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Valve Cracks Down on 20,000 Users

An anonymous reader writes "Valve have disabled 20,000 steam user accounts belonging to users who have been caught using a pirated version of the game, or have attempted to use a cdkey to bypass the securom protection found on the retail version of the game. The Steam Forums have been swamped with people now claiming they are unable to play, many claiming they have had their accounts disabled for no reason. A Valve spokesman says, 'The number of people who actually had bought HL2 and used the CD key cheat was VERY small. VERY small. Most people just tried to rip off the game and not bother buying it.'" People are discovering that when you buy any product that is subject to "activation", you haven't really bought anything.

196 of 1,942 comments (clear)

  1. You're wrong. by WhatAmIDoingHere · · Score: 4, Insightful

    You have purchased something. A license to play the game on the terms and conditions that are told to you by the company.

    If you violate the terms and conditions, the company can suspend or revoke your license to play the game.

    They do not owe a refund to you if you decided to violate the agreement.

    --
    Not a Twitter sockpuppet... but I wish I was.
    1. Re:You're wrong. by Anonymous Coward · · Score: 5, Insightful

      Is this license agreement on the box in a place where I can view it before I purchase it? Not the last time I checked.

    2. Re:You're wrong. by stecoop · · Score: 5, Insightful

      Your correct but this reminds me of the Registration backlash against TurboTax 2002. TurboTax lost market share due to having to contact the TurboTax server to get authentication for the tax product. People know that software companies fade over the years and to have something so important tied to a company that may not be there one day turned many customers off to the product. Many sought alternative ETax solutions. And as any license issue, Money talks louder than the Pen.

      Now am I expecting people to associate the longevity of a game with the required longevity of tax returns? Of course not but I was thinking about purchasing HL2 but I think I'll pass until the dust settles instead of the risk/hassle of the validation scheme.

    3. Re:You're wrong. by mordors9 · · Score: 2, Insightful

      I can understand people downloading warez and playing the games (not saying I agree with it, just saying I can understand why they do it). But I can not imagine the balls required to complain because the company has instituted protections that they can not get around.

    4. Re:You're wrong. by Anonymous Coward · · Score: 3, Informative

      So you believe you'd have no problems buying a game and then using someone else's CD key? Hah!

      And yes, the box DOES state that you have to have a working account on their Steam network.

      Fact of the matter is, there's no excuse to pirate this game, and Valve took the logical step that they can to protect their property. Don't even try to front like you've got any ethical ground to stand on.

    5. Re:You're wrong. by WhatAmIDoingHere · · Score: 4, Insightful

      You agree to it before you download it via steam. If you purchase the box, read the EULA and still disagree with it, click "I Disagree" and call Valve saying you disagree with their EULA and would like a full refund for the game. You can send them the game and they will refund the purchase price.

      Stores will not accept returns, but the company who put out the product usually will.

      Also, check your local laws. Stores in MA cannot have a "No Refunds" policy, because that is against state laws. Also, they cannot turn down a refund within 30 days of the purchase date.. but that's again in MA.

      --
      Not a Twitter sockpuppet... but I wish I was.
    6. Re:You're wrong. by Lisandro · · Score: 5, Insightful

      Is this license agreement on the box in a place where I can view it before I purchase it? Not the last time I checked.

      This is where the line is drawn; you simply don't know the licence details before buying. As far as you know, as a consumer, you're buying a boxed game which you expect to own, to do whatever you want with it. Sell it, play it, sit on it, burn it with gasoline. Can you even return the game if you don't accept the licence?

      Michael put it with little subtlety, but he's right. You buy something and you have absolutely zero control on how it works, when it works and for how long. Hence, you don't really own it. This is fine if you're buying the game online via Steam, where the licence should be agreed on before the purchase. Not for a boxed game.

    7. Re:You're wrong. by GrouchoMarx · · Score: 2, Insightful

      You have purchased something. A license to play the game on the terms and conditions that are told to you by the company.

      No, I purchased (gave money for) a CD that included the game on it. I was not informed of any other conditions on the usage of that piece of pressed plastic until after the sale was over, and I was no longer permitted to refuse the agreement. That makes makes EULAs dispicable. I am NOT "told the terms and conditions of usage by the company" until after the sale transaction is completed.

      Of course, the very idea of "terms and conditions of usage" violates the doctrine of First Sale. I paid for it, now go away and let me use it as a coaster if I want, dagnabbit!

      (Note: I am using "I" here for argument's sake, although I myself have not purchased or played HL2 and don't intend to, specifically because of this sort of underhanded BS on the part of Valve/Steam. I also don't use Windows XP for the same reason.)

      --

      --GrouchoMarx
      Card-carrying member of the EFF, FSF, and ACLU. Are you?

    8. Re:You're wrong. by fitten · · Score: 2, Interesting

      I don't know about where others live, but where I live, the local software stores salespersons make you aware of any requirements the game has like having to have a valid credit card for activation, monthly fees, etc. before they ring it up. They actually say "you are aware that..." and they'll explain it to you before they ring it up. If you don't want it after knowing that, then they'll put it back on the shelf for you.

    9. Re:You're wrong. by learn+fast · · Score: 5, Insightful

      Here's where you're wrong:

      If you violate the terms and conditions, the company can suspend or revoke your license to play the game.

      This should actually say:

      If * the company says that * you violated the terms and conditions, the company can suspend or revoke your license to play the game.

      Whether or not you violated the terms and conditions is not at all relevant.

    10. Re:You're wrong. by don_carnage · · Score: 2, Insightful

      I doubt the people that stole the game are complaining -- the people whose keys were hacked or stolen now have disabled accounts with little or no recourse. I mean, how do you prove that you purchased the game? The UPC? You can read that off a box at any store.

    11. Re:You're wrong. by router · · Score: 5, Insightful

      I won't even looked at HL2 because of this. I read their "policy" on that forum and it basically sounds like if you screw up, they cancel your account for a year or five. Why anyone would put up with that I don't know, paying 50$ for a game that, if their servers crash, or someone bought copied and returned to the store, or they make a mistake AT ALL, cancels your ability to play it sounds like idiocy to me. It seems like it should be a pleasant diversion not some fscked up nightmare of registration servers and copied CD keys. Maybe I don't understand the new math, but aren't we customers? Why would anyone put up with this crap?

      andy

    12. Re:You're wrong. by Anonymous Coward · · Score: 2, Insightful

      Shouldn't a reasonably well-placed copyright notice be all the license we need to use computer software after purchase?

      You don't have to sign a EULA to use a book after you've purchased it.. why should it be different with software?

    13. Re:You're wrong. by Dorothy+86 · · Score: 3, Informative
      No, they won't, and they don't have to.

      Will Valve pay me for the time i spent in going out and buying their product?

      Will the grocer give you a discount because you had to go to the trouble of getting to the store?

      How about for the hassle of sending it back and getting my money?

      Yeah, a phone call and a stamp are a big hassle.... you're just lazy

      How about for the time i spent reading the whole EULA?

      Will they pay me for the legal costs incurred in having a lawyer read the whole thing and explain me the legal implications of the EULA (Since it's unlikelly that a layman can fully understand the meaning of the EULA)?

      uhm... yes... they should pay you for reading the document that tells you what the rules are for using their property... and the government should pay you to read the entire governiing document for wherever you may live

      Do i have a full lifetime guarantee that i can give it back if have never installed their product and disagree with the License Agreement?

      No, that's just idiocy on your part if you do such a thing

      No, they won't pay you for these things... but there is no reason for them too... get it, read the EULA if you wish, and then return it if you don't like it... the return process will probably take no more than 30 minutes, if you have to wait a long time and then have to go buy the necessary stamps or whatever. It's been this way for a long time... only now you actually have to play by the rules.

    14. Re:You're wrong. by PriceIke · · Score: 5, Insightful

      True, but that's what hardcopies are for.

      True, but that is not an excuse. If you use a program, say Quickbooks, to manage your company's financial data, and then you want to get into your data, and you own a legitimately purchased copy of the software bought and paid for with your own money, you'd better damn well have access to your data whenever you damn well please, irrespective of the software company's wish for you to buy the $200 upgrade every other year.

      I did not buy the "license" to use this software until the software developer arbitrarily decides my time is up. I bought the fucking software. I should be able to use it however I want, for as long as I want, on any and however many computers of mine that will run it.

      I'm so sick of software makers restricting my freedom to use software the way I want to use it when I've paid for it. Same goes for DVDs. I'm SO SICK of sitting there waiting for the FBI, Interpol, Mossad, Secret Service, MI-6 and the Office of Navel Lint warnings that I've read time and time again. I want to skip them, dammit. Don't tell me what actions are and are not "permitted" by the disc. It's my fucking disc!

      Back to decaf for me ..

      --
      It's not a lie. It's the truth with lossy compression.
    15. Re:You're wrong. by realdpk · · Score: 5, Informative

      "And yes, the box DOES state that you have to have a working account on their Steam network."

      This is a lie. It says you have to have an Internet connection.

    16. Re:You're wrong. by WhatAmIDoingHere · · Score: 2, Informative

      Or contact your state's AG. Most of them have some kind of fetish for kicking the asses of large companies.

      --
      Not a Twitter sockpuppet... but I wish I was.
    17. Re:You're wrong. by karmatic · · Score: 2, Interesting

      Bzzt. Try again.

      Title 17, Section 117 of the US Code. The relevant part is (a)(1). It is not infringement to make copies necessary to run the program. You don't need a license at all to run a program.

    18. Re:You're wrong. by networkBoy · · Score: 2, Insightful

      Will Valve pay me for the time i spent in going out and buying their product?
      You would have spent that same time if you went to the store and decided not to buy it while you were there. This is not a valid argument.

      How about for the hassle of sending it back and getting my money?
      You, in theory, could request reimbursement for postage fees, though they likely would only want the CoA and Media back, so shipping should be nominal.

      How about for the time i spent reading the whole EULA?
      That's you're job as a consumer. If you care enough to read it that's on your time, not theirs, thus no refund.

      Will they pay me for the legal costs incurred in having a lawyer read the whole thing and explain me the legal implications of the EULA (Since it's unlikelly that a layman can fully understand the meaning of the EULA)?
      Hazard of the territory I suppose. IMHO you're being unreasonable.

      Do i have a full lifetime guarantee that i can give it back if have never installed their product and disagree with the License Agreement?
      No, because that's absurd.

      No???
      no.

      I thought so,!
      You thought what? please fill out an I.D. ten tango form on your way out the door.
      :P
      -nB

      --
      whois gawk date unzip strip find touch finger mount join nice man top fsck grep eject more yes exit umount sleep dump
    19. Re:You're wrong. by wo1verin3 · · Score: 2, Insightful

      [Anonymous Coward] Hi... I'm having trouble stealing some software...
      [AG] uh... huh?
      [Anonymous Coward] Well I stole it fine originally.. but they took it back!
      [AG] So you want help stealing something back that you stole in the first place?
      [Anonymous Coward] Yep, pretty much.
      [AG] You know that this is illegal?
      [Anonymous Coward] Who cares, I want to play my game and blatantly steal, it's not fair they won't let me
      [AG] What is your name?
      [Anonymous Coward] ... +++ATH0

    20. Re:You're wrong. by WhatAmIDoingHere · · Score: 2, Informative

      That's not what I said at all, try going back and reading the comments.

      I said that if you disagree with the EULA, and Valve refuses to return your purchase price, to contact the AG.

      Nowhere was I defending the people who downloaded the game without paying for it first.

      And it's not theft, it's copyright infringement.

      --
      Not a Twitter sockpuppet... but I wish I was.
    21. Re:You're wrong. by Devalia · · Score: 2, Informative

      Here in the UK your contract is with the seller and not the manufacturer. Its up to them to sort out

    22. Re:You're wrong. by Datasage · · Score: 2, Insightful

      Yeah, the disc is yours, but the IP on that disc is given to you under terms of their licsence.

      If they want to stop letting you use thier software, they have the right.

      But you have the right not to purchase thier software if you dont agree with the terms of thier licence.

      If you dont like the terms of quickbooks, you can purchase peachtree or use one of the GPL'ed accounting packages.

      Property and Intelectual Property is not the same thing, nor should it be looked at under the same rules. Software is kind of a place where both rules areas cross. The physical cd is property but the software stored on that cd is not.

      --
      In America we are imprisoned by our fear of them.
    23. Re:You're wrong. by AusG4 · · Score: 2, Insightful

      Nope, -you're- definately wrong.

      You purchased media and data for a nominal cost (a fraction of the sticker price).

      Minus that nominal cost, the bulk of the sticker price was the fee to license, for personal use, the contained software. This isn't a mystery and isn't anything new... the whole software industry works like this.

      No, you can't read the EULA before you buy in most circumstances, and maybe that is a problem, but it doesn't change the fact that you still have a full and legal recourse to have your funds returned to you if you do not agree to the license terms.

      No, you didn't pay to own it... you paid to license it. You could argue that you own the media and yes, you could indeed use it as a coaster... and fair enough. But who cares about the media? In the case of Steam, you don't even get media. Media does not the included software product make.

      So, to say "I am NOT "told the terms and conditions of usage by the company" until after the sale transaction is completed." is actually true, because there is -no- sale transaction for the software itself. It's a licensing transaction, and in that case, you do indeed get an opportunity to read the EULA before you invoke the license.

      That said, I am constantly confused by people who get irrationally worked up over internet activation schemes. Frankly, how many people have tried to steal the game? Lots. That said, Valve has every right to protect their creations. They've been working on this game for half a decade, and if some whining /.'rs want to feel like they're part of some cool, new fangled movement for summarily dismissing any product that requires them to *gasp* prove *grasp* that they actually didn't steal it, then don't buy the game, and even better, don't complain about it. Nobody gives a fuck that you think you're too cool for activation systems.

      If you really have a problem with the activation scheme, you're either irrational or you've stolen the product. In either case, don't talk about it in public, because nobody cares.

      Sure... sometimes the activation technique can be annoying, and that's a fair argument. Valve will surely fix the Steam system so that once you've activated you're golden... but Windows XP?? You activate it once and then it's done... no hassles. If you need to re-install, it generally works. If it doesn't, call them and they'll sort you out. 99% of people don't re-install Windows every week, so 99% of people won't notice any inconvenience with the activation system... unless they've stolen their copy of Windows.

      Why do I defend Windows XP? I don't... I can't stand it. I'm writing this from my PowerMac, and I wouldn't use XP if you paid me... but I know a bullshit argument when I hear one.

      "Just watch me" ... -Pierre Trudeau.

      --
      bash-3.00$ uname -a
      SunOS panda 5.10 Generic sun4u sparc SUNW,Ultra-2
    24. Re: You're wrong. by Brad+Mace · · Score: 5, Insightful

      Holy Crap, do you work for valve or something? You seem to have been completely duped into accepting this notion of buying a license. Suckers like you are going to ruin it for everyone. If consumers accept this, we're going to see more and more software subject to cancellation on the whim of corporations. Perhaps more likely, when companies fold or even just get bought, we may be stuck with useless software. For me that is unacceptable, and where games are concerned it will push many people toward consoles where activation isn't an issue.

    25. Re:You're wrong. by Invulnerable+Bede · · Score: 2, Informative

      Jesus Fricking Christ, what is wrong with (some of) you people? It is not like you have to get humped by a bullsquid every time you want to play HL2. You get it through Steam (giving Vivendi the proverbial finger), you activate it (once), then you put Steam Client into Offline Mode and then you play the goddamned game without ever having to log on to Steam again. Sheesh.

      Plus, when your HL2-playing OS of choice dies on you or something, you can just copy the Steam directory from previous installation to the next one and you're good to go. No backup, reinstall, redownload (*shudder*) required.

    26. Re:You're wrong. by pla · · Score: 2, Interesting

      The usual way to prove to them that you bought the game is to send them photographs in JPEG format of the box, manual and CD key sticker.

      Of course.

      So, I'd just need to go buy a digital camera, take a picture, email it to them, then wait for someone to get around to opening my email (someone with no motivation to rush, as they would already have my money in pocket), and maybe they'll let me play?

      Frickin' hilarious.

      I would have liked to play this, but hades will get a tad chilly before I put up with BS like that.

      Another poster had the right idea. When I buy a game, I expect it to just work, like any other game. I pop it in the CD drive, install it, and start playing. Any other steps involved and it goes back to the store.

      About which... Quick hint - Many stores refuse to accept opened software returns, but depending on your state's "warrant of merchantability" laws, they usually can't legally refuse you. Nor can they limit you to accepting a replacement of the same product. If it doesn't work, end of story, they take it back. Funny how "state law" trumps "store policy" every time.

    27. Re:You're wrong. by SScorpio · · Score: 4, Informative
      That isn't how Steam works, there won't be stolen cd keys like what happened with the original half-life.

      Half-life 2 uses a MMO style activation where you create an account and enter your key. One account, one key. Once a key is registered to an account is cannot be used on any other accounts. The only thing that could possibly happen people getting their steam accounts hacked.

      I suspect the people complaining fall into one of two catagories. They purchased the retail game and got pissed that they had to insert the CD everytime they started it while people who bought it over Steam don't so they downloaded a nocd crack.

      Somebody bought it retail and also installed it at their friends house and had their friend login with their Steam account and used a nocd crack to allow their friend to also play.

      In the first case it sucks to be them as they got screwed over by Vivendi in needing to use authenicate with a CD, and felt screwed over that online purchases didn't need this.

      For the second case they were committing piracy, and well it really sucks to be them, but they were pirating something with activation. They took the risk and lost.

    28. Re:You're wrong. by Danse · · Score: 2, Insightful

      No, you can't read the EULA before you buy in most circumstances, and maybe that is a problem, but it doesn't change the fact that you still have a full and legal recourse to have your funds returned to you if you do not agree to the license terms.

      Tell that to all the people who couldn't get their money back when they tried to return a copy of Windows. You make it seem like it's a clear-cut legal right to get a refund if you don't agree to the EULA. It is anything but clear-cut.

