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Instant Messaging Goes Graphical

williampiv writes "For most of the millions of people around the world who regularly use instant messaging, the communications tool has largely been a text-only experience in which typed emoticons offer only minimal clues to someone's state of mind. The recent launch of two services -- a brand new, fully three-dimensional chat-room product known as IMVU, and AOL Instant Messenger's new 3-D SuperBuddy icons -- is putting the spotlight on a major shift by the leading IM providers toward making graphical avatars a fundamental personalization feature."

229 comments

  1. Been There by mr.nicholas · · Score: 4, Funny

    A graphical, 3D chat environment? Oh, you mean Star Wars: Galaxies!

    1. Re:Been There by pHatidic · · Score: 2, Informative

      I was about to make the same joke, but let me instead add this. Back in 6th grade I used to play the Star Wars Collectable Card Game a bit and they had a weekly chat in an environment with custom star wars themed backgrounds where each person chose an avatar. Or at least that's what I heard because it was a 24 meg download and I could never get it to actually work back in the day. So this technology is at least 9 years old, probably even older than that.

    2. Re:Been There by killmenow · · Score: 5, Funny

      SW:G? I thought a graphical, 3D chat environment was a coffee shop...or maybe a strip club if you want more graphics.

    3. Re:Been There by cL0h · · Score: 2, Funny

      9 years old and for 9 year olds.
      WTF.
      ;)

      --
      cL0h
    4. Re:Been There by 3terrabyte · · Score: 5, Insightful

      "she's not sure it is going to be the big hit the IM services want it to be. 'I think it's kind of short-lived....it's one of those faddish things that people are going to want to have for a while" *GROAN*
      I know I'm getting old, but come on. This crap has been tried before, and it wasn't a success then, it's not going to succeed now. To be truly revolutionary, you need to either get more immersed in an online world (covered by Everquest, etc), or more graphical with your own face (Covered by web cams, etc). Personally I think the 'next big thing in chatting' is next to impossible to reach because the very things that make it the next big thing, go against what makes chatting work right now. Text. Why not voice. Or vid phone. Or the telephone? Text is great because it allows you to ignore people, allows you time to think about your thoughts before replying. Allows you to be away for a while. Text is also small. Can you imagine trying to run 4 other apps while chatting with someone with those big goofy graphics? Not only that, but how do you manage multiple people? I'm sure some guys are really into 1-on-1 cyber chatting with fake girls, but text allows managing of multiple/random/sporadic/temporary chatters. "So AIM is charging $2 for each SuperBuddy a user buys. The company sees SuperBuddies a little bit like ring tones -- one-off customizations for a communications tool. And AIM hopes its customers won't stop at one SuperBuddy, but that they'll want different ones for different moods." Yea. The dot.com crap just keeps going...

      --

      Why are there only 19 people folding@home for slashdot?

    5. Re:Been There by Anonymous Coward · · Score: 0

      I don't remember the name of it, but about 7 or 8 years ago I do remember using an app which was 3d graphical avatars. Your voice even got louder and quieter depending on distance. As far as chat rooms go, it was a decent idea.
      Unfortunately that's where I learned about trolls which ruined the experience.

    6. Re:Been There by jafomatic · · Score: 1
      So I read this and I'm thinking "1986? Wtf, there's no way there was anything like that in 1986."

      ...I guess we weren't in 6th grade at the same time.

      Seriously, these things have been attempted many times over the years; it would be very nice if someone would get it right. Chatting via mmorpg + teamspeak (or equivalent) is the closest thing, I guess.

      --
      ::jafomatic
    7. Re:Been There by aka.Daniel'Z · · Score: 1

      Maybe the "next thing" won't be the way you represent yourself or the surroundings, but the way you represent the information you want to send.

      I wouldn't waste another second on some 3d chat client with avatars that change according to mood, but I would take a look if they allowed me to quickly draw something, with arrows pointing to what I'm refering to, and send the image along with some text.

      It can be done with today's IM clients (run your image editing tool of choice, save the file and send it) but it could be made easier if they included some basic vector-based image editing (draw some lines w/ different colors) or even basic vrml funcionality. Instead of typing a huge text description of something, just draw it.

    8. Re:Been There by Ignignot · · Score: 1

      Heh this is slightly tangential but drawing while chatting reminds me of something we used to do when I played a lot of FPS's. We'd get a group of friends together and go on yahoo pictionary, all get on teamspeak, and then all join the same table. Some poor suckers would also join, and whenever one of us had to draw, we'd draw something either disgusting, sexual, completely inappropriate, or just different (like drawing a banana for "Richard Nixon"). Then after a bit we'd tell our teammates and they'd guess it correctly, leading to much confusion on other people's part and much laughter on our own. But anyway I agree that being able to draw something would be a great addition to any IM - some things are described SO MUCH easier with a drawing than with words. Also we could play telephone pictionary on aim.

      --
      I submitted this story last night, and it didn't get posted.
    9. Re:Been There by kubrick · · Score: 3, Interesting

      So I read this and I'm thinking "1986? Wtf, there's no way there was anything like that in 1986." ...I guess we weren't in 6th grade at the same time.

      Habitat. This paper, released in 1990, has a screenshot (c) 1986. Here's the designer's resume... it gets five or six pages in Howard Rheingold's The Virtual Community. Neal Stephenson credits it in the Snow Crash author's notes, possibly because it's the first use of the word 'avatar' in an online context.

      --
      deus does not exist but if he does
    10. Re:Been There by kubrick · · Score: 2, Informative

      Correction; here's a better copy of that paper without all the words run together.

      I was actually in 7th grade in 1986, not 6th, but who's counting? :)

      --
      deus does not exist but if he does
    11. Re:Been There by platypus · · Score: 2, Interesting

      This was the first link after I put "jabber whiteboard" into google ...

    12. Re:Been There by rainman_bc · · Score: 1

      They key, IMHO to a revolution in instant messaging over chat will be when PeeCees start shipping standard with microphones...

      Most end users I know don't have a mic, so that's why text-based chat's so huge.

      The only people who have mics are nerds who use voice chat over online games.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    13. Re:Been There by smallguy78 · · Score: 2, Funny

      You know you use msn too much when you start winking at people after you say a sentence, or try to make an :S with your mouth.

      --
      Nothing costs nothing
    14. Re:Been There by mscdex · · Score: 1

      You mean this? It has voice as well, works with connections as slow as 28.8 dialup.

    15. Re:Been There by ultranova · · Score: 2, Interesting

      Personally I think the 'next big thing in chatting' is next to impossible to reach because the very things that make it the next big thing, go against what makes chatting work right now. Text. Why not voice. Or vid phone. Or the telephone? Text is great because it allows you to ignore people, allows you time to think about your thoughts before replying. Allows you to be away for a while. Text is also small. Can you imagine trying to run 4 other apps while chatting with someone with those big goofy graphics? Not only that, but how do you manage multiple people? I'm sure some guys are really into 1-on-1 cyber chatting with fake girls, but text allows managing of multiple/random/sporadic/temporary chatters.

      Simple, actually. Have a web cam follow some key points in the human face, and transmit those points to whoever is in the receiving end of the message. Not a picture, just coordinates. Then, when the victim gets the message, have his client map the observed expression into a 3D model of a face.

      Don't like to look to a face ? Just switch off the graphical part - the other one will never know. Don't like the face the other guy chose ? Just change it. Want to make a face of your own ? Go ahead - simple 3D models are small, they can be sent with the first message. Don't have a webcam ? Just define a few expressions (as sets of coordinates) and send them.

      Or just make a MMORPG which doesn't even pretend to be anything but a giant chatroom. Make it a 2D one (or pseudo-3D like the first GTA) and it can be very small and fast. Anything anyone says will appear as a word balloon over their head, and stay there for a while. Or maybe one could use the style some CRPG's use, and make characters face appear on one side of the balloon ? That would allow one to get the best parts of both systems...

      Coming to think of it, it shouldn't be all that difficult to implement a normal IRC client that way. The movement commands are going to be a problem, thought - I don't want to spam the ones using a text-based client with a flod of pointless messages, and moving around and separating various conversations in the same chatroom with a physical proximity / distance is a natural way for humans to act. Hmm...

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    16. Re:Been There by Anonymous Coward · · Score: 0

      Habbo Hotel, anyone?

      Habbo Hotel: Where unsuspecting male teenagers go to cyber with other male teenagers, BUT IN A VIRTUAL WORLD!

      The loading times are what kept me from inadvertaently acting out homsexual fantasies.

      Dial-up: Keeping the hetero mind free of deviance since 1977.

    17. Re:Been There by Anonymous Coward · · Score: 0

      Nothing new.. activeworlds has had this for ~8 years

      And you can modify the environment.

    18. Re:Been There by da55id · · Score: 1

      Done that :-) Everything old is new again. I founded Worlds Inc. and Ron Britvich was the genius coder of ActiveWorlds which started along with Worldschat(prematurely it turns out) the 3d virtual worlds walking around avatar thing. It turns out that the main problem with the concept is that it is less like a living world and more like "neutron bomb world"...tons of buildings and constructs, but nothing to do there. There were two main lessons learned. First, the aesthetics must be of Movie quality which we now have with the PS2 and XBoxes of the world. The second lesson is that there must be SCARCITY of land (hong kong and manhatten) creating reeflike ecologies/economies rather than North Dakota land...land as far as infinity and nothing to do and no way to find anything interesting. Gotta have VoIP and streaming video and the ability to drive up to a 2d object (like a webpage) and enter standard 2d "driving mode" and then back away into the Vworld again. That way you could have dozens of IE screens available and drive up to them and make'em active. You could also have a whole crowd with you there... P.S. Current project is www.methuselahmouse.org - the prize to reverse mouse aging. I'm probably early with this too, but unlike worlds, we NEED to start asap - not getting any younger - YET :-)

    19. Re:Been There by jafuser · · Score: 1

      Active worlds seems more or less abandoned compared to what it was when I first tried it. The land is a wasteland of flashing signs all trying to coerce you into teleporting somewhere else, where there is also nobody to chat with =/

      Kind of sad since they were the first to do it, but better alternatives have come along =)

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    20. Re:Been There by Ninwa · · Score: 1

      You mention voice chat, which I use on a daily basis. A group of friends (about 20) use ventrilo to voice chat and it works fine, especially in correspondence to gaming. Look at Yahoo chat rooms, too. They have voice chat, so it's pretty popular. I think if it were better implimented in other IM applications it'd be used much more.

    21. Re:Been There by 3terrabyte · · Score: 1
      I remember trying out Excite's voice chat when it came out in um... 2001 maybe.

      Here is what the conversations were like in the chat areas:

      "Hello? Does this work"

      "Testing. 1.2.3. Ha ha".

      And a bunch of others too embarressed to talk. I think talking reveals too much of yourself, and people prefer to be AnonymousChick443.

      --

      Why are there only 19 people folding@home for slashdot?

    22. Re:Been There by rainman_bc · · Score: 1

      Roger Wilco's pretty poular though amongst gamers...

