, like aliens, crop circles and the occult and various religions. It's all interconnected, and only through understanding it all will you be able to grow from the whole experience that the Earth and human race is going through right now.


    -FL

  104. Leisure Suit Larry by jellybear · · Score: 1

    As I recall, in Leisure Suit Larry, if you didn't wear a condom, you died. I didn't realize it at the time, but I was being brain-washed by the liberal establishment with their pro-contraception, sexually -tolerant ideas.

  105. tic-tac-toe by rilian4 · · Score: 1

    The game logic of the tic-tac-toe game linked to by this thread is flawed. I was able to repeatedly win by starting in the center square.

    --

    ...quicker, easier, more seductive the darkside is...but more powerful, it is not.
  106. Tic Tac Dough by Julia+Cameron · · Score: 1
    1. "...the Long Island Political Network invites you to play... Tic Tac Toe."

    Really now? Given the overwhelming political corruption on Long Island, corruption that has its tentacles into every part of public life, the game should be re-named Tic Tac Dough.

    --
    Julia Cameron
    Oich ù agus hiùraibh éile
  107. That's not why it fails by Chemisor · · Score: 1

    > The reason Socialism always fails is that
    > productive people soon figure this out, and the
    > non-productive are helpless without them.

    That is not the reason. The reason is that eventually non-productive people create enough legislation, police, and excessive population, that productive people find that either their labor is completely devalued, or hated (as it was in the early days of the Soviet Union), or legally impossible (ever tried starting an airline?). So they go out of business; but I doubt that most of them ever figure it out.

  108. That's not the same thing by Chemisor · · Score: 1

    > They call their contribution Open Source Software.

    People write free software for their own pleasure, but they give it away because it costs them nothing. They would never be able to sell it, since most OSS is not good enough for anyone to buy, so there is little reason for them not to give it away. Sharing code that has no value does not impoverish the sharer in any way.

  109. Just like half-life... by slasher+guy · · Score: 1
    "Catechumen" is a fantasy FPS (first person shooter) just like "Half-Life", only the player is a Christian armed by an angel with Swords of the spirit for weapons. What's exciting in this for Christian gamers is the subject and context of the game. Parents will like its non-violent content and message. Secular, hardcore gamers will (and have) knock its gameplay and technical limitations. I think it's a great step forward for Christian-oriented gaming and is great fun!

    Yeah, just like half-life. Sounds like some "great Cristian Action"(tm)

  110. Review of Twirlip of the Mists' Comments by Trolling4Dollars · · Score: 1

    Whoa whoa... settle down there Twirlip. You're getting all hot and bothered now. That leads to irrational thought. Count to ten or something.

    Look. It's all about balance. Since life is complicated, we'll talk about this in simple terms. Imagine a world where the resources were evenly split amongst all of it's citizens with much of the resource left over to account for some population growth. For the good of their fellow citizens, these people have agreed that they will take only what they need and give back what they don't. They have also agreed that when the population begins to increase to a treacherous point, they will forfeit the right to procreate until the population comes back down to manageable levels. The system works and it works well because people are truly responsible. But it's not "self responsibility" as a lot of libertarians like to rattle on about. It's global responsibility. The acknowledgement that each of their fellow citizens is their responsibility. It's a beautiful thing because it keeps everything balanced and in harmony.

    You and I both know that this kind of system is impossible in this world. But, the thing that makes you different from me, is that I actually strive to achieve this. This is why I work in a public library instead of for a corporation. I'm doing something for my fellow citizen. There are other people who agree with me and also try to achieve this. Doing this doesn't require wars or ugly politics, it just requires a few ounces of compassion. That is what you and your kind lack. You aren't interested in achieving balance. From your perspective, balance is a bad thing. You are interested in making things better for the people at the top and then throwing the scraps to the people beneath you. Then you tell them that they are so lucky to get those scraps. You use propaganda (yes, I used that word) to convince them that having a pickup truck and an AOL account is prosperity even if they live in a poisoned town and can't depend on anyone to improve the lives of their children. You see, that's the kind of lie that many Americans are having force fed to them. It's OK to be illiterate! It's OK to be uneducated! It's OK that you can't go to the library and learn something on your own! Who needs knowledge anyway when it's all too easy to use knowledge to escape from under the thumb of the culture of fear and lies that define corporate America? What little they are given is just enough to placate them, but never really satisfy them. However, they are starting to get restless. This is a good thing. I am eager to get more of these people to realize that they've been duped. Duped by the Bushes. Duped by the conservative mouthpieces of the internet, radio, television and print. And most of all, duped by people like you.

    Twirlip, as much as it pains me to say this, you do seem to be an intelligent person. But you are all too eager to perpetuate propaganda (dammit, I can't seem to avoid that word when it comes to you)! That intelligence is wasted on a self-serving campaign that really DOESN'T have the well-being of other people at it's core. You tell people one thing but leave out all the other problems that come with that thing. As soon as someone disagrees with you, you suddenly become "tired" of that person or you call him a liar. Or worse yet, you don't respond. I find your lack of responses interesting as I believe it means that you are incapable of spinning those particular responses to your advantage. The user List of FAILURES is right. You are a failure. You really are a lot like that Comic Book Guy on the Simpsons. Arrogant (which you've admitted to in the past), partisan and completely selfish.

  111. Does this mean..... by abram10 · · Score: 1

    First-Person shooters, in which the player controls an elephant with a Bush head and a Kerry face on its posterior? Or a donkey with the faces switched?

  112. Seems some people are misapplying this to ... by Anonymous Coward · · Score: 0