      So, to say "I am NOT "told the terms and conditions of usage by the company" until after the sale transaction is completed." is actually true, because there is -no- sale transaction for the software itself. It's a licensing transaction, and in that case, you do indeed get an opportunity to read the EULA before you invoke the license.

      In the case of half-life2, you are not even told that there is a license before you buy it. Nowhere on the box does it say that you are licensing rather than buying a copy of the game. It says it requires internet connectivity, but mentions nothing about activation.

      If you really have a problem with the activation scheme, you're either irrational or you've stolen the product.

      There's another option here too. You're pissed because their activation requirement, which is not mentioned anywhere on the box, took 4 hours to authorize you to play the damn game in the first place. I don't think it's irrational to be upset about having your time wasted.

      If you need to re-install, it generally works. If it doesn't, call them and they'll sort you out. 99% of people don't re-install Windows every week, so 99% of people won't notice any inconvenience with the activation system... unless they've stolen their copy of Windows.

      What about that 1% that does have problems? What's their recourse?

      In closing, I'd just like to say that any contract that you can't read prior to making a financial transaction is not a valid contract.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    29. Re:You're wrong. by the_mad_poster · · Score: 4, Funny

      We were discussing journalistic integrity in my junior year Journalism class in High School. One of the stories we discussed was about potentially devastating NEOs and the hunt for them. They were calculating timelines for possible impacts, but the journalist - in his infinite lack of even the simplest scientific tenets - decided to exclude the actual numbers and say "sometime in the future".

      Upon hearing this, a girl at one edge of our discussion circle perked up, her eyes got really wide, and she exclaimed "When is this supposed to happen!?"

      Without missing a beat, the class clown said in the most serious, matter-of-fact voice I've ever heard....

      "About 10 minutes"

      She never was the same after that....

      --
      Alito: A vote for Alito is a punch in the eye to put that bitch back in her place!
    30. Re:You're wrong. by AviLazar · · Score: 5, Interesting

      Actually, most states have that law. Most people do not realize it. The laws are also "dummy" laws - which means they cannot be waived no matter what sign is posted, or document you sign. Stores just try and "freighten" you by acting like the store knows best. In all reality - just grow a back-bone, know your rights, and stand up for yourself....within minutes the manager will refund you fully.
      Another great thing to do is - buy with your credit card - you get plenty of protection. My mom's fiancee bought a laptop through Dell - didn't use it - but was able to return it two months later for a full refund due to his AMEX card...
      Just a side note, I live in PA -A

      --

      I mod down so you can mod up. Your welcome.
    31. Re:You're wrong. by psyco484 · · Score: 2, Insightful
      If there is no EULA then you have no right to the work at all in the first place..

      I'm sorry, short of flat out insulting you, I can't say more than that's just stupid. I'll be coming by to confiscate all your food, furniture, clothing, and all your other personal possessions which you can't produce a license agreement to. Clearly without one you have no rights to these possessions.
      Really, that's nonesense. Why would the default case be giving the consumer, you know, the person who paid for the product, no rights to the product at all? EULAs exist to restrict rights of the end user, you are (really, look it up) free to use a product that you purchase in any way you see fit unless you are explicitly forbidden to by law, or license agreement. If you do not agree to the law, you have little recourse besides not purchasing the product. If you do not agree to the license agreement you have more options: just don't buy it at all, or once bought and once you understand the terms of use, return it to the place selling it or the company producing it. This is typically protected by law in most rational states.

      Remember all the arguments about how if the GPL is invalid then SCO has no right at all to any GLPd software... it doesn't just become public domain.

      No, the argument there is that if SCO feels the GPL is not a valid license and they do not agree to it, they are not free to use it. That's pretty clear and your gross misunderstanding is, frankly, alarming.

      Look, what this comes down to is that the consumer doesn't have a right to rip Valve off, and Valve has no right to rip the consumer off, it really is that simple. If Valve choose to make steam the only method to obtain the product fine, the EULA is presented before you purchase anything. If they want to have both means of distribution then they either need to make separate rights to the product and make this clear, or they need to make the terms of the license clear and available to everyone. Otherwise they should have no option but to refund every person who does not agree to the terms.

    32. Re:You're wrong. by Bullet-Dodger · · Score: 4, Informative
      No, you're wrong and you don't understand what the GPL is. Copyright doesn't come into it until you copy something. You don't need to agree to a license to read a book you bought, or listen to a CD. First sale doctrine.

      And for the last time you do not have to agree to the GPL to use GPLed software. The GPL is a license to distribute the software. It gives you something over and above the rights you already have with copyright, as opposed to EULAs, which take some away.

      If the GPL were invalid SCO would still have every right to use the software themselves, just not to distribute it.

    33. Re:You're wrong. by miskatonic+alumnus · · Score: 4, Insightful

      ... and the government should pay you to read the entire governiing document for wherever you may live.

      You know, that's not a bad idea. Maybe it would give them some incentive not to pass so damn many laws. I've always heard that "Ignorance of the law is no excuse." Fine. Except for one teeny tiny little thing --- attaining knowledge of all the laws you are expected to obey is practically impossible for most people. One has to have (1) access to the information, (2) the time to peruse it, (3) the ability to read English (in the U.S.), and (4) the ability to understand legalese.

      Let me tell you a little story. I used to drop off/pick up my child at Kindergarten. The parking lot was usually packed, so I parked at the curb. Now, I was nowhere near an intersection, and there weren't any "No Parking" signs anywhere. As I headed back to the truck, a school janitor informed me that a cop had just told him that if I continued to park there, I would get a ticket. So, I conducted a little investigation.

      I went to the cop shop and made an inquiry. Why would I get a ticket? Exactly what ordinance was I in violation of? Well, one officer said "I think there is some rule about parking on a street adjacent to a school building (which I later learned was false). Another told me that maybe the traffic would be congested --- you could not park at a curb if there was less than 10 feet between your car and the other side of the street (that condition was not satisfied in my case.) So, in other words, none of them knew. However, I was told to consult the book of city ordinances, of which 2 copies exist in our town of about 20,000 people. I went to the library and looked it up. The book is about 1000 pages long. I asked how much they cost --- $800 per copy! Now, do the math. Most people cannot afford or will not purchase one of these books. This book is in the reference section of the library, so cannot be checked out. With 20,000 people and 2 public copies for viewing between the hours of 8am and 8pm, and a conservative estimate of about 1 month per person to digest the book, I come to a figure of about 833 years for each citizen to be familiar with its contents --- and that is just to learn the city ordinances. If we are to be held accountable to the law, our government needs to make it simple and brief and plentily available.

      Incidentally, after reading the entire corpus of ordinances pertaining to parking, I discovered that I was in the right after all, and photocopied the sections of the book for the occasion of receiving a ticket. Oops. Guess I broke some copyright laws there.

    34. Re:You're wrong. by AviLazar · · Score: 2, Insightful

      The only thing I am bitter about is I can't sell/give my old Half Life to someone. I had Diablo - when I was done with it I sold it. I had Diablo II - when I was done with it I sold it. Can't do it with half-life because it is integrated with my user account. As long as only one person is using it - then I can't see why Valve would care.
      So on a marketing stand point what they did really helps their bottom line. On a security stand point what they did really helps their bottom line. But for the LEGITIMATE people who want to transfer their product to someone else...well I want a Murcealago, but it ain't happening...

      --

      I mod down so you can mod up. Your welcome.
    35. Re: You're wrong. by abscondment · · Score: 4, Insightful

      You seem to have been completely duped into accepting this notion of buying a license.

      Duped into buying a license? Have you (legally) bought any software that wasn't licensed? Companies don't sell software; they never have. They sell the license to use their software. You don't own Windows, or Half-Life, or any other copyrighted software; you're bound by the license agreement, and all you own is what that agreement gives you. Obviously, if you're playing the game then you've already bought a license for your operating system. Console games too are mere licenses; you can't simply redistribute Halo 2, becuase it would be in violation of your license.

      Activation is what you have a problem with, and that exists because people are dishonest. Activation is an attempt to make the "cost" of pirating a game higher than the cost of actually buying--if you still think the games are too expense, stop buying. No, I don't like it either; just try not to confuse it with licensing. CDs are licensed. Movies are licensed. Some software is licensed. A license does not necessitate any "activation" in the terms which you spoke about.

    36. Re: You're wrong. by Anonymous Coward · · Score: 2, Insightful

      Um, this is all bullshit in the first place. If you buy the game, and use your key, be it retail or over STEAM, then this works. You have no problems. If they canceled your account unwarrented, you still have proof you purchased it (atleast you should, either from the steam reciept you were supposed to print when you purchased or from the store) If you pirated, you lose. If you bought it and STILL used the cd-ky crack or whatever, that is not fair use, thats just idiocy. The ONLY use for cd cracks that I see is when you crack it so you don't have to put your original CD in every time.

      The issue some morons may be having with steam is that they think they have to log in and activate all the time, but there is an offline mode. I've been using STEAM for a very long time for alot of mods, and at first I hated it, its not without bugs. But I love it now. I have access to everything they've made without the need for discs that get lost or scratched. I don't have to hunt for updates and everything whenever I reinstall. Even if it takes a while to download and install (which it doesn't on my connection), I could care less. ITS AUTOMATIC! YOU CAN WALK AWAY AND COME BACK AND IT'LL BE DONE EVENTUALLY. Hell I knew they'd have problems with the 3am business, anyone could predict that. When was the last time a game update (or a new mod) came out that there was instant access to the files? I remember with one mod, they said update would be available on a certain Friday, but then it wasn't till about 10pm on that Friday. It's a lack of patience and understand on your parts. My steam install may or may not have worked immediately, I dont know, I got up an hour after the release to an unlocked copy. So, you know, I don't CARE. I've played through HL2...even if I had waited 2 more days, I'd already be done with it. What is so fucked up with our society that everyone needs everything now. If you'd gone to sleep, waited till morning, instead of wasting hours of your life for a game that didn't unlock instantly, then you'd have been better off.

      Those of you who chose to use the cd crack when you had a valid copy, I call BS. Why in the hell would you do that, its needless, you had a key, and you can play offline.

      Its like my cellphone company. They screwed up once, removed internet service from my phone, and there was a computer error. I wasn't being charged for the service (which was a flat rate for unlimited service monthly) but I was still getting it. I'd turned it off before, and the service was supposed to say unavailable. So I figured I'd use the service, which I shouldn't be getting and wasn't paying for on my bill. Well, most people would say "oh well, their loss, free service for me" Well, when the bill came in next month for a PER MEGABYTE USAGE (which isnt supposed to be possible on a T-Mobile Sidekick), I was ripped. I fought, and lost, and basically, they were right, I was in the wrong.

      Go ahead. Take advantage of these situations if you want. Don't bitch about it when you get caught. It's like a hacker claiming he should be allowed to hack a companies server. No, he shouldn't. Even if he has good intentions, he needs permission. If he gets caught, he has no grounds to stand on. No offense to hackers, it is an important discipline and a whole other philosophy. But there is a difference between knowing whats right and wrong. The companies may be in the wrong, but two wrongs don't make a right. It's called playing with fire, you could eventually get burned. Don't curse god for making fire burn you, you knew the laws of physics (or should have) would apply.

    37. Re:You're wrong. by novex · · Score: 2, Interesting

      no reason to pirate this game?

      lets ee, having payed for a copy of hl and used it for severaly years, upon the release of steam suddenly i couldnt use it. i contacted the people who i payed for teh game via thier support email address, no response. for 3 months i could not use a porduct i had payed for.

      eventualy i was resourcefull enough to send a private message to a vavle staff member via their forum system, and 2 weeks after that he responded letting me know it was fixed.

      i recieved no compensation for having access to a product i have purchased stolen from me.

      so that a reason to "pirate" the game right there, they took 3.5 months of use for a game i had payed them for.

      i feel perfectly entitled to 3.5 months of a game of thiers that i havnt payed for in return.

    38. Re:You're wrong. by Ralph+Yarro · · Score: 2, Interesting

      I don't own it but I seem to remember others saying that such a stipulation is printed on the box. I could be wrong, however.

      No, you are perfectly correct. Others have said that, in the messages above. They were lying (I have the box in front of me). I can't even guess at why they lie about this but they do.

      --

      The real Ralph Yarro posts as Anonymous Coward. Anyone else is an impostor.
    39. Re:You're wrong. by maximilln · · Score: 4, Insightful

      Yeah, the disc is yours, but the IP on that disc is given to you under terms of their licsence

      I wish people would get over the holier-than-thou ego trip that they get from invoking licensing.

      Face reality. A license is a fancy name for a rental concocted by lawyers to turn the breach of a rental agreement into a federal felony.

      Face reality. There is nothing real in an attempt to enforce a rental agreement of intangible material such as intellectual property. The software industry can't, in reality, license software any more than I can license to you a method to make biscuits. Either you sell it or you don't.

      Stop feeding the trolls/lawyers. Quit hiding behind licenses.

      --
      +++ATHZ 99:5:80
    40. Re:You're wrong. by zurab · · Score: 4, Interesting
      Wow! That would be a great analogy!

      If:

      1. Valve were selling empty boxes.
      2. Valve hadn't made it abundantly clear LONG before the game came out that you would have to activate it.


      +5 insightful (at the time I started replying)? More like -1: No contract law knowledge.

      Sale of an item is a contract between a seller and a buyer. If you accept that you are buying a game software at the store, then that's the whole agreement between you, the buyer, and the seller. If the seller wants to impose additional restrictions onto the buyer which were not agreed upon during the sale (EULA wasn't agreed upon or signed during the transaction), then the seller has to provide additional consideration in return. If the seller provides no additional consideration, then there can be no lawful contract. And buyer refusing that additional consideration cannot be denied the original purchase item either.

      So, what does NOT constitute an agreement?
      - printing some website URL on the back of the box does not consitute a buyer agreeing to it if the contract is not expressly agreed upon during the actual sale;
      - some "common" knowledge or a suspicion that some kind of EULA text probably or possibly exists somewhere does not constitute to a buyer agreeing to it;
      - anything else to which you, the buyer, did not expressly agree to at the time of purchase cannot be considered as a part of the sales transaction.

      Now, to argue that the required additional consideration provided to you by the seller after the purchase is to let you actually play the game, then you have to admit that you didn't really purchase a copy of the game at the store, but rather a coaster and possibly a copy of a manual. In that case, the almost empty can of pears analogy is more appropriate, but of course not perfect.

      It would be more like - buy this can of pears from IPFruit, Inc., having a small print that you need to activate the can before you can use those pears. When you go home you find out that "activation" involves agreeing to additional restrictions in an EULA that says you can only use IPFruit approved forks for handling pears, you cannot re-sell directly or any food item that contains the pears, and you cannot share them with your friends or neighbors either by any means.

      Disclaimer: IANAL.
    41. Re:You're wrong. by sffubs · · Score: 5, Interesting

      A friend of mine came up with the idea that the set of laws should be restricted, by forcing them to fit inside a book of fixed length (say 200 pages of 12pt text). That way, when a new law gets brought in, they have to get rid of an old one (or make an old one simpler), and everyone gets a better chance of understanding the law.

      I reckon that's not a bad idea.

      --
      ݼ)s$æúßðíÊ'öX'îò5^àûßQç£
    42. Re:You're wrong. by DM9290 · · Score: 4, Insightful

      You can send them the game and they will refund the purchase price.

      Once you have notified them that they are breeching the original sales agreement at a minimum they can refund the purchase price, pay you damages for wasting your time, and come and retrieve their product at their own expense within a reasonable period of time (probably 10 days) or else you are in your rights to simply throw the product in the garbage and still get your money back.

      Alternatively you can also file a civil suit for misleading advertising and sue for actual and punitive damages. And just once I wish someone would.

      This notion that a software developer can sell you something and retain a residual right to change the terms of the agreement merely by offering you your money back is not supported in law.

      This type of activity is generally called extortion.

      You could even take the retailer to court as they are a party to the crime. The court merely needs to find that the retailer knew (or ought to have known) that the packaging was misleading and then the retailer is liable because the retailer knowingly displayed the misleading advertising.

      --
      No one has a right to their *own* opinion. They have a right to the TRUTH.
    43. Re:You're wrong. by Drachemorder · · Score: 2, Insightful
      "So you assume that you can steal any game that doesn't have a EULA on the outside of the box?"

      No, I assume I can buy that copy and use it however I please as long as I don't make more copies and distribute them. That is what copyright law prohibits. If I buy a copy of a game, I own that one copy, no matter what any text inside the box might say and no matter what stupid human tricks I have to perform in order to make it work. The only thing I don't own is the right to distribute it.

    44. Re:You're wrong. by Nilatir · · Score: 4, Funny

      Playing HL must really suck having no shift key...

      --

      "We were half way to Rivendell when the drugs began to take hold."
      -- Hunter S. Tolkien
    45. Re:You're wrong. by drmancini · · Score: 2, Informative

      well ... try your luck here or see the complete FAQ here...

      --

      Never underestimate the power of idiots in large groups
    46. Re:You're wrong. by maximilln · · Score: 3, Insightful

      Valve made it abundantly clear that you had to activate the product and made no effort to conceal that fact

      They're abusing the common perception of a product and misrepresenting a rental as a sale. People buy products. 99% of the population does not buy licenses. Even in geek circles people are generally of the mindset that, if you don't want to play online, you don't need to be online.

      It's all hogwash to feed the lawyers. There is no reality in licensing an intangible product. Either you sell it or you don't. Once companies begin to face reality then society will be a much better place. Rather than wasting their time (and our money) on these useless cat-and-mouse authentication schemes maybe they'll put thought into more effective and controllable distribution.

      The reality is: If you don't want someone to know something, DON'T TELL ANYONE. Once you tell one person you must face the reality that they may tell someone else. Sure, you can waste your life and everyone's time/money trying a legal pursuit... Or you can quit being a dumbass and decide that, if the IP Is really that important, you should keep your mouth shut.