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    23. Re:Been There by 3terrabyte · · Score: 1

      I agree completely. Since this was an article about the next big thing in CHATTING, I didn't really see the relevance.

      --

      Why are there only 19 people folding@home for slashdot?

    24. Re:Been There by MulluskO · · Score: 1

      The game is Ultima Online, the people are Bank-Sitters.

      --

      Too busy staying alive... ~ R.A.
    25. Re:Been There by jjhall · · Score: 1

      The problem with implementing it in IM clients is firewalls and/or NAT boxes. Many IM clients already support voice, but they are a pain to get working through NAT. Now if the IM vendors wanted to host servers for the voice traffic to bounce off of, that would work great. Unfortunately, the bandwidth wouldn't be cheap if everyone used it. Some peer-to-peer scheme like Skype could solve that issue though.

      I use voice chat on a daily basis as well, my entire phone setup at home is Voice over IP. I also use Teamspeak (even run the server) for my friends and I who play Everquest, and moreso lately City of Heros.

      VoIP works, and it works well, but with the current players in the IM market, I can't see them implementing it any time in the near future.

      Jeremy

    26. Re:Been There by aka.Daniel'Z · · Score: 1

      Thanks for pointing this one out

      Almost there. The interesting part about being vector-based or vrml instead of bitmaps is that when I finish drawing, if the other person want to change it, that person doesn't need to erase/redraw part of it - only drag a couple points and change what is already there.

      I'll google for similar ones..

  2. MS Chat? by softwave · · Score: 5, Informative

    I thought Microsoft had a similar product a couple of years ago. Microsoft Chat or Comic Chat or something in the kind... You could select a comic character and assign it facial expressions and such.
    It died a silent death :)

    1. Re:MS Chat? by TheRaven64 · · Score: 4, Informative

      MS Comic Chat was an IRC client that spammed the channel with some meta-data used to create the comic. I used it a few times, and found that most of the time I never bothered to change my character's emotional state, and neither did anyone else.

      --
      I am TheRaven on Soylent News
    2. Re:MS Chat? by Anonymous Coward · · Score: 1, Informative
      It died a silent death :)

      Untrue! CCHAT.EXE lives on!

    3. Re:MS Chat? by AndroidCat · · Score: 1, Funny

      A silent death? Are you sure, I thought they had text-to-speech for those things? (Granted, most text-to-speech engines scream like a little robot.) You'd think they'd at least put a really good wav scream in the uninstall. Bah!

      --
      One line blog. I hear that they're called Twitters now.
    4. Re:MS Chat? by the_argent · · Score: 1

      At least someone's still using it Jerkcity NSFW and it doesn't make alotta sense either. Come to think of it, it's just like IRC.....

    5. Re:MS Chat? by lphuberdeau · · Score: 2, Insightful

      I do remember this, or something called The Palace where people had avatars and could move from rooms to rooms... I don't have much memories from... 8... years ago, but it's enough for this 'new technology' not all so inovative.

      The entire thing seems useless to me anyway. The good part of instant messaging is that it's quick and requires little attention. There is no way I'm going to start staring at graphical stuff taking up half my screen while I'm suppoed to work.

      --
      Qui ne va pas à la chasse n'a pas de gibier
      PHP Queb
    6. Re:MS Chat? by scambaiter · · Score: 2, Informative

      actually ms comic chat was a crappy graphical irc client that tried to build some kind of comic strip from the stuff happening in the channel. since it was the 90s, age of the non-standard extensions (yes, i mean you, mr. blink tag), ms comic chat sent special lines that would be interpreted by other clients so it could create matching images. for some funny reasons there are still people around who use this client; whenever you see some guy entering a channel and sending a line like "scambaiter appears as CowboyNeal" you just met one of those;)

      --
      sick of sigs... *sigh*
    7. Re:MS Chat? by grazzy · · Score: 2, Funny

      You're missing: This is in 3D - three dimensional space. Taste the word: threeeeedeeee.

      Its the future you know.

    8. Re:MS Chat? by Anonymous Coward · · Score: 0

      Who cares what dee really. My general rule is that if someone cannot express their emotional state to me using words, but needs pictures, what do I need to be talking to them for? Next--threeeedeee hamburger holograms to pick "out of thin air" and your local McDonalds, instead of just "pushing the McSpecial button on the cash register." Cannot friggin' wait. Taste the word!

    9. Re:MS Chat? by NoMoreNicksLeft · · Score: 4, Funny

      Haha. Just set it to "apathetic/depressed" and leave it there, like everyone else on IRC.

    10. Re:MS Chat? by AndroidCat · · Score: 1

      So you want 3D, do you? Come to think of it, there might be advantages!

      --
      One line blog. I hear that they're called Twitters now.
    11. Re:MS Chat? by consolidatedbord · · Score: 1

      I too remember this. A friend of mine showed it to me about 6 or 7 years ago. The site seems to be down, so here's a google cache:

      http://64.233.161.104/search?q=cache:m_0nMPwQS2AJ: www.thepalace.com/+the+palace&hl=en

      And a link to a download page. (With linux support it seems now?)

      http://practice.chatserve.com/

      --
      while true ; do echo this is my sig; done
    12. Re:MS Chat? by Red+Alastor · · Score: 2, Informative

      In fact, it was killed by Microsoft itself. It wasn't tolerated on almost all servers (because of the spammy meta-data) and Microsoft closed their own.

      --
      Slashdot anagrams to "Sad Sloth"
    13. Re:MS Chat? by teamhasnoi · · Score: 1
      I hold the dubious honor of introducing the first Bender character to Comic Chat. I painstakingly copied him from a 'sneak preview' of Futurerama in some magazine.

      There was only a couple of shots of him, so I had to add some more for the expressions. IIRC, it featured him taking a bottle of 'xxx' out of his chest. I haven't used CC in years, but I thought it was nifty at the time. Occasionally, inadvertent comedy resulted from sudden placement in a new frame.

    14. Re:MS Chat? by mingrassia · · Score: 1


      Microsoft Comic Chat still lives on ... just not as MS envisioned :-)

      --
      OS X, Linux, Tivo, Amiga, my fascination with cult-like technologies would intrigue any psychiatrist.
    15. Re:MS Chat? by Valen0 · · Score: 1

      Microsoft made two graphical chat programs, both a result of Microsoft Research's Social Computing Group:

      Microsoft Chat (AKA Comic Chat) - An IRC program that used a 2D comic strip to display the action. Features included gestures and custom avatar selection. The program was also was famous for spamming IRC rooms with useless metadata text like "# Appears as AVATARNAME". For more information, read this paper.

      Microsoft V-Chat - A 3D chat program which allowed avatars to interact with in 3D space. Features were similar to MS Chat and included gestures and custom avatar selection.

      --
      -Valen
    16. Re:MS Chat? by Anonymous Coward · · Score: 0

      Microsoft had this like 10 years ago. The first isp I ever used was MSN (just for the free month). They had several 3-D VRML chat rooms where you could select your character and walk/fly around in the 3D world and talk to other people in the "room".

  3. Eh? by Exiler · · Score: 4, Insightful
    --
    Banaaaana!
    1. Re:Eh? by paedobear · · Score: 1

      Because now the "main vendors" are interested. What about Superscape's VWWW? I seem to remember that had some IM features before they shut it down.

    2. Re:Eh? by Council · · Score: 1
      --
      xkcd.com - a webcomic of mathematics, love, and language.
    3. Re:Eh? by millwall · · Score: 1

      Would be interesting to hear which one you recommend if I want to try this out!

    4. Re:Eh? by AndroidCat · · Score: 3, Insightful

      Last time I looked Cybertown and NeoPets were heavily into the Happy (un)Fun Cult. (Neopets are also marketing survery spammers.)

      --
      One line blog. I hear that they're called Twitters now.
    5. Re:Eh? by Anonymous Coward · · Score: 0

      slashdot is not really news anymore, now it's just like one big commercial ...

    6. Re:Eh? by jafuser · · Score: 1

      Here's an index of various social virutal worlds, with reviews and screen captures. As you stated, there certianly are a lot of them for this to be news.

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  4. but is this really necessary? by Anonymous Coward · · Score: 1, Insightful

    seriously.

    1. Re:but is this really necessary? by Anonymous Coward · · Score: 0

      A better question: does anyone actually find "instance messaging" to be useful?

      I've tried it. It's a huge annoyance more than anything.

    2. Re:but is this really necessary? by WoodenRobot · · Score: 1
      Personally, I've only tried it a little, and found it to be fairly pointless. If I have anything to say to someone, it's usually better put in an email (so I can think it over and try to be precise in what I'm saying) or face to face (where it's immediate, plus the other obvious benefits).

      It seems to be something more suited to kids IMHO. As an adult, I really don't see the need for it.

      --
      ---
      "I did nothing. I did absolutely nothing and it was everything that I thought it could be."
  5. Deja Vu??? by Vexler · · Score: 5, Insightful

    A webcam pretty much does the same thing - except you don't have avatars, you ARE the avatar.

    1. Re:Deja Vu??? by Professeur+Shadoko · · Score: 1

      you mean, like, Ultima VII ?

    2. Re:Deja Vu??? by LiquidCoooled · · Score: 2, Funny

      But its more fun assigning your own avatars and icons to people:

      Devil - PHB
      Weasil - SCO
      Dragon - mother in law

      --
      liqbase :: faster than paper
    3. Re:Deja Vu??? by bagel2ooo · · Score: 4, Interesting

      >> A webcam pretty much does the same thing - except you don't have avatars, you ARE the avatar.

      I think a lot of the desire for these things is to still have that layer of abstraction/anonmnity between you and the people - likely strangers - of who you communicate with online. It can be an intimidating thing to plaster your face in a window with an anonymous party. Also, while this has gotten better, setting up a webcam for IM applications can be fairly non-trivial.

      --
      ( o ) one could say I'm rather baked
    4. Re:Deja Vu??? by Anonymous Coward · · Score: 0

      A webcam pretty much does the same thing - except you don't have avatars, you ARE the avatar.

      Sure, but having met some of the people I chat with online I think I'd rather see fake avatars rather than their webcams. ;)

    5. Re:Deja Vu??? by FatalTourist · · Score: 1

      It's much much harder pretending to be a 15 year old girl with a webcam. I'm not saying it can't be done, but...

      --


      Escape Pod Films: Sketch Comedy and Web Series
    6. Re:Deja Vu??? by ezzewezza · · Score: 1

      I talk to people in my underwear (or less) WAY too often to want to subject them to the horror of actually having to see me... I would feel sorry for those poor, poor souls who had to see me like that.

    7. Re:Deja Vu??? by Dogtanian · · Score: 1

      I talk to people in my underwear

      My God!!! You have people in your underwear???!!!

      But seriously.... from this we can deduce that you are not a cute 18-year old girl, otherwise people *would* want to see you in your underwear.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    8. Re:Deja Vu??? by aggiefalcon01 · · Score: 1

      Reminds me of that creepy chick's line from The Craft.

      "We ARE the weirdos."

      --
      Global warming is neither science, nor politics. It is a religion.
  6. Nothing new here. :) by Gwala · · Score: 5, Informative

    If I may point out, this isnt anything new. Blaxxun, Activeworlds, Secondlife are all similar 3D platforms, but have a great deal more experience & interactivity (having all existed for some years now). I posted some info on my favourite 3D platform at the moment (Secondlife) here

    (Also check out Activeworlds & There (nb: there is more a social use, like the topic, rather than a 3D platform on it's own.))

    --
    #!/bin/csh cat $0
  7. Truth in avatars? by gad_zuki! · · Score: 4, Funny

    Is there a skin of someone who looks like me sitting at their computer in their underwear and sipping folgers? Perhaps with some 3D rendered clothes on the floor and a bowl of dried up ramen next to the keyboard?

    1. Re:Truth in avatars? by Anonymous Coward · · Score: 0

      wow...you just described me at the current moment. im still in my whitey tighties.

  8. habbo hotel by GMail+Troll · · Score: 1, Informative
    Something similar has been around for a while in the form of Habbo Hotel, where you can wander around a virtual hotel in shockwave and interact with other people.

    gmail invite

  9. IChat by kc0re · · Score: 3, Insightful

    From a person that uses Apple, Windows, and LInux on a daily basis, I hope that Apple allows Whatever technology they are building into Tiger for the new IChatAV Teleconferencing, they allow to be ported to other OS's.

    1. Re:IChat by 2$+Crack+Whore · · Score: 0, Troll

      They probably will - Cmdrtaco's site has more details...

  10. Makes Sense by theparanoidcynic · · Score: 2, Insightful

    I suppose it's fitting that AOL is building the metaverse. In Snow Crash the Street was run by "computer graphics ninja overlords." I think AOL could fit that role.

    --
    Only in a Slashdot fantasy can a Slackware install turn into several hours of sex . . . . .
    1. Re:Makes Sense by Anonymous Coward · · Score: 0

      Mmmm Snowcrash :D I hope one day they create world like that, I wanna go around slicing ppl's heads off and stuff. and hacking it would be cool too.

  11. ActiveWorlds by bjb · · Score: 5, Informative
    There has been a service, ActiveWorlds for years now.. I think it opened in 1996? Basically, it is a fully 3D environment that you would walk around in, interact with other people, build houses, etc.

    I haven't logged on to it in years (read: since maybe 1999), but I always remember that I thought it was pretty cool given the 3D capabilities of x86 machines at the time (read: none), and it wasn't TOO bad for dialup. Even played MIDI tracks while you were walking around. I think they eventually went to a pay-for-service model, and hopefully they eventually adopted some kind of 3D acceleration technology (via ActiveX?)

    --
    Never hit your grandmother with a shovel, for it leaves a bad impression on her mind...
    1. Re:ActiveWorlds by eples · · Score: 1

      I remember that as well.

      This story is a little underwhelming, eh?

      --
      I'm a 2000 man.
    2. Re:ActiveWorlds by Anonymous Coward · · Score: 0

      Yeah, I remember the avatars were all just various heads that looked like they came off a totem pole. I think it went premium because there were too many dorky kids like me who thought it was fun to say cuss words to people we didn't know.

    3. Re:ActiveWorlds by irc.goatse.cx+troll · · Score: 1

      The best part was when people would build a house but not set the blank land outside their house(or inside) as 'owned' so people like me could go around and put up giant pictures of goatse.cx right infront of peoples windows.

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
  12. Sounds kinda like... by Judeccan · · Score: 1

    The Palace. Anyone remember that? Or those "VR" chatroom apps that were popular for about a week way back? Anyone else remember using "WOW!" as an ISP?

    1. Re:Sounds kinda like... by Anonymous Coward · · Score: 0

      I think it's still around. It was fun about 9 years ago. I went back about a year ago and and had gotten really silly. Just about as silly as thinking that someone would want a heavy weight Microsoft IM on their desktop.

  13. Welcome to ... by Anonymous Coward · · Score: 0

    Palace !

  14. just a toy by PerlDudeXL · · Score: 5, Insightful

    I'm probably just too much of an IRC addict to like the idea.

    "[..] It feels a little like a solution in search of a problem. [..]"

    Come on, text-based chats are more than enough
    for easy real-time communication. If you want
    something fancy use a Webcam-chat or video-conferencing instead.

  15. Not suited for everything... by Sidicas · · Score: 5, Funny

    "IMVU gives you the sense that you are in the presence of the person you are chatting with,"

    Wow, that sucks. Now I'm not going to put any family members in my buddy list.

  16. Graphical chat = graphical hacks by YetAnotherName · · Score: 4, Funny

    With recently discovered security holes in JPEG imaging and perhaps other graphics libraries, graphical chat doesn't necessarily sound like a step forward ...

    Crystal90210: OMG!!!1 dont chat with CuteA0Lb0y!!!!1
    my sister did and now she's pwned!!!!1
    FLAgrrl: LOL!!!!1

  17. What by BAILOPAN · · Score: 5, Insightful

    Honestly, not only has this been done before with other chat clients (didn't Microsoft have a failed attempt), but what's the point? Who would actually use this? When I use AIM I specifically disable smilies and such because they're annoying... why would I now want disembodied aliens on my intarweb screen? AIM having those "themed" IM windows in 5.0 was a terrible idea. They just keep adding more crap into their client, kind of how they ruined ICQ.

    --
    If you say "here goes my karma" I will bite you!!!
    1. Re:What by Anonymous Coward · · Score: 0

      I always liked aim better than ICQ... something about ICQ's menus always bugged the heck out of me

      Thankfully, most of the annoying garbage in newer versions of aim (themed windows, superbuddy icons, etc) are checkbox-in-preferences easy to turn off

  18. Next features .... by sawb · · Score: 4, Funny

    should include more animation.

    Nothing funnier than having your friend make fun of you and you execute the /goatse.cx command and your avatar ... er, won't go there.

    --
    I am .CA
  19. I think they are called GMUD's :-) by tod_miller · · Score: 3, Interesting

    Basically graphical chatrooms, or graphical IM, have been around for a while, in different guises.

    However, will it actually add to the user experience? Will it improve comprehension and communication?

    I herefore provide prior art for a system that will take readings frmo a human and transform them into human readable signs in a virtual avatar on a computer.

    IE, you can smile, and you avatar will smile, you can get angry, and you avatar will become flustered also.

    Hey there you go, might not be enough, but when these little things hit me, I just like to chisel down those 3000 patents to 2999.

    maybe shareyourgoodidea.org should be created where all good ideas are copylefted and recorded with prior art and defended.

    --
    #hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
    1. Re:I think they are called GMUD's :-) by Foogle · · Score: 1

      You can't just say that you're providing "prior art" -- you actually have to implement it, or provide an implementable plan to the Patent Office, or else it's just called "day dreaming".

    2. Re:I think they are called GMUD's :-) by Anonymous Coward · · Score: 0

      halfbakery.com

      Seems to be down at the moment, but it's a place where many half-baked (usually unimplemented) ideas are shared. Some good, some bad. Don't put your ideas there if you're scared someone else will run with them. :-)

    3. Re:I think they are called GMUD's :-) by tod_miller · · Score: 1

      Patents and IP are seperate and copyright has protections.

      You cannot patent an idea that is 'out there' and has pre-documented evidence, because if you document your own idea publicly, you forgo a patent.

      --
      #hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
  20. A bit of Criticism by Indras · · Score: 4, Interesting

    My main problem concerning buddy icons and avatars and such is that the selections are simply too limited. I mean, sure, there's a few thousand to pick from, and even categorized, but still finding something that seems to fit me just doesn't happen. I imagine this will be far worse with a 3D avatar based system, since the selection will be much larger, and it just won't be possible for the average person to make their own (like they currently do with animated GIFs and such).

    Also, it mentions charging for the service. I personally wouldn't not pay any amount, not even a few pesos a month, for such a service. Instant Messaging is just not something I associate with fees, like web page browsing, or IRC. Besides, if it becomes popular, someone will make a free version of it, or if everyone else thinks it costs too much, it will die a quick death.

    It will take some real work to pull this off, but gratz if they do.

    --
    The speed of time is one second per second.
    1. Re:A bit of Criticism by moonbender · · Score: 1

      I imagine this will be far worse with a 3D avatar based system, since the selection will be much larger, and it just won't be possible for the average person to make their own (like they currently do with animated GIFs and such).

      It's not so hard if you give people the right tools. Check out the avatar building in EVE-Online, EverQuest 2 and The Sims 2 (aka The Sims Bodyshop) for some examples. People don't create the avatars and their faces as such, they just set some parameters. Previously, there were a very limited number of parameters, but The Sims Bodyshop in particular offers more parameters for the appearance of the nose than previous apps hat in total...

      --
      Switch back to Slashdot's D1 system.
    2. Re:A bit of Criticism by Tyndmyr · · Score: 0
      Talk to a professional 3-d modeller, they'll hook you up, abeit at a decent price. Alternatively, go pick up a copy of milkshape and explore learning it.

      Hopefully there will eventually be some sort of user-submission of models, so we can do this sort of thing. However, the problem with this is that everyone has to have the model file on their computer...a dynamic update system wouldn't be too hard to implement though.

      --
      Support more choices in goverment-Vote 3rd party.
  21. Re:Big Blue Ball? by Anonymous Coward · · Score: 0

    No. We all don't have sophomoric senses of humour like you do.

  22. Isnt the point to communicate? by Anonymous Coward · · Score: 1, Insightful

    I don't understand what companies think we use IM for. Do they think we use it because "t3xt is just s0 c00l" or for graphics?

    I use IM to communicate quickly and efficiently with my associates -- nuff said'. If I want a 3D experience with someone, I go to lunch, see them in person, or just in general have a life.

    Who wants most of their desktop consumed by some resource intensive 3D application for IM?

    1. Re:Isnt the point to communicate? by jc42 · · Score: 1

      Yeah, but think of how great it'll be for advertisers ...

      --
      Those who do study history are doomed to stand helplessly by while everyone else repeats it.
    2. Re:Isnt the point to communicate? by PriceIke · · Score: 1

      I think they're just running out of ways to add bloat to AOL. They've got to sell their product, and to do that they have to have new and exciting things to hype. Ten, twelve years ago, IM was so much fun because it was brand new. It's still much the same product it is today, except larger by many magnitudes (more participants). It's one of AOL's core services, and they gotta keep it sexy.

      I think it's an experiment worth trying--3D interactive avatars incorporated into mainstream IMing--but I won't be surprised if it doesn't catch. My thinking is people like their little emoticons just fine .. they work whether you're on AIM, MSN, Yahoo, IRC, or cell phone texting. They make sense (mostly) and provide enough contextual emotional packaging without getting in the way. Trying to shovel more and more nuance into emoticons is going to get much more confusing real quickly.

      Was that a wink the bunny gave me? Was it just twitching its nose? Is that supposed to mean it's hungry? Irritated? Eh?