      --
      +++ATHZ 99:5:80
    47. Re:You're wrong. by DarkZero · · Score: 4, Interesting

      Another great thing to do is - buy with your credit card - you get plenty of protection. My mom's fiancee bought a laptop through Dell - didn't use it - but was able to return it two months later for a full refund due to his AMEX card...

      Correction: Do not buy with "your credit card". Buy with "your American Express card". American Express is notorious in retail stores because they defend you more than any other credit card company and even let you charge back a transaction to the store and keep the item (even if it's a large one) if you claim that they didn't let you return it. This includes items that are specifically marked "Open Box -- Final Sale" or "Last One -- Final Sale", because American Express apparently doesn't believe in such things.

      Unfortunately, that's also why not everyone carries American Express, as well as why many people that I know have told me that they pay a premium for American Express in comparison to their other cards.

    48. Re:You're wrong. by zurab · · Score: 2, Informative

      The point I was making is not about what you said here, but about the contracts involved and made during the sales transaction. If you want to make your car analogy, fine - then you cannot buy a used car and at a later point the seller tells you (via the "EULA") that you cannot use your newly purchased car unless you agree to give a ride to the seller's sister to and from work twice a day. Well, unless you expressly agreed to do so during the purchase, it cannot be imposed on you afterwards.

      Indeed if the seller wanted to impose additional restrictions or a new agreement after the sales transaction they would also have to offer new consideration in return; while the buyer would have to have an option to decline the new consideration and simply be stuck with what they agreed to purchase originally.

      i.e. if you wanted to drive the seller's sister twice a day out of goodness of your heart - you could do so but it would not be a legal contract between you and the seller. If you additionally agreed with the seller to drive the seller's sister to work for $35 a day (payable to you) - then that's a consideration from the seller that will likely constitute to a valid contract. But by no means does the seller have an authority to single-handedly impose on you that you have to drive his sister or you cannot use the car you just purchased. The contract law doesn't work that way.

      Regarding what you said - of course, Valve or anyone is free to require and include any activation or copy protection they want in their products - nobody is arguing that - it's just that it cannot be a violation of any EULA if some buyers did not follow those activation rules; simply because unless that EULA provided any additional consideration it cannot be considered a valid contract.

      Disclaimer: IANAL.

    49. Re:You're wrong. by zurab · · Score: 2, Interesting

      Err... one more thing - in your analogy if you paid for and bought a car from a seller, and the car was in good condition and completely operational, but next day the seller calls you and tells you that you cannot keep driving that car unless you agree to lend it to the seller's sister on weekends that would not be a valid agreement and you'd be able to say "no" and go on with your life. The idea is that additional conditions cannot be imposed to you single-handedly after the sales transaction.

      Similarly, if any seller activation scheme requires the buyer to give up something (money, rights, whatever) and doesn't give anything in return, and doesn't have an option for the buyer to reject it, then that cannot be a valid contract either.

      This all is assuming that you agree that you are actually buying a copy of the game at the store. Alternatively, you can argue that you are just buying a coaster in a box when you buy software - I don't know how realistic that argument would be, however.

    50. Re:You're wrong. by IgnoramusMaximus · · Score: 4, Insightful
      And twenty years of software sales says you're wrong

      I am too tired to join this Valve/Steam fray, especially that I had my fight in it already, days ago, even before this 20k account fiasco hit the fan. But this particularly illogical part of your argument caught my eye. Someone on ./ here has a great sig, something to the effect of "Lets eat more shit! After all millions of flies cannot be wrong!"

      You should ponder this in light of countless times in our history when far worse stupidities were accepted as "common sense" for far longer then 20 years by millions of people. Popularity and longevity of something does not have a slightest bearing on its validity and morality.

    51. Re:You're wrong. by codermotor · · Score: 2, Insightful

      You need to stop validating a broken so-called authentication system (read software rental system) - one pretty much unique (so far) to software.

      If I buy a box on a store shelf (I haven't and I won't) purportedly containing media with a legal and fully functioning copy of HL2, I expect to get just that. What I don't expect to find is that, after paying $50+ for that legal copy of the game, I have to ask yet again for permission to play it (use the product), even in single-player mode on a box not even connected to the Internet!

      Having been around software probably longer than most here have been alive, I am not exactly naive about how software is distributed in the context of licensing agreements. So, I expect to find some document either inside the box or displayed during the course of product installation telling me that, among other restrictions(1), I am not supposed to install the game on more than one box at a time or to distribute copies to others. Big deal, those "Terms of Use" documents have been around for years. And, generally speaking, I don't have problems with such reasonable terms.

      And forget all the arguments about "Well, it's no different than Everquestish games" or "Publishers have been doing this for n years". HL2 is not Everquest. It's more like Doom 3. I don't have to ask id for an account to play D3 and I don't see them going out of business. And just because someone's gotten away with doing something questionable doesn't mean it's right or acceptable.

      It looks to me that the Steam Scheme(tm) is not too different from renting cable. Without the monthly fee. The guy I'm renting from can turn off the service anytime he wants for any reason at all. If Valve/Vivendi decide for some arbitrary reason that I shouldn't be able to play anymore because I've somehow offended them, I'm screwed: "Sorry, the server is busted", "Sorry, we think you cheat", "Sorry, someone wrote a crack which just happened to use your key among many", or "Sorry, we don't care to support this game now, maybe you should try our New Game - lookie here, we'll rent you that too!", and "Oh, by the way, we really don't give a fuck what your side of the story is".

      If you think I'm whining, I don't really GAF. I'm whining with my wallet. I really want to try HL2, but not under the current Steam Scheme(tm). I'll wait till someone does a practical crack so I can at least play single player, and then I'll buy the game but play with the crack. In any case, it's not like there aren't other games out there. I've got thousands of dollars worth of stuff to play - all of which I bought off a store shelf. And they all still work!

      I'd also like to comment on all those aguments saying "Steam just keeps pirates from stealing the game". Bullshit. Copyright violation is not stealing. It's Copyright violation. Depriving someone of a sale is not necessarily depriving them of property. Neither is illegal copying piracy. No vehicles were hijacked, no planks walked, noone murdered or raped. You can call copying stealing and piracy all you want, but it doesn't make it so. If you get caught illegally copying, you won't get charged with either theft, or piracy, you'll get charged for illegal copying.

      (1) Just because there are all kinds of intmidating legalese in the "license" doesn't necessarily make it either legal or binding, whether or not you agree to it. On the other hand, if you don't agree, the publisher doesn't have to sell you the product. That's just like in a brick and mortar business. The problem with such software agreements is that you've already given them your money before you know the terms, and you'll usually play hell getting that money back, if at all, if you don't agree to those terms.

    52. Re:You're wrong. by dr.badass · · Score: 3, Insightful

      Why would anyone put up with this crap?

      People put up with it because the likelyhood that there will be an authentication problem is very small. Less than the chance of having some kind of hardware incompatability or glitch; something PC gamers already deal with all of the time, and gladly.

      Remember, the people that Valve is cracking down on are people who are too cheap to buy the game. They aren't customers, and Valve has little incentive to treat them as though they were.

      --
      Don't become a regular here -- you will become retarded.
    53. Re:You're wrong. by ryanmfw · · Score: 2, Funny

      More like buying a can of peaches, finding out that you don't really know what peaches are, and trying to blame it all on the grocer.

      Look, even most of /. disagrees with you, and this is about a game we all want to play freely, without this activation junk. But still, most people here see that Valve is acting within it's rights. That's a pretty strong indicator.

      Cheers,
      Ryan

      --
      Hurricane Ivan: A 17th century prison collapsed. All of the inmates escaped.
    54. Re: You're wrong. by Frobnicator · · Score: 4, Informative
      Have you (legally) bought any software that wasn't licensed? Companies don't sell software; they never have. They sell the license to use their software. You don't own Windows, or Half-Life, or any other copyrighted software; you're bound by the license agreement, and all you own is what that agreement gives you.
      No. You own a copy of the software, exactly the same as if you own a copy of a book. You don't have to believe me or anyone else on the matter. Check out for yourself how the appeals court for Valve's area has ruled that software purchase it is a sale, not a licence, even with the EULA.

      Specifically, from their court ruling,

      Because we look to the economic realities of the agreement, the fact that the agreement labels itself a "license" and calls the payments "royalties," both terms that arguably imply periodic payment for the use rather than sale of technology, does not control our analysis. .... Other courts have reached the same conclusion: software is sold and not licensed. .... In particular, the following factors require a finding that distributing software under licenses transfers individual copy ownership: temporally unlimited possession, absence of time limits on copy possession, pricing and payment schemes that are unitary not serial, licenses under which subsequent transfer is neither prohibited nor conditioned on obtaining the licensor's prior approval (only subject to a prohibition against rental and a requirement that any transfer be of the entity), and licenses under which the use restrictions principal purpose is to protect intangible copyrightable subject matter, and not to preserve property interests in individual program copies.

      So unless Valve lawyers are going to try to challenge the district appeals court, The individual own that copy. I can smell the lawsuits in the works.

      frob

      --
      //TODO: Think of witty sig statement
    55. Re:You're wrong. by horza · · Score: 4, Insightful

      So you believe you'd have no problems buying a game and then using someone else's CD key? Hah!

      Uh? I do this with friends all the time with Half Life 1. We've bought more copies than we have people that play it. What's the problem?

      Fact of the matter is, there's no excuse to pirate this game, and Valve took the logical step that they can to protect their property. Don't even try to front like you've got any ethical ground to stand on.

      How is using someone else's CD key pirating the game if you've bought an original copy?

      The fact is that Valve have messed up big time. I don't know how they could throw away so much goodwill that they bought with HL1. Everyone who has bought HL2 will want to go online at some point, at which point they will need a valid key. What morons are still left in the software industry that haven't learned:
      * don't require the CD in the drive - much as your precious software is *your* baby, we have several hundred other bits of software just as important to us stacked all over the house
      * no hardware dongles - again, your software isn't the only one we use. Can you imagine trying to plug a dozen dongles into one parallel port, ignoring the usual screwing up of the printer
      * no online activation - we don't all have Internet, and those of us that do don't trust being able to connect to servers. Steam sucks, I've lost count of the number of times I couldn't access CS for days at a time.

      I'm going to hold off buying HL2 for a few months, and if they don't change their tune then I'm sure a new title will come out I can purchase instead.

      Phillip.

    56. Re: You're wrong. by rpdillon · · Score: 2, Insightful

      No, his point is the same point I made in an article I wrote concerning adhesion contracts:

      It is not reasonable to expect someone to pay money for something whose use is restricted by a contract whose terms are not known at the point of sale. That's essentially saying:

      "I'll sell you this software, but you can only use it in ways that are specifically outlined in this contract that's in the drawer over there. That contract may also say things about certain information you have to give me about yourself before you can use the software. In fact, I'm not even selling you the software, I'm licensing the software to you. And no, you can't see the contract or terms of said license until you pay me for the software."

      Combined this with the fact that you often cannot return the software to the guy who sold it to you, and instead have to call the manufacturer, get an RMA, and then pay for packaging and postage to to send it back, I'd say that is a pretty unreasonable deal for the customer.

      The point here is that with software, you are basically coerced into pressing "I Agree" because of the non-trivial amount of time necessary to read and agree to the EULA, as well as the time and money required to return it to a publisher, all occuring after your money is in someone else's hands. You must remember, as long as you hold the money, you have a certain measure of bargaining power. After you let go of the money, you are basically at the mercy of a company's good will. This is why companies are eager to get you to part with your money as quickly as possible, and as early in the process, with the least amount of information as possible.

      I argue that any software company MUST make the terms of any contract readily accessible as the point of sale, BEFORE and money changes hands. There will still be unfair bargaining power in favor of the publisher (as was cited by a judge on 30 Sept in the bnetd case - mainly because that particular publisher is the only source of legal licenses for that software), but at least it will be more balanced than it is now.

      Your peaches analogy is not appropriate in this context, because peaches are a consumable that has no license, and whose condition is apparent at the point of sale. Neither of these conditions hold for software.

    57. Re:You're wrong. by JW+Troll · · Score: 2, Insightful

      If the Steam network dies, does that mean I get a refund? Asking as more a point of intellectual curiosity, since the Steam network has been down for some time now.. and the poor suckers who paid good money for HL2 are now unable even to play single-player mode without "authentication" that they won't get until Valve fixes their entire system. Which won't happen anytime soon.

      So basically, you think everybody should be fucked. How intriguing.

      --
      just like the humble blood clot... turboporsche@telus.net
  2. CD hack? by Izago909 · · Score: 4, Informative

    Is there a way to disable the "feature" that forces me to load the CD every time I want to play the game? And will doing so get me banned? Why can't steam disable this annoying problem after we activate our game and prove to them that we bought it? At least there is a hack for Doom 3 and other newer games that disable the CD check without getting you banned from the network.

    1. Re:CD hack? by RomSteady · · Score: 5, Informative

      From what I understand, if you uninstall Half-Life 2 after activating it on Steam, then install off of Steam, you won't have to use your media anymore.

      Admittedly, you'll have to download quite a bit of data and it's a pain in the rump and it might not work after their next patch, but that's what's been going around the message boards.

      --
      RomSteady - I came, I saw, I tested. GamerTag: RomSteady / http://www.romsteady.net
    2. Re:CD hack? by Mr.+Cancelled · · Score: 5, Interesting

      I think that's the only real issue here.

      The problem's not that people are pirating the game -It's a problem, don't misunderstand, but the issue of legitimate purchasers being locked out of the game because they chose to circumvent the game's CD requirements.

      IMHO, it's perfectly alright to bypass such protection on a legally purchased copy of the game. For instance, I downloaded such a hack to circumvent the protection on Civ III for the PC, which required that a CD be inserted to play, and which I had purchased at Best Buy. BTW, the hack works great!

      And Valve has a right to 'lock out' customers stealing the game, but they enter a grey area of legality when they lock out legitimate purchasers who simply want to avoid the annoying CD checks on their legal copy of the game.

      I think this is going to be a growing problem as game programmers get wise to the hacks and cracks that are put online almost simultaneously with the game releases. The ideal solution would be one in which the purchaser controls where and how they use the product for which they've paid money, while preventing unauthorized users from doing the same. Valve seems to have nailed a lot of actual piracy with the method they've chosen to use, but they've also impacted some legitimate users as well.

      Interestingly enough, gamers on the Mac (Yes, there are a few!) don't have as many problems with this kinda protection since they can have store and mount CD images directly off their hard drive. When I play Civ on the Mac, I simply have to click the CD image of the game, mount it as a disk image, and bang!, the game thinks I've inserted the CD. Too bad PC users don't also have this option. It's also too bad that more games are not released for the Mac. The G5's ready, but the gaming company's still don't see it as a viable game platform. 8(

    3. Re:CD hack? by dr.fishopolis · · Score: 2, Insightful

      "Is there a way to disable the "feature" that forces me to load the CD every time I want to play the game?" Yes, you buy it on Steam. CD keys are a byproduct of a retail/in-box game. Valve came up with an entire system so you never need a CD again...
      And of course, here we are bitching about it b/c we can't pirate it.

    4. Re:CD hack? by Anonymous Coward · · Score: 5, Informative
      Too bad PC users don't also have this [disc images]option


      Actually, PC people do have this option using software such as Alcohol or Daemon Tools (which is free for private use). This is why the newer CD checks refuse to allow you to run if you have these programs installed. In fact, I've heard of cases where the game refuses to run if you have Nero, a very popular CD/DVD burning package and rumors of games which won't work if you have a burner attached. If the Mac ever takes off, you can kiss your disc images goodbye or find a www.MacGameCopyWorld.com.

    5. Re:CD hack? by Sky+Captain · · Score: 2, Funny
      Welcome to the world of tommorow!

      Been There, done that!

    6. Re:CD hack? by harrkev · · Score: 4, Insightful
      The ideal solution would be one in which the purchaser controls where and how they use the product for which they've paid money, while preventing unauthorized users from doing the same. Valve seems to have nailed a lot of actual piracy with the method they've chosen to use, but they've also impacted some legitimate users as well.

      Actually, the ideal solution would be for everybody to be honest and buy the games that they play! But instead, people have the attitude that they have the RIGHT to have something that they have not paid for. This leads to a few possible outcomes.

      1) The company does nothing. They loose sales. Bad for them.

      2) The company builds in DRM. This causes consumers to complain. Bad for us.

      3) In addition to the DRM, the company lobbies for laws cracking down on "copy technology." Of course, these are a "BFG-900" which, in addition to having some affect on the pirates, has the side-effect of causing a lot of collateral damage do the honest consumer. Bad for us.

      4) The company does what Valve did and disables cracks. The is another "BFG-9000" which hurts the pirates, but also causes some collateral damage to a few honest users. Users complain, bad for us. They also get a black eye in their reputation. Bad for them.

      In short, if they do nothing, they are screwed. If they do something, everybody complains and they may be screwed (depends on how much people complain).

      To those who pirate games: If you don't like DRM and the DMCA, look in the mirror for the reason that we are stuck with those. If you want to change the world, start with the only person that you CAN control: yourself.
      --
      "-1 Troll" is the apparently the same as "-1 I disagree with you."
    7. Re:CD hack? by cyxxon · · Score: 3, Informative

      I had read that as well, but at least here in Germany with a German retail version and a Steam download, it did not work.

      I bought the silver package via Steam, and a friend of mine bought the regular retail edition here in a store. When he found out about the DVD check he was quite pissed, since he had already contemplated buying via my credit card off Steam. We just have had to wait till Valve unbanned my card (they ban it for further purchases from Steam after a successful purchase for security reasons, and you have to use a web form to re-enable it). He was impatient, did not care for the goodies as much or whatever, he decided to go retail.

      Just today we tried it all. He uninstalled and redownloaded CS:S (we are on a T1 in our office and the admins), he ftp'ed all the files from my machine, same thing - still a cd check. He manually searched for registry keys, all clear, no luck.

      So, we really wanted to know now, and he logged in on my machine. Remember: my machine had never seen a HL1 or HL2 CD/DVD in its life, only Steam and downloads and my account. He entered his account information, waited a second, double-clicked CS:S in the games list, and was asked to instert a disc.