      --
      It's not a lie. It's the truth with lossy compression.
    3. Re:Isnt the point to communicate? by lachlan76 · · Score: 1

      Who wants most of their desktop consumed by some resource intensive 3D application for IM?

      As opposed to resource intensive 3D application for killing virtual people on the other side of the world?

  23. You know what would be REAL cool... by Anita+Coney · · Score: 3, Funny

    A system where you could talk to anyone else in the world, in real-time, by simply entering the person's ID into a device. I'd definitely use that!

    --
    If someone says he and his monkey have nothing to hide, they almost certainly do.
    1. Re:You know what would be REAL cool... by lachlan76 · · Score: 1

      I have one!!!

      Well, I have a T100, not a satellite model, but you get the idea.

    2. Re:You know what would be REAL cool... by Tyndmyr · · Score: 0

      They call these things "telephones"

      --
      Support more choices in goverment-Vote 3rd party.
  24. whiteboard by Anonymous Coward · · Score: 1, Interesting

    Who cares!? This is stupid. If they added a whiteboard, that would be really interesting!

  25. Y! Avatars by Southpaw018 · · Score: 4, Interesting

    Does anyone else use Yahoo! Messenger? :p They've had an avatar system for a while now (previous to AIM's SuperBuddy icons), and it's fairly nice if a tad limited in choices. Check out avatars.yahoo.com (ie only, lazy ass yahoo coders). The avatars have multiple facial expressions each, and they react to emoticons used in chat.

    --
    ACs are modded -6. I don't read you, I don't mod you, I don't see you. Don't like it? Don't be a coward.
    1. Re:Y! Avatars by PoprocksCk · · Score: 1

      Sorry, but Yahoo! Avatars is a MSIE-only service, something I will _not_ support in any way.

  26. It'll never work. by Nurgled · · Score: 2, Informative

    This won't catch on, because people generally use IM while doing something else. I can type a message and then read some email (or type a message to someone else) while waiting for a response. When the other person does respond, the window icon blinks or jumps around or whatever is usual in your chosen environment to get your attention.

    These 3D environments (I've tried a few of them) generally require more attention, since firstly there are generally lots more people involved in conversation, and your "relationship" with other people in the space is a lot more hazey, based on where everyone is in the environment rather than just who they have chosen to talk to today. Also, many of them don't have an easily-usable scrollback buffer, so you can get lost in the conversation if you look away for a few minutes.

    IM will always be text-based just because it's more efficient that way. Systems like Second Life and There have their place, but it's not as a replacement for IM. (Side note: There actually has IM integrated into it, and surprise, surprise... it's text-based!)

    1. Re:It'll never work. by Dogtanian · · Score: 1

      This won't catch on, because people generally use IM while doing something else.

      brtnee34: im taking off my bra
      wellhung2953: my 10 inch cock is hard for you
      brtnee34: now i am taking...... etc

      'Doing something else'? I'll bet they are.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  27. overkill? by techefnet · · Score: 2, Insightful

    Oh this seems cool. But think about it.. whos really gonna have a use of this? I think its a little overkill.. I got enough with normal msn (with amsn ofcourse:) But what do i know hehe..

    1. Re:overkill? by lachlan76 · · Score: 2, Interesting

      Not to mention, I don't always want to share my emotions with a particular person. If I were to have a score calculated, based on what I write, emoticon usage, etc., etc., it might tell people more than I really want them to know.

      The big advantage IM has over face-to-face/phone is that the other person sees what I want them to see.

      If I'm really pissed off about something, I may not want everyone to know about it. Often they can tell when I talk face-to-face. Not on IM.

    2. Re:overkill? by Chab1549 · · Score: 1

      i agree , seems a cool kinda thing i suppose , but its just a bandwidth filler really aint it , the net's straining , thats stick some clunky avatars in real time over it .... that will help ...

  28. Palace by remikun · · Score: 3, Informative

    I thought there was already a similar software doing the same thing a few years ago... I think it was called The Palace. Probably someone already mentioned that.

    --
    Remi
    Home sweet localhost.
    1. Re:Palace by Snover · · Score: 1

      Thinking the same thing. Custom skins were fun. I remember how cool it was to have an actual picture for a skin instead of a drawn smilie.

      --

      [insert witty comment here]
  29. Yawn by kid-noodle · · Score: 3, Interesting

    Wake me when the avatar responds based on your facial expressions and body language.

    Not a bad idea, given the missing aspects from text/emoticon communication, but too half-way house.

    --
    fortune -o
    1. Re:Yawn by Daagar · · Score: 2, Funny
      Wake me when the avatar responds based on your facial expressions and body language.

      No No NO! I do not want to see an avatar responding to someone's body language/expressions while they are off surfing porn in another window.

    2. Re:Yawn by kid-noodle · · Score: 1

      It is a risk, true.

      You'd want some sort of sanity filter.. Teach the avatar not to stark jerking off in your mum's IM window...

      BAD Avatar! Stop that!

      --
      fortune -o
  30. Whoa... by jonr · · Score: 1

    It's like it is 1999 all over again!. Lets do the time warp again...

    1. Re:Whoa... by zephc · · Score: 1

      Nothing like 3D chat with voice over a 33.6 modem. I kid you not.

      --
      "I would say that 99 per cent of what my father has written about his own life is false." - L. Ron Hubbard Jr.
  31. Social effects of virtual universe... by dpilot · · Score: 4, Insightful

    When my mom and dad were kids, they worked on the farm. (29 hours a day, etc, etc) But they played with nearby kids.
    When I was a kid, I mostly played with nearby kids, but my parents drove me to a few friends' houses. (and vice versa)
    My kids played with a few neighborhood kids, but mostly we drove them to friends' houses. (and vice versa)

    Do you see a trend here?

    In the old days, we adapted and adjusted to the people around us. We are progressing toward simply finding people like us, so we don't have to adapt and adjust. The widespread availability of the car was probably a driving factor in this. But even as we are more choosey about our friends, we have to retain the same set of acquaintances, because there are after all the limitations of the physical world.

    Now add the Internet. It makes it more possible than ever to withdraw from the real world. To some extent, it even allows you to minimize interactions with real-world acquaintences. Now we can pick our friends AND, to a good extent, our actuaintances. Or at least, the Internet allows us to manipulate our focus more easily, ignoring or bashing those who do not fit our world-view.

    I would submit that our interpersonal skills are atrophying as a result, and that one place it becomes evident is the current election cycle. When you pick your friends and acquaintances, it becomes easier to turn the world into "us" and "them," and that seems to be what the world has been about, the past few years.

    *****

    Virtual Universe? I don't WANT a virtual universe that looks just like the one I'm in. A brisk walk in the real universe at least gives me a little cardiovascular exercise and stimulates my other senses. The only thing that really interests me in the virtual universe would be places I can't go, for reasons of money, time, or accessability, or places that just don't or can't exist.

    --
    The living have better things to do than to continue hating the dead.
    1. Re:Social effects of virtual universe... by lachlan76 · · Score: 1

      Yeah, well, most of my friends live a long, long, way away. And I'll be honest, quite a few of the people that I know live nearby are shitheads. Are you saying that rather than being friends with the people we trust and are comfortable with, I should just spend time with the people living nearby? I have a few friends living in the same area (For me, nearby means less than 45min walk), but the majority live far enough away that it'll take 30mins - 1hour to get there.

      Most people meet more people at high school than they do from their neighbourhood. In my case, they're all living a long way away. But I still see them every day.

    2. Re:Social effects of virtual universe... by PriceIke · · Score: 1

      The widespread availability of the car was probably a driving factor in this.

      You're so much pun to be around.

      --
      It's not a lie. It's the truth with lossy compression.
    3. Re:Social effects of virtual universe... by dpilot · · Score: 1

      No. I'm merely saying that we all need to be more tolerant of others. Period. There's a spectrum between, "I'm not very fond of quite a few people who live nearby," and "Quite a few of the people who live nearby are sh*theads." It's not an issue of how we treat our friends, it's an issue of how we treat people who are not our friends. It's the mere act of splitting our neighbors into "us" and "them" that I'm objecting to. That is a dangerous thing, because it is always easier to mistreat "them," be it verbally, physically, or legally.

      --
      The living have better things to do than to continue hating the dead.
    4. Re:Social effects of virtual universe... by lachlan76 · · Score: 1

      I quite often worry about getting beaten up by these people. If I hadn't spent time learning to fight, and if I wans't big, my life wouldn't exactly be fun. Or, less so, anyway. One time I almost had my neck broken. That's a little past the "I'm not very fond these people" stage. Other than these people, I'm fairly friendly with the people around me, there just aren't a lot of people in my age group near here to spend time with.

    5. Re:Social effects of virtual universe... by AbbyNormal · · Score: 1

      And then we begin to fear other's that are NOT like us and have different cultures? Hmmmmmmmmm...Where is that happening?

      --
      Sig it.
    6. Re:Social effects of virtual universe... by nine-times · · Score: 1
      Are you saying that rather than being friends with the people we trust and are comfortable with, I should just spend time with the people living nearby?

      To some extent, I think yes, you should. Maybe not you in particular, but one should. There's an awful lot to be learned from dealing with people who aren't exactly your favorite people in the whole world. If nothing else, you get really good at dealing with people you don't like, and that's a valuable skill.

      Besides that, you'll often find that those shitheads aren't so shitheaded as you might have thought. You don't learn by only talking to people who agree with you. On top of that, community is a wonderful thing, and it's unfortunate that the idea of getting to know your neighbors has disintegrated so much.

      I think, if you're lucky, you'll find that some of the best things in your life turn out to be things that you didn't choose, had no control over, and wouldn't have chosen if you had control. Family, community, yourself, things like that. And you'll find getting what you "want" is a dangerous prospect.

    7. Re:Social effects of virtual universe... by lachlan76 · · Score: 1

      As I said in another comment, these people have almost broken my neck. That was about 1.5 years ago. I still feel it now. Not the kind of thing that encourages me to get to know these people.
      And the people living VERY close to me are all outside my age group. I don't get on very well with people under the age of 10.

      I already deal with plenty of people I don't like at school.

    8. Re:Social effects of virtual universe... by dpilot · · Score: 1

      The wording wasn't actually intentional. But as I was typing the sentence, I noticed it - and decided to leave it in, anyway.
      Sorry for inflicting the pain, but maybe you're one of "them," anyway. (remark needs context for humor)

      --
      The living have better things to do than to continue hating the dead.
    9. Re:Social effects of virtual universe... by nine-times · · Score: 1
      Virtual Universe? I don't WANT a virtual universe that looks just like the one I'm in. A brisk walk in the real universe at least gives me a little cardiovascular exercise and stimulates my other senses. The only thing that really interests me in the virtual universe would be places I can't go, for reasons of money, time, or accessability, or places that just don't or can't exist.

      I don't know if this sort of cross-posting is frowned upon, but this just seemed really close to a discussion I was just having. The short verion: I find it really scary that people are enthralled by the prospect of retreating into "virtual worlds" which are really poor replacements for the real thing.

      My 14 year old cousin spends all day on IM with the girl who lives two blocks away. I don't think we need for that experience to get any more "real" for her. I'm more tempted to think the plug needs to be pulled.

      Her 11 year old brother plays Tony Hawk Pro skater all day. I asked him if he ever thought about getting his own skateboard and learning to ride it, and he looked at me like I was crazy.

    10. Re:Social effects of virtual universe... by nine-times · · Score: 1

      Like I said, "maybe not you in particular, but one should." I don't know you. But in the sense that, in general, one should not be so quick to dismiss those around him, I stand by what I said. And, just to throw the idea out there, maybe you should consider that it could be worthwhile to spend some amount of time with people outside your age-group as well. Not all your time, but learning how to deal with young'uns and adults isn't too terrible either.

    11. Re:Social effects of virtual universe... by dpilot · · Score: 1

      Well, you've got a point there. IMHO most neighbor issues aren't quite as severe as yours.

      --
      The living have better things to do than to continue hating the dead.
    12. Re:Social effects of virtual universe... by dpilot · · Score: 1

      I liked better your comment under the subthread, "Re:Soap Operas, Movies, TV Series..." where people actually feel that they are accomplishing something with their online presence.

      My son (18) was somewhat addicted to political discourse on a website dedicated to "Magic the Gathering," perhaps moreso that the Magic, itself. By the end of Summer, my wife and I were tugging him back into the real world, though of mixed feelings because we do foster his growing political awareness. Developing political awareness while debating on a blog may have some traits of accomplishment to it, but IMHO the dinner table and conversations face to face are better.

      The same could be said of /.

      --
      The living have better things to do than to continue hating the dead.
    13. Re:Social effects of virtual universe... by nine-times · · Score: 1
      The same could be said of /.

      right as I got to this line, I started thinking to myself, "...and look at us, here."

    14. Re:Social effects of virtual universe... by Tomster · · Score: 1

      According to those who pay attention to such things, the lack of socialization in childhood due to excessive time with TV, videogames and computers is causing a lot of problems in school. Many kids literally don't know how to get along with each other (and adults) because they aren't getting these basic social skills. They either sit passively watching TV or interact with the game -- not each other. (At least not directly in the real world.)

      What happens when these kids with serious socialization/interpersonal difficulties become adults? Depression, anxiety disorders, and anger problems are the norm. Difficulties establishing and maintaining relationships. Difficulties at work.

      As wonderful as technology is, and as much fun as videogames are, they don't replace human interaction. People who don't interact in real life (by choice or inability) are missing out on a lot, whether or not they realize it (and sadly, many don't).

    15. Re:Social effects of virtual universe... by Xentor · · Score: 1

      I think Asimov already predicted this... Hit the library and pick up a copy of "The Naked Sun"... One of the Elijah Bailey detective novels, which takes place on a planet where people live on thousand-acre estates surrounded by personal robots, and NEVER interact with ANYONE except for necessary procreation. They do everything through virtual reality (Holographic)....

      Is that where we're going?

      --
      "The amount of intelligence on this planet is a constant. The population is growing." -Cole's Axiom
    16. Re:Social effects of virtual universe... by dpilot · · Score: 1

      The difference was that on Solaris there were so few people that 'viewing' actually became a substitute for direct contact. Asimov didn't consider the possible effects of subsetting your friends in this situation, though he certainly had 'us' and 'them'.

      --
      The living have better things to do than to continue hating the dead.
    17. Re:Social effects of virtual universe... by Reapy · · Score: 1

      Actually my lack of socialization came from not knowing how to dress "cool" and not being good at sports and not liking the same thing any other kids did in my small town. My soclization amounted to being tripped and laughed at or just generally ignored by other people. Tends to make you avoid them all and not talk, which makes me pretty bad at being social.

      Ironically it was the first time I got online that I started learning how to talk to people and got to know that there actually were people out there similar to me, just not at my school. That in turn gave me enough confidence to go out and get a job in another town, meet even more people, and actually learn how to communicate.

      I guess it's true somewhat what you are saying, but I think the biggest barrier to being social is the steep learning curve and harsh penalties you face until you have learned enough to play the game.

  32. IMVU is not free by Anonymous Coward · · Score: 0


    sure the app itself is but when a "virtual" pair of shoes costs 99c its already doomed for failure

    IM is like email, people want it for free or not at all

    looks like this is just a cash grab for technology that is not new or innovative

  33. Communication by ari_j · · Score: 2, Insightful

    Instant messaging exists as a communication tool. It is more interactive than e-mail but more convenient and less expensive than the phone. Trying to gussy it up with 3D garbage and requiring you to use the mouse a lot to communicate makes the whole process less efficient and more expensive.

    Why not just let me communicate? This is the same reason I don't have games, text messaging, a pepper mill, or a camera in my cell phone - none of these things would make it a more effective tool for verbal communication or an efficient tool for non-verbal.

    1. Re:Communication by Anonymous Coward · · Score: 0

      Why not just let me communicate? This is the same reason I don't have games, text messaging, a pepper mill, or a camera in my cell phone - none of these things would make it a more effective tool for verbal communication or an efficient tool for non-verbal.


      Actually, a camera on your phone WOULD make a more effective tool for non-verbal communication. You could send people pictures, which are worth a thousand words each.
    2. Re:Communication by ari_j · · Score: 1

      I'm incompetent with cameras - my pictures are worth less than 1/7th of a word each.

  34. Avatars by alatesystems · · Score: 3, Interesting

    Am I the only person who hides the buddy icons and who turns off the ability for other people to set fonts for me to see?

    I see IM as a vital means of information exchange. I don't need to see someone's AIM "expression" or "super duper 3d buddy icon".

    Why can't text based communication just be text based(information based)? That's why I liked irc before mIRC decided to allow color codes.

    _ and ! should be enough for anybody. -- me

    Chris

    1. Re:Avatars by menace3society · · Score: 1

      That's exactly why a metaverse like in Snow Crash will never happen. Hackers are much to interested in getting things done and saving resources for other, cooler things than 3D graphical interfaces. Typing in a command line is harder to learn than mousing around, but faster and provides better control. The same could be applied to online interaction.

    2. Re:Avatars by jeffc128ca · · Score: 1

      "Why can't text based communication just be text based(information based)? "

      I agree completely. We have sametime IRC here at work it is quite helpful. Simple text messaging among co workers without having to get up and go to the other persons cube. We get a lot of good work communication done through sametime, as well as goof off chat. It works best because it's just text. No fancy crap to impede communications.

      For a while I spent a lot of time trying to find good conversations on Yahoo's chat groups or other IRC type messaging systems. That was a futile effort. I can see why the chattering masses on Yahoo's chat areas might like these visual avatars. However I agree with one person in the article that says this is just a fad and will pass.

    3. Re:Avatars by phildog · · Score: 1
      Come on, don't be so curmudgeonly, this stuff is actually sort of fun.

      For example, this is my current Yahoo messenger avatar:
      http://dodgeit.com/temp/avatar.gif

      I spend about 9 hrs a day in front of a computer, anything that makes it slightly more enjoyable is more than welcome.

      Also, it is fun to get messages like:
      Dude, WTF is a horse doing in your office?

      One more thing, my wife uses these things too. Any technology that passes "the wife test" is indistinguishable from magic.

      --
      slashsearch.org - slashdot search. powered by google.
    4. Re:Avatars by dema · · Score: 1

      Am I the only person who hides the buddy icons and who turns off the ability for other people to set fonts for me to see?

      No, you must certainly are not. Avatars I can usually deal with, but with AIM at least I can disable on them on a user-by-user basis. But I basically started using backwards smileys to avoid the damn emoticons becaue originally they couldn't be disabled. (:

    5. Re:Avatars by Stephen+Williams · · Score: 1

      Am I the only person who hides the buddy icons and who turns off the ability for other people to set fonts for me to see?

      Nope, me too. I also turn off graphical smileys, which I find even more irritating than buddy icons. My LiveJournal has a plain layout and no icon. (And no "friends" list -- it's a journal, not a flipping popularity contest).

      (I do have a buddy icon on my AIM account, but it's not a representation of me; it's simply a green square with "red" written in it. Such silliness amuses me).

      -Stephen

    6. Re:Avatars by zakezuke · · Score: 1

      Why can't text based communication just be text based(information based)? That's why I liked irc before mIRC decided to allow color codes.

      Buddy icons, emoti-icons ok I'll grant you are twitish features. But imbedded graphics in text messages can be most useful in the fact that we live on a planet and many people speak diffrent languages, and an icon can be understood by more people then a word at times. A picture of an iron, a gas tank, and a cup of coffee communicate information.

      --
      There is no sanctuary. There is no sanctuary. SHUT UP! There is no shut up. There is no shut up.
    7. Re:Avatars by Huogo · · Score: 1

      I have gaim set to universaly ignore fonts/colors (Why people use blue on purple, or the Slashdot IT theme for their font colors I will never understant), I like the buddy icons, I think it adds a level of personalzation without getting in the way or interfering with usability.

    8. Re:Avatars by WillDraven · · Score: 1
      Why can't text based communication just be text based(information based)? That's why I liked irc before mIRC decided to allow color codes.

      [Alt+O] (Options)->[IRC]->[Messages]->[Strip codes from incoming messages:]

      And behold, once again IRC has returned to its former glory of plaintext, and the many who had adopted the scripts of doom, displaying words five lines high in colors and spaces were humbled and struck down by the mighty sword of /ignore. And there was much rejoicing...

      --
      This is my sig. There are many like it but this one is mine.
    9. Re:Avatars by Anonymous Coward · · Score: 0

      I see IM as a vital means of information exchange

      Well so do I, but that's irrevelant because we're not the target audience. Correct me if I'm wrong but aren't these things ('virtual products',audiovisual gadgets like ringtones, etc) targeted towards teens, the most coveted group of consumers?
      I'm so sure their priority is having 'information exchange'...

  35. David Brin's Holocene Chat by Anonymous Coward · · Score: 0

    does a much better job of trying to change the paradigm of chat, imho.

    http://www.holocenechat.com/

  36. Comic font survived, though by Guillermito · · Score: 1

    Comic was the font used by default by MS Comic Chat.

    You can regard this font as a clueless-meter. The fact that it was used on a formal document tells you something about its author.

    1. Re:Comic font survived, though by Anonymous Coward · · Score: 0

      I was told by the job centre that i MUST use comic sans for my CV, and they refused to let me use something else. As i was applying for Web Design work it's not surprising i was unemployed for over a year.

  37. Improvisational by AllenChristopher · · Score: 3, Interesting
    "My main problem concerning buddy icons and avatars and such is that the selections are simply too limited."

    You're right, this is where it falls down. I collect a bunch of emotes, then I find I want to express wry exaperation. None of them are quite right... so I find myself wishing I had one, searching for it forever, not using it ever again.

    What I've discovered is that if you install a Messenger Plus Handwriting plugin, everything changes. If I want a different expresison I just draw it. If I'm trying to show how I set something up, I draw it.