      So they actually do have some way of tracking if you have to have a disc in the drive, I am still urging him to contact Valve about it, maybe they have something to say. They always said if you redownloaded it would be no problem.

    8. Re:CD hack? by hyphz · · Score: 4, Informative

      > But instead, people have the attitude that
      > they have the RIGHT to have something that
      > they have not paid for.

      Let me clarify something here.

      I bought HL2 via Steam. I now have a copy of activated, legal HL2 on my machine. It doesn't need a CD to run (which is good, because since I bought via Steam, I don't have one)

      Now those people who went and bought the CD had to do the Steam activation *and* put the CD in the drive.

      Arguing that they're "stealing" and "ripping off Valve" by CD-cracking the retail version ignores the fact that Valve are quite happy for people to play with the online activation only, since Steam purchasers are doing just that.

    9. Re:CD hack? by moonbender · · Score: 4, Interesting

      The real question here is: are your options 1 and 2 correct?

      1) The company does nothing. They loose sales. Bad for them.

      Does a lack of invasive copy protection lead to decrease sales? Or, the other way round: do invasive copy protection schemes increase sales? And in a related issue:

      2) The company builds in DRM. This causes consumers to complain. Bad for us.

      Could the consumer aggravation lead to decreased sales? Does it have any other side effects for the company that could eventually lead to decreased sales?

      Of course, the answers might well be that invasive schemes do actually increase sales by some margin and the consumer aggravation isn't something to worry about. There are few people who won't buy a game because of the current and previous "sins" of a developer or publisher.

      On the other hand, many people quite correctly argue that many invasive schemes annoy the paying customer, but don't do much more than inconvenience the typical pirate. Publishers often claim that copy protection serves to prevent casual pirates from copying the game. I don't think that works anymore: cd cracks are incredibly easy to find on both the web and in filesharing networks.
      Then you get only the bad aspects, and even if you don't care about your customers hating you, you don't get out of anything.

      --
      Switch back to Slashdot's D1 system.
    10. Re:CD hack? by lidocaineus · · Score: 2, Informative

      Actually, you can use daemon tools to achieve a similar mode of operation on a PC. While it's not integrated into the system, the creators of the program made if *exactly* for this situation, and it makes things easier even if companies integrate obnoxious anti-cd duplication protection schemes (RPMS, etc). I like the mac's simplicity, but since I hardly play games on my powerbook, I'm not quite sure how well it works with games/without the CD (apparently quite well). Anyway, I recommend d-tools if you like to horde huge libraries of CDs on a file server on your network (including games).

    11. Re:CD hack? by SiliconEntity · · Score: 2

      The problem's not that people are pirating the game -It's a problem, don't misunderstand, but the issue of legitimate purchasers being locked out of the game because they chose to circumvent the game's CD requirements.

      The CD-checking requirement is itself an anti-piracy move. The idea is that pirated versions of the software would not have access to the original CDs. Forcing the software to check for the presence of an original CD discourages piracy.

      When you, with a legitimate copy of the game, disable this check, you look just like a pirate who has disabled the check because he doesn't have a legitimate copy. It's perfectly reasonable for Valve to view you in the same light as the pirate, because your actions are the same as the pirate's.

      Imagine for example a game that was sold with a "dongle", a device that plugged into one of your computer's ports and whose presence was checked by the game. This anti-piracy technique used to be common for high end software. Now, you might choose to hack your software to disable the dongle check. But again, this is exactly the action taken to enable piracy. From the manufacturer's perspective, you now look just like a pirate.

      In general, disabling an anti-piracy measure is going to make you look like a pirate, even if you are in fact a legitimate purchaser. You don't have a 'right' to make such changes.

      If an anti-piracy measure is too onerous, the correct answer is to vote with your pocketbook. Don't buy the product. And sure, go ahead and complain to the manufacturer so that he knows why he is losing business. This will give him incentive to design less obtrusive anti-piracy techniques.

    12. Re:CD hack? by Twanfox · · Score: 2

      Well, it's led to one decreased sale at the moment while I weigh the issues of:

      1) Do I want to put up with this crap?

      Being connected to the internet just to play my game bothers me in no small order, especially when I play a single player game installed on my computer. Why should I be using resources outside the scope of the game just to play? This interferes with use of a laptop to play while offline, playing a single player game should my internet connection (broadband) take a dive, or doing lan parties where the hosting individual doesn't have a good or any internet connection. Will I find myself in these situations often enough to be significantly agrivated (though, to me, any agrivation decreases the value of the game to me).

      2) Is there any value added to this for me?

      Is HL2 sufficiently advanced for me to even forget the fact that I'm going to be gangraped by copy protection every time I play?

      I have absolutely no problem paying for the game, and would love to do just that, but if I find myself getting agrivated more than enjoying the game, I have just paid $$'s to be pissed off, and... hell, if that's what I want to do, I can just go drive around in traffic for free.

      So, for now, I wait, and see if it's worth it. I may even wait until the point at which it's a gift, or until my interests turn to something else. I cannot imagine I am the only one leery of this kind of crap.

    13. Re:CD hack? by Farmer+Jimbo · · Score: 2

      Doom 3 wouldn't run if you had Nero installed, and yes it created an uproar:

      Installation/Loading Problems: Many users report that they have difficulty installing or launching Doom 3. It is important to understand that Doom 3 uses a copy protection system which objects to the presence of CloneCD, Alcohol, Daemon Tools and even Nero Burning Rom (in rare cases). So if you are experiencing these problems make sure you disable and even uninstall any such software if you want Doom 3 to run. Don't tell me this isn't cool, I agree with you.

      from Doom 3 article.

      Oh, and apparently some new EA games like Sims 2:

      Sims 2 blocked by CD copying software.

  3. Securom protection by Cloud+K · · Score: 4, Funny

    For some reason I thought that said 'scrotum protection'. I always did say anti-piracy measures were a load of bollocks.

    1. Re:Securom protection by BW_Nuprin · · Score: 4, Funny
      For some reason I thought that said 'scrotum protection'. I always did say anti-piracy measures were a load of bollocks.

      I too read it like that. Although, wouldn't scrotum protection rather be a load of ball-locks?

  4. It's still fair by bigman2003 · · Score: 5, Insightful

    I know that a lot of people will have huge problems with this.

    I still don't see why though- most people knew about Steam going in (everyone who tried to use the crack knew about Steam).

    Someday, circumventing copy protection won't be seen as a white-hat activity. But it will be seen as people trying to cheat others out of compensation for their work.

    --
    No reason to lie.
    1. Re:It's still fair by Kenja · · Score: 4, Insightful
      "Someday, circumventing copy protection won't be seen as a white-hat activity. But it will be seen as people trying to cheat others out of compensation for their work."

      How is trying to bypass a broekn and buggy overzellous copy protection system AFTER I've payed money for the prodyct cheating anyone out of compensation for their work? Downloading the game witout paying for it would qualify, but getting their spyware off my computer seems like a good thing to me.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    2. Re:It's still fair by Anonymous Coward · · Score: 2, Interesting

      Let's see a show of hands of people who have actually purchased the game and who have problems playing online? I doubt you'd see more hands than what you'd get from statistical noise.

      Now let's see a show of hands of people who didn't purchase the game, are using some kind of crack to get in, and who have problems playing online? You wouldn't see a whole lot of hands, because these people won't own up to it, but if you could read their minds, I'd guess you'd count quite a few, and they're the ones making noise about this whole locking out problem.

      If you don't like the terms and conditions a game -- a completely voluntary activity -- sets forth in order to participate, then don't participate. Simple as that. You want to play, but you don't want to pay? Write your own game.

    3. Re:It's still fair by drinkypoo · · Score: 3, Insightful

      How is this flamebait? If we had an appropriate moderation option it would be (-1, Poor grasp on English) but this is clearly not flamebait. Why is it wrong to bypass a copy protection mechanism if you're not violating copyright law? Hint: It isn't. If I want a no-CD-check patch, it should be my right to use it. There's still a key that you need for online play.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:It's still fair by janoc · · Score: 2, Interesting
      What a load of bull ... Sorry folks, but many people here either do not know what they are talking about (standard Slashdot) or are just simply wrong.

      Steam as spyware - you can refuse participation in the survey and no data are collected. Everything is disclosed to you in cca three lines legible to everybody (unless you are illiterate). How this qualifies as spyware is a mystery to me. Why was the parent modded as "interesting" ??

      Expiration, disabling the game and such - actually, if you want to just play the single player game (there is no multiplayer, BTW, just CounterStrike: Source bundled), you need to activate the game once and then do not need to connect to Steam. You can play in "offline" mode without problem. So, even if Valve goes under, you can still play.

      For CounterStrike that's another matter, the strict checks are necessary evil to help stem the rampant cheating known from the older version.

      No-CD cracks - well, that would be interesting. I have a DVD edition of the game and to have to insert it each time is annoying (especially since it installed cca 4GB os stuff on disk already). I guess a No-CD update will be released later.

      So stop screaming "rip-off", nobody forced you to buy the game. The Steam requirements were known for a long time and I am really not sorry at all for the freeloaders. I really do not get why many people seems to think that they are entitled to play the game without paying for it.

    5. Re:It's still fair by Kenja · · Score: 3, Funny
      "If we had an appropriate moderation option it would be (-1, Poor grasp on English)"

      Hye, I resemble that remark. How about we call it (-1 no coffee yet)?

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
  5. !whip crack sound! by armer · · Score: 2, Insightful

    seems like someone may have slowed down the pirates for a little bit...

  6. What? by avalys · · Score: 2, Insightful

    People are discovering that when you buy any product that is subject to "activation", you haven't really bought anything.

    Except...these people didn't actually buy the product, did they? No, they stole it. I don't see what the problem is.

    --
    This space intentionally left blank.
  7. cd key? by demonbug · · Score: 5, Insightful

    I can understand someone who bought a real copy of the game using a no-cd crack so they don't have to have the CD in all the time (I do this for most of my games - I HATE having to swap CDs all the time), but using a cracked CD key? There really doesn't seem to be an excuse for this.

    1. Re:cd key? by zackeller · · Score: 3, Insightful

      Nobody who bought the game would use a cracked cdkey. That's the point.

    2. Re:cd key? by rtkluttz · · Score: 2, Interesting

      I have lost CD cases with the number many times. I have also purchased software online and given a number in an email.

      I bought it... have proof that I bought it but can't use it unless I resort to using cracks. The same problem exists for DRM'd E-books that I have bought. I reinstalled my computer from scratch but can't reactivate my E-Books because Barnes and Noble doesn't do it anymore.

      --
      Digital is, by definition, imperfect. Analog is the way to go.
    3. Re:cd key? by ThousandStars · · Score: 2, Insightful
      I ended up just giving up and buying a second copy of the game because the store where I purchased it wouldn't accept a return. A cracked CD key would have saved me from having to buy the game again that I already legitimately owned.

      I find it remarkable that you were willing to support a company that screwed you out of ~$50 by selling a faulty product. No wonder game companies continually roll out more onerous anti-piracy systems -- they're being financially rewarded for it.

      A cracked CD key might have saved you time and money, but that isn't in the company's best interest. Their best interest is getting you to give them as much money as possible, and their ploy worked.

  8. Obviously a jaded warez-monkey. by Anonymous Coward · · Score: 2, Insightful

    "People are discovering that when you buy any product that is subject to "activation", you haven't really bought anything."

    Uh, yeah, actually. I BOUGHT THE GAME. I didn't use a stolen key, because I ACTUALLY PAID FOR IT. And I have zero problems.

    Puh-lease. Don't even try to slander Valve here, they're so on the ethical right on this they've got halos appearing over their heads right now.

    And anyone with half a clue and that can do basic logic realizes that down the road Valve will eventually just patch the game to run without connecting to Steam. Especially if the network itself is in danger of dying for any reason.

    1. Re:Obviously a jaded warez-monkey. by FLAGGR · · Score: 2, Insightful

      Urg, he/she/it was refering to the fact that legally you don't own the game, you just own a license to play it. That license can be revoked by Valve if they think your breaching their ToS, and tough shit to you. The article mentions people that BOUGHT the game at the store, but are still getting banned, so how does that make valve "so on the ethical right on this they've got halos appearing" even though theyre basically saying tough shit to paying customers?

  9. Legit way worked just fine.. by Soulfarmer · · Score: 3, Informative

    I wonder all the hassle about the activation. My Steam-version of HL2 worked fine from the preload to the ending credits. It serves them right to have accounts banned if you tried to use pirated cdkey etc.

    Although I wonder also why would anyone use their OWN account to try playing a game they didn't pay for. And the version I know of, pirated I mean, doesn't need the activation at all...

    --
    -Is the meaning of life vanity, or is vanity the meaning of life?
  10. I'm torn by dougnaka · · Score: 5, Insightful
    I got the transgaming notice that I can download the latest with special half life 2 support, and I love all the half life games to date, but I like to buy games that I can *keep* and *own* and play on normally accepted terms. This scares me more and more away from buying the game.

    --
    My Linux Command of the Day site : LCOD
    1. Re:I'm torn by RsG · · Score: 5, Insightful

      Unfortunately, that's not strictly true. You need to have steam installed to play. Note that, after activation, you can play offline, but nevertheless the system takes away your control of the game; if valve goes under, or decides to arbitrarily ban you from multiplayer (which also requires steam to run), there really isn't much you can do. Also, if I'm reading the complaints correctly, they can remotely disable a "pirated" copy without the user's consent if steam is online.

      That last part scares me, since it indicates to me that the game has some sort of malware built into it, and because it would require valve to reenable wrongly disabled cd keys. Bluntly, I don't trust any corporation to find me innocent or guilty of any crime. That's a matter for the courts. I like halflife, but I kinda hope this doesn't catch on, or if it does become widespread, it gets shot down legally.

      --
      Erotic is when you use a feather. Exotic is when you use the whole chicken.
  11. And by "very small" they mean of course by Anonymous Coward · · Score: 4, Insightful

    ...that they have no clue how many legit customers were affected.

  12. michael: STFU by JohnGrahamCumming · · Score: 4, Insightful

    Just don't post crappy editorial comments like this:

    > People are discovering that when you buy any
    > product that is subject to "activation", you
    > haven't really bought anything.

    OK? That's the stupidest thing I've read on /. in a long time; so Valve decided that to attempt to crack down on piracy (and it's not as if we haven't seen lots of leaked games) they would force "activation" of the product, even for single player use. Boo hoo, and now some people got caught trying to stiff Valve. Cry me a river. Valve is a for-profit business selling a piece of closed-source software.

    In other news, michael buys car and is shocked to discover must buy gas for it continue working.

    John.

    1. Re:michael: STFU by chill · · Score: 5, Funny

      That's the stupidest thing I've read on /. in a long time;...

      Then you don't read /. a lot. I've seen a LOT stupider things written on /. Damn, that one wasn't even in the Top 10. :-)

      -Charles

      --
      Learning HOW to think is more important than learning WHAT to think.
    2. Re:michael: STFU by OnTheFringe · · Score: 2, Insightful

      > I guess you don't read /. much if that is the stupidest thing you've seen. Like many others you miss the point (not the one you hide under your hat). The point is that many people who BOUGHT, yes I SAID BOUGHT the game are unable to get it working and have no recourse now. The question is how many? I agree that if you pirated the game you got what you deserved, but because SOME are pirating is NO EXCUSE to rip off those who did pay. I'm just gonna die laughing when software you purchased legit stops working because of some anti-piracy scheme. It WILL happen to you too, mark my words... perhaps not with HL2, but if you buy software it will happen.

    3. Re:michael: STFU by Anonymous Coward · · Score: 5, Insightful

      Valve is a for-profit business selling a piece of closed-source software Valve isn't selling any software, they're selling the license. If Valve goes away, or the Steam servers die, or they decide to drop support for HL2 in a few years what then? I can still play my legally purchased copy of Quake and even Half-Life, but I know 10 years from now I most likely won't be able to go back and replay HL2. Michael's comment was perfectly valid. When you buy HL2 you're not purchasing anything tangible. Frankly I'm shocked at how many geeks I know who are OK with the fact that their $60 game will expire at some point in the future.

    4. Re:michael: STFU by Xemoka · · Score: 3, Insightful

      >In other news, michael buys car and is shocked to discover must buy gas for it continue working.

      Except this isn't like buying gas, buying gas would be a MMO(RPG) however in this case, people buy a product to only find out that they dont really have full rights to what they purchased.
      In reality it would be more like:

      In other news, michael buys a car, tries to take the govenor off and finds out that FORD (who he bought it from) says he can no longer drive it, and pushes a little button at head office to shut down the engine for good.

      So did michael ever really own it in the first place?

      Void their warrenty, void their abillity to play online while they use such a crack to disable the cd-check, but really, don't disable the single player, just because you feel they cheated you, I have a feeling I wont be getting this game because of these circumstances, even though i wasn't planning on buying it anyway. (not that i was going to pirate it, just not interested)

    5. Re:michael: STFU by Jah-Wren+Ryel · · Score: 3, Informative

      > People are discovering that when you buy any
      > product that is subject to "activation", you
      > haven't really bought anything.

      OK? That's the stupidest thing I've read on /. in a long time;


      No, actually what you wrote is the stupidest thing you've read on /. in a long time.

      The vast majority of the population have no clue about how digital restriction management can be used to take away something that they think they own. Whether they "stole" it or not does not matter here.

      What matters is that more than 50,000 people just learned that their continued use of a product that they thought they owned (after all, they have posession of it, like a car) is in constant jeopordy of someone pressing the big red stop button.

      Should Valve go under and their steam network be turned off, all legit purchasers of half-life2 will be in the exact same situation that these suspected pirates are today. People who paid for divx dvds are in the same boat already, they just weren't widespread enough for the lesson to make an impact.

      Maybe this time the lesson will have an impact, especially on the teenagers of today who will be the ones who have to live in the DRM-ruled world the copyright cartel envisions. Maybe the fact that people have paid money for something that could disappear in an instant leaving them no recourse, will sink in enough on these kids that they will decide that the next product, be it music from the iTunes store or WMV-HD DVDs with "phone-home" DRM or the entire MS "Trusted Computing" baloney is not worth their money.

      A free market requires education and Michael's comment is exactly the kind of education that the masses need to avoid a DRM-ruled world.

      --
      When information is power, privacy is freedom.
    6. Re:michael: STFU by over_exposed · · Score: 5, Insightful

      Story contents aside, why wouldn't michael just post that IN THE FORUM? I think the objection here essentially lies in his ego being so large to think that his opinion is so important that it needs to be in the article text as opposed to posting a comment like us underlings get to do. Forget about Half-Life, forget about steam - the editors are abusing their privilages by posting their personal comments where they don't belong.

      --
      "The object of war is not to die for your country, but to make the other bastard die for his." - Patton
  13. Violating the license for one locks you from all? by ivan256 · · Score: 5, Insightful

    So, you try to pirate Half-Life 2, and they lock you out from playing it... That's all well and good. But if you've got other products you've legitimately purchased through Steam you can no longer access those either because you tried to pirate Half-Life 2? That sounds like a great reason to never use Steam. If you ever do something they disapprove of with one of Valve's products you could lose access to hundreds of dollars of software that is completely unrelated.

    Why aren't they just blocking those users from Half-Life 2 instead of revoking (shall we say "stealing" since they like to mis-use the word too) ligitemately purchased licenses for other products too?

  14. Good News by CleverNickedName · · Score: 2, Informative

    It's comforting to see piracy protection which works.

    People who paid for the product can enjoy it and those who didn't can't. Seems fair.

    --


    Unfortunately, I am not Wil Wheaton
    1. Re:Good News by Fweeky · · Score: 2, Interesting

      Dunno about you, but I nocd every game I buy, because I don't see the point in having to juggle CDs every time I want to play a different game. If I'm lucky I might manage to make a game work with a virtual CD drive and an image of the CD, but that's precisely the kind of thing these protections are designed to prevent, so it's hit-and-miss. Plus I don't see why I should waste another 700MB of disk space for a 3k private key I've already paid to use.

      This is especially relevent when a given protection refuses to let me use legitimate software on my system, like CD/DVD burning software and virtual CD drives.

      If I hadn't bought HL2 off Steam, I'd be very, very angry around about now.

  15. Legit Owners Screwed? by MooseByte · · Score: 5, Interesting

    "A Valve spokesman says, 'The number of people who actually had bought HL2 and used the CD key cheat was VERY small."

    So how draconian are they being? Is that "VERY small" number of users being excluded from the blacklist? Or did they trigger some End Game transgression of the EULA by even trying the CD key cheat?

    If the latter, that would SERIOUSLY suck.

    1. Re:Legit Owners Screwed? by MooseByte · · Score: 2, Insightful

      "I have little sympathy for people stupid enough to used a CD-Key hack on a legit copy of a product they bought."

      I'm operating on the assumption that "CD-Key hack" means circumventing the need to have the !$$%^! CD in the drive to launch the game. If that's not the case, nevermind.

      However if it IS the case, then yes I think blacklisting those few legit users is obscene. I'm ALL for screwing the warez pirates, but "CD in the drive" copy protection is little more than punishment for the legit owner. It's downright natural to want to disable it.

      And as one of those who even pays for all their shareware, I've been penalized more than once when I couldn't run my legit software because the CD was unavailable (traveling, or across town and an unexpected opportunity for LAN play arises.)

      And all the while I was thinking how the warez crowd wouldn't have that problem, only legit users. That sucks. Makes no sense whatsoever.

  16. It's not that hard to play a pirated version of it by DroopyStonx · · Score: 4, Funny

    Why is this such a big deal?

    Go on usenet, find the appropriate cracks. Enjoy. The end.

    See how easy that was?

    --
    We have secretly replaced these Slashdot mods' sense of humor with a rusty nail. Let's see if they notice!!
  17. who cares by bung-foo · · Score: 2, Insightful

    Go valve. Please deny acces to everyone who hasn't paid for the game. And then go on to deny access to everyone who cheats. I couldn't care less about people who stole a product being denied the ability to use what they stole.

    1. Re:who cares by bung-foo · · Score: 2, Insightful

      Are they, really? or are people just pretending to be innocent? Valve says that there were only a few people who tried to activate legit copies with fake cd keys. I'm inclined to believe them because it is in their best interest not to piss off people who are actually paying customers.

      I think that 99% of the pissing and moaning is coming from the 12 yeard olds (chronologic or emotional) who got caught.

  18. HL2 by dewke · · Score: 5, Insightful

    I bought Half Life through steam and was pleasantly surprised by how smoothly it went. I was expecting a nightmarish problem judging by Valve's earlier problems with network security.

    However, regarding activation. Maybe if so many people in the "community" weren't so busy pirating the games Valve wouldn't need to go through these hoops.

    What I'm more concerned about overall is, what happens when people have their steam accounts stolen? How is Valve going to deal with that. I could probably use Visa to get my $59 back, but what a tremendous pain in the ass.

    --
    Oderint dum metuant
    1. Re:HL2 by Giggles+Of+Doom · · Score: 2, Interesting

      Thats a fantastic point. If people didn't steal games there wouldn't be copy protection.

      A lot of you feel screwed for having to activate and have a CD in the drive. You say it makes you feel like you're being treated like a criminal. Do you feel like a criminal every time you walk through Wal-Mart's anti-shoplifting scanners? Do you feel like a criminal every time you pass a cop sitting in the median waiting to pick off speeders? How about the times you have to show ID when using a credit card? Or getting asked for ID to buy beer? Do you feel your rights are being violated when the airline check-in person asks to see your ticket? How dare they try to stop people from stealing their product! The obvious answer is : if you don't like it, don't buy it. No one is forcing you to play the game.

      So you can't use the no-cd hack with your retail copy. Big deal. Get a little CD wallet and keep it on your desk with the handful of games that won't let you use no-cd hacks in it. Evidently there IS a problem as they banned TWENTY THOUSAND people, and its only been a week. I love running things off images too, but CD's aren't hard to store in a sorted, compact manner.

      --
      "A coward dies a thousand deaths, the brave but one."
  19. Re:Nice response Valve! by mumblestheclown · · Score: 2, Informative
    Yeah, people who are cracking your CDs are being stupid but that doesn't mean that you have to act like a bunch of assholes about it.

    People who are cracking your CDs have made a conscious decision that a) you made something of value b) they want it c) they would rather steal it than pay for it. The rebuke that takes simply takes it away is a gentle one and shows restraint. The thieves (or "infringers" - the technicalities of the language are not important) probably deserve punishmnet. Given that Valve is acting with restraint, they certainly have the right to be as preachy as they want.

  20. I want to see Valve do this! by Man+in+Spandex · · Score: 2, Informative

    There have been many threads going on where we argued on how useless and unfair (compared to customers who bought it off steam) the cd-check is and valve did not reply even once. Instead, the moderators deleted the "800+ replies" thread but it's far from over because there are many other threads currently on this topic that are open to discussion and hopefully, we will make enough noise to get them to listen.

    Using a no-cd patch with steam is a risk that you take because afaik, it could detect it but I can't confirm that. Frankly, this is Valve's job to remove the cd-check which is, like I said many times, utterly useless since activating Hl2 thru steam with your cd key is good enough to prove that one person has a legit copy. Even if the game had no-cd check, sharing the cds would be useless since Steam would popup asking for a valid key which is already in use....

  21. Re:Nice response Valve! by dj42 · · Score: 2, Insightful

    It's their product. Why can't they say what they want how they want? Clearly there are enough people (like myself, who bought it over Steam and has been enjoying it with no issues) that could care less if a bunch of pirates (that don't deserve to play anyway) get booted and talked to harshly. It is AGAINST THE LAW, don't they have a right to be pissed?

    --
    We are one consciousness experiencing itself subjectively. Back to you with the weather, Bob!
  22. Activation sux... by Sefert · · Score: 5, Insightful

    I bought HL2 the day it came out. The steam servers were so swamped that it took me over 2 hours to get the damn thing activated. Frankly, I do find the idea of being treated like a potential criminal every time I launch the game offensive. It's like having a store run a criminal record check every time you wander in to buy something. I'm not going to argue about the license - Valve certainly does have a right to protect their interests, but I'll certainly think twice once I see any product using Steam as a prerequisite to using it. They can do what they like, and me and my money just won't get involved. (btw - the post above about still needing the damn CD is right - what the hell for? If anything good could have come out of Steam it would have been able to stop having to swap CD's back and forth).

    1. Re:Activation sux... by DunbarTheInept · · Score: 3, Insightful


      If you have the CD, stick it in.

      Scenario 1:
      One CD drive on the computer.
      Try to play a game while playing a music CD as well.

      Scenario 2:
      Taking a laptop on a trip. Space is at a premium. Now you have to bring CD's of all your games just to activate them even though you installed their contents to your hard drive with full installations.

      Scenario 3:
      CD gets a scratch. Without CD keys, you just play anyway since you installed it already. With CD keys now you can't play until you wait to prove your case to the company, and get a replacement sent to you via snail-mail.

      --

      Don't label something "offtopic" unless you know the topic well enough to tell what's on topic.

  23. Good, 99.9% of them absolutely deserved it. by Assmasher · · Score: 3, Insightful

    I'm glad that Valve is 'cracking skulls.' Mess with the bull and you get the horns buddy.

    In all seriousness, Valve is an intelligent company and has most assuredly been very careful about this. Of course there are going to be mistakes, but out of 20,000 warez a**holes there's probably only a very VERY (to quote Valve) few people who actually purchased the game and then for some reason went out and grabbed a key generator when they didn't need one.

    That's very likely 20,000 less cheating bastards at Counter-Strike Source (leaving on a few million to deal with.)

    --
    Loading...
  24. Future Install? by don_carnage · · Score: 5, Insightful

    So, what happens in 5 or 10 years when you want to play the game and can't install it on a new machine because Steam is gone or has been replaced? I understand their attempt to thwart piracy, but perhaps they should try a different approach. Perhaps innocent until proven guilty?

    1. Re:Future Install? by justzisguy · · Score: 2, Informative

      If they are a responsible company, they should release a patch in a couple years, once they are no longer gaining revenue for the product. Intuit did something similar with Turbo Tax.

  25. The $100 Question by jackstraw2323 · · Score: 5, Insightful

    What happens if I buy the game on ebay that somebody already played. Will steam not allow me since it's already registered to the previous user? More importantly what happens when VU shuts down valve and steam B/C profit margins aren't high enough or some other BS reason, and there are no servers to validate my copy? I don't want to buy a game that might not work in a few years.

    1. Re:The $100 Question by acceleriter · · Score: 4, Insightful

      So in other words, this activation/CD key stuff is just an end run around the doctrine of first sale.

      --

      CEE5210S The signal SIGHUP was received.

    2. Re:The $100 Question by acceleriter · · Score: 2, Interesting

      They don't have the right to forbid such a sale--the First Sale Doctrine of copyright law means that a seller loses control of an item once it's sold. And if they want to claim it's a license, not a sale, then they'd best quit selling boxes and using the word "buy" in their advertising.

      --

      CEE5210S The signal SIGHUP was received.

    3. Re:The $100 Question by Lawbeefaroni · · Score: 2, Informative

      The problem here is that Valve's Steam "service" is a vital part of the product. It might not be necessary in theory, but they made it so in practice. So now every time you fire up HL2 or play CS:Source you're accessing their service. You're accessing your non-transferable account on steam. They are not obligated to provide this service to anyone not party to the original license (the first buyer).

      --
      "When it rains, it pours." --Morton's Salt
  26. Re:Just Say No To Activation by NinjaPablo · · Score: 2, Insightful
    If a program requires 'activation' I either don't use it or get a cracked/warez copy. I'll be happy to go back to buying their software when they drop the stupid activation schemes.
    Yes, because pirating the software in protest to their anti-piracy schemes will encourage them to drop activation. Riiiight. How about just dealing with it and getting on with your life, or finding a competing or open source version of the product?
    --
    SmashTech - No smashing of tech involved
  27. Refunds by nharmon · · Score: 3, Interesting

    They are disabling accounts, thus effectively preventing people to play the legal games they did buy. So, is Valve obligated to provide refunds to users who cannot access their previously purchased games.

    I mean, if I sell you a car, and you come into my house and steal my laptop, I don't get to take back my car and laptop and keep the money.

  28. Got it by bittorrent... by dark-br · · Score: 3, Informative

    and it's still working ok... Am I lucky or it's only a question of time?

    Anyone else still playing with... err... pirated HL2?

    (And don't give me that crap "oh, bad you, pirate! go sit on a corner". Hurl the first stone those who have NEVER pirated a piece of software!)

    1. Re:Got it by bittorrent... by DroopyStonx · · Score: 2, Informative

      Yep, got my copy off alt.binaries.cd.image.games.

      Works perfectly!

      It's funny how people are acting like this is THE end of pirating. Sorry, the data is on the CD, therefore, it can be used and copied no matter what restrictions you think may curb it!

      Us smart ones know where to look ;)

      --
      We have secretly replaced these Slashdot mods' sense of humor with a rusty nail. Let's see if they notice!!
  29. Re:Just Say No To Activation by sammy+baby · · Score: 4, Funny

    A guy walks into a doctor's office and pokes himself in the chest. "Doc, it hurts when I do this." He pokes himself in the shoulder, and says, "And when I do this." He pokes himself in the thigh. "And when I do this."

    The doctor says, "You must be Polish, right?"

    "How'd you know?"

    "Your finger is broken."

    ("Those damn software companies. How dare they use product activation to help curb piracy? Well just for that, I'm going to pirate their stuff until they stop!" Yeah. I'm sure that's likely to convince them.)

  30. Companies are discovering... by Kymermosst · · Score: 2, Interesting

    People are discovering that when you buy any product that is subject to "activation", you haven't really bought anything.

    Companies are discovering that people will routinely and casually avoid paying for their products or for the use of their services whenever it is easy to avoid such payment.

    Similarly, people routinely and casually avoid stopping at stop signs and using their turn signals.

    --
    "Alcohol, Tobacco, Firearms, and Explosives" should be a convenience store, not a government agency.
  31. Sorry, but it doesn't work that way by Sycraft-fu · · Score: 5, Insightful

    You can't just dictate whatever terms you want to people. They'd like ot pretend you have a contract with them. No, sorry, it's not. A contract requires an exchange of things (goods, money, whatever) and requires both parties to agree and sign. Saying "You agree by opening the box" isn't valid. Also contracts must be open to negoation. If you are leasing an apartment and disagree with a clause in the lease, you can strike it out, inital the change, and send it back to the management company. They are not required to accept these changes, but they have to negotiate it.

    EULAs try and do many things that are just unenforaceble. Basically they want the best of both worlds. They want it to be a physical good when it suits them, but a licensed product when it suits them. Doesn't work that way. When you sell a product on the shelf, with no contract signing, you are selling a good. Things like the doctrine of first sale apply, even if you write an EULA that says they don't.

    This is different from something like an MMORPG. Here there are two parts: the good and the service. The game they sell you is a good, and you are welcome to keep it, even if you never use it online. Their servers, however, are a service, you pay for the right to use them. Being a service, they can put restrictions on that without a contract, since if you don't like it, you are free not to use the service.

    Think if the logic Valve applied here was applied to a physical good, like a dishwasher. You go and pay for it up front, no contract, and take it home. Then, one day, it stops working so you call for warentee service. They say "Oh no, it's not broken, we just deactivated it. See you violated your license for using it, so we are turning it off. You'll need to go buy another one if you want to use it."

    That's how stupid this shit with the software is. It's not a service, it's a good. You are purchasing it with the expecation that oyu are able to use it as such. You can use it in any way you like, reverse engineer it, resell it, whatever. All you can't do is make a copy of it, or a derivitive work. Those are copyright infringement.

    Either way, I hope it blows up in their face. I can gaurentee I will not be buying a copy as a result. I'll stay with the Unreal Engine series, as Epic aren't assholes about things like this. Likewise, I'm recommending to all my friends that they do not purchase it.

    Should such a time come when Valve wises up and gets rid of this retarded protection, I'll reconsider, but at this point, there's no way they are getting my money.

    1. Re:Sorry, but it doesn't work that way by Eric+Savage · · Score: 4, Informative

      You can't just dictate whatever terms you want to people. They'd like ot pretend you have a contract with them. No, sorry, it's not. A contract requires an exchange of things (goods, money, whatever) and requires both parties to agree and sign. Saying "You agree by opening the box" isn't valid. Also contracts must be open to negoation. If you are leasing an apartment and disagree with a clause in the lease, you can strike it out, inital the change, and send it back to the management company. They are not required to accept these changes, but they have to negotiate it.

      IANAL, but one of the first things taught in Business Law 101 is how basic contracts work. There is no requirement to offer, accept, or negotiate a contract. If I make an offer, you are certainly allowed to make a counter-offer (what I assume you mean by negotiating) but now my original offer is void. Also signing is not required for contracts, only certain types of contracts.

      If you buy a piece of software, and it says that you agree to whatever terms by opening it (and purchasing it, which you have already done), then the deal is complete when you open it. If the terms are not available before you open it, obviously nothing is binding. These days its more often done as part of the installation. If you change the terms of a lease and send it back, you are correct that they do not have to accept it, but they also don't have to ever talk to you again (or accept a subsequent unmodified lease that you send them, since its now void).

      --

      This is not the greatest sig in the world, this is just a tribute.
    2. Re:Sorry, but it doesn't work that way by Samrobb · · Score: 5, Insightful

      Maybe you can answer a question for me, then:

      If I buy a book, I can then sell it to someone else. Doctrine of first sale, correct?

      If I buy HL2, but *don't* install it, I can then sell it to someone else. Again, doctrine of first sale. At this point, it's a product that I own; there is no licensing agreement, no contract entered into, etc.