    Admittedly I'm an illustrator... I spend more time drawing every day than I do talking. You don't have to be professionally trained to draw cute smiling faces. Most people have trained for hours in boring meetings.

    I think this is where microsoft is really missing the boat on their Tablet PC system. My MSN plugin is error-prone because it's not supported by the OS. I have a wacom tablet, but I can't buy the Tablet OS because Microsoft invented a fictional market of brilliant young businesspeople rushing about and jotting cocktail napkin ideas worth a million dollars to each other. They locked the OS to licensed tablets and pitched to that market, so I'm stuck.

    As usual, a marketing concept has crushed a real possibility. Writing isn't a very good way to conduct business, but drawing is a great way to get a feeling across to someone who isn't there. My friends have picked up on it and draw back to me... they're not all artists, but they do alright. Many people spend their time on PaintChat for this reason, but only the ones who can wander through the labyrinth of the various incomplete English translations and bizarre server rules.

    The graphical experience is definitely missing from chat. 3-D is just a silly way to go about it.

    1. Re:Improvisational by 3terrabyte · · Score: 1
      You collect emotes to use in chatting.

      Holy crap. This article does have a market?? I stand corrected.

      --

      Why are there only 19 people folding@home for slashdot?

  38. Compuserve WorldsAway by Anonymous Coward · · Score: 0

    Used it in 1995 or so. Was quite leet and nifty back then. You'd select a character body etc., and walk around a virtual town, meeting with other characters, all in graphical 2D with updates to movements of characters sent via dialup.

    1. Re:Compuserve WorldsAway by AndroidCat · · Score: 1

      Which was the one where you could social engineer people into having them take their avatar's head off -- and then you steal the head? It must have been fun to watch all the headless newbie avatars walking around.

      --
      One line blog. I hear that they're called Twitters now.
  39. My little 2 minute bitch... by Sophrosyne · · Score: 4, Insightful

    Just forget the rancid way people behave on IM for a minute... This graphical chat thing is just absolute garbage!
    If anyone has been around for a while you may remember back when Instant Messaging was functional and innovative- nowadays it seems development by these big companies has stagnated-- and these are the new features? 3D heads floating in space??
    The only cure for IM is to allow interoperability between clients, this would allow for greater competition-- because as it stands now people are stuck with whoever has a monopoly on IM in their country- AIM in most of the U.S. and MSN Messenger everywhere else...
    Could someone (or some company) save IM!? ...Google perhaps?

    1. Re:My little 2 minute bitch... by lachlan76 · · Score: 2, Insightful

      From my experience, MSN has had everything I need for IM really (IM, and it's installed on just about every computer in the world, and on Linux I can just use Web Messenger).

      The question is, does IM really need any new features? Or are we making a solution and looking for the problem.

    2. Re:My little 2 minute bitch... by Sophrosyne · · Score: 1

      I'd say there are fundamental shortcomings with MSN Messenger.
      First it is overloaded with too many-- junky features. It isn't cross-platform (yes there is a light-version for the Mac OS, but there is no version parity). You cannot leave a message to a person who does not appear to be online, there is a cap on the size of your list, the program is also weak in the options you have to let other people know what you are doing (eg away, busy, offline) and with how you can block people, or interact with others while 'invisible'. You also have non-standardized contact list names- which allows for people to use long quotes or sayings or using their status as their name- this makes the program almost unusable. There are many subtle improvements that could be made that can be found in 3rd-party clients-- Things like a tabbed chat window for example.
      So I would say MSN Messenger for Windows needs less bloat, and needs to be re-worked so that the program interacts with users in a more beneficial and intuitive way.

    3. Re:My little 2 minute bitch... by lachlan76 · · Score: 1

      Right now I'm using gaim to talk on there. If you want to use it without gaim or messenger, then you can use Web Messenger.

      And to be honest, I've never found having long sayings as a name to be a problem. But this could just be that I know the people I talk to on there well enough that I can recognise the names.

      If you want to leave a message to someone wwho is offline, just send an email. Most MSN users use hotmail anyway, so it registers with MSN. But I just use MSN to talk in real time, and if I need to talk to someone who is offline, I just call them. Like, with a phone.

      Not that I didn't say MSN messenger (the program), I meant that MSN Messenger (the network) works for me.

  40. (ot) I'll click on your stupid iPod link... by Ayanami+Rei · · Score: 0, Troll

    ...when they make a pyramid scheme that gives away iRivers or Rio Karmas.

    Why is everyone so desperate to get a free iPod anyway? You know you have to pay for the music on iTunes...

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    1. Re:(ot) I'll click on your stupid iPod link... by Anonymous Coward · · Score: 0

      I don't. I signed up for FreeIpods.com and got a $250 iTunes gift certificate from FreeIpods.com. In fact, anyone can do it. Just go to FreeIpods.com (that's www.FreeIpods.com or AOL keyword FreeIpods.com) or just click here to go to FreeIpods.com.

      It's easy, it's fast, and it works! Find out more at FreeIpods.com.

    2. Re:(ot) I'll click on your stupid iPod link... by xsupergr0verx · · Score: 1

      You know you have to pay for the music on iTunes...

      Nope.

      --

      Click here for a free picture of an iPod!
  41. What's next? by Anonymous Coward · · Score: 0

    The next improvement will be actually facing people, even without the need of a computer!!

    The cost of developing this innovation will have to be compensated by ads, however :(

  42. Not such a silent death by Karma+Star · · Score: 1

    Do a google search on "jerkcity" (this is NOT a worksafe comic strip, which is why I didn't post a link). The creator animates the strip using MS Comichat.

    --
    Me email iz skyewalkerluke at microsoft's free email service.
  43. It's a bad idea by math+major · · Score: 3, Insightful

    Emoticons and animated "emotions" inherently make people less able to convey their actual emotions. If you just use the best approximation out of a collection of pictures or animations to express yourself, you are limiting yourself much more. With words, you can say something that has never been said before to describe precisely what you're feeling. I don't see pictures doing that. While people who know you closely might be able to make correct inferences about your state of mind based on your use of these icons, the redundancy caused by everyone else in the world using them too makes this difficult for people who don't know you as well. Also, if the animations are actually supposed to be important in the context, the program is demanding a lot more of your attention, which would make many of us more reluctant to use it.

    1. Re:It's a bad idea by mdfst13 · · Score: 1

      "With words, you can say something that has never been said before to describe precisely what you're feeling. I don't see pictures doing that."

      But who does? When did you last see someone say, "These words are meant as a joke. Please don't take them seriously." in the midst of a sarcastic comment. Emoticons and other such symbols serve to provide important clues as to what someone intends. Yes, ;) or :wink: do not express the exact emotion; however, they do express that the poster is less than serious when their words can be taken either way. Note also that it took two sentences of words to provide as much info as the emoticons. Yes, one could write additional sentences to more fully express one's feelings, but who bothers? Are you really claiming that you would write a whole paragraph to explain your feelings about a single sentence?

      In terms of limiting one's range of expression, you are forgetting something. Nothing says that you can't use words *as well as* emoticons. If there is no emoticon expressing what you want to say, then you can always use words there. Further, regular use of emoticons makes people *expect* to need to express their feelings. Without emoticons, they might not consider trying to express feelings. This happened frequently in early usenet. Sarcastic posts were easily misunderstood.

  44. NOT WORKSAFE by Karma+Star · · Score: 1

    Jeez, you could have at least posted a warning...

    --
    Me email iz skyewalkerluke at microsoft's free email service.
  45. iChat? by Chuck+Bucket · · Score: 1

    didn't we learn from iChat that this graphical/cartoon nonesense just detracts from IM? it makes almost as much sense as watching TV on your computer!

    CB

    1. Re:iChat? by PriceIke · · Score: 1

      Actually I prefer iChat over all other IM clients I have used. It is simple, performs just like you'd expect it to (mostly) and is an very elegant interface. I don't use the AV features of iChat, yet, but I would expect that it is just as easy to use as the rest of the program is. And the multiconferencing features on their way with the next release look REALLY cool. I would say iChat represents the best of what an IM client can and should be with today's technology.

      (Let the Apple bashing commence...)

      --
      It's not a lie. It's the truth with lossy compression.
    2. Re:iChat? by Anonymous Coward · · Score: 0

      I don't own a TV and watch all my shows on my computer, you insensitive clod!

  46. like MS v-chat by zakezuke · · Score: 1

    I think the last version was v-chat 2.0.

    I can't honestly remember if the avatars were 2d, it claimed that you could design them in ms paint. I remember experimenting with it when the MSN chat site switched to pretty much pay only, and was trying to be helpful and exploring easy to use irc clients. MS v-chat 2.0 was basicly a chat room, a virtual room that you can wonder around with your avatar and explore. While this was cool-beans, this wasn't really practical because it was too much work to just chat.

    MS comic chat, unlike v-chat 2.0, I believe came with earlier versions of explorer, moving win95/98 users to a true blue irc server was as simple as tossing them a mic:// link. Ok, it really wasn't "that" simple, they could get there, but most didn't like it due to the fact it was diffrent and didn't support fonts. All and all I feel Microsoft did a good job in not only making IRC accessable to the masses, but incorperating the cool twitish features such as sounds events and comic expressions in order for users to communicate their state of mind.

    --
    There is no sanctuary. There is no sanctuary. SHUT UP! There is no shut up. There is no shut up.
  47. better use of time... by majid_aldo · · Score: 1

    would be uh.. IM *interoperability*!!

    --
    --- widget evolution: enhanced, plus, super, ultra, extreme, exxxtreme, ultra-extreme, ..etc.
  48. Not a new concept by SageMadHatter · · Score: 3, Interesting

    The Palace did this back in 1994. They key difference between The Palace and this new IMVU, is that The Palace uses 2D avatars, where as IMVU brings in 3D.

  49. language by oyenstikker · · Score: 2, Insightful

    "typed emoticons offer only minimal clues to someone's state of mind."

    What happened to using language to explain the state of your mind? Is humanity throwing out the significant advancement of expressing thought with an abstracted language?

    --
    The masses are the crack whores of religion.
    1. Re:language by Oddly_Drac · · Score: 2, Interesting

      "Is humanity throwing out the significant advancement of expressing thought with an abstracted language?"

      Not only that, but do you really need a _bad_ facsimile of body language to stop people flaming because they're too darned quick to anger?

      A friend of mine once said that he doubted that Shakespeare would have been enriched with emoticons.

      This is a technology looking for an application, and bunging graphics on things appears to be the 21st century equivalent of bunging a clock on everything.

      --
      Oddly Draconis
      Too cynical to live, too stubborn to die.
    2. Re:language by Inda · · Score: 1

      I like a laugh. I'm rarely serious when talking to friends.

      "Jim, you're a cunt". I say it all the time. I say it with a smile on my face. Jim doesn't mine. It's friendly banter. He calls me names too. I call everyone cunts. They don't mind as long as it's said properly.

      It needs a emoticon online or the meaning is lost.