      If I buy HL2, and *do* install it, then Valve (and other companies) argue that I've entered into a contract with them. As part of that contract, I have *lost* something - my ability to resell the product. I cannot sell my copy of HL2 to someone else without Valve's permission. Well, I guess I can still sell it - but because of the issue of registration, that particular copy of HL2 is worthless now, to anyone but me.

      Here's my question: how can Valve sell me something that is obviously a product, a physical good, something that can be resold and treated by law exactly as if it were book or a car or an iPod... but which later is somehow redefined or transformed into a license?

      It's as if the law considered a car a "product" only so long as you didn't start the engine; but as soon as you actually get behind the wheel and put the key in the ignition, you no longer *own* a car, but instead now have a "license" to drive that one particular instance of a car.

      --
      "Great men are not always wise: neither do the aged understand judgement." Job 32:9
    3. Re:Sorry, but it doesn't work that way by TheLittleJetson · · Score: 2, Interesting

      Hey great rant, but be realistic. Valve can do whatever they want, because they have the most anticipated game in years. Raise a fuss, tell your friends, maybe even walk around with a "BOYCOTT VALVE" sign. It won't make a dent in the sales. Most people who want to play the game will just shut up, jump through the hoop, and start playing. Those with rigid opinions on software licensing are not the target audience of the game.

      BTW, how exactly is modifiying the program to bypass copy protection routines NOT a derivative work?

    4. Re:Sorry, but it doesn't work that way by badasscat · · Score: 2, Insightful

      I don't know about you but I do have a license to drive my car. A license that can be revoked if I don't follow the terms of aggrement. Just like a HL2 CD just because the license has been revoked they don't come knocking on your door to take away your CD as well.

      Your comparison is not valid because a) your driver's license is with the state, not with the car manufacturer, and b) your license can only be revoked if you break the law, not if you simply break the terms of the license (in this case, the terms of the license is the law, but you wouldn't need a license if those laws didn't exist).

      If the state wants to license me to play video games on the condition that they revoke my license if I break the law, then I actually probably wouldn't have much of a problem with it, provided I didn't have to pay anything to obtain that license. But Valve is engaged in vigilante-ism right now, and just as in other forms of law enforcement, their version of vigilante-ism is probably violating various laws themselves (the biggest issue I see is that they're nuking legally purchased, unrelated products of those who are simply using a NoCD crack - there's no way they can legally do this that I can see, whatever their EULA says).

      Issues of law are not left up to the private sector, as your own example inadvertantly demonstrates. If somebody commits a crime against you, for example, it is illegal for you to personally go and take your own revenge on that person. What you must do under the law is contact the police and let them deal with it. That is how civilized society works. And even if that isn't common sense, it's the law of the land in this country.

      The software industry seems to think this is the Wild West, but it isn't. The same rules apply to them. Only the state and federal governments have the power to enforce laws regarding copyright and commerce, and a company cannot take those rights away from the government through a EULA, especially when that EULA is between you and the publisher, not between the state and the publisher (in other words, no contract can invalidate the rights of a third party that's not even involved in that contract).

      I said it in another reply - what Valve is doing is similar to what the RIAA wanted to be able to do if they found a single illegal MP3 on your hard drive. They want to be able to search your hard drive and nuke the contents if they so choose. The RIAA was attempting to get a bill passed that allowed them to do this, but the point is they knew that they couldn't do it without being authorized by congress. Valve apparently thinks they can get away with it without such authorization, but I hope one of these customers takes them to task over it, and to court.

      Note that I don't even own HL2, not a legal and certainly not an illegal copy of it. So hopefully I am looking at this through unbiased eyes. I do hope to buy it at some point but I will not until issues like these are worked out - to me, the whole Steam authentication thing sounds pretty onerous, and if Valve is just going to nuke my games for using a simple NoCD patch, then I'm not really sure I need the aggravation.

  32. Who? by paul248 · · Score: 5, Interesting

    I can't seem to figure out who Valve is actually banning? If somebody has a pirated version of the game, then they don't even have a Steam account to ban in the first place, because the cracked version bypasses Steam!

    Are they only banning people who actually paid for the game and used a no-cd crack? That's just retarded; It stops the legitimate users but does nothing about the pirates.

    1. Re:Who? by retro128 · · Score: 4, Interesting

      Precisely. I would like to know exactly what criteria Valve used to figure out who to ban. I bought the retail version and was considering installing a No-CD crack to avoid having to put the disc in when I want to play...I guess not anymore!

      Assuming I did and I got banned...I paid $60 for the game after tax, and just like that Vavle decides they can pull the rug out from under me because I don't want to have to find the damned CD when I want to play? That is utter BS. And let's remember this is the software industry, things can change overnight. Valve could close down one day (anyone remember Sierra?) and what happens then? I'm not allowed to play the game anymore? What happens if Steam gets hacked and my key gets stolen? Is their bot going to auto disable me? I respect that Valve is trying to limit piracy, as is the right of any software publisher, but Steam is going overboard. I feel I haven't paid for jack, and that Valve controls when I can play the game which I shelled out this money for.

      I had no idea how evil Steam was before I bought HL2, but you had better believe it will be the last game I buy or play that uses it or a similar activation scheme. The sad thing is I'm willing to bet that other software manufacturers will see how much money Valve is raking in because of it and adopt a similar scheme, or maybe even license Steam itself. Oh well, I've given up TV and movies, how much harder can video games be?

      At least I'll have the time to do more Linux hacking or go back to the occasional classic with DOSBox :)

      --
      -R
    2. Re:Who? by pedestrian+crossing · · Score: 2, Insightful

      Why all of the whining about having to have the CD to play the game? How is this different than buying a GameBoy game? You have to have the GB cartridge to play the game. So, you have to have the CD to play the game. No different than GB, and I don't see hundreds of whining comments about that....

      --
      A house divided against itself cannot stand.
    3. Re:Who? by retro128 · · Score: 3, Insightful

      It's very different. The entire game is on my hard disk, and only works after I authenticate a valid key with Steam. Why the hell should I have to dig out the CD? People who bought the game directly on Steam don't have to deal with that.

      And suppose you could take all of your carts and load them into memory on your GB. How would you feel about still needing to haul the carts all over the place when the data already exists in the box?

      --
      -R
    4. Re:Who? by Tom · · Score: 2, Insightful

      Why all of the whining about having to have the CD to play the game?

      You obviously don't own a notebook and spend half of your weekends away from home. I do.

      --
      Assorted stuff I do sometimes: Lemuria.org
    5. Re:Who? by farnz · · Score: 2, Insightful
      Because with a GameBoy, I put the cartridge in, play the game, get fed up, change the cartridge, play a different game, ad infinitum.

      With a PC, I install the game, play the game, install another, play it, and repeat until I run out of disk space. Then I've got to work out which game I won't be playing in the near future, uninstall it, install another one, and I have to start juggling installers. If I don't want to do that, I need to open up my PC and fit a new harddrive.

      The difference? Installing the game before you play it. If GB games needed installation, I'd definitely not be interested; who wants to install a game before you can play it, just because you've uninstalled it to fit something else on? And if PC games didn't need the CD, I'd be more interested; at least I wouldn't need to carry all the CDs around.

  33. Perhaps innocent until proven guilty? by dark-br · · Score: 4, Funny

    Are you crazy? Do that and the TERRORISTS win!

  34. Boo hoo.. by Chicane-UK · · Score: 3, Insightful

    I've pirated a few games in my time.. and when a patch comes out and when I am no longer allowed to play it over the net because I am out of date, or they move to make some restriction that stops the juwarez monkeys from playing their game I don't bitch about it.. I accept it as the flip side to being able to play the game early or for free. Tough shit if I was too cheap to fork out the money for it!

    Kudos to Valve for having the balls to try and tackle the root cause of the problem.. combine cutting out the publisher and a pretty darn secure way of delivering games to people and we might yet actually see a reduction in game prices. They are hopefully setting the trend - combine that with not needing the CD to play the game either, and you have a winning combination IMHO. Not quite sure whats gonna happen though if my broadband net connection goes off for some reason?

    For the record I purchased the bronze package (cheapass I know.. never mind) about 10 minutes after Steam pricing packages were made available, and then at about 30 seconds past 'zero hour' when they were supposed to have enabled the HL2 authentication servers I closed and reopened Steam, unlocked HL2 and was playing in about 10 minutes.

    The game is awesome. I finished it this weekend and loved every minute of it.. those who haven't tried it thanks to some irrational fear of Steam or something really need to get over it and try it out.. you ARE missing out by not playing this game. Its the new benchmark quite frankly.

    --
    "Hey! Unless this is a nude love-in, get the hell off my property!!"
  35. Lies, damned lies! by randomaxe · · Score: 5, Funny

    People are discovering that when you buy any product that is subject to "activation", you haven't really bought anything.

    Not true, not true!

    If you buy the Half Life 2 Collector's Edition, you get a shirt!

  36. Michael's whining is irrelevant by Megaweapon · · Score: 2, Interesting

    You didn't "buy" the software, you bought a license to run the bits on a CD (or in the case of HL2, 5 CDs) as well as the service that Steam provides. You're free to do whatever you want with those CDs: Use them at coasters, throw them at kids, grind them up and put the powder in your coffee. This is true with HL2, MS Windows, Adobe Photoshop, and most other software out there. Whether the game was downloaded or bought on CD isn't really important.

    --
    I'm sure "SlashdotMedia" will improve on all the wonders that Dice Holdings blessed us all with
    1. Re:Michael's whining is irrelevant by Lisandro · · Score: 4, Insightful

      Fine, but the thing is you don't know that until you open the damn box. This is the root of the problem. You go purchasing a game, you purchase a game, come back home having purchased a game and find out you actually got a licence agreement instead.

      Again, this is fine on Steam. It's not on a boxed game.

    2. Re:Michael's whining is irrelevant by Babbster · · Score: 2, Insightful

      You can prettify it all you want. The bottom line is that there ARE people who bought the game and are unable to play it because Valve has decided to ban them based on the fact that they don't want to put in the CD-ROM every time they play the game. You're welcome to proselytize for the strict EULA advocates, but this is the kind of thing that discourages PC gaming. People spend long periods of time installing multiple gigs of data on their PC and then the asshat publishers/developers force you to have the CD-ROM handy anyway. Then, Valve uses their "Steam Power" to screw over people who don't want to follow a really stupid rule - note that they didn't just re-patch to evade the crack but instead prevented even legitimate players from using the game. Every time someone pulls something like this it's going to disillusion a PC gamer and they're going to be that much less likely to buy the next game.

    3. Re:Michael's whining is irrelevant by Danse · · Score: 2, Interesting

      I don't have my HL2 box in front of me, but I'm guessing it says somewhere on the outside "By using this software you agree to the license contained within" or something like that. If that does exist on the box, then "average joe" has no right to complain.

      First of all, I half-expected you to be right about them putting some kind of disclaimer on the box, but I just checked my box. Nothing on it mentions anything about a EULA. Not even in the itty-bitty print at the bottom.

      Second, it goes completely counter to traditional contract-law that you can assume that a person agrees to a contract that they haven't had the opportunity to read. There's no "well you should have known the terms ahead of time". That doesn't fly. How can I know the terms if I can't read the EULA?

      If you can't read the license in the box, then don't buy the product if you don't think you'd agree with it in the first place. What is so hard about that?

      Again, if you haven't had the opportunity to read the EULA, then there's no way to know whether you would agree to it or not. This isn't Vegas. We're not playing roulette. This is about law, and that's something that you shouldn't have to guess about. It's either written there for you to read, and thus enforceable, or it's not, and thus not enforceable. That's the bottom line.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    4. Re:Michael's whining is irrelevant by Lisandro · · Score: 4, Interesting

      You're missing the picture here. My example was a scenario where you buy a book, get home to read it, and find out you can only legally read it from 8 to 10am, on Sundays, and only if it's raining. No one is discussing the copyrighted media contained in the book.

      You buy a book, you should get a book, and not a license agreement. You buy a game (which is being sold to you as a game, and not as a licence) and you should get precisely that as well.

    5. Re:Michael's whining is irrelevant by Billly+Gates · · Score: 4, Informative

      As much as Microsoft and the other big software companies would like you to believe, EULA's are non legally binding documents so in essence you did purchase the product.

      You need a notary to witness you sign it or a laywer present for a real contract document.

      Unless you specifically sign the document in writing with a notary or Lawyer present as a witness its non valid.

      No one has ever took a software company to court over this its currently a gray area.

      Big businesses who buy corporate licenses actually have lawyers and notaries present so the licenses there are valid.

      Just because the CD is copyrighted does not mean you own your purchase.

      Most places like CompUSA will charge you a 15% restocking fee or will refuse to let you return it since the package is opened.

      You may want to read the news with retailers refusing returns if you return items frequently. That is another penalty that will happen as a result.

    6. Re:Michael's whining is irrelevant by PriceIke · · Score: 2, Insightful

      Does it say on the box that you must have a working internet connection to play the game? Just curious.

      How would the game authenticate itself without said internet connection? And is the game playable without authentication?

      --
      It's not a lie. It's the truth with lossy compression.
    7. Re:Michael's whining is irrelevant by CyberKnet · · Score: 2, Insightful

      I once had this book that had a lock on the outside of it. Every time you wanted to open the book, you had to insert this dumb little key. It was like a diary or something.

      One day I had this bright idea to use my scissors (sp: dmca violating device) to cut the lock off so I didnt have to insert that dumb key all the time to open it. Imagine my surprise when I notice that the ink on the paper had all disappeared!

      0h nos! My w3rdz 4re b33n st0l3n!

      Now I cant read the book, it's as good as a doorstop. I called the publisher, and they said "Hey, man, you only bought a license to read the book IF you use the key to open it! Even if you glue the lock back on, you still lose, space cadet!".

      But they didnt count that you couldn't see that it was a license until you unlocked it the first time, and there on the first page was "By opening this book, you have agreed that..." ... nobody would take the book back cause it was opened.

      It was really sad... I dont think I'll ever get over it.

      --
      Video meliora proboque deteriora sequor - Ovidius
  37. Circumventing copyprotection is often white-hat by Sycraft-fu · · Score: 2, Insightful

    Before the DMCA, I did it all the time. I do not own a big harddrive for no reason. One of the reasons to have it is that I can do a full install of all the games I get (though these days most games require a full install). I want to install it, put the CD back in the box, and not worry about it. It seems really stupid to me to have to give it a CD so it can do a little check just to let me play. Hence, I'd crack the game so that it would just run.

    Of course that's not legal anymore, than's to the DMCA, but it still is in the rest of the world and you can see why peopel would want to do it. I don't really care that people also use cracks for illegal purposes, something shouldn't be illegal just because it has an illegal use. MOST things that have legal uses also have illegal uses.

  38. if activation is required, then.... by MoFoQ · · Score: 2, Informative

    if activation is required, then why annoy end-users, aka the source of cash-flow for future projects with an ineffective method of protection such as SecuROM. Hell, a majority of those so-called protection schemes are the cause of so many incompatibilities and game crashes.

    Besides, it's probably for Valve for them to drop SecuROM as it's pointless and it costs them money (I believe a percentage of their profits is taken for it's use). If activation is required, why bother and pay for a third-party protection scheme when your in-house developed method works especially when the third-party method can annoy users AND potentially cause bugs?

    Annoying loyal, paying customers is like the BestBuy economics; it'll hurt you in the long run more than it'll help you in any parallel universe.

  39. Great Journalism there. by RocketScientist · · Score: 3, Insightful

    You said "People are discovering that when you buy any product that is subject to "activation", you haven't really bought anything." OK, let's play this game "You bought a product license, you haven't really bought anything". That's not a true statement: You buy the right to use the product, which is the good you paid for. It may not be the good you THOUGHT you paid for, but then again, you do read the end-user licenses, right? All product activation does is enforce the license. Oops...you don't want license enforcement. That's fine. Find another game then. The market will decide if this technology is a good idea or not.

    Umm...more likely, people are discovering when they steal a product with product activation, they haven't stolen anything useful. And later, when they try to cheat playing Counter-Strike, they'll find they can't play anymore. All in all, I don't see the problem here. I quit playing CS a long time ago because of the repeated wallhacks and other cheats, even though I found the game very entertaining. Part of the license compliance that's enforced by Steam is also enforcing anti-cheat measures. I'm 100% in favor of features that keep the playing field honest. And if it gives the guys at Valve more money, well, as far as I'm concerned they've earned it.

    Unlike the vast majority of the people here who don't like Steam, I actually do believe in giving people money for what they produce. I think people deserve to be compensated for their work. I don't think you have the right to deprive people who want compensation for their work of that compensation. And I think the "but I don't like swapping CD's" argument is thin, at best, and more likely it's an outright lie. It's a stupid argument all the way around. If you want to listen to a CD while you play the game, CD-ROM drives are what, $20? Here's a nickel, kid, buy a real computer.

    1. Re:Great Journalism there. by Godeke · · Score: 3, Insightful

      I would agree with many of your statements. I have not bought Half Life 2 and will not buy it because of a prior experience with activation based gaming. I dropped a small amount to Real when they came out with Real Arcade. I downloaded a small number of games and played them off and on. Finally, the computer failed and I replaced it. Tossed the old drive in the new machine and found the games didn't work. Called Real and they told me to get bent (short form). Turned out that the games are hardware locked and replacing your hardware invalidated all game purchases. (This was near the product launch, have no idea if it is still so daconian.

      So yes: you "bought" a license. Live with the terms. And vote with your wallet, hopefully *before* you get burned.

      In my opinion, however, the posters statement you quote is a true statement. You didn't buy anything, you *rented* it, and there is a big difference between buying and renting. People should be aware of that difference. A sticker on the box of HL2 that says "you can play this game until: (we go out of business|decide you can't|want to force an upgraded version on you)" would make that a bit more clear.

      --
      Sig under construction since 1998.
  40. No lemon law in Minnesota by shuz · · Score: 4, Informative

    In Minnesota you have 3 days to return any item, in it original purchased condition, to the place of purchase and recieve a 100% refund. One exception to this rule that I know of opened software cannot be returned in Minnesota under any circumstances.

    --
    There is or can be built a machine that can simulate any physical object. -Church-Turing principle
    1. Re:No lemon law in Minnesota by AviLazar · · Score: 3, Interesting

      And the state law backs this up? You guys got p0wn3d by the corps. Check up on that (if you haven't already) - but don't listen to a store salesman (obviously). Also, I suggest purchasing with a credit card. They don't give a rats ass about the law - they just tell the store to accept the return or never be able to use Visa, MasterCard, AMEX or whatever card you used... Very effective that pressure from the big guy.

      --

      I mod down so you can mod up. Your welcome.
    2. Re:No lemon law in Minnesota by -kertrats- · · Score: 5, Informative

      I live in Minnesota, and you actually can return opened software here, but you must trade it in for a new copy of the same product; no cash refunds.

      --
      The Braying and Neighing of Barnyard Animals Follows.
    3. Re:No lemon law in Minnesota by Bitsy+Boffin · · Score: 2, Funny


      That means if you buy Bubble Bobble, open it, and realize it sucks, you can't exchange it for Phantasy Star Online.

      That's a pretty bad example there, nobody can say Bubble Bobble sucks, not honestly.

      --
      NZ Electronics Enthusiasts: Check out my Trade Me Listings
  41. TurboTax by dr_db · · Score: 5, Interesting

    I saw the other reply getting modded into the dirt, and decided to reply here :-)

    Up in Canada, the product is QuickTax (same company). I was trying to print out some tax returns for a exparte court visit (exparte meaning does not require proper service). So I find out late Friday afternoon that it's going to be a Monday morning epsisode in court, and I require tax returns. I have all my tax returns on cd, not printed, because, hey, I own the software.

    I got 1999 printed, but not 2000, 2001 or 2002. Why? Because I had installed the software on an older, now dead and gone machine, previously when I did the original fucking returns. So their 'activation' detected that it was a new machine and prevented me from installing and printing out my returns. I attempted to call their amazing technical support, but because it was out of tax season, it was 9-5 Monday to Friday, or in my time zone, 10-6. So basically, they expect someone to make personal calls from work.

    I ended up calling Revenue Canada and having someone pick up summary returns while I delayed in court. Thank you Intuit, for worrying that I might be trying to redo a 3 year old tax return. If you are going to disable shit, allow people to at least PRINT OUT WHAT THEY ALREADY HAVE and kill the ability to make a new return, or something more useful than that. And it would be nice if you would reply to emails too.

    I use XP, simply because it came with my laptop. I do not use Office XP or later, or other software that requires *activation* unless I can now absolutely avoid it. After all, how are you supposed to ensure the company you are buying from will remain in business in case you need to reinstall. And for all you linux zealots that are going to attack me on the using Windows statement - piss off. I develop software for the predominant platform so I can feed my kids.

    1. Re:TurboTax by peragrin · · Score: 4, Informative

      Save yourself now.
      Either purchase or steal the full version of Adobe Acrobat, or any other software that allows you to print PDF's.

      All of my tax returns get printed to PDF's then to paper as nessecary. I don't normally keep the paper copies around for more than a year, but it's easy to keep an encrypted zip file contianing those precious documents.

      People laugh at PDF's but they are really convient, and can be read over long periods of time without dealing with MSFT's change the format per minor version games.

      --
      i thought once I was found, but it was only a dream.
  42. All right, fine: What's the solution? by jayhawk88 · · Score: 4, Insightful

    People are discovering that when you buy any product that is subject to "activation", you haven't really bought anything.

    What the hell do you expect them to do then Michael? Is Valve just supposed to put up with tens of thousands of people playing their game without paying for it? So does this mean I can find some way to hack the Slashdot premium membership database and just start giving away premium memberships to whomever wants one? Would that be OK with you?

    I understand that activation probably isn't the best method to handle this problem, but right now what's the better solution? This isn't some enterprise-level database you can just open source and start charging for support. Nobody needs a maintenance contract for HL2. A company like Valve has to try and keep their product from being blatently stolen.

    1. Re:All right, fine: What's the solution? by stanmann · · Score: 2, Informative

      Not so, I bought diablo 1 when it broke $10, Diablo 2 when it broke $10, LoD when it broke $15(on sale), Everquest evolution when it broke 20, Everquest GoD when it broke 10,Wolfenstein 3d when it broke 15, HL1(platinum/gold/whatever) when it broke 30.

      NOTE: Some of these games I played before I bought them some I did not.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
  43. Valve pissed me off by screwdriver · · Score: 2, Informative

    I bought my copy through steam and now I have to connect to steam every time I want to play. If their server is down or my net connection dies then I can't play. This is complete BS! There are pirated copies of the game in circulation which indicates that their copy protection is nothing more than a major PITA to their customers. I'm sure I am not alone in thinking that I should not have to ask mommy (i.e. their game servers) permission to play a game I own! What if this sort of activation scheme extends beyond games? Imagine having to ask Microsoft if you can use your computer each time you boot it. As soon as I can get a crack for this nonsense, I will.

  44. Just brings back the old adage... by AndyBassTbn · · Score: 2, Interesting

    Those who would do good don't need laws to force them; those who would do evil will do so regardless of the law.

    That being said, I hope to make it clear that I feel software piracy is wrong. However, Steam/Valve is doing itself a great disservice, seeing as how people who want to pirate their software will find a way to no matter what they do to enforce their licensing. Windows XP should stand as a good example - how long was it before the activation was cracked? Answer: days at most. When pirate keys were banned, we had SP1 cracks.

    So what happens when the activation software shuts down the OS/game/whatever on a non cracked version? It often shuts down a legit user who simply changed hardware or the like.

    So, we have a situation which puts the old wine of my original quote into the new modern wineskin - those who pay for software don't need activation to make them do so, and those who don't pay for software will circumvent any activation schemes in place.

    And, as is the case in both examples, only the law -abiding citizen is left restricted by the laws/copy protections intended for the non-law-abiding sort.

    Now, does this necessarily make laws/copyguards unnecessary? No, I'm not that naive. These are generally designed as a method of discouraging people from casually "changing camps," on top of providing recourse against those who do break the rules.

    I suppose my real point here is that the only losers here are those in the right; those in the wrong have nothing to lose. Therefore, I don't see how such draconian methods will help Valve in the long run.

    --
    I hope the land around you yields, a crop like all the other fields, and then your waiting might make sense...
  45. Re:speculation on your part by scowling · · Score: 2, Insightful

    Doesn't matter how many are in each camp. There is a legitimate use, and that legitimate use should be protected.

    --
    www.kitchengeek.com -- Nosh for
  46. Re:Nice response Valve! by shredluc · · Score: 2, Interesting
    They bought something but that doesn't mean that they own what they bought.


    Definition of bought:
    http://dictionary.reference.com/search?q= bought

    Also if you dont understand that one,
    (definition of acquire, defines bought):
    http://dictionary.reference.com/search?q =acquire

    The plot thickens,
    (definition of possession, defines acquire):
    http://dictionary.reference.com/search? q=possessio n

    If you don't feel like clicking the links, let me summarize it for you:

    to "buy", past tense "bought" is defined as "acquiring", but to "acquire" is to gain "possession", but "possession" is defined as "something owned."

    Go ahead read it, it's right in the english dictionary.

    So what you have just stated is an Oxymoron. What i have bought, is mine and i have the right to do what i want with it.
    Examples:
    House - i bought it - i own it. if i want to tear it down i can
    Car - i bought it - i own it. - if i want to junk it or tear it to pieces i can
    Underwear - i bought em- i own em. if i want to wear them on my head in private i can
    Video Game - i bought it - i own it if i want to play without a cd or online authorization, i can. and i will dammit. Cause valve is infinging on my right as owner of said property.

    You dont have to show anyone the deed to the house every time you step through the front door, do you?
    I don't have to fax over a copy of the car title to the DMV every time i want to start a car do i?
    I don't have to call Hanes every time i want to put on clean underwear now do i?
    So why should i have to do those things with Valve's software, or any software for that matter.

    On the other hand , i completely and wholehartedly agree with the rest of your comment.
  47. I asked Vivendi about this; they banned my account by kt0157 · · Score: 2
    Vivendi do not want any discussion on this CD issue. I got an angry and abusve email from the forum moderator, who went on to claim that the issue was a "touchy one". He tried to get my Valve forum account shut too.

    The message here is don't trust Vivendi or Valve. Return the product to the store for a refund (in the EU the distance selling regulations mandate this for Internet sales). Then wait until the dust settles. In the event that Valve and Vivendi continue to hate customers more than they hate each other then just give up. It's only a game, after all.

    K.

  48. Penance by Brakz0rz · · Score: 2

    Let's not kid ourselves. The cd check is a punishment from Valve for not purchasing the game online using Steam and giving them more money. It is accompanied by the lack of Day of Defeat and HL:source (considering the retail version has a comparative cost to the steam 'silver' package).

    I pre-bought my game far earlier then they released the info on the Steam vs retail packages. I feel insulted by Valve and I personally hope Vivendi gives them some sort of legal grief for the way things turned out.

    --
    "Man will never be free until the last king is strangled with the entrails of the last priest." - Denis Diderot
  49. Re:speculation on your part by Poseidon88 · · Score: 2, Interesting
    You didn't buy a game. You haven't bought a game in probably about 10 years (about when game developers started including EULAs). If you think you've been buying games, you're deluding yourself.

    What you've been buying all these years are licenses to use a piece of software. The company that owns the software (in this case, Valve) can revoke your license any time they want, if they feel you have violated the license agreement. The difference now is that, for the first time, Steam allows them to do so with real and immediate effect. You are free to contest a revocation by contacting the owner, or by taking your case to a court of law, if you feel you did not violate the license agreement.

    If you want to argue whether or not software should be licensed, that's fine. But this is the way it currently works, so you'd better get used to it.

  50. Re:Can someone explain Steam to me?! by Qrlx · · Score: 2, Informative

    Yes, you have to install Steam to run HL2.

    Yes, steam allows you to install the game onto more than one computer.

    Yes, you can only play on one computer at a time.

    Think of it as a Microsoft Passport for online gaming.

    When you log into Steam you create a unique account, and you enter the CD keys for HL2 or Coutnerstrike or whatever. Then, when you go to the cybercafe or what have you, and log onto Steam there, you have access to all the tiles you've registered CD keys for.

    In some ways it's a great idea, in other ways it's not so great. For instance, you can buy HL2 right from Valve over the Steam thingie. The downside of this is the time it takes to download 5 CDs worth of content. As many people are complaining, it really messes up the pacing of the game if you get to play for a few minutes, then have to take a break while the next batch of content loads.

    But the bright side is: No Vivendi. No need for bricks and mortar. Pure electronic publishing. Of course for the bright side to really shine you'd think they would charge maybe $10 or $20 less since surely they save that much by cutting out the middleman...

    Anyway, I own the original Half-Life and I tried playing it on Steam. (This was after completely installing the full 5 CDs of Half Life Platinum Pack or whatever.) Now, the annoying thing was... loading content. Even on the dang train ride in the beginning of the game, it had to pause and download the next level. I said, this is dumb, I have the CDs, why is it downloading stuff? So I ditched Steam and played the Old-Fashioned Way. Though it's a mess, I'm not sure if I was playing the most up-to-date HL because it seems like some of the patches are steam-only... but I'm not gonna download a whole game via Steam when I've just installed it all on my hard drive and Steam is too dumb to use the files I already have. (Checksum anyone?)

    From what I can tell the most benefit comes from Steam if you are a big Counterstrike player and you go to lots of cybercafes and are such a junky that you play at work, grandma's house, etc. You buy the game once and when you log into Steam it doesn't matter if you're at the computer lab or at home or wherever.

    For the average home user, who plays games on one PC at home, steam doesn't really offer a lot, and the fact that it automatically starts and hangs out in the System Notification Area when you boot is kind of insulting as well.

    Just my two cents. Two cents I still have, since I am playing the warez version of Half-Life 2. :)

    Oops, I just realized my Steam account is the same name as my Slashdot account. Oh well, not like I was planning on using Steam anyways. ;)

  51. Left out text by dbacher · · Score: 2, Informative

    From the article:
    Yesterday, Valve disabled approximately 20,000 Steam accounts which had been used to try to access Half-Life 2 without purchasing it. The method used was extremely easy for Valve to trace and confirm, and so there is no question that the accounts disabled were used to try and illegally obtain Half-Life 2.

    Accounts also may be closed due to fraudulent activity in an attempt to obtain additional products for your Steam Account. This includes Credit Card fraud, theft of accounts you do not own and using cracked versions of Valve games.

    --

    There is a direct link to what to do if you believe they made an error, etc.

    I think this part of the message is vitally important, compared to the other piece, because people are going "oh I applied a no-cd patch, etc."

    Note that the steam agreement does say you won't alter the software. Note you can also get a no-cd patch (as other posts have been saying) by simply uninstalling the game, and then running it via Steam.

    And note, when you install a Steam game from CD, it doesn't necessarily copy the entire CD (or CDs) into the cache. When you play the game over Steam, the steam title has the option of loading files from the CD that aren't present in Steam's cache (and AFAIK there's no way to turn this option off from the steam client).

    This "might" be why one of the CDs has to be in the drive, because it might be reading an index (I've not licensed Steam to develop games, just investigated licensing it, and that's one of the features in the list).

    --
    If your code is acting bloated, and is running rather slow, it's likely and predicted that some loops you will unroll.
  52. Re:Violating the license for one locks you from al by jdreed1024 · · Score: 5, Interesting
    Why aren't they just blocking those users from Half-Life 2 instead of revoking (shall we say "stealing" since they like to mis-use the word too) ligitemately purchased licenses for other products too?

    More importantly, why aren't more people telling this company to fuck off? When TurboTax tried the activation bullshit, there was a huge public outcry, people applied for refunds in droves (and got them in states where the laws allow them), and rushed to H&R Block's TaxCut. TurboTax got the message big time and took out a full page ad in the NY Times and other major newspapers apologizing for the incident and as a result TurboTax for this year has no activation required.

    Of course, I can answer my own question: because there are other ways to do your taxes, but Half-Life 2 is shiny and game addicts need their fix. If you hate a company's product, you shouldn't support them. People need to be stronger and stop buying movies and DVDs and software that impose restrictions. Only then will the companies wake up.

    --
    There is no sig, there is only Zuul.
  53. Sorry, but killing em all ain't right by Anonymous Coward · · Score: 4, Insightful

    I will not purchase HalfLife 2 at this point. I had intended on purchasing it in a few weeks (after a system upgrade). This Steam thing puts all the cards in the hands of Valve. If they miss identify behaviour on your part, they can literally "unsell" hundreds of dollars of software in the blink of an eye. Now, of course, they will not refund your purchases, they will gladly keep that. I do not condone the theft and use of Valve's software, but I also am getting really tired about the "terms and conditions" that companies are giving themselves. Software should be treated no differently than any other form of purchase. Companies should not be able to give themselves super-judge powers, that in the blink of an eye can undo all purchases which have been done with that company. Kick the illegal software out, most certainly. But also kicking out legally purchased software, is not right.

  54. EULA Question by wizatcomputer · · Score: 2

    I have a few questions about the EULA which pose some interesting situations. 1) If I'm under 18 and I install a game and push "I accept" but then violate the EULA, can they do anything? Since I'm a minor, the "contract" is null and void, and in theroy I can do whatever I want. 2) If I don't accept the EULA, does that mean that I can attempt to reverse engineer the software? I'm not to sure about copyright laws, but I didn't agree to the "no-reverse engineering" bit in the EULA. 3) What if (again) I don't accept the EULA, but manage to copy all the files off the CD and onto my computer, making the directory structure in tact and all files in place? In theroy I can do whatever I want (including play and/or possibly modify the files) as I did not agree to the EULA. I've been wondering about these questions, but I've never been able to find the answers. Maby someone can answer these questions.

    --
    What's the point of a sig?
  55. Sir, would you kindly allow me to use my software? by D.+Book · · Score: 5, Insightful

    The trouble with product activation is that it's implemented in such a painless and convenient way (in the majority of cases, where it works properly) that people fail to see this process for what it actually is: repeatedly asking permission from the manufacturer to use the product you purchased, after you purchased it. It seems the process is too automatic, too obscure not only for Joe User, but surprisingly, technically literate Slashdot readers who you'd normally expect to understand abstract threats to their freedom.

    Perhaps if people had to actually speak to the company and say the words, "could you please activate my software?" and say it a few more times for other software packages, and a few more times after reinstallation, it might hit home. Perhaps if they had to wait on hold for thirty minutes, desperately seeking permission to use the software they purchased, it might sink in. Perhaps if, in a fit of nostalgia they decide to reinstall an old game only to be dismayed they can't play it because the activation system no longer works and no patch is available, they will get the message.

    Indeed, whenever I've had to phone Microsoft to activate Windows XP, or Intuit/Reckon to activate Quicken, it's not the annoyance of being put through a five minute exchange of serial codes that sticks in my mind, but the more profound emotion of resentment of being put in that situation in the first place. I resent having to obediently request permission to use something I'd spent hundreds of dollars on. I resent having to repeatedly ask permission during the life of the product, according to criteria set by the company. I resent not knowing if I'll still be able to use the software a few years down the track. I resent that many of my friends, who paid nothing for their pirated/cracked copies, don't have to suffer the same indignities or worry about such things.

    The most important issue about activation is not whether it's convenient or inconvient, but the way it fundamentally changes the relationship between the customer and a company selling proprietary software. For the life of the product, the customer is now dependent on the company to repeatedly affirm the most basic right of any software user. Not to peak at the software's source code or modify it, but simply to run the program they purchased legitimately.

  56. Re:Simple solution by Danse · · Score: 2, Insightful

    Why dont companys just put ultra fine print on the box that says.