      --
      This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
    3. Re:language by andfarm · · Score: 2, Funny

      To be or not to be, that is the question :-)
      Whether 'tis nobler in the mind :-P to suffer:-(
      The slings and arrows :-(( of outrageous fortune :-(((
      Or to take arms against a sea of troubles
      And by opposing end them? 8-) To die X-P, to sleep -_-,
      No more... I can't handle mangling Shakespeare this badly.

      --

      TANSTAAFI: There Ain't No Such Thing As A Free iPod.

  50. Drawing canvas by kars · · Score: 2, Funny

    Actually, what I'd -really- like to see is a "shared" canvas, where you can both just doodle on. Sometimes a quick picture, even if it's just a few lines, says more than a thousand words.

    --
    Take life easy: one bit at a time.
    1. Re:Drawing canvas by ivan1011001 · · Score: 1

      MSN has this. It's called whiteboard.

      --

      I was thinking of converting to paganism, but where the hell can you find sacrificial virgins these days?
  51. I think this could work (the AIM icon thing) by extropy · · Score: 1

    i think its just important that its something that works ontop of normal text messaging. before emoticons, all we had was CAPS and the exclamation point! but even emoticons arent precise enough. i cant tell you how many times ive gotten in trouble for overestimating how subtly sarcastic i could be using text for example. i did try There once, and i was impressed with the expressiveness of the characters... but something that requires that much immersion will never hit it off. we need to be able to multitask, including being away from the computer... something that a full-on virtual environment, or even something like realtime videoconferencing wouldnt allow us. i think the answer is probably as simple as more emoticons, and more complex ones, possibly animated... also, more precision in choosing different types of emphasis in text, and better ways of conveying delay and whatnot might be nice.

  52. Halfway right... by Otto · · Score: 1

    That's exactly why a metaverse like in Snow Crash will never happen. Hackers are much to interested in getting things done and saving resources for other, cooler things than 3D graphical interfaces. Typing in a command line is harder to learn than mousing around, but faster and provides better control. The same could be applied to online interaction.

    I don't quite agree with this one. If it were possible to build the metaverse from SnowCrash, rest assured that it would happen, and hackers would make it happen. Why? Because personal presence is a much faster means of communication than typing or IMing or what have you.

    Well, that and they'd be able to hang out in the bar all day while still claiming to be at work. :)

    Geeks with no social life get to put on pretend bodies and roam around an artifical universe? You can bet your ass it'd happen. But the tech ain't up to it yet.

    --
    - Give a man a fire and he's warm for a day, but set him on fire and he's warm for the rest of his life.
  53. Confused by cermanius · · Score: 1

    Ummm... wait, isn't this basically the SIMS? Granted I dunno how 3D one would consider the SIMS, but isn't that game just one big chat room really?

    --
    "Don't sweat the petty stuff and don't pet the sweaty stuff." -- by an Unknown Wise man.
  54. I would hardly call this *new* by Galaxie · · Score: 1

    Does anyone remember the old Blacksun VRML service? I just went to there site but it looks like it was taken over by another company.

    At the time (1997/1998 i guess) it was pretty damn cool.

    --
    <end/>
  55. hope by CGP314 · · Score: 1

    "If you have ever played casual games on the internet -- chess, hearts -- you are familiar with how rude and impersonal people are to each other," Harvey said. "Anyone who has ever met people and socialized in a compelling (virtual world) knows that people act differently when interacting as avatars than they would if they were interacting in a chat room with text alone. The visuals matter. You treat people as people, instead of as screen names."

    This is the only part of GIM that seems like it could actually be useful.


    -Colin

  56. Ummm.... No. by blueZ3 · · Score: 1

    I have my entire collection of MP3s on my iPod... along with a handful of tunes from IMS. In fact, playing MP3s is advertised right on Apple's iPod pages...

    Of course, my iPod was free, and I'm not sure I would have bought one?though I had been thinking about it. Not free from a site, but a "reward" at work (cheaper than a "real" bonus, I guess) so I didn't actually buy it.

    --
    Interested in a Flash-based MAME front end? Visit mame.danzbb.com
  57. Cat got your tongue? by Bambi+Dee · · Score: 1
    The beauty of internet communication has always been that people could not judge me based on my looks. Not that they'd drive everyone away, but yeah, I'm shy, and I'd rather deal with folks who like what I say than with people who think I'm this or that kinda person because of my face, my outfit, my sex, my gender, my whatever. They're usually wrong anyway..

    And now I get the chance to express myself through some prefabbed urban hipster kinda pixel-doll? Woo, hoo. Yawn. How expressive!

    What is it with that notion that it's so hard to convey emotions verbally? Sure, it may take a while until you know the other person well enough to get a feeling for the way they write... but if somebody is so unwilling to "listen" (read) that they require so much mouse-clickery that there's really more pretty-noise than signal, then perhaps they don't actually care how you feel.

    No, I think this is a toy, not an evolution of anything. Just a way to play a game while also chatting. Fun? Perhaps, but I wouldn't delude myself into thinking it's particularly "useful". It just makes it easier to fake emotions.

    I'll get back to this when it goes... uhm... "VR." Having a conversation with another polygonal semistickfigure controlled by how I move my hands, that'd be nice. But you might never know how often you're allowed to hug somebody you've only ever *hug*ged "in text"... heh. We can make things so delightfully complicated.

  58. Am I the only one who remembers Club Caribe by Em+Ellel · · Score: 2, Interesting

    I think it was about '89 when Q-Link (C64 service which eventually became AOL) introduced ClubCaribe (or something like it) where you can get an Avatar and walk around an island and chat with other people - all on a C64 with a 300-1200 baud modem. It cracks me up that it took a better part of a decade to get AOL/Prodigy/CompuServe/ etc. up to similar level of technology that Q-Link had and apparently it is still going.

    -Em

    --
    RelevantElephants: A Somatic WebComic...
  59. toys for tots? by Anonymous Coward · · Score: 0

    Yeah, it's a toy. I expect it to be more popular with the 11-16 set than adults. Avatars don't have acne, braces, chicken legs... and when you go out to play in the street no one can recognize you from your avatar.

  60. Instead of 3D space by Johnny+Mnemonic · · Score: 2, Insightful


    A 3D environment that suffers for all of the reasons listed above: takes too much attention, learning curve is too steep, bandwidth is too much, still doesn't reflect emotional tides in the conversation. Essentially, it is too cumbersome to be able to add anything to a conversation, and is expensive to implement (either in terms of bandwidth, developing cost, etc) that 3D chat environments aren't widely used.

    However, what I think these systems are really trying to do is to add a sense of "belonging" to a virtual space. Instead of chatting in the abstract, without grounding in real-world metaphors, these systems are trying to associate the chat with real-world analogs. Therefore, anything that accomplishes that goal would be a success.

    Based on my experience of MUSHing, I have to say that I think the same could be accomplished if the MUSH environment was wedded to a chat protocol. When I MUSHed, I always felt more comfortable chatting in my built environment, even when I was OOC. Why? Chatting in any given place carried the same information. But I had some custom coded objects that I could show off, but more than that I knew the objects that were described and I could much more easily imagine myself sitting and chatting in a place that I knew than trying to picture doing it in a random place.

    So instead of going 3D, I think folks like AOL or whoever would do better to develop a chat environment that allowed for descriptions to be viewed and some interactivity with objects. Also for characters to "pose", that is I type ":: glances into his wallet" and YOU see "Johnny Mnemonic glances into his wallet." You can't currently do that with chat systems with which I'm familiar, although you can see that it adds depth to the narrative in a seamless way. That would be enough to simulate presence in a "sitting room" and would allow more complex interaction, although would still have all of the benefits of text-based chat.

    The reason that MUSHes lost out to other kinds of gaming is that when gaming one really wants to have a visual experience; but when chatting, one wants to communicate with as much control as possible. When you're chatting, I think people are willing to read; so they might be inclined to read through your descriptions of your "room."

    For this to work, you wouldn't want to have to log in to a MUSH server, although I'm surprised that there aren't more just chat MUSH servers (seems like they all want to put you through this chargen thing, whereas I really just want to shoot the breeze.) You would need a client that can interpret the action commands itself and display back the requisite info, so a client and server should be balled up into one; and the syntax would need to be ubiquitous enough that the command actions from my friends could be interpreted by my server reliably. But would that really be that complicated?

    --

    --
    $tar -xvf .sig.tar
  61. Avatars my ass. by Elwood+P+Dowd · · Score: 1

    The IM client that Google purchased has more compelling graphics features. No avatars. Kinda neat. Nobody uses it. It's not integrated with AOL IM or Yahoo or MSN, but it beats finding a real imagehost for your blogspot blog, and if you have someone you actually want to talk to about pictures... it's perfect.

    It's screenshot thing could actually make it handy for discussing GUI development... maybe.

    --

    There are no trails. There are no trees out here.
  62. I, for one by Toby_Tyke · · Score: 1

    ...welcome our new computer graphics ninja overlords.

    --
    "I realise this is not a very popular opinion but it's the truth, and there for needs to be said" -Bill Hicks
  63. These people don't know how to use the medium by Trepidity · · Score: 2, Insightful

    Anyone who thinks it is only possible to have a "minimal" sort of conversation over a textual medium is not sufficiently familiar with the medium. Nearly all languages use arbitrary symbols to convey meaning and connotations, and text-chat is no different. Sure, ":-)" a priori carries only a minimal amount of information, but use of thisand many other, non-emoticonsymbols, in context carries quite a bit more information.

    It's probably reasonable to say the the bandwidth of textual communication is lower, and thus the total amount of information transmitted has to be lower, but it's not correct to say that this requires it to be a crude medium with no connotation. When you've been talking to a person or group of people over a textual medium long enough, you start to speak it fluently, and use the arbitrary symbols in a useful manner.

    1. Re:These people don't know how to use the medium by ealar+dlanvuli · · Score: 1

      More realistically, after you've been talking to people for a while you learn to use these fancy things called words to express what you're trying to say.

      Who'da thunk it?

      --
      I live in a giant bucket.
  64. 3Drendering != communication by joNDoty · · Score: 1

    This is so not going to take off. I use emoticons only when there's one that perfectly fits my current attitude. Now you have an entire 3-D body misrepresenting your mood, body language, and physical appearance in real time?!

    jondoty5: wow, ur hot! i luv the way you occasionally shift your weight and blink.
    hotchick21334523: thnx!

  65. wait a minute by nuggetman · · Score: 1

    didn't cybercities (I think that's what it was called) have this way b ack in 1996?

    --
    ...and that's all there is to it.
  66. Great.. by Anonymous Coward · · Score: 0

    Thanks AOL! .. Microsoft was now just getting around to fixing some security .. now they have another idea/product to copy :/ ..

  67. Wow by ceeam · · Score: 1

    Great! It's so revolutionary! I mean, see how VRML has changed the old text+bitmap web we've had before! ;-)

  68. I prefer the dumbed down versions we have today by Thrymm · · Score: 1

    Sometimes bells and whistles are fun...... for a little while and become irritating. Like how everyone began using flash for web sites as well as frames.... just gets old fast!