    Why should it be ultra-fine print? What do they have to hide? Aside from that, I wouldn't have a problem with them making it available online. Just as long as they understand that some or all of their EULA may not even be valid where I live, and they should not be allowed to take action against me by removing my right to play the game if I violate unenforceable portions of the EULA. Now they could refuse to sell the game to people that live in places that won't enforce parts of the EULA, but that's up to them.

    --
    It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
  57. Re:No problem... by Kazymyr · · Score: 2, Interesting

    So what are you going to do when, in a day or a week or a month or a year, the steam database has a glitch and marks your account as using a stolen key? Or when steam is cracked (because it WILL be sooner or later - the temptation is just too great) and Valve will start locking down legitimate accounts? What recourse will you have then?

    --
    I hadn't known there were so many idiots in the world until I started using the Internet -Stanislaw Lem
  58. Now that you know... by genjo · · Score: 2, Insightful

    "You, Socrates, are breaking the covenants and agreements which you made with us at your leisure, not in any haste or under any compulsion or deception, but having had seventy years to think of them, during which time you were at liberty to leave the city, if we were not to your mind, or if our covenants appeared to you to be unfair."

    ... if you don't like/agree with the rules as we ALL pretty much know them to be at this time, do not purchase the game/license/vapor/whatever. I think the number of people who disagree with these kinds of measures is probably ridiculously low compared to the number who won't purchase based on these tactics.

    Now that we know, put your money where your mouth is and don't play the game. If you do purchase, I don't see how you can argue that you disagree with the method Valve is using.

  59. Is reselling Half Life 2 OK under this license? by Zhe+Mappel · · Score: 4, Insightful
    I wish I had considered your argument previously, as I regret my purchase of HL 2 now. Like other hard core players, I just marched out and bought it, thinking, Here's quality!

    But the game itself is woefully overrated. I'd say, "Off to eBay with this," but who knows whether HL 2 will work if it has to be reactivated by a new owner?

    HL 2 suffers most from being broken and from a fundamentally bad design choice. The STUT-STUT-STUT-STUT-STUT-STUTtering of dialogue at the start of virtually every new scene is something Valve will have discovered in testing, but obviously (and arrogantly) shipped anyway to get Xmas sales. The Source engine has big memory management problems.

    Then there are the long, painfully slow load times, one coming every 10-15 minutes, and lasting around 60 seconds. Levels are split at arbitrarily unidentified points, so you never know when you're going to get hit with another minute-long delay--or make that 2-3 minutes, if you decide you want to go back to explore or find supplies.

    HL 2 definitely has moments of brillliance. Fighting giant striders is interesting, and skimming along water reservoirs in your Road Warrior-style craft is fun for a bit. But it is far from being the masterpiece that the sold-out gaming press has blathered on about.

    1. Re:Is reselling Half Life 2 OK under this license? by Anonymous Coward · · Score: 2, Informative

      And yet I play the game without any STUT-STUT-STUT-STUT-STUTtering, or magical slowdowns, or other problems plaguing everyone. Why? Because I don't have the bleeding edge drivers and bleeding edge 3D card. I have a GeForce 4 Ti4800. And it plays BEAUTIFULLY.

      The problem isn't that they didn't catch it, it's that it never occurred with the testing machines that they were using. Given all the time they've spent saying "it's not done till its perfect" that they would let something as egregious as this be overlooked intentionally in a rush for sales? Something they would have known about for a good year and had good time to fix?

  60. Any purchased copies banned? by Felonious+Ham · · Score: 2, Insightful
    I've read through plenty of comments, both the idiotic "Valve has no right to require activation!" and the common sense rebuttals, but what I haven't seen is an instance of a wronged user. Again, lots of argument about how you "own the code" (or whatever) after you pay your $60, but nobody who paid saying Valve cut them off.

    Honestly, if you don't want to deal with activation, don't use the product. End of story. Free Software will surely produce a game of HL2 quality before you die.

  61. Wrong analogy. Keep all your boxes? by SuperKendall · · Score: 2, Insightful

    The better analog is to have a Gameboy game that requires you to have the box in hand whenevre you want to play. In short, an annoying physical vestage of the game that makes no sense to keep otherwise.

    When you install a game on the PC, it copies all media to the PC itself (generally). In this case why are you required to ALSO have the game CD?

    For HL2 this is doubly an issue. Because the game material you get via CD is the same encrypted stuff you get via Steam - only in the case of STeam you have no physical CD, so it doesn't require one to play. The HL2 CD should be treated as a much faster download from Steam, and then things are the same after that.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  62. What is this whining? by slaida1 · · Score: 2, Insightful
    It's not like HL2 is the best game evarr and everybody neeeeds to play it. It's just a game. Repeat with me: It's just one stupid computer game. Nothing earth shattering here, move on.

    Wait a year or two and when it's in discount bin and working no-activation crack has been released, then buy it. Good games don't get old. If you suspect it might get old then maybe it isn't very good afterall.

    Maybe FarCry2 or 3 or something else will be better. You just don't know. But you can bet that you'll know whether HL2 is any good after waiting a year, without even trying it out first.

    --
    Preserve old classics: copy your collection onto all hard drives.
  63. Why is this News? by iamthetru7h · · Score: 2, Insightful

    Honestly? It's a game. You purchase a license permitting you to play said game. Some people pirate it and then get their accounts killed. If you buy a legitimate copy and follow the directions, I don't honestly see how you could get banned. Then again, the people who are whining are the ones you used a NO-CD crack, or using an outright illegal copy. Go Figure. The people who whine the most are the people who don't like paying for things. Oh wait... this is SLASHDOT, not Fark.com. What am I doing here?

  64. You mean theft is illegal? WOW! by Frobozz0 · · Score: 2, Insightful

    Who the hell are the whiners complaining that you're account was terminnated because they circumvented copy protection and/or stole the product? Are these people INSANE? Who on earth thinks it's okay to steal something, have someone take it back, and then feel like you've been cheated?

    It's like looking at the sky and flat out refusing to say it's blue. Come on, people, fork over the $50 to buy the game and support the people who BUILT IT so you can enjoy it.

    How many games per year do you buy? Is $50 really that much for a game? It's not.

    --
    "Politicians find new names for institutions which under old names have become odious to the people."
  65. Re:20,000 Thieves! by pclminion · · Score: 2, Insightful
    I don't care what you think about the definition or semantics of "steal" and copyright infringement; honest people inherently know that the two are for all practical purposes, equal

    Say it as much as you want, but you're still wrong. For all practical purposes they are completely different. In one case, a person has been deprived of the possession and use of an object. In the other case, they have not. How you can say that for "all practical purposes" these two are equivalent, I can't understand.

    I'm in agreement with you that both are unethical, but they are definitely not equivalent. We draw much, much finer distinctions than this in the legal system. Consider manslaughter vs. murder.

  66. Geeze, at least TRY and read the online docs by spoco2 · · Score: 5, Informative

    Did you even try and look for these answers? I had exactly the same ones and found them out VERY QUICKLY:

    "If I download the game and my hard drive crashes, can I reinstall it via Steam to a different hard drive?"
    Yes: I want to move my Steam installation to a different disk or computer, how can I do this?

    "Can I install it to more than one computer if I only play one at a time (ie my desktop machine and my laptop)?"
    Yes: Can I use my Steam account on other computers?

    "Does it cost anything to have a Steam account other than the initial cost of the game?"
    No: " Is Steam really free?

    At least try and find these things before bitching the information is not available... that took me longer to cut and past the hrefs than it did to find those answers....

    All you had to do was go to Support and type your question. I've had no problem with downloading all the Steam content onto my computer, then copying it over to my brothers (he only has dial up)... and that was it. He now has and is playing HL2, and when he is done with it, I just fire up Steam and away I go... it's already there for me to play. Excellent stuff!

  67. Re:Sir, would you kindly allow me to use my softwa by Sassinak · · Score: 2, Insightful

    I think the point our poster is trying to make is that traditionally, we have not been beholden to companies to consistantly affirm the right and (in most cases) ability to purchase, execute, and run applications purchased. People do make a good point.. (What if company A is absorbed by Company B.. there are no promises that Company B will uphold your ability to use that product.. if they don't.. then your X dollar purchase just became void. Not so bad with a 50 - 100 purchase.. but when you are talking in the thousands and hundreds of thousands... it makes a BIG difference).. Or company A decides that in addition to whatever initial provisions are made to use the software, you now have to activate it via this SPECIFIC ISP.. (not such a far fetched idea as lets be honest.. everyone need to do what they think will enable them to survive and grow)

    Lets also be clear here.. yes, there are some indivduals for whom all software (in their eyes) is to be free. But the percentage is VERY small relatively speaking. Most users agree that talent (and the firms that represent them) need to be compensated. (if this were not the case, valve would have just enforced a purchase online policy and there would be no shrink wrapped issues.. (its significantly cheaper for them to do so..)

    What we are seeing here with this activation trash is the notion that they might loose 3 cents to the 5 people that did not purchase the software over the 5000 that did.

    I believe there have been numerious studies from our dear friends at the RIAA and others which, dispite their cries, show that those 5 people don't make a bit of difference in their profits..(in fact, in many cases they help in the "advertisement" of the product itself).

    Personally, I refuse to make use of any product (hardware or software), regardless of method or means, that forces my use down a path that THEY enforce. This is a personal choice so lets not start flaming here. For others, they choose to wave that right (ie: choice) in favor of doing what they wish to do..

    But I do have a problem with the masses that hand over their supposed rights (little tested as they are) in favor of the simple rewards they think they have.

    Of course, that is just my 2 cents.

    --
    God made the Idiot for practice, and then He made the School Board -- Mark Twain Look for http://Thebar.steelbeachca
  68. When did hating HL2 become a /. bandwagon by sprayNwipe · · Score: 2, Insightful

    I hate to break it to you guys, but not all companies are the same.

    "Duh, but what happens when the servers go down?!". Well, we're talking about a company that releases game source for their products for people to modify. I'm pretty sure that Valve is more likely than anyone to release a "No-Steam" patch if they went out of business, just like they released a solution for WON being removed (remember that? HL1 had to log into a central server that doesn't exist anymore for multi, yet you're still playing that)

    This is ignoring the fact that they'll be alive for at least another 5 years unless they blow all their money on coke, and that YOU CAN PLAY THE GAME OFFLINE ALREADY! So really, there's *no* situation where you won't be able to play the game.

    What's funny is that the people the most pissed off about it haven't even bought it or don't know the facts behind it. I mean, it's way less restrictive than Apple's DRM on ITMS, for starters. I guess they're pissed that there's no Linux port and need a way to vent. It's okay. We understand.

  69. Did the Laws Change or did the People Change? by SeinJunkie · · Score: 2, Interesting


    In my American Government course, our professor read an article to us something along the lines of "Do the Federalist Papers seem too difficult to understand to you?" He then read how the original writers made sure that the language was understandable by an average farmer at the time.

    I wonder how many more people would know what our laws mean if we hadn't been educationally dumbed down.

  70. Re:Flashback... by maximilln · · Score: 2

    1980's, Atari, copy protected diskettes...

    Game market crash. Will it happen again?


    Oh quit spreading crap. Copy protection, in any form, including copy protected diskettes were always a joke at best. It's a shame to see it has ballooned this far over the decades.

    Game market crash? MY BACKSIDE! There were so many factors associated with Ataris ineptitude that you can't even begin to blame it on software sharing. I never had a problem finding games in the 80s. Maybe Atari just stunk.

    --
    +++ATHZ 99:5:80
  71. Throwing in my 2 cents... by Simkin1 · · Score: 2, Interesting

    Well, another one of those dilemas... On the one hand I like not paying a lot of money for software, and while I was in college (long time ago) did dabble in the black-arts. Unfortunately, I'm seeing today that HL2 is not, comparatively speaking, priced high enough for folks to complain about. What am I talking about you might ask? Well... I've noticed since leaving college that the cost of programs used in professional work environments make gaming costs look like pennies. Considering the number of people using the software in the professional environments, companies have to charge more... but in gaming there are millions of folks who are going to buy the software, so the total cost is relatively small. Suffice it to say, I've learned that paying the $50 and moving on with my life is better than surfing the "z" sites for the random crack, and all the potential virii that come with it. Maybe it's just me though.

  72. Re:Stop your whining by Templewood · · Score: 2, Interesting

    Nope.. That's 100% False... Software Industry Hype with a double helping..

    NO-CD Crack/Patches DO have valid uses:

    1) Prevent wear and tear on hardware and cd media. After all the companies are more than willing to replace your CD if it get's scratched beyond use.. NOT.. Granted some will replace a broke/damaged CD.. for a fee.. but they don't have to.

    2) Convinience... The ability to use your lone drive to play audio CD's while playing a game, perhaps you just don't wanna hear the ingame sounds/music.. and would rather kill terrorists to the sounds of "Flight of the Valkeries", or "Anarky in the UK"...

    3) Playing your legally purchased game. Suprisingly enough, some people are unaware that SecurROM 2/3 & 5 (HL2 uses 5), is incompatible with certain CD-R/RW / DVD-R/RW drives, and as such prevents legally purchased versions from runing. A No-CD patch is currently the only way to play the HL2 game you purchased with your money. (Liscense or Direct ownership arguement not withstanding).

    SO no No-CD patches are NOT only for Piracy.

    I know I've used a No-CD patch on all my The Sims games (Purchased @ retail for over $200 total), and I've had little to no trouble with the game, or any of it's expansions. Morrowind tech support even told people to go get the unofficial no-cd patch to fix problems with their game, until they could release a official patch that removed the CD protection checks, because it was AFFECTING their LEGAL CUSTOMERS use of the product they purchased.

    So please before you make blanket idiotic statements, please check your facts, and learn that the Hype the software industry puts out is just that Hype, to make them look better, while they trample on your fair use and consumer rights (What you don't think your elected congressman had YOUR best interests in mind when they (those that did), voted for the DMCA do you?)

  73. Why I commited a murder by Spiked_Three · · Score: 2, Insightful

    I have purchased no less than 3 counter strike games - each from regular retailers and each came with CD keys. Why 3? Well so me and friends could play legitimately on my T1 at my home.
    Imagine my shock and horror when I try to play one day and receive a message that my steam account has been closed because I am using a cracked CD key. 3 F'n times I have paid, and I'm denied access to play to game.
    Then along comes Half Life 2. I refuse to buy it in principal and because of my previous experience. But the reviews are too good. "It's the best game ever, again." Not to mention my IRC chat buddies calling me a moron because I object to steam.
    OK, I give in and buy it. What do I get? The first CD cant be read because of the imbedded copy protection. It takes over 4 hours to install as I go through 4 CD-Rom drives until I find one that will read the disk. An hour to "decrypt" the files, WTF?
    I play it - and indeed it is good.
    Today I read ./ and learn of this mess, 20k users banned - and you know all are not valid bans, the forums closed because of all the negative postings, basically the entire community is in rebellion. S.O.B I was right to begin with and should have never spent $50 for such total bullshit.
    But, who do I blame? Is it valve/vivendi's fault? NO. IT IS THE LAME ASS COPYRIGHT STEALING IDIOTS THAT CAUSED THIS PROBLEM TO BEGIN WITH.
    Two Days ago I read with disbelief incredible responses saying how walking into a movie theater with a video camera and then posting the movie on the internet is an OK thing to do. Some idiot even associated it with free speech.
    There is an incredible "steal it if you can" culture here that has resulted in me having to deal with unbearable BS in copy protection - and I swear to God - if I see one of you in a movie theater with a video camera actively recording I am going to pull out a gun and shoot you between the eyes.
    I am that pissed off.

    --
    slashdot troll = you make a compelling argument I do not like the implications of.
  74. You got what you deserved if you pirated!!! by borgheron · · Score: 2, Insightful

    Ha!! Ha!!

    I'll never understand the mentality of some people. There is an old saying "he who pays the piper calls the the tune". This means that Steam made the HL2 game and they get to dictate it's licensing. You don't like it? Stop buying proprietary software and start using open source or free software as, yet again, those who made it, licensed it as they saw fit: freely.

    You people who think that just because you *can* download it means that it's "okay" need to get yourselves spanked ever now and then.

    Is your ass sore now? Good. Think twice before screwing someone like this in the future.

    You guys give the rest of us a really bad name.

    GJC

    --
    Gregory Casamento
    ## Chief Maintainer for GNUstep
  75. Why is this even an issue?! by The+Bringer · · Score: 2, Insightful

    Why is this even an issue? First of all, I have no sympathy for anyone that has had their account disabled, and I see nothing wrong with what Valve is doing, or how they are going about it. If you used a leaked CD Key, you deserve all of what you've gotten, and if you installed a patch that was not endorsed nor created by Valve, you are stupid to do so. If I were in Valve's shoes, I would do the same thing. There is absolutely nothing wrong to enforcing the EULA in this manner, you agreed to it by installing the software, and the only reason that your account was disabled in the first place was because you violated it. You didn't HAVE to agree to the EULA. Well, that is what I think, IMHO.

  76. Reselling Half Life 2 by No+Such+Agency · · Score: 2, Insightful

    But the game itself is woefully overrated. I'd say, "Off to eBay with this," but who knows whether HL 2 will work if it has to be reactivated by a new owner?

    Presumably, if Steam still exists, and you sell the original CD key along with the game discs, the game can be reactivated (after all you can activate it on multiple machines). Now, if you sold it but kept a copy, and try to still use it yourself, your use of that key will conflict with the new owner's. But doing that would be quite naughty anyway, and the new owner (and Valve) would be justified in being right pissed at you. Just make sure you uninstall, and the new owner should be perfectly happy.

    Levels are split at arbitrarily unidentified points, so you never know when you're going to get hit with another minute-long delay--or make that 2-3 minutes, if you decide you want to go back to explore or find supplies.

    I can see why this pisses you off. It's annoying. I do find that the load points tend to be in "quiet" areas - deserted tunnels, empty rooms etc. I.e. areas that you're just passing through, so the pause is less jarring than it might be otherwise. However, I doubt that mid-level loads are avoidable in a complex 3D game with today's desktop technology level. Until computers can hold the whole level in memory at once, we'll have to cope with it.

    --
    Freedom: "I won't!"