  69. hl2 by smallguy78 · · Score: 2, Interesting

    There's a half life 2 mod in production that promises to be a virtual chat room, but will of course have the benefits of hl2's physics and graphics (people able to knock a coffee of the table, for example), instead of the early-90's looking wrml. I imagine the chat will be like ever other multiplayer chat interface.

    It's somewhere on http://www.hl2mods.co.uk/ I can't remember the exact link unfortunately.

    --
    Nothing costs nothing
  70. Rubbish by Anonymous Coward · · Score: 0

    The failing with voice and video chat is that it is like a telephone - only ONE conversation at a time. With hundreds of people on your intant messenger contact lists, you'll sure be (un)popular with all those friends you no longer communicate with because you're too busy emulating 19th century technology.

    New technology, new paradigms. Text chatting is far better for instant messaging.

    1. Re:Rubbish by what+the+dumple+is · · Score: 1

      If IM were voice chat, that would be worse than watching an Altman film.

  71. Got the t-shirt 9 yrs ago (not troll) by mattr · · Score: 1

    Some more /. anti-news. How about a new metric: Is this earth-shattering or just nuked meatloaf?

    (I'm not knocking meatloaf but a meatloaf icon would help).

    My team built 3d chat with avatars at Cyber Technologies International in Tokyo, a fun hack in like a week. The year was 1995.

    I think it would be a smart idea to (1) double or triple the number of articles on the top page, and (2) for each one, denote by icon or coloration the "notmeatloafitude" as ranked by mods or perhaps by users (weight by avg karma per post?). What we are getting now, compared to earlier /., is a high percentage of meatloaf that causes interesting threads to scroll off the top page into infinity. Keeping on top page prolongs the length of time a discussion can run.

    How about it, slashdot?

  72. Hey by Anonymous Coward · · Score: 0

    Sweet... Cyber-Sex in 3D!

  73. Videochats seem better to me by cocoa+moe · · Score: 1
    I talk to people that I already know in real life. So I am quite comfortable, yes even happy to see their faces again. Apart from teenagers I think many people would be more satisfied to see the Human they are talking to.

    So IMO this is nothing more than a toy. It's like changing the pitch of your voice with some audio-processor when using the phone: It scares people.

  74. Product placements by Asgard · · Score: 1

    I wonder how long it'll be before the IMVU starts putting product placements into its backdrops and rooms?

  75. Comic Sans for a CV? by Dogtanian · · Score: 1

    I was told by the job centre that i MUST use comic sans for my CV

    You mean the Job Centre place itself (or a Job Club?). If it was the Job Centre, how did they know which version of your CV you were sending out?

    And even if they did, was there any reason you couldn't say no? If they tried to put something moronic like that in your agreement, you could appeal it, and have a good case for a number of reasons (e.g. I'm not going to start having a go at JobCentre staff or people in general, but your average guy/girl doesn't know *shit* about typography, and you should...)

    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  76. 3D not very popular now. by Chatmag · · Score: 1

    I just checked our Directory page for 3D chat room listings, and it's not showing a lot of hits over the past 6 months. (Google shows that page as the fifth result for the term "3d chat rooms")And a cursory glance at the various 3D site's Alexa rankings shows most of them in the over 100K range, which isn't good.

    3D has never in our 6 years been in the top 50 topics.

    I could see 3D more for military applications rather than civilian. After all, any military that spends thousands on a hammer NEEDS a 3D chat room, at any cost.

    --
    Pete Carr Owner Chatmag.com
  77. Sounds familiar... by GXTi · · Score: 1

    I remember years ago there was a program out called ActiveWorlds or something along those lines... it was essentially a MMO world where you could create things and talk, etc... It didn't seem to live very long though, and was infested with cheap MIDI translations of popular songs(seeing as how MPEG Layer-3 was just invented and too bulky for most users), but it had its run, however small. Seems like this is a recycling of that concept...

  78. Active Worlds had it first by CoolSilver · · Score: 1

    Active worlds was the first 3d chat client in which you could even build the entire world.... It was fun until they charged too much for it and I was banned from the pc for months after a virus.... :( I digress, Active worlds is still around since the time of around 1996

  79. This is not the 80's anymore... by Leffe · · Score: 1

    3-D? Super? Please, that just sounds goofy.

    Call it something like GigaBuddy Icons XP 2000 and I'll buy it.

  80. Want to look bad? Use a webcam. by Dogtanian · · Score: 1

    A webcam pretty much does the same thing - except you don't have avatars, you ARE the avatar.

    Bear in mind that it's hard *not* to look shit with a webcam. Think about it:-

    Lighting; usually not optimal, too much or too little contrast. And you know how that looks on a webcam.

    Auto colour balance; got a large red object in the background? Then the "correction" will give your face a horrible turquoise cast.

    And worst of all... the same wide-angle lens that gives a decent field of view when you're sitting close also exaggerates your facial features in a similar manner to a Christmas-tree bauble. Note that professional photographers use longish (low-end telephoto) lenses for portrait photography, instead of a standard-angle 58mm job, as such narrow-angle lenses reduce this effect further.

    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  81. V-Chat and Tablet PC MSN by Discotechnica · · Score: 0

    V-Chat was a program from about 1999 where you could hover around as a sprite based avatar in a bland 3D world. It was really just like IRC but with a 3d area to walk around.

    One plus with this program was that you could make your own avatars, upload them to your personal web space, and link to them from the client. Voila! Everybody saw your custom avatar for free. The saddest thing was that people made humps with eachother by walking up to them and ducking and standing repeatedly... i know from experience

    For those of us with Tablet PCs, MSN Messenger automatically offers ink as an option for chatting. All MSN Messenger users with a new-enough (ver 5+, i think) version of the program can see the ink.

    By the way, does anybody ever remember the 3d web browsers? They never seemed to get popular at all, and they were usually free!

  82. IMVU by eries · · Score: 2, Informative

    Hey, I'm one of the engineers at IMVU. I thought many of the coolets things about IMVU weren't even mentioned in the article, and figured I'd post a link. Please feel free to post your comments. Oh, and if you're interested in joining one of our many free software projects, drop me a line.

    For those of you too lazy to click here is some text from our About Us page:

    Our philosophy

    * Censorship-free micropayment economy - We're creating a marketplace for digital goods that (as one of our customers put it) is "for the people, by the people." We have worked hard to prevent the IMVU experience from ever being overtaken by our opinions, preferring to leave it up to our customers to decide what they want to create and do with IMVU.

    * Open platform - We know that good ideas come from all over, not just from our office. So we're committed to creating every opportunity to open up our platform to new kinds of creativity. Let us know if you've got a good idea.

    * Eat our own dogfood - We've set up our business so that if our developers don't succeed, we don't succeed. We like it that way, because it prevents any distinction between our developers' interests and our own. Developers use the exact same tools we do to create content for IMVU, and can sell in our economy just as well as we can.

    * Release early, release often - We are committed to fast fixes and rapid iteration, and strive to incorporate as much feedback as humanly possible. We think the fastest way to grow a successful product is to release the product as early as possible and to improve it over time in collaboration with our customers. We appreciate everyone's patience, and believe that we will all share in the reward of seeing IMVU's exciting and rapid evolution.

    * Free and open-source software - IMVU would not be possible without the countless contributors around the world that have developed, tested, and maintained the many open source and free software projects we use. We strive to use free and open-source alternatives whenever they are available, and actively engage with communities that produce the software we use. We are contributors to many projects, and have even started a few of our own.

    1. Re:IMVU by Rudisaurus · · Score: 0, Flamebait

      Yabut ... what does your corporate warm fuzzy philosophy have to do with the price of tea in China? The discourse here is about the viability of your product, not what nice guys you are.

      --
      licet differant, aequabitur
  83. Old News by NuclearDog · · Score: 1

    I had was running a chat server a long, long time ago on... crap, now what was the name of the software... oh, yeah: Visual Chat

    This look 3D enough for you?

    ND

    --
    This statement is forty-five characters long.
  84. write by jrockway · · Score: 1

    Thank goodness I still use write(6) :)

    --
    My other car is first.
  85. What sucks is being forced to use the newer IM... by antdude · · Score: 1

    For example, Yahoo Messenger. It is approved to be used at the company where I work. YM is used by everyone there. Very useful due to my speech impediment.

    I am a Trillian Basic user since it is not bloated and can be used with other IM services. Gaim would be my second choice. I CANNOT use a third-party client like Gaim and Trillian. They do not connect. Yes, I searched high and low for the server names and ports. They match. I was told by IT that they were blocked. I don't know how that is possible if they use the same YM protocols!

    I do not like the new YM's client. It is bloated (30 MB of RAM?) and slow on a P3 1 Ghz system with 512 MB of RAM and Windows 2000 SP4 (all updates). Plus, it uses cookies. WHY?

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  86. PCs and Microphones by billstewart · · Score: 1
    Most laptops have come with microphones built in over the last few years. They're not usually very exciting ones, but they're there, just as the built-in speakers are.

    Desktop machines usually don't come with them, but you can get adequate ones for $2 if you want, and headsets with microphones on them for $10-25, so if you don't have a microphone on your desktop, it's because you haven't felt motivated to take the time trying out applications, not because it's an unnecessary expense.

    --

    Bill Stewart
    New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
  87. don't ruin IM by kantster · · Score: 2, Insightful
    Well the providers are doing it because they want to find the next "killer app". However, doing this will ruin IM they way we know it. One of the main advantages of IM is instant, read fast, communication for short stuff. More detailed and complicated stuff goes in an email and even more involved conversations happen over the phone.

    Doing more and more graphical stuff might bring in more kid types into the fold, but would seriously ruin it for the rest of us - specially it is probably going to require more clicks or keystrokes to do the same thing.

    An analogy is HTML email. It is great for the junk that my company sends to all its employees - I get to see the company colors(guess that is supposed to make me more loyal) but how many of us attempt to colorize our day to day emails? Should I use ctrl-b to highlight the work - duh?

    http://kantster.blogspot.com

  88. Worlds Chat by khellendros1984 · · Score: 1

    I remember connecting to Worlds Chat in like 95 or so. It was one of these 3d chat rooms. Kinda fun, but regular IM is more practical in the long run.

    --
    It is pitch black. You are likely to be eaten by a grue.
  89. Oh my God by sputti · · Score: 1

    Nothing new. Didnt they tried out such things already years ago? VRML - ah, just remember this Microsoft IRC-Chat application.

  90. Max by andrewa · · Score: 1

    I bags Max Headroom....

    --
    :(){ :|:& };:
  91. 3d chat doesn't work by blackest_k · · Score: 1

    I looked at a few of these systems, generally speaking you can get on them for free to start with.

    however once you fly around play with a few of the toys guess what happens
    the avatars stop moving and it's back to text based chat. Admitedly with an avatar
    which you can move around but don't because there is no point.

    so 3d chat sounds like a good idea but it gets boring very quickly and when the option is pay a monthly sub or go with a free service, its a no brainer